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MMOGs Only For the Hardcore?

Gamepro has an editorial up asking the question are Massive Games only for the hardcore? From the article: "Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines."

236 comments

  1. site slow by hobotron · · Score: 5, Funny

    here is the text from the second part of the article

    "duh"

    --
    There is truth in humor.
    1. Re:site slow by mogalpha · · Score: 2, Interesting

      Well, in China (and most likely other parts of Asia) they price MMOG's by the hour (I know WoW is, and I'm fairly sure Lineage II is as well). If companies like Blizzard can adapt to the economics of other countries, they can, and should adapt themselves here in the US to tap into the market of (softcore) gamers who are currently undecided on whether or not to join a MMOG. It doesn't even involve coming up with any new pricing models; all they have to do is have pay-by-the-hour plans at reasonable US dollar prices.

    2. Re:site slow by mcmonkey · · Score: 4, Insightful
      "duh"

      Spot on. And is this a bad thing? Is this even unusual in gaming?

      Where are the articles lamenting, "Is Chess only for the hardcore?" Or, "Is bridge only for the hardcore?"

      Those examples lack the monthly charge that raises the barrier for entry to most MMOGs, but in terms of gameplay and competitiveness, the casual player just can't hang with the serious gamer. Some people enjoy some games on a casual level. Some people devote more time to some games.

      I'm sure some where out there is a chess club with $15 monthly due, and it only attracts players for whom that chess playing experience is worth $15. Likewise for any MMOG with a similar fee.

    3. Re:site slow by Draigon · · Score: 2, Funny

      I'm sure some where out there is a chess club with $15 monthly due, and it only attracts players for whom that chess playing experience is worth $15.

      That place is my house. Bring your friends and, more importantly, 15 dollars.

      --
      -Rabbit
    4. Re:site slow by YomikoReadman · · Score: 1
      Actually, they don't charge by the hour. Internet cafes over there charge for terminal usage by the hour, however the monthly fee is still there on top of that.

      As for pay-by-hour being reasonable, it doesn't take much to get up to $15 for most folks, and lets be honest; $15 a month for a game you spend 20 hours playing isn't that bad. After all, how much did you pay at the movie theater last time you went?

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    5. Re:site slow by Dolly_Llama · · Score: 2, Funny

      I'm sure some where out there is a chess club with $15 monthly due, and it only attracts players for whom that chess playing experience is worth $15

      The first rule of chess club is you do NOT talk about chess club.

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    6. Re:site slow by briancnorton · · Score: 1
      Quite eloquent, and 100% right. MMOGs have been constructed in a way that not only hardcore gamers are willing to pay for them, but that they are not fun unless you spend countless hours chopping up rats with a "+2 board with rusty nail" just to build up your stats.

      The two hours/week that I get to play games are not going to be spent so that some 10 year old with nothing to do in the summer and a level 99 "ultimate fiery dragon shotgun of death" can mow me down when I walk out of the gate, board in hand.

      --

      People who think they know everything really piss off those of us that actually do.

    7. Re:site slow by noodler · · Score: 1

      the big difference between being hardcore at chess and being hardcore at mmorpg's is that with chess you get better when you train your brain while for mmorpgs you just have to do mindless stuff a lot.

    8. Re:site slow by Ryosen · · Score: 1

      the big difference between being hardcore at chess and being hardcore at mmorpg's is that with chess you get better when you train your brain while for mmorpgs you just have to do mindless stuff a lot.

      Oh?

      Push the pawn...Push the pawn...Push the pawn...Push the pawn. OOOOH!! Move the Knight!! Push the pawn...Push the pawn...Push the pawn....

      --

      Ryosen
      One man's "Troll, +1" is another man's "Insightful, +1".
    9. Re:site slow by noodler · · Score: 1

      BAH!,. you win.... :)

  2. The problem is in what people are looking for... by Sancho · · Score: 2, Insightful

    It seems difficult, possibly even impossible, to create a game where advancement does not depend upon a particular path. Put simply, it's nearly impossible to create a game where you can advance as quickily by soloing as by grouping. In World of Warcraft, you can almost do this for the first 1/3 of your levels. Almost. Eventually it becomes impossible, and you're left with the same problems other MMORPGs have--you either have to be able to devote the same amount of time to the game as your friends, or you have to constantly find new groups. New groups can be fun, but I generally prefer to play with people I know or just solo. Of course, this means soloing, but then if I wanted to solo, why would I play a MMORPG?

    The sad reason is that there just aren't that many good RPG-esque games out there. I'd love to play a single-player version of WoW, particularly with an added over-arching quest.

  3. On the face of it, yes by Dancin_Santa · · Score: 2, Interesting

    But consider how deeply some lives of normal non-geeks have been affected by MMOGs like Everquest. The difference between MMOGs and a monthly pass at your local video arcade is that the MMOG provides for a level of social interaction that simply isn't present in normal games.

    The communication aspect of the game is built directly into the game, so for many people who are not typical gamers are able to enjoy the MMOG whereas they would be turned off by something like Pac-man. So it isn't that MMOGs need hardcore players to survive. Rather it is the style of the game itself that leads players to become "hardcore players" that are online all the time.

    1. Re:On the face of it, yes by The+Great+Alonzo · · Score: 1

      I disagree that most (everyone) is likely to become a more hardcore gamer once they get into whatever scenario is on offer.
      I think if you're a more casual gamer (as most of us are) then MMOs are more likely to put you off than convert you to a hardcore addict.
      By casual I mean two or three sessions a week. Given that MMOs are built around an active social model how is the "casual" gamer supposed to form the relationships that are crucial to the enjoyment of the game ?? The chances of meeting anyone in his buddy list are tiny and if he does then the chances are that they've drifted apart too far in levels to go adventuring together.

  4. This may have been true.. by Meph_the_Balrog · · Score: 3, Interesting

    of early ORPG's, but everyone I hear harping about WoW and Eq2 and how they get XP boosts if they don't log in for a few days, tell me that they easily catch up to their guildmates who game almost constantly. With this solution to the problem of leveling gaps, the game becomes much more social, as friends can game together more regularly.

    1. Re:This may have been true.. by Anonymous Coward · · Score: 0

      That should be "coprophagous."

    2. Re:This may have been true.. by Anonymous Coward · · Score: 0

      It's explicitly not a priority. I'm not going to bother to find the post on the official forums, but Blizzard has officially stated that Paladins are considered complete. They are concentrating on Druids and Hunters now. Paladins aren't even on the list.

      So, yeah, I haven't quit yet - because I was an IDIOT and took the 6-month plan - but once that runs out next month, unless there are some major changes - buh-bye! Battlegrounds being a COMPLETE FLOP basically cemented that for me. They have until July 15th to convince me to stay.

    3. Re:This may have been true.. by Anonymous Coward · · Score: 0

      " It's explicitly not a priority."

      Paladins are explicitly not a priority, but I meant that "fun" is not a priority for this game (or else paladins would be).

    4. Re:This may have been true.. by Anonymous Coward · · Score: 0

      There's a great post by a Blizzard employee explaining that the devs don't care about your feedback.

      Blizzard Ignores Player Feedback

      Go-go Blizzard customer service!

      Battlegrounds is proof enough that they don't care about fun.

    5. Re:This may have been true.. by d3kk · · Score: 2, Interesting

      The XP boost is pretty minimal - at least in WoW. Staying logged out for two days will net you the same amount of bonus exp as playing for an hour or so. It's hardly a balanced trade-off (and rightfully so).

    6. Re:This may have been true.. by 33degrees · · Score: 1

      The XP boosts work only if you play a bit less than other people; a week off can easily create a gap big enough to make playing together a problem. I made a fair amount of friends early in the game that I played with regularily, but as time went on I logged on less often and they all easily surpassed me.

    7. Re:This may have been true.. by DeadlyDonkey · · Score: 1

      Riiight...so you'd rather quit the game than just roll another class? EVERYONE hates paladins anyway, they are stupidly cheap with their shields. Maybe the game wasn't for you at all?

    8. Re:This may have been true.. by DeadlyDonkey · · Score: 1

      If you actually read the quote, rather than just read the sensationalist added on text, you'd realise that they are stating they are doing what a lot of companies do. MANY companies don't completely follow customer requests, many games would be worse off for the wear if they did, the AWP wouldn't be in CS for an example.

    9. Re:This may have been true.. by Negatyfus · · Score: 1

      Can I have your stuff? Seriously, do us all a favour and keep your sentiments to yourself. Everyone else is perfectly capable of forming their own opinions. Never tell us what we should be doing.

      kthxbye and all that. :)

    10. Re:This may have been true.. by Tarpan · · Score: 1

      I agree, they shouldn't just do as their customers tells them to but rather what is best for the game and everyone. It's in the druid forum so of course almost everyone there want druids to be better, but it doesn't mean that they should just implement whatever they say.

      the AWP wouldn't be in CS for an example.

      You say it like it would be a bad thing. *confused*

    11. Re:This may have been true.. by Anonymous Coward · · Score: 0

      They dont impliment your feedback because your a fucking moron and have a very narrow view of the game as a whole.

      Buy a clue and smash your monitor over your empty head douche.

    12. Re:This may have been true.. by lowmagnet · · Score: 1

      What you are saying here isn't exactly true. The bonus is on whatever exp you earn from killing mobs. When you turn in a quest in your 'blue' phase your blue bar moves out in direct proportion to your quest experience.

      I had a blue bar from level 53 to level 57 and counting. I generally gain 2 levels a weekend (and I'm in the upper 50s now) by using the blue to my advantage. When I turn purple it's time to go do something else, like visit the big room.

      --
      Heute die Welt, morgen das Sonnensystem!
    13. Re:This may have been true.. by Chyeld · · Score: 1

      Perhaps I'm simply not 'hard core' enough. However after one instance where everyone on my server was given a day or so's worth of rested xp, I've not yet been able to actually empty the bar. Which is actually a bit of a hinderance, since it means that I get double xp for any kills I make and I'm quickly out leveling the quests in the area's I want to be in.

      I think, for 'hard core' people the bonus might not be much. But for those of us with only an hour or so a day to play, it's pretty much a giant turbo button.

    14. Re:This may have been true.. by AuMatar · · Score: 1

      It still doesn't do enough. I like EvE's solution- everyone levels at the same rate, wether playign or not. You pick a skill to learn, and it takes n hours to learn it, logged in or not. THe only advantage you can get is by logging in at 2 am to swap skills when one finishes. And you can get around that by leveling long skills overnight.

      Better yet- get rid of the fucking leveling and gear grinds already. Its boring, overdone, and not fun. Base the game around questing, PvP, and exploration- actually fun things.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    15. Re:This may have been true.. by Anonymous Coward · · Score: 0

      When the majority of the people who play a class say it's simply not fun, the devs need to find out what's wrong. Period.

      Go sterilize yourself with a rusty cheese grater.

    16. Re:This may have been true.. by Anonymous Coward · · Score: 0

      I did roll another class. I made a warrior, in addition to a bunch of low-ish level alts.

      I quit because Blizzard proved they had their priorities wrong, and I didn't want to stick around and get burned again.

      I won't say all aspects of the game are unfun, but it's not like I can't find anything to replace WoW with. I won't pay $15 a month to be told to be patient with game-breaking flaws.

    17. Re:This may have been true.. by Anonymous Coward · · Score: 0

      If I can stop one person from paying Blizzard money, it's worth it.

      If you don't want to see opinions that might conflict with yours, or advice you don't agree with... stay off the internet, kid.

    18. Re:This may have been true.. by Anonymous Coward · · Score: 0

      I actually agree that the quote didn't indicate anything bad, but that doesn't mean the devs aren't letting their egos get in the way of fixing an obviously broken class.

      People complaining that a class is boring to play is quite different from asking for buffs/nerfs to a class.

  5. Casual and hardcore cannot be mixed... by agent+oranje · · Score: 3, Interesting

    The problem with MMOGs is that casual players cannot compete with those who dedicate a significant portion of every day to playing. Someone who plays for a couple of hours on a boring Sunday afternoon is fresh meat for seasoned veterans of a game - and there's really no way to change this other than limiting how much people can play. I'm not entirely opposed to that, either.

    --
    -agent oranje.
    1. Re:Casual and hardcore cannot be mixed... by JVert · · Score: 4, Interesting

      Limiting daily gameplay per character would definatly force everyone to be a casual player. Maybe this is a new server idea vs the player vs player and role playing and carebear servers. You would just add a "not in school anymore" server.
      I like this... You still never get to play with the hardcore gamers, but you would have alot more casual gamers to group with and be able to make friends with and all level together.

    2. Re:Casual and hardcore cannot be mixed... by QuantumG · · Score: 1

      You're not supposed to compete. You're suppose to role play. Just join a faction/guild and participate. Your teammates really won't mind if you can't do all the things they can do.

      --
      How we know is more important than what we know.
    3. Re:Casual and hardcore cannot be mixed... by Seumas · · Score: 1

      World of Warcraft is designed very specifically to cater to such a mix of hardcore and casual players. It does remarkably well at this, too.

      The real problem with MMO games is that the almost none have anything to do with skill. Combat is based on choosing a weapon or a spell and clicking your mouse on the other guy. The higher level you've developed your character, the more damage you'll do.

      Sure, there is a little bit of skill in knowing how to use your weapons and skills and what tactics to use against different opponents, but it's still really just about your level, which itself is just about how much time you've put into the character. You don't even have to put any effort into figuring out how to develop your character. Just go to some online site dedicated to the game and look for a template with a lot of good comments and high scores and build your toon on that.

      MMOGs are just boring and uninteresting. They're fun until you've leveled up a bit, but even the most interesting become treadmills after a short time. How many half-assed missions or quests can you do? They're all essentially the same throughout any game.. and the same as any other similar game.

      There needs to be more variety. More complexity. More player-skill dependancy (rather than point and click). I hate strategy games, but I play them almost exclusively now (except for a couple shooters online), because they're better and offer more challenge than the leveling treadmills of the generic WoW, DAOC, Matrix, etc...

    4. Re:Casual and hardcore cannot be mixed... by DNS-and-BIND · · Score: 1

      Nope. The point of MMORPGs is to "win" the game. Winning is having more stuff that everybody else, more status, a house, etc etc. How many times have you seen someone say, "Whew! Finally made it to level 60! Hooray!"

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:Casual and hardcore cannot be mixed... by LWATCDR · · Score: 2, Insightful

      " The problem with MMOGs is that casual players cannot compete with those who dedicate a significant portion of every day to playing."

      Okay...

      The problem with Golf is that casual players cannot compete with those who dedicate a significant portion of every day to playing.

      The problem with Tennis is that casual players cannot compete with those who dedicate a significant portion of every day to playing.

      The problem with Racketball is that casual players cannot compete with those who dedicate a significant portion of every day to playing.

      This does not seem to be a new problem.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    6. Re:Casual and hardcore cannot be mixed... by Shihar · · Score: 1

      "The problem with MMOGs is that casual players cannot compete with those who dedicate a significant portion of every day to playing."

      "The problem with MMOGs is that casual players cannot compete with those who dedicate a significant portion of every day to playing."

      I completely disagree. I don't play video games that much these days. I am too damned busy. That said, drop me into a game of Counter Strike, UT2004, or any FPS and bodies will fly. Just the other day I picked up CS Source after a few months of not touching it and promptly killed my way into first.

      There are two things that prevent a n00b from killing a high level character in these games. The first is skill. If you don't know how to operate the controls, you don't stand a chance. It the same in an FPS. Drop someone who has never played a FPS into CS, and they will be dead very quickly.

      The second thing that prevents a n00b from competing is levels. A level 1 could be a god when it comes to skill, and he will still get trounced by a retarded 3 year old with a level 50 character. THIS is the problem with MMORPGs today. The games are built to give a double bonus to people who play endlessly. Not only do they have the advantage of more practice, but the game is weighted such that regardless of your skill, you couldn't harm them even if they were sleeping at the keyboard.

      How do you get around this? Simple. You go back to the 'true' vision of MMORPGs. I don't know about you, but before MMORPGs came out I didn't sit around and fantasize about a game where you wander from place to place killing utterly brain dead static NPCs for l00t and exp. The vision in my head was having a character in a living and breathing world, not running on a tedious leveling treadmill. I never would have imagined a game where someone armed with a frigging sword would be utterly unable to kill someone else who was taking not active defense.

      Make an MMORPG that eliminates advancing levels and skills in a living and breathing world. Make weapons and armor balanced such that there is no weapon or armor that is the ultimate. Hell, make the difference between the best armor and the shittiest armor marginal. Now, and this is REALLY the key point to make this entire thing work, make gameplay that does NOT revolve around everyone wandering off to 'spawns' or 'camps' or 'instances' to kill NPCs for l00t and exp.

      Making a living world where undead are slowly approaching your home city and you make desperate raids to thin their numbers as they approach... and by approach, I don't have static spawns that advance every patch day. I mean have them physically walk closer. If you raid them, have them send up an alert such that you need to run like hell before they muster a force large enough to crush you. If they get close to the city, have the city get put under siege. If it isn't defended, have the city destroyed.

      Just make the frigging world interesting in it of itself. If the only way you can bribe people to stick around in your miserable game world is by feeding them exp and l00t, chances are your game world is static, dead, and dreadfully boring. Would you stick around in any of the MMORPG game worlds if suddenly you couldn't collect another drop of exp or l00t? Hell no. That should be a big flashing sign what these games are about and how primitive they are. Someone needs to grow some balls and try something new. There is nothing about online worlds that have to make them so that only crack addicts can enjoy them, it is just the current crop of shitty MMORPGs that run on that model.

    7. Re:Casual and hardcore cannot be mixed... by IncarnadineConor · · Score: 1

      Yes, and while I may be a level 2 in tennis I am not playing against andre agassi where as in MMORGPs the vetrans and the newbies do come into contact.

    8. Re:Casual and hardcore cannot be mixed... by gstoddart · · Score: 1
      The problem with Golf is that casual players cannot compete with those who dedicate a significant portion of every day to playing.

      The problem with Tennis is that casual players cannot compete with those who dedicate a significant portion of every day to playing.

      Yes, but in Tennis and Golf, the experienced players don't swoop out of nowhere and frag the beginning players for shits and giggles.

      The problem with the MMORPGs is if I just want to play around and experience the world without really being interested in a large amount of combat (or levels, or booty), there doesn't seem to be any room for that.

      I recently signed up for the free trial of Anarchy on-line, and while familiarizing myself with the controls (and still under a n00b shield =) someone kept lobbing missiles or somesuch at me.

      Had the game not kept me bullet-proof for the first little while, some idiot would have kept fragging me just because he could. If that happens I'll just simply withdraw from the game.

      Can anyone reccomend a not-necessarily combat-based game in this genre in which your not putting in a lot of time won't detract from the experience? Or are they all about shooting and killing?
      --
      Lost at C:>. Found at C.
    9. Re:Casual and hardcore cannot be mixed... by dvNull · · Score: 1

      Most idiotic idea ever. You want to limit someone else's gameplay just so you can catch up?

    10. Re:Casual and hardcore cannot be mixed... by LWATCDR · · Score: 1

      Ahh I think I see the major difference. Playing these games more does not just increase your skill at the game as much as make you MORE powerful. Maybe the whole level thing has to go. Or maybe an enforced honor system. If you attack an unworthy adversary you do not gain ex points but loose them.
      Your at 10th level and you attack a 1st level you loose points. If the first level attacks you of course then you could defend yourself but if they surrender you would have the option to accept.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    11. Re:Casual and hardcore cannot be mixed... by Anonymous Coward · · Score: 0

      Check this out if you are looking for dinamic world. I'm waiting the release of this game.

    12. Re:Casual and hardcore cannot be mixed... by Chris+Mattern · · Score: 1

      > Yes, but in Tennis and Golf, the experienced players don't swoop out of nowhere and frag the
      > beginning players for shits and giggles.

      Which is why unrestricted player-vs-player has almost disappeared from MMORPGs.

      > Can anyone reccomend a not-necessarily combat-based game in this genre in which your not
      > putting in a lot of time won't detract from the experience? Or are they all about shooting and
      > killing?

      Star Wars: Galaxies, from my understanding, can be played without a combat-based orientation, but I think you may still have to put in a lot of time; successful crafting requires you to be there providing goods to your customers on a regular basis. I'm not sure, I don't play it.

      WoW, particularly on a PvE server, may be what you're looking for. Low time requirement, no PvP unless you decide to, so you don't have to worry about not being up to snuff with elite character gankers. Combat-based orientation, but the combat is against the game, not other players, and you can progress at your own rate.

      Chris Mattern

    13. Re:Casual and hardcore cannot be mixed... by Tyrion+Moath · · Score: 1
      Try playing on the normal servers of WoW instead of the PvP ones. If it suits your style, RP is always there too. And even if you played on a PvP server, you don't get ganked until you get to around 20 because you're not in a contested area.

      Personally, I like playing on a PvP server--and not because ganking is fun. I almost never gank, even though I could if I wanted. I think its fun to always have to keep your eyes open in case you're about to be ganked. It adds a sort of excitement when somebody is about to attack you and you have to defend yourself.

      That's just my take on it at least. If you're not the kind of person who can be social though, don't even waste your time on the genre if you ask me. It's not meant for you.

    14. Re:Casual and hardcore cannot be mixed... by Gryphn · · Score: 1

      Try "A Tale in the Desert" at http://www.atitd.com/

      --
      Fantasy and superstition should be used for entertainment purposes only.
    15. Re:Casual and hardcore cannot be mixed... by brkello · · Score: 1

      Why is this a problem? It isn't. Only to people who have some weird game egos is it a problem. Will hardcore gamers pass you up? Sure..but who the hell cares, the point of games isn't the destination, but the journey. Too many people lose track of that. Limiting others playing time just because you can't is just selfish and dumb. Oh wait, you can't play for a whole week...better shut down the servers for you. Saying casual and hardcore can't be mixed flies in the face of every single MMORPG to date. If they couldn't co-exist, these games would be financial disasters. A lot of them are doing just fine...so they CAN mix. The problem is that SOME casual gamers want to be as powerful as hardcroe gamers but they don't have the time. Trying to get rid of that is silly. If someone wants to put in more time, shouldn't they be rewarded for that? Try to look at it fromo the other person's perspective. How would you like to be penalized because you spend more time in the game (I know WoW does this to a certain extent, but it isn't too significant)?

      --
      Support a great indie game: http://www.abaddon360.com
    16. Re:Casual and hardcore cannot be mixed... by JavaLord · · Score: 0, Troll

      Limiting daily gameplay per character would definatly force everyone to be a casual player.

      Haha, my god would ganking rule then. If someone had only 4 hours a week to play, I would be doing a lot more corpse camping! :)

    17. Re:Casual and hardcore cannot be mixed... by AuMatar · · Score: 1

      But in golf/tennis/racketball, even if my best friend will whip my ass every time, we can still play together and both have fun. In an MMO, if we're a few levels apart we generally can't even xp in the same zone, much less together.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    18. Re:Casual and hardcore cannot be mixed... by JVert · · Score: 1

      I want the hardcore players to go play over there so I can spend time building relationships with people I know wont bump 30% of their character next time I see them.

      Tradewars limited the amount of physical movments you could make throughout the day, it was a nice system but the hardcare characters would just buy multiple accounts and work together on their own little corporation.

    19. Re:Casual and hardcore cannot be mixed... by AuMatar · · Score: 1

      Wrong, and thats exactly the problem. Lets say I play 10 hr/week. My guildies play 20. In a week or two, I am no longer able to group with them and do anythign with them. My options at that point are to be alone, or leave and find a new guild. Neither is a fun option. Guilds in MMOs are great, but they don't solve the problem.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    20. Re:Casual and hardcore cannot be mixed... by JVert · · Score: 1

      Someone else already put it best:

      A Being Of Indescribable Power

    21. Re:Casual and hardcore cannot be mixed... by Anonymous Coward · · Score: 0

      Then you are in the wrong guild. I am in a small guild of friends who have been playing MMOGs together since EQ was in Beta. Some of us have more time to play than others, but the people in my guild will help any of the others with quests and leveling, even if it means bringing in a lower level alternate character. If your guild is hell-bent on hitting 60 and doing Molten Core, then maybe an uberguild isn't for you.

    22. Re:Casual and hardcore cannot be mixed... by AuMatar · · Score: 1

      WOuld mine help? Sure. But its not fair for the high levels to have to play nursemaid all day either. And it doesn't solve the problem by having a high level helper- if I have a friend, I want to play with them. As time goes on, this is less and less possible.

      As for the ubner guild comment- actually, I was one of the first 60 shaman on my server, I am not a casual player. Im a hardcore player with a job, which ends up putting me in the middle of the pack time-wise. Its not a problem for me specificly, but a fatal flaw in the game. Especially when the time spent is frequently boring- high end gear grinding and the last 10 levels of WoW.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    23. Re:Casual and hardcore cannot be mixed... by Anonymous Coward · · Score: 0

      "The problem with MMOGs is that casual players cannot compete with those who dedicate a significant portion of every day to playing."

      EVE Online doesn't have this problem. Skills increase, whether you are online or offline, at a rate which you have no affect over.

      http://www.eve-online.com/

    24. Re:Casual and hardcore cannot be mixed... by ErikZ · · Score: 1
      I recently signed up for the free trial of Anarchy on-line, and while familiarizing myself with the controls (and still under a n00b shield =) someone kept lobbing missiles or somesuch at me.


      Anarchy Online.

      Anarachy.

      Get it?
      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    25. Re:Casual and hardcore cannot be mixed... by dukerobillard · · Score: 1
      The problem with MMOGs is that casual players cannot compete with those who dedicate a significant portion of every day to playing.

      And this somehow distinguishes them from every other human endeavour?

    26. Re:Casual and hardcore cannot be mixed... by SteeldrivingJon · · Score: 1


      Someone who plays for a couple of hours on a boring Sunday afternoon is fresh meat for seasoned veterans of a game - and there's really no way to change this other than limiting how much people can play.

      Maybe, at a certain level, players should be coaxed into tasks that take them "into the west", as it were - to a remote continent of upper-level players, from whence it is difficult to return.

      Maybe they could be press-ganged...

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
  6. Let's be honest. by schild · · Score: 2, Insightful

    By ignoring Puzzle Pirates, Planetside and the rest of the casual gaming market, he's gerrymandered the online market to support the argument of his article. Bleh.

    --
    schild
    editor, f13.net
    1. Re:Let's be honest. by _xeno_ · · Score: 1

      Of course he's ignoring those... If you read the article, it's fairly clearly a thinly-veiled "I'm bored with World of Warcraft's End-game" post.

      Which, as someone else who's also bored with WoW's end-game, is a valid complaint, but, uh, I fail to see the connection with "WoW bores me" and "MMORPGs can't be casual."

      If you don't play World of Warcraft, just ignore this article. It's just someone complaining about World of Warcraft's endgame, and trying to come up with something that applies to MMOGs in general so he can claim that it's not just a rant. His points are probably valid - but only within the confines of World of Warcraft, certainly not MMOGs in general.

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:Let's be honest. by Chris+Mattern · · Score: 1

      Planetside is about 50,000 users. Puzzle Pirates barely tops 10,000. WoW is over 2 million, as are each of the Lineages, FFXI and EQ are about 500,000 each. There doesn't appear to *be* any real "casual MMORPG market". Maybe there will be, but it's not there yet.

      chris Mattern

  7. Guild Wars. by McKinney83 · · Score: 2, Interesting

    (note I did not RTFA):
    "With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped."

    Guild Wars has the one time cost of $50, and there's no monthly fee.
    And about the whole leveling up and everything, in Player vs Player in Guild Wars, it's all skill based, so having a higher level doesn't really help that much.

    --
    Winner of The Second Annual Montgomery Burns Award for Outstanding Achievement in the Field of Excellence.
    1. Re:Guild Wars. by SnoopJeDi · · Score: 1, Interesting

      As much as I know about GW (I haven't played PvP yet, but I know somebody who does), level does come into play, but it's not hard to get to level 20.

      I played on his account for a little while using a fresh character, and I had a ball. I could log on for an hour or two and actually get something done. No screwing around for half an hour to get buffed, get prepared to go out into combat, get a group, etc.

      It's nice, but it's not my cup o' tea.

    2. Re:Guild Wars. by Anonymous Coward · · Score: 0

      Yeah, but Guild Wars sucked.

    3. Re:Guild Wars. by Pofy · · Score: 1

      > it's all skill based, so having a higher level
      >doesn't really help that much.

      So what is the point of having levels at all then?

    4. Re:Guild Wars. by Anonymous Coward · · Score: 0

      You level up in "role-play" mode mainly to unlock new skills to use in PVP mode. You must level up to gain better skills by progressing through the game and it's increasingly difficult quests. To answer this article directly: That's why they made Guild Wars!

    5. Re:Guild Wars. by Anonymous Coward · · Score: 0

      When the Guild Wars marketting team told you their game "takes skill" they didnt mean more then any other MMOG but I bet they'd be glad you think so. I think while you were getting your "skills" you missed a huge fact, the game is incredibly level based! Yes they hide it by only allowing level 20 players to pvp each other but take a level 4 toon into pve and a level 7 toon into pve and see who lasts longer.

      I really wanted to like that game because there was no monthly fee. I just wanted to give the company the benefit of the doubt but in the end the game is just not that good. Why can a team not exist in 2 different zones?! The mindset of "getting stuff done quickly" has created of much more Unreal like community instead of an RPG one. Nobody talks or just is silly and has fun because they can "get stuff done quickly". The best is when you team with these guys cause they will pull you through zones even though your spamming "please dont leave yet i am trying to sell". All the "skill" in the world doesnt stop the fact that a decent Mesmer can beat any other class and it doesnt change in groups, a decent all Mesmer team can beat any team. The real reason I quit though was because the fighting is so boring. You dont need to be there for the fights. You could easily start a fight and get up to get a drink because if you were going to win you won when you got back and if you were going to lose your dead.

    6. Re:Guild Wars. by SScorpio · · Score: 2, Informative
      In Guild Wars you can have two different types of characters. Roleplaying characters start a level one and follow a story where you progress and unlock new skills for PvP. PvP characters automatically start at level 20 with the beginning skills for their class. To unlock new skills you need to play a roleplaying character in PvE and either quest them, or purchase them from skill trainers with skill points which become harder and harder to get as you use them up.

      The whole level thing in Guild Wars is mainly to allow roleplaying characters a chance to play the game and advance while learning how to use multiple skills effectively.

      Also in Guild Wars you start with 100HP and 20SP (skillpoints, thing mana). Mages get armor that increases their SP to 30, while Rangers get 25. Mages and Rangers also get faster SP regen than Warriors, but Warriors have stonger armor. When you level in GW you get an additional 20HP per level up to the cap of level 20, and you also get attribute points which you place into your attributes. I.E. a Warrior has Strength (give armor pentration for additional dmg), Swordmanship (hit harder with a sword, and skills that use swords are more powerful), Hammer (like swords but hammers), Axe (more of the same), and Tatics (special abilities of the warrior, these are things like shouts which modify things like armor on yourself and others.

      Now thinking about what you can get a level 18 has 40 less HP and a few less attribute points than a level 20. This gives the level 20 a slight edge but not much. Compare this to WoW there you can get to level 60 and complete kill a level 20. Sure a 57 could give a 60 a good battle, but in GW you can reach level 20 very quickly to face others if you want.

      Overall I find the game very fun. I was getting a little bored near the need of the roleplaying with my first character and then I finally tried PvP and I had a blast. I'm not running two other characters through the roleplaying game to unlock skills for other jobs, and the game is still fun the second time though. And coming off FFXI the no monthly fee and no grinding makes this game a breath of fresh air.

  8. oh no! Not a dollar an hour! by BlueHands · · Score: 5, Insightful

    With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped.

    Was is this taken as gospel, that cost is still an issue?? I hear people say that all the time, but even if you only play 3 hours a week, that means you are paying a little over a dollar an hour, where is the big deal? i used to go to arcades and spend ALOT more then a buck an hour.

    Lord people whine.....in fact, let me now rant about people whining......

    --
    I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    1. Re:oh no! Not a dollar an hour! by QuantumG · · Score: 1

      Exactly, compare that to renting a DVD or two. Oh, 3 hours entertainment for $15, jesus, what a jip. The problem is that people keep comparing MMORPGs to single player games. Personally I find Halflife 2 a lot more "boring" than The Matrix Online.. but hey, I actually team other with other people and role play.

      --
      How we know is more important than what we know.
    2. Re:oh no! Not a dollar an hour! by Mike570 · · Score: 2, Interesting

      I saw this one game called Dragonrealms that is entirely text based and you'll never believe how much they charge. The last time I checked, their rates were around $40 for a premium account (basically gives you a text based house and a few extra characters) and around $15 for a standard account (just one character). So considering that there's actually graphics in these games, $15 hardly seems unreasonable.

    3. Re:oh no! Not a dollar an hour! by Decker-Mage · · Score: 1
      That's my bitch with the article as well. Sun would like us all to pay $1 per hour to use their grid (I misremember what IBM charges). Sooo..., for about $1 per hour to play 4 hours per week and people are complaining? I just don't get it, either as a geek or an economist.

      It would be a wonderful world if all these servers were free but I live in the real world, and I'm one serious hard-core game junkie from time to time.

      --
      "[I]t is a wise man who admits the limits of his knowledge or skill, and that pretending either causes harm." --Terry Go
    4. Re:oh no! Not a dollar an hour! by slittle · · Score: 2, Insightful

      Yes. There are lots of games out there, and I tend to have several installed at a time ($80 per game + potentially that again per month in access fees).

      I haven't played Freelancer or CounterstrikeWC3 (for eg; these are persistent state games that aren't pay-to-play MMOGs) for months, but I can still go back and find a couple of populated local servers to play on, which I do from time to time.

      If they were $15 a month each, I, and probably most other people, would have cancelled our accounts and never played again once the games were over their popularity peaks, thus basically killing the game forever. Servers for non-MMOGs are usually either downloadable for free, or by mere purchase of a full copy of the game, so ISPs generally do it for free (at least to their own customers). Consequentially the player base stays around longer.

      This is especially important for games that aren't taking the world by storm (warcraft), and those of us that don't like in especially populous countries. Here in Australia with only a 20 million population, and the nearby New Zealand with around 4 million (AFAIK), multiplayer games, especially the less popular ones, quickly lose their player bases, and we're fucked. Everywhere else with players is too far away (lag).

      And where's the retro action for MMOGs? Once the profit is gone, the servers close. And the publishers will sue your arse into the next dimension if you try to clone the server (bnetd, EQ).

      $15 a month for access to a single all-encompassing MMOG host, with access to any game I want to play for no extra cost, would be acceptable (although that will lead to monopoly pricing anyway).

      But per-game fees? Fuck off. Never have, never will.

      Of course, it helps that I don't give a rats flying ring about the "fastasy" genre (wizards and shit), and/or the level-up keep-em-paying treadmill, which it seems most MMOGs are.

      --
      Opportunity knocks. Karma hunts you down.
    5. Re:oh no! Not a dollar an hour! by mbourgon · · Score: 1

      It's a combination of a psychological issue and a realization that the "Bill tax" could be extremely pervasive, if you go down that slippery slope.

      Despite having the income to support it, the only MMO I've ever played is Guild Wars (and loving it a whole lot, thanks for asking). My friends & I were looking for something new to do, since we've been doing our "Neverwinter Saturdays" pretty much since the game came out. The idea of _paying_ a monthly fee for something like that is abhorrent to us - we're talking about almost $1000, between all of us. And because we're paying, we'd feel obliged to "get our money's worth". So there's part of it. And hey, I'm not a hardcore game player (although you couldn't tell by the number of hours I've suck into NWN), so that $150 would buy me 3-5 games, each of which I would enjoy immensely. Let's see - do I pay for 'more of the same', or do I go for something different? I'd rather encourage innovation.

      Not to mention that we all know that if you allow people to charge you monthly, it'll never stop. That's also part of the reason people are fearful of the "charge $1 a month to read my site" concept... sure, it's only a buck - for your site. I read dozens. I have enough monthly bills, thanks for asking. So I'd have a $15 monthly fee for this, 20 x $1 fees for this site, oh, this new software needs a couple bucks this month...

      It'll never end.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    6. Re:oh no! Not a dollar an hour! by MobyDisk · · Score: 1

      I don't play MMORPGs because they are too expensive. You point out that it is no more expensive than arcades. I don't play arcades either: They are a jip too. I am a casual gamer, so I buy a game, play it for 6 months, then buy another. So to me, that's $40 over 6 months = $6.67 per month. Then I give away the game or donate it. Sometimes I borrow a game from someone else.

      That is the casual gamer. This is also the person who doesn't have cable because it is not worth it.

      They need to offer a per hour pricing model. That will get people like me hooked, and they will spend >$15 in a month. Then the people switch over to the $15 rate and they are hooked. That's how they got me on a cell phone plan. :-)

    7. Re:oh no! Not a dollar an hour! by MindStalker · · Score: 1

      Wow, I didn't believe you, thought maybe you meant per year, till I looked it up. It must be a really really good game if people are paying those prices. I just don't get it.

    8. Re:oh no! Not a dollar an hour! by Anonymous Coward · · Score: 0


      You forget simply that WoW and EQ is not single player. And you are NOT paying to own the game, but you pay for service, and then monthly connection fee. I can pick up any RPG and play it 5-8 years later, and still enjoy it. And still play it. That is value. Some games even go up in price like over years as hard to find and still fun to play games. You can do that with MMO's.

      It is great for companies, but bad for consumer. And patches, and content, that is fancy way of saying "we didnt finnish the game on time, why don;t you beta test it, as time goes along we will fix it." But no , we call it "new content" instead of game not fully developed at the start.

      Amazing how half baked products hit the streets, and they call "patches" now as "new content" we all buy into that idea.

    9. Re:oh no! Not a dollar an hour! by rabbit994 · · Score: 1

      DragonRealms used to be attached to AOL. I remember playing it when I still had AOL circa 1996. My current girlfriend used to play it as well. (though I didn't know her when she did) There is alot of people addicted to it and for being a text based game, it's pretty damn good though I'm not sure I would pay for it considering games like EQ2 and all exist for a better price and much more graphical.

    10. Re:oh no! Not a dollar an hour! by metamatic · · Score: 2

      Here's a comparison.

      I buy a PS2 game for $20 or $30, play it for about 30-40 hours over the course of three months, then sell it on eBay when I'm bored with it and get $10 back. Cost of entertainment about 25 cents an hour. And that's for an average game--something like GTA or WipeOut can keep me amused for three times that.

      I buy EverQuest for $50 plus $20 for the first month. I play it for 30-40 hours over the course of three months, spending another $40 in fees, then get bored with it. It has zero resale value, because the software companies have cunningly locked MMORPGs so you can't transfer the accounts (or so I read in a review of WoW). Cost of entertainment is therefore about $2 an hour.

      So we're talking 8x the price of a regular offline video game.

      Even if we assume I would never get bored with the online game, for $20 a month I could pick up a brand new game of my choice every month and never get bored and have more games than I have time to play. I also wouldn't have to deal with assholes randomly killing me for no reason or spewing homophobic trash talk.

      So really, the whole MMORPG thing just isn't an appealing proposition. Well, except Puzzle Pirates, that's tempted me a bit, but it's still too expensive.

      You can argue all you like about why I ought to want to play MMORPGs more; but the fact is, I have all the equipment needed to play them, and the spare cash, but I still don't find them appealing.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    11. Re:oh no! Not a dollar an hour! by Anonymous Coward · · Score: 0

      If you play a single-player game for 30-40 hours, you've probably 'beaten' it, possibly seen all there is to see.

      If you play a MMOG for 30-40 hours, you've usually just scratched the surface.

      You could argue that in most MMOGs each level is more of the same, but with larger numbers, but that's the way of RPG computer games, whether single-player or not.

      When you count cost per hour for MMOGs, you almost need to count that cost over the course of a year minimum, maybe longer. There are two extenuating factors:

      1. People sometimes try games and don't like them. In the case of a single-player game as meta said you could just resell it; in the case of MMOGs you're just out unless you bypass the EULA.

      2. Some MMOG providers (notably SOE) are offering the buffet package (all access) so the casual player can get a number of different experiences for a good per-hour cost. Of course like any buffet if you only like one item or weren't very hungry (not much total time to game), the whole buffet price is a waste.

      As for rude people; well, that's life online these days, whether in MMOGs or not, unfortunately.

    12. Re:oh no! Not a dollar an hour! by SScorpio · · Score: 1

      OMG!!! Your one of the three people actually playing that game?

    13. Re:oh no! Not a dollar an hour! by Anonymous Coward · · Score: 0

      My problem with *most* MMO's is that I like to play a game for a lot when I get it, then I get bored and quit for a month or two then I slowly go back to playing and back and forth. With an MMO like Daoc, EQ, etc, to keep my account I have to keep paying for it when I'm not playing it, sure I could cancel the account and hope they don't delete it so I can restore it, so that happens, now I just lost 100 hours of work getting items and levels, yes I mean work. Low levels are fun adn easy, but as you get higher levels, many of these games become work, how many thousand of these monsters do I ahve to kill before the next level, and what else is there to do? oh I can go make stuff, but that cost money to buy materials.. ummm oh I know I can go play other players.. oh wait.. they have 1000 hours in, better items, they are all the top level in the game, they have expansions I didn't bother to buy, I won't even get to hit them once, so back to killing the same monsters over and over. Try RuneScape, the fun/work ratio is much better. If you get bored with killing, go mine ores, make metal bars, make armor, sell them get rich, get bored with that, go fishing, go do quest which actually WORK properly, or go bake food. There is free and members world, member ship is $5 a month, you can switch from free to member and member to free on the same character. So play the free, when you want more, join member, when you get bored, quit member and casually play free again.

    14. Re:oh no! Not a dollar an hour! by Freaek · · Score: 1

      Thats exactly the reason I went out and put down my hard earned for guild wars, no way am I paying close to $100 for a game then having to fork out cash each month for something I spend a couple hours a week playing.

    15. Re:oh no! Not a dollar an hour! by QuantumG · · Score: 1

      There's nine servers with 50+ simultanious players on each server 24 hours a day. You do the math.

      --
      How we know is more important than what we know.
    16. Re:oh no! Not a dollar an hour! by patio11 · · Score: 1
      $15 a month compares favorably to many entertainment activities people would describe as casual:

      Going to the (first-run) movies twice, alone, without any refreshments -- $10-12 at the cheapest US prices, $30+ in New York or Japan.

      Buying one hard-cover Clancy/Grisham/Da Vinci Code -- $20.

      Buying two mass-market paperbacks of any genre. -- $12-15

      Going to a single major league sporting event. -- Don't even get me started.

      Going out for drinks with friends, for two hours, once. $20+

    17. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      The mistake is assuming that i was saying you SHOULD play. I was saything the cost is VERY reasonable even if you are a totally casual gamer.

      Your agument is that there are cheaper games. Yes there are. I can buy a deck of cards (3 dollars) and a book of card games (9 dollars) and play longer, cheaper, and more different games then any one video game is ever going to give me. I can get thousands of hours worth of play time from the deck. If I find a game i really like (poker of bridge) i can spend the rest of my life learning the subtlies.

      What i was arguing is that compared to MUCH other media, many MANY other ways people spend their money, the monthly fee is a decent purchase.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    18. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      inane copyright law is a different issue. When companies abuse their copyright in such a fashion, they suck.

      But that isn't the issue. The issue is "What is a fair price to pay for a game a month?" you say zero. Ok. Many people feel that paying any money for any video game is a mistake when there are so many things you can do for free that are good you. Ride a bike, read a book (from your public library), learn to sew, rebuild a car. Do something with your life.

      What I was saying is that for the price you pay, if you enjoy that activity, it is a good bargain. At a dollar an hour (or MUCH MUCH less if you play ALOT) gaming compares much better then ALOT of other things you can spend you money on that cost alot more.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    19. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      I don't know if the numbers you listed were meant to be sardonic or not....i mean, even 2000 players would be a bit under-whelming, esp across 9 servers.......that just means your playing a good* game no one else is.....

      *good = any game you enjoy.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    20. Re:oh no! Not a dollar an hour! by QuantumG · · Score: 1

      Sigh, that's about 10,000 players. Compared to WoW that probably doesn't look like a lot. Compared to City of Heros, it is.

      --
      How we know is more important than what we know.
    21. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      "This is also the person who doesn't have cable because it is not worth it"

      Not worth it to you.

      I pointed out that they cost a dollar an hour if you only play them an hour every other day. There are many things that we do that cost much more than a dollar an hour. compared to the many many ways we spend money, and how much it costs us, they are a reasonable price. Many people would say, "Why see a movie in the theater. I'll rent it form the library in 18 months. it is still the same movie."

      The point is that looking at how we spend money, a dollar an hour is a very reasonable price. Comparing to how other disposable cash is spent, it is very fairly priced. Saying anything else is all about preference, which is meaningless.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    22. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      And my trusty deck of card still work, why do I need anything else?

      The issue i was tlaking to was NOT "Is there something cheaper?" it was "Is it a fair price?" Again, compared to many other form of entertainment it is a VERY fair price. Movies, sporting events, bars, whatever.

      As for new content/patches. Yes, some tools do release thier game early, well before the system is solid but a good game company wont do that. As people how they feel about Blizzard, at least reguaring the qualty of their games. (Cause lord knows they suck for the whole bnet thing)

      Also, as a slight defense of patching after the release, there is no way to really test how 50,000 people are going to abuse your servers with getting 50,000 to abuse your servers and game. For two MONTHS. Can't really have that as an open beta....or even a closed beta.....<shrug>

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    23. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      i was talking about on at one time, not total user base.....i mean, WoW just busted 2 million registered users.....but again, numebr of users doesn't matter just how much oyu enjoy the game.....

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    24. Re:oh no! Not a dollar an hour! by QuantumG · · Score: 1

      How many servers is that spread across? Is there a command you can use to find out how many simultanious users are on in WoW? Obviously I enjoy the game, I was just responding to the criticism that "no-one" was playing it.

      --
      How we know is more important than what we know.
    25. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      I am not currently playing any, so i have no clue nor can i find any real numbers. But it must be outthere somewhere. But they do have about 100 servers....kinda scary,hu?

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    26. Re:oh no! Not a dollar an hour! by QuantumG · · Score: 1

      uh huh. I'm sure their subscription numbers do not count cancellations, so there's probably 100k active players, and seeing as they have 10 times as many servers as MxO that means their number of similtanious players per server is probably about the same.

      --
      How we know is more important than what we know.
    27. Re:oh no! Not a dollar an hour! by noodler · · Score: 1

      its not jsut about the dollar, it's how much game you get for that dollar.

    28. Re:oh no! Not a dollar an hour! by nick.gibson · · Score: 0

      Um, sorry to burst your bubble there, but CoH has over 200K subscribers. There are about 10 servers, and anecdotally, above 200 active per average hour.

    29. Re:oh no! Not a dollar an hour! by Eskarel · · Score: 1
      The big problem I have is not so much the $15/month it's that you have to pay $15/month(US dollars mind you so more for some of us), but you've got to buy the game first.

      If I want a copy of WoW it'll cost me approximately $80, that's without actually being able to play the game, just to buy the software. Personally if I'm going to pay to play I don't think I should have to buy the game to start with, give me a minimum sign up time so you make some money, but don't make me pay you that much money just to have the right to pay you more money to actually play the game.

    30. Re:oh no! Not a dollar an hour! by slittle · · Score: 1

      Are you an Enron accountant by any chance? It's not a dollar, or anything per hour. It's a subscription service, and one that will sooner or later disappear, rendering your bought game (for the same price as any standalone game) entirely useless.

      --
      Opportunity knocks. Karma hunts you down.
    31. Re:oh no! Not a dollar an hour! by KD5YPT · · Score: 1

      Okay, now I really need to start countering that.
      While some of what you said is true, there're some comparisons that I believe is inherently false.

      1. In MMORPG, said $15 does not include the cost of you sitting in front your computer, grinding away trying to get your character to level up. Although I view that as a none issue, since said grinding might actually be fun in some game.
      2. In my opinion, $20 a books offers more entertainment then a $15 a month game. Heck, I bought my entire Tom Clancy series for less then $30 and have enjoyed the entire series even to this day (about 3 yrs). With a book, you could enjoy it at any time you want. With a MMORPG, your ability to enjoy it stop when you stop paying it.
      3. Major league sporting event... you're right, I'm not sure why people are so crazy about that.
      4. As for drinking, having a real friend who could help you in real life is, in my opinion at least, much better then having someone you don't know from online who only worry whether you'll help him beat the nasty looking dragon in some dungeon.

      --
      In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
    32. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      The value only comes from those who pay for it. Some people find it more then a fair value, some less. Since you can't talk about "Value" from any objective stand point, time vs money is a very good measure.

      And lets not forget, if you really like the game you are very likely to spend alot more then 4 hours a week playing the game, even if you are a "casual" gamer.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    33. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      Yes, you are paying money for some time on their servers and in the end have nothing that is "yours" other then the memory of the time you spent to playing the game. So?

      Do you feel like insurance companies steal from you unless you get into an accident? When you see a movie, do you feel like you should be able to take the print home with you? When you buy food, do you feel cheated because you only keep a very small portion of it within your body?? When you buy tickets to a concert do you feel as if you should be able to see that performer when ever you want, for the rest of you life?

      The mistake is thinking you bought a game. If they instead said, "Your first month costs you 50 dollars, every month after only costs 15." would that be better? Would you still be "buying" the game or would it be a service? If it then becomes a service, does that change anything?

      The funny thing is that once you are no longer a "casual" gamer the price becomes dirt cheap. I mean, I know LOTS of people that play well over 100 hours a MONTH. Those people are paying 15 dollars a month to do something they enjoy for 100 hours ever month. You might not want to look at that as paying $0.15 for a hour of fun but I can't understand for the life of me why not.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    34. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      Well, I have no idea how much it costs you for the whole package but here in the US it cost $50 for the game, one month included, and then $15 each month after.

      As for a minimum signup time, they have basically built that into the price for anyone who might care about that. If you spend $50 dollars on a game, esp a mmorpg, you are very likely to play for more then just 16 hours for one month. If you assume that you are going to play for just 16 hours a month for 4 months, that brings the total cost to 95 dollars for 64 hours of play or about $1.50 and hour. Honestly, not that bad. If you keep it for 8 months the price drops to about $1.20 an hour.

      And remember, if you ever stop being a "casual" gamer and spend some serious time playing it becomes cheap on a per hour basis. I know many people that spend way more then a 100 hours a month, at that rate the price becomes almost nothing.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    35. Re:oh no! Not a dollar an hour! by BlueHands · · Score: 1

      So, I found that unlikely so I went and looked for some more info....(this time i was smart and found some)

      http://www.warcraftrealms.com/census.php

      Says that on all the servers there are 2.5 million chacters that have been played in the last 30 days. I somehow doubt that each person is playing 25 characters each...my guess is that the real nmber is prolly 4 or 5, on adverage, per person. Which would put the totalat 500,000 players or more. There are prolly better stats somewhere else.....

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    36. Re:oh no! Not a dollar an hour! by QuantumG · · Score: 1

      It's annoying, cause the best statistic of MMORPGs (the one that actually affects gameplay) is average number of simultanious players per server. Assuming the ability to find other players and form groups is equal (that's a big assumption I know) the number of simultanious players is exactly what seperates a MMORPG from a single player game. Most games do not release this statistic as it actually can have a negative effect on subscriptions. After all, if there isn't a lot of people playing during the hours that you tend to play then why would you play? And if you refuse to play if there isn't enough people playing, how is there ever going to be enough people playing?

      --
      How we know is more important than what we know.
  9. Not Really by nz17 · · Score: 3, Insightful

    I'd say it is to the contrary, really: most MMO'ers I know play it because it is only $15/month. After the initial purchase/download, if the game can keep their attention, they are pleased as punch because otherwise they would spend at least that much buying one game every few months.

    With an MMOG, they can keep their same game going from month-to-month, without fear of starting over from scratch, for only a pittance compared to buying a new game every few weeks. And since MMOGs are tiered to release new content the higher a character's level is, and release brand new content for everyone on a regular basis, that one "golden game" can keep thousands of people for months.

    --
    Most men are not thought unwise until they speak.
  10. Hardcore MMOG? by Anonymous Coward · · Score: 0

    Sounds like an orgy to me...

  11. KOL by Voxen · · Score: 1

    Come on... Talking about MMOGs and not mentioning Kingdom of Loathing?

    1. Re:KOL by boogy+nightmare · · Score: 1

      Of course, and why not... Its a free browser based game open to all with all the interaction you require. Think of it as a single player graphical mud with humour and your not far wrong...

      It works on a donation system, if you donate to the game you get a special item (the powerfull Mr Accessory) these can be worn or traded for other items, this system works enough people donate to keep the game going but if you dont want to then thats also fine.

      I have been playing this game for well over 1 year and with the recent addition of ascension (too long a sotry) has made the game an infinate possibility...

      log in have fun...

      --
      Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
  12. Nonsense. by Anonymous Coward · · Score: 0

    You pay for a game, and you get tired of it in 3 month. Most of my friends are long burned out on WoW. They liked it, played it, but since that started to play games like kingdom of loathing (web based rpg) and PSP's and old RPGs that they havent played for years. Guess what, those RPGs they havent played for years didnt cost them 15 dollars a month. They can still play them and enjoy them. Your argument that there is new content to keep players paying 15 dollars is false. The content is the same within the same scope of game. So what there is a new mission, it is the same except change parameter from X to Y, instead of going to Z go to W. You pay 15 dollars a month for that?

    Nonsense.
    WWMMS

    1. Re:Nonsense. by QuantumG · · Score: 1

      You play $15/month to have access to other players. If you're soloing in a MMORPG you're not only wasting your own time, you're making the game less enjoyable for others. So yeah, don't play.

      --
      How we know is more important than what we know.
    2. Re:Nonsense. by Anonymous Coward · · Score: 1, Funny

      You pay for social interation? Access to other players?

      Sounds like prostitution, without the sex.

    3. Re:Nonsense. by KamaDragon · · Score: 1
      If you're soloing in a MMORPG you're not only wasting your own time, you're making the game less enjoyable for others.

      What?! If a person is enjoying soloing in a MMORPG, then they are not wasting their own time. They're playing a game, which means their objective is fun. Is it the most efficient use of their time? I guess not, if you consider efficiency to be the treadmill of level grinding.

      And how exactly does soloing make the game less enjoyable for others? Who has less fun just because someone is running around alone?

      "The rich environments and interesting quests appeal to me as a gamer. I am enjoying my time logged in. What do you think, Tim the Enchanter?"

      "Well, I was enjoying the lush scenery and epic conquests over my enemies, but..."

      "But what, Tim?"

      "I saw this guy by himself while we were walking to Westfall. It just completely killed my gaming experience. There's no fun left in the world anymore, and it is all his fault. Also, I think he is directly responsible for my parents' divorce."

      How often does that scenario play out? Seriously...

      --
      -KD
    4. Re:Nonsense. by blatantdog · · Score: 1

      That was me on the road to Westfall; and I wanted secretly to play with you...

    5. Re:Nonsense. by Peacedog67 · · Score: 2, Insightful

      Will you people please quit perpetuating the myth that you must GROUP to do anything in an MMORPG?

      Interaction can include many things besides getting together with four other strangers to kill gnolls. I like the feel of a big marketplace in Ironforge or Ogrimmar. I occasionally toss a helpful nuke or heal to a younger player getting his ass handed to him by a "bat or rat". I like to play the auction house. I like the fact that if I have the time or inclination I can go help others in need, or just have a chat. There are plenty of ways to interact with the world without having to resort to pick up or guild groups.

      I have a 60 hunter on the alliance side in a guild with people I enjoy and I have a 55 shaman on the horde side that I play simply for the solitude. Never once have I felt that I was playing a single player game on either character. Look at it this way, you want a cheeseburger from McDonalds, does that mean you have to go gather 4 random people to accomplish that task? Are you interacting with others in an environment (i.e. the kid taking your money, other's in the restaurant, etc.)? Then why do you people want to insist that soloing is for some freakin' hermit in a cave playing Gran Turismo 4.

      So please lose the "but MMORPG means massive MULTIPLAYER" bunk because it doesn't necessarily mean what you think it does.

      The actual shame in the whole MMORPG industry is that hardcore is defined by 40-80 person raids where leaders bark explicit orders and automatons press buttons at predetermined times.

    6. Re:Nonsense. by metamatic · · Score: 1
      You play $15/month to have access to other players.

      So I'm paying Sony premium prices for access to value that other people are providing, and they're paying Sony for the right to provide it? Somehow you're not convincing me that this is a bargain. It sounds more like a middleman who needs cutting out of the loop...

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    7. Re:Nonsense. by SScorpio · · Score: 1
      But an MMORPG is a Massive Multiplayer Online Role Playing Game. What is the point of playing the fee to play a game like this solo? Goto the store and pickup a copy of the Elder Scrolls 3 boxset for $30. You'll have several hundred hours of gameplay for less than the intial box purchase of WoW or what someone would pay for 2 months of service.

      If I was going to be spending money to play a game like that, I would want to get the experience that you can't get in a solo game.

    8. Re:Nonsense. by Peacedog67 · · Score: 1

      Your failing to see the point as have many people in the past who have highlighted the word multiplayer. Solo playing in an MMORPG is not the same as soloing in a single player. In a single player I have NO chance of being able to interact with others. In a MMORPG I have that choice. The problem most people can't wrap their brains around, and please let me repeat, is that multiplayer does not inherently mean I HAVE to GROUP every playing moment.

      Maybe this will put it in perspective. People go to the movies all the time. Some people don't mind going alone. Some people won't go unless they are with someone else. Some people don't care either way. Regardless they all experience the content (the movie) pretty much the same. It doesn't mean the loner was hoping to watch the movie in an empty theatre. It doesn't mean the loner didn't get annoyed at cell phone jerk. It doesn't mean the loner didn't fork over 9 bucks for some nachos. Which, by the way,all the above is some form of social interaction no matter how slight that interaction may appear to you or me.

      What your suggesting is that the loner waits for the dvd. But what if the loner enjoys what little social interaction is achieved by going to the movies instead of staying home all the time? It doesn't matter what your answer is, for thousands of people thats the level of interaction they chose and I don't feel its either stupid or a waste of money.

    9. Re:Nonsense. by Chris+Mattern · · Score: 1

      > So I'm paying Sony premium prices for access to value that other people are providing, and they're
      > paying Sony for the right to provide it?

      Sure, why not? You pay the phone company more than this for the same deal, and that doesn't even come with a game.

      Chris Mattern

    10. Re:Nonsense. by QuantumG · · Score: 1

      1. Solo dudes are inevitably anti-social assholes. 2. Solo dudes are playing a game in a way that it wasn't intended to be played and almost always end up quitting in disgust and telling everyone it sucked.
      3. Solo dudes use up server and bandwidth resources that could be better used to serve players who play the game the way it was intended.

      --
      How we know is more important than what we know.
    11. Re:Nonsense. by QuantumG · · Score: 1

      Uhhh, soloing means you ignore other players. Totally. It doesn't mean you interact with them in restricted ways. That said, when you get your ass whipped by a lvl 12 monster because you're only lvl 8, don't complain because if you had a few companions you would have faired better. It's a dangerous world, it's just stupid to go out in it alone.

      --
      How we know is more important than what we know.
    12. Re:Nonsense. by KamaDragon · · Score: 1
      1. Solo dudes are inevitably anti-social assholes.

      What a healthy attitude to have! That sounds like "black skin inevitably makes you less valuable as a person" or "being a Jew makes you an animal".

      2. Solo dudes are playing a game in a way that it wasn't intended to be played and almost always end up quitting in disgust and telling everyone it sucked.

      They're playing the game, right? As someone else pointed out, there are more ways to interact in an environment than to be in a group. The auction houses, randomly helping others as you travel, and things of that nature. I think what you meant to say was that they are playing the game "in a way that I don't want them to." It. Is. A. Game. If they are entertained or amused, than they are using it for its rightful purpose. As far as "almost always" ending up "quitting in disgust" and telling "everyone it sucked"? That's a gross generalization stemming from your own negative views. Please do not try to pass it off as some sort of fact.

      3. Solo dudes use up server and bandwidth resources that could be better used to serve players who play the game the way it was intended.

      Refer to my other comment on how a game is "intended" to be played. I play WoW. I've seen plenty of people soloing. And, for all of them, I'm not seeing any shortage of players playing and enjoying the game. So I guess they can't be killing too much of the server and bandwidth resources...

      --
      -KD
    13. Re:Nonsense. by QuantumG · · Score: 1

      Sorry, no, the game is designed to be played in groups. If you enjoy playing it solo you're fighting an uphill battle and the people who are playing the game as it is designed get the burden of your choice of play. It is a fact that solo players complain that the game is "too hard" and demand that special quests be developed just for them. That takes resources away from the developers which could be better spent developing content or fixing bugs for the people who are playing the game as it is designed.

      I play WoW.

      That explains a lot. Try playing a role playing game and doing it solo. Oh wait, then the only role you would be playing is yourself. Hmm, how pointless. Interaction with other people is why we're playing online.

      --
      How we know is more important than what we know.
    14. Re:Nonsense. by QuantumG · · Score: 1

      Way to choose an activity which actually shuns interaction as your format. Let's give this a better perspective shall we? Suppose you were to go to a basketball court, ball in hand, with the goal of shooting hoops, all by your lonesome. There's only a certain number of hoops (2) and yet you want one all to yourself rather than team up and play with others. Oh! But you're saying that you can interact with people without grouping with them. Oh! Well! In that case we better imagine a guy who demands that people play him at 1 on 1, otherwise it's "not fair". Basketball is a team game. People who don't want to play on a team should piss off and play something else. Same with MMORPGs.

      --
      How we know is more important than what we know.
    15. Re:Nonsense. by KamaDragon · · Score: 1
      Sorry, no, the game is designed to be played in groups. If you enjoy playing it solo you're fighting an uphill battle and the people who are playing the game as it is designed get the burden of your choice of play.

      That's complete bullshit. My gaming experience has never been affected by anyone playing solo. Period. It certainly hasn't become a "burden."

      It is a fact that solo players complain that the game is "too hard" and demand that special quests be developed just for them. That takes resources away from the developers which could be better spent developing content or fixing bugs for the people who are playing the game as it is designed.

      I call bullshit. Several of my friends are solo players. I've never heard a peep from them about difficulty. They like the challenge of it. They don't demand any special features. If the game were intended to be played in groups, developers wouldn't waste their resources on solo players. I've read complaints about the way a game is designed before and seen the PR response of "tough, that's how you're supposed to play".

      That explains a lot. Try playing a role playing game and doing it solo. Oh wait, then the only role you would be playing is yourself. Hmm, how pointless. Interaction with other people is why we're playing online.

      Pointless? Not if I enjoy it. I'm sure there are people who think playing the role of someone else is pretty pointless. Welcome to the Real World, where people have opinions that differ from your own!

      It's also convenient of you to ignore the other ways to interact with people online that don't involve grouping. But, I guess if you did that, you couldn't try to pass your opinion off as fact. This is just as stupid and pointless as trying to legislate values. Let people play how they want, it doesn't effect you.

      --
      -KD
    16. Re:Nonsense. by KD5YPT · · Score: 1

      My 2 cents from my experience with MapleStory (a free mmorpg).
      1. Solo dudes are inevitably anti-social assholes.
      While this might not be true for all game, people who solo exclusively tend to be intolerant of other players since they believe in their "right" to hog a spawn point, despite their inability to clear it out by themselves.
      2. Solo dudes are playing a game in a way that it wasn't intended to be played and almost always end up quitting in disgust and telling everyone it sucked.
      I agree with KarmaDragon, its merely a game. However, I've seen cases where players whine how they're getting own by monster X (he's a mage class, and said monster have high magic defense) without considering the fact that he should try teamming up with other players to help him out.
      3. Solo dudes use up server and bandwidth resources that could be better used to serve players who play the game the way it was intended.
      Totally false. Solo dudes paid for it, he's entitled for server and bandwidth regardless of their ability to "contribute" to the game world. However, in most cases said players will most likely not remain long in game where teamwork is an important factor.

      --
      In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
  13. Yes, but for a different reason by WotanKhan · · Score: 1
    First of all, the $15 month is fairly trivial when weighed against the opportunity cost of the time spent playing, even for the most casual of players. But most MMORPGS do tilt toward the "hardcore" obsessive players by imposing a competitive environment, where the overriding advantage is given to time spent playing, rather than skill or intelligence.

    Personally, it's a turn-off for me, and one of the main reasons I've not particulary liked any of the MMORPGS since original Everquest. In original EQ, one could play only against the environment (PVE) or, when engaging in Player versus Player (PVP) the combat was limited to only those close in level. None of the major post-EQ MMORPGS have this feature and they suffer for it.

    1. Re:Yes, but for a different reason by DerWulf · · Score: 1

      hardcore vs. causual does not equate to time-spent vs player skill. Time spent will always be a factor because gaining expierence and practice takes time, as games like counterstike or warcraft3 will tell you in no uncertain terms.

      --

      ___
      No power in the 'verse can stop me
    2. Re:Yes, but for a different reason by ubera · · Score: 1

      Well WoW has some of these elements.

      There are RP and PVE only servers, where PVP is location limited or removed almost entirely. The main motivator for PVP (Honour) only applies if you attack/contribute to people within a certain range of levels, and is weighted to higher levels by the formula for gaining ranks.

      I know it's not exactly what you describe, but WoW has the added factor that the only cost for being PVP'd (ooh - new verb) is time. You don't lose your stuff, you don't lose XP for dying.

      --
      But what is the SIGnificance?
  14. Cat got your tongue? by Madcapjack · · Score: 1

    /. MMOG. STOP.

  15. "Jipped"? Watch your language, please. by ezraekman · · Score: 3, Informative

    This is not intended to be a flame or troll, but as constructive criticism. You might want to refrain from the term "jipped". The root word is "gyp", which comes from "gypsy". This refers to the idea that all gypsies were thieves, and not to be trusted. It has become a derogatory term similar to "jewed". I assume that you would not use the terms "chink", "spic" or "nigger" here, so you might want to consider what effect using terms such as these might have.

    This is only intended to be advice, from a political perspective. If you disagree, that's fine. It's just my opinion, which may be quite flawed. ;-)

  16. How about this (casual vs hardcore) by The+Great+Alonzo · · Score: 2, Interesting

    Okay we've all identified the problems that exist in MMOs with hardcore gamers vs more casual, sunday afternoon type players.
    All MMOs will discriminate in favour of the hardcore gamer, so what about keeping them apart ?
    Most MMOs use multiple servers, this is usually for geographic or language reasons, they may then deploy multiple servers within each region in a sort of load balancing solution.
    Why not move the player's characters around so that they wind up on a server where folks tend to play as much (or as little) as they do.
    Obviously the players should be aware of this before they sign up.
    And note I said characters not players, we've all got some "alts" we only wheel out on odd occasions.
    Everyone starts off on an entry level server, if a character is played more than, say 6 hours a week, he is graduated to the next server, more than 10 hours a week, onto a more senior server.
    Obviously players should be informed their character is about to move and be informed ahead of time (game time not real time) and possibly be given the option to lock their character to a particular server, though I can that last bit could be open to abuse.
    The oldtimers wouldn't be mixing with the n00bs for very long before moving on and likewise the n00bs wouldn't get pwned as much.
    That's it, thoughts ?

    1. Re:How about this (casual vs hardcore) by AaronLawrence · · Score: 1

      I understood that XBox Live does this kind of thing - is it for all games?

      Seems like a bit of a no brainer.

      Althought, segmenting the market like this doesn't help if there are not many people available. Then you just end up with not enough players for any game.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
  17. Close but no cigar by MMaestro · · Score: 2, Interesting
    The XP boost you gain in WoW (I haven't played Eq2 so I'm commenting on WoW only) is minor at most. The XP boost you gain only affects the XP you gain from killing monsters and at higher levels you quest for XP rather than kill. After a while, killing for XP just isn't worth it, quests either give too little rewards (read: low level quest), or are too hard to be done solo.

    Throw in high level raids (which implies teamwork), instanced dungeons (normally done with multiple people) and a weak economic system (crafting has almost no risk involved and costs little) and the game just feels like it tried to achieve too much all at once. At lower levels, everyone solos and theres nearly no reason to team up with others for any reason. At higher levels, everyone teams up and soloing is near impossible. Top off the fact that most players end up reaching the 'end game' content with very little cooperation with other players and you have players that simply do not know how to play their job well at all.

    1. Re:Close but no cigar by mo^ · · Score: 1

      Play their job?????

      Dude, the whole reason I play games is to set me mentally away from my Job.

      As far as I see it my only "job" in a game is to enjoy it.

      --
      bah!*@%!
    2. Re:Close but no cigar by k_187 · · Score: 1

      yeah, I bet the grandparent played/plays final fantasy 11. that's what your character class was called in that game. there's a few members of my guild in WoW that makes slips like that.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:Close but no cigar by MMaestro · · Score: 1
      Job, class, architype, whatever, in MMOs it generally boils down to the basics. Tank, healer, damage dealer. People who try to break the mold simply get rejected. Doctors don't try to be soldiers without training and cooks don't try to be auto mechanics. Same with MMOs, a Paladin isn't supposed to be a damage dealer, its supposed to be a tank. Warlocks aren't supposed to be tanks with their pets, they're supposed to (basicly) be a damage dealer. Etc, etc. You can try doing things the way YOU want to do but don't expect a high level instance group to let you join, let alone get a good share of the rewards if you plan on front-line fighting as a healer.

      Course this is the ultimate problem of MMORPGs. Give a player TOO much freedom in his independent actions early on, and you break the game at later levels (see: WoW and level 60ers trying to solo everything he sees like a level10er.) Restrict a player TOO much and you end up with a game too hard to get into at first (see: Ultima Online, FFXI.)

  18. Hardcore gamers generally run the economy by MMaestro · · Score: 1
    Especially in games where most gear is player made. The more stuff thats made by players, for players, the more you NEED high level, hardcore players (see: FFXI). The less stuff thats made by players, for players, the less high level, hardcore players (see: WoW). Simple as that. Where do you think that Plated Armor come from? That Robe of Intelligence? That Sword of Stabbyness +1? Theres a reason why crafting systems are almost always implemented into MMO games.

    To be fair though, I'll admit casual gamers also cause a growth in the economy. Those basic rocks, roots and monster eyeballs you bought had to have been collected by someone.

    1. Re:Hardcore gamers generally run the economy by Maserati · · Score: 1

      Yup, the polaters can make some good stuff in WoW, but the best items are still the Epic quest items from instances that take large groups and long hours to beat. So far as I understand it, the quintessential player-driven economy is in Eve. Build gear, build ships, build a big-ass space station, take over a whole sector. It's also the only MMO where even screenshots rival WoW for art direction. I think Eve's graphic engine may be more buzzword compliant than WoW's, but both are very well designed and a treat to look at - the portrait creation tool in Eve would make a good party game in its own right.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  19. Forget about casual MMOG market by mwvdlee · · Score: 1

    I'm a casual gamer myself, with about 3 hours of gaming per week at most.
    As much as I'd like to try an MMOG, the article is right in that it is just too expensive.

    So should the programmers start building casual MMOG's?
    No!
    There simply isn't enough money in that market to make a good enough profit out of an MMOG.

    Sure, you could probably make a profitable casual MMOG, but you can make a 10x more money by building a hardcore MMOG, so why bother?

    Then again; a casual gamer will probably not tolerate any grinding whatsoever, so the only way to get a casual gamer to play an MMOG is if it has no grinding in it. I guess such an MMOG would be the dream of hardcore gamers too :)

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  20. No, they aren't. by Anonymous Coward · · Score: 0

    There are two million people playing World Of Warcraft - and with Guild Wars fighting WoW for the top place in the PC games chart - I'd say that the appeal of the MMO can be pretty damn non-hardcore.

    Although what might be changing is the average sticking time. There are fanatics that play any game for years - people still play Quake 1 daily. MMOs used to only attract those fanatics - but gradually more people are discovering the MMO. But it doesn't mean that to play and enjoy an MMO you have to play it for years. If you play WoW for a couple of months, see all you want to see - then get bored with it - so what? You got your money's worth. Move on to another MMO and quit complaining.

    I've played Planetside on and off since launch - quitting once to go play City of Heroes, game back to Planetside, quit again. Tried WoW, quit that, was going to go back but then I picked up Guild Wars - I slowed down somewhat but I'm still playing that, and now I'm also messing around in Second Life. Trying to get into Battlefield 2, but I'll probably just casually play until the next big shiny MMO comes along - which it eventually will.

    My personal rule is that I'll never pay more than two MMO subscriptions at the same time - but I'll try to keep it down at one if I can. I then treat the MMO as if it were any other game when it comes to my buying decisions and what I want to spend my gaming time and money on.

  21. Ah but how complex can you get? by MMaestro · · Score: 1
    Like you said, MMOGs are generally boring and uninteresting, but what happens when a MMOG appears but is TOO complex, has TOO much variety, and/or has TOO much player-skill dependancy? Since FFXI has been beaten into the ground on this topic, I'll point to an old model. Ultima Online.

    The current version of Ultima Online is a far cry from the early versions. Ignoring the lag and server issues, the game was EXTREMELY complex, relied a LOT on player teamwork and had so much variety that it was possible to maroon yourself on a small far away island if you wanted to. You had dozens of different spells, weapons, status effects, monsters, and the ever-present threat of PVPers. You HAD to travel in groups if you wanted to travel the main roads without fear of being ganked by a group of 13 year olds who would mock you for dying in a 1-on-5 fight. It was also possible to set up teleports even into a monster's dungeon so you had to seriously trust a person if you were willing to step into someone else's portal before they did.

    1. Re:Ah but how complex can you get? by blatantdog · · Score: 1

      Man, I remember those days. That was like 1998 right?

    2. Re:Ah but how complex can you get? by srmalloy · · Score: 1
      Man, I remember those days. That was like 1998 right?

      No, that was back in... Let's see... what time is it now?

  22. Re:Nigger, please. by ezraekman · · Score: 1

    Your snobbery is too tiny to whip out in public.

    But it's fun to type "nigger" at all these people, isn't it?

    So do it. Lose the quotes.

    No one's more annoying than self-hating loves-to-say-"nigger" guy.

    As one of the minorities listed above, I have witnessed and personally experienced such discrimination. I have never used such a term, other than as a reference to said term. Period. For someone who claims what your last sentence did, you sure used it quite a bit. But then... I suppose I should have expected that from an AC.

  23. one good point... by ameoba · · Score: 1

    Most of the (rather short) article is uninspired whinging about MMORPGs and can be discarded. The only point they made that seems valid is the bit about solo, class-specific instances. The idea of providing a class-tailored quest that focuses on the players skill with their class' unique skills sounds like it would be good, especially if you can break it up into several sessions and use it to fill time between finding groups.

    Everquest 2 has an element of this in the Halmark Quests that you need to progress beyond levels 10 and 20 but they provide an unequal challenge and are generally fairly easy. For example, the level 10 quests for the rogue involve killing mobs, sneaking and tricking people while the priest quests simply involve spending large amounts of time running back and forth between your trainer and some random NPC with no real challenges involved.

    Guildwars also has an aspect of this in the early game, where you're picking up your secondary profession. You get quests that are designed to expose you to the abilities of your potential secondary class so you can decide what skillset is right for you. This works out really well since the game already has an established system for NPC 'henchmen' that work with the player but, unfortunately, it falls short because these quests only happen at early levels - pretty much everything else is generic and non-class-specific.

    I don't claim to know how it should work but, if the game's going to have solo content, having some of it targeted at how well you play your role would be a lot better than "you're level $X, go do $FOO".

    --
    my sig's at the bottom of the page.
  24. Freudian slip? by slittle · · Score: 1
    like in especially
    live in...

    --
    Opportunity knocks. Karma hunts you down.
  25. Try having fun by erroneous · · Score: 1

    Too many people seem to treat MMOGs as work, or a must-win competition, or something otherwise onerous and unpleasant.

    I'm playing World of Warcraft. I'm enjoying World of Warcraft. I'll unsubscribe when I stop enjoying it.

    I won't be yelling "DAmm yu Bliizard!" on forums any time soon just because they changed the effectiveness of one spell by 1% or increased the drop rate of one blue item shortly after I "worked hard" to acquire it.

    That's what being a casual gamer is about. Play, have fun, leave. Without bitching about it.

    --
    erroneous: look me up in a dictionary
    1. Re:Try having fun by Reapy · · Score: 1

      You got it right right there. I'm the same way. I played pretty hard for about 2 months in wow, got bored, and quit. I still think it is a fantastic game, I was just done with it. The two month intrest the game generated for me was much more then most other games, and having payed 65 for the experience, i felt it was all well worth it. I have no plans to ever play again, but the game is great all the same.

      This guy just was upset his addiction was gone, and decided to complain about all mmo's.

      For a different experience, I suggest the author try Secondlife, though that isn't even really a game. Still massive though.

  26. Re:"Jipped"? Watch your language, please. by DNS-and-BIND · · Score: 1
    If the world needs one thing, it's more political correctness.

    PUH-LEEEEEZ! Never been to a European train station, eh?

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  27. Attn MMOG product developers by eyeball · · Score: 4, Interesting

    Many of us at the top end of the age bracket for gamers (mid-30s) have few blocks of uninterrupted time to invest in larger quests and campaigns. We're lucky to get a few solid hours on a saturday evening. Even at 2 hours/weekend it's still a bargain when compared to other entertainment, it still seems like a rip-off if the user can't use the game outside of those blocks. MMOG products can address this a number of ways:

    - Create longer puzzling or strategic challenges that can require thought, planning, and possibly even group discussion outside the game. (In other words, a guild could chat on IM during the day and plan out how to infiltrate an enemy compound.)

    - In addition to the current adventures, make shorter ones.

    - Alternative non-play interfaces into the virtual world, such as access to the chat channels, virtual in-game web-cams, real time stats, mail, auctions, etc. The trick would be to do it without the usual 3d game client, using standard desktop technologies like DHTML, Java, RSS feeds, Flash, etc. Anything that allows the user to be a part of the world without a huge time and client investment, so they can be connected at work or in the short gaps between 'real-life' tasks at home.

    - Make more real-world resources accessible and standard within the game client. Provide an IM client to major protocols (AIM, ICQ, Y!, etc). Obviously nobody wants windows popping up when they're battling a 60th level tit-mouse, but careful GUI engineering can provide unobtrusive notifications and even auto-responders. Same for other real-world resources, like email clients. Point being, for those of us that do get a few hours to play, keep us there.

    - Hire me. :)

    --

    _______
    2B1ASK1
    1. Re:Attn MMOG product developers by SilentChris · · Score: 1

      It's been suggested numerous times to allow auctions to be viewable on the web for Wow, but they don't seem to go for it. That would enable a good deal of immersion for me (I'm always wondering how my auctions are doing).

    2. Re:Attn MMOG product developers by QuantumG · · Score: 1

      The Matrix Online uses AOL Instant Messenger for all in-game chat. So you can message people in-game when you are not or visavesa. As for providing visual access to the game without a client, hmmmm, havn't see anyone doing THAT yet.

      --
      How we know is more important than what we know.
  28. Re:"Jipped"? Watch your language, please. by Quill_28 · · Score: 1

    It had very litle effective since very few people knew the jipped comes from gypsy(if that is even true).

    Seems like you go looking for ways to be offended.

  29. You need to devote the time. by ChrisF79 · · Score: 1

    One of the reasons I stopped playing World of Warcraft was because even an hour or so a day wasn't enough. The problem was that there's only so much you can do in an hour, and the results seem almost insignificant. I just didn't have the time to spend even 2 hours a day playing a game, and it became really frustrating not keeping pace. What became even more frustrating was seeing people I had grouped with only a few weeks before, and they were 15 levels higher than me already. Then a few of them started alts and their alts would pass me in level! Admittedly, I'm not very good at video games, but the level of fun just dropped off and I retired WoW to the bookshelf.

    --
    Finance tutorials and more! Understandfinance
    1. Re:You need to devote the time. by symbolic · · Score: 1


      I agree. Often I'd log on to put in my hour or so, and immediatlely get sidetracked - either I was being PvP'd, or getting asked to help. Before you know it, the hour is up, and you haven't progressed AT ALL. Kinda irritating.

    2. Re:You need to devote the time. by DirkDaring · · Score: 1

      I don't agree. You obviously did not roll on the PvE server, which is made for you.

      I play an hour or two a night, sometimes more on the weekends, sometimes less. I have 2 chars at L47 and I have played since launch, one on PvP and one on PvE. With rested xp bonus it's very very easy to progress with only an hour of playtime.

  30. Re:The problem is in what people are looking for.. by weave · · Score: 2, Interesting
    I'm up to level 38 (as a hunter, which is a good solo class) without ever going into dungeon or doing an elite quest. Now I admit eventually I'll have to, but I just haven't had the time to devote several hours to a dungeon with a bunch of people and then cut out before it's done.

    (There's also the small fact that for some reason no one wants to party with a hunter, despite the fact that if it's played well, it's a great puller and can prevent wipes).

    Also, WoW's rested state helps give a boost to people who don't play as often. Hard core guys have to fight twice as many mobs basically.

  31. Guild Wars? by gregor-e · · Score: 1
    Guild Wars has free servers (i.e. buy the game and you can MMO as much or as little as you like at no extra cost).

    If you're a casual weekend gamer and you need some henchmen to help with a difficult quest and you don't want to bother any human players, the game always has a few frendly computer henchmen waiting to be recruited by the gate.

    1. Re:Guild Wars? by Trogdor451 · · Score: 1

      I was going to suggest this same thing. One of my friends told me that they released a patch for GW that enabled PVE gameplay. I would go and get it, but I am currently unemployed. I would choose it over WoW right now though.

    2. Re:Guild Wars? by ReverendLoki · · Score: 1
      Actually, it's always had PvE gameplay. But they are constantly releasing patches, improving gameplay, fixing exploits, and adding missions and such. Not too many bug fixes, but mostly cause this is one of the most bug-free online games I've seen, straight from release.

      As an aside, here's something I'm sure you will find interesting, given your name. There's a few Elementalist fire-based spells that are named after an in-game wizard named Rodgort - "Rodgort's Invocation" and "Mark of Rodgort" come to mind.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  32. Money's Worth and Entertainment by robbway · · Score: 1

    I frequently spend $25 on a movie and snacks for two. Total time is usually 90 minutes. The maximum amount of interaction with the movie is laughing, being surprised or scared, and shushing the idiot who spends $25 to talk on his cell. Most of the time, I feel the experience was worth it. Yet $15 a month for an online game is a lot?

    I also feel the $15 a month is high, but we're equating the game servers with internet servers. Since game servers are highly specialized, we should be happy the price is so low. I think it is a resistance-to-change mindset. Still, I prefer the "free service with purchase approach," because my interest will wane quickly. It's like insurance, you get overpaid for most players, and underpaid for the hardcore.

    It is my conclusion that hardcore fans will never enjoy the lower prices we currently have if there aren't a huge number of casual fans.

  33. Re:The problem is in what people are looking for.. by Anonymous Coward · · Score: 1, Interesting
    Like you said hunter's are a great soloing class and are excellent pullers but if so many casual players are hunters they perhaps haven't bonded with others like other classes and that is most likely why they don't get invited into dungeons as much. I think I group 95% of the time with people I've known for more than a couple weeks at least.

    Later on in the game you have instances where hunters are a must (Molten Core) but very few are dependable in terms of hours they can spend in front of the computer.

  34. Re:The problem is in what people are looking for.. by weave · · Score: 1

    I started a druid and got it up to 29 and have grouped with quite a few people. I'm putting points into restoration and so far it's providing good healer services in groups. It also has the advantage of being decent soloing (so far) for when I don't have much time to play.

  35. Re:"Jipped"? Watch your language, please. by NeMon'ess · · Score: 1

    You're just a whiney bastard. No offense intended to actual bastards.

  36. Current MMORPGs Need The Hardcore Players by Albigg · · Score: 1
    The way current MMORPGs are designed, they need the hardcore players. The hardcore players drive the in-game economy. They give the equipment handouts to lowbie guildies. They make the money to fund crafters, etc.

    If you want to get anyway fast in these games, and you aren't hardcore, simply make a chick healer type.

  37. Still can be pretty hardcore by Moraelin · · Score: 3, Insightful

    "There are two million people playing World Of Warcraft - and with Guild Wars fighting WoW for the top place in the PC games chart - I'd say that the appeal of the MMO can be pretty damn non-hardcore"

    To start with the nitpicking: even if they were only from the USA, 2 million players would mean less than 1% of the population. If you throw in Europe, some Asian players, Australia, the rest of America, etc, we're suddenly talking less than 1 per thousand.

    So there still is plenty of room for attracting more casual players.

    But in the end you provide the perfect example of why the author is right, after all. Think about it: WoW has some 5 times more players than EQ at its peak. What does WoW do differently? Catters a lot better to the non-hardcore folks, _and_ tries to reduce the difference between folks playing 16 hours a day and those playing 4 hours on weekends only.

    With the XP bonus for being _offline_, it becomes a lot less of a race to squeeze in 1 extra hour a day or fall behind. If I play 6 hours a day, and you can play only 5 hours a day, chances are you won't fall as far behind as you would in some other games.

    This is the exact opposite of what other games try to do. Most MMOs seem to be in a mentality that they must invent more devices to force/coax you to stay online more.

    E.g., since you mention City Of Heroes, consider taskforces where if you quit before all 10 missions are over, the whole team might be screwed. Try doing the Cave Of Transcendence mission for example when one player has quit the team. You're screwed: you can't activate possibly activate all 8 obelisks at the same time, with less than 8 players.

    E.g., consider COH's timed missions being _real_ time instead of game time. If you just got a mission with a 2 hour countdown, you can't quit, go to work for 8 hours, and come back to it. You do it _now_, work be damned, or find out you've failed the mission when you come back.

    Fail too many of those, and you won't be able to buy some Single Origin enhancers from that contact. (Well, after level 35 it doesn't matter any more, since you can buy all SO from the shop NPCs. But if you want a Fly SO or an Endurance Regen SO at level 22, better do a lot of missions for the right NPC.)

    Now I'm not saying COH is bad or anything. (Hey, it's my current addiction again. Damn right I won't say it's bad;) But I _am_ saying that its design goes even above and beyond the level grind to coax you to stay online more.

    Blizzard takes the opposite approach: hey, if you can't stay online all day, it's cool with us. Here, we'll even give you _some_ xp bonus for the time you couldn't be on. Just so you won't fall too far behind and be unable to group with your friends.

    So far, that seems to pay off for Blizzard. A _lot_ of people seem to be more comfortable with Blizzard's idea than with the traditional pressure to spend more and more time.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  38. Build a better game by faloi · · Score: 1

    The thing that hits casual gamers most is the "can't catch up" syndrome. Especially if their friends are higher level. Some games are starting to mitigate that, CoH has sidekicking and mentoring, EQ2 has mentoring. Various games give XP bonuses when you haven't played for a while.

    I think the biggest issue is that game developers turn their games into time-sinks. Obviously, as you get higher level and the sheer time it takes to level up increases, the casual player gets left out. If everybody could level in 1-3 hours, for every level, developers would still get months of playing time out of players. By that time, they'll probably have a social group and they'll be logging on as much to chat with them as to do any real gaming. Throw some crafting of some sort in there, and some high-end content (both massive raid and just really tough for a group), and you've got a game. The reality is that most people that play a game to level are going to start over with a new character when they're done. If you get 'em hooked with good gameplay, and limit the time-sinkyness, they'll keep playing.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  39. There is WWII Online... by vertinox · · Score: 1

    And maybe Planet Side where advancement is not as important as an MMORPG (the /. news post said MMOG right?) where the player just jumping into the battle and starts killing other players right away without worrying about gaining levels. There are advancements in both games but they only give slight advantages where as a level 60 vs 5 in EQ would be totally unfair (and is why they don't allow combat with that big of a range of player)

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  40. I found it boring by LordVader717 · · Score: 1

    I am also what you would describe as a casual gamer.

    After playing a few months, I stopped. I found that what I was getting for my money just wasn't good enough. I might start again sometime in the future but I somehow think thats unlikely.

    That's another thing I think is a rip-off. Six Months after unsubrscribing, my characters are deleted. For the money I've given them they could at least give my characters permanent space.

    I only reached LV 36 with one character, because I didn't play all that much.
    Having said that I did invest numerous hours into the Game.

    I suppose that's because I did alot of soloing, like most poeple I know. I might have been on a bad server, but there just weren't enough people who wanted to casually group and do a few quests. And I haven't got that kind of flexibility to adjust my playing time to that of my freinds, or some other guys in the game I've never even met.

    The biggest fault in WoW is that it's just sooooo slooooooowwwww.

    Even when I was in a group, the game experience didn't improve all that much. Sure, you can gain experience quicker and easier, but everything still just takes so long. So much running. For anything you could do, you have to run for miles. And when you finally get those much worked for Exp it gave you a pitiful amount towards your next Level.

    It's not as if the Quests were even fun. Collecting some stupid claws from cats that only about one in ten had (?) isn't all that much better than running over miles of land.

    To me, the game just wasn't fun.

    1. Re:I found it boring by Anonymous Coward · · Score: 0

      Most of this is opinion, which is fair enough, but I do feel the urge to point out one factual mistake - if you unsubscribe from WoW your characters are kept forever.

  41. Free MMOG's by Mind+Booster+Noori · · Score: 1

    Well, there are free MMOG's. Yes, you can say "they're worst", but anyone can reply "but they are way cheaper". A google search gave me this one as an example...

  42. Agreed by stilleon · · Score: 1

    I guess I am a casual gamer. I get tired when a game is the samething over and over. i want to move onand experience new things. I loved Half Life, but did not enjoy Halo 2's story. Half Life kept changing... a scene of shooting, a scene of puzzle, a littleinteraction. Halo is the sameeverywhere: shoot, find key. Its like Doom with better graphics.

    So my friend talked me into playing WoW. It was very cool for a while, but frankly the quests are all basically the same. Go here, find this, bring it back. It became very monotonous to me, one of the reasons I retired at 30th level.

    Here are the two main problems with WoW: Lack of a variety of adventure types (like I said most are mission, find key dressed up), the guild system while social has no bearingon the game except as ways of gettinghelp to advance.

    Worse is the character classes. With a group they are essentially used for fighting. A rogue fights different than a warrior, yet it is all about the fight. I would have lovedto see dungeons where you need a rogue to open areas up, a warrior as first line of defense, etc. Ifthe dungeons NEEDED certian classesit would go a long way to party development, much like a DnD adventure works. As it is you just yell "who wants to ______?" and whoever joins its okay. It could be a group all warriors... dont worry, there are no locked doors you need a rogue for.

    1. Re:Agreed by Anonymous Coward · · Score: 0

      Two things:

      At about level 45 the quests become a lot more engaging.

      In higher level instances classes do play a part in solving puzzles.

      Level 30 is something I could do in one night. Typically early content is kept simple.

    2. Re:Agreed by stilleon · · Score: 1

      As I said, I would have like to have had more variety/class based puzzles but i hadn't got them yet. My interest declined and i quit. Playing KOTOR II now and am very happy. YMMV, but I do not believe I am the only one with this opinion.

  43. Mod -1 clueless by metamatic · · Score: 2, Insightful

    The Oxford English Dictionary seems to have a different opinion of the origin of "gypped". It says that "gyp" comes from "gippo" meaning "scullion", the French word "jupeau", and was a 19th Century term for a college servant at Cambridge or Durham universities.

    It's also possible that the current meaning derives from "gyp" meaning "pain or severe discomfort", which is another 19th Century word perhaps derived from "gee-up".

    They don't even mention the possibility that it has anything to do with Gypsies, nor is it flagged as offensive.

    So, your opinion is about as clueless as the people who get all huffy about words like "squaw", "niggardly" or "blackboard".

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  44. Re:The problem is in what people are looking for.. by YomikoReadman · · Score: 2, Informative

    Have you even played WoW? You can solo from 1-60, with any class you want. Mage, priest, warrior, rogue, doesn't matter. Saying that you can only go for 20 levels is nothing but BS, pure and simple.

    --
    I have no regrets, this is the only path.
    My whole life has been "UNLIMITED BLADE WORKS"
  45. Re:The problem is in what people are looking for.. by JavaLord · · Score: 3, Interesting

    Put simply, it's nearly impossible to create a game where you can advance as quickily by soloing as by grouping. In World of Warcraft, you can almost do this for the first 1/3 of your levels. Almost. Eventually it becomes impossible

    I solo'ed 1 - 60 in world of warcraft. The only time I group was for instance runs (which I did 3 of pre-level 60). It is possible to go from 1-60 in WoW without grouping.

    Of course, this means soloing, but then if I wanted to solo, why would I play a MMORPG?

    To PvP. The sad reason is that there just aren't that many good RPG-esque games out there. I'd love to play a single-player version of WoW, particularly with an added over-arching quest.

    I like solo'ing and PvPing in WoW, my only problem is the forced socialization in the end game. If you want to do endgame dungeons you have to make friends with the social misfits that are in the big guilds. It's not enjoyable.

    I think World of Warcraft has done so well because levels 1-30 are easly accessable to the casual player. You can log in, play 2 hours and level or get some new gear. After level 40, that totally wears off and it becomes a grind/questfest like every other mmorpg. I found WoW to be very enjoyable for the first few weeks I was playing, but after a while I decided that I was putting too much time in for too little reward. I cancelled my account two days ago. Yey, back to real life. My only regret is not leveling a rogue high enough to pvp, as they seem like the best class for ganking.

  46. Re:The problem is in what people are looking for.. by noodler · · Score: 1

    i think you're wrong here,
    it is perfectly possible to make soloing just as rewarding as grouping.

    you have to realize that these games are *designed* to be as slow and tedious as possible, with the goal of keeping people hooked to the monthly payment as long as possible.

    one strategy is to have extreme ammounts of chores a player has to do before anything good happens.
    i'm talking about hours upon hours of leveling or gathering resources.
    this also saves huge ammounts of content which otherwise would have been explored by the players if they wern't forced to do stupid repetitive stuff.

    another trick is requiring grouping.
    this makes the game less playable for a certain ammount of players which will struggle longer (and therefore possibly pay money for a longer time).
    if you decide to go along with just any group you will find yourself in conflict of interest and you will have to debate stuff, make appointments which may or may not be lived by by the others.

    then you can have ridiculous prices (npc's) for even the most common items.

    also the sometimes vast vast worlds between places is a drag to travel., (ooh, look, a tree!).

    all these things hinder progress in the game.

    and there are more, like random ultra-strong monsters that will kill you and make you go fetch your stuff in the middle of nowhere which will take a good portion of a day (real time). or even better, someone else looting your stuff that you collected over a 6 months period.

    compared to 'normal' games these games tend to be very harsh, requiring you to invest huge ammounts of time to get even the smallest bit of sattisfaction.
    'normal' games have a much more balanced reward system imo.

    REAL LIFE has better odds on having a good time compared to these games. even if you own a tv.

    i think it's a stupid idea to pay for a game (and then monthly) and then have to work realy hard to get very little reward just to be able to have a chance of surviving the world for which you have payed to participate in.

    i mean, you work all day, then get home and pay the company to work some more!
    it just doesnt make sense.

    imagine you go to disneyland, pay the entrence fee, and then have to work 4 months in a labour camp to be able to walk through the park and visit all the attractions.

  47. I'd like to See Smaller Scale MORPG Software by fyrie · · Score: 2

    Has anyone ever played Morrowind? It's basically a single player RPG, but the plot is fairly open ended and the word is roughly the size of a MMORPG. It's really fun, but it would really be something if you could play it with 2-64 other people on your server. The community based Neverwinter Nights servers somewhat serve this purpose, but they typically have to use a series of kludges to have real persistence. It would be great if a company would develop such a game. You could run a private or public server, then buy world extensions/framework upgrades as they are developed. I guess what I am describing is a commercial graphic mud.

    1. Re:I'd like to See Smaller Scale MORPG Software by Anonymous Coward · · Score: 1

      Freelancer has some of the features you describe: large, persistent world, public or private, saved states for offline players.

  48. Double standards by Anonymous Coward · · Score: 1

    Thanks for reaching level 60 in WoW. You hopefully played mostly quests and didn't grind as much. It's more fun that way. You probably did some instances for quests but didn't go back and camp bosses for the uber loot they drop.

    I'm sure you stopped at 225 for any profession you tried out. After that it becomes really difficult to progress.

    Now that you're 60 and have seen 30% of the content in WoW. You should probably reroll a different race (and faction) to see the other 30%.

    Also try the CTF battlefield. It's quick fun and you can leave at any time.

    But no. Instead you whine that everyone else has better equipment than you. You whine that you get owned in PvP. You whine that there is no more content for you to play even though you can reroll and get fresh content.

    You point at us and call us the hardcore crowd as if it was something we should be ashamed about.

    I planned my weekends around raids for uber loot. I did the quests I wanted to do for the rewards and then I turned around and camped mobs for the rare drops I hoped to get. In PvP I setup my keybindings for ultimate effeciency so I could be quick and lethal.

    I'm not a "hardcore" player. I'm just a guy who played well.

    Please stop whining and get with the program. If you were in a sports league and whined like this your team would eject you and find someone new who has dedication to excel.

    If you want to play with the big boys you're going to have to act like one. An MMO takes dedication. It's not a game. It's a lifestyle.

    1. Re:Double standards by KD5YPT · · Score: 1
      An MMO takes dedication. It's not a game. It's a lifestyle.
      ... You do know you just made MMO in general into an extreme form of escapicism?

      That aside, I brother has a friend that does just what you said. Guess what? He no longer goes to school. He bitches about broken computers even when he's the one that broke it. And hit his parents for trying to stop him from playing 12 hours a day.
      --
      In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
  49. You need a new dictionary, apparently by ezraekman · · Score: 1
    They don't even mention the possibility that it has anything to do with Gypsies, nor is it flagged as offensive.

    Yes, as we all know, there's only one definition for each word, right?. Oxford lists TWO definitions for the word, and that's just the compact version:

    gyp1
    /jip/ (also gip)
    noun Brit. informal pain or discomfort.

    gyp2
    /jip/ informal
    verb (gypped, gypping) cheat or swindle.
    noun a swindle.
    Perhaps you might consider looking in more than one place. Miriam Webster, Cambridge, and yes, Oxford all agree on this term. I'm sorry if your dictionary isn't up to snuff. Do your research before flaming.

    From UrbanDictionary.com:

    Used as a term to describe when one has received less than they paid for. Most people do not realize it's a racist term that stems from nomadic 'gypsies' who are stereotyped as theiving criminals. "Man, look at your glass. You got gypped on the Coke."

    Look, this wasn't intended to slight ANYONE. My intent was to educate, then let people make their own choice. Not everyone knows this, as another poster previously noted. I didn't take offense at this issue personally, as it didn't seem to be intended as a derogatory statement. I tried to make that clear in my first post. Apparently I failed. I apologize. I didn't call the poster an insensitive clod, or attack him in any way. I simply said "You might consider..." and left it at that. I'm having trouble seeing where I caused offense, but it wasn't my intention. If there is any doubt in your mind, perhaps you should check my past posts, in which I tend to score 5 once every four posts because I try to HELP PEOPLE. I'm not in the habit of intentionally alienating anyone, and I apologize if my intentions were unclear. Relax already.

    1. Re:You need a new dictionary, apparently by Anonymous Coward · · Score: 0

      Criticism can be constructive, but some people have a disability where they see all criticism as something about which they should get angry and against which they should defend. We need to be sensitive to people like this, and avoid saying anything that could ever be taken as challenging to their idea that it's okay for them to behave precisely as they always do.

      Seriously, you did fine. Don't let yourself feel embattled by a couple of kids who felt the need to defend a position. But do get a copy of the OED, or take a look at it. The etymological research in it is somewhat dated, but extremely interesting. JRR Tolkien was one of the researchers! :')

    2. Re:You need a new dictionary, apparently by SilentMobius · · Score: 1

      Final interesting point, the term 'Gypsy' was incorrectly attributed to the nomadic Romany speakers of the time as they were believed to be of Egyptian origin.

      Personally I agree with the OP, ingrained historicaly-racist terms should be avoided if possible. If their use fades away then so do the implications and the stereotypes associated with them.

      --
      Loop, twist and loop again.
    3. Re:You need a new dictionary, apparently by Anonymous Coward · · Score: 2, Funny

      Can't agure with an academic source like urbandictionary.com

    4. Re:You need a new dictionary, apparently by Anonymous Coward · · Score: 0

      Had I mod points, +1 insightful.

  50. Re:"Jipped"? Watch your language, please. by MarkPNeyer · · Score: 1

    Why is this modded down?

    --

    My blog
  51. He's talking about MMOGs. by Some+Random+Username · · Score: 1

    Lots of games don't have monthly fees, but that's got nothing to do with MMOGs. And yes, having a higher level does help that much, its just that the level cap is 20 and you can get to it in a day. Also, how much time you waste wandering around capturing elite skills from bosses matters alot too, and is rather time consuming.

  52. Again, its not a MMOG. by Some+Random+Username · · Score: 1

    Even their website tells you, its not a MMOG. Its an ordinary diablo 2 style online RPG. In fact, its pretty much diablo 3. A MMOG would imply a persistant world. Guildwars just put a city backdrop behind the chat portion of the game.

    1. Re:Again, its not a MMOG. by randallschleufer · · Score: 1

      Okay Retard, I'll make this really simple for you.

      Whether or not Guild Wars is an MMOG isn't the point. Indeed, a team of 8v8 is possible. Who gives a rats ass about the thousands of other players online?

      I sure as hell don't. With Wow, I don't care if there are 30 billion players online- the only thing I care about is the person I about to smear into a bloodstain, and the person that is about to pound me into submission.

      MMOGs in GENERAL are just graphics slapped over the top of a Chat Client. The problem is WoW isn't designed for casual players. Guild Wars is so fucking streamlined that they can offer NO MONTHLY FEE. Patches are transparent, exploits are fixed without so much as a hiccup.

      PvP is challenging enough for Hardcore player. Guild Wars allows you to build a level 20 player and compete- STRAIGHT OUT OF THE BOX. I guarantee you'll get slapped silly though, because levels won't save your ass in Guild Wars. In fact, you can have all the skills, the highest rated weapons, highest rated armor, and I guarantee you'll STILL get your ass stomped. You'll get your ass stomped until you change your attitude and realize that the people you are fighting are actually BETTER than you- they don't have any uber skills to win.

      It will give you the same feeling you had the first time you got killed with a knife in CounterStrike. "How the fuck did he kill me with a KNIFE?"

      I can level to a certain point, but eventually, levels don't help me at all- I need to use my BRAIN and pure strategy to win. This allows me to play at my leisure, and jump in and out of games just as quickly as CounterStrike.

      So... if Guild Wars isn't an MMOG, thats actually a good thing. The Gameplay of Guild Wars is light years ahead of any other MMO out there.

  53. Agree by Uber+Banker · · Score: 1

    I was quite taken a-back by that term in the story too. I'd assume the US-centric orientation of this site means the meaning of the word is not too obvious to US readers/editors.

    In the UK the meaning and roots of the word, as an offensive term, are quite common. Gypsies themselves are one of the most oppressed, disliked and unaccepted people in Western Europe, far more so than 'mainstream' ethnic minorities - often said to be the last publicly acceptale form of racism. Walk around the country side one day, as referenced here, its not unusual to see signs on pub doors, or even the grounds of religious schools, saying "no gypos allowed", "jips leave", or "no jipping".

    1. Re:Agree by QuantumG · · Score: 1

      Excuse me, no. The French are the most oppressed, disliked and unaccepted people in Western Europe. Gypsies are the most oppressed, disliked and unaccepted people in Eastern Europe. And if you happen to join IRC and have your channel taken over or have some IRCWarrior flood your machine, chances are they are connecting from romania, land of the gypsies. So it's a bit hard to defend them when even their internet spawn are so disliked.

      --
      How we know is more important than what we know.
  54. Re:The problem is in what people are looking for.. by Sancho · · Score: 1

    Of course, any class with a pet is already effectively grouping :)

  55. Hardcore only? Maybe not... by Toloran · · Score: 1

    There are two points that I would like to make: 1) As some have mentioned, not all games have monthly/yearly charges that are required to play. Games such as http://mapleglobal.com/ and http://gunbound.net/ opperate on a differnent model. The game is totally free to play (you don't even have to pay for the game itself, you download it). However, if you want spiffy enhancements (such as cool outfits and weapons) then you have to pay a one time fee for that item (like going to a store). This model is very effective for low bandwidth games like gunbound and maple story (low bandwidth compared to, say, WoW). Because you don't have to pay, you CAN play only on weekends when you have free time without feeling you aren't getting your monies worth. 2) Some games are experimenting with the idea that although you the player don't play 24/7 your character does. In http://atriarch.com/ your character stays in even while you log out. While you aren't playing your character does whatever tasks you want it to while you are gone (like practicing skills). This allows people who don't play very much to keep up with players who do play alot. Granted, players who actually play level up faster then players who let thier AI do it for them but they don't fall nearly as far behind.

    --
    Speaking is NOT communication
    1. Re:Hardcore only? Maybe not... by KD5YPT · · Score: 1

      Just a word of the wise, when you play Maple Story, expect jerks in game who're ego-centric. When playing Gunbound, expect meeting jerks and intolerance for new players.

      Gonna try Atriarch...

      --
      In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
  56. Re:"Jipped"? Watch your language, please. by elrous0 · · Score: 1
    This refers to the idea that all gypsies were thieves, and not to be trusted.

    Wait until you get mobbed by a bunch of them at a Russian tourist site. Then tell me it's just a stereotype.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  57. Re:The problem is in what people are looking for.. by Tyrion+Moath · · Score: 2, Insightful

    Most people don't like partying with hunters because too many hunters are really bad at partying. They only know how to solo and end up doing things that wipe the party, when they could have gotten a different class and perhaps done the dungeon a little slower, but safer and with less chance of bad pet pulls. As a mage, I hate hunters because they seem to not know when to aggro and when to aggro. I'll just get finished casting polymorph on an extra and then the pet always seems to want to attack it instead of what we're already attacking. Don't get me wrong, you may be a very skilled hunter, but there are just too many hunters who aren't.

  58. Re:The problem is in what people are looking for.. by AsbestosRush · · Score: 1

    There's a reason why, when I'm in a dungeon the first time I ask "pet?", and if no one responds with a "it shouldn't be a problem", I dismiss it. It's just too risky to get bad pulls, esp on the longer instances. I guess a lot of hunters haven't learned to let the warrior do his job of holding agro.

    --
    EveryDNS. Use it. It works.
    AC's need not reply
  59. Re:"Jipped"? Watch your language, please. by AsbestosRush · · Score: 1

    On behalf of all actual bastards: !@#$ off

    --
    EveryDNS. Use it. It works.
    AC's need not reply
  60. Hardcore, or easily amused? by mattgreen · · Score: 2, Interesting

    Frankly, I'm too easily bored by the rote style of play that MMORPGs tout. You practically need a second computer so you don't become bored.

  61. Re:The problem is in what people are looking for.. by AuMatar · · Score: 1

    Actually, in WoW soloing is faster than grouping, except for priest/druids/pallies. Without dungeons I leveled 1-60 in 15 days played my first time through, and did 1-40 in under 4 days my second.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  62. Re:"Jipped"? Watch your language, please. by Slime-dogg · · Score: 2, Insightful

    This site purports to support freedom of speech and expression. Racism is one such freedom that everyone has a right to, though it may be one of the more unsavory freedoms.

    --
    You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  63. How much is a lot? by danikar · · Score: 1

    I think the real problem is some people think 15 dollars a month is a lot to play casually. I think plenty of people pay time on those cames and just play once in a while

    I know plenty of people who not only played a few hours a week but they paid 30 dollars a month so that they would have a second account for a healer. When asked why would you spend so much money they usually reply it cost more to take the wife and kids out to a movie.

    Really think about it though, bringing a girl out on a date. Two tickets 16-20 dollars, popcorn and drinks, another 15 dollars. That is for 2-3 hours of entertainment.

    MMORPGs are nice though cause the only people who can really play them are people 16+ and in most cases 18+. Because of money issues. So you get a somewhat more mature audience of people.

    1. Re:How much is a lot? by g0bshiTe · · Score: 1

      I think you make a good arguement, but one could also argue that this money could better be spent on families needs, or finding a mate.

      Even at 16 or 18 I would have spent 3 months worth of gameplay money on a date if I thought that Suzy-next Door were gonna put out.

      I am not one for MMORPG, not one for RPG's at that, my brother does play them and I constantly hear him bitching about how his characters get nerfed at every patch, or how he gets ganged up on by a group of griefers, or how he will go into a fight with someone only to find out they have a friend somewhere out of sight that engages him first with a coulpe of sniper shots, then the lesser level charcter runs in to finish him in his weakend state.

      I have no clue on the average actual numbers of people logging in to play any given MMORPG but I'm sure at $15 a pop someone is laughing to the bank.

      I do however enjoy FPS, these are by no means perfect and to each his own, but I much prefer spending $50 a month to rent a server in which my buds and I can play on as opposed to the $15, to do the same repetative tasks for an 8 hour stretch. POST NO FLAMES! I am not saying that the games I play are without repetition, I mean come on they all are repetative, I guess it boils down to what you enjoy.

      For my money though, I really have no interest in MMORPG's.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    2. Re:How much is a lot? by danikar · · Score: 1

      Yeah, the whole MMORPG vs FPS thing is funny. I think finally it just boils down to ur preferance. I like MMORPGs more although I am trying to get back into FPS again.... Its irritating when u havnt played one in like 2 years. Can't kill anyone damnit...... But to clarify my first post. If you have 100 dollars in the bank and you have to decide between taking Susie out so she'll put out or playing a MMORPG... PLZ FOR GOD SAKES TAKE SUSIE OUT. I was trying to look more at the people who make $10 dollars or more an hour and at least 600-700 dollars a month. Come on... 15 dollars fools. heh peace

  64. You need new glasses, apparently by metamatic · · Score: 2, Insightful

    Please pick up the courtesy cluephone: I quoted from the two definitions in the Oxford Concise OED. Go back and read what I wrote. Paragraph 1, paragraph 2. Two paragraphs, two definitions, two possible derivations.

    Yes, multiple dictionaries "agree on the term" in that they agree on its definition. They don't, however, say that it has anything to do with Gypsies. I wasn't arguing that the term meant something else; I was pointing out that your claimed etymology was bogus.

    UrbanDictionary takes content anyone posts, so it doesn't prove anything. I could post that "cretin" was insulting to the island of Crete and UrbanDictionary would list that information.

    If you want to come up with a citation to support your assertion that gypped has something to do with Gypsies, you'll need to find one in a reputable dictionary. So far you haven't posted any, whereas I've posted the etymological info from the Concise OED, which flatly contradicts you. So, you're the one who needs to research before flaming--and learn to read before replying, too.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  65. Re:The problem is in what people are looking for.. by Cipster · · Score: 1

    I think you just described Lineage II. It still baffles me how popular it is in Korea.

  66. Re:The problem is in what people are looking for.. by noodler · · Score: 1

    well, , Lineage had the added brutality of uncontrolled PvP (player versus player).
    this means you, as a newbie lvl.4 mage, regularilly get slaughtered for fun by traveling lvl.85 knights which will then actually start *laughing* at you ingame.

    needless to say i did not see the humor in that...

  67. Re: chess club by StenD · · Score: 2, Funny

    Of course not, talking about it marks you for getting beat up by the jocks.

  68. Re:The problem is in what people are looking for.. by SlamMan · · Score: 1

    Got my Druid to 60, and done everything up to Onyxia. Druid is definitely the best soloing class, but at end game, you're not useful in small ground. A very good all round guy to fill out 10 and 15 man raid groups, but not really wanted in a 5-man.

    --
    Mod point free since 2001
  69. Re:The problem is in what people are looking for.. by YomikoReadman · · Score: 1
    Droods aren't really a fill out class unless you play Alliance, in which case you tend to get shunted aside in favor of the Paladin. Horde side their HoTs are better to have around than a Shaman, not to mention the wonderful GoTW2 buff.

    As for 5mans.. those tend to be almost universally Warrior, Mage, Priest, Rogue, Warlock. Warrior is usually arms/fury spec with a dash of prot, mage ice/arcane, priest holy/disc, rogue with imp. sap and whatever else and the lock will go with whatever.. they're really only there to soulstone the priest anyway. A shaman can fill the role of the warlock horde side, provided they have imp reincarnation.

    In my experiences @ 60, there's really not much that you'll 5 man anyway unless it's DM, which as you know is 5 man only. Scholo and Strath are both raided, seeing as there's no real point in 5 manning them, despite there being some outstanding gear to be had from the quests there.

    --
    I have no regrets, this is the only path.
    My whole life has been "UNLIMITED BLADE WORKS"
  70. Re:The problem is in what people are looking for.. by YomikoReadman · · Score: 1

    While being a horde player, I have little/no experience with a pally, saying that priests & druids have a hard time soloing is crazy. Shadow spec priests are just as capable of grinding mobs as a mage, and possibly more so if you consider heals. Droods are just as good for it, and I've seen some of them go 1-60 in amounts of time that will rival a rogue.

    --
    I have no regrets, this is the only path.
    My whole life has been "UNLIMITED BLADE WORKS"
  71. *Sigh* by jjudge · · Score: 1


    Self fulfilling prophesy:
    Design games (by purpose or accident) that can best be played by hard-core gamers, then charge $12-$20/month for them.

    So, yes -- the few commercial MMORPGs I played are for those gamers who can spend 4+ hours a day *and* have a consistent group of team mates when gaming

    I'm seriously looking at the free game shards (DoL for DAoC, e.g.) as a way to be a casual gamer ... and maybe attract more casual gamers.

    -- joe

  72. They are full of it. by DirkDaring · · Score: 1

    I have played MMOs for years, with wife + kid. Hour or two a night, sometimes more (and less) on the weekend. Zero complaints here.

    And common. $15 a MONTH?

    I spend more than that on coffee at Starbucks in a week. And for what, 50something cents a day you can't beat it. Lowers my stress level, I have fun and it's better than watching TV.

  73. Re:The problem is in what people are looking for.. by angel'o'sphere · · Score: 1

    First of all: WoW is a pretty well designed game. A real lot of efford was spend to make a "playable" game with "balance" and getting a lot of problems solved you usually enocouner very ealry in a multi player game ro MMORG.

    However: mst ppl simply dont understand it :D becuae they never played another MMORG ... or because they simply like to play and not to "think" about it ...


    Actually, in WoW soloing is faster than grouping, except for priest/druids/pallies. Without dungeons I leveled 1-60 in 15 days played my first time through, and did 1-40 in under 4 days my second.

    This is completely wrong. It may be "somewhat true" for a hunter, rogue, mage or palladin, but not for a priest or a warlock.

    Especiall if soloing means for you: killing monsters, and not questing.

    Suppsoe you are a lvl 30, and your friends are all lvl 40 ...

    If you want to level VERY FAST, you get help from your friends, and you do QUESTS, quests, quests.

    With some high level friends you can do high level quests, one or two quests per hour, or even more. You easy do 15 to 20 quests in 8 hours of gaming which is 20k to 50k XP depending on your level.

    QUESTING, and that means TEAMPLAY is FAR, FAR, far, far faster than soloing.

    (Except if you play a special char, like rogue/mage/palla and only grind in killing areas)

    angel'o'sphere

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  74. Re:Social Interaction by tetsu96 · · Score: 1

    Actually, one of the coolest things about Arcades (those are the old places your parents told you about before computers and xboxes) was the social interaction. I can't say I miss the smoke filled rooms, but going shoulder to shoulder with your friends or even complete strangers while working torwards the next level or knocking each other out simply is on another level entirely.

    The social interaction can be more meaningful or elaborate online, but it's a lot less personal than letting that bitch standing beside you who put a quarter against you that he just got pwned. Ditto for finally beating the dragon on the last level with your buddies.

  75. Re:The problem is in what people are looking for.. by AuMatar · · Score: 1

    The problem with help doing questing is that yyou blow through the quests at 2-3 times the rate, and you run ouit of quests at higher levels. The fastest way to xp is to *solo* quests. You get all the xp from killing the mobs, AND you get the quest xp, AND you don't run out of quests.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  76. Re:The problem is in what people are looking for.. by SlamMan · · Score: 1

    Honestly, my favorite 5 man was warrior, druid, mage, mage, shaman.

    --
    Mod point free since 2001
  77. Re:The problem is in what people are looking for.. by angel'o'sphere · · Score: 1

    How can it be the fastest way?

    You need 4 times the timt to finsih the quest, and you only get twice the XP for the mobs. Also a you have to solo a quest which "is on your level" you get far less XP for the quest itselv, about 50% -70%.

    If you are so convinced that soploing is the right thing to do, you willnever see that powerquesting in a team with one über team meber is far faster :D

    Regarding running out of quests: that is bullshit. My level 60 char has still several hundret quests open he could do.

    angel'o'sphere

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  78. Are you seriously this stupid? by Some+Random+Username · · Score: 1

    I know all about the game thanks, I play it. That doesn't make the original post any less off-topic and useless, since it HAS NOTHING TO DO WITH MMOGS. Wether or not Build Wars is a MMOG is in fact the point, read the question before calling people retards, you brainless sack of donkey semen.

    And if you think you can compete in PvP out of the box, you need your head checked. You can compete after you've racked up enough points to buy decent skills, but not out of the box. All the pre-made builds are weak, and no matter how much bullshit posturing you do pretending your uber pvp skillz are all that matters, it will never become true. The game is all about your build, your teams builds, and team co-ordination. Individual leetness is worthless, go back to counterstrike if you want that.

    1. Re:Are you seriously this stupid? by randallschleufer · · Score: 1

      I've been Playing Guild Wars since October of last year. Its not terribly new to me. Yes, I opened the friggin box when it finally shipped, grabbed a PvP Character and owned everything for a while.

      In fact, it is still entirely possible to open the box and win a few PvP matches. The Moron Ratio is extremely high in Guild Wars (I think you have proven that).

      It isn't a matter of getting better skills, its how you use the skills that you have. I said nothing about individual leetness- you are the one that seems to be promoting that with retoric about how you can't "open the box and be competitive". Bullshit, I did it, with pick up groups.

      I can't really claim that now, because I have unlocked so many skills, upgrades and Runes that my PvP builds no longer qualify as "out of the box".

      If you couldn't open the box and remain competitive, that isn't my problem. You still have to WORK at it, just like any other game. As I stated before, I had put in numerous hours before the game even launched.

      Nowadays, a person could literally buy the game, compete in PvP, earn Faction points to buy Runes, Upgrades, Skill points, and redeem them as low as Ascalon City (except for Elite Skills).

      A full team dedicated to strategy and teamwork is required. One person alone can't win PvP and everyone knows that.

    2. Re:Are you seriously this stupid? by Some+Random+Username · · Score: 1

      So you are one of those perma-noobs we all complained about in beta? The ones who had been playing the entire time and still couldn't grasp the basic fucking concepts of PvP, but insisted on PvPing anyways and getting your group killed? Why am I supposed to care how long you've been choosing not to learn the game?

      Do you realize how stupid you sound pretending you r0xx0rzed everyone out of the box, and everyone else who has ever played the game just sucks? I don't know who you think you are going to impress with your bullshit posturing, but everyone who has played guildwars knows you are talking out of your ass.

      There's a big difference between "competing" and lucking out and winning a couple matches against noobs. How many times did you hold the hall of heroes out of the box? Zero, just like everyone else. Because you can't compete out of the box, you have to get spend time fighting noob pickup groups and that idiot who shows up with just henchman to get points to get skills so you can play for real.

      Everyone playing now has had time to get skills, items and runs, if you play as a default out of the box character YOU WILL SUCK COCKS. You will be a huge detriment to your team, and you will significantly lower your chances of winning matches. The game is called build wars for a reason, it is very much all about who has the right skills to counter the flavour of the day build. The fact that you don't grasp this just demonstrates that you have never gotten past the crappy noob pickup group stage.

      Go pretend you are l33t somewhere where people will believe your bullshit.

  79. $15 rip off? by Cyn · · Score: 1

    $15 a month is going to the movies twice a month.

    If you log an hour a week, you've got the same amount of time/money invested. So, if you find more value from more time invested - play a little more, but as long as you enjoy the time spent as much as you do a film you enjoy (if there are any left) - you're no more ripped off than that.

    Where the problem creeps up is when you need to play 5 hours a night otherwise you won't get your moneys worth.

    (5 hours * 30 days = 150 hours - thats a lot of hours spent - make sure you're enjoying them.)

    another place I find problems creep up is if you don't play a whole bunch but your friends do. The closest solution to this I know of personally is CoH's "sidekick" option - which tends to work pretty well past the lowest levels.

    --
    cyn, free software and *nix operating systems enthusiast.
  80. MMOG, a big telco business by mparaz · · Score: 1

    The monopoly telco in the Philippines, PLDT, has invested in the top MMOG operator, Level Up Games. They operate the local Ragnarok franchise.

  81. Re:"Jipped"? Watch your language, please. by Anonymous Coward · · Score: 1, Insightful

    Strangely enough, in a senior-level anthropology class in college entitled "Ethnocide and Genocide," I did a long research paper on anti-gypsy prejudice.

    Every single source that I pulled from the library went on and on about how other people saw gypsies as untrustworthy and thievish, and that view wasn't necessarily fair.

    Every single one of these sources also ended this discussion with the conclusion that this stereotype was extraordinarily accurate as well.

    Not flaming or trolling, just put a lot of work in on that and was rather surprised to see the "enlightened" anthropological sources treat an ethnic group this way.

  82. How is that dollar spent? by DoctaWatson · · Score: 1

    In most MMORPG's these days, at least a quarter of every dollar you spend (assuming the rate of $1/hour) is going to be spent on getting from point A to point B, managing your inventory, or trying to get in a group, and generally doing non-fun stuff.

    The fact that most MMORPG's haven't been able to eliminate the drudgery only highlights how much they cater to the "hardcore only" crowd.

    1. Re:How is that dollar spent? by BlueHands · · Score: 1

      This is the first post I have seen with this argument here on slashdot. This argument, and one about leveling treadmills, are the best examples of why a mmorpg is geared against casual players.

      It does seem though that both are being tackled by the current crop and more to come. Guild Wars has a low level cap (currently) and some other game (which i can't think of) is suppose to make travel time nearly nothing. WoW is better at both these then most from what I understand. (i am not currently playing any mmorpgs)

      Things will get better if for no other reason than companies want to make money. The only issue i have is when people saying that charging money every month is a poor idea, unfair, stupid, blah blah blah.. Monthly fees can work for everybody, even people who are casual gamers. The practice in and of itself is not an anathema to the casual gamer, just the way it has been executed thus far.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
  83. Uhh... why for two? by Analogue+Kid · · Score: 1
    I frequently spend $25 on a movie and snacks for two. Total time is usually 90 minutes. The maximum amount of interaction with the movie is laughing, being surprised or scared, and shushing the idiot who spends $25 to talk on his cell. Most of the time, I feel the experience was worth it. Yet $15 a month for an online game is a lot?


    So, why are you frequently spending $25 on a movie and for two? Do you need two seats to yourself at the movies for some inscrutable reasons? Maybe you just mean snacks for two... as in you have serious munchies? On the other hand, do mean that movies require a date and food to be comparable to a MMORPG? Don't you ever eat during your computer sessions? This whole comparison seem awfully weird...
    --
    I'm a gnu world man.
  84. Re:The problem is in what people are looking for.. by YomikoReadman · · Score: 1

    I've ran LBRS with that setup quite successfully, although I prefer to have a rogue in place of one of the mages for instant DPS without needing mana.

    --
    I have no regrets, this is the only path.
    My whole life has been "UNLIMITED BLADE WORKS"