What is The Cost of an Early Release?
Everguide writes "Sony Online Entertainment recently announced that they would be releasing EverQuest 2 on November 8th, ahead of their main competition World of Warcraft (last predicted release date: Week of November 22). SOE is notorious for launching games with content that is not finished or buggy, and Blizzard is known for at times delaying a game just to work out minor bugs. Is it worth launching a game early, yet buggy, to grab market share from the competition? I know the Themis group thinks a poor launch can cost a company millions of dollars but will the benefit of launching early exceed the costs?"
but I found a quote several years back that went something like this...
A late game is only late until the moment it launches
A bad game is bad forever.
Games like Anarchy Online that ended up being decent games, suffered drastically at launch and word got around that the game had issues, wasn't worth trying, etc. and they no doubt lost a lot of potential customers over this.
Get the game right and then launch. You're always going to have isssues with someone who is using a 4 MB video card or only 64 MB of RAM on their mobo, or some other issue - that's going to happen - don't let the people who bothered to read the minimum requirements and have met them suffer because you wanted to get the game out first.
A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
Obviously, having a game out nets you short term cash, and long run you can eventually patch it.
However, if your company has a reputation for releaseing buggy games, gamers are going to just not buy them for a few patches (to get the bugs worked out) or not buy them at all because they have a limited budget.
I'm in favor of the wait until the game is finished approach.
The policy of the United States is worse than bad---it is insane. -- Ludwig von Mises, Economic Policy(1959)
It is more of a detriment than a benefit. The bugs invariably create word of mouth downturns for the product. Besides, this is assuming that SOE can even get people to transfer from their more established EQ1 for the harsher strictures imposed for things like dying in EQ2. I see players as more likely to transfer between worlds, as opposed to merely playing the same game with slightly better graphics.
Yes in the case of the Doom 3 vs Half-Life 2 argument. Doom 3 lacked polish when it went beyond single-player which hurt it badly (deathmatch only? fun, but lacks variety). But in anyway you look at it, Doom 3 put a dent in Half-Life 2's fanfare. Fancy graphics and physics? Doom 3 did that, so Half-Life 2 only has storyline and gameplay (arguably the two hardest things to implement in a game).
No in the case of EA Games's style of releasing buggy games. We KNOW they're pretty much the Microsoft of developing games, we KNOW they have a stranglehold on developers, we KNOW not to play a version 1.0 of any EA game now. In the case of EA Games, they need to stop putting these games out so quickly and just polish them up. We don't need a BF1942/Vietnam clone/sequel/expansion only to have it even more buggy than the previous one.
A year from now no one will remember that it was a year late.
A year from now they will remember that it was completely useless - and never buy from you again.
This was business software so it had a slightly longer lifetime - but the principle still applies - if you have a reputation for bad software - it will follow you forever.
I have mod points and I am not afraid to use them
I don't really think it amaters much when dealing with this kind of game. Patches are available anytime, and you never know what patches are needed sometimes until you get the thing started,
Regarding Sony, specifically, they have lost their reputation as a MMO developer over the SWG fiasco. Jump to Lightspeed is apparently causing all sorts of bugs in the looting tables for the ground game, and people's items have been randomly disappearing since they started patching the code, I hear. The word on the street is that EQ2 is not ready yet either, although not as catastrophically bad as SWG at release. Given that Sony never got the 1 million customer base they predicted for SWG, they are hurting and in need of both market share and operating cash to keep their boats afloat. Tons of players are not going to play EQ2 (which will be a decent game, for its genre), due to their experiences with their other buggy releases. This is going to be a tough holiday season for game developers. A lot of the products they are putting out are extremely well made and very time consuming, I suspect a lot of players may only be able to tackle 2-3 of them until the end of the year. A lot of people will take a "wait and see" attitude on early MMO releases, given that they have a boatload of solid single player console and PC games to keep them busy until the mess sorts itself out. Blizzard can sit on WoW as long as they want. It has massive hype, and is in better shape than any MMO I have ever played, and it is still in Beta. They have a built in base of single player and online gamers waiting for their product, and a mountain of disgruntled MMO players who can bide their time in their less than satifactory worlds, until WoW comes out. Blizzard also drips with credibility regarding their quality control process, an increasingly important asset for anyone in the MMO market.
the cost is unhappy players that will still keep playing because bugs and the bug related unhappiniess is not what drives you away from a mmorpg:
as long as it is buggy and servers crash and you can't continue playing the desire to play grows and you wont cancel
cancelation comes when everything works and you get bored...
the win is a lot money from gamebox sales even if people leave for wow some weeks later
You know those "PHBs", "marketdroids" and the rest of the nontechs you guys are always ridiculing? Well, that's why their jobs exist -- because there's no one answer to questions like this and making the right call is vitally important.
What I'm listening to now on Pandora...
along with the other tens of thousands of folks that are in beta.
it seems that the consensus among the beta testers is that the game is ready. there are no major known bugs that i've ever come across, and there are very few glitches to speak of. there are a few lag issues in key zones, but they've taken care of that in a way that i'm happy with.
the bad rep that SOE got was from SWG, and it was deserved in that case. that game still isn't ready for production, mainly because they're still altering the game design on a monthly basis. if they would just stop changing things they'd be doing okay.
Everquest 2 is a very good game, imho. I never played Everquest but I know that I like and enjoy EQ2 a lot.
in my opinion it is ready now. in 10 days when it is released, it will even be more ready. they're literally working 24/7 to get everything fixed before the release that they can, and i'm certain that you can expect a not-insignificant patch the first time you launch the client.
this is my honest opinion. I play it every day and I enjoy it every day. There are no showstopping bugs that I've come across and very few that I know about. Those are higher-level things and they'll have those fixed by the time anyone gets up to that level i'm sure.
so yeah i'm cool with the game as it is now.
and fyi, the game is huuuge. the lands are huge. the vocally active (read: speaking, as in you hear them) NPCs really add a lot more than I thought they would. the scenery is grand. on my pc (which is kinda wimpy -athlon 3000 @ 2.1ghz, 1.5gb ram, ati radeon 9800 pro 128mb) it runs at about 30fps, at 1600x1200, running at the setting just above "balanced." I forget what that setting is called now, but that's where I'm running. I have also turned on a few things like specular highlighting that aren't turned on in that performance profile.
the heroic opportunities are fun, and there are somewhat subtle visual clues, telling you what you need to do to continue the chain. the end of the chain is usually a "devastating blow" to your opponent, or sometimes it is a buff or a heal to yourself. so its not just a "double-click the enemy and wait until one of you dies" which is how I find a lot of mmorpg games. Meaning that if you want to fight anything above your own level you have to think about what you're doing before you even begin to engage the enemy. that's a kind of challenge that i enjoy in a game like this.
Everquest 2 is fun. I'll be buying it on release day and I'll be playing it that night. And I'll have a lot of fun doing it.
YOUR mileage may vary.
Ther blerb neglected Sony's original suck ass expansion Shadows of Luclin. Not only were 3/4 of the features listed on the box incomplete, but much touted the graphics engine brough most PCs to their knees. The load times to travel between zones went from seconds to minutes and frequently resulted in a game crash.
It took them nearly a year to fix the most severe problems, and to this day much of the content introduced in the game remains incomplete.
Unfortunately for SOE, the market for fantasy-based MMOGs is all but saturated currently. The companies making these games are squabbling over each others' former customers to a large degree. Because of the significant cash outlay associated with these games, most players don't maintain more than one or two accounts total (and frequently, those accounts are for the same game, and are used to multibox).
What's more is that MMOGs are unplayable if you don't pay, and the result is that the $50 initial payment for the box game seems like wasted cash if the player decides the game isn't worth it. In this case, the better the beta experience, the better the sales, and from the various reports I've heard, Blizzard has that contest won hands-down.
WoW open beta will also likely begin before EQ2 goes live, and "free" will most definitely distract people from rushing out and buying SOE's latest offering, right up to the point where WoW goes live. An ingenious marketing tactic on Blizzard's part, if they don't drop the ball.
Why is it a bad move in this case for EQ2 to realase early?
If the game is at all buggy and people get frustrated with it, WoW will have 1 superfantastic launch.
I believe people in general are getting tired of "testing" early released MMO and having to pay for them. WoW may be the bar that other companies need to set in order to deliver a MMO to market.
EQ sucked its first month of release. The servers were down so much they gave everyone an extra free month. That being said it turned out to be the most successful MMORPG in America, despite a rocky launch, many think mainly because it was first.
Today however, there's a different climate. This is arguably the third generation of 3d MMORPGs. A buggy release won't cut it. That being said I have no idea of the quality of EQ2, it may very well be ready. I gave up playing MMORPGs when I signed off of DAoC last year.
Anarchy Online however, I was excited about, played it for 1 week, and threw away. Thats how bad that game sucked. It might be cool now but man... if you release a beta to the public and charge for it, many people will remember and won't come back and it will haunt you for years to come. I know I won't play anything with the name "funcom" on it. Then again, "Sony" is a bit bigger than funcom...
There are a few things that I think make this decision logical (enough) for SOE.
1) Huge Everquest installed base. As a whole, they've probably been marginally following WoW, but they are naturally going to be very aware of EQ2. If WoW were to come out first and start getting acclaim and siphoning users off of EQ before EQ2 had a chance to do the same, a lot of people who are currently only kinda aware of WoW would suddenly be -very- aware. By beating WoW to market, they get all the early natural transition people.
2) Long term hook associated with MMORPGs, changes the rules a bit. Unless EQ2 is also a massively sucking game, a lot of people are simply going to get hooked as long as it's at least somewhat better then EQ. Once hooked you don't really care so much if there is a better game, because all the stuff you've built up is there, so whatever is released first is going to have a long term advantage as a result. (.. obviously a problem EQ2 is going to have against itself?? I don't know how they are dealing with that )
3) Blizzard has the weird advantage that it seems like, at least from my perspective, that every gamer knows a few WoW beta testers. They are already totally hooked and play it basically as if it were a released game. There is this huge existing sentiment that EQ2 is going to suck relative to WoW no matter what, so what difference does it make if they wait to make it better?
I'm an absolutely rabid Blizzard fan, and yes, they usually delay the hell out of games, and I like it. But this is an exception to that rule.
WoW is most definitely not going to release at a 'finished' state, at least not by the conceptions of the developers. This list of things they plan to add in patches is fairly massive, and is growing as things that they wanted to include simply get pushed back by more important things.
That said, it seems to me that they're under quite a bit of pressure from Vivendi right now...I wonder if Blizzard has a say at all. Still, from what I've heard (mostly from biased people, I freely admit) WoW is more polished than EQ2 anyway.
- Is the hardware required to play their pretty game mainstream enough?
- Will the game experience be "good enough" to retain users?
I'll leave to the active MMORPGers to say if Sony has judged these factors correctly.An early release is all about marketing and not so much about the state of the game. SOE made a choice to release their game earlier than expected in order to take sales away from Blizzard and into their pocket. SOE believes that EQ2 is in a good enough shape to have an early release.
To me the answer relies on the company's reputation. If I know a game is being released early, I will buy it on the earlier release date only if I have confidence in the software company. This all relies on previous experiences I have had with other game titles they have published. In the case of SOE, I would suggest staying away from EQ2 because of my experience with SWG. Another example is EA/DICE. They have released buggy games and up until recently, the early releases weren't a problem until Battlefield: Vietnam. After BFV, DICE's reputation dropped dramatically due to the intense game play inbalances in the game that had not been worked out. Next DICE game I buy now will not be until several months after the game release instead of the day of the release as I did with BF1942, Road To Rome, and Vietnam.
If a game, upon release, is fun to play with just a few issues, then the early release will be good for the company. If the game has just one major issue, word will get around, and the company's reputation will suffer and then consumers are much less likely to buy a game without hearing about it first (thus hurting sales). It's a big risk to have an early release, but if the company is good, it's a risk worth taking for them. It's all about management making a wise decision on how to market their product. We all know that game producers have made some pretty bad moves latetly, maybe EQ2 will be different.
I couldn't think of anything witty to say, so...you're stuck with this.
There is a third game that should be included in this discussion and that is Lineage 2. It is a MMORPG produced by NCSOFT (another story about them today) and is based on the Unreal engine. Pushed out almost 6 months before EQ2 or WOW it was all kinds of buggy. Memory leaks, people falling though the world, or its occasionally taking up any and every resource it can find. The game itself is full of bugs and in game errors. There are places where you can get stuck and cannot move. You can still breathe under water. You can use a bug to break into castles as well as private clan houses. These are just a few. However, they've managed to build a big fan base and they're releasing Chronicle 2: Age of Splendor to compete with the new rivals. Lots of the holes have and will be fixed and new features and levels will be everywhere. It should be by far the furthest ahead and fullest of any of the MMORPGs. The problem is, there are a lot of fundamental flaws in Lineage 2 that cannot be fixed because the game has been released and must be kept running. That leads to long term flaws and limits on the game engine itself. As a player myself I feel that it was rushed and could have been vastly cleaned up before release. However, unlike other games constant patches and updates based on real players beta testing has and does work effectively as the holes that can be fixed are. EQ can have holes and bugs everywhere but they can be fixed as the game is updated. There is a fee for playing these games and that is so they can update and add to these games on a regular basis. This blows previous models out the window because patches are automatic and required to continue use. That means that the game is in constant production throughout their lifetime. If Lineage stays on pace its set to be about a 6 year game (12 chronicles). That means that increases in memory can process speed can be taken advantage of and new features can be added and improved. So, 6 years from now we'll have a very well developed game to close it out.
it's an apples and oranges comparison. WoW and EQ2 are very different games that will find very different audiences. Thier similarities start and stop with the MMOG acronym.
If you really like WoW you will hate EQ2 and if you like EQ2 you will hate WoW.
But that said MMOGs are different from normal games in regards to how much crap a player will put with in theri game of choice. As horrible as it is Anarchy Online still has players who have been playing since launch day. People started and stuck with ranger and rogues in EQ even though they were for all intents and purposes they were completley useless classes for the first 2-3 years.
Sure every one remembers BC3K is the text book example of gaming at it's worst but MMOGs are different from single player games. You have to think of them more like you would the stuff the drug dealer on the corner is selling. The driver of releasing before the competition is to get you hooked on thier "crack" first because once they have you hooked they know they have you for a long time and they know that the chances you'll jump to another game drop tremendously.
I'd like to see the industry place more emphasis on what happens over product's lifetime than on its initial launch.
As a former developer of Palm entertainment software, and current developer of Windows software, my perception is that the PDA market encouraged post-release support, whereas the desktop market strongly focuses on the initial "bang." The juciest press in desktop gaming are the previews and the initial review, (and in some cases, games are reviewed before they're released). By comparison, little mention of a game is made after it's released, even if substantial improvements are made.
Passage like, "...if they'd only spent more time polishing off this game, it'd have been fantastic!" should be a sign to a developer that they need to go and polish off the damn game. As an independent studio, we're able to do that; but I'm not sure we'd be rewarded for it. Even large companies making content available such as Unreal Tournament 2004's Community Bonus Pack receive minimal press. That free (community-produced, even) expansion made the game an even better purchase; I'd go so far as to suggest that the initial review should be upgraded as a result.
Traditionally, we 1) develop a game, 2) release it, and 3) add to it/improve it over its lifetime. Players love to see new content, especially if it's free. With our upcoming title, my perception is that we have to get it right on the first try, or we'll receive poor reviews. Developers are given incentive to move on to a new title, rather than improve an existing one, as it means another round of previews and another full review. I'd much rather listen to what the community says, tweak as needed, and be recognized for it.
We're indie. We're working on our 14th game.
See Blue's News (direct link to Blizzard's forum thread). Don't trust anyone's words on release dates except Blizzard's.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Releases should be timed by the percent completion and bug status, not any fixed date. The date is a target for measuring your development processes and budgets. For example: Black and White was released late, but it had some bugs that actually made it impossible to beat the game! DOH! It should have been released even later rather than make it borderline unplayable.
No software is ever released with an empty list of bugs. There are always bugs. But will they affect major portions of the software? If no, then ship it. If so, then don't ship it. The hard part is determining what bugs are important and what bugs are not.
It seems like Cryptic looked at the previous MMORPGs and learned from other's mistakes, as CoH has been a pretty solid product since day one. Despite a few bugs here and there (and some major complaints from users about game difficulty after Issue 2 went live), the play experience is consistently pleasurable.
All this is to say that, if an upstart like Cryptic can release a quality product, then why not Blizzard and SoE, both of which have experience with this sort of thing? Maybe Cryptic had beginner's luck, or maybe I'm giving them more credit than they deserve.
I also know that SOE has had some pretty rough launches in the past.
On the other hand, I know that every game that Blizzard has made in the last ten years has been excellent and beyond.
I also know that battle.net is rock solid and can handle the stress.
Bottom line, if I buy one MMO game this year it will be WoW.
If I was an MMO player beforehand though, I would most likely end up buying both games.
For a large company, at least, your preference is achievable, and profitable. Blizzard does this. They know that the most important thing for sales of a game is initial release, yes. That's quite obvious.
Still, a huge part of what creates fan loyalty, and hence increased sales for the next game, is their incredible post-release record. They patch bugs like no one else. They release expansion packs that revitalize their games, but are by no means mandatory to continue enjoying them. In the cases of StarCraft and Diablo II, they even added fairly major features in VERY post-release patches. I think it was 1.07 or 1.08 for SC, and of course it was 1.10 for Diablo II. The D2 patch was big enough news to actually cause a massive spike in game sales, starting even before it was finished.
I'd guess that Blizzard's excellent support and follow-up on their games is an indispensible part of their success. But still, you DO need to get it right on the first try, as well. Post-release support is useful is that it keeps the game fun even as it ages. It doesn't help when a game is no good to start with.
Blizzard's prior record makes me wonder how incredibly good their support will be for an MMORPG.
What is the cost of an early release?
The respect of your girlfriend?
Tiller's Rule: Never use a word in written form that you've only heard and never read. You will end up looking foolish.
$200 at the local massage parlor, plus tip.
Dewey, what part of this looks like authorities should be involved?
Remember that the Blizzard of today isn't even close to the Blizzard of StarCraft, Diablo and the earlier Warcraft series.
Vivendi Universal owns it and has been openly doing everything it can to try selling its game developers off for as much as it can get. In such a climate, it's all about maximising short term value until the sale rather than longterm value for a healthy company.
Add in the fact that most of the founders and senior management who were involved in all of those classic games and the early phases of WoW left to form their own company a while back. The same guys who were legendary for never releasing a buggy product didn't seem to want to stay under VU's ownership. That kind of says something.
So, maybe WoW will be the ultimate bug free MMO everyone's ever dreamed of. Or, maybe, it'll be the ultimate short term experience that garners the hype with none of the sticking power that VU's accountants need for a high sale. Whatever the case, it's not being developed by the same Blizzard with the same management team that earned such a great reputation in the past.
You can't lose with my strategy:
1. Get your hands on a good license. It doesn't have to be top-notch, as long as it has decent brand recognition.
2. Get the development done as quickly as possible in order to minimize your development costs. You can save money by cutting out most of the testing, which is a major expense.
3. Hype the thing up as much as possible in the industry mags and trade shows.
4. If there are too many complaints, issue patches later. Remember, you can always patch later!
5. If sales are decent, you should have no trouble financing a sequel.
"Star Wars Galaxies: Jump to Lightspeed Launches"
I'm not buying that. Here's the cost of your early SWG release, SOE.
perception is reality
It doesn't cost them. They just don't sell like they anticipated to sell.
printf($randomline(sigs.txt) \n "-- "$randomline(authors.txt));
-- myself
I alpha (pre-beta) tested both eq2 and wow
Without a doubt wow is the more polished game, however it is not really ready. More explicitly, class balance, PVP, class talents, racial abilities, and more are incomplete.
While many people will say "MMOs are never complete" those of us playing WOW every day know that the game feels like it needs 1-2 more months and then it truly would be done.
Releasing Nov 22nd is a business decision, and it's probably the right one, but WOW isn't truly done.
I think both Everquest 2 and WOW have a great chance at success. The reason is that while EQ2 is far far far less polished than WOW, EQ2 gameplay appeals more to hard core gamers, the kind who obsessed over Everquest 1 and played the game for 3+ years.
Currently there is a lot of debate over WOW's ability to retain players for more than one year. The game is very easy, and the basic concern is that because it's so easy the player base won't be able to handle difficult challenges, Blizzard's content production team won't be able to keep up, and people will become bored and move on to other games.
People talk extensively about how much they hate the grind of EQ2, but it may be the case that grind is the secret ingredient to EQ2's long term success. After all, Sony doesn't need to be popular, they just need to get $15/month from as many people as possible.
---
I support spreading santorum
there are a few lag issues in key zones, but they've taken care of that in a way that i'm happy with.
In a beta, if YOU the beta tester experience a 'few' lag issues, upon release the THOUSANDS of users will take lag issues like a bulldozer to a sand castle. Less than 20 people? Pfft, try 2000 people suddenly entering the area to see whats new.
i'm certain that you can expect a not-insignificant patch the first time you launch the client.
See, now thats a BAD thing. Betas are supposed to fix these things BEFORE the game gets released.
Those are higher-level things and they'll have those fixed by the time anyone gets up to that level i'm sure.
Most beta testers are generally hardcore gamers who will push and shove their way through a game in order to find every bug and balance issue. If you're still considered to be low level this late in the beta, chances are you haven't seenen much.
on my pc (which is kinda wimpy -athlon 3000 @ 2.1ghz, 1.5gb ram, ati radeon 9800 pro 128mb) it runs at about 30fps, at 1600x1200, running at the setting just above "balanced." I forget what that setting is called now, but that's where I'm running. I have also turned on a few things like specular highlighting that aren't turned on in that performance profile.
So its the Doom 3 of MMORPGs? I skipped Doom 3 due to its system requirements, sounds like I skipping this game too. (30 FPS with that kind of rig is horrible, especially since you're not dealing with the thousands of users who will join when the game is released.)
This is a pretty bad report from a beta tester. You've basicly said what 1 hardcore gamer could find out about a game in 1 week. You've found little/no bugs (its a MMORPG beta I doubt that), you don't seem to have seenen much in the world, and you don't seem to consider your framerate from the perspective of your gaming rig. (Athlon 3000 ~= $100. 1 gig stick of RAM ~= $150. Radeon 9800 Pro ~= $150. Total = $400, not including motherboard, hard drive, or monitor which would come out to about $600-800 not including anything non-essential.)
Ultima Online: I missed out on the UO launch because I was a hardware whore who couldn't justify spending (OMG!) a monthly fee. I did get a week long trial at one point, and it was interesting but by then I'd heard of Everquest and was drooling at the mouth.
Everquest: Wow! Check out these locations! The gnomish cities, the dwarven statues, the elven city in the trees! But where are all the features they talked about. Smart mobs that call for help or circle around to flank you? Seems like a few reporters got hoodwinked. Interface made me want to chew off my fingertips and smear a new layout on the screen in blood.
Anarchy Online: Oh god, the pain! (It did get better apparently, just didn't stick around long enough to find out)
Dark Age of Camelot: Wow, this is pretty stable. Models aren't anything to freak out over but the PvP is pretty neat, and these combo buttons are kind of neat. Holy crap! Realm lag is killing me! (I've heard recent reports from friends who still play that Realm warfare is virtually lag free now, with hundreds of players, and that PvP is really where the game shines)
Star Wars Galaxies: Oooh! Star Wars! Wait a minute?!? I have to WALK everywhere? Where's the vehicles? The space ships to pilot?? Why are all the quests to just kill random infestations of critters and pirates? Why don't any of the theme parks work? Man this is frustrating, it's just a huge grind. I think I'm going to quit and sell my character on eBay! (cha-ching! nice profit!). 8 months later: Maybe I'll give the game another chance. It's been a week, some of the stuff is fixed. The badge system at least gives you a lame reason to explore the planets. Too bad there's still no real quest system to encourage that exploration. Oooh Jedis are revamped! 15 MILLION XP OF GRINDING out the same repetitive tasks with nothing to break up the monotony? Time to hit eBay again. Oh crap. Demand for characters has bottomed out, took a big loss on that one.
World of Warcraft Beta: Hmmm, this is pretty polished for a beta. Heck, it's in better condition than most retail releases. The quest system is half decent too. It offers rewards relevant to your character, and grooms you to move on to more challenging areas. The hardware demands are pretty low, and it STILL manages to look great. They could probably convince me to start paying now if they launched it as is.
Thus, World of Warcraft will be released earlier than Blizzard prefers.
Not to worry, though - it will still be n times more polished and stable and fun than almost any other online game.
I've had the chance to play some WoW beta. I can tell you it will definitely be the first online game I'll buy, and will probably be the only one I buy for a good long while.
(Although, "City of Heroes" looks like a lot of fun, too!!)
Doesn't anybody remember the Diablo II launch? That was a total disaster for Blizzard. You couldn't play online for weeks.
Some fanbois definately have some selective memory about Blizard's product quality...
WoW will win. If EQ2 worked well without any issues then yes, an earlier release date would greatly benefit them. However, I seriously doubt that EQ2 will be bug free while Blizzard has an impeccable reputation in that regard.
With that being said, WoW has (already) an extremely loyal following who will gladly wait a few more weeks for the game. Blizzard was also been very smart with the marketing when they ran the one week+ stress test. This allowed word of the game to propogate through all circles as over 100,000 people participated.
Also don't forget the Open Beta, which should be out soon. That will also serve to create interest for the game. If people are able to play in the Open Beta by the time EQ2 comes out, I think Blizzard will have no problem in keeping the market share.
One last thing in response to a post on City of Heroes: Character creation is AMAZING but the game does not have enough content as of yet to keep one intersted for any period of time (say, a week).
A late game is only late until the moment it launches
Unless it's, say, an N64-caliber game that gets delayed until well into the GameCube's life cycle. Look at Daikatana; had it been released when people were expecting it, its Quake 1-caliber graphics would have got the game some more respect than when it finally came out.
Let's see, do I trust SOE, with a LONG history of bad customer service, poor implementation, last minute design work, and a penchant to destroy what players like most about their games in order to fit their widely known about yet unknown "visions" or do I trust the Themis group with a history of being able to clean up some asshats mistake with ungodly efficiency.
:)
Themis group studies this shit for a LIVING, you think SOE knows more than the Themis group and I'll get the "SOE Fanboi" cattle prod out for you along with the pile of shit with a bow on it they want to shove in your face and tell you it's Cracker Jacks.
But seriously, why would you trust anything SOE says? Or anything one of the fanbois says about ANYTHING related to SOE, their games, or their customer service? I constantly hear the prattle of teen angst screaming in the background saying "but the game is ready, it's so awesome and WoW is already old and tired!". Give me a break, I hear that shit EVERY SINGLE TIME before a SOE release and for months afterword all I hear is "OMG Sony sucks so bad, they won't fix anything and their CS is crappy...blahblahblah".
The cycle happens everytime boys and girls, stop sticking your hand in the fire just because they tell you to and learn there are other things out there, like stoves and microwaves. (sorry if that went too deep for anyone
This is a problem fundamental to marketing folks looking at video games. These guys in suits think "Market Share" and visualize getting a bigger slice of a limited pie. Releasing earlier gets you a bigger slice of the pie so it must be a good thing.
The truth is that the market for games is not anywhere close to reaching the limits of the pie-tin. The hope of an early release is you'll steal the thunder from the competition, which is actually true. The competition loses business when you release a product ahead of theirs, but if you rush it out, so do you! A lot of the folks not who haven't bought a game before look at a buggy, early release and stay away from MMORPGs. Everyone loses!
On the other hand, Sony could wait, watch WoW attract a lot of new gamers to the MMORPG fold, continue to refine their own masterpiece and release it to a larger audience with more confidence in the industry to produce good games. Blizzard makes more money, Sony makes more money, gamers get more great games.
This same fallacy shows in the approach to piracy. If people pirate a game, the fixed-sized-pie crowd screams because that looks to them as a piece of the pie they can't sell. In fact, it's probably someone who wasn't in the pie to begin with, and once they play a pirated copy are likely to become icing on the mixed-proverbial cake.
Sony is a large corporation with a lot of marketing folks who need to prove their worth. I wouldn't expect them to understand.
My absolute favourite MMO game "Shattered Galaxy" Followed this approach. An open beta while the game was being polished. They got an huge playerbase doing that and most of them went pay after release. People don't expect perfect games in beta and you can build a playerbase. Shattered Galaxy is hands down the best MMO rpg/rts you can play. In no small part because of the community and the smooth gameplay. They took their time and polished the game all the while using the beta to build a base of players.
If you see spelling or grammatical errors don't blame me. I tried to preview but IE here at work borked the CSS
It's a complete different audience. CoH caters to the casual crowd although Issue #2 is starting to make the game more difficult.
CoH will be around in a couple of years but they won't have a user base like WoW and EQ2. Believe me, those games are targetted at people who have more time on their hands.
From my point of view, you should be praying for a late release. My last early release produced a son.
Seriously though, it's cold in Montana.
Why would anyone buy a game on day one. I've always preferred to wait about a month or more. That way I can let others try the game, make comments, and submit bug reprts. Unless a game is getting rave reviews within week one, it's not likely I'll grab it until a few months after. I don't think that I'm in the minority of gamers here.
Releasing a game early is fine. Releasing a game prematurely (as in, not properly tested) ensure that the extra time between $now and $proper_release_date gives lots of people time to bitch about it. Lots of people bitching==less later buyers. Sure, you might corner more of the hardcore players choosing between your product and another, but you'll lose more of the later joiners if your product turns out to be buggy or just not as good as the competition. It also kills off even the hardcore gamers for your next product, as they'll be leery of buying too early as well.
Of course, there's a flipside too, as you can wait spend too much time playing catch-up with the competition so that your product because dated: Duke Nukum Forever, anyone?
All MMORPGs should take a page out of Dark Age of Camelot's how-to book. It was the best release that I remember in a long time.
EverQuest 1 had some severe design flaws and bugs, but it took so damn long to get anywhere in the game that some people didn't notice for months or even years (1h vs 2h damage is a prime example). Additionally, they had a slew of Guides that could address issues on the fly -- mostly through pacifying the customer.
What you absotutely CANNOT do in the first 30 days of launch is have severe connection or zone problems like Anarchy Online did. When you can't log in for hours or days because a zone is bugged, or a server is down... people quit. How long did it take for them to fix the "apartments" bug?!
I haven't been in the EQ2 beta... so I have no idea what's going on. I guess I'll have to read more on the game since the NDA was lifted. My guess will be that SOE will release a better game than EQ1 because the ROI is more likely than with EQ1 (ie: who would have guessed how big EQ got?) However, I'm also guessing that the power-levelers will find missing content VERY quickly; or even top out in levels within a few months.
However, I don't think SOE has much choice with Blizzard's reputation. If SOE releases EQ2 after WOW, it probably won't be that much better -- and they'll have lost the $ that most COH players are waiting to spend.
Like Animal Crossing!
Oh.
They might reply that way but they'd be selling the game short. The reason the graphics don't matter in Animal Crossing is that they create a consistent, believable universe. Yes, in the universe everything is cartoony. There are other games which have cartoony graphics... say, Quest 64, that look like shit.
It's all about the art, not the graphics power used to render it. I'm looking at some daikatana screenshots right now. The character models are wretched. In trying to push way too much detail in for the systems of the time, the artists made spindly, blotchy creatures with strange faces.
Consider the uproar over cel-shading in zelda... everyone preferred the older "realistic' Zelda at first. But then, that realistic Zelda had been almost perfeclty realized on the N64. The model in OOT had implied the existence of a shiny, uber-realistic anime world. So when we saw the original Spaceworld demo we said "Yes, that's what OOT looked like in my head."
Half-life, Goldeneye, the original Unreal... all very old games that leave a realistic impression in our heads in spite of their graphics.
So the delay and the dating of the graphics really weren't the biggest problem with daikatana. It was the poorly made art assets. I think they were so badly made because as the programming of the game slipped, the artists kept aiming their textures and models for a slightly higher level of hardware sophistication. This made the level of detail uneven.
Late-cycle Nintendo console games always have incredible graphics, despite five year old hardware, because the artists know what they're doing. People often ascribe this to knowing better "programming tricks" but it's just as much knowing the feel and character of the graphics that system displays.
You can buy $500 worth of oils or you can use a marker. Either way you need to know what you're doing.
Anyway, main point.... I like Animal Crossing. I just don't think it's a choice between a cartoony game and a game that uses all the graphics power available, even when released to compete with games that do.