Second World of Warcraft Expansion Launched, Conquered
The much-anticipated second expansion to World of Warcraft, entitled Wrath of the Lich King, launched on Thursday, introducing a new continent, raising the level cap to 80, and bringing a wealth of new items, spells, dungeons, and monsters to the popular MMO. Crowds gathered and lines formed outside stores around the world leading up to the release. Massively has put together a series of articles for players wishing to familiarize themselves with the expansion, and CVG has a piece discussing the basics as well. It didn't take long for the first person to reach level 80; a French player called "Nymh" reached the level cap on his Warlock only 27 hours after the expansion went live. Not to be outdone, a guild named "TwentyFifthNovember" managed to get at least 25 raiders to 80 and then cleared all of the current expansion raid content less than three days after the launch. Fortunately for them, the next three content patches are each expected to contain new, more difficult raids.
...is in Northrend.
whenever anyone else makes it to level 80, I really don't want to miss any of their important in game breakthroughs.
Stuff that matters, indeed.
The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
It's always comforting to be reminded that there are people out there with even less of a life than you.
Not to be outdone, a guild named "TwentyFifthNovember" managed to get at least 25 raiders to 80 and then cleared all of the current expansion raid content less than three days after the launch
They should make them twice as strong as they're "supposed to" be, and drop them say 5% each day. I'd make that competition last so much longer and frustrate these raidoholics, lol.
Live today, because you never know what tomorrow brings
I've never understood people who feel the need to rush to complete game content. After paying for a game, I like to take my time and enjoy it. I guess maybe people see it as another way of competing with each other? Or is it just obsession?
Maybe I have a slightly different perspective than most. I'm a game developer, so I guess I'm slightly more aware than most of how much work goes into every single game. It's slightly depressing sometimes, because you've put a year or more of work into a product, and you've still only produced enough content to last a long weekend.
Irony: Agile development has too much intertia to be abandoned now.
...savoring long-awaited new content. Seems like a rather ephemeral achievement.
-- http://ninthagenda.com/
Well the new Naxxramas is meant to be the new Karazhan so its not really any major that it's already been cleared by guilds have been practicing for ever on the BETA.
The same happened with Karazhan when TBC was released.
So I dont see the big deal tbo. :-) Yeah they got 80 quick, same a
Athene got to 80 in 13 hours..
Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
...and I really enjoyed BC when it launched, but not as much as I first enjoyed the launch. I thought about getting The Frozen Throne, but this kind of behavior on my server, which I'm expected to emulate in order to enjoy 80% of Blizzard's 'Content', has made me realize this generation of MMOs is not for me.
MMO developers cite limited budgets as their reason for not being able to make "better MMOs." Blizzard, however makes approx $15 a month from each of its 10 Million players. Effectively, their revenues are higher than most MMO's entire budget, every month. The truth is, MMO publishers *cough vivendi cough* have come to realize that MMOs make the most money when they emulate casinos. A pleasant, polished atmosphere with lots of slot machines where someone is "winning" every second, and there's constant reminders of that. Who'd ever want to leave?
So please, if you ever meet me, and I say that I don't think WoW is a "good game," please keep in mind that Jackpot machines are also "good games."
hate to break your heart sweetie, but that one has been down for a while.
A conclusion is the place where you got tired of thinking
So the Lich King didn't have to twiddle his thumbs for long...
And there's also a Ctrl-Alt-Del "silly" on the new WoW expansion.
I enjoyed WoW very much. But their 3.0x patches really screwed up the lower-levels. Blizzard claims "balanced at L80". Well, I'm a casual player. I'm there for the lower level content. And I'm fucking screwed!
I don't appreciate nerfing CoR/Fear on Warlocks. Or taking improved wanding away from priests. (That won't affect the L80's in groups with free water, but us lower-level solo players are left out in the cold.)
Or the constant UI changes. Quote "Improvements" UnQuote. Well, their improvements broke my AddOns, and took away a lot of my functionality. Blizzard can claim I need to go to third-party coders all they want. Or code it myself.
Fact is, they broke it. And why the hell do I need to rely on third parties for functionality Blizzard should have coded up in the first place. What, 1.8 billion a year in fees ($15/month * 10 million subscribers) isn't enough for them? Christ, you can't even change the view angle from the keyboard without an addon. Even EverQuest had that!
Treat me like crap! Well I'm moving on. LOTRO has similar gameplay, much better graphics & storyline, and a lifetime subscription.
Everything out right now has been defeated. Last boss at the moment is Malygos (one of the Aspects).
If the highest released raid boss has not been downed, the expansion has not been conquered.
Often wrong but never in doubt.
I am Jack9.
Everyone knows me.
Players rush to 80 because that's what their friends are doing - they don't want to be left behind. Sounds silly but that's people for you.
Well at least there will be loads of good gear up in the AH real quick.
flinging poop since 1969
um...no, actually, Nymh was the first 80 to be recognized by Blizzard... The world's first 80 was banned temporarily for doing it too fast... http://tr.im/151t [this is a youtube link]
If you look at the speedrun subculture, people can "complete" most classic, deeply loved, games in ridiculously short amounts of time.
Does it devalue Doom to tens of millions of players, many of whom logged hundreds or thousands of hours in it, knowing that someone's managed a speedrun in an hour or two?
Besides, modern MMOs are about a huge number of things interacting:
Have they looted enough of the highest level drops that their players are now fully kitted out in the best gear available? Or did they just scrape by with enough to claim they could do it, only to get slapped down in PvP, next week, by a guild that didn't claim "completion" and is now better equipped?
Have they collected everything they need for their crafters to make the highest end items they also had opened up to them?
Have they gained the new mounts?
How about PvP specific loot? Have they gained the full sets of that stuff that were put there for the huge number of players that don't consider level 80 and a few raids to be the pinacle of the game?
And that's all before you get in to the broader culture of a game like that... mapping things out, raising interesting alts, side quests, etc.
A junior high bully gets to claim he's the most awesomest by having no one who can beat him in a fight. Yet the kids who're on dates, getting in to bands, on the sports teams, even nerdier stuff like winning science olympiads or actually understanding their classes so they'll get great grades in highschool, a great college place and be much better off in life... they're probably not all that impressed that, yes, he got to the top on a single axis. Did he really "complete" junior high as he likes to tell himself?
the sun will go nova and the earth will cease to be and all human endeavor will vanish forever. Nothing lasts. Nothing is worth doing except enjoying the small bit of time we get on this planet. If you get your joy playing WoW for 27 hours, being first to level 80, good for you.
Fortunately for them, the next three content patches are each expected to contain new, more difficult raids.
Nothing about their lives is fortunate.
...I just gotta say they missed most of the fun of the game.
Granted, I have one character, a level 36 Warlock, that's taken me something like 3 months to get up to. But you know what? I'm probably having a bit more fun and getting more for my money than the people who have to powerlevel to 80 as fast as possible.
It makes PvP harder for me (as I can't compete with people who twink their guys out with the best gear), and I generally don't go into the instances/raids (I solo most of the time, and my guild is more social than goal-driven), but I get to actually enjoy the art, the people, the economy, and the experience.
Getting to 80 as fast as possible is like trying to ride every single ride at Cedar Point as fast and as efficiently as possible, as opposed to a group of friends who go on what they want when they want.
Which group has more "fun"?
hookers and grits.
27 hours? Let's not forget however many hours they spent testing and playing it in the beta. These are top guilds and got invited there and spent who knows how many additional hours playing them there. Naxx I could let go since it's essentially the same as it was before just tuned for 80's as their first raid, so they probably knew how to do it well beforehand.
That's so sad, I miss goatse!
Oh, and the best part of the site must be this ad:
"Goatcheese Curd Goatsmilk
Producer Curd Soft Goatscheese Buche, Chevre Brie, Feta, Spread "
If the game was too hard, most people would get frustrated and quit. Then Blizzard wouldn't make any money. Instead you get a regular reinforcement schedule that keeps you paying the bills. B. F. Skinner would have loved these things.
My little sisters boyfriend actually took the money he should have used to travel over to her, and wasted it on this instead, then pretended to be sick to be able to play it. This stuff really is addictive. :/
Oh, and if you're reading this: the CS undergrad guys thinks you're one awesome sonofabitch.
Emotions! In your brain!
See here. Pwned!
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
This story is not news.
TwentyFifthNovember is a guild made up of Nihilum and SK-Gaming (aka Curse). Both guilds had members that experienced Naxxramas at level 60 (when it was originally released), and most of the bosses in Naxxramas (retuned and re-released for level 80) are largely unchanged since that time. Both of these guilds had very significant presences in the Closed Beta, where this raid content was available for anyone who could gather enough players. Many of them killed these bosses for weeks and months, before the game went live. The slight differences between these bosses at level 60 versus these bosses at level 80 is minor enough that even those who DIDN'T see the retuned content would still know how to get past it.
Raiding in World of Warcraft is more about skill than gear (although there are a few hard gear checks, such as needing 8.5k HP to survive Naj'entus area-effect nuke). These guys certainly are skillful, but there was never any doubt that they would steamroll all of this content as soon as they hit 80. The slightly bigger concern is that they managed to get 25 members to level 80 in ~65 hours of gameplay. Still, with the first 80 after 27 hours, it wasn't unexpected. People were hitting level 70 in Burning Crusade in about the same amount of time, and once the strategy for doing so was optimized, anyone (with a lot of time, and/or friends) could grind out the levels.
One thing to note is that these guys don't yet have the ultra-rare achievement awards, for example:
http://www.wowhead.com/?achievement=2138
Heroic Glory of the Raider involves a series of moderate to very hard challenges in Naxx, with the reward being an exclusive Proto-Drake mount. Until they get that, it's not news.. and even if they do get that, they've STILL got the qualifiers mentioned earlier.
present day... present time... hahahaha...
Rickroll'd
Bump parent up.
These guilds make huge noise about it but they've basically cleared all the content and heavily "theorycrafted" the game for the last several months during Blizzard's beta stage.
Although skill does play a part in raiding, everything in WoW can be cleared if you have enough time on your hands to do it. Skill can simply reduced the time to clear the content.
Anyway, this is simply them saying "Wow Blizzard we beta tested the content for you, learned all the tricks to maximize our time to get to 80 and cleared the raid content on beta for you, and you didn't change one bit of it so we would be challenged. Srsly wtf??"
.... ... }
int main (void) {
Comment removed based on user account deletion
you really need to get a life guy.
Over the weekend we saw the first players hit level 80. Some background; there are "realm first" achievements that, you guessed it, can only happen once. They're broadcast to the entire server when achieved. There's one for level 80, one for each race to 80, one for each class to 80. The first level 80 on our server (Qiin on Jubei'Thos) thus got three achievements: First to 80, first human to 80, first paladin to 80. The other achievements were gradually mopped up over the weekend by other players hitting it.
...etc...
The global announcement is nice but has a shit side effect: the general zone chat channel erupts into an hour's worth of the exact. same. conversation. It goes something like this.
[Quinn] has gained the achievement: [Realm First!: First level 80 player]
[Legolol]: wow
[Xxlegolasxx]: lol nerd
[Sepherothh]: omg get some sleep
[Legoliroth]: wtf what a nerd probly has no life
[Legless]: lol ur playing wow, dont call people nerds
[Sexychickgirl]: yeh lol its just an achievment not worth playing all day
[Moulinrogue]: sexychickgirl a/s/l
[Siphiroth]: id want it ur just jealous
[Sexychickgirl]: my names steve
[Timthesorcerer]: omfg wat a nerd lol
[Leggylass]: if ur playing wow ur a nerd stfu
It's the exact same conversation every time, just shuffled a bit. At least it'll be over soon... until the raids...
Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
None of those 8 are regexes and none of them use map or backticks!
According to some players Nymh is banned cause due to some bad tricks. With others people from his guild he manage to hit mobs (monsters) the first and let his friends finish it. First to touch, first to get the XP... Good cheat but bad idea, Blizzard catch Nymh and now it's finnish for him. :)
I'd imagine the pre-BC experience of the near-identical level 60 Naxxramas, the Sunwell-level gear that only just gets replaced around 79-80 and the guild members consisting of the two best guilds on the planet helped.
Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
My girlfriends sister is in TwentyFifthNovember =]
When I first started playing pencil & paper RPGs, we had a different name for 'theorycrafters'. We called them Munchkins.
You got your entire guild to 80 and finished the end of game content. Back to gold farming until the next expansion...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
I am not sure if the game is broken,
or they want you to play it longer, ergo they get paid more - but they banned people who tried to level too fast by using mod tagging (Which was deemed legal by the GMs in the first place.)
whole story here:
http://www.youtube.com/watch?v=ibSWooWOiO0
This one has better quality
P.S. I hate you.
I have learned (from playing several thousand games of Starcraft) that players vary widely in their goal for a game. Some play to win by any means necessary, including hacks. Some play to win within the intended rules. Some play to do something nobody has ever done. Some play to win by every route possible. Some play to have interesting interactions and don't really care whether they win or lose.
My favorite play style is the Mastermind, winning within the rules by manipulating others to work toward my own interests. That requires a lot of observation and psychology. I was often frustrated in my attempts to manipulate other players because I expected them to all play rationally, maximizing their own chance to win. But now I realize that each player has their own goal and by identifying it I can be much more successful in achieving mine.
This also means that more than one player can feel triumphant even if the rules declare a single winner.
In every game there are people who take it way seriously. i know that a percentage of people have prepared for this launch, planning, plotting, gathering resources to be the first at something, including levels. since wow now has an achievement system, every kind of zit you succeed gets recorded. not only reaching level 80 first. hence the rush.
these people are powergamers. they do it with an attitude more serious than any job they work in. take turns and do whatnot. and a goodly number of them are beta testers, so already know what to do at what certain point. AND if they didnt get to level 80 in 15 hours, they would get to it in 3 days if it was way tougher, or if they didnt already clear the content in 3 days, they would do it in 3 weeks. it wouldnt matter for them.
but the thing is, those people are SO in the minority among 18 million wow players that, what they do does not matter. for majority of that 18 million, which are mainly casual gamers, or gamers with scarce time in their hands (as many gamers mature in age, their life responsibilities weigh more).
wow was WAY too tough for those people. not because they were stupid or lacked the capacity or 'skills' - as many powergamer cunts use in wow jargon - or anything - the casuals would not see WORKING for 4 hours a night for farming some boss in order to get an item that will better their gear with 2.5 %, SO that they will be better equipped to deal with a higher boss in another instance, and the gamers with responsibilities (grown ups) were short of time, being able to put only 4-5 hours a week to the game.
this 'easiness' of new wow content will make sure that these people, who are actually the bulk of the subscribers, will be able to see end game content. this matters. because these people are the people paying the majority of the funds for this game, and providing for keep up of all those servers, personnel and development costs.
powergamers are getting the shaft with this expansion. and fortunately so, for the sake of any game, they should indeed get the shaft. its way stupid torturing and alienating millions of players for the sake of satisfying a small percentage of achievement deranged powergamer individuals - that approach has sunk many games in the past.
Read radical news here
To be honest, the burning crusade seemed to have gotten out of the head of 3-4 designers smoking some WAY heavy sh@t. it was half delusional, absurd, stuff not fitting in each other in the world, killing the atmosphere occasionally.
this northrend thing however, seems to be done very neatly. the atmosphere is something you can relate to, quests are well written. but whats more important, quests are easily played. you are no longer having to endure endless grinding of 42423424 mobs for 10% per mob drop chance sh@t to complete a quest. now it seems like there is an actual story, and all quests just flow with it.
this is good.
storytelling, fluency instead of satisfying achievement hungry individuals.
just check playstation, check wii, check their concepts and see what makes people happy, and makes money.
to be honest i didnt expect that good an expansion from blizzard. the main reason i was playing wow was for pvp (it has a very active 40 vs 40 man battleground) for the last year, and nothing else, but the new thing is shiny and well told, that i am actually really playing its content now.
if they keep it up, they wont lose, but gain many active subscribers.
Read radical news here
This story is not news.
I'll do you one better: even without all the stuff you brought up (and thank you for being so thorough) the fact that a bunch of dorks didn't leave their mothers' basements for three days to beat some expansion pack, would still not be news.
sic transit gloria mundi
if you dont care. develop some consistency of character first, and then post in forums, moron.
Read radical news here
im from starcraft background. im from the generation that played starcraft online back in 1998-99 for the first time. then fpses, for the first time were coming online.
but to this day, among all those games, i didnt see the mayhem and carnage that happens in a wow 40 vs 40 man battleground.
imagine logging into a game. imagine reappearing where you logged out (battleground battlemasters). imagine clicking on a battlemaster, and saying 'join' for a 40 man battleground queue.
imagine being in that battleground just FIVE seconds after clicking it, with 79 players apart from you.
imagine total chaos and mayhem happening for the next 20-30 minutes.
and after it finishes, imagine clicking on the battlemaster again and getting into another 40 man bg session in just 5 seconds again.
this kind of ease, i have never seen in any game, even half life versions. you dont need to organize anything, you dont have to schedule, you dont have to wait for anything, you just hop in.
this ease of use and the content you are able to get with that ease is what makes wow successful.
so far this was only valid for battlegrounds, pvp. pve, ie raiding, instancing, kinda 'adventuring' if you will, was a looooong tough grind, and boring.
it appears with this expansion blizzard caught the wave, and turned to easier but fun gameplay like the wii concept.
this works for everyone. i for one, dont like pve, however im looking forward to going into some of those new dungeons and instances. and since im playing games since zx spectrum days, im VERY hard to satisfy - this is a measure of new expansion's success for me.
Read radical news here
I was watching an interview with blizzard on www.youtube.com from pc game magazine.
Basically they learned alot from the mediocre BC launch and improved it.
The differences are Northrend is much bigger than the outlands, an achievement based system has been added so its not just about questing. The achievement is kind of hard to explain unless you play it but there are over 50 achievements and some of them unlock items you can buy which is really sweet.
Frozen throne is not just about a new map but game play and quests are more interactive. For example there is a crazy set of quests for Death knights and each time you leave the ship with Arathas the map changes and it gives the appearance of a full scourage invasion. In the end of the chain arathas comes down himself and argues with the other players before you are released from the scourge. I was wondering how the scourage would fit in with alliance vs horde but this was amazingly creative.
I hope I didn't spoil too much but wow feels like its a new upgrade and an almost overall with the 3.0 patches from the lich king expansion.
http://saveie6.com/
not for a game. games are entertainment. they are what you do, AFTER you get to home.
Read radical news here
the "Quest Helper" addon from wow.curse.com will make sure that you spend less time finding where things are, and spend your time for experiencing them instead.
Read radical news here
i have 2 70s, a 62 dk, a 32 warrior a 43 lock, a 40 mage a 43 hunter and a 16 druid, and i can tell you that your perceptive is totally distorted.
it has been made so that you are getting levels even if you cough up. all quests and monsters give 30% more xp from level 25 to level 70 now. getting to level 25 is just 8 hours or so playtime at most.
even casual players are rapidly leveling up now. if you arent able, then there is a problem with your setup.
Read radical news here
blizzard announced that it would put out yearly expansions at the same time each year. when tbc was out last year, preparations for woltk started. hence there is not an effort of years went into this expansion.
Read radical news here
like you did, trolling anonymously in forums ?
Read radical news here
if you are taking 'conquering' or 'achieving' things as entertainment, you got serious problems.
these stuff are for workplace, or career. NOT home, playing with your friends.
Read radical news here
really, can someone explain it to me ? and why is it insightful ?
Read radical news here
We called the Rule Lawyers.
Munchkins were people who QQ and don't don't bother understanding the rules properly, they just want the biggest +dmg whatever item is going.
Sara
Designer, Gamer, Macgrrl in an XP World
I just hope the next time an expansion pack appears, that they make people queue at noon, not midnight. These people need as much sunshine as they can get.
Wish i had mod points today. I've never read a better explanation of how i feel about the 'Real Life' meme, as mentioned by the GP.
.
The speed at which they achieved the result of clearing all the raid content is a lot less impressive when you consider that they've had WEEKS of beta testing time to experience and practice it. Once the content went live, it was just like the premiere of a well-rehearsed play.
are the best part!
From what I've heard, they didn't all get to 80, the raid had a lot of 70/71s. The best level 70 gear (which they have plenty of) is still better than most of the pre-raid gear at 80, so they were already well geared for this. And as you level, your gear actually gets weaker due to how combat ratings work.
Furthermore, the bosses are considered to be 3 levels higher than players, be they 80 or 70 (or 1, for that matter). The main reason to level up is to actually use the gear that drops from these bosses (the gear requires level 80 to be equipped).
I actually only play this game because of the auctions and virtual economy. So this game isn't just for people who like to raid or pvp. I don't quest unless I need to level and I don't raid to get gear. I just make money and buy my gear, with the occasional pvp here and there. There are many different ways to have fun in this game but this is by far the least time sinking. WOW is a time sink if you let it, I typically spend 10 hours a week on this game, with auctioning and arena. Just about any raider will have to log 20-30 hours a week to keep up with raiding requirements.
This is /. and this conversation cannot continue without a reference to the following:
Sounds like a beowulf cluster.
Okay, carry on.
I used to play WoW and was quite addicted to it. I think all these expansions are just to make the players trudge further on their treadmills because all that grinding and raiding they just did the past 20 months is obsolete now. I stopped playing the game the day Burning Crusade came out. It just stopped being fun. You'd get into PVP and there'd be these coordinated groups from other servers who get in with their twinkest gear and they'd just mow you down. It stopped being fun.
Raiding used to bore me to tears, too.
http://wowdetox.com - best site ever made
I have several reports (two from WoW players I know personally) of what might be a new flaw or crack.
Stealing players' accounts, gold, bank holdings, etc. is not new in WoW. In the past it was from the player doing something very stupid and compromising his account (like paying someone to "power-level" his character), giving out their own username and password. Phthth, a pox on them, they brought it on themselves and I have no sympathy.
But the new threat is more troublesome: You come back after installing the new expansion, and your account doesn't exist, or there's a problem. You contact Blizzard, get it activated again, and you find your gold is all gone, your bank is empty. Your character is NOT stripped or looted.
You contact Blizzard and they say they can't do anything about that right now.
Apparently, in each of the cases I heard of, you got a mail message (in WoW mail) from a fellow Guild member (_prior_ to the latest expansion). "Please let me borrow your account for a bit" (for whatever reason, wants to examine the interface, wants to try out the character, etc.)
I don't have details on that yet, but the message is convincing, seems authentic, is definitely from a known and supposedly trusted player, in all cases that I've seen so far in the same guild.
Your character is NOT looted prior to the new expansion; only when you return.
Interesting, eh?
I'm gonna have to wait till i get laid off to immerse myself in wow once more. It's a great way to waste time while I wait for the recession to end, hmm, that is till I run out of money to pay the rent, and then darn it, I'll have to get another 80 hour job again.. real life sucks!
By the way, wow players with no life, go get your self a copy of adobe lightroom, a low end dslr, go hit www.modelmayhem.com, and start building your fashion model portfolio... it sure beats looking at guys playing female cartoon characters on WOW, and you learn all kind of things about fashion, nudes, and fetish photography.. all in the name of ART!
I disagree with myth 2, but I think you do too:
Myth 2. WoW is a giant grind
While this is subjective, I have to argue against it. It is true that the first 50-60 levels of WoW are definitely repetitive....
Last I checked, the game had a 80 level limit. Meaning 60/80 is somewhere around 3/4s of the game being repetitive (or half if you believe there's a lot of content post level cap). And every level I get, I wish for some light at the end of the tunnel;)
-- Political fascism requires a Fuhrer.
I do think that there is something addictive about WoW. But it's O.K. I can quit anytime. I swear it. But I agree it is fun. I try to limit my play to ~ 10 hrs a week. I have too much to do!
The graphics really did jump up a notch w/ WotLK though it will allways be sub par compared to whatever FPS is out there today. The modeled world is just too large for that. If you want wow to run like Crysis, jack your resolution up to 2048x1536 (what I ran pre wotlk) Trust me, it's pretty thrashing on a dual proc & 8800, striped baracudas & 4gigs of ram.
I was at our local Wally world who did a 12:01 release, and it was really interesting to see the different people. You could tell who played undead rogues just by looking @ them. There was this 6' 250lb guy there who I swear plays a demure gnomish mage 8')... I even real life girls! Girls in line, other than my wife! Admittedly none of them were "hot" only 1 was close, and by close I mean w/in 2 pts on a 5 pt scale, but...
Anyway, I am so far really happy w/ the expansion, though I only have about 4 hrs into it.
REXXAR FTW!
How much is your data worth? Back it up now.
The correct word is "titled [0]
'Wrath of the Lich King'." "Entitled" is something that you own or are owed; for example, you are entitled to unemployment benefits IF you worked in the last year. Doesn't anyone here read "Frazz"?
Signed.
This work is licensed under a Creative Commons Attribution 3.0 Unported License.
There are _years_ of "end game" content that you can't even begin to play until you reach max level.
Anyone who thinks getting to 80 is "conquering the game" hasn't a clue as to the depth of WoW.
There's a reason why it has 11M subscribers, and sadly you missed it.
In the end were all corpses,
I don't know about you, but I'm just going to run back to my corpse from the nearest graveyard and resurrect.
This is correct. The hardcore achievement hasn't been completed, but it was more convenient for Ensidia to announce that they are done and claim the crown. Technically the raiding game has not been completed because noone has gotten the raiding achievement yet. This is Blizzard's new way to tune content for multiple levels of committment. Normal raiding is entry level, doing the achievement, which include undermanning, time runs and no-death kills are the hardcore achievements. News will be when the world first Heroic: Glory of the Raider has been announced.
For now it is kind of news that Ensidia complains that everything is easy when they aren't even done with the content yet as it is intended for them, namely the hardcore achievements.