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Roller Coaster Data Center

stienman writes "The Top Thrill Dragster at Cedar Point Amusement Park may have more technology than your data center. From the article: "The parameters within which the Dragster has to operate are so finely tuned that variable load weights from people, wind speed and out-side temperature affect its performance. ... After every third launch, the data are averaged and compared with historic launch data in an effort to create that perfect ride - the roller coaster must go fast enough to clear the top of the tower, but slow to between 7 and 15 mph in order to give riders the maximum lift effect at the top."

207 comments

  1. By the first glance.. by lordsilence · · Score: 1, Interesting

    It looks like those guys use specialized equipment to be able to provide high security. Not really using the top of the line computers.

    1. Re:By the first glance.. by Anonymous Coward · · Score: 0

      how is this offtopic? the guy posted visual observation about their datacentre.

    2. Re:By the first glance.. by NotBorg · · Score: 1

      Let's say it records 20 variables per ride and rides 400 times in a day... that's not a significant amount of data to process and store. Sure it may make for a better ride. However, you can hardly compare it to a data center in the context of modern technology.

      It would be interesting to see the technology applied to coasters that have already proven to be great rides. Nothing wrong with a little tweaking :)

      "Don't get to proud of this technological terror you've constructed..."

      --
      I want this account deleted.
    3. Re:By the first glance.. by NotBorg · · Score: 1

      Akkk... I'm dumb. 20 was a type-o of 200 which I fudged from the article's said 300.

      400 was intended even though it'd be ludicrous to think they could load and fire off the coaster that many times in a day.

      Still not a significant amount of data.

      --
      I want this account deleted.
  2. Re:Oblig. by pete6677 · · Score: 0, Offtopic

    Thanks, dude, you have totally ruined my workday :) I'll be fired within a week and it will all be your fault!

  3. Hmm... by bhtooefr · · Score: 4, Interesting

    Explains why TTD always closes at the WORST possible times ;-)

    FWIW, I actually know someone for whom the Dragster didn't launch QUITE quickly enough - it only hit 112MPH...

    When I rode it the one time, it was DAMN smooth, DAMN fast, and that was one DAMN steep descent. However, it was over WAY too quickly, and WAS actually boring. Besides, I'm not going to wait 1.5 to 3 hours in line for something that boring. I'd rather have a 2 minute wait (the time it takes to get from the exit to onboard a coaster) for something like Gemini - more fun, BECAUSE it's less smooth, and runs for plenty of time.

    1. Re:Hmm... by Anonymous Coward · · Score: 1, Funny

      Stop SHOUTING at RANDOM interVALS!

      *mumbles* whippersnappers these days...

    2. Re:Hmm... by berboot · · Score: 3, Interesting

      When I went to the park last summer, TTD had been closed for the prior week or two, and re-opened the second day of my visit. After standing in line for almost 6 hours, we finally made it on, but the launch system was misbehaving due to the heat. It wound up taking 3 tries to get the coaster to clear the hill.

      I must say that making it up to the apex, only to stall out and fall straight back down backwards back to the launch zone was almost as fun as clearing the hill.

    3. Re:Hmm... by TomServo · · Score: 3, Interesting

      The article mentioned Superman: The Escape out here in Los Angeles. It's an older model from the same manufacturer, using "linear synchronous motors" (essentially a series of electromagnets that can reverse polarity, at any given point one set pulling while the other pushes) for its launch. Like he said, it's 0-100 in 7 seconds, though it doesn't hit much over 85mph with a full load of people, that 100 figure is only for an empty car.

      Anyway, onto the point, that one is kinda dull. The 6 seconds of nearly zero-G is good fun, but otherwise, it's not that exciting, and it's decidedly not scary. I've ridden TTD's younger brother (essentially the prototype for TTD), Xcelerator, out here at Knott's Berry Farm, and it sounds like it's got a lot meaner kick over the top than TTD does.

      Anyone ride all three of these? I'd be curious to find out what impressions people have had between them.

      Oh, and the article was wrong about the 2 seconds to 120mph when the sled disconnects from the train, it's 4 seconds. If you really want your neck to snap, Dodonpa in Japan does 0-108mph in 1.8 seconds. I fear that thing.

    4. Re:Hmm... by SlayerofGods · · Score: 1

      Yah, but the Gemini is riged! Blue always wins. ;)

      --

      Technology, the cause of and solution to all of life's problems.
    5. Re:Hmm... by machinegunben · · Score: 1

      I've ridden all 3, and Xcelerator is my favorite out of them. Superman: The Escape was really boring, if you ask me. Xcelerator gives you a great pop of airtime, and is overall the best ride. Dragster is pretty fun, but not nearly as fun as Xcelerator.

      I've got 1 ride on Superman The Escape, and didn't waste my time this last trip. I've got 5 or 6 on Xcelerator, and over 60 on Dragster.

      --
      I'm going to create my own nerd website, with blackjack.. and hookers.. In fact, forget the site
    6. Re:Hmm... by bhtooefr · · Score: 1

      It's the weights of the cars. When you walk on to the Gemini loading platform, you naturally go to the left, which is the red car. Therefore, it'll (usually) have a higher loadout than the blue car.

      I've been on it when the red car wins, though, and that was even with me in the red car ;-)

    7. Re:Hmm... by emAugust · · Score: 1

      I was there for the opening weekend. The first day, half of the launches did not even clear the top of the ride, and fell backwards towards the starting point. It is pretty awful when the crowd in line is cheering for the ride successfully (barely) making it over the pinnacle.

  4. Thunderstorms, other problems... by Anonymous Coward · · Score: 0

    I wonder how well shielded this system is against lightning strikes, and other storm-related problems that often knock out the systems of conventional roller coasters. What kind of downtime could a sophisticated system like this have if such a problem arises?

    1. Re: Thunderstorms, other problems... by bhtooefr · · Score: 1

      Cedar Point closes down all sorts of coasters if there's a storm in the area, usually in this order (this is all IIRC, because it was last year's Cedar Point trip where storms came in the area - at least it was 30 min before closing...):

      Top Thrill Dragster (being the tallest coaster in the world, it's also the most susceptible to lightning strikes)
      Millenium Force
      Magnum
      Coasters surrounded by trees (e.g., Iron Dragon, which is only good for aerial surveilance of the TTD line)
      Coasters not surrounded by trees

    2. Re: Thunderstorms, other problems... by pete6677 · · Score: 4, Informative

      It's fail safe. In the event of a system failure, it can only fail to launch. Once started, it can stop even if it loses power completely, according to this article.

    3. Re: Thunderstorms, other problems... by gui_tarzan2000 · · Score: 1
      We were there the second week of June when it was stormy/windy/raining/hot sun/ for two days and they didn't run it at all after the first morning because of the weather.

      --
      Have you hugged your penguin today?
    4. Re: Thunderstorms, other problems... by Anonymous Coward · · Score: 0

      Yes, but have you ever been there when they closed down the indoor coaster because of weather. I forget the name of it now (and I'm too lazy to look it up), but it's theme was delivering packages through space and being attacked. From people I've talked to many don't know it even exists, its in the corner behind the Demon Drop near the needle and dolphins.

      I guess they had a leak in one of the tubes or something, but any ways I love Cedar Point.

    5. Re: Thunderstorms, other problems... by posidian · · Score: 2, Informative

      Top Thrill Dragster isn't the tallest in the world anymore. At 456 feet, Kingda-Ka is:

      http://www.sixflags.com/parks/greatadventure/Rides /KingdaKa.html

      At 128 mph, it is also the fastest (though it has been shut down for the last couple of weeks.)

    6. Re: Thunderstorms, other problems... by bhtooefr · · Score: 1

      Well, I knew about KK, but forgot when I was writing that post. Also, when TTD did get shut down due to weather when I was there, it WAS the tallest/fastest...

    7. Re: Thunderstorms, other problems... by DonnieD701 · · Score: 1

      That ride is called Disaster Transport. It's one of our staple rides when we go to The Roller Coast.. It's air conditioned. Most of the theming is gone, and they have painted it with dayglo paint. They now sell 3-D glasses to wear in the queue line. It doesn't have the same appeal as it did with the big show it used to present in the queue.

      --
      A witty saying proves nothing. Voltaire (1694-1778)
    8. Re: Thunderstorms, other problems... by machinegunben · · Score: 1

      Actually the shutdown procedure goes more like this:

      Skyride goes from 38 to 20 cabins about 30-45 minutes ahead of storm

      then about 15 minutes ahead White Water landing shuts down

      Skyride shuts down

      then the Coasters. Dragster and Millennium Force are first, along with Magnum and Power Tower. All people waiting in line for Power Tower must be evacuated

      Then the rest of the coasters go down usually as quick as the phone calls can go out

      --
      I'm going to create my own nerd website, with blackjack.. and hookers.. In fact, forget the site
  5. Proprietary Software by UCFFool · · Score: 1
    ...are collected on every ride and analyzed using proprietary software developed for Cedar Point

    Ah... but the ultimate question remains, does proprietary software run on Linux?
    +1 Funny, -1 Redundant :)
    --
    "The more pity, that fools may not speak wisely what wise men do foolishly" - Touchstone,Shakespeare's "As You Like It"
    1. Re:Proprietary Software by Anonymous Coward · · Score: 0

      I think the ultimate question is, why does it matter?

  6. GA by Anonymous Coward · · Score: 0

    Six Flags Great Adventure in NJ has the same ride...looks like a copy cat

    1. Re:GA by bhtooefr · · Score: 2, Informative

      KK is the copy cat (never been in NJ, FWIW). It was built a year after TTD.

      TTD specs: 120 MPH, 420 ft.
      KK specs: 130 MPH (IIRC), 450 ft., with a rise and fall on the return that TTD doesn't have, but otherwise identical layout

      If you've ridden TTD, you've pretty much ridden KK, even if you've never been there. IMO, TTD is a waste of time - KK would be about as much of a waste.

      FWIW, go here to see why (roller coaster) overclocking is bad ;-)

    2. Re:GA by Approaching.sanity · · Score: 1

      In other news, nerds love acronyms.

      --
      RTFA again for the best results.
    3. Re:GA by maddskillz · · Score: 2, Funny

      TMA (too many acronyms!)

    4. Re:GA by bhtooefr · · Score: 3, Informative
      For all of those that hate acronyms:
      Kingda Ka is the copy cat (never been in New Jersey, for what it's worth). It was built a year after Top Thrill Dragster.

      Top Thrill Dragster specifications: 120 miles per hour, 420 feet
      Kingda Ka specifications: 130 miles per hour (if I recall correctly), 450 feet, with a rise and fall on the return that Top Thrill Dragster doesn't have, but otherwise identical layout

      If you've ridden Top Thrill Dragster, you've pretty much ridden Kingda Ka, even if you've never been there. In my opinion, Top Thrill Dragster is a waste of time - Kingda Ka would be about as much of a waste.

      For what it's worth, go here to see why (roller coaster) overclocking is bad ;-)
      Happy now?
    5. Re:GA by Anonymous Coward · · Score: 0

      i agree with the parent

    6. Re:GA by RasputinAXP · · Score: 2, Informative

      Of course they're identical. They were both built by the same company.

      Go figure it's the same company who does all of the accelerator coasters, including the Superman Great Escapes, Batman Escape...

      The list just goes on.

    7. Re:GA by Loconut1389 · · Score: 1

      I thought it was up up down down left right left right a b a b select start? - the konami code

    8. Re:GA by Anonymous Coward · · Score: 0

      I agree with the parent's parent's parent's parent.

    9. Re:GA by maddskillz · · Score: 1

      Mine's the code for TMNT2

  7. Does anyone know how this software .. by CyricZ · · Score: 1, Interesting

    .. was developed? I mean, this is the sort of software that cannot fail. This is not where you use C. Even Ada might not be up to the task. People could very well die, if not become severely maimed, if this software were to fail. And the financial cost of failure to the park would be astronomical. Has each and every line of the software source code been mathematically verified, as is done with the software systems controlling and monitoring nuclear power plants?

    --
    Cyric Zndovzny at your service.
    1. Re:Does anyone know how this software .. by jeffmeden · · Score: 4, Informative

      Define 'fail'. The software is not perfect, the ride still occasionally fails to reach optimal velocity and the riders are shot to the top only to ride backwards down the ascent hill, a rather harrowing experience for riders and obervers who are not aware that its a perfectly normal mode of operation. More importantly, it spends a lot of the time completely disabled, hurting the parks reputation and incidentally costing them lots of money.

      The acceleration and braking systems all contain many mechanical fail-safes, the sort that do NOT fail EVER, thanks to superb engineering. Its the same old story, hardware runs forever, if they could only get the dang software right.

    2. Re:Does anyone know how this software .. by Anonymous Coward · · Score: 0

      What the hell do you mean cannot use C? Are not the databases of the worlds most important financial institutions written in C? Shit, 30% (not really, but a good amount) of oracle is in Java! At that usually needs slow, unresponsive, memory hogging daemons. (Remember kids, if you need to kill -9 a proc before it dies, it's not properly written.) I could bring up a thousand more examples, but right now I'm so dumbfounded, I can't seem to think straight.
      There are a large amount of applications written in C that run systems that don't kill people.

    3. Re:Does anyone know how this software .. by Rihahn · · Score: 1

      I doubt this is actually 'soft'ware, it's probably ladder logic running on PGAs or some other mechanical control system.

    4. Re:Does anyone know how this software .. by CyricZ · · Score: 0

      "Fail" in the sense that the riders are killed or maimed, or the ride itself is damaged or destroyed. They took into account the situation you described, so I wouldn't consider that a "failure".

      And I agree, the hardware itself is probably very well engineered, with a very high degree of redundancy. It is the software I am worried about, knowing that software in general normally lacks such engineering. That is why I was wondering what techniques they used, such as line-by-line mathematical verification, to ensure the software would not be the cause of death or destruction.

      --
      Cyric Zndovzny at your service.
    5. Re:Does anyone know how this software .. by rah1420 · · Score: 1

      monitoring nuclear power plants

      It's not just nuclear power plants.

      The space shuttle has an amazing software development group as well.

      Fast Company did an article on the team a while back. It was pretty cool reading.

      --
      Mit der Dummheit kämpfen Götter selbst vergebens.
    6. Re:Does anyone know how this software .. by CyricZ · · Score: 2, Interesting

      A database failure at a financial instituion won't lead to the deaths of numerous people. The financial losses will be massive, of course. So you know what, write such software in C or Java. Don't mathematically verify it.

      C is not a safe language to write mission critical software in. That's just a fact of the language. Look at many of the flaws in existing software, for instance. It is too inherently vulnerable to make mistakes that could, in systems such as this coaster, result in death and severe injury. Even a language like Ada, which was designed to be used in such circumstances, may not provide adequate protection. Not that C shouldn't be used, but it shouldn't be used when people can die.

      --
      Cyric Zndovzny at your service.
    7. Re:Does anyone know how this software .. by Hungus · · Score: 1

      My nephew is an operator at a major park here in Texas I took a look see one time in their DC and one was running smalltalk and another was running f77.
      The system is important but not as critical as you would think. If there is anything outside of range the system doesn't launch. For that matter sometimes when everything is within normal ranges it doesn't launch :)

      --
      Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
    8. Re:Does anyone know how this software .. by TheRealMindChild · · Score: 1

      FREAK. What is your facination with ADA? Are you one of the poor folks that was told by the govt that this WAS what the future held... until you left the military? ADA goes up there with RPG and.... COBOL. Languages of ages ago, that have NO GOOD PURPOSE today.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    9. Re:Does anyone know how this software .. by jdhutchins · · Score: 1

      If this software fails, the ride doesn't crash. The design of the track and its mechanical fail-safes keep the ride on the track. If the software freezes or produces bad output, the worst that would happen is that the ride isn't "optimal". The software is like icing on the cake, it's not really needed to keep the people on the ride from falling out. Standard roller coaster safety, completely independent from this software, keeps the ride safe.

    10. Re:Does anyone know how this software .. by Nkwe · · Score: 2, Informative
      Has each and every line of the software source code been mathematically verified, as is done with the software systems controlling and monitoring nuclear power plants?

      The half-size prototype for this ride was installed at Knott's Berry Farm a year or so before this ride was installed at Cedar Point. I got a tour of the Knott's ride and it uses Allen Bradley control equipment to operate the ride. Allen Bradley is one of the major Distributed Control System (DCS) manufacturers out there and their gear (and software) runs all sorts of potentially dangerous and life critical systems (such as nuclear power and other industrial systems) all over the world. My assumption is that the Cedar Point ride uses the same gear.

      If you are not familiar with DCS systems (computers), they are highly redundant control systems that are specifically engineered to be robust from both a hardware and software point of view. They have their own (fairly) high-level programming language that is used to map the various sensor inputs to the appropriate mechanical outputs. The low level code (that executes the high level code) embedded into the DCS by the vendor and is heavily verified.

      All modern (and most older) coasters use these types of industrial standard control systems.

      I have ridden Top Thrill Dragster a dozen or so times and it definitely worth the trip out to Cedar Point.

    11. Re:Does anyone know how this software .. by altstadt · · Score: 5, Informative

      Just out of curiosity, what makes you think you "know" anything about embedded software engineering? Judging from your statements you clearly have no experience with the matter, and you have never spoken with anybody with any experience in the matter.

      Most embedded systems are written in either C or assembler and they do just fine. Most real-time OSs are written in either C or assembler and they do just fine. For both of these statements I am including everything from the systems that run on space and planetary probes down to the processor running in the keyboard you were just typing on. I just saw a job posting today for a medical device software engineer requiring experience with WinCE, C++, and C#. Guess what language(s) WinCE was written in. It sure wasn't Pascal, PerfectScript, Perl, PHP, Pict, Pike, Pilot, PL/C, PL/I, Postscript, Prolog, or Python.

      Embedded systems don't normally need the absurd amounts of error checking that user level programs do. Thermocouples aren't normally in the habit of randomly generating buffer overflows. Physics is sufficient to deal with most situations, and I'm not just talking about the physics of the real, such as the expected temperature variation over time that said thermocouple would be experiencing. The physics involved in a thermocouple wire breaking will also not overwrite the stack into the code space. I have never heard of a network buffer overflow problem in VxWorks, and that was written in C.

      What language would you suggest for embedded systems? Something that will randomly shut down randomly for milliseconds at a time to do garbage collection? Something where the first pass through a section of code takes a radically different different amount of time than the second pass, or the third? Even ladder logic is unsuited to many tasks because the PLCs that are normally used to run it often have loop times dependent on the input states.

      C was designed for system level work. It is predictable, which is the single greatest criterion for embedded and real-time systems. It is really quite adequate for the task as long as the people working with it are used to designing embedded systems. Or else they have their work reviewed by those who do have the experience. Any real engineering office would be run this way.

    12. Re:Does anyone know how this software .. by Anonymous Coward · · Score: 0
      Guess what language(s) WinCE was written in. It sure wasn't...Postscript...

      You sure about that one? :-P

      Though on second thought, it might explain a lot...

    13. Re:Does anyone know how this software .. by radish · · Score: 2, Interesting

      Of course C is used for much embedded software, but most embedded software is not safety critical (e.g., potentially fatal). It has been shown that C (along with many other languages) is inherently unprovable - and many engineers on safety critical systems rely on being able to prove the correctness of a program using something like Z. From what I remember of classes on the subject, there are (very small) subsets of C which can be reasoned about, and those are often used. The kind of things they typically take out are pointers & address arithmetic.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    14. Re:Does anyone know how this software .. by HungWeiLo · · Score: 2, Informative

      Talk to anyone who's done software on expensive medical devices, avionics, or military equipment, and you'll find plenty of examples of C being used in the most critical of situations. It just means the code and design has to be scrutinized much more than it would be at an average code house.

      Right now, I'm writing some code which controls primary airplane functions - in C++ compiled with GCC 2.95. Don't worry - it's perfectly approved by the FAA bloodhounds. We just can't use things like STL or compiler-provided exception-handling, for instance.

      --
      There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
    15. Re:Does anyone know how this software .. by Anonymous Coward · · Score: 0

      Guess what language(s) WinCE was written in...

      WinCE 5.0 is written in C/C++...

    16. Re:Does anyone know how this software .. by altstadt · · Score: 1

      I would have to say that the implementation of the language rather than the language itself is the only thing unprovable in most cases. An optimizer may change just about anything for the worse. The only true provable language would be assembler, but only as long as the physical processor itself wasn't encumbered with pipelines, caches, co-processors, external logic, etc.

      From what I remember of real life and classes, real life and classes rarely approach each other. They aren't even on speaking terms. As soon as you take pointers out of C, you have also removed arrays, since C treats them as identical paradigms. For many embedded systems, removing pointers also removes I/O since many embedded programmers (in my experience) don't know that you can define the I/O map in assembler. Without data, the algorithms do... what?

      You might have missed the section in the middle of my post describing a recent job offering for medical systems using C++ and C#. I have written a good whack of C code that was safety critical, but even I hesitate when faced with those C derivatives. I don't know much about C#, but I have learned the subset of C++ that can be considered not incredibly dangerous to use. :-)

      The main point, that I apparently did not articulate well enough, is that you need a competant person engineering the code and in fact, the whole system, not just a "progammer". Someone who understands what the term "fail safe" means at a minimum.

      As a P.Eng. with more than 20 years experience in the embedded and safety critical space (I've worked on systems that could injure individuals and other systems which could blow up entire buildings), what I should state is that given the meagre information we have on this roller coaster, I could not suggest a best language to use. I can see scenarios where the launch mechanism could be as easily driven by a batch system using almost any language (including Postscript) as well as multiple distributed processors each running assembler (or C) code. The original poster was way off base (and professional experience) stating that C could not possibly be used.

    17. Re:Does anyone know how this software .. by Da+Fokka · · Score: 1

      Currently, my main project is writing control software for a packaging machine for medication. Since reliability is more important than raw performance, we're using C# and it works perfectly.

      However, for some parts we do use Z80 microcontrollers with good ole' C and Assembler as languages. Can't live without C in an embedded world.

    18. Re:Does anyone know how this software .. by Anonymous Coward · · Score: 0

      Guess what language(s) WinCE was written in. It sure wasn't Pascal, PerfectScript, Perl, PHP, Pict, Pike, Pilot, PL/C, PL/I, Postscript, Prolog, or Python.

      I guess there is no life outside the kingdom of the P* languages...

    19. Re:Does anyone know how this software .. by crucini · · Score: 1

      I posted another comment about this, but it's almost certainly a PLC programmed in ladder logic. Ladder logic is mostly equivalent to a list boolean equations defining outputs of the PLC. So if we state, "output17=input3 and input15 and (not input 11)", it's pretty straightforward to understand when output 17 will be turned on. Compare that to a procedural program, where many lines of code could affect output17.

      So yes, each and every line has been verified, but not much math is involved. The engineers will calculate the effect of each possible failure, such as a sensor wire breaking, and make sure it leads to an E-STOP.

      Generally in machine design (which ride design is part of) it is always OK for the controller to send a 0 on an output. OK, meaning it may impair functionality, but won't cause a disaster. It is not OK to send a 1 when a 0 is needed. An E-STOP causes all outputs to become 0, usually by a contactor disconnecting 24v power from the PLC.

      This makes a machine/ride slightly simpler to design than a missile, for instance, because a missile has no "safe state" once it launches.

    20. Re:Does anyone know how this software .. by danielrose · · Score: 0, Flamebait

      When did he say he knew anything about embedded software engineering you twelve year old fuckface?

      --
      i hate pansy republicans
    21. Re:Does anyone know how this software .. by Anonymous Coward · · Score: 0

      The biggest problems in safety-critical software are not programming language based, but flaws in the software development process.

      It is possible to develop safety-critical software in C, but it often ends up being too expensive. For this reason more suitable languages are used, like SPARK (which is a statically verifiable subset of Ada) or some other subset of Ada.

      As for C, MISRA (who produce coding guidelines for C in automobile applications) recommends using other than C for safety-critical stuff. Some references suggest that even structured assembler should be preferred over C.

    22. Re:Does anyone know how this software .. by Gandalf_the_Beardy · · Score: 0

      Don't be too fast to jump on the failsafe hardware and extol it's virtues. At a local coal mine to me fourteen failsafes all went skywards and conspired to drop a lift cage to pit bottom full of men killing well over a dozen.

    23. Re:Does anyone know how this software .. by jeffmeden · · Score: 1

      'Bad things' happen all the time in places we'd least expect, and it's unfortunate. But CP (a place near and dear to me) has a history of building the biggest, scariest, safest coasters on the planet. Sure, there is still a probability that things will completely fail and the ride will explode and kill everyone on board. There's also a chance a meteor will hit lake Erie and a tsunami will wash away the CP peninsula. Which are you worried about?

    24. Re:Does anyone know how this software .. by superstick58 · · Score: 3, Interesting
      I work at Rockwell Automation (Allen Bradley), and we do many of the controls for amusement park rides. The systems are designed to be rock solid and rarely fail. When they do, there are plenty of fault handling operations available to ensure that a failure is not dangerous. Also, with all the data monitoring, it is likely that problems can be detected before they can cause a true failure.

      About the programming and hardware typcally used. Allen Bradley makes multiple types of controllers. There are basically 3 main platforms used: PLC-5, SLC500/micrologix, and Logix. A roller-coaster would most likely use a combination of SLC and Logix controllers. Each controller is designed for different levels of operation. The Logix platform controllers usually are the high end and are probably the controllers that would analyze the data from the remote sensors. The logix controllers use a 32 bit system, but performance is not meant to be comparable to a PC. Rather, they are designed to be basically bulletproof in operation.

      With just 300 sensors, the SLC could easily handle the inputs, but since it is a newer coaster, it is likely that there is at least 1 Logix processor in the system.

    25. Re:Does anyone know how this software .. by superstick58 · · Score: 1
      So yes, each and every line has been verified, but not much math is involved.

      Perhaps, but it is pretty impressive to see the capabilities of modern PLC's. Some analog feedback and trending of the coaster performance can be easily compared in the PLC which can then adjust the launcher as necessary probably by changing parameters in a drive. The entire system may become quite complex, but it's very cool to see it all together because the operation is typically a very logical step by step process.

    26. Re:Does anyone know how this software .. by Gandalf_the_Beardy · · Score: 0

      The software or plain old fashioned human error - there's noting as effective as a really determined idiot after all. I was just pointing out that hardware is never totally failsafe and it's a bad idea to introduce blind spots into the mix by thinking like that.

    27. Re:Does anyone know how this software .. by Anonymous Coward · · Score: 0

      No languge is safe to write mission critical software in unless it's correctly verified.

      I've written trading software for investment banks, medical software for ECG machines and missile control software and all of them have included software written in C.

      Bad programmers write bad code. Bad code reviews let bad code into systems, bad testing allows bad code onto production systems, bad code then kills people - doesn't matter what language was used, bad code is still bad code.

      We solve this by being more demanding with reviews and testings the more mission critical the software becomes. Once you consider the costs of getting sued when your software kills someone you realise that the cost of the extra 5 months of testing are very small.

    28. Re:Does anyone know how this software .. by crucini · · Score: 1

      What I meant was, PLCs lend themselves to verification. Maybe that's the key to building other kinds of verifiable systems - write a lower layer that's reusable and QA it heavily; then write the upper layer which is somewhat self-evidently verifiable.

  8. wow by hazzey · · Score: 2, Funny
    fast enough to clear the top of the tower

    Now that is a thrill ride!

    1. Re:wow by Anonymous Coward · · Score: 0

      Taking sentences out of context is always a good way to make fun of them :)

  9. Ah by 1310nm · · Score: 0

    I thought they were talking about The Planet.

  10. Ah yes, but... by mikael · · Score: 3, Funny

    Does it run 24/7 with automatic backups and rollbacks if the system is overloaded by users?

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    1. Re:Ah yes, but... by TheGilmanator · · Score: 2, Funny

      No, but it does happen to roll back when loaded with riders... does that count?

      --
      - John
    2. Re:Ah yes, but... by zaxus · · Score: 1

      No, it runs off a 5 1/2 inch floppy on a 486 DX/33 with 16MB of RAM and a Soundblaster 16 for sensor input.

      --
      /. zen: Imagine a Beowulf cluster of Beowulf clusters...
  11. That ride is crap by Jeff+DeMaagd · · Score: 0

    It broke down _very_ often when I tried to go, where they had several hours at a time that it wasn't running. I really don't intend to go to that amusement park again though.

    1. Re:That ride is crap by garcia · · Score: 4, Informative

      I really don't intend to go to that amusement park again though.

      Got on the Saturday or Sunday before Labor Day. The park is nearly empty on the Saturday and only a little more crowded on the Sunday.

      We would go every year on that weekend and not have any wait over 20 minutes.

      Cedar Point, while being the best amusement park in the world, has ruined me for the rest of my life... I cannot go to any other amusement park and enjoy myself like I would at Cedar Point. I have been to several other Cedar Fair parks (Valleyfair, Dorney Park, Michigan's Adventure, etc) but none are even close.

      I miss Cedar Point, lines or not. It's their ingenuity in rides that make it amazing. They don't worry about themes and characters and instead worry about thrilling you!

    2. Re:That ride is crap by Anonymous Coward · · Score: 0

      Thanks for the information which will slashdot the park every weekend before labor day...

    3. Re:That ride is crap by Anonymous Coward · · Score: 0

      While just an AC, I agree with you. There is Cedar Point, and there is everything else. I've been to a good 12 other parks in 3 countries, and nothing out there compares to CP, for me. It is THE coaster park.

    4. Re:That ride is crap by bleckywelcky · · Score: 1

      Even better, go on Tuesday or Wednesday of the 3rd or 4th week they open for the season. The park is practically empty (high school is still in session, colleges might be out though), and everyone that is there is usually in line for the newest coaster (TTD now, or Millenium Force before TTD opened). I went a couple years back, either the first or second yeard TTD was open, and in the late afternoon the line for Millenium Force was so short that they opened the access door between the exit and entrance ramps. As soon as you got off, you could jump right back in line and usually catch the next train. I rode it something like 6 or 7 times within a 1/2 hour. Gemini and Magnum XL 200 were even running with empty seats on trains!

      Cedar Point will definitely spoil you though. After attending summer after summer and then moving out of the area, I just sigh when I look at the local coaster parks. They're nothing compared to Cedar Point.

  12. It still fails! by Anonymous Coward · · Score: 1, Interesting

    I was at Cedar Point with my wife and kids maybe two weeks ago or so and it didn't make it. People were pointing and talking about it. It launches fast and is supposed to make it over the top at a very slow speed. It was quite an odd view to see that thing come back down. Of course it's something that's anticipated by the designers so it's not like it was a breathtaking failure with the crowd gasping, but it was unexpected nonetheless.

    I have yet to actually get to ride the top thrill dragster. I always go on the Millenium Force instead.

    1. Re:It still fails! by douthitb · · Score: 1

      I was at Cedar Point last summer and saw it do the same thing several times. I finally did make it on the ride, and it was quite a rush, but I will agree that the Millenium Force is the superior rollercoaster.

  13. Bah. by ScaryMonkey · · Score: 5, Insightful

    How am I supposed to enjoy a roller coaster if I know that sophisticated computers are monitoring the experience and ensuring my safety? That's just being fed stimulus. Now, the Cyclone in Coney Island... that's a roller coaster! You experience a genuine fear of death, not because the ride is particularly scary, but because the roller coaster is about a hundred years old and feels like it is going to collapse at any moment! Woo!

    1. Re:Bah. by uncqual · · Score: 3, Insightful
      Amen...

      When I went to Magic Mountain many (many!) years ago, the rides were just a bit more thrilling just because the place didn't seem very well maintained. I particularly recall a ride where the operator pulled back with significant force on a couple levers about three feet long to brake the cars into the loading/unloading area. One of these levers had broken and been (sloppily) brazed back on at the bottom (and they hadn't even bothered to paint over the repair). I suspected that even if the operator did nothing, the car should have slowed down enough before the end of the track. However, I also suspected that the "failsafe" mechanism (and every other part of the ride) had probably been maintained by Mr. Brazing - which made the whole thing a bit more interesting.

      Lawyers, insurance companies, engineers, lawmakers, public inspectors, and zero-tolerance drug policies in the workplace have made amusement park rides a bit less thrilling than they once were :)

      --
      Why is there an "insightful" mod and why isn't it "-1"? If I wanted insight, I wouldn't be reading /.
    2. Re:Bah. by FFFish · · Score: 4, Funny

      Damn straight!

      That's why The Zipper at the local once-a-year carnival is so damn fun: the bloody thing was assembled by carnie apes who only bothered finger-tightening the handful of nuts they scrounged out of the coffeecan, leaving the rest of the bolts to fend for themselves unaided.

      Get in the cage and... the door doesn't lock closed. Gonna have to hold it shut. Lap bar comes down... but only partially. The machine starts with a jarring clunk, and you notice the clove pin on the right-hand bearing is absent. A few sparks fly from a misaligned pulley, and you're off! Deathgrip on the door, head bashing the ceiling every time the cage flips, and an alarming squeal from the right-hand bearing... my god, is that Death looking at us from the opposing cage? It is!

      When the ride finally stops, life begins anew. The colours are brighter, the crush of people is comforting, and all the worries of the past year slip away: Death was cheated, and damn it feels good!

      --

      --
      Don't like it? Respond with words, not karma.
    3. Re:Bah. by Anubis350 · · Score: 1

      lol, that's funny. I ride the cyclone every weekend during the summer (work at the NY Aquarium).

      I have to say though, as exhihilarating as it is, it stopped havent the "scary" part ages ago, I've ridden it too many times :-P.

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
    4. Re:Bah. by ScaryMonkey · · Score: 1

      Ah, yes, but that just means the chances of castastrophic collapse are that much higher every time!

    5. Re:Bah. by ElektroHolunder · · Score: 1

      Tyler, is that you?

    6. Re:Bah. by Godeke · · Score: 1

      I really really really wish I had a mod point to give you, but I made the mistake years ago of visiting slashdot from a troll site's link so I have forever had my mod rights revoked. If you don't write for a living, you might want to give it a go... painting mental images like that shouldn't go to waste.

      --
      Sig under construction since 1998.
  14. Recent visitor... by Konowl · · Score: 2, Interesting

    As a recent visitor to the park for the first time, I have to say it's *THE* most thrilling ride I've ever gone on. I don't think anything less of skydiving will give me a rush like I experienced on this ride. Fantastic.

    As a side note, while my buddies and I were waiting in line, we saw a sign to the effect "This ride doesn't always make it over the hill the first time.". If it hadn't, I'm not sure I could have gotten on it again LOL.

    1. Re:Recent visitor... by vandoravp · · Score: 1

      As a side note, while my buddies and I were waiting in line, we saw a sign to the effect "This ride doesn't always make it over the hill the first time.". If it hadn't, I'm not sure I could have gotten on it again LOL. What was even funnier was the part that said "it will return slowly to the station." Well, it does do that, AFTER coming back down as fast as it was launched. Now that's kind of scary to see even if you know it's not a real problem. Once we saw a launch (with riders) that didn't put the magnetic brakes down. They were shot off and immediately slammed to a halt after reaching probably 30 or so. That must've been really rough. 30-0 in less than a second. Ouch.

    2. Re:Recent visitor... by Bombcar · · Score: 1

      http://www.sixflags.com/parks/magicmountain/Rides/ DejaVu.html is designed for that - half the ride goes backward. It's mean.

    3. Re:Recent visitor... by OwnedByTwoCats · · Score: 1

      Looks similar to Face Off at King's Island (near Cincy, OH). Motor pulls the cars (riders are suspended, and sit face-to-face like on old passenger trains; the track is overhead) backwards and up an incline, then it lets go. You zoom back through the loading area, through a double loop, and back up another incline paralell to the first. Then back down, through the loops again, back through the loading area, up the hill, and then the brakes slowly lower you back down to the start.

    4. Re:Recent visitor... by machinegunben · · Score: 1

      It's actually a lot more similar to Superman:The Escape than it is Deja Vu.

      The only parallel it has with Deja Vu is that it breaks down constantly. Man Deja Vu is a pile of junk.

      --
      I'm going to create my own nerd website, with blackjack.. and hookers.. In fact, forget the site
  15. Yeah but in the end by Approaching.sanity · · Score: 2, Insightful

    I prefer the old wooden roller coasters. The artificial elation that accompanies the new ones just can't compete with the real fear that one of the old wooden ones will fall apart while I am riding it.

    --
    RTFA again for the best results.
    1. Re:Yeah but in the end by qzulla · · Score: 1
      How about one built in 1924? The Giant Dipper

      The beach is a plus. You know, with the usual...

      q

  16. Crashes all the time by timmerk15 · · Score: 2, Informative

    I've been there 4 times since the ride has opened, and each time the ride is closed for most of the day due to computer glitches. It's interesting to note they have to tighten the bolts every few weeks as well. On a side note, you have the be very skinny to ride this ride. I don't know why they don't make it a little bigger. I had to take off my belt and suck in my stomack to get the chest bar down.

    --
    Free stuff without getting the referrals? http://referralaccelerated.com
    1. Re:Crashes all the time by JeiFuRi · · Score: 2, Funny

      Yeah, even the Cedar Point Site says "May not accommodate Guests of Exceptional Size."...exceptional lol

    2. Re:Crashes all the time by Anonymous Coward · · Score: 0

      On a side note, you have the be very skinny to ride this ride. I don't know why they don't make it a little bigger. I had to take off my belt and suck in my stomack to get the chest bar down.

      You had to take your belt off? How thick is your belt?

    3. Re:Crashes all the time by mesach · · Score: 1

      more like,

      How fat is your ass?

      --
      moo.
    4. Re:Crashes all the time by tricops · · Score: 1

      Every few weeks? I don't know about full fledged tightening for the entire thing, but I know at the Mindbender rollercoaster in West Edmonton mall they have a maintenance period after every 4-6 runs or so where they go along it and check/replace bolts if needed.

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    5. Re:Crashes all the time by oldwolf13 · · Score: 1

      didn't some people die on that coaster tho?

      I remember hearing about deaths at west edmonton mall.

      I lived there for awhile, never went to west ed mall tho.

      --
      If I can't smoke and swear I'm fucked.
    6. Re:Crashes all the time by 68K · · Score: 1

      No, you don't have to be 'very skinny,' you simply don't need to be 'fucking fat.' One of my friends is about something over 200lbs and he didn't have any problems.

    7. Re:Crashes all the time by SlashdotMeNow · · Score: 1

      I think he means 'By American standards'

    8. Re:Crashes all the time by Anonymous Coward · · Score: 0

      Yeah, I'm 6'5", and not skinny by any means (240 lbs)... I didn't have any issue with my weight, only the typical thing that roller coasters (cars, airplanes, etc.) have no legroom for tall people. I still fit reasonably comfortably IIRC.

    9. Re:Crashes all the time by machinegunben · · Score: 1

      The reason they require you to be not a 'guest of exceptional size' is not their fault, but due to the manufacturer (Intamin). Mostly, it has to do with the ride accident at Six Flags New England on Superman.

      --
      I'm going to create my own nerd website, with blackjack.. and hookers.. In fact, forget the site
    10. Re:Crashes all the time by bleckywelcky · · Score: 1

      The best part? They give girth specifications on their website. They key here: no busty man titties.

      "Guests of Exceptional Size

      All passenger restraint systems, including lap bars, shoulder harnesses and seatbelts, must be positioned, fastened and tightened to allow guests to ride.

      Due to rider restraint system requirements, guests of exceptional size may not be accommodated on some of our rides. This may apply, but not be limited to, males who exceed 6'2", and those who exceed 225 pounds, have a 40" waistline or 52" chest or females who exceed 200 pounds or wear size 18 or larger. Each person has different body proportions, so it is impossible to determine exact size and weight."

  17. doesn't take much... by peter1 · · Score: 2, Funny
    ..to outdue my datacenter. At the moment it is made up of one P100 OpenBSD Apache server, a P3/933 Windoze box, a P3/550 Win 2k3 test server and another P3/550 that I haven't decided what to do with...

    Ok, so this is a home "datacenter" but at least its mine... :-)

    1. Re:doesn't take much... by name773 · · Score: 1

      i previously hosted my site on a p100. now it's on a p200 with 84mb of edo/fpm :) and it runs apache (mod_php, mod_ssl, all static modules), mysql, qmail, samba, and ssh all on top of slack 10.1 with a 2.4.31 kernel. faster than i expected too

      how well does 2k3 run on a p3/550?

    2. Re:doesn't take much... by peter1 · · Score: 1
      Suprisingly well, but then again it only has to support two users. Currently it has 384M of RAM and an 80G IDE hard drive and a few months ago I threw an older SCSI card into it and connected an external 35G DLT backup drive. I primarly use it for authentication for the Windows clients (two desktops and two laptops), printer sharing and data storage.

      With such a light load it actually works extremely well. The interface is snappy, resource usage is light and other than running out of space on my data drive I am quite happy with it.

  18. interesting failure mode by menscher · · Score: 3, Insightful
    From TFA:

    ..."the cars on the Dragster sometimes fall below the minimum speed needed, and drop backwards down the same 42-story building"...

    1. Re:interesting failure mode by Idarubicin · · Score: 1

      If you can call that an "interesting failure mode" for a roller coaster, then you must have a pretty weak imagination. :-D

      --
      ~Idarubicin
    2. Re:interesting failure mode by Harlockjds · · Score: 1

      The coaster even learned a new trick this year. It got stuck at the top with passengers (previosly it had just gotten stuck on empty test runs) for the first time (and someone had to go up and push it, at least they have an elevator in the tower just for that) :D

    3. Re:interesting failure mode by menscher · · Score: 1
      You know, after the previous poster accused me of not being creative enough, I got to thinking what could be the worst non-fatal failure mode. Initially I'd been thinking falling down backwards was it, because it's something the passengers know is not supposed to happen, and they're going backwards, and they're totally thinking they're gonna die.

      But that's only for a couple seconds. So maybe they'd be stopped again before anyone was seriously traumatized (too fast to realize you're gonna die).

      So then I started thinking about whether it could get stuck at the top. Couldn't see any reason why not....

      Thanks for your post ;)

    4. Re:interesting failure mode by Harlockjds · · Score: 1

      Rollbacks aren't really a big deal. It's pretty well known that this coaster does it frequently (Not daily but I'd wager weekly at least) And the ride itself is designed to rollback safely. Heck
      most coaster nuts ride it hoping for a rollback, because it means you get a free ride (since the main thrill of TTD is the launch, everything else happens too fast to affect you).

  19. Roller Coasters and I.T. by gooman · · Score: 5, Funny

    For a moment I thought it was an article about my career.

    --
    "Kittens give Morbo gas!"
  20. Induction != super conducting! by psyconaut · · Score: 0

    "which can achieve higher speeds than linear induction motors (superconducting magnets)"
    Yeah, we've all seen those "super conducting" rollercoasters. Nice fact checking for the article, guys.
    -psy

    1. Re:Induction != super conducting! by bucky0 · · Score: 1

      The magnets are made of superconducting material to reduce the resistive losses in their wires.... The rollercoasters themselves aren't superconducting.

      --

      -Bucky
  21. It's not really all that exciting by Anonymous Coward · · Score: 0

    This 'rollercoaster' only has two trains and pretty much just goes straight up and straight back down.

    What about other rollercoasters with vastly more interesting circuits - like 'Dueling Dragons' at Islands of Adventure for instance. It has two inverted rollercoasters racing against each other at the same time.

  22. Thought the writer to herself... by PetoskeyGuy · · Score: 2, Funny

    How can I get the company to pay for my summer vacation to Cedar Point?

    1. Re:Thought the writer to herself... by Anonymous Coward · · Score: 0

      Go work there. Not only can you get them to pay for your "vacation" to Cedar Point you can also live in their dorms and party w/the rest of the staff.

      Bonfires on the shores of Lake Erie with tons of beer and sex is awesome. Especially when you get paid for it.

  23. A long, long time ago... by __aaclcg7560 · · Score: 4, Funny

    One of my friends took two pictures of a roller coaster ride that had a loop. The first picture showed someone throwing up (actually down) from the top of the loop. The second picture showed someone being hit by the vomit at the bottom of the loop. We could never figured out if it was the same person who hurled was on the receiving end. This why I stay on the water rides.

    1. Re:A long, long time ago... by menscher · · Score: 2, Funny

      Reminds me of a time I was in a centrifuge, along with about 30 other people. You know, the things that spin the room around really fast so you feel the G forces? Everyone stands lining the walls of a circular room, which is then spun (operator stays in the center, where he can keep an eye on everyone). Anyway, while we were spinning at around 3 or 4 G's, a girl sneezed. About 1/2 second later, I heard about 20 people go "ewwww...".

    2. Re:A long, long time ago... by Anonymous Coward · · Score: 0
      This why I stay on the water rides


      You mean the ones full of urine, saliva, and hurl?
    3. Re:A long, long time ago... by radish · · Score: 1

      I'm no physicist, but that doesn't seem quite right. The vomit leaving the first person would be travelling at roughly their velocity, which is in a fast circle. Given that the centripetal force at that point is enough to keep the riders in their seats, I'm pretty sure the vomit would travel outwards (e.g. upwards) and end up in the guys lap. It's like swinging a bucket of water over your head - if you spill some it goes outwards, not towards you.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    4. Re:A long, long time ago... by Anonymous Coward · · Score: 0

      did someone tell you that at recess on the playground?

    5. Re:A long, long time ago... by __aaclcg7560 · · Score: 1

      Nope. Saw it myself and saw the pictures.

    6. Re:A long, long time ago... by Brandybuck · · Score: 2, Interesting

      Once at Magic Mountain (forget the name of the coaster), my brother lost his glasses at the top of the loop, and then they fell into his lap at the bottom. I saw it, it was weird. The glasses floated away from him, he reached out to grab them, then they stopped and come back (he missed his grab).

      --
      Don't blame me, I didn't vote for either of them!
    7. Re:A long, long time ago... by Paul+Jakma · · Score: 4, Interesting

      Two points:

      1. If we exclude gravity from consideration, the vomit would travel at a tangent to the circle, not away from the centre of the circle. That is to say, once you remove centripetal force, it simply goes 'forward' as momentum demands (for it to go 'away' from the centre of the circle, ie go outside of the 'far' side of the tangent to the circle) would require some other additional acceleration, which isnt there. (gravity excluded)). Hence, if the vomit is let go at the very top of the loop, we would expect it to travel horizontally forward, given that the tangent to the top of the circle meets the circle at a point on the vertical axis of the circle, and the tangent hence must be a horizontal axis.

      (we ignore fact the person could, in vomiting, impart a thrust on the vomit - it could be any direction, so cant be generally accounted for. We'll just presume any such thrust will be relatively insignificant (which seems likely, to a degree.)).

      If we add in gravity, the vomit will simply accelerate towards the ground at 9.8m/s**2, as well as moving horizontally, according to its horizontal inertia.

      2. Roller coaster rides which loop typically are designed so that they approach a minimum of speed at the top of the loop, for maximum "weightless" effect (ie to 'hang' at the top of the loop), this is why most of them are oval shaped with the long chord of the oval aligned vertically, rather than circular.

      Hence, if you vomit at the top of the loop, on many rides, there will be a minimum of inertia to carry the loop horizontally outside of the loop. Gravity immediately starts acting on the vomit and also the coaster to start accelerating it down the other side of the loop.

      With a modicum of thought (ie consider it is the same force accelerating both of them) you should realise that it's very plausible that the vomit will strike the coaster again somewhere near the bottom, offset slightly by whatever horizontal inertia the vomit had (which might be quite small, for many roller coasters).

      Calculating exactly where the vomit will hit the coaster (ignoring air friction, as always) sounds like a really interesting basic problem to give students learning Newtonian mechanics. ;)

      --
      I use Friend/Foe + mod-point modifiers as a karma/reputation system.
    8. Re:A long, long time ago... by samila73 · · Score: 1

      No link to pictures? How on earth can you do such a thing? How am I going to be able to sleep EVER again?

      --
      Life sucks and then you die.
    9. Re:A long, long time ago... by Anonymous Coward · · Score: 1, Funny
      (we ignore fact the person could, in vomiting, impart a thrust on the vomit - it could be any direction, so cant be generally accounted for. We'll just presume any such thrust will be relatively insignificant (which seems likely, to a degree.)).

      Damn! If only we saw this sort of line more often in today's physics textbooks, maybe we wouldn't have such trouble getting kids interested in science.

    10. Re:A long, long time ago... by Paul+Jakma · · Score: 1

      I remember when our physics teacher (Dr Van den Broeke - best teacher ever) decided to demonstrate elasticity and conversion to/from kinetic energy via elasticity. He brought one of those bouncy balls into class and proceeded to demonstrate by imparting ever greater thrusts on the ball, starting with gravity from a small height and finishing with him throwing the ball with force at the wall, resulting in a room of full of laughing students having to duck for cover as the damn ball bounced everywhere ;)

      Great fun.

      --
      I use Friend/Foe + mod-point modifiers as a karma/reputation system.
    11. Re:A long, long time ago... by elgatozorbas · · Score: 1
      We could never figured out if it was the same person who hurled was on the receiving end

      The first one would get the last ones vomit ans vice versa. Unless they were vomiting diagonally of course...

    12. Re:A long, long time ago... by Johnny+Mozzarella · · Score: 1

      The force is strong with this one.

    13. Re:A long, long time ago... by biobogonics · · Score: 1

      With a modicum of thought (ie consider it is the same force accelerating both of them) you should realise that it's very plausible that the vomit will strike the coaster again somewhere near the bottom, offset slightly by whatever horizontal inertia the vomit had (which might be quite small, for many roller coasters).

      Calculating exactly where the vomit will hit the coaster (ignoring air friction, as always) sounds like a really interesting basic problem to give students learning Newtonian mechanics. ;)

      As would a variation on a standard ballistic trajectory problem once posed in a physics class. "A boy stands 2 feet from a toilet..."

    14. Re:A long, long time ago... by Paul+Jakma · · Score: 1

      :)

      The vomit and rollercoaster problem involves two paths (one ballistic) and determining where they intersect.. slightly more involved than determining single ballistic path.

      --
      I use Friend/Foe + mod-point modifiers as a karma/reputation system.
  24. You'd be surprised by vandoravp · · Score: 2, Interesting

    Actually, there were several times when I was at Cedar Point where it did not clear the hill and (though they claim in such an event it will return slowly to the station) it rocketed back down the hill as fast as it went up, not slowing until it reached the magnetic brakes along the acceleration section. Those were only test launches though, it was temporarily closed.

    We were lucky and managed to get at the queue entrance right as it opened again so the line was fairly short, most people having left the line. It closed again, even more people leaving, but only for 10 minutes. Total waiting time, 45 min. In the back of my mind I knew it was perfectly safe (if only to protect from lawsuits) but the wait in line (which goes right under the acceleration section) is very nervewracking. I'm not usually a nervous person when it comes to rides but I was really starting to get freaked out. The ride was incredible and not at all scary-it was all the suspense in line that was. 0-127 mph in 4 seconds, pause just long enough at the top to enjoy the view then zip back down to earth.

    I look like a retard on the pictures.

    The Jack Rabbit at Kennywood Park in Pittsburgh is quite rickety itself, jumping off the track and slamming back down, shaking all the supports very visibly. Now that gets your adrenaline running.

    1. Re:You'd be surprised by GeoffP · · Score: 1

      The Jack Rabbit at Kennywood Park in Pittsburgh is quite rickety itself, jumping off the track and slamming back down, shaking all the supports very visibly. Now that gets your adrenaline running.

      Not to mention the fact that you're held in by a loosely fitting strap of leather. Whee!

    2. Re:You'd be surprised by Anonymous Coward · · Score: 0

      Not to mention the fact that you're held in by a loosely fitting strap of leather. Whee!

      Not anymore, unfortunately. I was there last weekend, my first time in a number of years. I was a little upset to see new airline-style seat belts on the Racer and the Jackrabbit. However, while I was on the Jackrabbit, after the attendant checked us out and the cars began to roll, I loosened up the belt to render it useless and make it more like the old thin leather strap days. The ride was fantastic! More upsetting to me than the seat belts was the fact that the Haunted Hideaway (aka old mill) ride was now some Garfield and Odie thing. The thin end of the wedge of commercial crap that may one day ruin Kennywood, if you ask me.

    3. Re:You'd be surprised by MynockGuano · · Score: 1

      The thin end of the wedge of commercial crap that may one day ruin Kennywood, if you ask me.

      Oh my god, they killed Kennywood!

  25. Whats so special? by payback451 · · Score: 1

    Am I the only one that doesnt see anything to special? Sure, they have about 300 sensors to record misc data, and some spiffy software, but IMO that doesnt even come close to whats in a modern day data center.

  26. OT: Everybody does... by ender- · · Score: 1

    I look like a retard on the pictures.


    Don't worry. Everybody looks like a retard in rollercoaster pictures... :)

  27. You mean it has to be more reliable than airliners by gelfling · · Score: 1

    Those are all run by software too and I would think that they have higher failure standards than a rollercoaster.

  28. Video of the ride by Rufus211 · · Score: 3, Informative

    I was trying to figure out wtf the ride is, and found this:

    http://70.85.70.32/cp_website_media/ttd/cp_website _ttd_InOperation1_320_high_videofile.mov

    1. Re:Video of the ride by Anonymous Coward · · Score: 0

      WTF is that yo?

    2. Re:Video of the ride by Anonymous Coward · · Score: 0

      Another video of the ride (including a first-person camera view).

      Requires a magnet-capable torrent client.

      magnet:?xt=urn:btih:NKZRE2EA3L5BH674XR6NUYMLB5RN LX I5

  29. And my Palmpilot can land the Space Shuttle by gelfling · · Score: 1

    Though I'm not sure what that means in the big scheme of things either.

  30. Oh, look, it's Clippy on the roller coaster! by swschrad · · Score: 1

    >> Do you want to run off the rails?

    NO NO NO NO NO NO

    >> Do you want to turn before you run off the rails?

    NO NO NO NO NO

    almost as much fun as Clippy at the nuke plant....

    --
    if this is supposed to be a new economy, how come they still want my old fashioned money?
  31. Psh by Anonymous Coward · · Score: 0

    That's nice and all, but that's nothing compared to the Jaws ride at Universal Orlando. The queue video and all island sound effects are on laser disc, all of the effects and boats were programmed in 1990, and the control tower screens have almost 4 colors! Check it out: http://www.amityboattours.com/

  32. From what I remember... by JrbM689 · · Score: 0

    In Soviet Russia, Roller Coaster rides YOU!

  33. Re:Oblig. by Anonymous Coward · · Score: 0

    Why, is it a trojan?

  34. Data relayed after every thrid launch by scourfish · · Score: 0

    Given this ride's reliability, that would mean that the system log has a total of 3 entries.

  35. personal experience by cyberbob2010 · · Score: 1

    i live about 45 min. away from cedar point in northern ohio (lorain county) and was actually there yesterday.

    pretty crazy ride. don't think i'll ever have a chance to get launched up to 120 mph in that short of a time anywhere else. several times ive seen it not quite clear the top and the people come down backwards to relaunch. one of the only rides there to dry out your lips in less than 20 seconds

    the millenium force is pretty sweet to

    --
    We seldom regret saying too little but often regret saying too much.
  36. imperfections make a ride. by cgenman · · Score: 4, Interesting

    The imperfections can help make a ride great. The Revolution at Great America in San Jose, a spinning boat ride that goes over the top, sometimes goes over forwards, and sometimes goes over backwards. You really don't know when it will, or why. Compare that to Superman, the Escape at Magic Mountain, which does exactly the same thing every time, and Superman just seems less interesting.

    I must admit, my favorite rides skew to the less predictable. At the Santa Cruz beach boardwalk, there is (was) a ferris wheel which consisted of little egg-shaped cages. The rider was given a bar they could pull on to lock the cages in relationship to the wheel, so that they would very slowly spin over the top. No seat belt, mind you, or safety bar or anything, just a little egg-shaped cage with a small bench and a rider flipping around inside, holding their head off the metal with a well-placed, frequently panicked arm. Drop Zone at Great America has a random timer, to ensure that nobody will know when it is about to fall. It's surprisingly good at catching you when you're not expecting it, no matter how many times you ride it. Even The Pirates of the Carribean at Disneyland has people concurrently going through lengthy looped scenes, so that certain boats see the beginning of the loop, others see the middle, and others the end. The rides at California Adventure seemed too controlled and soulless to be a lot of fun, even if they did do so with a bit of showmanship. The best ride there is the white water raft, because it combines the freeform risk of most raft rides with a lot of little technical controlling tricks (like artificially spinning you up).

    Personally, I would want to go on the ride when it fell back. That sounds like a lot more fun than just going forwards for 20 seconds. That sounds really, really thrilling. I wouldn't be at all surprised if that was left in on purpose, and I'm sure it helps the ride's reputation.

    1. Re:imperfections make a ride. by Buck2 · · Score: 5, Funny

      Even The Pirates of the Carribean at Disneyland has people concurrently going through lengthy looped scenes, so that certain boats see the beginning of the loop, others see the middle, and others the end.

      I was once stuck in the Pirates of the Carribean's burning village listening to:

      YO HO
      YO HO
      A PIRATE'S LIFE FOR ME

      YO HO
      YO HO
      A PIRATE'S LIFE FOR ME

      for over 20 minutes straight. It was a nightmare.

      The first five minutes were interesting. I really got to see the details about the animatronics. I was able to appreciate how the ride was put together. I checked out the boat. I checked out the rails between which the boat rides. It was enlightening. Annoying, true, but preferable overall because I got to explore on my own for a bit.

      The next five minutes were a bit more confused. All the passengers were getting to know each other, chuckling, making pithy comments, getting worried, calling to passengers in other boats, and basically exhibiting various expected reactions to the situation. All the while, the bloody YO HO YO HO song was carrying on and on. And the puppets were dancing in the same way, over and over again.

      The next five minutes were spent dealing with fellow passengers freaking out about the music, the fucking puppets, and, mostly, the fact that we're "trapped" and WTH is GOING ON!? THERE MUST BE SOMETHING SERIOUSLY WRONG!! IT'S BEEN FIFTEEN MINUTES AND WE'RE ALL JAMMED IN THESE BOATS IN A BURNING VILLAGE SOMEWHERE!!

      What turned out to be roughly the last five minutes were spent AGREEING THAT THIS IS CrAzy! WHY CAN'T THESE FUCKING PUPPETS SING A BIT MORE THAN YO HO YO HO A PIRATE'S LIFE FOR ME OVER ... AND ... OVER ... AND OVER!? IS THERE ANOTHER VERSE?! WILL THIS BOAT EVER START AGAIN!? IS THIS THE TIME YOU USE THOSE EXITS IN THE RIDE? IS IT OK TO STEP IN THE WATER? WHY ARE THERE 5 BOATS ALL BUMPED AGAINST EACH OTHER IN THIS BURNING TOWN!? HAS THIS EVER HAPPENED BEFORE? OH GOD FUCK THESE PIRATES, FUCK THESE PEOPLE, JUST GET ME THE FUCK OUT OF HERE!! THIS SUCKS! I HATE DISNEYLAND. I DON'T EVEN WANT TO BE HERE IN THE FIRST PLACE.

      And then the boats started up and all was fine.

      I survived.

      --

      As my father lik@(munch munch)... ....
    2. Re:imperfections make a ride. by JungleBoy · · Score: 1
      I must admit, my favorite rides skew to the less predictable. At the Santa Cruz beach boardwalk, there is (was) a ferris wheel which consisted of little egg-shaped cages. The rider was given a bar they could pull on to lock the cages in relationship to the wheel, so that they would very slowly spin over the top. No seat belt, mind you, or safety bar or anything, just a little egg-shaped cage with a small bench and a rider flipping around inside, holding their head off the metal with a well-placed, frequently panicked arm.

      That would be the "Rock-O-Plane". Over the years I've been able to con fewer and fewer people into riding that one with me. The best part about the brake bar is that if you got your orientation right and let the brake slip at the right rate, you got a great view of the ground as you came down head and face first. That's usually what kept people from riding a second time with me. I make it down to the Boardwalk about once a year, I'll have to take that ride for spin next month if it's still there.

      --
      "You never know when some crazed rodent with cold feet might be running loose in your pants."
      -Calvin
    3. Re:imperfections make a ride. by wizman · · Score: 1

      if imperfections make the ride, cedar point has plenty to offer you. might i recommend the magnum, which was their record-setting steel coaster 10-ish years ago. its age has roughened it up, and it is one fun ride.

      if you have a chiropractor on speed dial, i'll recommend the mean streak - their at-the-time world setting wooden coaster. that thing is painful, but soooo much fun.

      cedar point really is the coaster capital, they have something for everyone.

      the millenium force, their record setter that came out before TTD, lasts more than 26 seconds, and literally approach blackout on the downhill every time.

      and having ridden the "TTD" many times, i can' say it's not remotely boring.

      i don't work at cp (although i worked at a fry stand there when i was 16 -- the year raptor opened). i'm just pointing out that a) 120+mph in 3 seconds up a 400+ foot almost-completely-vertical tower is hardly boring, and b) if it's not your bag, they have something for everyone... ...and damn if i don't love living 15 minutes away from CP :)

    4. Re:imperfections make a ride. by tim1724 · · Score: 1

      I was on it once when it stopped .. I think it was right after the cannonball bit, right at the bottom of the final ramp back up to the loading dock. It was only three or four minutes, so it didn't bother me too much.

      More interesting was when the mine train ride at Knott's Berry Farm broke down. They led us out through the maintenance tunnels underneath, past the basketball court, and emptying out on the back side of the "mountain". (I can't remember whether it was a full court, or just a half court like the one in the Matterhorn at Disneyland) .. it was amusing to see all the motors and pistons and stuff driving the animatronics from underneath.

      Oh, and Space Mountain at Disneyland is interesting when it breaks down. When they turn on the lights it looks a lot different. And you can really see why it's a Bad Idea to put your hands up in the air on that ride .. at least as of 10 years ago there were some places where it looked like your hands could smack some hard (possibly sharp) metal bits. Although I understand that they've messed around with it again (replacing the old "launch tunnel" bit, among other things) so some of this may not apply anymore.

      --
      -- Tim Buchheim
    5. Re:imperfections make a ride. by bedroll · · Score: 1
      Was meta-modding (it's still a funny post, btw) and I got this post. I had to reply.

      I too was stuck on the Pirates of the Carribean ride once, but for 45 minutes. They didn't shut down the animatronics for 20 minutes, and they didn't shut down the music until 5 minutes before they evacuated us from the ride. It's an experience that's burned into my memory.

      We were four boats behind the one that got stuck. It got stuck on the ramp at the very end of the ride. The whole time we could see the light of day ahead of us, but my wife didn't want to jump boats so we weren't going to get out.

      After 45 minutes they brought a 6ft long board over and put it on the lip of the boat. We walked off into the scenery. We were then escorted through the scenery into the back room where the controls are. The back room looks almost like it's from an old power plant, there's huge grey boxes and tons of pipes and wires and big blinking red lights.

      Later in the trip we tempted fate: we rode the Small World ride. We had to see if God had it out for us. We made it out okay, but I was ready to swim for it if we got stuck.

  37. hardcore! by SparafucileMan · · Score: 0

    i mean, this is far more hardcore than the space shuttle. it is. at least when coding software for the space shuttle you have a massive budget with no profit objective and the people involved are all aware of the risks and willing to die and all (astronauts, at least)... and, worst case, hell, its rocket science, its supposed to be hard.

    but coding for the roller coaster? an improper pointer reference at the wrong time and you just killed people only looking for a good laugh.

    talk about stress. ha.

  38. That's disgusting. by Anonymous Coward · · Score: 0

    Did you scan them?

    1. Re:That's disgusting. by __aaclcg7560 · · Score: 1

      This was in the early 80's before home PCs and scanning equipment wore affordable. (Hence... a long, long time ago.) My friend's pictures got confiscated by his mom when his annoying little puke of a kid sister squealed on him.

  39. Dueling Dragons uses something similar by cprincipe · · Score: 1

    The Dueling Dragons ride is designed to have three "near misses" where two trains that leave the station at the same time pass within six feet of each other. Perhaps the best "near miss" is two outside loops opposite each other - there's nothing more fun than looking down and seeing the feet of the people on the OTHER train whizzing by.

    The trains are supposedly weighed upon departure so that the three misses are timed perfectly. As with the other rides, a failure doesn't kill the ride, just diminishes the effect.

    --

    bun-fhuinneog agam!

  40. TTD Rocks by Fornoth · · Score: 2, Informative

    For those of you wondering how it doesn't crash, it is all pretty much logic control. Also, in the event of any kind of failure (on any roller coaster), all the brakes default to the on position (stopping the ride as fast as possible). The best part about TTD would be a rollback (I've never gotten one, in 30+ rides), or the ultimate (when a train got stuck at the top for 20 mins loaded). For more info check www.pointbuzz.com

    1. Re:TTD Rocks by hayesjaj · · Score: 1

      Heck yes it rocks. I was there about 3 weeks ago and it was the first time I had a chance to ride it. My ride was, fortunately, normal. However, as I was leaving the park, I noticed it actually get stuck at the top. Aparently, it happens only once or twice a year. Bad day for it too...it was over 100 degrees. The view of Lake Erie would have been great though.

      --
      The world is a comedy to those who think and a tragedy to those who feel.
  41. Re:Yes indeed by symbolic · · Score: 1


    One of my favorites was Mister Twister at Elitch Gardens in Denver. It was a wooden coaster, so it had this "give" as it rounded the tracks, and it was VERY bumpy, such that you could swear it would bounce off the tracks any moment. As if this wasn't enough, you'd plunge into a few seconds of complete darkness just before the end of the ride. It was quite fun.

  42. technology didn't help Kingda-Ka by posidian · · Score: 1

    The newest record holder, Kingda-Ka in New Jersey (128 mph, 450+ ft tall), was shut down just weeks after it opened with little explanation. We visited there last week and it is expected to be down weeks still. Maybe we should have gone to Cedar Point!

    1. Re:technology didn't help Kingda-Ka by Politburo · · Score: 1

      No, they explained the reason for the shutdown. IIRC, while performing a test run, the train clipped a bracket for the track that was not installed correctly, resulting in damage to the train and track. Since the parts are all completely custom, it will take some time to fabricate them.

      They were having other problems with the ride (notably with moisture.. the ride needed many hours after a rainstorm to dry out), so perhaps they're looking at a few other modifications while it's down. Unfortunately, it was down when I visted on Memorial Day weekend.

    2. Re:technology didn't help Kingda-Ka by machinegunben · · Score: 1

      Even if Dragster isn't running, the other 15 roller coasters are worth the visit to Cedar Point.

      --
      I'm going to create my own nerd website, with blackjack.. and hookers.. In fact, forget the site
  43. I call your aircraft carrier launch by coffeeemergency · · Score: 1

    ...and raise you two libraries of congress.

    --
    - Jason A. -
  44. Ride control in general by crucini · · Score: 1

    I don't know anything about this coaster, but most ride control in the US is done with PLCs and programmed in ladder logic. Here's a picture of an Allen Bradley PLC from some wastewater treatment page.

    In Europe, most ride control is done with relays. This actually makes sense - you only need about one relay per block zone. A relay control system has less room for bugs and hidden effects. Remember, people get injured or killed on coasters, and engineers will have to testify in court as to the system design and whether the system still adhered to the design when the accident occurred.

    A PLC typically simulates relay logic via "ladder logic" programming. This means that a mechanical engineer with no programming knowledge can view the ladder logic and understand all failure modes.

    PLCs are an excellent fit for their problem space, which is primarily machine control.

    1. Re:Ride control in general by superstick58 · · Score: 1

      Of course, PLC's were designed specifically to replace relays. Relays are a pain to troubleshoot and are very difficult to make changes to. PLC's may add a bit of software to simulate and we all are afraid of buggy software, but the design is meant to be rock solid. In the event of a failure, there are plenty of fault handling options that can be set to ensure proper shut down of the machine.

  45. Six Flags' Woes by metomynon · · Score: 1

    Now it doesn't seem quite so surprising that Six Flags should be having so many problems with their me-too attempt.

    -- Louis

  46. So it goes up once, and down once? by Shag · · Score: 3, Funny

    How's that supposd to even begin to compare with a datacenter? Why, back in the day, our datacenters would go up and down several times at high speed, with a couple loops and corkscrews thrown in for good measure!

    --
    Village idiot in some extremely smart villages.
    1. Re:So it goes up once, and down once? by mbbac · · Score: 1

      This one is sponsored by Red Hat, not Microsoft.

      --

      mbbac

  47. MOD PARRENT UP by 2bitcomputers · · Score: 1

    Funniest thing I have read all day!

    --
    -- Please insert another quarter
  48. LightWeight by Anonymous Coward · · Score: 0

    300 Proximity sensors/switches?, Thats nothing.

    Ive killed 5 times more data points than that in one PLC communication issue.

    -Michael
    Manufacturing Plant

  49. I was there on saturday!! by Anonymous Coward · · Score: 0

    OMG I love dragster!! I rode it on saturday!! I love when it takes off!! It*s sooooooooooooooooo fun!! We rode it lyk 3 times even tho the wait was over an hour. I don*t get y people keep putting their arms up when it keeps saying ARMS DOWN ARMS DOWN HEAD BACK lol they*re just making it take longer b4 they will let it go.

    ~Angelic Carrie~

  50. Mechanical safety by i41Overlord · · Score: 1

    Obviously they design the roller coaster so that people don't die if the software malfunctions or stops working.

    These things do malfunction, but it's no big deal when they do. Sometimes the software DOES come up with the wrong solution, and the cars do fail to make it over the hill. They simply roll back down the hill.

  51. Wrong. by i41Overlord · · Score: 1

    The magnets in those rollercoaster aren't made of superconducting material, either.

    1. Re:Wrong. by bucky0 · · Score: 1

      Why wouldn't they be? Accelerating 1 ton to 120mph in 4 seconds requires a huge amount of force, and an equally large B-Field. It makes tons of sense (now, not this rollercoaster, they already talked about how it's got a cable that pulls it.

      Regardless, the GP was complaining because he seemed to think the article implied the coaster itself was superconducting, which I think we can agree it's not.

      --

      -Bucky
    2. Re:Wrong. by i41Overlord · · Score: 1

      There's a ride at the Great Adventure near me that has linear induction motors. It's:

      http://www.sixflags.com/parks/greatadventure/Rides /batmanrobin.html

      It's a pretty violent ride. The acceleration is so harsh that it banged my head against the headpad and by the time it enters the first loop, the G-forces make me get lightheaded.

      The acceleration is violent because electric motors make most of their torque at 0 rpm. (LM motors don't rotate but you get the point) So the holeshot is brutal.

      There's also a ride here that's just about identical to the ride the article is about. It's called Kingda Ka and they have pictures of the motor on their website here:

      http://www.sixflags.com/parks/greatadventure/golde n_kingdom/photos.html

      Here's the hydraulic motor:

      http://www.sixflags.com/parks/greatadventure/image s/golden_kingdom/79.jpg
      http://www.sixflags.com/parks/greatadventure/image s/golden_kingdom/90.jpg

      The ride is pretty big:

      http://www.sixflags.com/parks/greatadventure/image s/golden_kingdom/108.jpg

    3. Re:Wrong. by psyconaut · · Score: 1

      (Late reply...)

      Good reference material!

      But, as I said, the coster definitely isn't super-conducting and so-called "super-conducting materials" are moot unless they are super-cooled.

      -psy

  52. New meaning for BSOD by csoto · · Score: 1

    Let's just hope they don't run IIS!

    --
    There exists no way of exchanging information without making judgments. --Bene Gesserit Axiom
  53. Can't Wait! by SenFo · · Score: 1

    Impressive...But even better (for me) is that I'll be there next week to ride the thing :-)!

  54. And here's a perfect example of failure by Anonymous Coward · · Score: 0

    http://www.xtremecoastin.com/videos/misc_videos_wm v/ttdstuck_2005.htm

    A video showing TTD stuck on top with people on it, and an engineer pushing it down.

    (This will probably get /.ed in 5 secoinds. LOL)

  55. Now, Stuart... by spun · · Score: 1

    "I first became aware of this, about 10 years ago. The summer my oldest boy Bill Jr. died. You know that carnival that comes to town every year? Well that year it came with a ride called the Mixer. The man said, keep your head and arms inside the mixer at all times. But Bill Jr., he was a daredevil. Just like his old man. He was leaning out saying, "Hey everybody, look at me, look at me". Bang! he was decapitated. They found his head over by the snowcone consession."
    Stuart, The Dead Milkemen

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Now, Stuart... by Juser · · Score: 1

      He was a DAREDEVIL!! [emphasis required]

    2. Re:Now, Stuart... by spun · · Score: 1

      How can you nitpick over a point like that? Do you have any idea what the queers are doing to the soil?

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  56. Roller coaster site by lmh2671772 · · Score: 1

    For more armchair vicarious thrills, go to CoasterGallery.com for a pretty good collection of current (and recent past) coasters.

  57. Doesn't always clear the top. by DroopyStonx · · Score: 1

    ...and that's fucking fun. You end up falling back alllllll the way to the starting point and get to relaunch (free ride!) ;)

    Um, but yeah, regardless of how much technology exists in the ride, the fact is, TTD still breaks down every few hrs... and it's been TWO YEARS since it was made.

    In fact, it's the best time to get in line when it breaks down. People don't KNOW that it breaks down so often, so the 3 hour line filters out with people grumbling. Little do they know, it'll open 30-45 minutes later (only to break down again in another hour or so). Result: you bypass all the unnecessary waiting.

    Have all the technology you want, but if you can't get it to work right, it's kinda pointless.

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    1. Re:Doesn't always clear the top. by ArtStone · · Score: 1

      The one sentence that concerned me a bit, but probably the author's oversimplication - it says the operators wait to move the other car forward until they're sure the launch car has cleared the tower and isn't going to return backwards to the starting point.

      I seriously hope there is a mechanical interlock involved, and not a human judgement involved.... "Well, it looked like it was going to make it up, but then I saw this cute chick walk by and I took my eyes off the tower..."

      --
      Final 2006 "Proof of Global Warming" US Hurricane Count -> 0
  58. did you have fun? by Anonymous Coward · · Score: 0

    that would be cool if they gave you a data printout on a dot-matrix paper with the run's numbers. then you could analyze and determine if you had fun or not

  59. Missed one... by wantedman · · Score: 1

    You missed the Wicked Twister, which has a problem with high winds.

  60. awwwwww by Anonymous Coward · · Score: 0

    awwwwwww OMG that*s sooo sad :( :( i*m even scared to put my arms up on millenium force and the magnum when it goes thru tunnels cuz i think im gonna hit my hands even tho my hands probly lyk don*t even come close lol

    ~ Angelic Carrie ~

  61. teardrop shape by YesIAmAScript · · Score: 1

    They're "teardrop" shaped in order to minimize G-loading on the way in and out of the loop, not to provide maximum weightlessness time.

    The first looping coasters were circular, but the problem is you enter and exit the loop with the most speed, and also have 1G pulling down, thus creating much more Gs than at the top.

    The reason they reach a minimum of speed at the top is because that's how the conversion of kinetic to potential to kinetic energy works. When something goes up, and it has no additional force being added (no energy is added except by the lift chains in a roller coaster), then it slows down. So it is slowest at the highest points, just like in the non-inverted sections of the track.

    Finally, it is my belief that these teardrop loops always keep the riders under positive Gs in their frame of reference. That means the car is accelerating downward faster than gravity pulls. As such, if you barfed at the top, it would merely fall to your feet, just like normal. Now, if the coaster had a double corkscrew after the loop like many early loopers did, the barf would I believe come off the floor there, because I think those are negative G.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:teardrop shape by Paul+Jakma · · Score: 1

      They're "teardrop" shaped in order to minimize G-loading on the way in and out of the loop, not to provide maximum weightlessness time.

      Good point.

      The reason they reach a minimum of speed at the top is because that's how the conversion of kinetic to potential to kinetic energy works. When something goes up, and it has no additional force being added (no energy is added except by the lift chains in a roller coaster), then it slows down. So it is slowest at the highest points, just like in the non-inverted sections of the track.

      Yes, bad wording on my part. The speed is always at a minimum at the top of the loop, obviously. I meant rather they might try deliberately aim to make this minimum as close to 0 as possible in order to get that 'weightless' effect.

      That means the car is accelerating downward faster than gravity pulls.

      Nope, that's impossible. The car is accelerating towards the centre of the loop, driven by gravity.

      As such, if you barfed at the top, it would merely fall to your feet, just like normal.

      Sorry, no. Once the barf leaves your mouth, it no longer has any thrust applied to it by the car (or rather, by the occupant of the car who barfed) it will simply fall downward, as gravity demands (along with whatever horizontal component due to inertia).

      Now, if the coaster had a double corkscrew after the loop like many early loopers did, the barf would I believe come off the floor there, because I think those are negative G.

      Nope, once the barf is out of the person's mouth the only possible path it can take it ballistic (ignoring friction, eg of air), the only force which can act on the barf is gravity. That force + its inertia determine where it will go.

      --
      I use Friend/Foe + mod-point modifiers as a karma/reputation system.
  62. There's a scarier one by caveat · · Score: 1

    I was just up at Cedar Point yesterday (didn't ride the TTD, the line was WAY too long); we were watching them shoot it up when, with a full load of riders, it stalled out at the top. Didn't make it over, didn't start to roll back. Stayed there, perched 420 feet in the air, for about ten seconds, then slowly rolled back and came rocketing down. I'd have shit my pants.

    --

    Facts do not cease to exist because they are ignored. - Aldous Huxley
  63. And it doesn't always work by PunkOfLinux · · Score: 1

    It doesn't always work. When my vocational school went, I remember that coaster getting almost to the top... then coming down backwards. It's not supposed to do that.

  64. Comet at Lake George by Dark$ide · · Score: 1
    So is this super ride any better than the traditional wooden coaster?

    I loved the Comet at Lake George, rickety, clanky thing that runs at 60mph. It has superb jerk and jounce, it's thrilling ride that doesn't need any sparkly new technology.

    --

    Sigs. We don't need no steenking sigs.

  65. ballistic barf by YesIAmAScript · · Score: 1

    It is a ballistic barf trajectory. But that trajectory is toward the floor of the car.

    You think since the car is being driven by gravity it can't pull over faster than gravity (9.8m/s^2)? That's incorrect. The extra speed it is created by the speed the car is carrying, and the turn in the track.

    Let me put it this way. If the car were going 5,000m/s on an inverted straight track (a flat section, only the car is upside down), and the track turned downward (upward in track reference), the car would be accelerating downward a lot faster than 9.8m/s^2. Let's say the corner is tight enough that negotiating the turn takes 1s. So, entering the turn, the car has a 0 m/s downward vector. After the turn, it has a 5,000m/s downward vector (assuming no energy lost). It gained that 5,000m/s in the time it took to turn, 1 second. So it accelerated downward at 5,000m/s^2.

    Now, that's an extreme case, and the track would fly apart before you could do it, but it shows that your assumption that you cannot go down faster than gravity with power assist is false.

    And if you accelerate downward at 5,000m/s^2, and gravity only accelerates the vomit (which is not attached to the track, it is in free-fall) at 9.8m/s^2, then the car out-accelerates the vomit and the vomit would fall to the floor and stay there throughout the turn.

    --
    http://lkml.org/lkml/2005/8/20/95
  66. [what you left out] by Roadkills-R-Us · · Score: 1

    ...and you have to ask the carnie apes for your glasses that fell off and fell to the ground. They keep all the change that falls out of pockets, though. I think working ithe Zipper is highly sought after for just that reason.

    Oh. And Anthony runs off to puke in a garbage can. Don't let Anthony ride the Zipper with you. I wasn't sure he'd last the ride.

    One of the most evil rides ever. I love it. Closest thing to having a motorcycle wreck I've done without actually having one (I've had a few.)