The Ultimate Dual-Hand Touchscreen
LithiumX writes "This morning I saw a
video demonstration of the most interesting input technology I've seen for a long time. This is a touch-screen that accepts inputs from multiple (I saw at least 8) points at once. It seems very responsive, the display is large and of decent resolution, and they actually wrote software to take advantage of it.
It appears to be entirely research
at the moment. I'd offer up organs for one of these things."
There have been touchscreen keyboards for quite some time now... So what's so special about this?
But can you transfer warp power through the nacels with it.
It reminds me of the IOBrush.
Which in turn look a lot like Apple recycling their iPod scrollwheel and Synaptics double-finger gestures.
"Made up/misattributed quote that makes me look smart. I am on
Isn't this basically what Apple just tried to patent (multipoint touch displays)? Are they affiliated with Apple or any tech they may have bought? (No, I didn't RTFA).
Didn't we see Apple patent this sort of thing recently? Can anyone describe how this patent may or may not apply to the above demo?
-dave
http://millionnumbers.com/ - own the number of your dreams
Ok, let's say two original Mini-Moogs in mint condition for one touch screen display?
I bet you I could get a hold of one, whats your bloodtype ?
Just kidding but that is seriously cool, and I dont say that often.
I'd pay 2,500 for that Way before I would shell it out for a plasma TV....
The satellite imagery & topographic maps are the user navigating NASA World Wind. Way cool.
£5.99 domain registration/transfer: the cheapest in Europe
The Exploratorium in San Francisco had a multi-point touch screen paint system like this in the early 90's, which anyone could play with. It was really great, and quite elegant! It was running a fun program that let you paint with your fingertips, real paintbrushes dipped in water, as well as textured objects like a sponge and play-dough. It used an oblique video camera behind a plate of glass, and your fingers or the wet brush changed the index of refraction in a way that would show up brightly on the camera, and thus paint on the screen. There was no limit to the number of points you could paint at once, and what you could use as a brush was only limited by your imagination and what you could get away with in public: you could paint with brushes, sponges, clay, your fingertips, the palms of both hands, your face, your tongue, your boobs, greasy french fries and hamburger patties, or vomit on the screen to make interesting textures. (It's a good thing the Exploratorium makes everything robust, kid-proof, and easy to clean! I've been to some great parties at that place...)
-Don
Take a look and feel free: http://www.PieMenu.com
It looks like a continuation of the technology employed by fingerworks which used some type of capacitance array to track points. It looks like they finally have it on a visual screen. Hopefully this will increase the addoption of gesture-based controls.
I do security
They didnt write all their own software, they used NASA World Wind (http://worldwind.arc.nasa.gov/ as well (satellite / aerial imagery viewer).
"I'd offer up organs for one of these things."
But then how would you touch it?
Hmmmmmm, though I wonder what power consumption is like.
I love the smell of Karma in the morning
What's special is that it can sense more than one point of contact at once. In fact not just "more than one" but "any number of" points of contact in parallel. It's a totally different ball game than standard touch screens. A typical touch screen only reports one X,Y position at a time (like a mouse), which is typically the average of the points of contact (depending on the pressure, and the type of touch screen of course).
-Don
Take a look and feel free: http://www.PieMenu.com
"I'd offer up organs for one of these things."
/., we all know which organ should be first to go, seeing as how it's the least used.
This being
In C++, friends can touch each others private parts.
Really? Organs eh? I'm in the process of building two of these for myself. The restrictions on FTIR are that you need lots of space behind the screen, for the cameras and the projector.
I appreciate that touch screens are faster to use in some situations compared to a mouse, and in some situations (public access terminals in a cinema etc.) they are better but for the average consumer are touch screens necessary. Most people out there have been brought up with the mouse and are very adapt at using it. Other than the coolness factor (akin to having the fastest graphics card available to play doom3 at 200fps) is there a real market/need for touch screens for general consumers? Especially comparing the price of a mouse/LCD monitor vs touch screen?
...thanks for ruining the mouse and keyboard for me!
The NYU guy put the video up on Coral Cache, so just go to the main project page to get better response. The author should have listed THAT as the primary link anyway. That tech blog has nothing to do with the project, and that site is Slashdotted now anyway.
http://mrl.nyu.edu/~jhan/ftirtouch/
This has nothing to do with Apple specifically, but after watching this demo, it has a lot of people thinking that way.
What if someone offered you one of these for one of your hands?
I'd offer up organs for one of these things
Me too, just not mine.
Ba-Bing!
That's an incredible technology. If it works as demonstrated, I can see it replacing the mouse. If we can get useful keyboards in there (sorry, software-based on-screen keyboards suck, they lack tactile feedback) as well, this could open up a whole new way in which to interact.
See, a lot of buttons on the mouse and on the screen are merely to differentiate between different actions, e.g. resize, fullscreen or close a window. More logical and intuitive options are possible with multitouch technology, e.g. as shown in the demos.
Assorted stuff I do sometimes: Lemuria.org
It's like a bigger fancier version of Jazzmutant's Lemur device, used for controlling virtual synth plugins and the like. It even uses the same OSC protocol, I wonder if they're based on similar multi-touch tech...
Game dev and music blog
Who *likes* oily finger marks on their screen...
-- www.globaltics.net
Political discussion for a new world
http://www.youtube.com/?v=iVI6xw9Zph8
yush
Energize
Reality is a big nasty dragon. Fortunately I don't believe in dragons.
There's already a device like this on the market called the lemur. It's not as big and grand, but you can buy it now and there's no need for surgery. http://www.jazzmutant.com/lemur_overview.php
Would you give your your hands?
...I had back in the late 80s. I wanted to set up a dual layer LCD that would show you 3D images as generated by a computer. But it would be a transparent LCD panel mounted on top of a box that had IR grids scanning the X, Y and Z axes. As you would move your hands, you could shape and mould "virtual clay" with my software. Sadly I never got too far with it. This is kind of like a 2D version. The main point being that you should NEVER have to use an input device where interaction with the displayed object is too far abstracted from your hands interacting with normal objects. To be honest, this kind of technology SHOULD have happened around 1990. WE were already "there" so to speak at that point. Well those of us in the Amiga, Mac and even the Atari computer circles...
-"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
FWIW, you can buy something like this right now. The Lemur is a touch screen that supports multiple touch-points at once, and communicates over Ethernet via OpenSoundControl. I have one on my desk at work, and it works well -- e.g. I can use 5 fingers to drag 5 different balls around the Lemur's touch-screen simultaneously, and see my actions mirrored instantaneously on the software on my PC.
I don't care if it's 90,000 hectares. That lake was not my doing.
Sorry to say this was on Digg last week which is why i thought it was either a dupe or old news. The display is a rear projection - not part of the input device. All looks very nice and the recent Apple patent s do appear to be based on this work, at least in part.
I'd offer up organs for a lot of things, this just happens to NOT be one of them. Maybe for a Lamborghini, a mansion, some super-model to love me and hold me and squeeze me - but yea, not a touch screen.
Now if we were talking true VR (think matrix) then yea they could have my organs.
I mod down so you can mod up. Your welcome.
http://madmappers.freeearthfoundation.com/multitou chreel.mpg
:D
For all you mad slashdot clickers
What happens when someone watches porn on this thing....
I'm surprised no one has mentioned this looks like Star Trek: TNG consoles.
Either way... I could really use something like this, but I bet it gets dirty really quick. My Nintendo DS is kind of greasy as it is.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
The demo is simply amazing and the future seems like a very cool place. But, in many ways, hardware like this really highlights the need for more inuitive SOFTWARE. The demo is not cool because you can wave your hands around on the screen. It is impressive because the computer in the demo seems to understand what the user wants to do. Whether you're using a single-button mouse or eight fingers, software that can anticipate a user's needs is what is really impressive. Programmers should understand this.
So by following the actual links it seems to work by capturing an image of the plexiglass screen from behind. The screen is lit from the side, and each contact creates some scattering (via frustrated total internal reflectance) that can be picked up by the camera. Software then sorts out each contact (from background) and tracks them. So it is multi-touch up to the capability of the software, and the ability of the system to resolve one touch from another. I notice in the video they show in their website that these multiple touches dont get too close to each other. I wonder what the limitation is?
The display is then created by rear-projection, ie probably a regular video projector. I wonder how they separate the scattered touch image from the projected display? Perhaps one can be subtracted from the other?
Anyway, this means they have done a lot with a little. I imagine that the practical limitation is the physical dimension used to implement all these projectors and cameras.
Very nice demo though, particularly the software that their contributors wrote to show it off.
I had an orgasm just watching the video. Can you imagine how embarassing that would be if I used the thing 8 hours a day in an office???
Anybody that can't see the benefits and cool factor of this need to go back to their caves and pull out some charcoal.
Someone said they can't see the average user wanting this? Did you see the video? I could see about a dozen areas that the average end user would wan this display for:
Multimedia organization( group photos quickly and in a more native concept)
Multimedia editing.
More robust UI interaction and quicker access. Believe it or not, the computer mouse is not intuitive compared to point and touch.
Video games, more interaction and unique game play possibilities.
Did you watch the video?
As a UI interface designer, I could easily see how some fairly complex interaction is handled quickly by being able to use multiple points of contact. Trying to duplicate the same interaction with mouse and keyboard is ancient and slow by comparison.
In the end, this is an interactive display that the average end users WANT. Get rid of the keyboard and mouse! This will allow computers to be setup as interactive displays on walls, or the coffee table or counter or desktop top allowing quick and easy access without cumbersome external interfaces forced on us.
I haven't thought of anything clever to put here, but then again most of you haven't either.
until I read that it was based on Frustrated Total Internal Reflection. This baby *is* for me. Plus, butt mousing.
--- What?
What? Why isn't google working on this!!
After the initial "Oooooh, shiny! I'll give a kidney for one!" impulse, this reminds me quite a bit of the spiffy user interface in Minority Report, probably because of the intense arms-waving involved. So, makes me think the same too: very cool to see, but highly impractical. Your arms and shoulders would get painfully tired after just a few minutes using this...
;-)
So, I'll be keeping my kidney this time, thank you very much. I'll just go grab a box of tissues and watch the video again...
I code, therefore I am.
After watching the video, I think this new touch screen seems to be a major improvement. I can see it replacing the mouse for laptops, then later desktops, unlike the current stuff that is nowhere near that good. Which really surprised me. Just the simple things like zooming that you can do with two touch points (move fingers together to zoom out, move fingers away to zoom in), really impressed me.
excitingthingstodo.blogspot.com
Soon, new software will allow nerds to graduate in nipple handling. It's very delicate and requires some hardcore training.
Full Tilt
Very cool. I'd offer up your organs for one of these, too.
If a baby duck is a "duckling," why would anyone want to eat "dumplings?"
This will have zero appeal to all the people who surf with one hand...
Sorry...pet peeve. Mod me down if you must.
Appendix?
This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
Here's a description of Myron Krueger's classic Videodesk system, from Jakob Nielson's CHI'88 Trip Report (in which he also described our presentation of pie menus).
-Don
Videodesk: Computing on the Desktop
Current marketing trends in the personal computer business emphasize "desktop this" and "desktop that" - desktop publishing, desktop presentations, desktop video, desktop CAD... as a catch phrase for doing things on small, desktop computers. It is also possible, however, to actually do computing on the desktop itself. This was demonstrated by Myron Krueger from the Artificial Reality Corporation in the Videodesk system: Videodesk consists of a large surface over which you move your arms, hands, and fingers. A video camera mounted over the desk picks up these movements and use them as input to the computer which then shows then as an outline on the display. This display is currently separate from the desktop surface but one might imagine that a future system would feel even more natural to the user by having the output display projected directly onto the input surface.
Several applications were shown. One of the most immediately understandable was a finger painting system where the color used was determined by the number of fingers shown. I asked Krueger why the system deposited the paint over the user's finger rather than under it which might have seemed more natural. His answer was that sometimes one would not want the hand to obscure the work being drawn.
The painting was cleared by spreading all fingers. Some of these gestures seemed very natural, including the clearing gesture. Gestures in other applications were not that obvious but still frequently very nice, such as having a straight line appear between two fingertips in a CAD-system. One problem they had in developing their gestural language was in parsing hand movements to determine when you just want to move your hand to another part of the screen and when you want to issue a command. In general, there seemed not to be much consistency in the interaction techniques used in the different parts of the system with the exception of the technique of reaching to the upper right corner of the screen to pull out the main menu.
Videodesk is really a special version of the older Videoplace system where the computer is an entire room which you enter to use your body as input device. As such, Videodesk was yet another example of the evolutionary trend at this CHI. The full Videoplace system was not available for the conference as it was installed as part of a large exhibit on Computers and Art at the IBM Building in New York. This was a very interesting exhibition which I had seen by accident before coming to Washington: I had originally jumped on the M2 bus to go uptown to the Metropolitan Museum when I looked out the window and saw a poster at the IBM Building for their special exhibition. Yet another advantage of not using a constrained "transport interface" like the subway: You can change your mind.
Take a look and feel free: http://www.PieMenu.com
A way to eliminate those annoying dual-touch errors in Erotic Photo Hunt.
Let me spell it out:
Major technological innovations in computers and the Internet have been driven by porn. Adoption rates are, among most early adopters, driven by that technology's ability to deliver porn. This is true of Broadband, the early graphics card races, DVD drives and the Internet itself.
This interface requires two hands.
Need I say more?
Don't make me to spell it out in anatomical detail.
"Live Free or Die." Don't like it? Then keep out of the USA
Where's my minority report!?!?!?
The demonstration of the technology is without a doubt the nicest technology demo I've seen in a decade (on top of the fact that the technology is great).
I don't like to predict, but feel like I must: My children's children will see this type of thing on a daily basis.
I've always wanted to be able to brainstorm in a free-form and extremely editable way, with both hands and all fingers - this technology would be intuitive to my design process. This beats even a touch-tablet by a mile.
A Passionate Independent Musician
I'd give my left hand for a two-handed touch screen. ;-)
Windex shares are up 15%
I've said it many times before and I'll continue to say it - Patents on user interfaces and user input techniques are insidious and odious. The reason that this demo and the user interface techniques it shows even exists is because for a very long time you could not get a patent on how something is touched and what happens when you do touch it. Now that the USPTO has decided to begin patenting how you touch something and what happens when you do we can all expect the damage of user interface patents to be forthcoming and unlimited. I can only hope that all the prior art is used to overturn any recent patents and any attempts in the future to patent how we interact with technology.
The problem is that the consumers who will actually be interested AND willing to spend the money are the same people (including self) that sit at the computer all day eating cheetos, chips, , and drinking pop. I can only imagine how short of a life span these things will have given that kind of use. Hell, look how fast people in this profession burn through keyboards...
Do what is right and let the consequence follow
What a useless invention. When im surfing my porn I only have one hand free.
--- Always remember. 99.36% of all statistics are inaccurate.
Yeah, but then you'd have to deal with gorilla arm. Could you imagine spending 8 hours with your arms raised and moving within the area of your monitor? Besides which, I have my doubts that this kind of method would be any more beneficial than the current setup with mice and keyboards. The reason it works so well in movies is that they use CinemaOS, where hitting the space bar repeatedly lets you zoom in to a single pixel on a digital image, all passwords are "password", and "self destruct" is a command line option. Biggest problem with CinemaOS is that by default it renders in ugly neon-green 72-point font.
This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
nobody wants to buy your appendix. ;)
i can see people using this to play twister
Right foot blue! (Right foot blue!)
This isn't entirely unique as the other commenters ahve said. Another example is something called Interactive Wall by Accenture.
Accenture has developed and has been showcasing their Interactive Wall for a few years now. A detailed article entitled "Supporting Collaborative Touch Interaction with High Resolution Wall Displays" on how it works can be found here.
If you're really interested Accenture hosts "road shows" where you can take a peek at this an a lot of other things the Accenture Labs have developed.
i can see people using this to play twister
Right foot blue! (Right foot green!)
I love to be able to read the paper that they have done but that costs cash? I find that strange..
Here is a link to the technology used to detect the touches (I scarfed this link from a forum post on fingerfans.dreamhosters.com, thanks to eelfinnTy for posting it):
http://mrl.nyu.edu/~jhan/ftirsense/index.html
I think the touchscreen is backlit with a projector. The scattered light from the touches is probably infra-red and could be measured by an IR camera located back with the projector, which is how the device could be 'scalable to very large installations'.
Very cool, but the slimline version for a tablet PC is still a few years away.
Religion is poison to rationality, and we lose sight of that at our own peril. -- Lurker2288
I'll keep my mouse, and my organs, thanks. This looks like way too much effort/work for me.
//typed as I am lying on the couch with my notebook.
There's this concept in the English language where one word can have multiple definitions. You'll have to expand your horizons a bit to understand that, but ultimately it will help you.
Slashdot - where whining about luck is the new way to make the world you want.
Looks like it could be great fun after a bong hit or two, but in terms of interaction its nothing new, and probably of little use.
One step closer to LCARS! ;)
You can't really select what part of something you want to zoom in with the mouse wheel, just the whole thing.
in applications where i need to zoom in/out the position of the mouse on the screen determines which part of the screen is magnified
That you never had a conversation (especially a bar-talk) with Italian descendents. In my family, we move continuously (both) our hands to maintain a conversation, for twelve hours or more.
It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048
Would that include sacrificing both hands?
/ Per
I was thinking about cursor-less, off-screen touch screen some time ago.
;)
D 2C79B18!407.entry?_c11_blogpart_blogpart=blogview& _c=blogpart#permalink%5D
Finally, i've got to think that somebody has already invented it
My idea: [http://spaces.msn.com/esteewhy/blog/cns!6B8EE681
At first I thought this "Entirely different" comment was in reference to the Exploratorium comment above, and I was going to reply saying "actually, your description sounds like it's pretty much the same technology." Then I saw the collapsed "fingerworks" parent thread.
And now for my terrible joke:
It looks like this technology will require users who are either tall, have long arms, or both. They will have to develop midget widgets for the software.
Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
For Lemur (and other simuliar products), are there any open source support for them?
Dammy
So basically, this is LCARS?
http://en.wikipedia.org/wiki/LCARS
Using the Freedom of Speech while I still have it.
You should read up on
Interactive Whiteboards. It completely blew me away to see that many classrooms no longer had chalk and blackboards, but instead presented everything using either an Powerpoint presentation or an interactive application. The advantage of the whiteboard is that is eliminates time being wasted on preparing/cleaning the whiteboard, and the mess created by chalk.
Primary school teachers seem to have developed around 100 applications already.
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
After working with a regular (and expensive) touch-screen monitor in a convenience store and seeing it slowly die after one year of constant use, it's nice to see a technology using a plain surface that could handle wear and tear in the real world. And then there's the multi-touch aspect. I hope Mr. Han is successful with this and we start seeing *nix drivers for those bad boys!
"The only legitimate use of a computer is to play games." - Eugene Jarvis
This Vic tech blog do not share where they first got the video, but it's been out for at least a few days. And yes, it's related to Apple patents. Read more here: http://www.macrumors.com/pages/2006/02/20060212165 558.shtml and http://www.macrumors.com/pages/2006/02/20060211144 712.shtml
e r_Interface_Patent
This link offers Apple patent application pictures:
http://guides.macrumors.com/Gallery_of_Gesture_Us
Very interesting indeed...
Animoog.org
Off topic. what was the music? Im hoping it wasnt made for the video seems like some decent ambience.
On topic. Puts my DS to shame.
I saw a similar video years ago done as a magic trick. You simply record something like a screen saver or an animation then you memorize the sequence of movement and pretend like you're doing it with your fingers. Watch the video and you can see that this is not one long demo but several short ones spliced together. Each one is short enough for someone to memorize and practice. Very clever, but not science.
Can you imagine gaming with this thing? Strategy where you can *really* manipulate units quickly. Solitare would become an elegant affair. Move those keys *exactly* where you want them, and use gestures for rapid weapon switches.
How many people can read hex if only you and dead people can read hex?
The problem with most touchscreens is that the best material for a display panel is usually also quite reactive to the oils found on the skin of our fingertips. This leads to unsightly smudges and fingerprints on the screen. The way this could be avoided would be something along the lines in Minority Report. They would have to invent, for lack of better words, a cyber thimble.
That way, one could do the manipulation without touching the screen, but rather a few inches in front of the screen. That would also alleviate the problem of the "arm waving" that was mentioned in an earlier post. No-touch technology would allow the user to scale his motions by how close or how far they are from the screen. A motion further away would have a bigger impact, one that was closer would be more precise.
I wonder what the projected time for release to consumers would be...
...and if after watching the fine video you still don't get it... shoot yourself.
"Wise men talk because they have something to say; fools, because they have to say something" - Plato
Reminds me a lot of the touch screens used on the bridge of Star Trek, especially Tne Next Generation. Multiple hand motions controlling a single function.
Check it out:t aible/index.html
http://www.research.philips.com/initiatives/enter
http://www.s4biturbo.com/
I'd offer up organs for one of these things
Whose organs?
Of the demos, I thought the photo organization one was the best, with ability to enlarge using 2 fingers on one hand. Who knows what other great stuff could be done. Most of the demo was more like performance art than business productivity demo. I am guessing that there could be some great games, and that things like page layout will benefit from this.
Two male hands, two breasts, two (or more) points .. imagen what you could do with porn on that! 3D interactive porn!
That made me laugh, thnx ;-)
Insert
...since I'll only be working the touchscreen with one hand. Oops, make that six.
I swear to God...I swear to God! That is NOT how you treat your human!
Go watch the video. You can't do that stuff with a mouse.
Patrick Doyle
I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
Ted Selker invented the "joy button" red keyboard cursor control thingie, and developed the "Trackpoint" at IBM's User Ergonomics Research Lab. (Anybody remember the "So Hot We Had to Make it Red" two page Thinkpad ad?)
At one of the New Paridigms for Using Computers conferences, he demonstrated a custom Thinkpad he'd modified to support two Trackpoints at once! It was an inexplicably attractive and approachable interface: operating the computer by tweaking two red nipples! Unfortunately the keyboard was not drool-proof.
He demonstrated another cool custom keyboard job with a piezoelectric buzzer under the Trackpoint, that gave tactile feedback as the cursor moved across textured surfaces and over edges.
He also made conference badges that clip onto a Trackpoint to measure physical motion and position -- it's so sensitive it can be used as a postage scale, wind speed sensor, seismograph and accelerometer.
Unfortunately none of those cool weird technologies made it into production. They require special APIs and deep modification of the desktop user interface and applications, in order to meaningfully exploit the special hardware. Take a look at the DirectX force feedback API that eventually came along, for example -- it's quite complex, and not many applications support it. Applications would have to know about the special hardware and go out of their way to support it, which just won't happen soon, because current user interfaces and applications are extremely inflexible, and have brittle, device-dependent user interfaces.
-Don
Take a look and feel free: http://www.PieMenu.com
I hope this is a "non-evil" use for flash, coz I payed for Swish Video2 recently and I don't want to alienate users.
You could offer up your hands...
Those of us that use Reason or similar Synth-type audio composition apps could conceivably be able to tweak multiple mixers / settings etc. at the same time without having to replay and re-record the song if doing it singly threaded (record,adjust,repeat) by mouse. It'll open up new effects we couldn't experiment with previously when recording in that way. *drool*... *more drool*. I'd pay thousands $ for one.
__
Drool... Somebody tell the Raskin Center about this -- there's finally a screen that will make Archy work. If only they dropped the 'infinite undo' requirement, they might actually manage to use this screen to release something more than a CLI proof-of-concept plus a flash demo.
Read the best of all of Slash: seenonslash.com
Ok, combine that with http://slashdot.org/science/99/05/27/1215204.shtml Warp Engines and now you have something!
Click Click Bloody Click PANCAKES!
Don't make me to spell it out in anatomical detail.
I don't know about you, but I have five fingers on each of my hands. That gives me up to five points of contact for the screen (one of which is opposable to the other four) while leaving the other hand free.
The US free market: two halves of a government-granted duopoly are free to set the market price.
Sweet, for the next phase, let's hope they program a dynamically reconfiguring LCARS interface.
Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
If you'd like to keep your kidney (and have an ACM subscription) you can just Build one yourself.
This is cool...but I'll be REALLY excited when I see a dual touchscreen laptop or tablet computer with this tech that I can buy.
What's killing my brain is the background music for that demo video. I *know* it's David Bowie...but I can't remember which song. It might have been bg music for Omikron (video game that DB was closely tied with) or something else.
Anyone have a clue?
1 is the square root of all evil.
Definitely the pancreas. That thing never did anybody a bit of good.
Then again, I may be vastly underestimating the importance of the pancreas.
---GEC
I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
Does anyone know what music is accompanying that video?
Assistive AI has certainly taken a leap beckwards in the Windows era. Computers should be autocompleting like mad. It boggles the mind how much productivity we've lost due to lack of automation that should be obvious implementations.
What do you mean I actually have to drag the mouse to the next control element!
I think I just saw the future...
The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
I hope no-one who happens to check my browser history is too alarmed that I visited a site ending in the_world_of_sm.html.
And here I thought "Frustrated Internal Reflection" was something different entirely... something that a lot of womanless Slashdotters do.
Windows has detected an undetectable error.
Fatigue and precision are the two heavy hitters.
We've done extensive ergonomic testing of touch screens vs. keyboards. The biggest problem with a touch screen is that it requires the user to raise their hand and hold it up without support. Resting your palm on the screen will cause false-positive touches. If you are physically standing above the screen, it requires you to keep your wrist bent backwards a bit. With a mouse, you can use a wrist-rest to keep the muscles in the arm and hand relaxed. With a touch screen, the user must keep them under tension. Not good for long durations, and it leads to repetitive strain injuries.
Precision is another big problem. Your fingertip covers a fairly sizeable area, and is not necessarily center-weighted by the detection technology. Where do you put the aim point? More importantly, where do you put the aimpoint so that the user can see it while your finger is obscuring the display? When the user keeps their fingernails longer, they can also interfere with aiming (although they can be used in lieu of a stylus!) But we found with testing that most people have a hard time hitting a "default sized" OK box with their fingertips. The standard we settled on for a touch panel was a minimum of half an inch on each side. But we found the larger we made the buttons, the faster they were able to make their desired selection without error. On a nine-inch screen we would put no more than about eight buttons high. It also helped greatly to give them a graphical target inside the touch area, even though we accepted a touch anywhere in the containing box.
Another precision issue we had (that this technology is not affected by) was calibration. Capacitive and resistive touch technologies both drift over time for environmental reasons such as temperature, humidity, and dirt. They require periodic recalibration, which is tough to get an employee-end-user to do and a periodic maintenance point for interactive kiosks.
Surprisingly to us, a dirty environment was a positive in favor of touch screens. With a touch screen, dirt can obscure the displayed data, so we initially thought it would be a bad thing. But you can just give the user a bottle of Windex and they'll figure out what to do. With a traditional ball-and-roller mouse, dirt means it will jam up quickly. The cords are also fairly fragile, and the mice themselves are susceptible to being knocked to the floor. Mice are extremely high-maintenance when compared to touch screens (thus far more expensive.) With a mouse, they need to call the help desk every time it doesn't work, and that means a costly service call.
Now, we made our hardware decision before the advent of cheap optical mice, so we never repeated the tests with an optical mouse. That may have changed completely.
So, we decided touch screens are great for occasional use. But they're not good for long-term data entry, and they really slow down the users for precision input.
John
This looks like it could be used as one of those touch panels like the kind that was used in star trek tng.
My Gawd WTF...
...for Black & White. I can't believe nobody has mentioned this yet, after seeing the map demo.
Consciousness is a myth. Trust me.
For another example of a multi-touch technology (one not based on total internal reflection, however), see http://wall.accenture.com/ . We've been working with multi-touch screens 10-12 feet wide for a couple years now.
One of the challenges with multi-touch technology is the question of where to put the cameras (or other detectors). If the cameras are in-plane -- if they look directly across the field of interaction -- then there are ambiguity problems as you try to interpret multiple occlusions (fingers) as definite x,y points.
If the cameras are behind the screen plane (as seems to be the case with the NYU work, and also with Microsoft's multi-touch system exhibited at SIGGRAPH last year), then ambiguity is easier to deal with, but you can *only* work with projected or freestanding screens. This is a serious limitation in practical applications. Most of the durable, day-to-day screen technologies are enclosed in some way.
If Apple computer releases this new human interface technology as these patents describe ( http://blog.wired.com/cultofmac/ ), this seriously could mean a major change in the direction in the market.
Jobs is scheduled to make a "huge" announcement on April 1st of this year, Apple Computer's 30'th anniversary.
We shall see . . .
There are rules linking working area and angle. You want a horizontal DIN A-4, a tilted drawing board and a vertical canvas. Painters have been working for centuries on big vertical surfaces.
Unless you have to work like Michelangelo, upwards on the Sistine Chapel what was extenuating for him.
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Men with no respect for life must never be allowed to control the ultimate instruments of death.
GW Bu
Your arms and shoulders would get painfully tired after just a few minutes using this...
Myron Krueger proposed already in the 1980s the Kungfu Typewriter, where you type by kicking and punching. A healthier alternative to sitting all day developing RSI.
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Men with no respect for life must never be allowed to control the ultimate instruments of death.
GW Bu
1. Take one of those overlay-LCD's for overhead projectors
2. Put a webcam behind it
3. ???
4. Profit!
There's also one in the Childrens' museum in Portsmouth Virginia, USA. Anyone else know of other locations where they have this?
Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
Point. However, it doesn't display realtime video, is single-user, restricted in its configurability, only comes with music-synth software (which cannot be easily modified), and doesn't run under Linux natively :)
Not really comparable, unfortunately. It's pretty much a single-purpose software-hardware bundle, not a flexible general-purpose interface.
I have no hands!
Figures I wouldn't see this story 'til it was off the front page...
I use a touchscreen-enabled laptop and have first-hand (ha!) experience with what happens when you touch it in multiple places: It averages the touches, and the cursor ends up somewhere in between them. This makes for some fun line-drawing in a paint program, but mostly it's just confusing when it happens accidentally.
I have a feeling that a lot of the problems with touch-screen voting machines happen when people rest a palm or other fingers on the screen before pushing with their finger to indicate their choice. The screen ignores the light touches until a firm one comes in, at which time all the touches are averaged and Pat Buchanan gets a vote.
Seems to me, screens capable of sanely handling multiple touches would be able to avoid this problem.
From the description it does not seem to hard to build. i was just wondering if anyone has tried and would like to hear your experiences.