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More Videogames, Fewer Books at Some Schools?

A News.com article highlights a plan that may please word-weary students: more games, fewer books in some educational settings. That's one plan put forth by some educators who feel that current learning plans don't fully engage today's classes. By offering real-world dilemmas in a virtual setting ('discover why fish are dying in a park'), teachers hope that games will turn kids onto the idea of learning, and eventually lead them back to books. The article covers several of the projects geared towards exploring this idea, as well as research on the subject. "A game designer, Salen is working with a group called New Visions for Public Schools to establish a school in New York City for grades 6 through 12 that would integrate video games into the entire curriculum. 'There's a lot of moral panic about addiction to games. There's a negative public perception, and we know we have to deal with that. But teachers have been using games for years and years.'"

252 comments

  1. My take on this... by Anonymous Coward · · Score: 4, Interesting

    This is a brilliant idea. Obviously there are many things to be concerned about... it's not necessarily a good thing to just get games so that the kids will be entertained, but to get them to learn something, to develop thinking skills, and to keep them interested in the subject being taught.

    Obviously when talking about games, and school, many of us think of calculator games. For the most part, the use of graphing calculators to play games has just been a way for students to not be bored during class, or for the lonely students to not be bored between class. There are also many calculator games that serve educational purposes in some ways, and they can easily be implemented in the classroom, since the a lot, if not the majority of high school students already own a graphing calculator.

    The purpose of going to school isn't necessarily to learn, but also to learn how to learn. And there are many puzzle games that help that cause - they develop the brain in ways that traditional school just can't do. Reading helps the memory, but playing puzzle games help the way the brain actually approaches certain problems and situations.

    There is a certain level of interest that is absolutely necessary in order for a student to learn. The difference between the gifted students and the not so gifted students is generally their interest level.

    Generally what I saw when I was in high school was that the teachers always fought against the use of graphing calculators (especially playing games on them), but if I ever become a teacher (which I probably won't, and this might be the reason for that), I will utilize the technology available to the greatest extent, and gaming will likely be a part of that.

    And... a poll:
    Do you think your education would have been better had the teachers utilized games in order to help the students understand?

    Yes,
    Maybe.
    They DID! and that's why I turned out so great!
    They DID! and that's why I turned out... the way I am...
    No.

    1. Re:My take on this... by ClaraBow · · Score: 5, Insightful

      I agree with many of your assertions, but as an educator, I see too many students in middle school and high school who lack basic reading and writing skills. It is extremely important for students to have a strong foundation in cultural literacy and in the "basic skills" or it becomes extremely difficult for students to succeed. It takes hard work to become proficient in reading, writing, and arithmetic. It seems to me that too many young people today want everything to be fun and easy.

    2. Re:My take on this... by wframe9109 · · Score: 0

      Is it me or has slashdot been increasingly populated with spammers that post crap like this? What's the deal?

    3. Re:My take on this... by LBArrettAnderson · · Score: 3, Insightful

      I agree. I would say that this would be a "subject to subject" thing. In English and language classes, the students should be reading and writing. In math and science classes, I think the "gaming" principal would apply better. Perhaps that would make them hate their language classes even more, but their problem solving skills would imrpove greatly. I don't know if there would be a way to incorporate the "gaming" into math and science and still allow the students to have an interest in reading and writing for their english class.

      I agree that reading and writing is much more important than math and science in the real world... unless you are going to work alone. Communication is vital to being successful, and if people think you're stupid because you can't spell, you're screwed (please don't point out any spelling errors in my post; it would be funny, but I know I'm not perfect... I'm working on that as well).

    4. Re:My take on this... by WombatDeath · · Score: 1

      I don't doubt you for a moment, but I can imagine this being a fantastically brilliant concept. While I did well at school, as I imagine most people here did, we can doubtless all remember a large segment of students who simply weren't into traditional learning in any of its forms.

      Now contrast that will some sort of game in the style of Typing of the Dead - a simple, cheaply-implemented game which turned learning to type into something entertaining. I see no reason why a clever development team couldn't concentrate the same sort of adrenaline and advancement motivation into spelling or arithmetic games. Off the top of my head: imagine a sort of tetris game where number descend and have to be placed in rows to achieve a pre-determined multiple of x. Or even a direct rip-off of TotD where numbers have to be calculated in order to 'shoot' zombies.

      Perhaps these would be entirely useless. But I think it's worth a shot - we're looking at what may be the first generation to have a practical opportunity of learning via gaming. It may turn out to be worse than traditional textbook learning; it may slash the number of illiterate and innumerate adults in our society. Given the scope of the problem and the possibilities of a solution it surely merits further study.

    5. Re:My take on this... by miskatonic+alumnus · · Score: 4, Insightful

      I agree that reading and writing is much more important than math and science in the real world...

      Your employer does too. That way he can pay you for 30 hours when you work 40, and you'll never know the difference. And let's not EVEN get into telephone bills.

    6. Re:My take on this... by MBCook · · Score: 1

      Of course, if you can make something half-interesting, the kid may just start doing something (like reading) on their own. This is the problem I have with this kind of stuff. I didn't get into reading more until I was near the end of high-school. I could read well (thanks to my parents pushing me), but I "hated" reading. The reason is simple. I've never really been one to get into fiction books (although some Sci-Fi grabs me). But I had been forced to read so many books for school that were just terrible I didn't have much interest. Even being given more of a choice of what to read might have helped.

      Kids want everything to be fun and easy as you say, and it's not. It's work. But it doesn't always have to be. If you can get the kids to find something interesting and work on that they might start working on learning other things.

      Too bad many of the kind of things that might help (art, music, hands-on-experience) are being cut.

      Plus, not every kid is the same thus inspiring them doesn't fit into the US's "everyone is educated exactly the same, lowest common denominator" system that we seem to have.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    7. Re:My take on this... by LingNoi · · Score: 1

      When I was a kid Everquest taught me better spelling skills then the teachers trying to shove the curriculum down my throat and my elitist peers who would mock anyone who didn't perfectly absorb the knowledge handed to them.

      Sometimes being a grammar nazi is useful for those of a younger age as long as their not called a "retard"...

    8. Re:My take on this... by haakondahl · · Score: 1

      But I had been forced to read so many books for school that were just terrible I didn't have much interest.

      I know exactly what you mean. When I was in High School, I was supposed to read Alan Sillitoe's Loneliness of the Long Distance Runner, Hal Borland's When the Legends Die, and F. Scott Fitzgerald's The Great Gatsby. These were all terrible books, and I never got more than a few pages into any of them.

      I dropped out of High School.

      Years later, I bought these and several others and read them just for my own purposes. Thank God I waited! The books had gotten much better by then.

      --
      Don't trust anyone under thirty.
    9. Re:My take on this... by Anonymous Coward · · Score: 0

      When I was a kid Everquest taught me better spelling skills then the teachers trying to shove the curriculum down my throat and my elitist peers who would mock anyone who didn't perfectly absorb the knowledge handed to them. Sometimes being a grammar nazi is useful for those of a younger age as long as their not called a "retard"...

    10. Re:My take on this... by Vampyre_Dark · · Score: 0

      How do they get to middle and high school without basic reading and writing skills? They should have been held back. What does a highschool dimploma mean if you can't even read it?

    11. Re:My take on this... by loid_void · · Score: 1

      I've been around the teachers, school administrators and IT for the school. What tech says is that all the programs being pushed at the schools only do 2 things: (1) Give the teachers more work that they already have. (2) Do not engage the students. Gaming, or, toward gaming - yes, but what this article fails to reveal, and what those developing the programs aren't getting is that there is more to gaming than "Video Games." Bidding on Ebay is a game, uploading to You Tube or posting on MySpace or Facebook is a game, and last but not least, submitting and commenting on Slashdot is, um... a game, and um... educational (scratches head).

      --
      Anyone seen my jagged little pill?
    12. Re:My take on this... by Cecil · · Score: 1

      Uh, I'm pretty sure the guy is referring to math like calculus, advanced geometry, statistics, etc. That has nothing to do with whether you can add integers and read a clock. And reading is still more important, because if you didn't read your contract how do you know whether you've done what you've agreed to do for that paycheque anyway?

    13. Re:My take on this... by bronney · · Score: 1

      I wonder what'd happen to us as students in say 5 more generations. Maybe we just go dumb and instant messages. We read but not out loud anymore. And movies back to mime.

    14. Re:My take on this... by jackv · · Score: 1

      I agree with you on one level i.e it is essential that numeracy/literacy skills are mastered as quick as possible. But I would also , place on the same par - thinking/reasoning/creativity skills. These are all essential and one tapped into are powerful tools for communication.

    15. Re:My take on this... by ACE209 · · Score: 1

      It seems to me that too many young people today want everything to be fun and easy.
      Wait - wasn't this the case with all our technical developments?
      We made them to let live be more fun and easy.
      I think this is a major motivation of mankind. Nothing bad with it.

      But of corse it takes some work to keep live fun and easy.
      --
      "we are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further."
    16. Re:My take on this... by TuringTest · · Score: 1

      I'm not a native English speaker, and I started learning English in order to play text adventures (a.k.a. Interactive Fiction). Having fun is a very good motivation to learn an otherwise harsh material.

      Actually, people who read a lot of books usually do so because they find it amusing - conversely forcing children to read is the worst way you could teach them communicating skills.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    17. Re:My take on this... by nyekulturniy · · Score: 1

      Well, we could always do what Plato suggested in "The Republic" and restrict the training of thinking, reasoning, and creativity to the intellectual elite that is capable of the mental tasks required. Everyone else can study to be a rapper, a pro basketball player, or a football wife.

      That seems to be the apparent course of American public education.

      Would the extensive use of software games help students learn? I don't think so. Perhaps, instead, we should be paring down lessons. We should teach students how to use phonics instead of merely whole word recognition. We should have students write coherent sentences and paragraphs. We should make students learn how to add, subtract, multiply, and divide without a calculator. I would allow abacuses (or abaci, if you insist on Latin nominative plurals); others might not. We should use fewer bloated textbooks with multiple colors and sidebars.

      Computers might help if the software was aimed in helping the fundamental skills at a pace where the student could learn. I don't see that coming soon. Too many students would merely go to the Internet and build their own custom shoes.

      (The poster worked for a year plus as a substitute teacher in middle school and is accordingly jaded.)

      --
      Nyekulturniy... Proudly confusing readers and editors since 1981!
    18. Re:My take on this... by sesshomaru · · Score: 1
      Since you've cited Plato on this, I thought I'd chime in with my two favorite (relatively)modern day philosophers on the subject:

      Beavis: Books are for losers

      Butthead: Yeah, if I wanted to read, I'd go to school.

      I'm glad to see that modern schools are at last understanding this wisdom.

      --
      "MIT betrayed all of its basic principles."
    19. Re:My take on this... by CastrTroy · · Score: 1

      We had these games in school. Mind you, they weren't as violent as typing of the dead, but we had lots of learning games. I think we got about an hour of computer time every week. Some of us actually played the games, but a lot of students didn't play the games or get anything out of it. Most students had already played a fair number of non-learning games, and were quite put off by the learning games. It was easy to see that they were educational, and weren't anywhere close to as fun as the real thing. Math Maze was kind of like an RPG, but to beat the enemies you had to answer math questions correctly. Most students didn't enjoy this type of stuff. I think it's great that they are trying to get more students interested in learning, but I don't think that they would succeed much more than they did 15-20 years ago when the exact same thing was being done.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    20. Re:My take on this... by CastrTroy · · Score: 1

      I concur. I think that a lot of books that are required reading in schools, while being good books, don't really appeal to all the students. I think students should have much more freedom with the books they read. Making people read something they don't want to read is a sure way to make sure they will never enjoy reading. Give them a choice, and the teachers may recommend other books they may like based on other ones. I really hated a lot of my highschool english classes because we had to read Shakespeare. I could have done a lot better if I had the choice of what I wanted to read instead of some 450 year old plays.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    21. Re:My take on this... by jackv · · Score: 1

      Exactly, that is the problem, there is this assumption that if you are not from the Elite of society , which is tied in with economic power, than you do not satisfy the criteria for being trained in these skills. What I find baffling, is that when you decide to progress in your job, ultimately you have to bring into play some of this lateral thinking. Often , people will use very woolly thinking to analyse a situation , where some clear thinking could precipitate a positive response. I think one of the bigger problems with this software games approach is that it could stray into visual education which could then morph into just showing you things as opposed to telling you things work

    22. Re:My take on this... by justthinkit · · Score: 1

      Math Maze was kind of like an RPG, but to beat the enemies you had to answer math questions correctly. Most students didn't enjoy this type of stuff.

      In junior high my friend I volunteered to keep score during a game. Chalkboard and chalk situation. I started off conventionally but progressed to "23-14", "3 cubed", "17 +12" sorts of things. Most players didn't enjoy this type of stuff.

      --
      I come here for the love
    23. Re:My take on this... by Anonymous Coward · · Score: 0

      Turn in your grammar-swastika, mein Herr.

    24. Re:My take on this... by miskatonic+alumnus · · Score: 1

      Uh, I'm pretty sure the guy is referring to math like calculus, advanced geometry, statistics, etc.

      You think so? I can tell you that after teaching subjects like introduction to math and beginning algebra for the last ten years at various colleges, I have come to the conclusion that a rather large cross section of the adult American population cannot do arithmetic with integers, much less fractions and decimals. I think that reading and mathematics are equally important.

    25. Re:My take on this... by HTH+NE1 · · Score: 1

      In my high school(!) we were introduced to educational games. There was a game of Hangman for the Spanish class. I don't think it was as educational as the teacher thought it was. All nouns included the definite article so if it was only two letters you knew you could enter L as your first guess, and that would tell you if A or E were in the word (feminine or masculine), and if E, then usually also O (if it was three letters, it was plural, so S was a safe guess too). If it was a verb, it was always in infinitive form, so you could guess R immediately as well. A, E, or I would be in the verb as well. Anything else you learned to recognize and make educated guesses. You just had to pay attention then to what got filled in and the length of the word and you could guess at all the letters: you could game the game. It was not so much learning the language (it didn't provide the English translation) but rather learning the pattern. Missed letters on a word didn't affect your final score unless you missed too many times.

      The order in which the words were presented was randomized, but some students figured out that you could control the seed value by always playing from first boot. Well, I'm sure they didn't know they were controlling the seed value; they just realized that they could predetermine the word order that way and so just memorize the word order. It wasn't necessary. With enough practice and a working computer speaker, you could almost play the game blindfolded and obtain a perfect score, as long as you knew how to type and your hands didn't drift off the home row.

      I was the one who figured out how to break out of the game and get a listing of the code (originally tasked to make backups so more students could use it at once). It was written in AppleSoft BASIC, but the tokenized keywords didn't decode properly in the listing. I'm sure I could have decrypted that to get the full listing, but I never bothered; it wasn't necessary for making the backups. But the words for each puzzle were in plain text in the listing. It quickly became standard procedure for the teacher to provide the students with the word list for each game in advance, with some of the garbled source code. This only made it even easier to game the system as you didn't have to tie up a computer to work out the best strategy.

      Though I obtained the list, I never bothered with using it, and ended up showing the teacher how to get it so I wouldn't have to do for her each time. I think she eventually gave out a neatly retyped list for the later classes.

      Did I mention you could play the game as often as you wanted to practice and improve your score? When you were ready to be graded, that last, loosely supervised time through would be the one recorded. (Some students tried outright cheating by mocking up their own success page displaying a perfect score.)

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    26. Re:My take on this... by pedalman · · Score: 1

      How do they get to middle and high school without basic reading and writing skills?
      If the schools held back all the students who needed to be held back, it would utterly tank the schools' performance metrics and money (usually Federal funds) gets held back. For them, it is easier to just pass the buck on up to the next grade level and hope little Johnny learns to read by then.
      --
      Friends don't let friends line-dance.
    27. Re:My take on this... by CastrTroy · · Score: 1

      Sounds to me like you learned a lot more by learning how to "game the game" rather then spending the time playing the game. I find this to be a big problem with educational games. They are very repetitive. You can basically get really good at the games without learning anything and by just memorizing the answers. Kids are very good at memorization. I remember hearing about a study where children of a certain age group can memorize things without even understanding them. So if you have a 3 year old who memorized the capital of every country, then he could tell you the capital of England is London if you asked him "What is the capital of England?". If you asked him "What country is London the capital of?" he wouldn't know the answer. There's a big difference between learning how to apply something, and just memorizing facts. I find that most learning games are very bad at teaching kids to learn and apply new concepts and are only good at helping them to memorize stuff.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    28. Re:My take on this... by Anonymous Coward · · Score: 0

      This seems like a crazey idea...
      Games could not reduce the value of a read book! Not even close!
      but it would be nice if games stimulate thinking and searching for information, thats heaven.
      But it is HRLL to replace books and even internet with some gruesome game like Doom3 for example

  2. New.com? by Anonymous Coward · · Score: 0

    Zonk, I'd think you'd at least read your own drivel if you expect us to read it. Guess I was wrong.

  3. is this bad? by User+956 · · Score: 5, Funny

    A New.com article highlights a plan that may please word-weary students: more games, fewer books in some educational settings.

    Look, I learned everything I need to know about the Great Western Expansion by playing Oregon trail. Such as, it is very easy to die of dysentery.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:is this bad? by 56ker · · Score: 1

      Suits me - I run a popular website about video games. However on a more serious note, some of what I learnt while playing games such as Settlers and Civilisation were of use in say geography classes. Being 26 though now I've kind of grown out of video games somewhat as I lack the imagination I had when I was younger (yes when games required imagination in the 80s/90s and weren't so near photo realistic!)

    2. Re:is this bad? by Anonymous Coward · · Score: 0

      It's learnt, not 'learned'. Get back in school, sun.

    3. Re:is this bad? by the_humeister · · Score: 4, Funny

      Look, I learned everything I need to know about the Great Western Expansion by playing Oregon trail. Such as, it is very easy to die of dysentery.


      The part that irks me is that no textbook I've seen ever mentions that farmers who made the trip successfully were awarded triple bonus points at the end.
    4. Re:is this bad? by Eternauta3k · · Score: 0

      Get back in school, sun.
      In soviet russia, nazis misspell YOU!!
      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    5. Re:is this bad? by PhrankW · · Score: 2, Interesting

      As she was being home-schooled, my daughter also first learned about the Western Expansion by playing Oregon Trail. She also learned that you do much better in the game if you always get as much information as you can from those who have gone before.
      Actually, I suspect the best use for videogames in education is as bribes. Once a student shows he has learned the material
      taught in a class, he doesn't have to sit still watching other students fail to learn, but can have a little fun while playing games, reading a book, shooting baskets etc. Never happen, but an interesting concept

    6. Re:is this bad? by Anonymous Coward · · Score: 0

      It's learnt, not 'learned'. Get back in school, sun.
      http://www.m-w.com/dictionary/learnt
    7. Re:is this bad? by thinsoldier · · Score: 2, Interesting

      Actually during the summer between 4th and 5th grade I met a family who every other year made their kids attend summer school so that when regular school started they would be well ahead of everyone else. The benefit the kids saw in this was the freedom to stay home from school sometimes 3 days a week if they felt like it. And even though the missed days had an adverse effect on their report cards due to school rules regarding perfect attendance, they were still the top students in their school up until the 6th grade. So really they worked longer and harder so they could take whole days off to stay at home and play.

      From the article: "games will turn kids onto the idea of learning, and eventually lead them back to books."

      I normally laugh at these silly suggestions to replace books with software and games but that line there made me realize something. My little brother is far from a good student, but the amount of time and effort and research and reading and not taking he puts into learning the latest video games is at least 5 times more work than he ever puts into book reports, essays, or coursework. Even I actually spent every free moment I could for 5 months mastering Killer Instinct back in the day. I've had jobs doing pc repair, graphic design, web design, and programming and I must honestly say that I would know NOTHING about computers or the jobs I've had that relied on computers if it weren't for:
      Doom, Quake 1, Duke Nukem, Redneck Rampage, zsnes, mame, mugen, starcraft, sim city, quake 3, half life, descent, unreal, ut99, and others, and the countless mods and scripts and skins other extras related to many of them. PC Games taught me how to tinker, how to learn via trial and error, how to research, the basics of how to code, the power of simple text files, how to fix and upgrade a machine just to play a game, art and design, what makes a user interface useful, how to type, and probably lots of other stuff

    8. Re:is this bad? by rasyadi · · Score: 1

      I love the idea. But we need to see the implementation result first. It may works for some country. And I'm gonna try it to improve my life productivity. Well I need something fun rather than something serious after working hours. It must be fun.

    9. Re:is this bad? by Anonymous Coward · · Score: 0

      Took you long enough.

    10. Re:is this bad? by PhrankW · · Score: 1

      That quote from the article, which I had missed, strikes me as so 20th Century. It also fails to understand the most important fact: We are monkeys and we are curious. All kids come "turned on to learning". (How do you sippose we all learn so much?) It is just that they sometimes (usually? almost always?) dont want to learn what their teachers want to teach them at the time.

    11. Re:is this bad? by Anonymous Coward · · Score: 0

      And I learnt to not pack any food before the trail and to spend all the money on guns and ammo. It is much more fun hunting birds and animals. (I don't even live in the US and I played that game to only get into the hunting part. I still have no idea what that game was about. I think i'll go learn more about it later)

    12. Re:is this bad? by Ayal.Rosenthal · · Score: 1

      I agree. I learned about the leaders of history (as well as the Wonders of the World) from playing Civilization for 72 hours straight. Video games can teach when put in inquizitive minds.... but what about those that only play Street Fighter or Mortal Combat? Are they doomed to become thugs?

      --
      Social liberal, fiscal conservative, always sarcastic.
    13. Re:is this bad? by KDR_11k · · Score: 1

      Settlers? Where does that include anything useful for geography?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:is this bad? by Floritard · · Score: 1

      Triple bonus points? The end? I thought the whole point of that game was to die quickly and leave vulgar rhymes on your tombstones for the other students to find.

    15. Re:is this bad? by 56ker · · Score: 1

      It has stuff about mining ores (such as iron ore) to use for industrial purposes (eg steel production, making tools, swords etc). See the Ruhr Valley (or Ruhr Area) in Germany as an example of this. Also the usual stuff about cutting down trees, putting them through saw mills to make planks, using the planks to build buildings.

      I'm talking about the original Settlers here on the Amiga 1200 in the mid 1990s, I'm not sure what the later incarnations are like and how educational they are.

    16. Re:is this bad? by 192939495969798999 · · Score: 1

      Good point, the only books video games will "lead" you to are books on how to beat the video game!

      --
      stuff |
    17. Re:is this bad? by Eternauta3k · · Score: 1

      *sigh*

      No one noticed the lack of articles, the capitalization of YOU and that the exclamation signs were in italic. You people wouldn't recognize art if it hit you in the head...

      I wonder what mod was bored enough to mod me overrated...

      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    18. Re:is this bad? by Anonymous Coward · · Score: 0

      That's exactly why we need to move away from books and towards video games in schools! Books are tricksy and false, and games tell you the real story - life is about points and if you get to the end you get a lot more of them!

  4. VR Real thing by Watson+Ladd · · Score: 0, Flamebait

    Why doesn't the teacher get an aquarium, put fish in it, and poison them? Are they that scared of actually grading something based on thought, not on the right or wrong answer.

    --
    Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
  5. Discover why fish are dying in a park? by Timesprout · · Score: 4, Funny

    Thats easy, its cos I keep rail gunning them.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  6. A good way to teach programming.. by SpaghettiCoder · · Score: 5, Interesting

    .. by introducing principles in games like ZZT, for instance. ZZT came with ZZT-OOP (ZZT Object Oriented Programming Language) so that you could create your own rooms with puzzles involving monsters that interact with the player and other monsters (or other objects). Each monster could be programmed with its own set of instructions (where it's told to start or react to specific events). ZZT is a great teaching and learning tool. I have 2 decades of programming experience (starting with BASIC on an 8-bit Amstrad), and the stuff I did as a child left the deepest impression (although it was, unfortunately, the BASIC language). So teach them when they're young.

    1. Re:A good way to teach programming.. by Bemopolis · · Score: 4, Funny

      I also learned a lot from ZZT-OOP — women have legs and know how to use them, and they're crazy 'bout a sharp-dressed man.

      --
      "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
    2. Re:A good way to teach programming.. by fermion · · Score: 1
      While such games are good for introducing concepts, they are often not good for abstracting concepts, which is the critical skill in programming. Understanding that the variable represents a physical entity, and that the variable is going to model how that entity works, is best done by working abstractly. The biggest problem I see is that kids are not forced to move from the playing with blocks phase to the generalizing concept phase. At one time, and still in some places, such generalizations are required by the time on hits the teens years. Now, for most people, it is never required.

      Indeed, teach them when they are young. My first computer class was nearly a score and half years ago. I was fortunate, however, in that the games ended pretty quickly and we were expected to hunker down and learn abstract thinking.

      I think the books can go. Even now, I can read academic material as easily on a monitor as in a book.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    3. Re:A good way to teach programming.. by jamie · · Score: 1

      assert( $watch->is_gold );
      assert( $ring->is_diamond );
      assert( $self->num_missing( $thing->single ) < 1 );

  7. sounds good by Anonymous Coward · · Score: 0

    find the bloke poisoning the fish and you get to shoot them with an RPG out of their evil fish killing helicopter...

    id play that...

  8. I object. by sakusha · · Score: 5, Insightful

    I strenuously object to the hasty, ill-concieved rush to computerize education by turning everything into a video game. Pretty soon, everyone will think science only takes place inside a computer. Let me give an example.

    One of my favorite childhood memories was going to the Museum of Science and Industry in Chicago. Up on the second floor, there was a permanent display of historic scientific apparatus, like a Wimshust Generator about 20 feet in diameter. I went back to visit it about 10 years ago, all those exhibits were gone, replaced with computer kiosks. Really BAD computer kiosks, uninspiring, ill-planned junk that had all the bells and whistles, but little educational content. I thought about the tens, maybe hundreds of thousands of dollars spent on developing and deploying those horrid, amateurish kiosks, and how they replaced a whole museum wing that represented the technological development of America, and I can only consider it the greatest educational tragedy I ever saw. I remember being inspired, as a little child, seeing those monuments to science, but that will never happen again. And it's a damn shame.

    1. Re:I object. by Esion+Modnar · · Score: 1
      there was a permanent display of historic scientific apparatus, like a Wimshust Generator about 20 feet in diameter

      I hear you. In a museum, those computer kiosks need to be restricted just to the kinds of things it is not practical to demonstrate "live" on-site. Like a Tokamak reactor. Otherwise, you might just as well have stayed home and surfed the same content there.

      Imagine going to a live concert, but you get the seats so far from the stage, that you have to watch it on the video screen, with piped-in music. It's kinda like that.

      --

      They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
    2. Re:I object. by Cadallin · · Score: 1

      Sure, you can't put a decent sized Tokamak in a public museum, but there's no reason to not put something like Philo Farnsworth Fuzor, which IS a tabletop sized Fusion reactor. A Sonoluminescence display would also be quite cool, although as far as I know its still unsettled whether it can actually be used to produce locally hot fusion.

    3. Re:I object. by Anonymous Coward · · Score: 0

      I'm with you. MUSI was a great place in the 80's but it's now not very interesting. I could learn more from wikipedia.

      John

    4. Re:I object. by aztektum · · Score: 2, Insightful

      Maybe kids would engage more if parents weren't so focused on satisfying every little whim and fancy of their kids anymore. Turn of MTV, limit their playtime on the Xbox and make them go do some real world shit, like play outside, or hell even board games require more attention span.

      --
      :: aztek ::
      No sig for you!!
    5. Re:I object. by Jack+Action · · Score: 2

      I had the same experience when I went back to visit the Royal Tyrrell Musem in Drumheller, Alberta -- perhaps the premiere dinosaur museum in North America, if not the world -- and was shocked to see how it had changed in the fifteen years since I'd been there.

      I had the same experience as the parent -- the well-made dioramas and informative visual displays and had been replaced by literal flashing lights, kiosks, ominous music and so forth. I actually did learn something, but that was from an old exhibit that was in a wing slated for renovation and covered in dust (and one I remembered from my last visit) -- it probably isn't there now.

      But I think the clock will eventually start swinging back. Why go to a museum to look at a computer/video? Just watch it over broadband. If the museums want to keep their doors open and attract patrons, they'll have to resurrect their old mandate (if any of the old currators are left alive).

    6. Re:I object. by Animats · · Score: 1

      One of my favorite childhood memories was going to the Museum of Science and Industry in Chicago. Up on the second floor, there was a permanent display of historic scientific apparatus, like a Wimshust Generator about 20 feet in diameter.

      Me too. Did you ever see the "million volt lightning generator", which was a Marx generator? I saw it working. The steel-ball-on-steel anvil setup that would bounce for minutes? Telerama, the old Bell Telephone exhibit? The working Linotype machine?

      The Henry Ford Museum used to be really hardcore in that regard. ("Capacitor, Cornell-Dublier, circa 1938") But it's been dumbed down, too.

      Probably the best remaining hardcore tech museum is the Museum of Flight in Seattle. They try to keep many of the planes in flyable condition, and many of the staff are Boeing retirees who know all about the aircraft.

    7. Re:I object. by aarggh · · Score: 1

      A little while ago we had the same situation, the kids would come home from school and the first thing that happened when they got in was the TV went on to whatever soapie crap was on at the time! They would literally sit like a group of vegetables, mumbling incoherently when asked a question as it distracted them from the TV. Our youngest son was rapidly and very noticeably going backwards with his speech and reading. Fed up with this, I enforced a rule that the TV did not go on for around 2 1/2 hours after they got home. After a week of sulking and complaining about what horrid, unfair parents we (I) were, they actually started to play outside a bit, read books, and most amazingly, talk to each other!!!! (sorry for the extra exclamation marks but this last fact was truly amazing as generally they all acted as though they could barely tolerate each other). I do agree wholeheartedly that as parents we need to enforce discipline, and most definately not cater to their every whim, and set real boundaries that must have consequences. If the kids know there are real expectations, they will react accordingly and despite what all the minority groups state, WILL actuially make them a better and more socially adjusted person for it! At the end of the day, they are CHILDREN, not adults, and must be treated accordingly. To treat them as adults might work for the extreme minority, but for the majority it gives a false sense of authority, and rights, with a lack of responsibility.

    8. Re:I object. by sakusha · · Score: 1

      Hmm.. the steel ball sounds familiar, and I mean that literally, I remember that banging sound clearly as if I could hear it right now. Telerama seems vaguely familiar, and the lightning. I don't recall the linotype, but I've seen one before, when I was a little kid and I took a tour of my hometown newspaper which still used them even as late as the 1970s. I still have a scar on my finger from the burn I got when I tried to swipe a hot lead slug... ha.

      Anyway, when I went back to the Museum of Science and Industry, the saddest thing of all was the exhibit that was still there, the "Human Section." It's a human cadaver sliced into cross-sections about a half-inch thick, and mounted in formaldehyde between two sheets of plexiglass. I actually went to the museum to photograph it, since I'd described it to my friends and nobody believed me. But now it is deteriorating badly, some of the preservative liquid is evaporating and the top parts of the sections are drying out and mouldering, the plexiglass is scratched and cloudy from all those gawkers pressing against it, and it's decomposing from exposure to light. And to think a human being gave his body to science for this, and the museum couldn't even preserve it! It's a crime.
      Nowadays, I suppose you could just go online and look at high-rez black & white CAT scans, I've seen a website with a whole human body imaged in cros-sections a millimeter thick. But it is just not the same as looking at a real human body section. I mean, you can see the poor guy's nose hairs - on the INSIDE of his nose. That is something I could never forget (no matter how hard I tried).

  9. great idea by mastershake_phd · · Score: 1

    If this works these teachers might be out of a job. Hey if your class is learning using some software program why can't you handle 50 students instead of 25?

    1. Re:great idea by lordmatthias215 · · Score: 1

      well, in Texas at least I don't think it'd result so much in lost jobs as much as a less desperate need for new teachers. We're kind of hurting out here, and yet our governor and Congress keep cutting teachers' salaries and benefits... it's pretty sad.

  10. Good news, bad news by edwardpickman · · Score: 1

    Well kids can't read but at least they know how to kill space mutants.

    1. Re:Good news, bad news by EEBaum · · Score: 1

      Well kids can't read but at least they know how to kill space mutants.

      The irony of that reality will be realized eventually, when the space mutants that have infiltrated our society and rendered our citizens completely illiterate through the creation of educational game software finally reveal their true nature, assuming control of society in its entirety quite easily due to our lack of basic literary aptitude, only to be foiled by the mutant-killing skills of the otherwise completely helpless populace.

      The shame, of course, will be that nobody will actually appreciate the irony when it happens.

      --
      -- I prefer the term "karma escort."
  11. want to engage? introduce real world APPLICATIONS by plasmacutter · · Score: 1

    its very simple.. after teaching the theory, make the last part of a given unit contribute to real world application.

    this kind of apprenticeship will require a little bit of checking, but could probably relieve labor costs a bit in the local community.

    it will also help break down that wall separating academia from reality by integrating actual "practice" of that theory.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  12. Saturday Night Live Syndrome by Glowing+Fish · · Score: 0

    I get to use "Saturday Night Live Syndrome" as a subject line again.

    Mostly because the article includes this: "don't fully engage today's classes"

    I am 27, and I have heard alarming news about the decline in the literacy, attention span, civic mindedness, etc, of America students since I was in elementary school. Its one of those things that is tossed around, like the declining quality of Saturday Night Live.

    Does anyone have any proof, or even evidence that the students of today can't handle books and need constant electronic stimulation?

    --
    Hopefully I didn't put any [] around my words.
    1. Re:Saturday Night Live Syndrome by Etherwalk · · Score: 2, Insightful

      National Endowment for the Arts Report: Reading At Risk

      That's the first study that came to mind. Granted, it's not necessarily reflective of the quality of someone's education that they choose to spend their time doing something other than reading--but when reading as a whole declines, there's a whole wonderful part of culture that becomes diminished, in a way, by the shrinking community. Not to mention that the potential readers lose out. Other mediums have good stories too, and ones well worth listening to, and things to learn and to enjoy--but reading is at least as important, and in many ways more so in that it stimulates the imagination.

      Also, ask a teacher from inner-city schools thirty years ago for their horror stories... and then ask one from inner-city school teachers today.

    2. Re:Saturday Night Live Syndrome by maxume · · Score: 1

      Romance Novels->Lost isn't real worrisome to me, and that article appears to talk about romance novels as 'literary reading'. The decline of poetry might be a bummer, but it has been accompanied with the rise of 'rock' music, which is pretty much the same thing as at least low brow poetry. The decline of 'simple minded fun' reading is real without question; the decline of reading for culture seems a little harder to verify.

      --
      Nerd rage is the funniest rage.
    3. Re:Saturday Night Live Syndrome by Dunbal · · Score: 1

      I am 27, and I have heard alarming news about the decline in the literacy, attention span, civic mindedness, etc, of America students since I was in elementary school.

            Don't worry. That argument is so old it was used in ancient Greece by Socrates, et al. The older generation always thinks that society is slipping into a moral/educational/civic decline. Perhaps it has to do with us old farts just simply not understanding the newer generation :)

      --
      Seven puppies were harmed during the making of this post.
    4. Re:Saturday Night Live Syndrome by Faerunner · · Score: 1
      I tutor local children in an after-school reading program, and if my personal experience at all reflects national (American) averages, we're screwed. Kids just fail to be interested in books.

      The program runs 5 1-hour sessions per week over 3 nights, and recruits upwards of 30 tutors and 60-100 kids (I'm not sure of numbers, some kids are repeats/siblings, some tutors take 2-3 kids or work multiple nights). Our program director is always desperate for more room and more tutors because half the school district comes in for tutoring. That's not a good sign.

      Last year when I was working with two boys, 3rd and 4th grade, I was appalled by how low their reading level was. I can't compare them to myself at that age because I was a voracious reader, but even remembering the other kids in my class, I think the boys I was tutoring were at least a grade level behind. And all they wanted to read was Captain Underpants. > For the uninitiated, those books are full of (purposeful) spelling and grammar errors... fun to read, but not the best for teaching reading.

    5. Re:Saturday Night Live Syndrome by aarggh · · Score: 1

      ummm...walk into any McDonalds or Reject Shop, buy something for $2 even, hand over a $10 note and watch how the staff cannot actually work out the change without the till informing them! I'm not talking about the staff quickly confirming their calculation with the till, what I am talking about is the inevitable look of confusion on their face as they look at the till several times while fishing out the $8 change!

    6. Re:Saturday Night Live Syndrome by Anonymous Coward · · Score: 0

      what I am talking about is the inevitable look of confusion on their face as they look at the till several times while fishing out the $8 change!


      That's pretty similar to the look of confusion on your face when you try to add a contact to my iPhone, grandpa.
      Generations grow up in different times, and use different measures to qualify their intelligence.

    7. Re:Saturday Night Live Syndrome by Oligonicella · · Score: 1

      Well, literacy falling from the ninety plus percentages to the fifties or sixties is pretty good evidence they (currently) can't handle books.

      I don't, however, think electronic stimulation is the answer. What is? Go back the method that produced the above ninety percentages of literacy .

      But, no. Why? That would show that the 'educators' who thought up the last forty years worth of bullshit educational ideas were being paid to masticate children's minds, not teach them.

      Can't have that.

    8. Re:Saturday Night Live Syndrome by Glowing+Fish · · Score: 1

      https://www.cia.gov/cia/publications/factbook/geos /us.html

      Lists US literacy at 99% of all people over the age of 15.

      Which seems a bit high to me, and of course there are many different ways to judge literacy. Many of those people's literacy is not as functional as it should be, I certainly personally know plenty of people who can't read critically as fully as they should be able to. But that isn't the same as saying most Americans are too illiterate to handle books or written material at all.

      --
      Hopefully I didn't put any [] around my words.
  13. ugh - bad idea by Anonymous Coward · · Score: 0

    If video games have a place in the classroom at all, it is as an occasional treat/change of pace. Like field trips to museums, except both the costs and benefits are lower. Not as a main course.

    The main course should be reading, writing, and 'rithmetic (OK, math and science for the last one).

    Not to mention that the kids will be a heck of a lot more up to date on the video game stuff than their teachers ever will be. And we don't want grade school teachers to be evaluated on their l33t skills with a game controller.

  14. Fewer books? by Etherwalk · · Score: 5, Interesting

    "Fewer books" is not the right answer. Educational videogames can be a lot of fun--I'm reminded of Rocky's Boots (digital logic for kids) or Fraction Action (Okay, so graphics have improved over the years)--but "Fewer books" is almost always the wrong answer. There are so many incredible books out there--books that are written with beautiful language, books that can be enjoyed and explored.

    (On a tangent, schools which assign BAD books to be read are pretty criminal--there's so much good stuff out there the last thing you need to do is assign a book that's going to turn someone off of reading before they've graduated grade school.)

    I applaud the use of video games for education--and I have no problem with having video games to play, for children or adults. But how much would we gain by simply having a month each semester, or each year, when all the children at a school were told "No television and no video games." With more books assigned in that period--even if it's a question of asking each student to pick five or ten books out of a hundred choices. Television and video games are more immediately engaging, and maybe you need to starve someone of them for a little while to make them be more willing to try a book. If there's nothing else to do, even the most avid watcher of cartoons might eventually pick up a book and read for a while.

    1. Re:Fewer books? by phantomcircuit · · Score: 1

      Any assigned reading is bad.

      If I wanted to read that book then I would read that book.

    2. Re:Fewer books? by Anonymous Coward · · Score: 0

      Any assigned reading is bad. If I wanted to read that book then I would read that book.
      When was the last time you read a book outside of your comfort zone?
    3. Re:Fewer books? by Eternauta3k · · Score: 1

      Any assigned reading is bad. If I wanted to read that book then I would read that book.
      My literature teacher said the same thing: students won't enjoy the book if they are forced to read it and to do so in a limited time. However, after some kicking and screaming, you might get some of them to turn off the TV and read a fucking book.
      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    4. Re:Fewer books? by phantomlord · · Score: 1
      If I wanted to read that book then I would read that book.

      I absolutely HATED having to read some of the stuff I read in high school, like Wuthering Heights, A Tale of Two Cities, and The Great Gatzby. However, looking back, I'm glad that I did read them. Quite frequently, I'm reminded of little glimpses of our culture that point back to all those books I didn't want to read.

      I believe it was Mark Twain who said "A classic is something everyone wants to have read but nobody wants to read."

      --
      Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    5. Re:Fewer books? by Larus · · Score: 1

      Parent is partial right, IMHO. Books are no answers, and neither are video games.

      The problem is, I still don't know what learning is for. Are we trying to create a more knowledgeable workforce? Then fire all the incompetents. Are we trying to tell ourselves that we are smarter than people in the Third World countries? Lower the standards and give everyone a B- average. Are we justifying the artificially high wages for Western countries? Politicians are ready to help. Are we seeking personal betterment? Most of it occurs after the prime school years.

      Are we trying to cultivate the brain power of the younger generation? If so, not all books are helpful. Children who refuse to touch their textbooks may read Harry Potter with enthusiasm, but that does not equate learning. (I heard arguments from parents saying, "At least Johnny is reading." That makes me shudder.) Likewise, video games may enthrall even adults for hours, but aside from the satisfaction of increased stats and accomplished missions, there is little to show for learning (Educational games are such a small market that it hardly counts. For comparison, try History Channel without war and Discovery Channel without fearful predators.) Smart kids probably learn more by hacking into games or downloading pr0n without their parents knowing. Maybe they're learning computer science too.

      As with most things, the brain works through osmosis. You can't tell kids to read books if you hardly touch one (trashy magazines aside.) The US society as a whole has a deep disdain for knowledge, and being smart precludes being popular or being admired. We worship the athletes, so kids at age 4 want to play baseball. We worship the powerful, so kids at age 6 want to be presidents. We worship the wealthy, the glamorous, the celebrities, so kids at age 8 want to look and dress and act like movie stars. Learning itself is not worshipped, so the kids have neither the incentives nor the interest. We're not in better shapes ourselves - we read stock quotes online, check out the Spring Sales, and watch comedian shows, but we hardly learned anything after school except what was required for work, marriage, and family.

      Books & Games 1; Brain 0.

  15. Objectives by Anonymous Coward · · Score: 0

    Objectives in your mommie's butthoal may appear larger than they are!!!!

    http://www.macslash.com/

    gaysecks...and a whole lot more!!!!!

  16. Why are we doing this? by SavedLinuXgeeK · · Score: 4, Insightful

    This seems like a never ending cycle of catering to attention deficient children. Western culture is so much more media driven, than ever before, that attention spans are dwindling. There is a reason we didn't need jazz up science 100 years ago to get people interested. That is because science is interesting. If we start catering to an inability of focusing and building desires by yourself, we are more hurting the children then helping. They will get to a point where they expect everyone and everything to cater to them, especially if they show a lack of interest about something. It just seems like a bad idea. It almost seems like dropping computers altogether, and getting back to basics in a way that forces them to focus would be of utmost benefit. The only downside is the lack of information sharing that the internet brings, simulation capabilities that computers offer, and disability services that computers give.

    --
    je suis parce que j'aime
    1. Re:Why are we doing this? by Watson+Ladd · · Score: 1

      It's because we didn't expect people to know about modern science and they didn't have to. If we want to remain a democracy we need to increase the education level of the populace, and that means engaging more of them. I dread the day we have to make a decision as a society involving category theory.

      --
      Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
    2. Re:Why are we doing this? by thrawn_aj · · Score: 2, Interesting
      +1. Parent has the right insight into this. At what point in this charade are we going to expect the students to show some initiative for their own education? This disease is spreading right upto high school and even unto college now. If it takes such extreme measures to get students interested in their own education, perhaps we should rethink our goals here. Have a merit based education system (golly gee what a novel concept :P) and impress upon the students the reality of the outside world. Given a choice between "burger-flipping" and "professional career", I'm sure even the most ludicrous inhabitant of the "entitled generation" would get motivated =D. An education is simply an environment wherefrom the proactive student can extract the skills one needs to fulfil his/her goals in life.

      The following is addressed to the disaffected student:

      <rant>
      Have trouble getting motivated in class? Feel the teacher is not doing his job? You have a brain, use it. Go to the library, hop on the internet (or into the tubes :P) and learn FFS. Demonstrations and compaints and whining are all GOOD things and they will make society a better place (no sarcasm there). However, none of those things will help YOU learn at this moment. So, you don't like the way a teacher teaches or feel he's incompetent? (This is quite possible and entirely plausible.) Do what we used to do - OWN the subject and then attempt to display that teacher's ignorance in open class, keep him on his toes. Ask the difficult questions, point out logical flaws. After all, that is the ultimate purpose of a course - to attempt go beyond what your teacher knows. If a subect fails to motivate you, there's always pleasure to be gained in treating it like a sport and showing your coach the time of his life *evil grin*. Heck, it works for sports, and no sport even has a meaningful goal to begin with :P. Academics could be a sport in itself, at least there's some things you can walk away with at the end. Does this make you a nerd? Possibly. Should you care? That's upto how much importance you attach to peer pressure. I think if you have the right attitude towards learning (for instance: I'm gonna learn this stuff with or without the teacher's help), no one can stop you from understanding ANYTHING. So, seriously, let's stop with the "decelerated pace learning". Video games! Humbug!

      </rant>
    3. Re:Why are we doing this? by metlin · · Score: 1

      There is a reason we didn't need jazz up science 100 years ago to get people interested. That is because science is interesting.

      That is an extremely insightful statement right there.

      Science and nature are inherently interesting. When I was younger, I used to be fascinated by numbers. And whenever I could, I would play around with numbers, trying to do weird things.

      And as I grew up, I built Tesla coils and other things and learnt science by doing something with my hands, which is so much more fascinating. Or I would go outside and join my uncle in looking at the night sky, and letting my imagination run wild.

      These days, kids do not seem to get to do that. And not surprisingly, there is diminishing interest in engineering and sciences.

      To this day, I do not own a TV and I find that I have so much more time to do interesting, fun things. But with TV, video-games and assorted things, kids today (and adults, sadly) are not given the opportunity to sit back and wonder, sit back and be fascinated by something.
    4. Re:Why are we doing this? by dosius · · Score: 1

      I am bound to agree, and most of what I was taught was out of a book or out in the world (field trips aplenty) and I spent very little of my non-free time on computers in school. (A lot of my free time otoh...) I did quite well, considering that I do have a classified learning disability - I was special ed and took a few Honors classes, and had a Regents with Honors diploma...

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    5. Re:Why are we doing this? by John+Miles · · Score: 1

      There is a reason we didn't need jazz up science 100 years ago to get people interested. That is because science is interesting. ... That is an extremely insightful statement right there. Science and nature are inherently interesting.

      I don't know about that. 100 years ago, leading-edge hard science was a lot more interesting and relevant to the common folk than it is now. You had people like Tesla and Marconi using brand-new principles from scientists like Hertz and Maxwell, duking it out to see who could blow people away with the coolest stuff anyone had ever seen. You had everything from remote-controlled vehicles to wireless communications (oh, and any minute now, someone's going to figure out how to send voices and music across the ocean, not just buzzes and static), to gargantuan Gothic machinery capable of throwing out 100-foot lightning bolts and transmitting power for miles.

      What's leading-edge research look like now? "Millimeter-Wave Modulated Optical Signal Generation with High Spectral Purity and Wide Locking Bandwidth Using a Fiber-Integrated Optical Injection Phase-Lock Loop." Oops, sorry, that paper's 7 years old. How about "Two gamma quarkonium and positronium decays with Two-Body Dirac equations of constraint dynamics?"

      Never mind the flying car they promised me... what happened to my 100-foot lightning bolts and disembodied voices from the ether? Something has to be done to get normal kids interested in the natural and physical sciences... if only because we need willing taxpayers to fund future generations' basic research.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    6. Re:Why are we doing this? by blacklint · · Score: 3, Interesting

      Science sure is interesting when shown to be. And, in case you wanted to know, i'm a current high school student (at a Catholic school).
      -------
      In my middle school, a retired teacher came back to teach an extra science course before regular classes started. He taught us all kinds of things, all hands on. We soldered together electronic kits, dissected animals (including a shark one of his friends caught... who needs preservatives), fermented wine from raisins, distilled it into alcohol, then burned it, made a barometer by pouring mercury into tubing, showed that there is a limit to how high you can lift water through suction by running a really long straw to the roof and having us try, exploding hydrogen balloons, and more...

      Much of this wasn't exactly "safe", but that's what made it exciting. We all missed a bit of sleep in the morning, but loved it. Mr Zucca, you will always have a place in my heart.
      -------
      In either 7th or 8th grade (or both, I can't remember if one was outside of class time or not), one entire trimester of science was dedicated to doing a science fair project. Both of mine were on coilguns. Although I got a lot (and I do mean a lot) of assistance from my father that most kids wouldn't get, I can say that I learned a lot about electricity and magnetism. Winning 1st at county and 3ed at the regional science fairs wasn't bad either.
      -------
      Skip forward a few grades to my current junior year, in which my school entered the FIRST Robotics Competition for the first time. In this competition I learned way more about the disciplines involved in building a robot than I could have otherwise. Mechanical engineering, electrical engineering, building a drivetrain, pneumatics, sensors, control systems, just everything. Teamwork, planning, meeting deadlines, working with your allies, strategising, and emergency last minute repairs are all part of this competition. And as the team's programmer, I got my introduction to writing code for embedded systems, a field I may end up pursuing.

      We all had a blast designing and building our robot during the six weeks from the kickoff to the ship date. Not much else would keep us at school until eight or nine at night while learning the whole time. Seeing this thread has made me realize what FIRST is really about; Dean Kamen's (the founder's) speeches now make sense. It's about getting us interested in science and technology, and that's exactly what it does. If you happen to be in a position where you could support this organization, whether you work in a high school (or even middle school... look into the FIRST Lego or VEX challenges), a company that can provide parts or sponsor a team with the support of engineers, or hold a public office, I would strongly advise you to look into this great organization.

      And in case you are wondering, I'm on the FIRST Robotics Competition team 2144 from Sacred Heart in Atherton, CA. Our RadBot ended up being the highest seeded robot built by a rookie team in the Silicion Valley Regional, coming in at 11th out of 48 attending teams. We even got to be one of the 8 teams to pick our alliance members going into the finals. Victory in our first quarter final against the number one seeded alliance, when Woodside (team 100) fell over, was one of the greatest rushes in our lives. They came back strong and won the next two matches (moving on to the semifinals), but this competition was easily the most exciting thing I've ever done.
      -------
      So back on topic, student involvement is the only way to way to keep kids interested in subjects. Simply having books just doesn't cut it. And as much as I loved the Oregon Trail in elementary school, more games isn't the way to go. Hands on activities and larger projects are. In some subjects (sciences especially), this is relatively easy. In others (such as history or math) it's harder, but still doable. Small things like trying to make a hypercube out of pasta and marshmallows can make all the difference.

    7. Re:Why are we doing this? by julesh · · Score: 1

      This seems like a never ending cycle of catering to attention deficient children.

      I couldn't agree more. Kids don't need distracting with games, they need engaging with lively education that teaches them interesting stuff that they actually want to learn about.

      One thing from the summary particularly annoyed me: "educators who feel that current learning plans don't fully engage today's classes." Today's classes are no different, in any meaningful way, from what they have been any time in the last 20 years. Kids are kids, and they behave like kids always have done. If "current learning plans" aren't engaging the classes, it's the educators' faults, not the kids.

    8. Re:Why are we doing this? by RyoShin · · Score: 1

      This seems like a never ending cycle of catering to attention deficient children.
      If we want to cater to the attention deficient "epidemic", the solution is simple: Get rid of pure-lecture classes.

      Really, I don't know a single person who didn't at least stare out the window in class when all the teacher/professor does is stand in the front and just talk. Talk talk talk. Talk talk talk talk *sigh* talk talk talk talk talk talk talk *yawn* talk talk talk talk zzzzzzzz...... ...*snort* Whazzat?

      Oh, right. Anyway, writing notes (legibly!) on the board for students to write down helps, as they have a better reason to pay attention and another resource, but it still becomes rather boring. A lot of my classes (again, both in high school and college) could have been better if the teacher worked more to encourage class participation. Don't just give us a solution to an example problem, work with the class to have them deduce it, helping them along as needed.
  17. What about reading? by Stephen+Tennant · · Score: 0, Troll
    This is awful, and a harbinger of horrors to come.

    I rue the day when, speaking to an American about a book I just read, he asks, sheepishly, "But, but... does it come in game form?"

    Poor bastard.

    --
    I spend most of my time in bed, darling.
  18. It's a me, Mario! by psaunders · · Score: 1
    Anyone remember Mario's Time Machine? No gameplay value whatsoever, but I have to say I did learn a few things here and there.

    Like, who Johann Gutenberg was, and why he really needed that letter 'G' because nobody wanted Utenberg Bibles. And how to collect enough mushrooms to travel through time while riding a surfboard.

    --
    Karma police, arrest this man. He talks in math. He buzzes like a fridge. He's like a detuned radio.
  19. Hilarious by gd23ka · · Score: 1

    --"offering real-world dilemmas in a virtual setting ('discover why fish are dying in a park'), teachers hope that games will turn kids onto the idea of learning"

    Well when I was in school they at least taught us some Latin, German, maths and skewed history
    so I suppose I can stand up and join in on "Don't know much about history, don't know much about the
    french I took, but I do know how to open a book"

    but what are those kids going to sing?

    "Don't know anything about history, never opened as much as one book
    but I do know the fish are dying in the park!"
    Hmmmmhmmmmm Mother Gaia knows they're dying in the park, hmmmhmm they're
    dying in the park.

    Each generation they turn out is a lot dumber than the one preceding it.

    1. Re:Hilarious by RembrandtX · · Score: 1

      Its fine with me actually.
      This way, I can educate my child about science, and math, and my wife can teach him about art, and dance. Together we can encourage him to read, and do logic problems.

      That way, with all the current hand holding and empowerment, catering to religious jerks who just want to hook kids on god so they can get their tithe, banned book lists, and cancellation of art and sport programs - our kid will have such a huge edge on 99% of the public school systems output in the USA.

      While all the kids of parents who couldn't give a crap about teaching their child to learn, drone on in do-nothing positions in go-nowhere jobs, my child can be running one of those companies, and be swapping their sweat and blood for privileges for his OWN kids future.

      He can laugh at his employees, who parents insisted on schools having programs in Spanish, or even better, Ebonics - because those children will already be steps behind in dealing with society as a whole in this country. [No offense meant to Spanish or Latin folks who moved here and continue to work their asses off for the betterment of their kids' future - my wife is fluent in Spanish, and of course we are teaching it to our Son, but to insist that kids be taught in Spanish because they don't know English - and its an unfair advantage - well .. you DO live in a country where English is the primary language. Ebonics advocates, your on your own - Ebonics is just plain jack-ass stupid. Why not teach your kids that apples are really bananas while you are at it .. its about the same level of denial.]

      He can look at kids who had NO art or sports in school, and were taught to read with phonics - and study for test scores. They wont have problem solving skills, or the ability to be truly creative in finding a solution.

      Even better, he will be able to watch the kids who could ONLY learn by watching videos or playing video games - flounder when they have to learn something in the real world, or deal with a presentation, make a speech, or attend a board room meeting. They will be disadvantaged, having been programmed early on to become visual-only learners.

      Great .. I say .. great news. My kid needs all the advantages he can get.

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    2. Re:Hilarious by gd23ka · · Score: 1

      --"This way, I can educate my child about science, and math, and my wife can teach him about art, and dance. Together we can encourage him to read, and do logic problems."

      If you have to send your kid to a public school this is what will happen:

      The second your child says something out of the ordinary in class he will be whisked away for
      psychological evaluation and put on antidepressants.

      I _fucking wish_ I was trolling here, I really do but with mental health screening in school and
      attempts to make the largely untested Merck "Gardasil" cancer vaccine mandatory for little
      girls in school..

    3. Re:Hilarious by Anonymous Coward · · Score: 0

      >This way, I can educate my child about science, and math, and my wife can teach him about art, and dance

      >your on your own

      Um, maybe you better subcontract the grammar lessons?

    4. Re:Hilarious by mctk · · Score: 1

      Each generation they turn out is a lot dumber than the one preceding it.
      ...and get off your lawn?

      Two things, if each generation is getting dumber, doesn't the older generation hold most of the responsibility, seeing as they are the educators, marketers, producers, etc? So we really must take that responsibility ourselves, no?

      Second, at least if you look at math education in this country, harder subjects are getting pushed to lower and lower grades. We have algebra classes for seventh and eighth graders. We have 5th graders writing and graphing linear equations. It is rare to find a high school without a full calculus class. Offering second year calculus is not extremely common, but does happen. These classes are not limited to universities, as they used to be. The Flynn effect describes the upward trend in IQ scores found in industrialized nations.

      Do these things mean we're getting smarter? Not necessarily, however, I think your conclusion is not as certain as you like.

      --
      Paul Grosfield - the quicker picker upper.
    5. Re:Hilarious by gd23ka · · Score: 1

      --"Two things, if each generation is getting dumber, doesn't the older generation hold most of the responsibility, seeing as they are the educators, marketers, producers, etc? So we really must take that responsibility ourselves, no?"

      Most adults in the general population have never reached anywhere near the level of maturity to
      take on that kind of responsibility. Emotional and mental independence haven't been on the
      curriculum now for quiet a while, haven't they? Do note that I'm not saying that this incompetence
      absolves from responsibility. It's high time we regain these abilities fast and in spite of our "education"
      or should I say training.

      --"Second, at least if you look at math education in this country, harder subjects are getting pushed to lower and lower grades. We have algebra classes for seventh and eighth graders. We have 5th graders writing and graphing linear equations. It is rare to find a high school without a full calculus class."

      I have some insight into todays curriculum and fifth graders do solve linear equation systems, however
      very limited ones by filling out a magic square so all numbers add up to a certain value in any direction.
      They do not solve arbitrary sets of equations because they've yet to learn the basic algebraic formalisms
      in 7th and 8th grade so at least at present that's in line with my own personal experience as a student
      in school.

  20. Moo by Chacham · · Score: 1

    A New.com article

    /me cries.

  21. Re:VR Real thing by lordmatthias215 · · Score: 1

    ...maybe because they don't want to traumatize the poor first-graders who don't have an extensive enough background in Organic Chemistry to properly identify a poison and its andidotes before the fish turn belly-up?

  22. Language skills are still key by Infonaut · · Score: 3, Insightful

    Reading and writing are *so* passe, but if you look at Information Age jobs, these skills are absolutely critical. Beyond jobs, literate citizens are key to a functional democracy. The diminishing of information literacy in America proceeds apace, and our cultural and political life suffers as a result. We expect less and less of ourselves, and we pass that on to the next generation.

    Games are great. I grew up playing them, and I still play them. But games aren't a replacement for the tried and true combination of reading, writing, and hard work. Wrapping learning in a sugary coating may make it taste better, but that won't make it nutritional.

    --
    Read the EFF's Fair Use FAQ
    1. Re:Language skills are still key by value_added · · Score: 2, Funny

      Reading and writing are *so* passe, but if you look at Information Age jobs, these skills are absolutely critical. Beyond jobs, literate citizens are key to a functional democracy. The diminishing of information literacy in America proceeds apace, and our cultural and political life suffers as a result. We expect less and less of ourselves, and we pass that on to the next generation.

      Literate citizens? You're trying too hard. What's wrong with the current system where everyone depends on their television to provide them with everything they need to know?

      Televison is part of our culture, like apple pie. Everyone owns a TV, but not everyone has time to read. Ever hear of the phrase "a picture is worth a thousand words"? Anyone campaigning for elected office, for example, already know they need to raise millions to fund campaign commercials and they're already in the habit of doing so. Not taking advantage of big business (who are always ready and willing to contribute ever-increasing amounts) seems contradictory to our free market economy. If you have lots of money to contribute, why shouldn't you get a bigger say?

      I don't about you, but I work hard for a living. I can come home and turn on Fox News and get the important issues of the day summarised for me. That's what the information age is all about.

    2. Re:Language skills are still key by KlausBreuer · · Score: 1

      >Reading and writing are *so* passe, but...

      Ouch.

      Ever wrote a book? Know how darn proud you feel when you walk through a bookshop and watch people sit there, reading your book?

      As for reading... hell, it's one of the best ways to learn there is. It's also a typical occupation of intelligent people.
      I've met a heck of a lot of people in very many countries. Every single smart one had a *lot* of books. Every single one.
      Haven't met many dumb people with a lot of books.

      The very idea that, instead of reading, we should be playing some educational game is so ridiculous that I never expected to hear about it in seriousness...

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    3. Re:Language skills are still key by Infonaut · · Score: 1

      The very idea that, instead of reading, we should be playing some educational game is so ridiculous that I never expected to hear about it in seriousness..

      I wasn't being serious. What I meant to imply was that in the popular culture (at least in America) books and reading about serious subjects are often seen as the pastime of snobs and elitists. That misconception is unfortunate indeed.

      --
      Read the EFF's Fair Use FAQ
    4. Re:Language skills are still key by KlausBreuer · · Score: 1

      > I wasn't being serious.

      I considered this, but have seen so many people being serious about things like that...

      > ...reading about serious subjects are often seen as the pastime of snobs and elitists.

      Ah, understood. My apologies to you.
      May I add that anybody who sees reading about serious subjects as a snob/elitist pastime may be considered seriously mentally underpowered. Which would also explain intelligent people being considered 'elitist'.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  23. "real-world dilemmas in a virtual setting" by Ant+P. · · Score: 1

    That's the problem with most schools. Not enough reality. Maybe they should try taking the kids to a real lake one day to teach them why the fish are dying, they might learn something important.

    1. Re:"real-world dilemmas in a virtual setting" by Dunbal · · Score: 1

      Maybe they should try taking the kids to a real lake one day to teach them why the fish are dying

            Better yet, drown the buggers in the lake. Oops, sorry I'm the parent of 2 teenagers...

      --
      Seven puppies were harmed during the making of this post.
  24. Kids need to be able to think abstractly by nysus · · Score: 1

    Video games do not engender abstract thinking. Video games stimulate the visual center of mind in order to get the attention of kids easily, but IMHO, I don't think that necessarily translates into learning. There's no substitute for a lot of reading and a lot of hard work. There are no shortcuts.

    --

    ---Technology will liberate us if it doesn't enslave us first.

  25. The Short Answer... by Anonymous Coward · · Score: 0

    Yes! Then we might actually want to go to school everyday!

    1. Re:The Short Answer... by Dunbal · · Score: 1

      Then we might actually want to go to school everyday!

            Kids today have it easy. Bring back corporal punishment I say. There's too much damned spoon-feeding nowadays. The odd eraser thrown at a random student was a great way to keep us awake. The smacks on the wrist with a ruler let the lefties know their place in society. And of course you learned a lot more when the material was yelled at you than from a damned video game...

      --
      Seven puppies were harmed during the making of this post.
    2. Re:The Short Answer... by Eternauta3k · · Score: 1

      The odd eraser thrown at a random student was a great way to keep us awake.
      Heh, we still get the ocasional eraser with some teachers. It's better than last year though, the eraser was full of splinters :o
      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    3. Re:The Short Answer... by EEBaum · · Score: 1

      If the game can teach people the difference between "everyday" and "every day", I'm all for it!

      For posterity:
      "everyday" = ordinary, commonplace.
      "every day" = daily, once per day.

      --
      -- I prefer the term "karma escort."
  26. Re:My take on your poll by gd23ka · · Score: 1

    Four of five of your poll's choices put these teaching games on the map (Yes/Maybe/They DID I+II)
    so I suppose you might like to freshen yourself (your bias is showing).

  27. Models. by headkase · · Score: 2, Insightful

    Calling a virtual-model a game only serves to denigrate the whole concept. :p Really, interacting with a model sounds a lot less cool than "playing a game" but it is a much more accurate description. Controlling a simulation in this sense sounds, if done properly, like it could be a very engaging form of learning versus rote memorization of books. Complimenting traditional studies this might actually be able to accomplish it's goal: engaging developing-minds in ways linear text doesn't.

    --
    Shh.
  28. The future by hack++slash · · Score: 1

    If this is successful, could it lead to video games courses in universities? I'd love a diploma in Donkey Kong.

    --
    To do something right, you often have to roll up your sleeves and get busy.
    1. Re:The future by SydShamino · · Score: 1

      Go see The King of Kong when you get the opportunity. Seriously it is a fantastic story, even as a documentary. I got a chance to see it this past week, and it was great. The director confirmed he's now working on a dramatic version of it.

      Steve Wiebe has a diploma in Donkey Kong.

      --
      It doesn't hurt to be nice.
  29. Mod as Funny, not Insightful... by Pollux · · Score: 5, Insightful
    It may sound humorous, but the parent makes an important point that these educators don't seem to understand. Kids see games as entertainment, and they will only engage themselves insofar as they remain entertained. In Oregon Trail, there was always that option to "Talk With People," where you would learn historical facts and viewpoints, but that only slowed me down from getting to Oregon. The point I'm sure the parent post was trying to make was that kids only absorb information in a game when it's directly a part of gameplay, and even then, they're only snippets of information. (To be absolutely honest, I still don't know exactly what dysentery is, even though I can attribute probably 500 character deaths to it over my lifetime of playing Oregon Trail.)

    I think many educators do not understand that engagement in a game does not mean a child will be learning anything from it. Here's the difference:
    • When a child is engaged in learning, learning is the goal they set upon themselves, and they seek information to further their understanding of what they are studying. Since learning is the goal, information they find on their research brings them further to their goal.
    • When a child is engaged in a game, winning the game is the goal they set upon themselves, and they seek information to further their understanding of what they are playing. Since winning is the goal, information they find during their gameplay brings them further to their goal.

    The information you gain when playing a game is very fragmented, because you only absorb enough that you need to get you closer to winning. As the parent poster noted, you don't know what dysentery is, you only know that it's bad and it kills your characters.

    Teach these kids how to learn, not how to play a game. (Perfect example: MadTV Hooked on Phonics Parody)
    1. Re:Mod as Funny, not Insightful... by Traa · · Score: 2, Funny

      ...To be absolutely honest, I still don't know exactly what dysentery is...

      http://en.wikipedia.org/wiki/Dysentery

      You feel any better now that you know what you made 500 virtual people go through? ;-)

    2. Re:Mod as Funny, not Insightful... by PhetusPolice · · Score: 1

      In Oregon Trail, there was always that option to "Talk With People," where you would learn historical facts and viewpoints, but that only slowed me down from getting to Oregon.

      Then just design the game to necessitate the use of math problems or history into the progress of the game. Incorporate the educational values into more gameplay, while still maintaing the entertainment, rather than some short stories along the primary game experience. Oregon Trail does not stand as model of modern educational software-programming, I hope.

    3. Re:Mod as Funny, not Insightful... by Anonymous Coward · · Score: 0

      You can only bypass content in a game if the mechanics allow and what sort of cracksmoking programmer is going to make an educational game that allows that type of thing?

    4. Re:Mod as Funny, not Insightful... by rhsanborn · · Score: 1

      Another point to be made is that kids, eventually need to learn how to learn. Their bosses aren't going to give them video games to get their jobs done. And they are going to be loathe to find video games on how to solve real world problems.

    5. Re:Mod as Funny, not Insightful... by operagost · · Score: 0, Flamebait

      Oregon Trail would be much different if it was created today. First of all, your party would have to be multicultural, even if it meant that no one could understand Paco because he never learned English and Apu starved or fell ill immediately because he's vegetarian. Second, dying would be considered too shocking-- and we wouldn't want the fragile young minds to deal with the concept of "losing"-- so one of the party members would have to be an unstoppable robot from the future that runs on solar power and eco-friendly batteries. Third, the savage "Indian" attacks* would have to replaced by hostile corporatists and oppressive Christian fundamentalists. Finally, the destination would have to be a hippie commune outside San Francisco. Successful settlers would be rewarded with a "Phish" or Blink 182 concert video hidden on the DVD.

      * It seems that the version released in the mid 1990s had already replaced the Indians with faceless bandits.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    6. Re:Mod as Funny, not Insightful... by drinkypoo · · Score: 1

      It seems that the version released in the mid 1990s had already replaced the Indians with faceless bandits.

      Yeah well, try explaining to some second graders that the indians want to kill you because each colonist going west makes a contribution to the destruction of their way of life.

      If the game were historically accurate, when you got out to the west coast you'd settle in, build a farm, chop or burn down the trees the natives depend upon for their food, enslave and rape them, and then have a town named after you. At least, that's how the town I currently live in got its name: Kelseyville, California. That particular Kelsey was eventually killed for what he had done to the natives here, but his brother got a posse together and came up to do a bit of exterminating. Not all that many years later, the US Cavalry came up and wiped out all but a handful of members of another band...

      I would love to see school teach the truth...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  30. Re:My take on your poll by Anonymous Coward · · Score: 0

    the second "They DID" means "no."

  31. Please, no more games by Eternauta3k · · Score: 1

    I'm currently in highschool and I can tell you games (although we haven't done any in a long while :) are a horrible way to learn. A good teacher can do wonders even with the least motivated of kids.

    --
    Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    1. Re:Please, no more games by 15Bit · · Score: 1
      > A good teacher can do wonders even with the least motivated of kids.

      And therein lies one of the problems. In the uk at least. Its a crappy job, with crappy work conditions and piles of crappy paperwork. And a lot of the "recognition" you get is the parents blaming YOU for their childs' laziness, lack of discipline and poor exam results. There is simply no attraction to teaching as a career, so if you can get a job somewhere else, you do so. The government is desperate for Ph.D educated scientists like me to become teachers, but few of my peers are any more interested than i am, and the two who actually did sign up are both looking to quit.

  32. I object for a different reason. by khasim · · Score: 3, Insightful

    Games are written. Just as books are written. And the writer has his/her own biases.

    If you read a book, you can read two books. You can read a dozen books. You can find the biases.

    If you play one "educational" video game, you've pretty much played them all. There aren't very many. So you'll be stuck with whatever bias the person who wrote it had.

    That's not education. That's programming.

  33. The Problem with Games as Instructional Tools by BlueBoxSW.com · · Score: 1

    The problem with games as instructional tools is that most instructional objectives don't translate well into the world of gaming.

    Sure, you want to teach resource management, the locations of states, or where in the world one can find Waldo, you can turn these things into games.

    However, try teaching the periodic table, the works of Shakespeare, calculus, or Dukheim's study of Suicide in a game format.

    Sure, you can easily create a game that incorporates something to do with the topic, but is it a game that really teaches what they need to know in an efficient format? No.

    1. Re:The Problem with Games as Instructional Tools by Anonymous Coward · · Score: 0

      Well, maybe not Shakespeare as an end to itself, but arguably video games are (or can be) perfectly suited to exploring many of the themes behind Shakespeare.

      As for Calculus -- I can imagine an unfolding narrative in Adventure game format that was unlocked by the correct solution to a Calculus problem. A clever person might even be able to integrate the Calculus problem in a relevant manner (I'm no storyteller, so what I come up with will suck, but perhaps you have to administer the right volume of antidote given a machine that makes a vase with an interior curve described by a certain equation). Or it could just be a mundane way to resolve RPG combat, as in the classic Math Maze, but more advanced. Of course, this likely isn't how you'll learn how to apply integration in the very first place, but it can help with practice and internalization.

      Neither I nor wikipedia know who Dukheim is. Google suggests Durkheim. I don't know whether you really could get his ideas into a game, because I'm not familiar with them. I would argue that something in the vein of Planescape: Torment (but obviously a bit more tuned to education instead of fantasy) could be used to aid in the teaching of philosophy and sociology.

      None of those replace a teacher or proper textbook (although, textbooks can be written in a fun manner -- my first year Algebra prof wrote a textbook in the style of "A Connecticut Yankee in King Arthur's Court" which was legitimately entertaining in its own right, IMO). But they can be aids.

  34. graphing calculators by AdonaiElohim · · Score: 2, Interesting

    It's slightly off-topic, but my question is: Why are all students expected to buy graphing calculators starting in like 7th grade? I'm a teacher at a school where it's MANDATORY for all middle school students to purchase a graphing calculator. The most complex thing these students do with these arcane hunks of plastic is play some sort of tetris game and painstakingly spell out obscene messages to each other. It's been going on for like 15-20 years now and I don't get it. Maybe twice a year someone does the extra credit problems and graphs a couple of parabolas. They're utterly useless for almost everything that school students do. I did quite well on the AP Calc test without ever touching one. Why should every parent toss $100 in the toilet (or send it to Texas, which is worse) on a baffling, never-used brick of never-touched buttons?

    Note: I'm not a technophobe. I'm fully in favor of every student having a laptop now or in the near future. But I've been really perplexed by the whole graphing calculator thing for years now. It just seems like a huge waste of money for a tool no one uses. Why not force all students to buy defibrillators and bone saws for health class while we're at it?

    1. Re:graphing calculators by dosius · · Score: 1

      Yeah, WTF? Why does anyone need a calculator AT ALL prior to high-school level math? And I would say, keep to the 4-function ones in high school, except for calculus...where you need more!

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    2. Re:graphing calculators by whiteknight31 · · Score: 1

      There are defiantly educational uses for a graphing calculator but I agree with you that requiring them on the Middle School level is rather absurd. However, once you reach High School and more advanced topics they can be useful. One of my favorite teachers used to have us type in programs in BASIC sometimes so he could try to demonstrate some concept to us. And it worked well.

    3. Re:graphing calculators by JRaven · · Score: 2, Insightful

      Why are grade-schoolers expected to buy calculators? Beats the bejesus out of me.

      I've taught undergraduate mathematics going on ten years now, and for the vast majority of the courses (including calc, vector calc, diff eq and linear algebra) my students aren't permitted calculators on either quizzes or exams.

      Calculators are a crutch. They teach students to shove numbers into a magic box and just accept whatever comes out. In a perfect world that wouldn't be the case, but until the students have a solid grasp of the material it's far too tempting for them to just memorize some calculator mojo in order to get by.

    4. Re:graphing calculators by just_a_monkey · · Score: 1
      For physics classes.

      What use would a calculator be in high school math? I'm a university student, and I have never used, or felt the need for, a calculator in a math class. Do todays calculators solve equations, or what?

      --
      How inappropriate to call this planet Earth, when clearly it is Ocean.
    5. Re:graphing calculators by Joe+The+Dragon · · Score: 0, Offtopic

      One time on the Simpsons the class was using calculators and one kid say LOW BATTERY and then the teacher said whatever.

    6. Re:graphing calculators by Anonymous Coward · · Score: 0

      The latest generation of graphing calculators do solve equations, and do derivation and integration, among other things. For this reason alone, I would rather see them banned from calculus classrooms...students shouldn't touch that kind of functionality until they've actually learned how to do it with a pencil and paper. You don't learn math by using a calculator or a computer. You learn math by doing it.

    7. Re:graphing calculators by Tatsh · · Score: 1

      For the most part, students learn to do all equations and graphs on paper before learning to do the same thing on a calculator. They also learn the caveat of using a calculator is, of course, slight inaccuracy due to decimals instead of fractions, which work better and since no calculator I've seen can do fractions after say a sinewave equation or quadratic formula, it must be done or at least partially done on paper.

    8. Re:graphing calculators by lachlan76 · · Score: 1

      The ability to go back and see (and modify without completely redoing) ones chain of calculations is rather useful in physics and chemistry. I'm not sure why you'd want one in middle school (is that years 8-10 in the US?), but towards the end it would probably be useful to have.

      While a graphical calculator is not necessarily useful for calculus (with the exception of checking tangents), there are still quite a few places where they are (at least in the South Australian curriculum, I cannot speak for the American educational system). They're certainly not a "never-used brick of never-touched buttons".

      Slightly off-topic, is there anywhere that one can see the exams that I always hear Americans complain about the simplicity of? Are they the SAT tests?

    9. Re:graphing calculators by julesh · · Score: 1

      The ability to go back and see (and modify without completely redoing) ones chain of calculations is rather useful in physics and chemistry.

      In an educational scenario, you should be recording your chain of calculations on paper. No exceptions. If you aren't recording the calculations, how's anybody (including yourself, during revision) going to see how you came to the answer?

      I'm not sure why you'd want one in middle school (is that years 8-10 in the US?), but towards the end it would probably be useful to have.

      I don't think so. When I was at school a few of us had them, and I don't think they had any special benefit from them. Other than being able to put funky programs onto them.

    10. Re:graphing calculators by lachlan76 · · Score: 1

      In an educational scenario, you should be recording your chain of calculations on paper. No exceptions. If you aren't recording the calculations, how's anybody (including yourself, during revision) going to see how you came to the answer?


      The recorded steps are what you mean to do. The steps in the calculator are what you are actually doing. Changing that constant that you mistyped in step two of part one of the question, and then correcting the subsequent results is far easier when you don't have to manually recalculate parts one, two, three, and four. If you get your steps right, you get four marks out of five, but being able to get the last mark without retyping everything may save save a few minutes, which can sometimes add up to a significant number of marks in an exam or test. It also stops you from adding even more typos, which is always a good thing.
    11. Re:graphing calculators by Anonymous Coward · · Score: 0

      I have to argue, we should not be making math easier for students...at least not in that way. Repetition of work (not rote memorization, but DOING it several times over) reinforces how to do it right.

      Got it wrong on the test because you screwed up a constant or an exponent? Oh well, pay more attention next time...and that's coming from someone who lost marks on plenty of tests for screwing up a constant or an exponent.

      When we teach students to automate everything, they never really learn how to do it right to begin with.

  35. Games have their place in education by Canordis · · Score: 4, Insightful

    Games are a media, like books and film and images, and each media has its strengths. Books are good for teaching because (Besides touching on literacy skills), they can be read over again, at the reader's own pace; films are good for teaching because they compress information relatively densely, and are much better at giving a sense of scale or displaying events than a book (What's better? Telling people about the size of the universe, or showing them Powers of Ten?).

    Games are good for helping students understand complex systems by interacting with them. Being able to play with a historically accurate strategic wargame is more interesting, and provides a deeper insight, than just reading what happened during a war. Being able to watch small simulated lifeforms reproduce on a screen is a stunning display of natural selection. There are some subjects which are better explained through a particular media.

    --
    I have never made but one prayer to God, a very short one: "O Lord, make my enemies ridiculous." And God granted it.
    1. Re:Games have their place in education by cgenman · · Score: 1

      Perfect places for gaming:

      Dance Dance Revolution (P.E.)
      Driving Games (Driver's Ed)
      Sim City (Civics... do they still have that?)
      MindRover (Engineering)

      Other games might be good for other subjects, but these at least are inarguable and above reproach.

  36. This will solve the problem. by Sj0 · · Score: 1

    How about, petition Microsoft, Yahoo, and AOL to include spelling and grammar checking in their IM programs? Then, chatters will slowly fix errors in their spelling and grammar, becoming excellent writers and excellent readers through exposure to proper spelling and grammar?

    --
    It's been a long time.
    1. Re:This will solve the problem. by westlake · · Score: 1
      How about, petition Microsoft, Yahoo, and AOL to include spelling and grammar checking in their IM programs?

      which reminds me

      how do you explain the bad spelling on Slashdot when ieSpell, the Google Toolbar, and Firefox are there to help you?

    2. Re:This will solve the problem. by Anonymous Coward · · Score: 0

      omg wtf r u krzy!?

    3. Re:This will solve the problem. by Sj0 · · Score: 1

      Don't look at me; My spelling has improved since spell-checking has forced me to examine my deficiencies.

      --
      It's been a long time.
    4. Re:This will solve the problem. by notanatheist · · Score: 1

      Have you forgotten; right click and "add to library"? Of course grammar is a whole different subject than spelling. I yam sure ewe wood agree.

    5. Re:This will solve the problem. by EEBaum · · Score: 1

      Spellcheckers make people worse spellers, not better. They produce better spelling, but they make people worse spellers. Rather than reading over their own writing, people just assume the spellchecker will catch it, and so the poor spelling is reinforced.

      --
      -- I prefer the term "karma escort."
    6. Re:This will solve the problem. by Sj0 · · Score: 1

      ...Opposed to right now, where they simply ignore spelling and grammar?

      --
      It's been a long time.
    7. Re:This will solve the problem. by photomonkey · · Score: 1

      ...and then expand that to email, and then into the corporate world. Don't let those fuckers hit the 'send' button until everything is spelled right, and there is some modicum of subject-verb agreement.

      --
      Message contains 1 attachment: spam.gif
    8. Re:This will solve the problem. by EEBaum · · Score: 1

      But now they make no claim to having proper spelling and grammar. It's when it's bad and you claim it's good that it goes down the tubes.

      --
      -- I prefer the term "karma escort."
    9. Re:This will solve the problem. by Sj0 · · Score: 1

      Poor grammar will remain poor grammar. The green line won't lie.

      --
      It's been a long time.
    10. Re:This will solve the problem. by Sj0 · · Score: 1

      That's corporate policy where I work...

      --
      It's been a long time.
  37. I object...to 3D. by Anonymous Coward · · Score: 0

    "One of my favorite childhood memories was going to the Museum of Science and Industry in Chicago. Up on the second floor, there was a permanent display of historic scientific apparatus, like a Wimshust Generator about 20 feet in diameter."

    Hmmm. Shame there's no such thing as holographic displays. Just in games. :)

    "Pretty soon, everyone will think science only takes place inside a computer."

    A good portion of it does. Clusters anyone?

    "I strenuously object to the hasty, ill-concieved rush to computerize education by turning everything into a video game."

    Video game no. Computer-aided, yes.

    1. Re:I object...to 3D. by Oligonicella · · Score: 1

      "Clusters anyone?"

      Oooh. The new demigod. No. Clusters are tools. Science takes place in the brain and the real, empirical world. Computers are used to process data, that's not science, that's -- data processing. Compute models are used to check ideas. Again, not science, just -- fact checking.

      You can tell that some people think that science is done in a computer by how they hold on to their computer based results. All the while looking at contradictory facts in the real world.

  38. Best idea ever by jonfields · · Score: 1

    I never found school engaging when I was in it. When I was given my NES, I played SMB for many days. It wasn't until I got my hands on Dragon Warrior however that I realized the importance of games. They were teaching me to read (Albeit in the old english style) and because of that I was finally able to catch up with my class, and even surpassed them at points. I wouldn't have reccomended it 10 years ago due to bad translations and such, but now I certainly would.

    1. Re:Best idea ever by FiloEleven · · Score: 2, Insightful

      Exactly. Many people think too narrowly about video games in school. There's little point in deathmatch Quake in the classroom, but something like Phoenix Wright: Ace Attorney is almost ideal. Phoenix Wright requires a lot of reading and also makes the player exercise critical thinking, e.g. "what in this witness testimony contradicts the evidence I have?"

      We also shouldn't forget multiplayer games - we've been playing those in gym class for years! A fun game with a competetive aspect will be well-received for sure.

      As others have stated, I don't like the "less books" part of the bargain. Different things require different teaching methods, and I don't think games are appropriate tools for a whole lot of 'em. Games' strength as a teaching tool lies in logic application, and their weakness in teaching facts. If video games are to be used in school, serious thought needs to be put into finding out where they are appropriate and engaging.

    2. Re:Best idea ever by CompleatGentleman · · Score: 1

      Albeit in the old english style

      Old English? Really? You do realize that Old English looks like this:

      feasceaft funden, he æs frofre gebad

      I think what you mean was that Dragon Warrior uses a stylized dialect of Modern English.

  39. Fundamental issues with gaming in education.... by davecrusoe · · Score: 4, Interesting

    Ok, so a caveat: I was a researcher of educational gaming... but I quit the field when I realized how poorly gaming could translate into the kind of learning that kids need to succeed in the world. Some questions to consider:


    How do you transfer game learning to test contexts? After all, standardized tests matter to governments. If you teach in one context, it is very hard to utilize the skills in a different context. Moving from screen to paper is, for instance, tough.

    A game requires simplification. What happens to history when it's all burnt into a 15 minute game? While simulations can be helpful for testing dangerous or invisible things (such as genetic combinations, hazmat training or airplane simulation), they're generally poor at proving background.

    Some educational games are built on a research base. For instance, there is a math game that will build upon a learner's growing base of rote-memorized solutions (automaticity; measured in Sec. to answer) by scaffoling new and old together. These games are few and far between. MOST games are simply multiple choice, or weird adaptations of Doom-for-math-learning.

    End point:

    Does what we can teach through gaming actually matter in real life? What does, and what doesn't? Therefore: what should we continue to teach with books and discussion, and where can gaming be used positively?

    Anyhow, that's some general food for thought... without raising issues of gender bias, stereotype threat, etc etc.

    1. Re:Fundamental issues with gaming in education.... by Bat+Country · · Score: 2, Interesting

      Any problem which can be defined as a conflict which requires learning a skill or collection of facts can be made into a game. The question isn't how good can a game be at teaching, but how fun can a good teaching game be made?

      The Carmen Sandiego games for instance were exceptionally good at providing trivial geographic and historical knowledge, but poor at providing a comprehensive amount of information about any one problem. However, they encouraged initiative in problem solving, proper time management, attention to minute detail, and improved short term memory. These are things which many people are seriously lacking by the time they reach their senior year in High School.

      There are some subjects which will probably never translate well into a pure video game context, but other subjects (such as chemistry, biology, ecology, and miscellaneous cognitive skills) do in fact translate quite well into a video game environment.

      Is a child going to memorize his phosphates and salts because he has to in order to pass an exam? Or will he memorize them because they're important building blocks for more complicated chemicals which s/he can use for various uses in some cleverly designed sandbox-style game?

      Say what one will about the historicity of what children brought from Oregon Trail, but it was useful for learning resource management, thrift, rationing, and learning a bit of how ridiculously hard it was to cross the USA before motor vehicles and a good interstate freeway system.

      It's not useful to dismiss gaming as being worthless for education merely because some subjects don't translate well into a gaming-based lesson. Children have been participating in role playing games and board games as part of their school curriculum for decades, and learning social dynamics and leadership through playground games for centuries. Games are unquestionably useful for training - the only problem lies in identifying the proper way to implement learning games in order to maximize learning value without making the experience tedious.

      --
      The land shall stone them with the bread of his son.
    2. Re:Fundamental issues with gaming in education.... by Bat+Country · · Score: 1

      That really should have read "...which requires learning a skill or collection of facts to resolve..."

      Since I'm bothering to take the time to correct that, I'd like to also mention that as a child with rather severe and obvious ADHD in the early 80s, I had my interest piqued by gaming in quite a few subjects that I would have otherwise overlooked as too wordy or deep to spend the tremendous amount of effort required to focus on.

      Children on the whole have a fairly short attention span for anything which fails to capture their imagination, and gaming does that quite well. Even if the games aren't being used as a primary means of instruction, they at least serve the purpose of piquing interest in some subjects which superficially appear dull and rigid.

      A perfect example of a game which takes a seemingly dull subject and turns it fun would be the Bridge Builder series of games, which essentially teaches basic civil engineering skills and the physics of arches and breaking strain, but it does it by the rather fun mechanic of freeing you to fail in spectacularly destructive fashions - watching the graceful descent of a structure of steel and wire crash into a ravine.

      While civil engineering would be a tough pill to shove down the throat of the average 6th grader, I imagine that a game like that could cause a serious increase in the number of interested kids.

      --
      The land shall stone them with the bread of his son.
    3. Re:Fundamental issues with gaming in education.... by aarggh · · Score: 1

      Paint me cynical, but why does everyone seem to think all learning must be fun? Surely if teachers are concerned about students not learning at a high enough standard, getting them to disconnect further from reality, and gain their education from a sub-standard teaching game will further acerbate this problem? The general "dumbing down" of the masses should be a trend that is reversed, not encouraged. If countries such as the U.S. put a fraction of their war effort budget into R&D across many fields, think of the amount of training and employment opportunities that would be created, providing an incentive to kids to further their schooling with a real result at the end? I know with my own son, and his friends, just coasting along barely passing is the norm now, and I truly believe this is because socially they are being treated at a level they are not mature enough to appreciate, and thus they end up with a very skewed view of reality, and the long term results of under-achievement. Education can be engaging, and informative, while not being totally futile and/or painful, it's really up to the parents and teachers, and the education department to make a real difference, instead of the increasing use of "learn by being read to by the instructor" boring the kids senseless.

    4. Re:Fundamental issues with gaming in education.... by nomadic · · Score: 1

      Does what we can teach through gaming actually matter in real life? What does, and what doesn't? Therefore: what should we continue to teach with books and discussion, and where can gaming be used positively?

      Critical thinking. I benefitted tremendously from playing text adventures when I was a kid. I still see those benefits now.

    5. Re:Fundamental issues with gaming in education.... by Anonymous Coward · · Score: 0

      All learning should be as fun as possible without compromising other factors (such as accuracy, depth, breadth, or how much it costs to teach it). If something is fun, then children will have a motivation to do it; if doing something causes learning, then children motivated to do that something are, ipso-facto, motivated to learn. It's capitalism and economic theory as applied to children.

      Nobody is suggesting a sub-standard teaching game be used. That's a straw man fallacy and poisoning the well. Your entire rant after that is garbage until you show that any fun game must necessarily be sub-standard teaching. Otherwise, you are just belabouring a tautology: a sub-standard teaching game will teach sub-standardly, we get it.

      In fact, in your last sentence you make the point FOR video games, vis-a-vis not boring kids senseless and not "learn by being read to by the instructor".

      On the entertainment side, Civilization educated me to certain background facts, and many games I play educated me for generic critical thinking and logic (especially boolean logic) -- obviously, Doom is not among those. For games actually targeted to education, I ADORED Math Maze even though it was really just a thin context surrounding a series of mathematical word-problems. It was an RPG where you fought monsters by answering said problems -- this would probably work for elementary grammar, too. No need to make any pithy multiple-choice happen.

    6. Re:Fundamental issues with gaming in education.... by Anonymous Coward · · Score: 0

      It occurs to me now to mention my 1st year University Algebra textbook.

      It was essentially a rip-off of "A Connecticut Yankee in King Arthur's Court", but set in Spain and with actual textbook Algebra in it.

      I read the thing cover-to-cover, including the sections not covered. I'm thinking about reading it again, even though I no longer really use the information they teach in Algebra.

      It's not a video game, but it's the same idea. It's fun and it's poignant that even as an adult, I don't EVER want to touch most of my textbooks again unless absolutely necessary. But I can tell you, I know my 1st-year Algebra *very* well.

    7. Re:Fundamental issues with gaming in education.... by Torvaun · · Score: 2, Insightful

      What happens to history when it's all burnt into a 15 minute game?
      You make the game longer. Example: Where in Time is Carmen Sandiego. Fun. Educational. The biggest issue is that this is still trivia, not knowledge. 1969, Neil Armstrong lands on the moon. Nothing about why the Space Race happened. On the other hand, that trivia is exactly what you need for standardized tests. So, while the education may decrease, the test scores will probably do even better. I am against this move, and not just because I'm appalled at the levels of literacy I run into on a daily basis.
      --
      I see your informative link, and raise you a pithy comment.
    8. Re:Fundamental issues with gaming in education.... by DDLKermit007 · · Score: 1

      Games with an ability to teach has a good test case known as Japan. Part of the reason the Nintendo DS Lite can't be kept in stock there despite an average $160 price-tag, and the Lite revision being out over a year, is due to the less game like games being put out like the math, writing/Kanji, and dictionary games that have come out (the Kanji games are the main reason I pass my Kanji Kentai exams). Games can't be the sole form of learning for the student, but they can be extremely helpful as an outside supplement to the classroom. Only people that really want to bring games into the classroom are lazy parents who want to plop their kid in front of a computer instead of, god forbid having to help their kid with their algebra, and even more lazy teachers that don't want to grade papers (lets doc their pay to pay for the software if that's their mentality). Sure some of the kids want it too (hell I even wanted it in HS), but they don't get any say in the matter. Kids are lazy freeloaders anyways.

    9. Re:Fundamental issues with gaming in education.... by cgenman · · Score: 2, Interesting

      Caveat: I've always wanted to get into educational gaming, but never have.

      Fundamentally, gaming can teach one thing: the game. Number munchers was very good at teaching how to quickly solve math problems while avoiding ghosts. Sim City taught resource management in a constrained system, as well as the civic arrangements that the city bothered to model.

      In other words, gaming teaches you HOW to do something. And if how you do something requires knowing facts, ala Carmen San Diego, then those facts can be levereged in as a secondary learning effect. Or your implements that you use might require knowledge... what they do, why they're there, etc. But gaming is not about facts, largely. It's about optimizing for a viable solution when an optimal solution is not apparent. In other words, if you wanted to teach airflow to kids, you could show them diagrams and sheets and stuff, or you could have them build an airplane in software and see how far they all fly. In the former case, they might memorize the theory. In the latter, they'll gain an intuitive sense for the forces involved.

      It doesn't make sense to offload some things onto gaming. The raw facts of history, for example, is generally poorly taught by gaming. Just look at all of the world war 2 games out there, and how little the players understand the intricacies of that political and physical conflict. But by the same token one only has to look as far as Sim City players to see people beginning to come to grips with the intricacies of local politics. And no matter how many training videos you show someone, they're really not going to become good drivers unless you put them in front of a simulator.

      Really, the question should be "how applicable is this particular subject / piece of information to teaching this subject." If you wanted to teach how a nuclear power plant works, a videogame about a nuclear meltdown would be entirely appropriate. If you wanted to teach about immigration patterns in the US in the 1700's, videogaming would be less useful.

      Gaming is the ability to poke at something and have that change the outcome. Again, this is perfect for finding out how something works. This is not so useful for learning what happened. If that's your goal, just make / use a video.

      To those who say that the kids never remembered the extra historical facts from Oregon Trail: How much of the other junk you learned at that time do you remember?

    10. Re:Fundamental issues with gaming in education.... by Das+Modell · · Score: 1

      Problem solving, critical thinking, creativity, etc. Those are the skills that really matter, not that table salt is sodium chloride (NaCl).

      It's a shame that critical thinking is not taught in any school. It's something that you have to develop yourself.
    11. Re:Fundamental issues with gaming in education.... by Anonymous Coward · · Score: 0

      I would argue that playing games could be educationally useful. Think of things that you need to learn that are terribly boring and repetitive, such as the alphabet. There are basics that need to be memorized that have no meaning at all until you can build things with them. These types of things are ideal for learning through games.

    12. Re:Fundamental issues with gaming in education.... by datawhore · · Score: 1

      Learning should be about fun because 'flow', the state between frustration and boredom, is an inherently fun and motivating place to be. If a game is tuned to the learner's level of knowledge, and provides the learner with a challenge that is at the bounds of what they can do, the learner will be engaged, holding all other things constant (e.g. the rest of the expected game mechanics should be there, the graphics shouldn't suck, there should be some polish, no bugs or random crashes, etc).

      On the other hand, you must remember that no 'fun' game exists that does not have (sometimes long) moments of frustration and boredom as the player tries to reach a certain goal. Do you *really* think that fishing or killing rats or endlessly forging is the most fun thing in the world? Nah, it sucks, but players in WoW, EQ, etc wind up doing it for hours and hours and hours.

      Suggested reading: Csikszentmihalyi's 'Flow'

      oh, and that statement about 'furthering from reality'... look at a multiple choice test. In the 'doing things through demonstration vs talking about ways that you might do something via 4 choices' spectrum, guess which is probably closer to reality? You are right that parents need to be heavily involved though - no one thing is a panacea, nor should any one thing be expected to be.

      As for putting money into R&D to create incentives... I'd conjecture that just like in games, rewards must come early and often to keep kids motivated. Kids don't stick around for that eventual career payout 15 years down the line, unless our entire culture were shaped to build up to it (it's not). Two things are needed - show why that future career is cool and others are not as cool (not just a 5 minute lesson), and show more immediate, visible outcomes from learning the things necessary to get to that career. It's not like there's a dearth of R&D jobs to begin with though - here in silicon valley we're hungry for competence.

      Disclaimer: game designer (with real commercial credits!), studied education & psychology, currently developing educational games

    13. Re:Fundamental issues with gaming in education.... by Shadow99_1 · · Score: 1

      Civilization is good about teaching some points of history... More so in the versions that support scenarios... Though I remember a great game from 5 or so years ago that was a scaled down version of Civ designed around the civil war that did a great job of showing you what happened in all aspects because it kept you up to date on the political side while making you work the resources (human and mechanical). Enemy moves were even based on historical reality, so if you knew the dates and positions of troops you had a chance to literally recreate the war. The game however would get wise to this eventually and adapt using an approximation of real military commander tactics in that era.

      So I think it is possible to teach history with gaming. It's just all about presentation.

      --
      we are all invisible unless we choose otherwise
    14. Re:Fundamental issues with gaming in education.... by Bat+Country · · Score: 1

      "Dumbed down" and "fun" are not synonymous.

      Further, it's not always dumbing it down when you simplify a problem - Mathematics is a subject in which simplification is vital to proceedings, Engineering of all kinds involves simplifying a complicated problem into components small enough to address, most Computer Science problems require simplifying a process in order to understand its parts, etc.

      I challenge you to call any of those three fields "dumb" or to suggest that they can't be fun to learn.

      As far as coasting along in school, I know that my chief problem with high school in the early 90s was that it had in fact been dumbed down to a frustratingly slow pace in order to afford unmotivated students the most opportunity to not fail, rather than attempting to make the material more engaging and challenging in order to encourage them to succeed.

      --
      The land shall stone them with the bread of his son.
    15. Re:Fundamental issues with gaming in education.... by datawhore · · Score: 1

      Dave,
      Your questions are appreciated, but you're making a very strong statement, and one I'm not sure you're coming at with the right background and mindset. A lot of what you're saying ('while simulations,... they're generally poor at providing background', '15 minute game', 'most games are simply multiple choice...', 'gender bias, stereotype threat') is referencing an existing base of games, not identifying the potential for learning based on mechanics that are recognized as providing some very real, deep learning that is difficult to get in today's schools given NCLB and teaching to the test. Notice I said mechanics - not games. Why? There's a lack of good educational titles, as I'm sure you have found in your studies. This is the biggest problem that plagues educational games post-skill&drill titles that dragged down the industry last decade.

      Moving forward, to understand the potential for learning that game mechanics provide, I suggest reading up on this field, or better yet enter in the world of commercial games development. Rules of Play (MIT Press, 2005) is a good start, but there are countless game design books out there. Nevertheless, just as in school, reading is not as good as doing. This is one of the fundamental problems with the educational games industry - the requirement that you must think both like a game designer and an educator, not either-or. And frankly, to think like one and know what is possible, you need to be one, not just pick it up once or twice. This is not to disparage you or your work, but you spent a comparably slim amount of time looking at this field, and games is a field that you must live and breathe to develop the right mindset to see what is possible, not just what is available.

      In your statement you say that games don't translate into the kinds of learning that kids need to succeed in the world, but then you go and criticize games for not helping kids get better scores on tests. I'm sure you know this, but lets be clear about tests: they're varying levels of bunk. I hope your studies at HGSE showed you the relatively poor preparation for the real world that currently employed methods of assessment provide learners. Not only are most tests questionable in their goals vs their execution, but more importantly tests are designed with a certain type of instruction in mind. Therefore, games as a new form of instruction are not going to allow students to perform significantly better in an existing test (nor should they - games that do this are precisely the 'skill & drill' games that have been shown to be bunk). If someone learns some real critical reasoning and problem solving skills in a game, lets be honest - the MCQ the kid gets isn't going to test that, as a) the test just doesn't have the capability to get the kind of rich data needed to find that out, and b) the context is both different and useless to the problem. I recognize that you disclaimed the test being important to governments (agree), but if we're thinking outside the box here in the hopes of finding better methods of educating, lets think a bit beyond current constraints. If you build it, they (tests) will change. This goes for the 15 minutes point as well - not all games can be shoehorned into a 45 minute class period, but is that a problem with games? Not all learning can fit in the rigid confines of existing school structures, and perhaps that kind of learning is more important anyways.

      This test issue highlights another flaw in your argument - the transfer from screen to paper isn't important, it's the transfer from screen or paper to real life that matters. In this context, games as tools to let students engage in performances can do much better than almost any method available (recognizing that performance assessment in the 90s was not as successful as it could be, it's fundamental premises were sound, and games offer a different take on it). Of course, nothing beats a one-on-one with a highly educated, engaged, and otherwise perfect teacher, but in real life instruction games have f

    16. Re:Fundamental issues with gaming in education.... by davecrusoe · · Score: 1

      Hey there, I don't question that games are compelling and can impel motivation. However, I do suggest that their instructional value is questionable. To address directly your question; you are correct, the transfer from screen to real life matters most. I suggested that tests are salient simply because that's the current context - and will be the context in the foreseeable future - within which academic work will be ultimately assessed. I in no way suggest it's the best way to test. It's downright disappointing, truth be told. In addition, I do strongly believe that the qualities of computer-based gaming - that is, exercises mediated through a computer interface (not handhelds, or in-person role playing simulation) - will not sufficiently teach skills that require the integration of multiple representational means (for instance, knowledge gleaned through interpersonal and intrapersonal communication, a library, the internet, and perhaps tangible construction). At question is the type of flexibility that students need to adapt to the many means and methods for adapting, and manipulating, their environment. Like you, I develop - and envision the development - of "stuff" that requires a far different educational context than is available in most places. Without such visions, innovation simply perpetuates the system we have in place, and I think you'd agree that's not wholly helpful. I do wonder what you consider the biggest challenge for a computer-based "game" to be in its application to education, and which contexts it might fit best. (For the sake of argument, I consider computer-based to be relevant to the current computer; other technologies make a lot more possible, but aren't yet widespread). I agree with, and welcome, your forceful comments in regard to my dismissal of games. While I don't have decades in the development of games-for-learning, I've got more experience than what you find online might suggest. That said, I'm not an "expert", for as I'm sure you'd agree, there are truly few. Finally, that I'm not left in a quandary is due to your reply; that is, without serious debate, a good middle-ground won't develop. And yet, the only thing that HGSE taught me is that I know exceedingly little of all there is to know. --Dave

    17. Re:Fundamental issues with gaming in education.... by WML+MUNSON · · Score: 1

      Does what we can teach through gaming actually matter in real life?
      Think about how a child playing a game like Grand Theft Auto uses a little top-down radar/map in the corner of his screen to navigate from objective to objective.

      Ever think about how many people in this world don't know what a map is or how to use it?

      I do a lot of traveling in poor countries, and it's quite common for me to show a local resident a map only to have them look at me like I have three eyes. Things like the AutoMap in Doom were a major part of my skills development regarding map-reading and learning the relationship between a top-down viewpoint and the real world.

      The point that I'm trying to make is that even if the games children are playing are not specifically made for educational use, the children playing them are learning things and gaining skills without even realizing it.

      I'm just scratching the surface here. Use your imagination to go beyond my example.
  40. Hilarious past. by Anonymous Coward · · Score: 0

    "Each generation they turn out is a lot dumber than the one preceding it."

    That's because the previous generation is such a good role model

  41. Re:VR Real thing by Dunbal · · Score: 0, Troll

    traumatize the poor first-graders

          A little trauma is a healthy part of any childhood. It's called "growing up".

    --
    Seven puppies were harmed during the making of this post.
  42. Brilliant! by Anonymous Coward · · Score: 0

    By offering real-world dilemmas in a virtual setting ('discover why fish are dying in a park'), teachers hope that games will turn kids onto the idea of learning, and eventually lead them back to books.

    Translation: We will make kids play video games so boring that they will detest them and find books interesting.
  43. Reality Check Time by MBCook · · Score: 2, Insightful

    Kids learn better by engaging them. Kids are engaged by video games. Thus, kids will learn better from video games,

    I know I look forward to learning about Greek Mythology from God of War II.

    Seriously though. I'm all for engaging kids. The better job you do, the more likely they are to engage themselves and learn on their own. You know one thing that doesn't engage students? Spending all your time teaching to a standardized test. Why go outside and show kids plants, plant a little garden, let them learn from that. Instead, we can just show them a picture in a book and force them to memorize what geotropism.

    Let's not forget that as you dumb down the curriculum and spend more time going over and over the same stuff so that all the kids can memorize it for the test, the kids who are smart (and already got it) and even those who are just normal (and got it 6 times ago, unlike the kid in the back who eats paste) are getting bored and tuning out. You may get them back, or they may learn that "school is boring".

    I like the idea behind "No child left behind." I think holding teachers accountable, as radical as that may be, is a good thing. It's just too bad that everyone decided to implement it by teaching to the test all the time. I remember when I was in elementary and middle school. They would teach us stuff, we'd learn, things were good. There was usually at least something interesting. Until that time of year. Yes, time for the CAT (California Achievement Tests) or whatever other yearly test we used. For the month before the test they did nothing but teach to the test, which was boring to no end since it was always below the stuff we were currently learning.

    More hands on lessons. That's what schools need. Hands on stuff, experiments, field trips.

    How many people here think they would even remember what the Oregon Trail was if it wasn't for the game? How many people here remember all the historical stuff from the game, and how many just remember seeing how fast you could get your friends killed or trying to get a tombstone so you could write something on it.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Reality Check Time by mctk · · Score: 4, Interesting
      I'll agree to this "holding teachers accountable" business if I get to hold my school district accountable. You can "hold me accountable" if:
      • I get to charge the district for all my overtime. I'm contracted for 37.5 hours a week. I work an average of 52 hours a week. The longest break I get is 20 minutes, if I lock my door shut during lunch period. I get time-and-a-half for the three to hours I put in every Sunday.
      • I get to charge the district for all of my personal money I spend on supplies. This includes tissues, pens, pencils, notebooks, markers, batteries for calculators, cleaner, and pies (for pi day!)
      • My school gets a full time counselor.
      • I have an administrator who does more than stop by for 13 minutes, then leave a two page report, highlighting mostly, the lack of student work on my walls.
      • I have time to sit and talk with my colleagues about students, school issues, and curriculum planning. "Time" is defined as contiguous periods longer than 7 minutes in length.
      • The school district agrees that art is an integral part of the curriculum and begins bringing back art offerings to every school.
      Whew. Sorry. Rant. Yes, hold teachers accountable. Honestly, I don't mind. I'm proud of my work. However, teachers are not the problem. A good 85% of us are working to the threshold of exhaustion all year.

      We should think about the university system. Why don't we yell about holding professors accountable? Cause if they suck, you go to a different school. I think we need to look into bringing that model to public schools.
      --
      Paul Grosfield - the quicker picker upper.
    2. Re:Reality Check Time by mctk · · Score: 1

      Sorry for ranting at you. I agree completely with your points. I agree that teacher accountability is a good thing. But it needs to implemented along with a major shift in our approach to curriculum (as you point out).

      --
      Paul Grosfield - the quicker picker upper.
    3. Re:Reality Check Time by EEBaum · · Score: 1

      Hey, the kid in the back eating the paste is losing out just as bad as everyone else. He's actually a step ahead, having determined long ago that the meaningless standardized-test facts being spewed in his direction aren't worth paying attention to. Were YOU allowed to eat in class? I think not!

      --
      -- I prefer the term "karma escort."
    4. Re:Reality Check Time by EEBaum · · Score: 1

      Indeed. I know of a lot of people that would be great teachers and are turned off by the grotesque amount of red tape involved in teaching in public schools.

      --
      -- I prefer the term "karma escort."
    5. Re:Reality Check Time by Oligonicella · · Score: 1

      Hate to burst your bubble Sparky, but standardized tests have been around since the Han dynasty. This includes the time when I graduated high school when there was a literacy rate way the hell above today. They're not the problem.

      Here's a problem for you. Define a method of ensuring that a class of one hundred students have learned the basic information for the semester. Go.

    6. Re:Reality Check Time by ShadowsHawk · · Score: 1

      There are more than a few parents that sacrifice a great deal to send their children to private schools. I've personally seen the train wreck that is public school bureaucracy and the amount of waste is terrifying.

    7. Re:Reality Check Time by EEBaum · · Score: 1

      Keep the tests if you must. I took them from first grade on. They took half-days of class for one week, once a year. Not world-ending waste. Ditch the test-specific prep. If the kids can do math, they can do test-math, but if all they can do is test-math, they're screwed.

      --
      -- I prefer the term "karma escort."
  44. How will they ever learn to study?! by Iloinen+Lohikrme · · Score: 1

    I just have to wonder when are these children who have been thought by playing computer games to study with a book? When are they going to learn how one should do his/her reading and writing exercises? I mean in elementary school you learn to concentrate on a book and on how to write essays, and when you go to high school you will start really using what you have learned previously. To go more to a point, how can kids thought by computer games and etc.. in later life, in collage or university concentrate on to hard-to-read-hard-to-understand books that they just have to read and understand to achieve anything in their studies?!

    I myself am very much into using computers and software to help and automate task, but when we talk about basic education, I have to say that I'm inclined to go back to basics: books, pens and lots of repetition to get the education in the bottom layers of brain.

    And before somebody says that it's boring and no fun when you have no audio visual and interactive material then I have to say that childrens work is to go to school and learn. Yes the kids may complain, but if and when they do, they should be told about the realities of life: "Daddys and mommies work brings the bacon home and it takes all day with no play, so if you don't want to go to school, the other alternative is real work" or just tell them that "If you don't work hard at school, if you don't learn, you will not know anything and you will not get anything done, and when you are adult you will be poor and living in bad neigbourhood and the best place you can get work is local Wal-mart or McDonalds bathroom cleaner, you want that?". Of course if this doesn't work, you can always threaten them: good grades = you get something you want, bad grades = nothing to wait for.

    1. Re:How will they ever learn to study?! by subsonic · · Score: 2, Insightful

      I agree with your line of thinking. Part of the trouble in having literate students is not just that they are not able to simply read, but they don't even know where to begin to search for information on their own. OK, sure you can tell them that Google has everything, but then they don't know how to critically analyze the sources of their information. Part of literacy is being able to think critically about what it is you are reading/watching/listening to. This is a critical step that many teachers and schools are now being forced to gloss over, simply in order to teach dogmatic standardized-test-answers.

      It is one skill that you can teach kids that they will end up using regardless of anything else they do in life.

  45. Fundamental issues with gaming in education.... by Anonymous Coward · · Score: 0

    "Any problem which can be defined as a conflict which requires learning a skill or collection of facts can be made into a game. The question isn't how good can a game be at teaching, but how fun can a good teaching game be made?"

    Hey! You took all my words. :) Seriously look up "serious games". They revolved not only around the idea that game engines can be used for more than games. But also that they can be used for education of a more serious nature. e.g. employee training.

  46. The real fix by Sigma+7 · · Score: 1

    In my school system, it is mandated by the government to have 110 hours of instruction per course per year. This makes the fix quite obvious - provide 110 hours of instructional material per course per year. As expected, following what's written down is the one of the best methods.

    Some people once played with a "toy" where you have to put shapes into holes - learning that only the square shape fits in the square hole, the circle into the circle and the triangle into the triangle. Time spent attempting to put a shape in the wrong hole isn't that much different than giving incorrect training to students (e.g. addition drills when the student mastered long division.)

    On the main topic of games, I have "played" them at school. I would label these softwares as substandard due to their rigidity, railroading, or other factors, and it would take a significant update in software technology level to change my opinion. For example, one math software package had easily guessable answers for a multiple choice - a correct answer, and two wrong answers generated by changing exactly one aspect of the correct one (but differed between the two.)

    I seem pessamistic when it comes to these efforts in encouraging education, as if it were beating the ground five feet away from the bush. However, instruction is the only way to get education to work, and it isn't done by a fire and forget method.

  47. My take on this...Fast? Easy? Get both! by Anonymous Coward · · Score: 0

    "It seems to me that too many young people today want everything to be fun and easy."

    Hmmm. That reminds me. I have a couple illegal downloads to finish up.

  48. Bigger School problem in future by Simonetta · · Score: 0, Offtopic

    A bigger school problem in the future will be actually getting students to the centralized school buildings. Our fleet of big inefficient yellow school buses are going to be prohibitively expensive when gasoline (and diesel fuel) reaches $4-5 a gallon.

      It's time to rethink the whole idea of 'school' anyway. It's a 19th century institution in a 21st century world. Most of it is focused on getting young people into college when at least half of the people in college don't really belong there and would be better off earning a real living at the job that they have been training for since they were 14 years old.

        The charge that video games (and by extension, all computer usage in the classroom) is bad for students because it straps them to a television set for many hours a day is basically correct. But the best way to approach this is to make the computers really small (hand held) and wireless and integrate them with cool data collection sensors. Fish dying at a local pond? Don't run video game simulations in the classroom. Go down to the pond with your handheld and take real measurements. Get outside into the real world. For a change.

  49. (joystick && robot) != (joystick && by KG6 · · Score: 1

    Who cares about video games, get FIRST Robotics at a school and any student who participates should stand out in any physics/engineering class and understand why it's all useful. I've been in FIRST for 4 years and I'm breezing through my AP physics class. Just having a general idea of the concepts being taught lets me do better then those who are considered the brightest students in the school.

  50. Books by StarKruzr · · Score: 1

    As long as they don't try to remove reading from the curriculum, I think this is a great idea. Kids need to be required to read, and as they move up in grade levels, to read faster while retaining the same amount of content.

    --

    +++ATH0
    1. Re:Books by Anonymous Coward · · Score: 0

      Especially the mentally defective ones with dyslexia, like yourself StarKruzr. You talk a good game, but when you were asked this:

      http://it.slashdot.org/comments.pl?sid=227563&cid= 18457609

      And what you had done by way of comparison to two people in this field who are known and noted, whom you had put down no less, I note you had not a thing to show for it and were left speechless bigmouth. StarKruzr, instead of being a * forums junkie *, why don't you try to educate yourself and learn to earn instead, instead of being a public assistance case like you are.

  51. Re:VR Real thing by mctk · · Score: 1

    I am interested in adapting your lesson plan to fit my curriculum. I am working on a few test questions on which to grade students. Please comment:

    1) Why did the fish die?
    a) Because the teacher poisoned them.

    2) Write at least two sentences explaining thoughts about your answer to the first question.

    --
    Paul Grosfield - the quicker picker upper.
  52. I can see an instant problem here. by Anonymous Coward · · Score: 0

    kids: Can we play some video games?

    dad: No, you already play too many video games at school already.

    kids: But those are boring video games. We want to play real video games.

    dad: When I was your age my sister and I used to race against each other uphill both ways on our bicycles. And we liked it!
    (no, it really true.)

    kids: But we already played virtual bicycles in P.E. class today.

    dad: That's it. We're going to the bookstore, buying some books, and I'm homeschooling you guys.

    (arrives at the bookstore)

    dad: (to bookstore attendant) Where can I find the educational books.

    attendant: The games section is that way. (points toward games)

    I do realize that most kids don't ask before playing games. The conversation is hypothetical, but I could see I happeneing to me ten to fifteen years from now.

  53. I do hope your tongue is firmly in cheek by Infonaut · · Score: 1

    I don't about you, but I work hard for a living. I can come home and turn on Fox News and get the important issues of the day summarised for me. That's what the information age is all about.

    That's where you're wrong. I don't work hard for a living. I'm independently wealthy. That's why I think Americans should pay attention to what's going on around them. I'm just a rich, arrogant snob who reads (and not just when it is forced upon me). I don't believe everything I see on TV, either. One of these days I just know I'll get strung up by an angry mob.

    Now, could someone please pass the Grey Poupon?

    --
    Read the EFF's Fair Use FAQ
    1. Re:I do hope your tongue is firmly in cheek by value_added · · Score: 1

      Now, could someone please pass the Grey Poupon?

      And pass me the remote, while you're at it.

    2. Re:I do hope your tongue is firmly in cheek by Infonaut · · Score: 1

      And pass me the remote, while you're at it.

      I literally laughed out loud at that one. Value added, indeed.

      --
      Read the EFF's Fair Use FAQ
  54. Kids Ignore Educational Games by shaneFalco · · Score: 1

    When I was a kid I was totally hooked on video games, I'm talking about 40 hours a week of Madden 2000 and Final Fantasy. We used some games in the curriculum at my grade school, however we tended to blow the games off- they were forcing us to learn, we didn't care, they weren't fun. I preferred textbook learning to video game learning by far, but then again I am looking to go to graduate school now, so I don't know how representative I am of the broader population.

    1. Re:Kids Ignore Educational Games by EEBaum · · Score: 1

      You played Madden 2000 when you were a kid.

      You, sir, have just succeeded in making me feel older than dirt.

      --
      -- I prefer the term "karma escort."
    2. Re:Kids Ignore Educational Games by Anonymous Coward · · Score: 0

      When I was your age, I played Mario Teaches Typing.

      And I liked it!

    3. Re:Kids Ignore Educational Games by Floritard · · Score: 1

      I was just going to say that! In my day we played 10-yard fight! :)

  55. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  56. Easy way to win. by Torvaun · · Score: 1

    The only supplies you need are quinine and guns. Broken leg? Dope them up, and let endorphins heal them. Ditto for everything else. And morale is impressive too.

    Guns are for the food. Turns out no one thought to program gout in, so there's no problem with venison for every meal.

    --
    I see your informative link, and raise you a pithy comment.
  57. The "scared straight" approach might work better. by Quiet_Desperation · · Score: 1

    Take them on monthly field trips to the places where uneducated people wind up. Slums. Trailer parks. Skid rows. Jails. The Post Office. Episodes of "Dirty Jobs".

  58. Oh, and... by Quiet_Desperation · · Score: 1

    ...remind me to move more investments overseas.

  59. Hark Hark, I hear a Shark in the Park by Tablizer · · Score: 1

    discover why fish are dying in a park

    I think it's probably because they don't get enough water while swinging on the swing-set and riding on the merry-go-round. Frisby also wears them down.

  60. literacy testing for armed forces. by Anonymous Coward · · Score: 0

    Well the data-points are somewhat sporadic, but literacy levels among the armed forces have been steadily declining since WWII. This is made even more alarming by the fact that the testing is becoming easier and less rigorous at the same time.

    see
    armed forces vocational aptitude tests and,
    The Armed Forces Qualification Test

    1. Re:literacy testing for armed forces. by Anonymous Coward · · Score: 0

      Well, that might not matter when you consider that the current and future battlefield management systems pretty much resemble a real-time strategy game interface (Red Alert etc.)

      I saw one recently and the only thing it's missing is the health bars on its units.

      So the fact that our kids cannot read well will likely not stop them from becoming skilled soldiers and even the point-and-click commanders. What little reading that must be done could then be handled by a few techs or AI scripts.

  61. Looking back... by Xenographic · · Score: 1

    > Does what we can teach through gaming actually matter in real life? What does, and what doesn't? Therefore: what should we continue to teach with books and discussion, and where can gaming be used positively?

    There are only a handful of games I believe I learned anything from:

    1) Number Munchers -- You have to solve simple math problems quickly during the game (e.g. "eat all multiples of 5"). I got plenty of practice figuring out multiples and such while playing that game as a kid.

    2) Binary Blitz -- You have to convert numbers from 1-255 to binary within a time limit (I suddenly wonder if never asking me to convert 0 to binary should be considered a bug?). It helped me with my assembly language class because our teacher liked giving out binary (and hex) math problems. And I don't mean a few, I mean whole pages of them like they used to give out in 1st grade when you were learning addition. Did I mention that all the tests had time limits? It's very helpful to see 254 and be able to convert it to 1111 1110b when you have to do crap like that on the final.

    3) Katakana & Hiragana. I don't know if it qualifies as a "game" per se, but it makes practicing them a lot easier.

    Most anything else, I learned incidentally. For example, I had no memory of being able to talk to anyone in Oregon Trail like another poster mentioned. And I've forgotten pretty much anything I learned from Carmen Sandiego. I guess I might have learned a few odd historical names from other games (e.g. Liu Bei has shown up in quite a few), but I've probably learned more from watching anime than I ever did by playing games for that sort of thing *shrug*

  62. "inner-city in a virtual setting" by Anonymous Coward · · Score: 0

    "That's the problem with most schools. Not enough reality."

    Those inner-city social workers (aka teachers) would disagree with you.

    "Maybe they should try taking the kids to a real lake one day to teach them why the fish are dying, they might learn something important."

    The local crack house would be much more informative.

  63. Where in the world are the fish? by gijoel · · Score: 1

    Hmmm, dead fish in the pond, Eiffle tower stolen, Pyramids missing.

    Only one person in the entire world would have the audacity to pull off this crime.

  64. Yeah, because... by Per+Abrahamsen · · Score: 3, Funny

    > It seems to me that too many young people today want everything to be fun and easy. ... back when I was young, we wanted everything to be boring and difficult!

  65. I long for the days.... by Joviex · · Score: 1

    My son will come busting into the house, exstatic, overjoyed about his new found knowledge of our asian human brothers, shouting about his opium cargo and how he just got 6 new canons. "7 Ships are attacking Taipan! You orders: fight!"

  66. Re:The "scared straight" approach might work bette by Anonymous Coward · · Score: 0

    So you mean to just send the kids on a field trip home? Or were you just being a stupid fuck?

  67. Lessons learned. . . by Fantastic+Lad · · Score: 1
    When I was a kid, I blew thousands of hours playing video games.

    A small percentage of that time actually taught me useful skills. Included among them were. . .

    Patterns of competitive social behavior among friends. (When you are doing really well in a game, other people will sometimes try to derail you by projecting "Fail" at you in a variety of ways. You learn how to recognize this and how to counter it, and what kinds of behaviors friends can take on. These lessons, however, can be learned in any environment. Kids will make up games with sticks and rocks in order to learn this stuff. Computers just happened to be the dominant medium at the time.)

    Resource management and energy investment strategies Playing the ancient 14kb pre-cursor to MOO2, "Conquest" was a very instructive game. I was able to use the basic patterns I learned in such games later on in the business world to good effect. The computer was able to teach such lessons quickly.

    The limits of artificial intelligence V.S. the power of human creativity All games are stupid. They cannot adapt and so all scenarios must fall within pre-conceived realities. Not being able to pick up objects in an adventure game and use them as they could be used in the real world beyond what the programmer allowed for, was highly irritating. But I don't think this lesson is worth much. If there were no computers in the first place, it wouldn't even be an issue.

    Technology. I built my own AppleII, all in order to play video games. I learned about computer programming in order to make my own games. As a result, I am comfortable in a world run by computers. I can build and fix and tinker, usually with good effect, where others are left confused in the power of technology they cannot understand.

    Hacking systems Some of the very best lessons I learned from the old computer games came from cracking them, pirating them, making friend networks where we would trek around the city with blank 5.25" floppies in our back packs. From this, I discovered an all-powerful pattern which could be mapped on to nearly all areas of existence; that the limiting systems which surround us every day, systems both technological and social, can without exception be altered to fit one's vision of how reality ought to run. You do not have to conform! These skills have served me very well in life, and I learned these lessons by following my love of video games.

    I differentiate between computer games and the console games. Console games seem to offer far fewer opportunities at learning anything beyond the simple lessons I outlined above, about competition and simple resource management, etc. For the most part, the people I see playing such games often look like brain-dead zombie people sitting on couches twiddling thumbs ad nauseum. I certainly blew lots of hours with Atari-style joysticks in hand, but it was always done in front of a keyboard, though I have little recollection about anything which happened during those particular hours. Console game systems seem to me more like opiates; yet another layer of limitation and control placed upon humanity. Interestingly, I've never found such game systems to be terribly interesting. Computers have always seemed far more engaging to me.


    -FL

  68. lazy teachers, lazy parents, lazy kids by misanthrope101 · · Score: 2, Insightful
    Kids want to be entertained, not taught. Parents want their kids to have good grades and they don't want to hear, ever, from a teacher that their kid isn't trying, is not keeping up, and so on--the "there are no bad students, only bad teachers" mantra. Teachers have to work with the kids every day, their employment can be affected by complaining parents, and ultimately they, like everyone else, are going to take the path of least resistance.

    We are gutting education to the extent that it won't be verifiable anymore. If you reduce education to a videogame, you can't very well test on it, and you won't have quantifiable data to point to to show that little Johnny is an idiot. They'll dazzle you with buzzwords about emotional intelligence and self-esteem while fighting standardized testing. I don't blame the teachers all that much--they are subject to the demands of parents, and parents have long brought their power as consumers and taxpayers to bear on the school systems. The parents don't want to fault their own little angels because to do so would call their own parenting into question. It isn't even about the kids.

    Frankly, we shouldn't even have computers in the classrooms until high school. It should be all books, chalkboards (cheaper than dry-erase boards/markers) and that's it. Kids need to read. For that matter, adults need to read. But will it change? I doubt it. Parents view teachers as their own contracted employees. Even when I was in high school back in the 80s it was changing--one of my best, most challenging teachers was fired becasue parents complained.

    1. Re:lazy teachers, lazy parents, lazy kids by Oligonicella · · Score: 1

      I'm contemplating teaching science later this year. I can do this with great confidence and aplomb because I'm 58 and I can retire in two years. That means, I'll teach as I see fit and screw the parents, principal and school board. Fire me -- don't care. At least one or maybe more semesters of kids will learn some science and have an instructor honestly tell them what they need to work on.

  69. The "scared geek" approach might work better by Anonymous Coward · · Score: 0

    "Take them on monthly field trips to the places where uneducated people wind up."

    Slashdot?

  70. OpenCroquet: Virtual 3D Educational Metaverse by goslackware · · Score: 1

    The OpenCroquet project is working on to provide the easy ability for a Virtual 3D Educational Metaverse http://www.opencroquet.org/ About: The Croquet Consortium is a 501c3 not-for-profit corporation dedicated to developing and promoting the widespread adoption of open source, Croquet technologies for research, education and industry.

  71. Education police is truly amazing. by SmallFurryCreature · · Score: 1, Interesting

    There was once a system that worked, they changed it, it no longer worked. So you then reverse the change to undo the damage and kill of the people who suggested the change and anyone who in future suggests doing similar changes right?

    Offcourse not, that would be sensible, instead you chase the dream, you ask the same people who made the bad changes to come up with yet more changes.

    Games in the classroom. Real world problems. Right.

    The biggest problem in education right now is the believe that all kids are equal. They are not. Some kids are smart, some are stupid. Some kids like to study, some do not. Some kids are favor the soft subjects, some the hard sciences. Trying to create a one size fits all system is NOT going to work.

    In the netherlands there used to be a simple system, you had the LTS/MTS/HTS wich stand for Lower/Middle/Higher Technical School and LEAO/MAVO/HAVO/University were the A stand for administrative. Basically the plumber and the engineer go to the technical schools, the shop assistent and manager go to the administrative school.

    ADD and all that crap? Simple go to the T school and 24 hours of shop class a week will take care of it enough that the remaining hours can be spend on theory. Within each school there is still a system of grades so that the brightest students get more theory. A top LTS student was of higher caliber then a top MAVO student. Both got roughly the same level of theory BUT the LTS student did that on top of the practical lessons.

    But in the idea that all kids should be molded in to the same standard shape these two system were merged, it had wonderfull results. Drop out rates sored, scores dropped and companies complain that school leavers have no skills. Wonderfull!

    EVERYONE in the teaching proffesion itself has warned that this would happen, and now when it is examined why the change happened you get a nasty story off backroom deals and the idea that just a handfull of people decided to experiment with an entire generation of kids.

    It don't work, BUT to admit that now would mean that you would have to go against the whole system, any party that suggests going to back to the old system would be forced to say that they got it badly wrong and offcourse that just isn't done.

    So we muddle through applying bandaid after bandaid and hope for a miracle.

    Might childeren learn from a computer game. Well, early learning is a game so the idea has some appeal BUT real life is NOT a game. So sooner or later kids are going to have to learn an important lesson, that they are now at work and no, there is no recess, no school holidays, that getting suspended means being fired and that basically playtime is over and get your ass to work and nobody gives a shit about your ADD or emotional needs.

    I don't think many employers think that this learning experience should come on the workfloor.

    One recent example I come across of how badly schools prepare kids for real life is this. A class is 50 minutes yet the schedule is based on a full hour, leaving 10 minutes time between classes, wich are needed to move between classrooms. Sensible, to a point. Shopclass for instance is several hours in the same classroom so the 10 minutes are then for some reason used as a break. This is very nice, and in previous decades was all right, since on the workfloor this is also the custom, every hour there used to be a coffee break. However the laws on the working times have changed with the goverment not laying down the law as hard anymore with the idea that workers and employers could figure it out themselves. Yeah right. If they could there woudn't have been a need for the laws in the first place.

    Nowadays typical hours in simple jobs are 2.5 hours of work followed by a break. If you stand on your stripes and demand it. Kids used to a 10 minute break every hour and the light workload of a school shopclass are in for a rude suprise.

    Learning in a video game why the fish in the park are dying? Yeah, there is a real

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  72. About time already ! by unity100 · · Score: 2, Interesting

    Now see, in 15th century printing press and the paper were the big thing - new technological stuff that made it possible for knowledge to be more easily transferred. This has resulted in the world we know today.

    Today, we have graphics, sound, internet, computer. These are the big thing now.

    We need to use them just as people used printing press back then - as the primary source of spreading information, and education.

    There is a forced inclination to think that 'people should read books'. We have to give that up. The book concept is being conferred much more importance than the value it provides as a medium. It can easily be said that the importance conferred comes more from traditional conditioning of 'books are good' (correct at any date pre-1997) than the actual value books carry in disseminating information and education today.

    Visual aids are ALWAYS better. This is why we had illustrations on any printed material during the course of history whenever it was possible. Today we have virtualization, games, sound, graphics, anything you can imagine to make the utopic futuristik education themes in sci-fi movies come true.

    And we should do as such, for faster, better and less stress-inducing teaching of children.

  73. More like if parents actually had time for the kid by Moraelin · · Score: 2, Insightful

    More like if parents actually had time for the kid. Now I know that an anecdote isn't exactly data, but let me tell you how it worked for me.

    I learned to read and write long before I got to school, because my grandma took the time to teach me that, and to make it interesting. I can't remember much from that age (she started with it when I was 2-3 years old), but from what I'm told it involved pictures of animals whose name started with that letter, and stuff like that. Kids are pretty much pre-programmed to hang around and learn from a parent or, in this case, substitute parent, so playing some game with letters with grandma and getting lots of attention, hey, it must have been fun times.

    I already had basic understanding skills in English and French by the age of 7. No, I couldn't have written Les Miserables, but it was a start, you know? Grandma is again responsible for French, using some Pif comics as material. Kids like to be told stories, you know? _Illustrated_ stories with a cat and a dog doing mean things to each other? You tell me if that doesn't sound like fun. Plus, again, hey, I was getting lots of attention from grandma. Mom and her English language tapes are responsible for English, but again, some time doing it together was involved. (It worked too. I think I'm doing decently in English, wouldn't you say?)

    Incidentally, in school, I have grandma to thank for another piece of wisdom, which strangely enough the school didn't teach me. School told me to just keep reading something again and again until it's memorized. Except at some point you feel like your head is numb, and keeping at it any longer isn't getting you any further. It just gets you more frustrated. I can see how lots of kids just concluded that learning is boring, and gave up. Grandma gave me this little piece of advice: so take a 10 second break. Nowadays I know that that's just enough to flush the brain's shortest term buffer. Why couldn't school teach me that? She also helped check my homework and stuff.

    At some point, you know, a kid gets to ask stuff like "why is the sky blue?" My parents, bless their nerdy souls, gave me some physics books. You'd be surprised how I could accept the real explanation just as well as other kids accept the fairy tale versions. The whole family, all the way to the great grandma, also were always available to talk about it, which is always a plus. In retrospect, it might have been a tad boring to listen to a kid ranting and raving about a transformer, but someone or another always had time for that. I should be thankful.

    Dad also helped provide some maths knowledge needed there, such as teaching me to do a derivative, and how to get there by way of really small delta X... in elementary school. It helped with, for example, understanding mechanics early.

    Computers... ok, now for that one I didn't need any special encouragement. It was experimenting with something and seeing some results, which is fun. Still, in retrospect, it wasn't as much spontaneous interest in programming, as Dad showing me how some small BASIC programs are entered and run. I was pretty quick to get interested from there. At some point, basic was kinda slow, so Dad gave me the CPU instruction set manuals and a very quick introduction to Assembly. And to translating it all to hex by hand, because the old ZX-81 had 1k memory total, and an assembler just didn't fit in there. It would be another half a decade until I understood _why_ assembly is faster than BASIC, or how does the computer understand either of them, but it got me happily coding away anyway.

    By contrast, the things I was the _least_ interested in was the stuff that just came pretty much by royal decree, so to speak. (Not meaning actually from a king, but from any authority figure, parents included.)

    So exactly what are you going to solve by just turning off the TV? "Young man, go to your room and don't come out until you've done your homework." Damn, if that had been all the parent input and attention I got, I'd probably be w

    --
    A polar bear is a cartesian bear after a coordinate transform.
  74. Just another excuse.. by __aahnya1677 · · Score: 1

    More games, less books? In other words, just another excuse for teachers to NOT teach. I have a 13 year old in school right now who is experiencing this fabulous trend. He already brings enough homework home to fill an entire school day's worth of learning and he has at least once report or project due within every 2 weeks. And now, instead of teachers standing up in front of classrooms and teaching (which they dont seem to be doing as is) they get to sit the kids in front of the computer and twiddle their thumbs all day even more. I wonder why teachers even need degrees anymore. It is NOT helpful. It is not even regulated. Kids are seated in front of a computer and left to "play" so-called learning games. The instant the teacher isnt looking though, they are on inappropriate websites watching flash video's and the like. And to top it off, my son and his friends find the "games" boring. In a world where the teachers have foregone actual teaching already, this is only adding fuel to the fire. The school's only focus anymore is to get better standardized test scores so the school will get a better rating on a national average. And after looking at these games myself, I found they resemble the swiss cheese lesson plans almost mirror. What I mean by "swiss cheese" is that they leave large chunks of important learning out and ONLY teach children what is on the standardized tests. So, when these children are actually playing these "learning" games, they are only being force fed the same boring information they are teaching themselves at home with 6 hours of homework and projects and reports. In a way, I suppose the idea is good.. but it is not going to be used the way this article is intending it. At least not by my local board of education.

  75. Just give them books that don't suck by Floritard · · Score: 1

    I despised reading throughout school. I got to the point where I thought reading itself was an outdated form of expression altogether, something surpassed by movies and TV. I figured games would eventually destroy movies/TV likewise, a kind of Highlander evolution of story-telling. It wasn't until I left school that I finally got turned on to some good authors and developed an appreciation for reading. The books in school are terribly boring. There is nothing worse than forcing someone to read (an especially more active form of input than this so-called ADHD generation is used to) something which holds no interest for them. I've loved games since my youth, but there were two books I read in school that I really loved (The Martian Chronicles and 1984), so it was possible to hold my interest if the book actually engaged me. If educators are so desperate to engage kids that they're willing to try a concept as hopeless as "educational games," instead why not let them read whatever the hell they want? Whatever mature or downright vulgar themes their twisted little teen-angst ridden minds think they crave. If I could have read Chuck Palahnuik or Gore Vidal as a kid I would have been well on my way to enjoying reading. Why not talk to those few kids that actually are reading and compile a list of books from them? Educators will only succeed in making games as boring as their book selection. Why not just let the students select the books themselves?

    I'm tired of being told today's children are a "sight and sound" generation. What about the Japanese who have even more gadgets than us? Ever played a Japanese game? They're full of text (weird squiggly text!). Hell even their arcade fighting games have a whole dramatic buildup of text firing back and forth before the brawl. How do those kids do all that reading with all the bleeping and flashing in their culture? It's a mystery.

  76. If there's a quiz at the end I'm all for it. by foniksonik · · Score: 1

    I'm a new parent and while I love to read and think that books offer something that no other media can offer, which I'll explain later... I also think that engaging kids is very important and that different people learn in different ways.

    Games can be great learning aids. Teachers always try to introduce learning games to their classes but I suspect that after age 8 the kids are not impressed as they've played real games and well Teachers and their sponsors just aren't as good at Game creation as say EA or Rockstar or Blizzard. They obviously need help creating games that will get the kids attention and keep it long enough for them to learn a lesson or two.

    What would be really nice is to introduce a topic with a game... but leave out some of the juicy details (claim that 'we can't show you that part because it's too violent and/or racy/scandalous, BUT we can give you a book all about it and you can read it for yourself"). At the end of the game have a quiz about things that happened, maybe have little vignette videos between the action that they have to pay attention to, not only to grade well on the quiz but also to do well on the next level. Kids love that kind of challenge where there is immediate feedback from having learned something.

    Back to books for a few minutes. A poster below mentioned that no one has time for books but hours to devote to TV. I suspect the reason kids aren't in to books is that they never see anyone just sitting around reading. My Father always had a book near him. He'd watch the News, some B-Ball or Football for a while at night, then let us take over the TV and sit back in his lazyboy and read some SciFi. Then my older brother read the books and eventually I did as well. We'd make trips to the book store to pick out books together. It was family tradition as far as I was concerned.

    Now what books can offer that no other media can: your own completely unique vision of the story. With TV, radio, movies, even most games... the characters are decided for you, what they look like, what they sound like, their expressions when they do something (which reflects their motivations for doing it). The storyline is linear... one thing happens after another, rarely you'll get a show or movie where they have multiple storylines that intersect, and the importance of events is decided for you and made quite obvious because they have only so much time for you to get it.

    Books are great... 20 stories happening all at once, across time and space... you can skip sections, go back later... follow a character for awhile and ignore the rest until you realize they were important, then go back and find out why. It's all you and your own imagination, whereas TV, Video games, etc. it's the directors vision. There's a reason so many books get turned into Movies but never the other way around.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
    1. Re:If there's a quiz at the end I'm all for it. by Frumply · · Score: 1

      Then make reading a game.

      Remember those "Choose your own adventure" books? They were too often filled with instantaneous dead-ends, but the idea was a good one and it gave the readers a little bit of interaction in between (even if the grand finale was the same no matter what route they took to get there).

      Japan has gone one step further and have created a whole market of somewhat interactive, visual novels. A few choice extra audio and visual cues like background art, applicable background noise and sound effects can make a world of difference to the reading inexperienced in 'seeing' what is going on in a scene while still leaving a lot to the imagination. Though most of these games still use the Choose-your-own-adventure approach (exceptions exist but are few and far between), it really is capable of pulling in people that would otherwise never pull out a paperback unless they were told to.

      English and History classes could certainly make use of this sort of interactive reading in their coursework, and all it would take to develop are a few writers, an event scripter and some sound-effect / stock photo collections.

  77. If you ban TV and games that just makes 'em cooler by Anonymous Coward · · Score: 0

    and much more desirable.

    The only way to make kids choose books over something else is by making the books better. Vast numbers of children read Harry Potter without external prompting - lets have 10 more series of that level of appeal, and equally good material at all stages between that and adult fiction. If that happened you'd have parents concerned their kids were reading too much! Anyone who remembers the fifties would get a good nostalgia kick out of that, no doubt...

  78. Howto more successfully imitate a prig by Anonymous Coward · · Score: 0

    Reading and writing are *so* passe,
    Congratulations on successfully imitating the phonics of an arrogant prig, but if you really want to simulate arrogance in your writing, I suggest you use proper french orthography in the words that modern pseudo-intellectuals have adopted from that language. So, is should be "passé". Of course, since reading (la lecture) and writing (l'écriture) are both feminine in French, you need to add an "e" to the end of adjective, and since this is a plural, you need to add an "s", too. So, the sentence should read:

    Reading and writing are *so* passées,...
    Of course, if you really want to be an arrogant prig, you can just put the sentence in French:

    La lecture et l'écriture sont *tellement* démodées...
  79. Like "Diamond age" by Anonymous Coward · · Score: 0

    In Diamond Age (by Neal Stephenson) the main character was teached with the equivalent to videogames.
    Read it if you like sci-fi, computers and nanomachines.

  80. Didn't I read somewhere that kids were reading... by Atroxodisse · · Score: 1

    ...more than ever before? You don't need games, you need good teachers, and good teachers need more of a budget. Kids don't need computers, they need reality. They need to interact with the real world. Take them on field trips if you want them to learn about fish dieing in a pond. Go to an actual pond. Wow, what concept. They can learn about computers in computer class.

    --
    Read my short stories - You won't regret it.
  81. All Children Left Behind: +1, Insightful by Anonymous Coward · · Score: 0


    so they are incapable of criticizing The Wars On Everything.

    Defend America: Jail George W. Bush.

    Sincerely,
    Kilgore Trout

  82. Excellent surviving real-tech museums by Anonymous Coward · · Score: 0

    The Teyler museum, in Haarlem, the Netherlands, is a brain-blower; Wikipedia mostly describes its artistic collection, but I remember the Wheatstone junction, made I think for Wheatstone by Piaget; and the Leyden jars and the apparatus for 'filling' them; and a collection of segments of undersea cables, getting progressively bigger and denser and more complicated. Wonderful relic equipment from the early days of electricity.

    The Natural History Museum in London has spectacular stuff from the early days of steam, including entire engines and their takeoff equipment -- starts with a works built of wood, ends with an enormous flywheel. Try to go when they fire up that last one; it makes wonderful deep intricate noises.

  83. When Is a Game Not a Game by periodontist · · Score: 1

    I taught high school chemistry for 4 years and was fortunate to have 1 computer per lab group. This was at a time when computers were thought to be the new panacea for our education problems. My findings? Students sure were motivated to get on those computers and play solitaire or change the DOS prompt ("U Suck C:\>") but as soon as they had to create formulas in a spreadsheet all the fun went out the door.

    Do I believe games can be entertaining and didactive? You bet. But I bet if the concepts the game is designed to teach get difficult enough then the game won't be too entertaining anymore. Guess what? Oftentimes learning takes work and the payoff is not immediate.

  84. HAHAHAHAHA by StarKruzr · · Score: 1

    Now you're going to reply to everything I say! BRILLIANT!

    Why don't you go get yourself banned at Ars again? I could use the lulz.

    --

    +++ATH0
  85. Re:StarKruzr = STAR LOSER by Anonymous Coward · · Score: 0

    It is possible that your dyslexic defective brain made it so you probably couldn't read the above, so let's state it in 2 yr. old's terms for you, once more:

    http://slashdot.org/comments.pl?sid=227563&thresho ld=-1&commentsort=0&mode=thread&pid=18435701

    Why won't you answer that question StarLOSER, since you shot your mouth off there to others about it? Truth hurt?? hahahahahaha...

    What a loser you are StarKruzr: Actually proud of trolling others as you stated in replies to that url above, but avoiding answering the question. StarLOSER: The * great troll * of Slashdot!

    Most of all, the best part of this is, that You have to post here not I, & live with the fact you got OWNED, in front of everyone else here for it no less.

    (From now on, everytime you come in here to /. StarLOSER, realize something: You shot your dimwitted mouth off again, & have been outthought as usual. You have to live with running from a simple question in that url link above. Cowardly losers and big talkers like you are used to that I imagine).

  86. I wonder by StarKruzr · · Score: 1

    why it is that you are the only person I (or anyone else I know) have ever had this kind of "conversation" with.

    Could it be that you are a singularly sociopathic individual who simply cannot abide any insult to his ego, no matter how slight and how much the person's opinion shouldn't matter to you one whit?

    Why do you have so much trouble with this, Alec? Don't you realize that I don't affect your life in ANY significant way whatsoever? Why did you even have to take the bait in the beginning?

    --

    +++ATH0
    1. Re:I wonder by Anonymous Coward · · Score: 0

      starkruzr, how can you ask such a question, trying to play the innocent here? It seems that you started it is why, see here, where you were modded down for it no less:

      http://it.slashdot.org/comments.pl?sid=227563&thre shold=1&commentsort=0&mode=thread&cid=18435701

      Do not try to play innocent here you fool. Either you are a fool, or a deceitful fool rather trying to pull the wool over every reader's and moderator's eyes here. I am going to dispell that little notion of yours with that url link above. You definitely show evidence there above that it is you who likes to give others a tough time but you can see it is you who causes his own difficulties. You have this great ego not anybody else and the hilarious part is, you have nothing to show for it to back it up as the url above evidences, though you dispense critique of others rampantly. Grow up.

  87. I was modded down by StarKruzr · · Score: 1

    because some mod was bored and needed to spend his points somewhere. Did you notice how I was later modded up for showing you what a tool you are? Seems you missed that somehow.

    I don't deny that I started with you. I saw Russinovich's name and thought, "you know, I bet he'll be reading this, JUST BECAUSE it's Mark Russinovich. I bet he won't be able to resist reading it, and I KNOW he won't be able to resist saying something back if I troll him."

    And what do you know? I was right! You pathetic, pathetic loser.

    --

    +++ATH0
    1. Re:I was modded down by Anonymous Coward · · Score: 0

      ROTFLMAO: For "karma points"? LOL, big deal... you still get modded down for your b.s. and dont deny it, for chasing others around, harassing them.

      Is this the right thing to do, freak?

      If anyone is the tool here, it's clearly you, you pitiful jealous little LOSER!

      - all you can do is try to cut down others that have done better than you, and still, when confronted on it, when somebody asked you if you have done better than those you put down (apk and myspace) you had zero.

      No wonder you were modded down.

      You may call apk a loser, but he has accomplished far more than you ever will, because if he is a loser, albeit one that has accomplished more than you ever will, what does that fact make you?

      You are free to show you have done better, but you are clearly unable to here:

      http://it.slashdot.org/comments.pl?sid=227563&cid= 18457609

      Talk all you want to, but based on factual evidence there in that url link? It's just hot air, vs. facts.

  88. Ah, logical fallacies by StarKruzr · · Score: 1

    There is no factual evidence in that link, Alec, of anything but your own inferiority complex.

    --

    +++ATH0
    1. Re:Ah, logical fallacies by Anonymous Coward · · Score: 0

      Got a Phd in psychology or psychiatry, since you like to make assessments of others' mental states? No, you don't.

      Just like how you try to cut down others for things they have done which are quite good such as apk's software here (which I use on VISTA no less and it is perfect, this is a fact since you asked for those):

      http://www.techpowerup.com/downloads/389/foowhatev ermakesgooglehappy.html

      and myspace.com as you have this week. Do you raise a finger to help them or correct their errors? Apk has with the people from FireFox before. If he is less than you, how come he has accomplished things you most likely never will in this field?

      Face it: For all your misplaced ego? You either don't have the skills, or are too lazy (which is what you said about the people @ myspace.com).

      More b.s. out of you, and complaints, and zero positive results, twisto, is all we have seen from you online.

      I can understand your mind being 'off', since it has been from birth. You're an admitted lesbian, and that says to me you have issues period, and that your mind is NOT right @ all from the get-go.

      If you intend to give somebody a hard time regarding this field? Piece of advice: Make sure you have accomplished as much as they have, first. Until then, all anyone will say to you is this: ROTFLMAO, @ you, you are nothing but a miserable, twisted, mental aberration and genetic freak.