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Review: Dragon Quest VIII

Most modern single-player RPGs have changed quite a bit since the early days of the NES. Real-time combat and epic story arcs have allowed the traditionally hardcore RPG market to draw in new fans who may not otherwise want to invest 100+ hours on a single title. Square Enix, the company that founded the genre, spits in the eye of progress with Dragon Quest VIII. This traditional dungeon delve has an old-school heart with a beautiful current-generation exterior. Read on for my impressions of the latest chapter in the mind-numbingly popular Dragon Quest series.
  • Title: Dragon Quest VIII
  • Developer: Level 5
  • Publisher: Square Enix
  • System:PS2
  • Score:9/10

Admittedly, your mind is only likely numb if you live in Japan. The U.S. first saw the series on the Nintendo Entertainment System as Dragon Warrior, and some of the most hardcore elements were dumbed down for our squishy American palates. Since those heady early days Dragon Quest has been largely absent from our shores. Dragon Quest VIII allows us to once again experience what can only be described as a Japanese cultural phenomenon.

Dragon Quest's focus is on entertaining and enjoyable gameplay, and so for the most part the game's plot can be forgiven for being fairly weak. The game's subtitle, "Journey of the Cursed King", is almost everything you need to know to understand what's going on. You, an unnamed heroic adventurer, are on the hunt for a power-hungry sorcerer. The spellcaster has stolen a potent magical artifact, and pair of royals present when the artifact was stolen are turned into a frog-demon thing and a horse. They hook up with you and your buddy Yangus (a burly fighter-type), in hopes of finding the spellcaster and reversing the magical effect that imprisons them. Along the way you encounter some typical RPG stereotypes (like the scantily clad mage Jessica), but for the most part that's the hook that drives the story. While this doesn't sound like much to go on, the NPC characterizations are so well-written and over-the-top that it's hard not to like them.

Really, it's surprisingly hard not to like everything about this game. Gameplay-wise, the latest installment of the Dragon Quest series is an unapologetic blast from the past. The game features menu-driven turn-based combat, endless hours of gameplay, a random encounter strewn overworld map, and plenty of slimes. You'd think this would tire a veteran RPG player, but the quality of the game's presentation and the obvious effort the designers put into the game's systems is inspiring. The overworld map, a tired warhorse in the gaming world, is a beautifully rendered naturescape. Beautiful glens, soaring caverns, and imposing ruins all lie hidden within the gameworld. The mini-map, a constant companion in most games, is blissfully absent. Without any easy-access artificial assistance, the temptation to explore is overwhelming, and can lead to some interesting hard-to-find creatures and treasures.

This sense of exploration is only broken by the occasional encounter with wandering monsters. The pace of encounters is well spaced out, to ensure that you won't have to fight through several encounters just to proceed a short way down a trail. The combat is a traditional RPG line-up, with enemies on one side and heroes on the other. Players navigate an intuitive menu to instruct their characters in who and how to fight, but attacks are far from the bland or ordinary. Both monsters and heroes have an array of visually interesting attacks and spells to take out opposing forces. Giant tongues seem to be a weapon of choice for the enemies, who have an array of quirky appearances and behaviors. Besides the title-identifying slimes, there are a bevy of beasts and monsters to face down. Some of the early beasts actually forgo their turns to calmly lick their fur. This variety of choice, animation, and behavior ensures that even the most jaded RPG fan is unlikely to get bored with combat. Trying to one-button push your way through combat, if you do start to glaze over, will teach you the error of your ways quickly. The challenge level here is high, and you can expect to wipe more than once at low levels. The tenacity exhibited by a gang of cute little kitty cats can easily end in tragedy.

That gang of cats, like everything else in the game, have distinct sensibilities conveyed by their unique visual design. The whole title has a beautiful cell-shaded look, and an anime quality that brings the personality of each beast and NPC to the fore. Dragon Ball Z designer Akira Toriyama helmed the look of this title, and the result is a naturalistic landscape and highly distinctive characters. The audio environment is stirring as well. Adventuring music takes center stage, with the occasional more thoughtful piece thrown in to highlight some of the game's quieter moments. Despite the tissue-paper plot, the voice acting is top-notch. The laughable whining and cowardice of the King and Yangus's thick brogue should set the standard for RPG cohorts in future titles. The dialogue's localization is also tremendous, with some jokes managing to be bitingly clever. It's hard not to appreciate the attention to detail spent here, as the inordinate amount of time you'll spend with these characters almost requires a sense of connection and empathy. While they may not make you cry, you'll definitely enjoy spending time with these likable non-people.

Dragon Quest VIII is not an evolution in the genre, nor is it likely to convert a dyed-in-the-wool anti-RPG nut. It's a challenging old-school game that appeals directly to traditional fans, and does so with personality, levity, and a lot of style. The hack and slash, turn-based combat system has never been so lovingly displayed as it is in this title. If you ever find yourself pining for those long-past grind sessions, gaining levels outside of Elfland by slaying ogres, this is a game you simply must play.

245 comments

  1. Characters by Anonymous Coward · · Score: 0

    I dunno, the characters looked a little close to Dragon Ball Z characters to me...

    1. Re:Characters by Anonymous Coward · · Score: 0

      Maybe you're just joking, but Dragon Quest monster and character designs have always been done by Akira Toriyama, who did Dragonball.

    2. Re:Characters by millennial · · Score: 1, Informative

      If you RTFA, you'd see that "Dragon Ball Z designer Akira Toriyama helmed the look of this title, and the result is a naturalistic landscape and highly distinctive characters."

      --
      I am scientifically inaccurate.
    3. Re:Characters by Anonymous Coward · · Score: 0

      I believe the joke here is that Toriyama's designs all look exactly the same. Take Chrono Trigger for example. Magus is Vegita with long hair.

    4. Re:Characters by (54)T-Dub · · Score: 1
      "Dragon Ball Z designer Akira Toriyama helmed the look of this title, and the result is a naturalistic landscape and highly distinctive characters."
      I think it was the last part of the sentence the OP was taking exception to, not the first.
      --

      "I can not bring myself to believe that if knowledge presents danger, the solution is ignorance" - Isaac Asimov
    5. Re:Characters by millennial · · Score: 1

      How so? The Dragon Ball Z style is highly distinctive. Distinct and distinctive are not the same thing. Distinctive means "distinguishing" or "identifying", so "highly distinctive" just means "easily identifiable."

      --
      I am scientifically inaccurate.
    6. Re:Characters by hords · · Score: 1

      The main hero resembles Goku from DragonBall Z for sure. Some of the other characters you will find in the game also resemble DBZ. The part that made me LMAO was when I "Psyched" the Goku-like hero up in battle. If you psych him up 4 times he looks like he turns into a Super Saiyan! I still laugh every time I do it. Not that the resemblance to DBZ is bad, the artwork in this game is awesome. Plus the game is long and enjoyable. I recommend it to anyone who likes RPGs.

    7. Re:Characters by ubernoob22 · · Score: 0

      I haven't played the game, but when I saw the commerical, I noticed that one of the characters looks almost identical to Trunks--he has the purplish hair and everything!

    8. Re:Characters by Anonymous Coward · · Score: 0

      They look alike because the artworks for DragonBall Z and Dragon Quest games were created by the same artist, Akira Toriyama.

      http://en.wikipedia.org/wiki/Akira_Toriyama

  2. and a playable demo of the next FF? by NotoriousGOD · · Score: 2, Insightful

    How can you lose? This game proves to be a traditional RPG style game that I grew up on plus the modern graphics, control and AI that provides a better challenge and experience. And plus you get a playable demo of the next FF in the franchise. If you don't buy it, you're a nazi.

    --
    Where all think alike, no one thinks very much.
    1. Re:and a playable demo of the next FF? by Anonymous Coward · · Score: 5, Funny

      If you don't buy it, you're a nazi.

      Godwin's Law makes an appearance on the first post - Amazing!

    2. Re:and a playable demo of the next FF? by Viper+Daimao · · Score: 1

      and it had nothing to do with politics. I didnt expect that.

      --
      "In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
    3. Re:and a playable demo of the next FF? by bilbravo · · Score: 1

      Dragon Warrior was my first RPG! I got it free with a gift subscription to Nintendo Power from my mother. Got me hooked!

    4. Re:and a playable demo of the next FF? by KDR_11k · · Score: 1

      Yeah, call me a Nazi just because I'm German and hate repetitive and turn-based gameplay.

      Now I admit I didn't play many Roguelikes or Ultimas (I have one of them for the C64 but it won't run anymore) but I don't think random encounters are really old-school. They're just an annoyance. Give me enemies I can see and clean the dungeon of, that makes the dungeons look more alive as well.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:and a playable demo of the next FF? by DragonPup · · Score: 1

      How can you lose?

      By the FF12 demo being TOTALLY underwhelming and disappointing. :-|

      --
      "Useless organic meatbag" -HK-47
    6. Re:and a playable demo of the next FF? by Lil-Bondy · · Score: 0

      if you dont buy it, your a nazi? well, FF has had a bad streak with nazi's ;) (not really, just check out vgcats if ya dont know what i mean)

      --
      Anyone who is capable of getting themselves made President should on no account be allowed to do the job. - HHGTTG
    7. Re:and a playable demo of the next FF? by suraklin · · Score: 1

      Heh. It was my first RPG and I received it in the same way. It arrived in the mail just before Christmas and we were having family over for an early celebration of the holiday. I refused to leave the game when my family arrived my mother had to threaten pulling the plug to get me to save and come to the dinner table. I have been hooked ever since.

  3. Hmmm by Anonymous Coward · · Score: 0, Insightful

    I must say that I've seen 2D graphics that looked better than these 3D graphics which look like 2D graphics...

    But Dragon Quest did never let me down!

  4. Weird graphics by Andrewkov · · Score: 3, Interesting

    I haven't played games in years, but I looked at the screen shots out of curiousity. The grass looks blurry to me, like it's got major motion blur. Is this normal for these new fangled 3d games? Maybe it's just me but it looks really strange.

    1. Re:Weird graphics by ivan256 · · Score: 3, Informative

      The graphics engine for this game is based on the Dark Cloud series of games. They were known for their highly stylized graphics, and they are a little old at this point. The first one is from 2001. You're seeing a combination of those things. Plus, it looks better when stuff is moving. It wasn't really designed for stills.

      If you ask me, they could have used 8-bit sprites, as long as the gameplay was good.

    2. Re:Weird graphics by malraid · · Score: 1

      I don't think so. Unfortunately a profitable game for gamers needs top of the line graphics. It might be different with casual gamer games, like Zuma. So much money is spent into graphics, that fun aspect of the game is normally not a big thing. You can show graphics (even CGI FMV) in screen shots to create buzz and hype, but it's much harder to do with "fun".

      --
      please excuse my apathy
    3. Re:Weird graphics by Anonymous Coward · · Score: 0

      If you mean "cartoony" by "blury" then yes, that's the cell shading.

      I have to agree with all of the points made in the review. I am an avid retro-RPG gamer myself and I haven't been sucked into a game this much since Final Fantasy 3 (American) and Chrono Trigger.

      Awesome review. :)

    4. Re:Weird graphics by ivan256 · · Score: 3, Insightful

      When I said "if you ask me" I meant that *I* would have bought it, but since you bring it up...

      There are *tons* of profitable games that don't have top of the line graphics. They just aren't super hyped with multi-million dollar marketing budgets, because they don't need tens or thousands of copies to sell to make a profit. You need cutting edge graphic and a huge budget to justify outrageous hype fueled by a huge amount a advertising dollars, but the the need for big budgets and fancy graphics is a complete myth that only people who need to be spoon fed their content buy into.

      Profitable games *don't* need cutting edge graphics. If you disagree, I'd point you to Puzzle Pirates, Popcap, Kingdom of Loathing, or one of the dozens of others of low-profile profitable games that have some out in the last year or two. If you don't know this, you're missing out. Spend a few hours to search around and see what you're missing when you don't look at games that don't advertise on television or in pay-for-reviews gaming rags.

    5. Re:Weird graphics by Eil · · Score: 1

      All of the screenshots posted here actually look rather crappy for a modern PS2 game. (Not really the artwork, but the graphics themselves.) Part of it, I think, is that Square must have taken these screenshots on a development station. On a television, the jaggies would be "naturally" smoothed out and the lower resolution hides the imperfection of the 3D models.

    6. Re:Weird graphics by chewties · · Score: 0

      Screenshots really don't do the game justice. It's quite beautiful once you see it in motion.

    7. Re:Weird graphics by malraid · · Score: 1

      Sure, that's my point. I really enjoy games like Zuma and Puzzle Bubble. But my point is with the more "hardcore" games. Take a look at, for me, the best RPG in the SNES, Chrono Trigger. The graphics were good. The game play was awesome. I've played it several times. The sequel, Chrono Cross, had breaktaking graphics, the intro was really really good. The gameplay sucked. A real shame given what COULD have been done with all the money they threw at the game. The game flunked, and probably we won't see another sequel.

      --
      please excuse my apathy
    8. Re:Weird graphics by mikeisme77 · · Score: 1

      You're confusing hardcore games/gamers with mass market games/gamers. Hardcore gamers/games care more about the gameplay than the graphics--these are for the people who have been playing games for years (and who dream about games, and who will play anything they get their hands on at least once, although if it sucks they won't play it for more than 5 seconds). It's those mass market, Sony fanboys, that care mostly about the graphics and to hell with the rest of it. That's why I'm buying a Nintendo Revolution (and the other's later, but right now the 360 has nothing that appealing on it for me, and I have at least a temporary boycott of Sony---plus it'll be awhile before the PS3 comes out). But yeah, screw the graphics, just give me fun, addicting games (with unique gameplay a plus).

    9. Re:Weird graphics by Frank+Battaglia · · Score: 0

      Please. Chrono Trigger was good, but FFVI was the better RPG.

    10. Re:Weird graphics by supabeast! · · Score: 1

      The grass is blurry because Sony's designers only put four megabytes of video RAM into the PS2, so in PS2 games there is no such thing as a hi-res texture. Thank god that after five years of hideous PS2 graphics Sony had the sense to outsource the hardware of the PS3!

    11. Re:Weird graphics by maddskillz · · Score: 1

      The graphics were a little weird, but overall, I thought they were pretty good and artistic. On the plus side, the game does support 16X9 mode, which looks good on an HDTV.
      The music was excellent, though you obviously can't tell that from the screenshots!

    12. Re:Weird graphics by ElleyKitten · · Score: 1

      I thought the gameplay in Cross was really really good. They should have had more double-techs. but the gameplay was a refreshing change from standard RPGS that I really enjoyed. I thought the storyline was uneven though (sad, because it could have been really good) and the charactors were a bit off. Often I was left wondering why on earth the charactors were doing what they were doing. Maybe I confused by the charactors because I'ld played Radical Dreamers first, and the charactors were slighty different. Well, Kid was slightly different, Serge was completely different! Of all the Chrono games, I think Trigger was the most well-rounded in quality, Dreamers was the most creative, and Cross was pretty and fun.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    13. Re:Weird graphics by ivan256 · · Score: 1

      I don't get it? Are you saying you agree with me? My point was that the huge budget and cutting edge graphics aren't want make a game profitable, and you're seeming to confirm that.

      Or did you see "Popcap" in my list and assume that everything I listed was a casual game? Go read it again. One was a hugely profitable MMORPG that is published by Ubisoft and written by a team of 5 guys for under a half million, and the other is an RPG with stick figure graphics. They're both "hardcore", and neither of them are cutting edge.

  5. Top-notch Voice Acting? by Yocto+Yotta · · Score: 5, Informative

    "Despite the tissue-paper plot, the voice acting is top-notch. The laughable whining and cowardice of the King and Yangus's thick brogue should set the standard for RPG cohorts in future titles."

    Just a fair warning: The voice acting is very over the top in a cartoonish way. If "top-notch voice acting" means realistic and dramatic to you, you'll be sorely disappointed with the voice acting in DQVIII. The accents and the content of the dialog is so silly and uninteresting, that I ended up skipping story sequences (a major RPG sin in my opinion) after a dozen hours of the same crap. You've been warned.

    Great game otherwise.

    --
    A B A C A B B
    1. Re:Top-notch Voice Acting? by lgw · · Score: 1

      Excellent. I've always been attracted to over-the-top-notch voice acting, as I have enough "realistic drama" in real life. Anything that recalls the voice acting in the old LucasArts adventure games is fine by me!

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Top-notch Voice Acting? by Anonymous Coward · · Score: 1, Informative

      I thought so too. Luckily you can turn the volume of the voices all the way down and just read what they have to say, unlike some other modern RPGs which feature annoying voice actors (Tidus from FFX anyone?).

      I say it's a cardinal sin if a game doesn't have to option to turn off the voice acting and let you just read the lines instead... That and unskippable cutscenes in action games are the worst examples of poor game design IMHO.

  6. Great Review by Cash202 · · Score: 2, Funny

    This is an excellent review, thanks. If I had a PS2, this would have confirmed my purchase.

  7. Good! by ivan256 · · Score: 5, Insightful

    Square Enix, the company that founded the genre, spits in the eye of progress with Dragon Quest VIII.

    You know, just because people have come up with new gameplay mechanics doesn't mean we should abandon the old ones. It's about time some tried and true turn based RPG came back on the market. The game market has grown, and there's room for the old style and the new style out there. I think it's fair to say that the old turn based style games offer different types of strategy than the newer real time games, and I was getting a little tired of every new RPG testing my reflexes and jacking up the pace. Those are good games, but sometimes you want to slow down and relax a bit, or add in the increased complexity that having turns allows.

    If somebody came up with a real-time version of a game like chess that was sufficiently fun that it became popular, I bet people would still play the old version too. Why should video games be any different. While they're at it, let's get some good old style 2D (the environments, not the graphics nescessarily) platformers back out there for non-handheld systems. Perhaps something that uses the Symphony of the Night engine. Maybe the Revolution will bring some of these types of games back.

    1. Re:Good! by brunes69 · · Score: 5, Funny

      If somebody came up with a real-time version of a game like chess that was sufficiently fun that it became popular...

      It's called war.

      And it seems to be extremely popular nowadays.

    2. Re:Good! by Anonymous Coward · · Score: 1, Informative

      You mean like Kung Fu Chess? http://www.kungfuchess.com/

    3. Re:Good! by Anonymous Coward · · Score: 0

      >if somebody came up with a real-time version of a game like chess that was sufficiently fun

      Somebody already has and it's flipping fantastic:
      http://www.kungfuchess.com/

      I'll never play old chess again!!! Just kidding...

    4. Re:Good! by The+Only+Druid · · Score: 1

      Bravo. I only wish I could have modded you up. Of course, you lose a point for not making a "War Games" reference of some type.

      --
      "Stumble before you crawl"
    5. Re:Good! by CastrTroy · · Score: 1

      Viewtiful Joe is a nice 2D game if you're looking for one. I think there's a couple other 2D games out there. If you want to go back to 2D, you might want to try This controller haven't tried it myself, but it looks like it would be good for all those old-style games that don't require analog control, and where analog controls end up causing more harm than good.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Good! by Viper+Daimao · · Score: 1

      Nowadays? As compared to when? 1920-1934?

      --
      "In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
    7. Re:Good! by laughingcoyote · · Score: 1

      Oh THANK you, I was reading coffee when I read that. Excellent answer though.

      --
      To fight the war on terror, stop being afraid.
    8. Re:Good! by Anonymous Coward · · Score: 0

      They have invented 'real-time chess' they call them RTS (Real Time Strategy) games, reference: Warcraft, C&C, Age of Empires, and others. That is as close as it gets to real-time chess. I have personally used the analogy since Dune. There are many parelles, in my opinion, I still play chess at least a few times a week, but I prefer not to play on a PC, just doesn't have the same ole feel.

    9. Re:Good! by laughingcoyote · · Score: 1

      Drinking coffee...I WILL use the preview button, I WILL use the preview button......

      --
      To fight the war on terror, stop being afraid.
    10. Re:Good! by KDR_11k · · Score: 1

      Few 2d games suffer from using an analog stick (though Nintendo's octagonal stick movement limiters seem to help a lot), no need for a special controller.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Good! by Anonymous Coward · · Score: 0

      I was reading coffee when I read that. You owe me a new preview button.

    12. Re:Good! by griffjon · · Score: 1

      And some good side-scrollers, too, gosh-darnit!

      I need my Contra/CastleVania/Rush'n'Attack fix!

      --
      Returned Peace Corps IT Volunteer
    13. Re:Good! by Anonymous Coward · · Score: 0

      Chess is not about war. More like a battle: more tactic, less strategy.

      Go is about war.

    14. Re:Good! by Anonymous Coward · · Score: 0

      Yeah, because prior to 2003, humans didn't engage in war very often.

      Well done, public schools... well done.

    15. Re:Good! by dakirw · · Score: 1

      If somebody came up with a real-time version of a game like chess that was sufficiently fun that it became popular...

      Wasn't there an old game called Archon. Effectively, it was something like battle chess.
    16. Re:Good! by Anonymous Coward · · Score: 0

      Fuck Contra.

      Gunstar Heroes to the death!!!

    17. Re:Good! by The+Infamous+Grimace · · Score: 1

      If somebody came up with a real-time version of a game like chess that was sufficiently fun that it became popular, I bet people would still play the old version too.

      Remember Archon? EA once-upon-a-time put out good games. They should bring it back, with updated graphics, and make network play an option. I'd buy.

      (tig)
      --
      Ignorance and prejudice and fear
      Walk hand in hand
    18. Re:Good! by megrims · · Score: 1
      Go is about war.

      War between Octopi?
    19. Re:Good! by DNS-and-BIND · · Score: 1

      Ask, and ye shall receive. Archon Ultra.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    20. Re:Good! by aevan · · Score: 1

      I used to love that game on my C64. The two sequals to it ..well..sucked...but the original?

      light-side unicorns for the win =P

    21. Re:Good! by khellendros1984 · · Score: 1

      Well....at least the GP was right...there are still chess-players around!

      --
      It is pitch black. You are likely to be eaten by a grue.
    22. Re:Good! by Anonymous Coward · · Score: 0
      You mean like Kung Fu Chess?

      It seems to be broken. I suspect this FAQ entry might indicate the bug.:

      A: Make sure you're using Internet Explorer version 5 or higher. Currently our games require Microsoft Windows.

      I'm surprised they missed that in testing.

  8. Excellent Game by casualsax3 · · Score: 3, Interesting

    This is the first game since Final Fantasy VII that I was unable to put down from the moment I got it. It's an excellent RPG all round.

    1. Re:Excellent Game by Nivoset · · Score: 1

      same here, i didn't think id like it (i got a burned copy originally) but after hours of playing, i got the real thing. i havent been this pulled into a rpg in a long time.

      to bad the holidays are a busy time of the year, i dont have much time till new years i think

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    2. Re:Excellent Game by zerocool^ · · Score: 1


      Ugh.

      No offense, but how old are you? I'm guessing you're 21. And it's not your fault, it really isn't. The reason I'm saying this is that there's a really narrow range of age groups who profess to love FF VII, and almost universally, they're people who's first console was a Playstation; or at least, who didn't play a final fantasy game on Super Nintendo.

      I was really ready to rush out and get a copy of this game, but now that I've heard someone compare it to FF VII, I'm going to have to second-think it.

      In the mean time, go to your local game recycler and pick up an SNES and a copy of Final Fantasy III, or at least get a Rom of it. If you can find Chrono Trigger, pick that up too. Find out what a true, genious console RPG is made out of. Hint: it's not plot holes, confusing endings, and useless characters.

      ~Will

      --
      sig?
    3. Re:Excellent Game by casualsax3 · · Score: 1

      Easy buddy, while I'm 22 I'd be willing to bet I've played more of the classics than you have. You've got some balls assuming I've never played CT, and then suggesting I go play FF3 like that's the best of the series. That one really pisses me off, as 4 AND 5 are both superior. Read my post too, I didn't compare the game to VII at all, I said I haven't enjoyed a game like this since it. And, no offense, but if you're going to be a prick about me liking 7, you should at least be aware that it's Final Fantasy 6 you're talking about, not 3.

    4. Re:Excellent Game by zerocool^ · · Score: 1


      I know that FF3 US is FF6 Japan. And I have played hacked translations of several of the japanese ones. It's been a while. I liked the idea of the job system.

      I'm sorry, I didn't mean to piss you off... but, compared to FF3/6, FF7's plot is just... bad. I mean, there were a lot of things about that game that just sucked. Aris? thank god she died. Save the world? Not before evil destroys an entire city and everyone you know. There were plot holes, anachronisms, too many guns, and too many useless characters. Plus, once you got Knights of the Round, you could beat the end in one hit.

      Compared to others on that platform - FF VIII was pretty good (love the card system), but FFIX was just awesome. I dunno - seven just seemed kind of thrown together to me.

      ~W

      --
      sig?
  9. Loving the game by sarlos · · Score: 4, Interesting

    The game really is all the reviewer says. It has an old school charm that I find irresistable. The first time I found cheerfully floating Drakies, I laughed out loud, it was too perfect. People may be skeptical of the cell shaded look, but it works oddly well for this title. It fits the lighthearted gameplay and makes me nostalgic for the blocky sprites of the old NES games.

    And lest we forget, Jessica is rather, err, bouncy... o.o

    --
    Government's view of the economy: If it moves, tax it. If it keeps moving,regulate it. If it stops moving, subsidize it.
  10. I don't know if it's that it's old school.... by Johnny+Sailor · · Score: 3, Insightful

    or if it's because it has a refreshingly simple character system. You have a couple of easily understandable stats, when you level you have 5 different abilities you can choose from 4 weapons, and one unique ability per character, and the story isn't some over the top ridiculously unable to be understood thing. There's no sphere grid system to confuse people. There aren't 20 different stats to try and understand. It's just straight forward, and yet still deep and entertaining. The characters are great, and there's only four, so you don't have to worry about missing out on plotline for a character, or keeping everyone's level equal. Really the only complaint I have about it is the fact that there is a bunch of running around and fighting in order to level, just in order to beat the next dungeon.

    1. Re:I don't know if it's that it's old school.... by Anonymous Coward · · Score: 0

      i actually loved the sphere grid...

    2. Re:I don't know if it's that it's old school.... by thiophene · · Score: 1

      The sphere grid is at the top of my list for leveling up mechanisms in any of the RPG's I've played.

    3. Re:I don't know if it's that it's old school.... by KDR_11k · · Score: 1

      Sounds good except for the mandatory levelling. I don't want to micromanage equipment for ten different characters, even abandoned Final Fantasy Tactics over that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:I don't know if it's that it's old school.... by Anonymous Coward · · Score: 0

      > There's no sphere grid system to confuse people.

      ??

  11. Bad example, Zonk! by RailGunner · · Score: 2, Interesting
    First: You don't fight giants around Elfland. Those are Ogres.

    And that's not a Dragon Quest/Warrior game - that was Final Fantasy!

    The better analogy would have been fighting Wyverns in a swamp while carrying Princess Gwaelin back to King Lorik...

    1. Re:Bad example, Zonk! by Zonk · · Score: 1

      Oops! Fixing that typo. Been playing too much WoW, apparently.

    2. Re:Bad example, Zonk! by RailGunner · · Score: 1
      Been playing too much WoW, apparently.

      People still play Wizard of Wor? Cool! ;)

    3. Re:Bad example, Zonk! by Zonk · · Score: 1

      Grandpa? Is that you? :D

    4. Re:Bad example, Zonk! by Guppy06 · · Score: 4, Funny

      "The better analogy would have been fighting Wyverns in a swamp while carrying Princess Gwaelin back to King Lorik..."

      After getting my ass roasted by that damned dragon, the least the bitch could have done is walked herself.

    5. Re:Bad example, Zonk! by jonlandrum · · Score: 1

      HA! I thought I was the only Dragon Warrior geek still around. Man, I spent cumulative days on my good, 'ol NES killing ghosts and slimes and whatnot. Oh, and kudos on the Wyvern mention!

      ~Jonathan

      --
      \\//_ Live long and prosper.
    6. Re:Bad example, Zonk! by Audigy · · Score: 1

      Sucks that they're called Chimaeras in DQ8 though... confused me for a little while.

      "Chimaera's Wing? WTF?" "Oh... hrm."

      --
      [an error occured while processing this directive]
    7. Re:Bad example, Zonk! by geminidomino · · Score: 2, Funny

      Argh. Damn princess...

      "Dost thou love me?"
      Yes
      >No

      "But thou Must!"
      "Dost thou love me?"
      Yes
      >No

      "But thou Must!"
      "Dost thou love me?"
      Yes
      >No

      "But thou Must!"
      "Dost thou love me?"
      Yes
      No
      >Smack the needy bitch

    8. Re:Bad example, Zonk! by Anonymous Coward · · Score: 0

      One website referred to this RPG trend as the "Communist Choice". Even though you appear to have a choice, the game will only let you answer one way.

    9. Re:Bad example, Zonk! by Chrispy1000000+the+2 · · Score: 1

      When I was young, with my new and exciting adventurer, I decided that since the hills to the southwest were not over any bridges, they were safe. Well they were, unless you were along the very bottom row, as the game had this interesting feature such that monsters from the other side of the bridge occasionaly showed up in certian spots. And that was one of those spots (like the grassy eastern shore on the western continent). Well, I saw a skeleton, and then procceded to level up on slimes, all the way to level 40.

      No game has ever put more shivers down my spine from that battle sequence music.

      --
      Sig
    10. Re:Bad example, Zonk! by Matisaro · · Score: 1

      "The better analogy would have been fighting Wyverns in a swamp while carrying Princess Gwaelin back to King Lorik..."

      Except as everyone knows wyverns are denziens of the southern continent and would not be found anywhere along the path from the green dragons lair to tantagel castle.

      For Shame.

    11. Re:Bad example, Zonk! by rsilvergun · · Score: 1

      Dude, when else are you gonna get a chance to cop a feel on a princess?

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    12. Re:Bad example, Zonk! by zerocool^ · · Score: 1


      Only 20 levels in Dragon Warrior.

      And we used to walk to school in the snow, uphill both ways, too.

      ~Will

      --
      sig?
    13. Re:Bad example, Zonk! by Chrispy1000000+the+2 · · Score: 1

      Actually, we were both wrong. It's 30 levels.

      http://db.gamefaqs.com/console/nes/file/dragon_war rior_experience.txt

      --
      Sig
    14. Re:Bad example, Zonk! by zerocool^ · · Score: 1

      Huh. I never knew that. I had the little card from nintendo which had each of the 20 levels on it with reccomended area, armor, weapon, and what spell you got. I didn't even know they went higher than 20.

      ~W

      --
      sig?
  12. Need for Games Like These? by Thunderstruck · · Score: 2, Insightful

    After the first hour or two, does anyone really notice the eye-candy graphics? If not, why not just skip that part alltogether and play a MUD for free?

    Endless zombie gore
    pales before the epic thrill
    of asterisk spam

    -A haiku for MUDs.

    --
    Trying to use sarcasm in text-based forums does not work.
    1. Re:Need for Games Like These? by dcarey · · Score: 1

      Yup /agree. And I thought WoW was too cartoony ... this one goes Daffy (pun intended)

      Three games in point:

      1)Lineage 1. Best selling MMORPG worldwide of its time. America didn't like it but the rest of the world did. Horrible graphics. Killer gameplay.
      2)Lineage 2. OK selling in the US. Better graphics than WoW. Horrible gameplay (well, not horrible, but not very questy, and the main point of the game - grinding to get high lvl to siege - welll when you get to the point where you'd make a difference in sieging, you'll notice the lag is worse than anything you've ever experienced before.) Boo. Played it for a year.
      3) WoW. Best selling US game. Graphics are good, a little cartoony for me, still not as good as the animations in Lin2. But oh my ... the gameplay is good. 2 faction systems work. and the quests oh MY the quests ... keep thing interesting while you're grinding away.

      I always scoffed at the Wow people for the graphics being good but not incredible but now i'm a convert. In the end WoW keeps me in the game for the same reason I played Lin1 for all those years -- good gameplay always wins. Keke thx u bai now.

      --

      -- (Score:i , Imaginary)

    2. Re:Need for Games Like These? by Devir · · Score: 1

      Not everyone is a masochist.

    3. Re:Need for Games Like These? by protoshoggoth · · Score: 1
      After the first hour or two, does anyone really notice the eye-candy graphics?

      Yes. It may not be your bag, but for some it is. While I'm as use-your-imagination-luke old-school as they come with regard to RPGs in general (as in "okay, so the little d6's are the zombies and the bottlecaps are the ghasts") I'm all for something a little more visually compelling than an ampersand to represent Asmodeus on my computer screen. Sorry.

    4. Re:Need for Games Like These? by KDR_11k · · Score: 1

      Graphics can change the atmosphere/mood and allow for things that wouldn't be possible with text-only descriptions such as synchronicity (you don't read two things at once but two things can be shown at once). There are many differences between books and movies, especially in terms of what you can convey.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Need for Games Like These? by Neopoleon · · Score: 1

      I don't see what's so "Insightful" about the above post.

      Isn't anybody else tired of the endless "Mine is bigger than yours" arguments?

      I dig MUDs. And I dig graphics. And I dig controllers. And keyboards. And stuff.

      They aren't mutually exclusive.

      --
      - Rory [Microsoft Employee] | Free dirt: neopoleon.com
    6. Re:Need for Games Like These? by AuMatar · · Score: 1

      The Lineage series has god awful gameplay. It has the worst grind of any game I've ever seen. For some reason, that goes over big in Korea, but it doesn't here in America. And I'm thankful for that- if my options were Lineage or never playing another game again, I'd have an awful lot of free time on my hands.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    7. Re:Need for Games Like These? by Anonymous Coward · · Score: 0

      I like nethack. Or should that be... I'm addicted to nethack.

    8. Re:Need for Games Like These? by Thunderstruck · · Score: 1

      I don't see what's so "Insightful" about the above post.

      While I think I make an important point about the fleeting cool factor of new graphics, perhaps the most insightful thing about my post is how I got some mod points thrown at what is, until I change my .sig, a plug for my favorite MUD.

      --
      Trying to use sarcasm in text-based forums does not work.
    9. Re:Need for Games Like These? by Anonymous Coward · · Score: 0

      "Graphics can change the atmosphere/mood and allow for things that wouldn't be possible with text-only descriptions such as synchronicity (you don't read two things at once but two things can be shown at once). There are many differences between books and movies, especially in terms of what you can convey."

      God, that's pathetic. If the author has any sort of brain, the scene in its entirety will be viewed in its entirety. Of course, that relies on the reader also having a brain - that's the advantage of movies and graphical games, you don't need to actually think.

      The real difference between text and film is - I can read about Yoda and think it's great. I can see Yoda (circa Episode II) and know it's some of the worst CG I've ever seen, and thusly be distracted by its horrid quality.

  13. Good old Dragon Warrior by armanox · · Score: 1

    Of course the game follows the tradition DW formats (battle commands, slimes, etc). It just goes to show that one cannot improve perfection.

    --
    I'm starting to think GNU is the problem with "GNU/Linux" these days.
  14. I knew it! A.T.'s handiwork... by UOZaphod · · Score: 2, Interesting

    I thought I noticed the handiwork of Akira Toriyama.

    I did a little research and he designed the monsters and characters

    --
    "The unicode stuff in the latest version is working fabulously well. My russian mafia friends are ecstatic."
  15. Question: by voice_of_all_reason · · Score: 2, Funny

    Is this the first American-released game to have the puff-puff girl? I don't remember one in 7.

    1. Re:Question: by geminidomino · · Score: 1

      There was one in 7. Can't remember where, but it was on a balcony, I remember that much.

      I'm hoping to replay 7 when my gp2x gets here. (If it can play FFT... *crosses fingers*)

    2. Re:Question: by BradleyUffner · · Score: 1

      2nd floor of the casino in Costal in the present.

    3. Re:Question: by Anonymous Coward · · Score: 0

      DQ IV has a puff-puff girl. I think it was in Konenbur, only available at night. She'll only puff-puff you if you come with only one male party member - no girls, no groups. I guess she's a girl of principle.

  16. Re:I don't get RPGs by bdcrazy · · Score: 1

    Most RPGs that i've played recently are of the:
    RPG = Roll Playing Game

    If you want actual Role Playing, start a game with friends/acquantancies/random people off the street, etc, or go back to the old style mud/mush/moos and start there.

    --
    Tonights forecast: Dark. Continued dark throughout most of the evening, with some widely-scattered light towards morning
  17. I love this game. by millennial · · Score: 3, Informative

    I bought DQVIII the day it came out, and have never regretted doing so. The graphics are beautiful, the plotline is engrossing, the characters are lovable, and the environment is believable. The only complaint I have is that some of the songs sound like they were recorded in an echo chamber. Apart from that, I love it.

    --
    I am scientifically inaccurate.
    1. Re:I love this game. by AlephZero · · Score: 1

      That's because the original Japanese game didn't have an Orchestral soundtrack and not every song has been re-recorded. Some Synth has creeped in and it is noticeable at times.

  18. Toriyama is the Liefeld of Anime. by solios · · Score: 5, Informative
    Dragon Ball Z designer Akira Toriyama helmed the look of this title, and the result is a naturalistic landscape and highly distinctive characters.


    If memory serves, Toriyama's done the design on all of the DQ titles... which was vastly more palatable back in the 8-bit days, when you couldn't tell how atrocious his "distinctive" character design was. He's also responsible for the aesthetic of Chrono Trigger - a game that plays great but in my opinion looks absolutely horrible: his grotesque "anatomy" and facial design seriously hampered my enjoyment of the title.

    The lesson here is that a "distinctive" look and feel can alienate gamers as well as attract them - I won't play or watch anything modern that Toriyama's involved with simply because I just can't stand to look at it.
    1. Re:Toriyama is the Liefeld of Anime. by American+AC+in+Paris · · Score: 3, Informative
      The lesson here is that a "distinctive" look and feel can alienate gamers as well as attract them - I won't play or watch anything modern that Toriyama's involved with simply because I just can't stand to look at it.

      There's nothing remotely new or surprising about this--edgy art has always appealed to a smaller audience than "mainstream" art.

      Frankly, I'd rather "suffer" through the occasional bizzare-looking game than have designers bend their vision for the sake of mass appeal. Take, for example, Hieronymus Bosch. Bosch made plenty of "regular" art, but he is best remembered for his utterly mind-bending depictions of demons, Hell, and Judgement. Had he abandoned his artistic direction and not composed some of the most truly exotic, horrifying pre-modern art ever created, he'd be remembered as a talented--but only marginally significant--artist, and our society would be missing out on some geuninely unique and amazing art.

      Art doesn't always appeal, but it's almost always more valuable than uninspired works designed for mass comsumption. There's a seemingly endless supply of well-painted, arrow-riddled St. Sebastians out there--but there's nothing else quite like the Garden of Earthly Delights...

      --

      Obliteracy: Words with explosions

    2. Re:Toriyama is the Liefeld of Anime. by Gogo0 · · Score: 1

      I like how his "distinctive" style is basically that all his characters look identical, save for different hair. Put a bandanna on Chrono and you've got the main character from DQVIII.

    3. Re:Toriyama is the Liefeld of Anime. by _xeno_ · · Score: 1

      Speaking of Dragonball Z...

      First off, all the characters in the game look like - well, Toriyama characters. That is to say, if you've seen Dragonball Z, you'll notice that the characters would be right at home with Goku. I've never really liked that style, but that's not the point of this post.

      Zonk didn't mention the "Psyche Up" system, a system by which your characters can increase their "tension" and use more powerful attacks. Doing this makes them do almost exactly the same "tense and grunt" move that Dragonball Z is so famous for.

      Bring a character to "maximum tension" and they'll start glowing purple, and take on the stock "serious look" that Toriyama likes to use. Bring the unnamed main character to "maximum tension" and he'll lose the bandana and his hair will turn purply and spikey.

      Replace the purple glow with yellow, and they'd be indistinguisable from Super Saiyans. Minus the fact that they exit that state immediately after making an attack.

      The character art design isn't really all that bad, but they get reused like crazy. You'll be running into the same character models all over the place. (Fortune teller dude - Kalyasha? - looks almost exactly like weird monster arena guy, both of who bear a striking resemblence to DBZ's Hercule... Some random NPC model looks quite a lot like adult Trunks...)

      It's kind of hard to take the game seriously if you've seen DBZ and couldn't take it seriously either.

      --
      You are in a maze of twisty little relative jumps, all alike.
    4. Re:Toriyama is the Liefeld of Anime. by Anonymous Coward · · Score: 0

      so who decides what's "edgy" and what's just plain bad? 'cause my vote's on the latter.
      In all fairness though, I thought chrono trigger looked just fine, the low resolution of the SNES did his style a great service.

    5. Re:Toriyama is the Liefeld of Anime. by Guppy06 · · Score: 1

      "I won't play or watch anything modern that Toriyama's involved with simply because I just can't stand to look at it."

      See, I don't mind the drawing; I'm not a rabid fanboy of it or anything, but I'm not against it. What does bug me about Toriyama, though, are his female characters: almost without exception, they're all useless, whining dead weight. Be it something from DragonBall or characters from DQ games past, I want to strangle them.

      The women in Chrono Trigger were OK, but I think that's less Toriyama expanding his abilities and more the influence of Squaresoft on the game.

      (Of course, Squaresoft gave us Yuffie and Rikku...)

    6. Re:Toriyama is the Liefeld of Anime. by solios · · Score: 1

      The immediate cheap response would be "yeah but Bosch is good, see." - Toriyama has maybe two dozen or so physical archetypes that he's endlessly recycled with minor variations, as pointed out elsewhere in this thread - there's almost no difference between Chrono and Goku and the DQ hero. He's got some fairly obvious, fairly basic themes and hasn't evolved much over the past decade. Great for eleven year olds but it fails to hold water as an adult.... which is about the time those of us with an interest in art start studying the Good Stuff, as it were. :)

    7. Re:Toriyama is the Liefeld of Anime. by advid · · Score: 1

      I've been fairly happy with Jessica in Dragon Quest VIII so far. She's smart and sarcastic, which works nicely. She's crap at physical combat in the early game... but I've looked at her skill path, and I think that she could be a good physical attacker by the end if you put the points in. And she's the primary offensive magician, so for raw damage dealing she can be good.

      (Of course, she's also this game's example of Boob Physics, whereby the designers get to show off just how much those things can jiggle. But I have come to accept this in videogames, and it only occasionally makes me giggle.)

      --
      - "I'll probably get modded down for this."
    8. Re:Toriyama is the Liefeld of Anime. by Anonymous Coward · · Score: 0

      I completely agree; the character designs are distinct but not in an appealing manner. I mean if he were creating different species of creatures altogether then I might consider buying the game on the premise that it's not humans that are the design focus. But, his umm, perspective on human character design is uhh...rather humbling to me. The only reason I'd consider buying the game is the FF demo sadly even if the other portions of the game were great. ;-(

    9. Re:Toriyama is the Liefeld of Anime. by Mattintosh · · Score: 1

      Squaresoft gave us Yuffie and Rikku

      Newb.

      Squaresoft gave us Rosa, Palom and/or Porom, and Relm long before that.

      Every FF game with pre-named characters has the annoying, useless female (or child, or both) with the exception of FF5, and even then, Lenna/Reina comes close.

    10. Re:Toriyama is the Liefeld of Anime. by Guppy06 · · Score: 1

      "Squaresoft gave us Rosa, Palom and/or Porom, and Relm long before that."

      Porom was the boy.

      And I wasn't trying to say that Yuffie were Rikku were useless whiners like Toriyama's women, they were annoying in an entirely different way, a squealing 14-year-old girl way.

      And I'm not saying that Toriyama's women are useless in a logistical/capable sense (even Bulma makes the Dragon Radar), they're useless via sitting on their asses all day. I'm in the middle of Dragon Warrior VII, and Maribel's entire witty dialog consists of "I'm tired of walking, carry my stuff" and "Are we there yet?"

      Remember the first scene where Kefka is introduced, walking through the desert and complaining that there's sand on his shoes, demanding that it be brushed off? He's got the same attitude as each and every one of Toriyama's women. And I'm supposed to symapthize with them?

    11. Re:Toriyama is the Liefeld of Anime. by DNS-and-BIND · · Score: 1
      Well, could that possibly be because his target audience is 11-year-old boys?

      That's the target audience for Dragonball, certainly, by his own admission.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    12. Re:Toriyama is the Liefeld of Anime. by aetherspoon · · Score: 1

      Ironically, she's actually one of the BEST physical fighters late in the game, as her whip does huge damage to all enemies - much more than her spells even.
      That being the problem. Her spells, save defensive/buffing spells, are completely useless at the end of the game.

      --
      --- Ãther SPOON!
    13. Re:Toriyama is the Liefeld of Anime. by geminidomino · · Score: 2

      See, I don't mind the drawing; I'm not a rabid fanboy of it or anything, but I'm not against it. What does bug me about Toriyama, though, are his female characters: almost without exception, they're all useless, whining dead weight. Be it something from DragonBall or characters from DQ games past, I want to strangle them.

      I can't speak for Dragon Ball [Z/GT/WTF], but as far as the DQ games that made it to the US, I have to say you've got to be joking.

      DQ II - Princess of Moonbroke (Name generated at random) - Fighting for revenge. Powerful spellcaster.
      DQ IV - Princess Alena - Tomboy martial artist. Strong willed and a hell of a damage dealer. Hardly useless.
                  - Nara the fortune teller - Hell-bent on revenge, pretty much to the exclusion of all else, before joining the Hero. Powerful support caster.
                  - Mara the Dancer - Nara's sister. Also out for revenge, with a bit more willingness to enjoy life in the meantime. DD caster.
      DQ VII - Maribel - a good candidate for strangling, not because of being whiny deadwieght, but just being a pushy bossy little bitch.
      DQ VIII - Jessica - Depressed at first (her brother was just killed, after all), then out for revenge, then finally out to save others from the evil that killed her brother.

      Honestly, you're assuming an awful lot based on the way the characters are DRAWN. Does Akira Toriyama do the writing for DB too, or just the character design like he did in DQ?

    14. Re:Toriyama is the Liefeld of Anime. by hiei · · Score: 1

      Calling him the Liefeld of anime is a bit of a stretch. He's got a distinctive look and style, and way that he exaggerates the anatomy. But it's all based on knowledge of that anatomy. Liefeld obviously steals panel layouts, does not know anatomy (look at his famous "Captain America" drawing) or even FORM, and hides his glaring weaknesses behind belts, pouches, wristbands, and other "accessories".

      --
      Upgrade your grey matter, cause one day it may matter
    15. Re:Toriyama is the Liefeld of Anime. by VHerring · · Score: 1
      Porom was the boy.

      Actually, Porom was the girl. Palom was the boy.

  19. Re:I don't get RPGs by Tickenest · · Score: 1

    See, I don't think you've actually laughed at the writing of each and every RPG you've ever played.

    So, could there ever be any RPG plot you approved of?

    --
    This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
  20. Re:I knew it! A.T.'s handiwork... by UOZaphod · · Score: 1

    Doh! Pardon me while I commit ritual Sepuku for the sin of not reading TFA. :(

    --
    "The unicode stuff in the latest version is working fabulously well. My russian mafia friends are ecstatic."
  21. Not quite by armanox · · Score: 2, Informative

    The puff-puff girl can be found in Dragon Warrior I & II for GBC

    --
    I'm starting to think GNU is the problem with "GNU/Linux" these days.
  22. Re:I don't get RPGs by Anonymous Coward · · Score: 1, Insightful

    How the heck does this guy get modded up? You can make a similar argument for just about any genre:

    Adventure games: Try every option until you pick the right one. Yay.
    FPS: Run around, shoot stuff. Yay.
    RTS: Let's see who can click the fastest. Yay.

  23. Re:It's About You by dch24 · · Score: 1, Interesting
    Turn based and other role playing games aren't about you, silly! LucasArts and Sierra games do not involve much plot. They piggyback on ideas that have been tried and tested (King's Quest, anyone?) But serious role playing games (FF, for example) have a plot all their own. They struck out in a new direction where you are playing for something more than just getting a trillion points and making it on the high score list, or fragging more guys faster than your buddy next door. RPG's are many things to many people, but what do you think? Role playing is about entering a more real-world scenario than the total anarchy First Person Shooter that, to me, is terribly boring.

    Role playing games have traditionally offered some amazingly subtle and beautiful challenges. Like, negotiating in a free market for the things you want. Now that is a skill that a lot of people use in real life. Fast-twitch trigger-happy shoot-anything-that-moves may be useful to some people in real life, but not me!

    Another challenge in RPG's has been learning the rules. With complicated ranking mechanisms involving many variables, and huge maps with dungeons-inside-dungeons, it rivals the complexity of real life. (When's the last time you tried to use public transportation? The kill-or-be-killed skills a la Halo won't help you get on the metro.)

    I could go on, but basically, that's the idea. By the way, I love Dragon Quest!

  24. You seem to be a little confused by Guppy06 · · Score: 4, Informative

    "The U.S. first saw the series on the Nintendo Entertainment System as Dragon Warrior, and some of the most hardcore elements were dumbed down for our squishy American palates."

    You seem to be confusing this with the Final Fantasy series. The only changes made to the first Dragon Warrior was an improvement in graphics to make it look as pretty as Dragon Quest II ("ZOMG, I can face in four directions! Look, a shoreline!"). Later games had you dragging along ghosts instead of coffins when somebody died, but Enix didn't pull any of that EasyType crap on us like Squaresoft.

    Which is why it didn't sell. Dragon Quest never apologized for being Dragon Quest.

    1. Re:You seem to be a little confused by AlephZero · · Score: 1

      You seem a little confused yourself. If you played the japanese versions you would know that DQ1 also featured a confusing password system. That was one of the elements that were made more accesible for our palates.

    2. Re:You seem to be a little confused by Guppy06 · · Score: 2, Informative

      "If you played the japanese versions you would know that DQ1 also featured a confusing password system."

      That confusing password system was the save function. It was there because the Japanese version came out before they started putting batteries into Famicom games. It's no worse than what we got with Metroid and Kid Icarus (though those passwords weren't clever little haikus).

      Enix nor Nintendo toned down the length of the game, the complexity, the difficulty, and they sure as hell didn't give us "Dragon Warrior--Mystic Quest."

  25. Re:I don't get RPGs by Anonymous Coward · · Score: 0

    Pick up one of the old Black Isle/BioWare RPG titles (Fallout/Fallout 2, Baldur's Gate, Planescape Torment) for PC. For XBox, try Knights of the Old Republic or Jade Empire (both from BioWare as well... hmmm...)

    There are definitely some cliches present in a couple of these titles and plenty of running around killing stuff, but they also have some of the best written dialog and stories I've ever seen in games.

  26. I've seen several posts like this one recently. by mmell · · Score: 1
    Are you using /. to surreptitiously communicate with somebody?

    If so, have you considered the advantages of finding a slightly less prominent location from which to launch your communiques?

    1. Re:I've seen several posts like this one recently. by thiophene · · Score: 1

      It reminds me of a story in "The Code Book" or something like that where, in the 17-1800's, people would make their own ciphers to communicate to one another. In particular, they would write to one another in the paper's classified ads with the enciphered text (apparently because it cost less to ship a paper rather than the letter). Armchair cryptanalysts would then have fun breaking these ciphers.

      One particular story that was amusing was of a cipher that was broken by one of these cryptanalysts that was from a teenager to his/her teenage significant other, suggesting they leave their respective homes in the middle of the night to leave town together. The analyst saw this letter and enciphered a response telling them not to do so and to mind their parents.

      I brought up this long story because when I saw your post, I thought it might be interesting to bring the full force of /. onto this "problem", crack the code and have a little fun with whomever is writing these.

  27. Uh that's not how you levelled by oGMo · · Score: 2, Insightful
    If you ever find yourself pining for those long-past grind sessions, gaining levels outside of Elfland by slaying ogres, this is a game you simply must play.

    As others have noted, this more FF1 than DQ1. Additionally, you didn't fight ogres outside elfland; you go to the top of the peninsula just northeast of Pravoka. Due to the map design and the way the monster distribution is laid out in a grid across the map, in these two squares you find monsters from across the next continent. With decent buff skills, and the fact the Pravoka area is very early in the game, you can gain levels very quickly here.

    (The Dawn of Souls port for the GBA makes this even more trivial with the addition of MP instead of static spell counts. I was able to complete the game in barely 13 hours with 999999 gold, level 60+ characters, and all the items, using this method followed by harvesting the dungeons out of order for items and exp.)

    In Dragon Warrior, you could gain levels very quickly by fighting Metal Slimes, which gave tons of exp and had very little HP... but were very hard to hit.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Uh that's not how you levelled by RailGunner · · Score: 1
      Additionally, you didn't fight ogres outside elfland; you go to the top of the peninsula just northeast of Pravoka

      Exit Elfland, walk around in circles. If you're on an NES, the Ogres will often be accompanied by "Creeps", if it's Final Fantasy Origins for PSX the Creeps are named something else.

      But there's definitely Ogres surrounding Elfland, and they'll appear all the way to Astos's castle.

      But you are right about one thing, they do appear north of Pravoka.

    2. Re:Uh that's not how you levelled by oGMo · · Score: 1

      Right, but these are all of the low-level variety. The higher-level ones are only available at the Pravoka peninsula, as well as the northeastern continent which can only be reached by airship. If the high-level ones were available in Elfland, it wouldn't be much of a trick, since you get the seaship as the first Pravoka event, and Elfland is your first new destination.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    3. Re:Uh that's not how you levelled by RailGunner · · Score: 1
      I usually spent a little time circling Elfland, and did some major leveling up in the Earth Cave, in the infamous "Hall of Giants".

      Of course, after I played through the game a few times, I'd end up getting the canoe and fighting through the ice cave / castle of trials, then going back to the Volcano to stomp Kary with the upgraded characters (Knight, Ninja, etc.) after seeing Bahamut.

      Sadly, the FF games started getting more linear after that, though I'm still a big fan of the series / genre.

    4. Re:Uh that's not how you levelled by oGMo · · Score: 1
      Totally. When I played the DoS variant (which is very, very easy), I first defeated the Earth Fiend, but now I don't believe even that was necessary. Then I just went to all the other dungeons, harvested the items, and didn't defeat any of the other Fiends. Tiamat was the second to go down, and then when everyone was outfitted with top gear, everything else was trivial to clear out.

      I was suprised to see how nonlinear this turned out to be; i really wish they'd make a Final Fantasy that was reminiscent of this. It may be that FFXII turns out to be similar; I'm an admitted fan (addict?) of FFXI, and enjoy the new style. After hearing it has a more mission-oriented format, I'm hopeful that we may see a much less on-rails game than FFX.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    5. Re:Uh that's not how you levelled by jeffasselin · · Score: 1

      The sages won't give you the Canoe until the Earth Fiend is dead, and you need it to get to the Ice Cave and get the Airship. I also used to skip Kary, get my upgraded characters and better spells/items from later dungeons before coming back.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    6. Re:Uh that's not how you levelled by Anonymous Coward · · Score: 0

      There were no higher level ogres at the top of that peninsula by Pravoka. You instead fought giants, frost wolves, t-rexes, and most importantly, zombulls. A party with a white mage and a black mage could level fast and get tons of gold by casting harm2 and fire2 on the zombulls, probably killing them in one turn.

    7. Re:Uh that's not how you levelled by Anonymous Coward · · Score: 0

      I think I only played it in the "recommended" order once or twice, otherwise it's as you and other posters have described. :)

      From having done some ASM hacking and studying this area of the code, the actual criterion is having restored the light to the Earth Orb before the canoe will be awarded, which of course is practically the same thing. Technically, though, you could retrace your steps after defeating Lich and walk all the way back out (without steping onto the earth altar), only to discover that the sage won't give you the canoe.

    8. Re:Uh that's not how you levelled by oGMo · · Score: 1

      oh right, giants. Actually if you buffed and debuffed it was very effective as well. The only thing that really hurt at that point was the Frost Wolves Blizzard attack. This was especially true when you could cast and cast and cast spells in DoS. ;-)

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    9. Re:Uh that's not how you levelled by geminidomino · · Score: 1

      Right, but these are all of the low-level variety. The higher-level ones are only available at the Pravoka peninsula, as well as the northeastern continent which can only be reached by airship.

      No no no. Those weren't ogres. They were Frost Giants. Also you could find Frost Wolves, and Minotaur Zombies. The nice part about all three of those monsters was that they were EXTREMELY weak against Fire spells, and, wouldn't you know it, the first black magic spell most people got after getting the boat was Fire 2.

      The EXP-grinding trick on the Minotaur Zombies alone made the normally-neglected "HARM 2" spell worth picking up.

  28. DQ8 Is a Case Study On "Old School"... by EXTomar · · Score: 4, Insightful

    ...and the best arguement why many "old school" ideas should be left at home. DQ8 is simply not challenging because they embraced many old school concepts instead of washing their hands of it or improving upon them.

    DQ8 combat engine is simplistic. I mean dirt simple to the point you can predict with "in your head math" whether you can win the fight or should flee before damage is even exchanged. This leaves a system where the only way one can challenge the player is by trying to use "Surprise! Your Dead!" rare super attacks or the equally rare chance that given 4 targets, the size of your party, they will all chose to hit just one. Neither of these senarios features much intelgence nor does it dictate any strategy or stance player should take (beyond "overwhelming forces"). In any event, you are left with no strategy to play with. No tactics to leverage. No action to minimize risks or maximize bonuses. Simply put: there are no real decisions in DQ8. You either determin in the first round if you can win or leave.

    DQ8 tries to promote mindless "grinding". This sort of aimless wandering around hoping for random encounters is an artifact any level based system which DQ8 is strongly tied into. Nominally, grinding happens when a player "lucks out" or out flanks the game to arrive a place the game didn't content on seeing at this particular time or level. The problem with DQ8 and their guerilla style strategy is that by the time you disembark a city, travel to the dungeon entrance, work your way to the bottom of a dungeon, spending resources and energy along the way to do so, it is too late to show the player "Oops, you should have been a higher level!" Grinding should be tuned and supressed as much as possible. Tasked based quest systems give much more satisfaction than vague "see you when you get there" systems DQ8 uses.

    Randomly wandering around, randonly bumping into creatures that may randomly kill you off just isn't fun. I seriously question they were fun back in the "old school" days too (I don't ever seem to remember thinking "oh joy! another random encounter" in any console RPG). We now have the knowledge and technology to actually instill some more complex logic and real challenges into games instead of relying on random acts of "fickle fate" to try to trip up players. If I wanted to play a game that featued such randomness, I would rather play poker.

    DQ8 is a great looking game. The plot is sometimes amusing even if it is cheesey RPG fare. The music is a bit repetive but otherwise is awesome. I even like the touch that the SFX are old school. It is the wet dream of a designer who lived 20+ years ago who thought this is how these games should look like. The problem is we are play this game now instead of then and are left wonder "Why is this fun?"

    1. Re:DQ8 Is a Case Study On "Old School"... by njaguar · · Score: 1

      You obviously didn't play the game past level 1 or 2. Yangus gains a skill called "Whistle" at like level 4, that allows you to summon monsters to you. No 'mindless wandering around' there.

      Furthermore, out of 2000+ fights clocked on my game (thanks Battle History!), I have *4* flees, and 2 wipeouts (as a result of Dhoulmagus, the first main boss in the game). Again, your tactics must suck, if you were dying that frequently, that you have to flee so often.

      You keep referring to 'grinding', yet I didn't have to grind once, I just continued to progress through the game, moving onto the next area, etc. Maybe if you played a little more than 20 minutes of the demo at Walmart, you'd know what I'm talking about.

    2. Re:DQ8 Is a Case Study On "Old School"... by Amigori · · Score: 1

      Just because DQ8 is a "Case Study On 'Old School,'" does not mean that it is not fun. I, like other /.ers, am having alot of fun playing this game. Not all RPGs need to be incredibly complex, new school type mega-quests. If you don't like the gameplay, fine, don't play it, go back to FF* or any other 'advance' RTB game. Millions of gamers, japanese, european, or american, will disagree and tell you that the Dragon Quest series is the best out there.

      --
      "The quality of life is determined by its activites."--Aristotle
    3. Re:DQ8 Is a Case Study On "Old School"... by discoalucardx · · Score: 2, Insightful

      I agree with this 100%. DQ8 is really just a case of outdated gameplay mixed with pretty graphics. Which is the only reason it's getting the attention and reviews that it has been.

      Grandia 3 and Shadow Hearts From the New World are both due out early next year. Both are far, far better. As are any of the Shin Megami Tensei games, of which three have been localized currently for the PS2. These are the games that should be getting the attention, not boring drivel like DQ8.

    4. Re:DQ8 Is a Case Study On "Old School"... by _xeno_ · · Score: 1

      Yangus gains that skill at Rank 1 Humanity. If you don't bother ranking up Humanity, he'll never get it.

      That being said, most of the battles in that game are EXTREMELY annoying. Dhoulmagus is either cake or impossible, depending on how he plays. The first time I went against him, he started by knocking all my characters off their feet and then using an AOE that did about 50 damage to all. Round 2, he put them to sleep instead. I never got to fight back since the characters never woke up. Really gives you a chance to use tactics, that.

      The time I won against him, he just spammed a physical attack that did about the 50 damage to a single target. This made the battle ridiculously easy, since all you had to do was just heal up the injured character and continue to whittle him away with physical attacks. (Only buff used was Accelerate since he ALSO can - randomly - remove all buffs. Double-Accelerate guarenteed your characters went first, preventing him from hitting a char enough times before you could heal them - unless, of course, he randomly debuffed you.)

      As for grinding, there are a LOT of times when you wind up grinding in the game, for money, or for levels. "Whistle" makes this very easy, but the battles remain insanely boring, since either you'll breeze through them since the mobs randomly decide to use useless attacks, or you'll be almost annihilated as they actually make an effective attack. Having your party be wiped out because a group of monsters randomly decided to use their "knock everyone out" attack followed by enough AOE spells to kill everyone is really, really annoying. It's hard to use "tactics" against that when you never even get a chance to play! Of course, that same group can be cake when they randomly decide to use ineffective physical attacks against Yangus.

      The combat system used in DQ8 is, quite honestly, crap. It's not fun, especially because you can't speed up the battle messages to get things to resolve in a reasonable amount of time. I've actually read Slashdot while playing DQ8 because the battle rounds take so long to finish animating. I don't NEED to watch everyone do their little attack. It's boring.

      Now don't get me wrong, DQ8 is still a good game, but I'd give it a 7/10 and not a 9/10. It's overrated. The voice acting is good, but it's not great. The music is OK, but it's very repetative and - quite frankly - boring. The combat system really could use quite a few tweaks to make it so that strategy actually matters. It's a good game - but it's not as great as everyone seems to be saying it is.

      --
      You are in a maze of twisty little relative jumps, all alike.
    5. Re:DQ8 Is a Case Study On "Old School"... by Anonymous Coward · · Score: 0

      Amen. People treat DQVIII like its the second coming of Christ. The story is dull, the voice acting is terrible, the battle system is mediocre at best. I would give it a 7/10. Shadow Hearts, Disgaea, Radiata Stories, there are tons of games better than this.

    6. Re:DQ8 Is a Case Study On "Old School"... by Anonymous Coward · · Score: 0

      Everything you've said is true- it's an old system with certain faults that's been done many times before.

      What you haven't proven is that DQ8 is for some reason "bad" for it- why DQ8 is "the best argument why many 'old school' ideas should be left at home". Dragon Quest has no duty or requirement to expand the horizons of the RPG genre- in fact, it's famous for staying as close to its roots as possible. The fans of the game love that- they play it because it's just the way it is.

      If you don't like it, that's fine- I personally can't stand most MMORPGs because almost all of them are the same. But I don't think some company releasing World of Same-As-The-Rest is going to stop a talented game designer from coming up with a whole new way of playing MMORPGs. The same goes for RPGs- some designers make small changes to time-honored systems, others come up with whole new systems and try to change the genre. Some refine, others redefine. Both can and should exist together.

      So there's plenty of reason to dislike DQ8, but no reason at all to say "AND IT SHOULDN'T HAVE BEEN MADE!!".

    7. Re:DQ8 Is a Case Study On "Old School"... by kai.chan · · Score: 2, Insightful

      What you have said is completely untrue. The tactics and strategy in Dragon Quest is much, much deeper than that of the typical RPG. When you just choose to not see the intricate combat system and decided to brute force your way through the game through "mindless grinding", it doesn't mean that the game is simple at all.

      Sure, you can play Dragon Quest VIII by simply choosing Attack with all your characters, "grind" hours to overpower the dungeon which you should have tackled 5 levels ago, but that is only one way of playing it.

      There is a very deep combat system that requries you to constantly calculate maximum damage output while minimizing damage input. If you tackle dungeons at the designed level range, you absolutely need to think of strategy for every combination of monster group that you encounter.

      Unlike other RPGs, you can't mindlessly use the Attack command and hope to win every battle unharmed and reach the boss with adequate HP and MP. Again, you have to think of the best way to maximize damage output and minimize damage input.

      As a simple example, let say your Hero does 5 damage and Yangus does 10 damage. If there are two monsters with 7 HP each, you should not set your Hero and Yangus to attack the same enemy in Round 1. You should set the Hero to attack Monster A, while Yangus attacks Monster B. This way, after the first round, one of the monster would be at 2HP, while the other would be dead. If you had set them to attack the same monster, one of the monster will have full HP.

      Of course, the system gets more complicated depending on Agility, monster attacks, and many other factors. But it is the combination of tactics and choices every round in every battle that enables you to get to the boss with enough HP and MP to defeat it.

      Definitely, if you chose to brute force your way through the game, then all you will see is "mindless grinding", but you are completely missing the strategic aspect of the combat system.

    8. Re:DQ8 Is a Case Study On "Old School"... by DianeOfTheMoon · · Score: 1

      Well, that and the massive hoard of people that grew up on games like this and haven't seen one in years...

      --
      Problems are like gifts, it's better to give than to receive
    9. Re:DQ8 Is a Case Study On "Old School"... by geminidomino · · Score: 1

      Shadow Hearts From the New World are both due out early next year

      A new SH? Sweet! Please tell me "Early next year" means "For the PS2"!

    10. Re:DQ8 Is a Case Study On "Old School"... by discoalucardx · · Score: 1

      Yup, I think it's due in March or April for the PS2. It doesn't feature Yuri, unfortunately, but it's easily the most imaginative JRPG this generation.

    11. Re:DQ8 Is a Case Study On "Old School"... by geminidomino · · Score: 1

      Uh oh...

      I hope "imaginitive" doesn't mean the same thing as "innovative" which brough us such crapfests as SO3, Phantom Brave, and the last 3 FF games...

    12. Re:DQ8 Is a Case Study On "Old School"... by discoalucardx · · Score: 1

      Gameplay-wise, it hasn't really changed from Covenant, if that's what you're worried about. It's more the setting - 1920s America, filled with gangsters, flappers and interdimensional demons.

    13. Re:DQ8 Is a Case Study On "Old School"... by geminidomino · · Score: 1

      Freakin' Sweet! - Peter Griffin

  29. Re:I don't get RPGs by Anonymous Coward · · Score: 0

    Dragon Quest in particular is the most boring RPG series of all time. Then again, they haven't tried to update the battle system in like 18 years.

    I played the demo, and was bored to tears. It was the worst 30 minutes of my life. I think Square sent me the demo just to torture me.

  30. I hate this game by Anonymous Coward · · Score: 0

    This game has great graphics and sound, but while the gameplay is simple, it is very, very tedious due to the NONFUCKINGSTOP random battles. You reach a certain point when killing a slime isn't worth any valuable xp, yet every couple of steps another battle. Give me a fucking break.

    1. Re:I hate this game by hords · · Score: 1

      You reach a certain point when killing a slime isn't worth any valuable xp, yet every couple of steps another battle.

      You do know you get items and spells that will keep these low level creatures from attacking your party, right?

  31. Re:I don't get RPGs by vonPoonBurGer · · Score: 2, Funny

    It's very self-sacrificing of you to play every RPG, even though you hate the genre so much, so that you can be justified in making such sweeping generalizations. You're a paragon among haters, and I salute you.

    /sarcasm

  32. oblig. quote by Viper+Daimao · · Score: 1

    Ben: You know what might look better on your nose? Quohog: What? Ben: [grabs Quohog's nose ring and slams him down on to the bar] THE BAR.

    --
    "In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
    1. Re:oblig. quote by Sarisar · · Score: 1

      My favourite line was when you tried to do something to the mechanic chick who I can't remember her name. Ben says 'Naaa - she's got a wrench'. I mean you HAVE to try the stupid things out just to see if the programmers added anything for it :)

  33. Short short review. by EulerX07 · · Score: 1

    After playing this game for 50 hours, I can only say this: COR BLIMEY!

    (I just wish I knew what it meant)

    1. Re:Short short review. by geminidomino · · Score: 1

      COR BLIMEY...(I just wish I knew what it meant)

      I beleive I read somewhere that it's a less-blasphemous corruption of "God Blind me."

  34. You CAN fight giants early! by Anonymous Coward · · Score: 0

    Actually, around the time you're powering up to buy out Elfland, there IS a section where you can fight giants! It makes gathering the gold for level 3-4 spells, new equipment, and enough heals to get the crown from the wizards in the swamp a LOT faster. Although it's true--before I knew about this, I always fought the standard creeps & ogres endlessly, unless I went hunting for those pirate things that started with a K that dropped 120 gold each (sharks weren't bad, either).

    You have to go east from Elfland, and around the corner northwards until you get stuck just south of a river that splits this section off from the town where you get the boat. Or maybe I'm wrong and there's a port down there you have to sail to, but I know it's cut off from the port town and it's just south of a river. There are about 2-4 squares of ground at the furthest north point which have monsters like those near the town with the circle of sages & the silver gear.

    Anyhow, it's a LOT faster (and far more dangerous...) way to get through. The sleep spell from your black mage is almost certainly required to keep giants from pounding you into oblivion. With an emulator, it becomes rather cheap, because you can SLEP the set of four giants, pound on them with level 2 spells, and have half of them dead before they even get to retalliate. Your fighter(s) can probably take a hit or two off of them, but your mages will quickly die if you let them face giants at the level 7-8 you probably are when first getting down there...

  35. Re:RPG Music by Anonymous Coward · · Score: 0

    slayradio.org

  36. I agree 100% with the review. by Audigy · · Score: 2, Interesting

    I'm "only" 25 hours into the game, but I've experienced everything the reviewer has and much much more.

    Despite the paper-thin plot (as it appears to me currently, at least) the game is challenging, and encourages the players to utilize tactics other than "button mashing" to get through battles.

    The monsters are detailed and adorable, and the Bestiary feature allows you to look at monsters you've already fought and reply their battle animations as many times as you'd like if you just can't get enough. ;D

    The voice acting and the localization effort are top-notch. I can't remember feeling sorry for a character in recent memory except while playing DragonQuest VIII. Additionally, some of the jokes are incredible.

    I'm glad I bought this game, and I am extremely happy that one of my favorite console RPG series is pulling in such stellar reviews in America. I look forward to many copies being sold so the game is re-released as part of the Greatest Hits series in 6-12 months.

    --
    [an error occured while processing this directive]
  37. You can turn it off by neostorm · · Score: 2, Informative

    You can turn the voice acting off. The Japanese version had no voice acting at all, and was a bit better off because of that. Just turn the Voice setting to 0 in the menu and you'll not miss out on anything else. The only difference is that the prerendered cutscenes have voice encoded into them, but there are only a handful in the game anyhow.

  38. Re:I don't get RPGs by Anonymous Coward · · Score: 0
    What I find amusing about this is that you condemn what you consider juvenile humor, and then state your preference for games whose BASIS is juvenile humor.


    (though the lucasarts ones were way cooler)

  39. awful review by hypergreatthing · · Score: 1
    So you played the game for an hour and came up with this crap? There are so many reasons why this game fails as an rpg.

    The graphics are alright, the sound is so-so. The worst part? Storyline and no progression of character development. You litterally have to grind for hours trying to enter the first dungeon. Why do you need to go in there? Because you're forced to help some chick in the first town. You don't learn any background into many more hours into the game, you're just doing what you're told to. I wouldn't recommend playing this game at all.

    1. Re:awful review by Cable_Monkey · · Score: 1

      I disagree. But then again, I'm a different person. Different people like different things. Just because its not your type of game doesn't mean the review is horrible.

      I fully agree with everything said in the review. The only thing I didn't really care for in the game was the insanely-named spells; however, I [forcefully] learned the new names and found it no problem as I progressed through the game.

    2. Re:awful review by Bongo+Bill · · Score: 1

      You dislike it for the same reasons that lots of people enjoy it immensely. See, games with really complex storylines and dynamic characters are a dime a dozen these days. It's refreshing to go back to a game where the only reason you're saving the world is because some guy with a crown told you to, and the only reason you go through all those caves along the way is because every village has been endangered by some bad guy or other.

      Dragon Quest succeeds because it is far better balanced and more entertaining just to play than any of its contemporaries. If you're looking for a story, go read a book. DQVIII is just one step closer to the perfection of the console RPG gameplay style.

      --
      ...but is it art?
    3. Re:awful review by srstoneb · · Score: 2, Interesting

      I find it unfathomable that anybody would even TRY to go into the first dungeon without having walked around to see what they could find. Are there actually players who go and do what they're told to do before checking all the nooks and crannies for surprises? That's... so boring.

      In an RPG, when the building is on fire and you have to rush to another floor to save somebody, do you rush to the other floor to save them? Instead of mucking about opening boxes, running around in circles, standing in front of the person you are supposed to save without talking to them, laying down on the bed to take a nap and restore your HP with the flames blazing all around you, etc.? Why?

      I really don't think the game designers expect you to do that. Hell, DQ8 even has dialogue about it -- when there's a scare in the first town because the cursed king's appearance is frightening everybody, if you wander around talking to people several of them say things like "Aren't you worried about the monster they spotted? You have strange priorities." They ASSUME the player is going to dilly-dally because that's part of the fun of the game.

      Before that first dungeon, aside from just exploring the landscape, there are several treasure chests and unique monsters out there in the field, two inaccesible bridges to discover (one of which, from the clues, clearly leads to your home castle), as well as a mini-sidequest with the guy in the hut on top of the mountain who lost his toolbox. I probably "grinded" for at least two or three hours before I even CONSIDERED moving on with the quest. I never found it even remotely tiresome. I hesitate to even use the word "grind" because it carries negative connotation.

      If you're playing an RPG that has random battles, and you don't enjoy fighting in random battles, you should probably stop playing. Fighting random battles is PART OF THE GAME. It is part of the game because some people LIKE them. If you aren't one of those people, don't play those games.

      No matter how many times I fight those floating bells, I never get sick of seeing them chuckle. The pelvic-thrusting Hipsters crack me up. The way the yellow, reptilian Jargons balance on one foot most of the time, but occasionally hop to the other foot like they're dancing makes me smile. I could just sit there watching them stand there, swaying, and enjoy myself without even entering any commands. All of the battles are simply DELIGHTFUL because the enemies are so clever, punnish, and cute. A man who doesn't enjoy slaughtering a band of bipedal foxes wearing muskateer outfits and dancing jigs is a man with no soul.

      As for "no progression of character development"... I would say that's only true if you don't read any of the dialogue. I think the characters -- both in your party and all the major NPCs -- are very clearly defined by their manner of speech and the things that they choose to talk about. Even if you never his START to talk with your party (which you can do at any time while walking around) they still have plenty to say during cutscenes. You complain that there is no reason to go to that first dungeon aside from being forced to do it, but I would say that is itself a story/character progression -- the King insists that you take time out of chasing down the man who cursed him to help the girl because she reminds him of his daughter, and because he believes that she is a Good Person and feels that she deserves your help.

      And... "You don't learn any background into many more hours into the game"? Seriously? In medias res is a staple storytelling technique. Granted, being staple doesn't mean you have to like it, but it's used so widely that it seems like a weird thing to complain about. (Especially when it is used to much more tiring effect in, for example, most Final Fantasy games, where an amnesiac main character is as common as not.) What more do you need to know at the beginning aside from the king and princess being cursed, you're a castle guard, and you're chasing the guy tha

  40. Re:RPG Music by Shad_the_protector · · Score: 1

    Well, many game make their Original sound track on CD. You can buy those on Ebay, amazon or other e-commerce site. It can also be found in anime and Jap specialised store. Some video game store may have some of the more popular, but rarely. You may want to search for "game OST" for more information

    For remix, there is a great website entirely destined for VG remix. OcRemix

  41. kypper by kypper · · Score: 1

    Hell yes. I miss taking down that speedy Worluk

  42. Never much got into console RPGs by Anonymous Coward · · Score: 0

    If it requires anything less than a full keyboard for control, (re: Ultimas II-V,) it's just not worth playing. ;)

  43. My personal take... .like ya'll care.. by Anonymous Coward · · Score: 0

    I have been a huge fan of the Dragon Quest/Warrior series since the first game. I was rather worried that the 3D style would seriously take away from the original feel of the past games. I'm old school and therefore like 2D better. I did play DW 7, and while that was "kinda" 3D-ish, it's not like this one. Thankfully, the charm remains.

    Now as far as level grinding goes, I've never had to spend any serious time leveling with the exception of DW 1. I don't know if spending 2 hours with no breaks just to go up one level is considered "grinding", but it sure felt like it.

    In the end, I'm really happy with the game. I even got the PS2 Slime controller for it. I'm a fanboy.

  44. Re:I knew it! A.T.'s handiwork... by _KiTA_ · · Score: 4, Informative

    Akira Toriyama has done the character design and artwork for every Dragon Quest game in the series.

    Yuji Horii has done the storyline and scenarios for every game in the series.

    Koichi Sugiyama has done the music for every game in the series.

    They, combined, are the "DQ Team", and are responsible for the entire series, having come together to create it after enjoying Wizardry and Ultima, but thinking they were too complex for the mainstream.

    http://en.wikipedia.org/wiki/Dragon_Quest

    In addition Toriyama and Horii did quite a bit of work on Chrono Trigger -- Toriyama did the art and designs, Horii did the storyline and scenarios, and several experts from the original Final Fantasy team did the battle engine, music, etc.

    That's why CT was so great -- it was basically a new spin on the Dragon Warrior series of games.

    Bewarned, even though DQ8 is arguably the easiest game in the DQ series, it's still leaps and bounds above the difficulty arc of modern Final Fantasy games. If you've never played a DQ game before you're in for a treat, but you *will* die a few times. :)

  45. Re:RPG Music by Anonymous Coward · · Score: 0

    http://www.zophar.net/music.html

    NSF files contain the extracted machine code for the music of NES games. There are specialized emulator programs, including WinAmp plugins, for playback. I'm still hoping that some genius out there figures out a way to add NSF support to iPods someday...

    The inventor of the NSF format even made a hardware player using an actual NES CPU. This guy's too cool for school I tell you:

    http://www.tripoint.org/kevtris/Projects/hardnes/i ndex.html

  46. Is this the same as the Dragon Warrior series? by Jason1729 · · Score: 1

    I vaguely remember it being Dragon Quest in Japan and a few titles from that series made it to the US as the Dragon Warrior series.

    I loved those Dragon Warrior games.

    1. Re:Is this the same as the Dragon Warrior series? by Cable_Monkey · · Score: 1

      Yes, Dragon Quest == Dragon Warrior.

      The reason the series was known as Dragon Warrior in North America is because someone other than Enix, the original maker of Dragon Quest, did not own the rights to the name "Dragon Quest" in the United States; therefore, a different name had to be used. They settled on using "Dragon Warrior" for its North American release. Since then, the trademark on the name "Dragon Quest" has expired, and SquareEnix decided to use the original title from now on.

    2. Re:Is this the same as the Dragon Warrior series? by geminidomino · · Score: 1

      Yep. When Dragon Warrior was released, "Dragon Quest" was trademarked in the US. That company went bye bye, and Squeenix got the "Dragon Quest" trademark in 2003, so no more Dragon Warrior.

  47. england by Anonymous Coward · · Score: 0

    but is it coming to england?

  48. Mind-Numbingly popular? by aapold · · Score: 2, Funny

    First I've heard of it. That is the game, not its mind-numbing popularity.

    --
    "Waste not one watt!" - CZ
    1. Re:Mind-Numbingly popular? by Anonymous Coward · · Score: 0
      There has been ads for it on TV. The ads talk about how it's taken over Japan and has now come to the US.

      For whatever reason, Dragon Quest remains the most popular RPG series in Japan, even though the games are so simplistic in terms of plot and gameplay.

    2. Re:Mind-Numbingly popular? by Valdrax · · Score: 1

      First I've heard of it. That is the game, not its mind-numbing popularity.

      I'm perhaps assuming too much, but I'd guess that you're neither Japanese nor a fan of RPGs? Then, I guess you're not in the target market anymore than I am for "mind-numingly popular" FPS or sports games.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    3. Re:Mind-Numbingly popular? by aapold · · Score: 1

      Shrug. I play RPGs all the time, about 95% of the time I spend gaming. Now, grant you, most of it is not on console machines, which I think I have finally deduced that this is one.

      --
      "Waste not one watt!" - CZ
  49. Re:RPG Music by blueskatz · · Score: 1

    There are complete soundtracks available for the later Zeldas (Ocarina of Time, Majora's Mask, and Wind Waker). You can find those for sale on Japanese import sites and Amazon, I think. Anything earlier than that, you probably just want to search Google for the wav or midi files. That's what I did anyway. I have found game soundtracks and classical music in general to be really great to listen to while working, as they don't really have any words in them to distract me.

  50. It looks like an old Sega Genesis game by Thrymm · · Score: 1

    I used to love the old Dragon Warriors on the NES, DW 1-4 but after seeing the screenshots here and in other reviews and magazines, I just dont feel like there's much to build on. To me it seems like a mix between the old cartoonish arcade game Dragon Quest from the mid 80s as well as Shining in the Darkness on the Sega Genesis... am I wrong and should give it a chance?

    1. Re:It looks like an old Sega Genesis game by Anonymous Coward · · Score: 0

      Give it a chance. I was hesitant at first, but I really like it. You should also try DW 7 for the Playstation. I loved the old NES DWs so much I got the translated roms for 5 and 6 and played them.

  51. Dragon Quest VIII by Fatal+Darkness · · Score: 2, Interesting

    Dragon Quest is probably an acquired taste. The original Dragon Warrior on the NES was my introduction to the genre and as such, has set the standard for me as far as what I expect from a console fantasy RPG. Fancy graphics are a plus but mean nothing without good game play.

    The great thing about Dragon Quest is that it gives the option of exploration as well as the incentive -- something that is largely absent in most "modern" RPGs I've played. Most other so-called RPGs restrict you to the story. You don't have options to search or work for better equipment and abilities, you're given them when the story dictates it.
    They always follow the same formula: story, dungeon, next town/location, buy the next weapon/armor upgrade (which doesn't actually do anything for you but was just put in to make it feel more role-playing), repeat. Anyone who plays these games is going to play every scenario under the exact same constraints as everyone else because of the strict linear gameplay and lack of options for customization. Two different people playing Dragon Quest can be at the same scenario with completely different equipment, levels, skills and abilities depending on how they played the game. Dragon Quest gives you choices, perhaps at the expense of an epic storyline, but it makes the gameplay very enjoyable. If you'd rather watch an interactive movie, might I suggest a post-SNES Final Fantasy game.

    1. Re:Dragon Quest VIII by Eightyford · · Score: 2, Interesting

      That choice you are talking about can be confusing as hell sometimes though. I'm sure I'm not the only one who has walked from town to town talking to people because I didn't know what to do next. Hell, even in FF Mystic Quest I got lost (didn't know what to do next) a few times (I was like 8), and this was before I had the internet for walkthroughs.

  52. Largely absent? by Erwos · · Score: 1

    As usual, Zonk's got no clue what he's talking about. DQ 1-4 and 7-8 were all released here - that's 75% of the series. That's hardly "largely absent". Heck, it compares well to Final Fantasy - 2, 3, and 5 only came out within the past few years.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  53. Things that buggged me by Greyfox · · Score: 3, Interesting
    The casino system is based on games of chance and pretty much requires you to cheat to pick up the casino prizes. I suspect that the designers either EXPECT you to cheat or just plain hate their users. Maybe both...

    The monster encouter rate for monsters too weak to damage (or help) your party is much too high. Those monsters should stay away unless called (And yes, you can call them.)

    The monster treasure drop rate is WAY too low. And the skill you can get to increase it doesn't help much.

    The voice acting is... well it's terrible. They should have not had voice acting and used the extra time and money to put more stuff in the world and increase interaction with NPCs (A la Morriwind.)

    Occasionally the writing was heavyhanded in a very typical RPG and Anime way. It's that whole "Oh look the bad guy is gearing up to cast a spell that will destroy my party, I'll just stand here with my thumb up my ass and let him" mentality. NO! Put an arrow in him before he can launch his attack! Or "We just beat down the big bad boss without breaking a sweat, but the next scene is of us all gasping for breath while he attacks again/does a move that makes him stronger/limps off to lick his wounds" wtf?!

    All in all it's a reasonably fun game that will keep you busy for a while, but I'm still holding out for the next Morrwind game.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Things that buggged me by Trifthen · · Score: 1

      The casino system is based on games of chance and pretty much requires you to cheat to pick up the casino prizes.

      I don't know about the recent game, as I don't have it yet, but all previous installations with casinos were Swiss-cheese. There's a Blackjack table in almost all of them, and if you win a hand, you can choose to double your winnings by guessing if the next card is higher or lower than a card they show you. The cards don't repeat, so with a little elementary card-counting, and an arbitrary cutoff of doubling your cash about 4 or 5 times, you can quickly amass gigantic mountains of tokens. I literally ran out of stuff to buy at one point. You only need so many Metal Babble shields...

      Also in Dragon Quest VII, in that casino, you could talk to waitresses, and if one said you looked lucky, you could immediately approach any slot machine and start exploiting it for vast rewards. I'm not sure why, but they don't make the casinos normally balanced or realistic; there's almost always a built-in manner for beating every casino for a DW game.

      I assume at least one FAQ on GameFaqs.com covers DW-VIII in this regard.

      --
      Read: Rabbit Rue - Free serial nove
    2. Re:Things that buggged me by iapetus · · Score: 1

      There's no Blackjack, and no lucky feelings, but the roulette wheel is (apparently) highly exploitable, and there's one slot machine with much higher payout rates than the others. Doesn't take long playing that to get some big wins.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  54. Re:RPG Music by Anonymous Coward · · Score: 0

    If you're looking for old (S)NES music, the format is nsf (Nintendo sound format) and there are massive collections of them online. One of my personal favorite OSTs is Dragon Quest (or, from my pov, Dragon Warrior)... I still contend that DQ is one of the best RPGs ever... and the early DQs blow the early FFs out of the water... but I suppose that's all water under the bridge now that Square/Enix is one big happy family. Anywho, happy hunting for your soundtracks

  55. Re:I don't get RPGs by Kirsha · · Score: 1

    You could probably break down any single genre of games in that pedantic sort of way.

    Lets take FPS:

    "I just get bored to DEATH. Wander around, find guns, shoot monsters for nothing. Yay."

    See?

  56. Had to look it up by Anonymous Coward · · Score: 1, Informative

    For those slightly more lazy but just as ignorant as me: Godwin's Law

    1. Re:Had to look it up by Anonymous Coward · · Score: 0

      Godwin's law is for forum nazis.

  57. RPG of the Year? Close, but not quite by Captain+Cornflake · · Score: 1

    While I loved Dragon Quest VIII, and it's upbeat tone and magical feel, Digital Devil Saga takes the crown for RPG of the Year for 2005.

    1. Re:RPG of the Year? Close, but not quite by Ledgem · · Score: 1

      Digital Devil Saga has an amazing storyline, though I'd imagine some will find it similar to other science fiction pieces. (Admittedly, I have not yet played the second installment, which I plan to do during winter break.)

      Have you played SMT: Nocturne? The story is much more open than Digital Devil Saga, but in many ways it's amazingly compelling. I think that, between the two series, I'd say that I preferred Nocturne. Because it's more open, and perhaps because the character is supposed to be you, the entire experience just feels much more involved. Digital Devil Saga is also involved, but plays somewhat like a movie (though not nearly on the level that Xenosaga did).

      The Final Fantasy series is weakening, unfortunately, as quality characters, gameplay, and storylines are fading and being replaced purely with beautifully designed environments and improved graphics. The Shin Megami Tensei series never received much attention, but anyone who happens upon it will not be disappointed by the look, feel, and substance it provides.

      And a note to anyone thinking of getting into Shin Megami Tensei games: buy them as soon as you can. ATLUS' marketing strategy is quite different from Square-Enix's: rather than flooding the market, they release very few copies (by comparison, anyway) and have a fairly short release time frame. When I purchased Digital Devil Saga, about a month after it was released, the vendor told me that supposedly ATLUS had already stopped printing the game. It's smart marketing because people begin to understand what's happening and will either pre-order or buy the games at full price when they're released, rather than waiting for a price drop. In both scenarios, ATLUS cuts losses generated from overprinting games and not having them sell or having them sell for less.

  58. What!?!?! by Belial6 · · Score: 4, Insightful

    "Square Enix, the company that founded the genre"?!?!?!

    BS, BS and more BS. The CRPG genre was well established before Square or Enix were even founded as companies. Heck Ultima III (Richard Garrot's forth CRPG) had already been released before those companies came into being, Ultima IV was out before the first Dragon Quest, and Ultima 5 was out before the first Dragon Warrior Game.

    Dragon Warrior was a dumbed down newbie to a mature and established CRPG genre when it was released.

    1. Re:What!?!?! by Anonymous Coward · · Score: 0

      C = Console, not Computer, in this case.

      There's a difference - console RPGs are generally linear games were the emphasis is on fighting, and the story is an afterthought - a means to get your character from weak monsters to strong monsters.

      Computer RPGs are generally more open-ended, where the emphasis is more on the story you play through than on the battle system. Generally people refer to these games simply as "RPGs" and to the console variety as "CRPG" to make the distinction.

      And Square-Enix definitely helped found the genre of "boring combat system with weak story used to give you an excuse to fight stronger monsters".

    2. Re:What!?!?! by fishybell · · Score: 1
      The original Dragon Quest/Dragon Warrior game wasn't necessarily dumbed down, it was just more simple. It had a simple story line, a simple interface, and a simple battle system. This wasn't because it was "dumbed down," but rather because it was Enix's first try. Now look at their 2nd and 3rd games and you can see how much they progressed in a rather short period of time. With the advent of Dragon Quest/Warrior IV you have arguably the best console RPG of all time (FF6/3 and FFVII are contendors also). No Ultima game ever got great. They merely built one step forward (and in a couple cases back) each new game.

      I do have to agree though; by no means was Enix the first player on the field.

      --
      ><));>
    3. Re:What!?!?! by etherealmuse · · Score: 0

      Oh get off your high horse, if you don't admit that Final Fantasy and Dragon Warrior defined this genre then you're just being a stubborn archaist. Sure the Ultima games came first and I played some of them. They were glorified MUDs in my opinion, all they did was add graphics. Final Fantasy and the Dragon Quest have become the rudiments of the genre, from thier depth of play to thier soaring storylines. They brought these games to the next level, and if you have ever played any of the recent final fantasy's, dragon quests, chrono-cross and trigger you would see how they have poured themselves into the genre. To your original argument to take a precedence stance, any RPGs can be traced back to MUDs and traced back to dice and cards, but I see no reason to consult the past. I revere those who have come before me, those that have graced our computers and consoles with RPGs, because like literature, they are an encapturing art form. But I won't stand for inelegance or anyone referring to classic RPGs as "dumbed down newbie"s.

      --
      "Say you love us like i know you will and that our deaths won't be in vain or in the name of gasoline"
    4. Re:What!?!?! by Hai-Etlik · · Score: 1

      "No Ultima game ever got great"

      Gah, Ultima VII was the greatest game ever, RPG or otherwise. Sure each game built on the previous, but it built up a LOT. Just look at Ultima IV, pretty much the first CRPG to have a story that was much more than "Kill the bad guys until you save the world and/or princess". Ultima VI had the first seamless map, everything on one map without transitions, and Ultima VII took that "one big world" to a level that is hard to match more than a deade later.

      And let's not forget Ultima Underworld, a game which predates Wolfenstein 3D, yet had better graphics than Doom, AND had was a full CRPG, not just a shooter. Underworld was the forefather of the Lookin Glass FPRPGs like System Shock, Deus Ex, and Theif.

    5. Re:What!?!?! by Anonymous Coward · · Score: 0

      CRPGs suck, back in the day they all concentrate on rehashing D&D's rules and lore and present it at their own. Fights consist of clicking enemies to death in ridiculously boring dungeon crawlers that present their world in Wolfenstein style graphics? Barf! No wonder they haven't evolved into anything great and remain on the PC with a small but dedicated userbase. Some people may actually crave that type of game but it isn't really appealing to most because it's not fun to re-experience the same complex rules and world where it's a chore to enjoy yourself. Plus the non-linearity of those old games insures boredom unless you are capable of amusing yourself in the first place, and then why do you need a game? In a CRPG, you're not living out a fantasy novel and progressing from start to finish, you're more existing in a world where there are some goals you can accomplish but it's not really involving in that your character is just thrust into this world as you to make whatever decisions you want. If I wanted to be the star of every game I play then why not watch a movie where I'm a star too all the time? Do I really care what I'd do all the time? If I did I would just enjoy real life all the time, but really I want to see other peoples' perspectives and experience what they are going through, that is more romanticism and also what makes a good story good. Seriously the only people who would play CRPGs are those who would be DMs in D&D games themselves, and then they wouldn't be playing a game but making a scenario and imagining everything for themselves... the game is supposed to provide a world for you to play in, and to do that it must be linear in some sense and not just leave everything up to you so you can just do what you would normally do but in another world. Only a DM could enjoy themselves in such an environment because they would make up scenarios for themselves anyway. But for everyone else, this is not the way to play.

  59. I'm at 25 hours... by wilgibson · · Score: 1

    ...and I have to say I'm thoroughly pleased. Square-Enix games haven't been pulling me in lately. I don't know why but IMO lately their games have just been losing there magic. I'm glad that this game sticks to its old roots.

    The FF XII demo on the other hand blows. Taking crappy MMO gameplay and trying to turn into a single RPG will not get you anywhere. Unless some major improvements occur with the battle system and the AI before release it will probably be a rental only for me.

  60. KungFuChess anyone? by Anonymous Coward · · Score: 0
  61. Re:RPG Music by VickiM · · Score: 1

    FYI to anyone looking for this game's music.
    The OST is in synth. When they released the US version, they put the orchestrated songs on the game. So if you want the music on your game, look for the symphonic version. I'm hoping I get it for Christmas...
    BTW, the demo disk had the synth versions, I think. So if anyone noticed a difference, that's it.

  62. Re: COR BLIMEY by VickiM · · Score: 1

    **possibly a spoiler, but if this scenario wasn't obvious to you before, YOU'RE PLAYING THE WRONG GENRE OF GAME** That's what I said first time I fought Dhoulmagus. Still haven't beaten him...

  63. Elfland by silverdirk · · Score: 2, Insightful
    Aah, the giants outside Elfland! That was great stuff ;-) I seem to remember the trolls on the southeast corner of the world being better for grinding, though.

    (FF1, for those who missed out)

    --
    Mark of the Coder fades from you. You perform Opening on World of Warcraft. Warcraft crits GPA for 4. GPA dies.
    1. Re:Elfland by encopitt · · Score: 1

      No way.. best place was on the west wing of the second level of the volcano, everystep was a battle with a giant or something... those were the days...

    2. Re:Elfland by Mattintosh · · Score: 1

      That was Earth Cave, not Volcano. First level. From the staircase where you enter, there are 4 paths. Up takes you to a treasure in a room. Right takes you to a couple other paths. But Left and Down make a loop and at the far end of that loop is the place where you meet Giants every step. They have 240 HP and give 879 Exp. and 879 gold. You can meet as many as 4 of them at a time.

      Fortunately for most adventurers, this was mentioned on page 64 of the Final Fantasy Explorer's Handbook, included with every copy of the game, along with some handy maps and charts of enemies and equipment.

    3. Re:Elfland by encopitt · · Score: 1

      Oh yeah... enough talking... time to go bust out my Playstation and FF origins...

  64. Yes, yes we do notice. by OwP_Fabricated · · Score: 1

    Unless you're blind of course. Then you don't. You can still appreciate Yangus' English accent however.

    As for MUDs, to each their own. I find them tremendously boring.

  65. I don't think that word means what you think... by Belial6 · · Score: 1

    The article states "founded".

    Clearly you do not know what that word means.

  66. PAL? by Supersonic1425 · · Score: 1

    GameFAQs doesn't mention a European release.. Say it isn't so. I've read so much about the Dragon Force series, and I want to see what the big deal is for myself.

  67. Re:I don't get RPGs by Catnapster · · Score: 1
    FPS: Run around, shoot stuff. Yay.
    That's hardly fair. You also have to talk shit at the same time. Only the eleetest thirteen-year-olds can run around, shoot stuff, and talk shit at the same time.
    --
    The world can be wrong today for once.
  68. Old school in a pig's eye by Urusai · · Score: 1

    Old school would be Wizardry, or Ultima. Japanese games are not old school. Preschool, maybe. And no, I'm not forgetting the text games; they are in a different genre (adventure games, like Myst or King's Quest).

    You want old school? You got it.

  69. Dragon Quest VIII.... by _Griphin_ · · Score: 1

    rox the sox off a blue ox!!! Everyone else, such as Final Fantasy, stole the battle system from this game to use in their own game. If your looking for a good introduction to adventures, Dragon Quest is THE game.

    1. Re:Dragon Quest VIII.... by Kaihaku · · Score: 1

      Not to be a obnoxious, I know we could argue this all the way back to German war games, but if memory serves me, the original Dragon Warrior was actually something of a dumbed down clone of Ultima.

      Of course...it still remains of my three favorite RPG series... Ultima, Dragon Warrior, and Phantasy Star*...

      *Excluding Online which while I do enjoy, I do not admire quite as greatly.

  70. I miss Quest for Glory by Anonymous Coward · · Score: 0

    Hi:

    A plain old quest with *some* fighting, mystery solving, character interaction and stuff. I don't want to spend billions of hours in an on-line commuity dealing with fuckwits at a distance. Just give me a quest game for Chrissakes. :/

  71. Re:I knew it! A.T.'s handiwork... by Mattintosh · · Score: 1

    I played through the original Dragon Warrior in about 4 hours and didn't die even once. HP is at address 00C5, MP is at 00C6, attack power is at 00CC, and your equipment is at 00BE. If you want to shorten your quest to 4 hours like I did, you'll have to step up your experience a few times. Experience is at 00BA and 00BB.

    That said, the game sucked ass, and would have been worse if I had played it the "right way". I've tried getting into DW2, 3, and 4, but they never held my interest past the first 10 minutes or so. Final Fantasy has kept my interest enough to keep me buying, until I realized that from here on, they're all gonna suck as bad as FF7. Long live FF3(US), king of RPG's!

    Let the flamewar commence!

  72. Mixed Emotions at this... by Kaihaku · · Score: 1

    As a long term Dragon Warrior/Quest vetern, I couldn't help but be excited at the news of this latest title. To date, only Dragon Warrior III (Oddly enough, never sat down to play through it) and VII (Last dungeon but haven't had the time, accursed Computer Science major and DnD taking the priority all the time) remain undefeated by me. I love that the series is remaining true to its core with this latest installment and I will be delving into this excellent game in just a few days once finals are completed. I can feel my spine tingling already from the opening theme...

    Now...for the downside... Ever since this game was released, I have been surrounded with "graphics junkies" who refuse to remain silent about the game. These are the same people who refused to touch Dragon Warrior VII because of its old school feel and who still voice that Star Ocean 3 was the best game ever (How anyone can claim that after the second disc and the supposed "coolest biggest plot twist ever" is beyond me). My first RPG was Ultima III and I grew up on the original Final Fantasy, I still play games of this era as well as the current...needless to say I have my share of conflicts with the Final Fantasy VII crowd. Story and gameplay are of a bit more value to me than the latest gimmick and greatest graphics.

    Now...I admit that I have no claim to making said "graphics junkies" remain silent but as a fairly old schooler I do have the right to grumble and complain about them. It's like casting pearls before swine.

    It's the same grumbling I claimed when Lord of the Rings went popular. It's annoying enough to have a girl convinced that Strider and Boromir are the same person, it's more annoying to have said girl argue that you (Who happens to have read the trilogy at least four times before hand...not to mention the Hobbit, and the Silmarillion) are in the wrong. I don't look forward to this phenomena in regards to Dragon Warrior. I should have know that someday the most popular RPG in Japan would somehow surge into popular culture here... Is nothing safe?

    Well...at the least...I think Akira Kurosawa and StarTropics should be safe for awhile...and I'll always have Secret of Evermore....

  73. With the fads today... by RPGuy_AD · · Score: 1

    StarTropics and Evermore will be safe for a LONG time. Both were developed in the US for American audiences. Therefore, being associated with either of them is akin to having the plague. A shame, since both were amazing titles, and Secret of Evermore's alchemy system had a lot of potential.

  74. Ahh but they did tone down by armanox · · Score: 1

    They removed the most of the sexual components. Remember the bath in the town of Kol? There was a puff-puff girl there that got filtered out, and so was the one in DW2. But they slipped back in on the GBC version....

    --
    I'm starting to think GNU is the problem with "GNU/Linux" these days.
  75. Re:Great artwork, only not. by Anonymous Coward · · Score: 0

    Um. Dragon Warrior is the exact same thing as Dragon Quest except with a different title. Certainly the monster and character designs are Akira Toriyama (Dragon Ball Z creator) originals. You know, slimes?

    Akira Toriyama has always done the Dragon Quest artwork. The technology has just caught up with his concept art.

    So be sure you know what you're talking about before you make a fool of yourself.

  76. This is fine by HalAtWork · · Score: 1
    I didn't think it took anything away from the game and actually improved it. The story is nice and lighthearted, and keeps you wondering what's next. The original Dragon Ball anime where Goku is young is more lighthearted and varied, the characters' names and attitudes are overblown and comical, yet Dragon Ball keeps attracting viewers to its story, simply because it is entertaining. Just because it's not dark and somber doesn't mean it's not entertaining.

    This is a Saturday Morning story for an RPG, which makes you feel kind of nostalgic actually, especially if you've been playing RPGs for a while and are used to the old school such as Dragon Warrior or Final Fantasy where you'd have to find a bard's lute so he could play, or a witch's broom, or whatever. I mean not every single element had to be an intricate puzzle piece so that the story barely makes any sense in the end.

    But I agree with you on the point that the actual gameplay is there, and is great. There's leveling up, random battles, TONS of monsters, items, sidequests, etc. It is an RPG that concentrates on doing what RPGs are good at. Everything that is a classic quality of an RPG and has been perfected over time is present in this game. This game is not a new experimental RPG that is supposed to break out of the box and grab you, it is rather a fine-tuned implementation of what has been already established in the genre.

    But personally I wouldn't change the story a bit, it keeps you interested, is soaked in the lore that has been built up since the original, and serves to keep the gameplay going. I think if they tried to make it any more complex or realistic you might actually be bored instead of entertained and really have a reason to skip them. As it is now they are fine.

  77. Platform Exclusive Titles = teh suck by Stroman+Rebar · · Score: 1
    Just a minor rant here. I have an X-box, a Gamecube, and a fairly updated PC. The last thing I want to do is buy a PS2 a year before the next gen version comes out. Is it too much to ask to be able to play a turn-based RPG on ONE of the systems I own?

    Thats all I'm saying.

  78. DQ VIII has what FF lost a long time ago. by Anonymous Coward · · Score: 0

    I felt like this was the first challenging RPG I've played in a long time, something sorely lacking from any FF "Push the Action button until you win" title. Random encounters may not be enjoyed by all but they are the mechanism that depletes your resources before the big boss fight...adding challenge when you cannot just throw up a tent or reach into a ridiculously giant backpack full of 9,999 mana items to recharge on the road. Also for challenge, try fighting Dhoulmagus before level 30 without min/maxing before anyone has a party heal. I am actually starting over after completing half the game because I chose to play the game for pure enjoyment with zero minmaxing, zero fighting metal slimes, etc. (I just put skill points into whatever weapon I liked the best at the time). When I got to Dhoulmagus I felt like I was getting wrecked too badly so if I *have* to min/max to beat a game well I feel like there is definitely a challenge element there missing from other titles.

    I was very pleased with the minigames that are actually involved with the core gameplay (alchemy pot & monster arena). They are a variant of the core gameplay mechanic, you can work on them while pursuing the main quest, and even the beginning and midlevel rewards from them immediately benefit your game (Gambling has this trait as well). I could compare this to FFX's blitzball which took you completely out of the main game and consisted of very slow grinding up until the very end in which you got a few bonus items if I recall correctly.

    Graphically, I am getting very tired of dark PS2 graphics in games such as FF, the newest Castlevania, Devil May Cry, etc. that look like they were watercolor concept art scanned in with an 80's scanner. The shadowy, overly busy details of the background in those games just serves to make everything a nondescript blur, leading to a "Where's Waldo?" effect on your character. DQ VII was a wonderful contrast to this tired PS2 style with each item singularly rendered and seemingly hand placed...leading to environments that truly are lush in detail but can also be rotated in a full three dimensions around the excellent design of the cel characters. Note also that all cinemas are rendered within the game engine, which makes for much better immersion than one of FF's CGI extravangazas that just make their in-game renders look like crap by comparison.

    Attacks are graphically represented according to their power level which was very nice to see after FF's overblown Wrath of God animation summons that take 30 seconds to execute and end up hitting for 200 damage, not to mention you acquire them at the same time as your copper sword equivalent in many cases.

    Character development was very customizable without needless complexity added for graphical flash (FFX Sphere Grid anyone?), and the characters handle very differently from each other. They don't end up as practically the same character as in many FF titles with everyone knowing all the same skills.

    I also appreciated the lighthearted fairy tale quality of this story, something which I find sorely lacking in many modern titles. (Think Prince of Persia for PS2 versus the later ones and any character like Dante or Lulu) I don't need to be the Ultimate Darky Dark Shinma of AntiHeroic Darkness to satisfy my testosterone in games anymore. The stories have a simple human element which is totally natural and believable, and they really detail each character before they just appear in the party. The voice acting is not only plentiful, but superb. There is the occasional wrong inflection or amateur in there reading, but overall top-notch.

    By the way, I absolutely loathe Dragonball Z and its art but the egghead foreheads and dracula hairstyles of DBZ seem to have been toned down for this game. So if you are a DBZ hater like me don't let that stop you from checking this title out!

  79. Mood by kenp2002 · · Score: 1

    The hardest part of designing a game is creating moods. We use sound and visuals and story to place players into moods that help make the game enjoyable.

    Excellent examples of moods are:

    NES: Legend of Zela, alone and exploring an unknown world
    PS: Persona, Mysterious and spooky

    None of the DQ series really ever gave a mood that I could relate to. Ultima on the other hand, Garriot had an knack for moods in those games, largely after Exodus using the Virtues as a moral backdrop to drive the moods. Sadly JPRG's (Japanese RPG) largely are lost in translation and the ability for players to relate to the content. Where did all the North American RPG developers go?

    --
    -=[ Who Is John Galt? ]=-
  80. Re:I knew it! A.T.'s handiwork... by alva_edison · · Score: 1

    Well, if you're emulating, get a good translation of DQ6 (The plot of 5 wasn't as good). Otherwise try and find DQ7 for the PSX. Although I tend to agree with you about FF.

    --
    He effected a bored affect.
  81. Re: Console RPG genre founder by Anonymous Coward · · Score: 0

    If I recall correctly, Dragon Quest I was the second console RPG (the first being some obscure Atari 2600 attempt that required a special peripheral) and was the first successful console RPG. As such, yes it is a genre founder, that of console RPG's-- back then consoles were considered very different then computers (and were).

    As a testiment to its popularity over time, Dragon Quest has the strange distinction in Japan as being the only game series that may not be legally released on a weekday unless that day is a holiday!

  82. garbage by fuzzhead55 · · Score: 1

    The game lacks any substance whatsoever. It's just pretty. The story is so weak that its virtually nonexistent, and the classic dragon warrior menus and spell names have been completely changed. There is also no challenge. All you do is follow the path to the town, do some stuff and then follow the path to the next town. Do youself a favor and rent the game before you buy it to see if you are really going to like it. Dragon Warrior 7 was 100 times better even though it had only snes graphics.