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Videogames as Art

Philip Kollar writes "AllRPG has just posted Games As Art, Part 2. In this article, I attempt to create a viable list of things that come together to make a videogame art, rather than just entertainment. I also explore how these three concepts (writing, design, and interactivity) have been used in other forms of media and how they're being further explored in the world of gaming."

174 comments

  1. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  2. Video game art... by hookedup · · Score: 4, Funny

    About the only art I get out of games is trying to write my name on walls with bullets....

    1. Re:Video game art... by Throtex · · Score: 1

      Blowing up every vehicle in a five mile radius in GTA 3 is a very artsy move as well.

    2. Re:Video game art... by scifience · · Score: 1

      But the bulletholes always fade away before I can finish... :-(

    3. Re:Video game art... by piper-noiter · · Score: 2, Funny

      Get a shorter name.

      --
      Shick's Law: There is no problem a good miracle can't solve.
    4. Re:Video game art... by sik0fewl · · Score: 1

      Yeah, I always run out before I finish. Oh.. wait.. that's spelling my name out in snow. Nevermind.

      --
      I remember when legal used to mean lawful, now it means some kind of loophole. - Leo Kessler
    5. Re:Video game art... by Mattintosh · · Score: 1, Redundant

      Meanwhile, the only art you get out of the stuff at the museum is when you stand there and wonder "wtf is *this* supposed to be?"

      Note that the artist is the guy who made it, not the guy who looks at it or uses it.

    6. Re:Video game art... by Saeger · · Score: 1
      True art is spray painting your goatse.cx decal onto a high-visibility wall during an intense CounterStrike firefight...

      --

      --
      Power to the Peaceful
  3. Emotional? by qewl · · Score: 5, Funny

    If the storyline in a videogame can truly create memories, then there has to be more behind the games than simple entertainment.

    Yea.. the emotions.. I almost.. cried everytime one of my ninja turtles got killed when I was a child. I'll never forget. *tear*

    --

    (\_/)
    (O.o) This is Bunny. (> <)
    1. Re:Emotional? by Anonymous Coward · · Score: 0

      Ninja turtles? Nah, they got resurrected. Losing Aeris in FF -- now that was an emotional moment.

    2. Re:Emotional? by AviLazar · · Score: 1

      I cried many times during FF IX...ahh FF I, still my all time favorite :) I remember playing Resident Evil II. I was living off-campus, all my friends were out. I was creaped out, kept turning around and looking behind me. -A

      --

      I mod down so you can mod up. Your welcome.
    3. Re:Emotional? by AtariKee · · Score: 1

      "Yea.. the emotions.. I almost.. cried everytime one of my ninja turtles got killed when I was a child. I'll never forget. *tear*"

      The day my yellow claw Tempest shooter was pulled down into the platform, I became scarred for life. May he (it?) rest in piece *sniff*

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    4. Re:Emotional? by Anonymous Coward · · Score: 0

      I cried many times during FF IX

      Fag.

    5. Re:Emotional? by Deraj+DeZine · · Score: 1

      It seems that you have misspelled "nevar"

      --
      True story.
    6. Re:Emotional? by Fjord · · Score: 1

      I did cry at the end of Silent Hill 2. That was pretty brutal.

      --
      -no broken link
    7. Re:Emotional? by ChibiOne · · Score: 1

      Sega's Phantasy Star II for Genesis. I still mourn the death of cute little Nei at the hands of Neifirst. And that fatalistic ending? Still gives the goosebumps.

    8. Re:Emotional? by Moraelin · · Score: 1

      Oh yes, that was one traumatic moment.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    9. Re:Emotional? by demi · · Score: 1

      Especially when you've spent mostly the entire game leveling her instead of one of the others. Oh! The pain!

      --
      demi
  4. Art Examples. by Anonymous Coward · · Score: 1, Interesting

    Star Control 2. If only for the graphics, story, and dialogue.

  5. popups? by Matey-O · · Score: 0, Offtopic

    Anybody else get a popup to install GAIN?

    If it's all the same to you, I'm not gonna RTFA

    --
    "Draco dormiens nunquam titillandus."
  6. Heh by PhrostyMcByte · · Score: 3, Interesting

    When i was forced into a computer art class, I sat around coding opengl demos while the others were in photoshop. the teacher accepted it and gave me a better grade :)

  7. art != game by jimius · · Score: 3, Interesting

    I wouldn't define interactive art as a videogame. A videogame is primarily for entertainment and an art piece is not (a different kind of entertainment at least).

    So it's either a game or interactive art, not both... If it's an artsy game it's still a game

    1. Re:art != game by Pluvius · · Score: 1

      Saying that all interactive art is not video gaming is not the same thing as saying that all video gaming is not interactive art. Logic 101.

      Rob

    2. Re:art != game by Pluvius · · Score: 1

      Whoops, I meant "Not all interactive art is video gaming." I'm sure you get my point, though.

      Rob

    3. Re:art != game by PalmerEldritch42 · · Score: 3, Insightful

      The two are not mutually exclusive. Just as not all that is done with paint is considered art, not all video games are. But, like some work that is done with paint is considered art, it is equally logical that some video games can be seen as art. There are those who consider movies art. Lets take, for instance, Toy Story. That is definitely art, in my opinion. Now, lets take a video game like Diablo II. Have you watched the movies that play when you beat a level? Are those any less deserving of being called Art? If so, why do you draw a distinction between one animation that is played on a big screen vs one that is on your computer? Are the 3D models of the monsters any more or less art than the models used in Toy Story?

      --
      Ceci n'est pas une sig.

      :wq!

    4. Re:art != game by exp(pi*sqrt(163)) · · Score: 4, Insightful
      A videogame is primarily for entertainment...
      Similarly we must reject the works of Shakespeare as unworthy of being considered Art because, believe it or not, his plays have been known to entertain one or two people.
      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    5. Re:art != game by blighter · · Score: 1
      Exactly!

      And, to more precisely aim your critique back at the original post, not only have the plays been known to entertain one or two people their primary purpose was entertainment.

      Shakespeare wasn't trying to write art for the ages... or at least not *just* trying to write for the ages, his primary goal was to fill a theatre and get paid.

    6. Re:art != game by PhrostyMcByte · · Score: 1

      Maybe older games couldn't be classified as good art, but the newer ones- Far Cry, Doom 3, Half-Life 2 could most definately be. Everything except for the engines were worked on by artists. The beautiful graphics, surround sound, complex maps, and immersive storylines all show it.

    7. Re:art != game by demi · · Score: 1

      A video game uses art, of course, just as an instruction booklet may use art on its cover. That doesn't necessarily mean it is art. Can we say a game is art? Is chess art?

      --
      demi
    8. Re:art != game by PalmerEldritch42 · · Score: 1
      Never did anyone say that all games are art. But some games are. No, I wouldn't say that a standard chess game is art, but I have played some PC chess-type games that had very interesting rulesets, strategies, concepts, and animations that would qualify. Remember the old game called Archon? This was back in the day- I think I played it last in 1986 or so..., before all this new-fangled 3D art (before color monitors were even popular). It was sort of like chess where you had different pieces that each had different modes of movement, but each time you tried to take one of the opponents pieces, you had to actually fight for it. There was a great deal of strategizing to be done by the players, and conceptually, I think the game was very artistic. For the time, it had great graphics.

      Alternately, games like Myst are (to me) no-brainers. That is pure visual art. Myst even had a great soundtrack and the game was creative in many other ways. Yes. I think it was Art.

      There are certainly a great deal of games that are not in any way artistic. There are also a lot of paintings that are not artistic. My personal view is that Jackson Pollock was crap and his "Smear a bunch of paint around" techniques, while groundbreaking for their time, were as artistic as a hot lump of fresh dog shit.

      Well, in conclusion, Art is in the eye of the beholder. Some people (like myself) feel that video games can in some circumstances transcend beyond being a mere game and be Art. But in the end, who really cares? If it is a good game, then enjoy it. If you don't like it, don't buy it.

      --
      Ceci n'est pas une sig.

      :wq!

  8. A good example of a video game as art... by Anonymous Coward · · Score: 0

    ...would be Shenmue

  9. First videogame with a plot by Pluvius · · Score: 2, Informative

    Let's go way back now, and be honest: what's the first videogame that you remember that had a plot worth remembering? I mean something that wasn't just throw-away. My answer (big surprise here) would be Final Fantasy VI.

    Yeah, it's pretty hard to forget that big collapse in storytelling about halfway through.

    As for me, the first videogame with a real plot that I can remember was Ninja Gaiden. I wouldn't be surprised if there was a PC game that I'm forgetting earlier than that. I guess it depends on your definition of "throw-away."

    Rob

    1. Re:First videogame with a plot by Throtex · · Score: 3, Informative

      The Sierra adventure games
      The Lucas Arts adventure games

      Also Under a Killing Moon and The Pandora Directive.

      But I digress, adventure games pretty much NEED a good plot to work, I suppose.

    2. Re:First videogame with a plot by Tenebrious1 · · Score: 1

      Let's go way back now, and be honest: what's the first videogame that you remember that had a plot worth remembering?

      Space Invaders. Aliens coming to take over the earth, shoot them down!

      Or Defender... anyone remember the episode of "News Radio" when Jimmy gets hooked on Defender, sobbing about the aliens taking his family...

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
    3. Re:First videogame with a plot by AtariKee · · Score: 1

      "Let's go way back now, and be honest: what's the first videogame that you remember that had a plot worth remembering?"

      Robotron.

      (Paraphrasing the game here): It is the future. It's 2084 AD, to be precise, and that wacky species, the humans, have somehow managed to engineer a series of robots that are so incredibly intelligent, that they, the Robotrons, have decided to wipe us, the humans, out. By genetic defect, you have superhuman powers. Save the last of the human race and destroy the robotrons.

      Or something to that effect. That's the first story in a game that I remember, and that was 1982.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    4. Re:First videogame with a plot by |/|/||| · · Score: 1
      No, no, it's:

      "Space Invaders. Invade the alien homeworld and wipe thier type off of the face of the universe!"

      Really, you can't tell which is really happening by playing the game. Depends on how you look at it. I wonder if any of the console versions (Atari, etc) came with any documentation that established the "story". I know Yars revenge had the plot in the manual, but I don't know about Space Invaders.

      --
      [javac] 100 errors
    5. Re:First videogame with a plot by Tharian · · Score: 1

      What about the King's Quest series? Didn't that set even have a plot that linked all the games together with recurring characters or some such?

      --
      I'm not a nerd. I'm a geek. Nerds make more money.
    6. Re:First videogame with a plot by MilenCent · · Score: 1

      Infocom games predate Ninja Gaiden by years, and they have infinitely better stories....

    7. Re:First videogame with a plot by Lord+Kestrel · · Score: 1

      Nethack. Has a plot to it, is very well written, been around for 20 years and still has a lot of people playing it, and could probably qualify as art.

      The feeling from getting your first accension and winning is great. The replayability is phenomonal, and it will run on just about anything.

  10. Music in games by dom1234 · · Score: 4, Interesting

    Is it me, or music in every new games suck ?

    I think almost every old game that had great succes had great music. Think of Final Fantasy I, II and III, Dragon Warrior (main theme inspired from Debussy's Passepied frome "Suite Bergamasque #1"), the original Metroid, etc.

    And even older games, with very few audio capacities, had cool themes (often Johann-Sebastien Bach inventions, stuff like that).

    It seems that the less they had technical possibilities, the more they had to rely on art (great melodies) in order to make games attractive. Or maybe it's about the old paradox that limitations stimulate creativity ; such as Beethoven being deaf and composing great symphonies.

    1. Re:Music in games by poison1701 · · Score: 1

      Four Words: Rock'n'Roll Racing for SNES.
      Kick Ass!

    2. Re:Music in games by Aliencow · · Score: 1

      Rez, the first Jet Set Radio, Headhunter...

    3. Re:Music in games by piper-noiter · · Score: 1

      Woo. Best game ever!
      Produced by the company that later became Blizzard.

      Slick attractive artwork, inovative playing angle, cool explosive weapons, and of course songs like Born to be Wild and Peter Gunn. Sounded good too, considering it was coming from a SNES box.

      Larry: Ouch!, Woah!, Ouch!, Woah!
      --
      Shick's Law: There is no problem a good miracle can't solve.
    4. Re:Music in games by Mattintosh · · Score: 1

      Olaf unleashes hot fury!
      Holy Toledo!

      Rock 'N' Roll Racing wasn't the first of its series. RPM Racing was, and it had that same 3/4 view of the track. Of course, the artwork was not as good, the weapons weren't as diverse, the controls were sluggish, and the music was uninspired. But it did have a track editor!

    5. Re:Music in games by zaffir · · Score: 1

      Agreed. Jet Set Radio (or Jet Grind Radio here in the states) has some of the best music in any game i've ever played. In fact, i found a couple new groups i really liked because of the music in it.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    6. Re:Music in games by anachron · · Score: 1
      Is it me, or music in every new games suck ?

      I agree, to some extent. Video game music in general seems to be moving towards ambient-based instead of theme-based, which is really too bad. Consider the move from Warcraft II to Starcraft (or WCIII) -- the themes from WCII were memorable. The themes from WCIII were interesting, but I certainly couldn't hum a few bars...

      Symphonic film score-style music seems to be making a stand lately... but without some of the lessons Hollywood has learned. Big epic pieces do nothing if you don't have a core set of thematic material that undergoes transformation in the progression of a movie (i.e., LotR, some of John Williams...).

      One of my favorite theme oriented games was FF6/3. There was such a diversity of style and form, but it tied together in so many different ways to make certain parts of the game more meaningful.

    7. Re:Music in games by katarac · · Score: 1

      Plenty of newer games have good music. Homeworld (pretty much any Sierra game), the Tenchu series, some of the newer console RPGs. I don't think that I've noticed the general quality of game music diminish at all.

    8. Re:Music in games by easychord · · Score: 1

      I agree that melodies arn't as important in games as they used to be. In the arcade days the beeps and midi type music seemed to be used as more of an advertising jingle to attract you and bring you back.

      RPG games often use tricks like tying melodies to characters and leveling up. It's hard to argue with that formula because it works as in the same way that it works in the Star Wars movies.

      Deus Ex: Invisible War comes to mind when I think of recent games. They released the soundtrack for free on the net if you want to listen to it.

      The opening theme starts with the same melody used in the original game. The rest of the music is more atmospheric but, in my opinion, surprisingly good.

    9. Re:Music in games by piper-noiter · · Score: 1

      Yeah think I've heard that before somewhere. Never played the game though.

      --
      Shick's Law: There is no problem a good miracle can't solve.
    10. Re:Music in games by Lord+Kestrel · · Score: 1

      The best music I remember from a game is the original Doom. The midi soundtrack from E1M1 was stellar, and every time I hear it, it brings back great memories.

  11. Final Fantasy VII comes to mind .... by phoxix · · Score: 1, Interesting

    Anyone who played Final Fantasy VII on their PS-X/PC knows what I'm talking about.

    Those movies were such vividly rendered with amazing music to match. The art work done was probably the best I've ever seen in any Final Fantasy game. Some of the effects done during game play stood out like no other RPG. Ahh, the memories ...

    Sunny Dubey

    PS: I've been trying to get FF7 working with wine, but have had no luck (I think I need /dev/sequencer support). Anyone else try ?

    1. Re:Final Fantasy VII comes to mind .... by Tenebrious1 · · Score: 1

      Anyone who played Final Fantasy VII on their PS-X/PC knows what I'm talking about.

      And they'll also know how annoying it was to watch that "art" over and over and over and over when you summoned... so while it might have been "art" it was also a "major pain in the ass that slowed down gameplay". Frankly I'd rather do with less "art", which is why I loved the Infocom games.

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
    2. Re:Final Fantasy VII comes to mind .... by MilenCent · · Score: 1

      Oy, FF VII left me cold. But I've already written that too many times -- I think you're only allowed to say the same thing three times on the internet, aren't you? Unless you're Stallman?

      Final Fantasy games are basically space opera, without the space part, but also not quite opera (scene in VI notwithstanding). And when you factor out the travel and all the fighting, there's actually not a whole lot of story there, either. Dragon Quest/Warrior games have a lot more text in them.

    3. Re:Final Fantasy VII comes to mind .... by Anonymous Coward · · Score: 0

      I've been trying to get FF7 working with wine, but have had no luck (I think I need /dev/sequencer support). Anyone else try ?

      I advise you to get a copy of PSX FF7 (it is being sold dirt cheap nowadays) and emulate it through ePSXe for Linux. It is a hassle-free solution once you get past the plugin configuration steps, which are not that hard anyway. IMHO, this is much easier than messing with Wine. :)

  12. why should art matter? by bigbigbison · · Score: 4, Interesting

    I wrote about this over on my blog a while back. Basically, whenever this question coes up I have to ask, "Why should we care?" Why does it matter if it is art or not? What do we get out of that? The people who say it isn't, will never say it is. The people who say it is, already say it is. What does calling it art do for the form?

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:why should art matter? by Pluvius · · Score: 2, Insightful

      It legitimizes it. Until video gaming is accepted as art, it will always be considered (at best) a pastime for children or (at worst) a leading cause of violence in children.

      Rob

    2. Re:why should art matter? by GoofyBoy · · Score: 2, Interesting

      >Why does it matter if it is art or not?

      Because it gives a legitmate name to something.

      Is it a piece of retro-art referencing the state of forced maturation of the post-GenX youth in today's modern society or is it a Fisher-Price toy from Toy's R Us that goes "whooop!"?

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:why should art matter? by ahacop@wmuc.umd.edu · · Score: 1

      If we call it a craft, we legitimizes it and we're accurate.

    4. Re:why should art matter? by Pluvius · · Score: 1

      A craft is an art with a practical purpose. I don't think video gaming qualifies.

      Rob

    5. Re:why should art matter? by prell · · Score: 2, Insightful

      What does calling it art do for the form?

      One important difference it will make is whether it is considered protected speech. "Art" is protected, whilst "video games" are not.

      I'd like to comment that if we're gong to consider throwaway sitcoms with no redeeming value "art," surely games can be considered art as well.

    6. Re:why should art matter? by MilenCent · · Score: 1

      Because art is cool.

      It can tell us real things about the world instead of the recycled Weekend Special stuff most RPGs shovel. It challenges expectations instead of slavishly following genre. And it aims to produce works that will transcend their age, instead of being almost forgotten in five years.

      And art makes fundamentalists mad. Hooray!

    7. Re:why should art matter? by Anonymous Coward · · Score: 0

      And art makes fundamentalists mad. Hooray!

      Since when?

    8. Re:why should art matter? by MilenCent · · Score: 1

      Since "Piss Christ."

  13. Bitchslapped by Anonymous Coward · · Score: 0

    'nuf said

  14. I dig it by deathcloset · · Score: 4, Insightful

    if movies are considered an artform then indeed, why not games?..well, some games at least- but some movies, spy kids, not really artsy.

    there are many parallels .

    1. Re:I dig it by edgore · · Score: 1

      "but some movies, spy kids, not really artsy." But Spykids 2 becomes art when Steve Buscemi, as the mad scientist terrified to leave his compound because the island is crawling with monsters he created says the line "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?".

    2. Re:I dig it by MilenCent · · Score: 1

      Because most games are about as relevant to real art as Spy Kids is.

  15. Re:First videogame with a plot - ZORK by binaryDigit · · Score: 2, Insightful

    How about the ZORK series? Those games were ALL plot.

  16. Rez, synestasia by bludstone · · Score: 4, Interesting

    Ahh. The old "videogames as artform" conversation. Ive had this one with many people. Usually the younger individuals say, yes, videogames are art, just like movies.

    Its the elder generation that hasnt grasped that a game can be artistic as well.

    Then I put in the game "Rez."

    Rez is the best argument Ive ever seen for videogames as an artform. It is unique, beautifully stylistic, and incredibly interactive. You could say that this is just another rail shooter, but that doesnt integrate the way sound, vibration, and visual effects all tie in together. This concept of interactive musical and visual integrated together was originally concieved by Kandinsky, which he referred to as "Synestasia."

    Please read this review.

    Even my parents found the game to be incredibly artistic and beautiful. I cannot reccomend it enough.

    --

    no .sig
    1. Re:Rez, synestasia by Pluvius · · Score: 4, Informative

      I think ICO is the best argument for video gaming as art to date, but Rez is another excellent example.

      Rob

    2. Re:Rez, synestasia by bc90021 · · Score: 1

      And with if you get the Trance Vibrating controller, your girlfriend may find it an art form too. ;)

    3. Re:Rez, synestasia by Thud457 · · Score: 0, Redundant

      Especially when used with some of the addons!!!!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    4. Re:Rez, synestasia by akuzi · · Score: 1

      > This concept of interactive musical and visual
      > integrated together was originally concieved by
      > Kandinsky, which he referred to as "Synestasia."

      Kadinisky was a famous synaesthesic, but he didn't invent the term, the phenomenon had been known about by psychologists since the 19th century. Synaesthesic incidently literally means 'the mixing of the senses'. Any senses may be mixed - not just sight and sound.

      Synaesthesics experience correspondences between the senses, Kadinsky could literally 'hear' sounds when he looked at colours. Other synaestheics, such as Richard Feynmann always see certain symbols (such as particular algebraic symbols) in different colours.

      Here's a few links here and here.

    5. Re:Rez, synestasia by bludstone · · Score: 1

      Thanks for the info.

      I am now a better man.

      (not sarcasm)

      --

      no .sig
    6. Re:Rez, synestasia by Anonymous Coward · · Score: 0

      Plus it's the funkiest game ever - something about pounding beats and streamlined minimalist graphics promoting just as much drug abuse as every "legitimate" art form. Let's face it, without drugs, art is just a word...

  17. Re:First videogame with a plot - ZORK by nomadic · · Score: 2, Insightful

    Zork was great, but the two best infocom games bar none were Trinity and Planetfall.

  18. typically its the other way around by dbombarc · · Score: 4, Informative

    Usualy when I see the words Videogame and Art together, someone is talking about art that is inspired by video games (like the Paper Rad comics or the Brick Attack fashion stuff). So its nice to see art being attributed to the source.

    There was a magazine in Japan years back that was basicly applying art and film theory to video games. Does anyone know what this was called?

    --
    we're just marketing. marketing our bad attitudes.
    1. Re:typically its the other way around by dirk · · Score: 1

      My first thought of videogames as art is always Max Payne. It is the closest I have seen yet to a movie style of game. Yes, there is action you control, but there is a very specific story that is being told. It evokes emotions like no game I've seen (the level in MP2 in the abandoned amusement park still keeps me on the edge of my seat). It is the closest thing to an interactive movie that I've seen yet.

      --

      "Information wants to be expensive" - Stewart Brand, the same guy who said "Information wants to be free"
  19. cognitive dissonance as trolling by Anonymous Coward · · Score: 0

    What the FUCK is going on here?!!!!
    Have we slipped into that "evil /." dimension where everyone has goatees?!!!

    1. Re:cognitive dissonance as trolling by Fjord · · Score: 2, Funny

      better than the evil /. dimension where everyone has goatses.

      --
      -no broken link
  20. Defining art by Ra5pu7in · · Score: 4, Interesting

    Art is very hard to define clearly (much like humor) because it depends on the reaction of the audience as much as the creativity of the originator. However, a dictionary definition is "the conscious use of skill and creative imagination especially in the production of aesthetic objects". Certainly there is a conscious use of skill and creative imagination in video games. Some games have even felt like more attention was put on the aesthetics than on the gameplay -- putting these even closer to the definition of art while losing out as games.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
  21. Mike Oldfield's Music VR project by AtariAmarok · · Score: 2, Interesting

    This is a good place to bring up Mike Oldfield's Music VR (Maestro) project, a game in which you explore a landscape of often-beautiful often-abstract imagery, with Oldfield's music in the background.

    --
    Don't blame Durga. I voted for Centauri.
  22. Role Playing Games: some random thoughts by dulles · · Score: 5, Interesting

    Consider the case of Role Playing Games: what is the difference between Literature as Art and RPGs as art? Not much, insofar as they both tell a story. Consider the plots from various Final Fantasy games (I think 7 specifically, as it's the one I played the most): they are not necessarily simple stories made only to provide a backbone for the game.

    But that can't be all there is to it, right? Literature is a craft of writing, whereas RPGs do not involve the same amount of writing. So you can generalize and say that the 1) story and 2) presentation of the story make something 'artful'. The presentation in a novel is in the writing style, whereas the presentation in a game is more visual.

    But how can the presentation of the story of an RPG qualify as 'artful' ?
    For me, the real issue it comes down to, when discussing the Art-worthiness of a work is: does it move you?

    1. Re:Role Playing Games: some random thoughts by Dodger73 · · Score: 1
      Literature is a craft of writing, whereas RPGs do not involve the same amount of writing

      Be careful with that assertion. I've worked on a major RPG, and the amount of story, background and history that was developed for it could easily fill a series of novels. If I remember correctly, we're talking more than 3500 pages of well-written, finely detailed story, including several dozens of very intricately developed characters and hundreds of events.

      Of course that won't apply to all RPGs, but with many of them there's more creative writing involved than one might think (and writing is not the only artistic task that is performed in game development).

    2. Re:Role Playing Games: some random thoughts by Reorax · · Score: 1

      Play Black Isle's Planescape: Torment and see if you still think the same thing.

      --
      This sig is only here so people stop skipping the last lines of my posts.
    3. Re:Role Playing Games: some random thoughts by rpj1288 · · Score: 1

      So Edgar Allen Poe's short stories don't qualify as art because they involve less writing than some RPGs?

      --
      Marvin knew: "Think of a number, any number..."
    4. Re:Role Playing Games: some random thoughts by dulles · · Score: 1

      You make a good point: I have been imprecise in my words. (That /is/ what you are saying, right?)

      To be more precise: RPG's do not depend on the craft of the written word as much as literature.

      More randomness: Anybody can write a novela about three brothers and their relationships with each other and their father. But Dostoevsky makes it artful through more than the mere story - through his presantation of the story.

      But like I said: in the final analysis, the question (for me) comes down to: does it move you?

    5. Re:Role Playing Games: some random thoughts by ImprovOmega · · Score: 2, Interesting

      I concur with the does it move you test.

      I would personally consider video games art in the same way that I would consider movies art. This is to say I find them both to be art in their respective ways. Video games are a kind of synthesis of movies and books - mixing audio/visual/textual input. The fact that they're interactive should only be seen as adding a third dimension to the art.

    6. Re:Role Playing Games: some random thoughts by rpj1288 · · Score: 1

      Exactly. Length is a virtual non-issue. As you say, its all about moving the reader or user. The best point that is made in the artcle (I think) is that if it have the power to move you, and create strong memories, it is art. I mean, the first time I played XCOM, I nearly lept out of my chair when my first alien shot one of my squaddies as he turned a corner. I remember that.

      --
      Marvin knew: "Think of a number, any number..."
  23. Re:First videogame with a plot - ZORK by Pluvius · · Score: 2, Informative

    The original Zork had barely anything to do with plot, but I did forget about A Mind Forever Voyaging.

    Rob

  24. controls on page by Anonymous Coward · · Score: 0

    I was too busy denying those stupid controls for "FREE BROSWER PLUGIN"

    CPM MEDIA LTD
    ....

    You've been warned!

  25. Videogames are NOT art. by Anonymous Coward · · Score: 0

    They're porn. Not that there's anything wrong with that.

  26. Art by KimiDalamori · · Score: 1

    I don't know if this counts as "art" in video games, but it beats the hell out of turning on "paintball" mode and trying to paint the walls green.

    --
    Lagito ergo expectabo
  27. Well... by DoctorRad · · Score: 2, Interesting
    The purpose of art is to question, the purpose of entertainment is to reassure, surely?

    Matt...

    1. Re:Well... by prell · · Score: 1

      The purpose of art is to question, the purpose of entertainment is to reassure, surely?

      My interpretation of existentialism has always been just the opposite: look at what is questioned, and then reveal it to be natural, thus exhibiting a story that is life-affirming and beautiful. When you can see something real or someone struggling with what you have struggled with in isolation, and possibly overcome it or learn about it, that, to me, is the greatest art, and surely that is reassuring.

      Perhaps what you're addressing with the "reassuring" remark, though, is comedy (at least in part). Here again I would argue with you, and in fact it is what led me to my response regarding existentialism: comedy, the best comedy and the deep "observational" humor, is based upon revealing that which is felt within us all and yet traps us in doubt or isolation. Why is Office Space funny, really? Why do you cry after you laugh when you watch some films?

    2. Re:Well... by DoctorRad · · Score: 1
      Videogames as we know them might appear to question very little. They create a world with rules, and allow us to interact with that world, to learn about it, and to jump through hoops in order to score more points or progress to new environments. Therefore, they essentially end up reassuring us that we can control and become comfortable within their virtual world. They throw us surmountable challenges, which, when overcome, reassure us of our own abilities to one extent or another. It's like watching a whodunnit and working out who the killer really was; to that extent, they are entertainment.

      However, what's really interesting about them is one of the primary things that is questioned: what can be done with the hardware. Since the earliest days of computer science, boundaries have been pushed back by the desire to entertain, the desire to wring ever more thrills out of hardware, both off-the-shelf and custom.

      For me, the defining moment was probably seeing JetPac on the ZX Spectrum. Jaw-dropping, manic, and with cartoon-ish graphics, it re-defined what fun was to me; it made me question what was possible, it changed my life forever.

      Videogames are a finely balanced blend of art and science for the purposes of entertainment. If you want to find the art in games, think about what they make you question.

      Matt...

  28. D'oh! by Anonymous Coward · · Score: 0
    Curse you, bc90021!!!!

    Beat me in by a minute! I only I hadn't used that vile PREVIEW button!!!!

    1. Re:D'oh! by bludstone · · Score: 1

      You _BOTH_ owe me, as it was a setup for this joke as well.

      And, FYI, the trance vibrator isnt all that great :P

      --

      no .sig
    2. Re:D'oh! by bc90021 · · Score: 1

      And it took me a while to find the link, so I must have started quite a bit before you. ;)

  29. Re:Weak. by ahacop@wmuc.umd.edu · · Score: 1

    I wish I were an artist, but I became craftist instead. Programming is a craft. Crafts have the aspects of creativity, and artistic skill that programmers take pride in. They do not have the artistic intent, however.

  30. look to literary criticism, not art... by grocer · · Score: 3, Interesting

    I think the question is not "Are games art?" but "What happens when critical thought is applied to games?"

    For instance, Hemmingway's The Sun Also Rises makes critical statements and assesments about values. Hemmingway's writing, however, really doesn't get past "He did this. Then he got drunk. The table wobbled. He left the bar and walked. He went to sleep." Poetic, flowing prose just doesn't happen. The themes that can pulled out of this are worth discussing and dissecting, for their sake.

    I get the feeling that games will end up being like popular music: on the fringe for the most part and worth their plot summary/dialogue but the music (and perhaps graphics) will not be used. Games have elements worth discussing critically. For instance, I have used songs in papers for their lyrical content only. Game graphics could be discussed abstractly, as there is a certain "This has more than a literal meaning" element based on cultural and symbolic meaning.

    Certainly something to think about and play around with especially considering even popular fiction has elements worth discussing.

    IAAEM (I Am An English Major)

  31. What is art? by t1nman33 · · Score: 4, Insightful

    That's the real question.

    I like to think that art is the expression of ideas and concepts in a manner that evokes something above and beyond the sheerly practical.

    In other words, if you make a sandwich because you're hungry, it's not art. If you make a sandwich in a way that seems aethetically pleasing, or incorporating particular ingredients that remind you of something, or you refrain from making a sandwich to make a point about world hunger, it's art.

    I'm not a huge modern art buff. I much prefer Constable, Turner and Monet to Pollock, at least as far as painting is concerned. I like things that look like things. But I don't dispute that things which may not be appealing to me aren't art.

    Personally, when I really think about what I do for a living, I'm something of an artist. When I write programs, I try to make the code beautiful, clean, functional, and even visually organized, because that is artistic to me.

    If you go with my definition, videogames certainly qualify.

    --
    --- Where's my car, and why are these grass stains on my pants?
    1. Re:What is art? by 75th+Trombone · · Score: 1

      Art == entertainment. Entertainment == Art. Art is something that's created for others to find pleasing, thought-provoking, etc. (And something can make you feel unpleasant but still be pleasing in other ways.)

      "The people who are seeing this understand it. And, y'know, there's nothing more important. Um, there's only one reason to make art, and that's it." --Joss Whedon

      Anything that's for other people to understand is art. Art that isn't for other people to understand isn't art, it's masturbation.

      --
      The United States of America: We do what we must because we can.
    2. Re:What is art? by Anonymous Coward · · Score: 1, Funny

      Ha, just because you don't understand the art doesn't mean the artist is coming in your face.

  32. Re:Weak. by mog007 · · Score: 1

    People like to consider their work as some kind of "art" form. Writers, Painters, Muscians. Back in High School my anatomy teacher considered surgery an artform. Most of my fellow geeks would agree that seeing a piece of code take shape could be artistic, and other engineering venues like architecture.

  33. There are plenty of interactive forms of art.. by Xilo · · Score: 1

    ..which provide entertainment. Bush mazes actually came to mind first (following really funky artcars, e.g., a VW Beetle painted like a ladybug - these are interactive with a drivers' license.)
    What about the windows on an entire side of a skyscraper used to play Tetris via your cell phone? I think that surely constitutes an artly piece.. it's certainly creative, and the point of it, by no means, is purely to entertain by gameplay; if it were noninteractive, if it was played by computer instead of a person, would it not be a work of art? What if one just *painted* a side of a building with a screenshot (whether real or not) of a game? Just because it's from a videogame means it can't possibly be art, right? If you think so, consider a painting of Monopoly or Candy Land

    --
    Read; Write; Execute
  34. No seriously... by CertifiedBomb · · Score: 2, Informative

    One of my house mates works in an art library and one of the trade journals had UT2K4 characters on the front as someone had done sculptures of them, i will try and upload scans if i can get him to bring it home again.

  35. Re:Weak. by cosmo7 · · Score: 1

    The art's in selling it, baby.

  36. Me too! by monstroyer · · Score: 0

    I'm something of an artist. When I write programs, I try to make the code beautiful, clean, functional, and even visually organized, because that is artistic to me.

    I'm an accountant and i feel the exact same way about my spreadsheets.

  37. I think Syberia was enjoyable as both art and game by Anonymous Coward · · Score: 0

    Myst was perhaps more visually striking when it came out (and before that, The 7th Guest), but Syberia balanced both art and gameplay.

  38. Last "Artsy" game I played by Anonymous Coward · · Score: 0

    Believe it or not... I'm not really into the newer games on the newer platforms (xbox, ps2, gamecube) I've really cut down on the gaming I do these days (even on the pc). But I have to say the only recent game that has given me that inspirational feeling, the oceanic depth and feeling that comes with seeing a classic work of art up close is Otogi : Myth of the Demons for xbox. This game is truly a work of art and inspiration, from the colors to the music to the controls, everything from start to finish is breathtaking. If you haven't played it yet, you should.

    http://www.sega-europe.com/otogi/

    One of the few games to renew my faith in video games in recent years

  39. Art form by Anonymous Coward · · Score: 0

    Is this an art or is that an art?
    You got a guy who spent years perfecting his C coding and now he is a great guru and make wonderful program thats art.
    You got a mother with 4 children who mops floors, but when she mops floors she does her damn best and knows how to do it right. Thats art.
    What definition do you give a art?
    Is it something that has to portray emotion or colors or even craft.
    I'll tell you something anything that you can make yourself truly good at and then execute it in greatness relative to it God has blessed you with a craft that will generate art.

  40. Snob by theLOUDroom · · Score: 2, Insightful

    I'm sorry, but this is contemporary art. As much as I agree with the author's premise that video games is art, his writing style bears no reality on the current status of art as a discipline and offers about as much insight as my grandma would on the state of open source in the computing disciple. Comparing it to hollywood, which has it's own artistic foundation totally removed from the authors writing, is grotesque.

    Holy frickin art snobbery batman!

    Really, there is a shitload of good art in videogames. In fact ANYTHING CAN BE ART.

    What really makes something "art" is the effort and thought put into it. That's why some buildings are "art" while others are not.

    A cheap, pre-fabbed home is not art (typically) but something designed by a guy like IM Pei is.

    The medium does not decide if something is or is not art.

    The Holocaust Museum in Berlin is an amazing work of art*, but a trailer park is not. The medium is the same, the difference is all in the effort and mastery that was put into their aesthetics.

    *So much so that the museum was actually shown before there was even any art in it.

    --
    Life is too short to proofread.
    1. Re: Snob by grumpygrodyguy · · Score: 1

      Holy frickin art snobbery batman!

      Really, there is a shitload of good art in videogames. In fact ANYTHING CAN BE ART.


      Yeah. I just recently installed a freely available copy of THE ELDER SCROLLS: ARENA

      And was blown away by the quality of the music composition. IMO it's superior to most of the music that's featured in todays films. Not only that, but it's entirely MIDI based. Kinda John Williams 'esque. Really great.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  41. If games are art then sitcoms are art by Junks+Jerzey · · Score: 0, Informative

    You might think video games are art, but once you've seen how they're developed then you'll change your mind. Video games are more like TV sitcoms: a bunch of marketing people and executives making calls on what they think will sell. There's almost no "do the right thing" aspect to it. There's zero interest in innovating or following a distinct vision. The popular myth is that video games have the equivalent of a director, like Spielberg or Peter Jackson, but they really don't. The designer is just a pawn. The writers are just pawns. There are a few game designers with well-known names, like Will Wright and Sid Meier and Shigeru Miyamoto, but realize that these guys are just executive producers. Miyamoto hasn't done any art or level design or game design in a decade. He just supervises a dozen projects at once and makes a fuss when one is going off track. He's a manager.

  42. Re:What? by DrStrangeLoop · · Score: 0, Offtopic

    well there are intelligent -and accepted artists- who think exactly that. go figure, trollboy.

  43. I've been saying this for years by genner · · Score: 5, Interesting

    Video games = art
    every bit as much as paintings or scultures.

    Art exists to express ideas or emotions without words. Maybe not all games live up to this defintion but niether does a painting of a bowl of fruit.

    Most of the final fantasies reached this level, as they managed to evoke emotion in the player.

    Myst convied a cold sense of the unknown.

    Anything that attempts speaks to the soul should be considered art, those that succed should be considered good art, and those that midlessly blow things up should be placed next the picture of the bowl of fruit.

  44. I agree by TwistedSpring · · Score: 3, Insightful

    This guy clearly doesn't know his Art from his Elbow. He claims that videogames combine design with interactivity and that that has never been done before. Of course it's been done before, in absolutely every user interface ever created. Plus the quality of the article is dreadful, the writing is haphazard and, while the guy has a point, he has executed it extremely badly. Video games are a collage of art; art is in every texture, every mesh, in the plot and writing, in the music and sound, in the concept art, even in the code, but it's how all the parts come together that define the piece.

    I believe that some games are more art than entertainment; games like Myst and Syberia were both extremely artistic graphically and musically. Some games are too artistic; the original Unreal FPS didn't satisfy a lot of people because it was simply too art-driven, it was beautiful but slow with long periods of not enough stuff to shoot. Does that mean it's art in the videogame genre, or does entertainment factor into whether the game is art or not?

    The point of the above is that there is a difference between interactive art and video games. It is intensely difficult to class video games artistically, most people see only as deep as the graphics. I don't think art necessarilly has anything to do with entertainment, which is what the interactivity provides. Art is possibly the antithesis of entertainment.

    Basically my definition of art is anything that inspires one or ignites emotions. I've actually shed tears after finishing some video games (not because it was "so beautiful" but because it's often such a relief). So I guess that if a video game can be appreciated and provokes emotion in the observer (good or bad) then it can be classed as artistic.

    However, I'm opposed to classifying video games as works of art, because if they do get to that distinction then they'll cost $3,000 a piece. Come to think of it, the source code probably costs more than that to license :) all we own as consumers is a copy.

  45. My Problem with the Premise by Deraj+DeZine · · Score: 5, Interesting

    People seem to be claiming that video games are art simply because some of them have plots with twists and the ability to tug on some players' heart strings. Some people see nothing wrong with this, but I would imagine that such people would consider black and white (with regard to characters) movies like Terminator 3 to also be art.

    To me, the most artistic (for lack of a better word) movies are the ones that leave me thinking at the end; movies with characters whose motivations aren't as simple as pure revenge; movies with villains that are not soulless evil incarnate. I'm having some trouble coming up with examples, but things like the characters in movies like Princess Mononoke or Insomnia.

    Making a story where you battle true evil is not art, it's mostly formulaic. Making a story that is unpredictable and unique is art.

    (Note: I'm addressing only the plot of games as art. The actual 3D content and graphics classify as art and I don't think anyone could argue against this in many games)

    --
    True story.
    1. Re:My Problem with the Premise by dustmote · · Score: 1

      I think that the point people are missing here is that most video games are art. Bad art. The arguments being made in most of the posts I see is that the artistic process in video games is sideswiped by corporate interests and the purposes of entertainment. The same can be said for many genres that still have the occasional piece held up as an example of art. "Art" as an abstract concept crosses boundaries. It can be found in architecture, pop music, acting strangely to confound strangers, telling a story about what happened to you when you were a kid, even tv sitcoms. It usually isn't, but it can be. Something's utilitarian and functional purposes are not at odds with its aesthetic value, its elevation into the realm of beauty. Of course there can be art in video games. That doesn't mean that there always is, or necessarily even often, but saying there is no art in them is like saying there is no art in the coliseum - after all, it's just a building. There's no artistry in my apartment complex, after all. :)

      --


      -1, "1337" speak
    2. Re:My Problem with the Premise by Anonymous Coward · · Score: 0

      Good point. In my post I was using "art" to refer to "good art" and I would imagine many other posters are using it in the same way. I think the current discussion has all been done using "art" in this way, so it's not like anyone's getting confused over this bit.

    3. Re:My Problem with the Premise by dustmote · · Score: 1

      I don't know about that. I completely agree, from that linguistic standpoint your argument is valid, and in this particular instance I don't think there was any confusion, but up and down the comment page I'm seeing a lot of arguments over the semantics of the word "art", because people are not defining it properly. I just felt the need to jump in and be pedantic for a little while. Your comment got used as a jumping-off place, sorry. :)

      --


      -1, "1337" speak
    4. Re:My Problem with the Premise by Deraj+DeZine · · Score: 1

      Oops, did not mean to post as AC there. And you're right, after looking at the other comments, my argument, while valid, is not sound. I guess I gave Slashdot too much credit.

      --
      True story.
  46. An addition by TwistedSpring · · Score: 0

    Also, art usually retains it's price or gets more expensive with age. Video games do the exact opposite, in fact the original work (the source) often gets released openly and freely (see Doom) over a very short time. Open source people will say "yay", failing artists will say "price doesn't define art", but I just wanted to make that observation. "This is an original CliffyB work of source! Do I hear 1,000 dollars?" will never be something we hear.

    1. Re:An addition by black+mariah · · Score: 3, Insightful

      Go to eBay and check the price of Radiant Silvergun, THEN tell me video game prices only depreciate. A big reason most games don't appreciate in value is the number of copies that are produced. Rarer games, especially good ones like Silvergun, are priced accordingly.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:An addition by TheLoneDanger · · Score: 2, Insightful

      Exactly as above, but I'll add one comment: There are millions of copies of famous works of art, on postcards and lithographs and so on. No one is saying these are valuable, but the originals are. Thus, original cartridges for old systems are increasingly expensive as are old arcade cabinets in good condition. I imagine that if you could get ahold of some of the pre-production run copies of a good old game (say the Mario or Zelda series), they'd be worth something.

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  47. Re:Weak. by Mikkeles · · Score: 1

    Art must provide an insight into your relation to your world.
    This happens in a context for which you must have some feeling or understanding for the art to mean anything to you. For example: European mediaeval religious art appreciation requires some feeling for the society and other art of the time.

    --
    Great minds think alike; fools seldom differ.
  48. Holy "read the quote you used," Robin by ianscot · · Score: 2, Insightful
    "As much as I agree with the author's premise that video games is art, his writing style bears no reality on the current status of art as a discipline and offers about as much insight as my grandma would on the state of open source..."

    To which you reply: "The medium does not decide if something is or is not art." Huh?

    The parent agrees, games can be art -- she just doesn't think this article measures up to anything like "the status of art as a discipline."

    I used to work in a modern art museum. If we'd hosted a show about video gaming as art, nobody'd have blinked. If we'd put on a shoddy show about games as art, it'd have been a different thing. The parent's saying this ain't much of a show, not that its premise is wrong. That's not being a snob, it's being competent and having some background in the subject.

    No offense intended to the article poster, but I'm with the "snob" on this one. Pachinko machines are art, but if you tell me it's because they make pretty noises and you can put money in I'm not that impressed...

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
    1. Re:Holy "read the quote you used," Robin by theLOUDroom · · Score: 0, Troll

      To which you reply: "The medium does not decide if something is or is not art." Huh?

      LOOK AT WHERE YOU CHOSE TO END THE QUOTE!

      Here's the whole section I quoted:

      "I'm sorry, but this is contemporary art. As much as I agree with the author's premise that video games is art, his writing style bears no reality on the current status of art as a discipline and offers about as much insight as my grandma would on the state of open source in the computing disciple. Comparing it to hollywood, which has it's own artistic foundation totally removed from the authors writing, is grotesque."

      Note how IN ITS ENTIRETY it takes on a much more caustic tone. This guy just points at a few things he likes, states an opinion and starts trashing people and entire industries.

      My point is that all Hollywood movies aren't bad and all videogames aren't great. The medium really doesn't decide the quality of the art.

      The reason I chose to label this guy a "snob" is because of his willingness to insult others.

      The parent's saying this ain't much of a show, not that its premise is wrong.

      No he's saying: "his writing style bears no reality on the current status of art as a discipline and offers about as much insight as my grandma would on the state of open source".
      A) Don't you think that's a bit over the top?
      B) Having a poor "writing style" don't necessarily say that the logical content is bad. It would have been a lot more respectable if he had actually said something RE the points the author was actually trying to make.

      There was WAYYY too much venom in that post for me.

      --
      Life is too short to proofread.
    2. Re:Holy "read the quote you used," Robin by Anonymous Coward · · Score: 0

      This is slashdot, not the special olympics.

      If you're gonna write something that gets linked on the front page, try not sucking.

  49. Re:Weak. by socode · · Score: 1

    Art & craft can't really be differentiated on the basis of "artistic vision" alone, since that is not always known, and is anyway judged and reinvented by its audience, without which any "artistic vision" is meaningless. Neither can they be differentiated because of being "commercial" or "technical": all art comes from the mastery of the technical, which could range from painting, or understanding how to evoke specific emotions via a modern art installation, and historically, much of what we call art was created under contract.

    You might even say that the art arises because of the limitations under which it's created.

    An architect might consider designing an important museum to be art, and a suburban house mere craft, but the fundamental difference between them is the scope, the audience, and the expectation, rather than the fundamentals of the field. So with photography, or graphic design.

    Perhaps projects instantly recognizable as art are yet to come.

  50. Adventure Games are the closest to Art in Games by Anonymous Coward · · Score: 1, Informative

    IMO, few games can truly be considered as having reached the level of "Art". Most games rely on too much of the same thing with merely different graphics, and there is rarely any deep story telling or distinctive style to them. However it is the least favored genre of games that do the most to promote artistry in games: Adventure Games.

    Admittedly, even many adventure games have similar game mechanics (in the same way a side scroller, FPS, and other game genres do), but they have the advantage of being more focused on both story-telling and the graphical settings for these stories, that they truly can be considered a work of art in both a literary and visual sense.

    In the visual sense, the effort and creativity put into giving an adventure game is closer to painting where every detail is unique and carefully 'crafted', than is, for example, a 3D game's use of textures put together to form an entire wall or the grassy/rocky/sandy ground. In a way, it's about "Style". How many games have you seen that look like The Longest Journey, Grim Fandango, or Syberia? These 3 adventure games are arguably the best pieces of 'video game' art I've ever seen, and each one is incredibly unique in style. And yes, Myst and its sequels are also impressive, though several games have tried (poorly) to copy them and thus have diluted their visual uniqueness a little.

    In the literary (or story-telling, if you prefer) sense, again it is games like The Longest Journey, Grim Fandango, Syberia, and (to a lesser degree) Myst(+sequels) that have gone far beyond most any other video game in terms of story immersiveness. You get drawn into these worlds through the richness of detail and depth of the story as it unfolds, in a way similar to reading a good book, whereas other games may still immerse you, but through non-artistic methods such as "Pay Attention or Else" (FPS's, Sports, Fighting games, RTS's, etc), or "Look at all the places you can go and all character building options you have!" ([MMO]RPG's), or "Wow, just a few more goals met and I can do such-and-such!" (aka: "just one more turn!" = Civ, Sim games).

    If Hollywood would get its collective head out of its butt and stop trying to make movies from games with little to no story that rely simply on the game's previous popularity and a bunch of random action and 'sexy' stars thrown in to attract an audience, and instead start telling a *real story* that has a solid foundation already (and not have to "patch" one together to force-fit the "theme" of the game that had no real story to begin with) then we might actually get some GOOD movies based on games.

    Thus, I recommend that if Hollywood is going to make a movie out of a game, that they try using an Adventure Game (and do it justice you bastards!) to actually tell a story the way a good movie SHOULD.

    Links
    -----
    The Longest Journey:
    http://www.longestjourney.com/

    Grim Fandango:
    http://www.lucasarts.com/products/grim/ default.htm

    Syberia:
    http://www.adventurecompanygames.com/t ac/syberia/
    http://www.syberia2.info/english/

    Myst:
    http://www.riven.com/ (Myst & Riven)
    http://www.myst3.com/html/exile.html (Myst 3)
    http://uru.ubi.com/us/ (Uru, Uru: to D'ni, Myst 4: Revelation)

  51. I agree with most of what you say but... by genner · · Score: 0

    Video games can have orignal plot lines like you mentioned , but I have to admit this is rare.
    Some of the final fantasies reached this level.
    Yes they have pure evil to fight at the end, however they weren't predictable because of they layered the game with forgivable villains and imperfect hero's. Character act with complex and believeable motives weither for good, evil, or undefinable grey areas, where your not sure if their doing the right thing or not.

    1. Re:I agree with most of what you say but... by Deraj+DeZine · · Score: 1

      You're correct that I was referring to the vast majority of games and there are some exceptions.

      Unlike most games, the Final Fantasy games do have some characters that are not completely one dimensional and I appreciate that. Unfortunately, the games all end up the same way; with the player saving the world from evil. Ok, done. There's nothing particularly interesting about this once you've done it a few times (like in FFs 1, 2, 3, 7, for example).

      Like I said above, the Final Fantasy games have a lot of good qualities, but the endings are not that great. Perhaps they're slightly moving, but that's not a hard feat to accomplish. Frankly, I'd prefer having to make some choices at the end that involve not being able to save everyone, compromising with the villain's objectives, or something like that. Just something to make the player use some brain cells, you know?

      (Note: I'm not entirely sure this is even possible to pull off well in a game. Maybe it's even been done before and I just haven't seen it. Feel free to cite examples =)

      --
      True story.
  52. all I can say... by TechnoFreek · · Score: 4, Insightful

    is that art is relative to both the artist and the viewer.

  53. MGS:II by psetzer · · Score: 1

    The end of Sons of Liberty really got me. Not the talking as much as what really happened? If art is supposed to make you think, that made me think.

    --
    "Anyone who attempts to generate random numbers by deterministic means is living in a state of sin." -- John von Neumann
  54. game c= art by exp(pi*sqrt(163)) · · Score: 2, Insightful

    I think we really have to forget purpose in any kind of consideration of what is and isn't art. Artiness is a function of the final result, rather than the process of getting there. (Yes, so-and-so may have poured their heart and soul into this sculpture but it's still crap...) Unless, of course, the process itself is worthy of being considered art, though that's pretty unusual (e.g. some types of performance art).

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  55. Art is merely communication. by Anonymous Coward · · Score: 2, Insightful

    Art is merely communication; a medium plus a message.

    Painting is an art, music is an art, public speaking is an art, etc. There is good art and bad art, of course, and the message can be anything from "life is meaningless" or "people are suffering in [insert country]" to "have a nice day" or "enjoy your leisure time".

    Are video games art? Yes.

    Are video games GOOD art? Well... maybe, haha. Like any other art form, I think it depends on the individual piece.

    1. Re:Art is merely communication. by madmaxmedia · · Score: 1

      I was thinking along the same lines, but a little differently. To me, art is more than just simple communication. As someone above said, "I like to think that art is the expression of ideas and concepts in a manner that evokes something above and beyond the sheerly practical." Thus, video games, paintings, film, etc. are all different mediums. Video games are not art in and of itself- they are a medium for communication, entertainment, and art as well. Whether a particular game or movie or novel is or is not art, is for the most part in the eye of the beholder. Or perhaps it's more accurate to say that context and experience "determines" whether something is art or not. A can of soup is not art, but a painting of one is? If so, then the original can of soup can be experienced from a certain context as art to the viewer.

  56. Semantics or what ? by rcastro0 · · Score: 1

    I think it has been long ago since the concept "art" was something that people could take without questioning. In fact, it is so much open for questioning as to make it virtually meaningless. If the term "art" has no meaning then this discussion, interesting as it may be, has no point.

    I have a personal story too. One day I went to have lunch in a museum. Some of the exhibition rooms were open, so I walked inside. Oops, I thought, this must be being worked on, because all I can see is *strings*, just a few here, a few there, tied from the floor to a wall, or from a wall to the ceiling. Nothing, nothing else. So I walk through another room, same thing. Another room, same thing. I noticed that the security guards were having a kick out of my expression, and then I got it. *That* was the exhibit. Strings. Tied to the walls. That was *art*. Why ?

    Perhaps the whole reason for it being art was its pointlessness. Sort of like the guy who painted an iceberg red, or wrapped a building in cloth. What is the point ?

    Then you come and tell me: Videogame makers have a point: making money. Well, then look no further! Here is videogame art. On the other hand, who is it that works (at anything) *only* for money ?

    --
    Quem a paca cara compra, paca cara pagará.
  57. Video games and the art world by akuzi · · Score: 1

    Video game art seem to be a popular trend amoungst the art 'establishment' at the moment.

    Velvet Strike and a couple of other video game-based installations were part of the 2004 Whitney biennial. Also there have been a number of exhibitions of classic arcade games at various art galleries around New York in the last year or so.

  58. If video games were "art" ... by figa · · Score: 4, Funny
    The best games would only be available a couple times in your life at blockbuster museum shows. You'd have to pay admission, wait in line, and then only get a glimpse of the game from behind someone's head for a few minutes.

    Lesser games would be scattered across the US at regional musuems. In the Southwest, you'd only be able to see Deerhunter and Redneck Rampage.

    Only a select few people would be wealthy enough to own games and actually play them on demand. Everyone else would own demos or screenshots. Full games would be limited to editions of a few dozen and distributed through galleries. They would be prohibitively expensive. To have good access to a variety of games, you'd have to move to New York. Fans of vintage games would be advised to move to Paris. Games would rarely be available at night or on Mondays.

    Most people would experience games through expensive coffee table books filled with screen shots. Books on all the cool games would either be perpetually checked out from the library or stolen. Screen shots would not be available on the Internet, and game digital reproduction rights would be carefully controlled by Bill Gates or Mark Getty.

    Video game developers would be ignored or considered outsiders unless they have a master's degree from Yale or UCLA. Most developers would have to move to New York or LA if they wanted to be taken seriously. When their most challenging work was attacked by policy-makers, they wouldn't have a billion-dollar industry to lobby for their rights or foot their legal bills. Only a handful of developers would ever make a steady income writing games, and even the best would be obscure until they're nearly dead. The biggest distributors would tacitly refuse to release their work until they're dead or so mentally disabled as to be considered dead. Developers would resort to providing cheap wine and triscuits to get people to play their games.

  59. Art by Reorax · · Score: 2, Insightful

    Anyone who has played Xenogears can appreciate video games as art. (Unless you didn't like it. But then you're crazy, and none of your opinions are valid.) Though the dialogue (it's a translation) isn't so great, the story and music more than make up for it. It's something I wouldn't have an issue with recommending to an English teacher. Planescape: Torment is along the same lines, but with a much more well-written text. Most of the game can (re: SHOULD) be done through conversations, instead of killing everything. The story is much simpler than Xenogears, but with the same amount of depth. I'd say play it, but have fun finding it. Truly art-worthy, though. Sucks that Black Isle was closed down.

    --
    This sig is only here so people stop skipping the last lines of my posts.
  60. Intro Paragraph Should Grab Your Attention by CGP314 · · Score: 1

    I attempt to create a viable list of things that come together to make a videogame art, rather than just entertainment. I also explore how these three concepts (writing, design, and interactivity) have been used in other forms of media and how they're being further explored in the world of gaming.

    I also demonstrate my ability to write a very boring, cookie-cutter introductory paragraph.


    -Colin

  61. Coin Op games by El_Smack · · Score: 1

    One of the reasons I collect classic coin op is the artwork. Some of it is hokey, most is simple but attention grabbing, and some of it deserves to be in museums. Star Wars, Millipede, Crystal Castles, Tron; all these games have beautiful artwork.

    And I know, the article is about the game itself, not it's packaging, but this *is* game art related. :)

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
  62. The Unanswerable Question by Anonymous Coward · · Score: 0

    The question "is this art?" is inherently unanswerable, because in order to answer it, "art" itself must be well defined. But asking whether or not something is art inevitably leads to the question, "what is art?" It's similar, really, to asking if competitive video games should be considered a "sport". It always leads us to question the definition of "sport".

    Art is art if we, as individuals or a society, perceive it as such. And since individuals, society, and perceptions are in a constant state of change, a precise definition of art is impossible.

  63. movies vs. games by GSPride · · Score: 1

    First of all, not all movies are considered art. Infact, most aren't. Most movies are made to entertain the masses, and so have to appeal to the lowest common denominator. The few movies that are considered "art" are usualy made by smaller studios, and have a much more uncompromizing attitude to their vision. In the same vein, most video games are produced by large studios, and are made to appeal to the largest potential market share. These games should properly termed "entertainment", and considered on the same level as stock action movies. There are some games that, like independent art films, try to rase the bar, and don't flinch from dificult concepts. Ico comes to mind, as does Myst. I think that the comparison of movies and games, vis a vis, art is valid, as long as you remeber that not all movies are art.

    --
    Apple has never claimed not to be evil, they're just very stylish about it.
  64. Programming as Art (NOT just games) by Bob+the+Hamster · · Score: 3, Insightful

    I have long thought of programming as art. Not just game programming, which I do as a hobby, but also to a certain extent the business/database programming that I do in my day job.

    Of course, I have had a hard time rationalizing this out loud or explaining it to anyone. When I sit down and write a object-oriented wrapper to procedural database commands, or write my own login/session-key code, I *feel* the same way I do when I am doin art-- Art is a big part of my life. I write and draw and sculpt all the time. Everything I truly enjoy doing is art... except programming. Why then does it feel like art when I am doing it?

    Most people define art in terms of art-appreciation. Nobody ever looks at or admires the scripts I write on the company mail server. So for the longest time I rejected the idea of actually calling programming art.

    But lately I have been getting a better appreciation of minimalism. I used to hate abstract art, and minimalist art, until I actually started to do a little bit of it. To the non-artist, art is in the appreciation, but to the artist, art is in the creation. Recently, a teacher of mine, Jay Mccafferty was telling me about his favoured field of art, "Process Art". If you follow the link, you will see a couple of examples of his work-- he freely admits that they don't look like much, and that if you didn't frame them and put them up in a gallery, nobody but him would know they were art, but that isn't the point. The point is the process of creation. He spends a lot of time on his art, and puts a lot of thought and emotion into them. Most of this is invisible to the causal observer. "Artistic Entropy" if you will; lost data. But the end result is still kinda pretty, isn't it? I think so anyway.

    So I applied that concept to the idea of programming-as-art, and it really fit well. Nobody at work who uses my inventory control web-app is going to see any of the parts of code that I am really proud of. Things that took me days of hard work are going to flicker into their browser in a few seconds-- But that isn't the important part to me. The part that matters to me, as the programmer/artist was the process of writing it. The experience.

    Or something like that ;)

  65. Re:If films were "art" ... by Anonymous Coward · · Score: 1, Funny

    The best films would only be available a couple times in your life at special cinemas. You'd have to pay admission, wait in line, and then only get a glimpse of the game from behind someone's head for a few minutes.

    Lesser films would be scattered across the US at regional musuems. In the Southwest, you'd only be able to see Knockaround Guys and the Transporter.

    Only a select few people would be wealthy enough to own films and actually watch them on demand. Everyone else would own still images. Real films would be limited to editions of a few dozen and distributed through cinemas. They would be prohibitively expensive. To have good access to a variety of films, you'd have to move to New York. Fans of vintage films would be advised to move to Paris. Films would rarely be available at night or on Mondays.

    Most people would experience film through expensive coffee table books. Books on all the cool films would either be perpetually checked out from the library or stolen. Images from the films would not be available on the Internet.

    Film directors and actors would be ignored or considered outsiders unless they have a master's degree from Yale or UCLA. Most directors would have to move to Los Angeles if they wanted to be taken seriously. When their most challenging work was attacked by policy-makers, they wouldn't have a billion-dollar industry to lobby for their rights or foot their legal bills. Only a handful of directors would ever make a steady income directing films, and even the best would be obscure until they're nearly dead. The biggest producers would tacitly refuse to release their work until they're dead or so mentally disabled as to be considered dead. Directors would resort to providing cheap wine and triscuits to get people to see their films.

    Oh wait...

  66. words and art by cloudless.net · · Score: 2, Insightful
    "Art exists to express ideas or emotions without words.

    Words can be art too when used in a deliberately stylish/expressive way. Think of poems and songs.

  67. Yes, but is it good art? by Magickcat · · Score: 1, Interesting

    Warhol was able to break the distinction between high and low art, even so far as to incoporate advertising and trash pop culture etc, etc. Warhol imo however wasn't really a very good artist, but contributed great ideas to the art community. In the same way, one can agree or disagree whether games are art, however in my opinion the real topic for discussion should be instead: "Are video games good art?"

    --

    Si tacuisses philosophus mansisses. If you had kept quiet, you would have remained a philosopher.

  68. Art is in the purpose by Strioa · · Score: 2, Insightful

    I'm sorry but the nature of art IS the purpose or the intent of the artist (or artists) that realize the work in question.

    If it is worth anything artistically is a matter of debate, and of taste. But It is the intent that makes the art.

    That is why if you see some rock with an interesting shape, it can be beautiful, but it's not art. Because there was no intent in creating it.

    If someone takes that boulder and put's it on display, and calls it "Attack ship on the shoulder of Orion". Then it is art. It might suck, be lame or lazy, derivative or cliché. It might be artistically worthless. But that's not the point.
    There was intent in putting it in context, however lame it may be.

    There seems to be a misunderstanding that to be art, an object, work or process as to have a standard of quality. Or a certain degree of pompousness. As if "Art", with a capital A is something else in a class on it's own.

    The artisitc intent makes the piece. Whether or not it is good is a matter of taste, and analysis.

    The problem with the article, is that it does not adress some of the more interesting issues. Like that videogame as an artform has yet to come into is own. Videogames are still an immature medium. It's highly derivative of movies in it's grammar and the way that it conveys information.

    It is somewhat natural, being partly a visual medium, like movies. But I think that as it matures, the medium will acquire it's own distinctive grammar, it's own style guidelines.
    Videogames are a mix of interactivity, visual stimulation, intellectual stimulation, fine motor skills as well as dramatic tension. But it has yet to fully exploit all of those element with any degree of consistency, partly because of it's cinema heritage, and the strong familiarity that people have of it.

    The same way that cinema gradually moved away from the theatre mindset and that photography moved away from a painting mindset, while still retaining caracteristics reminiscing of them, videogames are evolving and will continue to evolve.

    I also think it would be interesting to look at the way games are reviewed, and how it evolves with time. Because it seems that the way a particular medium is critiqued formalises the medium, identifies the structure of the idiom and procures guidelines to follow or break. It provides a structure, on which the artform can lean on.

    Those are very interesting issues on a theoretical stand point, and I'm still waiting for this. It dosen't at all diminishes the pleasure of playing the present games however

    Strioa

  69. I miss the experience of old adventure games... by soapdog · · Score: 1

    I think Art is something that involves us in some way that can bring your emotional side to connect with your rational side. This can happen with a good book (like Neal Stephenson books), this can happen with movies (I really like Contact), but the only time I can remember this ever happening with games was in those nice years I got to play those cool LucasArts adventures, monkey island series, indiana jones and the fate of atlantis, loom, the dig. Games that were a true form of art, they captured us for hours, we marveled the graphics, the plots, the puzzles, the music... everything was fun. It was like interacting with a movie or a book, it was like being part of a history. It's sad that we're no longer building adventures, almost all efforts now are put in some weird FPS... I miss chating with my friends on how to defeat some puzzle on Day of the Tentacle.

    --
    -- Por mais que eu ande no vale das trevas e da morte, meu PowerMac G4 Não Travará!!!
  70. Re:Weak. by obeythefist · · Score: 1

    I appreciate good craftsmanship on something I can own and use. I have little or no use for pure art.

    Being married to one of the SCA seneschals has exposed me to a lot of very nice craftsmanship, from the clothing, leatherwork, sword makers, potters and most importantly of all, brewers of ales.

    Likewise modern craftsmen have all turned into case modders, and although I've seen some boring ones, I've seen some really nice work. And the craftsmen, not the artists, are steering the PC gaming industry in ways that the industry couldn't easily predict. Now you have companies like Lian-Li and Alienware and just about every-one else selling pre-modded cases because people do respect the craftsmanship.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  71. Re:Weak. by obeythefist · · Score: 1

    To an extent they can be differentiated easily.

    Craft is generally always useful, from tea cosies to quilts to case mods to furniture, aesthetically pleasing but also intrinsically functional.

    Art is generally always useless, from statues to paintings to interpretive dance and performance art.

    So the best way to tell is that the artists are the ones being loaded onto the "B" ark.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  72. ICO on PS2 is a work of art. Experience it! by Jackie_Chan_Fan · · Score: 1

    ICO on the PS2 was the most enjoyable gaming experience i've ever had. It was so incredible. Imagine a finely tuned peice of poetry transformed into an interactive experience.

    Its a dreamy game, that says only what it needs to, and lets your emotions figure out the rest. The ending is simply breathtaking.

    There are very few games that are truely a artfull experience and even those do not come close to ICO.

    ICO is perhaps one of the finest peices of art the gaming industry has ever seen.

    The music... THE BEST EVER in a videogame.

    I could write endlessly about ICO because it such an experience. Games are something you do to pass time, but ICO isnt a GAME... it really is fine art because you connect with the characters and truely feel the exeperience. At the end of the game you feel the emotion and the loss.... It can not be described litterally because the game is very subtle yet highly effective if you embrace the awkardness of the story telling methods used in the game. The game is subtle. It tells you only what you need to know, to get you to an emotional state. Somepeople get bored and usually those people come back and say "well i finally beat ICO and i'm so fucking happy i did..."

    PLAY ICO. If you can find a copy. Its hard to find, and HOLD ON TO IT. Its the best game ever made.

  73. Re:Weak. by WorkEmail · · Score: 1

    As far as them being art, they sure are. And I also think the are a sport. I would rather watch some professional gamers play against each other on TV than watch a baseball game or anything like that. I predict that in less than 20 years, gamers will make huge contracts and a lot of money playing for the masses.

  74. The answer. by cjellibebi · · Score: 1

    Art is a mapping between a physical object and an abstract thought.

  75. Videogame Music Archive by mikey573 · · Score: 1

    Shameless self-promotion:
    Google's #1 Link for "game music": the Videogame Music Archive
    I founded the site in December 1996. Enjoy!

    Super Mario Bros. Theme: Beep boop boop, boop boop boop boop, boop boop boop boop, boop boop, boooop, boop boop boom. The midi files are a lot more expressive.

  76. But It is the intent that makes the art. by exp(pi*sqrt(163)) · · Score: 1
    How can someone so completely and utterly miss the point about art? It's astounding. What does the intent have to do with anything? If I see a work by Leonardo, say, what do I know about the intent? I wasn't there 500 years ago. I know nothing. Leonardo might have been a hack trying to make as much money as he could. But that's completely irrelevant now. Those intentions disappeared with Leaonardo's death. All that exists know is the art itself. I don't need a biography of Leonardo to judge that work now. I need a pair of eyes to look at it.

    PS A rock isn't art for the simple reason that it's not art. I can make that simple distinction without involving any kind of concept of intent.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:But It is the intent that makes the art. by Strioa · · Score: 1


      You missed the point. It's not intent as in "ah.. what I wanted to do with this portrait is...". It's what is vehiculed by the work itself.

      When I say that the intent makes the art, I mean IT MAKES the art. Leonardo's paintings represent what he wanted to express visualy, about or using it's particlar subject matter. It is his paintings. It is not expressed verbally or even figuratively for the most part, even when the subject matter is figurative(ie: a portrait).

      I must repeat: Art is in the intent. The artistic intent. Not the justification and not what the artist "thought about" while he worked. Not whether or not he needed the money. The artistic intent.

      I don't know what your so mad about though. Then again, you did miss the point.

      Strioa