World of Warcraft Gamespot GOTY 2004
Gamespot's annual awards have drawn to a close, with the Reader's choice awards finishing up tomorrow. Announced on Wednesday, Gamespot's Game of the Year for 2004 is World of Warcraft. Relatedly, there is an interview with the WoW composer at World of Warcraft Guru, and a piece on Wired.com about Virtual Trade and Blizzard's efforts to combat the trend. Finally, Blizzard's annual holiday festivities have resulted in a hilarious holiday mp3 being made available on the official World of Warcraft site.
I suppose that given the on average quite bland year of games (most being second, third or so on parts of precious games) WOW would have a change. I so hope we could get some orginal and good games on top at some point.
The Virtual Trading is one of the most interesting aspects of online gaming. I'm sure books have been written about it, but it sort of points to the economic cancer of modern industrial societies. Killing that could kill a large part of the interest people have in it.
Don't waste time... procrastinate now!
Blizzard's annual holiday festivities have resulted in a hilarious holiday mp3 being made available
:)
Not only that, Blizzard has also made avaliable many in-game festivities, such as snowmen and snowballs. Perfect for whiping at the neighbouring horde villages.
The "Insert Quote Here" line is almost as predictable as inserting an actual quote.
It's spelled "Gnomeregan".
I am not an avid gamer, by any stretch of the imagination. In fact, I was playing xcom2 right up and to the point I bought WoW.
It is truly an excellent game. The graphics are very consistent ( instead of blah here, WOW here, blah here ) and look great. On top of that, my old(ish) system can usually push 30-40 fps where ever I am. More than smooth enough for me.
Beyond the graphics ( which aren't all that important beyond the immersion factor ), the audio is excellent. Very well done score. But what really grabs you and holds you tight is the gameplay. Very addictive. Blizzard must have spent months working on the questing system, which is unbelievably detailed.
Mod me down with all of your hatred and your journey towards the dark side will be complete!
WoW on the otherhand. Great humor, great graphics, more quests than both Everquests combined, and a lot of innovative additions to the MMORPG genre. There is nothing stagnant about it. Perhaps you should try playing it.
Gamespy GOTY 2004 was Halo2 and IGN PC GOTY was HalfLife2. You've got to thank slashdot for their impartiality... >:E Flame: Gaypot blows compared to ign and gamespy, and to think they make you pay to download compared to free fileplanet is laughable.
For years I have been playing MMORPGs.... and I come away from every single one of them (Ultima Online, EQ, and SWG were the ones I played) saying to myself, "jeez, ya know this game would be sooo much better if they just did X, Y, Z." Well, Blizzard actually DID the X, Y, and Z. It is almost like they were eaves dropping on the conversations of all of us gamers over the past 5 years. Everything we have been saying about these massive online games over the years they have addressed in one way or another. They took the bad parts and either dropped them, or made them good. They then went ahead and added all of the obvious features we have all been asking for and wondering why they havent been around. Its a gamers game. One that if I had the ability to make my perfect game... it would have been this. It really is fantastic. Blizzard might not have put out a groundbreaking new genre game here... but they did somethng even better. They took an already existing genre and finally did it right.
If it is oficially forbidden to sell those.. well.. neither party will be able to pin it (so easy) on the provider...
I was really looking forward to WoW until I got to play the beta. It became obvious in the beta that WoW was almost the same crud as every other MMORPG. There's still no overarching plot that MMORPG players can participate in and affect. I certainly wouldn't give out Game of the Year honors to a game with only some refinement on previous games and nothing innovative in it.
As someone who's played WoW religiously (2 lvl16 characters on Shattered Hand), I think it's a truly awesome game. It's gigantic, first off, and it's extendable. I like most of the stuff Blizzard comes out with so that may be a bit of a bias. MMORPG's are fun, some of them...I'm really excited about Matrix Online but this is the same thing that happened when SWG came out...Can we have *one* good Sci-Fi MMORPG please?!?
blog: http://www.commorragh.org/ radio: http://www.undeadradio.com/
I have no doubts this game will cause some people to fail school. (Probably any game can do that, but this one is so addicting.) Blizzard has really loaded it up with quests. I can't stop playing!
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
... WTF? I mean why is PainKiller there and Doom 3 is not?
I can understand having HL2, FarCry, and UT2K4, but PainKiller doesn't really offer the revolutionary gameplay to deserve being there, while Doom 3 doesn't.
The IT section color scheme sucks.
WoW over Half Life 2? I'm not so sure about that. HL2 is more ground breaking than WoW, IMO. WoW is a very polished MMO. But what is new about it?
HL2 is breaks new ground of because the environments are more than pretty window dressing. One is constantly challenged to look at the world and think about what is available to allow the objective to be accomplished more efficiently. This in addition to HL2 being a very polished FPS.
Chew: You Nexus, huh? I design your eyes.
Roy: Chew, if only you could see what I've seen with your eyes.
Whenever I get a new game, the fun and excitement of the game usually lasts for a week or so. After that, the fun kind of wears off and I gradually lose all interest in the game, eventually uninstalling it. It's been that way for every single shooter game I've played (America's Army, Doom Series, Unreal Series, Wolfenstein, Tom Clancy games, etc.) The only shooter that was better than average was Halo. Oni is another classic.
With WoW though, I have yet to lose that inital level of excitement and new discovery. Every day I play it, I discover a new cool place, new people, new interesting and challenging quests and so on. It never gets old. The graphics aren't the best I've ever seen (HL2 holds that distinction), but you can't expect worlds as large as those in WoW to be rendered in as much detail as HL2 without having the mother of all graphics cards. That said, the graphics are still amazing. I find myself taking at least several screenshots every time I play it. I've even setup a picture gallery on my site with my screenshots.
The music and sound are superb. Even better is that you have control over them. Don't like the music? Disable it. Really love it? Set it on continuous loop versus every now and then. With a nice set of headphones, the sound effects are amazing.
I could go on and on about all the great features of the game, but I won't. Hey! No clapping back there! It's safe to say this is my favorite game of all time, so far. When they release the LoTR MMORPG in 2005 (I hope), I will give it a try. If it's anywhere near as good as WoW, it should be an excellent game.
It kinda defeats the whole purpose of the game if you can just buy your way up.
Would you like it if Doom 3 had a version selling for say, $500, which had a difficulty level where all the enemies would just stand with their backs to you and their hands up?
Games like HL2 and Doom 3 were not what I would call "bad" games (though, I was really disppointed in Doom 3 especially), the main problem is that they were all overhyped (and this is what I feel is the reason for the disappointment on many people's part). How many years had we been hearing about Doom3 and how revolutionary it would be only to get something that really lacked gameplay and had graphics that (although good) didn't live up to the hype? WoW on the other hand was IMO as good as advertised and deserves this.
B.S. Aside from Steam which is nearly universally reviled, the game had a much-vaunted physics engine that turned out to be only a hair better than what Deus Ex had several years ago, the story was trite and unexplained, the game was short, the puzzles would barely challenge a retarded monkey, the AI was abysmal and insulting especially in comparison to the original Half-life, and although the graphics were reasonably good, they were still a step below Doom 3 and certainly not worthy of excessive praise.
The game brought nothing new to the table, it overhyped and underdelivered (late, might I add)
Random and weird software I've written.
Apparently there are enough people who are willing to pay you to ruin the game for them. After all, one man's trash...
gamespot is really just a weak website. its difficult to navigate, and i've never found any useful information that wasn't easier to find somewhere else. if we all quit going, maybe they'll free up a little bandwidth for worthwhile endeavors.
Exactly... EVERY game I've played I've gotten bored of pretty fast, with one exception, Morrowind. So far I have played that game for probably a total of 18 months, with 6 added on/off months as well. It was by far the most extensive, fun game I've ever played, and nothing has been created to live up to it.
;)
The only game that looks as promising as Morrowind is "Oblivion", which is it's sequal
Yes and no. If somehow you got a version of Doom 3 with all the really annoying parts taken and with all the good parts lengthened AND you had the money wouldn't you like it? In essence that is what people are buying. Time is limited for a person so they would rather spend it on having fun (like killing things or whatever they think is fun) than or doing the same thing 50 times to get enough gold to buy an item they want.
What really boggles my mind is how Halo 2 won the "Best Multiplayer Game" catagory over Unreal Tournament 2004. Yes, Halo 2 does have good multiplayer, but I have yet to see a game that can touch UT2K4 - especially when you factor mods in. UT2K4 simply has better weapons, better vehicles, and better gameplay modes (Onslaught owns all!).
#include "sig.h"
You mean Havok? Deus Ex 2 had the exact same engine, so I'd even be dubious of the "hair better" claims.
The /. article implies (intentionally or no? I cannot say) that the Reader's Choice vote ends tomorrow. I believe the vote began only yesterday, and the schedule on Gamespot's website (I can't seem to find it at the moment) gave January 17th as the closing date for the polls, or perhaps the date when the votes will be counted and released.
The average player with a full time job, wife and kids will do it in 1 month. What about the average player with a full time job, wife, kids, and a life?
There are two main reasons I can think of:
On selling characters, there's an expectation that the higher-level characters will serve an important social role in the game. High-level folks are assumed to be Guild leaders, key members of raids, etc. Folks who have just bought their way to the top will not be able to fill that role, since they'll have very little idea of what they're doing or how they got to the point they're at.
If you're trying to build a real community around the game, people buying their way to the top rungs can be very disruptive.
As for selling items, I suspect that's more of a self-protection and fraud prevention issue. The GM's have no way of handling the situation where an EBay auction goes bad, and both sides are claiming the other's lying. If they ban all outside sales, they can at least have audits in-game to be able to tell if someone did make the promise that was claimed and can take appropriate action. Without that, I can totally understand them not wanting to be in the middle of disputes about auctioned goods.
full time job, wife, kids == life
In July O7, I got a mac pro. There's no punchline. Just endless joy and wonder.
It's been about a month since WoW got released and the average players aren't level 60.
I'm a fairly average gamer (unless I've got hollidays, I only play around 10 hours a week) and I've been playing WoW since the start of the European closed beta. At the moment I've got a level 21 and a level 39 character. I could've made a level 60 in the time, but I can't be arsed to powerlevel.
So... what games do you define as challenging, Mr. anon-troll?
Btw, once the battlegrounds are live, this game will be challenging for years.
What good is a game where you can simply buy your way to the top? It's pointless. There's nothing to distinguish the players from the poseurs, and that makes it a game not worth playing.
Take Lineage2 for example. I was totally drawn in by the artwork and the breadth of the overall environment. It's one of my favorite games in this regard. However, it's a game I no longer play, because I don't think it's fair. Anyone who has played Lineage2 knows about excruciatingly long hours required to level up a character, and equip it with newer and better items. And yet, as someone who put in the time (and paid NCSoft to do it no less), what's the difference between my effort, and the minimal effort from someone who buys their way up? NONE. I'll not waste my time, thank you. I see enough of that crap in real life.
There are other things to do.
I'm sorry to break it to you, but Oblivion will be way, way samller than Morrowind. The developers made it pretty clear in a couple of interviews: The new, shiny graphics makes adding new game content very, very expensive. Since there's no way they'll risk increasing their budget 4x, the game world will be smaller, and will have way fewer available quests.
I for one would rather sacrifice graphics than pretty much anything else. Add to all of this the fact that they are going to be Microsoft's big launch game for their new console, with all the time constraints this will put on the developers, and it is hard to expect much fro Oblivion.
MMORPGs are a seemingly great concept on paper but then again, so is communism. Neither works well in the harsh, unforgiving real world we live in.
"How could this be?" You ask. A massive virtual world where a player can live out a fantasy. Be a Tolkien Wizard or Camelot knight or a Marvel superhero. A world where every character is intelligent , A world where you can form parties, fight epic battles and duels, explore and interact with beautiful and surreal locales. A world constantly changing and evolving where you can make friends and enemies, A world where you can ride Dragons, fly or teleport to distant places. It's like a dream come true.
Two reasons:
1- These games are made by companies who want to make money.
2- These games are populated by humans.
A few major issues with each:
I- Company side
Because the companies want to make money, they have to ensure that a majority of players will play their game as long as possible. This inevitably leads to "THE GRIND".
No matter what mmorpg you are playing, you will end up spending more and more time performing repetitive, unrewarding tasks to accumulate "points". Points can be Exp, Gold, Traits, Armor, Abilities, Completing certain quests,etc. Whether it's fishing moat carps in FFXI or making potions in WoW or defeating 10 Thugs in City of Heroes.
The Grind is usually not very apparent at first, But as the months go by, You will end up spending the HUGE majority of your time performing these menial tasks (or if you figure out how, scripting them). Out of 8 hours of play, you might spend an hour doing something new, exciting and fun. This is a fact.
II- Player side
Because the world is populated by humans, your fantasy world will be a dump. I'm not just talking about beggars, griefers, cheaters and assholes. Those are but the tip of the iceberg.
I'm talking about people who talk and shout Out Of Character AOLspeak/leetspeak, about people who think there is fun in the race to get to Lvl 99, people who inadvertently start WORKING in the game instead of having fun. I'm also talking about the idiots. The huge number of idiots populating the world. Allakhazam forums are ripe with complaints about this or that class of idiots. Many of those who complain are idiots themselves.
The same way communism ideals did not survive to greedy politians, powerhungry generals, lazy coworkers and overall human selfishness, MMORPGs ideals do not survive to companies and players.
Gozu, former MMORPG player of FFXI, CoH and WoW fame.
NOTE: None of what I said necessarily applies to text mmorpgs (MUDs).
By my understanding, it isn't the actual selling of goods that is the big problem. The problem is that selling goods starts to tie real-world money gain to the game, and naturally greedy people will then go to any length to maximise their profits: cheating, hacking, griefing.
Aside from that, selling in-game goods kind of defeats the purpose of having an in-game economy. Acquiring items through the game economy is supposed to be part of the game; when you can just buy whatever weapons you want, the MMORPG starts looking like an imbalanced FPS.
The world can be wrong today for once.
"industry" when a title that will cost me $200 a year to play is GOTY? It's truly a big business now, which explains why so much marginal content fills the shelves and innovative games get ignored.
You know a game's good when people are inspired to adapt Dickens to it.
sig semper tyrannis!
Your comment has nothing to do with making it work in a game. It is impossible for each character to influence the plot of the game, because you need a nearly infinite number of quests, because once a given one is completed, it wont be available to the next player and a new one will have to appear somewhere in order for the next player in line to have a fair chance at completing something "important" ---its simply not do-able. Yet.
If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
Metroid Prime 2: Echoes Great atmosphere, good tough game, and a visual feast to top it off. Too bad hating Nintendo is "cool" right now, and everyone was playing the overhyped peice of junk that is Halo2. Happy holidays anyway, and if your smart you'll pick up this game and a cube if you dont have one. to see what your missing
Ubuntu- Linux for human beings.
a Halflife 2 player is crying.
Right- I think Blizzard should run a server... but also allow alternate servers that don't interact with theirs. I want thousands of players online at the same time in the same world because it's the best, not b/c it's the only, one.
I think you're right, setting up such a server is probably very hard, and if only Blizzard has the skill and will to run a decent one, fine. So long as I'm not *required* to use their server to play at all.
microsoftword.mp3 - it doesn't care that they're not words...
Are you THAT locked into their paradigm of thinking?
What do you need all those quests for anyway? You just need at least two opposing forces and an experience reward for defeating an opponent.
Maybe you have a few quests for special items, but regular conflict should resemble real conflicts.
You're seeking a quest, you say? Well, I have been having some problems with Slashdot trolls. Go out to the nearest section and kill 10 trolls, and bring me back their first posts as proof of your deed. As a reward, you will recieve one of the following:
1) OOG's mallet 2) Karma stew
Would you like to accept this quest?
(X) Accept (X) Cancel
Remember "Bring 'em on"? *sigh
-Well, Blizzard actually DID the X, Y, and Z
and
-They took the bad parts and either dropped them, or made them good.
The problem is, that their intepretation of that comes up overly purist(and not in the good way). In other words, Blizzard interfers with conventional gameplay.
First of all, the geographical limitation to accounts - if removed, would have sharply reduced the wait times (and possibly have removed the need for a queue). Next, disallowing PvP to the point where there's potential for unchecked, unsolvable griefing - I'll decide who culls the herd ingame, and if someone is farming, I'll take care of it outside of town however and whenever. Also, nerfing just to stem farming is more harmful to the economy than the "IGE inflation" myth - it just gives godly weapons to the same types of people in a different manner.
Blizzard (anything) might be Manhattan, and Lineage II the Bronx, but mind that if you come prepared to Lineage II, you wont have the problems that Blizzard fanboys harp on. That also includes not having to deal with a company unable to allow criticism in its own forums.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
Well, if you're willing to be a bit flexible, there are options for nonpurist gaming.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
I don't have any statistics but I'm pretty sure the 'average gamer' does not level up 2 characters at the same time, beyond short-term role playing purposes. I'm sure there are 'average' players who are level 60, you just don't hear about them due to the way video games are tiered, especially MMORPGs. The few elites (or high level players) will generally gather and stick by themselves while the masses (lower levelers) will generally fail to organize and significant gatherings. If you look online, clan/guild websites are quite developed far enough to rival small businesses. I've seen clan/guild websites with rosters, rules and regulations, a clear hierarchy or chain-of-command, and even requiring all members to nominate and vote for new people to be accepted in.
When the massive power of hype and other peer pressures are in effect, the majority of people are oftentimes wrong. When a game has poor AI, bad level design, boring weapons, nonexistent challenge, repetitive enemies, and a sketchy storyline it is a disappointment. I could care less that a whole bunch of videogaming 'journalists' have decided that they absolutely love a newly released game they have already been publicly worshipping for almost two years now (and all without a moment of playtime, either).
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
I personally have no issues with Steam. Couple bugs when initally started up but I actually find it alot more convient than any other model. And considering it let me purchase and download the game while I'm not in an area where I can buy it from a store, it has something I can't get elsewhere - Legal purchase of a new game Yay for me.
Those who have issues with steam need to realize nothing new ever runs smoothly. And something as awsome as HL2 is well worth a couple bugs.
As always... my 2 cents.
MMOs aren't supposed to run on unofficial servers.
Sure, UO and a bunch of others have been emulated to do it, but the only reason to even play the game is to be on the OFFICIAL servers, otherwise what sense of progress/accomplishment will you have had? I know I wouldn't have any. It would be pointless not playing with the exposure to thousands of people.
All your base are belong to Google.
While those who don't have as much money in real life are still doing the annoying parts, and you can just skip past them? In a MULTIPLAYER scenario?
Just run through some instances (while at the appropriate level for 'em)..
All your base are belong to Google.
Here's the problem:
You could make an over-arching plot for the game, but then it be boring for the players who aren't at the headlines.
Sure, the story would be amazing for the generals, or for this hero or that hero, but grunt joe schmoe, who's role it is to die at the first skirmish of the war, would not have the best of times.
Also, I'm guessing that WoW will have regular war style conflicts. I'm guessing that at some point, gnomeregan will attempt to be retaken, and on some servers it will be, and on others it won't be.
Tarren Mill/Southshore will probably have it out, too, and one of them will be burned.
I think that Blizzard just hasn't gotten round to that, and any kind of 'war' event will have to have active GM support.
WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
The only WoW "grind" experience that I've felt is when my Cooking was sub-par due to the fact that night elves didn't have a lot of opportunities to practice, and I found myself returning to earlier areas just to get Small Spider Legs, but Blizz fixed this in the recent patch and made those more frequent drops.
Pretty much the whole rest of the game, though, is designed for you to be able to practice your other abilities WHILE you are on a quest.
Um, whoever rated this troll needs to go a little easy on the mod finger. I'm really quite serious.
microsoftword.mp3 - it doesn't care that they're not words...
So it's going to be another Fable? A 10 hour game that is fun, but worthless after you beat it?
/me breaks window
It's just like any collectible card game. $ = power.
That's basically why I stopped playing M:TG. Not enough power.
This looks similar to an equation I was shown in High School:
In Physics, we have the equation "Work = Power * Time". We can rearrange the formula for Time to get "Time = Work / Power". Now, if Time is Money ($$) and Knowledge (IQ) is Power, then we get the equivalent formula "$$ = Work / IQ". If everyone does the same work (Work = 1), then more IQ leads to less $$. If the colloquialisms are true, then the equation is supported by science.
This equation makes it pretty clear that the idiots are the ones with the money, so it will be the idiots who try to force the extra economy into the game. It seems to follow observations pretty well to me.
Forgive me. in the second sentence, I meant to write "Yes, it was pirated before it hit the shelves." I should read my whole message more clearly when I preview.
#1 being the legitimacy of characters on official vs unofficial.
The main reason people pay the subscription fee is because in having their character stored on an OFFICIAL database, it means that all mainstream people will have a chance at seeing them, this applies especially to powergamers.
If you play on an unofficial server, the general masses never hear about your adventures, you being the first to do this or that, because it's just a shadow of what they are in.
All your base are belong to Google.
What good is a game where you can simply buy your way to the top? It's pointless. There's nothing to distinguish the players from the poseurs, and that makes it a game not worth playing.
Yeah cuz you can't buy your way to the top in real life.
-Mark
Dovie'andi se tovya sagain.
Aaaaahhh... Trespasser!
Oh, how even now, years later, my skin rankles with cold chills at that awful, awful game. I was trying to talk about it a few weeks ago (perhaps even here) and I had completely blocked the name of the game in my mind. I looked for it online but could only find links to Turok.
For people who don't remember the game, you play the part of a pale disembodied arm which is either drunk or suffering from a loss of coordination caused by earlier methamphetamine abuse. Your goal is to push around crates. To call this a "hand sim" is being kind. (See OMM for more info).
Small potatoes make the steak look bigger.
Every game is going to go out of it's way to generate hype. Hype generates sales. If you buy into the hype you can only blame yourself.
--- "End Of Line" - MCP
They do. It's called "LifeLine" for the PS2, and it's completely voice controlled. "Shoot. Shoot high. Run. Turn around." It's surprisingly hard. You play with the same PS2 headset used for Karaoke Revolution and Manhunt.
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com