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'Misleading' COD2 Ads Pulled From UK

GamesIndustry.biz reports that Activision has been ordered not to air Call of Duty 2 ads in the U.K. that use pre-rendered imagery to sell the game. Three Television viewers apparently complained to that country's Advertising Standards Authority that the imagery constituted misleading advertising. From the article: "The adjudication is likely to send shockwaves through the industry as it focuses on the question of whether pre-rendered footage is an acceptable representation of a computer game - in its defence, Activision didn't argue that it was, but rather that using pre-rendered footage was "common practice"."

132 comments

  1. Give me a break by Agent00Wang · · Score: 2, Insightful

    Who hasn't played a game that features photos or footage that is not representative of actual gameplay? I feel like only the most inexperienced of people could be so easily fooled by such "deceptive" advertising. There are playable demos for just about every game, as well as images and/or disclaimers on the box.

    --
    NINJA SPIRIT - The Ancient Art of Insanity
    1. Re:Give me a break by voice_of_all_reason · · Score: 1

      But isn't in "common practice" to include shots of regular gameplay in as well, for comparison? Most obvious example I can think of is the Resident Evil series.

    2. Re:Give me a break by Digital+Vomit · · Score: 2, Insightful
      Give me a break. Who hasn't played a game that features photos or footage that is not representative of actual gameplay

      Try using that kind of reasoning as a valid defense in court. The point is not that it's happened so often before; the point is that it's wrong and shouldstop.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    3. Re:Give me a break by 91degrees · · Score: 3, Informative

      Disclaimers hardly make up for deliberately misleading. And it's quite obvious that some people will beleive the game looks that good, simply because otherwise, why would the advertisers not show some of the actual playable game footage?

      The Advertising Standards Authority has fairly strict guidelines that ensure that the public are not misinformed. Is this in any way a bad thing?

    4. Re:Give me a break by lowmagnet · · Score: 1

      The Dreamcast version of Namco's Soul Calibur was 100% in-engine end to end. It's possible, developers (and their ad agencies) are really lazy.

      It infuriates me to no end that PS2 and X-Box games pre-render content, especially since that's eating up space that can be better used for more textures. I think the Nintendo folks got it right: make a disc small enough that pre-renders eat into the game.

      --
      Heute die Welt, morgen das Sonnensystem!
    5. Re:Give me a break by HotNeedleOfInquiry · · Score: 0, Offtopic

      Try using that kind of reasoning as a valid defense in court. The point is not that it's happened so often before; the point is that it's wrong and shouldstop.

      Try using that kind of reasoning as a valid defense with your mom.

      --
      "Eve of Destruction", it's not just for old hippies anymore...
    6. Re:Give me a break by TheSpoom · · Score: 3, Insightful

      Is it deceptive? (Yes, by your own admission.)

      Is deceptive advertising illegal? (Usually yes.)

      Therefore, the ads should have been pulled, as they were being illegally deceptive. That it's "common practice" does not excuse the fact. If it were common practice to murder your enemies, should that then be legal?

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    7. Re:Give me a break by UberMench · · Score: 3, Insightful

      It is true that experienced gamers can, and usually do, see through these pre-rendered ads as a bunch of BS, but then again, the experienced gamers already learned about that game online or through their magazine subscriptions to EGM or PSM or other gaming M's. These television ads are targeted at Joe-Couch-Potato, or more obviously, Joe-Couch-Potato Jr. And since the majority of people who would need TV ads to learn about games are usually the ones who are gullible and don't even understand what pre-rendered is, it is important for TV ads to not be misleading. And passing pre-rendered movies off as implied gameplay footage definately falls into the category of misleading.

      --
      If video games are created by teams of designers and artists, how are they not art??? www.skylarscaling.com
    8. Re:Give me a break by TheClam · · Score: 0, Offtopic

      Wow! A rebuttal using the phrase "your mom" that actually makes sense!

      You, sir, deserve a +5.

    9. Re:Give me a break by Anonymous Coward · · Score: 0

      If it were common practice to murder your enemies, should that then be legal?

      It is common practice to murder your enemies. And it is legal(mandatory?) if you do it for the gov't. The common name for this practice is called "war". As Groucho said, "It's a common word. Something you see everyday."

    10. Re:Give me a break by jibjibjib · · Score: 0, Offtopic

      OMGWTFBBQ YOUR MOM!1!!1!!111!!!1one!!11eleventy-one!!!1!!111!11!1 1!1LOLOLOL0L)L0L
      mod parent up

    11. Re:Give me a break by steveo777 · · Score: 1
      Remember "Wizards and Warriors II"?
      Fabio was on the cover art of that game.

      On the other hand, gotta give Nintendo props for putting actual graphics on most of their box covers back in the NES days.

      --
      This sig isn't original enough, it's time to come up with something witty...
    12. Re:Give me a break by DahGhostfacedFiddlah · · Score: 2, Insightful

      "But....All the kids are punching Timmy in the face"

    13. Re:Give me a break by DahGhostfacedFiddlah · · Score: 1

      Hmmmm...seeing this a lot recently. First post plays devil's advocate and makes a stupid statement, immediately gets smacked down by a dozen other posters.

      Is this a subversive way to get rebuttals out there right at the top of the comments so we don't waste our time with 20 similar morons all the way down the page?

    14. Re:Give me a break by bebing · · Score: 1

      "Is deceptive advertising illegal? (Usually yes.)"

      This cannot be correct, either that or it is not enforced. I would guess that 80% to close to 100% of advertising is deceptive. Some are more subtle than others i.e. McDonald's commercials with no fat people.

    15. Re:Give me a break by radish · · Score: 1

      It is correct and it is enforced. Your example is random. Deceptive advertising is advertising which makes the product being advertised look or behave differently than it really does. So if McDs had an advert where the burger patty was 2" thick but in reality it's just 0.5", that's deceptive (and illegal). Who they choose to be in the commercial has nothing to do with the product being sold.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    16. Re:Give me a break by Blakey+Rat · · Score: 1

      I like anybody with the guts to turn the fact that the Gamecube has a teeny storage medium into some kind of advantage for the system. Gotta love Slashdot.

    17. Re:Give me a break by BorgDrone · · Score: 1

      Deceptive advertising is advertising which makes the product being advertised look or behave differently than it really does. So if McDs had an advert where the burger patty was 2" thick but in reality it's just 0.5", that's deceptive (and illegal).

      Here in europe, they do exactly that. Have you ever eaten a Big Mac ? Does it in any way at all resemble the picture from the advertisements ?

    18. Re:Give me a break by BobPaul · · Score: 1

      Try using that kind of reasoning as a valid defense in court.

      Looks like that's actually what Activision did...

      Activision didn't argue that it was, but rather that using pre-rendered footage was "common practice"

    19. Re:Give me a break by Gorkamecha · · Score: 1

      Oooh I can see it in courts all over now... Mob Stereo Type: Of course we wacked'im yer Honor...It's a common practice, yah gets out of line, yah get wacked. Hacker: Of course I bootlegged the entire MGM catalogue, then posted it online. It's a common practice among my peers. Guy to the Traffic cop: Of course I was speeding, it JUST COMMON PRACTICE!!

    20. Re:Give me a break by BobTheLawyer · · Score: 1

      Deceptive advertising isn't illegal in the UK; this was a decision by the Advertising Standards Authority, which is a body established by the advertising industry to regulate itself. This kind of self-regulation is very British.

    21. Re:Give me a break by pla · · Score: 1

      Is it deceptive?

      Whether or not it counts as deceptive depends on how they presented the pre-rendered content...

      IFF they showed people supposedly playing the game, and that gameplay apparently used more advanced rendering than the real game does, then I would call it deceptive.

      If, however, the commercial just showed nicely rendered scenes thematically consistant with the game, then I would have to say they have not deceived anyone.


      Taken to the logical limit, this ban would suggest that a game also cannot use humans acting in the genre of the game (football players, soldiers, even furries) - And within a generation or two of game consoles, live action will look confusingly plausible as part of the gameplay.

      As the alternative, virtually all ads would turn into something like the pharmaceutical ads we have today - Jolly candylike worlds with everyone happy and thin and not depressed and not pregnant and not suffering from allergies and capable of maintaining erections, while saying nothing at all about the product.


      As another way of approaching this, an ad showing only pre-rendered content that does exist in the game strikes me as no different than a movie trailer for a comedy that only shows the funniest scenes, even though the rest of the movie might suck.

      Video games have very much turned into interactive movies (if only animation-like movies). We really need to get over this obsession with treating the two ideas as substantially different.

    22. Re:Give me a break by Anonymous Coward · · Score: 0

      parent makes a good point, often demo's will contain levels/maps that are 100% identical to the full version, however you'll always see the disclaimer that "this is only a demo and thus content is not representative of the full version" or something along those lines...

      i see nothing wrong with using pre-rendered content in comercials that doesn't exist in the actual game you buy.

  2. BS by Golias · · Score: 4, Informative

    Those ads ran in the states with the words "Actual Game Footage" on the screen.

    Well, it was an "actual" cut-scene from the game. :/

    It would be nice to see the end of this practice.... not only because it will make the ads more honest, but it will mean game devs might finally stop filling up disks with little video clips in lieu of playable content.

    Personally, I thought the little cut-scenes in Ms. Pac-Man were too long. If I ever gotta sit through the opening scenes of GTA:SA again, I'm going to pop a gasket.

    --

    Information wants to be anthropomorphized.

    1. Re:BS by Agent00Wang · · Score: 1

      Ok, now that is misleading. I retract my previous comment if in fact they did the same in the UK.

      --
      NINJA SPIRIT - The Ancient Art of Insanity
    2. Re:BS by AKAImBatman · · Score: 1

      Well, it was an "actual" cut-scene from the game. :/

      Well, that explains a lot. I was suitably impressed by the graphics on screen, but couldn't figure out for the life of me how they ever got all that action going on with such pretty graphics. Actual Game Footage, indeed. :-/

    3. Re:BS by teklob · · Score: 1

      While I agree that many games (GTA in particular) have intros that are way too long, you really need to give credit to the devs for doing all the cutscenes in-engine. It really adds to the immersion of the game, and although the pre-rendered cutscenes in starcraft were really cool, for any FPS game I'd much rather have the development time spent on developing good scripting for the engine.

    4. Re:BS by Anonymous Coward · · Score: 0

      "Those ads ran in the states with the words "Actual Game Footage" on the screen."

      This is not true. They didn't even use models from the game.

      "Well, it was an "actual" cut-scene from the game. :/"

      Also untrue. The commercial was just that, a commercial. A rather prominent studio developed that commercial (which happens to fit perfectly into a 30 second time-slot). It was an ad. It was NOT a cut scene turned into an ad.

      "It would be nice to see the end of this practice.... not only because it will make the ads more honest, but it will mean game devs might finally stop filling up disks with little video clips in lieu of playable content."

      I agree with the sentiment, it's the details I'm challenging.

    5. Re:BS by Kayamon · · Score: 1

      > Well, it was an "actual" cut-scene from the game. :/

      I don't think it was actually. The cut-scenes in the game were all done "in-engine".

      The footage from the advert was pre-rendered at much higher quality.

      --
      Kayamon
    6. Re:BS by cgenman · · Score: 1

      Years ago my girlfriend got terribly excited and bought Final Fantasy 8 because of the imagery in the commercial.

      I believe she actually cried.

    7. Re:BS by Pxtl · · Score: 1

      The problem with in-engine cutscenes is that I fidn that they are very often unskippable. Of course, recording video is so much easier. The funniest example is serious Sam 2, where the cutscenes are just video-recorded in-game footage - I guess a scripted replay system would've been too much trouble for a budget title.

    8. Re:BS by KozmoStevnNaut · · Score: 1

      It's done the same way in C&C: Renegade (and quite a few others, but that's the only one I can remember right now.)...

      I think it's because they want to use the engine, but they also want some details in the cutscenes which are only visible on the highest quality levels. That way, they get (possible on high-end hardware) in-game graphics, but also the details they need for the cutscenes.

      --
      Eat the rich.
  3. Pre-rendered fun by Baka-dono · · Score: 1

    I remember when I first saw the ads here in the States that they were terribly misleading. It was obviously pre-rendered material, but I don't remember them ever stating clearly that it was pre-rendered and didn't represent actual gameplay. Of course Sony set the bar for pre-rendered material with all the PS3 "games" (none of which were running on real PS3 hardware) they showed at E3, so I guess it's an industry trend. Lie, and hope nobody notices.

    1. Re:Pre-rendered fun by Pranadevil2k · · Score: 1

      In Sony's defense, "real PS3 hardware" didn't exist for last year's E3, but it's been proven that at least the MGS4 and FF7 tech demo were not pre-rendered. It's also been proven that the Killzone2 trailer would run realtime too... but only at 5 fps >.>

  4. Tempest in a teapot... by __aaclcg7560 · · Score: 1

    The only time I get suspicious of a game if the content on the box is drawn art with no screenshots. I bought a few Atari 2600 games back in the day that had cool illustrations on the outside but the games were terrible looking when played. No wonder video game market crashed in the early 1980s.

    1. Re:Tempest in a teapot... by darkmayo · · Score: 1

      Yea I was really disapointed when the swarthy knight on the cover of "Adventure" was reduced to a small yellow block. I mean.. he's not even asian in the picture on the front.. terrible graphics..

      --
      "I am a kernel in the linux army"
  5. Keep on moaning =) by DrSkwid · · Score: 3, Informative


    I was one of the people responsible for the UK's PCWorld having to remove their advert for a Centrino laptop that promised "the internet wherever you are"

    http://www.proweb.co.uk/~matt/asa_pcworld_haha.tif

    It is in our hands as knowledgable people to notice such rip-offs and report them :

    http://www.asa.org.uk/asa/

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    1. Re:Keep on moaning =) by taskforce · · Score: 1

      Good man. Those Centrino adverts were the worst... ever. A lot of clueless people seem to think that "Centrino" (a Pentium M processor with a badge and some form of WiFi implementation) has some magic connection to the internet becuase of those ads.

      --
      My 3D Texturing Skinning work (under construction)
    2. Re:Keep on moaning =) by shoolz · · Score: 1

      Good job! Nice to see there are some people willing to spend their personal time to help ensure that advertisers can't operate totally unchecked!

    3. Re:Keep on moaning =) by MountainMan101 · · Score: 1

      Well done that man!

      They should have pointed out that in addition to a Centrino laptop, one also needs GNU/Linux, Kismet and Aircrack utils to get "the internet anywhere". Oh and 733t h4x0r skills not usually found at PCWorld.

    4. Re:Keep on moaning =) by 91degrees · · Score: 1

      Good for you.

      Not totally sure I agree with the first complaint but since they're erring on the side of the consumer I can't complain.

    5. Re:Keep on moaning =) by madaxe42 · · Score: 1

      My mother included. I still have to explain to her that the laptop doesn't have the entire damn internet on it.... She's convinced, though - if they told her so at PC World, it *must* be true.

      Couldn't convince her not to buy a computer there, either.

    6. Re:Keep on moaning =) by JazzCrazed · · Score: 1

      It's really just the Pentium M and Intel's miniPCI wifi card. I'm actually using the same card right now in an Acer laptop running an AMD Sempron (replaced a less Linux-friendly card). Never saw the "connect anywhere" ads, though (or I did and knew better).

      Advertisers certainly stretch things beyond what should be the breaking point, and it's good to see them being reeled in for that.

  6. Finally... by ledow · · Score: 3, Insightful

    Bloody right an' all. For ages I've been cursing ad's for not showing what the game actually looks like. Even the use of in-game cutscenes is misleading to the uninitiated as they might believe that all the game was that pretty. What's to stop me producing a game that's text-only and then including a 20-minute MPEG cutscene halfway through it which was made by some major CGI studio? The cutscenes are NOT representative of the game as a whole and therefore should not be allowed to be used in a 30-second advert.

    I actually noticed the initial adverts for Call of Duty 2 and had this exact concern. I don't buy games any more (nothing worth buying, nothing decent enough to play them on, no way I'm paying that amount just for a game) but it was obvious to me that there was no way the game could be anything like the adverts showed, even though they looked like they *could* be to the average parent/new gamer.

    I'm glad this has been upheld and hopefully this will make companies spend more time making the entire game look and play better rather than just spending the money on pre-rendered cutscenes.

    1. Re:Finally... by MBraynard · · Score: 1
      (nothing worth buying, nothing decent enough to play them on, no way I'm paying that amount just for a game)

      Sounds like the rocking chair you sit on every day left a splinter in your rear, gramps.

    2. Re:Finally... by ledow · · Score: 1

      Back in my day...

      Seriously - I used to spend a fortune on games but the last game I paid full-price for was Half-life 2 and that was only to get Counter-Strike:Source really, which I was massively disappointed with and haven't played since.

      I've got a load of machines but I ain't got anything above a 1GHz or a Playstation One so there's no point even LOOKING at games any more. Plus, the average price for a full-price game is fast approaching £50 which, I'm sorry, is an awful lot of money for someone who still remembers 99p full price games (zx spectrum era). By the time I bought a decent PC or modern console, say I bought five decent new games, you're into easily £700 for, what, a few weeks of decent gaming? That's a serious amount of money for some on-screen entertainment.

    3. Re:Finally... by MBraynard · · Score: 1
      I think your memory is faulty. Nothing was ever the way you remember it.

      When I was growing up, games and the consoles cost the same as they do now (~$40-$60). Some cost MUCH less (great new games released for ~$20 on Xbox). Computers cost MUCH more back then. And I'm not even controling for inflation.

      Yeah, if your idea of a game was dominos on a foldout table, I suppose comparing that to the cost of KotOR on a High def screen and an Xbox, I suppose it is more expensive.

      And if you pick 5 games and are only getting 'a few weeks' out of them, it sounds like your choice of games is awful. gamerankings.com can help make sure that isn't a problem moving forward.

    4. Re:Finally... by easychord · · Score: 1

      Budget spectrum games were more than 99p, full price games were more like 10 quid.

      Don't know what sort of budget you are working with but shop around a bit and don't ignore things that arn't the newest and most expensive. You could buy an XBox and a few really good games right now and get change from 150 quid, which is less in than a 48k spectrum cost back in the day.

    5. Re:Finally... by Osty · · Score: 1

      By the time I bought a decent PC or modern console, say I bought five decent new games, you're into easily £700 for, what, a few weeks of decent gaming? That's a serious amount of money for some on-screen entertainment.

      I don't think your numbers are quite right, though I'm not in the UK so I'm not completely sure about how prices stack up. Anyway, let's take an example. Assuming you can find an Xbox 360, that should cost you between £209 and £299 (Amazon.co.uk lists the Core for £209, but doesn't have a non-auction price for the Premium). Add a couple games at £39 each and you come to a total of £494 (assuming £299 Premium console and five £39 games, and not factoring in any extra taxes or shipping costs). That's a fair amount less than £700. While you could certainly spend £700 or more on a modern PC and games, keep in mind that you'll end up with a modern PC that can do a lot more than your current 1GHz or less PCs can handle (or at least can do the same tasks more quickly, anyway). Whether that's worth the price is up to you, but I doubt you'd upgrade a PC and then only use it for gaming.

      Anyway, you completely missed a perfectly valid and affordable option: Get into the "current-gen" (some may say "previous-gen") consoles like PS2, Gamecube, or Xbox. From new, possibly including bundles, you will spend £115, £80, or £90 for each respective console (prices from Amazon.co.uk include a bundle for PS2 and Gamecube, but not for Xbox, and only consider listings with an "Our Price" value, as opposed to "Used & New" price listings that indicate auctions). New games for these consoles (and there are still new games being made, even for the Xbox that now has a successor console) run £29.99 or less (much less if you buy used), and there are a ton of Greatest Hits/Player's Choice/Platinum/Classic games you can choose from that cost between £10 and £20. Thus, you could pick up a PS2 and 5 greatest hits games for a total of £215, and possibly less. They may not be the latest and greatest, but since you don't have anything newer than a PSOne they'd all be new to you. There's five years (four years for GC and Xbox) of gaming that you can go through before even considering a next-gen system like Xbox 360 or PS3. And by the time you're ready for those, they'll be the bargain "current-gen" systems.

    6. Re:Finally... by megan_of_wutai · · Score: 2, Insightful

      Picking the Xbox 360 as an example was not wise.

      The RRP for most xbox games is £50... FIFTY POUNDS.

      Sure, you can get them cheaper if you shop around, but let's look at Game, the nation's dominant game retailer:

      PGR 3: 44.99
      RR6: 49.99
      CoD2: 49.99

      And coming out soon:
      GRAW: 49.99
      BF2-MC: 49.99
      Oblivion: 49.99

    7. Re:Finally... by Osty · · Score: 1

      Picking the Xbox 360 as an example was not wise. The RRP for most xbox games is £50... FIFTY POUNDS.

      Well, I pulled my prices from Amazon.co.uk, which I guess is lower than other retailers. Then again, buying from Game is like buying from EBGames or Gamestop in the US -- you're going to pay more, when you could've gone down to Fry's and got that same $60 game for $45. Maybe there aren't any stores that run sales or discounts like that in the UK.

      Anyway, it doesn't change all that much. Add £55 to the £494 I already calculated (because I used 5 games at £39 each) and you end up with £549. Still expensive, but also still £150 less than the GP's £700 price point. It does surprise me that PGR3 is £44.99, when Microsoft has been good about £ conversion everywhere else (previously, they'd just say $299 == £299 and leave it at that. Now they're saying $299 == £209). Anyway, the moral here is to shop around rather than just buying from Game.

    8. Re:Finally... by LoRdTAW · · Score: 1

      WOW thats pretty heavy for a game.

      j/k

    9. Re:Finally... by xtracto · · Score: 1

      Wait just a minute,

      I believed that the UK License Tax was payed because there where no commercials on T.V... another reason to avoid paying it. Well, although thinking that I did not know that there were actually adverts means I do not see TV =op. I own one, but I only watch DVD's and downloaded movies Aiirrree!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    10. Re:Finally... by ledow · · Score: 1

      EEEEHHHH-EEEHHHH

      Obviously trolling but WRONG. TV licenses are paid in order to be able to legally operate a TV in your household (which has always included owning any piece of TV equipment, including PC TV Cards, and is now starting to include things such as watching TV through your mobile phone). They make no secret of that fact.

      However, a portion of the UK TV Licensing fee goes direct to the BBC who offer their own channels (or at least those that the UK government *requires* them to offer) without adverts of any kind. But even the BBC has commercial channels that it runs that don't get any TV License funding but which have adverts (UKTV Gold for example).

      The rest of the British terrestrial/satellite/cable channels ALL carry adverts.

  7. Is it ALL fake? by MudButt · · Score: 4, Insightful

    So wait... When McDonalds shoots photos of their giant delicious burgers, they don't just grab the next big mac off the line and snap a shot? They grill a prime patty to perfection with delicately sliced tomatos and onions and put it together like it was "staged" or something!? BOO!

    1. Re:Is it ALL fake? by E-Rock · · Score: 1

      I wish that's all it was. I don't think you can eat anything that appears in a food commercial.

    2. Re:Is it ALL fake? by Bloater · · Score: 4, Informative

      Photo's of food on food packaging in the UK is required to actually be acheivable by following the cooking instructions with no additional ingredients. If they say "*serving suggestion" near the picture, they can put other food alongside it or minimal sprinkling/condiments (such as cheese or worcestershire sauce) as long as it is clear from the written label what is contained in the package (or if it is mostly transparent, obviously).

      AFAIK, it is illegal to cover the food in inedible chemicals or to use artifical food substitutes in order to make it look better. I am unsure if takeaway ketchup counts as an inedible chemical, but macdonalds actually puts it on the food you buy anyway, so I suppose that's okay.

    3. Re:Is it ALL fake? by shut_up_man · · Score: 1

      Indeed, and sometimes fast food companies get busted there *, as well.

      * link grabbed from an excellent post by thesubtlesnake on Shacknews about this topic.

    4. Re:Is it ALL fake? by ribuck · · Score: 1

      Here's a short article that tells you how food photographers (and food stylists) make food look so good in advertisements.

    5. Re:Is it ALL fake? by JLennox · · Score: 2, Interesting

      A fast Google did not turn up any results, but I do not believe that any of that is legal for food marketing in the US. They do specifically mention advertising in that article, but I do not believe that is the case. More so some thing used for cookbooks.

      I recall viewing a show on the Food Network which said that images of food for advertising have to be the real deal. They may dig through 10 shipping crates of hamburger buns for a single McDonalds advertisement, but it's a bun you _could_ get. That show specifically pointed out them digging through multiple boxes of cereal to find the best looking pieces for the image on the front.

      Can the milk be glue based? I believe they mentioned that it was, I cant fully recall, though.

    6. Re:Is it ALL fake? by Anonymous Coward · · Score: 0

      A lot of the shiny highlights on food photography are done with multiple exposures. I can't imagine they could make that illegal.

    7. Re:Is it ALL fake? by Anonymous Coward · · Score: 0

      The rationale there is that they're selling cereal, not milk, so they can used whatever they please.

    8. Re:Is it ALL fake? by The_Mr_Flibble · · Score: 1

      Sorry that reminds me of when I was a young boy many moons ago and the family went to maccyDs after a movie and we all got our meals and on the paper on the tray ther was a picture of a big mac and it looked really nice and tasty so I thought I'll get one went upto the counter and asked for a big mac. I got the burger went and sat down with the family opened the container and we spent the next 10 minutes laughing at this burger and comparing it to the picture on the tray. The staff there gave us some very strange looks.

  8. Not just games by pcgamez · · Score: 2, Informative

    Pre-rending/simulated screens are everywhere in ads shown in the US. Take a look at the text at the bottom of the next TV/game/cell phone ad (which you will probably need a 32" tv to read). It is very rare anymore to see actual screen images.

    1. Re:Not just games by PFI_Optix · · Score: 1

      Most cell phone commercials, the phone isn't even real. Yay for realistic CGI beecoming accessible to the masses :(

      --
      120 characters for a sig? That's bloody useless.
    2. Re:Not just games by fishybell · · Score: 2, Insightful
      Well, part of the problem with TV/cell phone screens is that they will actually look better in real life than they would viewed in a commercial. Have you ever noticed the weird rainbow effect on newscasters' ties? (if not, Watch CNN for 5 minutes and they will interview someone who's secretary didn't warn him about the problem) The problem stems from the fact that telivision doesn't display things perfectly, it displays them merely okay. Odd artifacts that aren't apparent to the human eye (like screen refresh on a CRT or pixel imperfections and gaps on an LCD) become very apparent when viewed on TV.

      Also, how do you honestly expect them to accurately show the benefits of HDTV on a non-HD TV commercial?
      </offtopic>

      Video games however, differ greatly in that they are easily reproduced pixel-for-pixel on a TV because they were meant to be played on a TV. There is no reason that actual game footage can't be used. If anything, good in-game eyecandy (like COD2 has an commendable amount of) should be seen as perfect for the commercial.

      If you aren't going to show actual game play, why not use actors and sets? It will inevitably cost less and look better than CG (unless you're Blizzard or SquareEnix, in which case it will only look better). Look at the SOCOM commercials: they show, with actors and sets, a rendition of SEAL missions that won't be possible for several more years with CG. The SOCOM games aren't about graphics, they're about gameplay (or at least 1 and 2 were, haven't played 3). Good graphics are nice, but if your game is about fun, build an aura in your commercial, not a straw man.

      --
      ><));>
    3. Re:Not just games by the+Brightside · · Score: 1

      Yes! The dreaded moire effect, or if it's happening simply because you're looking at an incredibly busy illustration with your own eyes, visual rotation. With CRTS on film you can actually see the scanline running down the face of the monitor, because the refresh rate of the CRT is out-of-sync with the framerate of the film or digital CMOS sensor (starting near 60mHz for the screen and hitting 24fps--or Hz, if you want--with film). Just wanted to throw that out there.

  9. NETCRAFT CONFIRMS: BRITS == N00BS by Anonymous Coward · · Score: 0, Funny


  10. Get ready for this... by voice_of_all_reason · · Score: 2, Informative

    Any non-solid in food advertising (hamburger ketchup, cereal milk) is actually glue.

    1. Re:Get ready for this... by boldtbanan · · Score: 2, Informative

      And a lot of the solid food is actually plastic.

    2. Re:Get ready for this... by Anonymous Coward · · Score: 0

      Food photography is fascinating. They make it all look so delightfully juicy and tasty, and absolutely everything they do to make it that way makes it inedible. Even if they start with real food.

    3. Re:Get ready for this... by kbonapart · · Score: 1

      Incorrect. When selling a product on TV, the FCC insists that the product being sold is the real McCoy. Everything else is fake.

      That nice fresh bowl of cereal you are looking at? Yeah, it's Special K, but it's in a bowl filled with Crisco. And the strawberry is a painted piece of plastic.

      But the FCC insists that what you are selling is the real item being sold.

      --
      There are no gods but ourselves.
  11. Lets get this in the US by Zentac · · Score: 0

    And see what Sony will put forward for the PS3 next E3 Seriously, wouldn't it be a good idea to have this type of advertising banned? I can imagine the average consumer being disapointed with there purchase after viewing such advertisement.

  12. On the other hand... by MattyDK23 · · Score: 2, Insightful

    We're fast reaching a point in gaming where real-time rendering can feasably match the quality of pre-rendered graphics. It's not like the days of the Playstation, where characters in FFVII have a few polygons in-game, but are smooth and (somewhat) realistic in the FMV's.

    I'm sure most people here have seen trailers for Killzone 2 on the PS3. Even knowledgable people could be led to believe that this can be replicated on a PC game, and it's quite possible on the current-gen XBox 360.

    1. Re:On the other hand... by Total_Wimp · · Score: 4, Insightful

      I think this makes the offence so much worse. Since it's plausable that what you see on the screen is what you'll get, then you're far more likely to believe what you see is what you'll get. They can give incrimental improvements in smoothness and texture then when you plunk your money down, you'll find out it isn't what you had thought it would be.

      Put another way, If I told you I saw batman today, you'd know it was some kind of joke. But if I told you I saw the president, it's plausible, especially if you live in the DC area like I do. Saying I saw the president wouldn't be a joke. It would be a lie.

      TW

    2. Re:On the other hand... by captainclever · · Score: 0, Redundant

      i totally agree, it makes it much worse. It's believable, so many will assume it's in-game footage.

      --
      Last.fm - join the social music revolution
    3. Re:On the other hand... by Pxtl · · Score: 1

      Not only that, but the COD2 movies are in first-person perspective. Since the game is an FPS, it seems even more feasible that the movies being shown are in-game footage.

      I wonder how one would expand Tycho Brahe's term "bullshot" to refer to a movie?

  13. a HA! by MuNansen · · Score: 1

    I talked a bit about this kind of thing in the blog the /. edition of Carnival of Games linked to:

    http://www.muproductionsonline.com/2006/01/machini mas-future-and-games.html

    I think the use of pre-rendered CG is unnecessary, and costly.

  14. CPC or C64 by bWareiWare.co.uk · · Score: 2, Interesting

    Surly this was dealt with eons ago (in computer terms). All the old CPC tape covers had a very tiny disclaimer on the bottom saying that the screen shots were taken form a C64 or some other computer with better graphics.

  15. Good. If you're going to advertise your product by Anonymous Coward · · Score: 1, Insightful

    be honest and represent it 'as is'. I'm sick and tired of hearing hype (e.g. "NextGame consoles will deliver cinematic gaming") that I as a technology user know industry cannot deliver on.

  16. Origin did this with Wing Command back in 1990 by tap · · Score: 3, Interesting

    The box cover was a picture that claimed to be an actual screen shot from the game. They made a big deal about it, as few games had graphics worth sticking on a box at the time. Buit it wasn't actual game graphics. There were weapons and ships on the HUD that didn't exist in the game. There were also asteroids featured prominently in the shot, and they were much more detailed than the asteroids in the game. It's about time the ad monkeys got called on their BS.

    1. Re:Origin did this with Wing Command back in 1990 by StikyPad · · Score: 2, Insightful

      I agree completely, and I found the ads to be misleading as well. Not only was the footage from the CoD2 commercials prerendered, but it not exist at all in the game (that I noticed), even as a cutscene. Personally, I thought it was actual gameplay footage before I saw and played the game firsthand, and I agree that the commercials are misleading. That may sound naive, but games such as HL2 and Q4 have pushed the limits so far that the sequence shown in the commercial didn't seem like much of a stretch. What's worse is that CoD2 is a pretty good game on its own merits, and I don't think there was a real need to resort to an "artist's impression" of the game. Of course, marketers will always flirt with the line between hype and misleading because it works, and they don't get paid to keep products on shelves.

    2. Re:Origin did this with Wing Command back in 1990 by RexRhino · · Score: 1

      There were several platforms that Wing Commander was available on: DOS/PC, Amiga, Sega, etc.

      Are you sure it wasn't that the Amiga version was depicted on the DOS/PC cover or something like that?

    3. Re:Origin did this with Wing Command back in 1990 by Greatmoose · · Score: 1

      Yeah, I noticed that too. I'd already plyed through the game and then one day caught a commercial for it. I figured it'd be either pre-rendered or tweaked in some way, but I didn't expect it to be COMPLETELY outside the game experience. The events depicted in the ad didn't occur in game in any way. I litterally had a "WTF?! Did I miss a mission?" moment.

      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
    4. Re:Origin did this with Wing Command back in 1990 by Anonymous Coward · · Score: 0

      The PC version was in 256 colour VGA. It should have looked a lot better than the Amiga's version.

    5. Re:Origin did this with Wing Command back in 1990 by tap · · Score: 1

      I'm pretty sure the PC version was the first to come out, so my box would have predated all the other versions. It looked like the Amiga version was from 1992 from what I found online, vs 1990 for the PC. Sega was probably even later. The box is back at my parents' place, if they haven't thrown it out by now, but I think it had a big "actual game graphics" sticker on it.

  17. The "solution" is usually worse by Theatetus · · Score: 1

    Look at the "solutions" to deceptive advertisement regulators have come up with, though. Now every time I connect my DS to a hotspot to play MarioKart, I get a little flash message saying "Warning: Game experience may change during online play"... I'd certainly $*%&ing hope so! Why else would I bother going online?

    --
    All's true that is mistrusted
    1. Re:The "solution" is usually worse by Osty · · Score: 1

      Look at the "solutions" to deceptive advertisement regulators have come up with, though. Now every time I connect my DS to a hotspot to play MarioKart, I get a little flash message saying "Warning: Game experience may change during online play"... I'd certainly $*%&ing hope so! Why else would I bother going online?

      That warning is not there to prevent cases of deceptive advertising. It's a CYA move by the ESRB that lets you know while a game may be rated as T, there's no way the developer can stop people online from yelling the N-word or dropping F-bombs, tea-bagging your corpse or bragging about sleeping with your mother. That's also why any good parental control system (see the Xbox 360, for example) will have separate settings for online access.

      If you want to blame anybody for that little bit of text, blame self-righteous idiots like Tipper Gore, Jack Thompson, and parents that would rather not have to think about how to raise their children properly. The ESRB requires that text to keep from being sued when little Johnny gets called a faggot while playing his E-rated game online. "We told you the game experience may change, and our rating may no longer be appropriate. Did you listen? No. And now you're going to sue us. Well, nya-nya, we're covered!"

    2. Re:The "solution" is usually worse by MMaestro · · Score: 1

      I don't know about other companies or games, but Nintendo went warning label-happy because someone tried to sue them. Thats why almost every first-party Nintendo game now has those 'warning video games can cause seizures' notices. Given that and Nintendo's caution towards jackassery online, online warning notices are expected. (See : Pictochat complains, the dick/wang emblems in Mario Kart DS and now eventual abuse of the voice chat features.)

  18. 'bout Time by Coltman · · Score: 1

    This is good. Since the beginnings of Atari the industry has been showing us boxes and elusive screenshots that are nothing like the game play. It was less important in the Atari age because everyone knew that there was no way the gameplay could look like that. As the technology gets better and its starting to become more plausable for the gameplay to look photo realistic, or even direct artist translations(no digitizing and loss of details), that line gets blurred to the consumer.

    When I see what looks like screenshots on the box, or clips from the website and TV. I expect that the gameplay looks like that.

    --
    - my $.02? - you can't have it...it's all I have!!
  19. Common practice, sadly by Phantasmo · · Score: 1, Interesting

    I remember seeing those ads here in Canada. What pissed me off the most was that they showed a review snippet that said something along the lines of, "visually breathtaking." I kept wondering, if the graphics are so great, why don't they just show them in the commercial?
    Still, ask any Playstation owner about graphics and they'll swear on their life that Final Fantasy 7 had much better graphics than, say, Mario 64, as they gesture wildly at screenshots of FF7's (admittedly amazing) prerendered cutscenes. Different strokes for different folks, I guess.

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:Common practice, sadly by AuMatar · · Score: 1

      But common practice doesn't make it right- its still deceptive. This is the kind of stuff that ought to be caught and banned. Keep up the good work brits.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Common practice, sadly by Lehk228 · · Score: 1

      if they were clever enough to know the difference they wouldn't be playstation owners now would they?

      --
      Snowden and Manning are heroes.
    3. Re:Common practice, sadly by Anonymous Coward · · Score: 0

      What pissed me off the most was that they showed a review snippet that said something along the lines of, "visually breathtaking."

      Where what the reviewer actually said was probably "If you buy this game expecting it to be visually breathtaking, you're in for a nasty shock."

    4. Re:Common practice, sadly by OmgTEHMATRICKS · · Score: 1

      Hey, don't lump us Playstation owners together! I know that Mario 64 has better gfx than FF7. Speaking of FF7, who remembers THOSE commercials? -all- CGI, no gameplay. Just like COD.

  20. Reminds me of.... by DeDmeTe · · Score: 2, Interesting

    Reminds me of when I was a kid buying C64 games, they ALL had screen shots from the Amiga version. I fell for it once with some car game.. I remember my buddy and I taking turns playing it to the end thinking we were going to be rewarded with the "better graphics". I was sorely dissapointed. At least back then you could return opened software to EB.

    --
    -Guns kill people like spoons made Rosie O'Donnell fat-
  21. What is the actual meaning of the article? by cumorehe · · Score: 2, Insightful

    It appears as though the journalist is not exactly clear on the meaning of "pre-rendered footage" and, as such, it is difficult to discern the actual implications of the article. Is the issue here the pre-rendered footage or the fact that it was pre-rendered footage not present in the game?

    From the article:

    "The ASA noted that the ads did not include any indication that the images shown did not reflect the quality of graphics of the games. While the scenes used communicated the themes of the game, they were not accurate representations of the graphics in the games themselves. We considered that this was misleading."

    It has been common practice to use FMV footage as cut scenes for years now and, more often than not, the ads contain a disproportionate amount of such. Despite being annoying, it was never really much of an issue before. I somehow doubt that these particular ads are being pulled now for something that has been going on for years.

    It seems to me that the actual issue here is using new scenes created separately from the game for the sole purpose of advertising. If so, this is an entirely different animal than the article would lead you to believe.

  22. the ads aren't misleading, the cutscenes are by silvermorph · · Score: 1

    The main problem with these cutscenes is that they were created with the intention of being used for ads. It's bad design to put in cutscenes that look more fun than the game actually is, because the player is disappointed by the game they're playing. That's why you rarely get gameplay-styled CG cutscenes (in-engine cutscenes yes, because that's actual gameplay). But contrary to that rule of thumb, these cutscenes look like they're gameplay straight out of a next-gen army game that the PS2 can't hope to live up to. If the cutscenes aren't being designed to improve the user experience, then they're being designed for something else. So when they're used in ads that confuse the viewer into thinking it's actual gameplay, then it's pretty clear that from the beginning they were ads, not cutscenes. And at that point it's false advertising.

    1. Re:the ads aren't misleading, the cutscenes are by Anonymous Coward · · Score: 0

      Bingo. If these ads are anything like the COD2 ads up here in Canuck-land, then *these aren't cutscenes.* I've played COD2 start to finish, and the animated scenes in the commercials appear no where in the game, period. Not only that, the quality of these CGI bits are so completely out of reach of the game (or any existing game systems) that I don't blame them for crying foul.

      In fact, a friend of mine *was* fooled into thinking these commercials were the real deal, and I had to explain to him that they were completely fabricated.

  23. I don't like this by Anonymous Coward · · Score: 0

    Games with high resolutions, and high frame counts almost always look like crap on a TV commercial with its lower-fps and lower resolution. I don't mind a game commercial cleaning up the images of game play footage, so that the game looks pretty on a TV screen.

    It's one thing to release footage that is grossly misleading as to what the game will eventually turn out to look like (like the Killzone 2 trailer or those cutscene-only ads for final fantasy games), but as long as the image isn't misleading, I don't mind that commercials alter game-footage to prevent broadcast Television from making them look ugly.

  24. Seen it by ShadowMarth · · Score: 1

    I've seen those commercials here in the US. They do bother me, but not because it's false, but because in my opinion that pre-rendered crap sells the game short. I prefer the natural graphics.

  25. Dedicated CoD Community Sees This As Positive by Anonymous Coward · · Score: 0

    The Call of Duty Series has a large and very dedicated base of players, a great many of whom feel that they have been short-changed by Call Of Duty 2. For those who aren't aware of the issues, or the level of complaints are welcome to examine the Call of Duty 2 forums at IWNation. http://www.iwnation.com/Forums/

    A large amount of the active mapper/modders, server admins, clans, clan members and gaming leagues are all seeing this lawsuit as yet another shot against what they feel is unjust treatment. There is some speculation that this lawsuit was prompted by members of this dedicated community - and that this will serve as an advance "warning", as class-action suits may soon follow.

    In the usual glitz and hype, Activision and IW promised that the game would be "totally new", with a "completely new" engine and immersive play. From coding examples culled from the game itself (PC Version) it appears that the only substantive changes were to parts of the rendering engine - the scripting and underlying Quake3 Engine technology have not changed at all! There are bugs present in the current CoD2 game that were not only identified, but patched and fixed in the original Call of Duty. If the engine is "new", why are bugs that only affected the original game present in this one?

    While the single-player aspect of this game is for the most part a great game, the multiplayer was not only neglected but outright "consoled" to death. In fact, it appears that the game was essentially rushed to market in order to make it a launch title for the Microsoft Xbox360 - other snippets of code reveal that some of the bugfix code (CoD1.4, 1.51) is embedded in the game but not being implemented. They have reduced the max_gamestate to 16K from 32K in the original (which limits the amount of objects and actors that can be present). The XBox360 version had a horrible save-game bug that destroyed all progress in the single-player campaign and the multiplayer is (from what I've seen) the worst XBox Live game implementation ever made.

    There is even a grassroots backlash against ACTV/IW by a group known as CoD Community Action (CCA), their latest grievances are located here:
    http://www.iwnation.com/Forums/index.php?showtopic =19875

    There was a weekend-long server shutdown back in December by the "CCA" and its supporters (the first server shutdown of its kind in Internet history). The only response was a hasty "there is a patch in the works!" The silence from Activision and IW is deafening. A lot of people are going to do their best to see that if this game and the community relations from ACTV/IW are not repaired, that any attempt at Call of Duty 3 will be subject to boycotts.

    A great many of the long-time CoD players feel that this is just desserts for a company that spits in the face of its greatest fans on a regular and consistant basis. All most of the players want is some simple, regular and consistant communication from IW - and all they normally receive is silence. EA and Epic and Valve all understand the importance of keeping their customers happy but it appears Activision and Infinity Ward (IW) do not.

    1. Re:Dedicated CoD Community Sees This As Positive by loraksus · · Score: 1

      While the single-player aspect of this game is for the most part a great game

      Really? I just finished it and thought the AI was dismally bad. I know bots still are pretty stupid, but seriously, it doesn't look like they put in any effort past "follow the human".
      The gameplay wasn't all that great either, basically if you don't advance, the enemies keep magically replenishing. Also, the enemy can apparantly read minds, at least on the skill level I played. They will see (and attack) you before you can see them if you're covered by smoke, if you've flanked them, all of a sudden bots start running toward your position.
      Your own bots will let the enemy walk right past them too, which is lame as hell when you realize it.

      I don't believe the enemy bots even attempted a flanking maneuver, just stood far off and shot back. Sure, they did the whole "human wave" thing, but if it wasn't for the "mind reading" and "my bots ignore the enemy and let a kraut take me out", the game was surprisingly easy. Bots didn't use cover effectively, etc.

      Came with my geforce 7800, so I'm not exactly crying (and the graphics were really good, I haven't gone "damn, that looks nice" at a game for a while now, the shadows do look awesome.)

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    2. Re:Dedicated CoD Community Sees This As Positive by Anonymous Coward · · Score: 0

      I think the point that the initial poster was trying to make was that Infinity Ward is selling the same old crap in a slightly new wrapper and not even speaking to their dedicated fan community. After reading through some of the threads at IWNation, it is beginning to appear more and more likely that this action was actually initiated by 3 irked customers in an attempt to get some attention from Activision and Infinity Ward. It also looks like there are going to be more class-action lawsuits heading Activisions way if they don't start supporting paying customers.

      For bugs and issues that are 3 years old (!!!) and from the original CoD to show up in this "new" version is ridiculous. Infinity Ward has insulted the modding/mapping community by stating the community "just wasn't there..." even after they made repeated requests for information and better mapping/modding tools.

      They didn't release any tools or an SDK with this title - after they promised they would. Given that additional maps/mods can extend the lifetime of a game by 25% to 40% (think Half-Life/Counter-Strike...) they'd be crazy not to do that.

      They didn't include any anti-cheat with the game - even after they knew they were going to need it. The hacks that worked on the original are now running rampant throughout the multiplayer community - and after the December 17th server shutdown IW finally announced they were looking into adding PunkBuster. How in this day and age you can release a multiplayer game without any form of anti-cheat is not only unfathomable, but outright stupid and greedy.

      It's the multiplayer community that is up in arms. It is also probably members of that community that are initiating whatever action against Activision and Infinity Ward they can.

      More power to 'em.

    3. Re:Dedicated CoD Community Sees This As Positive by loraksus · · Score: 1

      They didn't release any tools or an SDK with this title - after they promised they would. Given that additional maps/mods can extend the lifetime of a game by 25% to 40% (think Half-Life/Counter-Strike...) they'd be crazy not to do that.

      Actually, I think they would be crazy to release one.
      This is from the "asshole scumbag beancounter's guide to selling games" but, hey, who runs activision? ;)

      When a new game comes out, people will buy it, especially if you get people to shill for you on newsgroups and pay a lot in marketing. This happens for pretty much any game you throw enough money at. Besides, Activision is kinda big and make a lot of games, so they have a vested interest to see that one of their games doesn't become too successful.
      What it comes down do is this. Why would you let your customers make their own mods and play those instead of selling them a "completely" new game at full price every 6-8 months?
      Added to this, keeping a game on the shelves costs money (if you look at it in terms of Y' of shelf space will make you $X if you sell an old game, or $4(X) if you have a new title) and you're going to have to support a lot more people (this includes servers, customer service, etc) if your game has been successful for years - especially if it is a really addictive game like CS ;) Even the most addicted player probably won't buy more than 1 copy of the game - unless they are a cheating nub and get their key banned or lost their cd.

      Counterstrike, Starcraft and EQ etc are a bit of an oddity too. Most games don't survive all that long and require only minor upkeep, heck, some even shut down completely. EQ and a few other games have started to charge monthly, which is one way to "save the company money", but it is also (hopefully) a way to get the companies to produce a game that people will actually want to play.

      Not releasing an anti-cheat is also disgusting, but I'm not surprised. Anti-cheat is a joke for pretty much any game anyways, so this is more par for the course than anything else.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
  26. Retro lawsuits by mnmn · · Score: 1

    I'm gonna so sue Atari. Their pacman game of 2600 showed pacman jumping out as 3D.

    I suppose game designers will now include one 'breathtaking' scene in each game just to qualify putting it on the cover. So expect the framerate of one special stage in each game to be real choppy.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    1. Re:Retro lawsuits by IntlHarvester · · Score: 1

      Just to be a nitpicky slashdot bozo, the Atari 2600 Pacman commercials showed actual gameplay, even though it looked like flickery crap (even by Atari standards).

      --
      Business. Numbers. Money. People. Computer World.
  27. Creative advertising is everywhere by WebCowboy · · Score: 5, Informative

    Any non-solid in food advertising (hamburger ketchup, cereal milk) is actually glue.

    Advertisers are much more creative than that actually. Cereal milk is often glue but there are far more diverse and creative techniques out there for food ads. Ice cream is usually a concoction derived from potato flakes (though not quite made into the same mashed potatoes tha the manufacturer intended). Bread is rarely if ever real fresh bread--it is usually shellacked with a "tasty" varnish and has the consistency of croutons (except more durable--artsy-crafty folks are probably familiar with that sort of modelling dough used to make those ornaments that look like real pastries...). Actual use of real food is pretty commonplace however it is generally room temperature and sometimes horribly altered. As a rule, anything that LOOKS good and can stand up to studio lighting and sit for extended periods is what goes. That is why most "fragile" food is totally fake.

    Other industries are "extra flattering" as well...show me an automobile ad that showcases the base model during normal use--it is always the one equipped with the handsome upgraded appearance package and driven by a "professional driver on a closed course". Clothing companies use fashion models that are far from the average physique, and you are kidding yourselves if you think that every one of them is wearing a regular size right off the rack in a store--in a lot of cases the clothes are tailored to fit the specific model. I'd say that the more expensive the clothing label, the more likely clothes have been specially altered to fit the model for the ads.

    The video game industry has operated this way since the beginning and I remember in the early 80s that there was a fracas about the use of "artist's renditions" in print ads. Some companies relented and pit in very fine print somewhere in the ad "artist's rendition - actual appearance may vary". One company (Parker Brothers? The publisher of the Popeye and Frogger games for home systems) took out a series of full page ads that showed the same screenshot for ALL the systems (so you'd see variances bewteen the Atari 2600, 5200, Colecovision, Commodore, Apple, etc)--implicitly boasting that they weren't ashamed of their graphics and suggesting that they made an honest effort in developing for ALL platforms while some other game makers did not.

    I think the practice was somewhat dishonest but understandable back in the day, since the hardware wasn't capable of making very exciting visuals on its own, and the market was fragmented amongst more platforms with a greater range of capabilities (bigger titles that were published for many platforms would have to resort to full page ads as described above to be completely truthful in their marketing). Today, however, such practice is inexcusable--it is plain dishonesty. Video displays do not melt like ice cream under studio lights, consoles are powerful enough to render great graphics, and the differences in contemporary platforms are pretty much NEVER evident in screenshots or quick flashes of action in ads. By relying on pre-rendered footage and artist renditions modern game publishers are just playing a crooked game of bait and switch. Old habits die hard though--much harder than the justifications for those habits.

    1. Re:Creative advertising is everywhere by Pxtl · · Score: 1

      Well, at least the car is actually a car available for sale - I don't care who's driving it or where, any more than I care if a McDonalds commercial includes a supermodel eating it. The sketchy part is that the price listed is for a car is the price for a different product than what is being shown - but at least they do sell that product.

      The case of games and McDonalds is that they simply don't even sell what is being shown - you can't buy a hamburger that looks as good, large, and tasty as what they show you in the commercial.

  28. But, But, But... by ObsessiveMathsFreak · · Score: 1

    ....If we don't bullshit people, how will we get them to give us money for crap!?

    --
    May the Maths Be with you!
  29. mario 3 by kevin.fowler · · Score: 1

    On the back of the Mario 3 box there was a shot from a level prominently showing Para Beetles in the clouds. This level was not in the game. It made me so angry. fast forward ten years and I get a rom of the "lost levels of mario 3". and there it was. ...And the level sucked.

    --
    Bury me in mashed potatoes.
    1. Re:mario 3 by Anonymous Coward · · Score: 0

      Something similar with Prince of Persia: Sands of Time on XBox. It had a feature on there which was a little documentary about creature design. It showed these tiger-like creatures... guess what didn't appear in the game?

  30. Bullshot by Anonymous Coward · · Score: 0

    This practice was onlined in the penny-arcade comic:

    http://www.penny-arcade.com/comic/2005/09/12

    While it might be misleading Activision is right in asserting that using pre-rendered footage is common practice.

  31. The Silent Death... by Elemenope · · Score: 1
    ...of capitalism? Read a good book a few years ago: Amusing Ourselves to Death by Neil Postman. In it he argued that advertisements in the modern age (utililizing deceptive or emotional appeals) have killed the fundamental assumption of a capitalist system, namely that consumers are engaging in a rational process when judging a potential purpose. These types of ads short-circuit the rational side of the transaction to appeal to pretties or to emotional thrills.

    At the very least, its FFT.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
    1. Re:The Silent Death... by mmalove · · Score: 1

      Very insightful, wish I had some mod points for you:P

      I would say it's still capitalism, but it defies the principles of a free market for sure. Capitalism defines how capital is distributed, free market defines the economy/practices by which we exchange stuff.

      I personally boycott things that I know are intentionally deceptive. I don't have cable. I refuse credit cards as every one comes with 20 odd paragraphs taking away every right they legally can from you. I use a fake email address applying for anything that isn't government related (begrudgingly the DMV actually earns a real email address) because half these companies will go behind your back and sell you out.

      It's not paranoia if you're right.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
  32. Now if only 3G cell phone companies were next... by sd.fhasldff · · Score: 1

    I'm absolutely sick and tired of seeing super high quality video in TV ad after TV ad for 3G phones, knowing full well what they are capable of. The audio is almost certainly fake as well, but at least that's within the realm of possibility.

  33. How about box screenshots? by phorm · · Score: 1

    I was recently browsing through the various games, and found that many of them had "screenshots" that were 90% pre-rendered cutscenes. Graphics don't always count for much in my book, but it would be nice if I could at least see what the actual game was supposed to look like.

    The practice of advertising with pre-rendered cutscenes and/or graphics is worse. The cutscenes are semi-understandable as the are part of the game, but using a rendered to make the game graphics far beyond what you'll see during gameplay on an actual PC is just evil.

  34. I tend to agree by Anonymous Coward · · Score: 1, Insightful

    I've seen that COD2 commercial thats constantly on the air in North America and I keep asking myself if its actual gameplay or not. They kind of make it ambiguous. And really, how should I know? I don't own a 360. It just came out and it's supposedly got amazing graphics right? So who would know if the commercial is showing actual gameplay or not? Looks like it.

  35. Whether Pre-Rendered Or Not Is Not The Concern! by Anonymous Coward · · Score: 0

    Listen, listen, there isn't a big beef about this simply because they used pre-rendered footage. They're claiming "common practice" because we're used to the game publishers making commercials out of pre-rendered footage. We should be able to see their attempt to change the problem.

    The problem lies in the fact that the footage is clearly developed to have that in-game look. The commercials in question are just-shy of having a HUD, they're presented in first person with the gun sticking out of the corner of the screen and all.

    The problem isn't that it's pre-rendered. It doesn't even matter if the pre-rendered stuff appears in game or not. Who cares? That's not the important part. The important part is that it is "shot" (camera angling, viewpoint, &c) in such a way as to give a viewer the distinct impression of "in-game".

    Any gamer with a brain can tell a cut-scene from actual in-game. The marketers who put this together clearly started out with the idea that they could mask the fact that it's pre-rendered by completely removing the typical positive "film-style" effects afforded to cut-scenes. You see it, your mind immediately parses the way the camera is moving and the first-person viewpoint and say "holy shit, it's in-game!" and then go wild about how fantastic it looks and go out and buy it.

    It's reprehensible, is what it is.

  36. Should make the rules apply to trade shows by xswl0931 · · Score: 2, Interesting

    If companies were required to show actual in-game footage, we wouldn't have to ask if the PS3 footage was real or not. Remember the next-gen Madden footage versus what actually came out? THAT was misleading.

  37. Re:Now if only 3G cell phone companies were next.. by Andy_R · · Score: 1
    --
    A pizza of radius z and thickness a has a volume of pi z z a
  38. Thank you Nintendo by Anonymous Coward · · Score: 0

    Nintendo doesn't do this? They've hyped up The Legend of Zelda :Twilight Princess by showing mostly in-game footage none of this pre-rendered CGI nonsense. As they say Sony is responsible for this with FF VIII

  39. Did anyone play X-Files for Playstation? by r_jensen11 · · Score: 1

    That game was nothing but pre-rendered scenes with a cursor over them.

  40. Image of content = content. By law. Exept at MacD. by Marce1 · · Score: 1

    If you are sold something which is not as advertised, you can complain and should expect:

    1) An apology
    2) A refund
    3) A commitment to correct it (the product or the advert or both)

    If that doesn't work at the time, then there are institutions set up which will attempt to enforce satisfaction for you.. Sounds good so far, doesn't it?

    The only thing which can ruin this system is people NOT complaining when something is not as advertised. As an example, if you ordered a meal with a full, fresh salad in a restaurant (from a photo), and got only 1 soggy lettuce leaf, you would expect them to apologise, take it back, do it again properly, and maybe even not charge you, since they failed to serve what they said (and showed) they would serve.

    Macdonalds is of the few restaurants where this is not considered normal, and I can't see why. I complain about the mis-nomer 'fast food' in these places - loudly, to the 'manager'. I get 2 reactions - distaste (usually from people who think that MacD is some kind of food shrine to be worshipped on a daily basis), and grudging consent (by people who came for quick food, and either can't be arsed or don't have the time to bother themselves).

    MacDonalds in particular has fostered this culture of acceptance to the extent that while 5 or so years ago I would have got an apology, nowadays I am treated as a loon, by other customers and staff. They seem to think that because it is unusual to complain, there is nothing wrong with handing you a late, cold, damp shadow of what you ordered, often with relish when I specifically asked for none.

    You wouldn't accept it anywhere else: why is it normal in a 'fast food' place?

    Oh yes, and back to the games industry - too bloody right. By all means show it in a nice light (or even some lovelies holding the box in provacative stances), but lying about the content itself is unnaceptable. Fraud, to be precise. They can lie all they like about the 'lifestyle image' of a product, but correct representation of the actual content is a legal requirement that we would be fools not to enforce.

    --
    [ insert meme here ]
  41. Re:Image of content = content. By law. Exept at Ma by Robmonster · · Score: 1

    If I had mod points you'd get them.

    --
    I have no sig yet I must scream.
  42. They should pull the Burger King ads as well by DaFork · · Score: 1
    Dirty Steve: "Did you see the size of that sandwich?"

    All fast food ads shows a burger that is a half a foot tall with perfectly ripe vegitables and toppings that can't be contained by the bun. When was the last time you got a Whopper that looked like this?

    I guess if they remove the COD2 ad they need to remove fast food ads as well.

  43. It's a good start by AzraelKans · · Score: 1

    I dont know about you guys, but Im tired of "bullshots", slice it any way you want, but if a sale is based on photos of a product and then you can prove those photos were faked or they didnt showed the product at all, it is misleading Advertising and the sale could be considered fraud in a court of law. How many fans are still waiting for PS3 games to look like the Killzone 2, Motorstorm trailers? probably already saving the rumored $700-$800 to get the system? no game system is even NEAR to render that kind of complexity in realtime. (It has been proved both were fake, motorsports won a CGI award actually) and dont expect Gears of War or MGS4 Actual Gameplay Footage to look like their REALTIME DEMOS either.

    --
    Go ahead MOD my day!
    More opinions here
  44. Been burned too much by Tenric · · Score: 1

    I don't think of the ads as deceptive, just done poorly. Whenever I see all pre-rendered gameplay on a commercial I just figure the game sucks too much to show you actual footage. As a gamer, I've learned the hard way over the years not to trust how cool a pre-rendered video sequence looks. Its like seeing an ad for the latest movie tie in game like the Fantastic 4 one that kept showing up in the theaters. Come on now, you know that it was going to suck before you bought it!

  45. They should use rendering types in ads by Zantetsuken · · Score: 1
    This is great, because for years now, all you saw on a lot of video game commercials was the pre-rendered movies, so now we'll have to get to see more of the in game rendering

    even so, I still want to see a few parts of pre-rendered cut-scenes - games Namco's Ace Combat series are totally awesome, but that style of gameplay just generally doesnt allow for much ingame story telling (sure theres radio chatter, but I like to see people talking to each other and get punched/bitch slapped every now and then) - which is why when I'm playing games, I look forward to pre-rendered cut-scenes, it lets you take a break from the game and watch something nice, and not have to worry about a low polygon count if you have graphics turned down for your system (or if the console version has em turned down because it cant handle the average PC level of graphics)

  46. SSI game covers by maiku · · Score: 1

    My favorites were always the SSI rpg/war/sim games from the 80s. You'd see these exciting covers, like Roadwar Europa. Take it home, load it up, and you get this!

  47. Not on boxes by Scipher · · Score: 1

    To someone with gaming experience and knowledge of systems the ads are immediately recognisable as being pre-rendered shots. Out of curiousity I sought the game (PS2 COD2:Big Red One) out in Australian EB's, and guess what? No in-game shots on the box either. I hate pre-rendered ads/packaging/etc. I also note that most multi-platform releases use the same high-quality PC/Xbox screenshots for all platform packaging, regardless of the system. This is unrepresentative of the actual product, and irritating. Reminds me of the old ads for games avilable on spectrum, trs80, and commodore64 - they show the tasty graphics, but no way you get that on the 64!