World of Warcraft Card Game Coming Soon
Klytus writes "GamingReport.com reports that Upper Deck is working with Blizzard Entertainment to release a Collectible Card Game of everyone's favorite MMORPG, World of Warcraft. From the sound of it the cards may also have an impact on your online gameplay as well."
Finally! A reason to beat up the geeky kid next door and take his stuff (in real life).
2BBB, Enchantment Tap : Produce one 0/1 Gimmick token with ability "This creature cannot attack or block" and "Cannot be the target of spells or abilities". This creature dies after 3 turns and wasting a sizeable portion of the parent card's revenue in lost production, distribution andadvertising
I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
They just announced that they will release card to people who attend their Blizzard Convention (http://www.blizzcon.com/swag.shtml). Not sure if they attend to sell them as well, or only give them out at special events.
Look out eBay!
To replicate the online experience, do they include a syringe of codeine with each pack?
Night Elf: *walking along* Orc: I WILL SELL YOU CARDS Tauren: 700 GOLD UBERBOSS CARD Human: CHEAP CARDS CHEAP CARDS Another Orc: COME TO MY SHOP WWW.EB4Y.COM COME NOW Night Elf: *takes out sword* Disclaimer: I do not actually play WoW.
Note to mods: I'm probably being sarcastic.
Great news! This mean my co-workers can now chat about WoW incessantly during work AND play a version of Wow during lunch break, so they won't run out of things to say to each other in the afternoon! They'll never have to leave their fantasy world at all!
SCO employee? Check out the bounty
I'm not surprised. There already exist a Warcraft pen and paper RPG based on the d20 system, so a card game is the next logical step. The paper RPG is actually very good though, so I wouldn't shout "sold out" just yet. I don't like the sound of the game affecting your play ingame though...
Is WOW: The Card Game going to be as addictive as Magic: The Gathering was? I practically kicked out of the university because of Magic in the mid-90s. Of course, playing Risk (the board game, we didn't own any PCs back then) until the early hours of the morning didn't help.
or wear this t-shirt while playing
my blog
In other words they are try to combine two of the most effective ways of extracting money from punters (CCGs and on-line games)
My favorite MMORPG, a LARP, has had a card game for many years. Hail Eris!
--
make install -not war
Doesn't this assume that players can drag themselves away from the computer to play the CCG in the first place?
And so now the argument spills over into Slashdot. Yet Even More Complaints about having to shell out additional real-world money for in-game content in five... four... three....
(And, oh yeah, complaints about how I'm posting on a level 1 alt here.)
Now when I think about it, this is probably not so bad. Blizzard has a very good art department. The art book you get with WoW:Collectors Edition is gorgeous and the drawings in the Warcraft 2 manual were incredibly cool. I might buy a few of these cards if the artwork is good enough.
h l=en&lr=&c2coff=1&safe=off&sa=N&tab=wi = &safe=off&c2coff=1&q=samwise&btnG=Search
Examples of Chris Metzen and Samwise art:
http://images.google.com/images?q=chris%20metzen&
http://images.google.com/images?svnum=10&hl=en&lr
The CCG will need to implement some important WoW features to be successful. These include:
Evade - Players will be able to hold a handmade sign over their head with the text "Evade" if another player plays a hardhitting card.
Laggy spell failure - If Player A hits Player B with a freeze spell, player B must run up and down the room, ultimately stopping directly in front of Player A, rendering the spell's affects worthless.
Facing the wrong way - If Player A is directly facing Player B while throwing down a card, Player A's spells will fail and Player B will get free hits while holding up a sign that says, "You are not facing your enemy."
Lag - When Player A puts down his card, he must stop in midair. During this, Player B may repeatedly hit Player A for 10 seconds.
Did the original article not use paragraphs either?
Vincent J. Murphy
Spandex Justice
What is it with these MMORPG's and their thirst for cash? I pay the 15 bucks a month already, along with the millions of other subscribers. I shouldn't have to see people with 'character alterations' or other goodies just because they have the money to go out and buy these retarded cards.
It's similiar to SOE releasing boring addons to everquest back in the day. Each cost around 40-60 dollars, and if you DIDNT buy it, you had to watch people around you gaining "cool" items. This sounds to me like the same kinda deal. Buy our stuff, or we will make the playing ground uneven for you, the monthly subscriber.
Anyone else feel what im saying?
Sorry, I just cut and pasted but forgot to select "Plain Text" when I posted.
After all, I am strangely colored.
...if Blizzard catch you with cards up your sleeve, they'll send the Banhammer Squad to kick your door down and confiscate your deck.
How do I connect to Blizzard's servers so they can validate that I am running a legally-purchased copy of their card game?
"Ask not what your country can do for you." --John F. Kennedy
Doesn't this assume that players can drag themselves away from the computer to play the CCG in the first place?
You have to give players something to do during server maintenance, internet outages, power failures, etc.
Because this is just another step towards The Visa Crucible.
So, some online content will only be available by purchasing packs of cards...
Genius, really. Sure beats multi-tiered memberships.
Blizzard could be doing a much better job of promoting itself as a marketing target.
I would hate to see in-game advertising for real-world products, but Blizzard could be capitalizing on its subscriber base more effectively.
So, when do we get WoW Happy Meals, with scratch-off extra game content?
Or a Pepsi under-the-lid promotion?
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
. . . the BnetD card, or jackbooted DMCA-wielding thugs will kick down your door and hand you a subpoena.
One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
How much per month?
Which server is everyone going to play on?!?! lol
-Randy
Yeah, "Brilliant", hit line length limit
The moment you log in, the software re-connects you to your prepaid supply of official World of Warcraft heroin which is supplied to you through a wrist shunt connected to your mouse. As long as you are logged in and keep your hand on the mouse, you are jones free.
ok.. great, but this begs the question, when I level up in the card game or aquire items does Blizzard have a mechanism for transferring them to my WoW account online?
Do any adult gamers play these card games?
Or are they just for kids?
I'm being totally serious.
Who buys these, mostly? I've never played any of these. Are they the new board-game fantasy genre or something?
VOTE!
Wait... you mean generalizations aren't always 100% true for everyone they imply something about? I'd say it's a fair enough generalization considering the game has something like 3.5 million subscribers.
"Heroin", you mean "Elixir of Euphoria"? ;-)
I wonder if "medicinal patches" for a mouse have been patented yet, quick, where's a lawyer?
Or you will end up like this guy here:w ow-realm-cenarioncircle&t=145812&p=1&tmp=1#post145 812
http://forums.worldofwarcraft.com/thread.aspx?fn=
How the hell do they plan to implement lag and downtime into a card game? This game will be nothing like WoW.
Great, I've always wanted even _more_ antisocial, nerdy, squealy geeks to hardcore scream "YOU FUCKING ZERGED MY CLOUDSONG!"
+5, Truth
...is doing its part to promote abstinence.
agreed - Eve Online is a superb MMORPG, in a different league to WoW in my opinion.
Console games, handheld games, then MMORPG's and card games to bind them together...
:-/
The things that made Blizzard great wasn't these things, but quality PC games. I wish they'd revisit the platform in brand new titles, but the rumor has it that the next thing on their schedule is a WoW expansion.
Not sure if it's just me getting the feeling they finally grew too big and is just concerned about milking the cash cow, inventing any kind of products to tie into their past successes, and being too feared of starting something new.
Oh well, at least a lot of Blizzard people moved to ArenaNet for Guild Wars, such as Battle.net and Starcraft lead designers, and the key people behind the Diablo series went to form Flagship Studios to be Diablo II's spiritual successor in Hellgate: London.
As for me, the exciting Blizzard related stuff lies in other companies.
Beware: In C++, your friends can see your privates!
Shark? Check
Ramp? Check
Fonz? Check
Rev that engine, WoW.
the major advances in civilization are processes which all but wreck the societies in which they occur - A.N. White
A: I play my Abe Lincoln, doing 5 damage to your Hamilton.
B: My Hamilton does 10 damage to your Lincoln killing it.
A: I draw *yes*,*yes*,*yes!* Ben Franklin! I defeat your Hamilton and add a +5 defense of Sacagawea.
B: I'm going home.
There are 01 kinds of cars in the world. The General Lee, and everything else.
This is a radical departure in gaming. Imagine! A card-type game, in which one can purchase expansion packages and collect unique cards and develop strategies based on these cards. I forsee many other properties being licensed for this type of game in the future. *yawn.*
That's probably because most games don't really have a narrative that translates well into actors doing their thing on screen. What makes games (card, board, video, etc) feel so much more entertaining is that everything that happens to the character/cards/little plastics pieces on the board is happening to you, the gamer. Oh, and the realization that watching other people playing video games just isn't interesting.
And it can be difficult to make a movie into a video game. Actually, I think it's more that movie studios underestimate the actual time and work that go into making one, so whenever they release a crossover game, it's kinda half-done. Except Lucas Arts... a couple of the Star Wars games were pretty fun, even though to me most of them had really clunky interfaces/controls that just took a long time to get used to.
I'll never make that mistake again, reading the experts' opinions. - Feynman
I ran away from collectible cards back in the Hologram 90s.
These won't have holograms will they? Maybe I'll just buy 1 pack.
D'oh
OSGGFG - Open Source Gamers Guide to Free Games
Well, in all fairness, WoW had a massive marketing campaign behind it. Eve never did anything of the sort. ... well, let's put it this way, you can have 3.5 million subscribers, but how much of those are actually playing in the same persistent world? Or are still playing at all for that matter? Or how many of those are second accounts? I have/had a WoW account just to try it out, and I don't touch it anymore. Still I would be included in that 3.5mil subscriber number you give.
And subcribers
Contrary, Eve Online has only 65.000 subscribers, and they hope to beat 90.000 by the end of the year. Every single one of them that logs in, actually ends up in the exact same persistent world that the other guys log into. No messing around with 2000-4000 people per server like WoW. We have 13.000 clients connected at the same time, in the same world. I call that impressive.
Now granted, of those 65.000 subscribers, not all of them play all the time. Still, last I heard (the dev team is very open and close to the community there), the subscribed vs. actual playing members are relatively high in Eve.
I do think however that if a survey was done under the WoW subscribers, you'd find by far most are under the age of 20. All I did was mention I don't feel the need to play a game where people go all "Hax! Sploits!", everytime you beat them at something ingame.
Veni, Vidi, Velcro!
Like a virus, they spread through my gaming community. Like a cancer, they grew to crowd out other, healthier pursuits like AD&D, Shadowrun, Starfleet Battles, Gamma World, etc. I stood against the tide only to watch friend after friend fall into the CCG trap. Steve Jackson stabbed me in the back after discontinuing the old hotness Illuminati for the new and busted INWO. And now they threaten WoW? In the immortal words of one of my greatest heroes, "Oh, my valve!"
Then again, an Arcanite Reaper lottery _would_ be sorta cool...
OMG - they can spam the frost-shock card! WTFPWND!
Now I have to decide between playing the game on paper or with cards?
Neither.
Disclaimer: No Slashdot discussion (stretching that term) can be considered complete without a link to VGCats.
Please stop hurting America -- Jon Stewart
but they do not plan to release it unless they are completely satisfied with the final product.
That didn't stop them from releasing the online game....
This from Ebert's review of 40-year-old-virgin:
'His strategy for dealing with life is to surround himself with obsessions, including action figures, video games, high-tech equipment, and "collectibles," a word which, like "drinkable," never sounds like a glowing endorsement.'
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
WoW isn't the same without someone coming along and ruining everything. That aspect will be totally lost (short of someone coming along and running of with you deck shouting "Time's Up! .."
Has no-one else noticed the release of cards in game and out of game in short order? The Elementals, Warlords, Portals, and Beasts cards - in game, Darkmoon Faire, combine the set to make a handin for which you get a funky trinket. What *I'm* interested in is (a) whether the CCG cards are related to the Darkmoon Faire cards and (b) how they're supposed to affect your ingame experience. I can think that the CCG cards may direct you to do something you wouldn't think of or find in game, or tell you other things like /chickening at chickens for the chicken egg quest; easter eggs (no pun intended) on the cards? THAT's what makes me curious.
Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
WoW to me is a huge let down. I played it for 3-4 months and got a char to 58th level. The graphics were nice, but something just didn't feel right. Plus the kids, omg everywhere. So annoying.
I played DAoC for about 3 years (got it on release day) and I felt a real sense of community, character control ect... that I never got out of WoW. DAoC is by no means a perfect game, but playing WoW left me wondering why so many people do play it? I guess good marketing and the persistent diablo type world drew a lot of people in.
http://www.blizzcon.com/swag.shtml
:)
Anyone coming to blizzcon ? ill have the cards before anyone else it seems
If you look like your passport photo, you're too ill to travel. - Will Kommen
I think they're making jabs at his maturity, not his sexuality.
I *am* the geeky kid next door.
Don't you need friends to play with, though? And if all your friends are online, because you don't have time to make offline friends, what with all your powerleveling...
"Capital punishment makes the state into a murderer. Imprisonment makes the state into a gay dungeon-master"
The smaller and lesser known the game you play, the larger the community interaction. If you play a MUD with only 10-15 people online at the same time, you really get to know people. 3.5 million subscribers? You just don't get to know anyone like in a smaller game.
From the sound of it the cards may also have an impact on your online gameplay as well." So lemme get this straight. The game is pay-to-play already, and now there's a possibility that you have to buy into a collectible card game to get the full experience? No thanks.
"No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
I have a hard enough time keeping up with buying the latest nvidia cards, and I can't even sell my mint condition geforce 2
Bullshizzle.
I have been playing MMORPGs since The Legends of Kesmai, prior to Ultima Online and I haven't been even remotely interested in playing WoW, regardless of what all the Hype-Monsters spit out about that game.
It simply doesn't speak to me.
3.5 Million Subscribers is nothing anyway. There's way more people online at any given moment then 3.5 million and most of them aren't playing WoW. So, the generalization that everyone is playing WoW is just plain incorrect.
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
What? You never ran a D&D campaign as both the DM and the party? Turn in your geek card at the door on your way out. Oh yeah, please leave now. I feel dirty after all that.
I'm sure this will open new avenues for cheating that no one thought of.
Player 1: Do you have any...Tauren?
Player 2: Go fish.
A Warcraft card game will melt faces.
I heard that SOE was going to do the same with Star Wars Galaxies. Problem was, as soon as they released the card game, they'd change it to SWG:Episode II -- The Dice Game and you'd have to respec your cards into six-sided dice. Of course, once you FINALLY got used to the new rules they'd bring out SWG:Episode III -- The Pick-up Stix Game, and you'd have to unfold your card/dice and roll them into little sticks....
I think I'll just wait for SWG:EpIV -- The Monkeys-in-the-Barrel Game.
I hope this CCG doesn't suck hard like all the other Upper Deck "Collectible Card Games". Wizards of the Coast can at least come up with a good set of rules, albeit every one of their card games is just like MTG (even though Magic's not even like Magic any longer).
Someone needs to do CCGs right. There hasn't been a really good game idea or expansion for any game since Ice Age for MTG. LotR is decent, but it's still very very lacking, compared to what a CCG could be.
Seeing as the scratch off tickets all have something, and it's only an avatar modifier anyway, where's the gamble?
Hey, that explains why the statue I won hasn't arrived yet. They're using her in that display booth!
Enter CTS
A feeling of having made the same mistake before: Deja Foobar
Does it still include the monthly fee?
It's nice to be able to figure out the puzzles the GM throws at you for a change.
"Damn, how are these guys uncovering every single trap, secret passage, monster weakness, and item quality I throw at them? It's uncanny!"
RTFA.
Upper Deck is looking at having special silver foil cards in packs that once scratched off, like a lottery ticket, could reveal a special code.http://www.gamingreport.com/article.php?sid=1827 1
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