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Information Requested for NASA-Based MMORPG

Teancum writes "By now, most people are aware of the U.S. Army's video game, America's Army. It turns out that NASA has submitted a Request for Information for what would be a NASA-themed MMORPG of its own. The deadline for the proposals is February 15th. NASA's plans focus on education. 'A NASA-based MMO built on a game engine that includes powerful physics capabilities could support accurate in-game experimentation and research. It should simulate real NASA engineering and science missions in a medium that is comfortable and familiar to the majority of students in the United States today.' This certainly doesn't deserve to get thrown onto the traditional dust heap of educational proposals for a half-baked game that nobody will actually play."

144 comments

  1. zerg rush kekekeke by Pvt.+Cthulhu · · Score: 5, Funny

    this of course will result in the Koreans being the first on Mars.

    1. Re:zerg rush kekekeke by Karthikkito · · Score: 2, Funny

      Or a whole legion of schoolchildren who are really really good at linear algebra. Pre-game talk: "prepare to get row reduced!"

    2. Re:zerg rush kekekeke by flyingsquid · · Score: 4, Funny

      I can't wait to upgrade my Standard Rockwell Pressurized Helmet for a Savage Gladiator's Space Suit Helmet of Justice +3. Along with my Merciless Lunar Boots of the Fox and my Wrathful Life Support System of Stealth, that will increase my chance to find life on Mars by 13%.

    3. Re:zerg rush kekekeke by Pvt.+Cthulhu · · Score: 3, Funny

      wanna join my epic raid guild? we're doing Proxima Centauri tomorrow night.

    4. Re:zerg rush kekekeke by errxn · · Score: 1

      On Mars, email is only for old people.

      --
      In Soviet Russia, Chuck Norris will still kick your ass.
    5. Re:zerg rush kekekeke by secretwhistle · · Score: 1

      Hopefully, their chat program will automatically enter the word "over".

    6. Re:zerg rush kekekeke by Pvt.+Cthulhu · · Score: 1

      in space, no one hear you scream

    7. Re:zerg rush kekekeke by genner · · Score: 1

      Meh..gear that relies on proc's is never worth it.

    8. Re:zerg rush kekekeke by redJag · · Score: 1

      noob!

    9. Re:zerg rush kekekeke by bluie- · · Score: 2, Funny

      That's a troubling point. Perhaps they should merge their game with America's Army so that we could counter any such rush with some bunkers full of marines.

      --
      life is a tragedy to those who feel, and a comedy to those who think
    10. Re:zerg rush kekekeke by Torsoboy · · Score: 1

      And get your next 320 generations ready to take over for you, on the 32,000 year [http://en.wikipedia.org/wiki/Proxima_Centauri#Interstellar_travel] trip with current technology... But I heard the drops on the boss are AMAZING! It will make your purples look like greens!

    11. Re:zerg rush kekekeke by Jeruvy · · Score: 1

      Hmm this could get all the gold farmers/sellers a new occupation: Selling to NASA and they pay premium!

      --
      Jeruvy
  2. or maybe green by User+956 · · Score: 2, Funny

    It turns out that NASA has submitted a Request for Information for what would be a NASA-themed MMORPG of its own.

    Red-shift is the new purple.

    --
    The theory of relativity doesn't work right in Arkansas.
  3. Oh good! by the_humeister · · Score: 1

    I want my avatar to be the director of NASA and propose budgets that get shot down by congress!

    1. Re:Oh good! by node+3 · · Score: 3, Funny

      Easy enough: F-U-N-D-S

    2. Re:Oh good! by Xinef+Jyinaer · · Score: 1

      Hello Congress, I wish to request funding for new computers- We have noticed that several of your recent missioned have ended in failure. Yes well, calculations tend to take a long time with a 5mhz processor. Actually, most people were just doing them out by hand. Well if you can do them by hand why do you need new computers. Funding denied. ... Then could we atleast get some money for new pencils and erasers? Ummm, no.

      --
      Some days I just get bored and Troll post all the memes I can think of...
    3. Re:Oh good! by Anonymous Coward · · Score: 0

      Oh, my RPG has a first name
      It's S-P-A-C-E
      My RPG has a second name
      It's F-U-N-D-S
      I love to play it everyday
      And if you ask me why I'll say...
      Cause N-A-S-A has a way
      With astronauts on lousy pay.

  4. Yes, but... by hitmanWilly1337 · · Score: 1

    I think NASA is greatly overestimating the appeal of this. I mean, how would your average gamer "pwn n00bs?" Beat them to Mars? Meh, I'd play it though.

    1. Re:Yes, but... by Pvt.+Cthulhu · · Score: 1

      think of the research possibilities! NASA gets servers chock full of people dogfighting in space and uses the number crunching to further our understanding of spaceflight. the average user's bug report could effect how real spacecraft are designed!

    2. Re:Yes, but... by SpacePunk · · Score: 1

      The funding will probably get cut, and the game will end up being a web based flash thing playable only by robots.

  5. Can I buy a... by Nefarious+Wheel · · Score: 1

    ...chain gun on my Lunar Rover or will that be a quested item?

    --
    Do not mock my vision of impractical footwear
  6. One Word by kongit · · Score: 0

    Gravity Gun

    1. Re:One Word by mk_is_here · · Score: 1

      Come on, everybody knows the Genetic Lifeform and Disk Operating System is more cool than that!

    2. Re:One Word by Anonymous Coward · · Score: 0

      "Lie?" What are you talking about? The fish shaped dirt and fish shaped ethyl benzene are so delicious and moist!

  7. Meanwhile, NASA launches still make me yawn by QuantumG · · Score: 4, Interesting

    and I'm a rocket buff. Compare this to, say, Arianespace who manage to put together an educational and entertaining presentation for every launch and show it intermixed with live footage and reporting of every launch, and in two different languages.

    --
    How we know is more important than what we know.
    1. Re:Meanwhile, NASA launches still make me yawn by Anonymous Coward · · Score: 0

      Then I daresay you're not as much a rocket buff as you think you are.

    2. Re:Meanwhile, NASA launches still make me yawn by 32771 · · Score: 1

      At least I don't need Windows to watch NASATV, although I find it nice to see that ESA is catching up with NASA. Remember that one planetary (Mars/Saturn?) mission where NASA was much more open about the received data than ESA? There was some nasty spat about this and finally the Europeans put some processed data on the Web. They seem to have some elitist view of space travel over here in Europe which has only been cured by NASA being closer to the people. This latest NASA project is one aspect of it.

      --
      Je me souviens.
    3. Re:Meanwhile, NASA launches still make me yawn by Hack'n'Slash · · Score: 1

      I watch rocket launches for the same reason people watch NASCAR races: The occasional crashes and massive explosions. :)

  8. How realistic? by gnuman99 · · Score: 4, Insightful

    How realistic do they want the simulations? So realistic that the technology becomes classified?

    Anyway, the basic of what NASA is known for is space and rocketry missions. So for STEM (Science/Tech/Eng/Math), this covers most of this. I do not know how they will cover engineering - designing rocket engines? Heat shield tests? Vehicle-debris impact simulation?? The incredible-machine-like workshops?

    Math is the most hopeless area to try to stimulate. Since they want to gear this towards regular school (high school and younger) students, not PhD math students, all they can hope for is arithmetic. Sure, they can have "difficult problems" like "solve linear system of equations", but that is not what higher level math is about. Math is about logic and nothing else. Not arithmetic.

    I wish them luck. They should really think *hard* about what they want from something like this. The American Army (AA) game is a relatively simple shooter with emphasis on some "formal" training and more realistic combat (which is less fun, BTW). The NASA game may be ok only if it targets people already interested in science and allows these people to interact with each other. If the game is dumbed down to the "regular student" level, they'll end up with no one there. The geeks will think the game sucks as it provides not enough challenge and the others will think it is just some stupid "educational" game.

    NASA, design it for geeks first please, and maybe you'll get what you want in the end.

    1. Re:How realistic? by ZombieRoboNinja · · Score: 4, Insightful

      Honestly, there are plenty of "educational" things they could stick in this game other than actually simulating what a rocket scientist does.

      If you think about it, most Americans don't really understand space science. They don't understand the basic theory, they don't understand the pragmatic limitations, and (perhaps most importantly) they don't necessarily see the long-term benefits of advanced scientific research. Maybe setting up the game as more of a high-level Sim type game would work.

      So you want a framework for a game? How about a Space Race. Players form guild-like Research Groups, all vying for achievements. The Groups would be striving for various achievements, like building a space telescope, landing a person on the Moon, mapping out the surface of Saturn, etc. To succeed in any of these tasks requires a lot of research (which takes in-game time and money), but you are rewarded in several ways. First off, you gain Prestige when you do something headline-worthy, especially if you're the first Group to manage it, but the Prestige is only instrumental - it earns you more funds and qualified manpower (because kids who saw your Moon Landing grow up and study astronomy), which you re-invest into new research.

      The real goal of the game, though, is unlocking Knowledge, which you do in all sorts of ways. Some achievements (Hubble) might give you not very much Prestige, but they'll continue to accrue Knowledge over time. Others (space shuttle stuff) might give you a good boost in Prestige when your Group needs it, but aren't a great investment long-term because they don't give as much Knowledge. And as the Knowledge rolls in, players start to see the consequences. Ten game-years after your telescope launch, for example, you might get a note about how medical researchers have adopted your optics research to revolutionize heart surgery (based on a true story, I think).

      I think it could definitely work as a high-level game like this; the question is how in-depth you can get. Would it make sense to have players in the Group actually playing as Aerospace Engineers, Electronics Experts, Optics Researchers, Physicists, etc.? Maybe they could manage it through a sort of abstracted skill-based minigame system: for example, the Physicist plays his minigame for as long as he wants, racking up Physics Research points (which the Group leader is responsible for funneling into the various projects the Group is running) but costing his Group money by the minute. That way, Groups could have managed budgets and so on without forcing players to play a certain number of hours every day. (The hot-shot "Physicist" players would be the ones who really excel at that minigame, so they have the best ratio of Research earned to time played.)

    2. Re:How realistic? by sporkme · · Score: 4, Insightful

      Slow down there, space cowboy...

      Your points are absolutely valid in your context, but I think we are dangerously placing the cart before our collective ass.

      Just like the military, NASA has experienced declining general interest. This is not a SETI-esque venture to solve the great mysteries of space travel, nor is it some kind of "Last Starfighter" quest for an Alex Rogan. It is a valid, overdue tossing of kerosene onto a thirsty and faltering flame; a genuine attempt to generate interest among young people regarding space exploration, and we both can support something like that.

      It's sort of a "hook em' while they're young" deal, and the casualty-to-mission rating of NASA is nothing like that of the Army. The excitement factor of NASA pales in comparison to that of the Army. Hopefully, this game lands where these demand curves intersect.

      Last Starfighter kicks ass!

    3. Re:How realistic? by Teancum · · Score: 2, Interesting

      I thought of not only trying to simulate the manned spaceflight missions for something like this, but also unmanned missions such as allowing players to send "probes" to various planets, moons, and asteroids.

      You would have to contend with a budget, payload mass, various instruments that you may or may not be able to afford, computer architectures (we all know that there is more computing power in a PS/3 than a typical NASA probe.... show the kids why), ability to "program" the probe both before and "in flight", and in general show what the process is to get the thing built.

      And all that more importantly.... show the kids how little we really do know about our Solar System, and provide through hard experience in actually playing the game why NASA is still an incredible value to our country.

      While I've been a strong advocate for manned spaceflight and have been a dogged defender of the concept against those who would scrap manned activities in favor of exclusively doing robotic probes, I think such a game that ignores the robotic probes is also doing everybody a huge disservice. There is no way that the Apollo project could have successfully performed its goals and accomplished successful landings on the Moon without the eariler Ranger and Surveyor missions that paved the way in understanding the nature of the lunar surface, chemistry, and general environmental conditions that existed there. Sure, there was some conjecture before hand, but getting physical hardware to there made a huge difference.

      There are so many possible options available to really accomplish something here along so many different lines of thought that I can't even begin to describe what could be put into a game like this.

      As I hinted in my post I submitted to /., I have seen some incredible bombshells of games that have come from (generally) the academic community based on similar RfI/RfPs. All that NASA is looking for right now is a five page treatment that shows you know a thing or two about video games... and if all you accomplish is to get the folks at NASA to think outside of the box and come up with something more than they were originally considering and make it a really cool game, I would consider that alone to be a huge accomplishment.

      I really want a game here that doesn't suck... regardless of whoever comes up with the idea.

    4. Re:How realistic? by Rogerborg · · Score: 1

      As long as I can give really satisfying eWedgies to the nerds who 'play' this, I'll be happy.

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:How realistic? by Loiosh-de-Taltos · · Score: 1

      Sounds a lot like Buzz Aldrin's Race into Space: http://en.wikipedia.org/wiki/Buzz_Aldrin's_Race_into_Space

      One of my favorite childhood games.

    6. Re:How realistic? by Glsai · · Score: 1

      And I know it's a bit older, but there used to be a great C64 game where you had to design your space station, hire astronauts, schedule shuttle launches to get your space station into orbit, actually build it and land your shuttle. If this MMORPG was anywhere near as fun as that game was when I was a kid, I could see it taking up a lot of my gaming time. I wish I could find that old C64 game and emulate it, but I can't remember the name or find it anywhere.

    7. Re:How realistic? by Rei · · Score: 1

      Perhaps I'm just a huge geek, but I find Celestia fun. And I've never tried Orbiter, but it looks neat as well.

      I think there's a good bit of potential for a NASA game. I'll be interested in seeing what they come up with.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    8. Re:How realistic? by YutakaFrog · · Score: 1

      The first post on this article summary was hilarious. Zerg Rush FTW! Great, now I don't have to defend myself in making the comparison to Blizzard here. With that out of the way, here's my biggest fear for this project: WoW is such a big success because of the sense of satisfaction it gives you. There's so much to do, and everytime you [levlup, earn a new epic item, kill a boss, buy a new mount, hit 70, advance your professions] you feel really good. You feel you're making progress.

      But think of how you start a game of WoW. A very short cinematic sequence explaining the race you've chosen, then you're there. You're first effective quest (after the quest that tells you to go talk to the real questgiver) is to go kill 8 mana wyrms, or whatever the local lowest-level-mob-ever is. The satisfaction you get for being big, bad, and powerful for killing lots of monsters being immediately.

      Now, granted I don't know how they're going to design it. But I can just see them making this thing so intellectual that nobody's going to be able to get into it. Even the "geeks", whom it's previously been begged they tailor this thing for, would conceivably get very easily bored with "researching things", and go back to raiding Karazhan.

    9. Re:How realistic? by ksheff · · Score: 1

      the NASA experience: a guy sitting at a desk drinking coffee, working on his computer for a while, reading, and bullshitting with co-workers about the game last weekend & where to go to eat for lunch.

      Yep. that will sell like hotcakes.
      --
      the good ground has been paved over by suicidal maniacs
    10. Re:How realistic? by spirality · · Score: 1

      That may be the strategy, but this is a total misuse of tax payer money. The government has no business developing video games. Not to mention appropriating for this purpose is blatantly unconstitutional.

    11. Re:How realistic? by Anonymous Coward · · Score: 0

      You guys have lots of neat ideas, I will recommend that you write them up and submit them!

    12. Re:How realistic? by FishOuttaWater · · Score: 1

      Yeah, that was a *great* game. Loved the videos. Every few years I pine to play it again, but I'm not masochistic again to try to get DOS games running under XP.

    13. Re:How realistic? by Hyperspite · · Score: 1

      I was once talking with my roommate about educational games and how you could make them fun. One thing we figured out that would be easy to do would be (in the context of an FPS) was use a small easy to learn scripting language to direct rocket trajectories for bombing the crap out of each other. In turn, the opponents have a missile defense system where they can program in counter scripts. Players must prepare scripts before starting a match etc. You could even make it a visually based language with icons and such with a more complicated text backed for the hardcore guys. I think this would be very easily adapted to a space race kind of objective for NASA's MMORPG.

  9. Project: Space Station? by Myself · · Score: 2, Informative

    Anyone remember this gem of a game? I played it for the C64 but the PC screenshots bear a pretty close resemblance.

    1. Re:Project: Space Station? by Skreech · · Score: 1

      Ah, as a matter of fact, I do. That was a while ago, I think I played around with that when I was about 7. Thanks for reminding me! I can't remember the gameplay but I instantly recognize those screenshots.

    2. Re:Project: Space Station? by An+Ominous+Cow+Erred · · Score: 1

      I'm actually more partial to this one.

      Seriously, this game still is one of the deepest, most engrossing games I've ever played. =) Especially fun when you're trying to out-compete an opponent's station. This game cries for a modern remake. =)

    3. Re:Project: Space Station? by TrevorB · · Score: 1

      I pull that out and play it on emulator every few years. I could never get one of the damned biology missions to work.

      I played the IBM CGA graphics version. I've tried getting the C64 version on my GP2X, but it seems glitchy.

    4. Re:Project: Space Station? by Anonymous Coward · · Score: 0

      Something similar is Destination: Mars, which unfortunately I can't find my copy of (old floppy diskettes who knows what shape they'd be in?) or I'd upload screenshots. Basically though, the player had to crew various aspects of rocket missions. From what I remember, a lot of it had to do with telemetry and orbits and etc... and the manual was essential. Maybe that's why there's no copies of it floating around the abandonware... everyone assumes it's unplayable.

    5. Re:Project: Space Station? by Anonymous Coward · · Score: 0
      Don't forget SpaceStationSim, a game that was released in 2005 and has been patched ever since. It plays a little like "Sims in Space" in that you have to manage the crew members needs in a cramped environment (and zero-gee) while at the same time performing the necessary experiments and maintenance to make the NASA mission a success.

      The game supposedly touts an official NASA association, but whether that's an endorsement or they just use released documents is anyone's guess. The press release from the game's website says:

      Vision Videogames of Towson, Maryland received a Space Act Agreement from The National Aeronautics and Space Administration (NASA) earlier this month to develop their PC/PS2/Xbox game, SpaceStationSim, due for consumer release this Christmas season. The Space Act Agreement is a continuation of one received by GRS Games before Vision Videogames management bought out the company in March 2006... (more)


      Not that I'm trying to do their marketing for them, but there's a free demo for any interested parties.

  10. It's about time by erichmj · · Score: 1

    I don't know what I should credit for my tastes in games but I am leaning towards boredom. I use to love playing UT2K4 or World of Warcraft, but after playing games since I was 12 I tend to play games now that make me think. If I don't want to think, I play popcap games. I picked Gnome as my desktop because it ships with chess. After reading this though, it gives me hope that a real game is finally going to be created.

  11. MMO or MMORPG? by Erpo · · Score: 3, Insightful

    Persistent immersive synthetic environments in the form of massive multiplayer online gaming and social virtual worlds, initially popularized as gaming and social settings, are now finding growing interest as education and training venues. There is increasing recognition that these synthetic environments can serve as powerful "hands-on" tools for teaching a range of complex subjects, including STEM-based instruction. Virtual worlds with scientifically accurate simulations could permit learners to tinker with chemical reactions in living cells, practice operating and repairing expensive equipment, and experience microgravity - making it easier to grasp complex concepts and quickly transfer this understanding to practical problems.

    Notice that it refers to MMOs and not necessarily MMORPGs which, IMHO, is the most common kind of MMO. The two primary activities in MMORPGs are questing and grinding, and I don't think those activities lend themselves to accomplishing the goals NASA has set out.

    So, how are they going to make this fun?

    1. Re:MMO or MMORPG? by Anonymous Coward · · Score: 0

      So, how are they going to make this fun?
      Maybe introduce a few aliens..
    2. Re:MMO or MMORPG? by montyzooooma · · Score: 1

      I think a traditional MMO structure would be a waste of money (which, as I understand it, NASA isn't normally accused of compared to most other government agencies.) Perhaps a co-operative physics based game on something like the PS3 Home or 360 Live networks would be better vfm. A Little Big Planet for scientists, if you will.

    3. Re:MMO or MMORPG? by Anonymous Coward · · Score: 0

      The two primary activities in MMORPGs are questing and grinding, and I don't think those activities lend themselves to accomplishing the goals NASA has set out.

      So, how are they going to make this fun? Well, cutting out the grinding does seem like a good start.
    4. Re:MMO or MMORPG? by Anonymous Coward · · Score: 0

      The two primary activities in MMORPGs are questing and grinding, and I don't think those activities lend themselves to accomplishing the goals NASA has set out.
      This got modded insightful? Are you fucking kidding me? Besides the utter lack of imagination as to what an MMORPG could be, you clearly never played Ultima Online in its heyday. The "role-playing game" is a huge genre, the MMORPG potentially even more so.
    5. Re:MMO or MMORPG? by linzeal · · Score: 1

      I actually gave a presentation on a mmorpg NASA game at a class I had in college last year. The class was run by professors from the Oregon space initiative which is sponsored by NASA. I wonder if they passed the information along. I should dig out my work on it and submit it as a proposal.

    6. Re:MMO or MMORPG? by Minwee · · Score: 1

      I think you may have seen a little bit too much World of Warcraft and not nearly enough of, say, A Tale In The Desert. Online RPGs aren't just about killing thousands of orcs and then stacking up their bodies and building a little fort out of them. Sometimes you can, you know, actually interact with other people in a non-hacking-and-slashing way.

    7. Re:MMO or MMORPG? by DerekLyons · · Score: 1

      Notice that it refers to MMOs and not necessarily MMORPGs which, IMHO, is the most common kind of MMO. The two primary activities in MMORPGs are questing and grinding, and I don't think those activities lend themselves to accomplishing the goals NASA has set out.
       
      So, how are they going to make this fun?

      That's a tough question - because a great deal of what NASA does bears much greater resemblence to questing and grinding than it does to any other aspect of gameplay.
    8. Re:MMO or MMORPG? by T.E.D. · · Score: 1

      Notice that it refers to MMOs and not necessarily MMORPGs which, IMHO, is the most common kind of MMO. The two primary activities in MMORPGs are questing and grinding, and I don't think those activities lend themselves to accomplishing the goals NASA has set out.


      You could pick up "Lobying" as a profession, and grind Congress for reputation.
    9. Re:MMO or MMORPG? by Anonymous Coward · · Score: 0

      What is the "Oregon space initiative?"

      I live in Oregon, so that piqued my interest, but nothing showed up on Google.

  12. What's it going to be called? by Anne_Nonymous · · Score: 5, Funny

    >> a NASA-themed MMORPG of its own.

    What's it going to be called, My Space?

    1. Re:What's it going to be called? by mqduck · · Score: 1

      What's it going to be called, My Space? *Hurts you*
      --
      Property is theft.
  13. Orbiter - free space flight sim by the_other_chewey · · Score: 4, Interesting

    They should talk to the guy from Orbiter. It is absolutely incredible what this man has achieved. His (free!) space flight simulator not only does a great job with the physics involved (yes, orbital rendezvous' are really tricky), but also looks incredibly good on screen.

    1. Re:Orbiter - free space flight sim by Anonymous Coward · · Score: 0

      Agreed, Orbiter is an amazing piece of software.

      Too bad it doesn't run on Linux, though... :(

    2. Re:Orbiter - free space flight sim by Teancum · · Score: 3, Informative

      If you dig through the documentation, it seems as though the lead administrator behind this request is very much aware of Orbiter. Heck, it wouldn't surprise me if the Orbiter dev team (there certainly is more than just one person who has been involved with writing that game, but like most FOSS projects one or two leaders really stand out) is on the "fast track" to getting the winning bid... if they decide to step forward.

      All that NASA is looking for right now is a 5 page treatment of different ideas they can use for developing such a game, and suggestions like the one you just made is precisely what NASA is looking for. Even if you don't necessarily even desire to be involved in writing a game like this, presenting a whole bunch of excellent ideas that can be used by others who are willing to take it further can only be beneficial.

      I certainly hope that by posting here on slashdot, that the potential talent pool can be substantially increased and give some excellent suggestions. Unfortunately, by posting here on slashdot it is also going to give a whole pile of trollish submissions as well, so I hope I haven't killed this poor NASA admin with a mountain of ideas.

    3. Re:Orbiter - free space flight sim by skeeto · · Score: 1

      but like most FOSS projects one or two leaders really stand out

      Unfortunately, Orbiter is not "FOSS".

  14. Orbiter by Anonymous Coward · · Score: 0

    They should consider licensing the freeware space simulator Orbiter (http://orbit.medphys.ucl.ac.uk/). It already supports realistic orbital (Newtonian) mechanics, and can simulate craft such as the space shuttle and the Apollo capsules, including satellite deployment, lunar rendezvous and landings.

  15. anyone want to join my hardcore raiding guild? by Skuld-Chan · · Score: 1

    I wonder what the encounters will be like? What kinds of character classes will I be able to roll?

    kek

  16. Eve-online? by LingNoi · · Score: 3, Interesting

    Are they thinking of something like Eve-Online but more "realistic"? That'd be awesome.

    1. Re:Eve-online? by Saikik · · Score: 1

      More realistic how? EVE is already a market simulator. Hopefully it won't be a mouse driven game but more something like the old wing commander games.

    2. Re:Eve-online? by Howitzer86 · · Score: 1

      Hopefully Eve Online + Orbiter - Several Thousand Years. As an Orbiter and Frontier Elite fan, I find this very interesting. I look forward to seeing what NASA cooks up.

    3. Re:Eve-online? by Loke+the+Dog · · Score: 1

      Ever since I tried Eve, I've wanted a similar game but set in our solar system with most events still happening around earth and maybe 50-100 years from now.

      Also, it would be cool if it had an unlimited research system, so that it was player based research that allowed access to new, more distant places.

    4. Re:Eve-online? by Anonymous Coward · · Score: 0

      Unless you are talking about complex economic theory (of which there is some debate) I don't believe realistic and Eve Online belong in the same sentence.

      "Hey! We can make Eve but more realistic! All we need to remove is interstellar travel, space combat, and immortality."

    5. Re:Eve-online? by ferat · · Score: 1

      That, or "A Tale in the Desert", but in space

  17. New game with new memes by xPsi · · Score: 4, Funny
    Guild discussion before a major raid as the team prepares to set their lander down on Titan:

    Player1: 32.33--repeating of course--percentage of survival.
    Player 2: That's a lot better than we usually do.
    Player 3: Ok. Take'er down steady. Contact in 3, 2, ---
    Leroy: All right chums, let's do this with English Units! LEEROOOOY JENKINS!
    <lander strafes across the surface of Titan in a violent tumbling explosion, missing the landing zone by 62.137 km, killing everyone on the team>
    Player 1: Goddammit, Leeroy!
    Player 2: Leeroy, why do you do this shit?
    Leroy: It's not my fault. <awkward pause> At least I've got chicken.
    --
    i\hbar\dot{\psi}=\hat{H}\psi
    1. Re:New game with new memes by madhippy · · Score: 1

      Player1: 32.33--repeating of course--percentage of survival.

      that one line there is why I will never play any sort of online RPG ...

    2. Re:New game with new memes by RadioElectric · · Score: 1

      Yeah, he never wants to be told the odds.

    3. Re:New game with new memes by Anonymous Coward · · Score: 0

      Ahh that'll be the Brits using those silly old SI units again. What ho!

  18. Uhhh, yeah by Tanman · · Score: 0

    "This certainly doesn't deserve to get thrown onto the traditional dust heap of educational proposals for a half-baked game that nobody will actually play."

    You're right. This will be thrown on the dust heap of educational proposals for a well-cooked game that nobody will actually play. This game is toast before it even gets off the floor.

  19. Time to cut the PR budget by Animats · · Score: 1

    The thing NASA does best is PR. Of which they do too much. Their PR budget should be cut back, and NASA's funding for non-flight projects should be shifted to NSF.

    1. Re:Time to cut the PR budget by Anonymous Coward · · Score: 0

      Perhaps ALL of the NASA budget will be moved to a game?

      Evidently, using the poorly designed, exorbitantly costly "Shuttle" was only good for putting up military satellites at more than twice the cost of conventional rockets. Now that the farce of a space station is scheduled to be abandoned, NASA can return to the business of investigating plane crashes. And perhaps they can advise the TSA that everyone should remove their shoes not only before every flight, but also for the trip to the airport, and the entire flight. Better yet, have everyone shave off all their hair and fly naked, so they can't hide weapons very easily.

      Or maybe I'm just ornery because I got my carry on luggage x-rayed and searched in great detail, my checked luggage searched in detail, my belt removed and x-rayed, my electronics were "bomb sniffed", and my body "wanded" AND patted down, on my last flight. And I'm about as dangerous as a toddering geezer. The last "explosion" I caused was a small firecracker and a "sparkler" for a 4th of July celebration.

  20. Martin Schweiger's Orbiter? by TrevorB · · Score: 1

    Anyone thought of contacting Martin Schweiger over his Orbiter Simulator?

    http://orbit.medphys.ucl.ac.uk/orbit.html

    I would **LOVE** to see the ideas implemented in his simulator (real Newtonian physics, Multi Function Display orbital computers, Interplanetary transfer orbits, great physics engine) implenented in a MMO environment.

    1. Re:Martin Schweiger's Orbiter? by pragma_x · · Score: 1

      great physics engine


      That should be *the* primary feature of this MMO. Forget graphics, gameplay or anything else. The physics engine should be solid enough that this becomes more than just a playground. Something like a highly capable sandbox for newtonian physics that could allow budding aerospace engineers to block out everything from mission plans to designing basic spacecraft for other players to use.
    2. Re:Martin Schweiger's Orbiter? by The_mad_linguist · · Score: 1

      Newtonian? Why stop there. Make it relativistic physics.

  21. My favourite part by RealGrouchy · · Score: 1

    My favourite part is the realistic simulator of being in the control room while astronauts are on their sleep cycle. It's like you're really there!

    Five stars, will definitely play again.

    - RG>

    --
    Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  22. realistic, eh? by TheSpengo · · Score: 0, Troll

    Realistic NASA game, eh? I know how to do that... You are a low-mid level engineer. You job: design a space station. Someone higher up decides to make a tiny change, so you scrap the current design and restart from scratch. Repeat this over 9000 times, waste as much government funding as possible for the high score. Since everyone's work is made useless every time something is changed, why bother working at all? Play the built in solitaire and minesweeper minigames for extra fun! The less progress made the better. Hey, the space shuttle works right? If it ain't broke, don't fix it. Who cares it's over 20 years old and still a prototype? Who cares that it uses equipment from the time of the dinosaurs!? Sorry, I had to troll a bit. The real progress is being made by private companies these days and NASA is just old, bloated, and generally useless.

    --
    Weaksauce as they say...
    1. Re:realistic, eh? by Anonymous Coward · · Score: 0

      OMG, how did that get modded troll? I read it out loud to my dad, and he nearly had a heart attack laughing.

  23. Next headline: NASA buys Myspace by itamihn · · Score: 1

    Next headline: NASA buys MySpace After Sun buying MySQL and Oracle buying BEA, this was the next logic step...

  24. First thought: by xx01dk · · Score: 4, Interesting

    Ooh, neat! A space-science-based MMO! I can party with other astronauts and take quests like growing tomatoes in space or repairing that busted solar cell array! "Watch out for those meteors! Oh no, I've aggroed too much cosmic radiation! Do I have enough oxygen to survive an extended spacewalk?"

    But then I thought about it. I'm a huge supporter of shutting down the shuttle program--IMHO, it jumped the shark a long time ago. My taxes could be much better spent on newer and more innovative space programs or even could be better spent here on earth. Who needs NASA anyhow? It's a DINOSAUR. A relic of the space race and the cold war. Let Richard Branson and the private sector innovate the "next stage". Let capitalism fund the new space race; they will do it better and cheaper than any bloated, corrupt, and inept government agency ever could.

    BUT THEN... I thought about my childhood; I remembered how important the space missions seemed at the time, how important they were to our national identity. We had the Space Shuttle, and We we doing Important Things. In Space. I thought about it again. I remember sitting cross-legged on the floor in Mrs. Bartlett's class when I watched the Challenger crew "slip the surly bonds". I thought about the congressional hearings and the first time I learned what an o-ring was. I remember hearing that perhaps Christa Mcauliffe and the other crew members might have been alive during their inexorable plunge back to the ocean and how horrible that must have been. I remember seeing the reconstructed orbiter in that hangar on the news.

    Since then I have followed the goings on at NASA with a somewhat skewed perception. I though it was cool how they were able to land that craft on that asteroid, and I smugly laughed at how much longer those Mars rovers have lasted down there than anyone had expected (yeah I know the engineers purposely underestimated the lifespans). I also recall with sadness the Columbia, but how we would not let that deter us. I've viewed every flight since with skepticism, but still. Space is The Future, and we're still there. I often wonder when the next mission to the moon will occur and who will undertake it. I'm a fan of science fiction, and the space program is sci-fi turned reality.

    So. Perhaps the thought of a NASA-based video game, let alone an MMO, brought back the thought of my innocent childhood, back when NASA meant The Space Shuttle, and I had a three-foot-long paper model of Columbia hanging in my bedroom. How awesome would it be to explore our near-Earth environment, or maybe even the solar system without repercussion? No Challenger disaster, no Columbia breakup; no launch-pad fires and no explosions. Let me take the wheel, don that space suit, and explore the cosmos right here from my comfy chair. Let me fly through Google Sky in a realistic simulator, and let me turn over rocks on Mars; I want to go ice-fishing on Europa.

    Yeah, I'd buy into that. Ooh, neat!

    Cheers~

    --
    There is simply too much glass..
  25. Similar game by Anonymous Coward · · Score: 0

    I think you guys might this game interesting
    http://rise.unistellar.com/
    Its the only game I know that claims to be an MMOSIM.

  26. Klingons by Krneki · · Score: 1, Funny

    I'm going to pick the Klingons.

    --
    Love many, trust a few, do harm to none.
  27. Nothing NASA does is classified by Anonymous Coward · · Score: 0

    NASA is a civilian agency, everything they do is released under the Freedom of Information Act.

  28. Buzz Aldrin's Race into Space by Anonymous Coward · · Score: 0

    Great space race simulator game from my childhood.

    http://en.wikipedia.org/wiki/Buzz_Aldrin's_Race_into_Space

    Just remake it as an MMO, genius.

  29. Re:games by Nullav · · Score: 4, Insightful
    Yes, it's not easy to look at the world through paper windows.

    Virtual worlds with scientifically accurate simulations could permit learners to tinker with chemical reactions in living cells, practice operating and repairing expensive equipment, and experience microgravity - making it easier to grasp complex concepts and quickly transfer this understanding to practical problems.
    I've been wanting something like this for years now. It sounds like a damn good idea and I'd probably lose a few months to it if it wasn't going to be shot down before the first line could be typed out.

    It would be ungodly expensive to teach everyone the science behind it all. (And not just for NASA/schools, either.) What better solution than to allow anyone even slightly interested in space flight to learn all about it for under $200/year? Hell, NASA could even try to make use of all the idle cycles on every player's machine to run simulations (with users' permission, of course).
    --
    I just read Slashdot for the articles.
  30. Where do I sign up? by MichailS · · Score: 1

    I hope this will not be scrapped by a sneering senior executive.

    1. Re:Where do I sign up? by Valdrax · · Score: 1

      Wouldn't that be an essential part of the NASA MMO experience, though?

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  31. You are a 41 year old woman named Lisa by Anonymous Coward · · Score: 0

    ...armed with nothing other than a wig, trench coat, steel mallet, $600 in cash, and a bag of diapers. Your mission is to drive across the country from Houston, TX to Orlando, FL...

    1. Re:You are a 41 year old woman named Lisa by Anonymous Coward · · Score: 0

      macguiver in disguise?!

  32. more important: by Anonymous Coward · · Score: 0

    Will it feature PvP?

  33. Re: I'll settle for just one factoid... by TaoPhoenix · · Score: 1

    "most Americans don't really understand space science. "

    Yep.

    When you click the "External Viewpoint" button, you'd better get total silence. Millions of people have raged at Hollywood because fake explosions sell tickets.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  34. Realistic? by Aladrin · · Score: 1

    You can't do any worthwhile experiments in any modern physics engine. It's an approximate simulation of reality, not a actual recreation. All current physics engines are working on simulating real life as close as possible and use hacks to do so.

    I love the idea of a NASA MMO... But I don't think it's got -any- scientific use at all.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Realistic? by AsnFkr · · Score: 1

      Getting kids interested in scientific fields is scientific in itself.

  35. Robot Wars by Mika_Lindman · · Score: 1

    MMORPG version of Robot Wars game? Count me in!

  36. WOOT! by PhearoX · · Score: 2, Funny

    One more shuttle disaster and I'll ding lvl 60!!!

    SWEET! I just looted a Nosecone of Negligence off A Disgruntled Engineer! ...I'm going to be coming up with these all day... Thanks /.

  37. Oregon Trail In Space by Anonymous Coward · · Score: 0

    Hear me out on this one. One of the most popular "edutainment" games in recent years has been Oregon Trail. Fun for kids, and maybe, just maybe they'll learn something from it. NASA should build a massively multiplayer Oregon Trail in space. Something like Mission to Mars where you have a line of space stations between Earth and Mars, and you have to plan for supplies, deal with space junk, and other such things. Make it multiplayer so players can trade with each other at waypoints and learn the concepts of supply and demand, let them "hunt" in space somehow (not quite sure how that would work), and you'll have a generation of kids wondering exactly how to get to Mars.

    Hey, it worked in the 50s with television.

    1. Re:Oregon Trail In Space by untree · · Score: 1

      One of the most popular "edutainment" games in recent years has been Oregon Trail.

      I think the added emphasis explains my confusion sufficiently.

    2. Re:Oregon Trail In Space by skeptictank · · Score: 1

      I guess he mean recent in a cosmological sense...

  38. Re:games by estar · · Score: 1

    Of course there already a kick ass simulator called Orbiter Space Simulator for free at http://www.orbitersim.com./ If NASA had any smarts they would contact the guy who built that and try to save themselves some $$$.

  39. Simulating new propulsion models by SleepyHappyDoc · · Score: 1

    Imagine a space vehicle powered by thousands of Asian children, riding stationary bicycles for 10 cents a day.

    --
    Stasis is death. Embrace change.
  40. can't wait to be a PK! by Anonymous Coward · · Score: 0
    I think my PK's name will be Columbia...that way I'll start with 7 kills :-) Is there a character class "space shuttle?"


    /too soon?

  41. No Lisa Nowak jokes yet? by Axis+of+Weasel · · Score: 3, Funny

    I would think quest items would be more along the lines of +5 Diapers of Great Storage and Sacred Binding Rubber Tubing of Torture.

    --

    this sig has been discontinued.
  42. My PK will be named Columbia... by imyy4u1 · · Score: 1

    ...and I'll start with 7 kills :-D /accidentally posted this first under anonymous coward, mods you may delete that post.

    --
    "Know but never fear the consequences of your actions."
  43. Umm... by Drakin020 · · Score: 1, Informative

    People don't play Americas Army so they can learn about how our miltary works, and what it would be like.

    They play it because it's a free online FPS game that was well made.

    --
    The greatest revenge in life is massive success.
    1. Re:Umm... by Ours · · Score: 1

      "People don't play Americas Army so they can learn about how our miltary works"
      Not that I support a game used to recruit people in the army but played it once and for some reason I had to watch a medic training presentation in order to become spec ops or something. I actually read somewhere on the net that some guy helped save two people involved in a car accident using that training.
      It doesn't teach about the army but is more like a military training tool to teach you the basics and perhaps a little bit about team work in combat.

      --
      "You superiour intellect is no match for our puny weapons" - The Simpsons
    2. Re:Umm... by Drakin020 · · Score: 1

      That is correct however the point I was trying to make was that kids don't download and install the game thinking. "Dude I really want to know how to apply a tournaqite." (Sorry for bad spelling)

      Yeah I remember watching that part of the game to. I found it interesting and somewhat educational, but that's not what was running through my mind when I was installing it.

      --
      The greatest revenge in life is massive success.
  44. Please... by FlopEJoe · · Score: 4, Funny

    Please include green women who ask, "what is this human thing you call kissing." thx.

    1. Re:Please... by Freeside1 · · Score: 1

      While they're at it, 3 boobs

  45. NASA Grand Theft Auto by SpasticWeasel · · Score: 1

    You drive cross country wearing astroDiapers so you can do the beat down on the skanky ho doin' your man.

    --
    No sooner do I get over one, then you put a better one right next to me. Bastards.
  46. Re:games by Nullav · · Score: 1

    Did you mean http://orbit.medphys.ucl.ac.uk/? I'm getting an 'under construction' page with your link. It looks quite interesting so far, thanks for pointing it out!

    --
    I just read Slashdot for the articles.
  47. Secret Weapon by Myself980 · · Score: 2, Funny

    This project was probably suggested by the NSA, and the trip to Mars will be in real time. Imagine all the technologically elite Chinese that will give themselves heart attacks trying to accomplish the 700 day trip to Mars by eating speed at the local internet cafe. That'll solve those covert data-mining issues they're having with them!

  48. Virtual Space Camp Perhaps by blueZhift · · Score: 1

    It is easy to see from earlier posts, that one can quickly drown in the very concept of a NASA based MMO or MMORPG. I think that I would start out with the goal of creating an online version of the Space Camp experience and build up from there doing things that you can't do in Space Camp due to physical limitations. So it wouldn't be exactly like some Second Life version of the life of an Astronaut or NASA engineer. It'd be more mission oriented with minigames meant to train and educate with an emphasis on the teamwork required to complete missions. In the later stages for more experienced players, special scenarios would become available. These would be things like exotic equipment failures, introduction of new technology, asteroid deflection, or first contact, to name a few.

    If the game can be fun and appealing to the demographic that goes to Space Camp right now, then it may do well enough to justify the investment.

  49. While I've always loved NASA... by mdm-adph · · Score: 1

    ...this could potentially be the most boring video game every created by the hand of man, killing the public perception of space flight even more so than it already is. Please spend some time getting it right, guys.

    --
    It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
  50. There is Already an exelent Space Flight Simulator by ktstzo · · Score: 0

    Actually there is already an excellent Free Space Flight Simulator, its called Orbiter http://orbit.medphys.ucl.ac.uk//, you can play the Apollo missions, you can pilot the space shuttle Atlantis, you can do the HST orbit deployment, use the robotic arm. There is even a futuristic plane, the delta glider, which can take u any where in the solar system. i hope maybe this time i can get a +3 informational moderation?, come on this is interesting, wait.. where are u going, im talking to u, I WANT +3 Whatever u want pleeeeease. Thank you very much :) Imagination is more important than knowledge @ Albert Einstein

  51. Asteroids: The FPS by starglider29a · · Score: 1

    No, no, no, not First Person Shooter... Feet per second.

    Is there ANY chance that this could become a simulator for Asteroid Defese? Role-play the intricacy, both physics and political of all that it will take, from threat determination to mitigation. Who pays for what? Who does what? Do we get to use nukes? Whose? Whose button? What if if fails, where do the people on the impact ellipse migrate to? "It will impact the Pacific. If we try to move it, we may fall short and it will land on India." US says "ok", India says "we will intercept your attempt..."

    Aside from the benefits of simulation, it can also help educate the public on the realities. If nothing else, YouTubes of failed attempts will mass-drive the point home.

  52. Sim Colony by pavon · · Score: 1

    I think it would be very cool to have a game like Sim City but rather you are creating a colony on the Moon or Mars. You start with nothing and have to build a colony that is at first dependant on a (relatively) small fixed budget from earth, and then slowly ween it off the earthlings, first through trade, and then later as you become large enough to support industrialized economy. The scope of the game would change much more than Sim City as you would start with as little as zero people, and then grow to the size of a medium sized country.

    1. Re:Sim Colony by The_mad_linguist · · Score: 1

      You mean like spore?

  53. Yah, this one will be fun... by dghcasp · · Score: 4, Funny

    nasagame: use probe messenger
    You are now online with Messenger

    nasagame (Messenger): where
    In slingshot maneuver.
    Time to Mercury: 1137 days.

    nasagame (Messenger): look
    I see stars, albeit not too clearly.

    nasagame (Messenger): exit
    Messenger is now offline

    nasagame: launch rocket
    It's too cloudy. And your next rocket launch isn't for 184 days.

    nasagame: build interplanetary probe
    You don't have Senate Approval to build more probes.
    Try going to a Senate Hearing

    nasagame: go to senate hearing
    You are now at a senate hearing.
    Senator Lieberschvine asks you to justify section 10.4.3.17.2 of your budget.

    nasagame (Senate Hearing): quit
    Are you sure you want to quit? There's not many jobs for people with Ph.D's in physics.
    Senator Lieberschvine is getting annoyed you haven't answered his question.

    nasagame (Senate Hearing): exit
    Senate rules forbid you from leaving until you address Senator Lieberschvine's question.
    Senator Lieverschvine is pounding on his table.

    nasagame (Senate Hearing): request bathroom break
    You are in the bathroom.

    nasagame (Senate Bathroom): climb through window
    You have left Senate Hearings.
    You have generated +150 Hate from Senator Lieberschine.

    nasagame: build interplanetary probe
    You don't have Senate Approval to build more probes.
    Try going to a Senate Hearing

    nasagame: status of voyager2
    Status: Processing "take picture" request you submitted 2 hours ago.
    Download status: 371 of 22154 bits received (0.0515 bits per second; 117 hours remaining)

    nasagame: watch TV
    Senator Lieberschine in on TV calling for your resignation.
    President Bush has announced a 40% cut to your current funding to help pay for the Iraq War.
    You see an ad for "Truck Driving School" and think it sounds appealing

    nasagame: down not across
    You have logged out.

    1. Re:Yah, this one will be fun... by TheSpoom · · Score: 1

      I demand this game be made.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    2. Re:Yah, this one will be fun... by Anonymous Coward · · Score: 0

      > go repair bay
      It is pitch black. You are likely to be eaten by a GRUE

      > what is a grue?
      The Generic Ravenous Unknowable Entity is a sinister, lurking presence in the dark places of space. Its favorite diet is astronauts, but its insatiable appetite is tempered by its fear of light. No GRUE has ever been seen by the light of Sol, and few have survived the fearsome jaws of it's reputedly banana-shaped head to tell the tale.

      > light candle
      Creating a flame in the oxygenated atmosphere of the space station proves deadly...

    3. Re:Yah, this one will be fun... by Anonymous Coward · · Score: 0

      This reminds me of an old IF game called Bureaucracy.

  54. I'm creating an "administrator" class character by elrous0 · · Score: 1

    It will be my job in the guild to keep the grant money and government funding flowing. I will have to do this by buying off Congressmen with contracts that employ workers from their district/state, launching little unambitious missions that accomplish nothing but keep us in the public eye, and making grandiose promises about putting men on Mars that I never intend to deliver on. Of course, I'll have to work with "public relations" and "lobbyist" class characters too. Won't this be fun!

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  55. Great... by idontgno · · Score: 1

    Yet another game where I can get ganked by Chinese budget farmers and their bots.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
  56. A Tale in the Martian Desert by cryptomancer · · Score: 1

    Somehow I see A Tale in the Desert as a "reasonable" platform for the NASA game; collaborative effort, resources from the environment, public facilities, goals and accomplishments. Behind the scenes, they can work out such details as, "almost everyone makes their own small reactor instead of sharing one larger public one; reactors are only at 10% of capacity; 22% of a person's online time is spent sifting for Uranium; Copper is overused on connecting personal reactors to experiments and under-utilized in other areas; only 7% of players achieve their weekly quota of science experiments." Which might be what they really want to know when astronauts/players are left to fend for themselves in the game environment.

    --
    Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
  57. Nasa Game by Weebo · · Score: 1

    I would definitely love to play a game that is based on realistic science. Playing the game could be a fun learning experience for many as well as entertaining just for the sake of playing.

  58. LOW OXYGEN!! Which crew member to do you execute? by skeptictank · · Score: 1
    MMORPGs require lots and lots of resources to develop. Since NASA has so much experience making successful multiplayer games I think you guys should jump right in and go for the gusto!

    Seriously though, this type of game is not cheap to make or to keep up and running. The vast majority of them fail miserably and become giant money pits. Try smaller games first. Like a game where the player 1. manipulates a satellite with the shuttles remote arm and

    2. a game where the player has to build a spacecraft to travel from low earth orbit to mars and deal with real issues of travel time and resource allocation(simplified of course).

    3. a game set 200 years in the future where the player manages humanities presence in space to build up an infrastructure that is capable of launching a colonization effort to the Centauri stars. Along the way they have to deal with a degenerate system on Earth, Islamic Exodus and overly aggressive Mars colonist - ok so that part is a blatant rip off the Red, Blue Green Mars trilogy and it's Dune precursor timeline, but I still like it as a plot device.

  59. What I have so far. :-) by Paul+Fernhout · · Score: 1

    1. How a NASA-based educational MMO should be designed.

    Think Big. NASA's MMO network should eventually have a worldwide support involving hundreds to thousands of NASA personnel who seed content into the system or supervise the system in various ways. It might entail tens of thousands of server nodes as well as extensively involve users machines for local processing. Naturally, some parts of the operation of the system might be outsourced, like to Amazon's or Sun's pay-as-you-go virtualized cloud computing infrastructures. NASA's MMO framework should be he definitive place worldwide to go for manufacturing knowledge -- like Wikipedia only about how to make things and simulate them and develop software to control all that. Yes, there are some sites like Marshall Brain's "How Stuff Works" but this will eclipse those by several orders of magnitude in terms of detail (and people like him would be good consultants on content if they were willing to contribute under free licenses).

    The entire thing should be done under a free and open source license, including all content contributions. This may entail getting all non-NASA participants to contribute a signed document about their involvement with the project.

    It should be done by NASA cooperating with the existing leaders in the open source and free software projects, like by looking at SourceForge or FSF projects (many projects already exist for physic modeling and MMORGs in a variety of ways). Hiring an existing commercial MMO group creates two conflicts -- one is that this project could detract from a current online offering, the other is that there will be a temptation not to release the details of simulation technologies (And so keep huge chunks of the software or content proprietary) or to provide older packages other than what is being commercially promoted. There is lots of knowledge in the free and open source world on how to do big systems and how to write simulation software.

    Been thinking about this on and off for over ten years (including kicking around some ideas with with Al Globus in the past, not that that means he endorses anything here).

    See NASA pre-proposal from about ten years ago: "Open Source Community On Manufacturing Knowledge)
    http://www.kurtz-fernhout.com/oscomak/

    See SSI paper of about seven years ago: "A Review of Licensing and Collaborative Development with Special Attention to the Design of Self-Replicating Space Habitat Systems"
    http://www.kurtz-fernhout.com/oscomak/SSI_Fernhout2001_web.html

    Knowledge should be stored in a RDF-like approach (similar to how our Pointrel data storage system works).
    http://pointrel.sourceforge.net/

    Open software architectures should be used, like our PataPata project tried (similar to Squeak or Python, maybe on Java):
    http://sourceforge.net/projects/patapata

    Overall architecture will be a hierarchy of simulated activities, structured across a loose meshwork of nodes. There will also be multiple levels of realism and detail.

    It should be planned as incremental and evolutionary changes as hardware and software continue to improve -- in part from the use of this system itself for design and simulation.

    2. How a NASA-based educational MMO should support both formal and informal education efforts.

    Make a general learning tool usable by everyone; create safer filtered whitelisted subsets of it for use in classrooms. The use of an RDF-like approach helps support this kind of tagging and filtering across multiple data sources.

    3. How a NASA-based educational MMO should connect to current and future NASA missions.

    Add NASA data and knowledge to the system including detailed plans for NASA equipment. Participants will help desig

    --
    A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
  60. Compelling Game Play by Pallando-zi · · Score: 1

    Soldiers in the army don't spend a majority of their time doing the sort of things they do in the game America's Army. That's ok. The game designers took the bits that would make a compelling game experience and used them.

    There are plenty of cool things NASA do, that could be turned into compelling game play.
      * design a new space ship or habitat (think sim city in space)
      * launch your ship, explore the solar system and see Saturn's rings up close (obviously you'd have a 'skip ahead in time' function) - learn to do sling shot manoveurs and compete to find more and more fuel efficient tactics (NASA has amazing footage that could be turned into very realistic 3D models)
      * land on a planet or moon, reach your objective and perform an experiment against a deadline (ever play "lunar lander" ?)

    But if they want to inspire the current generation of children, I believe they need to go beyond the current state of the art. Don't show the current space program. Show how NASA would like to see things in 20 or 50 years time. Have a colony on Mars that needs supply trips from Earth, and scouting for mineral resources on Mars. Have asteroid mining missions. Have competing commercial groups setting up self-sufficient Lunar bases. Have carbon nanotube bean stalks and off-planet trade. Inspire them!

  61. Fine, I'll bite by DavidShor · · Score: 1
    How is it unconstitutional?

    1) interpret it as a military expenditure, the constitution allows the federal government to spend money toward the national defense.

    2) The research effects the economy, whether or not it's more beneficial leaving it in the hands of the tax payers than is a matter of debate(Research is a market failure that we try to fix with patents, but even they don't provide enough incentive for very long-term research). This research effects multiple states, and so we then can justify it by the interstate commerce clause.

    The constitution is much more flexible than you imply.

  62. Narrated By? by tmjva · · Score: 1

    As long as it is not narrated by the female voice that does "ISS Mission Coverage" on the NASA channel.

    --
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  63. Money Sales by Barumpus · · Score: 1

    tell from:aaahuhueee>Want best rocket spacesut landereds? visit us for NASAOL money. Always in stoks and 24 hour delivered. www.nasaolmoney.c.....

  64. NASA Funding. by EddyPearson · · Score: 1

    What with NASA currently fighting tooth and nail to keep their funding, why is NASA looking to spent what money they have on Video Games?

    Not impressed.

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