Videogame Piracy - Is a Stricter Approach Necessary?
Thanks to GamerDad for its editorial focusing on recent attitudes to videogame piracy, in which a change in approach is argued for: "The [ESA] should be less focused on the ratings system... and more focused on educating consumers that downloading games is theft, plain and simple.... Consumers only understand one thing, the game is available freely on the Internet with a minimum of work and that means they don't have to pay for it." The writer continues: "I can't bring myself to download games, even the things at a place like The Underdogs which specializes in supposedly 'out of print' games to download. Out of print used to mean something was rare and worth something. In the digital media world it apparently now means 'Ok to steal.'" He concludes by suggesting ways to make games more attractive again: "One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?"
It may be wrong, it may be illegal, but It's not theft. Plain, simple, or otherwise. It's copyright infringement.
it's worth supporting. However, if you cannot support it, then should you not be able to play it? I don't think so. To the publisher of an out of print game, it is the same whether I download it or pay an inflated price for it to some dude on ebay.
Games (especially 0-day warez) are only easy to download if you're in the know. You need to know what site to go to, or a friend with an FTP server or you need to have a very reliable USENET hook up or something along those lines. Otherwise, pirating games online is a nightmare minefield of porn pop ups, links to other sites with more porn pop ups, viruses and mislabelled 600 MB downloads.
The 'consumer' does not find this easy or fun. The 'consumer' probably doesn't even know that they could be trying to do this. People who are downloading complete games illegally are fairly sophisticated users. I would guess that they all know full well that they're doing something illegal. I just think that they don't care.
I have a lot of opinions about Cyborgs and Architects
What annoys me is that its often easier to get a download a pirated game than buying it in a shop.
:)
Pirate game:
1. Game was released today!
2. Download for an hour
3. Play
Instant gratification.
Legit game:
1. Find online shop with game.
2. Wait for shop to have it in stock.
3. Agonize that other people are playing this cool game while ytou wait.
4. Wait for the package
5. Open package, rip CD, toss rest of crappy cardboard away.
6. Play!
Now what if the developer had a Steam like download avaliable? Preferably before the game was in the store? Then it would be as easyer to download a legit game than downloading a pirate game...
There should be a way to mark a whole article "-1 Troll"...
This comment does not exist.
Those "out of print" games are not supposed to dwindle away into obscurity and only be owned by those elise few who had the money to buy them at the time.
:P
This is copyright protection, after the authors don't exist anymore (companies died) the copyright is not protecting anyone anymore... kinda like artists' right to make money on their creations?
Perhaps read something Orson Scott Card wrote on this subject once and you would change your mind.
A collector will still strive to own the game... but I'm more interested in the art of it, than in it's physical manifestation.
I'm still interested in buying it if I can... but not on e-bay or in a way that will not benifit the original authors.
The author is just plain silly...
Then again... this is from someone who has 3 legal copies of NWN and Quake 3....
-grin-
I would love to buy second hand arcade machines, old consoles and old games, however I don't have much space and they would just clutter up my house and make moving a pain. Now if publishers allowed me to download the games for cheap and only have them taking up space in my hard drive, I would seriously consider it.
Anyone remember the "evidence" that came with Deadline, including two "pills" that were actually Smarties candy (yeah, I ate 'em)? Maps, booklets, and other details like that really helped set the stage for those text adventures.
I personally won't download games from "warez" sites, but I'd bet that if more care went in to the final product, people might value them more.
>> "What would the robut do? Frame someone!"
This is a problem that has been and always will be. I remember being thirteen and playing Leisure Suit Larry. Did my parents but it for me? No. I had it copied from a friends computer. At the time the game came on 2 3.5 floppys.
Here is the problem, it is the way the games and programs are marketed for the most part. Who do most of the games market to in the PC world? Males age 14-28. This group is heavily marketed since they are about to turn the corner to being males 29-36 and are known as the most economically secure in America.
Meaning, we need a way to just make games cheaper or free and put more marketing in them to lead the soon to be older audience. You can't stop them, so market them.
I know what the thought to that is... Then game quality sucks. Or ends up looking like a NasCar add.
Whole movie production have been paid for with product placements. We even got to see Hallie Berry's chacha's for seeing a product for 25 seconds in movie.
Now I wouldn't product place to sell the product to the people playing the game today, but product place for the people who will be stronger consumers tomorrow.
Mc Donalds did this in the early years and still does it today. They lose money on the playground, happy meals, and birthday parties, but make customers for life.
For these reasons we need to see a paradigm shift and let the entertainment be free, and the quality can be the same.
Fine and good, but I wouldn't make such a black & white blanket statement regarding "out of print" games. There are games around which will be covered by copyright until hell freezes over, but which are not for sale, no longer available in arcades, which have no support or patches, and which make the owning company no money at all.
I know that the real answer here is to convince the copyright holders to release their old games into the public domain--it's good for the gamers, and good PR for the producer, or at least to address the underlying legal structure (release things into the public domain on which maintenance/profit have lapsed, or some similar solution.) But until that occurs, I don't mind downloading, say, a MAME ROM for such a game.
The other aspect which makes, say, games a bit unique is that of "what if it sucks"? I don't really feel the need to justify my behavior here, but I like grabbing a game and trying it out a bit before I buy. A lot of good games do decent CD key checking online, so you almost have to go out and buy it--plus, if I really like it, I want the booklet, the case, whatnot.
I really do not have an issue with downloading a cracked version and giving it a spin before buying, whether there is a demo version available or not.
For me, this goes in the same direction as being able to get your money back in a lot of movie theaters (at least in the US) if a film is so crappy that you have to walk out of it. I recently downloaded Ubi Soft's IL-2, Call of Duty, and Vietcong; I love CoD, and am going to buy a copy. Jury's still out on the other two.
The argument's been made for people like me that if I don't buy a game, the creators will go out of business. Fine. I don't pay for games that suck; it's called "survival of the fittest". I realize that not everyone can be relied on to adhere to this sort of principle, and that if stricter copy protection becomes standard, we'll have no choice but to buy a game before playing it. But when that occurs, I'll probably go back to Angband or having a life.
Cole's Law: Thinly sliced cabbage
Most games are utter crap. I'll buy Doom3, I've bought all id's games. I bought Rainbow Six and I would have bought Riddick for the XBox if I didn't complete it so quick and it had replay value. Oh and Yes I am a dirty immoral pirate, because most of the time you can't judge a game in less than 3-5 hours of play.
If I had bought Driv3r i would be seriously pissed off, and I probably would have too because for the first 2 hours it seems like it will be a really amazing game, but to be honest, It's not even worth the space on my hard disk.
Sadly, piracy is here to stay. When people want something, little issues like morals have a way of going away. So any smart business in such an environment has to factor this into the cost of things and how they do business. This I think in one reason that new CDs in Japan can cost $30 or $40 USD. But at the same time, they seem to be taking the added value approach with boxed limited editions, videos, and other extras included (plus some not too difficult to defeat copy protection). So at least you get more for the money and the publishers can stay in business. I hate paying that much for CDs or DVDs, but since I prefer to have a mostly legit collection, I try to get the extras at least.
That said, I think in the long run we'll see piracy leveraged as a marketing tool more than anything else. Yeah, efforts will be made to fight it and it will never be legal or recommended. But locking up or suing people left and right (like RIAA) isn't going to work. So if the ocean is full of sharks, you gotta learn to swim really fast!
To the making of books there is no end, so let's get started
With the shift towards online gaming, this becomes less and less of an issue. With registration servers checking up on each person playing the game, using a downloaded game with a fake serial becomes more difficult. With the popularity of MMORPGs, the entire gaming model might change. We may see games that are free to download but pay-to-play.
No matter what, game companies are going to have to come to the realization that people will always pirate games, copy protection doesn't work, and pissing off the customers with poorly devised protection schemes only loses them customers.
In my opinion, there's no great secret or mystery to reducing piracy. Rather, it could be achieved quite simply through a few steps (and no, these don't include "make games cheaper").
1) Get rid of region encoding. This also applies, to an even greater extent, to DVDs. Restricting products to certain markets alienates customers who can't buy them and encourages a "if they don't want to sell it to me, just take it" mentality. I'm not sympathetic to piracy in the slightest, but if there was perhaps one argument which would convince me to soften my attitude towards it, it would be this one.
2) If your game is online, use CD-keys. They work. Seriously. Admittedly, this doesn't help much with offline games.
3) Get rid of this cheapo DVD-style packaging for games. In the old days, when you bought a game, you'd usually get a hefty and well-produced manual, which would frequently do a lot more than just tell you how to navigate the menus and play the game. Anybody remember the manuals that came with Lucasarts classics like Their Finest Hour and Secret Weapons of the Luftwaffe?
This is a complex issue thats not going to change over night.
I go to lan parties and find that most of the people there expect games to be pirated. Sure some people buy a legit copy, but its ussualy one person, and by the end of the party everyone has a copy. Most games come from downloaded cd images.
As far as im concerned, CD protection means nothing, All types of protection can be cracked in some way or another, its just a matter of time. But would removing copy protection spur more people to purchase the game? Nope. The issue is more complex than that.
I think most people would be willing to purchase a game for the right price. $50 for a game you might only end up play for just a few hours is ALOT. It better be a damn good few hours. Saddly most games can only offer a mediocre few hours.
I would be willing to purchase much more games myslef if the publishers stop taking me as stupid. I would love to be purchase and download games. But not for the same price as a retail box, Im not stupid, its alot cheaper for a publisher to distribute a download version. Why dont they pass on some of the savings. Instead of expecting us to pay the full price. Stuff like Condition Zero can be purchased via steam for $40, but you can probably find it in the bargin bin or for less than $20.
There will still be some people who will absolutly refuse to pay for any game, but still be wanting to play them. Those people should burn in hell.
In America we are imprisoned by our fear of them.
I honestly don't know exactly how it would work, but I believe that all or nearly all copyrighted material (books, music, software) should be "sell it or lose it": if the copyright owner doesn't care to sell copies of it, for instance because it is not deemed profitable, the copyright lapses.
Clearly, if it's not worth selling, the copyright holder doesn't lose much if the copyright lapses early, 5Nth anniversary precious metal editions notwithstanding. Of course, companies who are in the business of selling the same pile of tripe every few years with a different name would suffer. (Quicken 2005? No thanks, I like Quicken 2000 just fine and don't want to learn anything new. What, you mean I can't buy Quicken 2000? I think some music labels and book publishers would find themselves in the same bind)
This belief is what makes me feel not at all bad when downloading abandonware games to play on my Commodore 64 emulator, for instance.
Failing "Sell It or Lose It Copyright", I'd love to see a non-profit corporation in the business of buying the copyright to abandoned software, particularly games, and releasing it to the public domain. In my mind this would involve finding out what copyrighted items people were most interested in, reaching a deal with the owner, and then raising the money online. I have no idea whether it would work, but I'd love to see it tried. I'd put up a few bucks to see EA's 8-bit software collection enter the public domain, and surely a lot of geeks would do the same. Would it add up to the piles of cash Electronic Arts would demand? Well, I don't know.
With video games, "out of print" doesn't mean the game data is rare and valuable. It means just what it says. "Out of print".
Umm, article poster needs a clue. He sounds like quite the conscientious idiot to me.
Original game "paraphanelia" for out of print would be quite valuable yes. Even if there are newer versions of the game out. An unopened retail box of an original "tetris" for the NES would, I'm guessing, be worth a lot to some people.
The game DATA is not that valuable. It's a string of bits. Anyone can make perfect infinite duplicates of it. That tends to decrease the "rareness" aspect of it.
Look, original article poster guy, good for you that you don't download games. I don't download games either - for another reason entirely - I tend not to play them. And your suggestions for what game publishers can do are nice.
But your apparent doe-eyed naivety about copyright infringement, and the attitude... makes me wonder.
-Laxitive
With most fps's they don't even bother anymore to print a manual ; yet, with those printing costs gone, i don't see a lower price for me as consumer.
"One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?""
Seriously, they throw the game on the Net within 15 minutes of release (ifnot -before- release) ; but they would not be able to include the music part you get as an 'extra' ?
As a buyer of games myself, i -do- appreciate getting Behind the scene footage on my gamedisc, and all the extras he's talking about : I don't think it's the way to pull over the people currently downloading games : hell, they don't even mind to play Rips of games, so do you guys seriously think that they would be bothered by missing some 'music cd' included with the game ?
Direct Connect is incredibly large here in Sweden. People don't bother with Kazaa; it's all about DC here.
All you need to do is download DC++ or oDC, update the hublist (takes all of one click), find some hub and start downloading. It takes all of 20-30 minutes to grab a 700MB game.
Leveling up builds character.
When will people start thinking before they write?
Some food for thought:
- Downloading a cracked copy of a game is not theft. It's not even copyright violation in itself (you may own a legit copy and be needing a backup).
- I believe I have the right to evaluate a game for a few hours before I buy it. If I like it and I'm going to use it, I'll buy it (as I have always done). If I don't, then I'll delete it (or keep a copy if someone wants to try it). I do not buy games without trying them first, and by trying it's only the full version, not the crap demos you are offered legit. You may disagree, but I think I have every right to buy a game knowing that there will be no "surprises".
- It's the number of people actually playing that makes or breaks a game, not how many copies you sell initally. For example Microsoft initially used this tactic to get Windows on 95% of the home computers (friend to friend copy is the cheapest form of distribution).
Just my 0.02EUR
My Stack Overflow user
I'm not so sure when it comes to the packaging.
Large boxes are good when they're used properly. I remember games like the old infocom adventures and others that used to stuff their boxes with all kinds of booklets, help sheets, maps, posters, cards - things that would actually add to the game, not just fill space, and would encourage you to buy the game. Trouble is, many publishers just ended up in a race to see who had the biggest box, and therefore the biggest presence on the store shelf, even though the huge box may only contain a single CD jewel case. Games in small boxes got lost amongst them.
I, for one, was glad when they settled on the DVD style case, because at least I could get a dozen games on my shelf and still have room for something else. I do miss all the additional box contents, but seeing as very few publishers were going to that extent anymore, there's little real loss.
Yep. Theft removes or restricts access to property/objects/works from the rightful owner/user, without the rightful owner/user's permission.
Laws that retroactively cause works previously in the public domain to become copyrighted are theft.
Anticopying measures that prevent rightful use of legal copies are close to theft.
Laws that extend copyright duration are close to theft too - works that would otherwise become public domain are kept under private monopoly. Same goes for laws that extend copyright coverage.
Laws that remove fair use or other previously legal actions of copying are close to theft.
While copying does not in itself remove an owner's access from the original, copyright infringement illegally removes/restricts the legal monopoly on copying from the copyright owners. So copyright infringement could be a form of theft too.
So who are the thieves? And who has been doing the most stealing?
You be the judge for yourself. I'm probably too biased.
Given the huge decline in PC sales, PC development, and rise in console usage (and piracy), then, yeah, I would be EXTREMELY surprised to find out more PC games were being pirated now than before. (This is very different from more bandwidth being used by PC games--the games are bigger now than they used to be.)
Oh that line about out of print is completely insane--whether or not you agree that information should be free, I think you'd have to be crazy not to agree that information should never be rare. I mean, you might as well complain that Gutenburg press books aren't as valuable as the illuminated manuscripts they used to make. If there was some sort of compulsory licensing for older computer programs, I might oppose underdogs--but there isn't, so I applaud underdogs for making sure that our gaming history isn't lost to the sands of time. I, like the post office, always oppose artificial rarity.
The mindset that's so pervasive with the RIAA is the same one that's causing PC game publishers to treat their buyers like they're criminals first, and customers second. Piracy probably is at an all-time high, but so are the number of PC users.
I remember back in the days of Hero Quest and Leisure Suit Larry, no one had legitmate software. Everything was on a floppy that was copied from the friend of a friend of a friend who downloaded it off the BBS of this guy who knew from 2 states away, because the only place to buy the game was from some specialty store a two hour drive away, staffed by irritating, condescending Alpha Nerds, full of overpriced hardware, and reeking of french fries.
Now, PC games have become infinitely more accessible. Even Target carries current titles. Best Buy, Future Shop, Fry's, CompUSA, Circuit City and their ilk have large portions of their stores devoted to hawking practically any big-name software made in the last 5 years.
So, is there more priacy now? Undoubtedly. But PC games (and PC software as a whole) has matured from a tiny, largely enthusiast-driven niche market to a full-blown industry. Relative to the number of users, I'd bet 'piracy' is down from years ago.
But, the idiots publishing the games aren't gamers any more than the idiots at the RIAA are musicians. They're old, out-of-touch, and disinterested. They're not technically savvy, and think they can prevent piracy; it's like a 5 year-old thinking he can prevent all crime in the world by becoming a policeman.
They can't stop piracy. The developers know it. The consumers know it. Yet, the publishers refuse to learn. Either that, or they're genuinely stupid enough to believe it's worth pissing off thousands of legitimate, paying customers in the name of futily attempting someone from getting the game off some 0-day warez site and playing it relatively unhindered.
Atari's an instance of such a company... I had to get cracks for Neverwinter Nights, UT2k3, and Temple of Elemental Evil to get them working, despite having bouhgt retail copies of the 3 games. They'll never be seeing another penny of my money.
Dave writes "in the digital media world it apparently now means 'Ok to steal.' Sorry, I can't agree with that." Yet, he inadvertantly highlights a major problem with the ownership of intellectual property that has yet to be solved.
If we're concerned about morality here, than ultimately we want the appropriate people who worked on the game to be compensated. But that doesn't happen with "out of print" games. The person getting the money when Dave buys that still in shrink wrap copy of Starflight for the Amiga isn't Greg Johnson, Binary Systems, or even EA. 100% of however much Dave spends on the game goes to the collector. No one is getting compensated with out of print games that really deserves it. So how does Dave justify this? If Dave really wants to be do the "right thing", he ought to download the game from Underdogs and then send the game creators a check. Buying the physical product off of ebay does nothing at all.
And secondly, he's tying games to books with the out of print comment. There's a big difference between out of print books and out of print games. Books are so cheap, and so easily distributed that rare books are specific editions, and not the actual book itself, what we would consider, say, one intellectual property unit. What is rare is a first edition (I assume) of Catcher in the Rye. But just because it's rare doesn't mean I will never be able to read Catcher in the Rye. With games, there are no editions. A game that is out of print really is unfindable, save perhaps paying a collector who had nothing to do with the game's creation. What's more is that the public - in the form of libraries - has maintained books for public use. So who's doing this for games? Perhaps because games are still viewed at as pure entertainment and not as a vehicle of communication we have yet to see gaming's Carnegie. That will change, but it will take some time.
The creator of Underdogs is, in my opinion, a far more moral person than Dave. Underdogs is more concerned about the money reaching the actual source rather than a collector. If I were Dave, I would be doing some serious reevaluation of a morality system that allows the rewarding of collectors for scouring garage sales and reselling them at a vastly inflated price, instead of compensating game creators for making a game worth finding 10 years later.
Nah, just shorten copyright periods to below 20 years. 7-10 years seems about fine to me.
If you can't make money from a work within 7 years, then that work sucks or you suck.
If a software maker cannot make a new program sufficiently better than 7 year old programs, so that they will make enough money out of it, then perhaps we'd see real innovation rather than stupid bloat or lock-in.
There's lots of wasted resources going to "slightly better" or "no longer supported by vendor - but vendor owns copyright so we have to upgrade to next version".
If 7 years is too short for some cases you could have different durations for different sort of works or different classes of copyright owners.
The whole piracy issue is sort of a Catch 22: People say that they pirate games to try them out before they buy them as not to waste their money on a bad game/cd/movie that they can't return, and most stores won't let users return opened games/cds/movies because of piracy.
Somebody brought up a point that many movie theatres will offer refunds to people that walk out of a movie early because they don't like it. Of course, they won't refund you if you sit through the whole movie, I believe they only will refund if you walk out in the beginning. Perhaps a similar system could be set up for games?
Here's an example: When users install a game, they can register their copy of the game online. Up to a certain point in the game decided by the developer (whether the point be measured by how far they have progressed, or how much time they have spent playing, how many rounds they have played, etc), they will have an option to request a refund. If they chose this option, they could print out some sort of form that they can bring back to the store they bought it from and return it, and at the same time the software would be uninstalled from the machine. The store would honor the return, refund the customer his money, and mail back the game/form to the company and get their money back.
I know my example's not perfect, but it's an idea. There will still be people that will want to get the entire game for free without paying, but if you at least give customers the option to return games they don't like, then there will probably be a large amount of customers that will do that instead of illegally downloading the game to try it out.
Their "downloading is theft" premise is entirely false. Theft requires taking. When something is duplicated, it is never taken. The only way downloading could be theft is if the system deletes the file being copied upon completion of download, and I've not heard of this.
I can't bring myself to actually buy a video game these days since the last 6-7 offline games I've played have sucked horribly. Either yet another FPS copy, a bad perversion on a previous game that was good (i.e. MOO3), or a game that was not at all what it pretended to be on the box.
The best I can come to is trying them out first and buying if it's worth teh money. But most games aren't even worth the download time lately...
Something to think about: why (philosophically) is destroying money (property that YOU OWN) a crime?
It's 10 PM. Do you know if you're un-American?
I buy all my games. I work as a software developer for a small company, and I know how much piracy hurts us. However, I do crack games on occasion when I want to play them on a LAN with my friends.
Generally, I'll install the game on their machine, crack it, play some multiplayer and remove it when we're finished.
There used to be several games back in the day, that came with 2 cds in the box, and one of the cds would allow you to start a LAN game only. (I'm thinking Total Annhialation, but there were more.) As most games come on more than one CD these days, it would be great if we were allowed to do this.
"Pokey, are you drunk on love?" "Yes. Also whiskey. But mostly love... and whiskey."
Take one part Usenetserver account ($3.00 a day for a 3 day trial, or $15.00 a month), and mix liberally with one part NewzBin usenet archiving service. Add your favorite y-enc enabled newsreader to flavor to taste. Serves an entire campus, until your OIT decides to block port 119.
Happiness is relative, Based upon the way we live.
Money, while you possess it, is still technically the property of the Government - just like while you may "own" the plot of land your house is built on, it still is technically the territory of the country you live in, and if you die leaving no heirs, and the house is fully paid off, then the government will reclaim its right on that land.
Now, the government has an interest in keeping printing costs down. And they have an interest in seeing that a proper supply of money is available at all times, so as to keep the economy moving.
They even have a program where inadvertently-destroyed money - for example, if someone buries a bag of cash, and digs it up 10 years later to find it all moldy and ruined - can be turned in, and it will be examined by specialists, and the government will mail you a check for the total value that they can forensically determine was present.
See, the dollar bill is not just a piece of paper. It's currency, backed by the full faith and credit of the US government. When you destroy it, you're screwing not just with a piece of paper, but with a government-issued promise on the worth of that paper. THAT's why that law is on the books.
His comments regarding the concept of 'out of print' being expensive and exclusive are just not applicable for games that can be copied any number of times for very little money. If anything, making these games availible on websites like underdogs.org is re-printing them, thereby adding value to it. If he wants to have the exclusivity of out of print, he should collect old game systems or something more physical. I suppose he objects to the Gutenburg project too?!?
That's not a soda... it's a caffeine delivery device!
I can't bring myself to download games, even the things at a place like The Underdogs which specializes in supposedly 'out of print' games to download. Out of print used to mean something was rare and worth something.
Out of print also means a variety of other things. In this case, it's just as likely that no one cares about the game except for the few thousand who will download it from The Underdogs.
One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?
Or how about just lowering the damn price tag on these games?! $50 is just too much for a game, even Doom3 (though I'll probably still buy it at this price). Sure, putting some "good stuff" into the box might entice me more to buy it, but generally, one man's good stuff is most people's trash. Do I really want a color poster that will no doubt clash with the rest of my room? The CD with music will be pirated just like the game, so that's not anything. Color manuals get scanned, etc. You need to include physical things that are not easily digitized, e.g. action figures, 3D glasses (whatever, kids games), etc. But ultimately, I don't think many people care so much about these games. It's all about the bottom line. If the price is right, people will buy these games instead of pirating them.
Prime example: this past weekend, I saw an ad on TV for ESPN NFL2k5 (coincidence that it just got a /. story) and saw that it was advertised for only $19.99. I checked the IGN review, and a couple hours later, I came home from the mall with a new copy of NFL2k5. I barely even gave a thought to looking for a torrent or checking FTPs or whatever. Why waste my time when it's only twenty bucks.
If publishers and developers drop the prices of their games, they will capture all of the people that would have bought it anyways, but pirated it instead because the price was too high and it was more convenient to pirate it. Once the prices drop lower, then it's not that much more convenient to pirate the game and the only people pirating the game are those who wouldn't have bought it in the first place.
Atleast for Rise of Nations, but the Demos aren't free. $1.99
"Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
An example I can think of is the special edition Lunar games Working Designs put out for the PS1. All kinds of great, fun, nifty extras.... and a whopping $70 price tag new. I like cloth maps, sountracks, etc, as well as the next guy, but the bottom line is that companies charge more when they include these things and/or include these things to cover over the fact that they're charging more anyways. Offer OPTIONAL extras by all means. But if you make the game ONLY available at $30 over the going rate to cover the random stuff some of your customers don't WANT, you're shooting your sales in the foot cause I'm just going to wait until the price drops or buy it used (with $0 of that sale going to the publisher).
Funny this article coming up now, just an hour ago I was reading this article by UK games journalist Stuart Campbell, saying that the whole industry's holier-than-thou approach to piracy doesn't stand close scrutiny since historically such a large part of it is basically based on ripping off other people's ideas.
Stuart Campbell writes a lot of thought-provoking stuff on piracy... his main gist is that if games were cheaper and the industry didn't treat us with such contempt then they might sell more copies.
Stop him quick... ...but seriously, it works. Just look at Infocom.
God forbid someone actually give the customer some value for what their buying.
I agree about the "make the box worth having" view.
its the same as cd's > mp3s etc.
i think that if you make the cd worth buying, by either having music videos, making ofs, documentaries, alternate mixes, acoustic sessions, live tracks on a bonus disc would make me more willing to shell out £10 for an album.
same applies here. halo2 limited edition has a bonus dvd with making of stuff and loads of extra stuff. I will be buying that.
It's funny about the piracy thing. I'll buy a game from the store, take it home and load it onto my pc. Only to find that it runs slow, has to verify the cd 10 times before the actual playable portion begins to load and then craps out because it somehow got the idea it wasn't a legit game.
Then after about an hour of fiddling with it with no results, I'll go to some warez site with all the latest hacks and whatnot. I'll download the hacked version of my game with all the piracy checking removed. Load it up. Low and behold, I have a game that works.
I'm not saying piracy is right. But when I need to use a pirated game to make my legit game to work, it sure does make piracy tempting.
All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
... mildly annoyed by this article? For those that didn't RTFA, here's the summary:
Look at me, I'm so great, I don't download games, I (and "gamers like me") am the greatest because of that!
When the whole article is written in this tone, it automatically makes me want to run to IRC and download all the latest games, just to spite the author.
The game was already sold when it was first published. The publisher and creators were already compensated. Isn't that the doctrine of first sale? They can't control the aftermarket. Some enterprising person decided to keep the game shrinkwrapped and wait for an eager buyer.
You can complain about copyrights or "sell it or lose it" economic priniciples, but I don't agree with stopping the aftermarket.
It's not like many people on /. would agree with a moralising pro-ESA, pro-Christian, right-wing parent gaming website. And it's not like they have anything interesting to say (if I am mistaken, give a link to at least one article there that is not retarded in some way).
Future Wiki -- If you don't think about the future, you cannot have one.
I agree with this guy for the most part, but not downloading abandonware? If i'm sudently reminded of some game i played on my old 486, like castle of the winds, and i wanna play it, i would gladly pay $5 for it. But i cant. Where else am i going to get that game besides a place like the underdogs. Sim Ant, Paperboy 2, Castle of the Winds, all kickass games that i'd be willing to shell out around $5 for, but thats not an option, i'm not going to complain that they're free.
"Sic Semper Tyrannosaurus Rex."
Online CD-Key verification seems to be the only copy protection method that "works".
Except it doesn't, not completely. Not when someone has written a key-generator and the CD-Key on the box THAT YOU PAID FOR doesn't work because some monkey has stolen the code, and no amount of cracking can get you into the game THAT YOU PAID FOR.
(Until someone makes a new server, of course.)
Had a Lan Party a while ago with 3 of my friends, i feel zero guilt for each of us chiping in $12 and getting the half life platinum collection. I can pay $5 and rent a game at blockbuster for my xbox and 4 people can play, but to have four people play CS and TFC like we did it woulda cost $200? Insanity.
"Sic Semper Tyrannosaurus Rex."
...means more games that I have to uninstall my CD-R software to play, I have some choice words for them as to where they can stick it.
The most recent game purchase I made was Thief 3. One of my friends can play his pirated version just fine, but with my legit copy I have to uninstall the two CD-R utilities I have, and manually delete any reference of them from the registry before the game will load. Otherwise it pops up a dialog that says "Conflict with emulation software detected".
I can't return the game because it's open, and the tech support responce was to reinstall windows if I continued to have problems.
Gah! Is this really the way they encourage more people to be paying customers?
"He concludes by suggesting ways to make games more attractive again" Some things that would make games "more attractive again" to me are - 1) REASONABLE prices at release, not two or three years later in the bargain bins. (Where the game might not even be, and thus forcing us to go hunting in the OOP sites...) 2) Games that actually WORK as advestised on installation, not waiting 6 or 7 months later for multiple patchs & Bug fixes to do so. (If you can't hire somebody to fix your cr*p, don't complain when we have to resort someone who can...) 3) REASONABLE Recommended system requirements, and not having to dump practically half a grand to supe up pc before the game becomes decently playable each time. (If you can't hire somebody to program your cr*p tightly, don't be bitchin when we find someone who can...) 4) GOOD playability, and replayability, Not just play it once and discard like another milk carton. (We're trying to keep them from heading into the landfills, but you ain't us helping any by making non quality stuff that isn't fit for a freebie box at a garage sale.) 5) Either STANDARDIZE player interfaces or make them more configurable, so I don't have keep re-learning strange Keyboard/mouse/joystick setups as I move across titles while playing them. Carpal tunnel be damned! Getting Gamer's hand cramps sucks worse! (You wanna pay our Medical bills? I thought not.) . . . 6) Oh yeah, I almost forgot - STOP making silly arse Yet Another Year/famed one, and instead sell modules in which players can add in their own choosen "flavoring". (Hey, you know something? I've been so sick of the 'Yet Another Sports Title' game syndrome, that I won't even bother looking at those titles anymore... Can't live without marketing them ? Go ahead and make them, I'll just keep ignoring them, But don't be complaining that the game industry is 'tapped out' or whatever when you keep on making those stupid decisions.)
[Now, I'm off to lift my le... Um, visit... at another place.]
Tell me what you call taking advantage of a company by unlawfully obtaining and using their product or service, without paying for that product or service?
It maybe copy right infringement, but it is also theft. These companies make their money by providing a service or product, and you when you pirate you are benefiting from said product. No matter what your justification for your theft, you have taken something that doesn't belong to you and shouldn't have access to. Adding the guilt free friendly term "copy right infringement" isn't going to change this fact, despite how much you want to justify your immoral actions and ignore the fact that piracy is theft.
Would you be quick to call it just "copy right infringement" if I took some GPL code, ignored the GPL license, claimed it as their own, made a great deal of improvements, used it in a commercial product, and gave nothing back? From what I can tell most slashdoters would be crying foul and be up in arms complaining about this theft and my not giving anything back.
Jealous?
.2% of the population of the Western world (ignoring China and India, you've knocked the world population back to 4 billion people).
What really amazes me is that you seem to think there are only 20,000 people in Sweden. Sweden is home to more than 8 million people. That's closer to
Why do I suddenly feel I'm about to be booted out of the village as a small butterfly flits by?
Happiness is relative, Based upon the way we live.
...is that the whatever it is is no longer of enough interest to be published...
FALSE. It only indicates that the risk/reward of paying money up front to create a batch run of the whatever it is does not cause whatever it is to be published currently. If something is being downloaded 1000's of times, it indicates a significant interest. HOWEVER, because it is being downloaded for free thousands of times, the risk/reward is shifted away from the republication of the whatever it is. So, actually, it appears, copyright infringement is its own creater. I downloaded it because it is not available, but its not available because everyone just downloads it for free all the time. There is no justification. See: Nintendo's and Atlus' republication of many of the NES titles on GBA. In fact, outside of pokemon, these are probably the most successful GBA titles. The market would exist in the absence of the downloads. You arguement holds not even a drop of water.
PS If you quote comic books as examples of your thought process, you might be an idiot. Im just saying.
Guess what, the whole beginning of it goes into detail about how tighter copy protection on video games is a BAD idea because it only hurts those who follow the law. He then goes on to make the argument that the companies need to instead increase the value of their product in terms of packaging, and things inside the packaging, such as maps, booklets, etc.
So, yes, he is completely wrong about what theft is, and has no concept of the term copyright infringement, and you should email him at Letters@gamerdad.com to tell him so, but he is spot on with the rest of the article.
Buy Steampunk Clothing Online!
So I figure I got a moral right to download x-wing as I once paid for it. If you never bought it then you have no right to it. Buy a compilation CD and if that is not available then that doesn't give you any moral let alone legal right to download it.
Then again it would be trivial for game companies to make available their old games via pay-per-download or licensse their games to a company specializing in it.
The game industry is incredibily bad at doing business. It seems to totally have lost touch wich its audience. Selling ever more expensive games with less and less in them. I remember the original Lucasarts WWII games, battle of britain and Secret weapons of the luftwaffe. They came with THICK ringbound manuals that had excellent instructions on how to play the game as well as an historic overview of the war period covered and a analasys of the effect of the airwar. Compare this with the X-wing "leaflet" and you get the feeling the old game gave you a lot more bang for your buck.
GBA games are insanely priced especially those that are just old games repackaged. When you got an industry treathing its customers as consumers you get consumers acting as "thiefs".
Put something inside the box again, for that matter GET THE BOX BACK, and make a game worth buying. Less bugs on release, just because everyone got the internet doesn't mean the first action of installing a new game should be to patch it. If a game like say "Max payne" can be completed in a weekend price it accordingly. Learn about economy of scales, better to sell a lot of games at a low price then a few games at a high price.
BUT most important, if I buy a game I should get a license to use it for the rest of my life. Don't ask me to register just to send spam. When I register you should make it possible for me to always get the game again should I loose the CD's or floppy.
In short if you don't want people to "steal" don't be a thief youreselve.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Ahhh the copywrite wars continue...
...
First off, as a customer, should'nt I be allowed to examine what it is I am to purchase? If I buy a game and don't like, I'm screwed. How come that isn't considered stealing from me?
This goes right into my next point...the only thing "warez" does is promote the game (good or bad). Most people who like the game will buy it, to support the developer. Those that don't buy the product more than make up for it by contributing to the best kind of advertising coup...word-of-mouth.
And finally...most people have good morals and realize that stealing is wrong. If they didn't, the movie industry, the gaming industry, and the music industry would not be setting box office records.
Easy solution: Instead of arresting/fining people, make your content downloadable, and charge less for it. It worked for Itunes.
Entirely possible the bootleg spread some config files or registry updates that disabled the legit copy. Try a clean pc?
-I am an elective eunuch.
So I figure I got a moral right to download x-wing as I once paid for it. If you never bought it then you have no right to it. Buy a compilation CD and if that is not available then that doesn't give you any moral let alone legal right to download it.
Nobody's denying that going and downloading a copy, if there's no way on earth to buy one, is illegal, but you're going to have trouble convincing people that it's morally wrong. It's like taking stuff from a skip - technically that's theft, but who's going to believe it's wrong to steal junk that someone just threw away? Who's going to stick up for the other guy and say "he wanted that junk to go to the landfill, what right do you think you have to turn it into something useful instead?"
As it is, we have companies saying "there is no economical way for us to sell these games, therefore we won't sell you a copy even if you beg us to. But don't download them or we'll sue." That's fine in the law, but I doubt you'll find many people who agree it's just.
For an interesting counter-argument, look at Nintendo's rereleases of old Famicom games on GBA. These are some of the same games which the emulation scene had been saying should be in the public domain because they'd never be sold again. Nintendo have proven that old games aren't necessarily economically non-viable. At that point, the skip of my analogy becomes a freezer - the companies aren't sitting on games because they're mean, they're sitting on them because they're not sure whether they'll become profitable again or not.
But if they want us to believe that, it would be nice if they occasionally did release something when it became obvious that it wouldn't ever be profitable again. Bethesda made a nice gesture when they released Arena recently; more concessions like that would go some way towards convincing me that copyright on old games is worth respecting.
There's some places (my old home state of NC, IIRC) where that's perfectly legal - providing you don't have to trespass to get to the dumpster. (In other words, if it's placed on the edge of the property, and gets picked up by the city, it's okay - if it's placed behind the building, and a commercial firm picks it up, it's not. Why the difference? Near as I can figure, the city figures it would save money if enough people do some dumpster-diving.)
Have you been touched by his noodly appendage?
I openly admit that the majority of games I play are pirated, but the majority of the games I play are shit! I have over 30 games I've bought lining a shelf in my study, but I've downloaded probably twice that. The games I've paid for are good, solid games, that I still enjoy playing today (Deus Ex, Gothic 1/2, Thief1/2/3...), but most of the games that come out, and you think "hmm, I'd like to play that for a couple hours", are pretty poor once you've bought them. at least if you download a game, if its garbage then you've not lost anything. flame at will :)
When it comes to video games all one has to do anymore to distribute is have an network enabled system. Most gamers now have a fat enough pipe to download content on the fly. Publishers spend a lot of money making pretty triple gloss and beveled cardboard boxes and contact stores to distribute the software. However, all that needs to be done now is to advertise online and distribute the game for a lower price over protocols such as Bittorrent. The more developers that do this the less it will cost for games. If you download a copy of a game it should cost LESS money than if you buy all of it in the store because now you are not getting:
-A pretty box
-A printed manual
-CD-ROM case
-CD-ROM (with licensed technology such as SecureROM, etc.)
Why should you as a consumer pay for the aforementioned objects if you do not recieve them when you download a game? The developer can cut the cost of the game down to $20 or even less if they allow purchasing the game directly from them and distributing via the internet. When they sign the contract with the publisher make it so the publisher gets revenue from the products they sell but not that of what the developer distributes directly. Then see how much less that software is pirated.
-illumina+us "I put on my robe and wizard hat..."