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X-Arcade MAME Dual Controller Rated

VL writes "Keyboards and mice are great for gaming, but sometimes you need something old school... especially when playing those MAME classics - here's ViperLair's review of the X-Arcade dual controller." X-Arcade also makes a single-player version, and a sturdy-looking trackball.

146 comments

  1. How will kids of taday handle that by millahtime · · Score: 0

    How will kids of today handle the trach ball controller. Many of the ones I know say they are just to simple. I see something like this only holding for us old school gamers and not the mass market.

    1. Re:How will kids of taday handle that by DrMrLordX · · Score: 1

      I don't miss the old trackballs. The one on Marble Madness always used to pinch my fingers at the edges.

    2. Re:How will kids of taday handle that by JamesKPolk · · Score: 1

      Same here, only with Centipede. Never could play it in the arcade, liked it at home.

    3. Re:How will kids of taday handle that by thinksnow · · Score: 1

      You mean like the one they've been using on Golden Tee for the past umpteen years?

  2. Just can't beat by QBasicer · · Score: 0

    The old arcade go a long with the games. Playing pong and other classics arn't the same. It would be like Window's without can crashes, or Linux without Tux...

    Anyways, the made a controler for soul cabibor (sp) 2, one universal for all consoles...

    Why don't see see more of this stuff popuarlized for the computer? I know very few people who have a joystick or joypad.

    --
    x86, oh yes, I'm pro.
    1. Re:Just can't beat by mphase · · Score: 1

      "Why don't see see more of this stuff popuarlized for the computer? I know very few people who have a joystick or joypad." Your obviously un-familar with the product (or MAME) and also didn't bother to read any of the links. This is for computers.

    2. Re:Just can't beat by QBasicer · · Score: 1

      I'm speaking in general terms.

      It just seems that specialized gaming input devices are quite rare, or at least where I live.

      --
      x86, oh yes, I'm pro.
    3. Re:Just can't beat by Anonymous Coward · · Score: 0

      It would be like Window's without can crashes, or Linux without Tux...

      Or Slashdot without its advocacy?

    4. Re:Just can't beat by Joe+U · · Score: 1

      Advocacy? More like wanton puerility.

    5. Re:Just can't beat by operagost · · Score: 1
      God, man, make sure you're sober before you try to post!

      After deciphering your post, I have to agree. These kind of controllers were actually fairly common about ten years ago, but only on consoles. I have a Capcom Fighter Power Stick here that I'm sure would be awesome if I could somehow use it on the PC. Fortunately, I just found this. It seems pretty inexpensive for what it does - I think I'm going to give it a shot.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  3. this is headline news? by falcon5768 · · Score: 5, Insightful

    its been out for a year now, actually i think longer, how is this headline news, it seems more like a ad to me. now if the guy MADE them himself like i know a lot of people have and posted how, then i would be impressed

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:this is headline news? by QBasicer · · Score: 1

      I agree, but maybe /. (Slashdot) is just a bit slow on the uptake.

      But when you think of it, controllers and the likes have been around for a long time, and there has been very little innovation (except for them biofeedback ones i saw a while back, that was kind cool, Click Here for more).

      What else can we expect?

      --
      x86, oh yes, I'm pro.
    2. Re:this is headline news? by badasscat · · Score: 5, Interesting

      its been out for a year now, actually i think longer, how is this headline news, it seems more like a ad to me. now if the guy MADE them himself like i know a lot of people have and posted how, then i would be impressed

      Not only has the damn thing been out for more than a year, there are already dozens of reviews posted, many from more reputable sources. As you can see, pretty easy to find them too.

      I've just learned to expect that every day or so a story like this will slip through. It'd be one thing to announced that the trackball has actually shipped (something a lot of people have been waiting for for a long time!) - that'd be news, honestly. But a new review of their base controller that those who need already have? No, this is not news. I was disappointed when I clicked through; I thought this must be a new product.

    3. Re:this is headline news? by nycsubway · · Score: 2, Funny

      I agree, the news here is that they're selling this thing for $150/US. And there's probably someone buying it.

    4. Re:this is headline news? by PurpleFloyd · · Score: 4, Insightful
      Have you ever actually played an arcade game (and I don't mean via MAME, I mean played a real game in a real cabinet)? The controls have a certain "feel" to them that simply cannot be easily replicated. This is mostly due to the fact that while almost all keyboards, joypads and the like on the market use rubber dome switches, arcade machines (and, presumably, the X-arcade) use microswitches designed to be hammered upon by excited and frustrated kids.

      Obviously, the parts in this thing aren't cheap, and since it's a fairly small-run item, each customer has to bear a significant portion of the manufacturing costs. Still, there are a lot of kids who cut their teeth on '80s arcade games who are just now becoming sucessful in the corporate world. These people have money to spend, and are willing to spend it to create a nostalgic experience.

      Basically, it's a hobby item. You might not spend $5000 on an elaborate model train setup, but there are enough model train fanatics in the world to support a small industry. The situation with the X-arcade is similar - while the customer base certainly isn't mainstream or huge, it is dedicated, has money, and is large enough to support an (apparently) successful business producing replica arcade controllers for the PC.

      --

      That's it. I'm no longer part of Team Sanity.
    5. Re:this is headline news? by ShavenYak · · Score: 2, Informative

      arcade machines (and, presumably, the X-arcade) use microswitches designed to be hammered upon by excited and frustrated kids.

      I'm sure the X-arcade uses microswitches like the modern arcade machines, but REAL arcade machines use leaf switches.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    6. Re:this is headline news? by Eu4ria · · Score: 2, Interesting

      Actually I am in the process of making my own and am using cherry microswitched buttons from Happs. But I think the old skool machines all used leafspring switches, which don't click when you press them.

    7. Re:this is headline news? by bwy · · Score: 2, Interesting

      arcade machines (and, presumably, the X-arcade) use microswitches designed to be hammered upon by excited and frustrated kids.

      While this may be true today (I haven't played a game in an arcade in years) it wasn't true 20 years ago. I have a Ms Pac cocktail in my dining room, an original Midway (not some brand new copy like they're now selling.) The original joysticks used leaf switches as opposed to micro switches. The difference in game play is pretty big IMHO. There is nothing like flying around the Ms Pac maze with a leaf switch joystick that gives you just the right amount of "bounce back". Compare that to the unfortunate 21st century replacements I ended up buying for the game which are micro switch. It just ain't the same.

      P.S. while we're on the topic, those old Midway games are some real old school shit. Mine has the original monitor, I believe. It has been re-cap'ed several times but still works.

    8. Re:this is headline news? by RyuuzakiTetsuya · · Score: 1

      you mean like, Sanwa style sticks?

      if you do, YOU ARE THE MAN.

      --
      Non impediti ratione cogitationus.
    9. Re:this is headline news? by mdielmann · · Score: 3, Interesting

      You're sorely lacking in research. Old games used leaf spring switches, newer used microswitches (sometimes). Leaf springs need maintenance to use for full lifetime, micros will probably work fine until complete failure (like most electronic hardware). And the price for each button (either kind, last time I checked) were measured in dollars (one or two per). Either hooks up the same way. Piecework may have a bearing on the price (and bet that it is still pretty high), but the type/quality of switches has little bearing on the cost. As said before, Happ is a good reference to find out more. My prices might be off somewhat, but I won't be looking too much more until I can afford to build my own.

      --
      Sure I'm paranoid, but am I paranoid enough?
    10. Re:this is headline news? by Anonymous Coward · · Score: 0
      I'm sure the X-arcade uses microswitches like the modern arcade machines, but REAL arcade machines use leaf switches.

      OLD arcade machines used leaf switches. Microswitches are more durable and are used in all modern arcade machines, just like in the X-Arcade.

    11. Re:this is headline news? by antime · · Score: 2, Informative
      If you prefer leaf-switch buttons I would suggest the "official" Dreamcast arcade stick and a suitable adapter. It has only six buttons (plus start) but that's enough for the majority of games.

      Personally I use an Asciiware Playstation stick, which has eight buttons plus start and select. The buttons use pretty nasty bubble switches, but I prefer it over the Dreamcast one because the stick has a longer shaft and a slightly smaller ball that fits better into my small, girlish hands.

    12. Re:this is headline news? by ArcadeNut · · Score: 2, Insightful

      If you want a trackball, check out the HotRod by Hanaho Games.

      The pictures they have are of the older model, but you look at the Arcade PC, you can see the one with Track Ball.

      I own both the X-Arcade controller and the Hot Rod and the Hot Rod is a better product overall than the X-Arcade.

      Not only that, you get a lot of the original Capcom games with the controller.

      --
      Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    13. Re:this is headline news? by Rolo+Tomasi · · Score: 1

      Well, "feeling" is one thing, but another is practicality. Personally, I use a SNES joypad (which I consider the pinnacle of controller evolution) hooked up to my parallel port via Psxpad. Cheaper too, and you can just put it in a drawer when you're not playing.

      --
      Did you know you can fertilize your lawn with used motor oil?
    14. Re:this is headline news? by DjMd · · Score: 2, Insightful

      Worse yet this VL (submitter for the article) is ViperLair. It is just to generate traffic to his website... all of VL's story submitions are just post on his website.
      (User vl has never even made a post)
      It is either sad that slashdot editors don't pick up on this or worse they know and are intentionally supporting it...

      --
      DJMD - The fourth man - Planetary
    15. Re:this is headline news? by LRJ · · Score: 1
      $150?!? That's nothing. Even building an arcade quality control panel yourself can cost $400 - $1000 depending on the contols you install.

      I just finished building my MAME cab a few months ago and researched many joystick options (including building it myself). It cost me $850 for the control panel alone but it was WELL worth the price.

      SlikStik is the place to go if you are looking into a MAME arcade joystick. The quality of their joysticks is second to none (they have great customer service too).

      I don't know how these guys make any money on their control panels. Pricing all the controls at the same places they get them (at bulk prices) and other contruction supplies, the total I came up with only $40 less then their shipped cost - and that didn't include my time to build it.

      Seemed like a no brainer to me just to buy one instead of making one.

      Oh, yea - This thing ROX! With over 6000 games loaded on it, I can play just about any classic video game you can think of (including pinball) and feel like I'm in an arcade doing it.

      --
      LRJ
    16. Re:this is headline news? by llefler · · Score: 1

      It cost me $850 for the control panel alone but it was WELL worth the price.

      That's a nice looking panel, but $850? That's outrageous. I'm working on two cocktail cabinets right now. I have spent $40 each for my IPACs and $30 each for the controls. (2 joysticks, 12 player buttons, Player 1 and player 2 buttons, and a couple extra. Excluding the computer equipment, I won't be spending $850 for both cabinets.

      Controls

      IPAC

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    17. Re:this is headline news? by LRJ · · Score: 1

      A quick list of prices for all components in my controller (from HappControls and SlikStik

      32 buttons: $60
      Top Fire 8 way Joystick(2): $65
      Optical Perfect 360 degree joystick: $90
      Stainless Joystick handles (2): $50
      4 way joystick: $15
      56 Input IPac: $65
      Trackball (lighted): $100
      spinner: $90
      Wood (4x8 3/4" MDF): $20
      laminate: $40
      misc construction supplies: $30

      Total: $625 without taxes, shipping or labor

      I know I'm forgetting something because I came out a little over $700 last time I did this.

      --
      LRJ
    18. Re:this is headline news? by sketerpot · · Score: 1
      I agree, but maybe /. (Slashdot) is just a bit slow on the uptake.

      If you're going to explain an abbreviation you use only once, is it really worth it?

    19. Re:this is headline news? by Cryptnotic · · Score: 1

      HotRod looks nice, though it looks almost exactly like the X-Arcade, only with fewer buttons and different key mappings. It does look sturdier than the X-Arcade, though the X-Arcade is sturdy enough for most abuse. I like the X-Arcade because it you can just buy console (PS/2, Dreamcast, XBox, etc) adapters for it. Since I probably play more fighting games on consoles than MAME games, that's a big deal to me.

      BTW, I built my own arcade stick and several adapters (Dreamcast, PS/2, and PC). I probably spent about 20-30 hours on the project. I abandoned it once and restarted. Eventually ended up with an awesome controller that beats the X-Arcade Solo any day. However, the X-Arcade Solo is an awesome product. It's probably 90% of the quality of the handmade one I built, yet you can buy it in 10 minutes and spend less on it than you would making your own.

      --
      My other first post is car post.
    20. Re:this is headline news? by Rob+Parkhill · · Score: 1

      I built my own control panel a few years back, and it costs some serious money and time to do it right.

      Let's see:

      2 8-way joysticks : 30
      18 push buttons : 32
      1 1/8" drill bit : 7
      1/2 sheet melamine: 12
      Melamine edging : 5
      Melamine saw blade: 8
      iPac kybd encoder : 43
      Piano hinge : 2
      Wire : free
      Misc. hardware : 1
      -----------------------
      Total : $140

      $140. If I were to do it again, I would just buy one of the pre-made units that pretty much use the exact same components that I bought and assembled myself. I would have saved about 20 hours of my time, and it would have only cost me $10 more.

      --
      "Tomorrow's forecast: a few sprinkles of genius with a chance of doom!" - Stewie Griffin
    21. Re:this is headline news? by mdielmann · · Score: 1

      I never said it was cheap. I said the price difference in button types wasn't going to to be a large amount. I also said I was waiting until I could afford to do it. I want to add the trackball when I do it - it costs as much as the pre-built controllers cost (~$150 last time I checked). The benefit of doing it yourself is you get something that is just the way you want it.

      --
      Sure I'm paranoid, but am I paranoid enough?
  4. old school? by F13 · · Score: 4, Funny
    shouldn't that be old skool!?

    cowabunga man! totally tubular..!

    1. Re:old school? by cujo_1111 · · Score: 1

      Hi there Avril!

      How is your sk8ter boi?

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
  5. Looks great! by edoc · · Score: 2, Interesting

    I would love to have one of these that would work with my Linux computer that doubles as a Mame arcade, I currently am using these controllers for gaming on my Windows computer and they are great. There are several different styles of controllers for PC now that are great and that easily compare to anything available in the console arena.

    1. Re:Looks great! by Fancia · · Score: 1

      Try Mas' Super Pro Stick. It should work with anything that supports PS/2 keyboards. It's a bit pricey, but quite good; I own one.

      --

      Bít, zabít, jen proto, ze su liska!
    2. Re:Looks great! by psocccer · · Score: 1

      They do work with Linux, they emulate a PS/2 keyboard, and have a pass-thru where you plug in a real keyboard. Using xmame, you just run it with -hotrod or -hotrodse and it remaps the input so the buttons work like you'd expect (e.g. l/r coin inputs, 1/2 player buttons, and street fighter-esque high/med/low punch and kick). The only drawback is that you seem to have to have a keyboard plugged in even if you don't use it, and the keys sometimes get jammed (not physically, but xmame thinks they're still pressed) causing some untimely deaths. Of course having unlimited coins makes it a little easier to deal with. The more annoying problem for me is the keyboard thing, I like to hook it to my laptop which I plug in to my TV. I don't need a keyboard because the laptop has one, but if I don't plug one in to the X-Arcade controller, the controller will not work. There was something regarding that problem recently on the xmame mailing list though, but I didn't bother to investigate since I already keep a keyboard out just for that purpose.

    3. Re:Looks great! by homer_ca · · Score: 1

      My biggest complaint about Pacman in MAME is not responding to diagonal inputs correctly. E.g. if I'm going right and want to go up at the next corner I'll push the stick diagonally up and right, but it doesn't read the up input and keeps going right. It seems to mess up more on digital joysticks and less on analog joysticks. Anyone else noticed this?

    4. Re:Looks great! by operagost · · Score: 2, Informative

      You're supposed to just push straight up if you want to turn at the next corner. I know, that's not the answer you're looking for but I can't see why you're pushing diagonally when pushing straight in the four compass directions is the only input the game expects.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    5. Re:Looks great! by homer_ca · · Score: 1

      I guess your habit is to return the stick to center when you're moving in one direction then push the stick in the direction you want to go at a corner. My habit was to hold the stick in the direction I'm moving e.g. right then transition diagonally to up. It wasn't a problem in the arcades, but it gets stuck in MAME.

    6. Re:Looks great! by enrico_suave · · Score: 1

      The original game had a 4-way joystick and you could NOT hit diagonal.

      In order to play it "right" (read classic machine feel) you'd need a 4 way leaf joystick... failing that you could use an 8 way joystick with a restrictor that doesn't allow you to move diagonal.

      It's not MAME's/software issue, it's a hardware issue. Saying PacMan won't let you use diagonal on the corners is like saying defender won't let me go left or right on the joystick(yes you can remap it in mame, i meant in the arcade) or Space Invaders not letting me go up... That's how they were built/designed and MAME is emulating them as faithfully as can be done =)

      e

      --
      Build Your Own PVR/HTPC news, reviews, &
    7. Re:Looks great! by Peale · · Score: 1

      The answer is to use a four way joystick. There are a lot of four way games in Mame that don't like eight way joys (Donkey Kong comes to mind, you can get Mario stuck on a ladder).

    8. Re:Looks great! by homer_ca · · Score: 1

      Doh! My memories of arcade Pacman must be fuzzy or maybe it was all the Street Fighter in between where you did need diagonals for the sweep moves. Did it have a 4 way restrictor? A four switch joystick can still take diagonal inputs. Diagonal up and left is just the up and left switches pressed at the same time.

      Now that I think about it, the problem with the digital gamepads was that they're very sensitive to slightly diagonal inputs. If I pushed even 10-15 degrees off the compass point it would register a diagonal input with the result of Mario or Pacman getting stuck.

  6. wonderful. by Allison+Geode · · Score: 3, Informative

    I love mine, personally. I bought all the adaptors except for the one I really need: usb. apparently, my keyboard port doesn't output nearly enough electricity to power the thing, and performance on pc is sluggish at best. works great on my xbox, and the gamecube version of soul calibur 2, while great with a standard wavebird, shines with the x-arcade.

    1. Re:wonderful. by Anonymous Coward · · Score: 0

      Now you need one of these:

      http://www.arcadeshopper.com/arcadecenter

  7. Mirror by karmatic · · Score: 0, Redundant

    Mirror (faster) Here .

  8. IANAET (English teacher) but I'm mortified by The+I+Shing · · Score: 4, Funny

    You can tell the reviewer has spent a lot more time playing videogames than learning how to punctuate and spell.

    Proofreading: The Anti-Suck

    --
    You are in error. No-one is screaming. Thank you for your cooperation.
  9. build your own by Anonymous Coward · · Score: 4, Interesting
    1. Re:build your own by Anonymous Coward · · Score: 0

      Actually, you probably want to use this link...

  10. X-Arcade.com Mirror by karmatic · · Score: 0, Redundant

    It's loading a little slow for me, so here's a mirror.

    1. Re:X-Arcade.com Mirror by Cyph · · Score: 1

      An Akamaitech mirror? You're my new best friend.

    2. Re:X-Arcade.com Mirror by karmatic · · Score: 1

      Yeah - the mirror is Akamai, I just use the mirror script as a counter. :)

      Since Akamai caches for 1d (I've set it to do that), it pretty much ensures that it will stay up at least long enough for the site to recover from the slashdot effect.

    3. Re:X-Arcade.com Mirror by Cyph · · Score: 1

      That's very cool of you, thanks! Hope you're not paying for it out of your own pocket, though.

  11. trackball for xbox? by chaos421 · · Score: 2, Interesting

    if they make the trackball one for xbox (i see the joystick one is...) i'd buy that in a heartbeat. it'd be great for tiger woods golf... the single and dual joystick... i dunno, they just seem like they're for kiddies... but perhaps i'm wrong... i could see how gamers would like them for fighting games...

  12. the x-arcade trackball.. by enrico_suave · · Score: 2, Interesting

    the x-arcade trackball has been in "preorder" status for over a year now... maybe it'll see light of day before half-life 2... *Shrug*

    there's been plenty of x-arcade reviews before, I'm not sure what's "new" about this one...

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
  13. Linux drivers by Anonymous Coward · · Score: 0

    Does this work in Linux? Last time I tried to get a joystick working in Linux it was a nightmare.

    1. Re:Linux drivers by cyrax777 · · Score: 4, Informative

      Xarcade doesnt need drives it plugs in thru the ps2 slot the buttons emulatate keyboard keys.

    2. Re:Linux drivers by Anonymous Coward · · Score: 0

      Why don't you go "emulatate" yourself some punctuation?

  14. kevin steele's retroblast review by enrico_suave · · Score: 2, Interesting

    Kevin Steele did a review comparing x-arcade, hotrod, slick stick (custom mondo arcade control panel), and one other...

    retroblast has the review (even has a video review with some cheeky production value) =)

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
  15. x-arcade dual sticks too close together by enrico_suave · · Score: 2, Insightful

    The one complaint I'd have with the x-arcade is that it's a little tough for two adults to stand side by side and play a game without feeling "crowded"... although they are close enough to play a nice game of robotron... but you can take your friends teeth out if while performing zangief moves in 2player street fighter II =)

    I actually used x-arcade joystick and buttons (from an ebay auction... like 20 bucks for 2 happs super clone joysticks and 20 buttons) on my taito mame cabinet conversion

    The buttons are made a little bit cheaper/thinner plastic than happs/etc and use cheaper zippy microswitches (as opposed to cherry brand switches) but pretty solid overall... they've survived numerous track and field poundings =)

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
  16. Rotary knob? by diesel66 · · Score: 3, Informative

    A rotary knob would be nice on one of these for:
    Major Havoc
    Tempest
    Tron (and DoT)
    and maybe others...

    --



    eleven plus two / twelve plus one
    1. Re:Rotary knob? by redtail1 · · Score: 1
      Even steering wheel games like A.P.B. and Super Sprint would work with a rotary knob of some kind. Or a simple paddle control.

      Anyone know of PC-compatible old style steering wheels that can spin 360 degrees?

  17. that things ok..but you can build your own too by atarione · · Score: 3, Interesting

    all you need is some joysticks and buttons.. (happ controls)http://www.happcontrols.com/
    a M$ usb gamepad a soldering gun and some wood
    and time.
    you just solder onto the sidewinder pcb.. so that your pc thinks it's a sidewinder but the buttons and joysticks are old skool arcade ones.

    --
    actually I am happy to see you, however that is in fact a banana in my pocket.
    1. Re:that things ok..but you can build your own too by kiddygrinder · · Score: 1

      I looked into this, from what i can gather the price of the 2 joysticks and 21 buttons, the x-arcade is cheaper, that's not including the price of the actual sidewinder pad

      --
      This is a joke. I am joking. Joke joke joke.
    2. Re:that things ok..but you can build your own too by atarione · · Score: 1

      but building your own is more 'l33t'... but I guess in fairness the thing is pretty nice considering the price.

      --
      actually I am happy to see you, however that is in fact a banana in my pocket.
    3. Re:that things ok..but you can build your own too by Anonymous Coward · · Score: 3, Informative

      I've built a few of these things, long before there was 'X-arcade'.

      Originally they were for the PSX. You take the PSX controller apart, and simply solder wires from the arcade buttons to the PSX controllers contacts. Very minimal electronics experience is necessary. You just need to know how to solder really.

      Happ competition stick ~ $14 x 2
      Happ competition button - $1.75 x 20
      2 usb/gravis game pad/etc game pads for the guts ~$20 x 2
      Wood/plastic/etc to make box out of ~ $10

      If you want to roll your own, you will end up spending about $80-$90 on parts for a two joystick setup. After a lot of pain, you'll have something that works. Maybe left goes up and up goes diagnal down/right, but it does something!

      After making numerous arcade style sticks for use on home systems, my advice would be to buy the friggin' x-arcade stick ;). The only reason you should make your own is if the x-arcade stick isn't good enough and you want to use even better quality stuff...IMO it works great.

    4. Re:that things ok..but you can build your own too by gpinzone · · Score: 1

      I just did this very thing. Target has a classic PSX controller for $4.99 you can take apart. All you need to do is drill holes near the copper test points and wire it up. PSX controllers are perfect because they'll work on a PSX, PS2, XBOX, PC, and Gamecube (with adapters). One tip: Hot glue the wires to the PSX controller after you solder them so they don't get ripped off when tugged.

  18. Just build your own, it's very simple. by Anubis333 · · Score: 4, Informative

    I wrote a tutorial a while back on building one of these control panels, and also building a cabinet to go with it. It's really very easy to wire up, you can see the buttons on the page linked in the story.

    Please check it out, because it's a great project to do, and it's very simple, these X-Arcade and Hotrod guys are just raping people; you can build one of these dual sticks for about 20 dollars, and it's a lot of fun.

    1. Re:Just build your own, it's very simple. by Anonymous Coward · · Score: 1, Insightful

      You know I'm sure your just trying to be helpful and actually the post is informative. But your project is NOT "very simple". Simple for an EE major? Yes. Simple for anyone else including advanced comptuer users? No way. I agree the price is a little steep but compared to an expert DYI job like yours $150 is a bargin. Your way just isn't an option for 99% of people and certainly would not be fun project to take on unless you have a lot of experience with micro electronics and modding.

    2. Re:Just build your own, it's very simple. by Anubis333 · · Score: 1

      I had no experience, I am sorry I can understand that it looks complicated. The complicated part of the page is where I am making an Xbox JAMMA converter box. The actual connecting the buttons/controls to a PSX of DC or Xbox controller was so simple I only talk about it (where I explain how buttons work and how to connect them etc) and it is not pictured in the tutorial, I will add more pictures to clear that up. Sorry.

      There are also more FAQs just about building a control panel at www.ArcadeControls.com

      I am actually an animator by trade, I have no electrical background.

    3. Re:Just build your own, it's very simple. by iantri · · Score: 2, Interesting

      The parent, by the way, has either a bizarre sense of humour or a bizarre sense of "simple"; this can be much more easily done with a PC, MAME and a keyboard encoder. Just wire the buttons up to the terminals on the keyboard encoder, use the programming software (for Windows, Mac and Linux, on the I-PAC, Windows only on the one I use) and you're set! Much more customizable, although it does cost more than $20.

    4. Re:Just build your own, it's very simple. by traycerb · · Score: 1

      sweet. you've got a nice site. I've been meaning to do exactly this for sometime for a little sf2 action. shoryueppa, bay-bee.

      Further modifications: I suppose a clever EE could come along with a way to use one joystick rig and have one chip (?fpga) storing all the various pinouts/timing/configurations for different systems. Just flip the switch at boottime. would save on the cost of buying the scrap controllers.

      (The linked site isn't any more elegant in their solution; they seem to have a variation on the scrapped controller idea, in their so-called "kits," which happen to be detachable.)

      --
      Relax. Have a muffin. Enjoy the show. --Slick, Sept 13th, 2007.
    5. Re:Just build your own, it's very simple. by enrico_suave · · Score: 1

      It really isn't that hard. You don't have to be an EE major.

      It used to be real hard, but when you can get a keyboard encoder (that turns the joystick and butotn presses into PC keyboard keystrokes that plug right into your usb/ps2 port... you do know how to plug in a keyboard don't you AC?) it's gotten real easy.

      If you can understand a basic diagram... lets say on the order of assembling an ikea desk or wiring a light fixture... you can handle making a desktop controller. Is it the drilling of holes that's too difficult for you?

      It's NOT the wiring that's hard. (there are two wires for each arcade button)... the HARD part is finishing your controller/project after getting it working in the playable demo (you can't pry yoruself off it to do the finishig touches) =)

      e.

      --
      Build Your Own PVR/HTPC news, reviews, &
    6. Re:Just build your own, it's very simple. by CcntMnky · · Score: 1

      I built one without a tutorial. The cabinet is the hardest part. I think I used the exact same stick and buttons as this one, and I didn't pay $150.

    7. Re:Just build your own, it's very simple. by Anonymous Coward · · Score: 0

      Have you considered making more of those and selling them? It seems like you enjoy it and would be able to undercut the X-Arcade people by a lot.

    8. Re:Just build your own, it's very simple. by Eil · · Score: 1


      I wrote a tutorial a while back on building one of these control panels, and also building a cabinet to go with it. It's really very easy to wire up, you can see the buttons on the page linked in the story.

      There are also lots of examples to follow on Build Your Own Arcade Controls. The pages linked from here run the gamut from throwing a joystick and a few buttons into an old 1970's speakerbox to elaborate 4-player setups with plexiglass and full-color artwork that look like they were hand-crafted by the engineers at Capcom. If any of you out there are entertaining the idea of building a joystick or arcade cabinet, BYOAC is a must-read even if some of it is outdated.

      Please check it out, because it's a great project to do, and it's very simple,

      Not necessarily. It can be a lot of work if you want it to come out looking nice. OTOH, if beauty is no object, you can indeed slap one together in an evening in the woodshop.

      these X-Arcade and Hotrod guys are just raping people; you can build one of these dual sticks for about 20 dollars, and it's a lot of fun.

      Yes, I will agree that building your own control panel is a lot of fun. I built a one-player panel a few months ago and I love it. It came out much better than I anticipated and looks very professional.

      However, I'm going to flat-out disagree that a stick like the X-Arcade costs $20 to make. If you set out to build your own like it, you'd find that just the joysticks and buttons alone are going to cost more than $20. Now figure in the cost of lumber, formica, keyboard encoder (at least $30 there), and any tools that you don't already own and you're looking at up to around $200 for a sturdy, nice-looking 2-player control panel. And even that isn't counting what your time would be worth.

      I did the math before I built my stick and I found that buying 2-player X-Arcade would have been a lot cheaper than building my own single-player version. But would I be able to glance at it every now and then and go, "damn, that looks nice and I even built it myself"? No. Would I get to build something cool and a little geeky from scratch with my own two hands? No.

      These things were important to me, but there are probably lots of other people out there who just want an arcade joystick to play on. For them, the X-Arcade is practically a bargain.

  19. For the full experience... by darnok · · Score: 4, Funny

    it's gonna have to emulate:
    - the "clunk" of a controller that's been bashed slightly beyond its designated left/right/up/down extremes by a million users overdosed on Jolt and Mountain Dew
    - the strange sticky feel that comes from having Coke dribbled into the controller drop by drop over several years
    - the strange smell that comes from the carpets and walls of old video arcades. Male sweat + flatulence + cigarettes + dope + ...
    - the smeared screen that's been touched by 1000 "helpers" trying to tell the game player what to do next

    When it does all this, count me in!

    1. Re:For the full experience... by Prod_Deity · · Score: 0


      Man... you nailed most of my childhood memories with that post.
      I can still recall the stench of green bud imbedded in the berber carpetted walls.
      The only thing I have to do once I buy this stick is to tack up some rugs to the walls and bring out the bong......

  20. Sticks like these are _not_ analog. by Anubis333 · · Score: 4, Informative

    A word of warning to people. These type of control panels do not have analog sticks _or_ buttons. And most games for modern consoles _require_ them. These sticks are only for a few fighting games on next gen consoles, and not to be used instead of a controller. You cannot play halo on these.. however, at Software Etc we get these back all the time with that same complaint.

    1. Re:Sticks like these are _not_ analog. by base3 · · Score: 1

      You sell these at Software, Etc.?! I know what they're for (MAME, in my case), and would have bought one locally in a heartbeat if I had ever seen it. I ended up getting a HotRod instead, though.

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    2. Re:Sticks like these are _not_ analog. by Gojira+Shipi-Taro · · Score: 1

      Many modern console games require them, but most fighting games do not.

      yea I wouldn't try to play halo on one, but that's a game designed with the Xbox controller in mind.

      I've had one of these Xarcade setups for a couple years now, and I love it. It's relegated to PC only now, as I Have a Pelican stick that I use for the consoles. MIght ebay the Xarcade when I finish my cabinet...

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    3. Re:Sticks like these are _not_ analog. by CcntMnky · · Score: 1

      Don't tell me we have a to write a guide on which contoller to use for what game. If you read this post and said to yourself "Hey, that would be really cool on Halo!" then you should spend the $150 on medication. While you're at it, try using a racing wheel for DDR, it's really fun.

      I built mine for Tekken and Soul Calibur, worth it just for those. Definitely need two, it sucks to be the one without.

  21. What they really need... by Black+Art · · Score: 2, Insightful

    is a dial for playing Tempest.

    Using the keyboard is just not the same.

    --
    "Trademarks are the heraldry of the new feudalism."
    1. Re:What they really need... by base3 · · Score: 1

      Concur. The Logitech Wingman Warrior (check eBay) spinner doesn't work badly at all for that purpose--but there are no drivers for Windows 2000/XP; only 9x. Haven't had sufficient ambition to get it working in Linux as of yet. BTW, nice .sig!

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    2. Re:What they really need... by cabra771 · · Score: 1

      You use the keyboard!?
      That would be the most awful way to play Tempest. I use the mouse. You just move the mouse left or right to spin. Still not close to the good old Tempest spin knob, but better than using a keyboard.
      Speaking of Tempest, Tempest 2000 was my favorite game for the Atari Jaguar. Still pull that out every once and a while. Great soundtrack, too.

      --

      -my other sig is your mom
    3. Re:What they really need... by jdeitch · · Score: 1

      Or just go find a Tempest of your own.

      I've never, ever, seen any controller that makes Tempest playable (other than the original, which comes preassembled with the rest of the game attached).

      - JD

    4. Re:What they really need... by ShavenYak · · Score: 1

      Not only is the controller an issue, but it's impossible to get the visual effect of the color vector monitor on a PC. Well, not really impossible - there is a company called Zektor that sells a vector generator that plugs into a parallel port and can be wired into a vector arcade monitor. But, that gizmo plus a working vector monitor are about as expensive as a used working Tempest machine.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    5. Re:What they really need... by jskiff · · Score: 1

      ... is a dial for playing Tempest.

      Perhaps this could do the job?

      --
      It's "no one," not "noone." Who the hell is noone anyway?
    6. Re:What they really need... by Anonymous Coward · · Score: 1, Informative
    7. Re:What they really need... by operagost · · Score: 2, Informative

      I would suggest trying to set it up 'custom', if it's an old-fashioned analog joystick. Choose one of the 'flight yoke with throttle' options. If it's digital, in XP there's a Logitech Wingman Digital auto-detect option that should work.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    8. Re:What they really need... by base3 · · Score: 1

      Thanks--I'll give the custom thing a shot!

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    9. Re:What they really need... by LRJ · · Score: 1
      --
      LRJ
  22. something like... by abscondment · · Score: 2, Insightful
    sometimes you need something old school...

    Like a baseball and a bat?

    1. Re:something like... by Drooling+Iguana · · Score: 1

      They have baseball bat controllers now? Do they use some kind of gyroscope sensor inside to tell how it's swung, or something? Is it wireless? Will it work in Linux?

      --
      ... I'm addicted to placebos
  23. Quit Slashdot.org Today! by Anonymous Coward · · Score: 0

    http://www.cs.washington.edu/homes/klee/misc/slash dot.html

  24. More games not controller by superpulpsicle · · Score: 2, Interesting

    What I am really interested in for my mame emulator is more games. There used to be a couple fast mame sites which you can download ROMs for. All of them have been pulled offline.

    Why get a controller if you can't even find games anymore??

    1. Re:More games not controller by base3 · · Score: 2, Informative
      Some alternative ways to find ROMS:

      StarROMs
      alt.binaries.emulators.* Usenet groups
      eMule

      I'm sure there are many more.

      --
      One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
    2. Re:More games not controller by Mr.+Hankey · · Score: 1

      It's worth mentioning that the HotRod SE comes with a set of Capcom ROMs intended to be used with MAME. The disc I received had 14 games, including Street Fighter II Hyper Fighting, Strider, Ghouls'N Ghosts, Magic Sword and 1941. It's supposedly "Series 1", I'm not sure if they've issued any further discs. The controller is quite durable as well, I've had it for 4 years and it's still working perfectly.

      --
      GPL: Free as in will
    3. Re:More games not controller by Anonymous Coward · · Score: 0

      More games?

      Dump your original PCBs eproms, the dumped roms work directly with mame.

    4. Re:More games not controller by Anonymous Coward · · Score: 0

      What I did was look at the filenames of ROMs that Mame supports and than searched for them with Google. I now have all the games I wanted, including my all time favorites, Mr Do and Qix.

    5. Re:More games not controller by denlin · · Score: 1

      last month i bit the bullet & ordered all of the roms on a 6 dvd set from arcade-archive.com. it doesn't have the laserdisc games (i was hoping to play dragon's lair again), but all 4800ish games are on the disks w/ banners & the like. 23GB & endless hours of fun. shipping took about a week.

      --
      Yes, I have RTFA. Yes, I have a girlfriend. Yes, I'm new here. And no, I don't want a free iPod.
    6. Re:More games not controller by LRJ · · Score: 1

      Just downloaded 6600+ MAME ROMS from alt.binaries.emulators.mame just last month. Very easy to do with a good news reader.

      --
      LRJ
    7. Re:More games not controller by bonkedproducer · · Score: 1

      http://www.freemameroms.com/ is how I got my 4GBs worth of ROMs (a complete merged set) with over 3000 working roms.

      Just USPSed a guy 7 discs, and a SASE about a week later I got my 7 discs back full of piping hot MAME goodness. Also, the set the guy that burned my set also sent almost all the flyers/marquee art, a bunch of wallpapers, etc. all kinds of neat stuff.

      I guess it could be hit or miss on who you get to burn for you, but it worked for me, and what do you lose out if they don't return the discs, 7 CD-Rs and your address - now I provide my pals with a DVD with MAME32 and a full rom set (have to scrap some of the icons/marquees/junk to get it to fit) that is playable from a DVD-Drive.

      --
      Clothes make the man. Naked people have little or no influence in society - M. Twain
  25. Hanaho Hotrod-SE by UserChrisCanter4 · · Score: 4, Informative

    I purchased a Hanaho HotRod-SE around Christmas. Similar idea; Hanaho is a huge arcade cabinet producer, and gradually got into this as a side business. The controllers have a PS/2 passthrough, and do nothing more than emulate keypresses while using a microcontroller to allow many buttons to be pressed simultaneously. The controller runs $99 rather than the $150 here. The only downsides I can see:

    -The controls on both units are spaced too closely. This makes it a little smaller overall than an arcade cabinet's control area, and forces you to get a bit too friendly with your neighbor. The 1-player X-Arcade's would solve this, but they're $99 each instead of the $150 for the dual unit, and with two one-player controls you lose the "feel" of that arcade machine.

    -When using a USB->PS/2 adapter, the Hotrod's signal would get "jammed up". If a button or direction was pressed for about two seconds, it would stop responding, unless another button was pressed in there somewhere. Not a big problem with shooters where you're frequently mashing the fire button, but Street Fighter pained me sometimes. I had to abandon my idea of using iton my home theater computer through a USB hub wired in the rear of my livingroom (to minimize wiring), and instead had to run a big-ass PS/2 extension.

    -The keys are all hard-wired equivalents of various buttons on the keyboard ('r', 6, etc.). One of these keys is, for no logical reason, 'alt', which MAME ignores but some emulators have an issue with.

    -Shipping was $20 for ground, which was pretty damned irritating, as it represented 1/5 the cost of the controller. To be fair, I have no idea what the X-Arcade's shipping costs.

    If I had a choice again, I would probably still stick with the Hanaho unit, though. For $50 the USB complaint is extremely minor, and the 'alt' problem can be worked around. I do lust after those adapters that would let me throw down some XBox soul caliber, though.

    1. Re:Hanaho Hotrod-SE by IceAgeComing · · Score: 1

      To be fair, I have no idea what the X-Arcade's shipping costs.

      I got one a few months ago; shipping was free.

    2. Re:Hanaho Hotrod-SE by iainl · · Score: 1

      You think $20 for shipping was bad? The shipping to the UK costs as much as the stick itself.

      Fortunately, I got an opportunity to try one first, and hated it anyway - the stick is far too stiff. I much prefer my Hori Soul Calibur II stick (note that its a completely different beast to that nightmare of a crap thing the US multi-platform SCII stick was).

      Basically, pretty much all US sticks are too stiff for playing fighters with; you need Japanese sticks to get the best feel.

      --
      "I Know You Are But What Am I?"
  26. To be fair, I only skimmed your tutorial... by TheHonestTruth · · Score: 4, Insightful
    Here's two scenarios:

    1: I follow your tutorial. I buy a soldering iron and solder stuff. I have wires everywhere (and my wife is growing increasingly annoyed with my "project"). It takes me at least a couple days working after work on it. Crap, I messed something up. I solder some more. OK, I'm finished. Tada, working controller, albeit not very pretty because I'm not good at making things look nice. A couple months go by, it breaks after heavy use. Go back to the beginning.

    2: I order the X-Arcade off the net. It arrives. I plug it in and play. A couple months go by and it breaks. I ship it back, they fix it for free. Repeat.

    Sorry, but scenario 2 seems better to me. Maybe it's because I bought a mac, but I personally just want something that works and works now. I don't want to build my own. It's great that it can be done and that you did it. I'm sure you do (and should) take great pride in your accomplishment. But that's not what I'm looking for. I'll pony up the money if I don't have to dick around with making it myself. But that's just me.

    -truth

    --

    I had a steady B+ in my AI class until I failed the Turing test...

  27. Does this have a 49-way joystick for Sinistar? by StandardCell · · Score: 3, Insightful

    The 49-way joystick (12 gradations in four directions plus center) to me would've made it worth the price along with a rotary knob and trackball. As it stands, Sinistar had one of the most complicated joystick arrangements in terms of control points.

    Really, folks, this is $150 we're talking about here. That's not chump change. I honestly expected more.

    1. Re:Does this have a 49-way joystick for Sinistar? by HBI · · Score: 2, Insightful

      So THAT is why the joystick was always busted on the one Sinistar machine in Seaside Heights, NJ.

      Great game, too. (this is mid-80s i'm talking about here)

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    2. Re:Does this have a 49-way joystick for Sinistar? by gosand · · Score: 1
      The 49-way joystick (12 gradations in four directions plus center) to me would've made it worth the price along with a rotary knob and trackball. As it stands, Sinistar had one of the most complicated joystick arrangements in terms of control points.

      Trust me, if they had one of those on the X-arcade, you'd be paying a lot more. I have one of these, and it does fine for most games. Sure, there are going to be some exceptions. Heck, there is no Tron joystick or Star Wars flight yoke. But I know people who have those games, should I ever get the real itch to play them.

      There were lots of games with weird controls, (think Ikari Warriors or Lunar Lander) but you can't just have it all. I mean, if you really love one of those old games, shell out the cash and buy one. They are out there. I collected them back in the days before eBay, where you had to either hook up with someone on rec.games.video.arcade.collecting, or had to travel to an auction and hope you found what you wanted. It took me a couple of years to find the boardset for the game I wanted (Bubble Bobble). And once you start down that collecting road, you'll be soldering up JAMMA harnesses, sticking your head in every Pizza Hut and crappy mall on the planet looking for games, calling up distributors seeing if they have any old, broken down games they want to sell. It is sad really. But you will never be able to replace the look, feel, smell, and playability of some of those games without getting a real arcade cabinet. You think a PC and some wussy controller can effectively simulate Tempest? You need the smell of hot light bulbs from behind the marquee. You need that steel control panel to SLAM your hand against when you get killed. You need a big sturdy cabinet that can take a good kicking. You need the phosphor burn in your retinas, and the loud, shrill sounds. You need 50 other games around you making their unique sounds and music.

      Yeah, I'll fire up MAME with my X-Arcade to take me back, but it can never be like actually being there.

      --

      My beliefs do not require that you agree with them.

    3. Re:Does this have a 49-way joystick for Sinistar? by hal2814 · · Score: 1

      Does Mame even support 49 inputs for a directional pad? If it does, I've got some spare Arch Rivals 49-ways that would be SWEET for Sinistar on MAME.

    4. Re:Does this have a 49-way joystick for Sinistar? by Anonymous Coward · · Score: 0

      Your memories of Sinistar are foggy. The joystick was 8 directions by 6 levels, not 4 by 12. But of course you get moderated up anyway.

  28. Keyboards and mice great for gaming? by Rolman · · Score: 2, Insightful

    Well, if you're limiting yourself to the genres where these input devices really shine (FPS, RTS, RPGs) then you can say they're great.

    But a control pad is definitely not "old school" it has seen more innovations in the last decade in terms of responsiveness, force feedback, analog control, durability and ergonomics than any other input device in history. Just look at the PS2 controller in its third generation, look at the N64's, Gamecube and even the SNES pads, they ooze polishness and innovation at the beginning of each console's life-cycle.

    Compare that to keyboards, which are not really designed for games and that haven't changed at all for how long? Twenty-something years? And what about the mouse? The middle button is not even standard! The scroll wheel seems to be achieving that status faster (but ooooh, we have optic mice now *drools* :p). Perhaps I'm missing something, but I don't see the point of playing an action or fighting game with a device not designed to let you press more than one key at once. And don't get me started on offline multiplayer or when trying to play while in any other place but an office desk.

    Really, the "old school" devices here are the keyboard and mouse. They may work great with some games that are _designed_ around the limitations and advantages of those input devices, but if you want to see the future, look at the advances in HCI (Human-Computer Interaction) on game consoles, especially the upcoming portable ones.

    Things like X-Arcade controllers will always have a market because they are input devices designed for games, not the other way around.

    --
    - Otaku no naka no otaku, otaking da!!!
    1. Re:Keyboards and mice great for gaming? by Uncle+Jimmy · · Score: 2, Funny

      Just look at the PS2 controller in its third generation, look at the N64's, Gamecube and even the SNES pads, they ooze polishness and innovation at the beginning of each console's life-cycle.

      I thought Nintendo was a Japanese company, not Polish.

  29. Not that great... by Anonymous Coward · · Score: 3, Informative

    As someone who regularly competes in arcade environments, I can say with enough authority that no one looking for anything more than nostalgia should buy an X-Arcade. The parts are really, really cheap quality compared to those used in decent arcades these days (http://www.happcontrols.com), the stick spring is ridiculously loose, and the buttons are rather unresponsive. Either make your own or grab a MAS (http://www.massystems.com).

  30. Difference between notebook and PS/2 keyboard by xxx_Birdman_xxx · · Score: 1

    I once worked out that my notebook could recieve at least 10 or 12 keypresses simulatanously, while the ps/2 keyboard could only do 5 or so..
    I had some program that lit up the key you were pressing or something...
    What's the difference there?

    --
    Live in your skin. Keep changing the scenery.
  31. X-Arcade Cabinet by Solokron · · Score: 2, Interesting

    The X-Arcade controller is pretty old now. I build a Mame Arcade cabinet with it build in. Check out http://www.mame-arcade.com

    --
    30% off web hosting. Coupon code "SLASHDOT".
  32. I have one since last year! by Anonymous Coward · · Score: 0

    I used to play MAME using a PS2 controller, but I quickly knew I had to buy a X-Arcade in order to properly play fighting games or shooters. The article mentions that the devide is heavy, but I found it not heavy enough when two players are caught up in the game and frantically shake the joystick in all directions. I guess I should fill mine with concrete or something like that.

    --JC

  33. Better Australian alternative by Anonymous Coward · · Score: 1, Informative

    I had an "OzStick" custom made. (Australian company).
    It works in Linux and Windows as a keyboard - usb and ps2 and configurable with an I-PAQ controller inside. I don't need to configure anything in either OS whatsoever, it just works straight away.

    I consider it to be a much more authentic and usable controller.

    Site at http://home.iprimus.com.au/ozstick/

  34. Got one months ago, way worth the money by Onceat · · Score: 2, Informative

    I bought one of these months ago , and I live in South Africa , so this is hardly New news , well to me at least. They are great joysticks I got it with the additional USB converter, for shits and giggles with it that way it's easier to move this huge thing around , my converted dinninng room table is not big enough to keep it next to my computer permantly, so usb is a better bet than plugging it into the back of my machine in the keyboard slot. You just jack it in and it works, it's great I get a kick out of the coin buttons on the side in mame, and the same side buttons as flipper buttons in my pinball simulator. It's better than a real arcade cause i keep it clean , i rember as a kid all the aracdes around here where sticky or grimy, chances are if I miss that i can always put some food over the controler

  35. Sureal experience for me by Onceat · · Score: 1

    Whats really sureal , is plugging my duel x aracde into my 14 inch mac iBook, the controller is bigger than the machine.

    I Guess if I had a Nokia N-gage and plugged it into that it might be even more sureal, maybe it's just becasue I rember the aracdes being so big, who did the hole in the coin with fishing gut " old skool hack/theft" back in the day , you know 1989

  36. Controller with built in games. by wickedj · · Score: 1

    I would love to see this type of controller with the games built right in like they are doing with the old atari controllers with the 10 in 1 games. This is something I would certainly pick up. Perhaps having a flash card reader for adding more games. Certainly, it would end up being another console but what a great way to get all your classic arcade games right on the tv.

  37. This is only for the lazy... by bigdady92 · · Score: 1, Interesting

    As a person who is building their own Control Panel, I took a bit of advice from the 'masters' and went over to http://www.arcadecontrols.com . They have this book called "Project Arcade" (http://www.projectarcade.com/) and it's a great book on taking 3 sheets of MDF boards and building your own full blown 7' tall arcade machine and shoving all sorts of buttons, spinners, trackballs, and even a StarWars yoke into it! Me? I built one with 27 buttons (1P,2P, coins, 7 button per players, etc) trackball and spinner. It took me quite some time to do it but with the proper layout, the right tools, and some good equipment it's turned out beautiful. So for those of you that just want to THINK that you are getting the real thing are not getting anything farther from the truth. If you want the real thing, BUILD the real thing, everything else uses cheaper buttons and joysticks that won't give you the long lasting effect that one you can build and design from the ground up.

    --
    Wheel of Time: Book by Book and Sumview (summary review) Bigdady92 style: http://bigdady92.blogspot.com/
  38. Don't waste your money on X-Arcade OR I-Pac by hal2814 · · Score: 1

    X-Arcade is about $150 and I-Pac is about $40 or $42 with USB last I looked. With the I-Pac you still need to buy your own wire, arcade components, and connectors. Instead of buying an I-Pac, just buy two cheapo USB digital joypads, and solder the connections. I did that and here is the pricelist for my arcade-quality USB joystick.

    $20 - 2 x 8-button USB joypads
    $20 - 2 x 8-way joysticks from Happ Controls (on sale)
    $16 - 16 x pushbuttons bought off the RGVAC newsgroup (I actually bought 20 for $20 but I used the other four on something else)
    $2 - 14 gauge stranded wire
    $2 - 16 x .188 crimp-on female flag connectors (for easy microswitch replacement on buttons and joystick)
    $15 - 4'x8'x3/4" MDF plywood for base
    $1.50 - 1 1/4" drill bit
    $? - screws of nails to assemble base (I already had some)

    Grand Total $76.50

    That's all the parts you need to build your own. I needed a circular saw, a boxcutter, a drill, and a soldering iron for tools. YMMV. All you need to do is wire the positives to their respective place on the joypad circuit board and wire the grounds to a common ground on the joypad circuit board. Then you'll have to build a box for it all. I made a prototype out of some scrap 1/4" particle board before cutting on the MDF. I use the standard SF2 layout with two extra buttons on each player for coin and start. It took me 4 hours to wire the joypad and build a suitable box the first time I did it. Last time I did it in an hour, but I had a drill press at my disposal.

  39. Re:Rotary knob? -- oscarcontrols by enrico_suave · · Score: 2, Informative

    Oscar Controls makes spinners (even a Disc of Tron push/pull spinner!) for MAME cabinet purposes.

    All high quality stuff, and Oscar has been a great contributor to the Build Your Own Arcade Controls community (msg board) All the above links are great for info on making mame cabinet, desktop controller or otherwise interfacing "real" arcade controls with your PC.

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
  40. paid placement by SethJohnson · · Score: 1


    This article is clearly paid placement. The VL website is nothing more than a faux review website. These are ads that companies are paying for masquerading as content.
  41. its too small, mine is bigger! by pilott · · Score: 1

    I bought one of these a while ago, and I liked it a lot. The components are greate, but I found it was a little too small and cozy for playing SF2 with a bunch of other guys. I ended up rebuilding the case from scratch, and moving all the components over. I also put in a base that was reversible, with heavey duty suction cups on one side, for my glass coffee table.

  42. MAME Classics? by /dev/trash · · Score: 1

    Can you tell me which classics 'MAME' made back in the day?

  43. PowerMate... by Cryptnotic · · Score: 1

    PowerMate is okay, looks cool, but doesn't spin freely, so it feels different than it should.

    --
    My other first post is car post.
  44. X-Arcade Price & Such by KLD · · Score: 1

    One thing most of you may have missed is:

    It comes with a 30-day Money back Quarentee, it has a "Lifetime Warranty", break a Button they send you a new one no charge. It also has "3-Modes" the user can use to program the buttons the way they want them to be. :D ---Just digging a bit deeper into the main site

  45. I did build my own... by Cryptnotic · · Score: 1

    ...and I agree with you. All the blood, sweat and tears is not worth $150. By the way, you won't break it. It's totally solid.

    --
    My other first post is car post.
  46. Rampart! by sbszine · · Score: 1

    Rampart had the finest trackball of all. Weird game too: you built a castle out of tetris bricks, then defended it from pirates using your trackball guided cannonballs.

    --

    Vino, gyno, and techno -Bruce Sterling

  47. MAME Controllers by Talking+Toaster · · Score: 1

    OK, I haven't bothered to get MAME working in Linux yet, but in the MAME program I'm using in Windows it seems to only acknowledge 4 brands of joysticks/controllers, and will not recognize the cheap joystick I already own.

    Is there a way around this?

    Playing on the keyboard is OK, and the X-Arcade controller looks really kewl, but I just can't afford it right now.

    --
    Howdy Doodly Doo!
    Anybody want some Toast?