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Star Control 2 Released Under the GPL

Jagasian writes "The classic computer space adventure role playing game known as Star Control 2 has been officially ported from its obsolete mono-platform source code to modern multi-platform C++/SDL source code. The game is open source, and compiles and runs on Linux! The alpha release binaries are available for download now!"

267 comments

  1. Sweet by Anonymous Coward · · Score: 0

    This is so cool. This game is awesome. Those that haven't played it should!

    1. Re:Sweet by FireballFreddy · · Score: 3, Funny

      Wow, a 12 year old game made it to Linux?! Sweet, maybe soon we'll be able to play Pong!

      Kidding of course, I remember playing this at my psycho neighbor's house and it really is a fun game. We set the video output to a heavy metal soundtrack and recorded it on VCR to make our own Star Control rock videos... does that qualify for some sort of geek-wannabe award?

      -FF

      --
      SQUEAK, the Death of Rats explained.
    2. Re:Sweet by Dylan_t_p · · Score: 1

      Ahhh pong I remember the first time I played pong on one of these pong ah the good ole days.....if only the dog hadn't chewed the thing to bits.. might be worth something now.

    3. Re:Sweet by ZahrGnosis · · Score: 2
      This has been my favorite game for years. I played it in college, when it came out, and it was the first (only, I supose) game I ever invested so much time in (over 48 consecutive hours) and actually LOST. I admire a game that lets you lose like that. I even had savegames from hours before the end and I couldn't salvage the game... I'd made some tactical errors early on. It took me another 20 hours to start over and win the game the second time. I don't think I've seen a game since that you can actually mess up that badly that early on.

      Star Control 1 was a basic, but cool space fighting game, which had asteroids-style action and some over-complicated strategy/planning phases. Star Control 3 was also a good game, carrying on the StarCon2 tradition of a vast universe with diverse, interesting, and well scripted characters. I prefer StarCon2 to 3, however. The third in the series focused too much on animation and too little on gameplay.

      Anyway, it's a fantastic series, and I'm glad to hear that the best of the bunch still hasn't been forgotten.

    4. Re:Sweet by Pav · · Score: 2, Informative

      If anyone reads this could you spare a mod point?

      The development team didn't want this announced yet because there are still some major bugs/omissions in the alpha. The intro animations are not there yet, the game is a bit unstable (especially during dialog which has lots of colour/pallete action eg. starbase when power is low at the beginning, sylandro homeworld), the collision detection is only implemented as bounding box at the moment which has some nasty sideeffects (one of which makes it impossible to win the final battle unless you play as "cyborg").

      Having said this I've played it through to the end again, so it's definately possible. Just save often.

      Also, if there are any new potential players out there, this game takes major time to complete and is a huge challenge compared to many games. I'd imagine it would be almost impossible to get anywhere without any background/instructions, so I suggest you CHEAT. Yes, search the net, find a walkthrough... this game will not leave you feeling empty as it will be challenging enough to complete even if you know what you're supposed to be doing. The walkthroughs will probably seem cryptic anyway until you discover the intricacies of the story along the way. Playing it through again I shamelessly downloaded cheats and maps because although I love the game it would simply take too long to rediscover, and I don't have the time.

      For potential new players I stress again : If you don't mind a challenge and enjoy humour in what you play this game is worth it...

  2. For those of you unfamiliar with the original, by Freston+Youseff · · Score: 5, Informative

    I can only suggest the great wealth of links located at dmoz. There's pretty much everything you need to learn about the series and then some.

    --

    1. Re:For those of you unfamiliar with the original, by MWright · · Score: 4, Informative

      The main fan site for Star Control has, for as long as I can remember, been The Pages of Now and Forever. It's got all sorts of Star Control related stuff (information, extracted music, fan art, and various other stuff). It's a good place to find information and news about Star Control (all three of them), and meet other fans. (Sadly, the SC community is not what it was five years ago, but it still exists. Slightly Offtopic: anyone here remember Guillaume's Star Contol message board?).

      --
      "But really, I think life is just a game of Mao Nomic." -Purplebob
    2. Re:For those of you unfamiliar with the original, by Directrix1 · · Score: 1

      The only thing I know of Star Control are the ripped mods. I've been listening to those for many years without ever even playing the game. For some weird reason I never thought of even searching for the game. Hmmm, weird.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    3. Re:For those of you unfamiliar with the original, by Anonymous Coward · · Score: 0

      My advice: Play it! (perhaps wait until it's out of alpha, though). You'll be amazed at how well the music fits the various alien races.

      Also, I think that most ripped versions of the Ur-Quan, intro, and Slylandro probe music are a bit strange, and don't play properly in most players... so, if some of the samples seem truncated and stuff, it won't sound that way in the game itself.

    4. Re:For those of you unfamiliar with the original, by salimfadhley · · Score: 1

      Hi, I maintain that page on DMOZ - if there are any Star Control related URLS that I have missed, please email me on ip@stodge.org. Thanks! Sal

  3. FINALLY! by Maxwell_E · · Score: 5, Funny

    Finally we have the source to do what I've always wanted to in SC2.

    Annhilate those goddamn space harpies. OOOOOH I hated those with all of my Ur-Quan might. WHY THOSE SPACE WENCHES WILL QUAKE IN THEIR BOOTS when I uhh, get my hands on that source...

    (proceeds to downloads and launches fighters for good effect.)

    1. Re:FINALLY! by Anonymous Coward · · Score: 0

      You know, I always *knew* that the game designers would have done something, ahem, visually interesting with the siren race if they could be allowed by the requirements for a mainstream game. Now it's time to complete their vision!

    2. Re:FINALLY! by Maxwell_E · · Score: 5, Funny

      I realize it's poor taste to reply to your own comment and all but funny story.

      I just showed my wife this comment. And I'm like, YEAH! Vindication! See! I'm not a nut, someone else out there hates space harpies as much as I do! The conversation went like this:
      Me: Yeah! Space sirens suck! Woo!
      Wife: Space sirens?
      Me: Yeah! It's like, you're this Ur Quan massive guy, and your whole thing is you launch like this swarm of locust fighter type thing and then this stupid dildo ship comes along and..
      Wife: Dildo ship?
      Me: Dildo SHAPED ship...
      Wife: Uh huh.
      Me: Anyways those goddamn space tramps are all like, OOOOH AAAHH AAAH And you're like, GODDAMMIT!
      Wife: Uh huh.
      Me: And see, you're fucked because she can, OOOOH AAAAH AHH the whole time with your fighters, and you're toast.
      Wife: That's nice dear.
      Me: (silence, realizing the obvious)

    3. Re:FINALLY! by Anonymous Coward · · Score: 0

      and what is even more amazing is that fact that you are married... poor woman.

    4. Re:FINALLY! by Anonymous Coward · · Score: 0

      Bwahahahaha.... ZING

    5. Re:FINALLY! by Anonymous Coward · · Score: 0

      You have never talked with a girl, have you?

    6. Re:FINALLY! by Maxwell_E · · Score: 0, Flamebait

      Duh hur. You posted that an hour ago after the dude posted his wife story that's purty funnyu considering your a retard. fag

    7. Re:FINALLY! by Maxwell_E · · Score: 0

      Whooooops!
      That previous comment was supposed to be anonymous. Ah well, so much for preview. Granted, the sentiment still stands.

    8. Re:FINALLY! by Anonymous Coward · · Score: 0

      Come on, now.. When you post anonymous responses to your own comments, the least you can do is not pretend you're somebody else.

    9. Re:FINALLY! by Maxwell_E · · Score: 2, Funny

      Why not, everybody else does. My only sin is I didn't kill a space siren.

    10. Re:FINALLY! by Ted_Green · · Score: 1

      *grin*

      I find it best not to feed the trolls. They get the shits when they're taken off their regular diet of billy goat.

      No need to even defend yourself against that orginal AC post. Your other two were hummorous enough to make it meaningless.

    11. Re:FINALLY! by Maxwell_E · · Score: 1

      Your point is well taken. Thanks for the response. You'd think with a user number as low as mine I'd know that, but well. :)

    12. Re:FINALLY! by Anonymous Coward · · Score: 0

      What is even more amazing is that your entire brain has been squashed like a pancake. I mean, that's how destroyed it'd have to be to not get that joke, right?

    13. Re:FINALLY! by Anonymous Coward · · Score: 0

      That's not your only sin. You're also a loser. Wait, that's not a sin, just a personality trait. Oh well.

    14. Re:FINALLY! by Anonymous Coward · · Score: 0

      It is only humorous if you are a thick-glassed, pear-shaped, no-life loser nerd. I bet you smell like onion rings too.

    15. Re:FINALLY! by Anonymous Coward · · Score: 0

      That's like inverse penis envy for nerds- whoever has the smaller user number is geekier.

      BTW- I'd say that your little "story" about your wife was carefully dreamed up to try to create the illusion that you are not a virgin. We aint buyin it.

    16. Re:FINALLY! by Anonymous Coward · · Score: 0

      "That's like inverse penis envy for nerds- whoever has the smaller user number is geekier."

      True, but you're like those people that claim that it isn't the size that matters, it's what you do with it. Whatever, dude....

    17. Re:FINALLY! by Ted_Green · · Score: 1

      "It is only humorous if you are a thick-glassed, pear-shaped, no-life loser nerd. I bet you smell like onion rings too."

      No.
      I smell like cheese.
      Please try to get it right next time.

    18. Re:FINALLY! by Anonymous Coward · · Score: 0

      fuck you nigger

    19. Re:FINALLY! by Anonymous Coward · · Score: 0

      LOOOOL, you're such a loser!

    20. Re:Finally! by Anonymous Coward · · Score: 0

      heh, I actually bough a cheap pentium off ebay a couple years ago just for the purpose of playing Star Control 2, X-Com, Master of Magic, and Dune 2....!

    21. Re:FINALLY! by Anonymous Coward · · Score: 0

      Dude, I hereby award you the "/. Loser of the Month" Award. And that's a pretty big accomplishment, considering the "loser-ness" of most people here.

  4. The best game news I've heard in a while by ttfkam · · Score: 5, Interesting

    We used to play this game as a drinking game in college. During melee play, the loser would drink. It became so much more interesting when drunk players would have a Pkunk yell "idiot," "moron," "dork," "worm," etc. at them. Things sometimes got heated and hilarious at the same time.

    Now if it were network aware so that two people wouldn't have to huddle onto the same keyboard (or one person with a joystick), I would be a happy man indeed.

    Incidentally, the full game had some of the best humor I have ever seen in a game. Truly timeless.

    It's too bad SC3 sucked so much.

    --

    - I don't need to go outside, my CRT tan'll do me just fine.
    1. Re:The best game news I've heard in a while by Iguanaphobic · · Score: 3, Insightful

      Now if it were network aware so that two people wouldn't have to huddle onto the same keyboard (or one person with a joystick), I would be a happy man indeed.

      The source of course. Make it happen!!

      --
      Fascism should more properly be called corporatism, since it is the merger of state and corporate power.
    2. Re:The best game news I've heard in a while by MWright · · Score: 3, Informative

      Networking is not a top priority; they are trying to get the bugs fixed right now. Timewarp is a nice melee clone with networking support, though.

      --
      "But really, I think life is just a game of Mao Nomic." -Purplebob
    3. Re:The best game news I've heard in a while by ttfkam · · Score: 1, Redundant

      Schweeeeeeeeeeeeeeeeeeeeeet!!!

      --

      - I don't need to go outside, my CRT tan'll do me just fine.
    4. Re:The best game news I've heard in a while by BubbaTheBarbarian · · Score: 2, Funny

      We used to do the same thing with Wolf 3D.

      Every time some Nazi would yell "Mien Leavin" or whatever it was, take a shot. If he gets shot in the head, we take a shot to the head.

      Then again, if I was shot in the head, would I have time to say "MY LIFE!!!!" before my ass hit the floor. More likely I would say "Stupid bitch, no wonder your name is BJ!" That, or ouch.

      Ah yes, nothing wasted time like SC, X-Tank, Wolf and like. No wonder the users hated us.

      "Bastard operators win and totally demoralize...that is REAL winning"

    5. Re:The best game news I've heard in a while by hyperturbopete · · Score: 1

      Yess!

      I LOVE starcon2! The melee is fun, and the full game is one of the best computer games of all time (ran on 386, no less).

      I wonder if the creators of the game have made anything else since SC2 (other than SC3...)

    6. Re:The best game news I've heard in a while by Anonymous Coward · · Score: 0

      I am happy to announce that SC3 was NOT done by The Creators (Fred Ford and Paul Reiche III); that is why it wasn't as good as SC2 (I'm happy because otherwise it would be an embarrasment to Them). The Creators would have done a much better job. There's been a petition to have them make another Star Control, but it looks at this point that anything that happens will be fan-created. The Creators have been at work on some other games, though... Someone whose handle is Yukki has a fan site for them (their company is called "Toys for Bob"); a google search should find it. There's a link from the Pages of Now and Forever, in any case.

      Star Control 3 makes me *Frumple*. It was made by *Silly Cows*, not *Happy Campers*!

    7. Re:The best game news I've heard in a while by Anonymous Coward · · Score: 0

      Or, if you're too lazy to google: it's here.

    8. Re:The best game news I've heard in a while by hector13 · · Score: 1

      Timewarp looked interesting, until I tried it.

      Is it playable for anybody? The graphics are totaly flaky on when I try. I can't tell where the enemy is becuase the fight window never zooms out either.

    9. Re:The best game news I've heard in a while by KenCrandall · · Score: 1

      FYI: The Nazi's yelled "Mein Leben!" which translates to "My life!"

      Cheers,
      Ken

    10. Re:The best game news I've heard in a while by orz · · Score: 2

      It's pretty playable for me. But I'm baised.

      You can zoom in / out using the - and = keys. If you don't like doing that then you can set the camera mode to act like SC2 (Press F2, select "Game & Rendering", click on "Enemy", click on "Okay").

      Dunno what you mean by "flaky" really. You can try making sure all the little check-boxes in the "Game & Rending" menu are checked, they up the graphical quality in some ways (and lower the framerate...).

  5. Congradulations Paul by Anonymous Coward · · Score: 1, Interesting

    I don't know if you actually read this stuff, but great job Paul and the folks at TFB! I know what a large pain in the ass this must have been to complete.

    And good job to all of you helped through SourceForge.

  6. Finally! by A+non+moose+cow · · Score: 5, Funny

    I can get rid of my floppy/zip DOS bootup combo with its freakish combo of memory managers and drivers. I spent two days putting this jerry rig together just so I could reminisce.

  7. Damn them! by RecoveredMarketroid · · Score: 4, Funny

    When I was in first year, we picked up this game just before midterms... My entire floor lost about a month to it!

    Now, they hit me with it again, at the most intense point in my year!... Oh, the carnage...

    1. Re:Damn them! by Dylan_t_p · · Score: 1

      I'd gladly give that game a month if it meant me getting the endless hours stolen by morrowind back....bastard game, anyways cool news I'll have to get mandrake 9 working again so I can play this game (and for other reasons of course) I never played sc2 only sc3 and even though it sucked from what I remember I'll have to give sc2 a chance

  8. Whoah! by NanoGator · · Score: 4, Interesting

    I wonder how many cool articles like this get pushed aside for the never ending anti-MS crap.

    On a side note: Given that it's Open Source, I wonder if they'll accept mods to it? The CG FX in the 3DO version was excellent, but I'm curious what the modern generation of 3D artists today could do to update the artwork in it. As silly as it sounds, I know some peeps that'd probably jump at the chance to create their own 'art-pack' for that game.

    --
    "Derp de derp."
    1. Re:Whoah! by MWright · · Score: 4, Informative

      The title screen is fan-created, and there's a music remix project (some of the original musicians are doing the remixes... the Ilwrath music is already up at the Pages of Now and Forever). I'm pretty sure they'd accept quite a bit of fan-created stuff, as long as it's good enough. The developers are *Happy Campers*, after all :)

      --
      "But really, I think life is just a game of Mao Nomic." -Purplebob
    2. Re:Whoah! by _Sprocket_ · · Score: 2


      I wonder how many cool articles like this get pushed aside for the never ending anti-MS crap.


      Sure - you're a constant supporter of Microsoft. Others aren't.


      On a side note: Given that it's Open Source, I wonder if they'll accept mods to it?


      Others have already pointed out that there is already work towards new media files for the game. But even if the current developers won't accept your work - doesn't mean you can't do it. Create it. Put it out there for the public. If this is something the community / public likes, it will catch on - and maybe make it back to the origional project. Or it'll remain its own "advanced" or "custom" fork. In any case - everybody wins.

      Of course. This should all be rather obvious. I can't help but feel like I'm being baited for something. :)
    3. Re:Whoah! by NanoGator · · Score: 2

      "Sure - you're a constant supporter of Microsoft. Others aren't."

      Just to clarify: I'm not a supporter of MS. That would imply that I'm running around saying "MS is great". There is only one thing of MS that I'd call great: Their optical mouse.

      I think the reason I come off as a 'supporter' of MS is that I'm not so quick to join in on the FUD campaign that /. constantly launches against MS. A supporter of MS would say "Drop Linux in favor of Windows". All I've said is: "Linux should be envious of Windows' end user experience." The difference is subtle, but it's there. I want Linux (more specifically KDE or Gnome) to be as easy to use as Windows is.

      "Of course. This should all be rather obvious. I can't help but feel like I'm being baited for something. :) "

      I'm not baiting you into anything. However, your concern isn't totally unfounded. I think you can tell there's an idea there that I didn't express. When I said "Given that it's Open Source...", I didn't fully articulate what was going on in my mind. (Sorry!) I'm not really familir with Open Source, and I'm even less familiar with the licensing of the visuals of that game. For example: Did their license of the code mean that they can only use the original artwork in the game? If I were to make my own rendition of a Melnorme, would I be violating Accolade's (err I may have the wrong company) copyrights on that creation?

      I really should have thought more about that question before I submitted it, it mighta been interesting to discuss. I think the window for that opportunity closed, though. Heh.

      --
      "Derp de derp."
    4. Re:Whoah! by svdb · · Score: 2, Informative

      Actually, this is not true. Yes, we are *Happy Campers*, but there will be no new fan-created things added until the 1.0 version. After that, you can expect a lot of branches.
      The game material will be a mixture from the PC and the 3DO version, switchable where appropriate.
      The remixes are created by a team of original musicians, and you will be able to choose whether you want the PC, 3DO or UQM remixed version, probably even per track.
      The new title screen was necessary as we can't use the "Star Control" trademark, and it was created by Erol Otus, who created the original title screen as well.

      Serge van den Boom
      from the Ur-Quan Masters core team

    5. Re:Whoah! by Jim+Norton · · Score: 2
      On a side note: Given that it's Open Source, I wonder if they'll accept mods to it?

      If it's Open Source, they obviously can't prevent you from modifying it ... :)

      --
      -- Jim
    6. Re:Whoah! by _Sprocket_ · · Score: 2


      I think the reason I come off as a 'supporter' of MS is that I'm not so quick to join in on the FUD campaign that /. constantly launches against MS. A supporter of MS would say "Drop Linux in favor of Windows". All I've said is: "Linux should be envious of Windows' end user experience." The difference is subtle, but it's there. I want Linux (more specifically KDE or Gnome) to be as easy to use as Windows is.


      Fair enough. Linux (or perhapse more specifically KDE/GNOME) deserves criticism. Keeps everyone honest. And it reminds us that improvement is an ongoing process.

      Having said that, I wouldn't describe all of Slashdot's anti-MS articles as a "FUD campaign". Microsoft is in a unique position on a couple of points. First, no matter what computing platform you use - you will be affected by Microsoft. Secondly, Microsoft has done a lot over the years to gain distrust. Considering these points, there is little wonder Slashdot includes a fair amount of Micrsoft articles. And those articles tend to be critical.

      I wouldn't claim that these articles are 100% on-target. Criticism is a two-way street. But I would hardly label this as "anti-MS crap" or a "FUD campaign".


      I'm not really familir with Open Source, and I'm even less familiar with the licensing of the visuals of that game. For example: Did their license of the code mean that they can only use the original artwork in the game? If I were to make my own rendition of a Melnorme, would I be violating Accolade's (err I may have the wrong company) copyrights on that creation?


      Ahhh. Now here's the interesting bit. :)

      From their FAQ:


      # What license will be used?

      * The code will be released under the GNU General Public License. The content will likely be released under something similar, but that remains to be seen.

      # What features are you going to include?

      * We intend to include every feature from the 3DO version and most of those from the PC too. The user will be able to configure which aspects of the game match which version. Version 1.0 will be a straight port: major gameplay additions are not on our agenda until everything that was originally there actually works. Version 1.0 will also include some original media from the original artists and musicians, specifically for this project. These will be included into the release snapshots as we receive them. Once Version 1.0 is completed, then we will become open to all sorts of additions.


      One of the interesting parts of another famous GPL release involved the media files. When iD release Quake I (and later Quake II) as GPL code, it covered only the code. The media files were not included. In the case of Quake I, some simply distribute the shareware release and use those files. Others began a free media project.

      This seems to underline one of the problems currently facing Open Source games. Collaberation makes sense to coders. But it seems that the idea hasn't caught on with artists yet. It is currently more difficult to find someone able to generate good media than good code.

      Secondly, IP holders seem to warm up to the idea of releaseing old code. But they're hesitant to release old media. Is it an irrational comparison between code and media? Or are the media files the real keys to the gaming kingdom?

      In any case... looks like the project leaders are gunning for a "classic" port of the origional game. Once that's done, they'll be looking at new things. I'm sure your interest in new media would be welcomed then (which doesn't mean you can't get a jump on the whole process now).
  9. this really was one of the most fun games i played by digirave · · Score: 1

    this really was one of the most fun games i ever played.

    the story ROCKED. i don't play games much normally but star control 2 sucked me into it's fun world and destroyed my life for a short period of time.

    what made star control so fun was the awesome story for one player play and the melee mode where two players could select ships and just duke it out. it had sorta of an adventure game and action game put together. although during playing one play game you could set the computer to play for your ship battles

  10. Awesome! by BlindSpot · · Score: 3, Interesting

    Wow, this is totally awesome! I was just thinking about SC2 a few days ago, too!

    I don't play too many RPGs, but I was drawn to SC2 after I tried it at a friend's place. It had everything. Great races, good story, and incredible music. There are still tunes from that game that I can't get out of my head. I hum them regularly.

    SC2 was really something special, and I'm thrilled to see it's coming back.

  11. great classics always come back... by middle · · Score: 1

    someone care to do a review/comparative with doom3?

    1. Re:great classics always come back... by Lobsang · · Score: 3, Informative

      It's a completely different style of game. SC2 is a 2D Space/Adventure game where you have to solve a puzzle.

      The graphics are not all that if compared to today's graphics, but the Aliens (yes, you have to interact with all kinds of whacked up aliens) are incredibly fun. I remember laughing out really hard in the middle of the night playing this game.

      It's hard to describe. You got to play to understand.

  12. More exciting than Metroid Prime by Anonymous Coward · · Score: 0

    not

  13. best part about it by minus_273 · · Score: 3, Interesting

    the person who started doing it : Chris Nelson ( http://slashdot.org/~Lumin Inverse/ ) is a good friend of mine here in college. I remember him first telling me about making a game back in freshman year during a CS class. Heh, never thought it would get this far. Go Chris! Brilliant!

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  14. 140 MB? by I_R_Che · · Score: 4, Funny

    I mean, wtf? Are they bundling KDE with it?

    1. Re:140 MB? by Anonymous Coward · · Score: 0

      they're including some media from the 3do version, the music for examle is in ogg files, not .mod or midi like the pc original.

    2. Re:140 MB? by Anonymous Coward · · Score: 0

      The vast majority of the size, I think, is from the speech. Yes, the 3do version had speech! It was very well-done. But it takes up a lot of space.

      The music of the PC version, BTW, was in mod format... NO midi files! Mods sound far better, in general.

    3. Re:140 MB? by Jogar+the+Barbarian · · Score: 1

      No, just Emacs.

      --
      3. Profit!
      2. ???
      1. On Soviet Slashdot, a Beowulf cluster of alien Natalie Portman overlords welcomes YOU!
    4. Re:140 MB? by Myself · · Score: 2

      No shit! The original fit on four 1.2 meg floppies. The source to the PC version was lost, however. What's up on SF now is based on the 3DO version, which apparently had speech. (I'm unwilling to download 140 meg over dialup to find out.)

      Odd tidbit: The .MOD files from the original version are still on my drive and I listen to them regularly.. They've been shuffled around as I've upgraded hard drives over the years, but the original file creation dates in 1994 remain in the directory. I think at some point I put them all in a .zip which would've preserved the file dates.

      I'm pretty excited about this, I'd love to see a network-enabled version of super-Melee. Anyone with the requisite skill wanna try it? (I once tried to fix gorilla.bas to play across a lan. Since then I've left such things to professionals.)

    5. Re:140 MB? by Anonymous Coward · · Score: 0

      Yes, this version has speech (.ogg). Musics are mods and some oggs.

      Images are .png

    6. Re:140 MB? by Novus · · Score: 5, Informative

      The original PC version of SC2 fits nicely on 4 floppies, and the actual game code and data is roughly the same size in the new version. However, the 3DO version (on which this remake is based), filled a CD with speech and CD-quality audio (using some rather hairy custom compression, too). The fact that they managed to squeeze this into 140 MB is solely due to the greatness of Ogg Vorbis.

      Version 1.0 will also be released in a version without speech and remixed music, which ought to be under 10 MB.

    7. Re:140 MB? by DNS-and-BIND · · Score: 2

      Hey, man...SC2 was a HOG when it came out, what was it, 5 floppies and ten megabytes installed? Jeez, man, that was a half to a quarter of my entire hard drive.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    8. Re:140 MB? by Snover · · Score: 1

      The installer they use doesn't compress any of the files. Eventually the game should take up significantly less space (until they add the movies, that is). Additionally, since there are lots of tiny little files, the amount of space the game actually takes up on disk runs to about 185MB (194,224,128 bytes) in 13,555 files and 92 directories. They are planning on using a new installer and putting everything into a Quake-esque package file to reduce the number of sectors used (and thus make it much closer to the actual 145MB that it takes up). You aren't gonna get a lot of compression on the Ogg Vorbis files, but there are TONS of little 1KB text files that will compress quite nicely.

      --

      [insert witty comment here]
    9. Re:140 MB? by TomServo · · Score: 1

      Find out if someone can burn it to a CD for you then. The speech on the 3DO version still holds up as some of the best voice-over work out there, and you will laugh yourself silly whenever you deal with the Spathi. I heard them again while playing this alpha and had a stupid grin on my face all weekend afterwards.

  15. woohoo! by Anonymous Coward · · Score: 0

    I remember playing Star Control 1 on my Amiga 500 back in the day. Amiga had the best port!

  16. I get excited about very few games, but.... by Anonymous Coward · · Score: 1, Informative

    ...this is one to play. "Star Control 2" stole from the very best, "Starflight", and included a great deal of combat options for the adventure impaired. A real delight.

    1. Re:I get excited about very few games, but.... by Anonymous Coward · · Score: 0

      You posted my post! Starflight had a great story with comedic elements to it - it's the mother of ST2. I had dual 5 1/4 floppies so i could play without swapping- decent graphics on my Crap Graphics Adapter too! It ran fast 'nuff on a 4.77mhz 8088...

  17. Great Game... by bje2 · · Score: 3, Interesting

    I used to love this game, we played it all the time when i was in high school...the Chmmer (which reminded me of a modified X-wing rocked)...then there was the big green Urquan ship with the little fighting pods you could release...and the Korah, which shot the big spinning Chinese stars...awesome game...the story was pretty cool (although could take a while), but I was all for the Melee mode...

    shoot..what was the name of the Ship where it's special weapon was self destruction???? was it Bonsai, or something else? Bonsai might have been the pilot's name...hmmmm, i forget...

    --

    "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
    1. Re:Great Game... by Anonymous Coward · · Score: 0

      Shofixiti. I think Bonsai was one of the captain's names.

    2. Re:Great Game... by Anonymous Coward · · Score: 0

      It was the Shofixti spaceship. Bonsai was what he shouted when he self-destructed.

    3. Re:Great Game... by Novus · · Score: 1
      shoot..what was the name of the Ship where it's special weapon was self destruction???? was it Bonsai, or something else? Bonsai might have been the pilot's name...hmmmm, i forget...

      The Shofixti Scout. Bonsai was one of the pilot names for this ship.

    4. Re:Great Game... by Cruciform · · Score: 2

      ...and the weapon was called the Glory Device :)

  18. I'd pay real money... by Anonvmous+Coward · · Score: 3, Insightful

    ...for a Game Boy Advance version of this game.

    1. Re:I'd pay real money... by orz · · Score: 2

      Really? How much?

      I'm not too familiar with the freshly GPLed SC2 code, but I am VERY familiar with the clone Star Control: Timewarp, and I think that with a bit of effort I could get that working on a GBA. Of course, CPU and storage space would limit what can be done somewhat, and getting the networking to work with an IR port would be painful...

      Star Control: Timewarp
      http://www.classicgaming.com/starcontrol /timewarp/

    2. Re:I'd pay real money... by WWWWolf · · Score: 1
      Really? How much?

      50 euros. What the hell kind of question was that? =)

      Of course, CPU and storage space would limit what can be done somewhat,

      Storage space might be a small problem (probably not a gigantic headache, since the graphics need to be reduced in size somewhat anyway =) ... And you can always cut some non-essential stuff (even less animation frames etc...) Doable, I say, but not entirely painless.

      and getting the networking to work with an IR port would be painful...

      Except that GBA doesn't have an IR port (since almost no games used the IR port on GBC either =), but it does have cabling. Might be interesting to see a 4-player Melee...

    3. Re:I'd pay real money... by Anonymous Coward · · Score: 0

      How about an iPAQ version? Fits in your pocket and can already run Linux...

    4. Re:I'd pay real money... by Anonymous Coward · · Score: 0

      Some people are actually working on it:
      mogility's press release.

    5. Re:I'd pay real money... by Anonvmous+Coward · · Score: 2

      Thanks for pointing me there!

  19. What the...? by limekiller4 · · Score: 0, Offtopic

    jason@oliver:~/quarantine$ chmod 700 uqm-0.1-linux-static.sh
    jason@oliver:~/quarantine $ ./uqm-0.1-linux-static.sh
    -== The Ur-Quan Masters installation ==-

    Hi, I'm your friendly neighbourhood installation program.
    I will make you very happy, but first, we've got some business to take care
    of.

    I need a content .tgz package and I can't find one in
    the ./ dir. I really can't work without it.
    If you don't have it, please press CTRL-C and quickly get it, before I get
    swapped out.
    Otherwise, please tell me where you've hidden it:
    Bye.

    ----[%snip]----

    What the heck?

    --
    My .02,
    Limekiller
    1. Re:What the...? by BJH · · Score: 1

      Download the content tarball that's listed on the same page.

  20. Some notes by MWright · · Score: 5, Informative
    I'm not a developer of this, but I'm on the developer email list and I've been following CVS and discussions.

    Chris Nelson is the main person responsable for the port; Fred and Paul (known among SC fans as "The Creators") are not very involved wit the port. It's a port of the 3do version, not the PC version - meaning that there's speech, and the 3do music (the pc music can be enabled with a commandline switch, though). That also means that the wonderful ending of the PC version is not implemented yet, but it probably will be. It's currently alpha, and there are quite a few bugs - it's actually impossible to win due to collision-detection issues, but I've gotten extremely close to the end. There is also a project underway to create new versions of the music; some of the original authors of the music are involved. The developers don't plan on making any major changes to the game (this should come as a relief): this release will focus on fixing all of the bugs, but otherwise staying as true to the original games as possible. The main ways in which they are straying from the real game is by integrating the 3do and PC versions a bit; the same story, and most of the same graphics, will be used. The name, "The Ur-Quan Masters", has to be used instead of "Star Control" due to trademark issues.

    So, download it and *enjoy the sauce*!

    --
    "But really, I think life is just a game of Mao Nomic." -Purplebob
    1. Re:Some notes by vectra14 · · Score: 1

      i did download it and now i'm enjoying the 2000000000000000000 png's that are still being extracted to my hard drive :(

  21. Oooh, Star Control by Frederique+Coq-Bloqu · · Score: 5, Interesting

    I usually lurk, but had to make an account for this occasion..here's my take.

    Star Control 2 is perhaps one of the finest space exploration games ever made, which in itself is an unfortunate but highly defendable opinion simply because the number of similar games in the last decade can be counted on one hand. Many other games have similar traits, or implement their respective characteristics with much greater finesse, but so very few have the triple-threat of exploration, combat, and humour, with a double helping of back-story and plot unravelling thrown in just for a balanced intellectual meal. Many fans of SC2 (and loathers of SC3) would say another important feature, or rather omission, is that there is no colonization involved. Your mission is to seek out new life in order to liberate your own, not clutter the galaxy with fleshy pink bipedal mammals. Why devalue the property?

    The 3DO conversion of the PC game was done by Crystal Dynamics, and they will forever have my respect for not getting a single thing wrong. Any and all changes were made for the better, enhancing the game to 120% and bringing it into the fold of higher technology. The control system was further simplified from keyboard pecking to the minimalist selection of three buttons plus two shoulders of the 3DO pad. The menu system was replaced entirely with graphics instead of text, and most efficiently combined all three planet scans into one action! Yay! Also the planet lander windows were greatly enhanced for size and visibility, though it is still impossible to cross the north or south pole of any planet. And who can deny the coolness of the huge foldout starmap? That is, if you were lucky enough to get a complete copy of the game with map intact.

    Naturally the graphics have a greater colour depth, and are truely a treat if you can experience them with an S-Video cable. Usually in a CD-ROM version the added storage space for extra additions like FMV and bad voice acting is a horrific experience, but the treasure of this game is the amount of time, effort, and obviously big bucks that was poured into dubbing every single line of dialogue in full aural regalia. No corners cut, no drunk actors, no scratchy sound mixers, this is giving the characters LIFE! And sweet mother of mercy, YOU CAN FAST-FORWARD AND REWIND EVERY CLIP! Who can spare six minutes to hear an Utwig whine about his favourite shroud being at the dry cleaners? We've got a galaxy to save!

    If you're anything like me (and I'm a big demographic, so you probably are), music makes all the difference to the enjoyment of an adventure and of life in general. The 4-channel Amiga MOD's of the original have a lot of charm and nostalgia for me personally, and indeed most of them are fully intact, but at a higher sampling rate. It's really the new remixes that make you boogie and bounce in your chair, rockin' across Hyperspace, or exploring the cold vacuum of a lifeless planet that's WAY too far from the nearest starbase.

    The full beauty of Star Control 2 is in how well it plays. Whether it's your first time exploring, or one of dozens where you know the star systems by memory, the time spent adventuring feels well spent, even when the game might come to a sudden but not unexpected end. Best of all, it leaves you hungry for more after the final credits roll. Paul Reiche III and Fred Ford created something splendid here, and their names join the hallowed elite of game creators. There is much much more to this universe, both in the past and the future. Only time will tell if more faithful chapters in the story of our Captain see the light of day, or perhaps they may delve into the past of the Milieu and Precursors.

    I recently just converted some machines at work to Linux, so this is a big bonus for an RPG fan like me.

    1. Re:Oooh, Star Control by Pav · · Score: 3, Informative

      Yes, the music blew everything else away at the time. Interesting trivia : Paul Reiche III (SC2 game designer) actually announced a music competition on Usenet in 1992 to get music for the game. See Google for an archive of the original message... $50 bucks each for the winners... hmmmm.

      Also for those role players out there Paul Reiche III did a stint at TSR and amongst other contributions was the inventor of the Thyr-Kreen insectoid creatures for AD&D. See the Toys for Bob Bio for more info.

    2. Re:Oooh, Star Control by trotski · · Score: 1, Flamebait

      I just don't understand, does this project have some kind of an adgenda... I mean the commander of the station: he looks gay, he sounds get, theres gay party music playing in the background.... something tells me he's gay, and very stereotypically so....

      I'm not sure what to think of this... it kind of bothers me... I don't know why. Can anyone tell me what the deal with this is?

      --

      "Entropy is the bad-guy, and he is everywhere"
    3. Re:Oooh, Star Control by rinkjustice · · Score: 1

      I couldn't agree with you more. SCII was indeed a historic moment in gaming - period - and IMHO the best game the 3DO ever released.

    4. Re:Oooh, Star Control by Anonymous Coward · · Score: 0

      I recently just converted some machines at work to Linux, so this is a big bonus for an RPG fan like me.
      Man! Your boss must hate your ass! Star control 2 is some serious productivity killing software.

    5. Re:Oooh, Star Control by drinkypoo · · Score: 2

      What I want to know is, when is a 3DO port coming out? I have a 3DO and I want to play this game on it. :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Oooh, Star Control by juhaz · · Score: 1

      Not only is SC2 one of the finest space exploration games, but I'd be willing to say that it is one of the finest games ever - all genres included.

      Unless I mis-remember SC3 colonization didn't only involve pink mammals, though, you could clutter the galaxy with all the species from your alliance :)

  22. HOLY CRAP !@! by yuri82 · · Score: 1

    Be prepared to spend a couple of minutes installing this...
    Im installing this under windows and for the past 10 minutes it has been installing the THIRTEEN THOUSAND png and ogg files !!!
    So much for packing it all under one file...My FAT table is going to crap on me...

    --
    Who is this Karma guy and why is he bad ??
  23. A truly great game by qute · · Score: 1

    Most of the comments are about this becomming open source.

    I'd just like to say that the game was _really_ good. The things you could make the aliens say, the races you would meet in space where so imaginative. The gfx was also really good. In the sense that it fitted 100% together with the sound and game atmosphere.

    This game is the reason I restored a 386. So I could play starcontrol 2.

    I cannot wait for this game to be compiled on my linux box :-)

    --
    -- Make software not war
  24. Be aware that it's still an alpha. by svdb · · Score: 5, Informative

    In my opinion the news item isn't emphasizing enough that this is still an alpha. Not everything is working yet and crashes are still frequent.
    The real fans will still like it, but for the full experience, you might want to wait for at least a beta release.
    We actually thought it was to early for a Slashdot announcement, but I guess it was inevitable. The timing couldn't have been worse though, as for some (probably malicious) reason, a large number of files from various SourceForge web sites seem to have been deleted.

    Also worth mentioning is that the source for this port came from the 3DO version, and not the PC version (this means there are differences, such as spoken dialogs), and that the final release will include (optional) remixed tracks by the original artists.

    *enjoy the sauce*

    Serge van den Boom
    from the Ur-Quan Masters core team

    1. Re:Be aware that it's still an alpha. by Anonymous Coward · · Score: 0

      Mod this up: Serge is one of the main developers of the project, and knows what he's talking about!

      Also, it's suprisingly stable for an alpha. Still, I think that Serge is right: if you're not already a hardcore fan, you should wait until the final. If you are a hardcore fan, nothing I say would stop you from downloading it anyway :)

      Also, Re: the files: Is that why the message board for the project is broken?

    2. Re:Be aware that it's still an alpha. by Doomrat · · Score: 3, Insightful

      Great work, I am looking forward to playing it.
      I have a small suggestion though - how about preparing a smaller media/game data pack, perhaps with the music/fmv ripped out so that this is more managable for dial up users? Also, people who have never played the game before may want to just try it out, but aren't prepared to download 140megs worth of data..

    3. Re:Be aware that it's still an alpha. by svdb · · Score: 2, Informative

      Yes, it looks like all the messages and settings are gone. We'll put back an old backup later unless sourceforge has something better.
      As I understand, the way the Sourceforge web server is set up, all files that need to be modifiable from cgi scripts have to be world-writable. So various projects on sourceforge have world-writable dirs, and it looks like someone with malicious intentions noticed that.
      I don't know how many projects are the victim of this, but I wouldn't be surprised if this will end up to be another Slashdot headline.

    4. Re:Be aware that it's still an alpha. by infiniti99 · · Score: 2

      a large number of files from various SourceForge web sites seem to have been deleted

      I noticed this too. It seems part of the Psi forum was deleted. :(

      Anyone have any insight as to why this may have happened??

    5. Re:Be aware that it's still an alpha. by paganizer · · Score: 1

      You can just get the abandonware version for PC; there are a few sites that have it up, including even the star map. Works great on multiboot OS/2, but then again, everything not expressly designed to be incompatible works great on OS/2.

      Enjoy Freenet & Frost while you can.

      --
      Why, yes, I AM a Pagan Libertarian.
  25. Hoorayyy!!! by Lobsang · · Score: 2

    This is by far one of the funnies games I've ever played. It's funny that even today I was talking to a friend about it and how cool it would be if it became GPL.

    And some say dreams don't come true! :)

    1. Re:Hoorayyy!!! by Anonymous Coward · · Score: 0

      I agree. I can't think of any other game that has made me laugh out loud so much.

  26. Great news, needs network play by truffle · · Score: 1


    This is great news, Star Con 2 is one of the most enjoyable games I've ever played. The 1 on 1 space combat is just exceptional.

    I hope the team that is doing this will eventually put in some kind of TCP/IP based network play, because that would just be super fun.

    Because of the (presumedly) low system requirements, this will make a great 'light' game to play on your system. Something you can run for 15 minutes just for some fun during a break.

    --

    ---
    I support spreading santorum
    1. Re:Great news, needs network play by Anonymous Coward · · Score: 0

      Obligatory link to Star Control: Timewarp:

      http://www.classicgaming.com/starcontrol/timewar p/

      All space combat. All the time. Oh, and 8-way network melee, just for kicks. =)

  27. Was Going to Pass by shadymike · · Score: 1

    And I was going to pass this year. Oh well.

  28. *extra special sauce* by haedesch · · Score: 1

    this is absolutly awesome!

    SC2 is really one of those games that makes you lose a month at least because of it's great story

  29. Think of the children! by MrEd · · Score: 5, Informative
    For all of you who want a *real* sequel to Star Control 2, you can kick in a bit of development towards Star Control: Timewarp. Currently it supports 2-player-over-LAN with plans for 8-at-a-time melee. The single player game has had the foundations laid. Plot decisions are sometimes hard to make by committee. ;)


    So yea. Check it out.

    --

    Wah!

    1. Re:Think of the children! by lambadomy · · Score: 1

      Speaking of network play, ever since the game subspace came out, I've been hoping against hope that someone would be able to make a massively multiplayer game of that sort using the Star Control ships. While the SC2 story was truly excellent, I continued to play ship vs ship with my friends for quite a while after finishing the game, and I can imagine that many hours could be flushed down the toilet with an online version of the melee mode.

    2. Re:Think of the children! by orz · · Score: 2

      working on it

  30. a petition going for the original developers by digirave · · Score: 3, Interesting

    not many game developers can claim of such a loyal fan base

    http://www.classicgaming.com/starcontrol/petition/ (b.t.w. there is an annoying ad before you get to the "real" page, click on "continue" to get through)

    from the page: "Sign this petition if you would want to play and BUY another Star Control game created by Toys For Bob"
    "Approximate number of people who have signed the petition: 4476 "

  31. SC2 under WinXP/2k by willith · · Score: 3, Informative

    Note that if you still have your original copy of Starcon2, it is possible to play it under Windows XP or 2k, with full sound, by running it under DosBox, an MS-DOS emulator.

    Ironic that this bit of news gets posted to Slashdot not two days after I finish playing through the game!

  32. this is great by endrek · · Score: 1

    SC2 still is one of my top favourite games ever. It is trully a timeless classic and work of genius that is still fun to play even by todays standards. This is a truly wounderful peice of news. I am unspeakably happy

  33. First Thoughts... by Dunkalis · · Score: 1

    Time for some Ur-Quan to die a most horrible death! I enjoy blasting Ur-Quan with Spathi BUTT Missles...So much fun.

    Err...That doesn't sound right...

    --
    Slashdot is a waste of time. I enjoy wasting time.
  34. Progress! by Anonymous Coward · · Score: 0

    Star Control 2 has been officially ported from its obsolete mono-platform source code, into shiny new obsolete multi-platform source code!

    Hip hip hooray!

    At least it's better than tux racer.

    1. Re:Progress! by wheany · · Score: 1

      At least it's better than tux racer.

      That's not saying much...

  35. Requires CVS SDL-Mixer??? by AME · · Score: 2
    Like they couldn't use the package-managed SDL-Mixer that I have already got when they ported this TEN-year-old game? Come on, guys!

    Anyway, Top Google result for the search I just did for "star control 2":

    • News: Star Control 2 Released Under the GPL - Slashdot - 37 minutes ago
    Google is awesome.
    --
    "I have a good idea why it's hard to verify programs. They're usually wrong." --Manuel Blum, FOCS 94
    1. Re:Requires CVS SDL-Mixer??? by Anonymous Coward · · Score: 0

      I use the sdl-mixer from Debian unstable, and it works fine... I'm pretty sure the one in Debian is not from CVS, but I may be wrong. Anyway, SC2 is quite demanding in terms of sound, and the low-level libraries from the original obviously cannot be used in the port.

    2. Re:Requires CVS SDL-Mixer??? by GigsVT · · Score: 1

      By the time the game is ready for release, the CVS SDL-Mixer will be release. This is likely the logic. This is only an alpha after all.

      It's not uncommon for people to develop on the cutting edge, that way they won't have obselete deps when they themselves hit release.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:Requires CVS SDL-Mixer??? by Anonymous Coward · · Score: 0

      from what I have seen lately, google seems to go around the entire internet on a daily basis at least. Most of the returns I get are from today or just yesterday. That's one of the good stories, now for a downside: Anybody tell me why Phoenix beats Opera on fonts? That, with no config at all on Phoenix, a "you just gotta try that browser".

    4. Re:Requires CVS SDL-Mixer??? by Anonymous Coward · · Score: 0

      The google result is google news - google gets all of /.'s news. It's not a search result, ie. it's not from google's spidering. The top result is the PNF.

    5. Re:Requires CVS SDL-Mixer??? by AME · · Score: 1
      SC2 is quite demanding in terms of sound

      Quite demanding!?! You're kidding, right?

      Absolutely nothing I did on a 286 in 1992 would be "demanding" to modern hardware. OTOH, I'm not sure that the CVS version of SDL would even run on a 286.

      --
      "I have a good idea why it's hard to verify programs. They're usually wrong." --Manuel Blum, FOCS 94
    6. Re:Requires CVS SDL-Mixer??? by Anonymous Coward · · Score: 0

      The PC version was not quite so demanding; the 3do version had more to mix, though. Also, I'm not sure how many mixer libs support the fun little oscilloscope! (Granted, it's not implemented yet, but it will be!)

      Actually, from what I remember, non-cvs sdl-mixer was somewhat limited... thinking even more, I'm not sure if the non-cvs one supported oggs for sound effects, and I think it could have only one music channel... so, it would be unable to do music and speech at the same time. I may be wrong, though.

  36. Starflight by Jormundgard · · Score: 3, Insightful

    Star Control 2 always felt a little like a ripoff of Starflight and Starflight 2 to me. If only the similar projects behind those games would be as successful!

    1. Re:Starflight by Anonymous Coward · · Score: 1, Interesting

      I spent my time on Starflight, then Starflight 2, and then Star Control 2. While the games are pretty similar, you can't call it a ripoff because Star Control 2 is truly the best game of the three.

    2. Re:Starflight by Malor · · Score: 2, Interesting

      Star Control 2 was highly derivative of several games of that time. I have a distinct memory of thinking that it stole blatantly from three games, but I can only remember Starflight now.

      Regardless, it was a work of surpassing excellence. The story was entirely original, and the the mix of combat/exploration/puzzle solving was probably the closest to perfect of any game of its era. The resource-gathering got a little tedious... probably the only real weak spot.

      I loved this game so much that about three years ago, I Ebayed a used 3DO console explicitly to get its superior version of SC2. I have played it through twice since, and I assure you it stands up with the very best of today's games. I would love it if the original designers were to do a REAL sequel... plain ol' 2D would be fine, and I'd pay top price for it. The storyline they had going was fantastic. Funny, VERY funny.... but interesting at the same time. Rare combination.

      Of course, this means that my carefully-preserved 3DO version will lose value, but it's probably just as well. Hardware breaks, and source code can be preserved indefinitely.

      As an aside, for fans of old games, Star Control is probably #2 or #3 in my all-time-favorites list. #1 is probably Chrono Trigger, on the Super Nintendo. Very rare cart, but the emulators are good enough to play it almost perfectly now. It is a VERY long game with an intricate plot. You just won't believe what they managed to squeeze into a 4MB cartridge.

    3. Re:Starflight by Jormundgard · · Score: 1

      Chrono Trigger and SC2 are probably my #1 and #2 games too. Great minds think alike! Or whatever that famous person said.

    4. Re:Starflight by Jormundgard · · Score: 1

      Hey, just because something's better doesn't mean they didn't rip off the idea :). I guess when that happens, it transcends to "derivative work" status.

  37. FINALLY! by m0RpHeus · · Score: 1

    With the source code out, I will now be able to find out why the Melnorme turns purple! Then I shall conquer the universe!

    --
    Take-off every .sig! For Great Justice!
  38. Star Control Rules! by Hornsby · · Score: 2

    I spent much of my childhood playing Star Control 1 with my best friend. We used a single keyboard playing on separate sides long before multiplayer gaming was a standard practice. Those moments stand out as some of the best gaming moments of my childhood, and I can't wait to check out the port of Star Control 2. I've actually never played it, but I'm assuming it's in the same flavor as 1, so it should kick ass. If anybody out there hasn't checked out star control, you should. It rocks!

    --
    A musician without the RIAA, is like a fish without a bicycle.
    1. Re:Star Control Rules! by Anonymous Coward · · Score: 0

      Are you kidding me? Star Control 2 is a completely different game and for the better. It's really too bad you've never played it before, but here's your chance.

    2. Re:Star Control Rules! by Anonymous Coward · · Score: 1, Insightful
      You have no idea what you've been missing! Star Control 2 was a lot better... it was stunning. It's still, to this day, 10 years after it was released, my favorite game!

      My suggestion is to wait until this port becomes a bit more stable, and then play it... I can promise that you'll be amazed! It has a great storyline... it manages in some places to be hilarious and creepy at the same time (like with the Orz).

      Also, the melee mode has all of the SC1 ships, plus a lot more!

      (that said: SC2 is great, but I'd avoid SC3! It was made by some other company, and... it just lacked what SC1 and SC2 had. It was a shame. But SC2 still rules! You'll love it, trust me!)

  39. Now I miss my 286 with cga graphics by Billly+Gates · · Score: 1, Troll
    ...not.

    Starcontrol2 was pretty primitive. I admit I have not played it since I was in 6th grade but it seemed like a simple program that was no more then a few hundred k at the most. Very atari-ish. Xannon and commander keen were both alot better in my opinion from this time frame.

    1. Re:Now I miss my 286 with cga graphics by Billly+Gates · · Score: 1

      Take it back. I am thinking of StarControl 1. I took a look at the screenshots and I remember playing a more primitive version that was only in 16 colors and lacked some of the options of the second one.

    2. Re:Now I miss my 286 with cga graphics by Anonymous Coward · · Score: 0

      Take that back too ;)

      StarControl 1 had primitive graphics in the PC version. The little-known Amiga version had high-colour graphics, effects, sounds and music. It also had some voice-overs like "Starrrrrrrrr Controllllll" at the begining of the game.

  40. Not *quite* the same by Roadmaster · · Score: 2

    Melee mode is largely unchanged, with perhaps only the addition of a few new ships. But "full" mode is a whole other beast; where SC1 was a strategy-oriented game, SC2 is a story-driven RPG. You can still have the computer auto-resolve combat if you're not arcade-game-inclined.

  41. No lander! by Mike+Schiraldi · · Score: 2

    What do i do when i lose my lander? They don't seem to sell them at the starbase.

    Damn. Stupid lander.

    1. Re:No lander! by Kowh · · Score: 3, Informative

      Actually you can, they're available as a "module". Just scroll up to the lander slots and then activate the slot to get the option of purchasing a lander.

    2. Re:No lander! by Anonymous Coward · · Score: 0

      Schiraldi, you're such a brown-rimmed fucking blowjob. Your fucking life is Slashdot. All you ever do is post here, and every one of your posts reflects the same thing: that you don't know DICK about SQUAT. You're like a fucking woman, the way you constantly shoot off your diarrhea mouth about topics that area so far over your head, you'd need an airplane to see them.

      Yes, sure: You're a dick, an asshole, a moron, a geek, a chickless (albeit probably gay) loser...but above and beyond all of that, you're IGNORANT. You really don't know a single fucking thing. You just happen to have a not-uncommon gift for making your dumbass-self SEEM like you know what you're talking about...so, of course, roughly 10% of the time you post, you manage to "get lucky" with some wet-behind-the-ears Moderator who thinks that confident statements automatically equate to "intelligence."

      So, good for you. You've managed to collect some Karma, and you can probably recite each Slashdot editor's real name and phone number. But everyone boasting even a meager intellect recognizes you for what you are: an ignorant dork, who's too stupid to realize that he doesn't know a damn thing.

      Go play your Nintendo some more, Schiraldi. Don't worry: Tonight, your father will suck your dick and lick your asshole, and you'll forget all about my mean little rant. ...You fucking rimjob.

    3. Re:No lander! by Anonymous Coward · · Score: 0

      To the previous "anonymous coward": ... the fact that you just spent that much time to look up Schiraldi and write hateful things to him says a lot about you too. You're shallow, judgemental, and probably spend as much time as Schiraldi on the 'net, only you stalk and insult people. You say Schiraldi's life is Slashdot, well yours is hate. It seems you have trouble going through life, and it also seems you have few friends too, so I pity you.

    4. Re:No lander! by Anonymous Coward · · Score: 0

      A.) I KNOW you're Schiraldi, "AC." You should have waited another week or so before posting this. Your identity would have been less obvious to, y'know, ANYONE who can look up Schiraldi's posting history. (Yeah, alright: It still would have been pretty damn obvious that it was you, 'cause no one else would be reading this relatively-uninteresting thread, by now, let alone responding to this obvious AC flamebait. So nevermind. I guess it wouldn't have been worth the effort.)

      B.) It "seems" I have trouble going through life? I'm "shallow"? It "seems" I have few friends? LOL. This is what I love about you, Schiraldi. You're such a gasbag. You make all kinds of ludicrous statements that you couldn't back up with a tow truck. I'm posting as an AC. You don't have access to a biography, or even to a posting history. You don't know a damn thing about me, except what I wrote about you. Even a first-year Psych student wouldn't be dumb enough to start drawing conclusions about my personality based on that near-total lack of data.

      Yes, I did say that I think your life is Slashdot. The fact that you went back and read this response at this late date, Schiraldi, supports that conclusion. The fact that you chose to respond -- as an AC, no less -- without addressing any of my comments (and essentially admitting to spending your life online, which can be clearly inferred from the way you throw back a comparison as if it were an insult) supports what I wrote about you.

      You pity me? 'S fine with me, Schiraldi. You can pity me, despise me, love me or hate me. It won't change the fact that what I wrote is true -- and your AC response, here, clearly supports that.

      You want to respond again, Schiraldi? Be my guest. Maybe I'll let you have the last word...or maybe we'll keep going for months, and this'll become the most famous flamewar since "The Lone Gunmen." But here's a tip for your next blast: You don't know a damn thing about me. That's the advantage I have, posting as an AC. I know your name, your posting history... Hell, I even know (unconfirmed, of course) that you live in Ashburn, Virginia. (I'll refrain from posting your address and phone number; you're a douchebag and a moron, and I'm enjoying taunting you childishly...but even as an AC, I won't sink that low.) If you want to insult me without proving me right about what a doltish gasbag you are, you're going to have to be more imaginative about it.

      In the meantime, try to stop talking out of your asshole. The bottom line is that you don't know shit about dick -- and, an occasional dumbass moderator notwithstanding, everyone knows it.

  42. this could be a welcome trend by SomeGuyFromCA · · Score: 1

    for those like me who are into nostalgia.
    Now, if only EA/Origin would let us work with Wing Commander: Privateer and Microprose with Master of Magic...

    --
    if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
    1. Re:this could be a welcome trend by Jester998 · · Score: 5, Insightful

      Must not forget Master of Orion (Microprose) and X-COM: UFO Defense (Microprose). Might as well throw in the whole Wing Commander series, too (WC1 & WC2 + their expansions, Privateer, Academy and Armada... leave WC3+ alone).

      MOO, MOM, and X-COM are among my favourite games of all time... I still play all of them on a regular basis.

    2. Re:this could be a welcome trend by Anonymous Coward · · Score: 0

      MOO 3 comes out in about a week. Let us all hope it is lives up to its legacy.

    3. Re:this could be a welcome trend by Natchswing · · Score: 1

      Funny you should mention it. I have two DOS games that I keep a win98 partition for, UFO and SC2.

  43. mono platform? by io333 · · Score: 2

    I've never heard that before.

    I LIKE IT!

    I'm going to add that phrase to my vocabulary if no one has (tm)ed it yet.

    "Mono Platform" pretty much says it all doesn't it?

    It's why I don't run OSX. It's why I am trying to get off Windows. Why should I be constrained to mono platform?

  44. wow, only 120MB bigger than the PC version. by spammeister · · Score: 1

    I wonder if the same "all your Pods are belong to us" hack works in that version (one can dream).
    As long as I don't have to look at a starchart to load the game up I'll be happy. I remember there being a Creative Labs card a few years ago (8+?)that went into an ISA slot that "emulated" a 3DO so you could play it's 3 wonderful games on it.
    One last question reamin for me, was there ever a point to the "Rainbow Planets" at all (since it's been what 6 years since I played it)? Ah the good times.

    --
    I tried to think of a good sig, and this wasn't it.
    1. Re:wow, only 120MB bigger than the PC version. by stratjakt · · Score: 5, Interesting

      It didn't "emulate" a 3do, it was a 3do..

      3do was founded by trip hawkins (of EA fame) as a company that would liscense out the hardware to whoever wanted to manufacture it. Essentially it would have eliminated the number one geek gripe about consoles - proprietary hardware. The system was to be "open", as far as development was concerned.

      Panasonic, Goldstar, Creative Labs took up the challenge (there were others too), but not seeing any of the software liscencing pie, wound up charging upwards of 800$ for the earliest units. By the time they came down in price, it was all over.

      Of course, it wasnt to be merely a gaming console, either, but the elusive "convergence" device. Video CD, Audio CD+G, PhotoCD, etc.. VideoCDs utter failure in north america also contributed to its death.

      There were other neat design features that frankly didn't work. Like daisychained controllers. Player 2s pad plugged into Player 1s. Thing is, if Player 2 was winning, Player 1 could easily unplug him..

      Still, it has its place in history. It was the first console solely based on CD, and it did have more than 3 good titles.

      A lot more, if you count vivid videos 3DO porn line-up.

      I still fire mine up from time to time to play the most accurate arcade translation of Street Fighter II, Samurai Shodown. If not for the pricing, it really could have had the position the PSX eventually took.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:wow, only 120MB bigger than the PC version. by Anonymous Coward · · Score: 0

      The Rainbow Planets, if you found all of them, pointed you in the direction that the Precursors went in when they left.

    3. Re:wow, only 120MB bigger than the PC version. by Anonymous Coward · · Score: 0

      The rumor is that the rainbow worlds form an arrow pointing to some star. The creators were planning to allow you to have a conversation with them there (in the same style as all conversations in the game), but never had the time for it. It was going to be an easter egg, basically.

    4. Re:wow, only 120MB bigger than the PC version. by PinkX · · Score: 1

      There were other neat design features that frankly didn't work. Like daisychained controllers. Player 2s pad plugged into Player 1s. Thing is, if Player 2 was winning, Player 1 could easily unplug him..

      LOL, my brother used to unplug my control from his when we played super street fighter 2 turbo back in the day and I beat the crap out of him...

      The 3DO was a fine console but never got the attention it deserved. When the PSX came out, the only thing that kept me from selling it out was the same two games you're mentioning: SSF2T and Samurai Shodown.

    5. Re:wow, only 120MB bigger than the PC version. by Anonymous Coward · · Score: 0

      I was the third person that bought a 3DO...

      The game i remember most, I admit, even more than SC2 - which was great - was Twisted ;)

      I think they could play all 3 Philips CD-i games, but i could br wrong...

  45. Privateer 2 by spammeister · · Score: 1

    Too bad it doens't work too well under XP (no I don't try very hard either). Maybe that's why I was given it for nothing :)

    I can't play E&B (closest thing i can think of) anyways since I'm poor and have 26.4 connection. (Not that it matters since I think it's the most boring game ever, might as well call it Space & More Space)

    --
    I tried to think of a good sig, and this wasn't it.
  46. Am I the only person who enjoyed SC3? by Chuck+Chunder · · Score: 2

    I'm always surprised at how much people seem to dislike it.

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
    1. Re:Am I the only person who enjoyed SC3? by Bob+of+Dole · · Score: 1

      No, but I think you and me are alone.
      Err, almost alone.

    2. Re:Am I the only person who enjoyed SC3? by Decimal · · Score: 2

      I enjoyed the Pkunk, the DakTakLakPak and the XChaggers. Most of the rest I could have done without, especially the claymation.

      --

      Remember "Bring 'em on"? *sigh
    3. Re:Am I the only person who enjoyed SC3? by haedesch · · Score: 1

      So am I

      I just really enjoyed the story behind star control 3. The animation was indeed a bit cheesy

    4. Re:Am I the only person who enjoyed SC3? by Decimal · · Score: 2

      Sorry, I meant K'tang, not P'kunk. The P'kunk have been around since SC2.

      --

      Remember "Bring 'em on"? *sigh
  47. They didn't make SC3 by ttfkam · · Score: 2

    ...and it shows. It was a steaming pile. All of the bad graphics, none of the charm.

    --

    - I don't need to go outside, my CRT tan'll do me just fine.
  48. Rainbow planets by Anonymous Coward · · Score: 0

    The star systems containing the rainbow planets made a large wedge pointing to the core of the galaxy. It was a long 'quest' in the plot, and didn't give much reward beyond the nice pickings. But really cool nonetheless.

  49. What I want to know is: Relation to Starflight? by chrysrobyn · · Score: 5, Informative

    Starflight was released in 1986. It featured CGA graphics (EGA later?), diplomacy, 80 star systems, 5 races, simple trade interstellar and planetary navigation and a plot that games today can't touch. Published by Electronic Arts.

    Starflight II: Trade Routes of the Cloud Nebula, released in 1989, this was a worthy sequel. It featured more star systems, more sophisticated diplomacy, VGA graphics, moderatly complex trade and additional plot elements. Published by Electronic Arts.

    Star Control, published in 1990 was a pretty cool melee game. It offered a few ships you could fly around, develop strategies for and have realtime battles with either against an opponent or an AI. Published by Accolade.

    Star Control 2: The Ur-Quan Masters, published in 1992, was what Starflight 3 should have been. It had many elements of the starmap of Starflight, many of the underlying plot elements and game engine of that series with the Star Control melee combat grafted on.

    Starflight 3: Mysteries of the Universe, yet unreleased, is an Open project with many of the original Starflight crew, Binary Systems, aiding in consulting or programming.

    Here's what I want to know: Is there any official link between the Starflight and Star Control families? Was there swindling involved? Was I deprived of a Starflight 3 I would have paid double for vs. a Star Control? Why oh why? As far as I'm concerned, the Open Starflight 3 will be great, no matter what, but the real Starflight 3 that seemingly "almost was" would have been worthwhile.

    Apologies for the long rant it took to get here. Any responses appreciated.

    Pardon me, I think I hear the Uhl whispering in my head.

    1. Re:What I want to know is: Relation to Starflight? by Wampus+Aurelius · · Score: 1

      I doubt that there's any official relation between the two games. In all seriousness, it wouldn't surprise me if they were just similar named and themed computer games.

      I would, however, be willing to pay lots of monetary units (MUs) for a copy of Starflight 2 that would work on my current computer. I spent years of my childhood playing that game, even though I never quite figured out how to finish it. I just liked trying not to get the stuffing blown out of me by Spemin raiding parties by being obsequious to them.

      As for SC2, I remember that being the funniest damn game that I've ever played...more so than Roger Wilco and Leisure Suit Larry. I can't wait till they work the bugs out of the open source version so I can waste my life some more with that game.

    2. Re:What I want to know is: Relation to Starflight? by crisco · · Score: 2
      In case you haven't found it, they offer up downloads of Starflight and Starflight II on their download page. Only to replace copies of the original media, of course. Seemed to work ok for me in WinXP, although certain things seemed to require double keystrokes. What a trip down memory lanes, abruptly ended when it started asking copy protection questions.

      Even funnier, I thought I might have the old star charts in a drawer. I didn't, but I did find the original disk. I wonder if that star chart is floating around anywhere online?..?

      --

      Bleh!

    3. Re:What I want to know is: Relation to Starflight? by Novus · · Score: 1
      Here's what I want to know: Is there any official link between the Starflight and Star Control families?

      It seems that several of the developers of Starflight 2 worked on Star Control 2 later on. Checking your MobyGames links, it would appear that at least Greg Johnson and Erol Otus worked on both these games. Paul Reiche III, one of the two designers of Star Control 2, is mentioned in the credits for Starflight 2 under the "Special Thanks to" category, whatever that means.

    4. Re:What I want to know is: Relation to Starflight? by juhaz · · Score: 1

      Get the amiga-version and play it with UAE or Fellow.

      Not only does it work with current hardware, but it also looks a LOT better than the horrid DOS game.. PC's really were crap back then.

    5. Re:What I want to know is: Relation to Starflight? by Da+VinMan · · Score: 2

      Amen! I about cried when I realized I really needed to get with the program and switch to a PC. The Amiga games I was used to (e.g. Speedball II, Chaos Engine, etc.) were FAR superior to anything on the PC.

      The only PC game at the time that convinced me that my switch to the Windows world wouldn't be total drudgery was Doom II. But then, Doom II pretty much kicked off the whole "PC as game machine" idea anyway. Microsoft owes a lot to id as far as I'm concerned.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  50. Rockin' music by delfstrom · · Score: 3, Informative

    One of the best things about SC2 was the thumpin' music. My friend had the Gravis Ultrasound card and the music totally ROCKED! In the PC version, the music was done in Amiga MOD format, a four-track music system based on sound samples. It was amazing what could be done with just four tracks. MODs were featured heavily in the demo scene for a while.

    You can imagine how pleased I was to find the music in MP3! Grab them here: http://www.classicgaming.com/starcontrol/3do/music .shtml.

    1. Re:Rockin' music by Big_Breaker · · Score: 1

      I found the name and phone number of the music artist for SC II while hacking around in the binary. My friends and I called him and talked to him for a while...

      He was really nice and said that he puts his details in there as a way of "signing" his work and getting more jobs. We congradulated him on a great job and he admitted he was quite proud of his work.

      Years later I remember hearing one of the themes on my local New York Fox News channel. I was shocked but not totally. I figured the studio guys that put those snippets together are very familiar with the MOD scene and the rips they did of SC II's music.

    2. Re:Rockin' music by Anonymous Coward · · Score: 0

      "The" music artist? I think there were more than one. :-)

    3. Re:Rockin' music by Anonymous Coward · · Score: 0

      Those MP3 files are made from the audio off of the 3do version not the mods.

  51. Re:GPL by Terralthra · · Score: 0, Offtopic

    excuse the rant. caffiene has yet to be digested.

    This might be a valid excuse, if you, or a different AC, hadn't posted this exact same rant earlier today. Several times.

    If it's a different AC, it says something about you that not only do you post the same thing as someone else, you use the same excuse as they do, all the while bitching about conformity.

    If, on the other hand, all of these posts were done by you, drink a caffeinated drink already.


    --
    -Terralthra...
  52. Old news.... by bobz · · Score: 1
    This was on happypenguin days ago and I got to download it while the server wasn't slashdotted. :)

    http://happypenguin.org/news?id=3139

  53. Soooo far ahead of its time by CaptainPhong · · Score: 4, Interesting

    The game is 10 years old - play the original and tell me it feels older than six or seven. Seriously, it ran on a 286 (but faster on a 386), had nice VGA graphics (pretty advanced at the time), and digitized music (mod). That was completely unheard of - if games had music, it was adlib, and the pc beeper was still being used with regularity. It was the first game to support the GUS. I still have my GUS in an old computer just for playing SCII (sure, it had SB support too, but the GUS's hardware mixing sounds much better.) SCII was EXPANSIVE. The install was almost as big as Doom which came out years later.

    Of course, being "advanced" isn't what made the game great. The game was great because of every single thing in it. It had simply the best story/plot of any videogame ever made - funny, inspiring, deep, suspenseful. On par with a good sci-fi novel. The aliens were damn cool. All of them. Noble and flawed heros, salesmen and scoundrels, tragic tourtured villans. The music and artwork were outstanding. The gameplay was fun, involving, diverse and never dull or repetative (the way far too many RPGs are).

    It is unarguably the best game ever in it's genera - one of the best videogames ever on any list, and in my completely non-humble opinion, the best videogame ever written. It will probably the best that will ever be written (unless Toys for Bob makes a legit sequel, in which case, it could be topped).

    It pains me terribly that there are people out there that have not played through this brilliant, amazing piece of work. Their lives are lacking in ways that they can't even begin to imagine.

    I truly believe it's one of the worlds great tradgedies that there aren't more quality space-RPGs. There is SO much area there to explore, yet so few games are produced in that genera. It's really quite sad.

    The GPL version is pretty damn functional considering it's the first alpha release. Give it a whirl - or if you haven't played it before, wait until you can get a version that can be played to completion.

    --
    ... "Give me a woman who loves beer and I will conquer the w
  54. Re:GPL by Anonymous Coward · · Score: 0

    Isn't that a bit like constantly fitting new engines into your car, but never driving it anywhere? People who obsess over operating systems usually do so because they have nothing more interesting to do with their computer.

  55. awesome... by ruebarb · · Score: 1

    this is the ONLY game on the Sega Genesis I could tolerate...

    if I can play this again...(and in an even BETTER format then before) - awesome...

    God, I love emulating games I used to play in childhood, like MAME, TI994/A and stuff....WOO HOO!!! - nothing like running an AMD Thunderbird 1200 at 4.33 MHZ throttled down.!!!!

    RB

    --

    ----------
    ah honey, we're all resplendent - Bill Mallonee
  56. All your Frungee are belong to us by Travoltus · · Score: 1


    I STILL play and replay this game ad infinitum.
    I bet there will come mods GALORE to this game.

    I foresee kissing my all traces of Windows good fragging bye, as knockoff mods of this game start to proliferate...

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  57. Re:FINALLY! - a funny Star Control joke by saskboy · · Score: 3, Funny

    I loved your joke, and sent it to friends.
    Ignore the trolls here, I have kissed a girl and played Star Control, so I know it is possible that you are married ;-)

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
  58. Not at all by TravelSizedMonkey · · Score: 1

    I really enjoyed SC3. The "realistic" aliens (which were models, if my memory serves) were a huge step up from the toonish visuals of SC2. (Not to downplay SC2, king of games, at all.)

    The colony management was definately different from SC2, and until you make the obligitory fueling stations and shipyard construction bases on a few planets, you're set to go.

    There was so much to do, and so many aliens to find, that I don't think I ever got them all. Unfortunately, I think the Ur-Quan spin-offs (Kohr-Ah) were one of the ones I couldn't get to. And some, like those slow-talking dimwits, the Doog, just drove me nuts.

    Regardless, there were a heckuva lot of cool, fun ships in the game.

  59. Argh!!!!!!!! by feceus · · Score: 2, Interesting

    I just bought an old computer to play the DOS version!!!!!!!!!

    Seriously, I did go out and buy an old computer JUST for this game... I recently moved to school (thus leaving behind many of my old 386, 486 and Pentiums). During one of my procrastination breaks, I had the urge to play StarCon2.. I found DOSBox, but it would periodically crash for me.

    1. Re:Argh!!!!!!!! by feceus · · Score: 1

      Yeah... I just remembered I also wrote a "Classification" for this game a few months ago as an in-class writing assignment for English. My TA really liked it :)

  60. Races by Anonymous Coward · · Score: 0

    Races?????? But there are no difference between the races! That's what my teacher told me!

  61. The game that saved me from the dark side by sasami · · Score: 4, Interesting

    I was in 11th grade when SC2 came out. There were a lot of SC1 fans in my school, so we were all aware of its impending "release." Of course, like many income-deprived 16-year-olds, that just meant we waited for someone to get us a pirated copy. Five floppies, if I recall correctly. Even downloading ISOs takes more effort.

    Well, I played the game for only ten minutes before I decided that I would not make a copy. I would go to the store that very day and buy it off the shelf. I'd beg my parents for the money if need be (didn't have to =). There was simply no way I could live with myself otherwise.

    A game that gives me so much enjoyment; that constantly surprises at turns with the authors' wit, style, art, and code; that achieves a balance that I've rarely seen before or since. How dare I insult them by by ripping off their hard work? It makes so little sense that it's nauseating. It would be like meeting [insert celebrity: say, Carmack] and gushing about how you love their [whatever] and then mugging them in the alley when they leave. After all, they have plenty of money in the bank.

    I have not stolen a piece of software since then. Even those who don't think piracy is "wrong" cannot escape the fact that it's usually crass, ungrateful, self-centered, and unattractive. Especially if you ended up enjoying or benefiting from the software.

    Isn't it ironic that SC2 is now Free Software? Well, only somewhat. That the project exists shows the game's immense popularity -- yet sales were dismal. From Accolade's perspective, the product was not too successful. Paul and Fred leave Accolade, and the license gets farmed out to a second-class subcontractor... resulting in the abysmal Star Control 3.

    ---
    Dum de dum.

    --
    Freedom is not the license to do what we like, it is the power to do what we ought.
    1. Re:The game that saved me from the dark side by Anonymous Coward · · Score: 0

      Oh give me a break with this piracy is wrong.

      I don't have much money. I had to scrape away for a year just to get a budget computer. This isnt going to turn into a "I'm poor so its okay to steal", its just that I simply cant afford to pay for every game I want to try out, and quite simply, most of the games that I do try are total and utter shit and not deserving of my money.

      Exactly how piracy is stealing I'll never know. The company looses nothing on a product that I had no intention of buying, or was capible of buying

      However, games that I do enjoy over an extended period of time, I try to buy them (Half-Life, Q1/2/3, Red Alert).

      I guess I'm just a crimnal!

    2. Re:The game that saved me from the dark side by dspratomo · · Score: 1

      Similar with my experience, only the software is different. I felt the same way towards the creator after using BeOS (Linux is Free). Anyway this game (Star Control II: Ur Quan Masters) is also released in BeOS flavour *yay* we're not forgotten

      --
      Work like you don't need the money, love like you've never been hurt, and dance like you do when nobody's watching
    3. Re:The game that saved me from the dark side by Sarcasmooo! · · Score: 2

      Can anyone fill me in on why so many people hated SC3? I never got to play #1 or #2, I was a kid when my mom got me #3, I played it and liked it a lot.....it's one of the few games I've gone back to play again years later. I've had a laugh at a few of the references made in this discussion, so I gather that it doesn't veer off too far from the others. I wouldn't put it in my top 10 list, but the weirdness/sillyness of the game definitely left a good impression on me, so what gives?

    4. Re:The game that saved me from the dark side by liquidsin · · Score: 3, Insightful

      All anyone can tell you is to give SC2 a try, then you'll see. I pretty much pounded down the door at EB the day SC3 was released. It was good. If there had never been an SC1 and SC2 it would have been damn good. But as a sequel to those two, it was dismal. Go try out SC2. The graphics aren't special, but the storyline is incredible. As far as I (and many others, judging from this thread) am concerned, it's the single best game ever made.

      --
      do not read this line twice.
    5. Re:The game that saved me from the dark side by juhaz · · Score: 1

      SC3 isn't a bad game at all...

      Its just that, well, you said it youself - it's not on the top10 list. If you are comparing it to something from top5 list (and SC2 is there), well, there's nothing to have except disappointment.

      Excepting worlds best game and getting medium-good space exploration game will instantly make you hate it.

    6. Re:The game that saved me from the dark side by Big_Breaker · · Score: 1

      Mod me as redundant but I agree. It was simply fabulous. I hope the Timewarp project takes off.

  62. Oh my by mao+che+minh · · Score: 2
    *squealing hobbit voice* Oh my eyes Gandalf, for this is greater then news that the elves have returned to Rivendale, this is magnificent!

    Yay geek!

  63. moo? by Anonymous Coward · · Score: 0

    I might be a moron or something, but how does this compare to Master of Orion? (Please consider that MOO2 can he had for a mere $10...)

  64. Build instructions by beej · · Score: 5, Funny
    For those of you who love to build it yourself:

    1. Get source.
    2. ./build.sh uqm
    3. You only have SDL-1.2.2. You need 1.2.3.
    4. Get SDL-1.2.3, build install
    5. ./build.sh uqm
    6. SDL mixer is unhappy. Get a new SDL_mixer, build, install.
    7. ./build.sh uqm
    8. Bask in your nearly completed task. Glory awaits!
    9. ./build.sh uqm install
    10. cp--what's this "content"?
    11. find . -name content -print
    12. Go back to the web page, RTFWP, download content tarball.
    13. See that content tarball is 120MB.
    14. See the 56K modem blinking.
    15. Play GTA3 for 8 hours.
    16. Unpack content.
    17. ./build.sh uqm install
    18. Launch fighters!
    1. Re:Build instructions by Anonymous Coward · · Score: 0, Funny

      19. ???
      20. Profit!

    2. Re:Build instructions by Anonymous Coward · · Score: 0

      Can we please have people stop making requests to stop modding this up? It is getting very *tired*. You cannot *smell* the *moderation*.

    3. Re:Build instructions by Anonymous Coward · · Score: 0

      Can we please stop modding people down for merely requesting that people stop modding up people making stupid, tired jokes?

  65. 133 megs?! by fadeaway · · Score: 1

    Why, in MY day, Star Control 3 was 10 megs. And that was FULLY installed!

    Whippersnappers.

    1. Re:133 megs?! by fadeaway · · Score: 1

      Erhm. 2.. Star Control 2.

      I blame Saturday night alcahol induced typos.

    2. Re:133 megs?! by PinkX · · Score: 1

      I think it's because of the music files. The original one has them as mod, this release uses OGG Vorbis instead.

      I had this game on the Panasonic 3DO console, and has been one of my all-times favorite (together of course with Super Metroid for the SNES, the best platform/adventure game ever made) ;-)

      Greets!

  66. Jeez. by Codifex+Maximus · · Score: 2

    I think I remember playing this game in the early eighties. Maybe on the Apple ][ or something.

    Uh... was a fun game. Maybe next we'll get Flight of the Valkyrie released in source. Or Temple of Apshai? :/

    --
    Codifex Maximus ~ In search of... a shorter sig.
    1. Re:Jeez. by Anonymous Coward · · Score: 0

      You mean spacewar?

  67. Nomad by JanusFury · · Score: 3, Interesting

    What I'd like to see in a space game is exploration like in Nomad, one of the most underrated space sims I've ever played. It was a little game released by GameTek back around when SC2 came out, and it was extremely good. Came on 4 floppies, ran on a 286, and had some quite high quality sampled voice in various spots (no music though). The most stunning feature overall, however, was the 3d - the entire game was realtime rendered, polygonal 3d. The planets were texturemapped spheres which you could orbit, and spacecraft flew around in 3d space. The combat engine was rather pathetic, but was still fun. You could purchase different types of worker 'bots' and send them down to the surfaces of planets to harvest materials. You also could get jobs from various planets to go rescue stranded captiains, help ships in battles, steal information from enemy planets using spybots, and tons of other stuff. It was gigantic. Something in the range of 1000 unique planets, ~16 races, and a gigantic nonlinear plot that I never managed to completely unravel. And best of all, it was fun. I still play it from time to time. One of the producers went on to make games like Subspace & Infantry and is now one of the executive producers for Sony's Everquest games.

    --
    using namespace slashdot;
    troll::post();
    1. Re:Nomad by ShadowDrake · · Score: 1

      I remember Nomad. It was the last game I purchased for my 386/16 before I upgraded to something beefy enough (Wow! P75!) to play heavier games.

      FWIW, I found it a bit annoying that it seemed that nothing you could do allowed you to break out of the model of "person generally friendly to the flesh beings and eventually to kill the Korok"

      Still have the floppies. Tried it for a while on my 486 laptop recently. Ran smooth.

      --
      It's just like a fascist dictatorship, without the punctual rail service!
  68. Quite Frankly by PenguinX · · Score: 2

    This was one of the best games ever, long have I kept my 3do around simply for this game. The graphics were fantastic 10 years ago, the sound was unrivaled, the dialog, and storyline are (in my opinion) still unmatched. This game was created when gaming seemed more pure... It's a breath of fresh air to get it out and play it once every so often ... how surface and cliche' the game appears - and how deep the rabbit hole actually goes.

    This makes me happy, perhaps it will help to spur game makers out of the "wow, it's fast and cool... look at the graphics and sound... whee!" toddler phase - and perhaps put focus back on the story.

    Then again...

  69. It wasn't open source, but it could be had... by altairmaine · · Score: 1

    Actually, about two years ago, I had a maddened craving for some SC2 action. My old disks were long gone, probably somewhere in my father's bin of obsolete computer stuff - and certainly not handy. So I poked around some on the Web.

    I was thrilled to find that Accolade was actually actively still selling the game. They'd taken the whole thing, along with scanned versions of the docs, and packed it into one self-extracting ZIP. For $10 or $15, you could download the game (at 10 meg or so). It worked just fine, and my nostalgia trip was more than worth the money.

    Their webpage seems sorta screwed up at the moment, and I don't feel like taking the time to research the details - but I loved the idea. It would be nice if more gaming companies would package older games into downloads and sell them over the Web. Their costs = 0, and they squeeze a few extra marginal profits out of the business. At our end, it becomes a lot easier to find vintage games.

    Of course, this whole OSing (is that a verb) of the code rocks, and I'm thrilled to see the game perpetuated and potentially improved. Not that you could do much to make it better.

    *happy campers we are*

  70. SF2 Map by crisco · · Score: 2

    FWIW, the map is here. Now I'm gonna spend all night on a 13 year old game...

    --

    Bleh!

  71. This would be the all time best game if... by g00bd0g · · Score: 1

    It was in full 3D and you could have full 3D maneuvering during your battles! I love the ships design and weapons.

    1. Re:This would be the all time best game if... by Anonymous Coward · · Score: 0

      If you mean graphics wise (As in, QIII graphics), I couldn't agree less. Who cares?

      But as for 3d manuevering, hell yes. After I played Imperium Galactica II, I believe it was.. Well, the maneuvers kind of sucked, and the game was pathetically easy (No Master of Orion there!).. Man, 3d manuevering. It's just so much more fun. Especially if you could do the logical thing and fly 'upside down'.

      That'd freak the crap out of the planet lubbing lubbers. ;)

  72. This is the best news ever by Anonymous Coward · · Score: 0

    I was just looking up info on how to make this game work on XP last week...and I found out that the port turned into an open source project...great news!!! I love this game....From the Pkunk to the Druuge...damn..this is gonna bring back memories...

  73. Help for Star Control 2 Newbies by trotski · · Score: 1

    I know lots of you are wondering what Star Control is all about, if your still curious, download the game and check it out.

    There's also a lot of details available here:

    The Star Control 2 Site


    Karma: Good Enough for a +2 Bonus It Seems (Moderators, stop me before I troll again!!!)

    --

    "Entropy is the bad-guy, and he is everywhere"
  74. Ultron by stupor · · Score: 1

    Did you read on toysforbob.com that they tried to sell the Ultron on eBay? I'm pissed I missed that auction. That could have really fixed my life.....

    --
    Do you inspect a roller coaster everytime you ride it?
  75. No need to look at a starchart... by Rob+Simpson · · Score: 1

    ...after the game was released free on a CD by some computer mag with a bunch of other games a few years ago. I snapped it up, of course. Interestingly, it was cracked to remove this. (Even using the star chart, I still screwed up sometimes.)

  76. oh wow... memories... by erroneus · · Score: 2

    I love that game. The one thing about the game I didn't like was that it ended every time I played it. I wish the game were longer somehow.

    But now it's coming back and probably better. That's a pretty cool Giftmas present if you ask me. Although I've already read there aren't to be any major improvements, I know there are people out there who cannot resist changing things. I think the most interesting thing that can be done would be to update or write a patch for a more adult version and of course update the graphics. They were awesome at the time but the time is now, not back then so I think a lot can be done.

    Did I mention I hope there is an internet melee thingy added? I didn't? Well I meant to...

    1. Re:oh wow... memories... by BoojiBoy0 · · Score: 1

      wtf you talkin' about? SC2 takes many hours to finish (>8 at least), >24 to get the full experience. I've finished it several dozen times in the last 10 years I would've found an easier way if it were possible... and I'm efficient... the starmap is excellent wallpaper.

      --
      I know the secrets of the video game champs
  77. Does anyone remember the beginning? by _Bucktooth_ · · Score: 1

    When you arrive at Earth and you see a mysterious ship heading towards you?

    Man, I jumped so high when the Ur-Quan music blasted out from my speakers I swear I must've grown at least 6 inches that day!

  78. I was a highschool SC2 addict. by terrox · · Score: 1

    my Amiga friends and I were hopeless SC2 addicts, many a star battle was fought. campaign was way too boring for us though, we just had to go instant action, all the way, all day long. I cannot remember all the weird stuff anymore, I recal a ufo with no intertia that a certain friend of mine could win ANY battle with (because he would fly in, fire 1 shot and teleport out - very very long boring battles but he could always win that way) yeah rockin' game. need more new games which act like old games. and with out 1000mhz machines they should run 200x smoother!!!! (pfft, but these new games run like smog)

  79. Timewarp by jabberwocki · · Score: 1

    I can't believe nobody has mentioned TimeWarp yet. From their website:

    * A fan created project that intends to create a science fiction war / exploration game based on the Star Control Universe.
    * More specifically, the idea is to ignore the ravages of The Third One and create a worthy successor to Star Control 2.
    * It currently sports a fully functional, 8-player melee engine with all the ships from Star Control 2,Star Control 3 and a slew of wholly original creations.
    * The Melee game supports two-player games over the Internet or a LAN, with future plans to allow 8 or more players in a single game.
    * It's also got Gob, a game of survival with custom ship upgrades.
    * The full single-player game is in development.
    * It will make you irresistible to members of the opposite sex.

    I've tried it myself and coming from an old sc2 fan i'd say they're getting something. I'm sure they could use some help too. Hopefully they wouldn't mind the extra hits from /. =P

  80. Star Control 4, a.k.a. StarCon by Jouni · · Score: 5, Interesting
    Back in the day, Accolade was working on StarCon; the latest title in the Star Control continuum. We were working with those guys on the 3D graphics technology front - they were making it a space shooter and our technology that was also used by Warthog in Starlancer was well suited for the project.

    Unfortunately, the project was put on ice and never completed; the Accolade development studio was acquired by Infogrames and it gradually shut down over the following few years.

    The project itself was quite ambitious and well received by many of the early previews. It was not being developed as a strategy game, though, so it could have sat oddly with some of the old fans. I think the game had a lot going for it, considering it was done by the same company and the designers of previous Star Control games.

    In the end it became just another fatality of the games industry battleground.

    Still, it's nice to see that the legacy of the series lives on. Long live Star Control!

    --
    Jouni Mannonen | Game Designer, Consultant
  81. RPM/Deb formats by rinkjustice · · Score: 2, Informative

    rpm -i starcontrol-blah.fishcakes.rpm

    or better yet...

    rpm -i ftp://ftp.sourceforge.net/pub/rpms/starcontrol-bla h.fishcakes.rpm

    anyone?

    1. Re:RPM/Deb formats by rinkjustice · · Score: 1

      I'm just saying some people like the tidyness of rpm or deb packages...

      I hope this clarified my first post.

  82. Great game! by hsa · · Score: 0, Redundant
    Uh!

    I remember buing the 4 disc original. What most of you probably don't remember was that the firm who was developing SC2 "leaked" pirate copies to the BBS.

    At some point of the game (not melee) these copies would constantly crash. Something that I believe was a good hit to the 0-day warez d00dz. However, after seeing the pirated copy briefly by my friend, I had to buy it!

    The graphics were awesome and compared to SC1, the game had changed radically! It was now more of an adventure - more races, more battles and extremely cool music! I have tested atleast 3 programs that extracted the music from the game. Found some Finnish artist as well (Riku Nuottajärvi).

    What this copy is missing is the starmap (original copy protection) where you can find the big suns (cool stuff always near the big suns). And some slashdotter should release the list of rainbow planets, I'm not searching all five I found again!

    Oh! Sorry, Google knows everything!

    Rainbow planets. 996.0 . 904.0 Groombridge 039.5 . 745.8 Beta Pegasi 766.6 . 866.6 Beta Leporis 468.1 . 091.6 Zeta Sextantis 602.0 . 297.9 Gamma Kepler 283.6 . 785.7 Epsilon Draconis 862.5 . 700.0 Alpha Andromedae 853.4 . 879.7 Gamma Aquarii 714.6 . 508.3 Gamma Reticuli 543.7 . 827.0 Epsilon Lipi Quasi space portals. Quasi Normal 530 . 528 775.2 . 890.6 502 . 460 318.3 . 490.6 476 . 496 409.0 . 774.8 488 . 538 973.5 . 315.3 516 . 466 567.3 . 120.7 448 . 504 565.7 . 971.2 468 . 464 921.0 . 610.4 520 . 514 011.1 . 940.4 492 . 492 005.0 . 164.7 476 . 496 611.1 . 414.3 520 . 540 584.4 . 621.3 544 . 532 036.8 . 633.2 506 . 474 190.9 . 092.6 Alien homeworld locations. 197.8 . 596.8 #1 Umgah 400.0 . 543.7 #1 ZoqFot 056.2 . 800.0 #7 WarpPod 052.2 . 052.5 Pkunk 277.6 . 867.3 Aqua Helix 253.5 . 835.8 Thraddash 074.5 . 835.8 Chenjesu 241.6 . 308.7 Spathi 290.8 . 026.9 Shofixti 422.1 . 198.6 Vux 412.5 . 377.0 Syreen 946.9 . 280.6 Druuge 650.0 . 937.2 Utwig Bomb 856.0 . 086.8 Utwig 571.5 . 253.7 Orz 372.1 . 261.9 Object 570.4 . 979.5 Vux Beast 022.9 . 366.6 Ilwrath 600.8 . 263.1 Deep Children 629.1 . 220.8 Juffo-Wup Beta Brahe Special Pod

    Hope nobody is going to Canada this time!

    I go test if I can sell landers in this version, too..

    --Harri
    1. Re:Great game! by Anonymous Coward · · Score: 0

      Err that's untrue

  83. Great game! by hsa · · Score: 1
    Uh!

    I remember buing the 4 disc original. What most of you probably don't remember was that the firm who was developing SC2 "leaked" pirate copies to the BBS.

    At some point of the game (not melee) these copies would constantly crash. Something that I believe was a good hit to the 0-day warez d00dz. However, after seeing the pirated copy briefly by my friend, I had to buy it!

    The graphics were awesome and compared to SC1, the game had changed radically! It was now more of an adventure - more races, more battles and extremely cool music! I have tested atleast 3 programs that extracted the music from the game. Found some Finnish artist as well (RikuNuottajärvi).

    What this copy is missing is the starmap (original copy protection) where you can find the big suns (cool stuff always near the big suns). And some slashdotter should release the list of rainbow planets, I'm not searching all five I found again!

    Oh! Sorry, Google knows everything!


    Rainbow planets.

    996.0 . 904.0 Groombridge
    039.5 . 745.8 Beta Pegasi
    766.6 . 866.6 Beta Leporis
    468.1 . 091.6 Zeta Sextantis
    602.0 . 297.9 Gamma Kepler
    283.6 . 785.7 Epsilon Draconis
    862.5 . 700.0 Alpha Andromedae
    853.4 . 879.7 Gamma Aquarii
    714.6 . 508.3 Gamma Reticuli
    543.7 . 827.0 Epsilon Lipi

    Hope nobody is going to Canada this time!

    I go test if I can sell landers in this version, too..

    --Harri
  84. Time to get coding! by Anonymous Coward · · Score: 0

    Oh wow. I think I just sent emails to like 20 people filled with all caps about this. Wow.

    Plus, the real beauty is that with it open-sourced, now the "Full Game" mode from the original can be added in! Yeah!

  85. Whoah by Apreche · · Score: 1

    I just downloaded and installed the windows version. What the crap? The game comes with like 100000000 .png files. That's insane!! I proceeded to look at some of these png files to see what was up. Most of them are almost exactly the same. I'm sure that the original DOS version did not come with as many image files in order to display graphics. It had an algorithm which it followed and proceeded to use drawing commands to draw things on the screen. All these png files make this entirely too bloated.

    At least it works.

    Hey, if we got Starcon2 where's Starcon 1?

    3 I have on CD, so you don't need to release that.

    --
    The GeekNights podcast is going strong. Listen!
  86. Elite by von+Prufer · · Score: 1

    Does anyone remember the game Elite (followed by Frontier and Frontier First Encounters)? Now THAT was a space sim. It would be impossible to visit all of the worlds and, yet, it still fit on no more than a couple of disks for FFE. It was just one of those games with limitless options and no need to follow the storyline if you didn't want to.

    I spent many a day trying to save up for the badass ships. The satisfaction of smuggling slaves without getting caught was just so...great.

    They're all shareware now, by the way. You can find them at http://www.eliteclub.co.uk.

  87. 13,545 files in 92 folders! by markh1967 · · Score: 2, Interesting

    I won't comment on the game itself other than to say that it brought back some great memories of playing the original but they really need to pack these files. It took longer to install than it did to download.

    --
    Input error. Replace user and press any key to continue.
  88. Blender2 by Anonymous Coward · · Score: 0

    Perhaps we shall make a call for old software to be released as Open Source/Free Software. This can give the authors and companys a boost.

  89. The UQM Forums are online again. by svdb · · Score: 1

    All new postings and users since november 21 have been lost, but the Ur-Quan Masters Forum is online again. To prevent repetition, we've moved it to here , and we should have daily backups now.

    Serge van den Boom
    from the Ur-Quan Masters core team

  90. The PC version on CD-ROM by Jon+Abbott · · Score: 2

    At some arbitrary point in the past, Accolade put Star Control 1 and 2 on CD-ROM. They even disabled the copy protection so you didn't need to consult the starmap each time you wanted to start the game. IIRC the boxed set was $20, purchasable at local mall game stores. Also, the folks at "The Pages of Now & Forever" put together a Star Control 2 buying guide...

    That reminds me... OT, but did anybody ever buy the Ultima I-VI compilation on CD-ROM? I wanted that so badly. Was it everything an avid Ultima player dreamed about?

  91. Yes sir, damn them all! by Anonymous+Brave+Guy · · Score: 3, Informative

    I'll see your Morrowind and raise you Quake (the original, and still the best). RPGs are great fun, but for sheer time-wasting, prep'ing for a clan deathmatch on a Quake DM level could take a week just to sort out team tactics. An entire generation of students from a prominent UK university where I studied lost many early hours to that one. Some allegedly made the UK national team but failed their degrees... <sigh> :-)

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  92. Those of you who wish SC3 was more like SC2... by Schik · · Score: 1

    Go to the Star Control Timewarp to see a group of people trying to make, from scratch, a worthy successor to Star Control 2. It currently has a working Melee game, and the full single player game is in the works.

  93. How much time did I spend playing this game? by liquidsin · · Score: 2

    Well, long after my map got destroyed, I could still start the game because I knew stars were at which coordinates from memory. Best game EVER. Are there any other exploration games that come anywhere near SC2?

    --
    do not read this line twice.
  94. 3do version! by gl4ss · · Score: 3, Informative

    you'll be thrilled to note that this is actually port of the 3do-console version, with SPEECH, remixed musics & all. i've been lusting for after this baby for years.. as it's pretty damn hard to find 3do console+this game for sale around here i'm VEEERRY HAPPY.

    --
    world was created 5 seconds before this post as it is.
  95. Re:FINALLY! - a funny Star Control joke by Anonymous Coward · · Score: 0

    Ah, now we know.
    Kissing drives one to Star Control.

  96. Huh? by voodoo1man · · Score: 1
    "A reasonably recent video card. The oldest cards anyone has tested on are TNT2 and Voodoo 3. For OpenGL support, your video card needs to be able to handle 512x256 or 512x512 textures. (The Voodoo 3 can not do this.)"

    Can someone from the dev team please tell me why they decided to base the graphics on OpenGL? I really don't get it, what is it about SDL's 2d API that people don't like? I've seen a few other projects that use OpenGL just to draw sprites, and it really puzzles me.

    --

    In the great CONS chain of life, you can either be the CAR or be in the CDR.

  97. Re:Ultima Compilation by lanclos · · Score: 1
    did anybody ever buy the Ultima I-VI compilation on CD-ROM? I wanted that so badly. Was it everything an avid Ultima player dreamed about?
    I received a copy of Ultima IX Special Edition as a gift (note: it actually played fine on modern hardware, with the latest patch!), and it included Ultimas 1-8 on a separate CD.

    Short answer: no, it was kind of a letdown; the main problem was that the compilation had to compete with my memories of my first run through those games.

    At the time, I felt that if I played through the older Ultimas, maybe by the time I was done I would have enough hardware to play Ultima 9. I tried playing Ultimas 1-3, and couldn't force myself to get into any of the games, despite having gone through them in the past. Ultima IV was a little closer to the mark, but even then, I didn't feel like I was playing my way through an epic-- rather, I was just spinning my EGA wheels, and taking a lot of notes for no particular purpose. I didn't try Ultima V, having remembered how long that game took to finish!

    I imagine Ultima VI would have been OK, but still would have appeared short. Even now, though, the call of Ultima VII is impressive, and I may yet replay it. That was one of the finest games (in four parts) to ever cross my path... you don't often find attention to detail on that scale in video games.

    That same sense of "scale" is exactly what prevented Ultima IX from redeeming the Ultima series. While the attention to detail was there (just as it was in Ultima VIII, don't forget), the world itself was far, far too small, in all respects.

    Now, if only someone would re-make Wasteland... it aches for the Fallout engine!
  98. Hello? by juhaz · · Score: 1

    Anyone home? It's FIRST ALPHA RELEASE.

    Stop whining and get the damn SDL-Mixer, then play the game. Will you? After that, show some respect for the authors instead of trolling us with trifles.

    Thanks.

  99. All I can say is... by Spruce+Moose · · Score: 1

    frungy frungy frungy!

  100. Actually goes to goatse.cx by Squiffy · · Score: 1

    Careful...The link exits through Mattel to a goatse.cx pic on someone's personal page. Dirty trick.

  101. channel 44 by Anonymous Coward · · Score: 0

    Don't forget to visit the discussion board and the channel 44 forums

  102. Bloat by arcadum · · Score: 1

    I've been playing for the past 3 hours, and running only this my CPU(P3-500) has been at 95%.

  103. Re:Ultima Compilation by Jon+Abbott · · Score: 2

    Great info. Thanks for the reply!

  104. In Soviet Russia... by Anonymous Coward · · Score: 0

    YOU is getting very tired.

  105. Last Post! by alpg · · Score: 1

    Dear Emily:
    I collected replies to an article I wrote, and now it's time to
    summarize. What should I do?
    -- Editor

    Dear Editor:
    Simply concatenate all the articles together into a big file and post
    that. On USENET, this is known as a summary. It lets people read all the
    replies without annoying newsreaders getting in the way. Do the same when
    summarizing a vote.
    -- Emily Postnews Answers Your Questions on Netiquette

    - this post brought to you by the Automated Last Post Generator...