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Web 'Rules' Changing?

sempf writes "Lots of things have changed since we started this HTML. The IMAGE tag was a nice change, and multimedia with plugins like Flash provide a new look. What interests me the most, however, is the change in two of the hallowed GUI 'Rules' - the three click rule and the 7 +/- 2 rule. The Three click rule (which states that any page in a site or function in an application should be accessible in three clicks) was just debunked by Josh Porter in an article called Debunking the Three Click Rule. The 7 +/- 2 rule states that a user should never be presented with more than 5-9 choices at any given point in the site or application. James Kalbach has an excellent article debunking that rule at Dr. Dobb's Journal. Worried that there will be no more 'rules'? Never you mind - the Government has come up with New Rules for us to follow."

384 comments

  1. Worried that there will be no more 'rules'? by Pingular · · Score: 4, Insightful

    I'm worried that I didn't know about any rules, and that there are any in the first place.

    --

    When anger rises, think of the consequences.
    Confucius (551 BC - 479 BC)
    1. Re:Worried that there will be no more 'rules'? by Anonymous Coward · · Score: 0

      Could you post a little bit less please? You're starting to sound like Sir Haxalot.

    2. Re:Worried that there will be no more 'rules'? by Atroxodisse · · Score: 1

      There are no rules! There is no government on the internet. Down with the man!

      --
      Read my short stories - You won't regret it.
  2. Different times. by liveD+ehT · · Score: 5, Interesting

    The thing about rules like "three clicks", is that they are based on the pre-bubble notion of buzzwords. That doesn't work anymore in the web design field. Now we have to provide tools that the customers want to have, and design stuff so that they can easily access it. Document trees, under the nice standards at w3 are what has really changed with the internet, and not to mention PHP, Perl and free db solutions like MySQL and the other guys.

    If users are leaving after 12 clicks now, like it says in the article, that says something about the level of web-smarts of the average user. But what I see in these charts, is a kind of "split the difference" research insight.

    For clicking, it's 50/50 that people will go on to get what they want. For the percentage of unsatisfied users, it's 50% who are unsatisfied, according to their research.

    What they've said is: "Users weren't any more satisfied with shorter clickstreams than they were with longer clickstreams. The satisfaction of users doesn't depend on the number of clicks."

    So that means that in the old days, people were getting used to the infrastructure of web surfing, and things that were far away were annoying people. Today, people are used to the web... some teens have grown up on it, and therefore people as a whole are used to it. Therefore, things like design style and presentation mean more than how far clicks are, and if they know they can get what they want by going there.

    1. Re:Different times. by jackb_guppy · · Score: 4, Insightful

      It is not different times.

      It is not smarter or better trained users.

      It is about UI desdign.

      It is about understanding the human that is doing the clicking and what is the value of that click.

      The GOV guide lines shows some of that. You try to remove annoyances and learning curves. Use words instead of codes. Make it easy to look at and that the eyes follow the flow.

      We have had this same issue when screens were 24x80, or smaller (anyone, remember 6x40?).

      Lastly, where most sites have taken the biggest setup, is allowing google or other search engines to index their sites. This allowed the user to simply "step" directly into website where they need to start and not navigate though lots of bad panels to the one panel they needed.

    2. Re:Different times. by Hoplite3 · · Score: 5, Interesting

      It is not different times. It is not smarter or better trained users.

      Bah. C'mon. The nintendo generation is better at reading lots of information at once than their parents. Case in point: fighter planes. In Vietnam, pilots would turn off their SAM warning squawk-boxes because of information overload. The noisy box would begin to ping and the pilots would melt-down from watching too many gauges. Nowdays, our pilots process much much more information. Sure, some of this increased capacity comes from a proper layout of the cockpit, but much of it comes from training recieved from two Italian plummers and buttons A and B.

      In exchange for shorter attention spans, we've gained the ability to process lots of information quickly.

      --
      Use the Firehose to mod down Second Life stories!
    3. Re:Different times. by porkus · · Score: 1

      If it's more than three clicks from Google, it's too hard to find. Keep your meta tags relevant and get your site on the search engines if you want to maximize your audience.

    4. Re:Different times. by Ed+Avis · · Score: 5, Interesting

      If you can have at most three clicks... and only seven choices at each point... then your site can hold only 7 ** 3 == 343 pages! So clearly at least one of the two rules is bogus.

      --
      -- Ed Avis ed@membled.com
    5. Re:Different times. by jackb_guppy · · Score: 3, Insightful

      It is better layout. Include in that heads up displays and better control layout.

      All that could be shown from two Italian plummers -- The action must happen in the field of view, if you want some one to react.

      Does that not define "heads up displays"?

    6. Re:Different times. by Atomic+Frog · · Score: 3, Interesting

      No, it's not about users getting smarter or anything. It is like most Windows 95/98 users have come to expect, and put up with, crappy operating systems that crash and mess up all the time.

      People will go through 12-25 clicks or more, because they have surfed so many bad sites that they "expect" to have to do that to get at the information that they need.

      Imagine that the user visits a "bad" site that needed 20 clicks to get to the information. Then he/she visits a "good" site which gets them there in 3-clicks.
      I absolutely cannot believe that the user won't notice the difference and won't go away feeling a bit annoyed at the 20-click web site!
      Just think about how YOU would feel!

    7. Re:Different times. by yamla · · Score: 2, Interesting

      This is what I was told when I worked at Suncor, an oil company. I was maintaining a little over 2000 pages on the Intranet at that point and some high-priced consultant spat these two rules out at us. I said, 'Great, that takes care of 343 pages, what about the other 2000 pages on our intranet web site?' They were quite surprised we had so many pages (this was 1997 or 1998) but could offer no alternative. They just restated both rules.

      --

      Oceania has always been at war with Eastasia.
    8. Re:Different times. by g0at · · Score: 1

      So clearly at least one of the two rules is bogus.

      Well, that was apparent to me just from reading the extract.

      "No more than 5-9"? What kind of indecision and illogic does that reveal? Anyone who can count on their toes realises that 9 > 5, and even 6 > 5. So is it "no more than 5", or "no more than 9"?

      Furthermore, there is no IMAGE tag in HTML, despite what the submitter seemed to state.

      -b

      (Pedantic? Yes. For good reason? I think so.)

    9. Re:Different times. by catenos · · Score: 3, Informative
      If you can have at most three clicks... and only seven choices at each point... then your site can hold only 7 ** 3 == 343 pages!

      Just for completeness: Your math is wrong.

      With 3 clicks you have 4 levels. The first (which you see without clicks), and the three following. The maximum number of pages you can have, given that there are no cross-links is:

      level 1: 1 page, links to 7 pages of level 2
      level 2: 7 pages, links to 7*7=49 pages of level 3
      level 3: 49 pages, links to 49*7=7^3=343 pages of level 4:
      level 4: 343 pages, no links (3 clicks reached).
      sum: 400 pages.

      So your calculation was only for the 4th level alone.

      Another side-note: Since the rule states 7+-2, you are allowed 9 links at most and so the overall maximum is: 1+9+81+729=820 pages.

      --
      Keep an eye on which arguments are silently dropped in replies. Not always, but often times it's very telling.
    10. Re:Different times. by Anonymous Coward · · Score: 0

      http://www.uie.com/Articles/three_click_rule.htm
      --> "Users Kept Clicking"

      Because they were instructed to find a certain object (or accomplish a certain task). Naturally, they kept "clicking" till they did.

      The average user surfing the net looking for some parcel of information will stopp bothering with a certain site after clicking around unsuccessfully for too long and move on to another site.

      You have to be pretty much a moron to keep clicking and clicking and clicking if you can't find what you are looking for at a certain site.

      --> "Users weren't any more satisfied with shorter clickstreams than they were with longer clickstreams. The satisfaction of users doesn't depend on the number of clicks. ...
      We see this phenomenon quite often: users complain about a symptom and not the real problem that caused it. They want to explain why they are failing, and in this particular case, one of their initial thoughts is that they are clicking too much."

      Making it a semantics issue is pointless. Whether users meant to say "clicks" or complain about how long it took or complain about their inability to find something, it all comes down to the same thing.

      The more clicks it takes to find something, the more likely it is that it won't be found at all.

      But what should I care. If you want to make the user go through hoops to find something, be my guest.

    11. Re:Different times. by Ed+Avis · · Score: 1

      Yes I should have said 343 leaf pages. Presumably the index pages (which have seven links to more deeply-nested sections) could not contain content of their own, or at least, not content which has any links of its own (so ruling out most hypertext).

      --
      -- Ed Avis ed@membled.com
    12. Re:Different times. by Anonymous Coward · · Score: 0

      We have had this same issue when screens were 24x80, or smaller (anyone, remember 6x40?).

      Hell no I don't remember 6x40 screens. What use would that be? 6 columns of text? Ridiculous. And where are these freak-worthy 24x80 screens? Talk about disproportionate fonts.

      The smallest text screen I remember is 40x25, and I'd like to keep it that way.

    13. Re:Different times. by rharder · · Score: 1

      I suspect you'll find as many good EW officers who would sware by the squawk boxes sinces the pitch, tone, repetition, etc told them a lot about their surroundings without having to look down in the cockpit. As they say, "There's nothing _in_ the cockpit that's trying to kill you!"

    14. Re:Different times. by cfuse · · Score: 1
      Sure, some of this increased capacity comes from a proper layout of the cockpit, but much of it comes from training recieved from two Italian plummers and buttons A and B.

      Um, don't fighter pilots take speed?

    15. Re:Different times. by Anonymous Coward · · Score: 0

      > then your site can hold only 7 ** 3 == 343 pages!
      > So clearly at least one of the two rules is bogus.

      No:
      a) the limit is (7+2) ** 3 = 729 (over twice as much!)
      b) Nobody says that the links must be fixed. Your site should include a DWIM cgi that brings the user to the page (s)he want to go at at the third click.

    16. Re:Different times. by sparkz · · Score: 2, Informative

      I'll be nice and assume you're not trolling. The 7+-2 rule states that the average person can be assumed to hold 7 things in short-term memory at a time. That figure varies between individuals by up to 2, so some people can only hold 5 things; some can hold 9 things; the "-" is not a "minus", it's a range; maybe "5..9" would help, or even "5..7..9"

      --
      Author, Shell Scripting : Expert Re
    17. Re:Different times. by Anonymous Coward · · Score: 0

      If you can have at most three clicks... and only seven choices at each point... then your site can hold only 7 ** 3 == 343 pages!

      343 leaf pages. You forgot branch pages and homepages.

      Y, a concise website is better. However, it is often easier to keep adding content. This obtains strong rewards from search engines.

      Gotta go. I'm currently re-building 5000 webpages...

    18. Re:Different times. by TechnoLust · · Score: 1

      In exchange for shorter attention spans, we've gained the ability to process lots of information quickly.
      That's true, and let's look at the attention span idea as well. Think about how long it used to take to load 3 pages at 14.4kbps, and think of how fast I can load 12 pages on my 1.4Mbps DSL. I can scan through several more pages to get where I want in less time. Is it maybe a time thing more than a click thing?

      --
      "Da ist ein Technölüst in mein Unterpanten!"
    19. Re:Different times. by catenos · · Score: 1

      Any pages (including leaf ones) with only 7 links would rule out most existing hypertext of today.

      But I bite: Nonwithstanding the fact that we were talking about the maximum number of pages, which implies that we disregard reasonable structure/layout, I see no problem with the index pages containing (some of) the links in the content.

      --
      Keep an eye on which arguments are silently dropped in replies. Not always, but often times it's very telling.
    20. Re:Different times. by 4of12 · · Score: 1

      allowing google or other search engines to index their sites.

      Sites could get more clicks from me if their local search engines were more intelligent, like Google's.

      Often Google will point me into a deep link inside some site (eg, mailing list archives), where if I go to the top level of most updated material I can run a local search and perhaps come up with more relevant information.

      As nice as their search algorithms are, Google can only do so much so fast.

      --
      "Provided by the management for your protection."
    21. Re:Different times. by Ed+Avis · · Score: 1

      The trouble is that for every link you add to an index page you get one less allowed to point further down the tree, so getting even fewer than 343 leaf pages. Unless you make sure that all the links in index pages are ones you wanted to make anyway, and not duplicated anywhere else.

      --
      -- Ed Avis ed@membled.com
    22. Re:Different times. by catenos · · Score: 1

      As I said, "maximum number of pages" already implies no reasonable structure. As soon as you start worrying about structure and/or reasonable content, you won't reach the maximum. So it makes no sense to argue about the kind of links when trying to determine the upper limit.

      --
      Keep an eye on which arguments are silently dropped in replies. Not always, but often times it's very telling.
  3. No rules... by mOoZik · · Score: 5, Insightful

    Unlike real life, the Internet has no rules, be it content, language, format, or organization. These rules are generally asserted to better help web designers (as there are some horrendously designed sites), but they are by no means written in stone. Follow what you think is best.

    1. Re:No rules... by Anonymous Coward · · Score: 0

      Unlike real life,

      Chilling

    2. Re:No rules... by Anonymous Coward · · Score: 0

      The sign of a really good designer is knowing when and how to break the rules and still make a intuitive and fresh design. Some of the most amazing and useful sites out there have done the same. The largest example is Google who broke the rules when it came to web portals. They put thier primary content a link away from the first page. I know I still click on it.

    3. Re:No rules... by ax_42 · · Score: 5, Insightful

      These rules are generally asserted to better help web designers (as there are some horrendously designed sites), but they are by no means written in stone. Follow what you think is best.


      No, the "rules" not there to help the webdesigner. They are a best practice to allow the USER of your site (you know, the one the site is there for) better reach the information he is looking for. If you have the talent, then what you think is best is best for the user -- if not, then please allow these "rules" help you to make a usable website.
    4. Re:No rules... by Grab · · Score: 1

      "Follow what you think is best" has unfortunately led to the many crap sites out there. As you say though, that advice (NOT rules!) isn't written in stone. The better moral is "follow what gives a more useable solution".

      The only reason for having so-called "rules" like that is that: (a) graphic designers will tend to produce something which looks stunning but is utterly unuseable; (b) software designers will tend to produce something which enables you to get anywhere instantly, but only if you know precisely where in the site to click from months of experience of using the site; (c) focus groups will suggest stuff which improves useability but generally won't be technically possible or visually appealing; and (d) managers will never be able to choose between the possibilities without some kind of hand-holding. Call me cynical... ;-)

      Grab.

  4. Sorry Slashdot! by Anonymous Coward · · Score: 5, Funny

    The 7 +/- 2 rule doesn't apply on this site. On any given page, there can be what seems like 50-100 links! :D

    1. Re:Sorry Slashdot! by BinBoy · · Score: 1

      It's weird. Seems like everyone who writes about UI design has a web site that violates the rules.

    2. Re:Sorry Slashdot! by penguinoid · · Score: 2, Interesting

      At least I can get to anywhere on Slashdot in ThreeClicks. :-)
      Does anyone know if this was intentional design?

      PS: I would get pretty pissed if I couldn't get to where I wanted on Sashdot within 3 clicks. This is more due to speed than clicks, though. Also, it does not apply as strongly to sites I use less often.

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    3. Re:Sorry Slashdot! by unborn · · Score: 1

      Which is probably okay here since we're "Debunking rules" ?

    4. Re:Sorry Slashdot! by Maxwell'sSilverLART · · Score: 4, Funny

      On any given page, there can be what seems like 50-100 links!

      That's OK, nobody reads them anyway.

      --
      Moderate drunk! It's more fun that way!
    5. Re:Sorry Slashdot! by GigsVT · · Score: 1

      What really drives me insane about slashdot is the message system navigation.

      Click "New Messages"

      You see the list of messages.

      You click on a message "Someone replied to "

      It comes up and says "SuchAndSuch has posted a reply to your comment "

      Click again and finally get to the reply.

      What the hell is up with that? I'm on satellite Internet, so each page takes 600ms minimum to load. Why put in that useless intermediate page??

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    6. Re:Sorry Slashdot! by STrinity · · Score: 1

      The 7 +/- 2 rule doesn't apply on this site. On any given page, there can be what seems like 50-100 links!

      7 +/-2 and 3-clicks made sense back in the day of Netscape 1 and 14.4 modems when you had to wait several minutes for each page to download and hit the back button to return to the referrer page so you could check out the next link. Nowadays, you can just open every link in a new tab (or window if your browser doesn't support tabs) and they'll be loaded by the time you finish reading the page.

      --
      Les Miserables Volume 1 now up with my reading of
    7. Re:Sorry Slashdot! by Anonymous Coward · · Score: 0

      % grep -i href slashdot-rules.html | wc
      357 4794 77913

      So, with 200 comments and the default page, we've got 357 links.

    8. Re:Sorry Slashdot! by MachDelta · · Score: 1

      According to my Linky tool, the main page (well, MY main page anyways) has 218 links, at the moment.
      And 35 pictures.

      Just incase you were wondering ;)

    9. Re:Sorry Slashdot! by Anonymous Coward · · Score: 0

      count things:

      • links: javascript:alert(document.links.length);
      • images: javascript:alert(document.images.length);
      • tables: javascript:alert(document.getElementsByTagName('ta ble').length);
    10. Re:Sorry Slashdot! by MachDelta · · Score: 1

      Whaddya mean, "count things" ?
      And why are you mucking with javascript when Linky is so much simpler? :P

    11. Re:Sorry Slashdot! by AoT · · Score: 1

      That's only the links to the articles.
      We cover most of the rest.

    12. Re:Sorry Slashdot! by Haeleth · · Score: 1

      The 7 +/- 2 rule doesn't apply on this site. On any given page, there can be what seems like 50-100 links!

      It's 7 +/- 2 choices, not links. Filter out all the dupes and goatse.cx, and you're probably back down to an acceptable figure. ;)

  5. Rules? by Pingular · · Score: 5, Informative

    Never you mind - the Government has come up with New Rules for us to follow
    It clearly states on the website that they're guidelines, not rules.

    --

    When anger rises, think of the consequences.
    Confucius (551 BC - 479 BC)
    1. Re:Rules? by Chalybeous · · Score: 5, Informative

      It clearly states on the website that they're guidelines, not rules.

      ... and they're not all that new, either. I seem to recall that Jennifer Niederst wrote about government accessibility guidelines in her book, Web Design in a Nutshell (O'Reilly, 2001).
      Not that I do much web design myself, but I bought this book instead of HTML for Dummies purely on the basis that I resented the idea of purchasing a book that implied I was stupid. I was actually pleasantly surprised that Niederst's book was written for the intelligent individual, at a level accessible to beginners.
      Of course, I might be wrong - that book is about 40 miles away, in a box in my parents' attic, so I can't check to see if I remember right about any chapter on accessibility guidelines. But I liked it so much that I've gone on to buy O'Reilly books whenever I need a useful reference, like the time I considered switching to Linux. And when (if?) I get around to making a website, you can bet I'll be using WDiaN as my guide.

      Anyhow, that went a little OT. YMMV, of course.

      --

      "It is dark. You are likely to be eaten by a grue." -- Zork

    2. Re:Rules? by ilcylic · · Score: 1

      A.) I don't expect the fedgov cares whether sites use their UI structure or not (though, I would be unsurprised to see them require those guidelines for internal websites, and the websites of contractors) or would choose to enforce their guidelines. I think they were just trying to come up with some useful suggestions. But hey, I've learned not to totally discount the possibility that the fedgov with do any particular stupid thing.

      B.) So buy a gun. Then you get to negotiate over the rules.

      C.) So vote for candidates who don't want the fedgov to be in the web design business (or any of the other hundred million things they do that they aren't authorized to).

      -il cylic

    3. Re:Rules? by IWannaBeAnAC · · Score: 1
      How about Uncle Sam stays out of the web design business?? What's next, we bomb some country whose web designers don't follow "our" rules?

      On the other hand, isn't it good that the government is involved in some projects which are intrinsically non-violent? Or do you think the only role of the fed government is to bomb the crap out of anyone who don't roll over to US foreign policy?

    4. Re:Rules? by harlows_monkeys · · Score: 2, Insightful
      How about Uncle Sam stays out of the web design business??

      How about you actually read the page before making stupid comments?

    5. Re:Rules? by jc42 · · Score: 1

      How about Uncle Sam stays out of the web design business??

      What does this have to do with the gummint? I've worked on projects at a lot of companies over the decades, and all of them have had "guidelines". These are never voluntary. In the corportate world, "guideline" is just a polysyllabic synonym for "rule".

      In such matters, the government is really just another big corporation. it's no better or worse than your average corporate heirarchy. In fact, it's often marginally better. In governments, there are usually "guidelines" to how such things are developed, and they often involve a lot of participation from experts and users ("the public"). In corporations, guidelines are often laid down by PHBs with little or no understanding of what they're regulating, and no study of what might be effective guidelines.

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    6. Re:Rules? by Anonymous Coward · · Score: 0

      If only I knew that Karma whoring was this easy.

    7. Re:Rules? by Anonymous Coward · · Score: 0

      Arrrr! They're more like guidelines, really.

    8. Re:Rules? by NickFitz · · Score: 1
      at a level accessible to beginners ... about 40 miles away, in a box in my parents' attic

      Accessible to beginners who are mobile and have ladders, apparently ;-)

      Sorry, couldn't resist...

      --
      Using HTML in email is like putting sound effects on your phone calls. Just say <strong>no</strong>.
    9. Re:Rules? by fbform · · Score: 1

      Notice that section titled "Graphics"? Read the second guideline in that section: "Avoid Using Graphics As Links". Notice that *every* important link (ie section headers) on the page is a GIF image. The mitigating factor is that they have ALT tags, so they are usable by (eg) screen reader programs. Still, makes you wonder why they would break one of their own rules/guidelines so blatantly on the same page. Is it so difficult to use a different font size or emphasis instead of a GIF image?

      --
      Time flies like an arrow. Fruit flies like a banana.
    10. Re:Rules? by lou2112 · · Score: 1

      Actually, there are some rules to which many U.S. sites must comply, specified in Section 508 of the Rehabilitation Act Amendments of 1998 (summary).

      By law, all government sites must comply with the guidelines described by Section 508, which are actually a subset of the Web Content Accessibility Guidelines. It is yet to be determined if organizations that receive federal monies must comply with Section 508; if so, that would affect a lot of pages.

  6. Interface Design Rules by ikoleverhate · · Score: 4, Insightful

    These are rules of UI design, not specific to the web... Bad headline ./

    1. Re:Interface Design Rules by Anonymous Coward · · Score: 0

      yes lets overthrow the salshdot editrs!! and make thm eat cake!!

    2. Re:Interface Design Rules by sempf · · Score: 2, Informative

      Actually, that was my headline, not theirs. It should have been UI, you're right. I submitted to the pressures of Marketing. I thought the term Web would have more pull, and that would make up for it's inaccuracy.

      And it might have worked! You read it well enough to know that it wasn't quite accurate!

      S

      --
      /usr/bin/grep -i -E meaning life.txt
    3. Re:Interface Design Rules by nebulous+bee · · Score: 3, Funny
      --
      Mmm... nebulous beeeeeee.
    4. Re:Interface Design Rules by ikoleverhate · · Score: 1

      You're right, it worked. I bow to your superior marketting ability ;)

      I might bring ths up with my lecturers in the Human Computer Interfaces module I'm taking - doubt they'll agree, but then they're hopeless HCI nutters.

  7. Video by LordK3nn3th · · Score: 0

    I wonder if streaming video embeded in web pages will ever become common place or even feasible? As networking technology improves websites get flashier and flashier....

    --

    ---
    Never criticize religion on Slashdot. You will be modded down for "Troll" no matter how factual it is.
    1. Re:Video by Pingular · · Score: 1, Funny

      I wonder if streaming video embeded in web pages will ever become common place or even feasible? As networking technology improves websites get flashier and flashier....
      Yes, but at what frequency, K3nn3th?

      --

      When anger rises, think of the consequences.
      Confucius (551 BC - 479 BC)
    2. Re:Video by Anonymous Coward · · Score: 0

      +1, FP!

  8. There were never any rules by dillpick6 · · Score: 1, Interesting

    I don't think there were ever any rules, just common convention. I mean, any good designer should keep all of these things in mind because they make sense, even some of the ones from the government... In the end the only thing that really matters is that Al Gore invented the internet and we should do as the government tells us! I wish Bush could set some rules, that would really make my day.

    1. Re:There were never any rules by Stween · · Score: 1

      " I don't think there were ever any rules, just common convention."

      Common convention in the mid to late 90's was garish colour schemes, scrolling text, blinking text, huge images scaled to fit the author's window; welcome to the personal homepage of the 90's.

      Common convention doesn't equal "good". Research into HCI continues, and is a very healthy and active field. These sorts of studies will be taken very seriously by professional web designers (and, more likely, the level of management above them), because the rules presented do normally make sense, and somewhere there should be many statistical papers backing up the claims.

      Just because something makes sense doesn't mean it was obvious before you were told it though, and that's why there's an awful lot of ugly websites out there, and many corporate websites that are just plain difficult to navigate.

  9. Rules by Rumagent · · Score: 4, Informative
    Imo, a good webpage should follow these two rules:
    1. Have actual content.
    2. Make content easily available.

    But maybe I am just old...
    1. Re:Rules by dillpick6 · · Score: 1

      That would be too obvious!

      Logically, we should spend a few hundred thousand of our tax dollars to have those claims validated!

    2. Re:Rules by Anonymous Coward · · Score: 0

      Damn right! While you're at it, you should spend a couple tens of thousands of your own money getting a university degree in the Obvious! That's the ticket for the future! Universities everywhere, for everything!!

    3. Re:Rules by leerpm · · Score: 4, Insightful

      That is an oversimplification of the issue. It is almost the same as saying 'all good webpages should be good'. Well of course. But what defines good? Similarly, what defines making content easily available? The answer is not as trivial as you might think. And the definition keeps changing, because both people and the technology they use keep changing.

    4. Re:Rules by Anonymous Coward · · Score: 0

      Rule #1 is no oversimplification of the issue:
      lots of sites actually have no content at all and only clog things up.

    5. Re:Rules by penguinoid · · Score: 1

      It is percisely why the grandparent is right. Our goal is to have good content easily available. The way we go about reaching the goal can change depending on the user's age/intelligence/education/whatnot and type of content. You put pictures as links for children (or horny adults), headings for news sites, alphabetical listings and search boxes for dictionaries/encyclopedias. But your goal is for the user to quickly and easily find what he is looking for.

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    6. Re:Rules by placeclicker · · Score: 5, Insightful
      That is an oversimplification of the issue. It is almost the same as saying 'all good webpages should be good'. Well of course. But what defines good? Similarly, what defines making content easily available? The answer is not as trivial as you might think. And the definition keeps changing, because both people and the technology they use keep changing.
      Maybe, maybe not.

      It is true that Google replaced Yahoo as THE search engine.

      It could well have succeded because it lacks all that crap on the front page.
      --

      Browse at -1, because trolls are often the most creative part of /.
    7. Re:Rules by 198348726583297634 · · Score: 2, Funny

      I was looking for my -1 Obvious or -1 Unhelpful moderation option, but there are too damn many clicks here!

    8. Re:Rules by UserGoogol · · Score: 1

      Obviously, but 2 is a bit of a complex issue. How do you know how easy it is? Well, that's the whole friggin point of the article. We thought that having only sevenish things in a menu and making everything only three clicks away would make content easier to access. Apparently, it does not.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    9. Re:Rules by Anonymous Coward · · Score: 2, Insightful

      It's an oversimplification because the question is inherently flawed. There are different design guidelines for different types of sites - corporate, community, application, news, etc. So a bunch of people running around trying to make rules is simply a bad idea. An honest evaluation of each site design is necessary, and the evaluation must start with the two questions of the original post, not "how many buttons do I have on my site, or how many layers."

    10. Re:Rules by Jameth · · Score: 1

      "1. Have actual content."

      So the Google design is bad?

    11. Re:Rules by redhog · · Score: 1

      It is not an as empty statement as it may first seem - quite some webpages out there contains just hot air and webdesign...

      When it comes to easily accessible - simpler i better. If it works in lynx and doesn't look too awfull in the latest Mozilla and IE (i.e. styles it up nicely uing CSS), it's great.

      If it uses special functionality like buttons with onClick javasript for things that could equally well have been done uing ordinary links, it sucks. Simple as that.

      Stangely, more private homepages sites about Free Software than corporate pages follows this...

      And don't tell me this is unimportant - if it works in Lynx, it does work in all brail-readers and such thing too, automagically :)

      --
      --The knowledge that you are an idiot, is what distinguishes you from one.
    12. Re:Rules by Anonymous Coward · · Score: 1, Informative
      Google didn't start beating Yahoo until Yahoo started putting large flash ads across the home page.

      When Yahoo had exactly 4 images (for many years) they were much more usable.

    13. Re:Rules by hswerdfe · · Score: 1

      It's a good simplification...is what it is....

      and it makes sence

      --
      --meh--
    14. Re:Rules by Anonymous Coward · · Score: 0

      You must always know the rules well to be able to break them well. This applies to almost everything. You never achieve excellence by making up your own system, unless your primary attribute is luck.

  10. Three Click is Correct by phrostie · · Score: 3, Insightful

    Not only is the Three Click Rule correct for Web sites but also applications. if you embed the final page/function so deep that the user can't find it, you might as well go back to CLI or just google to the final page skipping all the intermediate menus/BS.

    1. Re:Three Click is Correct by Anonymous Coward · · Score: 0

      No it's not. And if you read the article, you will see this myth has been disproven with real empirical evidence.

    2. Re:Three Click is Correct by kid-noodle · · Score: 1

      Not exactly. (When is this stuff ever exact?)

      Three-click doesn't apply if the clicks on the way are easy enough, obvious enough, or if there is other relevant or interesting material on the way.

      Most people would click three links to get to something, even if it was just three next links one after the other, but they'll click a lot more if they feel it is worthwile, and if it's very obvious that they're heading for what they actually want.

      --
      fortune -o
    3. Re:Three Click is Correct by penguinoid · · Score: 1

      I would vote for the 30 Second Rule for sites I do not use often, and the 3 Second rule for sites like Slashdot.

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    4. Re:Three Click is Correct by TKinias · · Score: 2, Informative

      scripsit phrostie:

      if you embed the final page/function so deep that the user can't find it, you might as well go back to CLI

      You're quite right, but probably not for the reason you think. If you have to provide a large number of options, CLI is the best way to do it. That's why so many geeks that bothered to learn to use a shell still launch applications from xterms; it's more efficient than wading through menus. That's also why Google doesn't offer you a menu of the Internet, or a list of icons for all the world's Web sites. You type your command, just like you would at a shell prompt.

      --
      In principio creauit Linus Linucem.
  11. There are rules on the internet? by Realistic_Dragon · · Score: 0, Offtopic

    That's a bit like finding out that violent conduct is banned in wrestling.

    --
    Beep beep.
  12. Yeah, right. by pairo · · Score: 3, Insightful

    So what if we have all these rules if the overwhelming majority of pages out there have Flash intros, content only accessible if you take the time to go through 20 intermediary pages? How many web designers actually know these rules (gudielines) actually exist? I for one strongly agree with these rules, since they enable you to actually USE the webpages, not simply drool over the shiny pictures, but most people out there simply don't know better.

  13. Two clicks for me.... by weave · · Score: 4, Insightful
    Click #1, site map

    Click #2, find link after futzing with page search if needed.

    Oh, I'm sorry, I guess that violates the 5-9 items on a page rule.

    I have better rules. How about ban senseless use of flash, annoying animated graphics, lazy conversion of printed matter to PDF documents instead of crafting true HTML pages, and sites with little or no content? But then again, who am I to argue with marketing "experts" who know what I want better than I do?

    1. Re:Two clicks for me.... by kid-noodle · · Score: 3, Insightful

      Graphics are part of the generally accepted HCI guidelines - it is a Bad Thing, to use distracting animations.

      There's also a general convention that says "Don't do things just because you can". (Do only what is needful - I'm sure there's a Yoda-ism for this).

      And PDFs are a preferred medium for transferring information which is going to be printed in a lot of places, although generally you should still provide information in HTML and PDF format (more HCI, multiple routes to any single goal).

      --
      fortune -o
    2. Re:Two clicks for me.... by STrinity · · Score: 4, Interesting

      You forgot the most important rule: Never assume people will view the site exactly like it appears on your screen.

      I don't like webdesigners controling my browser, so I have Firebird set not to display blinking text, status-bar tickers, banner ads, or custom scrollbars; flash doesn't play unless I click on it; I have toolbar buttons to resize text; automatic pop-ups don't work, and links that are supposed to open in pop-ups go straight to a tab. There are lots of sites that look laughable (if not unusable) because the designer added all sorts of bells and whistles on the assumption that everyone uses IE with the defaults set.

      --
      Les Miserables Volume 1 now up with my reading of
    3. Re:Two clicks for me.... by sketerpot · · Score: 1
      The bit with popups being opened as tabs is really nice. I use tabs! Not new windows! If I want a new window, I'll ask for one!

      FYI, To get Firebird to open popups as tabs, you need the Tabbrowser Preferences extension. Enjoy.

    4. Re:Two clicks for me.... by Anonymous Coward · · Score: 1, Interesting

      The point was "content". Most pages have no content to find so naturally users will be disappointed. I spend the last week looking for some very specific information and I would have been glad to find it _anywhere_, even if it was an annoying flash animation. But the content I was looking for was just _not_ there.

    5. Re:Two clicks for me.... by Walterk · · Score: 2, Funny
      I'm sure there's a Yoda-ism for this

      "Can you because do things don't just."?
  14. Use graphics wisely by Kedder · · Score: 4, Funny

    It seems they doesn't follow their own rules ...

    1. Re:Use graphics wisely by gl4ss · · Score: 1

      those thumb rules on that page are pretty good though.

      even if anybody who uses web much would be able to tell them.. maybe the problem is that there's webmonkeys around who don't browse all that much on annoying sites.

      --
      world was created 5 seconds before this post as it is.
  15. New Rule # 1 by Anonymous Coward · · Score: 0

    No more Dancing Jesus.

    Unless it's properly noted which site you swiped him from.

  16. Web vs. UI, simple vs. complex by wowbagger · · Score: 5, Insightful

    The "Three click rule" and the 7 +/- 2" rule are good rules for designing simple UIs (of which web pages can be considered a subset), but simple inspection can reveil the problem with this idea.

    Suppose a UI were to scrupulously follow both rules. Then you would have a maximum number of choices of 9 ^ 3 = 729 choices. No more.

    That may be great IF the number of choices you have is less than 729, and IF the choices can naturally be grouped in bunches of 9.

    However, any complicated application may easily exceed this.

    Moreover, people CAN deal with more than 7 choices, as long as the choices are somewhat related - Baskin Robins 31 flavors are all exactly that - "flavors". Imagine if a BR menu offered 31 choices of foods, drinks, plate colors, locations in the restaurant, server names, music, etc. ALL AT ONCE.

    7 +/- 2 and 3 click are useful GUIDELINES. Just as saying "Using goto in C/C++ is generally a bad idea", or "pointing a loaded gun at any part of your body is a bad idea" are pretty good guidelines, there are times when you need violate them (e.g. error handling in the absence of exceptions, demonstrating a bullet-resistant vest, and designing a complicated piece of test equipment).

    You should just use them AS GUIDELINES - "Hey, I really have a lot of items in this menu, perhaps I should take a break and see if I can come up with a different way to group them?"

    1. Re:Web vs. UI, simple vs. complex by Councilor+Hart · · Score: 1

      ...or "pointing a loaded gun at any part of your body is a bad idea" are pretty good guidelines, there are times when you need violate them (e.g. error handling in the absence of exceptions, demonstrating a bullet-resistant vest, ...

      You know...
      There are chairs over wich you can hang that vest...

    2. Re:Web vs. UI, simple vs. complex by SharpFang · · Score: 1

      Suppose a UI were to scrupulously follow both rules. Then you would have a maximum number of choices of 9 ^ 3 = 729 choices. No more.

      Click 1: [search box]
      Click 2: [submit]
      Click 3: One of first 7 links on resulting search page.

      Any decently designed site allows that, and that's the road I usually choose when I want something.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:Web vs. UI, simple vs. complex by balloonhead · · Score: 3, Funny
      I think if I was demonstrating a bullet-proof vest I'd probably hang it on a dummy or something.

      Do you still have all of your limbs? Just wondering...

      --
      This idea was invented by Shampoo.
    4. Re:Web vs. UI, simple vs. complex by cluke · · Score: 1

      I remember seeing a program on TV where some crazy American who made bullet-proof vests stode on wearing one, produced an assault rifle and proceeded to fire it into his own chest, grinning madly. Now that's confidence in your product!! ;-)

    5. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      Yes, and if you read the article you will see them comment on this. They show that as long as there is some hierarchy to the choices, you can have many more than 5-9 items for the user to choose from. The rule should be upgraded to read as 5-9 items in any one group of choices on the same hierarchial level.

    6. Re:Web vs. UI, simple vs. complex by spin2cool · · Score: 2, Funny

      Pointing a loaded gun at a bulletproof vest?! I'm pretty sure that there was a Darwin Award about that one... Yup! Here it is! http://darwinawards.com/personal/personal1999-19.h tml And here's another similar one: http://darwinawards.com/darwin/darwin2001-15.html

    7. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      Yeah, but if you were on the market for a vest, wouldn't it catch your eye if
      the manufacturer shot himself while wearing his own vest, as a sales demonstration?

    8. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      In my experience, even the best bullet-proof vests still mean you get a significant kick and bruising from a bullet impact. You'd need to be pretty beefy to remain standing after getting shot with an assault rifle, even wearing a vest. Was the guy a big fat mofo? Or (more likely) was there a lot of flashing at the rifle, suggesting he was really using blanks/show-bullets.?

    9. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      (R)TFA?

    10. Re:Web vs. UI, simple vs. complex by jbolden · · Score: 1

      Click 1 doesn't work. Good UI design does not require specific freetext input to arrive at functionality (i.e. why GUIs are better than CLIs from a design perspective).

    11. Re:Web vs. UI, simple vs. complex by Dun+Malg · · Score: 3, Funny
      I think if I was demonstrating a bullet-proof vest I'd probably hang it on a dummy or something.

      Anyone shooting at themselves to test a bulletproof vest is hanging it on a dummy!

      --
      If a job's not worth doing, it's not worth doing right.
    12. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      From luser's perspective, you mean?

    13. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 2, Insightful

      the 7 +/- 2 rule (if applied to the original Cognitive Psychology findings on short term memory) should be applied in conjunction with the concept of chunking. Chunking is a strategy of grouping information into sets so that we can store more information. This is used successfully all the time.
      For example look at the structure of common phone numbers.

      They are not listed commonly as ###########, but as #-###-###-####. Same with credit card numbers, IP addresses, and more.

      The 7 +/-2 rule with chunking is very versitile and is not as limited as it first seems.

    14. Re:Web vs. UI, simple vs. complex by MooseGuy529 · · Score: 1

      For example look at the structure of common phone numbers.

      They are not listed commonly as ###########, but as #-###-###-####. Same with credit card numbers, IP addresses, and more.

      Well it depends on your point of view. Credit card numbers were designed simply for chunking. Phone numbers were designed so each "chunk" is a different "index," i.e. the last four digits are a phone number within your neighborhood, the middle three are a neighborhood, and the area code is a larger area. Changes in the phone system have gradually forced us to remember all the chunks, but the chunking itself was done from a technological standpoint.

      Same with IP addresses: the dots aren't arbitrary separators, since 1.234.56.78 != 12.34.56.78 != 123.45.67.8 != 123.45.6.78 != 123.4.56.78, etc... They indicate the byte parts of the address, and are used as successively more "specific" indicators of the computer they represent.

      --

      Tired of free iPod sigs? Subscribe to my blacklist

    15. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      Would you buy a vest that had been proven not to damage a dummy, but had never been tested on a human?

      I mean, I've got a magic nose-breathing device that has been proven to allow a dummy to stay submerged in water for ten hours without any problem whatsoever. Want to buy that?

    16. Re:Web vs. UI, simple vs. complex by cluke · · Score: 1

      Yeah, I presumed it was 90% showmanship and he was using some sort of special bullets, but you could see him taking the impacts OK. He was a big fat guy too, guess that helped! Looked dead impressive, nonetheless.

    17. Re:Web vs. UI, simple vs. complex by Crypto+Gnome · · Score: 1

      demonstrating a bullet-resistant vest

      That's what volunteers were invented for.

      --
      Visit CryptoGnome in his home.
    18. Re:Web vs. UI, simple vs. complex by Dun+Malg · · Score: 1
      Would you buy a vest that had been proven not to damage a dummy, but had never been tested on a human?

      Body armor only expands the surface area of the bullet impact so it won't put a hole in you-- the ft/lbs are still there, and will usually break a rib or two at least. Subsequently, they don't test body armor on humans.

      I mean, I've got a magic nose-breathing device that has been proven to allow a dummy to stay submerged in water for ten hours without any problem whatsoever. Want to buy that?

      Moron. I won't even dignify that comparison with an analytical response.

      --
      If a job's not worth doing, it's not worth doing right.
    19. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      Moron. I won't even dignify that comparison with an analytical response.

      Sure, you'll dignify it with an ad hominem attack instead, but try and make it sound like thinking is your strong point. Nice try, cheezit.

    20. Re:Web vs. UI, simple vs. complex by Dun+Malg · · Score: 1
      Moron. I won't even dignify that comparison with an analytical response.

      Sure, you'll dignify it with an ad hominem attack instead,

      Huh? You apparently don't know what it means to "dignify a statement". Go back to your hole, feeb.

      but try and make it sound like thinking is your strong point.

      You're apparently upset that I illustrated that thinking clearly isn't your strong point. Sorry.

      --
      If a job's not worth doing, it's not worth doing right.
    21. Re:Web vs. UI, simple vs. complex by stephenbooth · · Score: 1

      I agree that testing a vest on a human is probably pretty dumb (testing implies an expectation that there is a significant probability of it failing). The operative term, however, was demonstrate. Were I buying a bulletproof vest then I would certainly be more confident in my purchase if I at least saw some film/video of one on a sales person taking a bullet and the person coming out of the experience reasonably undamaged. There's an old saying about 'Eating the dog food', basically if you make a product then you should use it yourself (if applicable). Would you buy a product from a sales person who used a competing product themselves?

      Stephen

      --
      "Don't write down to your readers, the only people less intelligent than you can't read" - Sign on Newspaper Office Wall
    22. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      You're apparently upset that I illustrated that thinking clearly isn't your strong point.

      You haven't done that at all, since you supposedly chose not to dignify the comment with any kind of analysis. Refusing to make any kind of point doesn't demonstrate anything other than that you're too retarded to make the point.

    23. Re:Web vs. UI, simple vs. complex by Dun+Malg · · Score: 1
      You haven't done that at all, since you supposedly chose not to dignify the comment with any kind of analysis. Refusing to make any kind of point doesn't demonstrate anything other than that you're too retarded to make the point.

      OK then, how's this: If you said you had a magic breathing device that lets you stay underwater forever and show as proof a dummy underwater wearing the device, I'd call you an assclown because dummies don't breath and people do. Furthermore, saying that this compares to buying body armor that's only been tested on dummies completely fails the sanity test because a dummy shot without functional body armor will have a hole in it, whereas one with functional body armor will not. This is, in the case of body armor, a satisfactory test. I didn't think it was necessary to point out the absurdity of your analogy, but apparently it was. Consider it dignified with an analysis.

      --
      If a job's not worth doing, it's not worth doing right.
    24. Re:Web vs. UI, simple vs. complex by Anonymous Coward · · Score: 0

      Furthermore, saying that this compares to buying body armor that's only been tested on dummies completely fails the sanity test because a dummy shot without functional body armor will have a hole in it, whereas one with functional body armor will not.

      And in my opinion, a hole not being in the body is NOT the best indicator of successful body armour, so it's just as stupid to think that body armour tested only on dummies is as good as body armour proven to save human lives. The reason you dismiss the breathing device is the same reason I dismiss your hole-in-the-dummy test: dummies don't breathe (and extended: don't have blood, organs, soft skin, etc etc)

    25. Re:Web vs. UI, simple vs. complex by Dun+Malg · · Score: 1
      And in my opinion, a hole not being in the body is NOT the best indicator of successful body armour

      (shrug) I don't know what you think body armor is supposed to do, other than that. With the exception of armor equipped with a non-flexible trauma plate covering the sternum area, modern body armor is flexible. When one is shot wearing body armor, even if the slug doesn't penetrate, there will be blunt trauma. It can range from feeling like having a golf ball thrown at you, all the way up to a rib-cracking hit from a baseball bat. It all depends on the rating of the vest (level I-VII) and the caliber/velocity of the projectile. They most certainly do not test vests by putting them on live people and then shooting at them. The risk of a miss, a flaw in the vest, or a mistimed twitch of the vest wearer can mean death. The way they test vests is to put them on a soft clay fronted dummy. The clay records the depth of the blunt trauma caused by the impact. This is how they rate new designs. Not with human targets, but with dummies. You don't need to see a videotape of someone surviving a close range gunshot wearing a vest to know they work. An understanding of the physics behind how body armor works is sufficient. I met a fellow whe I was in the army whose life was saved by his kevlar vest, but I didn't need to hear it from him to believe they work.

      --
      If a job's not worth doing, it's not worth doing right.
  17. Web Standards by spin2cool · · Score: 1
    Well, while they're not exactly making the jump to XHTML 1.0 strict with these guidelines, it's a good start. Yes, many of them seem obvious (important links go higher on the page), there are a wealth of sites on the internet that violate these kinds of common-sense web design conventions.

    The real trick will be convincing the thousands of bureaucratic departments to adopt these standards, and I just don't see that happening.

    The combined government offices have one of the largest and most inaccessible stores of information on the planet. Maybe one of these years, that will change.

  18. rules? by Bobke · · Score: 1, Insightful

    I believe that when you design a decent GUI for a website, 3 clicks to go anywhere comes automatically. And 5 to 9 options, totally depends on the targeted visitor of the site and the nature of the site.

  19. Re:Web 'Rules' Changing? by TheTimoo · · Score: 3, Insightful

    That's why he put the word rules in quotation marks.To show that these are in fact not rules, just that some call them that.

    --
    "Be careful or be roadkill" - Calvin
  20. Best article troll ever by Anonymous Coward · · Score: 0


    Bravo! This article has all the elements required to get the Slashdot crowd riled up:
    - 'Rules' of the internet *tweak*
    - Flash *tweak tweak*
    - Government rules for the internet *tweak tweak tweak*

    But wait. I don't see Microsoft or SCO mentioned. Didn't want to blow your cover?

  21. Govt makes web rules? Hahahaha by Safety+Cap · · Score: 1

    Case in point, "provide printing options." Any webhead worth her salt knows that providing a duplicate page just for printing is a waste of time and effort, when CSS can do it for you.

    --
    Yeah, right.
    1. Re:Govt makes web rules? Hahahaha by SharpFang · · Score: 1

      When I tried forcing page break by CSS in Mozilla (about half a year ago), it didn't work.
      w3c rules aren't very effective either...

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Govt makes web rules? Hahahaha by squiggleslash · · Score: 1

      Then you probably didn't do it in quite the right way, or alternatively you were using an ancient (pre-1.0) version of Mozilla. Page break support was aggressively (http://bugzilla.mozilla.org/show_bug.cgi?id=24000 ) lobbied for in Mozilla and implemented just before 1.0 went live. I use it all the time for the webapp I'm responsible for the development of at work.

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:Govt makes web rules? Hahahaha by Anonymous Coward · · Score: 0

      They don't say to make a duplicate page. They say to provide an alternate form, which is exactly what CSS would do. I believe you've proven that's a good guideline.

  22. There are no rules by Ghoser777 · · Score: 1

    Wait... but that statement is a rule itself! So that's a contradiction so there must be atleast one rule.

    Q.E.D.

    Matt Fahrenbacher

    --
    James Tiberius Kirk: "Spock, the women on your planet are logical. No other planet in the galaxy can make that claim."
    1. Re:There are no rules by Anonymous Coward · · Score: 0

      Nope. A statement is not a rule. "Rules are forbidden" would be one.
      If I say "my coffee mug is empty" I'm stating a fact. I'm not implying it will never be full again - or, for that matter, sholudn't.

      ehh, I need coffee.

    2. Re:There are no rules by Minna+Kirai · · Score: 1

      there must be atleast one rule.

      Do what thou whilt shall be the whole of the law

    3. Re:There are no rules by Ghoser777 · · Score: 1

      From dictionary.com:

      A generalized statement that describes what is true in most or all cases

      Notice the word statement in the definition? "Rules are forbidden" is in fact a statement.

      Matt Fahrenbacher

      --
      James Tiberius Kirk: "Spock, the women on your planet are logical. No other planet in the galaxy can make that claim."
  23. Re:Dept of Health and Human Services by bigman2003 · · Score: 4, Insightful

    Yes- and working well in my opinion.

    I work for a very large government agency (100,000+ employees). With a LOT of websites. We are research oriented, and each and every little group puts up information in their field on the web.

    In the past, it was just a thrill if people could put something up on the web- everyone rejoiced. Most of them were done by someone in the office who was willing to try to create a website, some coded by hand, others used Front Page, Dreamweaver, etc. Some were done by the son/daughter of the employees. But, every single site looked very different, most of them very, very bad.

    I was actually hired to unify the look/feel/use of about 300 sites in one division, which is actually a very small percentage of the sites we actually do have.

    We've set guidelines, we've created templates, we've contacted some people directly when their site was completely screwed up.

    After 3 years, things are finally starting to look good. We still have a few 'rogue' sites, but generally, everything is where it should be.

    We of course had to offer the same basic guidelines that the Deptartment of Health and Human Services did- in fact, I wish they had theirs set up 3 years ago, I would have just stolen everything there!

    If we had continued with the process of creating sites that didn't work together, we would be doing a disservice to our clients- and WASTING the taxpayers money as everyone of our 'webmasters' learned the rules themselves. So I think this is a good use of taxpayers money- yes, they NEED guidelines.

    --
    No reason to lie.
  24. New rules for 'homepages' by SharpFang · · Score: 5, Funny

    1) Use as much stuff as you can. No matter how unnecessary it is, put it there.
    2) If you plan creating something something, put a link to 'under construction' page with that thing's name. If you don't plan creating it, put that link anyway.
    3) Put as many javascripts and plugin content as possible. Best if you make all navigation buttons using separate java applets, or the "enter" button with flash.
    4) A right-click blocking script is a must.
    5) Use freestyle HTML. No tag must be ever closed, let's see how the browser handles undocumented parameters, what about making up my own tags?
    6) Never forget about "Make this page your homepage" button!
    7) Graphics is everything. You may leave a 60x60px box for text content, but a huge background is essential. There should be at least half a megabyte of non-skippable intro in flash before the content proper.
    8) Instead of creating thumbnails in your gallery, use height= and width= parameters on original, full-size images.
    9) a href= is unfashionable. Use javascript to change pages.
    10) It's highly desired to open the page in a new 'kiosk' style popup window. Let's force people to disable their evil popup-blocker software, nobody dares using buttons like "reload" or "back", only site-provided navigation is allowed! ...add your own.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:New rules for 'homepages' by crass751 · · Score: 0

      You forgot the one about covering your homepage in animated gifs.

    2. Re:New rules for 'homepages' by Anonymous Coward · · Score: 0
      You may leave a 60x60px box for text content...
      Content, we don't need no stinking Content!
    3. Re:New rules for 'homepages' by Renegrade · · Score: 1

      You forgot:

      7.1) Bigger is better. Why use a color-indexed png or gif for that 7-color, badly drawn MS paint illustration, when a 24-bit bmp or jpg at 100% is so much bigger! This also applies to using reducing width= and height= values to make thumbnails in galleries, instead of quality and size-reduced images that are actually smaller and faster to load...

    4. Re:New rules for 'homepages' by mgkimsal2 · · Score: 1

      You also forgot the rule to have javascript scroll text in the bottom bar of the browser window to make sure people can't point at a link to see where it will take them.

    5. Re:New rules for 'homepages' by Anonymous Coward · · Score: 0

      Better is to use mouseovers to hide the real URL and show a different one.

    6. Re:New rules for 'homepages' by STrinity · · Score: 1

      11) Use frames. Lots of frames.

      11a) But don't think frames mean you should put all your links in a frame -- you should make users click through five or six to get the content they want.

      11b) Make it so the frames can't be resized.

      11c) No one should be able to view your page without starting at the beginning and navigating through your wonderfully designed frame menus, so make sure that any attempt to find the URL for an individual frame's content takes a person right back to the beginning of your site.

      12) Design your site so it runs off the screen in anything but 1280x1024 display.

      --
      Les Miserables Volume 1 now up with my reading of
    7. Re:New rules for 'homepages' by rolocroz · · Score: 1
      --

      I meta-mod all positive moderation Unfair, because it's abuse of the system.

    8. Re:New rules for 'homepages' by Anonymous Coward · · Score: 0

      Font size:
      Must be 30 point or larger, or smaller than 6 point. Anything between will driver readers away because they can actually read your worthless drivel.

    9. Re:New rules for 'homepages' by Anonymous Coward · · Score: 0

      13) At the top of each and every page: 500 fucking links that go nowhere interesting and do nothing useful (*cough* Sourceforge)

      14) Exit tracking of all URLs that leave your pages (*cough* AltaVista)

      15) Refuse access to your pages unless they enable Cookies (*cough* Yahoo! Groups)

      16) Tables nested 11 deep! (*cough* space.com) Those wankers still using Netscape 3.0 don't belong on the Internet, anyway.

      17) Constantly re-arrange your web pages to keep things fresh. URLs should have a half-life of 7 days (*cough* microsoft.com)

  25. Re:Web 'Rules' Changing? by sempf · · Score: 2, Insightful

    That's exactly why. I agree that there are no rules, but there have been expectations built over the years - I've been writing web since 1990, and they sure FEEL like rules.

    There are no rules ar /. either, but a person sure gets flamed if they don't meet the invisible expectations! That's true of the internet as a whole, I believe, and those invisible expectations are changing somewhat.

    S

    --
    /usr/bin/grep -i -E meaning life.txt
  26. while the web 'rules' may be in constant flux... by RLiegh · · Score: 1

    Some things will never change.

  27. Just wait a while by nurb432 · · Score: 1

    Once the WTO takes control to determine proper content ( ie censorship ), there will be rules.. laws, and penalties for useage, content, accessablity, etc..

    Then its back to direct dial BBS for me..

    --
    ---- Booth was a patriot ----
    1. Re:Just wait a while by odyrithm · · Score: 1

      Once the WTO takes control to determine proper content ( ie censorship ), there will be rules.. laws, and penalties for useage, content, accessablity, etc..

      Lets pray that dosnt happen then.. :/ The internet is proberly the only true freedom of speece any of us have, and its slowly slipping away to goverenment and grab asstic corporations.. pretty sad thought that one day we may be breaking a law for saying what we think online..

      Anyway this was rules about end user interaction, how they go about reaching there target content, nothing todo with the "rules" of who owns the net etc.. chill out ppl ;)

      --
      moo
  28. Some good research by Anonymous Coward · · Score: 0

    Ah nice to see that people have finally done some research that factors in stupid people.

  29. 7+/-2 is an urban legend by derek_farn · · Score: 1

    It is amazing how often the 7+/-2 'rule' is repeated and followed. It is an urban legend, see http://citeseer.nj.nec.com/jones02urban.html for a discussion.

    1. Re:7+/-2 is an urban legend by kirkjobsluder · · Score: 1

      Interesting, but it really does not say that much about the basic conclusion of the 7+/-2 rule. Critics of the 7+/-2 rule are arguing about that specific quantity, not about the principle that large quantities of information need to be chunked to make it better understood.

  30. Article is a TROLL by Anonymous Coward · · Score: 0

    Some clueless people think they can pull something like internet-rules out of their asses ignoring the fact that the internet is pure chaos with interfaces.

    Wishful thinking of people who care only about their little nice dream world of theories because the real life hurts so much.

  31. I think the analysis misses the point of 3-click by MyNameIsFred · · Score: 2, Insightful
    In their analysis they had users complete different tasks and asked them about their experiences. And they noted no difference as a function of number of clicks. I think this misses the point of the 3-click rule.

    The 3-click rule gets to the importance of accomplishment -- getting that feeling of moving forward. Your typical e-commerce site takes several pages to enter credit card info, shipping address etc. But as I move thru it, I feel that I am accomplishing the task. On the other hand, if I go to the same site looking for a particular item to buy, I'll give their navigation and search tools about 3 chances to find the item before I move on to another site. If they can't get me close to what I'm wanting in 3 clicks, I'm out of there.

    This is the secret that Disney has learned. Their popular rides have LONG lines, but they keep you moving. They entertain you in line. A much better experience than a typical amusement park, where you stand stoically in line.

  32. Re:Web 'Rules' Changing? by Anonymous Coward · · Score: 0

    The word 'rules' was put in 'inverted commas', not "quotation (or speech) marks".

  33. Am not sure 3-click rule was really *debunked* by ediron2 · · Score: 5, Interesting

    I've just made the faux-pas of actually reading* the linked article that claimed that 3-click was debunked, and I don't agree.

    The 3-click rule says info should be accessible within three clicks.

    The article contesting this says they watched over 8000 user clicks, and most users clicked 25 times before 'giving up', when it appeared they were searching for stuff.

    The gap that I see is in not more-deeply analyzing how the clicks of users related to depth-of-tree (i.e., 1-click from home, 2-clicks, or 3-clicks, etc.) or perceived website quality. It is possible that people spent 25 clicks wandering but resurfaced to 'home' several times in trying to find the proper 3-click path to their desired target.

    My point is that truly debunking this concept would involve:

    1 - looking for 'back to home' patterns in click streams.
    2 - classifying users a few ways (Some people are too timid/stupid to use the 'back' button!)
    3 - validating user satisfaction on usability of sites that honor/ignore the 3-click rule.

    All the article does is prove that people are persistent, even in the face of crappy webpage design.

    * - My apologies; I hope admitting that I read the article doesn't completely destroy my /. karma. I promise I won't read the article ever ever ever again, so this should be a one-time problem for slashdotters, since obviously no-one else ever reads articles here.

    1. Re:Am not sure 3-click rule was really *debunked* by ericspinder · · Score: 2, Insightful
      I saw that study, and thought "what was the testing method", was it:
      • a bunch of internet users who agreed to have their internet activities monitored, with statiscation monitored by follow up survey.
      • an analysis of web logs, with the follow up survey based on a pop up after they surfed away?
      • click-wrapped spyware.
      Each of these methods would bring along certain problems. Weblog analysis would (I believe) give the best population sample, but depending on the added popup for the "fustration data" would skew the results. If someone is truely fustrated with the site then a popup when they go will tend to be ignored. Heavy internet users also tend to ignore popups (or have a program or browser setting to kill them before they are seen). Also the survey's context may get lost amongst the windows.

      Also I thought it interesting that in both of the figures they presented there seemed to be a "fustration spike" at 6 clicks. However they didn't even mention it. I can't be the only one who noticed it.

      --
      The grass is only greener, if you don't take care of your own lawn.
    2. Re:Am not sure 3-click rule was really *debunked* by vidarh · · Score: 1
      Well, it shows that for this particular user population, people are persistent AND they aren't any more likely to be dissatisfied if they need a lot of clicks than they are if they could complete their task in few.

      However, there is one big red flag with this article: It doesn't describe the user population. The 3-click rule is VITAL when you are dealing with certain kinds of user populations, and irellevant for others. If you're trying to make a sale of a new type of product for instance, you can expect that 1) most people will fall of before clicking anywhere, 2) most people that click once will only click again if you manage to give a very effective sales pitch, and 3) a large part of people will fall of during the sign up process if it looks to complicated and they weren't completely sold on the product when they reach it.

      But for a regular user of a site, it might not make a difference if they need 3 or 25 clicks to reach something. They might be happily exploring the site and feel they are learning something that will be useful next time.

      If you don't take into account your audience you're screwed regardless of how few clicks the user needs to get somewhere.

    3. Re:Am not sure 3-click rule was really *debunked* by Minna+Kirai · · Score: 1

      But for a regular user of a site, it might not make a difference if they need 3 or 25 clicks to reach something. They might be happily exploring the site and feel they are learning something that will be useful next time.

      Yes, exactly. The 3-click rule is more an advertising strategy than anything else. It's meant to ensure that new visitors can find something they enjoy quickly.

      Once users have decided they like a site, it's still important for the content to be easily accessible... but counting the times a visitor clicks is not a valid measure of whether the 3-click rule was obeyed.

      One of the study's unjustified assumptions is that one website-visit = one piece of desired information. In reality, a site visitor may want to see several different things. For example, 12 clicks spent on The Onion probably means that 7+ different articles were read, since most everything is accessible in less than 1-2 clicks.

    4. Re:Am not sure 3-click rule was really *debunked* by Skeld · · Score: 1
      You are absolutely right. The study doesn't debunk the 3-click rule at all.


      The 3-click rule isn't about completing a task someone has given you. It's about laziness.

      -Skeld

    5. Re:Am not sure 3-click rule was really *debunked* by doom · · Score: 1
      ediron2 wrote:
      My point is that truly debunking this concept would involve:
      [...]
      3 - validating user satisfaction on usability of sites that honor/ignore the 3-click rule.

      All the article does is prove that people are persistent, even in the face of crappy webpage design.
      Interesting, you read the article, but don't seem to have read past the first graph. Let me quote the article for you:
      The failure to find task data to support the Three-Click Rule made us rethink the problem. Could task success and failure be the wrong way to look at it? Maybe everyone believes in the rule because it's frustrating to keep clicking beyond the third page? We decided to look at the problem from a different angle.

      What about Satisfied Users?

      If we looked at the tasks that were dramatically longer than three clicks, do we see a drop in the satisfaction of the users? At the end of each of the 620 tasks, we had asked users to rate how satisfied they were with the site for that task. Again, there was a wide variety of answers -- sometimes users were very satisfied, other times they were completely unsatisfied. Did these ratings correlate with the number of clicks?
      And if you look at the results, what they found is that user reports of satisfaction are independant of the number of clicks they had to make to achieve a set goal. ediron2 wrote:
      * - My apologies; I hope admitting that I read the article doesn't completely destroy my /. karma.
      I think you're safe.

    6. Re:Am not sure 3-click rule was really *debunked* by Anonymous Coward · · Score: 0

      I agree, but what struck me even more was that the users were sort of given the task of finding things. Doesn't anyone else think that such an influence to the user would shift the users mindset to think that he/she has to succeed or something? Even if not, it would still be able to change the statistics.

      Also, during the test they probably had plenty of time, whereas sometimes users just quickly want to look something up before they go away or something and get frustrated more quickly.

      I have a more general rule for web designers though: figure out what the user wants and give it to them. Provide easy feedback possibilities and then read the feedback. Get some click statistics and figure out what people want who go to the site and restructure accordingly. That kind of stuff. That is what sets web sites apart from many other user interfaces: The user and the designer can easily communicate. Use this.

    7. Re:Am not sure 3-click rule was really *debunked* by N0decam · · Score: 1

      Someone mod this AC up... This study is a classic example of the method influencing the results.

      Subjectively, I know I hate having to click all over the place to do something simple. Ever try to send eBay support an email? Damned tough to do via their webpage - probably intentionally.

      25 clicks for a complicated (very complicated) task is probably ok, but most of what people use the web for isn't all that complicated.

      Hell, most of what people use the web for is performed one handed...

  34. better forms! by protomala · · Score: 1

    As a PHP programmer what I really want in html is better form. There are a number of things on it that could be better, for example there is a number of forms avaible that aren't used in html, take spinbox as example. A btter way of passing variables would be great too, hidden fields aren't that great, making people use sessions or cookies instead.

  35. Error by Decameron81 · · Score: 1
    "The 7 +/- 2 rule states that a user should never be presented with more than 5-9 choices at any given point in the site or application."


    Inside the user's brain...

    BRRRRRRrrrrr TRONK TRONK BRRRRRRRrrrrrr...
    *SMOKE COMING OUT FROM EARS*

    Process interrupted (Site www.slashdot.org has too many links.)

    Diego Rey
    --
    diegoT
  36. The myth of 7 +/- 2 by pommes · · Score: 4, Interesting

    Periodically, we hear about the rule of 7 +/- 2 from inexperienced interaction designers: Users can't handle more than 7 bullets on a page, seven items in a form list, or more than seven links in a menu. This has no evidence in reality - on the contrary. The psychologist George Miller's conclusions apply to what we can memorize - not what we can perceive.

    Current research strongly supports that broad structures perform better than deep structures. Users can more easily cope with broad structures, they have a greater chance of getting lost in deep hierarchical structures, and new visitors are able to get a better overview of sites offerings from a broader structure.

    read more: The Myth of "Seven, Plus or Minus 2"

    1. Re:The myth of 7 +/- 2 by Da+Fokka · · Score: 2, Informative

      Although it is true that Millers' rule applies to memorizing objects and not perceiving them there is a link between the two.

      Perception gets a lot harder when there are more than 7+/-2 relevant objects. If you want to test this for yourself, have someone throw a couple of pencils or similar objects on the ground and coun them. You will be able to count them in a glance if there are few objects but at some number (and for most people, that's around 7) it suddenly gets a lot harder as you'll have to count them one by one. (If this point is sowehere in the thousands you must be an autist, bu that's a different story ;)

      This does not mean you should never offer more than this number of chances because the perceptual penalty incurred by trying to squeeze the information to be presented in this format might be a lot larger than the penalty of a menu with more than 7+/-2 options.

      Clustering similar information is a good start and basically uses the same principle.

    2. Re:The myth of 7 +/- 2 by fcw · · Score: 2, Informative
      You will be able to count them in a glance if there are few objects but at some number (and for most people, that's around 7)


      Please cite a reference for this claim. Counting at a glance is called subitizing, and the last research summaries I read on this show that the inflexion point for humans is about 3, not 7. That is, you can count 1 to 3 items at a glance, but 4 and above take noticeably more time, and increase roughly linearly from there.


    3. Re:The myth of 7 +/- 2 by jafiwam · · Score: 1

      My understanding of the 7 +/- rule always has been is the number is the same as what people can naturally hold in _short_term_memory_. (At least that's what phsychology books were saying when I went to college.) It has nothing to do with how many links are actually on the page, or how much they can read or memorize or whatever.

      It simply means, "do not group more than ~7 items in any chunk" because more than that forces people to use the mental strategy of "read every item" (which is hard for some people to do) as oppose to "load into short term memory" to find something.

      If you have ~7 items, you can load them into "buffer", choose the correct path to where you think you are in the site all before the mouse has moved to the menu.

      The rule says NOTHING about how many links are on the page, just that GROUPS of links (or other information) need to be short.

      Look at the Slashdot menu to the left, lots of links but under each easily identifiable grouping; place an eye on the center of each group and -bang- loaded in short term memory.

      From there it is easy to "pick and click".

      In my opinion the "debunking" of the rules is a pointless straw man because the people writing the refutations don't understand the rules in the first place.

    4. Re:The myth of 7 +/- 2 by kirkjobsluder · · Score: 1

      It is interesting that although Mr. Kalbach (the author of the article you link to) quibbles about the magic number, he goes on to advocate exactly the same design strategies as the 7+/-2 folks: clustering, grouping, and visualization of complex structures.

  37. All the rules you need by miketang16 · · Score: 2, Insightful

    W3C

    --
    -------
    "In times of universal deceit, telling the truth becomes a revolutionary act."
    -- George Orwell
  38. W3C guidelines by Anonymous Coward · · Score: 0

    The gov's usability site uses tables for lay-out and images for text. Better throw this article in the it's funny, laugh category - and link to the W3C Web Content Accessibility Guidelines. These are much better IMHO. (for your own use, of course I agree that the government setting any standards for it's own sites is great).

  39. Re:Web 'Rules' Changing? by SiaFhir · · Score: 1

    It's all etiquette. If you want to present a good webpage, some de facto rules must be followed. Otherwise you won't get much traffic.

  40. The internet is just maturing by Cranky_92109 · · Score: 5, Insightful

    I think as the web matures, these so called 'rules' will be rewritten. No hysterical 'end of rules' proclamations need be sounded.

    The 3 click rule made more sense during the bubble when there was a glut of sites for every category. Or when there really wasn't a definitive site for any one purpose. When a person knows there are a multitude of sites they can look at, they are reluctant to go too deep on any one site. I can recall using 3-5 search engines every time I was looking for something. I would look at the first result page and then try another engine. Now I only hit Google, but I'll look as deep as I need to.

    The 7+/-2 rule is based on a cognitive psychological idea first put forth in an article by George A. Miller, The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information. In it he argues that the average person can really only hold about 5-9 things in immediate memory at one time.
    I don't believe that is an internet design 'rule' that should be ignored, too many choices in one space will overwhelm your average users.

  41. Well, if you're designing a cancer resource... by jawschlech · · Score: 1
    It would appear to me that the government isn't making up new rules at all. In fact, judging by the presence of "National Cancer Institute" and "Improving the communication of cancer research" in the header, I think it's a pretty safe bet that these rules aren't intended to apply to most of the internet. And fueled by that suspicion I clicked on the link decievingly entitled "About This Site"--surely, all this talk of cancer was a fluke and this is the government's attempts to lay down rules for web design and CONTROL OUR LIVES.

    But alas.
    What's the purpose of this site?

    This site is designed to provide over 50 of the top Web design and usability guidelines based on emerging research and supporting information in the field.
    I don't know about you but that sounds pretty innocent to me.
    --
    JAWSchlech "The secret to success is knowing who to blame for your mistakes." - Despair.com
  42. Everything IS 3-clicks away by ediron2 · · Score: 5, Funny
    Everything already is 3-clicks away:
    1. Click in the google search box. Type search terms.
    2. Click on the 'search' button (power users: press the enter/return key)
    3. Click on appropriate link.
    ... natch!
    1. Re:Everything IS 3-clicks away by mobby_6kl · · Score: 0

      what if it's on the second page?
      OMG! thats FOUR clicks!

    2. Re:Everything IS 3-clicks away by Anonymous Coward · · Score: 1, Interesting

      Don't you have your google preferences set to retrieve the first 100 links??

      I hate clicking "Next" to see more search results .. I like to scroll up & down.

      Why do pages insist on having "Next" buttons for results .. just let me scroll the fuck down dammit. Or AT LEAST display 150 results .. dont make me click "Next" for every ten results .. that's annoying.

    3. Re:Everything IS 3-clicks away by MikeCapone · · Score: 1

      What if you are looking for Kazaa-lite?

    4. Re:Everything IS 3-clicks away by pod · · Score: 1

      You don't need to click on the search box, Google has a line of two of JavaScript that moves the keyboard focus to the search box on a page load. Just start typing and press enter.

      --
      "Hot lesbian witches! It's fucking genius!"
    5. Re:Everything IS 3-clicks away by zCyl · · Score: 2, Funny

      Everything already is 3-clicks away:

      1. Click in the google search box. Type search terms.
      2. Click on the 'search' button (power users: press the enter/return key)
      3. Click on appropriate link.


      4. Repeat 200 times because the word "Graph" is a ridiculous name for a plotting program.

  43. Artificial results from usability study by Anonymous Coward · · Score: 0

    Drafting users into a usability study, giving them tasks to do and monitoring how many clicks it takes them is a crap measure of the three click rule. Those users will try and complete the task given no matter how many clicks it takes.

  44. And... by Anonymous Coward · · Score: 0

    Everyone has to care about these beautiful rules, because...?

  45. WTF??? by Anonymous Coward · · Score: 0

    The internet has rules??? I feel insulted...

  46. Sometimes yes, sometimes no by multipartmixed · · Score: 1

    The "no" comes when you have extra information which is required to give the printout context as a "standalone". One example might be a mail reader which has the From/Subject/Date in one frame, and the message body in another.

    Of course, generating a whole separate page is generally a waste of time, IMNSHO. What I like to do is diddle the HTML of the frame during the print operation. I haven't found a great general solution for Moz yet, but trapping onbeforeprint/onafterprint in IE and relying on the window.print method (which even gets called with right-click->print) works marvy. onbeforeprint=diddle the HTML to include extra info; onafterprint=put it back the way it was. The screen won't even flicker if you have a reasonably fast box or you set that property which controls when the screen is redrawn (can't think of it at the moment).

    Of course, you use CSS to make sure the layout will look right on the printer.

    --

    Do daemons dream of electric sleep()?
  47. Web Designer's Hell by spin2cool · · Score: 5, Funny
    These make my head hurt. Here is the complete list of web designer battle stories. Some notable excerpts:
    Client: "We want a website that can play DVD quality video, but we don't want to use streaming video and the load time must be zero."
    Designer: "That's impossible. Everything has a load time. DVD quality runs about 100 megs a minute."
    Client: "We'll take our business elsewhere..."

    Designer: so who will go to this site and for what reason will they go there?
    Client: i don't know
    Designer: well what is the purpose of this site!?!?
    client: i don't know

    client - I don't care if it doesn't work in netscape - I want it!
    Designer - umm.. okay...
    client (2 weeks later) -It looks all broken!
    designer - Huh? Nothing looks wrong on my end. ..blah blah blah... What version of IE are you using?
    client - Netscape.

    Client: Could you use a different font for every name, you know make it cool.
    Designer: Uh, that's probably not going to look so good, it'll be all cluttered and ugly
    Client: No, it'll look cool, so let's do it.
    (after doing what they want...)
    Client: Now it looks all cluttered.
    Designer: Aarrrgghhh

    And my favorite:
    "Can't we make the text blink?"
    1. Re:Web Designer's Hell by Durin_Deathless · · Score: 1
      You forgot this:
      Designer: Were finished with your site.
      Client: Our inventory just changed. Can you update it for us?
      --
      You should use AdiumX on your Mac.
    2. Re:Web Designer's Hell by Anonymous Coward · · Score: 0
      For me, the quotes lost all credibility at this one:
      our web site doesn't load if I turn javascript off ... please fix this"
      *sigh*
      You mean this is the fuck who makes sites that need javascript to view, and he's pissed people turn it off? If I hired someone to do a web site, and they made it necessary to have javascript turned on, they'd be looking for a new job.
    3. Re:Web Designer's Hell by sharkey · · Score: 1
      Also from that site:

      Web Designer: Let's do light grey text on a medium-dark grey background. Now that's fuckin' readable!

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    4. Re:Web Designer's Hell by redJag · · Score: 1

      Do you know why they always put 0 for prices? Or are they saying free? I feel I am missing something here. Thanks for the link though, I can definitely relate to most of these guys :)

    5. Re:Web Designer's Hell by sparkz · · Score: 1
      I've got a 14" LCD screen at 1400x1050, and had to increase the font size to read the page; nice layer tags, all the text starts to overwrite all the other text.
      Remind me to hire these guys.

      http://steve-parker.org/ - looks crap but it works.

      --
      Author, Shell Scripting : Expert Re
    6. Re:Web Designer's Hell by sparkz · · Score: 1
      This site is a fine example of "arrogant school-leaver meets real business".
      Where do these tw*ts get off?

      Summary of the site's postings (taken in the dot-com boom, of course):

      How dare they have requirements?
      --
      Author, Shell Scripting : Expert Re
    7. Re:Web Designer's Hell by Anonymous Coward · · Score: 0

      I love this kind of crap. I just view it as more billable hours.

  48. Re:Web 'Rules' Changing? by squiggleslash · · Score: 4, Funny
    Quite, and there are no "laws" of physics because physics doesn't have a legislature or a judicial system.

    Words like "rules" and "laws" have, however, been known to have more than one meaning...

    --
    You are not alone. This is not normal. None of this is normal.
  49. Wishful thinking... by Anonymous Coward · · Score: 0

    Man, this article is the most desperate display of wishful thinking that I have had seen since a long, LONG time.

    Kudos to the author for spending time of his life to this amusing lecture. You rule!

  50. Re:No clue... by rokzy · · Score: 3, Insightful

    > they are by no means written in stone

    who said they were?

    here's a hint:
    http://dictionary.reference.com/search?q=ru les
    3 A usual, customary, or generalized course of action or behavior: "The rule of life in the defense bar ordinarily is to go along and get along" (Scott Turow).

    the point about the article is that the ideas of what constitutes good design are changing, not that there are or aren't actual rules.

    > Follow what you think is best.

    what an empty statement, what was I going to do before your wisdom? do what I think is worst?

  51. I should hope so by yndrd · · Score: 1

    The "rules" and the "users" are--hopefully--interdependent. Those rules helped train a generation of web users, and now the users are setting forth their own rules. "I won't go to a site that's slow. I won't go to a site where I can't find anything."

    As people become more comfortable with the web, the rules should change to accomodate them.

    Good content, at any rate, always trumps the rules. Look at...ahem...Slashdot.

  52. Re:Web 'Rules' Changing? by SiaFhir · · Score: 2, Informative

    Here's a site that presents the worst websites on the Internet from a design standpoint. These are the sites that break the web 'rules'. My favorite is Mystery Meat Navigation, where you have to float your mouse over some obscure design to see where the link goes.

  53. Users are accustomed to poor navigation by Tomster · · Score: 1

    The article on three clicks suggests to me that web users have become so accustomed to the horrible "navigation" on so many websites that they are willing to put up with a lot of frustration.

    I think a better study would ask at what point does a user's frustration level increase beyond what they consider acceptable. In other words, what is their patience level.

    -Thomas

  54. Addendum by yndrd · · Score: 1

    The only rules that matter are those required for the specific users of your content.

  55. Web Rules? by plusser · · Score: 1

    The documents have much wider implications than is realised. The problem that is trying to be addressed applies just as much to databases and electrical equipment.

    When people talk about engineers (by the way I am electronic engineer), they talk about somebody that is always trying to take a particular product or service and improve it in some way. In a way, webmasters perform a similar function. However, engineers have to work to guidelines before they can sell equipment due to quality control, health and safety legislation. These documents are written by International organisations, many of which are financed by Governments.

    Without these guidelines, you would end up with the kind of chaos the Internet is generally now in. For example, if these agreements were not in place, you could purchase a mobile phone in the United Kingdom, but then you decided to visit France you would find that the phone wouldn't work, not because they had different phone operators, but because they used a completely different phone system. I know the USA uses a different phone system from the GSM used across most of the world, but at least many Tri-band phones are available that will work with both systems. Just imagine if there were 50 different incompatible standards across the world.

    So what the document is trying to do is to tell uses of the Internet that they should wake up to the fact that companies that don't provide high quality concise information over the Internet, that is easy to use and understand, will not sell the goods.

    There is a very good saying - K.I.S.S. - Keep It Simple Stupid.

    Oh and a big Red PANIC!! button may not go a miss either, if somebody doesn't understand what is going on.

    The Plusser

  56. Screen resolution and fonts by elgaard · · Score: 3, Insightful

    The guidelines recommends to optimize for screen resolution and fonts. I think that is a bad idea.

    If the statistics that say most people have 800x600 screens are not already outdated, they will be soon. And how do you optimize for peoples eyesight. If I want bigger fonts I set the minimun-font-size in the browser or tell it to ignore font-sizes in webpages even if it breaks the design of some webpages.

    How about just making pages that work with any font size and window sizes and then not use absolute font sizes?

    1. Re:Screen resolution and fonts by iantri · · Score: 1
      This is what XHTML and CSS is SUPPOSED to do. Unfortunately, the vast majority of 'web designers' are pixel-nazis and don't really understand web pages are not supposed to be a giant image with pixel-perfect layout.

      Let's hope for more sites like A List Apart (www.alistapart.com) that look great AND satisfy these requirements.

    2. Re:Screen resolution and fonts by WuphonsReach · · Score: 1

      Worse, designers that assume that you'll always be maximizing your browser window.

      Then there are the designers who assume that nobody is going to be using monitors bigger then 800x600 so they hard code the font sizes. Which makes stuff *really* tiny on a 1600x1200 monitor.

      Web page designs need to be flexible in the horizontal space, with room for things to stretch and shrink without breaking the page. That pretty much means you have to design for 600pix wide up to 1200pix wide.

      --
      Wolde you bothe eate your cake, and have your cake?
  57. The 7 rule is actually good by nnnneedles · · Score: 4, Interesting

    I use it as a rule of thumb all the time.

    The thing you need to think about though, especially on the web, is this:

    It's not about having only 7 links on a page. It's about grouping. You can group links using colors, a box, a header or just placement.

    The reason site maps are useless on most sites is because if you have a web site with a good gui, it is actually mentally cheaper to click a few times and wait for pages to load, than be overwhelmed by hundreds of links at the same time.

    --
    Will code a sig generator for food
    1. Re:The 7 rule is actually good by e7 · · Score: 1

      'mentally cheaper' ... that's a handy little phrase. Is it patented?

      --
      Corollary to Moore's Law: The IQ of new computer owners is declining.
  58. Here's more rules: by Lord+Graga · · Score: 0, Funny
    If you are making a personal website, please include:

    Black background

    Green neontext

    Lots of dead links

    A rotating green wireskull

    A "Under Construction" sign

    GIFs
    If you do not follow the guidelines, then you might be smarter than those who does.

  59. Re:Gimme the PDFs please by Migraineman · · Score: 4, Interesting

    Whenever I need information about a product or application, I very much appreciate having access to a PDF version. I can take it with me on my laptop when I'm in the field or at a customer site, and I can archive it on CD in the event that the product is discontinued (or the company goes tits-up, leaving me with the maintenance issues.)

    I've noticed that many companies have taken to presenting product data as HTML-only. I find that annoying because, assuming I'm interested, the first thing I end up doing is printing the HTML page to a PDF file so I can archive it. Usually I need to futz with the page formatting before I get a useful output, and that futz-time costs me time and aggrivation. I'm not advocating that all content should be PDF'd, but I do believe it has substantial value. Balancing the amount of HTML and PDF content presented is the tricky (and subjective) part.

  60. font comments - email to admins by Craig+Ringer · · Score: 5, Insightful

    I just fired this off to the admins of the site:
    ----

    Hi folks

    I have a few comments about your useability guidelines, most notably the font recommendations found at http://usability.gov/guidelines/fonts.html .

    While I agree that a 10pt font is ideal for many people, I think it's totally inappropriate for a website to ever set this. Many people are using high resolution or high-DPI screens where 10pt is unreadable; many need larger fonts because of visual impairment; some may want smaller text, etc. Setting an explicit point size will override any preferences the user may have made in their client.

    I have visually impaired users at work, and they find many websites apalling - I've had to set their browsers to ignore the website's font settings to make many sites useable. This is not a good situation for anybody, as the site designer uses font size and face as a significant cue for navigation and reading.

    As such, I'd love to see you note on your useability guidelines that font sizes should only be set uding relative properties - the 'em' measure in CSS, the '%' measure in CSS, the 'larger'/'smaller' descriptive terms of CSS or the 'SIZE="+-n"' measures in the HTML <FONT> tag. CSS 'pt' or 'px' should never be used where accessability is a concern.

    For an illustration of this problem, I suggest that you find a computer with a 19" monitor capable of at least 1600x1200 (or a 21" that can do 2048x1536) and try to use sites that are set to 10pt. Ideally find someone a bit older for this test. For even more fun, use an OS other than Windows that is not guaranteed to have access to the specific fonts the website designer previewed their site using.

    Another issue I think well worth mentioning is the use of leading/kerning controls in CSS, especially combined with the use of absolute measurements. Setting the leading in type may well make things look very 'crisp' and 'professional' on the designer's screen, but often makes the content almost unreadable for people who don't have the same fonts, use large or small type, or otherwise differ from the configuration of the designer's test systems. Leading specified in 'px' or 'pt' is especially bad, as this causes each line of type to overlap when the font size is larger than that the page was designed for; it also causes lines to space out very annoyingly when using smaller type sizes. If leading must be specified, it should be expressed in relative measures like 'em' or percent, so that the leading scales with the type size.

    One final comment: some sites, while designed to work with a range of type sizes, fall down severely when viewed with _extremely_ large type as is needed for someone who is partly blind. One of the staff at work has serious vision problems, and she finds that on many sites the columns do not expand with the type. If the type is large enough that only one word fits in each column, this is hard to read - but as words aren't broken, if the columns are a little narrower than type can overlap. This makes a site unuseable. Again, it's easily fixed - column and table sizes should be specified in relative measures such as 'em' or percent, never in pixels or point sizes.

    Unfortunately, certain buggy web browsers - such as many versions of Microsoft Internet Explorer - have severly broken CSS implementations that make this more difficult than it should be. It is still possible to design good sites that work well even for people who need or prefer different type sizes, however - and I think this is an important thing to encourage.

    As monitor resolutions get higher and computer use even more universal, this will no doubt become more of an issue.

    I'd love to hear your comments on these suggestions.

    Craig Ringer

    1. Re:font comments - email to admins by JHMartin · · Score: 1

      First I ask would an alternate style sheet be a reasonable way to use fixed column widths and still maintain accessibility?

      Second, with fonts I completely agree. I expect all users to have Arial, Courier and Times New Roman. What do you suggest about useing unusual fonts? (I avoid this when I can but sometimes it is worth the negatives) I admit in the past I've just used images but I just realized thats no good for someone who needs large fonts.

      You made many good points about accessibility and to be honest sometimes I just forget to be as vigilant regarding these things as I should and I am sorry about that.

      Oh, one final comment, IE's implementation is of CSS is not only buggy, its also plain incomplete making it the most infuriating thing on Earth (CSS is powerful but until IE supports it I just can't use many of the really exciting funtions.)

      Jared Martin

    2. Re:font comments - email to admins by Craig+Ringer · · Score: 2, Insightful

      I don't think alternate style sheets should be needed to view a page. _Especially_ for someone who has more trouble than most using a computer at all. They're fine for extra features or browser-specific funkyness, but I don't think you should need them. Among other things many browsers don't support them. Ditto user CSS - nobody should have to know how to use it, and set it up, just to be able to use the 'net.

      You can not safely assume that all users have Couter, Arial, and Times New Roman. 'serif' and 'sans-serif' should always be used as fallbacks. In reality most OSes and browsers (via CSS) remap those names to valid font names if they don't have the exact fonts, but the font metrics may not be exactly the same. In other words, it'll be fine so long as you're not doing exact char postitioning or relying on the lines being exactly x high. You shouldn't be doing that anyway IMHO.

      I actually avoid using explicit font names, because I think the user's preferences in their browser should be respected. I'll use explicit fonts for headings/headlines, nav, etc, but body text and the other "major" content is left to the client unless I have some good reason to do otherwise.

      Personally, I spend quite a bit of time cursing the f**ers responsible for the ie5/6 CSS code, and the netscape 4 alleged-CSS code.

    3. Re:font comments - email to admins by Tracy2112 · · Score: 1

      Although you're right that many users will indeed have those fonts, it turns out that just having them doesn't mean they'll be readable; Arial in particular creates problems for Mac and unix users.

      With just a snippet of extra work, you can easily avoid those problems; to summarize, just specify a font list (rather than a single font), making sure it is ordered such that it degrades gracefully:

      HTML:
      <font face="Times New Roman,serif">
      Degrades to a proportional serif font for everyone
      </font>

      CSS:
      <div style="font-family: Geneva,Arial,Helvetica,sans-serif;">
      Shows Geneva on Macs (instead of too-small Arial), Arial on Windows, and Helvetica on unix, all degrading to generic sans-serif if no named font is available.
      </div>

      Also, you might want to take another look at CSS, keeping in mind that same principle of degrading gracefully; the archives at A List Apart contain an elderly but valid article saying To Hell with Old Browsers, and they make a lot of good points. They and the Web Standards Project seem to feel that most of the hard push is over with, and we can begin to really use CSS (again, it's workable because it allows graceful degradation), even though MSIE abounds.

    4. Re:font comments - email to admins by Anonymous Coward · · Score: 0

      Specify column widths in "em" so they scale with the font size. Only use "px" when the content is a fixed item such as an image, or a delimiter of some sort.

    5. Re:font comments - email to admins by minister+of+funk · · Score: 1

      Craig,

      Aren't point sizes supposed to be device independent, like fractions of an em? In other words, shouldn't a 10pt font be 5/36th of an inch whether you're running 640x480 or 1600x1200 (on an appropriately sized monitor), or printing to some higer-resolution output device? Higher resolution isn't necessarily supposed to make things smaller, but clearer by providing more detail in the same amount of space, yes?

      -J.D.

  61. 3 Click study is flawed by swein515 · · Score: 4, Interesting

    I think the 3-click study is inherently flawed, since they studied the results of tests where people were asked to complete specific tasks; naturally they would *work harder* to complete them.

    Now analyze a bunch of random people, who are not privy to the study in their everyday web habits, and see how the 3-click rule holds up.

  62. 'Rules' is the wrong word by kid-noodle · · Score: 2, Insightful

    In this context they aren't 'rules', exactly. Not rules of the net at least, they're HCI guidelines, around half of which are always wrong, and a quarter of which are painfully obvious (case in point being HCI guidelines on colours, i.e. don't use colours that clash and make it difficult to even look at the page)

    And naturally, there are always exceptions to the rule - sometimes there is asthetic value in making a flagrantly difficult to use website, even if there is only usability value in it if your target audience are painfully pretentious and will only use pages that are asthetically interesting..

    So they aren't rules, they're more like, guidelines ;)

    --
    fortune -o
  63. Re:Gimme the PDFs please by Idolatre · · Score: 2, Insightful

    With most browsers, if you "Save as" an HTML page the browser will make local copies of all images/stylesheets/etc linked in the document and link to these local copies instead of those on real server. You can also accomplish something similar with wget. I prefer this to PDF versions for archival, HTML files are much easier to manipulate. Personnaly, I'm annoyed when I'm looking for some information an it's only available as PDF.

  64. Experimental Design for Dummies by Anonymous Coward · · Score: 0

    So this guy Porter gives users tasks to complete, and counts how many clicks it takes them. He then generalizes that to "Its ok to have high click counts." That may be true, if the task is "Find the syntax of a configuration variable on this router I just bought." It's much less likely to be true if the task is "pick between these 5 routers for sale."
    In the second case, the user is "likely" to spend three clicks per site. Porter fails to explain his tasks, the motivations given to the users, or the alternatives. Bad experiment designs lead to bad conclusions. Not explaining your experiment design is bad experiment design.
    In conclusion, please take my experimental design class. :)

  65. Not Necessarily Design by Etriaph · · Score: 1
    The main problem I've seen users face is not the design of the site necessarily, but whether or not the content of the navigation was meaningful in any way. Having a link called "Info" is not very helpful. Info in this context? Info in what other context? Navigation plays a large role in someone clicking through, realizing this was not at all what they wanted, then clicking the back button and trying again. There are *tons* of sites that have this problem. And how do they solve it usually? They create a FAQ. And that's all good and fine, but a user has to know if this is the kind of site you need to read the FAQ for to navigate.

    Layout is also important yes. The navigation should be on of the first things rendered. A user should be looking at their navigation options before the page is finished loading. This is often times not the case.

    Another way to solve it is to have a flat website with a large number of very specific links that go to once place only, but of course laying that out is problematic.

    --
    "It's here, but no one wants it." - The Sugar Speaker
  66. gui guidelines confusion by zpok · · Score: 1

    IMO those "rules" aren't debunked. Anyway, they're guidelines, remember?

    In a lot of areas and situations, they apply. But clearly it's idiotic to make a news website with only 7 links. OTOH it's counterproductive to put every conceiveable category on the first page. So in the end, the rule - ahem, guideline - still applies, sort of.

    And the 3 clicks rule is a very very good one, but it stems from interfaces that were limited in scope. Still, the rule (ok, guideline) applies most of the time.

    If I click on a news article link, I don't want to first go to a page to choose a preferred layout, for example. That's one of the stupid mistakes we nowadays won't see anymore. If I want to print the page, I'll see a print button on most news pages, and that's the way to do it.
    Still, if I go for something specific and lots of deciding parameters have to be resolved first, I'll most likely be taken through a process of refining options before I reach my destination. Even there, if by the third click I don't have firm feedback that in the end I'll get there, I'm gone. So the rule - yeah yeah guideline - still applies, sort of.

    The reason these guidelines can't be 'debunked' is because they stem from the limits of our cognitive capabilities. So in most situations, they work perfectly, and even on a page with hundreds of links, it really really helps if those links are categorised and ordered in groups of say 7 links ...

    Only shortsighted people however, will try to apply a limited set of rules, guidelines or holy dictates to every instant of reality.

    --
    I think, therefore I am...I think.
  67. Re:Gimme the PDFs please by weave · · Score: 1
    I agree PDFs can be useful in some situations, like if I want to view a store's circular that appears in a newspaper, but the same info should be available in HTML as well when possible.

    For example, many transit agencies take shortcuts on publishing their schedules by just making PDFs of their schedules available, which makes it impossible to view from a Pocket PC, WAP gateway, or a public kiosk that might not have a pdf viewer installed. The worse offenders just scan their printed schedules and publish in PDF as a bitmap. :(

  68. Limited Etiquette by Oculus+Habent · · Score: 4, Interesting

    But these rules were created before many advances were made.

    For instance, you aren't likely to find everything you want at an online store in three clicks. If you are looking for jewelry or specialty blank CD media, you may get to your category in three clicks, but there are still a dozen clicks beyond that to see the full contents of the category.

    I would be interested in seeing what kind of tasks users were asked to perform and rate their "three-clickability" (terrible term). Almost anything involving a store, inventory, or selection process voids that "rule" for the end result, but not for the category.

    Perhaps it should be rephrased that the user should be able to get to any content-space in three clicks instead of a page.

    Pricewatch gets you to content in two clicks.
    Outpost has three clicks to content on the sections I checked - one click, really - two for refining.
    ice.com has one click to content, and then two for refining.
    Barnes & Noble has three clicks to content.
    Even eBay has three clicks to content.

    --
    That what was all this school was for... to teach us how to solve our own problems. -- janeowit
    1. Re:Limited Etiquette by eugene+ts+wong · · Score: 2, Insightful
      I would be interested in seeing what kind of tasks users were asked to perform and rate their "three-clickability" (terrible term). Almost anything involving a store, inventory, or selection process voids that "rule" for the end result, but not for the category.
      I would also be interested in seeing what kind of tasks they had to do. To me, their statistics are kind of meaningless, until we can study the tests & try them out.

      That being said, I'm not in favour or against the 3 click rule. I just don't think that they deserve credit for debunking the 3 click rule.
  69. Re:Gimme the PDFs please by Minna+Kirai · · Score: 3, Insightful

    I find that annoying because, assuming I'm interested, the first thing I end up doing is printing the HTML page to a PDF file so I can archive it.

    This I can't believe. How can a PDF ever be better than HTML for digital archiving? HTML was meant to be read on computer; PDF is intended to be printed out.

    Unless you really meant "ugly HTML" instead of merely "HTML". Stupid web pages with colorful toolbars, formatting, background pics, tables-for-layour, ad banners, 'related content' links and 'click here for page 3/21' on the bottom... they're a tough way to read documents, and I suppose a PDF could be an improvement.

    But the best way for publishers to present documentation is as simple, usable HTML. Then, if the reader wants a PDF, she can print it herself, and it'll take whatever font and pagination she prefers. (PDFs created by publishers are greatly flawed in that the layout is frozen, instead of being dependent on the qualities of the output device. If I'm reading on a computer, there should be no page breaks.)

  70. Is the research tainted? by Skapare · · Score: 1

    The number of clicks that it takes for me to get frustrated and quit depends on several factors. One of them is how busy I am at the time. Another is how slow the site loads up (for example it might be way too slow on my dialup access if it has a lot of images). Now if I am over at the university playing volunteer for some research being done, I'm sure I won't be very busy and will get some great download speeds on the campus gigabit network, so I'd say that there I'd probably be able to do 2 or 3 clicks a second and not be frustrated with a bad search until maybe around 100 clicks. But back home on my slow dialup (no DSL/cable out here in the boonies), I'm quite likely to get frustrated after just 3 clicks, or maybe even fewer in some cases.

    So has that research been tainted by factors affected by doing the research?

    I saw a TV segment several years ago where some group was doing a test. They were examining things like pop-up ads. They used hidden cameras in some people's homes (presumably with someone else's permission) which showed some people who get very frustrated, and even angry, when ads pop up in place of what they wanted to get. They compared it to people undergoing similar tests in an academic setting where there was essentially no level of frustration. I think either the sample was selected wrong (e.g. only people who don't get frustrated are willing to go to a campus and be studied), or the study was influenced (the calm campus testing area environment, without the kids screaming in the other room).

    But ... that said ... I think the curve that shows 50% get frustrated after 9 clicks to probably not be too far off. The question is, do you want to alienate 50% of the people by using a 9 click policy, or just 10% with a 5 click policy?

    The study does point out a good issue. It doesn't matter if you can get to every piece of information in as few as 3 clicks, if the site is so badly organized and presented that people can't figure out that shortest path quickly as they take it. If they get misled and go down the wrong path, your 4 level web tree does no good.

    --
    now we need to go OSS in diesel cars
  71. Rules? What a bunch of crap! by Anonymous Coward · · Score: 0

    Evey web site is different, how can some dip shats assume rules can be be uniform for everyone? What about web sites that act as applications such as a complex financial quotation/charting page? Would such a site have to be crippled to conform to some stupid set of rules? Idiots!

  72. Evidence Based Suggestions by PetoskeyGuy · · Score: 1

    This is a really cool site. I like the little graphics next to the guidelines that show how well each suggestion is supported by research, and the graphical examples they show of most concepts.

    This is a really great site for most people making a website. Of course professional web designers would not care about these suggestions, but they have the skill and experience to pull off the the more complex sites. Reminds me of this quote...

    "Artists can color the sky red because they know it's blue. Those of us who aren't artists must color things the way they really are or people might think we're stupid."
    - Jules Feiffer

    1. Re:Evidence Based Suggestions by M.+Silver · · Score: 1

      I like the little graphics next to the guidelines that show how well each suggestion is supported by research, and the graphical examples they show of most concepts.

      I like the little graphical links at the top of each section, one of which advises you to avoid using graphics for links.

      --

      Slashdot's token middle-aged housewife
  73. Stop The Capitalization! by JamesTRexx · · Score: 1

    The first thing that came to mind seeing the page of new rules is "Quit all that damned capitalization!" How can I see if two sentences placed under each other aren't the same link? I see loads of text, but I can't see how many are actually separate links.
    To me, that page is even not worthy of clicking through.

    --
    home
  74. bandwidth, not clicks by bcrowell · · Score: 5, Interesting
    It's not the clicks, it's the bandwidth. I was just paging through the Sunday NY Times Magazine, and I probably did fifty page turns, which is the dead-trees equivalent of fifty clicks. I didn't feel frustrated at all, because after I flipped the page, I didn't have to wait 20 seconds for the graphics to load.

    That's why it's a good idea reuse the same graphics as much as possible on many pages of a web site, e.g., place a banner that identifies your company at the top of each page. Modem users will already have the graphics in their cache, and won't have to wait for them to load again.

    What really frustrates me is sites like Apple's, where you can't even tell what's on the page or how to navigate it until you wait for a megabyte of jpegs to load. Thirty three-second clicks is heaven. Three thirty-second clicks is hell.

    1. Re:bandwidth, not clicks by damiam · · Score: 1

      While I agree with your general point, the Apple website isn't too bad. All important content is plain text except for the nav bars, which are relatively small and all contain ALT tags. Try visiting apple.com in lynx sometime, it works quite well.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  75. The point of the rules... by drmike0099 · · Score: 4, Interesting

    There are actually good reasons to both of those rules, and the 7+-2 article did a better job of mentioning these than the 3-click article did.

    The research that the 7+-2 rule is based on has to do with short-term memory, not how many people can read through. The point of this rule is that if people are "browsing" when they come to the site, meaning that they are not sure what they are looking for, they have to look through all the options and choose one. If there are more options than they can store in short-term memory, they have to do multiple browses to find what they want. As an example, if the site has 20 links, and the most appropriate link is link #10, the person needs to browse the whole list once, ask themself if any of those were appropriate (which they may or may not remember), then rebrowse from the top for that choice, or start over. Since they might not remember even seeing an appropriate one, they may have to do this multiple times to move more of the list into long-term memory so they can analyze it better, or just make a choice that doesn't take into account all the options. If the list had been 7+-2 in length, they could have made that determination in their short-term memory much more quickly.

    If, on the other hand, every user coming to your site knows what they are looking for and where it is, they can look through 100 or more links to find it and as soon as they see it, they will click on it. They are not browsing, but searching for a specific thing.

    The 3-click rule is almost related to the above, and it involves browsing vs. searching. If a browser makes a choice at the top they feel is appropriate (again not sure if they're in the right spot), if they don't find what they're looking for in 3-clicks they probably determined they chose incorrectly initially and will back up and start again. If they have definite progress towards their destination, they will go dozens of links deep to find it.

    A searcher who knows what they are looking for is more confident about their initial choice and will keep digging to find it. The 3-click rule doesn't really apply to them.

    The 3-click rule is much more of a guideline, and should really be that they need to see progress to their goal after 3 clicks or they'll turn back. It was also created because you must have created a mess if someone has to dig through 25 steps to find what they're looking for; I would call that failed site design even if people were willing to go that far. The article referenced was generally pretty poor as far as a study goes, they didn't give any information about what these people were doing, if they knew what they were looking for, etc. It doesn't really prove anything, and certainly doesn't "debunk" the guideline, which is pretty much based on common sense.

    1. Re:The point of the rules... by Herkum01 · · Score: 1

      I was preparing to refute this short-term memory thing but I forgot what my point was...

  76. Testing the Testers by DynaSoar · · Score: 1

    On their own ranking scale:

    "How the Scale Is Defined

    Score Meaning of the number of bullets
    5 bullets -- Two or more Category A Experiments (Hypothesis Testing) support the guideline.
    4 bullets -- One Category A Experiment (Hypothesis Testing) supports the guideline.
    3 bullets* -- Two or more Category B Studies (Observational Evaluation/ Performance-Based Usability Tests) support the guideline.
    2 bullets* -- One Category B Study (Observational Evaluation/ Performance-Based Usability Tests) supports the guideline.
    1 bullet* -- One or more Category C Observations (Expert/Opinions), and no other supporting evidence, supports the guideline.
    0 bullets** -- No evidence supports the guideline. The guideline may be routinely implemented in many Web sites as standard practice without any supporting evidence." ...they score an average of exactly 2.5 on their support. I'm not impressed.

    Furthermore, they have zero scores of 5; not a one of their "experiments" was replicated. And they have 14 scores of 4. If success were considered the traditional statistical significance value of p .05 (accepting a 5% chance any given result is a false positive), they have a cumulative probability of 93% that at least one of their "4" scores is incorrect.

    Finally, out of 150 measures, they have 11 scores of "1", meaning "expert opinion". Without a way to tell whether these opinions might be biased by something like potential gain from a commercial publication on the subject, these would be all useless. However, they do provide such evidence. Many of these "opinions" are from published books, for which the author no doubt gets paid. While the author may indeed be an expert, and his/her opinion very probably good and correct, these data are potentially biased to the point that they are NOT EVIDENCE.

    This sort of nonsense is what Samuel Clemens was talking about when he said "Lies, damn lies, and statistics".

    --
    "I may be synthetic, but I'm not stupid." -- Bishop 341-B
  77. Re:Gimme the PDFs please by Dun+Malg · · Score: 2, Interesting
    This I can't believe. How can a PDF ever be better than HTML for digital archiving? HTML was meant to be read on computer; PDF is intended to be printed out.

    Apparently he can't deal with the idea of a document that isn't contained within a single file. That's about the only archival advantage PDF has over HTML. Personally, I prefer the HTML.

    --
    If a job's not worth doing, it's not worth doing right.
  78. MOD PARENT DOWN by Anonymous Coward · · Score: 0

    He is a filthy karma whore. Worse than Hanzo-san.

  79. Three Chick Rule by Anonymous Coward · · Score: 0

    I originally read "Three Chick Rule", so I suppose that's a rule for porn sites.

  80. Re:Gimme the PDFs please by Dun+Malg · · Score: 2, Insightful
    Whenever I need information about a product or application, I very much appreciate having access to a PDF version. I can take it with me on my laptop when I'm in the field or at a customer site, and I can archive it on CD in the event that the product is discontinued

    HTML pages save to disk too. They just don't come out as a single file.

    --
    If a job's not worth doing, it's not worth doing right.
  81. These are not rules! by krbvroc1 · · Score: 2, Interesting

    These are not rules, these are guidelines. Even the link that /. included in the article description is http://usability.gov/guidelines/index.html

    There is a big differene between a rule and a guideline. The web-site is from the National Cancer Institute and it appears they wanted to share some lessons learned with the community. I for one appreciate that they took the time to formalize their findings on how to make the web easier to navigate. Unlike some rules, there is an address provided if you feel they have missed something. See their about page: http://usability.gov/guidelines/about.html

  82. Search Box Rule by penguinoid · · Score: 1

    Every homepage should have a [google] search box.

    Corollary: A single page should not have more links than the search results from google.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
  83. Re:Web 'Rules' Changing? by EvanED · · Score: 1

    Sorry to burst your bubble, but `' are also called quotation marks. At least in the US. Dunno about other places. Probably are there to, considering most other countries use `' for speech.

    Also, this strengthens the point your parent was making; some people make the distinction between single and double quotation marks as between sort of tongue-in-cheekish use and quoting someone.

  84. Grain of salt... by mechaZardoz · · Score: 4, Insightful

    While the article sets out to debunk the web-design standard of the "3-click rule," the real object lesson here is an understanding of how the websites they examine succeed in breaking the latent frustration of visitors. Site "stickiness," keeping users clicking and exploiting links to content, must work against the natural human proclivities for exhaustion of novelty and short attention spans. It is certainly true, as was noted in the article, that years of exposure to an ever-increasing flood of information have increased our thresholds for sifting through data. Still, what really keeps someone coming back for more is a successful application of the reward principle. This shouldn't come as any suprise, game designers have plied this for years. Now, in the case of websites, we see a similar application of this principle. People will move through a task, even if it requires many multiples of 3-clicks, if this history of exploring navigational structures has shown they are moving towards a successful completition.

    Most likely, the real truth here is that the 3-click rule evolved out of an era where the 'ergonomics' of human-web internation were poorly understand, providing a quick and easy rule of thumb where content designers could easily throw up pages while still retaining visitors.

    In the end, though, one shouldn't come away from these articles with the notion that users will suffer any number of clicking injustices. It does show, however, that there is no substitute for a well-organized site that recognizes the processes by which a visitor will make use of the content.

    1. Re:Grain of salt... by kavau · · Score: 1
      Is this an issue of Efficiency vs. Marketing then? In the early days of the web, before its all-out commercialization, web designers were probably striving to present content in the most efficient way possible. In fact, since the term "web designer" wasn't born yet at that time, web pages were probably designed by computer scientists, who were trained for efficiency. Maybe, from this point of view, the "3-clicks rule" was, and still is, a very good design guideline.

      With the commercialization, however, marketing took over. And marketing's goal is not efficiency, but profit. And from the perspective of making profit it might not always be best to allow the visitor to get to the information he/she wants as quick as possible. Distract him, lure him into examining other things the company offers, get a hold of his wallet.

      Maybe this "paradigm shift" is not due to new insights, but rather to a shift in goals?

  85. Re:Web 'Rules' Changing? by Anonymous Coward · · Score: 1, Funny

    What's next? Murphy's law is not a law?

  86. *grin* google by koekepeer · · Score: 1

    avoid using graphics on search pages

    well it doesn't seem to hurt google much :)

  87. What the hell is the 'IMAGE' tag? by penguin7of9 · · Score: 2, Interesting

    'IMAGE' is not an element in HTML 4 (check for yourself). Maybe it should be. Maybe it should stand for inline, base64 encoded images. But it doesn't.

    Makes you wonder when the submitter of the article last wrote a page of HTML...

    1. Re:What the hell is the 'IMAGE' tag? by shish · · Score: 1

      Although it works as a fine substitute for IMG in internet explorer - so n00bs who write "image" instead of "img" will be writing IE-only pages...

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  88. Re:Web 'Rules' Changing? by mlush · · Score: 2, Insightful
    There are no 'rules' of the internet as it's not owned by anyone and isn't in any paticular place.

    There are rules, evolutionary ones, bad design gets ignored.

  89. Re:Gimme the PDFs please by GlassUser · · Score: 2, Informative

    Yes they do. It's called MHT. IE does it. If you ask them, they'll claim it's "microsoft html format", but it actually stands for "MIME HTML" (all the pages, images, etc, are encoded as MIME and embedded in a plaintext file).

  90. What about the blind? by Comrade+Pikachu · · Score: 2, Insightful

    The number of choices that a person can retain in his memory (5-9 according to the cited study) is an important consideration when navigating a web site using a text-to-speech device.

    1. Re:What about the blind? by Comrade+Pikachu · · Score: 2, Funny

      Who was the wise guy that modded this inSIGHTful?

    2. Re:What about the blind? by iggymanz · · Score: 1

      I was told about that in psychology class, but such studies were not done with blind people - I wonder if a blind person might develop better short term memory for spoken words? does anyone know?

  91. which teaches you... by koekepeer · · Score: 1

    that you should
    - preferably work on a fixed price basis
    - make *one* good functional design on which both parties agree
    - put everything in a very strictly formulated contract

    they want more? slap them over the head with the contract and make them pay for it!

    of course, few companies/free lance designers do this in practice, hence the horror stories presented on the aforementioned page. and hence the crazy working hours for programmers to just fix that 'little bit' extra.

    in the end, following this strategy will give you a professional image from the customers' point of view (they know what they are doing), and less stress in the development process. the overhead of making a good functional design is more than worth it.

  92. Re:Gimme the PDFs please by EvanED · · Score: 1

    Of course, between IE, Opera, and Mozilla the only one that apparently can save as MHT is IE. So that option is out.

  93. 1click by martingunnarsson · · Score: 1

    Three clicks, that's so 90's, nowadays we use 1-click.

    --
    Martin
  94. Re:Gimme the PDFs please by EvanED · · Score: 3, Insightful

    "PDFs created by publishers are greatly flawed in that the layout is frozen, instead of being dependent on the qualities of the output device. If I'm reading on a computer, there should be no page breaks."

    It depends on your purpose. If I'm printing some reference material (for instance, the make manual; ignore the fact that there is probably a more suitable for printing PDF version available directly from GNU), I would print it to PDF first. Why? So I can see how it will look. A lot of archival things I want to look as much like the original as possible. If I'm reading the report on the Columbia disaster, I want to read it in PDF so I can see how it was organized in print. I don't want to read the HTML version (like what NASA has for the Challenger's Rogers Report).

    Now, of course there are a lot of things for which PDF is unsuited, but there are many many cases where it is very helpful.

  95. Re:Web 'Rules' Changing? by Anonymous Coward · · Score: 0

    Please explain slashdot...

  96. Origins of 3-click rule... by chhamilton · · Score: 4, Informative

    The 3-click rule is actually based on a little math, and doesn't just come from nowhere. The question is this: given a finite number of leaves (end destinations), how should a menu be arranged to minimize the average amount of time required to access any leaf? The assumptions are that each 'menu' (level of the tree) takes the same amount of time to read/load/listen to, and that each final menu choice is equi-probable. Under these conditions, continuous optimization shows that a tree with exp(1) = 2.718... branches per node is optimal. Thus, the choice of 3 options per menu level is usually chosen.

    Again, this rule is based on some fairly strict assumptions, and realistically, an optimal menu layout (in terms of minimizing clicks) may conflict with a logical menu layout (in terms of hierarchichal ordering).

    1. Re:Origins of 3-click rule... by Etiol · · Score: 1

      clicks to target != branches at each node

    2. Re:Origins of 3-click rule... by chhamilton · · Score: 1

      Oops... my mistake... I misinterpreted what they meant by the 3-click rule (I didn't RTFA)... /limps away sheepishly

  97. Why not praise useful information? by Futurepower(R) · · Score: 1

    I've never understood this. Why not praise someone who posts useful information?

  98. 72 pts to inch by bluGill · · Score: 1

    By definition there are 72 points in an inch. If you set a 10 point font it should be just more than 1/7th of an inch (5/36th if you care), no matter how many dpi your screen has Fix your local settings.

    I agree though that a font size (10 point or other) should never be specified. Old people need bigger fonts.

    P.S. Yes I'm aware that most computers do not allow you to set your screen dpi, so you can't in practice do this. Doesn't change the fact that things are broken on your end.

    1. Re:72 pts to inch by gregfortune · · Score: 1

      Please correct me if I'm wrong, but I thought resolution, dpi, and physical size were all related. If the physical size stays the same and the resolution is changed, doesn't that changed the effective dpi?

      btw, if you have a monitor that changes physical size when you bump the resolution, let me know where I can buy one ;o)

    2. Re:72 pts to inch by Mairsil · · Score: 1

      Dpi and physical size are related, but pixels and points aren't. A 10 pt. letter should always be the same physical size. So if you increase your resolution, your 10 point letter will take up more pixels.

      Doesn't work that way on most computers, but it most definitely should.

    3. Re:72 pts to inch by Anonymous Coward · · Score: 0

      Doesn't change the fact that things are broken on your end.

      The usability guidelines are there to help disabled people access the websites in question. How does this self-righteous, blame-the-user attitude of yours make progress towards that goal?

      Users couldn't care less whose fault it is. All they know is that they can't read the site, but they can read other sites just fine. Are you going to go around and fix things on their end? No? Then is there something you can do on your end to make it work? Yes? Then shut the hell up and fix it!

    4. Re:72 pts to inch by Craig+Ringer · · Score: 1

      That's fair - but as you said yourself it's not practical at present. Perhaps once DVI LCDs are universal, since they actually do proper reporting of screen dpi. For the next 5 years or so we're going to have to avoid using pt because of broken clients and broken OSes.

    5. Re:72 pts to inch by Anonymous Coward · · Score: 0

      The computer doesn't always know what the physical size is, but it knows the resolution, hence the DPI settings.

    6. Re:72 pts to inch by Anonymous Coward · · Score: 0

      Most computer DO allow setting the DPI.

      Can you give an example of a widely-used OS that does not (note that I don't care if the actual DPI is not shown, only that it alters the internal DPI setting resulting in differently-sized fonts) ?

    7. Re:72 pts to inch by Skapare · · Score: 1

      If you really are aware of the limitations of computers (such as the fact that most do not allow setting the dpi), then why are you pressing the point about point size? Most of us already know this. We also know its still pointless to use point size until the computers in use are fixed.

      Of course there are lots of things that are broken with end user computers and their browsers. Doesn't mean we need to be snobs about it. Design for the real world while at the same time work to get the real world changed (and live with the slowness in getting it changed).

      I for one would like a less obese browser that still does things the way they used to do. I still have to use Netscape 4.77 instead of Firebird 0.7 most of the time because the latter is still too buggy, too slow, and too big. Sometimes Firebird is the preferred choice at a site, but it's a pain to use compared to the older version of Netscape. And with CSS broken in Netscape 4.77, I'm still designing without it ... while hoping they get things fixed soon (could use your help in getting that done).

      --
      now we need to go OSS in diesel cars
    8. Re:72 pts to inch by grolim13 · · Score: 1
      Most newer CRTs will also report their physical dimensions, and modern XFree86 will, by default, set its resolution setting to something computed based on that. Sadly, on Debian at least, kdm/xdm override this setting and force the default DPI to 100dpi. Also, X's dpi setting breaks when Xinerama is used: I have one 115dpi monitor and another 96dpi monitor, and there's no way to set their resolution independently. :-(

      Windows is rather broken when it comes to DPI setting in my experience - it is clumsy to set, and a lot of programs break badly because they assume the Windows default of 96dpi. If you have a 17" LCD (or a 17" CRT @1152x864) it'll be more-or-less correct by accident though...

      PS. Just noticed who I was replying to. Hi Craig ;-)

  99. It's not the "government". by Futurepower(R) · · Score: 1

    It's not the "government". It's the National Cancer Institute (NCI). Says so at the bottom of the Usability Guidelines page. If you aren't doing research on cancer using U.S. government money, they don't have any authority over you. So, relax, everyone.

    1. Re:It's not the "government". by Anonymous Coward · · Score: 0

      It's not the "government". It's the National Cancer Institute (NCI).

      NCI is one of the National Institutes of Health. It's "government". It's even Federal Government. The US gov't does many wonderful things, in addition to FBI, CIA, and DOD.

  100. Search boxes! by CoolGuySteve · · Score: 1

    Here's another one:

    If your website is large, have a fucking search box. There's nothing more frustrating than having to navigate through a huge hierarchy just to find something when you already know exactly what it is that you're looking for.

    Most shopping sites have this but a lot of content sites do not. It's most irritating when you want to find a page that you've already been to or are looking for something on a University's site.

  101. GUI design all the way by A+nonymous+Coward · · Score: 5, Insightful

    It is absolutely traceable to better GUI design. Old style cockpits were full of gauges that had to be scanned, constantly, always checking temperature gauges and a zillion things which almost always had the proper readings and did not change, scan the instruments, scan outside, scan the instruments, scan outside ... boring as hell scanning those gauges, because they were almost always showing what they should have been ... can you spell repetitive? boring?

    Glass cockpits and HOTAS, Hands On Throttle And Stick, changed everything. The computer monitored instrumentation, and only showed what was out of spec, and alerted you when that happened. HOTAS meant doing everything from the two controls, stick and throttle. No more moving your hands from the primary flight controls to reach for one of dozens of toggle switches and dials which all looked the same, while pulling 5Gs and still trying to scan all those round gauges and track the situation outside and look where your fingers were.

    I knew a retired air force pilot who had flown patched up MiGs collected from battlefields, who said the biggest difference between planes of the same era was that the US planes had HOTAS and glass cockpits, and the Russians still had round gauages and toggle switches. Even if the Russian got on the tail of a US fighter, he had to reach up or over while pulling Gs, trying to reach the arming and firing switches and having to do it quick with one of his hands which really should have stayed on the throttle and stick because he was in combat, but no, so he lost a bit of maneuvering while the American was doing it all with ease because his hands were on the controls that mattered and his eyes were outside the cockpit instead of scanning dozens of round gauges.

    *That* is a classic GUI redesign.

    1. Re:GUI design all the way by jameshowison · · Score: 0, Offtopic

      How often did US fighters and Soviet MiGs actually engage in 'hot combat'? Where there any incidents in which US fighers shot down MiGs, or the other way round?

    2. Re:GUI design all the way by Anonymous Coward · · Score: 0

      Plenty, in Korea and Vietnam, depending on your definition of "Soviet MiGs" - I forget whether North Vietnam's MiG-21s were imported from USSR or license-built locally, e.g. I think some were flown by Russian pilots as well, but don't quote me. Lots of fighter-on-fighter engagements in Korea; I think fewer in Vietnam, but again, this is all ex recto.

    3. Re:GUI design all the way by Johnathon_Dough · · Score: 1
      The computer monitored instrumentation, and only showed what was out of spec, and alerted you when that happened. HOTAS meant doing everything from the two controls, stick and throttle.

      So you mean kind of like my PS2 controller, where I have one hand on the buttons and one hand on the controller, and when my little guy gets hit, a little thing flashes up on screen and let's me know?

      --
      If you are one in a million, then there are six thousand people who are just like you.
    4. Re:GUI design all the way by fishbot · · Score: 1

      "It is absolutely traceable to better GUI design. Old style cockpits were full of gauges that had to be scanned, constantly, always checking temperature gauges and a zillion things which almost always had the proper readings and did not change, scan the instruments, scan outside, scan the instruments, scan outside ... boring as hell scanning those gauges, because they were almost always showing what they should have been ... can you spell repetitive? boring?"

      This uses exactly the same paradigm as modern computer systems. In the old days, hardware was polled for updates, then things changed when interrupts could be used to service anything from sound cards to hard disks.

      Similarly, DMA. Hard disk transfers required intervention by the CPU (the Pilot) to function, but now can write the data directly without bothering the CPU at all. In planes, the data goes from where it is (the sensors, gauges, etc) and into the instrumentation, HUD or whatever and the pilot just gets an interrupt when something goes awry, leaving him free in the dull, mundane moments to figure out how to lose the bandit on his six ;-)

      Sorry. I just realised how nerdy I sound :)

    5. Re:GUI design all the way by jeremyp · · Score: 2, Informative

      How new do you think interrupts and DMA really are?

      My Atari ST had both in 1986 and they weren't new concepts then in the world of computers larger than a desktop machine.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    6. Re:GUI design all the way by jackb_guppy · · Score: 1

      My Z-80 machines and thier predoressor had them too.. yes back to 1970's.

      It was purely a cost / benfit design. Why the were not better used. I bought SCSI controllers in the 80's becuase of the DMA and direct memory write. Made my machine cost more, but they ran ALOT better.

      Shoot the Z-80 had double registers AF & AF', BC DE HL and BC' DE' HL', so when an interupt came in - instead of pushing to stack -- you just flipped the registers and away you went. Very slick, also hyperthreading (same basic idea, but when page fault ocurs instead). Also the Interupt Vector Table was also nice. The interupt device had the lower order of the address and the Z-80 had the high, those tow part pointed to a jump table that pointed to actual code to run. This way the state could be stored between interupts, either as new lower address in the device, or as change of address in the jump talbe.

    7. Re:GUI design all the way by Free_Lard · · Score: 1

      or like my N64 controller where i have one hand on the buttons on teh right, one hand on the joystick in the middle, and one hand on the other little side dealie that no game uses.

      I luvs my N64

      --
      --daniel

      pushing is the answer.
      pushing will protect you from the terrible secret of space.
    8. Re:GUI design all the way by Da+Web+Guru · · Score: 1

      or like my N64 controller where i have one hand on the buttons on teh right, one hand on the joystick in the middle, and one hand on the other little side dealie that no game uses.

      Wait a minute... I count three hands... Something's wrong with this picture...

      --

      --guru

    9. Re:GUI design all the way by fishbot · · Score: 1

      Well, about that new. I know that they've been around for decades, but that wasn't always the case. I'm thinking BIG UGLY CLUNKING computers. You know, house side jobbies.

      For instance, the Z80 etc. used transistors too ;)

      It was just a sad geek analogy anyways.

    10. Re:GUI design all the way by msoftsucks · · Score: 1

      Plenty. At least 4 Libyan MiGs were sent to the botton of the ocean. The MiGs took an attack posture and in each case were outflown and outgunned by American fighters.

      --
      Quit playing Monopoly with Bill.
      Linux - of the people, by the people, and for the people.
    11. Re:GUI design all the way by Free_Lard · · Score: 1

      you dont have three hands?

      --
      --daniel

      pushing is the answer.
      pushing will protect you from the terrible secret of space.
  102. Gov page breaks its own rules? by Snart+Barfunz · · Score: 2, Funny

    Shouldn't the subject headers on that page be done with text rather than images?

    --
    --- Yx3 = Delilah ---
  103. Re:Different times. - agreed by symbolic · · Score: 4, Interesting


    I personally don't mind longer clickstreams, as long as they make sense!. What really gets me going are two things: Flash-only navigation, and pages/contents that make no sense based on your task at hand. Take Comcast's web site for example- a prime example of UI nastiness.

    First off, if I don't have access to a flash-enabled browser, I can't do anything associated with my account, or locate any contact information. Even after I have access to flash, there's even more trouble. Instead of providing you a list of service contacts so that you can easily scan through and locate the one in your area, you first have to know which of five or so regions you reside in (county incorporated, county unincorporated, etc). How the hell am I supposed to know this? Who cares? I only want some help with my problem, and suddenly I've got a whole new issue to deal with.

    Even worse, this is the exact same request screen that appears when you're looking to BUY service from comcast, so it almost looks like they're inter-mingling their support and sales functions- quite confusing, because you're never sure if you're on the right page. My only feedback in situations like this would be to hire a competent web designer/design firm who is well aware of UI issues, and come up with a better solution.

  104. more than 5-9 choices? by fishexe · · Score: 1

    Don't they just mean more than 9 choices? Why don't they just call it the 9 rule, instead of the 7 +/- 2 rule? I mean obviously, when there are only 2 or 3 logical options it makes no sense and leads to increased confusion and frustration to offer users 5.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  105. ms.net... by josepha48 · · Score: 1
    wouldn't ms.net, if they ever implemented word or excel as web apps, break the 5-9 rule?

    Also, in the applicaiton I work on if we were to port more of our reports to the web, we'd break these rules as we have 200 reports, that fall under about 1 main menu option and 15 submenu options, and then teh 200 reports. We'd then have to present the user with the report selection criteria, which would then have to be submitted to get to the report. Eeep! I can't see these rules being useful in large applications, but in small ones or in web news sites.

    --

    Only 'flamers' flame!
    Does slashdot hate my posts?

  106. Maybe they don't leave... by HarveyBirdman · · Score: 1

    ...but it's still frustrating. How often do people come back to a site that requires 29 clicks?

    --
    --- Ban humanity.
  107. Re:Gimme the PDFs please by Minna+Kirai · · Score: 1

    for instance, the make manual; ignore the fact that there is probably a more suitable for printing PDF version available directly from GNU

    Gnu.org would never host a newfangled non-standard* format like PDF when Postscript is perfectly able to present "as printed" data.

    However, if I wanted the manual printed, I'd certainly go to the HTML, not PDF. Since I can read significantly smaller text than the average person, the PDF would use up 25 times as much paper as the HTML. (People with impaired vision would suffer the opposite problem).

    If the file was only available in one format, it should be HTML, not PDF. Converting an HTML to a decent PDF is easy for an end-user, but the reverse translation is much more difficult.

    (Note that to optimally print an HTML file requires smarter software than is typically used. For example, links to targets in the same file should be replaced with parenthetical page numbers)

    * Adobe has a PDF specification document online, but it is incomplete. There are some PDF files Acrobat can read, but those specs don't describe. Whenever someone publishes how to read those files, Adobe has him arrested.

  108. bogus rules? by fishexe · · Score: 3, Funny

    If you can have at most three clicks... and only seven choices at each point... then your site can hold only 7 ** 3 == 343 pages! So clearly at least one of the two rules is bogus.

    Incorrect. Obviously, both rules are valid, and there exists simply the (correct) corrolary that sites with more than 343 pages are improperly desinged.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    1. Re:bogus rules? by justMichael · · Score: 1
      Incorrect. Obviously, both rules are valid, and there exists simply the (correct) corrolary that sites with more than 343 pages are improperly desinged.

      So you are saying that Amazon, like it or not the most popular ecommerce site, is improperly designed?

      How exactly do you "properly" design an ecommerce site that has thousands of products?
    2. Re:bogus rules? by sketerpot · · Score: 2, Interesting
      How exactly do you "properly" design an ecommerce site that has thousands of products?

      You don't. Big e-commerce sites are always improperly designed, and this is an inherent property of any site that has more than 343 pages in a strict tree structure. It's amazing that anyone manages to buy anything online; you'd think that the rules would keep them away from e-commerce sites.

      Or, we could realize that, in order to make a good web site, you should just make a good web site.

      One web site please, hold the suck.

    3. Re:bogus rules? by Anonymous Coward · · Score: 0

      Search engine?

  109. Usability is unusable. by Anonymous Coward · · Score: 0

    The Research-Based Web Design & Usability Guidelinespage itself can hardly be called usable; I for once welcome individuality in design.

    Seriously though, their navigation distracts and confuses the eye from the moment the page loads, makes finding relevant information time consuming (topics are scattered all over the page); even slashdot.org has better navigation; and I'm sure slashdot contains much more information to navigate through.

    Could good guidelines add up to such a result?
    Or commitetes simply aren't built to address something as personal as web viewing preferences?

    Bring on the information, provide me content, organise it, tag it, and give it to me in a format I can eat; I'll lay it out by configuring my browser, thank you.

  110. 5+/- 2 by herwin · · Score: 3, Interesting

    I teach my students that, but in the context of the number of major elements to have in a system. I also tell them 3-15 is the range to be in. My point is that a system should have that number of subsystems to be 1) grokable, and 2) sufficiently complex to be worth defining.

  111. Dr. Dobb's article just plain wrong by finelinebob · · Score: 5, Interesting

    James Kalbach's article points out how poorly understood the "7 +/- 2" "rule" is in general, but he seems to ignore that since its publication in 1956 psychologists have learned quite a bit about this "limitation" on information processing abilities. His suggestions are old news on this front and, instead of debunking 7 +/- 2, confirm its importance.

    Let's start off with an example from where the research was perhaps first applied -- telephone numbers (George Miller, the researcher who "discovered" this number, worked for Bell Labs). US telephone numbers, since 1947, have followed the 3-3-4 format: 3 numbers for the area code, 3 for the exchange and 4 for the line number. Add the 1 in front of any number for dialing long distance and you've got an 11-number sequence. Does this violate the 7 +/- 2 "rule"? Not really, for a number of reasons:

    1. First and foremost, this "rule" is a description of a limitation of our short term memory's (STM) ability to hold data. What constitutes a datum, however, can be quite flexible.
    2. Forget about the 1 for long distance. We all know it needs to be there. It's a true rule -- to the point that most (if not all) cell phones do not even require you to punch it in, they'll dial it for you when needed. So, in some cases, procedures related to the information you are trying to remember can reduce the demands on STM's processing, and in others the demands can be off-loaded onto technology devices that can assist our processing of the information.
    3. Area codes reduce the load of 3 digits to 1. You've probably got quite a few area codes stored in your long term memory (LTM). Even if you can't recall them all off the top of your head, you can recognize familiar ones amd may even place them geographically without much trouble once you see them again. These familiar area codes allow you to "store" these 3 digits in STM as 1 datum.
    4. Exchanges, before faxes and cell phones and modems created the explosion in demand on phone numbers, used to mean a lot more than they do now. They were originally linked to telephone switching equipment and had names identifying them. Growing up, my home phone number wasn't 582-xxxx but LUzon 2-xxxx. The first two letters of the exchange name corresponded with the digits. So, like area codes, exchanges reduced the demand from 3 digits to 2 and possibly even one -- back when I was 10, there was a LU 1 and LU 2 in my area, but nothing else.

    Given these factors, a local phone number can have a demand on your STM as little a 5 "bits" of data for a local call. Still, you might think that with auto-dial features of phones these days, does this format really matter anymore? Well, maybe not to the technology in our phones that stores the information for us, or to the telephone switching technology that accepts and routes and connects our calls, but if someone gives you a phone number to remember you'll have a much easier time of it if you at least recognize the area code, even if all you need to do is walk to the phone and dial (as opposed to memorizing it). That 3-3-4 pattern helps us cluster the data and retain it in STM longer than if we'd try to hold a ten-digit sequence without any clustering or recognizable pattern.

    The point being that 7 +/- 2 is not a design "rule" that has anything to do with the underlying technology but, rather, how human brains work. Kalbach and others either have forgotten or never knew that the "7 +/- 2" pieces of info have nothing to do with what the technology can handle and everything to do with what one person can juggle in STM while trying to do something meaningful with that info.

    Chunking or clustering data is something we do naturally, without conscious effort, to reduce demands on our information processing. Use of cultural conventions (like requiring the 1 for long distance) that everyone familiar with a task can learn can also reduce these demands. By reducing these demands, you can help people

  112. Re:Gimme the PDFs please by GlassUser · · Score: 2, Interesting

    They should be able to. If it's not exactly a standard, it's 100% standards-based. And if they can't, you can easily write a plugin or app to do it.

  113. About the US government website by LPetrazickis · · Score: 2, Interesting
    Issues:
    • bulleted lists don't use the <ul> tag. If they really wanted the kind of wrapping they got, they should have used the ul { list-style-position:inside; } rule
    • oodles of font tags specifying the same thing. Why are they trying to maintain compatibility with Netscape 3 and IE 3? CSS killed those off ages ago.
    • stupidest image map ever
    • the font in their images hurts my eyes:)
    --
    Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
    1. Re:About the US government website by Anonymous Coward · · Score: 0

      And the site is ugly. Which is strange considering that they're trying to tell other designers what to do.

  114. 3 Clicks rule by RedHat_Linux_Man · · Score: 1

    I completely agree with the 3 clicks rule. Customer's credit cards should always be available within a cracker's first 3 clicks.

  115. Some people just don't like tabs!! by Anonymous Coward · · Score: 0

    I use Mozilla, and you'll pry it out of my cold dead hands. But I don't use tabs, and don't see what all the fuss is about, it just adds an extra bar with its own sub windows, I'd rather just have 2-5 mozilla windows open. It appears to me that tabs simply mean I may have to move my mouse twice as far, or use two different keyboard shortcuts (or switch using both keyboard and mouse). I'd rather just alt-tab between moz windows and other apps.

    1. Re:Some people just don't like tabs!! by STrinity · · Score: 1
      I use Mozilla, and you'll pry it out of my cold dead hands. But I don't use tabs, and don't see what all the fuss is about, it just adds an extra bar with its own sub windows, I'd rather just have 2-5 mozilla windows open. It appears to me that tabs simply mean I may have to move my mouse twice as far, or use two different keyboard shortcuts (or switch using both keyboard and mouse)

      Tabbed browsing is great once you configure it -- with Firebird, that means either the Tab Preferences or Tab Browser extensions. I use the latter, and it lets me do all sorts of things not possible by opening new windows.

      • New tabs open by middle-clicking a link instead of going through the context menu for a new window.
      • Focus shifts to a tab simply by hovering on it.
      • Firebird can automatically group tabs by their relation to each other.
      • I can close tabs in groups as opposed to shutting down each window individually.
      • I can set tabs to reload regularly. (Frex, I keep Google News open all day and have it reload every ten minutes, so whenever I look at it, it's up to date.)
      • I can save tab sessions, so (A) I can call up the pages I was looking at right before I went to bed last night, and (B) I can use it as a super-bookmark -- when I get up in the morning, I just pull up my news tabs and the Washington Post, NY Times, Slate, and MSNBC open.
      --
      Les Miserables Volume 1 now up with my reading of
  116. IE's broken CSS implementation by zonix · · Score: 1
    Unfortunately, certain buggy web browsers - such as many versions of Microsoft Internet Explorer - have severly broken CSS implementations that make this more difficult than it should be.

    The "simple" CSS Complex Spiral Demo does a good job of demonstrating some of IE's broken CSS. I also like the distorded edition too - very creative usage of CSS!

    z
    --
    What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
  117. NCI link is good science, not gov't oppression. by WayneConrad · · Score: 2, Informative

    The "New Rules for us to follow" aren't for us (they're for the National Cancer Institute), and they're not rules. They're not even guidelines in the corporate sense (where "guideline" is a synonym for "rule."). As stated here (the bold text is from the site):

    This site does not represent NCI's official Web design guidelines or standards. Rather, it is a resource to help you identify what Web design and usability research/findings are available and how they apply to your Web site.

    It's remarkable that each guideline has a "strength of evidence" icon showing whether the guideline has no evidence, or is based one expert opinion, or on usability tests, or on hypothesis testing. It's refreshing to see science in web design. The site is follows its own guidelines and has advice that could improve many web sites.

    So, although the title of the link is inflammatory, the link itself is gold.

  118. Re:No clue... by apg · · Score: 1

    Who modded this Troll? Rokzy's exactly right on both counts -- mOoZik has missed the entire point, and saying that there are no rules is just a childish excuse for not taking the time to understand the medium and the work of others in the space.

  119. Measuring what's real... by argent · · Score: 2, Interesting

    The 7+/-2 rule can also be attacked by clumping. Arrange the data in blocks, create an obvious hierarchy, use multiple columns. A well organized navigation bar with 5 global destinations, along with a table of half a dozen main categories with a handful of brief sublinks, and a sidebar with four context-sensitive links... that's fine.

    Similarly...

    The three click rule shouldn't be based on the number of clicks spent on the site, but the number of clicks spent without making any obvious progress. If you reward the visitor with an indication that they're narrowing down the goal, and don't force them to backtrack unnecessarily, or let them backtrack easily when they have to, they'll keep resetting the "click counter".

    It's not that hard to devise a site that'll do this, if you think about it. You do have to think about it, not just copy things you've seen without understanding what they meant.

    For one example: A lot of sites have "breadcrumb trails". There's two kinds of these, one useful, one pointless.

    If you take the "breadcrumb" analogy too literally, you track where they go and provide links back to previous pages they've been on the site. That's pointless, they already have that information in their browser's backlinks.

    But if you think about how people are going to use them in combination with their browsers, then what you do is show them how they would get there from the base of the site... now the trail is a guide to related information... much more useful.

    Then, add more cross references.

    There's support sites I've given up on after half a dozen clicks because the search engine was the only index to the site, no connections from a document to related documents, and I could see I'd never find what I wanted following random searches. Others I've been happy to spend half an hour digging through because they were effectively cressreferenced... every link rewarded me and reset the "click counter".

    Clustering, crossreferences, partial results, progress, rewards. That's how you apply these rules, and that's what you have to figure out how to measure to see if these rules are actually useful.

  120. keep on clicking by jeisc · · Score: 1

    I will keep on clicking as long as I get what I am looking for after each click.
    1, 2, 3, 4, 5........
    What upsets me is when I wind up somewhere where I don't to be.

    It is like a door with a sign saying 'Restroom' and on the other side their is not a toliet but a hole in the floor
    into which I fall if I didn't look before stepping.

    --
    This is a test!
  121. I find it ironic by lullabud · · Score: 1

    I find it ironic that their guideline page displays badly in safari. I didn't have any resources around to check it in other browsers, but should there even be a need? I didn't see a guideline for browser compatibility though, so maybe they just don't care about that.

  122. personally, I blame Amazon.com by rtphokie · · Score: 1

    ... where the number of choices on each page is more like 500/+-200

  123. Yup! by zonix · · Score: 2, Informative

    I agree - W3C is where it's at.

    I've just realized though that IE has a severe deficiency which is somewhat of a showstopper for the adoption of XHTML - it ignores the XML declaration in XHTML documents, like this:

    <?xml version='1.0' encoding='iso-8859-1'?>

    IE expects to encouter the DOCTYPE first, which doesn't make sense - and would be non-valid XHTML markup. When you feed IE with this as text/html, it's throws it in to quirks mode!

    Sure, the XML declaration is not strictly required, however if you read the W3C XHTML spec it says:

    An XML declaration is not required in all XML documents; however XHTML document authors are strongly encouraged to use XML declarations in all their documents. Such a declaration is required when the character encoding of the document is other than the default UTF-8 or UTF-16 and no encoding was determined by a higher-level protocol. Here is an example of an XHTML document. In this example, the XML declaration is included.

    I know XHTML shouldn't be sent as text/html, but it's convenient in a transition and IE wouldn'y understand application/xhtml+xml anyway.

    --
    What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
  124. Site maps... by aquarian · · Score: 1

    The reason site maps are useless on most sites is because if you have a web site with a good gui, it is actually mentally cheaper to click a few times and wait for pages to load, than be overwhelmed by hundreds of links at the same time.

    Unfortunately, many site have such a bad GUI that I have to go to the site map to find what I'm looking for! It's unbelieveable how *bad* some sites are -- ones with big money behind them too. If they didn't have a site map (which is really a relic of the past) they'd be completely useless.

  125. It's all in providing the right feedback by iabervon · · Score: 1

    In order to have a useable site, the user must be able to identify the right next step. The user can probably evaluate 5-9 choices at once, but the user may make multiple choices (looking into smaller areas of the same page) before clicking, assuming that the user gets feedback from the text that the section is appropriate. Of course, the user can go through a long list if each item is clearly either worth trying or not worth trying.

    After each click, the user has to get feedback that the click was correct. The second page must look more promising than the first, the third more promising than the second, and so on. Otherwise the user goes back and eventually gives up. It's pretty hard to keep your site encouraging for many clicks.

    The pathological case of a site which always responds to the first click by showing an identical page, and to the second click by answering the user's question will never be used successfully, despite being only two clicks. A site which provides information on a piece of computer hardware by model number with one click per character of the model number could probably keep the user clicking for dozens of clicks (JUSTer, JUSTer Active, JUSTer Active Sx-xxx, JUSTer Active SP-xxx, ...), because the user feels closer with each click.

    These aspects are actually best seen in games and puzzles, where the intent is that it be difficult to succeed, but it simultaneously has to keep the player from giving up. Therefore, the player has to either keep getting farther or keep feeling more skillful.

  126. Doh ... by zonix · · Score: 1
    Such a declaration is required when the character encoding of the document is other than the default UTF-8 or UTF-16 ...

    I forgot to mention that I like to write with my native language's accented characters (when writing in Danish that is) rather than having to escape them using UTF.

    z
    --
    What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
  127. He does not 'debunk' at all by ishmalius · · Score: 1

    In his analysis, when he goes from proposition to conclusion, he says, "Clearly...blah blah ...(unproven conclusion)". This is the classic way of punting when there is no proof, or the proponent does not wish to go to the effort of making one. So when the poster uses the term "debunk," he overstates his case.

  128. Small clarification by A+nonymous+Coward · · Score: 1

    This air force guy had talked about his experiences flying MiGs against US forces, not in actual combat, but as evaluation of captured and bought planes. He may have had actual combat experience, I don't know, but his knowledge on this score came from evaluation, not combat. Hope I didn't mislead anybody :-)

  129. Weak article by koryn · · Score: 1
    In response to Miller's study, the author writes:
    Also, in the 50 years since Miller's study, our ability and willingness to sift through information has probably increased, particularly with the rise of the Internet.
    Emphasis mine. Since when has guessing become an accepted way to argue with a scientific study? While the author's points may or may not be valid, they're not convincing when "supported" by evidence like this.
  130. Re:Gimme the PDFs please by AtrN · · Score: 3, Interesting
    * Adobe has a PDF specification document online, but it is incomplete. There are some PDF files Acrobat can read, but those specs don't describe. Whenever someone publishes how to read those files, Adobe has him arrested.

    Would you care to back up this claim? Alhtough it's not a counter-proof I know of two groups who have implemented from-scratch PDF renderers that are yet to encounter documents using undocumented features. The PDF specification is quite large (1000+ pages) and some things are relatively obscure so it can sometimes appear that documents are doing things not in the spec.

  131. Rules vs marketing by The+Winter+Queen · · Score: 4, Insightful

    I'm a dinosaur. I'm a damn good web coder. I used to love writing clean code. I loved the challange of reproducing what the design people came up with using the least amount of resourses.

    Marketing sucked the joy out of my work. I'd tell my boss "Look, it's fast and easy to use, and it looks the same in all browsers!" and he'd say "So? It needs more animations!"

    People like me are being replaced with flash monkeys and go tards with dreamweaver.People who can't write a style sheet by hand, or create simple javascripts.

    And look at the results! Sites that crash my browser, sites where I can't find any real content. Who the hell thinks a serious b to b site should be loaded down with flash? Why use java for ad banners?

    I doubt most non tech savy users on dial up connections are slogging through this crap.

    The internet is becoming less and less useful. And we have marketing weenies to thank.

  132. Yes! use 10pt by Anonymous Coward · · Score: 0

    You SHOULD use the "pt" specifications but not "px". This is because any computer has already been set up such that the 10pt font is legible, by means of the large/small font settings, DPI etc. Think window menus, icon titles, etc. A font size specified in points can further be scaled by the browser (a pixel-sized font cannot).

    "em" depends on the current font size which makes it a bad choice for setting a font size. Same goes for the "larger" "smaller", because they are supposed to be used in a context where you know what the previous size is, and cascading them intentionally or not, usually ends up in a mess. They are good for small, localized content but not for an entire paragraph or page.

    While it may be a good idea for a small page to just leave the font size setting alone as you suggest, more complex pages almost always have to do this to control the effects mentioned above where content inserted later changes the look of the entire page unexpectedly.

    1. Re:Yes! use 10pt by Anonymous Coward · · Score: 0

      any computer has already been set up such that the 10pt font is legible

      Legibility is not something that correlates directly to font size. It depends on various factors, such as the eyesight of the user, most of which are not under the control or even observable by the web developer. Suggesting a font size in physical units is, therefore, a terrible idea if you are concerned with legibility.

      A font size specified in points can further be scaled by the browser (a pixel-sized font cannot).

      You obviously use Internet Explorer on Windows as your guideline as to what is possible and what isn't. You need to learn a bit more about browsers and CSS in general.

      For example, rescaling a length specified in pts is not required behaviour for a CSS user-agent. The very definition of pixels, according to CSS, is that they should be rescaled. Your claim that pixels cannot be rescaled on the web is not only incorrect, it's the exact opposite of the truth.

      "em" depends on the current font size which makes it a bad choice for setting a font size.

      em, like ex and percentages, is dependent upon the browser's font size. That makes them the best choices all round - since they take their cur from the user's preferences. If somebody has set a larger font size in their browser because they have difficulty reading small text, avoiding relative units to try and force unreadable text on them is a fucking stupid idea.

      I have 20/20 vision, and I find plenty of sites with stupidly small text as it is. I just leave them and don't bother returning - despite being a very web-savvy person. Imagine what the average person is likely to do.

      more complex pages almost always have to do this to control the effects mentioned above where content inserted later changes the look of the entire page unexpectedly.

      You need more practice with web development. Seriously. It sounds like you just aren't comfortable with updating pages or CSS or something.

  133. Re:Gimme the PDFs please by jbayes · · Score: 2, Interesting

    It sounds like the thing you like about PDF is that you can save a local copy. But you can do that with html, too:

    wget -r -l0 http://site.com/

    Even easier would be if site owners would provide you with a tar file, so you can save a copy with just one click.

    I dislike having to download a HUGE PDF, and then load up my PDF viewer every time I want to look at the docs. Plus, all the page breaks are annoying, as are the sized-for-print fonts.

    --

    "It sure was strange to see something on Usenet about me that didn't involve Klingon gang rape." -- Wil Wheaton

  134. Re:Gimme the PDFs please by Anonymous Coward · · Score: 3, Interesting

    She's talking about Dimitry Sklyarov. And yes, he was arrested for describing a process that could enable a program to read encrypted PDF files to blind users. I was there. I attended his talk. He stated specifically that it was about usability, not cracking. One guy got up and stormed out because Dimitry refused to tell him how to "crack PDFs".

    Dimitry was arrested the next day as he was leaving his hotel room to catch a plane home to Russia. He wasn't even an American citizen.

    If you are interested, email me (bford (at) eecs (dot) wsu (dot) edu) and I will send you a recording of his talk.

  135. webolution by arth1 · · Score: 1

    These "rules" obviously only apply to static sites.
    If there should only be 3 clicks to get to any page, and max 9 links that bring you there, and each page except the front page has a link to the front page, there's a maximum of 577 pages for a site.
    Obviously, this is not a good recommendation for highly dynamic sites.

    Still, the principles are sound -- don't overwhelm the user with choices, and don't make it take too much work to get to the desired information.
    The way most sites (including ./) copes with this is to create headers, subheaders and subsections within each page. The user is really "clicking with his eyes", going from the front page to the header on the front page that talks about a subject of interest, and then on to a link going to a page.

    It's all about trying not to confuse the visitor, or make the visitor go through more work than necessary. The sites that do this well get returning visitors, and on the web, there's indeed a survival of the fittest, and evolution going on -- sometimes to dead ends (like flash navigation and sideways scrolling), but overall to more sites worth using.

    Regards,
    --
    *Art

    1. Re:webolution by Anonymous Coward · · Score: 0

      Good point, but you mean 658: 1 + 9 + 9*8 + 9*8*8

  136. National Cancer Institute as a Standards Body? by Anonymous Coward · · Score: 0

    Sinse when did the "National Cancer Institute" become a standards body? Every company I've ever worked for seems to spend more time trying to become the defacto standard for the web. How come companies feel that they need to spend so much time creating standards? It seems that the National Cancer Institute could be spending their time much more wisely if they just followed normal web practices rather than trying to come up with their own web standards.

  137. the government is breaking the rules... by darklingchild · · Score: 1, Informative

    just look at that page, there's at least fifty options right there. maybe 12 or 13 is okay, but fifty? crikey, they probably didn't follow all their rules when making that page!

    --
    *De gozaru!*
  138. mod parent up. by Anonymous Coward · · Score: 0

    Totally right! Interesting to see the most sucessful web site driven by a text input.

  139. Pretty obvious, really by Dan+East · · Score: 2, Interesting

    One factor I didn't see in the article is bandwidth. What does a "click" mean? Normally it means navigating to (ie transferring from the server to their PC) new content. As bandwidth has increased, which includes everything from server performance and internet infrastructure to the final mile, the delay until that new content is available at the client has decreased, meaning that clicks are lest costly time-wise now.

    So as the penalty of clicking on a link has reduced, the tolerance to clicking has gone up.

    This should be a huge factor in the 3-click rule, which I don't remember seeing in the article.

    Dan East

    --
    Better known as 318230.
  140. Not far from the truth! by PCM2 · · Score: 1

    I know you're being funny, but this was actually exactly what I was thinking.

    All these "user retention" studies seem predicated on the idea that if someone happens across your page and reacts well to it, they'll of course want to read the whole thing from end to end like a book. Honestly, who ever does that? So how much can we really infer from the number of times a user clicks on links? If they stop clicking, it could just as easily be because the page is boring, ugly, erroneous, offensive, too many pop-ups, etc.

    --
    Breakfast served all day!
  141. Aren't Webmasters just failed CS students? by Lobo_Louie · · Score: 0, Troll

    Not a flame, just an observation.

  142. Re:Web 'Rules' Changing? by gavri · · Score: 1

    You're a "Genius"

  143. Paging Doctor Science. by DocDJ · · Score: 3, Insightful

    Is it me or does this report seem rather unscientific? I quote: "we looked at data from a recent study of 44 users attempting 620 tasks." But no mention of the conditions under which these tasks were set. It's obvious that variations in the experimental conditions will produce variations in the results. For example, someone trying to find a product on a particular website may be inclined to give up after 3 clicks if they know they can just click over to the Walmart site to look. On the other hand, if you say to someone "here's a task, achieve it using this website" it's likely that they will persevere a bit more. The cynic in me suggests that the main purpose of the article is to publicise their roadshow. But then, the report does have graphs. Who am I to argue with graphs?

  144. guidelines by Anonymous Coward · · Score: 1, Interesting

    That a single set of guidelines will satisfy all users of all sites is, imho , ludicrous. Some people like web sites with "wallpaper" or patterns; me, I hate web sites with wall paper - what is the point of having text if you cant read it.
    Now it is true that a lot of companies have a std layout, at least in my industry, you get to the home page, and there are tabs for home, products, technology, contact, investors. And that std format is a bit help, esp when they follow thru on the lower layers. But this sort of std format is a lot less important then clear english.
    IMHO, what matters is the clicks to get what you want. If the site can get its message across with 1 choice, per screen, great; if you need 20, ok.
    But the choices/page is far less important then clear layout and a little thought; e.g., if you have, in your hand, a product and the label gives a name and a model number, why does a search of the site turn up nothing ? Or the links to documentation are not on the product page (yes, virginia, some people are stupid enough to have separate, nonlinked tech info and product trees). Untill you pass some minimal level of intelligence, it is not important to worry about design criteria for clicks/page.I have even seen company sites where u cant skip the flash intro (true !)

  145. Browser defect, not a design problem by Anonymous Coward · · Score: 0

    Your point is well taken, but shouldn't be a blanket rule, because with all good rules, there are many necessary exceptions. Anyway, the real place to solve the font units issue is in the browser, not in the design. Covering up for browser defects in design may be necessary on occasion, but it is also shortsighted design.

    Several browsers (Apple's Safari comes to mind) allow users to enlarge or reduce all the fonts on a page with one click, regardless of whether the designer set sizes in fixed or relative units. While Safari's behavior goes against what the W3C intended, there are a few reasons why the W3C is not being realistic with their guidelines for font units.

    It is entirely realistic to set "main content text" using relative font sizes and user default fonts, and to make the width of the "main content area" proportional to the width of the window rather than fixed. However, navigation text and auxiliary text are often better rendered in fixed-width or fixed-height boxes, in which case fixed font units are more appropriate because they address a variety of other issues arising from variable window sizes and variable width of the main content area. Setting font sizes in pixels may also be helpful in aligning text with background textures.

    Thus, the W3C expectations will be fine if/when everyone views the web on phones or PDAs or 50-inch plasma monitors, but while more than 80% of web users are using normal PCs, it doesn't make any sense at all to deny 80% of users an optimal user experience simply because the designer hasn't taken the time to support alternate stylesheets or dynamic font management for users who prefer substandard browsers or larger/smaller font sizes. It is just as evil to deny the 80% a well-optimized experience as it is to ignore the needs of the 20%.

    If you do choose to employ fixed font units, provide links to browsers that allow them to be enlarged. Better yet, provide a JavaScript font magnifier (like the Disgronifier) or alternate stylesheet for browsers that don't provide magnification of all fonts regardless of units.

    1. Re:Browser defect, not a design problem by Anonymous Coward · · Score: 0

      Yeah, I agree, and you stole my thunder. But what I'd really like to see from W3C are size-min and size-max (or size-limit) options for all dimensions, so that you can set dimensions in percentages, but keep them from getting so large or small with regard to actual pixels that they become unusable.

  146. It's not how many clicks... by smz420 · · Score: 2, Insightful

    In my humble opinion, it's not how many clicks it takes for the user to get to the content they're seeking - it's how easy each click it.

    No matter if it's 3, 7 or 10 clicks - if the user finds the content in a logical path without getting confused, then the UI has done its jorb.

  147. Re:Gimme the PDFs please by JuggleGeek · · Score: 2, Interesting
    Whenever I need information about a product or application, I very much appreciate having access to a PDF version.

    I, on the other hand, hate PDF files. I would much rather have the same info in HTML files. And I can't imagine why you feel you can archive PDF but you can't archive HTML.

  148. Next generation fighters are way better by Anonymous Coward · · Score: 0

    because the pilot can hold Playboy in one hand and play with his personal stick with his other hand.

  149. Re:Web 'Rules' Changing? by Anonymous Coward · · Score: 0

    Oh yes, I'm sure they're shaking in their boots Sir Crapsalot.

  150. Properly desinged? by ChrisMaple · · Score: 1, Funny

    You mean the burned placed weren't repaired properly?

    --
    Contribute to civilization: ari.aynrand.org/donate
  151. Re:Gimme the PDFs please by ChrisMaple · · Score: 1
    1. PDFs, like HTMLs (only worse), are bandwidth hogs.

    2. On the browsers I use (IE and Mozilla) PDFs only display after all data has been downloaded. This slows down reading the first few lines of info, often by several minutes.

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  152. Re:Rules (addendum) by darekana · · Score: 3, Insightful

    Maybe you need another qualifying rule,

    4. have content people actually want

  153. No by cliveholloway · · Score: 1

    That's when you start using a database to index your pages, keeping each page just 2 clicks away - enter search term on home page, click result.

    The whole point of these "rules" is to *encourage* good UI design.

    Doesn't mean you have to stick with them rigidly. If you have a deep index structure that could take 10 clicks to navigate (Yahoo! anyone), that's fine. But you can also search for the category and get there in two/three clicks.

    But at least being aware of good UI design - even if you don't use the rules in every instance - will make you a better UI designer.

    cLive ;-)

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  154. Re:Gimme the PDFs please by Dun+Malg · · Score: 1
    Yes they do. It's called MHT. IE does it. If you ask them, they'll claim it's "microsoft html format", but it actually stands for "MIME HTML" (all the pages, images, etc, are encoded as MIME and embedded in a plaintext file).

    MHT is not HTML. It may contain HTML, but unless it can be rendered with a standard HTML engine, it's essentially just another archive format. Might as well say ZIP is a single-file HTML format too, if you're just talking about stuff you can open in MSIE. Since the Windows file browser can treat a ZIP archive as a directory, opening it on the fly , an HTML doc therein is accessable.

    --
    If a job's not worth doing, it's not worth doing right.
  155. Yeah, but... the Government website... by spoco2 · · Score: 4, Interesting

    But, to me, the Government website was a mess... WAY too many headings on the one page for my liking... why couldn't they have the headings on one page which linked through to the sub headings? Or, to keep it in one page, click on the heading to expand out the sub headings?

    Reducing the number of clicks to get somewhere just to reduce the number of clicks is ridiculous when the tradeoff is an actually harder to immediately grab site.

    1. Re:Yeah, but... the Government website... by mrxak · · Score: 1

      I took one look at the page and was turned off immediately. There's just too many links to look at. I guess they decided to go for the one-click rule...

  156. Re:Gimme the PDFs please by tunah · · Score: 1

    What's wrong with Print Preview?

    --
    Free Java games for your phone: Tontie, Sokoban
  157. Irreparable Damage to Usability by Praxiteles · · Score: 1


    Wow - they really missed the boat on this one.

    Imagine if it took 15 clicks every time you visited Slashdot to read what you wanted.

    Given two sites - one that takes 15 clicks to get to the info you want - and one that takes 3 - which would you choose?

    Have we really seen *too many* easy to navigate sites?

    Long live the Three Click Rule !

  158. Slow down there by jtheory · · Score: 1

    No, the "rules" not there to help the webdesigner. They are a best practice to allow the USER of your site

    I think your point was implied in the parent post. What exactly are you disagreeing with?

    The rules are intended to help the webmaster, because the webmaster is building the website. These are rules to follow while building websites, right?

    Yes, every website is built with a primary goal of serving users, as books are written for readers. The user has no direct use for these rules, though of course when the rules help the webmaster achieve his goals, the user benefits (as does the webmaster, who succeeds in bringing in more traffic/sales/etc.).

    As your post and the parent post suggested, the important thing here is to understand how these rules can help you (as a webmaster) achieve your goal of building the most useful and accessible website possible. Once you understand what they offer and how what you do affects your users, you can bend the rules.

    --
    There are only 10 types of people: those who understand decimal, those who don't, and, uh, 8 other types I forget.
  159. Re:Gimme the PDFs please by You're+All+Wrong · · Score: 1

    "PDFs, like HTMLs (only worse), are bandwidth hogs."

    PDFs, like HTMLs, don't have to be bandwidth hogs.

    Some of the simple PDF generators produce pretty tight files with little overhead. However, it seems that the more advanced ones generate massively more bloat for only fractional improvement in appearance.

    K.I.S.S., every time, thank you.

    YAW.

    --
    Your head of state is a corrupt weasel, I hope you're happy.
  160. DHTML Navigation by pipingguy · · Score: 1


    Ideally, all pages of a website should be accessible from one menu system (I realize that this is impossible for really large sites) and that menu system should exist on every page of the site, enabling users to drill down or up to sub, sub-sub, sub-sub-sub, etc. site levels from any page.

    Milonic's DHTML menu system does this quite nicely. There are other examples out there, I only use this one because I am quite familiar with it.

  161. device independent 'pt' by Craig+Ringer · · Score: 1

    Indeed. Unfortunately, most OSes out there treat '1pt' as a certain number of pixels, instead of trying to make sure that 1pt is the right size. Some can be told the resolution of the output device, and will scale the measure appropriately - but most current OSes either don't support higher-dpi displays properly or must be manually configured to support them. As a result, the use of 'pt' in web design isn't really practical, and won't be until OS designers pull out their thumbs.

    I suspect that MacOS X may get measures like 'pt' right. Most XFree86 systems attached to a _modern_ video card and monitor, if the monitor correctly reports it's physical dimensions using DDC, will get it partly right. I don't know about WinXP, but win2k/98/etc don't appear to correctly support high-res displays (at least in the interface or IE), nor does MacOS 7/8/9. That's far too many people.

    My personal system (Linux/XFree86) behaves partly as you describe - at higher resolutions, type isn't smaller, just smoother and more detailed. The rest of the UI is just smaller, however, due to limitations in the current rendering system. It would be possible to do this under Windows, but increasing the font sizes globally tends to mangle a lot of apps UIs, as they assume for layout purposes that '12pt=16px' or whatever. I believe MacOS X may scale all UI elements properly, but I've only used it briefly so I can't really remember. Cairo, a new display-PostScript-like based rendering system for XFree86, should make this possible under *NIX. Maybe Longhorn will do it for Windows, but you can't expect that to be deployed widely for a while.

    Because of these issues, I suggest simply avoiding the use of the 'pt' measure in web design (I use it in media-specific stylesheets for print, but never for general display). Yeah, I know it's a broken client problem - but practicality must take precedence here.

  162. if the user has to set it... by Craig+Ringer · · Score: 1

    then it's probably not ever going to get set on 90% of the systems out there. Alas.

  163. forgot .... by Craig+Ringer · · Score: 1

    Also, setting type to (say) 4mm doesn't help people with visual problems. You're forcing them to lie to their OS about their screen dpi or override your font settings in their client just to get readable text. Relative measures respect the user's preferences, and are more compatable.

    Craig Ringer

  164. I have no experience, but let's talk logic here... by chadjg · · Score: 1

    The energy of the flying bullet must equal the energy of the rifle as it recoils, right?

    Ignoring things like air resistance, surface area, and the "oh my god I just got shot" factor, the person being shot should barely stagger.

    For anecdotal evidence, I seem to remember the video of a couple of heavily armored bank robbers in Los Angeles getting shot. You could see the puffs of dust from the bullets bouncing off of their leg armor and they were barely stumbling. Now, this was probably just pistol rounds, but still! If you want to move up to the .50 BMG, body armor is pretty much irrelevant.

    I could be way off base, but a person might be bowled over by pain, fear, and shock, but not by the kinetic energy of the bullet.

    And before some knucklehead asks, no, I don't wanna prove it!

    --
    Why do I have this? I don't smoke.
  165. /.'s lame articles by triptmind · · Score: 1

    It is because of foolish articles like this that I rarely, if ever, read /. with any frequency. I have been a very active professional webdesigner for the last 10 years and yet as much commitment I have to webdesign, this article means jack. Is there any news here? No. Give me some "rules" that you seem to think are set, and I'll shift your paradigm quicker than a you can blink and find your reaffirming wall-hangings that supplement your lackluster existence. There is a damn good reason for articles to be reviewed before they are posted on the /.home page, to block idiotic crap like this.

    --
    // TRiPTMiND \\ ... Yet again, proving that logic and reason should never be confused with emotion.
  166. The 7 +/- rule has already been debunked by Stultsinator · · Score: 2, Interesting

    If you recall an earlier discussion here about ternary computing (base 3 instead of base 2) there is a scientific proof that the optimal balance between width-oriented menus (lots of choices at each level, decreasing the number of levels) and depth-oriented menus (few choices at each level, deeper levels) is to have e (~2.7) choices. Obviously you can't have .7 choices, but if the number of choices per level averages to e and you group your choices logically, you'll have a solid argument that your layout is optimal.

  167. Re:Gimme the PDFs please by zangdesign · · Score: 1

    1. A PDF is in many ways, more appropriate for many forms of documentation that are based on printed material. Theoretically, someone has given enough consideration to layout and information design for the printed version that production of an HTML version of the same document is irrelevant. Reality frequently fails to meet theory, but nonetheless, layout really does matter.

    2. For many sources, dual production, especially for documents whose nature is essentially fixed (trade brochures, marketing materials, etc.), is a waste of time. The end user loses little or nothing since PDF is almost as ubiquitous as HTML.

    3. For many sources, PDF better meets the needs of providing both information and marketing to the audience. Cry as much as you like over the commercial nature of the internet, it's here and it's going to stay.

    4. PDF preserves the original intent of the designer as to the layout of information published for what is still very much a print-based world, while at the same time providing enough utility in an electronic world to be usable (not in the sense of accessibility), but still usable.

    It's an imperfect compromise between information suppliers and information consumers, but there are few, if any, perfect compromises, considering the multitude of output devices currently extant.

    ----

    I defend the PDF format because production of certain types of documents in that format, requiring some specialized tools not readily usable by the average person due to either complexity or time factors, occasionally pays for the occasional meal or rent. It's all about the money, man. It's all about the money.

    --
    To celebrate the occasion of my 1000th post, I will post no more forever on Slashdot. Goodbye.
  168. 'ello indeed.... by Craig+Ringer · · Score: 1

    and yeah, Xinerama is an issue. I hadn't noticed any dpi overrides though - at least with GDM2 or the KDM from KDE3.1, plus a modern (4.3) XFree86 the dpi seems to be maintained as one would expect.

    I find it's generally pretty good about grabbing the physical dimensions from the monitor using DDC, so on good quality monitors and video cards XFree86 should just figure it out.

    Alas, this is not true in many hardware combinations, older versions of Xservers, or other OSes.

    And yeah - windows does break horribly when one tweaks the DPI. Especially since it's apparently incapable of fetching it from the hardware :-( and there are too many stupid programmers out there.

    I think the varying fonts, toolkits, themes and configuratons you find on Linux are a major advantage there - apps must be able to work well with a wide variety of fonts and sizes. As a result, one of the staff at work who is partly blind really likes her LTSP box - I've set the fonts to "bloody massive" (something like 5x size) and it's still quite useable. Windows broke down horribly above 125%.

  169. let's see the *original* "three click rule" by rp · · Score: 2, Informative
    I notice this "Testing the three-click rule" paper is well advertised in many places, but its accusation that we have a rule here that isn't backed up by any empirical research is completely ludicrous. The author apparently didn't bother to search the literature, and doesn't even appear to know the original paper.

    The original source for the "three-click rule" is Catledge and Pitkow's 1995 paper, Characterizing Browsing Strategies in the World Wide Web.; see an online copy.

    To quote: Directions for Design Since users accessed on average 10 pages per server, this would indicate that "must see" information must be accessible within two to three jumps of the initial home page (two/three navigations in, two/three out, performed three/two times). However, [...]

    This paper is one of the first, if not the very first, actual user survey studies on the Web. It is very limited in scope, of course, and there may be good arguments to question its validity, but if you're going to do that, at least quote the rule correctly, mention its origins, and mention the fact that it was co-written by James Pitkow, who has continuing this line of research until the present day.

  170. New guidelines-no Previous/Next by trmcdougle · · Score: 1

    I went to these guidelines, looked at the first page as I was going to browse them. Went to go to the next page...No Next-> The navigation page needs :- Include Previous and Next links to facilitate browsing between sections. We have deliberately left them off this site to demonstate how inconvenient their absence is.

  171. Ode to the Z80 by Anonymous Coward · · Score: 0

    Imagine if IBM chose the Z80 for the pc.

    1. Re:Ode to the Z80 by jeremyp · · Score: 1

      They did - well it's nephew

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
  172. PDF unfit to humans by neves · · Score: 1

    A little research report: PDF: Unfit for Human Consumption .

  173. Re:Different times. - agreed by Anonymous Coward · · Score: 0
    Take Comcast's web site for example- a prime example of UI nastiness.
    Figures. DirecTV's Web site is almost as bad with the Flash-only stuff. They also host it with Windows so it's usually intolerably slow.

    The UI on Comcast's DIGITAL CABLE! settop boxes is so user hating I can't imagine how any customer puts up with it.

    It takes major contortions to set up favorite channels. You can't even hide the ones you don't get. Once you do set it them can you show only the favorites? Of course, not. Just shut up memorize the channel numbers.

    And you just know that customers demanded that the on-screen guide have three ad windows on it so the name of the show is shown as "Ever...Ray" Right?

    I've proudly wised up every friend who's been a Comcast victim to switch to DirecTiVo heaven.

  174. googlymoogly by fishexe · · Score: 1

    So you are saying that Amazon, like it or not the most popular ecommerce site, is improperly designed?


    To be honest, I was being facetious.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    1. Re:googlymoogly by justMichael · · Score: 1

      OK, You got me... I'd blame it on lack of coffee, but if I'm having that problem at 2p then I should just give it up altogether. ;-)