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LCD Pixel Response Time Halved

kagaku writes "Japanese newspaper the Nihon Kaizai Shimbun (evil registration required) said that Mitsubishi has mastered a technology to improve the response speed of pixels on LCDs by 100 per cent or more. It's done this by getting rid of the afterimages on screens which known as "ghosts", said the newspaper, and invented a proprietary system called Dual Domain Bend. It cites unnamed sources at Mitsubishi saying that this method produces a response speed of one millisecond when power is applied and five milliseconds when the lights go off and the power goes down. That, the paper said, compares to up to forty milliseconds to switch pixels on and off. While the technique, when it gets to the manufacturing stage, will have immediate benefits for PC monitors, it will also help narrow the gap between LCD TVs and plasma displays, which have a quicker response speed. Here's a non-registration required link."

163 comments

  1. nice by Slashbot+Hive-Mind · · Score: 1, Redundant

    this will be good for games

    --

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    We are the collective Slashbot HiveMind
    1. Re:nice by NanoGator · · Score: 1

      "this will be good for games "

      And the artists/animators that make games.

      --
      "Derp de derp."
    2. Re:nice by timts · · Score: 1

      for large LCD, usually native resolution is high. even fastest video card cant handle high resolution that well
      and the background color is too bright for very large LCDs
      dead pixel also hunts it.

  2. I like the link by bert.cl · · Score: 4, Funny

    Yeah, the non-registration link really tells me a lot more than the blurb... or not ... them evil registrations...

    1. Re:I like the link by flonker · · Score: 2, Funny

      Oh, you read the article?

    2. Re:I like the link by bert.cl · · Score: 5, Funny
      Why yes,

      I am new here, can you tell?

    3. Re:I like the link by flonker · · Score: 0

      I was going to read the article on the Inquirer, but I couldn't even get through the last sentence in the slashdot summary. What did I miss?

    4. Re:I like the link by drawfour · · Score: 1

      You missed nothing. That "non-registration required" link was almost word-for-word what the summary was. Amazing when an entire article can be said in one summary on slashdot.

    5. Re:I like the link by Anonymous Coward · · Score: 0

      Thank you, captain obvious.

  3. but isn't 100%... by phantasma6 · · Score: 5, Insightful

    doesn't a reduction of 100% mean it has been reduced to 0ms?

    1. Re:but isn't 100%... by bert.cl · · Score: 3, Insightful

      response improved 100% procent, time wasn't reduced 100% i guess time was reduced 50%, however it's still early, so you can brag with numbers if you know better :)

    2. Re:but isn't 100%... by geminidomino · · Score: 1

      Not if you take it in the context of work (as in energy*time) completed by the pixels. The work increased by 100%, allowing twice as much work to be done.

    3. Re:but isn't 100%... by Anonymous Coward · · Score: 0

      It says "response speed", which might be interpreted as "number of pixel changes per second". This can certainly increase by 100%.

    4. Re:but isn't 100%... by dcordeiro · · Score: 1

      its not a redution of 100% (which would make it to 0ms)
      it is a increase of 100% in response time, aka a redution of 50%.

    5. Re:but isn't 100%... by jejones · · Score: 2, Insightful

      it is a increase of 100% in response time, aka a redution of 50%.

      If response time increases by 100%, they've succeeded in making it twice as slow.

    6. Re:but isn't 100%... by trebek · · Score: 1

      im not sure how some people do not understand percentages. a 100% improvement means double what their best time was before, or half of the current best time. not a reduction to 0ms.

    7. Re:but isn't 100%... by Anonymous Coward · · Score: 0

      People get confused by percentages precisely because of misuses like the one in the article.

      "..improve the response speed of pixels on LCDs by 100 per cent or more"

      This is awkward mainly because they are using the improved value as the basis for the 100%. People expect that the starting value would be the '100%' value. Imagine if you had 100 apples and someone gave you 25. The number of apples has increased 25% (100 * 25/100), not 20% (100 * 25/125)

      100% means wholly. The complete amount.

      In this case, it's probably better just to leave it at 'response time halved'. Or, if you really want to be clear, and still use percentages, you could say 'Reduced to 50% of it's previous value'.

      Whenever I see stuff like this in a media article, I skip over it - it's worthless. 'No data in this sentence. Move along.'

    8. Re:but isn't 100%... by mlyle · · Score: 4, Insightful

      response speed of pixels on LCDs by 100 per cent

      Or speed, to be more precise. I don't know why this is so hard for everyone to understand.

      If I normally drive home at 30 MPH, and I increase my speed by 100% (to 60MPH), I will get home in half the time. So if the rate at which pixels change luminosity increases by 100%, the transition time will fall by a factor of 2.

    9. Re:but isn't 100%... by geminidomino · · Score: 1

      That's a much better explaination than mine was. Good job.

    10. Re:but isn't 100%... by Anonymous Coward · · Score: 0

      Misspelled AND redundant. You must not be new here.

    11. Re:but isn't 100%... by Anonymous Coward · · Score: 1, Insightful

      No. It was 100% improvement in refresh rate. Which in practice mean 50% reduction in update time.

  4. Not exactly an explanation by beeglebug · · Score: 5, Insightful
    It's done this by getting rid of the afterimages on screens which known as "ghosts"
    The pixel response time has been reduced by getting rid of ghosts? Surely that's an effect of the reduction, not a cause?
    1. Re:Not exactly an explanation by exp(pi*sqrt(163)) · · Score: 3, Funny

      Well they tried exorcism on the individual pixels first and that didn't seem to work.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    2. Re:Not exactly an explanation by T-Kir · · Score: 5, Funny

      Although the swivel base kept turning the display unit around in circles.

      ;-)

      --
      Are you local? There's nothing for you here!
    3. Re:Not exactly an explanation by Ignominious+Cow+Herd · · Score: 2, Funny

      Yeah, but who wants a monitor that keeps spitting grean soup at you and telling you that your mother is in there?
      I'll keep my 16ms thank you.

      --
      Lump lingered last in line for brains, and the ones she got were sorta rotten and insane.
    4. Re:Not exactly an explanation by julesh · · Score: 1

      Yep. I suspect that's a bad translation. They havent'd done it _by_ getting rid of ghosts, they've done it _so that they can_ get rid of ghosts.

    5. Re:Not exactly an explanation by dsfox · · Score: 1

      It sounds to me like they are predicting what the ghosting will look like and actively counteracting it by driving the pixels in the opposite direction. Anyway, that's what I would do.

    6. Re:Not exactly an explanation by haxor.dk · · Score: 1

      Nah. They're codenaming the technology "Exorcist". ;)

    7. Re:Not exactly an explanation by Retric · · Score: 1

      How? You want the screen to flash black and white now what yould you send to the pixle to make it black after there is some white glow left? Gosting is a problem when things get darker but yea when your makeing things get brighter you do something like that.

  5. Improving outdated technologies by Tennguin · · Score: 3, Interesting

    I thought LCD technology was being replaced by DLP? Is this not the case?

    1. Re:Improving outdated technologies by Anonymous Coward · · Score: 1, Informative

      I've never heard of DLP monitors, and I don't see how DLP could be used for anything but projectors (DLP = tiny mirrors on a chip).

    2. Re:Improving outdated technologies by Idarubicin · · Score: 1
      I thought LCD technology was being replaced by DLP? Is this not the case?

      Perhaps if LCD is sufficiently improved, it will obviate the need for a costly transition to DLP in most applications?

      --
      ~Idarubicin
    3. Re:Improving outdated technologies by TheGavster · · Score: 3, Informative

      DLP is a technology replacing the LCDs in high-end projectors. It is also used to replace the CRTs in high-end rear-projection televisions. This innovation improves backlit LCDs used for notebook and desktop computers. The competing tech in that arena is OLED, which is both thinner and does not require a backlight (once it gets rolling, it will also be easier to scale to larger screen sizes because of the inkjet process used to manufacture the displays)

      --
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    4. Re:Improving outdated technologies by DarkMantle · · Score: 1

      Being replaced by?? DLP has been around for quite a while. They just recently have been able to bring down the cost for it, so now it's more affordable.

      Here is a bit of the history of DLP technology.

      --
      DarkMantle I been bored, so I started a blog.
    5. Re:Improving outdated technologies by Anonymous Coward · · Score: 0

      Well, if they could somehow create a back-side projector fit in the (thin) space of an LCD, we'd be set.

      Simply use the flurescent bulbs in an LCD for the light source, eh?

  6. read again by Gentlewhisper · · Score: 5, Funny

    "100 per cent or more"

    It is actually less than 0ms. The images will appear on your screen before your GPU is even done with it!

    Perfect for duke nukem forever!

    1. Re:read again by LousyPhreak · · Score: 1

      wouldnt it be much more fit for doom3?

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    2. Re:read again by deathazre · · Score: 1

      nope, the major problem is turning the pixels off.

      which means they will be off before they even turn on.

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      Karma: Negative (Mostly affected by dorm trolling)
    3. Re:read again by airjrdn · · Score: 1

      No, but it will be nice for UT2004, probably the fastest paced FPS out there.

  7. Investment has been made in LCD by xtal · · Score: 1

    I thought LCD technology was being replaced by DLP? Is this not the case?

    The problem isn't the technology but the investment; we're not talking small dollars to make plants to produce LCD panels, we're talking hundreds of millions or even billions of dollars invested by the electronics industry.

    LCDs are going to be around for a long while; it'll be nice when the response rates come down and larger panels get cheaper.

    --
    ..don't panic
  8. Plasma Televisions are not ready for primetime. by John_Allen_Mohammed · · Score: 5, Interesting

    Sucks to be me. Bought a 42" plasma television 9 months ago and the brightness has dropped significantly in that time, probably a half of what it was when I bought it. Thats under heavy use, maybe 16-18 hours/day it's on. Anybody else here have the same experience ?

    --

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    1. Re:Plasma Televisions are not ready for primetime. by Anonymous Coward · · Score: 1, Informative

      plasma tvs have a short lifetime. didnt the salesperson tell you? your experience seems a little worse than normal though.

    2. Re:Plasma Televisions are not ready for primetime. by neonstz · · Score: 5, Funny

      ...or maybe your eyes are just tired of watching TV 16-18 hours every day in 9 months?

    3. Re:Plasma Televisions are not ready for primetime. by GodOfNothing · · Score: 1

      I thought that (reduction in brightness, not necessarily the time scale) was normal for plasma screens; after a period of time the plasma must be replaced.

    4. Re:Plasma Televisions are not ready for primetime. by Anonymous Coward · · Score: 2, Funny

      Yep, but it it was rather easily fixed when I realized my cat had been playing with the remote control.

    5. Re:Plasma Televisions are not ready for primetime. by mikael · · Score: 5, Informative

      Plasma TV's will only last around five years. During that time the brightness will continue to decline. This makes them great for outdoor displays/public events, since there is more chance of a unit being rendered inoperable through transportation/assembly than there is through normal use. The following paper has a graph demonstrating the decline.

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    6. Re:Plasma Televisions are not ready for primetime. by brentl · · Score: 2, Informative

      Sucks to be you indeed. A normal, recent (made in the last few years) plasma should have a life of about 30,000 hours if I remember correctly. About three years of continuous use, at which time the brightness will be about half.
      I've had a Fujitsu Plasma for about a year, on for a several hours a day. Still looks the same. Perhaps you had yours set in "Exibition mode", with the brighness upped to extreme levels, and you've worn it out too soon. If not, maybe something's wrong with it and you can get it fixed under warranty.

    7. Re:Plasma Televisions are not ready for primetime. by Anonymous Coward · · Score: 0

      Mine has a lifetime of ~16 years of 6 hours usage a day.

      There have been a lot of changes in the capabilities of plasma screens.

      As it is, 85% image contrast/saturataion is probably the same as the difference between component and SVideo on the screen.

    8. Re:Plasma Televisions are not ready for primetime. by Jeff+DeMaagd · · Score: 1

      It should be under warranty, it does sound extreme. What you want to do with any screen type that can be over driven is to calibrate it, Avia, DVD Essentials (now Digital Essentials) or THX Optimode can help.

      The screens are intentionally overbright so they look good on showroom floors with bright flourescent lighting, but it eats screen life big time. The brightness & contrast need to be calibrated to maximize life.

    9. Re:Plasma Televisions are not ready for primetime. by mgoff · · Score: 1

      Plasma TV's will only last around five years.

      False.

      During that time the brightness will continue to decline.

      True.

      The following paper has a graph demonstrating the decline.

      The graph (on page 6) does illustrate the decline in brightness of some Planar product at some point in time. It is not indicative of current plasma technology.

      Modern plasma panels have half-brightness times as high as 30,000 hours. In addition, your eye measures brightness logarithmically-- similarly to the measure by which your ears hears sound. 1/2 measured brightness is not the same as 1/2 perceived brightness.

      AVS Forum is a great source for information and real world experience from owners of nearly every panel out there.

    10. Re:Plasma Televisions are not ready for primetime. by Anonymous Coward · · Score: 0

      Plasma burns in, too. SUcks to be you having so much money you can blow it on crappy technology, heh. ?

    11. Re:Plasma Televisions are not ready for primetime. by mikael · · Score: 1

      Plasma TV's will only last around five years.

      False.


      br>
      Interesting. We have a guy who did a course in Advanced Display Systems. According to his course notes, plasma displays only have a lifetime of five years. I'm starting to wonder if this a myth propagated by local LCD manufacturers.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    12. Re:Plasma Televisions are not ready for primetime. by mgoff · · Score: 2, Interesting

      I'm starting to wonder if this a myth propagated by local LCD manufacturers.

      I don't think it's that sinister. Plasma display technology has made great improvements over the past 5 or so years. This is not to say that there are not still major issues with them, but there are fewer than there used to be. Phosphor life, contrast ratio, and burn in (mitigation) are a few they've managed to fix. There are still issues with image retention and high power demand. LCD has problems with black levels, saturation, (to some extent) ghosting, and cost.

      Of course, this is not to say that plasmas and LCDs don't have their irrational fanboys. AVSForum is pretty civil, but they still come out every now and then.

  9. Slashdot Quality Control by ari_j · · Score: 1

    I already installed quality control last night. But then I woke up and now I have to use a work-around (class and work).

  10. Article Text... by OzRoy · · Score: 3, Funny

    Wow! This is a great way to preempt a dying web server. Post the entire article in the summary instead of relying on karma whores.

  11. marketing... by taj · · Score: 4, Insightful


    100% work*time improvement - Everyone goes what?
    50% of the time to display - Everyone says what? then gets it.
    twice as fast. - Everyone says oh, OK.

    Each increasing easier to understand but decreasingly attractive to marketing droids.

    Sigh.

    1. Re:marketing... by PierceLabs · · Score: 1

      If I saw in some marketing literature that my new car, computer, video card would be twice as fast as my old one as opposed to "100% work*time improvement" I'm sure I would be more likely to take notice.

      There is no point in marketing something to people in a manner they can't understand. "blah times as fast" is exceedingly attractive to marketing because it easily understandable. How many times have you seen ads for cable modem or DSL that talked about being n times as fast as dialup or some other competing technology?

      Your premise is not sound.

  12. Better numbers by Spy+Hunter · · Score: 5, Interesting

    If the pixels can respond to any signal within 5 ms, that means the highest framerate that can be displayed without ghosting is 200 fps (1 / 5ms = 200 Hz). Which is more than you should ever need, and a big improvement on current LCD displays (a good consumer display has a ~20ms response time; 1 / 20ms = 50 Hz, not even 60 fps, but good enough for TV's 30 fps.)

    --
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    1. Re:Better numbers by Anonymous Coward · · Score: 0

      If you want to watch TV without killing your eyes, you may want to get a 100Hz TV. This translates into a 10ms LCD.

    2. Re:Better numbers by Jeff+DeMaagd · · Score: 1

      LCDs don't have the same flicker as CRTs though, the decay time on an LCD doesn't correlate to the decay time on CRT, or plasma for that matter. There is no TV signal that exceeds 60Hz framerate, so 15ms is just fine.

    3. Re:Better numbers by KarmaMB84 · · Score: 1

      Due the difference in the way they work, LCDs do not need high refresh rates to avoid user eye-strain.

    4. Re:Better numbers by BradleyUffner · · Score: 1

      Then why do LCDs give me such horrable headaches when I use them, the same way that CRTs set below 75hz do?

    5. Re:Better numbers by Anonymous Coward · · Score: 0

      The brightness/contrast is probably turned up too high. LCDs are far brighter than CRTs and the default settings tend to be enough to burn out the back of your retinas.

    6. Re:Better numbers by jsebrech · · Score: 1

      If you want to watch TV without killing your eyes, you may want to get a 100Hz TV. This translates into a 10ms LCD.

      100 hz tv's show the same image multiple times (or interpolate) so as to reduce flicker by lighting up the tube more often. LCD's are always-on, so this is irrelevant to them. 100 hz tv's are still showing the same 30fps signal.

    7. Re:Better numbers by jsebrech · · Score: 1

      a good consumer display has a ~20ms response time; 1 / 20ms = 50 Hz, not even 60 fps, but good enough for TV's 30 fps.

      You know, fps is a funny thing. Gamers can have huge issues with getting only 30fps in a computer game, yet if you put them behind a playstation or xbox, also running at 30fps, they don't have any problems with it anymore. And 30 fps is even high. Movies are only 24 fps, and you never read movie reviews going "man, I wish the framerate had been higher"

    8. Re:Better numbers by iCEBaLM · · Score: 1

      After playing computer games for so long I actually do wish this when going to the theatre. I notice the refresh and flicker of the movie on the big screen and it is distracting.

    9. Re:Better numbers by recursiv · · Score: 1

      Movies aren't interactive. In particular, they are not interactive and rely on fast reflexes. It only makes sense. You get all the information you need to enjoy a movie at 24fps. However, that is insufficient for fast-paced interactive content.

      --
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    10. Re:Better numbers by realdpk · · Score: 1

      The FPS figures quoted by benchmark sites and reviewers are almost always "average" figures. An average of 30 FPS means that sometimes it's faster, but more noticably, sometimes it is slower.

      I propose that benchmarks and reviewers should ditch the "average" FPS figure and either replace it with reporting the lowest FPS measured, or some sort of "95th percentile" to weed out minor glitches. The only time FPS matters is when it's slow anyways.

    11. Re:Better numbers by WuphonsReach · · Score: 1

      24fps for movies sucks, it's flickery as all get out.

      (I'm hopeful that someday they'll switch to a 48fps standard, which can somewhat easily be adjusted for both 50Hz PAL and 60Hz NTSC.)

      30fps for a first person view game is pretty close to the minimum acceptable. Try landing a plane in a flight sim at 10-20fps... it's a real PITA. Bump the fps up to 40-60 and it's a lot smoother. The other issue is that some game engines have glitches, where being able to reach a certain fps allows you to jump higher (Quake3 engine @ 125fps).

      --
      Wolde you bothe eate your cake, and have your cake?
    12. Re:Better numbers by CityZen · · Score: 1

      Yes, but they still need good response time in order to avoid ghosting.

      Of course, response is a function of brightness vs. time compared to signal change vs. time. To abbreviate this set of curves into a single number certainly leaves out a good bit of information.

      That's where the lies and deceit of "marketing numbers" come into play. Such numbers are not very helpful unless you know how they are produced.

    13. Re:Better numbers by CityZen · · Score: 1

      Response time has nothing to do with "decay time". As you note, LCDs don't have decay. However, they do have "inertia", which means that they are slow to change from one image to a different image. This leads to ghosting when you view moving video.

      With regard to 15ms, you should realize that a single number does not adequately capture what is meant by response time.

      Usually, the number means the time between the change in signal and the point when the light output reaches a certain percentage of where it should be according to the new signal.

      Depending upon what that percentage is, you can still have plenty of ghosting even though your response time of 15ms should be "just fine".

    14. Re:Better numbers by Lord+Crc · · Score: 1

      Movies are only 24 fps, and you never read movie reviews going "man, I wish the framerate had been higher"

      There's a reason for that. Even though the eyes may not "capture" more than 20 or so frames per second, the brain uses the information contained in the resulting motion blur to estimate motion.
      Movie cameras usually capture this motion blur since each frame is exposed over a period of time.

      When a computer game draws a frame, there's usually no motion blur at all, since this is a costly operation to perform (in terms of computing power). Playing at 30fps will not look fluid compared to 60fps or higher due to this.

      When playing games that requries very fast and accurate reaction, accurately estimating motion on the screen is important. That's why playing say Quake 3 at 120fps will help, since the eyes can't discern each individual frame, they blend together creating the motion blur effect (which btw is more correct than the usual fake "fade out previous frame" motion blur).

    15. Re:Better numbers by shellbeach · · Score: 1

      Gamers can have huge issues with getting only 30fps in a computer game, yet if you put them behind a playstation or xbox, also running at 30fps, they don't have any problems with it anymore. And 30 fps is even high. Movies are only 24 fps, and you never read movie reviews going "man, I wish the framerate had been higher"

      That's because movies are captured from smooth motion, so any motion depicted is blurred and links perfectly with the next frame. Your eyes are great at interpolating the blurred images, so you don't notice the low frame rate.

      However, games display individually renderred frames which lack any motion blur. Without the blurring your brain doesn't interpolate the motion, and 30fps is easily slow enough for you to see the jumps between each separate location. (btw, your comment about the framerate of playstation and xbox games seems to be incorrect - the display rate of an ordinary TV monitor is 50Hz and the consoles, from what I can quickly find on the web, display at this rate.)

    16. Re:Better numbers by jsebrech · · Score: 1

      Your eyes are great at interpolating the blurred images, so you don't notice the low frame rate.

      Why aren't graphics companies working on decent motion blur then?

      the display rate of an ordinary TV monitor is 50Hz and the consoles, from what I can quickly find on the web, display at this rate.

      TV's are interlaced. That is they only display one new frame every 2hz (by showing half a frame every hz). NTSC, with the 60hz cycle, has a 30fps rate.

    17. Re:Better numbers by shellbeach · · Score: 1

      Why aren't graphics companies working on decent motion blur then?

      Maybe because you'd have to internally render at a higher frame rate, or at the very least internally interpolate the motion vectors and somehow add blurring? I'm not an expert on 3D games, but I imagine that the increased performance hit in motion blurring would counteract any improvement in visual perception. (And since I don't think openGL has any motion-blurring capabilities (other than a simple recursive overlay of previous frames which doesn't achieve any great visual perception benefit), you'd probably lose all the benefits of 3D acceleration ... so the performance hit would be extremely high)

      TV's are interlaced. That is they only display one new frame every 2hz (by showing half a frame every hz). NTSC, with the 60hz cycle, has a 30fps rate.

      But you can display different information in those two half frames, and I believe that this is what the xbox and playstation do ... so in effect you get the motion advantages of 50 or 60 fps (albeit at crappy resolution). I'm not sure of this, though - it's pretty difficult finding any information on this on the web.

  13. The Samsung 710T has basically no ghosting. by UranusReallyHertz · · Score: 5, Informative

    After days of agonizing between it and the 20 inch Dell, I bought the Samsung 710T and I am pretty happy with it. And I have never noticed any ghosting whatsoever while playing games like Far Cry and Doom 3 and watching movies like Hell Boy. So I think the Response Time is already adequate, at least on the 17 inch sizes.

    --
    Smoking is an expensive, slow, and unreliable method of suicide.
    1. Re:The Samsung 710T has basically no ghosting. by Anonymous Coward · · Score: 1, Interesting

      Yes, but the 710T uses 6bit rgb pixels and dithering to emulate 24bit color. It's easier to switch between fewer states and it's kinda application dependent whether you notice.

    2. Re:The Samsung 710T has basically no ghosting. by Ianoo · · Score: 2, Interesting

      That monitor has a claimed 12ms response time, which is equivilent to 83Hz (1 / 0.012s), which is as good as if not better than most CRTs out there, although some people claim to be able to see flicker right up to 85Hz (although much of the time I think the problem is about 5cm behind the eye, not in the eye itself).

      I can see flicker at 70Hz, but I can usually get on with 75Hz or 80Hz. I hate CRTs anyway, wouldn't touch them unless forced to nowadays. The geometry and sharpness of an LCD more than make up for any ghosting you see when playing FPS, which I hardly notice even with a 20ms screen.

    3. Re:The Samsung 710T has basically no ghosting. by pen · · Score: 1

      I notice CRT flicker at 75Hz. I don't know about 75-85 because I've never seen a monitor that worked at 80Hz. I do know that this is not my imagination, because I notice it when I sit down at a new computer (and then proceed to change the refresh rate.)

    4. Re:The Samsung 710T has basically no ghosting. by UranusReallyHertz · · Score: 1

      According to this page (http://extremetech.shopping.com/xPF-Samsung_710T_ 17IN_LCD_264MM_12X10_ALOG_BLK_710T_17IN_LCD_264MM_ 12X10_ALOG_BLK) it is a full 24 bit screen. Anyway the colors really great on it.

      --
      Smoking is an expensive, slow, and unreliable method of suicide.
    5. Re:The Samsung 710T has basically no ghosting. by lidocaineus · · Score: 1

      For FPS games, maybe, but for stuff such as accurate color matching / representation on an LCD for professional stuff, like mag layouts and CAD design (the latter of which I do), and you'll realize how far LCDs still need to come.

    6. Re:The Samsung 710T has basically no ghosting. by Nahor · · Score: 2, Funny
      And I have never noticed any ghosting whatsoever while playing games like [...] Doom 3 [...]
      It's easy, switching from a black image to a back image never flickers. I can even play without turning the monitor on!!
    7. Re:The Samsung 710T has basically no ghosting. by Xain · · Score: 1, Insightful

      I presume you're referring to the Dell 2001FP? I just got one of those, which I'm using now. It has a response time of 16ms too (I'm fairly sure the 710T is 16ms, not 12ms as mentioned in an earlier reply and on a few sites, including at least one of Samsung's regional sites) and like you, I have witnessed absolutely no ghosting.

      This leads me to wonder why response times are still considered to be a big deal. I'm pretty sensitive to visual timing, I can tell when a CRT monitor is at 75hz instead of the 85hz I usually use, but I see no ghosting at 16ms. Shouldn't other things take precedence now? I'm not saying we shouldn't try to reduce response times. I'm sure I could see ghosting on my 16ms panel under the right circumstances. However, I do think it's become less important and I'd like to see other aspects get due research. Naturally price would be one, but short of some revolutionary concept, it will take a cheaper manufacturing technique a while just to pay for it's own research so I think the only way we'll get cheaper LCD screens is more and more buyers over time. IMHO the most important thing to work on now is reliability - N dead pixel warranties are a horrible concept and improving pixel development to gets rid of these would be my preference of things to work on with LCD panels. The second thing to work on is 18bit colour - I was careful to get a 24bit colour monitor as I dislike my laptop's shimmering display. If I get a 17" screen, at present I'd go for the 710T instead of the 172X (both Samsung) because of it's true 24bit colour despite the 4ms response time increase.

    8. Re:The Samsung 710T has basically no ghosting. by wwaaves · · Score: 1

      yeah I've got a samsung 172x with 12ms and this thing doesn't have a hint of ghosting. Wow mitsubishi your the bomb!

    9. Re:The Samsung 710T has basically no ghosting. by Anonymous Coward · · Score: 0

      Really? I think LCDs for CAD are absolutely splendid. Of course, I've been a CAD freak and designer since before flat CRTs were even a thought...

      And I must say that even a mediocre LCD, if capable of decent resolution (1280xY is my minimum, personally) is wonderful for CAD. Of course, I can see your point about color matching, but I imagine it will be getting better soon (Apple's products)

      Personally, if I knew I could get it to work with my PC, I'd have two of those 23" Apples on my desk. Yesterday.

    10. Re:The Samsung 710T has basically no ghosting. by jerw134 · · Score: 1

      You cannot see flicker on an LCD even at 60Hz. LCDs and CRTs cannot be compared in this way.

  14. Who ya gonna Call? by Justabit · · Score: 2, Interesting

    No ghosts and (suposedly) heaps better responce time is much better than the second hand CRT I was using last lear, which had burn in of previous companys logo. I guess the guy who worked on it went on holiday and left his screen on... Wonder if new LCDs will have a hidden down similar to plasmas (colour fade) ? I'm just waiting till direct neural wireless interface is invented so I can burn out my optic nerves watching ultraviolet!

    --
    "Persistance is Fertile" - Me. I can quote myself if I want to.
    1. Re:Who ya gonna Call? by khrtt · · Score: 1

      It's the phosphoros that burns-in. In the LCD there is no phosphoros, thus no burnt-in images. But plasma displays do burn-in.

  15. Bragging with percentages by shoppa · · Score: 4, Insightful
    I've seen some games played with percentages:
    Product A costs 40% more than product B!

    Product B costs 29% less than product A!
    Both are true... A is $14.00, B is $10.00. The difference is the same arithmetically, but doing it fractionally only serves to confuse things (usually, confuse the customer...)

    Things get really out of hand when there's a factor of two:

    We are 50% faster than the competition!
    From this it's not too far to say
    We are twice the speed of the competition!
    Which then gets twisted further to
    We are 100% faster than the competition!
    It's that last step that's most dubious to me, arithmetically (or geometrically) there's no justification.
    1. Re:Bragging with percentages by Rexz · · Score: 1
      It's that last step that's most dubious to me, arithmetically (or geometrically) there's no justification.

      I guess the (dubious) justification is that the competitior is 100% slower than us, so we must be 100% faster!

    2. Re:Bragging with percentages by LousyPhreak · · Score: 1

      the last step is perfectly ok, the second is the dubios one

      --
      -- Karma: beyond good and evil - mostly affected by posting political
    3. Re:Bragging with percentages by Anonymous Coward · · Score: 0

      Bring on the pseudo-intellectual BS rants!

    4. Re:Bragging with percentages by stoborrobots · · Score: 1

      Surely that's reversed; if we are twice the speed of the competitor, then

      * Our competitors are 50% slower than us, but
      * We are 100% faster than our competitors.

      If we are 50% faster than our competitors, then they are only 33% slower than we are...

    5. Re:Bragging with percentages by Chreo · · Score: 1

      Your fist exampel is correct but tnot the second one. If you say something is 50% faster than something else then that something else is the baseline i.e. 100%. Ex. Their CPU 100Mhz, yours is 150Mhz = your CPU is 50% faster than theirs (all else being equal). If you had said their CPU is 50% slower than ours then you CPU is the baseline and is 100% and their CPU is then only 75Mhz (using the previous example) Only then is it also correct to say: Our thingy is twice as fast as theirs. To sum up: We are 50% faster != We are twice as fast We are twice as fast = We are 100% faster They are 50% slower = We are twice as fast = We are 100% faster then them

      --

      Life is what happened when Good Intentions met Harsh Reality (the brother of the more infamous Chaos).
    6. Re:Bragging with percentages by famebait · · Score: 1

      No, it's the first step that's dubious. The last two statements really are equivalent.

      The first statement does not involve a facor of two at all, it implies a factor of 1.5 for speed or a factor of 2/3 for time (or the opposite if you start with the new product).

      Speed = change/time. Half the time = double the speed, if the change is the same.

      --
      sudo ergo sum
    7. Re:Bragging with percentages by RealProgrammer · · Score: 3, Informative
      Things get really out of hand when there's a factor of two:
      • We are 50% faster than the competition!
      From this it's not too far to say
      • We are twice the speed of the competition!

      In your example, that's where the deception is:

      • "50% faster" means 1.5 times faster.

      • "100% faster" means 2 times faster.
      --
      sigs, as if you care.
    8. Re:Bragging with percentages by dcordeiro · · Score: 1

      you're wrong...
      50% faster than the competition is not twice the speed, is 1.5 the speed.
      The last sentence (100% faster) is correct in respect with the second one. The second (twice the speed) is not correct in respect with the first one (50% faster).

      Also, the article doesn't says:
      100% less response time. It says: The response time is 100% faster (if it took 10ms now it takes 5ms), and that makes the title 100% correct:
      response times (halved).

    9. Re:Bragging with percentages by khrtt · · Score: 2, Informative

      Suppose he's talking about speed as time per event. By "50% faster" he means "time 50% shorter", which is really "twice as fast".

      Here, all of a sudden, we start defining speed as "events per time unit". Then, "twice as fast" means "twice as many events per time unit", i.e. 100% faster.

      Now, if you think about it, "50% shorter time per event" really does mean "100% more events per time unit", so my argument is correct and complete. I've just proven that "50% faster" is the same as "100% faster" :-)

    10. Re:Bragging with percentages by mav[LAG] · · Score: 2, Interesting

      The authorities played a similar sort of game in Mexico City in the late 70s by repainting the lines on the roads to carry more lanes and then boasting that they had "increased capacity by 50%!" - from four lanes to six IIRC. Then when the inevitable happened and far more accidents happened because of decreased room to manoeuvre, they reduced it back to four and claimed that there was now "33% less congestion!" Of course, nothing had changed (and certainly not the physical width of the road): 6 lanes is 50% more than 4 lanes, and 4 lanes is 33% less than six lanes.

      I'd welcome the exact details of this story - googling picks up the Economist's link but I can't get it to open.

      --
      --- Hot Shot City is particularly good.
    11. Re:Bragging with percentages by TeknoHog · · Score: 2, Insightful
      "50% faster" means 1.5 times faster. "100% faster" means 2 times faster.

      Even this is not true! '50% faster' means 150% times the original, i.e. 1.5 times as fast.

      This is a common confusion, but it makes one hell of a difference. 'N% faster' means '(100+N)% as fast', because faster is always more than the original.

      It should be obvious that '50% as fast' is less than the original, but '50% faster' is more than the original.

      100% faster means twice as fast, not 2 times faster.

      --
      Escher was the first MC and Giger invented the HR department.
    12. Re:Bragging with percentages by RealProgrammer · · Score: 1

      You are correct! $grandparent_post =~ s/faster/as fast/;

      --
      sigs, as if you care.
  16. Great: by headqtrs · · Score: 2, Funny

    Just in time for Doom 3....

    1. Re:Great: by CaptnMArk · · Score: 1

      Doom 3 only requires ~16ms, Quake3 requires 8ms.

  17. But.. by adeyadey · · Score: 4, Interesting

    Faster switching == more power needed? Not good for laptops..

    --
    "You lied to me! There is a Swansea!"
    1. Re:But.. by j3110 · · Score: 2, Informative

      Most of the power used by LCD is still going to be the backlight. The LCD itself doesn't even get warm itself. You may loose a few few minutes of battery life, who knows.

      --
      Karma Clown
    2. Re:But.. by ExoticMandibles · · Score: 1

      Perhaps not in the initial revisions. But it would be wonderful for desktop machines, the big new market for LCD. Especially for l33+ gamerz like myself, who want to drive their displays at more than 60Hz.

      Anyway, widespread adoption of the technology will drive down price, and likely someone will invent a similar technique for low-power situations like laptops, and everybody wins. Hooray for the free market!

  18. Already done... by Apreche · · Score: 1

    I was wary of buying an LCD a few months ago because of the ghosting issues. I finally caved and bought a Samsung 172x. It was expensive, but it was worth it. With the 12ms response time there are literally no ghosts. And sitting next to my old CRT with xinerama its like night and day. I'm waiting for the price to drop so I can buy one or two more and get rid of my CRT once and for all. If only my video card had two DVI instead of one DVI one VGA...

    So yeah, I don't know why this is news. Sure, maybe they increases response times to be even better. But the ghosting problem was eliminated when they got it down to 12ms.

    --
    The GeekNights podcast is going strong. Listen!
  19. Article copied almost verbatim by Rogerborg · · Score: 2, Interesting
    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Article copied almost verbatim by Bralkein · · Score: 1

      Aha ha ha! How did you manage to spell "The Inquirer" with an E at the beginning like that when you actually had to put the URL (which contains the correct spelling, of course) in there anyway? Went out last night? Had an early start? All out of coffee? Happens to the best of us I suppose ;)

  20. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  21. What good is such a display ... by MarkoNo5 · · Score: 1, Funny

    ... if the pixels only respond half of the time ?

  22. Meanwhile by berkut7 · · Score: 4, Informative

    Meanwhile Samsung is readying 8ms 19" LCDs for production in Q4 , 2004. 12ms LCDs produce almost no noticeble ghosting, 8ms should be even better at closing the gap to CRTs.

    1. Re:Meanwhile by entrigant · · Score: 1

      Yippe.... another 19" monitor running at 1280x1024

    2. Re:Meanwhile by BCW2 · · Score: 1

      Until they get to 1600 X 1200, they still are behind CRT's. The resolution has to go up and the price get competative for LCD's to really take over. They will, but it's a slow process. Really, why pay 3X the price for less resolution and brightness than a Viewsonic P95f+?

      --
      Professional Politicians are not the solution, they ARE the problem.
    3. Re:Meanwhile by J.+T.+MacLeod · · Score: 1

      Really, why pay 3X the price for less resolution and brightness than a Viewsonic P95f+?

      For the love of my eyes, really. I would enjoy paying significantly less for significantly more size and resolution, but my eyes just can't take the flicker. Since switching to an LCD my vision has improved significantly, and I no longer suffer from piercing headaches.

      I've been switched for a year and a half now. Still waiting for my vision to go back to 20/10.

    4. Re:Meanwhile by BCW2 · · Score: 1

      The reason I mentioned the P95f+ is that it runs at 85 and I detect no flicker.

      --
      Professional Politicians are not the solution, they ARE the problem.
    5. Re:Meanwhile by J.+T.+MacLeod · · Score: 1

      I count you a lucky man :)

      I detect flicker well over 100Hz, but the headaches still come, even then. Not as quickly, thank God.

    6. Re:Meanwhile by StillAnonymous · · Score: 1

      I sort of doubt that a CRT is brighter than any recent LCD. Have you seen the brightness on these things? You have to worry about burn in on your brain, not on the display itself!

      You're right about resolution though. If you don't run the LCD in its native res, it looks muddy due to the interpolation it has to do.

      For a 17" LCD, I find 1280x1024 to be more than adequate, since I used to run my 17" CRT at 1024x768 and was happy. But to each his own.

    7. Re:Meanwhile by HFXPro · · Score: 1

      Maybe you should try turning up your refresh rate? I use both LCD's and CRT's. The LCD's give me headaches after a while and the text always seems blurry. You might also have the brightness way to high on your CRT. Try adjusting it down when your not doing something like playing a game.

      --
      Reserved Word.
    8. Re:Meanwhile by J.+T.+MacLeod · · Score: 1

      Unfortunately, I can see flicker well over 100Hz, and I've yet to meet a CRT with a referesh high enough to not give me a headache.

      Strange to hear about your LCD, although I have friends who claim that even staring at a piece of paper gives them a headache, since they're used to a CRT. I can't imagine how an LCD would have blurry text, though, unless you're running it at a non-native resolution.

    9. Re:Meanwhile by WuphonsReach · · Score: 1

      For a 17" LCD, I find 1280x1024 to be more than adequate, since I used to run my 17" CRT at 1024x768 and was happy. But to each his own.

      I prefer my 14" laptop LCD at 1400x1050 (127ppi), with fonts set to large. Same amount of information on the screen (text-wise), but it's a hell of a lot crisper thanks to the extra pixels.

      (Now if I could just get a 17" 1600x1200 LCD display...)

      --
      Wolde you bothe eate your cake, and have your cake?
    10. Re:Meanwhile by BCW2 · · Score: 1

      I guess I am lucky, because I don't see it head on unless it's bad. I do see flicker peripherally when it's noticable. This monitor is only a year old, check back in two more.

      --
      Professional Politicians are not the solution, they ARE the problem.
    11. Re:Meanwhile by Anonymous Coward · · Score: 0

      8ms, but poor viewing angle compared to the other models.

  23. tech? by khrtt · · Score: 1

    stupid article says nothing about the technology. WTF is Dual Domain Bend?

    1. Re:tech? by Anonymous Coward · · Score: 0

      it's where two domains undergo a simultaneous forced deviation from the geodesic.

      In single domain bend, this is only done in one or other of the domains.

    2. Re:tech? by ScrewMaster · · Score: 1

      To quote Col. O'Neill: "Uh ... what?"

      --
      The higher the technology, the sharper that two-edged sword.
  24. If only by Moraelin · · Score: 4, Interesting

    If only those numbers weren't just pulled out of some marketroid's arse just because they look good.

    Remember that it's from the same guys who brought you the 14" display with only 10" visible. Or 16ms TFT panels which actually show about 120ms worth of ghosting.

    Or 18 bit colour TFT panels + dithering being sold as 24 bit panels. On account that surely making the display shimmer and flicker as it approximates colours by switching between other colours, is exactly what you always wanted in a TFT.

    (Someone remind me why a 20-30 Hz shimmer on TFT is better for my eyes than the 85 Hz flicker of a CRT? No really, I keep forgetting.)

    The computer industry as a whole is a pretty sad display of lies, shameless lies and IT marketting. But the display part of the industry has got to take the cake.

    At least half of the progress since the days of 120ms panels is just more creative ways to measure it, and/or to fudge the numbers.

    So basically what I'm getting at is: when you'll see a 5ms display on sale, you can rest assured that it's really a 30-40ms real latency fudged down to 5ms by the marketting department. And after the dithering is applied too, you can probably count on 40-50ms or more.

    I really wouldn't set my hopes too high about being able to display 100 fps without ghosting anywhere in the next 5 years.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:If only by cortana · · Score: 1

      Why is there no publication that presents honest reviews and objective evaluation of TFT monitors (and other hardware, for that matter). I would buy it.

      At the end of the TFT group review it could present the menufacturer's specifications for each model, alongside the observed behaviour. Manufacturers who lie through their teeth get a zero score!

  25. Improve response speed by more than 100% !?!?! by Anonymous Coward · · Score: 0

    If it takes 50ms to respond then that is 100% of the response time.

    If you improve the response speed by 100% you eliminate those 50ms.

    If you improve the response speed by more than 100% then you have a response before the change has been signaled.

  26. Shutter glasses to work on LCDs then? by flowerp · · Score: 1

    Way cool.

    This should allow 3D shutter glasses to work adequately with LCD displays. Those glasses would allow for a full-colour 3D effect, as opposed to red/blue 3D glasses.

    --
    --- Eat my sig.
    1. Re:Shutter glasses to work on LCDs then? by JPyObjC+Dude · · Score: 1

      My thoughts exactly!

      Time to crack open those 3d libs. Things are going to get interesting.

  27. take advantage of DVI spec by Anonymous Coward · · Score: 0

    Now, let's take full advantage of DVI spec. If some ambitious programmer wants to make Linux the absolute bomb for some domains of science and gaming they should write drivers for the direct pixel access component of the DVI spec. Waiting for refreshes is so passe. We should be able to update pixels on the screen independently. But, no one has written drivers to do that. Imagine, no tears, no refresh rates, etc.

  28. Fix the bad pixel problem by Anonymous Coward · · Score: 0, Insightful

    How fast the display is does not mean much if you are looking at several bad pixels. That, not the speed of the display, is what is keeping me from switching.

  29. Other companies have 8ms LCDs in the works by Guspaz · · Score: 1

    12ms are on the market now, so if by a 100% improvement they mean 100% improvement over 12ms, that's reasonable.

    But with 8ms LCDs coming out soon, this announcement is decidedly less impressive.

    Besides, when Samsung's 17" OLED display comes out next year, we'll all forget about response times.

  30. timing by Doc+Ruby · · Score: 1

    TVs do 60Hz refresh, alternating ("interlacing") odd/even line fields for 30Hz, which is 33 1/3ms. Even if LCDs can get below their 40ms to 30ms, they've got parity with TVs, and designers can concentrate on making the $500 800x600 sheets cheaper than their $100 CRT competition. If they can get down to 15ms, they can do 60Hz noninterlaced, which will be good enough for HDTV (at 1280x720 and 1920x1080). If they've really got an LCD square wave signal emission at 5ms, that's 200Hz, which "ought to be enough for anyone" :).

    The real breakthrough would be in combining these LCDs with asynchronous clocking, as has been recently investigated in CPUs. LCDs are transistor gate arrays, just like Pentiums, but including a tuned diode rather than mainly NAND gates of half-adder units. Fooling the eye into believing it's seeing a real object, rather than just an image of an object, depends on appealing to the eye's nonuniform sampling. While the optic nerve signals the brain at about 40Hz, each retinal receptor samples on its own "clock", without the lockstep sync of an entire retina, though today's LCDs all flash in lockstep. If the LCD panel could clock each diode according to its own variance, that might give the eye a more natural signal context, and look more realistic. Flip the tech into the smaller package of video sensors, basically memory chips with a mounted lens, and video sampling would reflect (pun intended ;) the natural appearance at the sample and the at delivery. The high speed of these LCDs would give flexibility for fitting a parametric clocked square wave more closely to the curve of each sampled surface's actual reflection.

    --

    --
    make install -not war

  31. kEizai vs. kAizai by ajna · · Score: 1

    Unfortunately, both The Inquirer's terse and sloppy writeup and the poster's cut 'n paste job have the newspaper in question's name misspelled: it's the Nihon Keizai Shinbun (shinbun/shimbun are alternate romanizations of the same Japanese), not Kaizai. Keizai means "economics; business; finance; economy" as per the excellent and free Jeffrey's Japanese/English Dictionary. (Kaizai, on the other hand, translates to "interposition; intervention".) The mistake changes the reading from "Japan Economic newspaper" to "Japan interposition newspaper", quite the difference...

  32. Follow the Money by bill_mcgonigle · · Score: 1

    Why is there no publication that presents honest reviews and objective evaluation of TFT monitors (and other hardware, for that matter). I would buy it.

    The manufacturers wouldn't advertise in the magazine. Magazines make money mostly from advertising, not subscriptions. Something like Consumer Reports is the exception but they're typically lacking in the methodology department.

    One counter-example on the web is Bare Feats. They have some good reviews but I don't know if buying one-of-every LCD panel is in their budget. I think they use people in the field for some of their hardware, but if actual instrumentation is required for measuring response rates, etc., it's going to be trickier than having somebody run a benchmark tool.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  33. Glad I waited to buy my LCD by ravingidiot · · Score: 1
    I can't imagine how much this sort of tech would cost, but considering the lowest response time I've seen on LCDs so far is 16ms, this might be worth it.

    Assuming Mitsubishi is willing enough to at least liscence this sort of tech out to other companies (I wouldn't expect them to be, IMHO), this could seriously blur the fine line between the advantages of waiting for OLED displays to come out and getting an LCD within the next couple of years. If we can slightly broaden the viewing angle (not an easy task since the screen has to be polarized), I don't see very many advantages to getting an OLED screen.

  34. What a shitty troll by Anonymous Coward · · Score: 0
    I'll bite, but only because it's so ludicrous.

    "fucking sandal wearing beardy engineers": you're one, I'm one, the original poster is one... we all are. There are no marketdroids reading slashdot.

    Now, perhaps if you had posted about how marketingspeak is superior to technical jargon, you would have been more likely to get a lot of responses.

  35. True Black by skroz · · Score: 1

    I just want a true black. I bought a 30 inch LCD panel this weekend only to find that the black levels were so horrible that the screen was almost unusable. Looked good under the store lighting, though...

    --
    -- Minds are like parachutes... they work best when open.
  36. Re:That good ol' American KNOW-HOW by Anonymous Coward · · Score: 0

    It got no play in the American media because nobody gives a sh*t.

  37. The problem with LCDs is less the switch time by MemoryDragon · · Score: 1

    There is one problem LCDs have for moving images (face it, for videos and games CRTs are still better) the switch time already has reached more or less the times needed for video and games, the problem is the tearing caused by differend color switch times. I rather doubt this problem has been resolved since the bright-dark cicle has different switch times into different directions.

  38. Uhuh by Anonymous Coward · · Score: 0

    So in otherwords their using the drawing lag to refresh the screen. BFD

  39. How is the quality of LCD panels lately? by Lisandro · · Score: 1

    I was considering a quality 15 - 17" LCD display for personal use, but the issues with dead pixels make me weary... other than that, i've rarely seen ghosting on 20ms panels, Samsung atleast.

    So, i'm considering a quality "flat" CRT - probably LG or Samsung. Their Flatron and DynaFlat tubes, respectively, give a great image for cheap.

  40. Title of Newspaper (OT) by Nexx · · Score: 1

    It's Nihon Keizai Shinbun. Gods, we need the Japanese equivalent of Engrish.com :P

  41. Re:That good ol' American KNOW-HOW by Grendel+Drago · · Score: 1

    I'd be interested to see that paper. Did you actually have something like that, or are you just ranting? One would think that if your submission were rejected, you'd at least post it in here.

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
  42. Re:That good ol' American KNOW-HOW by Cryofan · · Score: 1

    google: "the scientific impact of nations" 2004 david king

    Here is the search url"
    http://www.google.com/search?q=%22the+scient ific+i mpact+of+nations%22+2004+david+king&sourceid=mozil la-search&start=0&start=0

    If you read the report, you can see that if you look at the social democracies (Sweden, Denmark) and Switz and the other NW EU countries, they have 2 times the papers per capita as the USA. And of course these are the countries that supposedly are on their ass economically because of their high taxes and their crippling welfare state.

    --
    eat shiat and bark at the moon
  43. I thought I'd be funny.. by kagaku · · Score: 1

    I thought I'd be funny and post the article exactly word for word, guess I should've realised that Slashdot editors don't actually rtfa.

    --
    everyday is another shooter.
  44. MPAA will like this! by goldfndr · · Score: 0
    This will take those images away before you (or other image capturer) has a chance to remember them.

    At first, this was a joke. But now I'm wondering: would this make video capture more difficult, especially if they intersperse black frames?

    I suspect that it might make display a bit jerkier, having abrupt display changes rather than dissolve side-effects. To take it further, I predict that there'll be a backlash similar to DVD vs vinyl.

    --
    Copyrights, Patents, Trademarks: temporary loans from the Public Domain, not real property ("intellectual" or otherwise)
  45. Moderators are bozos by CreatureComfort · · Score: 1


    Mods... how does a first post get modded "Redundant"?

    Blah... now "Offtopic" me

    Idiots.

    --
    "Unheard of means only it's undreamed of yet,
    Impossible means not yet done." ~~ Julia Ecklar
  46. Re:That good ol' American KNOW-HOW by cfuse · · Score: 1
    Yeah, right. So why are the Europeans kicking our butts in lifestyle, and the Asians kicking our butts in research and science?

    Oh, don't be so hard on yourselves. You're world leaders in military invasions.

    America is the GREATEST COUNTRY IN THE WORLD!

    ... but your propaganda and indoctrination programs could use some work.

  47. 5cm behind the eye by Allen+Zadr · · Score: 1
    This depends on the room - actually. In a sunlit room, most people will not be able to notice the flicker of a CRT at equal to or above 60Hz.

    In a room with incandecent bulbs noticing 60Hz to 75Hz is pretty common.

    When the only light is from a flourescent bulb (the electric service timing is shot by the slow response of the gas) it is possible to percieve a blinking at much higher frequencies (although this is usually due to a timing issue between the flourecent bulb's "blink" rate and the screen's refresh timing [phosphor decay]).

    --
    Kinetic stupidity has a new brand leader: Allen Zadr.