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Metaverse the Next Big Thing?

CrashPanic writes to tell us TCS Daily has an article entitled "The Next Big Thing" which is about Multiverse. It does a good job of making the case for the evolution to a 3D web through the lens of the past history of Netscape. From the article: "Forces are coalescing that will produce a shift comparable at least to the spread of broadband. This change will have enormous financial, cultural and political repercussions, and the most interesting aspect of the coming transformation is that it will not be some new and unexpected thing. Rather, the Web for many will become the cliched 3D virtual reality that has been so overused as a literary and cinematic devise that most of us have forgotten how compelling that vision was when it first appeared."

288 comments

  1. Yes but ... by Anonymous Coward · · Score: 2, Insightful

    Is it practical?

    Come on now ... 3D web is very appealing, and we are starting to get the tools to work with these, but as long as we have the trusty mouse and keyboard, navigation in a 3D realm will always be awkward.

    Also there is the production costs involved with making such things.

    I am not sure if the industry will see this as the Next Big Thing (tm) soon.

    --
    Mike, the Anonymous Coward ;)

    1. Re:Yes but ... by LiquidCoooled · · Score: 2, Informative

      Isn't second life taking off now?
      Embedded reporters and businesses are now entering the space.
      Whilst having a fully immersive encounter suit might be the end game, currently your mouse and keyboard control your hands in the 'verse and your screen gives a window.

      --
      liqbase :: faster than paper
    2. Re:Yes but ... by FirienFirien · · Score: 3, Insightful

      Navigation in a 3D realm will always be awkward

      Tell that to the MMORPG players. If you want to be able to go up and down rather than having gravity pulling you down to the ground, then think back to even early versions of UT - being able to zoom around the map in flying mode. Mouse - point. Aim. Whatever. WASD or arrow keys, go towards aim; this includes flying, flying backwards, going straight up or down, or looping round in a climbing spiral with a half twist at the top. That isn't "awkward". Any beginner user in any system has trouble; think of the expense of driving lessons. In a computerised 3D realm, you can zoom around and bump into things without harm, so the learning curve is easier, and the range of movement much higher.

      Movement and navigation in a 3D realm is no barrier whatsoever.

      --
      Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    3. Re:Yes but ... by Anonymous Coward · · Score: 0

      as long as we have the trusty mouse and keyboard, navigation in a 3D realm will always be awkward.

      Tell that to the first-person shooter enthusiasts who swear by keyboard and mouse controls.

    4. Re:Yes but ... by WilliamSChips · · Score: 1

      Name me one existing control system that works better. If you say console controller or even Wiimote I'll be able to tell that you're trolling.

      --
      Please, for the good of Humanity, vote Obama.
    5. Re:Yes but ... by Nijika · · Score: 1

      You said it in a nutshell. Our interface is awful. It's not the 3D universe that's the problem (since we live in one, we know it's entirely practical), but that we're using a 2D interface to interact with it. I'm hoping that the Wii will inspire some alternate interfaces to trickle down and become popular in PC culture.

      --
      Luck favors the prepared, darling.
    6. Re:Yes but ... by Anonymous Coward · · Score: 1, Interesting

      I am a MMORPG player, and it is very interesting too, but it isn't "real 3D", as you simply are moving on a 2D plane that is at an angle, whilst a screen is a flat 2D projection. It's about the same. As for UT flying, true, you can fly, but again, look at what you are giving as examples, WASD, IJKM (or IJKL), 8456 (or 8462), they are all for TWO axis. You need to control the 3rd. In a mouse, you got two axis again. The 3rd axis would require other buttons, or to relegate something else, like the scroll wheel, and say you don't need it.

      And that was was I was trying to write: all the controls now are 2D-oriented, so either you get a fake 2D representation, or add up more (awkward) keys to move around, or you ask to use both the hand and the mouse. Or you don't allow all freedom of movement and you get slower response to get your information, all in all, a lot of hurdles that MUST be corrected.

      I give you as an example also QuickTime VR. You need to use Shift and Control to zoom in and out, and it's only circular, and it's from a central point, you don't even move around. You will get the same problem from most user interfaces.

      To answer the trollmaster 2000, I am not a hardware user interface expert, I only do software, and I don't have a solution right at hand. I gave an opinion based on my previous reading of the text, arguing on what I consider is flawed in the article, you are free to say I am trolling or not. Your choice. Life is free :) That said, something that would recognize gesture hand position and movement would work very well on that topic, as one could grasp something, move screen by doing a gesture, rotate, zoom in and out, like was once shown as a video here. That I would see it working. I wonder about the learning curve of such user interface, and I do not see this as the Web 3.0, nor even the OS 2010 revolution. One would need to have specialized hardware for that. Oh and the Wiimote might work too, I haven't played it so all hopes are up ;) (come on, troll me!)

      --
      Answer from the same Mike, supposedly troll. Oh how I love Slashdot and how people thing everything is obnoxious :)

    7. Re:Yes but ... by TapeCutter · · Score: 3, Insightful

      "Movement and navigation in a 3D realm is no barrier whatsoever."

      Agreed, I'm an old fart and have have taught quite a few other old farts to "appreciate" 3D games. I find it takes an hour or so to learn reasonably fluid motion in a 3D game (and thus start to experience the game), but once learned the skill will transfer to most other 3D games. I know it does because they keep on playing without the need to retrain every time they get a new game.

      I think it is well worth the hour or two to learn the interface via practice, in the real 3D world most "noobs" can't even stand up for 10-15 months and many people never achive fluid motion even after a lifetime of practice!

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    8. Re:Yes but ... by AcidLacedPenguiN · · Score: 3, Funny

      I think the real problem here is that once we make the transition to a 3d virtual internet world, all those CS players will be running around shooting each other while we're at the cs_Office trying to get some damn work done. I don't want to work in a world where every 5 minutes we hear the bang of an AWP (and the subsequent "awpers r n00berz"), a constant "teams, teams, teams" and "teams are fine, teams are fine" all while getting frag and flash spammed. It just wouldn't be very productive.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    9. Re:Yes but ... by Anonymous Coward · · Score: 1, Insightful

      I enjoy games with 3d navigation. For me, the first thing that comes to my mind is the cyberspace area in System Shock.

      But when you want efficiency in the interface, 3d has some serious drawbacks. It is very spacious. But you are still looking at it through a 2d projection. So things are occluded, distances are hard to judge, field-of-view may be limited, and so on.

      These limitations are intuitive for people (except perhaps for the blind), but that doesn't mean the limitations don't exist.

    10. Re:Yes but ... by DataSurge · · Score: 2, Interesting

      Why restrict ourselves to three dimensions?

      Following a hyperlink can be thought of as navigating along an extra dimension right?

      Turn all the words on the web into hyperwords and navigate along as many dimensions as you like: see your selection of text in dimensions of entries in references, in searches, on maps, in blogs or tags and so on.

      If you can see a database organized by any criteria, such as by date or alphabetically, why not see any text on a web page by listings in different reference work, like Wikipedia? Why not see a quote listed by all the blogs it appears in?

      Any variable, any view can be thought of as a dimension. And having the option to choose which one to navigate along is pretty useful dontchathink?

      http://www.hyperwords.net/

    11. Re:Yes but ... by GoatMonkey2112 · · Score: 2, Insightful

      Maybe it's possible, but is it really better in some way? How is navigating an avatar through a hallway of doors better than clicking a link?

      There are some potential social possibilities in a 3d web site, but does it really help you get to the information any better?

    12. Re:Yes but ... by ErroneousBee · · Score: 1

      I like:

      • Flipping dip switches on the back with a paperclip.
      • Shouting Up, left , click there, no, there, THERE! at the missus.
      • the weight and heft of a good solid shotgun.
      --
      **TODO** Steal someone elses sig.
    13. Re:Yes but ... by DougWebb · · Score: 4, Insightful

      If you're flying a plane, in real life, you're mostly working with two dimensions as well: you can turn left and right, and you can climb and descend. A small subset of planes and pilots can roll without changing direction, but normally that's not done; partial rolls are just a part of turning. There is also a throttle control, but that just controls how fast you're moving in your chosen 2D direction.

      My point isn't that planes can't be controlled in 3D, it's that most of the time they aren't. I think the reason for that is because we evolved on a large and basically two dimensional space, and 2D navigation is simply more natural for us. That makes 2D controls easier to understand and use, even for navigating 3D spaces.

      If you want an example of true 3D controls, think of a helicopter: up/down, left/right, forward/back, and apparently very difficult to control safely.

    14. Re:Yes but ... by Shaper_pmp · · Score: 3, Interesting

      The main problem is that the web isn't two-dimensional, paper is.

      Ticker-tape: One-dimensional (you read along).
      Paper: Two-dimensional (read along, skip down/up)
      MMORPGs: Three-dimensional (move in three dimensions)
      Hypertext: non-linear - you can jump from the middle of one document to the middle of a completely different document.

      Hypertext is effectively omni-dimensional, limited only by the number of links the author chooses to put in the document (and, increasingly, by the number of browser extensions, AJAX goodies, javascript favelets/bookmarklets, etc) that use the current clipboard selection or source of the page you're reading and offer you even more navigatioal options.

      The web is multi-dimensional, not just two or three.

      This is why everyone predicting "the death of the web" in favour of some "better" 3D option has always been wrong. Every time. (Anyone remember VRML?)

      3D games won't kill hypertext, because a clunky "spatially-based" interface to a three dimensional world (bonus points: realised on a two-dimensional interface device!) is already worse than the effectively infinitely-dimensional system we're currently using.

      --
      Everything in moderation, including moderation itself
    15. Re:Yes but ... by snooo53 · · Score: 1

      I'm going to say that the real problem isn't navigation, but lack of content that is well adapted to a 3d environment. There's too many common computer uses that the 3d environment adds nothing to.

      Word processing? No
      Spreadsheets? Doubtful
      Web browsing? Probably not.
      Music and Video? No

      But there are areas where 3d would be great. For example:
      Virtual tour of a museum
      Real estate (walkthroughs)
      Shopping (3d models of products perhaps)
      Scientific visualization

      The problem is that many of these haven't been done adequately in a 2-d environment, let alone a 3d environment. I think that once scanning equipment, or really good alogrithms for encoding 3d from 2d information come along, then we'll see this web-multiverse idea take off. Whether it's true immersive 3d or done through a 2d interface is irrelevant... the content has to come first

      --
      The sending of this message pretty much inconveniences everyone involved.
    16. Re:Yes but ... by evolseven · · Score: 1

      check out a spaceball.. amazing for 3d input. http://www.3dconnexion.com/products/3a2.php

    17. Re:Yes but ... by LeBoomer · · Score: 1

      There is a difference between a 3D game and navigating the web, though. Hypertext allows you to navigate with a mouse only. Making it more complicated to navigate through a system won't improve its chances of acceptance.

    18. Re:Yes but ... by FooAtWFU · · Score: 1
      Isn't second life taking off now?

      Depends on who you ask. I for one would be wary of trusting whatever Linden Labs says on the matter, and note that last I checked they still weren't making any money off it. Aside from that, there are a lot of generally "net savvy" types there who are looking for the "next big thing", and there's a small population of rather creative and sometimes entrepenurial people, and a number of people who are there to do something to fulfill their own fantasies in a 3D online space (deviant fantasies, or otherwise).

      That said, I think there's a whole lot of hype around this thing. I know one of these "embedded reporters" is a Linden Labs employee - oooooh wow *cough*. As for companies... I hear there was something with Sun a while back? It sounded like a lame publicity stunt, if you ask me.

      This comment (on Wed February 08, 04:10 PM) put it far more cynically than I could ever.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    19. Re:Yes but ... by Impy+the+Impiuos+Imp · · Score: 1

      > Navigation in a 3D realm will always be awkward

      I don't know. In the original Quake online, with the 3Wave CTF mod, including the old-school grappling hook, I could whip around the map in a way that would shame Spiderman.

      You just had to learn to be a "mouser".

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    20. Re:Yes but ... by Impy+the+Impiuos+Imp · · Score: 1

      > If you're flying a plane, in real life, you're mostly working with two dimensions as
      > well: you can turn left and right, and you can climb and descend.

      Spock: His actions show intelligence. But his thinking is two-dimensional.

      Kirk: Z minus 10,000 meters

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    21. Re:Yes but ... by Impy+the+Impiuos+Imp · · Score: 1

      > Any variable, any view can be thought of as a dimension. And having the
      > option to choose which one to navigate along is pretty useful dontchathink?

      I'd hate to think what the link is from the word "dontchathink".

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    22. Re:Yes but ... by josquin00 · · Score: 2, Interesting
      Maybe it's possible, but is it really better in some way? How is navigating an avatar through a hallway of doors better than clicking a link?

      Anyone that has to support a user base that has difficulty navigating to a folder on a file server to find a document would appreciate this. Imaging telling your user, "go down the red hall to the third door on the left. Go in, and grab the box marked . Take it back to your desk and work on it. Put it back when you are done."

    23. Re:Yes but ... by Impy+the+Impiuos+Imp · · Score: 1

      You forgot movies, which are 3D, 2 physical dimensions, and 1 time dimension.

      I note that of these various modes (ticker tape, paper, paper-with-time, MMORPG) that pr0n is optimized in the one you left out.*

      * Darn, I have to "snap" myself now, by pointing out that "pr0n" is actually "optimized" in 3 physical dimensions, non virtual dimensions, that is. Which would not be obvious to the average slashdotter.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    24. Re:Yes but ... by Anonymous Coward · · Score: 0

      Ok, just because the only "3rd" dimension control is forward, it doesn't make the dimension disappear. remember Trig left & Right x axis, up a& down y axis and even though you are only moving one direction on it, forward z axis.

    25. Re:Yes but ... by Impy+the+Impiuos+Imp · · Score: 1

      When someone beats Thresh with a Spaceball, then I'll listen.

      Acually, I did meet one guy who was a Quake pure keyboarder. He had set his turn rate to something hellaciously fast, like 10 revolutions per second, and had simply gone through the learning curve to turn and stop properly. He could keep up easily with very good mousers.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    26. Re:Yes but ... by Impy+the+Impiuos+Imp · · Score: 1

      > computer uses that the 3d environment adds nothing to.
      >
      > Word processing? No
      > Spreadsheets? Doubtful
      > Web browsing? Probably not.

      Oh, come on. You never wanted to go around behind that "Britney Giving Birth" statue, just for a peek?

      > Music and Video? No

      Wandering around a Shaniah Twain video wouldn't suck.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    27. Re:Yes but ... by kfg · · Score: 1

      If you're flying a plane, in real life, you're mostly working with two dimensions as well: you can turn left and right, and you can climb and descend.

      Presumably your plane is also moving forward? I'd like to see you spiral up a thermal in two dimensions.

      . . .2D navigation is simply more natural for us.

      That's one of the reason that learning to fly a plane, properly, is difficult for some people.They persist in thinking that they're mostly working in 2 dimensions. Some of them end up dead because of it.

      KFG

    28. Re:Yes but ... by DougWebb · · Score: 1
      Presumably your plane is also moving forward?

      Yes, but as I said the control for that is 'speed in the chosen direction', and not a directional control in and of itself.

      I'd like to see you spiral up a thermal in two dimensions.

      I'm not a pilot, but I'd assume spiraling upward is a combination of 'turning' and 'climbing'.

    29. Re:Yes but ... by Jerf · · Score: 1
      I think the reason for that is because we evolved on a large and basically two dimensional space, and 2D navigation is simply more natural for us. That makes 2D controls easier to understand and use, even for navigating 3D spaces.
      Planes are fundamentally two-dimensional. You have three things you can do, pitch, roll, and yaw. This is technically three full degrees of freedom, but in navigational terms you have some redundency between roll and yaw, because roll is primary useful for changing your direction, which is yaw. In practice, the plane can not arbitrarily change its altitude, so it doesn't have full freedom in that dimension. So basically, a plane fundamentally is a 2(.5)D device, and this is why we don't control them in 3D.

      A helicopter, as you note, is fully 3D. It has the collective, which allows it to raise and lower altitude freely (along with providing thrust in other directions when the helicopter is titing), and it has the ability to arbitrarily lean in any 2D direction relative to the ground. This has the net effect of three degrees of freedom and is thus a fully 3D device. (Additionally, you have a fourth degree of freedom in rotation on the vertical axis; technically you could fly around without that but that would pose obvious logistical and aerodynamic problems. But mathematically, it's not necessary for 3D spatial freedom. Note that you don't have full rotational freedom in the other two axes; you have some freedom, but you can't(/really really shouldn't) flip the helicopter entirely over freely.)

      I'd summarize helicopter controls more as "more thrust/less thrust, tilt, and swivel", where the "tilt" is actually in 2D, so to a plane's 2.5D, you end up with 4D on a helicopter. (Rotational freedom counts; see the "sixaxis" controller name on the Sony, three space, three rotation. Another for-instance is that fully characterizing the velocity of a rigid, newtonian object requires six numbers: a velocity vector in x, y, and z, and a rotational vector on the X, Y, and Z axes.)
    30. Re:Yes but ... by Cruise_WD · · Score: 1

      Navigation in 3D isn't necessarily awkward - skilled and acrobatic use, ala many FPS's does take a lot of time, but basic moving and turning can be picked up very quickly.

      In many ways, a 3D interface is /more/ intuitive - if browsing the web was like walking through a room with objects to pick up, anyone over about a year old would be comfortable with the procedure. It is, however, amazingly /slow/ compared to what we have now.

      With good knowledge of a command line, I can do a lot of file manipulation much, much faster than a gui representation. With a couple of hours practice, people can browse the net a lot faster than they can walk around a room.

      Greater simplicity must require a loss of control and speed, in the same way something heavier requires more energy or time to lift. It's a fundamental rule (Yes, there are better and worse interfaces, like there are better and worse techniques to lifting - there is still a minimum point at which something else must give). I have no issues with a 3D representation of our computer use, and in some places it would be easier (because of the better interface principle). As long as I can still use 2D or command-line (1D kinda) interfaces when I choose.

      As a general rule, I see the 3D view as a learning-aid, rather than an actual efficiency aid.

      --
      [ cruise / casual-tempest.net / xenogamous.com / transference.org / quantam sufficit ]
    31. Re:Yes but ... by kfg · · Score: 1

      Yes, but as I said the control for that is 'speed in the chosen direction', and not a directional control in and of itself.

      Try not touching that control and see what direction you go in. You can try it in a car first if you like. Don't touch it and you are moving in zero dimensions. Touch it and you are moving in one. What will seem to surprise you is that in a plane if you touch it you will be moving in two dimensions.

      I'm not a pilot. . .

      I was able to deduce that.

      . . .but I'd assume spiraling upward is a combination of 'turning' and 'climbing'.

      And to do so you will have to simultaneously adjust controls for pitch, roll and yaw. Elevator, ailerons and rudder. Three controls. Because planes inherently work in three dimensions. In a power plane you'll have to simultaneously work four controls just to fly a straight, level line at constant speed. Touch the trottle and you do not simply move faster or slower, you also move up or down. Touch the elevator and you do not simply move up or down, you also move faster or slower (nevermind the fact that by moving the elevator up you might go down -- or left). Even the Wright Bros. understood that, before they had ever flown. That's the essential reason their plane worked where others failed.

      Your mouse is a three axis controler. You can push it left-right; you can push it up-down; you can turn the scroll wheel. Put in some flight sim time (not a flight game, a flight sim) and you'll find you need all three; at the same time.

      KFG

    32. Re:Yes but ... by tehcyder · · Score: 1

      I can't believe you didn't mention pr0n, are you new here?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    33. Re:Yes but ... by SevenHands · · Score: 1

      "in the real 3D world most "noobs" can't even stand up for 10-15 months and many people never achive fluid motion even after a lifetime of practice!" I reckon this "fluid motion" that many people are lacking is probably due to too much time in front of the boob tube, monitor, basically sedentary living and not enough time actually moving around as we were designed to. We need our treadmills, just like the hamster in their cage needs his. It just seems like ours will be more interesting.

    34. Re:Yes but ... by Eideewt · · Score: 1

      "...then think back to even early versions of UT - being able to zoom around the map in flying mode. Mouse - point."

      Or maybe Descent.

      Navigation isn't the awkward thing at all. It's easy to move yourself around, given a full six degrees of freedom. The hard thing is getting stuff done in a 3d sim with a limited interface. I'm not too hopeful for 3d interfaces until we build a holodeck.

    35. Re:Yes but ... by thinsoldier · · Score: 1

      reminds me of my dream of using the quake engine to replace Explorer.

      drives were castles
      folders at root level were rooms
      anything deeper was a treasure chest in the room
      new folder = new treasure chest
      to find a file you actually had to know which room it was in...

      of course this limited how deeply nested your directory structure could go but for some people that would be a good thing.

      add quakes ability to recolor an objects textures like coloring folders on a mac and I thought it would have been cool.

    36. Re:Yes but ... by thinsoldier · · Score: 1

      who says we 'have to' switch?
      I look forward to the day when I can read slashdot on a 'magic wall' in Warcraft. Rendered as a regular html page projected as a texture ingame.

      Actually there was a similar article to this posted on slashdot many months ago where one of the first milestones of their virtual world technology was to make it possble to render web pages with firefox within the game.

    37. Re:Yes but ... by El+Torico · · Score: 1

      Brilliant post; I wish I had mod points today.

      --
      In the land of the blind, the one-eyed man is usually crucified.
    38. Re:Yes but ... by Anonymous Coward · · Score: 0

      FPS games are not 3D, they're more like 2.1D. Running up and down hills tilts the 2D plane your character can move across, and jumping only gives you a meter or so of Z-axis movement.

      Ask someone who plays space combat games if they like playing with a mouse and keyboard. Most prefer a joystick and mouse or dual-analog gamepad.

    39. Re:Yes but ... by Anonymous Coward · · Score: 0
      in the real 3D world most "noobs" can't even stand up for 10-15 months and many people never achive fluid motion even after a lifetime of practice!
      D00d, speak for j00rself. I just wallhax0rz from the train I was riding and levitated above the coffee shop to get internet access for this post. In a minute I'm going to portal to Paris and moon the Eiffel tower. ;-)
    40. Re:Yes but ... by xappax · · Score: 1

      reminds me of my dream of using the quake engine to replacee xplorer.

      Been done (a long time ago).
      http://www.cs.unm.edu/~dlchao/flake/doom/

    41. Re:Yes but ... by thinsoldier · · Score: 1
      There's too many common computer uses that the 3d environment adds nothing to. Word processing? No Spreadsheets? Doubtful Web browsing? Probably not. Music and Video? No

      that never stopped vista, OS X, or XGL from rendering everything as a texture on a 3d plane or cube.

      Also there's another virtual world project that had firefox rendering in the 3d engine as one of their top priorities. Also, a virtual world without virtual 2d paper/web pages/tv screens is like our world without real paper web page and tv screens.

    42. Re:Yes but ... by Kazoo+the+Clown · · Score: 1

      Who cares what the "industry" sees? The real value of a practical 3D VR system is that individuals can create their own content just like they can in the web today-- "industry" be damned.

    43. Re:Yes but ... by Mr.+Slippery · · Score: 1
      There are some potential social possibilities in a 3d web site, but does it really help you get to the information any better?

      Exactly. I'm so looking forward to the day when I'm supposed to navigate through some 3D maze environment to find the blue boxes that represent my text files, instead of good ol' "find ~ -name '*.txt'".

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    44. Re:Yes but ... by nasch · · Score: 1
      Why restrict ourselves to three dimensions?
      Because we can't understand or perceive more spatial dimensions than that. You can "think of it as" more dimensions if you want to, but then it's some other kind of dimension and a different subject.
    45. Re:Yes but ... by nasch · · Score: 1
      Hypertext is effectively omni-dimensional, limited only by the number of links the author chooses to put in the document
      Hypertext (as any text) is non-dimensional. The presentation of hypertext is currently done in a 2D fashion. I assume this will continue since I don't see a reason to present text in three dimensions. But my point is that the number of dimensions doesn't depend on the content, it depends on the presentation. The fact that there are 18 links on a page doesn't make that page 18-dimensional; it's still 2D: up-down, and left-right. Navigating a hyperlink doesn't move in another axis, it simply displays a different 2D page. We will always have this 2D presentation for things it's suited for, such as text. We also have 3D presentation for things that's suited for such as WoW and Halo. Maybe there will be a mainstream application for 3D presentation for something other than CAD and gaming; we'll find out.
    46. Re:Yes but ... by DataSurge · · Score: 1

      Sure. There are three spatial dimensions and one time dimension. So we have at least four. But like you say, why not think of a dimension as 'something along which you can navigate or measure'?

    47. Re:Yes but ... by Sage+Gaspar · · Score: 1

      That little black box in the corner there? No, don't open it. Trust me. You won't like it.

    48. Re:Yes but ... by Shaper_pmp · · Score: 1

      I'd think of movies as more one-dimensional, like a ticker-tape - although the picture is two-dimensional, your eyes generally take in the screen with a single glance, at least as far as you're aware of it. You don't scan the screen left-right/top-bottom, you "just look" at it - there's no "navigational decision" component to the two-dimensional image you're shown - it's basically an atomic unit.

      In addition, while the movie takes place "over time" you often can't choose where in time you go next - you can fast-forward, but that's just like reading a (one-dimensional) ticker-tape faster, not using another dimension (like, say, skipping down the page in books). DVDs and digital video files with chapters/skip-to-time are arguably two-(or multi-)dimensional. However, you're still restricted to absorbing the information at 1:1 speed, meaning time isn't really a variable when watching video.

      This also explains why video still hasn't overtaken plain text - we've video technology for years, but while it's great as a passive entertainment medium people just find it annoyingly limited for browsing generic information - why haven't traditional information repositories (like encyclopedias) or modern ones (like websites) been replaced by video?

      Again, it's because it's single-dimensional whereas we're used to multidimensional solutions like books and hypertext.

      It's a weird way of thinking about media, but it does seem to explain some things...

      --
      Everything in moderation, including moderation itself
    49. Re:Yes but ... by Shaper_pmp · · Score: 1

      I don't think we do have to switch - we have different media for different jobs.

      Reference material and information repositories will always be mostly text, and this will likely eventually all turn into hypertext. These are two-(or multi-)dimensional media, which makes it easier to search them for information.

      Video will always be good for passive entertainment - it's more or less one-dimensional (see my reply to the previous poster in this thread), so it's relaxing and undemanding to sit and be carried along at its set pace.

      3D will also always be good for interactive entertainment - the spatial metaphor allows you to identify easily with your on-screen avatar, and as it provides the same number of dimensions as we're used to in everyday life we can easily become comfortable with it.

      OTOH, I think text (and eventually hypertext) will be the gold standard for "general information" storage and accessing - hypertext is effectively as multi-dimensional as you want it to be, so unlike the other options it scales more or less forever as your information-processing capabilities increase.

      --
      Everything in moderation, including moderation itself
    50. Re:Yes but ... by Shaper_pmp · · Score: 1

      You raise an interesting point when you say "the number of dimensions doesn't depend on the content, it depends on the presentation".

      Perhaps we should clarify:

      "Text" is one-dimensional - you read along the line (left-right in English, other ways in other languages), and that's it. You can read faster or slower, but the medium still has only one dimension (eg, think a printout from a ticker-tape machine).

      "A page" is a two-dimensional medium - you read along lines, but can skip down whole lines (importantly, not just "reading the same content faster" as with plain "text", above) to jump to later content.

      "A book" is a two-(or arguably three-)dimensional medium - you read along the line, can "random access" down the page, or can "random access" to various depths of the book. I'm not sure, though, that the fact that sequential chunks of information on the same subject are artificially divided up into pages really qualifies books to be a three-dimensional medium (it's basically exactly the same mechanism, just the presentation of the book forces a different physical action to get the same effect).

      Video is one-dimensional - you don't scan each frame left-right/top-bottom, at least as far as you're normally aware you "just look" at the screen. Time also isn't a dimension any more in video than it is for ticker-tape text, as it's presented to you in a strict sequence at a strict speed. Innovations like "chapters" on DVDs and the progress bar on digital media players provide an extra dimension to navigate (whihc is why they can be so useful) - they allow you to move straight to a specific point rather than just moving in the same dimension a bit faster (eg, as FFwd with a VHS does).

      MMORPGs are oviously three-dimensional - they simulate the real world's three dimensions. Other computer graphics systems may be up to four-dimensional, if they allow you to move freely back and forth in time.

      Hypertext is multi-dimensional - you see a 2D text page, but from there you can navigate to a potentially unlimited number of other pages by clicking links (and clicking a link is navigating along another conceptual axis). More importantly, you couldn't ever get to these other pages by continuing to read the item you're reading - it's not like a ticker-tape or FFwd on a video where the content has a strict order and you can only choose to see it faster - you're moving on a completely different axis, to unrelated bits of information with no order or sequence.

      True, "web pages" are 2D, but "hypertext" as a medium is multi-dimensional.

      --
      Everything in moderation, including moderation itself
    51. Re:Yes but ... by thinsoldier · · Score: 1

      not exactly the same thing

    52. Re:Yes but ... by nasch · · Score: 1

      As I said, you're free to think of it that way, but then it is not a dimension of space, and has nothing to do with dimensions in the context of 3D virtual reality. It's just a coincidence that you're using the same word.

    53. Re:Yes but ... by nasch · · Score: 1
      True, "web pages" are 2D, but "hypertext" as a medium is multi-dimensional.
      No more so than a book. I cannot get to the next page of a book by simply continuing to read the page I'm on. I must navigate to the next page by turning the page over. I can also skip forward to any page I want - a Choose Your Own Adventure book is a perfect example. Is a 150-page CYOA book a 150-dimensional text presentation? If so, what is a "dimension" because I don't know how we can interact with a 150D object in 3D space. I think it's clearly not, but if you think it is then I can see why you consider hypertext multi-dimensional. BTW video is presented on a plane, which is a 2D shape, not 1D. Also there's nothing about a MMORPG that must be 3D - it could be presented in pure text. All the popular ones we have now happen to be 3D though.
  2. virmel by David+Off · · Score: 1

    and the author managed to get through the whole article without using the FLA: VRML!

    1. Re:virmel by indifferent+children · · Score: 1

      The fact that "FLA" is a TLA is not cromulent!

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    2. Re:virmel by Impy+the+Impiuos+Imp · · Score: 1

      Hey! You just embiggened my vocabulary. Thanks!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  3. So basically... by joto · · Score: 3, Insightful

    This man uses several pages to talk about the origins of the web and how revolutionary netscape navigator was, but he doesn't even remember it's immediate predecessor NCSA Mosaic, or the predecessor of the web: gopher? And you expect me to think this person is more qualified to predict the future of the web, than someone else, such as my grandmother?

    1. Re:So basically... by Anonymous Coward · · Score: 0

      He would have been a lot more credible if he'd claimed the Windows version of Mosaic was the kick-off point for popularising the Web, but he didn't work on that though, did he?

    2. Re:So basically... by MadEE · · Score: 1
      but he doesn't even remember it's immediate predecessor NCSA Mosaic, or the predecessor of the web: gopher?
      From the article:
      In the mid 1990s, the Mountain View-based Netscape Communications released Netscape Navigator, inspired by the Mosaic browser that founder Marc Andreessen co-authored for the National Center for Supercomputing Applications. It was neither the first nor the only software capable of accessing online content, but it was the first user-friendly browser or "client" unbound by the limitations of content providers and ISPs.
      Seriously, if you are going to complain about not having insert keyword here in an article at least do a search of the page to see if it's not there first.
    3. Re:So basically... by Yotsuya · · Score: 0, Redundant

      ... He did mention that Netscape was inspired by Mosaic.

      --
      Claude Angers
    4. Re:So basically... by quigonn · · Score: 1

      They needed some blabla so that it's not entirely obvious that the whole thing is actually an ad for Multiverse Network, Inc., and that was the best to author could produce.

      --
      A monkey is doing the real work for me.
    5. Re:So basically... by OutOfMyTree · · Score: 1

      He thinks that everyone who was connected before NN came along was in Silicon Valley. No, we weren't -- and we weren't all at CERN either, and we had the telephone bills to prove it.

      Is this limiting his perception of where the Next Big Thing will come from? And is he ignoring the fact that high-bandwith nations already have more opportunity to deliver this sort of thing? Yes, we know about the high number of South Koreans each with their virtual home carefully furnished but it sounds much more about social interaction than VR.

    6. Re:So basically... by Speare · · Score: 1

      You don't need to remember such trivia as how the Ford Model T's floorboards were recycled wooden crates from the parts suppliers, to then talk about how the hybrid engine may replace simple engines in the coming decade.

      --
      [ .sig file not found ]
    7. Re:So basically... by joto · · Score: 1

      Well, the first public version of netscape navigator was pretty much exactly similar to ncsa mosaic, apart from some cosmetic changes. Netscape navigator was never "inspired" by mosaic. A more fitting description would be a name-change, or a fork. And it wasn't any more user-friendly than mosaic either. Probably because it was more or less written and maintained by the same people, working on the same code-base, but now employed by Netscape instead of NCSA. A company that was formed for the single reason that everyone that tried mosaic, instinctly knew the web was going to be the big next thing. The fact that the article mentions NCSA Mosaic is completely irrelevant, as long as it completely misrepresents it.

    8. Re:So basically... by MadEE · · Score: 1
      Netscape navigator was never "inspired" by mosaic. A more fitting description would be a name-change, or a fork.
      Netscape never used Mosaic code. I repeat Netscape never used NCSA code. NCSA owned the code of Mosaic and they never licensed to Netscape so unless you are claiming that they stole the code then inspired is a heck of a lot more accurate then name-change or fork. Or if you really want to split hairs as you seem to be doing then "loosely based" would probably be most accurate.
      The fact that the article mentions NCSA Mosaic is completely irrelevant, as long as it completely misrepresents it.
      Don't be asinine your argument was "...but he doesn't even remember it's immediate predecessor NCSA Mosaic... And you expect me to think this person is more qualified to predict the future of the web, than someone else, such as my grandmother?" he clearly did remember about Mosaic for whatever foolish reason you deem it important to do so. Don't go telling me that something is irrelevant when you set the criteria for relevance in the first place.
  4. Bob? by DaveCar · · Score: 5, Funny

    Imagine how much more useful your computer experience would be if you were able to design a virtual office as large or complex as you needed, and reach anything in it without leaving your chair.

    My God! They have invented Microsoft Bob!

    Patrick Cox should stick to making shoes.

    1. Re:Bob? by Jugalator · · Score: 2, Interesting

      I agree... I already have that virtual office with stacks of documents neatly organized and the tools to work with them at my fingertips. The tools are icons on my desktop, the documents files in folders. Why the hell does it need to emulate the real world, if the real world is more awkward to manipulate using a 2D device with some buttons?

      --
      Beware: In C++, your friends can see your privates!
    2. Re:Bob? by DaveCar · · Score: 3, Insightful


      Yeah. 3D is great for games and visualisation. Why are they trying to shoehorn all this stuff which has no real-world analogue into a model of the world? How does a Gantt chart work in this crazy place? Is it like some set of blocks which represent tasks which when I throw up into the air twists around like a Transformer toy into a diagram representing a critical path analysis?

      Why have we spent the last 50(?, 60?) years getting away from the physical limitiations of meatspace just to reimpose arbitrary constraints on the much more useful abstract environment which we have created?

      How do I tab-browse this world? How do I have multiple world-windows open at once? Won't my legs get tired from running around all day? What happens when I break stuff in my room from crashing into it whilst gesticulating?

    3. Re:Bob? by kinnell · · Score: 2, Interesting

      ...and then there's virtual conferences. Until the avatars can replicate every facial expression and gesticulation, it will be about as useful as a conference call, and significantly less useful than a regular video conference.

      --
      If I seem short sighted, it is because I stand on the shoulders of midgets
    4. Re:Bob? by Shads · · Score: 1

      ... which is to say productive and not a complete and total waste of time?

      --
      Shadus
    5. Re:Bob? by Dr.+Manhattan · · Score: 2, Interesting
      Yeah. 3D is great for games and visualisation. Why are they trying to shoehorn all this stuff which has no real-world analogue into a model of the world? How does a Gantt chart work in this crazy place? Is it like some set of blocks which represent tasks which when I throw up into the air twists around like a Transformer toy into a diagram representing a critical path analysis?

      You're right, there are areas where 3D doesn't make much sense. But as a file manager I think it might work reasonably well. Picture something like this:

      A file is a solid column. The shape of the base tells you what type of file it is - triangle for regular file, square for block/char device, hexagon for socket/fifo, etc. The height of the column (log 2) tells you the file size. The texture of the column tells you the detailed file type (MIME type?) - movie, text, html, whatever. The color tells you what permissions you have on that file. (If it's a symlink, it has all those properties but is transluscent.)

      Files are in a rectangular room, representing a directory. One wall has a door to the parent directory, the opposite wall has doors to the subdirectories. A third wall has a map of the filesystem on it, with "You Are Here". The last wall has a button on it - hit that button, the wall drops down, and you see the hidden files and subdirectories. The texture of the walls and floor of the room represents the filesystem type - FAT, ext3, SMB, etc. The color of the room tells you what permissions you have on that directory.

      You can switch "tools" like in an FPS - maybe a shotgun deletes a file. (See here for an example of this.) Normal WSAD movement, but if you alt-click on something, you 'teleport' to it. So you don't have to walk all the way across a huge directory to get to a subdirectory - if you can see it, you can jump to it.

      I've been slowly working on something like this, but I have three kids and one on the way - no time. If anyone wants to implement it, feel free.

      --
      PHEM - party like it's 1997-2003!
    6. Re:Bob? by thinsoldier · · Score: 1

      yeah I've dreamt up stuff like this but it's for a local filesystem. Not the web. And I think no matter how many apple designers you have working for you you're never gonna be able to come up with an attractive room using all the colors opacities and textures you've mentioned.

    7. Re:Bob? by thinsoldier · · Score: 1

      but I do like the idea. I'd love something like this for my mom or little kids. Many accomplished computer users have no idea how hard it is for some people to grasp the concept of nested directories.

    8. Re:Bob? by Dr.+Manhattan · · Score: 1
      I'd love something like this for my mom or little kids.

      That's actually the primary use I've figured for it, as an introductory/educational tool. As people gain experience, they'll tend to use 2D or even 1D (command line :-> ) interfaces, but as a simple, relatively intuitive interface it has its advantages. People have hardware in their brains for quickly judging the shape, size, color, and material of an object, and for navigating by landmarks and such.

      Note, too, that you could have a "home room" with doors leading off to commonly-used directories and an area with symlinks to the most-recently-used files, etc.

      (And yeah, it'll need a lot of tuning to be aesthetically coherent. But I don't think it's quite so insurmountable as you say. :-> In any case, it might at least be an educational failure.)

      --
      PHEM - party like it's 1997-2003!
    9. Re:Bob? by thinsoldier · · Score: 1

      also reminds me of a 3d desktop I tried one. Except with that thing the developers cared more about making it look like a real studio apartment and less about making it something that would actually benefit a computer user.

  5. No it won't by realnowhereman · · Score: 3, Insightful

    The current web represents a huge investment in time, effort and money. It's not going anywhere for a long time.

    --
    Carpe Daemon
    1. Re:No it won't by aug24 · · Score: 1

      I don't think the author suggests that the 2d web is going away. More that the 3d web is coming along.

      As a programmer who really has built (in VRML) software bikes and raced them in the darkness of the electronic night (although it didn't scale past two racers on 28k dial-up!), I look forward to it.

      As a Java contractor who is sick of driving for miles to work at client sites when I could do exactly the same work from home, but the clients like to see what they are paying for, I really really look forward to it. There are real world uses for this stuff, and not paying for huge offices is only one.

      Justin.

      --
      You're only jealous cos the little penguins are talking to me.
    2. Re:No it won't by TapeCutter · · Score: 1

      The web is the biggest thing to hit publishing since the printing press took the bussiness away from monks, agreed! So sticking to that benchmark for "NBT", I can only imagine that the NBT would be something like the perfection of "addressable minds". Whatever it is, by his implied benchmark the NBT cretainly isn't alternative 3D interfaces that have gone nowhere except into hollywood movies (eg: you must display every fingerprint on the screen while searching a huge database). Now this is not to say that 3D interfaces are not usefull, it's just that "full immersion" VR suits have been around for a while now and none of it compares to the NBT magnitude of "the web".

      In other words, the revolution in interfaces to access our brave new publishing world is over, evolution has reigned supreme since the bubble burst. And for what it's worth, look towards AI, brain implants and GM neurons for the NBT in publishing.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    3. Re:No it won't by Down_in_the_Park · · Score: 1

      Yes, it will. When there is enough marketing behind it and you can make money out of it, it sure will. Aside, it's not that difficult to change something 2d to 3d (look at xgl under linux). Wether it is useable is not a point, after all we have 95% of all computers running windows...

      --
      "People who are willing to sacrifice essential freedoms for security deserve neither freedom nor security."

      B F
    4. Re:No it won't by realnowhereman · · Score: 1

      I think you misunderstand me: I wasn't talking about "the web" the technology, I was talking about "the web" the information.

      This is nothing like making your desktop go 3D - which is one program, deployed many times. This is like rewriting every document you and everyone else has ever written using your "desktop".

      My contention is that there will be no sudden leap to this new 3D web, because every website out there is already implemented. You've got to persuade an awful lot of people to remake their website.

      Have a look at how fast the IPv4 to IPv6 switchover is going - and that is a small change relative to changing all the content on the Internet.

      --
      Carpe Daemon
    5. Re:No it won't by Down_in_the_Park · · Score: 1

      Ok, slight misunderstanding, but as you used the IPv4 to IPv6 transition as an example, look how fast the transition from "normal" HTML to active content was. Once there is the technology to transfer your sides into a new form, guess how long it will take for a transition.

      IPv4 to IPv6 is something behind the scences, in which nobody is interested, or do you believe your grandma will use an operating system, because it uses IPv6 addressing internally?

      Sure the content will not go away, but the way it's going to be presented will change and it is changing every moment (Flash anybody?)

      --
      "People who are willing to sacrifice essential freedoms for security deserve neither freedom nor security."

      B F
    6. Re:No it won't by nine-times · · Score: 1

      Besides the investment, there's just the issue of how efficient text is. Really, I would expect slashdotters, the people who are still using a CLI and text-only web browsers, to understand that flashy graphics that don't do anything aren't always going to work out.

      Now, I'm not saying that 3D just won't ever catch on. Yes, I do expect that one of these days there will be a successful mix of a MMORPG and these social networking sites, perhaps resulting in a game with no game, so to speak. Just a big virtual world to wonder about, meet people, make friends, etc. I guess it could even be the next big social networking idea.

      But will it replace computing as we know it? Nah. The idea will only find success when it's restricted and targeted, refined for a specific purpose. Games and social networking make sense. It won't be a suitable replacement for everything. HTTP/HTML, FTP, email, the modern desktop OS-- these things are sticking around for a while still.

    7. Re:No it won't by gad_zuki! · · Score: 1

      Nonsense. That's what they said about flying cars! Now they're everywhere.

    8. Re:No it won't by autophile · · Score: 1
      The current web represents a huge investment in time, effort and money. It's not going anywhere for a long time.

      1980 called, and they want their postal system back.

      --Rob

      --
      Towards the Singularity.
    9. Re:No it won't by Mr.+Slippery · · Score: 1
      As a Java contractor who is sick of driving for miles to work at client sites when I could do exactly the same work from home, but the clients like to see what they are paying for, I really really look forward to it.

      How in the world do you need a 3D VW to telecommute?

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    10. Re:No it won't by thinsoldier · · Score: 1

      world of warcraft realestate + myspace/hi5/xanga/blackplanet userpages full of "personalized"/"self-expression" crap === $$$$$$$$$

    11. Re:No it won't by aug24 · · Score: 1

      Try having a netmeeting with more than two locations. It sucks. A Metaverse approach would be marvellous.

      --
      You're only jealous cos the little penguins are talking to me.
    12. Re:No it won't by nasch · · Score: 1
      How in the world do you need a 3D VW to telecommute?
      The 2D Volkswagens are really hard to get into.
  6. Cinematic "device"... by syrinje · · Score: 0, Redundant

    ...not "devise". Pah!

    --
    See that long UID - that's what you get for lurking too long
  7. Not for workstations by MichaelSmith · · Score: 4, Insightful

    The computers most of us use give us a virtual desktop complete with files and crap scattered around. Minus spilled coffee I suppose.

    It would be next to impossible to convince a non-technical person to virtually walk through a filing system to find their work when they could just browse to it normally without the 3D stuff.

    But the desktop paradigm breaks down when we talk about portable devices. These devices are both much more limited (by being small) and much more powerful (because by their nature they have to be close to the user and their environment) that a totally new way of seeing the inside of your system may have traction.

    William Gibson had this in Virtual Light. Neal Stephenson had it in Snow Crash. I think it will eventually come true.

    One thing I am sure of. If I am going to have little LCD screens in my glasses I want to focus on infinity to look at them. Not sure how you do that without massive amounts of refractive material in the small space available.

    1. Re:Not for workstations by onion2k · · Score: 1

      I doubt that desktop interfaces will ever shift to full 3D. There's no reason to, it would be more difficult to navigate than '3D' paradigm of nested directorys accessed through a 2D window display that we use today. Personally I think that filesystems are going to stop being organised using a 'physical' representation like files within folders, and will shift to a more database-y style similar to iTunes. Instead of thinking that a file is in a particular folder you'll end up with files being grouped by metadata and searched through using the equivalent of smart playlists ("all ODF files" rather than "all Martha Wainwright tunes"). There are several relational filesystems in development at the moment (including the SQL filesystem Microsoft dropped from Vista).

      Where I see 3D becoming ubiquitous is in social community websites. It won't come about until either a Canvas3D element or Flash is capable of seamlessly streaming a scene quickly and easily, and until making a 'room' is as easy as making a MySpace profile (all that requires is a clever team to write a nice interface to the markup, the markup itself need not be simple), but once those are in place it'll catch on very quickly indeed. The idea of a MySpace 'city' where your page has a virtual location, you have neighbours, you're part of a 'block', will be .. well .. even more like Geocities than MySpace is now, but I'm sure it'll be fun.

    2. Re:Not for workstations by Anonymous Coward · · Score: 0

      >>William Gibson had this in Virtual Light. Neal Stephenson had it in Snow Crash.

        Sergej Lukjanenko had this in "Labyrinth of Reflections" & the sequel, "False Mirrors". And it's less of a cyberpunk and more realistic.

    3. Re:Not for workstations by Anonymous Coward · · Score: 0

      Why does people always assume that 3D is about turning stuff that doesn't make sense to have in 3D into 3D? Imagine having 3D models in wikipedia for example, you read the article like normal but have the ability to zoom into a 3D model with animations that explains how the different parts of the car works. That is one of many applications where I belive 3D would actually make sense. Another application would be social networking sites, imagine switching between normal 2D mode for reading profiles and using the sites like you would now and 3D mode for a bit more fun chatting environment.

    4. Re:Not for workstations by indifferent+children · · Score: 4, Interesting
      I doubt that desktop interfaces will ever shift to full 3D. There's no reason to, it would be more difficult to navigate than '3D' paradigm of nested directorys accessed through a 2D window display that we use today.

      That's what the Xerox Execs said about computers moving to color. And to be honest, they were right that there is very little reason for a business desktop to use color. Sure, it makes the pie charts pretty, but there are enough hash-mark patterns that do the same job.

      As for a 3D filesystem being more difficult to navigate, a command-line is still a hell of a lot easier way to navigate our filesystems than point-and-click. I can get anywhere on my filesystem a lot easier and faster using "cd" (esp. with command-completion) than I can by clicking: "My Computer", "C:", "Program Files", "Adobe", etc. Just because a new GUI hurts productivity, doesn't mean that it won't be wildly popular. Yes this applies to the bottom-line-loving suits, too.

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    5. Re:Not for workstations by FooAtWFU · · Score: 1
      It would be next to impossible to convince a non-technical person to virtually walk through a filing system to find their work when they could just browse to it normally without the 3D stuff.

      This reminds me of something else. I had been on a Tom Clancy spree, had read most of his big thick books, and I thought I'd pick up Net Force. (Big mistake. Avoid the Ops Center stuff as well.) The novel posited a fantastic virtual reality world of some sort for people to traverse the Net with. And what were people doing with this virtual reality? Driving cars. Commuting. On a virtual highway with exit ramps to virtual nations, packed with real commuters. There followed a virtual car chase.

      mmmhmm. yep. All the things people have been dying to experience online there, eh Clancy?

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    6. Re:Not for workstations by OutOfMyTree · · Score: 1

      Interesting point about colour. It washed across the home computer scene very fast and very early -- 25 years ago.

      As the article says, VR has been around at least as long, and our house has odd bits of VR kit lying around. So why aren't we using it?

      Well, the most-used roadmap round here belongs to Grand Theft Auto, and every computer I touch gets a tabbed browser pronto. So we are 3D for some applications. Thinking about it, we had pretty good 3D back in the black-and-white text-adventure games -- including caves to adventure in that could not be mapped in simple 2D.

      Are there really lots more possibilities out there where 3D makes sense, but no-one has sold us on it?

    7. Re:Not for workstations by famebait · · Score: 1

      That's what the Xerox Execs said about computers moving to color.

      Really? That it would be more difficult?

      I think 3D is coming, but gradually, partially, and with more subtle mappings than older VR efforts have imagined. Console games are on the right track with 3D interfaces that more-or-less normal people can actually use.

      --
      sudo ergo sum
    8. Re:Not for workstations by danpsmith · · Score: 1
      That's what the Xerox Execs said about computers moving to color. And to be honest, they were right that there is very little reason for a business desktop to use color. Sure, it makes the pie charts pretty, but there are enough hash-mark patterns that do the same job. As for a 3D filesystem being more difficult to navigate, a command-line is still a hell of a lot easier way to navigate our filesystems than point-and-click. I can get anywhere on my filesystem a lot easier and faster using "cd" (esp. with command-completion) than I can by clicking: "My Computer", "C:", "Program Files", "Adobe", etc. Just because a new GUI hurts productivity, doesn't mean that it won't be wildly popular. Yes this applies to the bottom-line-loving suits, too.

      Firstly, the reasons for a color display are plainly obvious, even in an office environment. So if people were skeptical about this it was an extreme lack of foresight on their part.

      I disagree with command-line being easier than a GUI file system. Copying files is a _lot_ easier with a GUI, as is just about everything else. While you may be able to get somewhere 10 seconds quicker if you type it right the first time, GUI allows a kind of consistency and lack of knowledge that the command line simply doesn't. And it's more irritating to look through pages of a directory listing line by line when you've forgotten a directory name than it is to scroll through a list of folders using your mouse wheel. Command line is unforgiving and clunky for most things, and this is coming from a power user...

      There are some things it is arguably better for, but definitely not for the average user.

      That being said that negates both of your points, now allow me to make mine. 3D file systems really aren't more efficient, nor are they time saving, nor are they easier to use. If you expect an end user to endure a learning curve, there should be at least some benefit besides "WOW I'M FLYING AROUND IN VIRTUAL SPACE!" 3D-Accelerated desktops are pretty neat too, and I even kind of liked the idea of "stacks" I saw kicked around, but let's not get out of control. I don't want to have to "walk" through my hard drive. Completely a waste of time and resources. The efficiency of a computer is to make paper documents manipulatable in an abstract, easier to deal with way. Putting them back into 3d space makes them just as inefficient as the paper ones. I don't need to fly around a virtual office, I'm sitting in an office.

      --
      Judges and senates have been bought for gold; Esteem and love were never to be sold.
    9. Re:Not for workstations by suggsjc · · Score: 2, Insightful
      a command-line is still a hell of a lot easier way to navigate our filesystems than point-and-click

      Agree and disagree. Agree because (7 times out of 10) it is faster. Disagree because it isn't always the most obvious/direct (or even fastest). If you need to go to /var/log/apache, then yep cd /var/log/apache is just about the quickest method I can think of. However, navigating to a directory that you haven't been to in a while or not exactly sure how to get there the cd ls cd ls cd ls cd ls method actually may not be quicker than clicking as you go.

      I've been doing a lot of editing with vi. Both from a *nix terminal and also from a windows gvim environment with multiple instances running. Sometimes I find it faster (when given the chance on windows) to alt-tab to my document grab the mouse and highlight a section of code, ctrl-v alt-tab ctrl-p, later rinse repeat. Granted those are usually special cases where *I* find it faster than just having multiple documents open in the same vi instance and never leaving the keyboard, but it just kinda provest that there isn't a single best method across the board for all users.

      That said, long live vi. Even if we go to a virtual 3d world, I'll still use it while typing on a virtual keyboard...I can just get work done (quickly).
      --
      When I have a kid, I want to put him in one of those strollers for twins and then run around the mall looking frantic.
    10. Re:Not for workstations by indifferent+children · · Score: 1
      the cd ls cd ls cd ls cd ls method actually may not be quicker than clicking as you go

      Hie thee to a decent shell. With "command-completion" (or is guess it should be called "filename-completion" in this case), you hit a key to complete filenames for you. This even works on Windows XP in a "cmd" shell (unless perhaps the UnixUtils package added this feature???)

      In a BASH shell, type "cd /us" (leave off the 'r'). Hit the TAB key, and BASH adds "r/" so that your current command is "cd /usr/". I add an 'l' ('L', not one) and hit TAB again. BASH beeps at me (more than subdir starts with 'l'), so I hit TAB again, and BASH offers "lib/ lib64/ local/". I hit 'o' (because I want "local"), and hit TAB. I now have "cd /usr/local/".

      BTW, since my command starts with "cd", BASH knows to only complete my command with directories, not files. If my command dealt with files, then even filenames would be offered. To get really sophisticated, BASH can have associated filename patterns for some commands; if trying to launch Adobe Acrobat Reader, type "acroread {TAB}" and you will only be offered PDF files. GUI Explorer windows can't touch this ease-of-use.

      If you are typing "cd ls cd ls cd ls", then you haven't grokked the power and beauty of your shell. If you already know about command-completion, then I apologize for sounding condescending. But many people (even those who have PowerUser status on Windows) don't know how well these tools really work.

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    11. Re:Not for workstations by Anonymous Coward · · Score: 0

      When the CLI is inefficient for some file operations, I use mc (midnight commander), a curses-based file browser that also gives you direct access to the CLI. No GUI is as powerful as that.
      Incidentally, the only true GUI apps I use are xpdf and firefox (but only for sites that don't work in lynx/links). The CLI is the most powerful interface to date AFAIC. It gets even better when you add stuff like GNU Screen, a good shell, and gobs of custom shell/perl scripts in addition to the standard unix tools. It's the ultimate adaptable interface. A GUI can't ever do things as cool as regex-based file renames (c.f. the "rename" script that comes bundled with Perl distributions). And that's just *one* example out of the billions of possibilities that the CLI offers.

    12. Re:Not for workstations by Anonymous Coward · · Score: 0

      Not only that, but there are also CLI tools that can help directory navigation. Look these up on freshmeat.net:
      wcd
      herenow
      apparix
      Of course it's possible to write even more customized/specialized tools, depending on one's needs. The beauty of the CLI is it can adapt to situations (if you have even the most rudimentary shell scripting knowledge) whereas the GUI is static and inflexibly traps you in the same confined space.

    13. Re:Not for workstations by suggsjc · · Score: 2, Insightful

      No, I agree "command-completion" is great and wonderful. But if you don't remember what the directory starts with then it can't help you (sometime you just have to see it to remember)...again this is a somewhat contrived but valid case.

      I'm not a windows person (for most things) and I too have installed unixutils and couldn't imagine working without them.

      The adobe example is probably the worst example of a GUI not doing it better. First, explorer makes all of the pdf's have a "pdf" icon and by just clicking on them it would launch Adobe Acrobat reader. Second, that would require you to remember the command for running Adobe...in the explorer GUI you just click, thats it. Don't get me wrong, I prefer the command line for many a task but at the rate your going sounds like you prefer it for *everything*. Lets see you play a first person shooter with the command line, or how about graphic editing? Its a *great* tool, but it isn't for everything no matter how much you want it to be. And that was my original point, use it when it makes sense or just use the right tool for the job. Sorry if I sounded condascending back at you...

      --
      When I have a kid, I want to put him in one of those strollers for twins and then run around the mall looking frantic.
    14. Re:Not for workstations by thinsoldier · · Score: 1
      It would be next to impossible to convince a non-technical person to virtually walk through a filing system to find their work when they could just browse to it normally without the 3D stuff.

      that's assuming the non-technical person actually knows what it means to 'browse to where you saved your file'. So many people don't. Example:

      them: ok i just downloaded somthing. where did it go?

      me: check your desktop

      them: you mean EX out everything untill I see the grass

      me: no just minimize everything. Windows+D.

      them: what?

      me: "make it small" then!

      them: oh! yeah ok

      --waits for them to minimize 17 IE windows--

      me: do you see the file

      them: I don't know.

      me: what do u mean you don't know. What did you name the file?

      them: I don't know.

      me: go back to the page you downloaded it from, download it again and this time remember where you saved it and what you named it!

      -- i go back to warcraft cuz I know that will take 20 minutes --

      them: ok done!

      me: where did you save it this tme

      them: I don't know.

      me: F$#@!

      me: what did you name the file

      them: I left it as the name it already had when the save window opened

      me: and you dont remember which directory you saved it in?

      di..rect...or... what?

      me: FOLDER DAMMIT! F O L D E R

      them: oh, no.

      me: Look, come sit here. See this? it's a compass. East, west, north, south.
      See those people? Those are People. See those animal looking things. They will kill me. Avoid them. Look at the keys. forward, backwards, left, right. See this button? It keeps you from dying. Now while I go download your crap I want you to keep running to the west until you can see the ocean. OK? and avoid anything that's not human looking.

      them: ok!

      -- I go over to their system, plug in my usb drive and run toolbarcop, install avg, and zone alarm, set zonealarm to deny IE and kazaa access to the net and install firefox. Just when the firefox home page comes up they look over their shoulder....

      them: Dammit! I knew you'd put damned Mozzarella Firefox on there again. Stop puttin that on my computer. I can't watch yahoo videos with that. It sucks.

      -- they turn back around --

      them: I'm at the beach! But why am I a cloud thing and why's your screen in black and white.


    15. Re:Not for workstations by Anonymous Coward · · Score: 0

      $ prboom -iwad doom2.wad -warp 18
      That's just as easy as finding then clicking on some DOOM icon or menu item, then clicking checkboxes or drop-downs for the options.
      Granted you can't play Doom in the CLI, but neither does the GUI desktop have anything to do with the game. They both fade into the background once the game begins.
      Re: graphic editing... Sometimes it's easier with GUI, sometimes with CLI. There are plenty of filters (CLI-based tools) that can be used to alter images in specific ways. Some 3D renderering programs also use a programming/scripting language-based approach. Don't forget about (La)TeX, Postscript, etc. either.

  8. FTFA by Wellington+Grey · · Score: 0, Flamebait

    One cannot help but get the impression that changes from this point forward will resemble consecutive versions of the Windows OS -- more a honing than transformation.

    Only if you have the most narrow, linear and unimaginative mind.

    -Grey

    1. Re:FTFA by DrSkwid · · Score: 1

      MOD UP

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  9. No Compelling Need by sagefire.org · · Score: 4, Insightful

    This sounds like change for the sake of change.

    Until there is a real NEED for this, I don't see it happening.

    That said, I would think that true VR will come to game consoles long before it comes to any generic computer. In the Console market, this seems like a natural evolution and not just some NEAT-O idea being added on for the sake of change.

    1. Re:No Compelling Need by joto · · Score: 1

      Sounds reasonable. After all, consoles got colour graphics before business computers too.

    2. Re:No Compelling Need by Anonymous Coward · · Score: 0

      Exactly! Just look at the success Virtual Boy is enjoying!

    3. Re:No Compelling Need by Anonymous Coward · · Score: 0

      3D video games could already be considered virtual reality. Just because it's not VRML and you don't have to wear a huge helmet to play it doesn't make it "not VR".

    4. Re:No Compelling Need by so.dan · · Score: 1

      I've always, or at least since I was a wee lass, wanted to live in a community of kind and intelligent folk with whom I could talk to about physics, mathematics, philosophy, politics, economics, etc.. I was starved not just for intellectual stimulation, though (for I could always get that from books): I craved living amongst people with whom I could talk about these things. I wanted to be able to pass them on the sidewalk as I walked to the park, and then sit in the park, reading a book, and sometimes talk with them there about what I learned, what they learned, and what I didn't understand. Now that I'm addicted to coffee, I dream of living in a place where the general population is so highly educated and, importantly, interested in various topics, that there will be interesting conversations going on around me, that I could join if I so desired. The desire was thus both a highly intellectual craving and a highly social one. I needed both the intellectual stimulation and the social experience of hanging out with others, striving towards a common goal (of figuring out bits of the Truth and making the world a better place).

      But the social element, I find, cannot yet be satisfied by online communities (such as the seriously enjoyable Slashdot). I still need to be able to "see" the people I'm speaking with, even whilst we just sit around while reading quietly and independently. There is something about "seeing" the person in front of me that is necessary to fulfil whatever it is that the primitive part of my brain requires to be satisfied, socially. (It doesn't have to be what they really look like in real life, of course - it merely needs to be a fairly consistent image through time).

      Worse yet, the people with whom I would want to live in a "kind and intelligent community" are very rare folk. It is very unlikely that I will ever meet enough of them to comprise a "community", let alone know enough of them living in the same town or city to satisfy my social desire. A large enough city near a university or high-tech area would do it but the cost of living in those cities is prohibitively expensive for many people. This is where an online 3D world can do for me what the internet has, to a very large, but still insufficient, extent, done.

      And I can't be the only one! There must be others, with different interests than my own, who crave a combination of interaction with people with similar interests and also need more of a social feel that one can't sufficiently derive from present-day "2D" online communities. I can imagine a community of knitters (seriously - I know a few people who love knitting and get together to knit; a task made difficult because scheduling the 1 hr/wk of knitting they aim for is difficult when is trying to balance teaching, research, and family, at the same time) who would love to get together online in a "room" with "comfortable couches" and "nice decor" and show each other the cool new knits (is that the word?) they've just mastered. It would be great for them if there was a place they could just "drop in" to do this whenever they have time, just as my partner likes to drop in on his (and my) friends (from real life) on Guild Wars when he feels like gaming and a little company. Currently, the only interest that is greatly catered to in the 3D world is the gaming world (I know there are other interests, like buying clothes and building houses that are also catered to), so that those who like gaming and social interaction have a place (eg, WOW or GuildWars) to go. But what about the knitter who loves knitting and also has a strong social element to their desires? What about someone with a desire to sit around in a virtual library in the "physics section" of the library on comfortable couches, and talk about whether what they just read in a book about toposes has anything to do with what they just read in a paper on quantum gravity, and who needs a frequent strongly social element to their discussions? A 3D world

    5. Re:No Compelling Need by kabocox · · Score: 1

      That said, I would think that true VR will come to game consoles long before it comes to any generic computer. In the Console market, this seems like a natural evolution and not just some NEAT-O idea being added on for the sake of change.

      Well, there are different levels of VR quality. Everyone currently thinks that the Wii is cool. I'll take a 3-5 year wait and see on that. If it turns out that's a new gaming niche that Nintendo grabs in the next 3-4 years, I can Nintendo working on scaling down the Wii for being a portable game systema and adding A/V glasses, and you are mainly there. I think there are groups or internal politics within Nintendo that are still hurt over the whole Virtual Boy thing, but are trying to develop all the supporting techs to make VB2 a real block buster. Instead of VB2 it would be more along the lines of VB^2 or VB^3 though. It would be like jumping from the NES to the Gamecube in quailty. Wii looks to be developing all the techs and training a future fan base to prepare them for VB2.

    6. Re:No Compelling Need by autophile · · Score: 1
      This sounds like change for the sake of change.

      Until there is a real NEED for this, I don't see it happening.

      I didn't see the need to give all those AOLers the Intarweb, but they went ahead and did it anyway :/

      --Rob

      --
      Towards the Singularity.
    7. Re:No Compelling Need by johansalk · · Score: 1

      "This sounds like change for the sake of change. Until there is a real NEED for this, I don't see it happening." Here's the "real NEED" for this and it's the same as it's been for most "innovations" of recent years; marketing. The industry needs to sell you something.

  10. The Metaverse is not like the web by zoeblade · · Score: 5, Insightful

    The Metaverse, if anyone manages to create one that is truly decentralised, will co-exist with the web. If it's going to replace anything, it's going to replace IRC - a fun place to wander around aimlessly and meet new people, or to form a small group of friends you have things in common with regardless of your physical location. The web is a resource for finding or publishing information. The Metaverse is a communications tool for hanging out with friends and meeting new people.

    1. Re:The Metaverse is not like the web by Yetihehe · · Score: 2, Funny

      Yes, and probably it will be named something like Second Life. Oh wait...

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    2. Re:The Metaverse is not like the web by FooAtWFU · · Score: 2, Insightful
      I disagree. IRC is generally a topic based system divided into discrete channels, several of which you can occupy simultaneously. Second Life is a location-based system with a moving radius of audibility, and it's quite possible to get lost. There are spatial concerns regarding crowding. The modes of interaction in these two environments are substantially different enough that Second Life by itself is inadequate as a replacement.

      Come up with a multi-location (tabbed?) VR client, perhaps, with a slightly more discrete transmission mode, and you might have something. Oh, and try not to floor the graphics cards too hard.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    3. Re:The Metaverse is not like the web by Yetihehe · · Score: 1
      Oh, and try not to floor the graphics cards too hard.
      Yeah, with just one world SL uses over 400mb of RAM, and 128mb gfx card is suitable. It could be done without more gfx memory, but it would still use more memory for more worlds.
      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    4. Re:The Metaverse is not like the web by Anonymous Coward · · Score: 0

      "... if anyone manages to create one that is truly decentralised..."

      It's here: http://croquetproject.org/ it just needs some polish. Why not help out?

    5. Re:The Metaverse is not like the web by spinkham · · Score: 1

      Congradulations, you invented second life.

      --
      Blessed are the pessimists, for they have made backups.
    6. Re:The Metaverse is not like the web by Anonymous Coward · · Score: 0

      GP: If it's going to replace anything, it's going to replace IRC

      Funnily enough, I got bored/frustrated with the Second Life world, but the efnet IRC channel #secondlife is still interesting sometimes.

  11. Price as always by jackharrer · · Score: 1

    That thechnology will not anywhere close users unless is cheap enough. If it's expensive (I bet it is) users will be effectively prohibited from using it. If they don't want to use it - there'll be no software for it.

    It's kind of the same like with VR glasses. They came few years ago with big hype of being the NEXT GREAT THING. Nothing like that happend. Why? Price. Prices even now are too high. A way too high. It's not that VR glasses are not useful and fun. Everybody who tried them know - they ARE. But who's going to pay $2000 or more for them?

    Same as always - business goes first. Maybe except OSS.

    --

    "an experienced, industrious, ambitious, and often, quite often, picturesque liar" - Mark Twain
    1. Re:Price as always by AdamThor · · Score: 1

      It's kind of the same like with VR glasses. They came few years ago with big hype of being the NEXT GREAT THING. Nothing like that happend. Why? Price. Prices even now are too high. A way too high. It's not that VR glasses are not useful and fun. Everybody who tried them know - they ARE. But who's going to pay $2000 or more for them?

      DUDE. They have little color LCD's on everything now. On your watch. On your Ipod Nano. On your $60 digital camera. WHY NOT IN SOME GLASSES??? Oh, you can get the sony ones for like $500. But seriously, people. It's just the screen. You have to plug it into something. It's not like you're buying a camera or an mp3 player or a computer or whatever. JUST SELL ME THE GLASSES, $100. Low res operating systems already exist. Just sell the glasses. Just do it. I know you can. Quit stalling.

      --
      -- "Oh. This guy again."
    2. Re:Price as always by cr0sh · · Score: 1
      Yes - they do have an LCD or OLED display in just about everything today, at cheap prices - but have you looked at the resolution of those things? Let's just say you would be lucky to get a 640x480 VGA display so cheap. If you have ever used a "high-end" HMD from the mid-to-late 1990's, you would know what such resolution looks like when magnified for a large field-of-view (FOV): it brings a whole new meaning to the word "pixelization".


      I know - I have used such HMDs in the past, and I currently own others.

      To make the image any more sharp, you have to limit your FOV, which throws immersion right out the window. You can either have a large FOV, or better image clarity, but the only way you will have both will be to throw a lot of money at it. At that point, you are paying for high-quality optics and small, lightweight XGA or better LCDs (pretty much the same small LCDs you find in high-end video projectors) - and you will still be either "legally blind" or have severe near-sightedness (if you were to attempt to read a simulated eye chart). I have yet to see an HMD that uses DLP - if there is one, it is likely a small box with a bundle of fiber-optic light-pipes feeding the image to the eyes, because of the need for multiple DLPs or a spinning color wheel.

      The resolution of the cheapo LCDs you see are either QVGA or worse for most products. I dare to say that a 640x480 dual-screen HMD could be built and sold to the masses for a price-point under $500.00 - but due to there not being a large enough market and the fact that people would scream at such a low resolution (though for some gaming it might be "ok") - it just isn't worth it to make it. If you want an HMD, your best best is to either buy one secondhand (I have personally bought two different "pro-level" HMDs manufactured in the 1990's off of ebay for under $300.00 each), or build it yourself. People did homebrew their own HMDs back in the day, and you can still do it today.

      Just don't expect great performance (and good luck on the 3D tracking part).

      --
      Reason is the Path to God - Anon
    3. Re:Price as always by AdamThor · · Score: 1

      While movie watching, game playing, and full desktop use through the HMD would be cool, my sights are set lower (and higher).

      A pair of glasses with see-through display. The resolution would of course be lower than what would be required by a full desktop these days. But I can imagine a low res friendly linux distro - does it already exist? Or maybe someone could drive it with a WinCE device.

      Input would be tricky. But I have to imagine that it could be addressed somehow. My own HUD would let me take notes, scan back through them later, maybe look at maps, provide offline access to wikipedia (don't they have that now? 80Gb or something?) and basically provide the functionality of having memorized a good set of desktop references.

      Of course, once it pics up steam as a project someone will integrate a digital camera to take pictures and attach notes to ( *snap* this is the building I am going to... *snap* this guy's name is Dave, and he's friends with Larry...) maybe even audio recording.

      All sorts of stuff to enhance my everyday functioning starts with an HMD that goes to a laptop in a backpack, running appropriate software.

      Backpack - check
      laptop - check
      HMD - possible
      software - possible
      input device - chording keyboard, maybe?

      It'll be cool when we get it made. Seems like it could happen any time now. Someone sell the glasses and I bet some open source project will sprout around it.

      --
      -- "Oh. This guy again."
    4. Re:Price as always by cr0sh · · Score: 1
      The glasses you describe exist - but not at a pricepoint most are willing to purchase:


      Liteye Systems, Inc.

      MicroOptical Corp

      In fact, I am almost certain that these have been made to work (and/or they sell them to work) with PDAs and cellphones, as well as regular laptops and such. What you are describing is called a "wearable", with some elements of AR (augmented reality). The pioneer in this field is Steve Mann...

      --
      Reason is the Path to God - Anon
  12. Do you remember... by Anonymous Coward · · Score: 1, Interesting

    ...those good old articles which tried to explain the web using real-life examples (early 90s)? Just by reading them I would NOT have been prepared for using the Internet at ALL. I remember the glowing images I had in my head of navigating the Internet like Neo walks in the Matrix. It was sooo unfair when that didn't happen. And it hasn't happened yet... though in my older, wiser (or more paranoid) years that kind of experience would be a little unsettling - especially considering the types of questions the Matrix raised!

    Actually, forget that. I WANT to be able to download whole Zip drives of information in my brain and to be superman. Give me the plug!!

    1. Re:Do you remember... by Down_in_the_Park · · Score: 1

      Yes, but obviously you're very young. The older ones may remember Wiliam Gibsons Neuromancer http://en.wikipedia.org/wiki/Neuromancer and we are still waiting for the plug to fight black ICE...

      --
      "People who are willing to sacrifice essential freedoms for security deserve neither freedom nor security."

      B F
    2. Re:Do you remember... by Anonymous Coward · · Score: 0

      I WANT to be able to download whole Zip drives of information in my brain and to be superman.


          This would eventually give you a nervous tick (of death).
  13. House! by Channard · · Score: 5, Funny

    Man, I love buzzword bingo.

    1. Re:House! by in10d · · Score: 1

      Don't complain too much about buzzwords :) They make this business run, if you didn't notice.

  14. realityCheck() by j35ter · · Score: 1

    Imagine the wealth of p0rn and cyberhookers being attracted to this.
    Until now, you had to enter an URL to get the smut, from now on its just like in the old days...just stroll along a (digital) back alley and you get some of the weirdest offers.
    Two things bother me here...What will the spammers come up with (naked beauties handing out pamphlets? :) and what will the script kiddies do (how do you get robbed in a VR environment)?

    --
    Delta-Mike November Bravo Tango
    1. Re:realityCheck() by Anonymous Coward · · Score: 0

      SecondLife can answer some of your questions:

      just stroll along a (digital) back alley

      There is no need for back alleys if porn/prostitution is not illegal. There are plenty of well-established virtual clubs that will boast about what you'll find there.

      What will the spammers come up with

      buy a tiny parcel of land and put up huge obnoxious billboards, micro-pay referrals to avatars who wear clickable signs, flood all informational channels (e.g., Event listings, Land for Sale, Profiles, etc.) with advertisments, etc.

      what will the script kiddies do

      create grey goo attacks, put transparent cubes over terminals to intercept click-payments, exploit sounds, particles, or collision physics to intentionally annoy people, etc.

  15. Second Life by Anonymous Coward · · Score: 0, Insightful

    Seems to be taking off. 3D environments have their place (gaming, social interaction, data visualisation even), but I don't see it replacing the web for the bulk of what's already out there any time soon.

    1. Re:Second Life by StarfishOne · · Score: 1

      Hmm, that is true.

      Would it be possible to make an open source module for, say, the Apache webserver which could do handle the things done by the Second Life server(s)? (= you getting some land)

      Then you could perhaps make some kind of connection between servers running these modules, like connection your piece of land to another piece of land via ehm.. the street/highway?

      Just brainstorming here! ^_^

    2. Re:Second Life by Yotsuya · · Score: 1

      SecondLife is currently free (as in beer). Creating an avatar is free and there is no monthly fee unless you wish to upgrade to a premium account in order to own some virtual 'real' estate.

      --
      Claude Angers
    3. Re:Second Life by MadEE · · Score: 1

      Call me old-fashioned and it could be due to my certainly not top of the line ATI9200 video card but while 3d is great for games and social networks and such I have found 3d to be a very poor conveyor information that isn't 3d itself. Many things that make the 3d environment great for 3d, realistic lighting bump mapping etc. make reading or viewing 2d information awkward at best and quite often painful for more then a few chunks of information. I am sure there are plenty of ways around this but virtually all of them require breaking out of the 3d paradigm which makes things more of a hybrid then a true 3d world.

    4. Re:Second Life by TobascoKid · · Score: 1

      Wouldn't good ol' VRML be a start?

      --
      At some point, somewhere, the entire internet will be found to be illegal.
    5. Re:Second Life by Yetihehe · · Score: 1

      If everyone was allowed to run their own sim, sl would have now many times more land :). But there would have to be some organisation responsible for sim placement.

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    6. Re:Second Life by Ginger+Unicorn · · Score: 1

      I agree. How would a 3D environment make finding information of the web easier, or quicker? Novelty alone is not going to make this take off. Surely if this was a viable visualisation and navigation model for the type of content you find on the web, it would have been exploited (significantly and succesfully) as a desktop metaphor years ago.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    7. Re:Second Life by Slithe · · Score: 1

      Why not just use Croquet?

      --
      ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
    8. Re:Second Life by Anonymous Coward · · Score: 0

      Quite right, however its changing ...some content you can place on your own webserver..and through LScripting you can outsource 3d object creation out of SL (but SL seems to have always control via proxy what you serving so in case of problem they can filter it out probably) you can make 3d rss reader already in Second Life + many more commercial application connected to real world are comming.

      Region servers (cat4, cat5 comming soon) can be seen as backbones... you have to have money to have them or to have service on them (co-location like)

      in 98 or so I created small vrml world.. however it lacked push from user and therefore comercial organizations...
      all other 3d project failed as they focused on particular goal... SECOND LIFE doesnt have a goal it delivers what users want and direction is changing... which is way to go because next 3D web can not be defined in one go by some university "smartguy"... it has to evolve, as one can not see all implications of his decisions. Current commercial aspect of SL guarantees rubustness of service and therefore development interest of more ppl.. same what bussiness brought to internet.

      You can code(script) application in Second Life and interact with internet web real world.. its already like internet oriented OS platform its up to you what you can make out of it. As i saw in some blog.. they should preinstall it on every XBOX and playstation. Or GOOGLE should buy them to guratantee faster grow and options!

      SpaceQ Isan (second life member)

    9. Re:Second Life by shomon2 · · Score: 1

      Second life is already quite a positive step towards open source compared to game engines, in that they opened the content area and are very focused towards creative commons and open source in the scripts you use within the site. With recent developments like adding .mono, it's really moving faster towards being a fully open source system and it looks like it's a long term solution to the problem of storage maintenance, but possibly also a safety net for the inevitable end of Linden Labs one day in the future...

      More from a SL developer can say this better than me (at EurOSCON a month ago), but in summary from what I know each SL client is a grid application that does some of the processing. The key unnecessarily centralised thing about it in my opinion is that all the items you create are added to this central database, which is a bunch of servers somewhere. If you then move around in SL it queries these items and loads them up (sometimes quite slowly). It would be much better in my opinion to distribute this database amongst the clients and do away with the need for big storage. I guess though that it makes sense in SL for anyone doing storage to make a lot of money as their money comes from selling "land", but what about a world where land was free?

    10. Re:Second Life by Anonymous Coward · · Score: 0

      There is an open source project called the Interreality Project at http://interreality.org/ that aims to create a 3D server/browser.

    11. Re:Second Life by Anonymous Coward · · Score: 0

      You are quite right. 2d has its features which are better for users 3d has its own set of advantages. Thing is 2d is subdomain of 3D thats the reason why some ppl think 3D is ultimate way to go as u can get best of both worlds.

      Regarding 3d advantages: in 3d you can make application which is more easy to use/robust as you dont need to(in certain situations) explain/teach sequence of steps to achieve something.
      For example imagine having telephone booth in Second Life where you can place call to real world technical support in 2d world if connection would be occupied you would have to pop up error message explaining user why he can not place a call and then you would have to invite how to notify him when place is free...in 3d you dont need to do it
      as user was born in 3d and more things he understands naturaly like.. if somebody is in phone booth that means i have to wait till he leaves without getting programmer to think about explaining him reasons.

      Plus one big plus for 3d is that if you structure your data mined information properly you can see more relations in 3d then in 2d however to make it usefull in 3d it takes more time than in 2d. +in worst case you can always flat things;)

    12. Re:Second Life by Petey_Alchemist · · Score: 1

      It isn't at all.

      Linden labs is trying to sue a group of "griefers" under federal regs right now.

      LL and second life are insane, and I'm very worried that Congress, which is seriously considering taxing SL, will start enforcing property law on it.

    13. Re:Second Life by Anonymous Coward · · Score: 0

      You mean you got Croquet to work?

    14. Re:Second Life by Anonymous Coward · · Score: 0

      it uses some goofy programming language no one knows

    15. Re:Second Life by jafuser · · Score: 1

      With recent developments like adding .mono, it's really moving faster towards being a fully open source system

      How can SL go open source and still maintain the DRM (aka "permissions system") that is a constant source of drama? Either they will piss off a lot of content creators, or they will likely not go as "open" as they claim.

      And as far as mono goes, it's starting to look about as likely to happen as upgrading beyond Havok 1.0 or the "2.0" rendering engine that was "previewed" almost two years ago.

      The LL development model is basically "work on whatever you feel like today" which means "shiny" simple things get implemented, but big, boring, and/or tedious stuff never gets finished. Also, they're so busy pushing up their population numbers, they have very little time to dedicate to anything other than bugfixes and scalability issues. They've been that way for well over a year now, and I don't see that changing anytime soon.

      Even if they had no significant problems with bugs or scalability, they would still be unable to make revolutionary updates (such as mono, havok, or the 3d engine), becuase it would certainly break tons of legacy content. For example, the 3D avatar meshes have not changed a bit in three years because doing so would affect the UV texture mapping on the >6TB (yes terabytes) of clothing textures that are stored in their asset system.

      from what I know each SL client is a grid application that does some of the processing

      SL's clients are thin clients, and don't offer any significant processing to assist the grid itself. They bake avatar textures and convert image and sound formats before uploading them, but currently the servers don't offload any grid processing to the clients.

      Which is a shame because SL's grid model is quite inefficient. Regions are (by default) set to handle about 30-40 agents, but most are empty or only have a couple of agents in them at any time. If you could take the average CPU utilization of the entire grid, it would likely be no more than 10% even at peak hours. An overloaded grid region can be sitting right next to a completely idle one and there's no facilities to offload any processing from the overloaded region to the idle region.

      Given the incessant scalability problems and legacy roadblocks, now would be a great time for someone to come along and open a new virtual world which can avoid some of SL's mistakes and break some legacy roadblocks. We see how crazy people are to spend so much money on virtual stuff, it's almost surprising that there isn't any real competition to SL yet.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  16. Second Life by zoeblade · · Score: 1

    Yes, and probably it will be named something like Second Life. Oh wait...

    Second Life is good, but it's not quite decentralised - one company has the monopoly on renting land to users. That's the equivalent of the W3C renting web sites to anyone who wants to write pages on one.

  17. Flashback by pubjames · · Score: 3, Insightful

    I remember going to a presentation at SGI UK in about 1997, which titled something like "Web 2.0 - the coming 3D web space". It was about how the next generation of the web would all be in 3D. I thought it was bollocks then, and I think it's bollocks today.

    If 3D user interfaces were better then we'd be using 3D versions of desktop applications by now. Clearly Photoshop or Microsoft Word with a 3D interface doesn't make much sense, so why should it for online applications?

    1. Re:Flashback by JonnyCalcutta · · Score: 1
      This isn't a dig at your comment, but don't we already have 3D interfaces? My windows' sit forward or behind each other - I have x,y and z. So what they are talking about is 'more 3d-er'. More things behind and infront of other things - or things further behind other things. I'm sure I could make a KDE skin that made all my windows look like buildings, with a bit more fake 3d depth to them, but that's just an affectation - it has no intrinstic value or advantage. I can open hundreds of windows already and stack them one behind the other like a giant filing cabinet, but what's the advantage? I guess I can't have my windows at an angle to my view, but surely that is also a good thing?

      I just don't see it at all - like all 'sci-fi' ideas the reality is much less romantic than the idea.

    2. Re:Flashback by pubjames · · Score: 1

      This isn't a dig at your comment, but don't we already have 3D interfaces? My windows' sit forward or behind each other - I have x,y and z.

      They may lie on top of each other, but they are all in the same plain, there is no distance between the windows, i.e. the range of z is zero, so current desktops are 2D, not 3D.

  18. No. by Rix · · Score: 2, Funny

    C# client with a java server?

    No.

    1. Re:No. by Zombie · · Score: 1
      Agreed. At least Second Life has a MacOS X and a Linux client (alpha, but works peachy for me so far).

      I guess this is their first demo version, to appease the investors, that will have to be rewritten from scratch once they manage to get their second run of VC capital. Writing the client in C# also means it's not portable to game consoles or non-x86 embedded devices that mostly run Linux, so they're on a dead end.

    2. Re:No. by Jimmy+King · · Score: 1
      Writing the client in C# also means it's not portable to game consoles or non-x86 embedded devices that mostly run Linux, so they're on a dead end.

      What about Mono? I haven't played with it and understand that there are some features of .Net not yet implemented and others that are probably never going to work due to being stuff specific to Windows, but we've got a .Net environment and compiler for Linux.
    3. Re:No. by Rix · · Score: 1

      Not necessarily, mono actually works quite well for what it does. I actually think .NET shows promise, if Microsoft can keep from smothering it. That said, it's a framework for whipping up something quick and dirty. It's not a good fit for anything with performance constraints.

      Java, well... It's best we just forget that ever happened.

  19. ob. Futurama by Anonymous Coward · · Score: 0

    Bender: Behold... the Internet.
    Fry: My God! It's full of ads!

  20. It will SUCK... by craagz · · Score: 1

    ..at first, but like any windows user one will begin to live with it.

  21. Second Life by pr0nbot · · Score: 4, Interesting

    Second Life, or some successor, may be the thing to kickstart it. Already we're hearing about the likes of Sun and Reuters setting up camp there.

    To really gain traction though it would need to be as free (speech and beer) as the web is, and so long as it's run by a single company, it probably won't be.

  22. Agreed, you see it with games by cliffski · · Score: 1

    Agreed 100%. The same *3D is teh bett3r" bullshit is often applied to video games. Even a game like worms, which by its very nature was 2D (or lemmings) is 'reminagined' in 3D, and none the better for it. The idea of navigating a 3D inernet just sounds like hell to me right now. I'm all for a greater variety of 3D online communities and worlds like second life, I hope such things thrive and expand, but to think I'd need to fire up some 3D avatar to go check my share prices is just bullshit.
    Just because computers have the capability to do X, does not mean that X is desireable.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:Agreed, you see it with games by pubjames · · Score: 1

      Even a game like worms, which by its very nature was 2D

      yes, I find it a real shame that people 2D games are thought to be inferior. We live in 3D space and yet all our classic games (chess, go, cards etc) are all essentially 2D. This suggests to me that 2D space is actually better than 3D space for many sorts of games - Worms and Lemmings are good examples.

      (p.s. yes I will look at your web site - I'm sure you do some great 2D games!).

    2. Re:Agreed, you see it with games by sesshomaru · · Score: 1

      Speaking of which has anyone ever seen that TV show Profit? One of the oddities of this show was that the corporate intranet that Jim Profit would access was rather strangely set up in primative 3D. I've never been able to figure out why. My guess is that the producers of the show (this was in the early 90s, think giant cellphones and dialup for everyone who even had Internet and wasn't in a school or some such) had no clue about computers and wanted something that would look cool and highly advanced.

      --
      "MIT betrayed all of its basic principles."
  23. Oblig Big Lebowski quote by aadvancedGIR · · Score: 0, Offtopic

    The Dude: Well, I still jerk off manually.

  24. Save us Riddick by Anonymous Coward · · Score: 0
    Fuck the multiverse, it destroys planets and souls. I hope Vin Diesel arrives in time to save us all

    Now look at you Apple, ALL BACK OF THE BUS AND SHIT

  25. I feel a great disturbance in the force... by tehSpork · · Score: 1

    It is as if thousands of Flash developers cried out, and were suddenly silenced. Something terrible is about to happen...

  26. It's time VR returned by slim · · Score: 1, Insightful

    The reason VR (by which I mean the illusion of reality through 3D googles and motion sensing) was such a flash in the pan was that the concept was sound but the technology wasn't ready.

    I remember trying it out in arcades in the early 90s. This was a time when we'd see the first Ridge Racer coin op and be astonished by the texture mapped 3D.

    The VR stuff was low res (whether due to the graphics cards used or the screen technology in the goggles), used flat shaded models with low poly counts. But that wasn't the problem, the problem was the low frame rate combined with the slow response time of position detector in the helmet. You got an adequate sensation of seeing a 3D world, but if you turned your head it would take 0.25 seconds for your view to catch up. It was unconvincing, disorienting and nauseous.

    So most of us wrote off VR, and the world moved on.

    I'd argue that, largely due to the gaming industry, we're now long past the technological barriers that broke VR back then. Hardcore PC gamers insist on crazy framerates for games like Quake, so you can now buy commodity hardware that could present beautiful 3D worlds as a stereo pair on two displays as 120FPS without breaking a sweat.

    Nintendo has demonstrated that it can deliver an affordable, small, 3D (or 6D if you agree with Sony that pitch/yaw/roll are extra) position sensor, with a gamer-friendly response time (I don't know how fast, but the point of the sensor bar rather than using lightgun technology is to get a response time of 1/60 s)

    And finally, LCD colour screens have come of age.

    I have doubts about this article - most people prefer to sketch on a 2D piece of paper than make 3D clay models. But I do think it's about time VR got a second chance.

  27. It looks fine to me, thanks by PopeRatzo · · Score: 5, Insightful

    Of course, it's nonsense to say "the interface is too clumsy" or "it's impractical". The early adopters and a whole bunch of their friends are already there and doing just fine. If you think a keyboard can't handle graceful movements, you've never been aced in Unreal or Tribes by somebody who's shooting you from over there one second and kicking you ass from over there, the next. All while doing a victory dance and providing a running commentary on your p0wnage.

    No, the interface is pleny rich, but of course it's going to get better.

    And I'd be careful of thinking that the "fully immersive encounter suit might be the end game". There are those that thought that animated gifs would be the end game, too. "Someday, we will even have on-demand delivery of music on the internet. Maybe even video!". All whilst many of use are downloading The Departed via bittorrent, and the Goth-Rock boxed set, while watching The Daily Show via YouTube. Be very careful when thinking you can envision an "endgame".

    --
    You are welcome on my lawn.
    1. Re:It looks fine to me, thanks by Khuffie · · Score: 4, Funny

      Hey! Damn youths today! Everyone knows the internet went downhill after them animated gifs! You kids with your fancy torrents and goth music and videos coming from tubes...GET OFFA MAH LAWN!

    2. Re:It looks fine to me, thanks by ePhil_One · · Score: 2, Funny
      Everyone knows the internet went downhill after them animated gifs!


      Feh! The introduction of the blink tag signaled the downfall of the web to me!

      --
      You are in a maze of twisted little posts, all alike.
    3. Re:It looks fine to me, thanks by Impy+the+Impiuos+Imp · · Score: 1

      And stop posting pictures in non-binary newsgroups, while you're at it!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    4. Re:It looks fine to me, thanks by morgan_greywolf · · Score: 1
      Hey! Damn youths today! Everyone knows the internet went downhill after them animated gifs! You kids with your fancy torrents and goth music and videos coming from tubes...GET OFFA MAH LAWN!


      Animated GIFs? Bah! Young whippersnappers! The Internet went downhill with the introduction of gopher!

    5. Re:It looks fine to me, thanks by Vairon · · Score: 1

      Gopher? Bah! Young whippersnappers! The Internet went downhill with the introduction of DNS!

    6. Re:It looks fine to me, thanks by Jerf · · Score: 1
      No, the interface is pleny rich, but of course it's going to get better.
      No, it's not. Modern 3D interfaces are like a musical instrument, like a clarinet. To get really good takes a lot of dedication, and when you're done, all you can do is play the clarinet, or half-transfer your skills to a clarinet-like instrument. You still can't play a trombone, or a piano.

      Sure, if all you want to do is point and shoot, go figure, a point-and-click-based interface is halfway decent, once you learn how to get around in a 3D space that lacks standard contextual clues and is usually oddly designed in real-space terms. But "the metaverse" is supposed to have a richer interface than just shooting each other.

      Try taking your l33t Unreal Tournament skills into Maya or Blender and see how useful they are for actually creating things. You'll find them pretty useless. Maya's a musical instrument too, only more like a modern professional keyboard-based synthesizer in complexity. Unless you spring for some very expensive customized input devices that I've only seen in "behind-the-scenes specials" at Dreamworks and Pixar, you're stuck with fundamentally 2D interfaces trying to work in a fundamentally 3D space, and it's basically your choice of many, many poor hacks to handle that.

      The interface sucks and the proof is just how freakin' limited your actions are compared to the real world; you've still basically got a point&grunt interface,

      While it may flop or suck, the next best big thing may very well be the Wii controller, because it actually functions in 3D. While it's not immediately obvious to me how to actually use it in 3D, at least there's a chance.
    7. Re:It looks fine to me, thanks by mgblst · · Score: 1

      Gopher? I haven't seen such debauchery since sodom and gomorah. Young idealists. The internet went down with the introduction of ftp, email and telnet.

      If you can't interpret the packets yourselves, then you have no right even looking.

    8. Re:It looks fine to me, thanks by dforsey · · Score: 1

      It's not the interface.

      Look to the real world. Give me an example of any 3D behaviour that is easy to use or master without actually restricting 3 dimensional movement.

      The real world is real-time with haptic feedback, amazing resolution and field of view and none of the problems of 3D computer applications yet humans do very, very little in 3D. We manage 2.5D or constrained 3D.

      Nothing, not sculpting (where you never actually do anything without bracing yourself), not flying, not hitting a baseball (one of the hardest sport skills) is straightforward to master or use. So even with the most sophisticated interface - 3D is hard.

      The computer does not do something magical to the way the human mind has evolved to work.

    9. Re:It looks fine to me, thanks by gunnk · · Score: 1

      Piffle! It was all downhill when you stopped having to dial in to a local BBS to share your ASCII art... back when email had to be passed periodically from one BBS to another just the way God intended. Instant messaging, my arse...

      --
      Life is short: void the warranty.
    10. Re:It looks fine to me, thanks by somersault · · Score: 2, Funny

      I think it started going downhill after parity bits - never mind spam, parity has been sucking up 12.5% of our bandwidth all these years!

      --
      which is totally what she said
    11. Re:It looks fine to me, thanks by Jerf · · Score: 1

      Give me an example of any 3D behaviour that is easy to use or master without actually restricting 3 dimensional movement.

      First, I reject your "mastery" bar. Mastery is irrelevant. Anyone can pick up a piece of clay and perform arbitrary manipulations on it. That they aren't good is a separate problem. A 3D interface effectively doesn't allow that freedom at all, so mastery isn't even an option, so the 3D sucks.

      The problem with current 3D is that even "mastery" only allows you to run around, point&grunt. Even a week with sculpture will allow you to make any number of interesting objects with a reasonable degree of skill. Mastery of a modern 3D engine entitles you to a very limited array of actions with far fewer degrees of freedom than even a beginning sculpture.

      But what really kills your point is that sculpture is merely one option in the real world. Once you learn to run and gun in a modern 3D environment, you're done. That's all you can do. It's fun, but it's limited, limited, limited.

      Dropping the bar on mastery, which is just a made-up point to further an argument without regard to whether it makes any sense, here's an incredibly abridged list of things you can do in the real world but you basically can't in a 3D computer interface:

      • Picking an item up.
      • Rotating that item to get a good look at it.
      • Reading a book, and actually reading a book, not double-clicking on a book and then switching to a custom book interface. Reading a book using only normal 3D manipulations.
      • Throwing an object. (Granted, mastery can be tough, but humans are actually extremely good at throwing; some have even hypothesized that our throwing abilities are unique in the animal world, because pretty much only the other primates are even capable of throwing and they aren't good enough to use it offensively like we do. I think that of all the things an alien might consider weird about us, our elaborate and incredibly difficult sports like "baseball" that involve incredibly precise throwing and hitting are a candidate for "weirdest thing".)
      • Opening a cupboard without a special interface, actually using the basic interface of the 3D world.
      • Actually sitting in a chair by moulding our body shape to conform to it, not just playing a "sitting" animation.
      • Physical interaction with other entities; stroking, hitting, slapping, wrestling, etc, with arbitrary pressure, speed, angle, and all sorts of other control.
      • Jumping.
      • Dancing, actually dancing, not smacking the "dance" macro button.
      • Writing. (I can't call something "hard" that can be effectively physically mastered by a ten-year-old.)
      • Playing with toys.
      • Sculpting.
      • Dance Dance Revolution.
      • Playing a musical instrument. (Another "hard to master" topic, but anybody can pick up and strum a guitar and do any number of manipulations, even smashing . In virtual worlds, again, you just get a sound effect.)

      3D interfaces suck. To largely supplement the real world, they don't need to support all of this, but they do need to be rich enough that they can represent a set of actions that can do things not envisioned explicitly by a designer.

      Also note that while you can hack a 3D interface to do some of these things, there's no way you can do it as cleanly as the real world, and the more of these functions you load onto a button (which is itself effectively binary), the more confusing the interface gets. You'll be out of buttons long before you get to the "open a plastic bag and take out a piece of bread" button.

      The key here is that our real-word interface is actually way more than 3D. "Dimensions" are fundamentally a measure of the degrees of freedom a system has. When you're talking about the degrees of freedom we have in the real-world, you're looking at one per joint, minus quite a lot for redundency (but still

    12. Re:It looks fine to me, thanks by dforsey · · Score: 1

      Read first, post second.

      "Easy to use OR master" so there is no bar.

      "Anyone can pick up a piece of clay and perform manipulations on it". So what? You aren't sculpting if you're just pounding clay.

      "without restricting the 3D movement" --- I was supporting your orginal argument.

      Go re-read it, and then answer the point - even with a "perfect" 3D interface - i.e. the real world - 3D interfaces are difficult to use.

      So a magical 3D computer interface may (or more likely will) suck even when you add all the things you think it currently lacks - if you can add them at all.

      As for interaction really being more than 3D - it's the world that is 3D not the manipulators and anyways, that is the crux of the argument! The real world is the best place to see how humans work, or more importantly don't work, in a 3D (plus time) world.

    13. Re:It looks fine to me, thanks by Anonymous Coward · · Score: 0

      Swimming underwater? Assuming one already knows how to swim in two dimensions, and can hold one's breath for a reasonable time, swimming in three dimensions does not add any great difficulty.

  28. VR Glasses by MisterSquiddy · · Score: 0

    The only thing VR glasses will usher in is the era of the Pukeverse.

  29. Open Croquet http://www.opencroquet.org/index.html by andrewmuck · · Score: 4, Interesting

    Opencroquet
    It is stunning, biggest drawback is needing openGL which for the life of me I can't get going under Linux. Thus I have only tested on win2k where it is great. Download and try it, it is smalltalk based. It is built for decentralised use. It is very scaleable. It also does not like NATs so thats is a slowing point.

    It is probably not going to change the world this week, but once more people are working on it and it gets around NAT and if openGL was not so critticle then I am sure lots linked up worlds would start happening.

    Words can not describe it properly, you got to try it. Have a look at the demo videos of interactions. Technically it scores well mostly because so little bandwidth is required for people to share worlds, it does require half decent machines for the computations but anything in the last few years is good enough (ie in the GHz range)

    --
    This is my sig, exciting huh!
  30. ABnet by TobascoKid · · Score: 1

    A little bit of searching brings Abnet - ABNet uses a Java Communications server with Javascript to turn a single-user VRML / X3D world into a Multi-user Virtual World environment. With a BSD style licence.

    http://kimballsoftware.com/downloads.html

    --
    At some point, somewhere, the entire internet will be found to be illegal.
    1. Re:ABnet by GigsVT · · Score: 1

      That might work if it weren't Java.

      It sucks when people take good project ideas and ruin them by picking a lanugage like Java.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  31. To commercially viable to happen by phooka.de · · Score: 1
    Ain't gonna happen. Why? By now, too much commercial interest is directed towards the web. The technology will be developed, but it will be developed by some company that'll lock it in with patents. Subsequently, it won't gain enough traction, wont be based on open standards and thus won't work as infrastructure that everyone will accept to invest in.

    Too expensive to develop for free -> dead before it's even invented.

  32. and what is it good for? by Rulke · · Score: 1

    there isn't that much data on the web that would benefit from being presented in 3d anyways, so there will be no force driving the web forward to use it as a broad medium anyway, look at books.. they have been around ( the concept ) for hundreds of years and no one has come up with a better way to do it yet... eReaders are just the new books, they change naught about presenting the text. there are also things that benefit greatly from being presented in 3d ofcourse, and coincedently, there already are plugins/viewers for that kind of data readily available as already mentioned somewhere above.. behold, the furture is here... the web in 3d? where it makes sense it already happened.. years ago

    1. Re:and what is it good for? by Anonymous Coward · · Score: 0

      It happened years ago where? You mean that if I want to see a repair manual for a car, I can see it in 3D? howstuffworks doesn't use 2D flash animations to explain stuff, but 3D animations?

  33. Slashdotters, I present you with... by zenkonami · · Score: 1

    ...this terrifying thought. MySpace in the Metaverse. Need I say more? -Zen

    --

    Do You Experiment?
    1. Re:Slashdotters, I present you with... by Anonymous Coward · · Score: 0

      Mod -1, Redundant.

    2. Re:Slashdotters, I present you with... by Anonymous Coward · · Score: 0

      The Sims: MMORPG Edition?

    3. Re:Slashdotters, I present you with... by Anonymous Coward · · Score: 0
      ...this terrifying thought.

      MySpace in the Metaverse.

      Need I say more?

      -Zen

      I'm cool with that, as long as we get the Metaverse's samurai swordfighting program as well.
    4. Re:Slashdotters, I present you with... by jafuser · · Score: 1

      a.k.a. Second Life

      --
      Please consider making an automatic monthly recurring donation to the EFF
  34. Slashdotters, I present you with... by zenkonami · · Score: 1

    ...this terrifying thought.

    MySpace in the Metaverse.

    Need I say more?

    -Zen

    --

    Do You Experiment?
  35. Re:Open Croquet http://www.opencroquet.org/index.h by finkployd · · Score: 1

    I don't know, I have played around with it a lot and to me it seems like SecondLife v0.0.1

    Finkployd

  36. What horrors lurk in the future? by mlush · · Score: 0, Redundant

    MySpace in 3D

    'Nuff said

  37. Flash - the online equiv. of a Big Mac and Fries by Overzeetop · · Score: 1


    Actually, the first thing I thought of was Flash. It is the single most annoying thing a web developer can do to a page. Anything with flash is likely to be very short on content. I can imagine that anything in 3D will be even longer on eye candy and shorter on substance.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  38. Been there done that, it failed by Lumpy · · Score: 1

    It's called VRML and it was a miserable failure.

    why dont these people get it in their heads that most of the public is not interested in reading morning news in a 3d manner, they want a nice smallish tablet that is easy to use, does not require charging every 20 minutes and is always on to view it in the form it is presented right now.

    3d for conveying basic information is useless and cumbersome. It's great for medical, engineering and chemistry, but for regular joe it sucks.

    VRML proved that.

    --
    Do not look at laser with remaining good eye.
    1. Re:Been there done that, it failed by Anonymous Coward · · Score: 0

      VRML's failure doesn't prove anything - its limitations suck and that's why it failed. The underlying concept may be sound - as long as it's badly implemented it will fail.

  39. Re:Open Croquet http://www.opencroquet.org/index.h by MichaelSmith · · Score: 1
    Croquet

    Thanks for reminding me. I downloaded the sources once and tried to compile it. Its a pity that netbsd and ubuntu (the two platforms I use) don't have it in their package collections.

    One question which I can't find an answer to on the web site is about the distinction between client and server in Croquet. Does every node have to have a UI? The reason I ask is that my server runs all the time which is desirable if you want to publish an environment. My workstations are laptops and tend to come and go.

  40. Browse the internet ???? by gutnor · · Score: 2, Funny

    Browse the internet to go on www.ibm.com. Search for drivers ? Old fashioned !!

    The future is:

    Connect to the new 3D virtua-net. Go to the nearest NetTube station next to your ISP building. Take the first Alphabetical Northbound metro on the COM line. Stop at station "I". Walk outside and take the NetBus to IBM Netplex. Ask politely the receptionist for the support area (Otherwise you will get kicked out by the security officer). Walk to the right departement (Hold SHIFT key to run), take the box with updated driver and bring it home. ( Check the driver is in your inventory before leaving )

    Ah ... memories of ShadowRun with a sadistic GM

    1. Re:Browse the internet ???? by KlaymenDK · · Score: 1

      Aw man, I wish I had mod points, I'd mod you up!



      ....hey wait, what now? You want to get the data during opening hours? By asking politely? Because you're worried obout getting kicked by security? You've been playing SR way wrong! ;-D

  41. A decentralised equivalent of Second Life by zoeblade · · Score: 1

    If everyone was allowed to run their own sim, sl would have now many times more land :). But there would have to be some organisation responsible for sim placement.

    Yes, that sounds like one of the major hurdles. How about something like everyone being able to put their virtual land in a big grid that covers the whole landscape, as long as the four landowners adjacent to them agree to this? Then everyone notes their adjacent four computers' IP addresses, and it should be almost seamless for an avatar to move from one person's land/server to another person's, all without anyone having to pay for the right to use a server because they run their own.

    Of course, you'd still need someone to write a free (libre) server in the first place, and the open protocol spec complete with RFC. But I'm sure all of this is possible, just very hard and time consuming to set up in the first place.

    1. Re:A decentralised equivalent of Second Life by Anonymous Coward · · Score: 0

      >How about something like everyone being able to put their virtual land in a big grid that covers the whole landscape

      Well maybe we should change viewing angle on this. simply see land in Second Life as IP space which RIPE assigns to you.
      Currently in SL you get 512m2 for free if u need more u pay variable monthly fee.
      Once you got yourland/IPspace you can put your web servers to deliver content to you SL land however SL will be handling your land last objects informations and dynamic informations/changes you can outsource to your webserver.
      BTW AJAX like commands have been implemented in may2006 in SL.

    2. Re:A decentralised equivalent of Second Life by presearch · · Score: 1

      ...as long as the four landowners adjacent to them agree to this?

      Thinking in true 3D cube space, wouldn't there be 26 adjacent land owners?

  42. advantages of 3-D by golodh · · Score: 1
    Well .. I'd say look at how many objects you know where to find in your home.

    There is the kitchen, the living room, the study, the bathroon, the bedroom, perhaps a cellar, maybe an attic, and the garage.

    Now think of all the cupboards you have in each room ... from kitchen to garage, and then think of all the different objects you have somewhere in those cupboards. Say that you have perhaps 20-odd cupboards in total. Now I bet you have a fair idea of what's in each of those cupboards.

    Now suppose I asked you to find: something to clip your toenails, something to saw a piece off a broomstick, and something to hold a hot dish from the oven.

    Chances are that you know if you possess a dedicated toenail clipper, where to look for it if you do, and that you'll look for a good pair of scissors if you don't possess a dedicated toenail clipper. And you probably wouldn't look in the cellar or the attic for it. Same thing for something to saw a piece off a broomstick. You probably wouldn't look in the bathroom (unless that's where you left your toolkit).

    My point is that you are able to organise a large amount of information in your own head, and retrieve it very efficiently in this 3-D environment called your home.

    Now imagine that you had this virtual home. You also have a conventional search-engine for that home, but it will look only for specific objects.

    Now I have formulated my questions so that you won't be able to directly use a search engine ... you have associate the object with the functionality first, only then can you let a conventional search-engine look for it. But that first step requires quite a lot of knowledge on your part. In your home you would probably know immediately, but in a filing cabinet or on your hard-disk??

    And even if you didn't know whether you had something that could be used to perform a specific service, you could go into a room and ... rummage for something that would do the job since you would tend to place things with the same characteristics in groups.

    And now think of how much you know about the neighbourhood where you live, and perhaps the city you live in. And how easily you can learn and remember the same sort of information for a *new* city or a new home.

    In short, I think that you can store and retrieve more information much more easily and effectively in terms of this virtual 3-D environment than in an ordinary set of folders.

    After all ... the secret of a good interface isn't that it's efficient for the computer, it's that it's efficient for us. Remember that we're all descendents of monkeys who depended for their survival on being able to remember where the ripe fruit hung, where the edible roots were, and where they could expect to find some suitable animal to eat, which routes were safe and which not ... etc. etc.. This amounts to lots and lots of information, all organised in a 3-D frame and accessible on demand. How can we possibly learn and remember that much information with such ease? Well ... we all have the facility to do this sort of thing hardwired in.

    So why not use this strength?

    That's why I would like to have a virtual office in addition to my ordinary computer.

    1. Re:advantages of 3-D by OutOfMyTree · · Score: 1

      So you are saying that to find your broomstick-cutter, you go to the appropriate room and look in the appropriate cupboard? Your storage system took a whole lot longer to construct than mine, and doesn't work any better -- I go to the appropriate sub-directory ("folder" if you are hung up on your real-world analogues), and look in the appropropriate sub-directory inside that.

      And it is easier for me to subdivide the garage to provide a workshop than it is for you.

    2. Re:advantages of 3-D by golodh · · Score: 1
      "So you are saying that to find your broomstick-cutter, you go to the appropriate room and look in the appropriate cupboard? [...]"

      Yes and no, but you missed the point completely.

      If you are looking for something by _functionality_ you can't use a conventional search engine bu you'll have to use your brain for that, in other words you'll have to search for it by going through an inventory of things that are likely to be of use and to decide if any of them can be used. The more you can narrow that down the better. That could be in terms of directories or in terms of a virtual 3-D world. Both would do the job. Alternatively you could remember the name of the utensil you are looking for and then use a search engine to find it.

      However to know _where_ to look ... without needing to look it up, or to dig up the name of this utensil a virtual 3-D environment connects to primitives in your brain that simply aren't there for folders. That's the point.

      It could be that you aren't convinced of the advantage of using the 3-D circuitry of your brain, but just for your information, one of the exercises for people who want to train their memory is to imagine a house with rooms in the house and drawers in the rooms and items in the drawers. It's quite hard to do when you have to *imagine* the whole house with drawers, but it's relatively easy to do when you actually see this house (wheter in reality or in a virtual 3-D environment). It's just how people's brains are put together (yours too) whether you like it or not.

    3. Re:advantages of 3-D by Doctor+Memory · · Score: 1
      I think that you can store and retrieve more information much more easily and effectively in terms of this virtual 3-D environment than in an ordinary set of folders.
      Bah. You're just using a set of mnemonics to organize your information. What I want to see is a system that automatically accumulates meta-information as I use it. So instead of "looking" for something, I just grab my Magic Frickin Wand (TM) and say "Presto! A broom-cutter!" and it appears before me in a puff of smoke.

      Everybody seems to want to make this simulacrum of the real world, why not make the kind of world you'd live in if you had a choice?
      --
      Just junk food for thought...
    4. Re:advantages of 3-D by OutOfMyTree · · Score: 1

      Yep, your version wins, it will be great and it should be coming real soon now .... the only worry is, what meta-information will the system collect about me, and who will it make it available to?

    5. Re:advantages of 3-D by Mr.+Slippery · · Score: 1
      My point is that you are able to organise a large amount of information in your own head, and retrieve it very efficiently in this 3-D environment called your home.

      But the examples that you give are completely unrelated to the number of dimensions of your home.

      They are based rather on the principle of hierarchical organization: toenail clippers are in the medicine cabinet in the bathroom in my house. Which is just another way of saying ~/bathroom/medicine_cabinet/toenail_clippers.

      I don't need "bathroom" or "medicine cabinet" to have any dimension at all to model the "contains" relationship.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    6. Re:advantages of 3-D by thinsoldier · · Score: 1

      we're not talking about your local drives/dvd collection and filing cabinets in your house. We're talking about the web. I do think it works for local filesystems tho.

  43. Is this anything like Adobe Atmosphere? by aplusjimages · · Score: 1

    Adobe created a program that would allow users to create a 3D website. It was a great concept, but it did run very clunky like, but I think if they revived it it might work. I downloaded a copy a long time ago and messed around with it. It was pretty basic but I guess they got no support for it cause now its dead.

    --
    Can I bum a sig?
  44. metaverse by farker+haiku · · Score: 1

    the real metaverse will only happen when people have a portal with 3d avatars. instead of a slashdot forum, you'll be chatting with people in a room with infinite exits. In one exit, you'll have a link to City of Villains, where you can just walk in and the game starts loading, and in another exit you'll have a link to WoW or whatever else floats your boat. The ability to then take your avatar from those games and bring them back to the slashdot room is also something that's needed.

    --
    Your sig(k) has been stolen. There is a puff of smoke!
  45. Yes but by Plutonite · · Score: 1

    They didn't say anything about pr0n. What good is a 3D web with no impact on pr0n?

    Clearly this Cox person is clueless.

  46. way off base by briancnorton · · Score: 4, Interesting

    I have spent the last 5 years researching information visualization, recently gettinging into immersive (glasses, multi-wall, etc) visualization, and I can say without hesitation that his primary arguement holds no water whatsoever for most tasks relevant to computer users. "three dimensions, even virtual dimensions, are so much better than the two we experience on our monitors today" The problem is that the author makes no case for *why* this is. I don't want to get too far into the weeds here, but a fundamental concept of design is to strip abstract away irrelevant material (noise) to leave that which is important (signal) for the user. He is suggesting moving from a paradigm of 1 dimension (text is 1 dimensional, not two) and moving to four dimensions (time is as relevant as place when you start dealing with avatars, VWs, etc) The human perceptual system doesn't really work that way. Our hunter-gatherer ancestors left us with a hybrid 1D/2D ability, with limited capacity to perceive or reason in higher dimensionality. If we look at information absorbtion, we can do very well with 2d in the form of pictures, maps, etc, but if the story being told doesn't lend itself to that medium, then we are 1-dimensional learners. Reading and speaking are our primary communication mediums for complex ideas and they are completely linear. (time) It boils down to complexity. A virtual world adds unneeded complexity to simple phenomenon. (social networking, productivity applications, etc) Value is derived from making information MORE accessible, not less accessible in a prettier way.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:way off base by Anonymous Coward · · Score: 0

      Quite well put.

      >Value is derived from making information MORE accessible, not less accessible in a prettier way.
      Exactly. We were born in 3d+1 world and we linearized this to our understanding. Thats why some 3D+1 applications might be more natural for us than 2d+1 as we faster understand them.
      Problem is that 3d+1 offers more options to do... and we are fooled by that we make some interface feature totally not applicable for better understanding of END USER. I would compare 2d->3d OS dilema to console text OS -> 2d graphic OS... I was hating it. Mostly because in text I could do things much faster ,however I learned that in 2d adopting graph. interface brought me capability of doing more things faster because of less learning necessary for more applications. Same things for 3D you can see more do MORE if 3D us uniform.

      3D Games and internet 3D Worlds like Second Life shows which 3D interfaces are natural for users to their real life understanding of 3D
      And I am pleased to say that even house wifes know how to make a chair in 3D in Second world.
      Therefore I think we have gainded understanding of when to use and how 3D gui should look like for faster accessability with less learning for more aplications.

    2. Re:way off base by PCM2 · · Score: 1
      Value is derived from making information MORE accessible, not less accessible in a prettier way.

      Exactly. If all your documents and applications are sitting right there in front of you, why would you want to superimpose a navigation metaphor that forces you to "virtually" walk to the end of the block just to use one of them? Or, to use the hoary old "Libraries of Congress" metaphor for the piles and piles of digital information on modern computers ... if you've got the equivalent of eight Libraries of Congress sitting on your hard drive, why on earth would you want to have to "virtually" walk the equivalent of eight entire Library of Congress complex buildings to find what you want, when right now you can just search for it from the comfort of your desk?

      If we want to extend the metaphor to the concept of "cyberspace," now you're talking about creating an entire 3-D world or worlds for people to voyage between. Am I the only one who finds it totally amazing that, today, I can access information that's physically located on the other side of the globe practically as easily as I can access information stored on my own computer? What advantage do I gain from replacing that with a 3-D powered cyberspace, where I have to ride a virtual cyber ocean liner to get to that same information ?

      The argument in favor of 3-D interfaces seems to be that it makes the "computer realm" more comprehensible to the feeble human brain. It seems to me, though, that if you put down your science fiction for a second and stop trying to think of it as a freakin' realm in the first place, this problem disappears.

      --
      Breakfast served all day!
    3. Re:way off base by johansalk · · Score: 1

      What the heck is "gettinging"?

  47. Old idea by Dersaidin · · Score: 1
  48. The Next Big Thing For Corporate Coffers by pandrijeczko · · Score: 1
    I get *REALLY* annoyed with the constant bombardment of crap from these idiots.

    "Well guess what, everyone? The way we've been doing things up until now is completely wrong and this is how we're all going to be doing it in the future!"

    Do these fools have no concept of the merest possibility that *JUST MAYBE* some of the stuff the human race has invented over the years has been pretty much refined to the best it can be, works as it is and therefore doesn't *NEED* to change?

    For example, I think it's pretty safe to assume that wheels will always be round, that we'll probably always represent information as combinations of characters from an alphabet and that writing information on one or more sheets of near two-dimensional material is a pretty good way of storing and carrying information without any reliance on external power or much risk of mechanical breakdown.

    I have a myriad of friends and work colleagues, most of whom are technology geeks, but I've yet to hear any of them clamouring for "more Internet worlds" or "the 3D Web" - most of them seem to spend a lot of their time nattering on about the fun they're having on World Of Warcraft.

    If people are looking to the future, then they are probably looking forward to far more important things like a cure for cancer or world peace. Let's face it, 95% of the computer users in the world put up with a bloaty operating system without complaining about it, so why do they care about this stuff?

    I really think it's about time that Slashdot stopped posting articles because some fat pig in a skyscraper somewhere thinks he's clever enough to dress up an advertisement for something pretty bloody bland and uninteresting into a "Here's what's coming next" psuedo-technology discussion.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:The Next Big Thing For Corporate Coffers by Tim+C · · Score: 1

      wheels will always be round

      Yes, wheels will always be round. Work on materials to make those wheels out of, on self-inflating/eslf-repairing tires, on tires that give better traction in a wider range of conditions, that give much better traction in a given weather condition, etc, will likely never end.

      You don't like a given advance? Don't use it. No-one's forcing you to.

  49. Your examples suck by everphilski · · Score: 1

    Photoshop or Microsoft Word

    Probably not, when you are editing 2D images or text which is inherantly 2 dimensional. But think beyond making pictures and text and yeah, it is out there.

    so why should it for online applications

    Because a lot of us are interested in things that aren't pictures and text. Simple example, a DNA molecule marked up in VRML (although, I hope to God they come up with a better markup language, I learned VRML in high school and yea, it isn't pretty) with metadata (text, images) drawn from the web (our current internet). That would make excellent use of a 3D interface with 2D support material interleaved. That's just a simple example. Another one is distributed simulation (either real work, or something like a MMORPG...)

    1. Re:Your examples suck by vidarh · · Score: 1
      So what you need is the ability to embed scriptable VRML or perhaps SVG with 3D extensions in layers in existing web-pages. That is far from a "3D web" with avatars and the like, and a much more reasonable request.

      As for MMORPG, nothing is stopping you from using separate clients for that. Nothing says you need to do all your online activities in the browser - most of us don't.

  50. right! Forget the metaverse... by rubypossum · · Score: 1

    Check out the interverse:

    http://www.interverse.org/

    It's free as in speech and has many of the capabilities of the metaverse. I had high hopes for the project but it looks like it's on stand by now. Cool development project anyone?

    --
    I have a theory that the truth is never told during the nine-to-five hours. - Hunter S. Thompson
    1. Re:right! Forget the metaverse... by Anonymous Coward · · Score: 1, Interesting
    2. Re:right! Forget the metaverse... by rubypossum · · Score: 1

      Somebody mod parent up! This is exactly the kind of cool stuff that will be the next Big Thing(tm).

      --
      I have a theory that the truth is never told during the nine-to-five hours. - Hunter S. Thompson
  51. pretentious by Danathar · · Score: 1

    I refuse to take the author seriously because he/she used the following words together in one paragraph...

    Forces
    coalescing
    repercussions
    transformation
    cliched
    virtual
    cinematic
    compelling

    and lastly but not in the paragraph but the title

    Metaverse

    I was surprised we didn't see paradigm thrown in there as well!

  52. You are only half right by everphilski · · Score: 2, Informative

    The year was like, 1997 (I know, I was trying to teach myself in high school). We were all still in dialup. That was half the problem right there. The other problem is the language isn't that great. VRML proved nothing, it was before its time. Ubiquitous broadband, faster computers with hardware acceleration, we are now at the point in time where if 3D makes sense as an online platform, said platform will emerge.

  53. Yes but ...Rusty Mouse and Keyboard. by Anonymous Coward · · Score: 0

    "Come on now ... 3D web is very appealing, and we are starting to get the tools to work with these, but as long as we have the trusty mouse and keyboard, navigation in a 3D realm will always be awkward."

    Well one thing people are forgetting is that the "trusty mouse and keyboard" have changed over the years.

    "Also there is the production costs involved with making such things."

    They're called games.

  54. Anyone remember VRML? by MCTFB · · Score: 1

    Yah and like that really took off in a big way. This article seemed interesting until he mentioned that the so-called "metaverse" is merely vaporware at the moment.

    Also, he seems to ignore the fact that VR headsets have real usability issues that anyone with any common sense would immediately realize. For instance, are you going to go into your VW (Virtual World) while on a train or subway to work, or will you just use your laptop or cell phone to communicate.

    Even more important, if the "Web 2.0" buzzword means anything, it is that users now want to be able to create their own content as they see fit, rather than merely selecting an avatar and running around to "chat". If you want a more realistic experience than simply chat with someone else on the internet, then you hookup a webcam. If you want to parade around in fantasy land, well then there are the MMORPG's.

    In addition, if I had a nickel for every 3D chat program I have seen over the years (not including games like EQ, WoW, and the Sims Online), I would be a dot com billionaire by now. The virtual reality cyberworld is nothing new, and all of the VW's that I have seen over the years have the same thing in common in that people find it kind of cool to mess around with for a few hours, but then they quickly lose interest as running around with a 3D avatar doesn't really accomplish anything productive. Once the novelty wears off on users, the 3D platform of the month goes the way of the dodo bird.

    Last but not least, 2D interfaces are fast to interact with while 3D interfaces (or every single one I have seen) are inherently slow. 3D interfaces have potential uses in the future with respect to surgical operations and any task that requires manual control of mechanically operated tools, but other than that users will automatically prefer a simple 2D interface to running their standard applications over 3D interface since navigating a 3D virtual interface is a lot more work than a lot of technology pundits realize.

    All in all, this article read more like a Microsoft press release for some upcoming software product that has yet to even seriously get into the planning stages, than anything worth posting on Slashdot.

    1. Re:Anyone remember VRML? by Anonymous Coward · · Score: 0

      Yeah seriously. I got freaked out and thought I woke up and it was 1996. I had to drink a Zima and listen to some Keith Sweat. Where's my hover-board?

      Tell me the last time you saw a really great VRML site.

      Last time I checked the T in HTML is for Text. It's low tech and disappointing but that's really what the internet is about.

    2. Re:Anyone remember VRML? by cr0sh · · Score: 1
      VRML, unfortunately, was an idea way ahead of its time (remember, at the time 14.4 kbps modems ruled and 486's with SVGA were the rage). If VRML had come out today, with the broadband we now enjoy coupled with the horsepower of the desktop (both raw CPU, ram, graphics and storage), the experience would be so much different. Couple in VRML's later capabilities of scripting and interaction via Java and other languages - you could likely have WoW in a browser (or an HMD).


      VRML's issue was that it came out in an era where common people didn't have access to the CPU horsepower and bandwidth needed to render it effectively (this can even be seen with the VRML designers of the day - many of them had access to and developed with SGI workstations, and enjoyed bandwidth only available at the time to universities and other large institutions to transfer the data around - believe me, on this kind of setup, which we have available today, VRML is compelling).

      I would be willing to bet that if somebody rolled their own VRML browser, with full VRML 2.0 (or whatever the last spec was) capabilities, added some AJAX Web 2.0 components in, then created a central server ala MySpace - where people could share 3D models, avatars, etc while building a community, it would likely take off. Linden Labs (Second Reality), to a point, has done just this, with the exception that they aren't using VRML, so no one can easily build their own clients and such. But that doesn't mean somebody couldn't come along tommorow and upstage them. Make the whole thing P2P (with no central server), and things might get really interesting.

      One other thing - if anybody out there does this - please don't make the same mistake Linden Labs has made! Please provide an easy to use interface that allows full screen rendering, and provide a system to allow interfacing to the controls of the avatar via USB or some other way. I would so much love Second Reality more if I knew I could interface my HMD, 3D Tracker, and other equipment to the browser they provide - so I didn't have to use the keyboard/mouse/joystick, and everything was truely immersive (the granularity of the provided controls isn't enough to interface with currently without causing simulator sickness from twitchy motion).

      --
      Reason is the Path to God - Anon
  55. Check out the Interverse by rubypossum · · Score: 1

    It's another attempt at linked 3d worlds. It's based on the Crystal3d engine and looks a little quake3-ish but it does work, is fast and the tools to build worlds are already there. I had very high hopes for this project but the last update was January of last year. So I suppose the developers got tired of developing it without support. Anyone wast a cool 3d programming project?

    The site is here.

    --
    I have a theory that the truth is never told during the nine-to-five hours. - Hunter S. Thompson
  56. Free by jabber · · Score: 1

    I don't think it needs to be free at all. Internet access isn't free. If this thing has value, it will not be free.

    Sure, basic access may be free, but you'll have a B&W or stick-figure avatar, and everyone wo sees you will assume you're a junkie at a street terminal, looking to contaminate them with a computer virus.

    Anything worthwhile is worth money.

    --

    -- What you do today will cost you a day of your life.
  57. Not for Neanderthals. by Anonymous Coward · · Score: 0

    "It would be next to impossible to convince a non-technical person to virtually walk through a filing system to find their work when they could just browse to it normally without the 3D stuff."

    I borrowed the above to illustrate a point. Even when discussing the future one can't let go of the past. Why would a future computer even have the concept of a filing system? Future computers may be browsing something a lot more abstract than files and folders, if they have browsing at all?

  58. It's officially a bubble now by plurgid · · Score: 1

    Snarky kids put copyrighted material on internet for free download, get bought by search engine for 1.7 billion dollars. check.

    the term "metaverse" used on slashdot. check.

    so ... where can I line up to get my wheelbarrow filled with VC cash?
    I don't want to miss out this time!

  59. Z-Order by gzunk · · Score: 1

    The windows are all in the same *plane* but they most definitely do have a Z value, otherwise overlapping windows wouldn't work. We do a non-perspective corrected projection through Z to get the final 2D display picture. It's not 2D and it's not 3D (which I think would be persepctive corrected). So how about 2.5D?

  60. exactly! by rubypossum · · Score: 1

    I don't think NCSA mosaic was touted using such crap marketspeak - it was just so good the potential was obvious (I remember first using and thinking "this is the next big thing".) It didn't need lots of "paradigm shifting" type reviews.

    Furthermore, I don't think this will ever take off until an Open Source server is available. There must be a free market to develop on the platform. If we didn't learn anything from the Amiga/Macintosh vs IBM PC story then we should've learned this. Closed platforms widespread use do not make. No company in their right mind would dedicate all their E-Commerce hosting to ONE provider with no alternative choice.

    Ever since I saw VRML back in the mid ninties It thought this was where everything was going to head eventually - given the right video cards. I still think it will eventually. The thing is, we need a good general 3d pear to peer hosted open source platform to build the next web. If you want to have a full 3d world of your own it could be hosted on your own system. IPv6 will make this even easier.

    There are already several open source projects trying to accomplish this, the Interverse project being one of them (btw, this avatar chick is hot.) As well as the VRML stuff from the mid-ninties.

    BTW, I'm not affiliated with the Interverse project, I just think it's cool. Anyone know anything else similar?

    --
    I have a theory that the truth is never told during the nine-to-five hours. - Hunter S. Thompson
    1. Re:exactly! by Anonymous Coward · · Score: 0
  61. Metaverse trivial idea by pacalis · · Score: 0

    The idea that somehow it is more useful to work in 3D is of tremendously limited imagination. When you look at a service like housingmaps.com, the user is well above 6D - from maps, descriptions, categories, distances from work, home, schools, major roads etc.... Frankly a "3D" virtual environment to navigate would add tonnes more irrelevant shit, jack up computing and programming investment like crazy, and bog down the user. There are better ways to organize than simulating a gravity constrained human experience.

  62. You Guys Need To Get Outside by Smartwheels · · Score: 1

    Metaverse is for losers, even if some losers are cool.

  63. Toon Town? by necro81 · · Score: 1
    FTFA:
    My 8-year-old daughter, once a devoted PS2 platformer, now spends most of her gaming time online with friends in ToonTown, Disney's Massively Multiplayer Online Game (MMOG or MMO,) This is despite the fact that ToonTown's game play and graphics are clearly inferior compared to, say, current generation Ratchet and Clank.

    Did anyone else read this and think of Who Framed Roger Rabbit? Let's hope that the kids never discover the secret of Dip!
  64. The web is already multi-dimensional by DaoudaW · · Score: 1

    does a good job of making the case for the evolution to a 3D web

    As other readers have already commented, the web is already multi-dimensional. TFA is actually referring to the user interface, not the web itself. I already use a couple of 3-d interfaces, namely Google Earth and NASA World Wind. For the type of information they display, the 3-d interface is wonderful. In fact when using plain old Google Maps I often attempt to treat it as a 3-d interface and am frustrated when I realize my mistake. Displaying maps is, of course, just the beginning. Much information is better illumined when put into a geographic/chronologic context. Imagine taking all the biographical information in Wikipedia and using a Google Earth type interface to follow someone through their life. It would be easy to cross-reference to other famous people who they met / worked with along with the historical context. World Wind already does this sort of thing for climatic info. I guess what I'm saying is that I'm as excited about a 3-d user interface as much as the next /.er.

    But...for most information, a 2-d interface is always going to be better. Why? Because thats the only way to display everything without hiding anything. The problem isn't technical it's visual. I'll use an analogy from Art. For thousands of years artists have both painted and sculted, but the 3-d technology (sculpting) has remained niche. Sculture has been mostly used for portrait/figures, while painting has been used for everything else. I can't think of a single sculpted landscape. Why? I'll posit that its because it's poor medium for portraying a broad sweep of information. Even when its used, such as dioramas in a Museum, it necessarily shows a very narrow slice of reality. 2-d is an excellent way to avoid clutter and present information in an easily understood way. Sometimes we even prefer to go 1-d such as timelines to distill the information even more.

  65. Control Surfaces by Doc+Everett · · Score: 1


    This is inaccurate. In addition to employing tail elevators to control pitch and wing ailerons for roll, airplane pilots utilize foot rudders to control yaw on the normal axis. This is necessary for both inline flight adjustment and to compensate for the reduced lift vector and increased aileron drag forces while turning. All planes can roll without changing direction by using a combination of input controls; the counterexample of turning without rolling is as simple as applying left stick in coordination with right rudder to counteract the roll.

    Coordinated flight requires simultaneous adjustments across all three axes. Learning to visualize, plan and control your movement in arcs across all three dimensions is one of the greater pleasures of flying -- go watch some aerobatics shows, or even try out a free starter lesson in a local gliding club to experience this pleasure firsthand.

    1. Re:Control Surfaces by DougWebb · · Score: 1

      Do 'fly-by-wire' pilots have to control yaw and roll independently of turning? I'm sure that acrobatic pilots do, but I ruled them out as a special case.

  66. so you are leaning on the strength of the human by way2trivial · · Score: 1

    and how it's wired- as opposed to the strength of the machine-- where the strengths of the machine and their application can overpower any fractional improvement of using a system tailored to my 3-d perceptions.

    option 1- use a fuzzy skillset of mine to have an 'idea' of where something is
    option 2- use a precise and complete strength of the machine (bit by bit searches)

    I can likely use a 3d imagery as you suggest- to poke around where I left something (i think)
    using my strengths and a 3d model

    or I can arrange to have search the ENTIRE FREAKING HOUSE every time I want to look for something, and do something else in the meanwhile.

    At work- I have a great duplex scanner, it ROCKS, it cost more than I wanted to spend at the time, but it converts everything to pdf- scanned for ocr...

    now, if I want to, I can open windows search, set it to my 'scanned' folders and type in 769.45 (look inside the file)

    it'll take 5 minutes to search all 6 gb of records for 2006.

    But I'll get every document that has that figure- an delivery slip for some products, an invoice for those items to be paid, and a copy of the bank statement where it was paid...

    and I can do something else for five minutes, something the computer can not do.

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  67. God damn 3D by porcupine8 · · Score: 1
    This isn't going to happen in this generation, and I can tell you why. 3D makes me sick. Literally. I play 3D games and they leave me feeling disoriented at best, nauseous at worst (gah, there's some super-fast sonic game that I absolutely can't even watch, let alone play).

    And from what I've read, this is a common problem for women. Probably related to the fact that women see more detail than men do, on average - we can differentiate between more colors, we notice more of the objects surrounding us. It's also an issue for older people, who tend to get vertigo much more easily than people in their early 20s. That adds up to only a minor problem for the producers of 3D games, but a MAJOR roadblock for anyone trying to sell a 3D web browser.

    Maybe in a generation or two, as people grow up more and more immersed in technology, the differences will fade. But not in the next couple decades.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    1. Re:God damn 3D by Anonymous Coward · · Score: 0

      Yes, cos any difference between men and women is always because women are superior, right?

    2. Re: God damn 3D by Cid+Highwind · · Score: 1

      You just need better 3D. I had a machine that could only run Quake at about 15 FPS, and it made me seasick after 10 minutes. It was the framerate that did it (though the 256-shades-of-puke color scheme didn't help). Anything over about 30 FPS fools the part of my brain that was rebelling against the 16 FPS slideshow. Maybe some will need a full 1080p high-definition image at 60 or 100 FPS, but eventually there will be a point where the simulation is good enough to fool everybody.

      Besides, you can't count on human evolution to help. Last time I checked, people who don't spend much time playing video games tend to get laid more often and live longer, so the selection pressure is *against* higher tolerance of simulated 3D.

      --
      0 1 - just my two bits
    3. Re:God damn 3D by cr0sh · · Score: 2, Informative
      You must be highly susceptible to simulator sickness. Most people have some experiences of it, though fewer have it using a monitor for 3D viewing than others. To combat it, there are a few things to try (they may or may not work for you) - mainly, have good lighting and sit back far enough to see the area around the monitor (basically, you are trying to minimize immersion here, instead of maximise it as most people do). As you play, move as you would (or could) for the motion being simulated on screen.


      What you are running into with simulator sickness is mainly your eyes seeing one thing, and your ears telling your brain differently (balance). If you are as susceptible as you claim, you probably have a difficult time watching first-persone views of car chases, roller coaster riding, airplane stunts, etc. You probably don't have a problem with everyday walking around and tasks (and if you do, see a doctor immediately!). This is because in day-to-day life, all your senses are working together and telling your brain the same thing, and nausea/simulator-sickness doesn't kick in. There is also the effects of small field-of-views, frame-rate, sensor lag, and such - but this is only usually an issue in motion platform systems and/or full immersion systems (ie, cockpit flight trainers, full-immersion HMD systems, etc).

      As I noted before, all people experience this to some extent or another (sit blindfolded in a slowly spinning chair nodding your head around, and you most likely will spew). The best way (and most expensive) to combat it is to provide accurately timed (near-zero lag) sensory responses just like you would have in the real world to the external simulated view on the monitor or in the HMD/simulator. This is very tough to do, and if the timing is off, it just makes the situation worse. Various companies have even tried vestibular stimulation as a means to combat this (and/or heighten the experience) - one company in the late 1990's even came out with a prototype and API dev kit for Windows using this system - not that it went anywhere.

      --
      Reason is the Path to God - Anon
    4. Re:God damn 3D by porcupine8 · · Score: 1
      If you are as susceptible as you claim, you probably have a difficult time watching first-persone views of car chases, roller coaster riding, airplane stunts, etc.

      When I was a kid, I loved those, because I was too chicken to go on real roller coasters and they gave me enough of an effect by themselves. :) They definitely make me dizzier now than they did then.

      Personally, I know that part of *my* problem is that I'm not so good at navigation in real 3D space anyhow. You ever notice that when you go up a stairwell, you're often facing a different direction at the end than when you started? I do, because it always screws me up. I have to think very, very hard about navigational tasks. So trying to do it on the screen, controlling both the character and the camera, drives me nuts. But I know that most people aren't like that. The dizziness I *have* read is more of a common issue with women and older people.

      Maybe the Wii will help, if I have to move around to play it. :) I'll try moving my head along with it in the meantime. I doubt I'll ever be able to play that Sonic game, though....

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  68. Metaverse -- Netscape Analogy by Mythranax · · Score: 1

    The analogy suggested by the TCS Daily article suggests that what is needed is not another metaverse portal 'gaming world', but rather a new model of 'browser' that renders the existing internet into a 3D experience. A browser that has markup language extensibility allowing people and companies to append 3D tags to existing internet services.

  69. Multiverse by thethibs · · Score: 1

    Odd that the author didn't mention Active Worlds http://activeworlds.com/ that already has the features claimed for Multiverse. In fact, the two look remarkably alike. The only significant difference I see is that Multiverse http://multiverse.net/ seems to use higher-resolution graphics.

    Active Worlds has one advantage in that you can download the client and visit all the worlds as a "tourist" without registering or paying any fees. This makes it more like the original Netscape than Metaverse, which requires registration and even then limits your travel to a "demo world".

    --
    I'm a Programmer. That's one level above Software Engineer and one level below Engineer.
  70. this is so gay. by genevaroth · · Score: 1

    I cannot even imagaine what type of idiots make this their "home". the crude visually insulting landscape is one thing. But who wants to live in a world using only 1 of your 5 senses.

  71. Buzzword rant by Tony · · Score: 1

    Don't complain too much about buzzwords :) They make this business run, if you didn't notice.

    Okay, I'm confused. What's the antecedent for "this?" Which business? The business that caused this buzzword-laden FA to be forced onto the world?

    Buzzwords are stupid, and they make no business run but marketing. All marketers should kill themselves. Really. They do nothing but pollute the universe and cause people to start using words like "utilize" instead of "use," "impact" instead of "affect." That's just plain stupid, and makes the writer/speaker sound stupid.

    Oh, I'll complain about buzzwords all right. The first time I read a document from a marketer that said, "We will help you utilize your creative for maximum impact," I about shat gold nuggets. This is the ultimate effect (or "impact," for those of you who don't know the words "affect" and "effect") of a marketing society: sentences that mean nothing, and are written as bad poetry for the sake of hawking something. Usually, buzzwords are used in place of real content to hide the fact that there is no content, or that the writer/speaker has no clue about the content, but wants to make money off you anyway.

    Buzzwords are a sign of ignorance. They make no business run, except marketing. If you are in marketing, please: kill yourself. No, really. It'll be a mercy killing, in that you will be showing mercy to the rest of us.

    (Please note: marketing is not advertising. Advertising is the art of informing citizens of your product or service, hopefully in an amusing, not-to-obtrusive fashion. Marketers are annoying advertisers, who use whatever trick they can to get you to purchase whatever it is they are hawking. You know the kind. They will go to your boss, or your bosses' boss, if they think they are going to lose the sale.)

    --
    Microsoft is to software what Budweiser is to beer.
    1. Re:Buzzword rant by tehcyder · · Score: 1
      marketing is not advertising. Advertising is the art of informing citizens of your product or service, hopefully in an amusing, not-to-obtrusive fashion. Marketers are annoying advertisers
      Translation: I work in advertising, and have just lost my girlfriend to a bastard marketer.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Buzzword rant by in10d · · Score: 1

      chill out :) by "this business" I mean production of computer software & hardware. 95% of people who buy all these funny powerfull personal computers, do not need them. it's a matter of the same marketing which makes you so angry. and "buzzwords" are vital part of it. that's what i meant, nothing more.

  72. Heard it already. Still don't believe it. by jinxidoru · · Score: 1

    Imagine how much more useful your computer experience would be if you were able to design a virtual office as large or complex as you needed, and reach anything in it without leaving your chair.

    I have heard this assertion before and I still don't see any validity to it. Maybe I'm missing the vision. Maybe in 10 years I'll look back at comments like this one I'm writing and say, "What was I thinking?!" Maybe, so, but I just don't understand how a 3D desktop experience will offer me any improvement to productivity. While it is true that we live in a 3D world, most of what we do is 2D in nature. For example, writing on a piece of paper is a very 2D experience. A desktop top (real world, not computer) is a fairly 2D environment for most people. When I'm typing a paper, I don't want the paper to be in perspective on my computer. I want it to fill the screen. I don't need to see fake avatar hands writing the paper out. This is great for video games, but not for actual productive work.

    Also, I don't need an avatar to communicate. I enjoy playing WoW. But even on WoW I don't need the avatar to communicate with someone. Rarely am I even looking at the people I'm talking with. No, I believe that phone calls and email work just fine. If I need to interact with the person directly, then I can video conference.

    I really feel that people who push for the 3D GUIs fail to stop and think about whether there is any usefulness to this technology they keep tauting. I am of the belief that they do not. People think 3D is cool and want to be in Johnny Mnemonic I guess.

  73. User Interface Devices by jasenj1 · · Score: 1

    The mouse was not very popular back in the command line days. Once we went 2D with windows, buttons, menus, scrollbars, and all the other GUI components that are now standard the mouse became a standard input device. We now have mice with multiple buttons and scroll-wheels to help us quickly navigate the 2D conventions that have developed. (The scroll-wheel is a baby-step toward adding another axis to controllers.)

    In order for 3D to become readily accepted, there needs to be an evolution in the input devices as well. Logitech has some interesting devices (http://www.3dconnexion.com/products/3a.php), and there are others. Once the early adopters of these 3D environments move toward using true 3D input devices, I think we'll see folks start to understand the potential of a 3D computing environment.

    - Jasen.

    1. Re:User Interface Devices by cr0sh · · Score: 1

      One big thing holding back 3D input devices (besides lack of need) is patents. During the early 1990's, before the takeoff of the commercial internet, but after the concept of VR hit the masses, everyone and their brother were building 3D input devices, and patenting the hell out of them. Just look into the VPL DataGlove patent mess for one extreme example. Most likely, we probably won't get any real 3D input (or output) devices for the masses until sometime between 2010-2020, when the patents of the past start to run out.

      --
      Reason is the Path to God - Anon
  74. Is already half done by Anonymous Coward · · Score: 0

    Is already half done... but its called Croquet

    http://www.opencroquet.org/about_croquet/faqs.html

  75. Interreality.org by reed · · Score: 1


    The other free software project trying to do this is VOS/Interreality (I'm a developer on that). No relation to Interverse, though it also uses Crystalspace.

    http://interreality.org/

  76. That already happens today... by StressGuy · · Score: 2, Funny

    Last place I worked, my cubie was right in the crossfire of a major skirmish most of the time.

    http://www.ohgizmo.com/2006/01/19/a-gatling-gun-th at-shoots-rubber-bands/

    --
    A goal is a dream with a deadline
  77. In korea love it by Anonymous Coward · · Score: 0
  78. Predecessor by Anonymous Coward · · Score: 0

    Or the predecessor of gopher? Your fucking mom, bitch. Sit down and shut the fuck up.

  79. Re:Open Croquet http://www.opencroquet.org/index.h by tehcyder · · Score: 1
    Opencroquet
    Don't you think a virtual world for fans of crocquet is a bit of a niche project?
    --
    To have a right to do a thing is not at all the same as to be right in doing it
  80. Just plain incorrect by holophrastic · · Score: 1

    I too would, in theory, love the concept of a 3D virtual world within my 3D living world. However, people seem to forget what makes the Internet a human achievement and not a day-old fad.

    The Web is what makes the Internet an achievement. First-person shooter games are not on the Web, nor are any other games outside of time-passing flash. Outside of interactive diagrams, nothing on the Web will be 3D any time soon for one simple reason and one simple reason alone.

    As a civilization, we don't communicate in 3D. In fact, most of us communicate in 1D -- speech. You can add pictures to your documents, and you can hit that big 2D. But when was the last time that you built a physical model for a presentation? I'll bet that outside of high-school, fewer than 2% of the population have any need to so such a thing.

    So, I'll say this: until humanity begins to communicate with 3D materials for information transfer, it won't happen. And by the way, 3D is not more efficient for information transfer. Text is text. The days of TextArt are limitted to your grade-8 book report.

    As for actual 3D materials -- like architectural models, product showcases, and zoology -- the needs are so very different from one field to another that you just won't get a language which both spans a large enough market and also is efficient to use.

  81. Forces by CrankyWorm · · Score: 1
    "Forces are coalescing that will produce a shift comparable at least to the spread of broadband.
    Coalescing? I thought they are conflating, silly me, thanks for disentangling that to me...
  82. Re:Heard it already. Still don't believe it. by tehcyder · · Score: 1
    most of what we do is 2D in nature.
    You misspelled geek. For a lot of people, most of what they do involves the outsdie world and other moving things and people, and is certainly 3D in nature.
    --
    To have a right to do a thing is not at all the same as to be right in doing it
  83. 3D Detracts from Productivity by SAN66 · · Score: 1

    The only way that 3D can be a benefit to productivity and multitasking is if it is completely immersive in a holodeck like fashion. If you could pop up websites to the left and right, or open up a view of the solar system that fills your entire field of vision 360 degrees then it would benefit in almost any environment. *In reality the bridge in start trek should have had a rotational 3 dimensional view of everything around the ship. When you pipe your 3d through a two dimensional element (Your monitor), you lose any advantage it offers. The only way a metaverse will develop is through existing 3d constructs such as MMORPGS and other realms like Second Life. It may take some people away from things like IRC and IM programs, but there will likely still be a place for those. IM programs and IRC are convenient, quick to load and easy to use while you're surfing the web, writing code and reading slashdot.

  84. Fly-by-wire by Doc+Everett · · Score: 1


    Yes. All three degrees of freedom are independently controllable. For visualization: how else would it be possible to fly straight in a crosswind?

  85. Not Something Instant? by Anonymous Coward · · Score: 0

    Maybe it just won't happen the way you think it will. Obviously, the idea of having 3D webpages seems rather silly. VRML was a flop. Yet, large MMORPGs are quite successful and addictive. It's possible such games will expand in the future until they become a more central part of the general "internet experience".

    In other words, it's unlikely that you'll get to your PC one morning, update to Firefox 3, and instantly see slashdot in 3D. But it could happen that at some point, more and more people create virtual locations in large scale MMORPGs. Companies could decide that they want some "corporate presence" and the likes... And the environment would only expand, to possibly one day replace the "web" as we know it.

  86. 3d web is coming... by Ruvim · · Score: 1

    Now if I could only get my Lawnmower started!

    1. Re:3d web is coming... by Ruvim · · Score: 1

      hm... TFA mentions it too... who knew?

  87. Re:Heard it already. Still don't believe it. by cr0sh · · Score: 1
    If you have never experienced true immersive VR, with a quality HMD and 3D hand tracking, you just can't understand it. In a true immersive environment, you have to have visual body cues (what you called "avatar hands") to orient yourself, because your HMD blocks out all other visual cues. Being a "floating head" in 3D space is very disorienting, which is why most VR simulations at minimum ground you vertically with simulated "gravity", so at least you have that frame of reference.


    Within a desktop 3D view (ala "Desktop VR"), such representations don't make much sense. But in a situation where you have (near) perfect immersion, it can sometimes mean the difference between getting work done and falling down (literally). Unfortunately, HMDs which offer this experience are few and far between, and cost many $$$ (second mortgage kind of money). Ideally, you want (at miniumum) QSXGA resolution (2560 x 2048) and 60-70 degrees horizontal/45-50 degrees vertical field-of-view coverage - so that the FOV extends outside your peripheral vision area, and still maintains a pixel-per-degree ratio that doesn't put you in the "legally blind" category (although, even at QSXGA resolutions, you are still likely nearsighted). BTW, as far as I know, no one manufactures such an HMD.

    Honestly, for real work, I can see augmented reality (using a see-through HMD) as being much more functional for the day-to-day working world, and it also wouldn't hinder the use of a real keyboard/monitor combination for regular 2D work. The ability to have virtual representations of data in 3D floating around you in your workspace, while simultaneously using a regular keyboard and monitor, seems like it would have some practical uses in the real-world.

    --
    Reason is the Path to God - Anon
  88. The world is flat... by Flentil · · Score: 0

    I never realized there were so many flat earthers on slashdot. We didn't -need- color when monocrhome was good enough, and then why bother going beyond EGA? It let you do all the colorful pie charts and graphs you might want for your business activities. VGA is pretentious and pointless...why would we need a graphical browser when LYNX works just fine to get the information you need. Why do computers ever need to make sound? (this is one I got from my mom)...nevermind 5.1 surround sound...that's moronic. How can you navigate in a 3D world with a mouse and keyboard? Impossible! (boom headshot! pwned!) I'm not wearing those stupid glasses. Broadband? For what purpose?? More porn? No program should ever need more than 640k of memory. FYI you can still look at a flat screen in the metaverse and the whole WWW fits on it, tabs and all. Ain't that something. Seeya there in a few years. I'll be the big red dragon flying overhead while you rotate in place trying to figure out the controls to move.

  89. Re:Heard it already. Still don't believe it. by jinxidoru · · Score: 1

    Ok, let me clarify. Most of our informational interaction with the world is 2D. We read 2D books. We look at 2D pictures. We write notes to our friends on 2D pieces of paper. We put magnets on the 2D surface of the fridge. We write research papers on 2D surfaces. So much of how we extract information from our surroundings is very two dimensional.

  90. Augmented Reality is the future of 3D web space by end15 · · Score: 1

    I think there has been a lot of focus on Second Life and MMORPG's. I've experienced both and have found many of the critiques to be accurate. They all fulfill the entertainment aspect (except Star Wars Galaxies) however even Second Life does not currently produce something that serves the functional needs of computer users. However they are a great step forward in developing the technology.

    Several people have mentioned hand held computers/cell phones. That will be the key along with GPS development to Augmented Reality, which mixes 3D worlds with the real world. There we will have the internet overlaid on top of our regular day to day world. In a capitalist model this could provide us with a dinner menu as we walk to our restaurant, as well as huge 3D arrows pointing us to our location. In vehicles, as it already exists, it could provide us with critical traffic data including being able to see the outline of a car through a building, before it runs a red light and hits us. The examples of it's uses seem endless to me already.

    This type of technology really depends on a movement away from the mouse, screen, and keyboard. It's a move back to what is natural to most people, walking, talking, and gesturing. Even coding could be developed so that one only needs a pair of glasses and gloves (and hopefully the dork and price factor on the glasses will drop in the next 4 years).

    Sincerely
    End Number 15

    --
    All glory to the Hypnotoad!
  91. Metaverse, eh? by barkingcorndog · · Score: 1

    Guess I'll have to dust off my old katana.

    --
    "I know together we'll make the possible totally impossible" - Homme
  92. The next big thing after the next big thing by obender · · Score: 1

    As many of us know already, after you add Multiverse to the list of sources for apt and you still can't find the package you are looking for, the next step is to compile it yourself.

  93. Today it's the 3D Internet... by DimGeo · · Score: 1

    ... Tomorrow it will be flying cars and cold fusion... You know, just around the corner.

  94. 3D VR was worthless, BUT by TomRC · · Score: 1

    If the Metaverse is ever to take off, they need to dump the assumptions that came out of cool science fiction stories (3D, avatars, etc) and think about what extensions of the existing web would be useful, and how MAYBE that might take advantage of some useful elements of the original SciFi metaverse vision.

    Yes, I WOULD like a better way to organize my virtual office. Remembering all the paths to every file (for a command line interface) is impossible - I end up searching or reading through a bunch of directories or using auto-complete and guess. Exploring graphical lists of folders isn't much better - often slower. I'd prefer to quickly and smoothly zoom in and out and pan around over a 2D surface on which I've grouped my documents and other things. Most should be simple rectangles with file names - too many icons (2D or 3D) and it becomes chaotic and impossible to see anything.

    Then let me use simple cues like color and size - with most of those cues set automatically - to let me find things even faster. E.g. more recent documents would be larger by default - but to see older files, I only need to zoom in a little further. I could lasso a group of documents, creating a colored background blob around them, so I can spot a particular project in an instant. And not just documents - email, saved game states, my web favorites, live video feeds, songs, etc.

    When I want to "open" a particular document, I click on it and it's rectangle updates to show the contents at a reasonable window size. Double click and it snaps to full screen. Hit the ESC key, and my view pops back so it's just another item.

    Since I might need to pull documents from many locations for a project, but I don't want to mess up my storage view, I'll want to be able to set an anchor point that I can snap back to with one keypress, pulling along and depositing links to any documents I've selected or opened. Hit that key again and I snap back to where I just was, to get a link to a file I forgot to bring along.

    And that's just my "desk" - I also want websites organized this way. When I'm browsing, I'd still go to home pages by clicking links - but at any time I can click a "whole site" icon and pop into a space representing the whole website - and if the site's creators have done a good job it'll quickly be obvious which area I want to zoom in on. And now a link to a whole site would actually take me to the web-space, instead of a home page.

    Then there should be views which are essentially collections of links to documents that can reside in any storage space. E.g. collegues could set up shared view spaces for collaborative work. Usually the closest thing to "avatars" would pop-up when a collegue comes into a shared workspace, or wants my attention for a few quick text messages or a voice call.

  95. nope by np_bernstein · · Score: 1

    I remember when webpages first started cropping up. I'm not even talking graphics. I was using links or whatever text based web browser was there at the time, as I only had a shell account. It sucked me in. All of these different "sites" I could go to, files to download, things to play with - it was great. Recently A friend told me about secondlife, which, for all intents and purposes is a metaverse not a distributed one, but whatever. I tried it out, and was bored off my ass. There's no "wow" there. Without a "wow" factor, it's pretty useless. Also, it's more difficult to interact w/ computerlike things there. I don't want to have to use a monitor in my monitor. Sure, yes, you could switch back and forth, but if you're doing that you're taking the features out of the metaverse. I dunno. If it succedes there are going to be several in between steps, I think.

    -nick

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    RandomAndInteresting.comdefending the world from stupidity since 1979
  96. Completely ridiculous by aybiss · · Score: 0

    When will people realise that the reason we have 2D boxes that can be dragged around on top of each other is NOT because we can't do anything else. Simply put it is the only simple, reasonable way to display text or pictures. 3D content is great, but I'm sure we'd be using 3D operating systems by now if it was a more/equally effective way to work.

    And no Aero does NOT count. It may use 3D capabilities (in order to f*ck up an already hugely flawed GUI system) but you still have flat surfaces to read text or whatever from. Even in the future when we have 3D displays, I will still want to read my text of a flat surface, not the side of a sphere or something gay like that.

    In summary, I put this into the same bag as an article from the Australian Amiga magazine (I forget what it was even called now) from about 15 years ago. The author believed we were all stuck in an invisible cage by being forced to use such outdated (even then) ideas as folders and documents. Of course the only way to 'improve' on this system would be to call them something else (hey its taken us that long to add a decent search function to the systems we have) but I'm still going to want to find information, and I expect to be able to group similar information. Call it what you want, all you need is windows, folders and files. /Rant. :-)

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    It's OK Bender, there's no such thing as 2.