Gavin Carter Discusses Elder Scrolls
Conspiracy_Of_Doves writes to tell us Brett Thomas over at Bit-Tech recently interviewed Elder Scrolls producer, Gavin Carter. From the article: "The size, scope and sheer graphical grunt required for Elder Scrolls 4: Oblivion requires gigahertz of processing power to run, good bandwidth to update and expand, and gigabytes of hard disk space to store. Things that a console didn't really have...until now." The interview takes a look at the development with respect to the two different platforms, PC and Xbox 360.
gigabytes of hard disk space to store
XBox 360 core dosn't have gigbytes of disk space.
Is for dirty D&D geeks that have no hope of ever talking to a woman - let alone touching one.
The following replies are posted by unwashed nerds.
I'm excited about this title and I am more excited because these guys are just down the street from me in Rockville, MD. A town better known for an REM song than for the fact that it's the place where they successfully mapped the human genome and more importantly, magically took away most of my winter and spring free time with this cool game.
Hey! Are you a Lazy Irish Drunk?
TRICK QUESTION! They are all the same thing!
Prepare for the Keith World Order
Why did the parent get modded down? It was a funny, informative criticism of the parent.
And the TESCS - thats just a must have. I made the mistake of playing this on Xbox first, and while it rawked, I wish I could have modded it. It would have made an already ridiculously deep game even better. I nearly bought it twice so I could mess with the TESCS, but I got into WoW instead.
...both interiorlly, and exteriorlly.
As a college undergrad, I was interested in the Elder Scrolls 2 from watching others play. I never really had a computer that could run it. In Grad school, sans flies, I bought a computer to run Elder Scrolls 3 and was so looking forward to playing a computer/console RPG of the likes I had dreamed of since 8th grade...but when I tried it, I realized, I just couldn't get absorbed. It required such an investment of time and interest that my busy life wouldn't allow. Also, I actually felt guilty playing because I knew how much valuable 'real time' was going to waste. I guess I'm too old to play these games now. Too bad my last fling was Ultima 9. Kind of cool, but not what I had dreamed of playing. Don't you wish the sheeny scales would flute madly?
I did play TES III: Morrowind and enjoyed it a lot. Unfortunately, I don't have a windows machine anymore to install this when it sells, and I certainly don't have plans to build one in the future.
Win PC and XBox don't make a multiplatform game, really. I had some kind of hope a long time ago, when they were still talking about a PS3 port.
Gravitation is a theory, not a fact.
If you want to try the one that started it all, go here. Its free. Windoze only and you need DOSBox.
...both interiorlly, and exteriorlly.
requires gigahertz of processing power to run,
boah.. wow.. sweet lord jesus.. now if only the fan wouldn't be so noisy that it fucks up the whole living room atmosphere and visitors keep asking why that noisy shit has to be on..
good bandwidth to update and expand,
requires you to beta test it...
and gigabytes of hard disk space to store.
requires gigabytes of hard disk space to store save games and the updates (bug fixes)...
Things that a console didn't really have...
Which is great!
Actually, you're right on the money - forget I called.
Trolling the trolls who troll the trolls since '92
Wonder how Microsoft feels about them knocking the release date back another 6 months. I was at the local EBGames recently, and they were mentioning how many people had already called to cancel their xbox360 preorders - and this was just a day or two after the delay was "discovered". I say discovered, because the publisher, Take 2, mentioned it on their financial statement, but it took a week and >45 200 post topics on the elder scrolls forum to choke a response out of Bethesda. Even then, their response was to sliently change the release date in the FAQ. Just in the past day or so the PR guy made a statement, but I think the damage has already been done. Knocking it back another 6 months gives me time to save up for some new hardware to run the PC version instead of buying the 360 like I had planned.
Dude... "gigahertz" is not the plural of "gigahertz".
would personally... Ahhh, nevermind. I never thought I would've gotten tired of a Simpsons joke until I started reading Slashdot.
Bigot. You're obviously not cool enough to be a heterosexual white male, then? Oh, it's discrimination when I put it that way?
I lost all respect for Bethesda (the company--not its developers) as a result of visiting their forums of late.
Their marketing/PR departments seem to have delusions of grandeur and importance. They are a game company, not a CIA contractor working on national security. The depth of the secrecy they force around the game just pisses off fans (no release *date*, no system requirements, et al), and make them seem like paranoid psychotics.
That, and even when they finally manage to say something, it comes accross as meaningless corporate double-talk and/or lying.
And let me not even get started about their PR front-man, Peter... he alone is the source of remarkable amounts of bad faith from Bethesda customers and prospective customers.
Urgh... amazing game... amazing developers... surrounded by mental deficients, it would seem.
As a gamer who hasn't bought console since SNES, I couldn't care less about precious XBox ver. 2 and the steamroller of hype.
But the issues I do care about are:
* That article includes a screenshot with an Argonian, who looks like an alien bug or something. Nowhere near the lizardy look that Morrowind had, which ruled. If they screwed up the models' heads just to make the human full-helmets and boots fit them, I'm sorely disappointed. The critter people need custom gear.
* HDR is crap. I don't care what the wankers who played Lost Coast say, it looks bad. Ambient lit places look fine, but all of those screenshots that have anything white or metal in them look like overexposures through a soap opera filter.
* From the E3 videos, they seem to think we need to zoom in on every pore of a person's face when they're in a conversation. I hope that has a toggle to turn it off.
* It was supposed to be out on November 22nd, but now, it seems XBox releases got pushed back, and now ES4 "isn't done yet." They'd better fix my Argonians while I'm waiting.
* Also from videos, they were showing off the new dungeons. While dungeons were pretty much cookiecutter in Morrowind, I didn't like how the demo seemed to be filled with gimmicky traps and such. I hope that's just for press, and I won't find myself guessing where the next 'suprise' trap is going to be. (Like how Doom 3 'scares' you by trapping every gun and spawning monsters behind you.)
* In the video, we see that digital dogs haven't progressed much. Just like in Deus Ex, when a dog turns, it magically spins about it's center. I have a dog, she doesn't turn like that.
Anyway, my $5 are already down, and it's not like I'm going to not buy it, anyway, nomatter how much they wreck things.
You can pre-order the game here: Elder Scrolls 4: Oblivion. And if you use the "secret" A9.com discount, you can save an extra 1.57%!
Without Oblivion, XBOX 360 has no real "system seller".
No Halo? no Oblivion? Perfect Dark Zero could be cool, but I don't
see nearly the same level of excitement for it.
I think this is going to have a huge impact on the bottom line
for initial Xbox sales.
I don't know about everyone else here, but for me the first Xbox
was about Halo and Morrowind.
------ The best brain training is now totally free : )
"No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
good bandwidth to update and expand
Translation: We're really looking forward to releasing an unfinished game and (perhaps) patching the bugs as you find them.
We don't do a lot with dynamic landscape changes beyond things like grass swaying in reaction to the weather.
No cloth physics unfortunately. We found they are a huge sink for processing time
So, wait. This game is 'next-gen'!? It sounds like all they did was port their pixel shaders to SM3.0 ...
Now I'm sure the gameplay is great. But what are they doing with all the extra cycles? There just isn't an excuse to run 30fps any more. Just slapping some over-saturated bloom effects on the framebuffer doesn't cut it.
Well... it's as next gen as the xbox360 is next gen to the original xbox. Faster processor, better graphics. I'm sorry you were expecting something more? Take a look at all the games lined up, do you see anything next gen about them? Yeah, they have better textures, more polygons, run in HD, but other than that they are still the same games. TES4 is as 'next gen' as anything else coming out, and believe me getting anything beyond 30fps in this game won't make a difference, it's not exactly quake.
Im.
It'll be interesting to see if the game play will be undesirably impacted due to decisions about how to accomodate the development for both PC and console, similarly to how Deus Ex: Invisible War was impacted.
One would hope not, but unfortunately, those console dollars are mighty attractive these days.
eudas
Blessed is he who expects the worst, for he shall not be disappointed.
Gavin Carter: Oblivion will absolutely benefit from a multi-processor or multi-core PC architecture. These improvements have largely been driven by our optimizations for the Xbox 360 hardware. We have built a dynamic thread management system that manages processor load by our specific direction and by priorities. Portions of physics, AI, loading, audio, and rendering tasks can all be moved to different threads to keep the overall load balanced. The net result for the end user is a smoother experience.
I think there are some interesting bits in this response. "We have built a dynamic thread management system" really caught my attention. I have read a number of recent articles [ 1, 2 ]talking about the need for multithread programming, and the difficulty of doing it. It seems to me that the ES4 team has not only embraced the idea of threading, but done so in what I think is a very logical manner.
What I envision of a dynamic thread management system from the quote above seems to be what is needed in the next generation of applications. With clock speed giving way to more cores speed increases will need to come from running tasks in parallel. For a number of reasons that I will not go into here, threading by hand can is difficult to do safely, and in many cases ends up being premature optimization. On the other hand leaving threading to a compiler or even worse the CPU circuitry itself has been seen to be fairly ineffective. The human who writes an application is probably the one most qualified to find parallelism, but may not be the best one to implement it at the thread level.
I envision that this system has allowed the different groups involved to create their distinct tasks and rules that govern how the tasks interact, but instead of trying to hand code that interaction, they have designed a system that does the dirty work of translating task interaction into thread logic for them. Additionally, this seems to be done on the fly so a system like the XBOX360 with 3 PPE cores can execute differently then a new PC with a multi core an AMD or INTEL cpu. It also would seem to allow program to adapt to the loads finds itself under.
I for one would really like to hear more about the way this thing functions. In a post to one of the articles I referenced, I asked about the availability of programming paradigms that would abstract the concept of threads much as many languages now abstract the concept of memory allocation with "Garbage Collection." I didn't get much of a response. I'm hoping some Slashdot reader can fill me in on what is know about thread management systems.
JFMILLERReferences:
Strive to make your client happy, not necessarly give them what they ask for
He's just referring to the size of the content in a PC context (ie a hard disk). It's been confirmed for a while to work on the core X360 system.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
mo're gran3iose
[nero-online.org] And enjoy aal the gawker At most
From TFA:
Man, a generation above current PC's! So what has it got?
or is this standard journalists who don't understand quoting people who don't understand?
We're locking the framerate at 30fps on the 360 [...] So, wait. This game is 'next-gen'!?
I dunno about "next-gen," but you realize that American TVs only have a refresh rate of 29.97 FPS? European TVs are even slower at 25 FPS. It makes absolutely no sense to waste processor cycles on frames that your TV can't display.
So... the "excuse" is that it's physically impossible. Unless you consider double buffering, which would be prety dumb in this case.
I'm the guy who liked U8.
There I said it.
Platform advocacy is like choosing a favorite severely developmentally disabled child.
It's well known all heterosexual white males are rich and represive, therefore everyone else is allowed to discriminate against them...
But did they fix the boring? I tried ES3, and can't recommend it. It is not a role playing game in the slightest bit. The world is way too static. You kill a leader of some faction and what happens? Do others sweep in to take advantage of the chaos? Do you get recognized as some great/horrible person by random folks? No, nothing. The world stays essentially the same. You kill a freaking _god_ and are recognized by another god and what happens? Nothing.. you're still the same unremarked upon person going around doing remarkable things and having nobody remark upon it and nothing of any importance change as a consequence.
Roll playing and computer games just do not mix well. They can't mix well until we have true AIs running the game. Until then, the best we can do is games such as Fallout, Arcanum and Vampire: Bloodlines. A good balance between open ended and structured story.
ES takes the Final Fantasy railroading problem and tries to take it in the other direction. It goes way too far, and fails just as badly as the Final Fantasy series in making a computer RPG.
Both types of game may be fun for those that like that, but neither are role playing.
I am a big fan of the Elder Scrolls, but I just buyed "Fable : The lost chapters" on PC and it is amazing.
The graphics are stunning, lightly cartoonized and the world is really reacting to your actions. The only problem is : Too small, too linear.
I think (hope) the guys at Bethesa saw this game and will make TES4 evolve in the good way.
Anyway, I'm saving money in order to upgrade my PC so I can play TES4 in good conditions.
You must be too young to remember this is really what started it all...