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Computer Interaction in Science Fiction Movies

MidVicious writes "From futuristic 'Punch Cards' to Voice Recognition HoloDeck Interfaces, human/computer interactions have always mirrored the base concepts of our emerging technologies. An article from a Saarland University CS Seminar highlights Hollywood history with UI, ranging from the moderately feasible (Total Recall's television/scenery display wall) to the often ridiculous (Swordfish's 6-flat screen monitor setup complete with 3-D virus-hacking environment). An interesting read, especially considering some of the technology is on its way to becoming a reality."

232 comments

  1. Video game as firewall by starfishsystems · · Score: 5, Funny
    My favorite are scenes where figuring out how to hack through some kind of super hardened security amounts to playing a big old video game.

    It's like, yeah, that's really how I configure iptables or add a server cert to Apache.

    --
    Parity: What to do when the weekend comes.
    1. Re:Video game as firewall by Anonymous Coward · · Score: 5, Funny

      You mean YOU don't compile the kernel by using tetris bricks?

    2. Re:Video game as firewall by The+Living+Fractal · · Score: 1

      I remember back in college we were thinking about writing some software that would generate Quake 1 maps based on the contents of your HDD. It would be a total UI. You could then delete files by shooting them with the rocket launcher and go to different programs by runnin around inside yer HDD.

      We never made the Quake UI. I wish we had.

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    3. Re:Video game as firewall by Mr.+Flibble · · Score: 5, Funny

      You don't? Hell I use psDooM on all my production systems. I like to let my processes sort out their own issues, who needs nice anyways? And boy, with this kind of user interface, I deal with hackers by "iddqd" "idkfa" and then pull out the BFG. Problem solved.

      (Screenshots for those who don't remember psDooM: http://psdoom.sourceforge.net/screenshots.html

      --
      Try to hack my 31337 firewall!
    4. Re:Video game as firewall by peragrin · · Score: 1

      >>You mean YOU don't compile the kernel by using tetris bricks?

      Linux is modular enough that you could do it that way. You can select options based on blocks of various sizes.

      Now how long until some one tries it.

      --
      i thought once I was found, but it was only a dream.
    5. Re:Video game as firewall by Anonymous Coward · · Score: 1, Interesting

      Ever see the movie "The Net"? The "hacking" in that movie is cartoonish like you described. My favorite part was when the girl gained access to this one system and was typing in commands like

      #> show passwords
      **ACCESS DENIED**

      then she thinks to herself and tries this

      #> show all passwords
      root:sw0rdf!sh:0:0:root:/root:/bin/bash
      bgates:BS0D:666:666:redmond:/var/crash:/win32/cmd. exe
      bin:nom@d:1:1:bin:/bin:/sbin/nologin
      daemon:ex0rc!sm:2:2:daemon:/sbin:/sbin/nologin

      Bingo!!! Yup, it really is that easy!

      Seriously though, most of the stuff is so far from reality. I would welcome some more realism or something 3D based on a realistic concept (check out youtube for the "Minority Report Computing" video http://youtube.com/watch?v=PLhMVNdplJc), but I don't see the average Joe being entertained. In fact, the textual based hacking is probably what is unrealistic to him.

    6. Re:Video game as firewall by shmlco · · Score: 3, Funny

      That's no good unless you have to quickly catch them as they fall AND orient and place them correctly. I mean, we need to maintain some level of skill. Can't make building Linux kernels so easy that ANYONE can do it... (grin)

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    7. Re:Video game as firewall by Clazzy · · Score: 5, Funny

      What they don't realise is that firewall configuration goes something like this:

      You are now entering port 80.
      It is pitch black.
      You are likely to be eaten by a grue.
      The batteries have gone on your flashlight.
      > CHANGE BATTERIES
      You have no new batteries.
      You were eaten by a grue, port 80 is now open.

      --
      If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    8. Re:Video game as firewall by stefanlasiewski · · Score: 3, Funny

      And somehow, I can never survive the explosion when I kill the big Boss named '1:init'...

      --
      "Can of worms? The can is open... the worms are everywhere."
    9. Re:Video game as firewall by Anonymous Coward · · Score: 1, Insightful
    10. Re:Video game as firewall by harry666t · · Score: 2, Funny

      "You mean YOU don't compile the kernel by using tetris bricks?"

      One day I've put 'init=/usr/games/tetris-bsd' to kernel's args line and told my sister that she must win the game in order to boot the system :D

    11. Re:Video game as firewall by Master+of+Transhuman · · Score: 1

      No, I just look at my directory stats that way using KdirStat...

      --
      Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    12. Re:Video game as firewall by MojoStan · · Score: 1
      I hope you've seen Disclosure (1994), a "techno-thriller" written by Michael Crichton and starring Michael Douglas and Demi Moore. This one featured a virtual reality interface (with goggles and glove) to access secret files stored in virtual file cabinets.

      A great summary (with screenshots) here. This movie also had another good example of HOS (Hollywood OS) featuring really big fonts.

      --
      TO START
      PRESS ANY KEY

      Where's the 'ANY' key? I see Esk, Kitarl, and Pig-Up...

    13. Re:Video game as firewall by Workaphobia · · Score: 1

      No, I like my monolithic kernels represented as big monoliths.

      Really, I thought that much would be fairly obvious.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
  2. Lex says... by the_tsi · · Score: 5, Funny

    This is a Unix system! I know this!

    1. Re:Lex says... by lottameez · · Score: 3, Funny

      Jurassic park? I laughed when I heard that line. "Run like hell" I said, "you'll never figure out what the csh call is in time!"

      --
      Yeah? Well I think you're overrated too.
    2. Re:Lex says... by harp2812 · · Score: 5, Interesting
      Sad thing is, I actually went and installed it after seeing the movie...

      http://www.sgi.com/fun/freeware/3d_navigator.html

      Slow as hell, and not nearly as cool as I thought it'd be though. :(

      --
      I've found that nurturing one's Zen nature is vital to dealing with technology. Violence is pretty damn useful too.
    3. Re:Lex says... by Fred_A · · Score: 1

      Standard response from pretty much every Unix geek who saw the movie I think (I installed it too) ;)

      I guess an Indy wasn't fast enough to use it properly.

      --

      May contain traces of nut.
      Made from the freshest electrons.
  3. Swordfish by Life700MB · · Score: 1


    What's wrong with the six panels? I use three 19'' at work (with Matrox hardware and a el-cheapo nvidia card) and is an extremely nice setup to work with various VMWare virtual machines at once.

    --
    Text link ads, the easiest way to earn money with your web!

    1. Re:Swordfish by dbhankins · · Score: 4, Funny

      It wasn't the six panels that was ridiculous, it was the additional peripheral the hacker had to deal with during his job interview.

    2. Re:Swordfish by harp2812 · · Score: 1

      It wasn't the six panels that was ridiculous, it was the additional peripheral the hacker had to deal with during his job interview. What? I thought biological interfaces were all the rage these days...

      Mmm... interface...

      --
      I've found that nurturing one's Zen nature is vital to dealing with technology. Violence is pretty damn useful too.
    3. Re:Swordfish by metlin · · Score: 1

      What? I thought biological interfaces were all the rage these days...

      Mmm... interface...

      As someone once said -- "The nipple is the only truly intuitive interface". ;)
    4. Re:Swordfish by Anonymous Coward · · Score: 0

      That was such a nice interface that it justified some new hardware for the hacker, if I recall.

    5. Re:Swordfish by edschurr · · Score: 2, Funny

      Apparently the nipple isn't so intuitive.

    6. Re:Swordfish by grimdawg · · Score: 1

      I laughed for days at the setup in swordfish. It's not the six monitors - it really isn't. It's the way they were set up in a random distribution in front of him, at all kinds of height and all angles. Moreover, there was a screensaver running between the six of them. It was like looking at a TV with a piece of paper held in front of your face, with six random holes puched in the paper. Really ridiculous. The producers of films obviously think the way to 'wow' audiences is to make things seem very different to what they've got. If I ever get 2 monitors (money is something I like, but don't have), I'll probably put them side by side, not a metre apart and at different heights.

      --
      There are 10 kinds of people in this world: those who understand binary, and nine other kinds of people.
    7. Re:Swordfish by chebucto · · Score: 2, Funny

      Which is why this product is truly the pinnacle of human-computer interfaces.

      --
      The English word fart is one of the oldest words in the English vocabulary.
    8. Re:Swordfish by guruevi · · Score: 1

      It's not that he was using six panels, something I did before (12 panels in a NOC), it was that he hacked a 128-bits encryption in under 30 second... first he tries some code, doesn't work, then he tries the standard login/password (dictionary attack) then he writes some code and it breaks... come on. And that he assembles virusses and other crap like that by clicking together 3d cubes and sorting them in the right order. I wish I could create programs by shuffling boxes around on a screen. I have never seen a programming interface like that, I guess I'll have to be a criminal to use the really cool programming interfaces. In the mean time, I'm just stuck with TextEdit and XCode I guess.

      I have seen all geek/hacker movies just out of pure interest of what they come up with next. There are only a few that depict realistic or real-life possibilities for hackers/geeks to come up with. The Matrix comes to mind...

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    9. Re:Swordfish by Scarletdown · · Score: 4, Funny

      I'm dropping out of society if this ever becomes a standard interface for any system.

      --
      This space unintentionally left blank.
    10. Re:Swordfish by Master+of+Transhuman · · Score: 1

      Mmmmm....Helga...

      "Oh, she's good, isn't she?"

      I looked her up on IMDB after that - sadly, she's done next to nothing...

      Typical Hollywood bimbo...

      Can't make a movie without 'em, though.

      --
      Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    11. Re:Swordfish by Master+of+Transhuman · · Score: 1

      Depends on what you're using the monitors for.

      If you're using them to extend a desktop, then, yeah, you want them side by side.

      If you want one running CNN, and the rest running whatever, then multiple monitors on different levels would help prevent each distracting you from the others. You have to actually look at the one you want to look at - which ought to aid productivity.

      In other words, the more each monitor is needed to do ONE particular task, the more you want them close together. Otherwise, they should be separate and distinct and non-distracting.

      So in the case of Swordfish, I'd say they should have been closer together. But in the general case, they don't have to be.

      I'm just setting up a dual monitor for a client yesterday and today. One monitor is his notebook, the other is a large monitor in another room altogether, so he can run videos for clients from his laptop and show them elsewhere. (And I'm having trouble getting it to work right, too - since the graphic adapter software wants to juggle the primary and secondary monitors and mess with the independent resolutions. Gotta get the manual for the adapter's dual monitor support.)

      --
      Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    12. Re:Swordfish by Master+of+Transhuman · · Score: 1

      "I wish I could create programs by shuffling boxes around on a screen. I have never seen a programming interface like that."

      That's the point - we DON'T have software like that.

      But we SHOULD.

      As for his breaking the encryption, they blew that off when he explained that he doesn't even KNOW how he does this stuff - he "just sees the code in my head". Which makes him a mutant, I guess, and therefore he might as well do X-Men movies.

      Oh, wait...

      --
      Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    13. Re:Swordfish by salec · · Score: 1

      That's the point - we DON'T have software like that.

      But we SHOULD.


      But we DO.

      Here, knock yourself out: http://en.wikipedia.org/wiki/Visual_programming_la nguage
    14. Re:Swordfish by Anonymous Coward · · Score: 0

      http://sgistuff.g-lenerz.de/hardware/graphics/infi nite.php

      You need a DG5-8 card in order to be able to have 8 monitors, screensaver across all of them and all.

  4. Alien by chebucto · · Score: 3, Insightful

    The computer in Alien (the first in the series) was unrealistic - not because of the artificial intelligence or natural-language processing, but because of the cumbersome way commands were entered and the unnecessary tekno-futurism of the computer room. Still, it was really good at helping the conspiratorial mood of the movie, and it is still one of my favorites in terms of fictional computers. I think the Star Trek TNG computers were probably the best depiction of how computers should be.

    --
    The English word fart is one of the oldest words in the English vocabulary.
    1. Re:Alien by spaceyhackerlady · · Score: 3, Interesting

      I think the Star Trek TNG computers were probably the best depiction of how computers should be.

      The TNG computers were pretty good. I remember seeing an interview with Michael Okuda talking about the challenges of creating something that people would accept as 23rd century technology, but having to use 20th century technology to do it. I also remember, when TNG was just about to debut, remarking in another forum that the TOS computers looked clunky by then, and that the flight deck of a Shuttle or 767 looked far more futuristic.

      While it never made it in to film, the interface in the later Foundation novels wins for me.

      ...laura

    2. Re:Alien by Original+Replica · · Score: 4, Interesting

      Star Trek has predicted other aspects of communication/information well enough, I don't see why predicting useful GUIs would be out of character for the series. Aside from the obvious cell phone = communicator, we also saw Uhura's bluetooth earbud, and between MRIs, spectrometers, and NASA's NUGGET (Neutron/Gamma Ray Geologic Tomography) we are working our way to a proper tricorder.

      --
      We are all just people.
    3. Re:Alien by Oktober+Sunset · · Score: 5, Funny

      I think the TNG computer was a sack of crap, you ask it where someone is and its says they aren't on board, if the computer knows where people are on he ship, why doesn't it tell you something usefull like, they went crazy and flew off in a shuttle or they mysteriously vanished from some coridor due to weird alien crap. And why didn't it tell someone when they went missing, rather than sit there like a fucktard for 5 hours untill someone notices they are gone before telling anyone they were mysteriously abducted by wierd energy monsters or whatever. The interface was good, with the touch screens and the voice, but the AI of the thing was dumb as fuck.

    4. Re:Alien by vux984 · · Score: 4, Insightful

      Maybe the crew liked having the freedom of not having their every move recorded. IE the computer only tracked someone down when it was asked to (by command staff even maybe?), rather than maintaining continual tabs on everybody all the time.

      Not saying that's the rationale for TNG... but I wouldn't mind a future where it was.

    5. Re:Alien by Anonymous Coward · · Score: 5, Funny

      While it never made it in to film, the interface in the later Foundation novels wins for me. Do the UI components still explode with a sea of sparks every time the ship has any problem like in the TV shows? Or have they finally figured out how to get input from consoles without needing 100,000 V and a couple of pieces of random explosives strapped inside?
    6. Re:Alien by zippthorne · · Score: 1

      Which is fine for a cruise ship. There is no expectation of privacy on a martial craft. Heck, submariners don't even get their own bunk.

      --
      Can you be Even More Awesome?!
    7. Re:Alien by Anonymous Coward · · Score: 0

      "I think the Star Trek TNG computers were probably the best depiction of how computers should be."

      what, complete with exploding keyboards and 'logic' that can be defeated by simple riddles?

    8. Re:Alien by Anonymous Coward · · Score: 0

      "Man, haven't you people heard of fuses!?!"

    9. Re:Alien by kv9 · · Score: 3, Interesting

      The TNG computers were pretty good.

      I never quite got how the turbolifts worked. the crew doesn't seem to prepend commands with "computer...", they just usually say "deck x", "bridge", "pause", "resume". how does it know when it's a command and when it's just crew chatter? or are these keywords reserved for computer communication and their usage in casual chatter is verboten?

    10. Re:Alien by jbengt · · Score: 1

      The computer doesn't seem to actually track the people, it tracks the communicators. The communicators act like simple rfid tags. You don't don't get a response unless you make an inquiry, then if you get no response, they're "not on the ship".

      The Enterprise is a science/exploration vessel, not a military ship.
      Still, the accommodations are way larger and more luxurious than you'd ever expect on a starship, where mass and size would be precious commodities.

    11. Re:Alien by sgtrock · · Score: 2, Interesting

      Ob "Scanners" scene:

      Evil Security Guy backs away slowly.

      Lab Coated SysAdmin #1 sees this and scoffs, "What, you expecting it to explode like in the movies? That never happens in real life."

      ESG replies, "No one's ever shut down a computer system with a scanner in it before."

      Big Blinkenlight mainframe shuts down. LEDs go out slowly, tape drives quit spinning. Everything's quiet.

      LCSA#1 says, "See? I told you there was nothing to worry about."

      THEN we get the big explosion. :D

    12. Re:Alien by Novus · · Score: 1

      Why is the parent modded off-topic? The speech interface in ST:TNG is discussed in TFA!

      My guess is that the answer is context-sensitivity: in a lift, you'd expect someone naming a possible destination outside a sentence to be choosing a destination. The same for standard lift control commands like "pause".

    13. Re:Alien by zippthorne · · Score: 1

      If enterprise isn't a warship, why does it have torpedoes, ray-guns, and a contingent of marines?

      --
      Can you be Even More Awesome?!
    14. Re:Alien by Lars+T. · · Score: 1

      Nothing like crashing the Turbolift by singing "Fly me to the moon".

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    15. Re:Alien by Master+of+Transhuman · · Score: 1


      No, the AI was as smart as most of the crew, most likely (they ARE a military ship - meaning they're mostly morons).

      Like someone said once, "If we create an AI that's as smart as Casper Weinberger, we'll be in trouble."

      --
      Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
    16. Re:Alien by salec · · Score: 1

      Besides, if you pay attention, voice commands always have a short pause, silence preceding them, so it is not like you can confuse in-sentence words for commands. That, and imperative tone of voice (talking about dog-training-kind-of)...

      If all that fails to discriminate, I can imagine that lift would sometimes ask for confirmation or command reentry, in marginal recognition cases, it is just that such event is too anti-climatic to put into epic video works ...

      Of course, for general computer UI, it is too slow and boring. "Voice Command Line" ... perhaps, "Voice Text Editor" - never!

    17. Re:Alien by vux984 · · Score: 1

      If enterprise isn't a warship, why does it have torpedoes, ray-guns, and a contingent of marines?

      To fend off pirates! AARRR!

      Would you say Columbus' expedition consisted of warships? He had cannons.

      Hell, even modern day cruise ships have light weapons and a security team on board to deal with the unexpected.

    18. Re:Alien by zippthorne · · Score: 1

      Didn't he use those cannons and marines to subjugate the Caribbean?

      --
      Can you be Even More Awesome?!
    19. Re:Alien by Kaki+Nix+Sain · · Score: 1
      I agree. I recall some episode where people were being taken regularly, and they had some line about setting the computer to tell them if anyone went missing. Most of the time there just wasn't any call for it. Btw, to earn my nerd-cred on this one, it was "Schisms", and iirc, it has Data's Ode to Spot in it.

      "Felis catus,
      is your taxonomic nomenclature
      an endothermic quadruped,
      carnivorous by nature? ..."
      --

      (C) Kaki Sain, 2011. By reading this, you have illegally copied my property to your brain.

    20. Re:Alien by Anonymous Coward · · Score: 0

      'I never quite got how the turbolifts worked.'

      The easiest and briefer explanation is the limited environment (turbolift size of a large elevator) tasked with a single purpose (intraship transport) with a limited command set (as you noted).

      iow, if you could figure it out, the computer should. You could probably program such a thing today. Usually the commands were clear and distinct.

      'the crew doesn't seem to prepend commands with "computer...", they just usually say "deck x", "bridge", "pause", "resume".'

      Because the turbolift, while interfaced to a computer, wasn't "the computer." It was task specific.

      Those commands would be all they would say usually, particularly when they first entered. Doors open, someone enters or exists, location is given by the passenger.

      The harder stuff was "halt" and "resume" but those you could tell with your eyes closed by tone of voice; I'd expect a computer (not the computer) in a limited environment tasked to a specific purpose to be able to pick that up, plus these commands were often given by a change in body language, even addressing the door or away from the person you were having conversation with.

      "how does it know when it's a command and when it's just crew chatter? or are these keywords reserved for computer communication and their usage in casual chatter is verboten?"

      Casual chatter was different than a tone of voice addressing something in an enclosed, smaller space. For example, when "the computer" is addressed as "computer," it's usually necessary because there are a lot of people or to prevent aimless musings by the crew in their quarters (often the reverse happened, when the computer was addressed and Jordi would ponder something else aloud and the computer would respond). Also, quarters were larger, not public, and probably eye and body movement were not monitored; the bridge was usually hectic so the same held for different reasons. OTOH, In a turbolift, you could monitor eye, head, and body movement to add to the algorithms to determine if the turbolift was being addressed or if it was, indeed, conversation.

      Also, you have to consider that a turbolift with its limited command set also meants errors in interpretation were hardly dangerous. If you said "stop" in conversation and the turbolift took it to mean it should stop, big whoop. Similarly with resume. Or saying one deck and it takes you to another.

      imo, the turbolift is rather believable. Even other parts, such as using the computer for general stuff but still having an interface for speed or more essential tasks where voice commands could be misinterpreted or screwed up made sense. Even the self-destruct command made sense as they set it up; you had to enter command codes, and it could be called from anywhere on the ship without a specific interface, exactly what you'd need a self-destruct to be if someone took over the bridge and you coldn't get to a fixed interface or panel.

    21. Re:Alien by Geminii · · Score: 1

      The turbolifts may well have a very small command set compared to the main Enterprise voice interface. Add that to a number of other factors - tone, cadence, surrounding pauses and normal-conversation sentence fragment possibilities. Combine this with the users probably having grown up with the technology and having subconciously assimilated the most effective tones and phrases to operate such devices. Finally, crunch the raw audio with a local processor which has nearly three centuries of Moore's Law behind it, plus a database honed on decades of use by billions of users, and can pull in the central processing core of a top-of-the-line military starship for tiebreaker calls. Yeah, I think that kind of setup could pick out "Bridge."

    22. Re:Alien by kv9 · · Score: 1

      correction to my previous statement: at times, they do seem to prepend the commands with "computer". for example, in 5x13 "The Masterpiece Society" Troi/Picard use "computer pause" and "computer resume" commands in the turbolift.

  5. 6 monitors by L0rdJedi · · Score: 1

    Aside from the 3D virus hacking environment, Nvidia does sell graphics cards that let you do 4 monitors per card, so you can get 8 displays. The Quadro NVS 440. So 6 monitors isn't really that outlandish.

    1. Re:6 monitors by kanelbulle · · Score: 1

      Not outlandish at all, all the traders where I work have 6 monitors. Us lowly developers will have to settle for 2 or possibly 3 monitors.

    2. Re:6 monitors by Anonymous Coward · · Score: 0

      Only 6? We have 8.

    3. Re:6 monitors by WhatAmIDoingHere · · Score: 1

      Only 8, I have 10.

      --
      Not a Twitter sockpuppet... but I wish I was.
    4. Re:6 monitors by HappyEngineer · · Score: 1

      How does it do 4 monitors? The picture of it at:
              http://www.amazon.com/Nvidia-Quadro-Pcie-256MB-4PO RT/dp/B000ERVHHY/ref=pd_bbs_sr_1/002-3242536-67904 26?ie=UTF8&s=electronics&qid=1175828765&sr=8-1
      only shows two connectors on the back. Does it come with some sort of separate connector that connects to the board which has two more ports on it?

    5. Re:6 monitors by Architect_sasyr · · Score: 1

      Whilst not answering the question, I have a 6 monitor setup across 3 machines (all based on various nVidia and Radeon cards). I use synergy (http://synergy2.sourceforge.net/) to keep the clutter off my desk (only one keyboard and mouse now) and it works well.

      Now all I'm doing is waiting to convert psDooM to be more like the BOFH Doom: (http://www.nyms.de/bofh1998eng.html/ Search for: The head's mid-life crisis)

      --
      Me failed English...
      FreeBSD over Linux. If my comments seem odd, this may explain...
    6. Re:6 monitors by Anonymous Coward · · Score: 0

      Only 10, I have 12. /please let this fucking joke end

    7. Re:6 monitors by Anonymous Coward · · Score: 0

      Nope... each of those connectors on the back runs two monitors. You need a special Y-cable for each; they're not standard connectors.

    8. Re:6 monitors by RxScram · · Score: 1

      Your BOFH link is dead. Here is another that points to the BOFH Doom story: http://bofh.rivera.za.net/?/10/4/

    9. Re:6 monitors by Drooling+Iguana · · Score: 1

      Fuck everything, we're doing 13 screens!

      --
      ... I'm addicted to placebos
  6. 3-D interface in X-Men by joshdick · · Score: 1

    Does anybody else think that the X-Men 3-D interface is entirely doable?

    1. Re:3-D interface in X-Men by gardyloo · · Score: 0

      Does anybody else think that the X-Men 3-D interface is entirely doable? Sorry, but I immediately wondered if there should be a goatse reference here. Oh... I thought you said XXX-Men.
    2. Re:3-D interface in X-Men by StaticEngine · · Score: 2, Insightful

      A mildly nightmarish array of pins that extended from hyrdraulic cylinders, connected to a mux and central pump system, would probably work just fine. The naieve implementation would have all pins either extending or receeding at once, but if you had two valves per pin, you could simultaneously raise and lower individual pins. Encoders could check the height of each pin, and then the whole thing would just be a representation of a heightmap.

      I don't think the X-Men display features any color, so this is probably doable today. If memory serves, this kind of display was also in the original Myst game.

    3. Re:3-D interface in X-Men by Anonymous Coward · · Score: 0

      Sure! You could probably do it magnetically or with pneumatics. A "pixel" size of one square mm should be attainable without even requiring any significantly innovative engineering.

      Not sure how useful it would be though. Perhaps for fighter pilots?

    4. Re:3-D interface in X-Men by Original+Replica · · Score: 4, Interesting

      I don't think the X-Men display features any color, so this is probably doable today.

      I would almost feel sorry for anyone who went through the trouble of building one, without running fiber optics up each pin. The color part should be easy compared to the hydraulics part.

      --
      We are all just people.
    5. Re:3-D interface in X-Men by unchiujar · · Score: 1
      --
      Shakespeare poems - infinite monkeys with infinite time.Computer tech support - a few trained ones working from 9 to 5.
    6. Re:3-D interface in X-Men by HAKdragon · · Score: 1

      I could see with proper further development, ferrofluid might be able to do something similar.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    7. Re:3-D interface in X-Men by Nf1nk · · Score: 1

      why does it need to be hydraulic? there are a ton of linear servos available of varying speed and size, if my experience with hydraulics has taught me anything it is to love nice clean electric motors.
      if you feel that the casing is too big (can't see hydraulics being much smaller) stagger them so that the shafts slip by each other. an electronic pin board is possible it is just that it would be too complex and expensive so it hasn't been done yet.

      --
      I used to have a cool sig, back when I cared
    8. Re:3-D interface in X-Men by X0563511 · · Score: 1

      Grow up.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    9. Re:3-D interface in X-Men by lordlod · · Score: 1

      I always had the impression it was physically constrained from horizontal movement and was then driven using magnets. It would certainly be far easier and more responsive than hydraulics, particularily for that kind of small scale.

  7. Mouse? by Anonymous Coward · · Score: 4, Insightful

    Am i the only one who notices punching keys is all they do in movies? even tho they have a graphical UI

    1. Re:Mouse? by The+Living+Fractal · · Score: 2, Interesting

      No, you might be the only one who thinks a mouse is faster than knowing every single keyboard shortcut for what you need when you can type 1,200 WPM.

      I guess.

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    2. Re:Mouse? by westlake · · Score: 1
      Am i the only one who notices punching keys is all they do in movies? even tho they have a graphical UI

      Heinlein's Universe and Methuselah's Children exposes the problems more clearly.

      The starships are sub-light.

      The controls and displays must remain operational for decades -- centuries, more likely.

      You cannot assume an infinite supply of spare parts or crewmen skilled in making the necessary repairs.

      Nor can you risk so commonplace an accident as the slip of the hand that hits the wrong button. The most notorious example being Kirk's court-martial in Star Trek:TOS.

    3. Re:Mouse? by fyngyrz · · Score: 5, Interesting

      See, the thing about menu driven interfaces is they are serious compromises. They trade cost (many buttons and the space they take up) for layers on a single interface (a screen.) When operating critical machinery, you can't be navigating menus. For instance, if cap'n starboy says "shields up", you can't say, "sorry, I didn't get them up in time because I was in the turbolift interface." You need to press a button that puts the shields up, and *right now.* Likewise for any number of critical functions.

      I can give you a practical modern example. I own a Denon 7.1 channel surround system. It's really pretty decent quality, and it is the main system for our theater. If you want to do anything besides change sources or volume, you'll be navigating menus. Sometimes... lots of menus. It's a pain in the butt, and it is slow. This thing cost me about two grand.

      In my library, I have a Marantz 2325, circa 1975 or so. This has every control and status display on a button, knob, or dial. There are only two multi-purpose things on it. Consequently, it is a lot easier to run - everything is always in the same place, and the things you use often you learn where are almost immediately - and it is a whole lot faster to operate. Want to turn up the bass? Reach for the bass control. Want just bass on the left speaker? Inner concentric ring of the bass control. And so on, for almost every function on the unit. It's not perfect - FM muting level is on the rear, and the Dolby levels take over the FM signal strength meter when you want to look at them, but man is it a lot easier and more comfortable to operate than the Denon. But accounting for inflation, the retail on this was about five grand. Those buttons and knobs are very costly. It isn't just advances in electronics that make that relative price drop!

      The Denon actually has a lot more functionality. But getting at it is tough. Practically speaking, that actually means that mostly, I don't get at it at all.

      Coming back to a computer interface for a spacecraft or a watercraft or any war machine, I can see them going back to buttons regardless of the ability to fold functionality into a graphic interface, because with a button, a well trained person goes right to the function and time may be of the essence in any one of a number of situations, including some that may not have been foreseen by the system designers. Buttons cost more in terms of real estate, but then again, they can give you more in terms of outright survival.

      Buttons are faster than speech, too, even if there is no latency. Takes about 40 ms to hit a button. You can't talk that fast. It's just that simple. Now, if they ever manage to make a mind to machine interface, we'll be on new ground, but until then... buttons ftw. :-)

      --
      I've fallen off your lawn, and I can't get up.
    4. Re:Mouse? by Anonymous Coward · · Score: 1, Funny

      you might be the only one who thinks a mouse is faster

      Not the only one. Usability researchers think so too, but that's only because they are deluded enough to actually measure it instead of relying on their flawed perception.

    5. Re:Mouse? by fireboy1919 · · Score: 1

      But accounting for inflation, the retail on this was about five grand. Those buttons and knobs are very costly. It isn't just advances in electronics that make that relative price drop!

      Knobs aren't that expensive. As a wild guess, I'd say that each button is going to add maybe $.05 to the production cost, and each knob around $.10. Designing things and setting up a production system is the expensive part. Once you have one, it's not much of a problem. As an example, consider that the price of mixers (audio boards) has dropped dramatically over the last two decades - from about $1000 for a low end 16 channel board to about $150 now. Those are practically made of nothing but knobs and buttons.

      I think that with modern receivers, the reason that there aren't a lot of buttons is that you're not supposed to use the device itself as the user interface. You're supposed to use a multipurpose remote that's got a bazillion buttons.

      You accounted for the price of inflation, but not the reduction in cost due to improvements in technology. From that I'd say you should actually reduce the price. Probably to somewhere around 1/4 the actual price (well...if this was anything but audio. "Audiofiles" have crazy ideas that old=better.)

      You'd do a lot better if you picked a category other than audio to do your comparisons based on. With audio equipment there's a big disconnect between quality of goods and price because almost all listening related comparisons are subjective. It tends to make the prices subjective as well.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    6. Re:Mouse? by mvdwege · · Score: 2, Interesting

      Cameras went through the same evolution. In the eighties, it was hip to put LCD displays on the body and run all functions through simple up/down buttons. Minolta even went as far as to implement this for their zoom lenses, where you had to use a zoom-in/zoom-out button to run the zoom.

      Somehow, it dawned on camara makers that this was not a good idea. The last generation of film SLR bodies went back to dedicated buttons and knobs, witness such cameras as the Minolta Dynax/Maxxum 7 and 9, and the Nikon F5. Funnily enough, the first generations of digital cameras replicated this mistake, with the DSLRs finally returning to dedicated knobs, and makers such as Panasonic ditching the two-way switches on their compacts.

      Mart
      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    7. Re:Mouse? by smellsofbikes · · Score: 1

      As you say, the Denon has a lot more functionality, and the Marantz has a button for everything. The problem is obvious: as the functionality increases, the number of buttons increases. Consider a computer: we don't have a specific button for 'launch excel, launch graph wizard, choose scatter chart'. We have to go through menus. That's a *good* thing.

      Aviation GPS design is a great example. They're really complex machines, with a zillion options, and you can spend an hour programming them and getting everything set up. But when you're in the air and something goes hideously awry with your airplane, most of them have a single emergency button and you hit that and it shows you where the nearest airport is, direction and distance. So you have the best of both worlds: enormous hidden functionality, that relies on your self-education to use, and a very few specific-use buttons for time-critical applications. That's Good Design. Intermediate Design is the Denon, where everything's hidden in a menu, and Crappy Design is the computer with the 1200 key keyboard, with one key for 'launch excel, launch graph wizard, choose scatter chart' and the like. The Marantz skates because it doesn't have enough functionality to make complete specificity overwhelming, but that's not an extensible design.

      I fight with this a lot, with test&measurement equipment. There are network analyzers and parametric analyzers from the '80's that are just nightmares to use because of the sheer number of buttons they have. There are modern digital oscilloscopes that have about five buttons total and you spend all your time digging around in menus trying to find the option you want. (The Keithley 2600 sourcemeter is a prime example of this: I know there's a fabulous machine hidden in there somewhere...) Then there are a very few machines, not consistently from any one vendor (although Tektronics does a pretty good job) that anticipate what keys you *need* and what functions can be hidden in menus behind multiuse/softkeys. Those are the machines everyone uses, leaving, say, the Yokogawa scope and the HP network analyzers sitting unused and lonely on the benches.

      --
      Nostalgia's not what it used to be.
    8. Re:Mouse? by corifornia · · Score: 1

      Look at me I own things and write long winded crap.

      --
      crap.
    9. Re:Mouse? by fyngyrz · · Score: 1
      Knobs aren't that expensive. As a wild guess, I'd say that each button is going to add maybe $.05 to the production cost, and each knob around $.10.

      No, you're way off. It isn't just a knob. It's drilling and finishing the faceplate, the knob, the potentiometer (or other sensor, today), the wiring, the circuitry it controls, be that an a/d input or something more discrete. Also, today's controls - generally - aren't as massive and reliable as those on that Marantz; certainly the one-year or so old buttons on my Denon (and its remote) aren't - they're just little chiclets and the remote's touchscreen is already starting to require firmer presses on common operations. The Marantz's controls - all of them - still work 100%, and it has been in use over 3 decades. So while I might agree that today's buttons are perhaps a few cents each, I'd also note that you get what you pay for.

      I think that with modern receivers, the reason that there aren't a lot of buttons is that you're not supposed to use the device itself as the user interface. You're supposed to use a multipurpose remote that's got a bazillion buttons.

      Well, that'd be fine if the entire interface was brought out on the remote. Reliably. But it isn't. The Denon's EQ is layers deep in there, for instance - one of the most common things you'd want to get at. Setting the surround mode (and there are a ton of them) is not only buried in menus on the main unit, it is buried in menus on the remote, too! The remote isn't going to last 30 years, either. Already it is losing touch sensitivity in several areas (mode changes, worse yet) so that soon, I won't be able to set the surround mode without going to the main unit and wearing out its buttons.

      As an example, consider that the price of mixers (audio boards) has dropped dramatically over the last two decades - from about $1000 for a low end 16 channel board to about $150 now. Those are practically made of nothing but knobs and buttons.

      I am well aware of the state of mixer tech. I own a recording studio, and aside from that, I have a modest setup in my home with 32 channel Mackie and 16 channel Behringer analog boards. At the studio, the SSL-4000 G+ does not use cheap little knobs and buttons - and the price reflected that. The Neve 60 channel again uses great hardware, but you could buy a house for what it cost. My Mackie at home cost several grand, the Behringer about $500, and both of them use relatively cheap hardware (though the Mackie is, I have to say, a very fine board for the price.) The bottom line is, one knob does not necessarily compare to another knob, and that is what is wrong with your idea here. The Marantz is a fabulous piece of hardware; the Denon, frankly, is not.

      --
      I've fallen off your lawn, and I can't get up.
    10. Re:Mouse? by fyngyrz · · Score: 1

      One of the reasons I bought my Olympus E-20 5MP was it was full of directly accessed controls; it could be run just like an old-school SLR, auto or either shutter or aperture priority as you pleased, plus it had a nice range of digital advantages - my favorite being an infrared shutter remote; no more cable to the tripod, not even a ghost of a chance of disturbing the camera during a low light or macro shot. I look at the naked, control-free bodies of the consumer cameras and I kind of twitch a little bit; I know they've got everything buried in menus, and the idea of trying to find the EV adjustment or the "film" speed for a shot that is fleeting makes me more than a little unwilling to try a camera like that, no matter *how* good a shot it takes. I spent a lot of years learning to run a camera, and I like running a camera. :-)

      --
      I've fallen off your lawn, and I can't get up.
    11. Re:Mouse? by fyngyrz · · Score: 1
      Consider a computer: we don't have a specific button for 'launch excel, launch graph wizard, choose scatter chart'. We have to go through menus. That's a *good* thing.

      No, actually, I do have a button based interface. I use a Mac; the program comes from the dock. The dock is a series of buttons. I grab tools from an omnipresent tool palette; that's a button based interface. I grab effects from an effects caddy that is a series of buttons that are always there. Direct access all the way, and as a result, I work a good deal faster than anyone who has to go through menus to accomplish the same thing, for instance, in Photoshop or the Gimp. And that, my friend, is what is actually a good thing. Menus are terrible for commonly used operations. Until you've been freed from them, you don't realize how much time they actually cost you.

      There are network analyzers and parametric analyzers from the '80's that are just nightmares to use because of the sheer number of buttons they have.

      I don't have any trouble with them at all. But then again, I like associating a physical location with a function. Perhaps you just haven't had enough experience with buttons - I've been prodding test gear such as you describe since O-scopes were all tube and 5 MHz was a good upper bandwidth limit for them. :-)

      My idea of a perfect interface is my Mackie 32-channel board. Every channel has exactly the same strip of controls; learn one strip, you've learned all 32 channels. That is a lot of real-world controls — over a thousand of them — and one hell of a lot of functionality, and every bit of it is physical - reach, and you have it. To which you can add the controls for the 8 busses and the main section. I've got digital mixers that have what amounts to one (very nice) channel strip and you assign it to the channel you want, but (a) you can't see the settings on any channel but the one that is selected, and (b) there's no physicality to the location of the controls so you can't know "the flute is on channels 1:2 with AUX 3 routed through the 'verb" and look over there and check levels or settings. The cost, of course, is real estate. The Mackie is large; the digital mixers are small. Predictably, given my bias, I make far better recordings with the Mackie.

      Menus are better when you don't know what you're doing; they lead you by the nose. And, as you say, they hide things you don't need to see - or at least, people don't think you need to see. My effect caddy based system lets me decide what needs to be in front of me on a button for any one workflow, and that means that to some degree, the interface design is in my hands as an end user - and that's just the way I like it. Other users might prefer something different, and the interface will accommodate them. Predictably, since (as will probably not surprise you) I designed the entire interface system. I don't want my choices to have to be yours, nor do I want yours to have to be mine. I've even got a full set of menus for the button impaired, plus slow old school Select-Then-Apply-Effect modality available. Doesn't hurt to have either one of them, as long as you aren't forced to use them.

      Really good interface design can optimize the workflow no matter what you're up to. But a truly optimized workflow won't have you in menu after menu, time after time. Minimal motion, minimal context shifting, physical association with function - these are what make people who use a tool a lot into experts. Ideally, watching someone like that, it should seem like they're flying - bam bam bam bam - through their work, you can't even follow what they're doing. When you consistently see your customers reach that level, you know you've done something right.

      --
      I've fallen off your lawn, and I can't get up.
    12. Re:Mouse? by fyngyrz · · Score: 1

      Actually, when I look at your post, I see only fear of accomplishment and a neurotic hatred of literacy. Maybe you should see someone about that. Eventually, if you work for fifty years or so as I have, you may be able to "own crap" as well. I highly recommend it. "Crap", as you put it, is useful, not to mention fun. Likewise, literacy and adequate reading capabilities are within your grasp. That's more difficult for anyone already out of childhood, but it can be done. Good luck.

      --
      I've fallen off your lawn, and I can't get up.
    13. Re:Mouse? by smellsofbikes · · Score: 1

      Oh, man, you're actually going to respond with a well-thought-out and interesting set of arguments, *and* you know what you're talking about, probably better than I do. Now I actually have to *think* about a response.

      I agree with you on a lot of things. My basic differences sum up as:
      1. For a given real estate, at some point the complexity will exceed the real estate. This is much less of a problem for soundboards, for which, for various reasons (I'd suggest 'tradition' is a big one) people accept a square meter of surface area devoted to controls. It's a big problem for equipment designed for automated test environments, where you get a two-slot half-rack faceplate and everything has to fit on that. 30 buttons is comfortable; 50 would be extremely cramped. The machine has more capability than 50 buttons can access.
      2. Without regard to #1, it is impossible, by definition, to have hard-wired buttons on equipment with extensible/programmable functionality.
      From these, we get software-defined buttons. For instance, your Mac, or my Tektronix 7000-series scope, where functions are assigned by either the manufacturer or the user to a bit of virtual real-estate, and clicking there leads you somewhere useful.
      I suggest -- no, I claim -- that there is no difference between software-defined buttons and menus. They do the same thing: allow assignment of functionality to a sequence of actions. Many (most) software-defined buttons I've used institute menus on top of the software-defined buttons, although that's as easily done via a mouse.

      For the person who is designing the equipment, there's a requirement of anticipation of usage. Let's take a scope for example: it makes sense to have an autoset button because that's going to get a lot of use. I don't think it makes sense to have a button for 'set a trigger for when channel A goes above 5 volts and channel B has been below 2 volts for more than 30ms', for instance. I don't even think it makes sense to have a button specifically for implementations of the trigger function -- the trigger button should have an associated menu, or series of softkeys, to access that. (Several of the machines I use have functions that are simply not accessible through *any* sequence of buttons, only via some sort of network connection, because they're sufficiently obscure and specific that it's reasonably anticipated that only automated interfaces will ever need those functions.)

      A good design, but one of complexity sufficient to require basically a full computer within the system, would allow users to redefine keys to do what they want. If I'm constantly setting trigger to ch A > 5V when ch B 0v for 30ms, and that's all I ever do, it'd sure be nice to have a macro that sets that functionality and assigns it to a softkey, but I still think it'd be silly to have a button just to do that and only to do that.

      The best of all, in my opinion, is a learning system. My computers are running a derivative of debian and are set up with a probabalistic menu. When I was using my damned stinking ipod I was using amaroK a lot, but now that I'm sufficiently fed up with both of them I'm using Kaffeine for playing music, and Kaffeine has risen up above amaroK in the menu structure to reflect that. It'd be really nice to have that on test&measurement equipment. Example: I do a lot of semiconductor parameter analysis with IC's that have built-in FET's. Many programmable resistive loads have the power lead shorted to ground when the supply is off or running but not trying to supply power. If my IC is hooked up to the resistive load and powered up, the FET is seeing a dead short, which burns it out within milliseconds. The resistive loads can be programmed to have the output open-circuit, and to do that is painful (push 'config' then 'output' then 'output status' then change 'output status' to 'high-impedance'.) That's really annoying, and hard to remember. It'd be nice if, since I do that every time I use the machine, it would remember and start comi

      --
      Nostalgia's not what it used to be.
  8. about the 'often ridiculous' by N3wsByt3 · · Score: 2, Informative

    The claim that something similar to the system depicted in swordfish is ridiculous, is on itself ridiculous. Multi-monitors are nothing new; even ordinary PC users with a decent graphic-card can already link two. Currently, there are already systems which can handle *more* then 6 screens.

    And as far as the 3D goes:

    "HUNTINGTON BEACH, Calif. -- August 9, 2004

    Sharp Systems of America, a division of Sharp Electronics Corporation, today introduced the Sharp LL-151-3D display, Sharp's first stand-alone display that features Sharp's 3D LCD Technology. This exciting 15-inch 3D LCD monitor delivers eye-popping 3D images to the naked eye, and can be easily switched between 2D and 3D viewing for standard applications such as spreadsheets, word processing or email. "

    Note the date. It's not even Sci-fi anymore.

    --
    --- "To pee or not to pee, that is the question." ---
    1. Re:about the 'often ridiculous' by geekoid · · Score: 1

      Woot! Shout out to my homeies in HB!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:about the 'often ridiculous' by edschurr · · Score: 2, Insightful

      I don't know about the /. summary, but the setup in Swordfish was silly because it was only supposed to look cool. There was no HCI behind it: the monitors are arranged such that it would hurt your neck unnecessarily. The technology was superficial—it was a prop.

    3. Re:about the 'often ridiculous' by Cervantes · · Score: 2, Insightful

      I agree, multimonitor is old news. I remember many years ago digging up a lot of cords and spare parts so I could see if I really could fill all my PCI slots with graphics cards and have it work. 6 monitors later, I did. :)
      Heck, I'm pretty sure I was running Win98SE back when I had 3 monitors running.

      Also, I found it humourous that the blurb complained about 6 monitors, directly over a picture of ... 7 monitors.
      Great proofreading there guys. Can't wait for you to be a /. editor.

      --
      If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
    4. Re:about the 'often ridiculous' by Lumpy · · Score: 1

      We had a 6 monitor workstation with a 3d Vis of the ad insertion network at comcast only 2 years ago. No it was not a virus hacking system but it was a network monitoring and response platform for Seachange ad insertion gear.

      --
      Do not look at laser with remaining good eye.
    5. Re:about the 'often ridiculous' by mabhatter654 · · Score: 1

      Mac pro can be configured from Apple to run 8 30 inchers.

    6. Re:about the 'often ridiculous' by Sigma+7 · · Score: 1

      The claim that something similar to the system depicted in swordfish is ridiculous, is on itself ridiculous.


      If it is ridiculous, it does not have to do with the number of monitors.

      I haven't seen it myself, but if it's anything like what I saw on that page, the configuration is silly since the monitors are haphazardly strewn about, and are currently running an animation calibrated to the physical position of the monitors. A more traditional (and generally workable one) is to arrange them in either a line or a grid.

      Sharp Systems of America, a division of Sharp Electronics Corporation, today introduced the Sharp LL-151-3D display, Sharp's first stand-alone display that features Sharp's 3D LCD Technology.


      I've read that in an article previously. However, the laughs about 3D pertain to using what amounts to prerendered AVI files or video games for developmental/penetration work.
    7. Re:about the 'often ridiculous' by Scarletdown · · Score: 1

      Note the date. It's not even Sci-fi anymore.


      Or as Ted Stryker said in Airplane II...

      We can't live in the past any more, or the present. This is the future.

      --
      This space unintentionally left blank.
    8. Re:about the 'often ridiculous' by N3wsByt3 · · Score: 1

      I agree the depiction of it on swordfish was primarily to look cool, that much was obvious when watching the scene. However, the *technology* behind it is not ridiculous.

      Thus, if a person would want to look cool (to less critical people than pragmatic slashdotters ;-), it is completely feasable to have a system with six 3D screens set up in the way it was in Swordfish. In fact, it's currently more feasable than going to Mars in search of an alien artifact and getting scanned at the local spaceport.

      The author shouldn't compare apples with oranges if he wants to make his point: the *technological* feasability is not the same his opinion about how ridiculous something looks.

      --
      --- "To pee or not to pee, that is the question." ---
    9. Re:about the 'often ridiculous' by Lars+T. · · Score: 1

      The claim that something similar to the system depicted in swordfish is ridiculous, is on itself ridiculous. Multi-monitors are nothing new; even ordinary PC users with a decent graphic-card can already link two. Currently, there are already systems which can handle *more* then 6 screens.

      And as far as the 3D goes:

      "HUNTINGTON BEACH, Calif. -- August 9, 2004
      Note the date. It's not even Sci-fi anymore.

      As far as TFA goes, that was in the future. It must be from 2003.
      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  9. For shame! by aitikin · · Score: 2, Insightful
    FTA:

    which consists of 6 flatscreen monitors of common size put together and probably supposed to be used as an enhanced display.
    Great speech from a guy who can't count past 6!
    --
    "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
  10. My favorite by Bongo+Bill · · Score: 3, Funny

    I want a monitor that will project the text I'm typing onto my face.

    --
    ...but is it art?
    1. Re:My favorite by Anonymous Coward · · Score: 0

      I'm afraid I can't do that, Dave

    2. Re:My favorite by Anonymous Coward · · Score: 1, Funny

      Or one that will translate that text into Braille, to be rendered by electro-magnetically driven anal beads.

    3. Re:My favorite by Hoi+Polloi · · Score: 1

      Will it also print text to the screen at teletype speeds with pointless "rata-tat-tat" sounds added? (ref: Alien)

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  11. Minority Report by TheTiminator · · Score: 2, Interesting

    Lets also not forget those great glass monitors used in Minority Report. All one has to do is look at how interaction is working with the Wii. The use of gloves with motion detection is already a reality. The only piece left is the see through monitors. I would love to have one of those.

    --
    TheTiminator
    1. Re:Minority Report by Anonymous Coward · · Score: 1, Insightful

      Yeah, because there's nothing better for my visual cortex to do than filter out background crap from my display. Call me when there's *near-opaque* free-space displays...

    2. Re:Minority Report by peragrin · · Score: 1

      Like the Wii fat lazy geeks will get tired of using there muscles and revert the GUI back to the win2k, or dos.

      --
      i thought once I was found, but it was only a dream.
    3. Re:Minority Report by r_jensen11 · · Score: 1

      Am I the only one here that thinks this would result in very tired arms after a relatively short amount of time? I think I've read similar comments here before. Although I suppose that it could help improve hand-eye coordination....

    4. Re:Minority Report by Anonymous Coward · · Score: 0

      You know, I hear lifting weights can make your arms pretty tired too. Funny thing though, the body adapts, generating greater strength and endurance over time! Wowzers!

    5. Re:Minority Report by maxume · · Score: 1

      They don't have to be used all the time to be there, and once it is cheap enough, why not? I'd rather have any device on any screen first though.

      --
      Nerd rage is the funniest rage.
    6. Re:Minority Report by Anonymous Coward · · Score: 0

      Correct.

      (Admitidly, only elite (and thus fit) cops would be using it, and only for short periods. After all, in the movie, they have a deadline of ten minutes or so.)

    7. Re:Minority Report by fyngyrz · · Score: 1
      The only piece left is the see through monitors. I would love to have one of those.

      Then set one up. All you need is a projector that does skew correction (most do) and some transparent material with a partial matte surface. Hit the material from a sharp angle, and the screen will light up and remain transparent, while the through-light goes up and sinks into a black topper, or reflects off the back into another black topper. Shouldn't be much of a challenge at all. Or you can cheap out and use a regular monitor with a camera behind it, and simply mix the camera output with the material to be displayed. It's not really transparent, but then again, what's the difference? You can still see through it, so... :-)

      --
      I've fallen off your lawn, and I can't get up.
    8. Re:Minority Report by technococcus · · Score: 3, Interesting

      (NOTE: Not an Apple shill; owns no Apple products)

      Apple's working on it. One of their latest iMac concepts included a screen that was completely clear when off and semi-translucent when in use. There was a Slashdot post about it, IIRC.

      Right, here we go: http://ibloggedthis.com/2006/08/09/a-concept-of-a- future-imac-pictures-transparent-screen-and-keyboa rd/

      Enjoy.

    9. Re:Minority Report by johndmann · · Score: 1

      Motion detecting glove-based input? Nintendo Power Glove.

    10. Re:Minority Report by sharperguy · · Score: 1

      could this be what you're looking for?

      :P

      --
      "sudo rm -rf your-face"
    11. Re:Minority Report by Crizp · · Score: 1

      Not to mention the fact you'll be walking around like a gorilla with RSI in both arms after a day of using the thing.

    12. Re:Minority Report by kalirion · · Score: 1

      You must really hate the wiimote.

    13. Re:Minority Report by AP31R0N · · Score: 1

      Never used it. But in that case removing the abstraction makes sense. In a game your goal is to simulate an experience that one might enjoy (not doing for real). i wouldn't enjoy filing or flailing my arms to move windows. But holding a wiimote like i would a gun sounds much more fun than moving a mouse/cursor over a target. Driving games make more sense with a steering wheel than a d-pad.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    14. Re:Minority Report by Torvaun · · Score: 1

      The success of the Wii says that it's not all that difficult to do that. Given the manipulative abilities of a mouse and keyboard vs. say, a game controller, it's not hard to imagine uses where a mouse and keyboard just doesn't cut it. Would you like a real example? Art. Without delving into automated tools to help create, computers have nothing on a pencil. Now, if you can keep the tools of a computer, and the controls of a pencil, you end up with a tablet, like the ones most artists use. Why is it inconceivable that other alternate controls could be better for other tasks, like the one he was doing?

      I have not seen the movie you mentioned with the VR, but it sounds a lot like the book Disclosure. IIRC, it was supposed to be like the old way, because it wasn't meant for the tech-savvy. It was a dumbing down of real interfaces for Luddite users.

      --
      I see your informative link, and raise you a pithy comment.
    15. Re:Minority Report by oftencloudy · · Score: 0
      --
      But whatever the object, you must keep him praying to it. To the thing he has made, not to the person that has made him.
    16. Re:Minority Report by AK+Marc · · Score: 1

      Am I the only one here that thinks this would result in very tired arms after a relatively short amount of time?

      It is a search-only optimized interface. You can't type with it. Maybe with near-perfect voice recognition it coul be a primary interface, the mouse to the voice recognition's keyboard. However, without some other means of interface, it would be nothing more than a novelty. And when in final use, I imagne it will try to minimize movement, just as mice do. The broad movements look good in movies, but aren't really that practical.

    17. Re:Minority Report by bkr1_2k · · Score: 1

      Just like any new interface that would just require some getting used to. Granted, it's a physical thing versus just a visual/mental thing to get used to but it's still just a normal process.

      --
      "Growing old is inevitable; growing up is optional."
    18. Re:Minority Report by et764 · · Score: 1

      Check out the TouchLight video on Andy Wilson's web page. It's strikingly similar to the Minority Report displays, and it doesn't even need any crazy glowing gloves to use it.

  12. I wonder how far away form GPP interfaces we are? by edwardpickman · · Score: 3, Funny

    After the attempt at Bob and then Clippy I wonder if Douglas Adams predicted where Microsoft will be 200 years from now? Are they the real Sirius Cybernetics? If so how long do I have to wait for my very own Marvin? ...........Now that I think about it hopefully a very very long time.

  13. Sigh by geekoid · · Score: 2, Insightful

    "The conceptual fault here is that the controls of the machine are exactly the opposite of a human-centered design, since user has to work for the device to make it run."

    That's the God DAMN POINT, fool.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Sigh by mabhatter654 · · Score: 1
      Yes in metropolis that was the point, the people were slaves to the machine... watch somebody orgnize emails or files with microsoft outlook sometime... you have to work the mouse like all get out, traning is short on smarts.

      On the other hand the enrichment plants in Blue Ridge were run much like that during WW2 pre-industrial controls. They literally had people monitoring gages and adjusting dials to keep the process in spec... crazy stuff.

  14. biometric interfaces in SciFi by tronicum · · Score: 2, Informative

    You should see this video (204 MB MPEG4) of a 23C3 Speech/Screening featuring biometric interfaces in SciFi movies.

    1. Re:biometric interfaces in SciFi by Anonymous Coward · · Score: 0

      hey, is the audio screwy on that video for you? when i play it (on FC5 in mplayer 1.0pre8-rpm.livna.org-4.1.1) a short ways in, it plays at double speed and then the last third of the video is silent. =/

    2. Re:biometric interfaces in SciFi by justthinkit · · Score: 1

      (on FC5 in mplayer 1.0pre8-rpm.livna.org-4.1.1)

      Is this the geek equivalent of "My car has a 454 with dual carbs"? I lost interest after Fedora Core 5...

      (This message pasted from Microsoft Notepad, Version 5.1 (Build 2600.xpsp_sp2_gdr.061219-0316 : Service Pack 2)

      --
      I come here for the love
  15. Metropolis by OzPeter · · Score: 1

    The Metropolis interface consists of a person moving levers to positions indicated by lights. Now where have I previously heard the idea of a human augmenting a machine??? .. I am sure I heard it recently .. something to do with a patent application or some such .. I can't quite find it now, but I am sure that rather than using google myself that this post will prompt a person to look it up for me .. Hmm .. is that also a human augmented computer system?????

    --
    I am Slashdot. Are you Slashdot as well?
    1. Re:Metropolis by Anonymous Coward · · Score: 0

      You mean Amazon's patent? http://blogs.zdnet.com/BTL/?p=4788

  16. 3D displays by DrYak · · Score: 1

    And as far as the 3D goes


    Go to a website like Stereo3D. There are numerous way to enjoy stereo 3D with computers : from ultra cheap hacks, to expensive high tech. From immersive interface to systems enjoyable by a large audience.

    It's just that, those display fit very special niches (hardcore players of 3d-hamster-maze like games similar to descent, education, scientific/medical simulation, military training, etc.) and are not very usefull for desktops (their effect ranging from useless gimmicks (Vista-style) up to giving motion sickness).

    Nobody has come yet with some 3D desktop interface that wasn't just eyecandy but actually useful.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:3D displays by Dr.+Manhattan · · Score: 1

      Nobody has come yet with some 3D desktop interface that wasn't just eyecandy but actually useful.

      I haven't been able to come up with a full desktop interface yet, but I've got some ideas for a 3D filemanager that I think could be useful for certain kinds of users.

      --
      PHEM - party like it's 1997-2003!
    2. Re:3D displays by Torvaun · · Score: 1

      SphereUI?

      --
      I see your informative link, and raise you a pithy comment.
  17. Flynn Video game as firewall by Anonymous Coward · · Score: 0

    "My favorite are scenes where figuring out how to hack through some kind of super hardened security amounts to playing a big old video game."

    Tron 2.0

  18. Again? by AbsoluteXyro · · Score: 1

    Is anybody else getting tired of these "silly technology in movies" articles? Seems like there's a new one every other week.

  19. Give credit were credit is due by Rumagent · · Score: 2, Insightful

    Given the title of the "paper" and given that he knows how to use references, he could at least admit which luminary in the field of HCI he has stolen the idea from.

  20. Star Trek comm badge logic by 47Ronin · · Score: 3, Interesting

    Somehow the way comm badges work in Star Trek doesn't make any sense. Take the scenario which is frequently done on the show:

    (1) Enterprise bridge crew is watching an away team's planet survey on the main viewscreen. Captain Piccard decides to ask Commander Riker (who is on the away team) a question.

    (2) Scene cuts to the planet. You see Riker with his away team. Suddenly you hear Piccard's voice on Riker's comm badge "Piccard to Riker: Report!"

    Now tell me this... In this scenario, Piccard supposedly hails Riker and even though there is no "routing" done with the message beforehand, Piccard's entire vocal request automatically goes to Riker and ONLY Riker, though everyone on the away team has a comm badge. In fact, you hear the initial request for Riker on his own badge. Did the comm badge psychically know to message Riker solely at the instant Piccard clicked his comm badge to transmit?

    --
    Those who laugh at you for you having a Mac.. are the people who constantly call you to fix their PC.
    1. Re:Star Trek comm badge logic by Anonymous Coward · · Score: 0

      It could listen to the content of the command, recognize that it contained a recipient, and route with only that necessary delay. Granted they don't portray it that way, and they definitely take liberties with routing intelligence, but this particular scenario isn't too far fetched.

    2. Re:Star Trek comm badge logic by rklemaster · · Score: 5, Funny

      You need to get laid.

    3. Re:Star Trek comm badge logic by Nivoset · · Score: 1

      I always figured that since they always started the conversation the same style. the computer parsed there words through a database to connect and transmit, and just relayed it so they knew who was addressing them

      but that is my silly simple idea of why..... and it was a tv show

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    4. Re:Star Trek comm badge logic by PhreakOfTime · · Score: 4, Insightful

      As sad as this is... Ive actually thought about that too. What follows is my attempt to justify the technology and what must be going on, with what you would see on the screen.

      Lets say that Picard(on the bridge) taps his badge to ask for Riker(not on the bridge). This is how that might work;

      1)Picard taps the badge to initiate the comm link.
      2)Picard begins the link by stating who he is, and who he is attempting to contact.
      3)With just a few second delay, the computer could derive from the audio who the intended recipient is.
      4)Having cached the entire audio to determine who is the recipient, the ships comm system then forward this cached audi(mith a few second delay) to the recipient.
      5)When the recipient hears the request come through on their badge, the link is already established, and there is no more need for a delay.
      6)conversation proceeds as normal.

      And no fair to the guy who said "you need to get laid". To that I say... "You need to stop getting laid, we have enough friggin people here!"

    5. Re:Star Trek comm badge logic by 3seas · · Score: 1

      http://www.neurophone.com/tech.htm

      the transmission method of a com badge.

      Directing it to an individual, that only that individual can hear it would be good for an away team in a dangerous situation.

      but how they dial the individuals com badge number can be a simple thing, as an away team with com badge access can be limited in size where it can easily be a combination of taps and number of fingers, etc...

      I mean damn, don't keyboards just keep getting smaller and smaller?

      Maybe if there were some large mechanical switches then it'd be more believable? (NOT)

    6. Re:Star Trek comm badge logic by LittleJimmy · · Score: 1

      What really doesn't make sense about communicators in that show is how inconsistent they are about activation methods. Sometimes they have to tap the communicator before they start talking, other times they don't.

    7. Re:Star Trek comm badge logic by slickwillie · · Score: 2, Insightful

      And they NEVER tap the badge to end the conversation.

      And in the original ST, they always began with "Computer ...". How was the computer supposed to know when they had finished?

    8. Re:Star Trek comm badge logic by wheels4u · · Score: 0, Interesting

      Maybe the comm badge knows what he is thinking, from neural activity and possible outcomes of the ongoing situation, tone of voice, perspiration, often used routes are preselected.

      "Any sufficiently advanced technology is indistinguishable from magic."

      --
      11 1101 1011111 0100 000 110 1011111 0101 10 01 1011111 101 1 011 1011111 0 1111 11 111 1011111 101
    9. Re:Star Trek comm badge logic by mabhatter654 · · Score: 1

      when you've completed a valid series of commands and stopped talking. Computers in 2200 would have enough HP to tell not just being talked to, but also the focus of the user... i.e. when you're not talking to it anymore.

    10. Re:Star Trek comm badge logic by mabhatter654 · · Score: 1

      for seconds, all the comm badges are tied to the universal translator implanted early on. So we're not really hearing them talk "into" the badge, that's TV land. Think a really small bluetooh transmitter...heck we're already there. The comm badge is just a buttonless cell phone, probably with peer to peer calling as well ... iPhone should be able to do that in June. Satillite ground to space phones have been around for years. See, it's not that hard!!!

    11. Re:Star Trek comm badge logic by slickwillie · · Score: 1

      Seems like you would not have to tap the badge to start then.

    12. Re:Star Trek comm badge logic by SPQR_Julian · · Score: 3, Insightful

      Come on, this is Slashdot. Anyone who utters that statement here should explode from the sheer redundancy of that statement.

    13. Re:Star Trek comm badge logic by master_p · · Score: 1

      Don't they always say "Foo to Bar" before the message? for example, Picard says "Picard to Riker". The computer picks up the information and routes the message to Riker.

    14. Re:Star Trek comm badge logic by Crizp · · Score: 1

      ...or just say "Computer!"

    15. Re:Star Trek comm badge logic by Anonymous Coward · · Score: 0

      "In episode 2F09, when Itchy plays Scratchy's skeleton like a xylophone, he strikes the same rib twice in succession, yet he produces two clearly different tones. I mean, what are we to believe, that this is some sort of a... (sniggering) magic xylophone or something? Boy, I really hope somebody got fired for that blunder."

    16. Re:Star Trek comm badge logic by rantingkitten · · Score: 1

      Dude, I can't believe you spent time thinking about this. But it's really not that hard. Here's how it must work, and probably WILL work in the future.

      "Picard to Riker."

      Computer hears this, buffers that audio, then sends the audio to the recipient by recognizing Riker's name. Riker then gets to hear the initial message and respond.

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
    17. Re:Star Trek comm badge logic by Maltheus · · Score: 1

      What is "laid"? Is that like a sex thing?

  21. A Unix Computer! by Anonymous Coward · · Score: 0

    A movie line that always amuses me:

    "A Unix computer! I know this!"

  22. Where do they get Compatible Cables? by krbvroc1 · · Score: 3, Insightful

    In all these movies, they are a joke.

    I mean, I cannot find a proper cable and even then I need to dig out 3 gender changers and a break-out box. These guys can I/F with some computer port from a different civilization using the same RS-232 port and a TTL voltage. Amazing! If only we the same interoperability here on planet Earth.

    1. Re:Where do they get Compatible Cables? by blhack · · Score: 1

      well, presumably anything could be reverse engineered....assuming that whatever technology they come across consists of something that is at least LOOSELY based in the same concepts as things that we have here. I suppose that it would be a bit like codebreaking....first you figure out what just a little tiny tiny bit means and extrapolate that ad infinium.

      point being, of course things would just be plug and play ("I gave it a cold" independance day style) but to say that a team of engineers couldn't eventually come up with a rudimentary interface is sort of naive.

      --
      NewslilySocial News. No lolcats allowed.
  23. Bad example by Anonymous Coward · · Score: 2, Insightful

    here's what the stupid article says about Metropolis : "The conceptual fault here is that the controls of the machine are exactly the opposite of a human-centered design, since user has to work for the device to make it run."

    Duh ! That was the point of the movie !

  24. that bit by Anonymous Coward · · Score: 0

    Another variation is taken from "The Matrix: Reloaded", from a scene where the ship Nebuchadnezzar docked to Zion, the base of the humans. The operators of the base station's terminal are surrounded by a transparent display with touch-screen and apparently using it by common drag and drop operations - the scene is unfortunately very short and details are unclear.


    They're within a program designed to assist with the management of the dozens of ships that have suddenly been invented between the end The Matrix and the star of The Matrix Reloaded.

    Seriously, what the heck? Include it by all means, but see the film first, please!
  25. The forgot by www.sorehands.com · · Score: 2, Interesting

    They forgot Earth: Final Conflict. The 3d movement interface in flying the shuttles were interesting. Of course if it was not a woman pilot, would the movements be the same?

    1. Re:The forgot by Anonymous Coward · · Score: 0

      They forgot Earth: Final Conflict. The 3d movement interface in flying the shuttles were interesting.

      One of the most ridiculous interfaces ever.
      Try moving your extended arms around overhead and in front of you
      for only a couple of minutes and you will see how stupid an interface
      like this would be.

  26. Uplink Hackers Elite by zaibazu · · Score: 3, Informative

    This game takes it the other way round. It takes a movie style interface and give the the impression you are "hacking" into corporate computers. Pretty entertaining (And it has a Linux Version yay)
    Main Site:
    http://www.introversion.co.uk/uplink/
    Review at Home of the Underdogs:
    http://www.the-underdogs.info/game.php?id=3044

    1. Re:Uplink Hackers Elite by wizzahd · · Score: 2, Informative

      Off-topic, but Uplink is a great game. If you like Introversion's style you should check out Darwinia, which is another game by them. Beautiful graphics and awesome gameplay!

    2. Re:Uplink Hackers Elite by harry666t · · Score: 1

      I've been planning to write a FOSS clone of Uplink with multiplayer game support, but before that, I've gotta finish the FOSS clone of Soldat and the FOSS clone of GTA2.

    3. Re:Uplink Hackers Elite by FiveDollarYoBet · · Score: 1

      And don't forget about Defcon

  27. Metropolis 'interface' by Oktober+Sunset · · Score: 5, Insightful

    Something tells me that they didn't quite grasp the concepts at work in some of these films, like criticising the metropolis interface for making the 'user' work. The workers in metropolis weren't users, and they didn't interface with the machines, they were slaves to the machines and just carried out the machines instructions, they didn't have any input, they just performed physical labour acording to the machines instructions. The clock thing was like a relay, but with a person doing the physical labour. They seemed to miss the whole point of that scene.

  28. So tempting... by Anonymous Coward · · Score: 3, Insightful

    I know, I know... I am as comfortable in front of csh and piping through awk and sed as most folks are with playing video games. Today, as part of the normal day-to-day crap, I wrote a 15 line perl script without referring to a manual, that formatted a bunch of data and made it all pretty for a browser. My co-workers can all do this.

    I'm also big into making films. Much as I want to join the chorus and laugh at the totally unrealistic interfaces, I do realize something: most people don't know and don't care. To them, this is how they see computers. When I type up some bizarre iptables ruleset it's about as clear to them as Swahili is to a goat in Uganda. For the director it's a matter of balancing the telling of the story with realism. This is *tough* to do.

    BTW, someone once said that it's better to blame stupidity/laziness/ignorance than malice. I realized this all too clearly when I had to shoot 4 actors. One was *extremely* difficult to light because of his skin tones to the point that I ended up cutting him out of the shot entirely. My ignorance probably contributes to the idea that directors/producers don't highlight certain actors. It's not malice, just that I'm not experienced enough to do it properly. Certainly not an excuse for professionals though... The same thing with computers.. Film guys are not necessarily computer guys (though there's a lot of overlap).

    1. Re:So tempting... by Red+Flayer · · Score: 1

      I realized this all too clearly when I had to shoot 4 actors.
      OK, I'm with you. Especially if they are bad actors.

      One was *extremely* difficult to light because of his skin tones
      Wait, I thought you were shooting them -- but that's OK, they'll suffer more if you light them on fire.

      to the point that I ended up cutting him
      Now I'm really confused -- then you had to switch to a knife (or sword)?

      out of the shot entirely.
      Oh... you're talking about film production.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  29. A few things they should have mentioned... by bigsam411 · · Score: 0

    1. Although not necessarily a sci-fi flick, hackers had some really neat 3d hacking... 2. Back to the Future had some interesting hci when a 3d Jaws almost bit Martys head off or when Lorraine mcfly hydrated a pizza. 3. ???? 4. Profit. Oh wait....

  30. Scotty by jac89 · · Score: 5, Funny

    Hello Computer?? ***maybe you should use the keyboard*** ... Ah yes, how quaint.

  31. Space 1999 by x3rc3s · · Score: 1

    What no mention of Space 1999? They very acurately predicted the paper tape printout I get at the grocery store computer.

  32. IP Violations by Anonymous Coward · · Score: 0

    I'm pretty sure some of this violates some of Amazon's new patents.

  33. TV show Bones by dbcad7 · · Score: 1

    I tend to try and overlook alot of the "super tech" computers that TV wants us to beleive us taxpayers supply to our civil servants.. but sometimes it's just too silly. On the show Bones, the 3d holographic display with what looks like rain coming down, is just too much. Maybe a holographic display will look like that someday, but I doubt it.

    --
    waiting for ad.doubleclick.net
    1. Re:TV show Bones by belg4mit · · Score: 1

      That's nothing new, go look at the SeaQuest DSV mist display.

      --
      Were that I say, pancakes?
    2. Re:TV show Bones by Knara · · Score: 1

      It doesn't look exactly the same, but according to the DVD extras for season 1 of Bones, that system is modeled after an existing tool.

  34. Re:I wonder how far away form GPP interfaces we ar by WhatAmIDoingHere · · Score: 1

    Microsoft Execs will be the first against the wall when the revolution comes.

    --
    Not a Twitter sockpuppet... but I wish I was.
  35. Video game as testbed. by Anonymous Coward · · Score: 0

    That reminds me. Are there any Perl libraries that generate a modern level and brushes? It would be faster than using an editor.

  36. Fog screen display on SeaQuest DSV by hack++slash · · Score: 1

    In the tv series SeaQuest DSV they had a real 'holographic' display in the captain's quarters, a very simple process that looked pretty neat, a wide, thin jet of what looks like dry ice is sprayed downwards whilst an image is projected onto the 'virtual' screen of fog - SeaQuest Hologram jpg

    A company has already produced a similar display which looks much clearer than the SeaQuest one: http://www.physorg.com/news2591.html

    --
    To do something right, you often have to roll up your sleeves and get busy.
    1. Re:Fog screen display on SeaQuest DSV by Anonymous Coward · · Score: 0

      ha! i work on the FogScreen. good stuff. =)

    2. Re:Fog screen display on SeaQuest DSV by hawaiian717 · · Score: 1

      Sounds similar to the technology used to project a video of Davy Jones onto a mist of some sort in the updated Pirates of the Caribbean ride at Disneyland.

      --
      End of Line.
  37. Not All Movies by extrasupermario · · Score: 1

    Trinity logged into the Power Plant with SSH in the Matrix Reloaded; err while jacked into a simulation so I guess she really didn't type her way in now that I think about it. hrmm..

    1. Re:Not All Movies by Rob+T+Firefly · · Score: 1

      To be precise, Trinity uses Nmap to find a vulnerable SSH server, and then throws sshnuke at it, using a real SSH1 CRC32 exploit which existed at the time.

      However, any hacker credibility the scene had was destroyed by a gimmicky cameo by my screenname.

  38. Star Trek by Nobby21 · · Score: 1

    Am I right in remembering "Scotty" in the "Save the whale" movie. His fingers zipped in a blur across the "Quaint" keyboard. Now, If I could type that fast, that would really be something wouldn't it? And anyway, I just cant picture myself talking to a computer, apart from the occasional "COME ON YOU STUPID MACINE, OR I'LL UPGRADE TO VISTA! screamed at the top of my voice. PS Anyone remember the Sinclair Z80? My first computer with 1k ram, wow!

    --
    Can't think of anything clever or funny.
    1. Re:Star Trek by Anonymous Coward · · Score: 0

      Am I right in remembering "Scotty" in the "Save the whale" movie. His fingers zipped in a blur across the "Quaint" keyboard. Now, If I could type that fast, that would really be something wouldn't it? Not only does Scotty (who just a few seconds earlier attempts to "use" the Mac by speaking to it) learn how to touch-type in record time, he somehow manages to create a diagram of a molecule in MacPaint without touching the mouse once! Talk about your miracle worker!
    2. Re:Star Trek by gfreeman · · Score: 1

      The ZX80 was white and didn't sell very well, the ZX81 was black and much more popular. A precursor to the ZX Spectrum, which was hugely successful.

      --
      Ceci n'est pas un sig.
    3. Re:Star Trek by captainClassLoader · · Score: 1

      Plus, when your ZX81 finally bit the dust, (which could take a long time, as it had essentially no moving parts except for the knuckle busting membrane keyboard) it made a really cool wedge-shaped doorstop.

      --
      "The plural of anecdote is not data" -- Bruce Schneier
    4. Re:Star Trek by Nobby21 · · Score: 1

      Your right, It was the Z81 I had. Spent the whole night inputting by hand code in Basic to play tennis, and boy was I proud. I even remember the store(Next to Streatham Ice Rink) and the cost (50 pounds sterling) Whatever happened to Clive Sinclair by the way?

      --
      Can't think of anything clever or funny.
    5. Re:Star Trek by gfreeman · · Score: 1

      He still runs the same company. His latest invention is the A-bike.

      BTW, I used to watch the Redskins in that rink, before I moved to Canada :)

      --
      Ceci n'est pas un sig.
  39. Screw that by ChromeAeonium · · Score: 1

    I want Cerebro! Now there's an interface.

  40. Transparent screen made easy by Fluffy+the+attack+ki · · Score: 1

    You could do it with a transparent OLED display and one layer of LCD in back for opacity. You'd also need to write a monitor driver that could handle true 32 bit color, but there's no reason it couldn't be done.

  41. Mouse? Man? by Anonymous Coward · · Score: 1, Interesting

    "See, the thing about menu driven interfaces is they are serious compromises."

    All interfaces are a compromise. A good interface has the fewest compromises.

    "When operating critical machinery, you can't be navigating menus. "

    No one says that an interface has to be purely one metaphor.

    "Consequently, it is a lot easier to run - everything is always in the same place, and the things you use often you learn where are almost immediately - and it is a whole lot faster to operate. "

    It's called muscle memory.

    "Buttons cost more in terms of real estate, but then again, they can give you more in terms of outright survival."

    An "analog" control doesn't have to have an analog purpose, nor does it have to be a one to one relationship.

    1. Re:Mouse? Man? by jafac · · Score: 1

      This is really the "soft button" vs "hard button" debate that the AV geeks have over universal remotes.

      Either model has its benefits in certain instances.

      Engineering has trade-offs. Who wudda thunk it?

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  42. Ghost in the Shell? by zanglang · · Score: 2, Interesting

    No references to Masamune Shirow's Ghost in the Shell? Virtual user interfaces, data storage in cybernetic memory, inter-human message exchanging via wireless... we're getting there.

    1. Re:Ghost in the Shell? by Crizp · · Score: 1

      I think the entire GITS universe has some of the more realistic near-future fictional technologies. Especially after seeing the clip of the bionic suit some Japanese professor has made (looked kind of like Mega Man when I think about it) and recent advances in neuro-computer connections. True cybernetic limbs are not far away, I think.

    2. Re:Ghost in the Shell? by CodeBuster · · Score: 1

      I was going to mention it, but you beat me to it so I will have to go ahead and agree with you that the episodes of the Ghost in the Shell series, especially the more recent iterations: the Stand Alone Complex and S.A.C. 2nd GIG television series and the new film S.A.C. Solid State Society , are generally very accurate and forward looking in terms of the progression of technology and its integration into our everyday lives. In fact, the Ghost in the Shell series is perhaps the finest recent example of the post cyberpunk genre of science fiction which is characterized by its portrayal of the near future, as in traditional cyberpunk, but from the standpoint of characters who attempt to improve social conditions or at least protect the status quo from further decay. If anyone has not seen the animes or read the mangas from this series then I would highly recommend them, especially scientists and engineer types, you will not be disappointed.

    3. Re:Ghost in the Shell? by Knara · · Score: 1

      There was an article on the front of Cyberpunk Review back around last autumn about the current state of cybernetic limbs.

      Ah, here it is: http://www.cyberpunkreview.com/news-as-cyberpunk/p rosthetics-in-the-mainstream-dolphins-bionic-women /

      Also related that I found while looking through the archives for that one:

      http://www.cyberpunkreview.com/news-as-cyberpunk/t he-bionic-man-wears-glasses/

      http://www.cyberpunkreview.com/news-as-cyberpunk/l ife-imitating-art-the-latest-in-japanese-cyborgs/

    4. Re:Ghost in the Shell? by Crizp · · Score: 1

      Thanks for citing sources and doing what I had no time to :)

  43. Mouse Unnecessary by johndmann · · Score: 2, Insightful

    For the first year after I had MS Windows on my computer, I did not have a mouse on my system. It is entirely possible that they know what they are doing with keyboard shortcuts, and therefore do not need a mouse.

    1. Re:Mouse Unnecessary by gfreeman · · Score: 1

      In such an environment, I'd wager you could ditch the keyboard as well and still get as much use out of it ;)

      --
      Ceci n'est pas un sig.
  44. Two observations... by WCVanHorne · · Score: 2, Insightful

    Two observations: On the Aliens IV "breath" authentication; I think more credit needs to be given besides novelty. Feasibility notwithstanding, this would be one of the few biometric methods where the authenticator needs to be alive and *breathing*. I found this concept intriguing and it does show some thought on how to have a system that at least cannot be fooled by a chopped off hand, plucked eyeball, or easily recorded voice. OTOH not being able to get through a door because of your last, garlic laden, meal does pose some problems. :D Second, with the Nebuchadnezzar approach scene in "The Matrix: Reloaded" I understood the controller to be jacked into a mini-matrix enviroment (like the training scenes) with the 'display' being a VR. I think the article implies they think it was some sort of 3D display.

    1. Re:Two observations... by Knara · · Score: 1

      Second, with the Nebuchadnezzar approach scene in "The Matrix: Reloaded" I understood the controller to be jacked into a mini-matrix enviroment (like the training scenes) with the 'display' being a VR. I think the article implies they think it was some sort of 3D display.

      As a matter of fact, in that very same scene they *show* the gate operators to be "jacked in" while laying in their chairs, to *demonstrate* it's a Construct-like setup.

      It seems like the author of TFA had a good idea for a writeup, but didn't do the homework required to make it thorough.

  45. The funny thing is... by Grendel+Drago · · Score: 1

    I used to think that we'd need neck-jacks and VR goggles and all sorts of other gimcrackery in order to mentally internalize our machinery and the internet as a whole. And here I find out, with me constantly thinking that I know something, and realizing that I just know how to easily find or verify it on the internet, that it just takes a certain level of ease-of-use.

    You all do it; when someone asks you if you know what time it is, and you say yes, you're probably lying. You don't know--your watch does.

    --
    Laws do not persuade just because they threaten. --Seneca
  46. Nextel should have this. by Animats · · Score: 1

    Yes, that's the obvious solution. And if Nextel doesn't have it working within four years, somebody is goofing off.

    Wildfire, the voice controlled phone system which Microsoft bought and killed, was making real progress in that direction.

  47. The Island by Lord_Breetai · · Score: 1

    I like Dr Merrick's desktop in "The Island". I also liked th thumb-index finger PDA from "2057"

    --
    "You are only young once, but you can be immature forever." -www.animemusicvideos.org
  48. Trust me, you don't want to know by Anonymous Coward · · Score: 0

    I'm assuming by your comment that you have never seen Password:Swordfish. Trust me, watching the movie to understand just why that particular multi-screen setup was so ridiculous is not worth it. I downloaded the movie from the internet and I still feel ripped-off.

  49. How about this UI from Microsoft Research? by Anonymous Coward · · Score: 0

    Touted as PlayTogether ?

  50. Some things to add... by grumbel · · Score: 1
    Not movies, yet still interesting:
    • Firefly features nice full color ePaper and some cool interactive holographic displays.
    • the space suits in Planetes had interactive HUD displays in their helmets, kind of like some of that augumented reality stuff
    • Ghost in the Shell is full of direct-to-brain interface stuff
    In general animes are often full of technology, maybe there are some more interesting pieces to find.
    1. Re:Some things to add... by Torvaun · · Score: 1

      WOPR?

      --
      I see your informative link, and raise you a pithy comment.
  51. Eureka (TV) by pipingguy · · Score: 2, Funny

    I was watching an episode of Eureka the other night where the trapped people in the automated house were asked, "Shall we play a game?" by the house's temporarily evil software. The characters all said (in increasing tones of concern/panic), "No!"

    It was extremely funny as a reference to Wargames. I find Eureka to be very entertaining. YMMV.

    [I am a fan of ReGenesis and Dexter also -TV is not a total wasteland]

    1. Re:Eureka (TV) by gfreeman · · Score: 1

      You might want to check out Charlie Jade then. Totally excellent series that lasted about 20 episodes a couple of years ago.

      --
      Ceci n'est pas un sig.
  52. I -am- a Ugandan goat... by Animaether · · Score: 1

    and I know Swahili just fine, you insensitive bardhuli!

  53. screwing security by N3wsByt3 · · Score: 1

    HMMM...well, if the handscanner also looked for the warmth-signature of bloodvessels (quite unique on it's own) the finger/handprint recognition would solve the problem of 'cut off hands' too.

    Of course, one could speculate that chopping of the hand and *immediately* putting the hand on there would fool the system, but then again, you caould as well argument that it's possible to kill someone, put his mouth over the mouthpiece and perform a Heimlich-maneuver; since there is always some air left, it could be forced out, that way, possibly fooling the system as well.

    But then again, it would be more probable, if it came so far, to just force the guy to do whatever he needs to do by gunpoint, or other life-threat.

    --
    --- "To pee or not to pee, that is the question." ---
  54. Anyone who's seen TOS knows that by wiredog · · Score: 1

    You want the AI to be stupid. Smart AIs lead to M5 and such.

  55. Minority Report by AP31R0N · · Score: 2, Insightful

    The worst hollywood interface im>ho was minority report's. His arms are flailing this way and that over a basically 2D screen. It was wide and things were stacked, but the size is the only part that is novel. How tired would you be if you spent a day, even an hour doing those gyrations. Imagine using that interface with just one arm, or sitting in a wheelchair. He could have just as easily been sitting down and clicking and dragging with a mouse up on the wide projection screen. Pretty, yes. But not practical for anything longer than the scenes we saw him use it. There was a Micheal Douglas movie that had a equally stupid interface. He put on a VR helm and gloves to control VR hands open VR drawers and sift through VR folders. Why make an interface that mimics the OLD way of doing something?

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  56. "Spock" and Scotty??? by ivanjs · · Score: 1

    "5. Satiric movie scenes ...is taken from "Start Trek IV" when Spock and Scotty are on earth and supposed to use a 20th century personal computer. Scotty tried to talk to it as he is used to do on the Enterprise and of course failed. He was then advised to use the mouse, which he did - assuming that it is used as a microphone." He states that Spock and Scotty attempt to use a 20th century computer, when it was actually Scotty and McCoy (both shown in the accompanying picture). Just sayin...

    1. Re:"Spock" and Scotty??? by bkr1_2k · · Score: 1

      The whole article was crap. Poorly written, misunderstood concepts of the films used as examples, and generally fully of mistakes. I'm surpirsed there hasn't been more discussion of that yet.

      --
      "Growing old is inevitable; growing up is optional."
  57. Re:They forgot "Tech Wars" by robvs68 · · Score: 1

    Shatner's short-lived TV series "Tech Wars" also had a great 3D UI, but damn'd if I can find a useful link to a page about the show... It starred William Shatner and Greg Evigan.

  58. No basis in reality by Orange+Crush · · Score: 1

    I annoys me to see movies depicting *any* computer interfaces that are so obviously over-the-top 3D and "gee-whiz we're futuristic" without any regard for . . . well . . . usability. Thank God the real world doesn't have operating systems like that.

  59. Bad Article! by Cybrex · · Score: 1

    The article is full of bad examples, and misses many much better ones. It's also chock full of bad grammar and incorrect word usage. Just awful. I've read high school papers that put this to shame.

    If the author doesn't speak English as his/her primary language then I'll cut them some slack, but I've read Slashdot comments that were better written than this!

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  60. Personal log by howman · · Score: 1

    So you can teleport hundreds of Km but still have to tell the computer to time stamp your personal log... I expected more from Star Trek. Sigh.

    --
    flinging poop since 1969
  61. Actually, this is broken. by UttBuggly · · Score: 1

    I wrote a white paper in 1990 about voice recognition where I predicted that it would difficult to impossible to become the predominant method of human/computer interaction.

    Why? Unrealistic depictions in popular entertainment.

    I called this the "Star Trek Syndrome" because that show and the Star Wars films that followed a decade later set the bar way too high and created an expectation for the average consumer that can't be met anytime soon.

    Granted, there are voice solutions for many things ranging from voice-dialing your cell, GPS and audio systems in cars, Speech tools in XP, Vista, and so on. The problem arises in that Average Joe has the expectation that you can speak natural language on a crowded bridge, with Khan shooting the hell out of your ship, and have the computer pick out your voice from an ambient noise floor of around 100dB, and parse the command(s) PERFECTLY every time.

    Ain't gonna happen anytime soon, kids. Yes, very narrow applications work well and have for some time. The technology for speech recognition is very good. It's the EXPECTATION of the average consumer that's the issue. And unfortunately, if it doesn't work that way, Billy Ray Trailer Park won't buy it.

    So, while computer interaction in sci-fi movies ranges from almost right to wildly stupid, the real issue is what it does to the consumer mindset.

    --
    I am my own gestalt.
  62. Re:They forgot "Tech Wars" by Knara · · Score: 1

    Try searching for it as TekWar, since that was the name of the Shatner novels and so I imagine that's how it was with the series, too.

  63. Re:I wonder how far away form GPP interfaces we ar by Jesus_666 · · Score: 1

    Microsoft execs were the first against the wall when the revolution came. Mot all of us are from the same time, you insensitive clod.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  64. Re:They forgot "Tech Wars" by Anonymous Coward · · Score: 0

    You mean the "Shatner" novels, since they were written by Ron Goulart.

  65. Bad Interaction by Hoi+Polloi · · Score: 1

    I hope we don't have the form of human-computer interaction they had in the first Terminator movie.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  66. Independence Day by Hellpop · · Score: 0

    Jeff Goldblum writing his "Jolly Roger" virus for the alien computer systems takes the cake for me. We are to believe they have no type of firewall, that you can just get there, plug in and upload, and that his OS graphics translate to the same images on their OS?? Fantasy, pure and simple.
                Its like those moronic aliens that get destroyed by water, trying to take over a planet that is 70% water in Signs.
    "Hey guys! Lets go naked to conquer a planet where a substance deadly to us routinely falls from the sky!!"
    "Sounds good to us Emmnyte, count us in!"
    Ruined the entire thing for me...

    --
    "People are stupid; given proper motivation, almost anyone will believe almost anything."
  67. Re:They forgot "Tech Wars" by Maltheus · · Score: 1

    Yeah, I don't really remember anything about that show except the great looking computer interfaces. Oddly enough, it was the main reason I watched the show at the time. Nothing else in Hollywood came close. Things have gotten better these last few years though.

  68. Ah yes, Profit by Maltheus · · Score: 1

    One of the finest shows ever made with absolutely the worst UI ever portrayed in Hollywood. Gotta love that flash in history when virtual reality was going to take over the world.

  69. *The Matrix* is a realistic possibility? by Anonymous+McCartneyf · · Score: 1

    If any hacker or geek carries the possibilities of The Matrix into real life, I will be seriously tempted to slug him. This, of course, presumes that I find out about it before "real life" gets redefined for humanity.

    --
    There is a fine line between recklessness and courage... -- Paul McCartney