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Wii-mote In Action

Jack Lancer writes "Gameworld Network (which is either a network of gameworlds or a gameworld of networks) has posted an epic collection of streaming E3 videos which clearly depicts each and every playable Wii game and how exactly one has to swing, wave, shake, point, wiggle and/or jostle the Wiimote in order to play." And once again this poses the question — is this the future of gaming UI? Sure seems like a great idea for a FPS.

107 of 398 comments (clear)

  1. Ok, I was interested before but now.... by Iguru42 · · Score: 5, Funny

    I'm SOLD. I want this console! I want this console! I want this console! Check out the video for Red Steel. Finally a console where playing an FPS isn't stupid! Please excuse me, I have to go clean myself off.

    1. Re:Ok, I was interested before but now.... by Null537 · · Score: 2, Interesting

      From what I've read, from people who have gotten to play it at E3 demos and such (IGN, etc.). It's not as nice as the videos suggest, since you have to overcompensate in any direction you want to aim, making big elabourate movements instead of calculated manuvers.

      Of course the jury is out until the games and system comes out.

    2. Re:Ok, I was interested before but now.... by dema · · Score: 2, Informative

      Did you watch the videos? The movements look pretty fluid and definitely not overcompensated.

    3. Re:Ok, I was interested before but now.... by ALeavitt · · Score: 4, Insightful

      I'm betting that the console, as well as individual games, will have adjustable sensitivity. They wouldn't be able to offer that at e3 because it would take time away from the actual game demo, but it would be almost unthinkable not to have adjustable sensitivity.

      --
      This sig has been stolen. Return it to its original user for a reward.
    4. Re:Ok, I was interested before but now.... by Yahweh+Doesn't+Exist · · Score: 5, Informative

      the biggest FUD about the Wiimote is that people NEED to make big movements.

      When people play the tennis game, for example, for the first time and are told to move as if it's real, that's because it's the simplest and most intuitive way of explaining the control mechanism to them. It doesn't mean you have to play with big realistic motions. They can play instantly, whereas if you start saying things like "to do a backhand with topspin make a curving motion with the controller tilted inwards" it just makes things sound complicated.

      So don't worry: you can play the Wii sitting down and making small movements just as well as you can standing up and swinging your arms about.

    5. Re:Ok, I was interested before but now.... by edwdig · · Score: 4, Informative

      The Metroid Prime 3 demo had 2 sensitivity settings. Most people playing on the standard setting weren't very impressed, but those playing on the higher sensitivity loved it.

    6. Re:Ok, I was interested before but now.... by redcone · · Score: 3, Interesting

      I think the best thing Nintendo has done is to recognize that FPS games have a very limited appeal. They aren't going after the hardcore gamers. They recognize that if they want to grow the gaming market they have to recreate it into something that will appeal across generational and gender lines. Think Suduko and not GTA

      --
      http://redcone.net
    7. Re:Ok, I was interested before but now.... by Anonymous Coward · · Score: 2, Insightful

      as it stands, red steel is shaping up to be a disaster (and im a raging nintendo fanboy)(. here's why:

      - the sword fighting isnt in real-time. it's not like you control the sword, you make gestures which aren't very responsive. personally, id rather just push a button if thats how theyre going to implement the wiimote.
      - in the e3 demo they didnt implement the pointer functionality correctly. in mp3 and mario galaxy, you point on screen to calibrate the remote. it needs to be positioned in 3d space, otherwise it uses the sensor bar as a point of origin (like it is now).
      - i agfree with nintendo's mantra. graphics dont mean anything, but right now red steel is just bulky, and ugly.
      - control scheme aside, im not to confident in the gameplay itself.

      this is only a rough demo, and ill pray ubisoft fixes the game, but check out this hands on footage from e3. http://youtube.com/watch?v=gXG0fQRbRaI&search=red% 20steel%20e3 (incredibly flawed).

    8. Re:Ok, I was interested before but now.... by rmadmin · · Score: 4, Funny

      Swinging a controller all over hell to get a character to move? Hell, I was doing that on the NES. JUMP MARIO! *makes upward motion with controller*. Guess Nintendo has been paying attention to their customers :P

    9. Re:Ok, I was interested before but now.... by Ansonmont · · Score: 2, Interesting

      I love it when people flinch or duck when playing games, they look so silly since it clearly does not affect anything (well, before Wii). I do it too, though....usually a sign that you are pretty immersed in the game.

      -A

    10. Re:Ok, I was interested before but now.... by Lord_Dweomer · · Score: 2, Insightful
      " It's not as nice as the videos suggest, since you have to overcompensate in any direction you want to aim, making big elabourate movements instead of calculated manuvers."

      Thats not what I'm most concerned about...my big concern is how can you have realistic sword fights when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game.

      I especially see this as a problem for multiplayer swordfighting (think a multiplayer Star Wars game) where two people might be waving their swords, but if they cross blades, the controller keeps moving past the contact point, thus screwing up the positioning of the players hands with the remote.

      --
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    11. Re:Ok, I was interested before but now.... by lordmatthias215 · · Score: 3, Informative

      The FUD originiates because when Nintendo gives the basic explanation, people think that the only way to control the tennis game through fluid movements. Nintendo's PR department actually feverishly denies that this is the only control method. They want to emphasize that all games save for things like WarioWare can be played with ver conservative moements, so that you don't get exhausted playing zelda for 18 hours straight- well, any more exhausted than you did with OOT anyway...

    12. Re:Ok, I was interested before but now.... by twistedsymphony · · Score: 3, Interesting
      From what I've read, from people who have gotten to play it at E3 demos and such (IGN, etc.). It's not as nice as the videos suggest, since you have to overcompensate in any direction you want to aim, making big elaborate movements instead of calculated maneuvers.
      So long as the movement resolution on the WiiMote is good enough wouldn't it depend entirely on how the game is programed? I mean if the game is looking for a big obvious movement then that's what it will take. So long as the wiimote can still determine determine small calculated movements I would think that games could too. Having worked with motion based stuff before they're usually sensitive enough for the kind of calculated movements you're looking for. That is to say the stuff I've used was able to pick up the tiny jitters your hand produces while attempting to hold still.

      Even still I would imagine most games (or even the console/controller) would come with some kind of sensitivity adjustment much like most games that use analog controllers will allow you to adjust the sensitivity of the sticks. Besides as others have pointed out I think most of the exaggerated movements are done by PR schmucks trying to make sure you understand moving makes things happen on the screen.
    13. Re:Ok, I was interested before but now.... by thatguywhoiam · · Score: 2, Interesting
      Thats not what I'm most concerned about...my big concern is how can you have realistic sword fights when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game.

      That is precisely what my friends have been discussing about the Wii (I'm sure its a popular conversation). I get the impression that people imagine it will truly be a 'virtual magic wand' but its not going to quite work out that way. It automatically makes you think of swordfighting games, that remote, but as you said how do you deal with someone waving their 'sword' right through someone else's 'block'? Vibration or sound effects are not good enough. Players would end up 'pulling their swings' in order to react faster to the virtual 'block' and end up looking pretty unnatural, one would think.

      You can deal with this limitation as far as fighting NPC enemies - just tweak the game mechanics - but for 2-player, yeah, I think the jury is out on that one.

      --
      If Jesus wants me it knows where to find me.
    14. Re:Ok, I was interested before but now.... by lowrydr310 · · Score: 4, Funny

      I realized I got too immensed in a game when I went for a drive after playing GTA for six hours. I ended up running a red light to pass a city bus (on the right side!) that was about to stop and pick up passengers. Fortunately I didn't jump out of my car to pick up the Porsche 911 that was stopped at the next light.

    15. Re:Ok, I was interested before but now.... by AuMatar · · Score: 4, Funny

      You fool! Any time you have a chance to draw them into gaming you take it. Once you have them hooked, they no longer yell at you to get off the damn computer and spend time with them.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    16. Re:Ok, I was interested before but now.... by Neoncow · · Score: 2, Funny
      JUMP MARIO! *makes upward motion with controller*.

      Am I the only one that heard the jump sound when reading that line?
    17. Re:Ok, I was interested before but now.... by PhoenixOne · · Score: 2, Insightful
      My hands on experience with shooters on the Wii is that it's awkward. You want to point the controller at the screen like a gun, but it doesn't work that way. Instead you are moving your cross-hair just like any other console FPS, but now you're doing it with a remote control.

      Yes, I only got 5 minutes with the thing, so I'm hoping it will feel a lot better once you get use to it. But it didn't feel like I was shooting from the remote, but from the screen (if that makes any sense).

      Oh, and before the Nintendo fanboi rip me a new one, I love the system! I'm just not sold on it be the best FPS system ever.

      --
      Spell cheek you've failed me four the last thyme!
    18. Re:Ok, I was interested before but now.... by |/|/||| · · Score: 3, Insightful
      I think the problem people have with the idea is that they think "you swing it like a sword" means "it's exactly like swinging a sword." Of course not -- it's a video game, not virtual reality.

      The better way to think of it is this: your virtual character, who is constrained by the physics of the game, is the one swinging the sword. You, with your controller, are more like a ghost that the virtual character tries to imitate. Your job is to guide the character, not to *be* the character.

      If the virtual sword fails to penetrate something, then you have to deal with that - you can't just expect it to be wherever your "ghost" sword is. Same with trying to waggle your two-handed broadsword back and forth at a high rate -- your character can't keep up, so you'll have to slow down to compensate.

      Anybody who is disappointed that it's not exactly like using a real sword simply has unrealistic expectations. That said, though, which would you rather have -- "ghost imitation" control, or "choose from 4 swings and a block" (pushbutton) control?

      --
      [javac] 100 errors
    19. Re:Ok, I was interested before but now.... by Some_Llama · · Score: 2, Interesting

      "'recoils' from a block and makes the player back up.. interesting thought."

      Well either recoils or continues the movement but with the camera only.

      Let me see if this is a better description.

      You move the controller right which swings the sword right, which pans the camera locked to the person in a clockwise fashion, when the sword hits another object or sword (point of contact or POC) the camera keeps panning the view in the clockwise fashion as long as the player keeps moving the controller in that direction. Then the player would have to move the controller the opposite way which would pan the camera counter-clockwise until past the point where the sword made contact, once past that point the sword would move away from the PCO.

      This could be scripted in different ways like past the POC the panning slows down to a stop until reverse movement is made.

      OR you could even have the POV as first person but when it makes contact have it widen out into a 3rd person view with the panning, then back again into first person when contact is disengaged.

      This is a bit jolting but I have played this type of camera veiwing scheme before (forget which game ATM) and you get used to it pretty easily...

      As long as the camera is locked on the player the movement should be fluid enough to avoid being disconcerting (sp?) when using a 3rd person perspective.

      Is that better? :)

    20. Re:Ok, I was interested before but now.... by idonthack · · Score: 2, Funny
      Once you have them hooked, they no longer yell at you to get off the damn computer and spend time with them.
      Yeah. And now my mom tells me to get off the GameCube so she can play Animal Crossing.
      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    21. Re:Ok, I was interested before but now.... by Cocoa+Radix · · Score: 2, Funny

      That reminds me so much of my dad, when he first got us a SNES for Christmas (I was five). He used to play it more than me and my two younger brothers combined (not that a one-year-old can play SNES all too well, but a three-year-old can). I remember whenever he got the cape and was flying through a level, he would stand up and keep raising the controller higher and higher above his head, and my mom would ask him, "Honey, what the hell are you doing?"

      And he used to practically shout, "The higher you hold it, the higher he flies! Look! Look at him!"

      "Maybe you should let the kids play now..."

      Ah, nostalgia...

  2. A Collection of Videos on /. ??? by Pieroxy · · Score: 4, Funny

    posted an epic collection of streaming E3 videos

    And someone jealous decided to destroy it all by posting it to slashdot. Bye bye bandwidth!

    --
    Krazy Kat and Ignatz Mouse

    1. Re:A Collection of Videos on /. ??? by MadJo · · Score: 2, Insightful

      Mirrordot does not solve the inaccessible video problem, does it?

      Click on any of the videos in this mirrordotted article, does it work?
      http://mirrordot.org/stories/2fc0c7271ed2324f769fa 8dd6ddda997/index.html

  3. Great, more confusion by 99luftballon · · Score: 5, Funny

    First it was Bluetooth headsets that made it tough to decide if the person coming up behind you was on the phone or a schizophrenic. Now I'll be wondering if the kids on the underground are gamers or epileptics.

    1. Re:Great, more confusion by gEvil+(beta) · · Score: 4, Funny

      Well, since the Wii isn't a portable device (yet), it's still safe to say that they're epileptics.

      --
      This guy's the limit!
    2. Re:Great, more confusion by steveo777 · · Score: 4, Funny
      Just wait until the devices are implanted in your molars. Then people can think you're a skitz again! My girlfriend's dad thought I was nuts because I was talking to my brother with a bluetooth headset. My phone was in my pocket, no wires. Just... talking... to thin air.

      A few strange looks later and a warning to his daughter and I finally caught on.

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:Great, more confusion by kjorn · · Score: 3, Funny

      A fun game is to clip a bluetook headset on, then go down town and rant at people. After some choice words, turn your head so they can see the headset and carry on your imaginary conversation.

      A good start is to look someone in the eye and say something like "Fod fucks sake, you prick..." Turn, point to head set, then carry on with "...Jeff, I told you to get those documents to me by four."

    4. Re:Great, more confusion by Zigg · · Score: 2, Informative

      Unless they're playing Wario Ware Twisted!...

    5. Re:Great, more confusion by Anonymous Coward · · Score: 5, Funny

      To quote Hobbes "I bet your natural charm has made you a great sprinter"

  4. Change is good by Anonymous Coward · · Score: 3, Insightful

    I expect the Wii to be a huge success, but even if it isn't, at least Nintendo is introducing some change into the stalling industry. Combine with the Virtual Console for an easy delivery system for Indie developers, and you have an interesting setup that separates itself from other gaming systems.

    1. Re:Change is good by Zigg · · Score: 4, Insightful

      Wait, what part of that doesn't Xbox Live Arcade already do?

      I'm a Nintendo fan, and I'm more interested in VC than XBLA simply because of the Nintendo titles and (hopefully) potential of the service by way of the percieved audience, but I'm not going to deny XBLA its due for setting the precedent here.

    2. Re:Change is good by Lobo42 · · Score: 3, Informative

      Umm...the part where it can detect motion in three-dimensions and replicate them in the game-world?

    3. Re:Change is good by DarkSarin · · Score: 2, Interesting

      Is it really only 3 dimensions?

      Think:
      D1: Forward/Back
      D2: Up/Down
      D3: Left/Right
      D4: Twist (around vertical axis)
      D5: Rotate (around horizontal axis)
      D5: Rotateb (around left/right axis)

      Then there are factors like acceleration, velocity, etc.

      How many of these can the wiimote sense, and how sensitive is it?

      Sounds like more than 3 dimensions to me.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    4. Re:Change is good by amjacobs · · Score: 5, Informative

      3 dimensions, 6 degrees of freedom. More than 3 dimensions would require the manipulation of time and/or some string theory dimensions.

    5. Re:Change is good by ben+there... · · Score: 2, Insightful

      It's really 4 dimensions. Movement.

    6. Re:Change is good by Traiklin · · Score: 2, Informative

      IF Nintendo sticks to what they were talking about, each Nintendo game avalible for download on there will be upgraded aswell.

      If you ever played them, think of Super Mario All-stars on the SNES or the Super Mario Advance titles on the GBA, updated sprites, updated sounds maybe even some improvments and changes to stages just so it feels new.

      The one's on XBLA are just ports of arcade versions to the xbox with online play added, that's it.

      Now as I said, that's IF Nintendo does what they said they are planning on doing.

  5. Picture it by MrSquirrel · · Score: 5, Funny

    To make Jack Thompson happy, someone should make a fighting game where you hold the wii-mote and physically smack the other person. "Ah ha, see, video games do cause real-world violence". That's what I call force feedback!

    --
    A computer once beat me at chess, but it was no match for me at kick boxing.
  6. Total Revolution by Pablo+El+Vagabundo · · Score: 5, Insightful

    Nintendo have done well this round.

    They put together something different, marketed it well, kept up interest, got developers interested, got public interested, created news news news...

    There overall plan is very well thought out with lots of subtle nooks and crannies. I really hope it all works out and people buy these things in droves. This kind of think deserves results.

    I'm buying three at or near launch. (one for me, me bro and me mam) And at least 6 to 8 games between the homes.

    Pablo

  7. Riiiight by tickbox · · Score: 5, Funny

    I think having to flick the mouse around is more than enough physical exertion for the average FPS gamer. What makes you think they'll take to this?

    1. Re:Riiiight by jonging · · Score: 2, Insightful

      You're missing the point. The Wii is targeted at all users, not just hardcore gamers. That's why I'm getting one. I like having fun without having to make fake computer rendered gore left and right.

    2. Re:Riiiight by CastrTroy · · Score: 4, Insightful

      Often when I go over to someone's house and play video games, it gets really boring really fast, because some of the new games require so much time to learn. This is with games that are meant to be played with others, like sports, driving, and fighting games. It gets even worse for FPSs and games that are mostly played with 1 player, or over a network. I have a gamecube, and I like that there's a lot of games available that don't require weeks of play before someone is good. Games like Bomberman, MarioKart, MarioParty, really stand out as games that anybody can pick up and play.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  8. Re:Wireless PS2 Remote by njfuzzy · · Score: 2, Interesting

    Someone has to ask... Why?

    --
    My Photography - http://ian-x.com
    The Deathlings (comic) - http://thedeathlings.com
  9. still hard to really tell by EggyToast · · Score: 4, Interesting
    The Wii thing really seems like a "try it to get it" sort of thing. The concepts are easy enough to explain, sure, but I don't think I'll really understand just exactly how to move the controller.

    Does that mean I'm getting old? Now that I think about it, it sounds like my dad, who rocked the joystick back when we had an Atari XE, didn't really get newer controllers until he was actually playing a game (and usually got confused by the multiple things to control).

    But yeah, wiggling and shaking demonstrates how it works, but given the fine control w/ the "Wii-mote," I still think it'll be until people have it in their hand that they really get it. Didn't people at E3 say that people started out gesticulating wildly, and then calmed down when it "clicked"? Luckily it seems like a very easy thing to pick up.

    1. Re:still hard to really tell by the+hesper · · Score: 2, Insightful

      i'm sure it'll be just like driving for the first time. you don't expect to be an expert right away, but once you get the feel of the accelerator, brake, & steering, its comfortable and second nature.

  10. What about the traditional non-gamer crowd? by Dark+Paladin · · Score: 5, Interesting

    I've been seeing the DS/DS Lite make inroads with people I work with - especially when they see me playing "Brain Age" or "Big Brain Academy" - I had my DS Lite passed around the office for about an hour as people tried out the test from the latter game. At least one or two people - in their 40's, never played games before, but now are seriously thinking about picking up a DS for their kids and maybe the Brain Age for themselves.

    So I wonder if Nintendo's "Blue Ocean" approach will work with the Wii. Iwata, as I understand it, has mentioned that he'd like for people to play the Wii every day - much like my wife and I play the DS (she digs the Brain Games and "Magnetica" - this from a women that for the last 12 years wouldn't touch a computer game unless it had the words "Tetris" or "Solitaire" on it).

    Which is all they need - my wife plays Brain Age a little bit every day. I'm wondering if Nintendo can't leverage the Wii sports games with "Work out every day for 30 minutes - helps get you in shape!" Tie in some workouts, perhaps like the Brain Age games put in the competitive aspects (which has helped each of us play the DS every day to try and one-up each other - so far, I'm at a B+ in Academy.

    Obviously we'll have to wait and see, but the other day a coworker asked me "Hey, that Nintendo thing coming out - that's the competor for the Xbox, isn't it?" I'm not sure which was more telling: that he knew that there was a Nintendo thing coming out - or that he thought that was the Xbox competitor, not the new Playstation.

    Well, just another 4-5 months to go.

    1. Re:What about the traditional non-gamer crowd? by iabervon · · Score: 4, Insightful

      The Wii is really designed to interest the non-gamers. The point of the controller is basically to let games have people make movements that they actually make in real life, rather than traditional gaming, where the player is actually sitting still holding a small box and moving their fingers slightly. It lets them have a ping-pong game where, instead of using a bunch of knobs and buttons to play ping-pong, you play ping-pong to play ping-pong. This is obviously likely to be more popular with non-gamer ping-pong players.

      I think Brain Age reflects this shift in thinking; you say things by saying things, and write by writing. When you're reading aloud, it's just like you're holding a small hardcover book and reading it. I think the goal of the Wii is to expand the concept of having the player action match the character action beyond fingertips and voice.

      Another hint that it's not targetted at gamers: there's little hardware difference between the Gamecube and the Wii aside from the controller, especially compared to the difference between the Xbox and 360 or PS2 and PS3. The Gamecube is therefore already essentially sufficient for what they want the hardware to do, aside from the limited interaction with the controller.

    2. Re:What about the traditional non-gamer crowd? by steveo777 · · Score: 5, Interesting
      I've been trying to keep people educated about the new generation of systems vs. the old. Sometimes it's funny, other times I want to call it pathetic. I was exitedly talking about Red Steel and Warhawk. Both look amazing, but I can only afford one. One guy said to me, "That new Nintendo is supposed to be almost as powerful as the first XBox, it's going to be a piece of junk." I asked if he had a minute or two for a quick demo. We were in a coffee shop and I had my laptop.

      I typically keep preview movies on my HDD for way too long. I loaded up something I had used to show the graphical difference between Spiderman 2 as it was made by the same dev house for all three "last-gen" systems. A friend of mine had spliced them together to run simultaneously. The scenes weren't the same, but the effect was there.

      This guy isn't a gamer. He's played a lot of Halo, though. I achieved the desired effect, he was unable to distinguish between the XBox and GC versions, but pointed at the PS2 version saying that it was the worst looking. I didn't tell him why there were three screens. But clarified that the other two were the non-PS2 and showed him the XBox was a bit better as there was an increased draw distance. The guy was taken aback. He still isn't a gamer, but someone's gotta clear this stuff up!

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:What about the traditional non-gamer crowd? by kamapuaa · · Score: 2, Funny
      I've been trying to keep people educated about the new generation of systems vs. the old. Sometimes it's funny, other times I want to call it pathetic.

      Indeed, making it a life goal to keep people educated about the new generation of video game systems is pathetic, but at the same time it's kind of funny anybody would do that. So either choice is correct!

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  11. Can't wait by squison · · Score: 5, Insightful

    I can't wait for this system. Games are boring the hell out of me lately with the same thing churned out over and over again. If the E3 videos are any indication of how fun and new the Wii games are, it's going to be awesome. I'm looking forward to some sword fighting in Red Steel, Wii Sports for Tennis and Golf, the new Metriod and of course.. Smash Bros Brawl (even if it doesn't use the Wiimote like the other games, they did exactly what they needed to do to Smash Bros -- smooth out the gameplay, give it Internet capabilities and that's it.) This'll be the first system I'll buy on day 1 since my SNES.

    1. Re:Can't wait by lordmatthias215 · · Score: 2, Insightful

      I'm not sure I understand the point you're making. While the DDR mat is innovative, it makes little sense to compare it to the Wiimote. So you can't play DDR with a Wiimote. You can't play FPS's with a DDR mat. You know, come to think of it, if you took two Wiimotes, and put one on each leg with a strap, the console could interpret the movement of your legs and translate that to the different arrow pads. And if you add relative positioning (the only way for the Wiimote to do it), you wouldn't have to worry about problems the soft DDR pads have- mainly the fact that the pads move as you play, and the sensors shift inside the material. And to help the user keep track, the game itself could come with two marker sheets made out of the same stuff the use for Twister. Wow, it already looks like the Wiimote can do DDR btter than a pad... Anyway, it appears the beef you have with your parent post is that video games isn't physical activity. Congratulations for solving the code. It's about entertainment, and exercising the mind (well, some games anyway). What your parent is saying is that the games currently out are just more of the same old ideas. There's nothing new to sink your mental teeth into, and the playstyle is so old that it's not entertaining anymore. I'm looking forward to the Wii because as a 17 year-old future engineer, I enjoy seeing how the Wii will change the control for each genre, and I'm hoping that these control changes will make it easier to immerse yourself into the game, and focus more on the puzzles and challenges that the games will have (and there should be many new, never-before possible challenges to figure out, because you can do so much more in-game that pushing a button at the right time). And the Wii has a bigger shot at weaving physical activity into the console experience than PS3 or Xbox 360. Similar to my DDR example, you could add a controller to each wrist (or other parts of the body, such as the torso) with straps, and now the console can detect you entire body's movements. Can anyone see a series of aerobic exercise games, marketed mainly to the busy businesswoman? A men's version and kid's version would also be extremely successful. (well, adult men and women could share a version, but I would think you would need to make some changes to the exercises, and make the UI kiddy and able to hold a child's attention).

  12. Re:Wireless PS2 Remote by Anonymous Coward · · Score: 5, Funny

    Well, basically because a WiiMote wouldn't work on my PS2

  13. Summary lifted? by Anonymous Coward · · Score: 4, Interesting

    Maybe the submitter also submitted this to nintendowiifanboy.com, but if not he just lifted the summary and made no reference to the source.

    http://www.nintendowiifanboy.com/2006/06/20/footag e-of-every-wii-game-at-e3/

  14. My take on it... by rAiNsT0rm · · Score: 5, Informative

    I was lucky enough to get to try it out on Metroid Prime in NY on a modified GC, and I can honestly say the control is great. All the FPS fans who were bagging on the Wii in favor of their favorite console Sony or MS will be in for a real surprise.

    I will say however, at E3, that there were no real standout games or "must haves" from what I have seen and played so far. Excitetruck is fun, but nothing new, and Mario Galaxy controls like a dream but is a bit too gimmicky. Red Steel is an ABSOLUTE DUD. Don't buy into the hype, it is pure crap. Zelda is a mess to control, the aiming and controls seriously need tweaked and made to be a shitload more forgiving especially aiming the bow and arrow. Wii Sports and Hudson's flying game are the two main games so far that have me interested.

    These are just my opinions and based on unfinished and beta games/hardware. So are everyone elses, take them for what they are and realize that I'm being as fair and honest as possible.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:My take on it... by radish · · Score: 3, Interesting

      I liked the two Sega games - Sonic and Monkey Ball. Both worked pretty well with the controller and the Monkey Ball minigames in particular were a lot of fun. Although, for several of them you'd need 2 controllers per player. We haven't yet seen the pricing on additional controllers...

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:My take on it... by BenjyD · · Score: 2, Insightful

      a lightsaber title is already in the works, and that is what would really kill..

      Are you kidding? If that's true and the game is any good, then I think the next-gen war is probably already over. Who could resist the draw of a console where you can fight lightsaber battles? The controller even has a built-in speaker to make the humming and parrying noises.

    3. Re:My take on it... by rAiNsT0rm · · Score: 3, Interesting

      Here's a link to Gamasutra with some real basic info on it to show I'm not making it up: http://www.gamasutra.com/php-bin/news_index.php?st ory=9270

      I have a bit more inside info. but I can't share any of it for quite some time... so you'll just have to believe me when I say that your comments above are a good bet to be 100% on target as far as the game goes and that this "rumor" is most likely reality.

      --
      http://teasphere.wordpress.com - A little spot of tea
  15. Am I the only one by cybrthng · · Score: 2, Interesting

    Who thinks this will wear off really quick? I like game immersion in a seemless fashion where i can think, plan and strategize and the standard controller fits that perfectly.. The action of waving my arms around or shaking hands or even swaying back and forth just appears to be as another style of button mashing to me.

    I think its a got a "neat-o" factor but hardly something I see myself adopting for anything longer then a party game system when i just want to BS around and not actually get immsersed into what i'm trying to accomplish.

    1. Re:Am I the only one by BenjyD · · Score: 4, Interesting

      I'm not sure why using a standard controller would be more immersive, it's an extremely abstract control device.

      Personally, if Nintendo can pull off with the Wii what they have with the DS, then they are going to make a fortune. The DS has plenty of weird and 'different' games (Trauma Center, Kirby etc) as well as plenty of traditional games (Mario 64, advance wars, tony hawks) and non-gamer games (Brain training, Animal crossing).

    2. Re:Am I the only one by Anonymous Coward · · Score: 3, Interesting

      I see your point and a year ago I would have agreed with you however things have changed in the past year. What has changed? The Nintendo DS is whats changed. I never thought when I first played on one that I would like the trouch screen. To begin with I thought it was stupid, I thought the PSP with its analog stick was the right idea however, having owned both PSP and DS, I soon leant that my PSP was a £180 paper weight and my DS was £90 of fun. I soon sold the PSP, partly because of no decent games but mainly because it was more of the same. Sure I love playing some games over and over (Mario for example) but the PSP took itself too seriously. It didn't have a fun factor. It felt like its WiFi was more for surfing the net than playing games wirelessly.

      The DS however is just awesome fun. It has a great mix of old games just ported, old games ported and updated, new games from an old franchise (Mario, etc) and totally new games. The touchscreen doesn't work for all games however Nintendo never said it would, thats why it also has the D-Pad.

      I will be picking up a DSLite on Friday as well because I find the DS a bit too big.

      I think the Wii will be pretty popular. I doubt it will overtake PS3 or Xbox 360 however I am sure it will be a big hit. I will be buying one around the time it is launched as it looks great and sounds like it won't cost an arm and a leg.

      PS I have a 360 and regret buying it. It is a nice console but I spent around £500 on it and it isn't worth it IMHO for the games it has. I wish I had waited and just got the Wii. I will sell the 360 over the summer most likely.

      PPS My favourite games on the DS are... Advance Wars Dual Strike, Mario & Luigi Partners in Time, Mario Kart and Tetris DS. A nice balance of 4 very different game types :)

    3. Re:Am I the only one by JLennox · · Score: 2, Interesting

      Companies made errors and pry-bared in complete touch screen control where it should not belong. This does not make the inclusion of the touch screen a gimmick.

      For example, the warps in Castlevania were now much simpler to use because you could just touch the proper one on the map, instead of scrolling through them. How ever, the symbols you needed to draw was a gimmick. Children of Mana did much the same thing with their map system.

      Meteos was not a gimmick, and it can not be played using traditional style controls. Polarium has a Japanese only sequel for the GBA. As great as it is, the controls are far less intuitive.

      Required? No. Nice? Definitely. Nintendo is simply providing the creators with the technologies and not forcing them to revolve around it. A 2 year old can not create a good painting, it was not the convas' fault.

      Also, you seemed to of forgot -- the dual screens were also often titled 'gimmick.' Work nicely, no?

    4. Re:Am I the only one by KDR_11k · · Score: 2, Insightful

      The action of waving my arms around or shaking hands or even swaying back and forth just appears to be as another style of button mashing to me.

      The act of writing a great book is button mashing as well. Writing a book isn't mindless and neither is using the Wii controller. You don't just randomly shake it around, you point where you want it to point, you swing the way you want it to swing, etc. If you think all this will do is to replace button presses with gestures then you're thinking too much about how to adapt current gameplay to a different controller rather than designing gameplay for that controller.

      Free movement of an object in the player's hand would allow us to get rid of the use button, instead of selecting a stick from your inventory, going close to the lever base and pressing use to use the stick as a lever would be replaced with selecting the stick from your inventory, going to the lever base and sticking it in there yourself, subsequently using it as the lever. This would also require the player to solve a puzzzle by thinking rather than going to each hotspot and trying to use each item in his inventory. Did you never have a moment in a game where you think you've got the solution, pull out the item, press use and the character does something entirely different from what you had in mind?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Am I the only one by justchris · · Score: 3, Interesting
      You do realize that first sentence doesn't actually make sense.

      An abstract control device does nothing to focus you on the game, because it is an abstract. That means that for every action you wish to perform in game, you have an abstract layer it has to pass through before you get the result you want. A direct control device lacks that abstract layer, and therefore requires one less neural pathway to perform. It's the difference between thinking, "I want to attack, so I press A," and thinking, "I want to attack, so I attack." That's a matter of biology.

      Not that that means the Wiimote will be any different, mind you. It is still very much an abstract device, just as a mouse and keyboard are. However, in some cases (Wii Sports being the showcase) it is a very direct device. You don't have to think about both what you want to do, and what you need to accomplish to do it, you just think about what you want to do. Abstract control cannot possibly be more immersive than direct control.

      And believe me, there is a very, very steep learning curve to using a standard controller. Going from an FPS to a Platformer, it takes the average person from several minutes to a half hour to completely switch gears between two very different control schemes.

      --
      just some guy
  16. Re:FPS + lightgun? by TrickFred · · Score: 2, Insightful

    why have these two things never been combined? Seems like a no brainer.

    Probably because there's never really been a mass marketed system released that came with a light gun (or equivalent) standard (and I don't mean just in 'deluxe' packages). Since the Wii now has a light gun equivalent packed in with it, you'll actually see more than a handful of games that use the feature.

    This is one of the reasons I might actually be able to finally get the wife interested in console gaming - she likes playing light gun games in the arcade, and always nagged me to get one for the ps2. Lack of really good ps2 light gun games kept me from wasting money on it (no, I didn't care for the Time Crisis games).

  17. Wii for handicapped gamers? by phooka.de · · Score: 2, Interesting
    My wife sits in a wheelchair and can't move her hands or arms a lot. Fingers are OK. I'd have loved to buy a Nintendo, but as it seems, I'm going to wait until PS3 is out and then chose between that and the Xbox.

    I really wanted to buy the Wii, but now it seems, that with my significant other unable to enjoy much of the games, it's not an option.

    1. Re:Wii for handicapped gamers? by JonXP · · Score: 2, Informative

      Considering the PS3 has a motion sensitive controller too, you may want to go ahead and get the Xbox.

    2. Re:Wii for handicapped gamers? by digifuzz · · Score: 3, Informative

      There's always the classic controller and if all else fails, I remember reading that there will be inputs for gamecube controllers on the side somewhere. So don't give up on the Wii yet!

      --
      http://www.digifuzz.net
  18. Hot Coffee by Eric+Coleman · · Score: 5, Funny

    Can you imagine the kind of movement you have to do for the Hot Coffee mod on this console?

    And the speaker in the wiimote could make some noises as well. Squishy wet noises of... um... hot coffee, yeah!

  19. Power Pad by kurtis25 · · Score: 2, Interesting

    I will buy when nintendo combines this with the power pad. You acctually have to walk to move in an FPS or walk and jump in mario. Talk about a work out, maybe bring back the guns and combine all three for the ultimate FPS game or sensory over load I'm not sure which one.

  20. Win or Lose by necro81 · · Score: 3, Interesting

    I really have to give Nintendo a lot of credit for going out on a limb and trying something new. When you think about it, game controllers haven't changed much in the last 20 years. You have a controller with a joystick or direction pad and a couple of buttons. Making the joystick analog instead of directional is an evolutionary change, as is having more and more buttons. The rest is just ergonomics - making the controller comfortable and sleek rather than a thumb-killer. Folks have been able to dress up controllers to look really cool, but they are essentially unchanged from the days of Atari and the NES.

    This, on the other hand, is like a whole 'nother branch on the evolutionary tree. I hope that it gains some real traction and gets game developers thinking in unconventional ways. The samples from E3 indicate that they have already begun to do so. And, if imitation is the best form of flattery, it appears that sony is paying attention, too.

  21. Re:That's true. by JPribe · · Score: 2, Insightful
    Our bodies weren't meant to hold things in front of us for extended periods of time
    What do you think the guys do in Iraq all day???? Have you ever had to hold an M16 for a few hours in a firing excercise? No couch warrior, you don't get a break.
    --

    Why go fast when you can go anywhere? O|||||||O
  22. Not all that for fps by Sark666 · · Score: 4, Informative

    The mouse and keyboard is perfection but it would be cool if there was an alternative even for a more emmersive factor.

    I posted this awhile back on digg on the topic:

    What I'd like to hear is just exactly how the wii controller works with a fps.

    We all know the venerable mouse/keyboard combo is the superior method for most, with consoles lacking in the precision using a dual analog method.

    I'm trying to picture exactly how a fps would work with I assume would be the nunchuck mode.

    So the addon part of the controller would replace the wasd, but how would the actual aiming work.

    Because what's perfect with the mouse is, you can position it slowly for accurate aiming, or whip it around to do a quick 180'. Now the thing is when one does this quick movement of the mouse, you have to lift the mouse to recenter it, how would that work when translated to the wii?

    In one scenario I can picture the motion sensing tracking where your aiming and the onscreen gun actually remains center like a traditional fps and just your view changes.

    This works fine when facing one direction, but say you want to quickly turn around? Wouldn't one end up not facing the screen if they simulate a turning around motion? Because the problem is, how do you simulate the lifting of the mouse to recenter?

    Or they could make it that the onscreen gun is 'free floating' and can aim at the edge of the screen, and you could use the analog stick to actually change orientation or by aiming at the far edge of the screen, your view rotates. But I could see that being a fixed speed, kind of like rotating in descent.

    So even though this controller looks really cool, and might add some truely new styles of gameplay, I'm curious how the nunchuk fairs with a fps. I think it's obvious that it's going to be superior to console's dual analog history of controlling fps's, but can it match a mouse? Or maybe the added 'submersion' by just playing with the controller would make up for any shortcomings?

    And someone directed me to this article:

    http://www.gamespot.com/e3/e3story.html?sid=615026 3&pid=928517

    A relevant bit:


    "Before getting too much further into describing the demo level, we'll talk about how the control scheme is handled in Corruption. The game uses the remote-plus-nunchuk configuration, where you'll want to use the remote in your dominant hand, as that is what handles aiming. Simply point the remote at the screen to aim Samus' arm cannon. The cursor actually moves within the screen, instead of being fixed to the center of the screen as with most first-person shooters. This makes it possible to aim and fire at something you see without moving Samus, but the tradeoff is that your ability to turn quickly is compromised. To turn, you'll need to move the cursor all the way to the edge of the screen, at which point Samus will begin turning. There's definitely a learning curve involved with getting used to how the Wii controller works for aiming, but thankfully you can press on the Z trigger on the nunchuk to lock on to a target, which keeps the interface feeling somewhat consistent with previous Prime games. The lock-on only works if you have an enemy somewhat close to the center of the screen, so it's not exactly a crutch--and lock-on won't work on very fast-moving targets, plus enemies can often break out of target lock by dodging back and forth."

    "We did have some trouble here and there when the sensors seemed to have trouble reacquiring the signal whenever we put our hands down--finding that invisible plane where the sensor wants your hands to be can be a little tricky or frustrating if you put your hands down for any reason."


    That certainly doesn't sound like a revolutionary way to play a fps, esp if it has a need to give the player a button to lock on to enemies. Sounds like it getting around the same old limitations that console controllers have when playing a fps.

    And I haven't seen the vids yet, I'll check them out now, but I don't think the wii will revolutionize the fps.

  23. Grammar Police, Signing Off by jacobw · · Score: 2
    And once again this poses the question- is this the future of gaming UI?

    Something about this sentence caught my eye, but it took me a few moments to figure out what:

    It says "poses" the question, not "begs." Perhaps the efforts of anal-retentive grammar fascists like me are finally paying off.

    Oops-- I mean, "Perhaps the efforts of anal-retentive grammar fascists like me are finally things off of which is paid."
    1. Re:Grammar Police, Signing Off by SirDoctorProfessorJa · · Score: 2, Insightful

      Retard.

  24. Re:Total Revolution - flame on by thatguywhoiam · · Score: 3, Insightful
    Nintendo have done well this round....I'm buying three at or near launch. (one for me, me bro and me mam) And at least 6 to 8 games between the homes.

    Then you are a huge sucker.

    I'm sorry, its time to burn some karma. Repeat after me: The Wii has not shipped. You barely know anything about it aside from press releases and E3 demos.

    Seriously, what happened to waiting until we actually can get our hands on these things before deciding which console to go with? I mean, I'm happy for you and all, with this remarkable rescient clarity for who has 'done well in the round that has yet to happen...' But I, for one, will actually wait to play each console.

    I've tried one new console, X360, and I liked it. But I haven't bought anything yet because there are two more in the pipe. Right now I see each of these boxes as having a significant strike against it: The PS3 is going to (probably) cost too much; the X360 relies heavily on Live! for value and has no standard HD; and the Wii can't do HD.

    Sorry for the rant, just sick of all these kneejerk reactionary posts. As far as I'm concerned, I don't take Nintendo's amazing eyepopping demos with any less salt than Sony's and Microsoft's amazing eyepopping demos. Give me the games, then we shall see.

    --
    If Jesus wants me it knows where to find me.
  25. Re:That's true. by poot_rootbeer · · Score: 4, Insightful

    I imagine you couldn't play this game without taking frequent breaks (which might be good for RSI but aren't very good for immersion).

    Depends on what definition of 'immersion' you're using.

    The old idea about immersive gaming is kind of like being in a hot tub -- you ease yourself in, but once you're comfortable you can stay there for hours.

    Nintendo's new idea of immersion is like a diving board -- you climb up, leap off, in an instant you're enveloped by the water, and then quickly you're at the side of the pool again, ready to take another dive.

  26. Re:That's true. by be-fan · · Score: 4, Insightful

    The fact that guys in Iraq do it every day doesn't change the fact that our bodies weren't meant to. They go through a lot of training in order to hold an M16 in front of them all day --- your average gamer doesn't.

    --
    A deep unwavering belief is a sure sign you're missing something...
  27. Re:Total Revolution - flame on by joshsisk · · Score: 5, Insightful

    Right now I see each of these boxes as having a significant strike against it: The PS3 is going to (probably) cost too much; the X360 relies heavily on Live! for value and has no standard HD; and the Wii can't do HD.

    If that's the ONLY strike against the Wii, then why is he a sucker to want to buy it? Perhaps he simply doesn't care about HD. I know that I, personally, will likely not have an HDTV for the next several years... I think most people are also in the same boat, planning to upgrade to HDTV in a few years but not yet.

    I personally will not buy the Wii until i've had a chance to play an in-store unit, but as long as it's pretty fun, I'll be getting one. At $250-$300 including Zelda, that's not an outlandish purchase.

  28. Low cost also by Anonymous Coward · · Score: 2, Informative

    You also have to take into account that the Wii dev kit is $2000, compared to the 360's $20 000 price tag. As such, poor media arts students like me can afford to use it as a practical application of their class work.

  29. Re:FPS + lightgun? by ronanbear · · Score: 2, Insightful

    I expect light guns might actually be quite popular on the Wii. Since games can be released without worrying about the light guns there should be lots of games as you said. With so many games specialised light guns will be a popular option (but not oblgatory) for fans of such games.

    --
    the more they over-think the plumbing the easier it is to stop up the pipe
  30. Hope it has a wrist strap by Esion+Modnar · · Score: 2, Insightful

    Hate to be going for that backhand shot, have the thing slip out of my fingers, and go right through my (hypothetical) $3000 TV.

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
    1. Re:Hope it has a wrist strap by Lumpy · · Score: 3, Funny

      if your TV is so cheaply built that a 3 ounce plastic remote can go through the front glass then you either need to stopping for AV equipment from the back of vans in parking lots or have someone go with you to buy your gear to keep you from buying things made from tinfoil and thin plastic.

      My Panasonic 48" Plasma can take a 6 ounce remote being thrown HARD at the screen without damage.

      Having a friend over that drank way too much at the Superbowl party was that way to discover that one.

      --
      Do not look at laser with remaining good eye.
  31. The strength of Wii is that it's not just FPS by WillAffleckUW · · Score: 3, Insightful

    But that it makes a lot of non-FPS games really fun to play.

    Not every stick you see on the ground is a gun. Some can become swords. Some can become walking sticks, or pitons to use as you climb Mount Everest without the use of your left leg. Some can become claws as you become a crab beneath the waves. Some can become fishing rods, as you wait patiently for the slippery silvery salmon to go by.

    The attraction of the Wii is that many things become fun - not just one.

    --
    -- Tigger warning: This post may contain tiggers! --
  32. Re:That's true. by trix7117 · · Score: 4, Funny

    I know slashdot is land of the bad analogy, but are you really trying to relate playing a video game to soldiers in Iraq?

  33. Console wars. by FatherOfONe · · Score: 2, Interesting

    I first need to say that I am a fan of Nintendo and to a large degree Sony. Now having said that, I can't see a controller "selling" a console. The only advantage the Wii has that the other console makers can't copy is "Mario and company" and possibly price. The HUGE disadvantage it has is its performance compared to a year old 360 and even more to the PS3.

    I hope Nindendo does well, and there are a ton of fanboys out there that will buy whatever Nintendo puts out, but I honestly don't see this doing much better than their gamecube. Now I am not saying that the cube did bad, but I honestly don't think a controller will win Nintendo the next console war. What has and will help them possibly win it is the price of the PS3. However, that is a somewhat scary position to be in. All it takes is a serious price drop in the PS3 and a "similar" controller to take away two of Nintendos strongest advantages. That leaves them with "Mario" again, and to be honest that may be enough. I am curious about how many 3rd parties jump on board this time around, and what their development kits offer. Also, I am curious where the 360 will fit in to this mix. It appears that they will have Nintendo on the "low" end and Sony on the high end. I can't see the average consumer picking a 360, at its current price point over the Nintendo (because of Mario and friends), or a PS3 because of the backward compatibility and the hardware advantage. Now if Microsoft lowers the price of the 360 to the same level as the Wii then that will put some pressure on Nintendo, but again you have the "Mario" factor.

    So my long winded point is that I don't see a controller putting Nintendo to #1 in the console wars. If the controller is the coolest thing since sliced bread, it will be copied by everyone within a year. So at the end of the day it comes down to the games and hardware. Will Nintendo have the games? Will the 360 just have rehashed PC games?

    --
    The more I learn about science, the more my faith in God increases.
  34. Fitness Machine??? by used2win32 · · Score: 2, Funny

    Could they pair the Wiimote and upper body movements with a DDR type pad for lower body movements? You could get quite a workout - oh wait.... Gamers don't too much of that, except for bicep curls. 'Curling' that beverage to their mouth. You know, 16oz curls, 32 oz curls, 0.5 or 1 liter curls...

    --
    Procrastination; I'll think of a sig tomorrow.
  35. Re:That's true. by blindcoder · · Score: 2, Interesting

    Otherwise, I think this is a great idea and would love to swordfight some dude in a game.

    Practicing Kendo in my free time, that was really the first thought I had when I heard about the Wii controller.
    If there is such a game, and the controller is anything near usable, hell, I'll probably mount the controller onto my Shinai for playing!

    --
    See my blog for my free opinions.
  36. how the Wii controller works for FPS by Anonymous Coward · · Score: 2, Interesting

    The Wii controller seems to still use the same method of control that every other console FPS uses: You move the crosshair to the edge of the screen and WAIT for it to pan over. This is exactly what the analog stick provides, the Wii just put a new face on it.

    I am very disappointed that the crosshair does not stay centered. It looks like the Wii is still not the solution for "twitch" gameplay.

    I'll still get a Wii, but this is a huge disappointment to me.

  37. Re:Total Revolution - flame on by bit01 · · Score: 2, Insightful

    Keep in mind that at least some of the ravers are probably astroturfers and maybe sock puppets also.

    You can buy fraudulent "stealth marketing" at places like this.

    ---

    Marketing talk is not just cheap, it has negative value. Free speech can be compromised just as much by too much noise as too little signal.

  38. Re:Total Revolution - flame on by klausboop · · Score: 5, Interesting

    If that's the ONLY strike against the Wii, then why is he a sucker to want to buy it? Perhaps he simply doesn't care about HD. I know that I, personally, will likely not have an HDTV for the next several years...

    Similarly, my family isn't planning on getting a Wii or any other home console during this round because each of us now has a Nintendo DS (the wife and I bought one when the Lite came out). We moved from playing multiplayer Mariokart on the TV where we each had our own section of the screen to playing multiplayer Mariokart where we all have our own handheld console.

    I understand we're not getting the near photorealistic graphics that a modern console or good PC could deliver, nor the game depth that a disk- (vs. cartridge-) based game sometimes delivers. However, the DS delivers everything that our family DOES want out of a console, and is portable to boot. Once the web browser is released it'll have even more portable utility.

    --
    Some of you already have those cute little shirts on that say disco sucks, right? That's not all that sucks.-Frank Zappa
  39. Re:Total Revolution - flame on by thatguywhoiam · · Score: 5, Insightful
    We moved from playing multiplayer Mariokart on the TV where we each had our own section of the screen to playing multiplayer Mariokart where we all have our own handheld console...I understand we're not getting the near photorealistic graphics that a modern console or good PC could deliver, nor the game depth that a disk- (vs. cartridge-) based game sometimes delivers.

    Now there is an *excellent* point. After all, the standard Nintendo creed is, Its Not About The Graphics, Its The Gameplay... right?

    --
    If Jesus wants me it knows where to find me.
  40. Re:Total Revolution - flame on by lordmatthias215 · · Score: 5, Interesting

    Dude, if you would read the next line of Pablo's post, you would realize that he's saying Nintendo has done well in the areas of development and marketing both to developers and to consumers. While I agree that this doesn't neccesarily mean that the Wii will be a good system, I myself plan to get a Wii on launch day, a few extra controllers, and some games. I've played every major (and some minor) game consoles since the NES, and I've always prefered Nintendo. I got the CameCube the Christmas it came out, and although my dad got a PS2 and Xbox for free shortly thereafter, I've been most satisfied with the Gamecube. So I'm willing to take the risk that Wii won't be that good, because the risk is slim. I see no reason to pay $600 (plus games & accessories) to play upgraded versions of the PS2 games that were more of the same even in the previous generation. Worse yet, $400 (plus yadda yadda) so I can play the crummy game that PDZ is (tried it at a friend's, hated it), or to get the opportunity to download zuma, which I can find online. And if it turns out that the Wii's new control scheme isn't as fun as I had hoped, there's still a good number of old games I missed out on availble on VC.

  41. Here is why people compare Wii to lightguns! by MS-06FZ · · Score: 3, Interesting

    Your technical details about lightguns are a little bit out of date.

    The type you described, which has a single-direction lens and a light level or color sensor, that's pretty much the oldest type. It's what was used for the NES, and also for older systems - I had a portable Pong rig that included a lightgun game that worked that way. These types required the screen to flash (or else just have all targets be really high-contrast) in order for the lightgun to get a reading. You can see this effect in games like Duck Hunt.

    Then you have the raster scan method. I believe this is what's used on most current console lightguns. Basically it finds out when precisely the TV's raster crosses the point the gun is aimed at, and compares that to the video signal output by the game console to figure out where the gun is pointed. The downside of this method is that it won't work on certain types of TVs, it's mainly a CRT thing. Plus you need to get the video sync signal from the console - on PS2 light guns they do this with an external connector on the lightgun cord, I believe, while on the X-Box a video timing signal is actually included on the controller port. I believe for the sensor to work the video at the target point on-screen does have to be reasonably bright (that is, not black) but I could be wrong about that.

    Then you have IR emitter/sensor lightguns. These are used in current and relatively recent arcade lightgun games like House of the Dead series and so on. Basically they use a combination of emitters and sensors to figure out where the gun is pointed. The gun reports the relative intensity of the signal it receives from each emitter (it can discern which is which through timing) and that gives the machine a good idea where the gun is pointed. Some types also use tilt sensors in the gun itself to get better information. The strength of this system is that it's completely independent of the video monitor. So long as it's properly calibrated you can use it with any video display technology at all. There's a home version of this type of lightgun sold at Lik-Sang, and the technology of the Wii pointer is very similar to this type of lightgun. That is why the Wii remote is so commonly compared to lightguns. When people make that comparison, they're talking about this type of lightgun. The fact that most lightgun games don't care about the fact that the lightgun is capable of a fairly accurate 3-D position and orientation report is pretty much incidental.

    See also, Wikipedia's Entry on Lightguns

    (Also, "it's" is "it is". "its" is a posessive pronoun.)

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    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  42. Re:Total Revolution - flame on by lordmatthias215 · · Score: 2, Interesting

    That actually reminds me of an interview http://wii.ign.com/articles/713/713627p1.html on IGN where Nintendo's leaders basically state that the DS will prove to be a bigger competitor to the Wii than the 360 or PS3, simply because both are similarly innovative and many families can't or won't buy more than one system, portable or no. Personally though, my family has (thankfully) always recognized the distinction between portable and tv-bound systems when allowing systems into the house. I play the DS when I'm out and about, and my home console instead of watching a movie at home during evening family time. The family gets into watching me play almost as much they get into watching a movie.

  43. Re:That's true. by EmperorKagato · · Score: 2, Interesting

    Using mice can cause Carpal Tunnel Syndrome. Now, which one is more dangerous?

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    ----- You know you have ego issues when you register a domain in your name.
  44. How to tell if someone has a Wii or a PS3 by WillAffleckUW · · Score: 4, Funny

    The person who has toned arm and leg muscles has the Wii.

    The one with the weight problem has the PS3.

    I guess the one with the xBox360 is a Borg. Or at least dresses like one.

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    -- Tigger warning: This post may contain tiggers! --
  45. Realistic swordfights, technical solutions by WillAffleckUW · · Score: 5, Interesting

    Thats not what I'm most concerned about...my big concern is how can you have realistic sword fights when there is nothing to forcibly stop the controller from moving past a certain point if your character makes contact in the game.

    I especially see this as a problem for multiplayer swordfighting (think a multiplayer Star Wars game) where two people might be waving their swords, but if they cross blades, the controller keeps moving past the contact point, thus screwing up the positioning of the players hands with the remote.


    Not really. It's fairly simple. Remember the Wii controller also has a speaker. What you do is have an audio "clang" when your sword hits another, or a "buzz" when your light saber touches another one.

    Also, in the game mechanics, once your sword comes in contact with another, you just stop the forward motion of the displayed sword, and use any further forward motion as "push" motion against the opponent sword, used to simulate strength.

    Now, it might take a bit of getting used to, especially if you had a true swords and sorcery game, where someone might be wearing heavy armor - in that a blow straight against someone with plate mail won't penetrate, but will glance off, but it's a fairly simple programming exercise to translate any motion after armor hit or after sword hit into the appropriate vector. The main thing is to use both audio feedback - both Wii controller and speakers - and force feedback (vibration on controllers if applicable) to indicate what's really happening. Most players will quickly adapt.

    On the other hand, if you stick to fighting gelatinous blobs, your sword will literally chop straight through them. And a light saber - unless it meets a force field or another light saber (also force field) - will also keep going through the body it chops into. But there should be some audio and other feedback to represent the energy drain.

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    -- Tigger warning: This post may contain tiggers! --
  46. The new Steve Balmer chair throwing game by doodlebumm · · Score: 2

    I can just see Balmer in his office playing with his Wii (don't laugh just yet - but that does sound appropriate), and having to set the sensitivity so that when he does his chair throwing motions, the virtual chair doesn't end up on the moon. Maybe there needs to be three levels of sensitivity.

    1. Re:The new Steve Balmer chair throwing game by masklinn · · Score: 2

      Do you mean that Ballmer with actually buy a Wii to play Elebits?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  47. Re:Total Revolution - flame on by Shadow+Wrought · · Score: 2, Insightful

    It could also be that after years of screaming for something different, something that doesn't just make the graphics nicer, one of the manufactorers is listening. If Sony or MS were taking this route you'd hear the same comments. I'm not syaing that 'turfers don't exist on the dot, just that I know I'm going to be getting one, too.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  48. C-Stick was important by slateX · · Score: 2, Interesting

    What I don't see with the wiimote is a way to replace the c-stick. Having experienced camera freedom in Mario Sunshine and Wind Waker, I can't imagine going back to the limitations of the N64 iterations (basic centering and zoom in/zoom/out in Mario64 and behind the player centering in Zelda:OOT & Majora's Mask). Motion sensing of the wiimote has mostly been implemented to get a pointer (as far as I can tell) in the next generation iterations of both Mario and Zelda. I sure hope Nintendo hasn't decided that the N64 camera systems will be acceptable. Perhpas there will be an a way to use the wiimote for the camera as an alternate mode, like if a button is held...

  49. Re:Total Revolution - flame on by Pollardito · · Score: 2, Funny

    so you're here advertising for onpoint aren't you?

  50. The controller IS a selling point by rjung2k · · Score: 3, Interesting

    "I can't see a controller 'selling' a console."

    Funny, I'm planning to buy a Wii primarily for the controller -- because it will be the only game controller on the market that my non-gaming family and friends can grok easily.

    The choices are as follows:

    1. Buy an XBox or a PS2/PS3, and have it played by myself and my son.

    2. Buy a Wii, and have it played by myself, my son, my wife, my parents, my in-laws, friends, visitors...

    Call me crazy, but I think making gaming more accessible to everyone is a good thing -- and having a family that games together is doubleplusgood for this geek. If it takes a radical new controller to do the job, then so be it.

  51. Re:Total Revolution - flame on by tolendante · · Score: 2, Insightful

    I'm nearly as sold on the Wii as the original poster. I spent over four hours playing games on it at E3 and enjoyed the heck out of the experience. Overall, I was more impressed with the 360 and PS3, but the Wii was fun, and it will be cheap. More importantly, it will be a system my daughter will love and that we will be able to play together. The chance of the PS3 or 360 having a good lineup of games a four-year old can enjoy seems very slim. I haven't decided yet between the 360 and PS3 (lots will depend on if I get a free system for reviews), but the Wii is a definite buy. Now, as far as the games so far...Excite Truck is awesome, Red Steel was great in the FPS portions and not-so-great in the swordplay, Tony Hawk sucked, Mario was okay, Metroid was good, but didn't benefit much from the wii-mote controls, I loved the horse racing game (name's escaping me at the moment), the sports titles were a blast (especially tennis), Madden was blah (and I sucked at it). I guess Excite Truck was the biggest surprise. The controller worked great for that one.

  52. Problem with downloaded movs by xtieburn · · Score: 2, Interesting

    In case anyone else has had the same issues. At least some of the downloaded zips confuse the crap out of Windows and WinRAR they simply wont be able to extract them. Explorer will get confused over what the directory structure is doing. WinRAR wont even show you the directory the mov is in. (This may be because my winRAR isnt fully up to date.)

    The current winACE will open the file fine though.

    As to why im not so sure. For metroid the directory that causes the problems is \\227.mov (explorer reads it as WINDOWS) I can only assume this is because the thing was made on a Unix system and that folder will work on Unix will not work on Windows.

    Needless to say there wasnt really any reason to have any folder structure zipped up, let alone a folder that can cause issues. Still its free so cant complain. (Well I can, and have... but you should probably ignore that.)

  53. Re:The good and the bad by cowscows · · Score: 2, Interesting

    You should probably try to play a few more DS games. I'd suggest starting with Kirby Canvas Curse and Trauma Center, two games with gameplay that could not be implemented without the DS' touchscreen.

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    One time I threw a brick at a duck.

  54. Wii-mote by Lac · · Score: 2, Interesting

    Forget FPS. I want a lightsaber game. I've been wanting one for almost thirty years.