The 27 Known Wii Launch Titles
Via Joystiq comes a long list of the launch-day titles for the Nintendo Wii, posted at Nwizard. I was aware that they had quite a few coming out around launch, but 27 is pretty impressive. Selections include highly anticipated titles like Red Steel and Twilight Princess, as well as several titles that I personally am looking forward too, such as Metroid Corruption, Trauma Center: Second Opinion, and Final Fantasy Crystal Chronicles: The Crystal Bearers.
One of the titles on that list is Trauma Center: Second Opinion. Now, initially I thought this was a joke but appearantly you use the Wii remote to operate on patients.
I guess I never thought of the special remote to be a cutting edge. What next? Prison Break: Shank or Be Shanked?
Though as usual, launch titles mean nothing. It's all about the first price drop.
Cynical Idealist
Is this the first Nintendo console to release with no Mario game ready at launch date?
VOTE!
Although release games do not mean much in the long run, this list is not the tradition batch of driving, shooting, and shooting while driving games that other consoles seem to love.
Information wants a fueled airplane waiting at the hangar and no one gets hurt.
I've been coding too long. I misread that as "The Crystal Beavers."
The article is right, if this doesn't get you excited nothing will.
It also takes the 360 launch and the PS3 launch and makes them both decently laughable.
But I don't know if it'll be a great launch, time will tell. Though with Metroid Prime, and Zelda it's going to be great for nintendo fans, a Hawk game, and Madden (perhaps working with the new controller and not the VC controlleR) that's going to be exciting.
Excite Trucks and Dragon quest Swords is interesting.
The only flaw is that there's a LOT of racing games. I don't know if that's a good or a bad thing but it will be interesting in the least if the controller is good for that I'm hopeful for a good GT style sim. I'm also hopeful for interesting online multiplayer in Crystal Chronicles.
The only thing I wonder about is COD3, NFS carbon, and Madden are all made by huge companies, Madden should be ready in time, but the other two... I am not sure if they'll make their dates.
This is a very promising start, IMO, for the Wii. Good variety of games and enough "full" games that they don't come off as gimmicky. Dragon Ball Z: Budokai Tenkaichi 2, Dragon Quest Swords: The Masked Queen and the Tower of Mirrors, Far Cry, Final Fantasy Crystal Chronicles: The Crystal Bearers (for some reason, I read Crystal Beers), The Legend of Zelda: Twilight Princess, Marvel: Ultimate Alliance, Metal Slug Anthology, Metroid Prime 3: Corruption, Super Monkey Ball: Banana Blitz, Trauma Center: Second Opinion.
All of these resonate as being good, solid starters on the Wii and giving us a reason to buy launch titles. The promise of more games to come seems just vunderbar.
I am curious as to what online features these games are going to introduce on launch, and if we are going to be waiting for the online features like we did for the DS.
hmmm....ubisoft seems to really be into this with all the titles they are releasing at start
I mean, I've heard people speculating for months about the launch line-up for the Wii. If those are indeed confirmed launch titles, then I must have been following Wii related news at the wrong places because I have never seen such a list anywhere. Tentative launch line-up, sure, but definitive??
1. The penis joke is very old. Get over it.
2. ^H is the backspace character. What you've just printed is equivalent to 'They got 27 W Wii titles...' Good luck next time.
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Aren't these launch window titles (first 3 months)? The only launch-day games confirmed by Nintendo are LoZ:TP and Wii Sports. Hopefully about 15 will make launch-day, with another 20 or so coming in the following three months.
Amazon is showing October 2nd release date for a Wii game, Walmart is showing the same for Avatar: The Last Airbender Wii, Best Buy shows November 3rd for a few games... has Nintendo given a solid date yet?
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I'd like to know how many are exclusives? I know I recognize a few that will likely be released on the other consoles but even some of those could potentially be more fun on the wii. Madden NFL? It could either be the lame version that no one opts for or it could be the most fun version. I have doubts that Marvel: Ultimate Alliance will be best on the wii but Tony Hawk has potential in my opinion. I think it could be jarring at first to play a game franchise that you're used to playing with an ordinary controller but some games in particular could be more fun once you got used to it.
It has enough horsepower. The gamecube for how "underpowered" the xbox fanboys claimed it was has great graphics.
then again, they must be doing something right with that lack of horsepower you claim, because a number of games looked far better than the xbox/ps2 counterpart.
The phrase "more better" is acceptable English. suck it grammar Nazis
However I take exception to the PS3 comparison. That launch looks pretty damn good as well. (There are 30 titles confirmed.)
What sticks out for me (personally) in the Wii launch: Far Cry, Final Fantasy Crystal Chronicles, Red Steel, Super Monkey Ball, Metroid Prime 3. Thats a great list, and makes the Wii probably worth buying day one.
But... the PS3 list is also quite good: Metal Gear Solid 4, Final Fantasy PS3, Possession, Killzone PS3, Tekken PS3, Warhawk, Gran Turismo Vision. Those are all launch titles as well.
This is good news across the board. From what we know currently, both of these launches look to wipe the floor with the Xbox360 launch. (Which is really too bad. I say, the more the merrier.)
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* Avatar: The Last Airbender
* Blazing Angels: Squadrons of WWII
* Blitz: The League
* Call of Duty 3
* Cars
* Dragon Ball Z: Budokai Tenkaichi 2
* Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
* Elebits
* Excite Truck
* Far Cry
* GT Pro Series
* Final Fantasy Crystal Chronicles: The Crystal Bearers
* The Legend of Zelda: Twilight Princess
* Madden NFL 07
* Marvel: Ultimate Alliance
* Metal Slug Anthology
* Metroid Prime 3: Corruption
* Monster 4x4 World Circuit
* Need for Speed: Carbon
* Open Season
* Rayman Raving Rabbids
* Red Steel
* SpongeBob SquarePants: Creature from the Krusty Krab
* Super Monkey Ball: Banana Blitz
* Tony Hawk's Downhill Jam
* Trauma Center: Second Opinion
* Wii Sports
Mmm, CoD 3, Red Steel, Zelda, Metroid Prime 3, Metal Slug. No, that's not a Wiimote in my pocket, I'm just really excited to see this lineup.
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Wow, you have good points in your reply to my post. I admit that the post I made wasn't funny at all. I'll try to think more before I actually post one. Thanks for your reply.
but I'm looking forward to Mario and Spore the most!
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I wear Square Pants and dress up nice
My Spore's on straight but my Truck's Excite!
-- Tigger warning: This post may contain tiggers! --
is the number of non-nintendo launch titles. It seems Nintendo has finally embraced 3rd party developers, and the developers seem quite excited to work on such a unique platform.
;)
I know I'll be standing in line on the launch date
I think I've got mild dyslexia. I thought that said "Final Fantasy Crystal Chronicles: The Crystal Beavers." That's going to get an AO rating for sure!
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Wow, that server went down hard.
Here, you can see the list of titles at Wikipedia.
While we can be sure who will win the console wars for at least a year, it looks like Nintendo may win the Launch Wars. Not only having a massive number of titles available, but having a lot of "Most wanted" Titles (Madden, Twilight Princess, Metroid Prime 3) will really boost sales. I doubt we'll see a shortchange in console availability (I'm looking at you, Microsoft), but it may sell out in any case.
Now all we need is to wait for the end of this month when all will finally be revealed.
You start out by complaining that the games are all continuations of franchises, and then say what would be better is something like...a Mario game. Okay. Sure.
Just because it's part of an old series doesn't mean it has the same gameplay mechanics.
Rayman Raving Rabbids looks to be one of the more innovative titles coming out for the Wii. From the interviews and other promotional material I've seen there will be many "mini-game" type uses for the controller depending on the situation as well as a coherent control scheme using the new controller. Also, Mario Galaxy is looking great although it won't be available at launch.
Seriously - this is a hugely underpowered console compared with the PS3 and XBox 360.
But it has more power than any other console in history apart from those two. I think it'll do just fine. Sure, there will be some game experiences available on the PS360 that just won't be possible on the Wii due to its comparatively lesser computing muscle, but because of the controller possibilities the inverse is also true.
Please tell me I can control the monkey ball with the wiimote. That would be so sweet. I wouldn't even have to change my playing habits as I already unintentionally lean while rolling him around. Now I'd actually be accomplishing something.
Agreed!
Tony Hawk's Downhill Jam is the only confirmed launch title that will feature online play. A page on Nintendo's website actually specificly talked about the online functions, but was taken down shortly after (it wasn't done- there was still placeholder text on the page).
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However, Square Enix officials talked about Crystal Chronicles being online way back when we were still calling it the Revolution. They haven't mentioned it since, so they may have dropped it, but it was *supposed* to be online.
I'd guess Madden, Need For Speed Carbon, and Call of Duty 3 would be online too, as those games are online on other platforms. That's just a guess though, don't quote me on that.
However, there is very little first-party online support from Nintendo. We've got an article on that over at NintendoPlayers...
http://www.nintendoplayers.com/feature.php?featur
(written before Tony Hawk was confirmed to be online, but still just as relevant about first party games)
Very true, however all those Wii games seem to actualy feature almost the exact same gameplay mechanics like their predecesor. With Mario64 it was a gigantic jump, a jump from 2D to 3D, completly new game mechanics, new controls, everything complete new, only the setting was familiar, same with the jump from Zelda3 to OoT, or Super Metroid to Metroid Prime. The Wii-Zelda on the other side looks just like OoT with more polished graphics and I couldn't really spot anything fundamentally new in Mario Galaxy either and with the new MetroidPrime its hard to tell that you are not playing one of the predecessors without looking closely. Sure, the controls are adapted for the new controller, but thats relally not all that exciting, even with the Wiimote.
I really think they're right in that assumption, and I'll even take it farther: The average consumer isn't even going to be able to tell the difference. Hell, I myself can't really see any improvement in 360 or PS3 stuff over the best-looking Gamecube games (RE4).
Slashdot can always use more leved-headed discussions.
While this statement could be construed as a troll, I think he makes a valid point: The Wii is only marginally more powerful than a 6th generation system. Now I realize that Nintendo is working off the assumption that "Graphics aren't everything," but that statement is not the same as saying "Graphics are nothing." Personally, I wish that Nintendo had at least tried to make the graphics noticeably better, instead of simply increasing clock speeds. For example, the XBox 360 is capable of providing full scene antialiasing with virtually no performance hit. Would it really have been so difficult for Nintendo to integrate a similar graphics capability into the Wii?
What lack of horsepower? The final specs haven't even been revealed yet, except that it will have PowerPC processors. If you're going to be trolling, at least don't be so obvious about it; back up your crap.
sounds like you like good games, you might want to check out Blast Corps too. Great 64 game.
Really, the horsepower will only be a hindrence for the biggest budget titles (Final Fantasy, etc.), as it costs so much to produce those great graphics. Also, remember that HD takes a good magnitude of additional horsepower, so the probability is that the poly-count will be about equal on SD/ED between Wii and 360/PS3 games. Basically, the only really noticable difference in graphics between the Wii and the 360/PS3 will be the lack of HD. A few may point to this as an achillies heal, but HD is still a luxury item, and a bit of a novelty at this point. It may be a little less so in 4 years, but Nintendo can come out with an HD-powered Wii, I think this is a much better business model then trying to be 4 years ahead of the curve (ie: Sony).
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
While MS and Sony were trying to steal the show with overpowered machines, Nintendo managed to undercut the competition by a few hundred dollars, came out with an innovative new technology that has caught everyone's attention, and managed to come up with one of the best release line-ups in years. Yep, they'll be hurting. Food for thought as I walk home with a brand new Wii and 5 or 6 games that are sure to be smash-hits. All for cheaper than buying a game-less PS3.
This really is an amazing launch list. Almost the most amazing thing about it isn't even the number of titles, but just the sheer range of the titles that are there. Basically every single console genre except fighting games, from RPGs to FPSes to platformers to sports to "unclassifiable", has one really standout title and one potentially promising title on that list. That's practically unheard of for a launch. I would personally go so far as to say this is the first good console launch since the Super Nintendo.
(It does make me sad of course that Wario Ware won't be making it for launch, but apparently it's coming before Christmas...)
There's one thing about all this that's so odd though it makes me wonder whether or not this list is for real. Is Final Fantasy Crystal Chronicles really a launch title? That seems almost impossible to believe. How could this game be coming out in just two or three months when we know almost nothing about it?
If by marginally you mean 2x then you would be correct.
The phrase "more better" is acceptable English. suck it grammar Nazis
You're not going to get another revolutionary jump like the one 2D -> 3D graphics gave us, not anytime soon, anyway. Plus, I'm going to argue that revolutionary jumps don't provide, in the long term, the biggest fun factor. This is an era of polishing, taking revolutionary games that had promise, and making them even better. Nintendo is offering something about halfway in between, this go-around. The GameCube was a TOTAL polishing system. There was really nothing substantial that the gamecube could do that the N64 couldn't do (except graphically). The Wii is substanially different from the GameCube in that it has created a control system that is much better suited for 3D game movement than previous control systems. It will require a fairly large change in the way you play the games. Maybe not quite as different as adjusting from 2D dpad setups to 3D a-pad setups (Mario World -> Mario 64), but still substantial.
The NES was a revolutionary system, the SNES was a polishing system (it took 2D graphics and gameplay about as far as it could), the N64 was a revolutionary system, and the GameCube was a polishing system. The Wii falls more into the catagory of revolutionary, although the games LOOK similar to their GameCube counterparts. The thing that I think Sony is going to have problems with is that it's the only system, ever, which is the 2nd polishing system in a row. As much as their pushing various things, the only major difference between the PS2 and the PS3 is graphics. MS came on board in the middle of a polishing generation of consoles, so they're a bit more justified in doing a polishing system at this time.
I agree that it's time for a new revolution... but one isn't really on the horrizon. Nintendo is at least TRYING, I don't see anyone else doing this.
Oh, and don't give me that, "this generation is going to be about Online Play", because it's not. Online play will always be a secondary feature for consoles, as it should be. It it's no gameplay revolution, either, it just changes who you can play with at a given time.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Are you using the same TV screen as the store displays? Many stores now have bright, crisp LCD displays for the demo units, while you most likely are using an older CRT television which is not configured to optimally display games. And what cables are you using? standard RCA cables, wheras the PS2 and Xbox demos have component cables? There are many system setup differences that are more likely able to explain your problem other that the difference in gamecube/ps2 hardware.
Now, if your complaint had to do with the rendering quality, or processing speed (games slowing down on one version when the action gets intense), or visual details present/absent, etc., THEN you might have a case to make.
Once you've downloaded the games from the Virtual Console you should be able to save them on an SD card. I believe the Wii has at least one, possibly two slots available.
I'm really hoping the games are not locked down to the machine and that it will be possibly to take my SD card to a friends house and play games there.
Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
I hope Nintendo are right in their apparent assumption that these days consoles have enough power, and the typical consumer doesn't care about running at ultra high resolutions.
Similarly, one might ask the question: have MS and Sony been right in their assumption, made years in advance, that the HDTV market would be mature by now? The market for their products is considerably narrower, limited as it is to those who already own or would own HD sets -- and their products themselves are perceived as much more expensive partly because they went the HD route.
Perceptions of "horsepower" aside, for me the HD feature is actually a potential drawback of those other systems. If I can't see games in all their splendor, why would I pay $500 or whatever for a console whose main claim to glory is the HD images? A whopping $2000 ($600 + an HD set) just to get in the door is a LOT to ask. Too much for me, personally.
So I see what you're saying, but it cuts both ways.
Note also that while MS and Sony are pitching to the dedicated gamer willing to shell out a big lump of bills, Nintendo's rhetoric has been all about broadening the market. With the DS, at least, it seems to work -- if my kids' 82-year-old grandma avidly playing "Brain Age" this last week was any indication...
"Fundamentalism" isn't about divine morality. It's about human authority.
Try upgrading that 10 year old TV. I'm on the fence when it comes to next gen consoles, but my friend brought his 360 over and hooked it up to my HDTV and it was amazing. It makes the Gamecube look like a NES.
//TODO: Insert catchy phrase
Totally not true. Yes, it is an upscaled GC in essence, but the GC was very good (see Resident Evil 4) and lacked in a few specific departments: it had not enough RAM and the CPU wasn't fast enough to fully feed the GPU. This has been been corrected.
The GC has 24 MB RAM. Nothing is known about the amount in the Wii, but given current RAM prices it is safe to assume a lot more. Heck, even the very low "specs" that were allegedly leaked recently (ars thinks they are fake) have it at 64 MB.
The "leaked specs" give a 729 MHz CPU for the Wii, which seems far too low given current technology, but even that would be a significant improvement over GC.
With that info, let's revisit the GC specs. Notice the Image Processing Functions:
- Fog
- Subpixel anti-aliasing
- 8 hardware lights
- 4 pixel pipelines (4 x 162 MHz = 648 MPixels)
- hardware nurbs
- Alpha blending
- Virtual texture design
- Multi-texturing, bump mapping
- Environment mapping
- MIP mapping
- Bilinear filtering
- Trilinear filtering
- Anisotropic filtering
- Real-time hardware texture decompression (S3TC)
- Real-time decompression of display list
- Hardware 3-line flicker filter
Some of these haven't been used much on the GC due to aforementioned problems. On the Wii they will be and likely some more.Now, that surely doesn't make the Wii a PS3, but it's misleading to say the Wii is only "marginally more powerful" than the GC. Also, have you watched the E3 video of, say, Mario Galaxy? It's way better than the GC.
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
I was more or less referring to the appearance of the screenshots, which don't seem particularly different than the screenshots of games of 6th gen systems. (Generally, I've noticed some fancier lighting effects, such as the bloom and specularity effects visible in Red Steel.)
While the system may very well be more powerful that its screenshots would serve to indicate, I would have liked to see a more profound difference between the graphical power of the Wii and that of systems preceeding it.
Forgot the ars link
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
Well at least you get the full picture, the above ars guy took the specs on face value, this is the one I had in mind.
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
This video is a great PS3 vs. Wii spoof using the Mac vs. PC ad campaign (18+, may not be appropriate for a work environment)
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"To do is to be." -- Aristotle
"Do-Be-Do-Be-Do..." --Sinatra
As opposed to the games people are looking forward to on the other consoles, such as Metal Gear Solid 4, Final Fantasy 12, Halo 3, God of War 2, Gran Turismo Whatever, etc?
Is your conclusion that people would rather play the same old games with a large graphics improvement rather than the same old games with more moderate graphics improvements and some new interface changes that might improve playability? And which will probably be somewhat cheaper to boot?
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Having a launch like the DS isn't necessarily a bad thing. Sure, the first wave of games will feel "gimmicky" because the developers are all trying out the new interface. However, give the system a year, and people will start to build on what features really work. I think that it is safe to say that Christmas 2007 will be the point where the Wii really begins to shine, as we get past the Wow factor, and really get into the creative gameplay. Also, the developers by then will have enough experience and code built up for the system that they can add more focus on tweaking the graphics further to make games that look as good as they play.
So, if the Wii vs. PS3 is anything like DS vs. PSP, then I'll be anxiously waiting in line for a Wii on day one since I know that I will still be playing with it two years later... even if the first few games are gimmicky and rushed out.
Have they said whether or not the SD cards usable with the Wii will be ordinary SD cards or specially modified Nintendo-branded ones? I've got other reasons to invest in high-capacity SD cards, so if I can pop in any standard SD card, I'd be thrilled.
Final Fantasy Crystal Chronicles: The Crystal Bearers.
I read that as "The Crystal Beavers", and was very confused for a second.
Unfortnatly it is made by rare (so no Virtual Console :-()
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I am not impressed with the other consoles either. The thing with the Wii however is that it actually could offer some completly new game experiences, but in large part it simply doesn't seem to do that. I miss that one exceptional game which makes me go 'wow', like Mario64 did on the N64. Nintendo designed that cool new controller and now all they offer is sequels and stuff that would have worked just fine with a normal one. WiiSports so far seems the only thing that is truly build for the new controller, but then a tennis game in which I can't even move the player seems kind of limited.
Agreed. Although, I will say, RE4 beats anything I saw in the last gen. This is typical of "great" GC games in my experience... Fight Night Round 2 on the GC beats the tar out of Round 3 on PS2. Vice City on Xbox is up to par with RE4/FN2 on GC, imo.
But get Fight Night Rd 3, or Oblivion on 360... wow it's good. I just bought a 50" LCD projection HDTV, and it blows me away. Not every game is as "wow" as those two (e.g. Moto GP), but FN3 totally sold me on the 360. I'm sure it'll be similarly good on PS3, but I'm not willing to buy into the HD/BR battle at this point. I'll be perfectly happy waiting on the PS3 to price drop in 3 or 4 years, and pick up a Wii in the meantime. I did the opposite in this gen (PS2 (launch price, though not at launch) -> Gamecube (first price drop) -> Xbox (refurb at 130)), and I've been able to play all the great games eventually, at a hardware cost under the cost of a launch PS3.
Before the PS2 console gen I used to buy computer parts for gaming... but I'd rather drop 400 bucks on a full system than on a graphics card (which will almost always need a tricked out system to perform at peak). I do most of my work on a laptop nowadays anyway... it's just not worth the time/money to stay on the PC upgrade train for me anymore, when X360 looks like it does... now just to hook a keyboard/mouse into it so I can play FPS games =)
-Greg
Shadow of the Colossus - Note the jagged edges and overall muddy appearance.
God of War - Same.
Resident Evil 4 - Getting better but still muddy, some jaggies.
Halo 2 - Same as RE4, some jaggies.
Oversized(remember, 480p, up to 16:9) Red Steel shot 1 and shot 2 - Crisp, no jaggies, decent lighting, texture detail is good.
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Polycounts are limited by the transformation performance, HD affects the fillrate. You might see fewer per-pixel shaders or lower resolution textures when going to HD but the hardware difference here will make up for that.
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Yeah it's 27 titles (supposedly) but have you LOOKED at these titles?
Avatar: The Last Airbender
Call of Duty 3
Cars
Dragon Ball Z: Budokai Tenkaichi 2
Madden NFL 07
Marvel: Ultimate Alliance
Need for Speed: Carbon
Open Season
Rayman Raving Rabbids
SpongeBob SquarePants: Creature from the Krusty Krab
Multiplatform. Avatar, Cars, Open Season, and SpongeBob are crappy kiddie games. Most observers are of the opinion that multiplatform games will do better on the PS3 and 360 because those platforms have better graphics, and multiplatform games won't be likely to take advantage of the unique Wii controller.
Blazing Angels: Squadrons of WWII
Blitz: The League
Far Cry
Metal Slug Anthology
Monster 4x4 World Circuit
Old, already out on other platforms. Monster 4x4 is a disaster.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Elebits
Excite Truck
Final Fantasy Crystal Chronicles: The Crystal Bearers
GT Pro Series
The Legend of Zelda: Twilight Princess
Metroid Prime 3: Corruption
Red Steel
Super Monkey Ball: Banana Blitz
Tony Hawk's Downhill Jam
Trauma Center: Second Opinion
Wii Sports
So we're REALLY left with 12 unique launch titles. And Wii Sports and Excite Truck seem to be little more than controller demonstrations. Bigger news is the relatively robust 3rd-party support. Nintendo won't have to support the launch on it's own with significant titles from both Square Enix and Ubisoft (Crystal Bearers and Red Steel). Time will tell if this will last.
Another thing to remember is that some of these titles were likely GameCube titles that were switched during development. I'm told the relatively similar architectures made this possible. IOW, expect many of the launch titles to look like GameCube titles.
I suspect the system will fare well in Japan, with the titles seeming to slightly cater to Japanese audiences (not a lot of sports games I notice), do fairly well in Europe, and struggle in the USA. Much like the Gamecube. In terms of commercial success, Nintendo is still likely to be Microsoft due to the 360's poor showing in Japan.
Nintendo has also hinted at being able to use USB harddrives to extend storage, but they haven't officially confirmed it yet.
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