Microsoft Plans VR Simulation of Everything?
Ian Lamont writes "Microsoft recently updated ESP, a virtual reality modeling platform that until now has primarily been used to model aircraft and flight simulations. Microsoft has plans to expand it to other industries such as real estate and urban planning, but one of the most interesting possibilities could be what one observer refers to as a 'simulation of everything,' based on Virtual Earth and perhaps even user-generated content. Indeed, Microsoft's research chief has been promoting the idea of commerce applications and other tools built on top of what he calls the 'Spatial Web', a blend of 3D, video, and location-aware technologies. He gave an example of a shopkeeper creating 3D models of his store's interior and goods with Photosynth and then uploading the results into a large 3D model of local shopping district. Customers could 'visit' the area, browse products, and order them for real-world delivery."
Is it really easier or more desirable to "virtually browse" store shelves than to browse a web page? It seems to me to be a clunky, uninspired way to interact in a digital environment.
Between Google's Street View and their failed Lively, it would seem like MS is once again following the old "imitate, don't innovate" philosophy here. And even Google abandoned Lively when they realized that (like VRML and its many other predecessors) it wasn't of much use in practical application.
SJW: Someone who has run out of real oppression, and has to fake it.
Think of all the por... uhh, possibilities!
Second Life, anyone?
the Matrix
If you get a BSoD does it give you a lethal injection?
They could simulate copying files from a dvd onto a hard drive using Vista, then run the same simulation on Ubuntu, and try to discover why the former is an order of magnitude slower.
What if we are not real, but running in a meta-Microsoft simulation?
I guess I'm not the target market, but this seems stupid beyond belief.
Some shopkeeper is going to use photosynth instead of simply setting up a catalog for online commerce?
People are having so much trouble shopping they have to have the real world modeled?
Things are laid out in isles and shelfs because that is a good way to use space in the physical world, not because people need to shop that way.
I can see the benefit of recreating your store in a virtual setting so people can browse you items in a more real way, but if you can only afford a small store in RL, would you limit yourself in the same way virtually? You have the potential to make yourself look much bigger, or offer more than you can hold in your brick and mortar location.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
How many atoms would it require to construct silicon chips to simulate every atom on the earth? In the universe?
You'll know you're in Microsoft's virtual world instead of the real world because 1 Infinite Loop, Cupertino, CA and 1600 Ampitheatre Parkway, Mountain View, CA will be smoking craters.
The "chair" flag flying over 1600 Pennsylvania Ave NW, Washington, DC is a tip-off too.
In order to be a simulation of everything, it has to contain a simulation of itself, too; and then it has to contain a simulation of a simulation of itself... infinite descent! Only Microsoft would think they could manage that in finite space :-)
Everyone else seems to be pretty skeptical of the usefulness of "Virtual World" technology, but I think it could revolutionize consulting.
I could show people competing alternatives for recommendations on how to restructure their physical operations, like "in scenario one we have your checkout lanes over here, just past the cheeses... contrast that with scenario two, where we have them flanked by bakery counters...".
Also, has anyone considered how excellent this could be for porn?
In the pron industry....
You've gotten better at reading inane comments (300)!
They might actually sell a secure OS in VR
Often wrong but never in doubt.
I am Jack9.
Everyone knows me.
He gave an example of a shopkeeper creating 3D models of his store's interior and goods with Photosynth and then uploading the results into a large 3D model of local shopping district. Customers could 'visit' the area, browse products, and order them for real-world delivery."
With all due respect, this sounds very 1996. Why on Earth would anyone want to shop that way ?
I thought we learned in the 90s that virtual representations of physicals things, be they stores, libraries -- whatever, are simply not the most useful way to access information. I don't want to go wandering around virtual stores to find the things I want to buy. What I want is something that lets me specify the thing I want, and tells me the cheapest place to buy it -- Google Products already does that quite well.
didn't it sound like his one...
However, I think that a more fitting reference would be to Mega Man Battle Network. Think about it; instead of surfing the 'net in a simple browser, you have some virtual representation of yourself running around some maze-like Internet gathering info and deleting viruses. Throw in some gross misrepresentation of how data actually works and it basically sounds like what they're trying to imitate.
How many atoms would it require to construct silicon chips to simulate every atom on the earth? In the universe?
42
I want peace on earth and goodwill toward man.
We are the United States Government! We don't do that sort of thing.
http://plif.courageunfettered.com/archive/wc019.gif
I seriously can't wait to play GTA:8 - my neighborhood. Without getting in trouble this time.
But does it simulate linux?
(these posts almost write themselves, so easy!)
...I wonder... where would they get the power for this enormous project? Hrmmm?
* Hopefully this isn't a "less space than a Nomad" comment
Welcome to the 21st century. Right now, we are doing an "80s revival". No, that doesn't mean the clothes or music, for this one, we are reviving 1980s faults, errors and misconceptions.
Today: The misguided idea that 3D, VR or other "close to reality" interfaces are by default good interfaces. Let's ignore the past 20 years of research! Be happy! There is no uncanny valley. We don't have other options that might offer better interfaces than a simulation of reality does. No, let's assume that rocket cars, 50s music and VR are what we want.
Seriously, this is so stupid, it hurts. When I'm online I don't want to "browse". That was 20 years ago. Even "searching" is on its way out. I don't want a cheap 3D copy of your shop, I want something adapted to the medium I'm using. I want search, overviews and recommendations. I want to narrow down my view and sort according to arbitrary criteria of my own, not browse through the collection in whatever order you put it up in your shop.
It appears TFA misses completly why people do online shopping at all. Newsflash: It is very rarely because you don't want to walk or drive to the shop. In fact, I've been in a physical shop multiple times and went online there in order to research and sometimes even buy the article I was holding in my hands online. More information, price comparisons, and many more things.
Assorted stuff I do sometimes: Lemuria.org
"He gave an example of a shopkeeper creating 3D models of his store's interior and goods with Photosynth and then uploading the results into a large 3D model of local shopping district."
What "shopkeeper" is going to take the time or invest the money in a developer who would take the time to do all this? What exactly does MS think would be the economic incentive for doing this? Just how much do they think it would increase business for Mr Shopkeeper?
MS can be pretty stupid.
gaah. this is the sort of drivel that managers beat over and looks good in slideshows.
this smacks of first life... http://www.getafirstlife.com/
at the end of the day I can see the appeal of virtual models of real events, for example
1. police officers using stereoscopic cameras to build a very, very detailed model of the crime scene that can be explored later on or shown to a jury
2. virtual walk through of museums, natural wonders or education exhibits
but shopping and other mundane aspects of life? the obvious comment is that it will waste power, take longer and never be as satisfying as the real thing.
that said, if you can build me a holodeck then I am pretty sure I will never leave it, nothing could be as important as the simulated Monica Belluci and her simulated identical sisters.
Now VRML has a serious competitor! Oh, wait...
Once they get to a Virtual Reality sex simulator, they might have a viable product.....
Wonder if they'll be able to simulate a good OS?
from the ok-readers-why-is-this-one-evil dept.
It is evil because as soon as they virtualize reality, they will no longer work well with reality, and we will be stuck having to live in a reality owned by Microsoft. Wait a sec, maybe that has already happened.
Yes, all the snide comments about VR being so '90s, been there done that didn't work, and rehashing of all the gung-ho fanboy rhetoric aside, there IS something new to this.
Photosynth.
A major problem with VR was having to construct everything manually. You want a shelf full of products? start drawing lots of polygons by hand - and that's a lot of polygons. Yes, there were some tools to help, but it still came down to a largely handcrafted virtual world - most of which turned out pretty lame.
Enter Photosynth.
Now said shopkeeper can spend 10 minutes wandering thru his store with a video camera running, take a gazillion frames of lots of angles of view, and let Photosynth stitch it all together into a fully-formed, fully-illustrated 3D model. Behold: a detailed, realistic 3D walk-thru rendering of the entire store in about an hour, mostly generated automatically.
And before anyone complains that it's slow, hard to use, etc. - it's little different from "first person shooters", which provide a familiar 3D interactive walkthru experience. Difference is, this one is the real world - without all that tedious hand-measuring hand-coding of agonizing detail of reality.
'bout time someone did this. Made sense to me long before I saw Photosynth turn pictures into 3D models, M$ just did it before I got to it (funny how deep pockets helps that...).
Can we get a "-1 Wrong" moderation option?
At least their dev section. Management is a different story. But I just can't help but seeing "MS VR" and thinking 360 degrees of blue screen.
Coder's Stone: The programming language quick ref for iPad
What if we are all just part of a "world" simulation run on the computer of a hormone crazed teenage kid... It would explain alot.
it's a blast. no gadgets required. see you there?
one step closer to BTL addicts.
Hope they watched their Red Dwarf, read their Gibson and played their Shadowrun.
Otherwise we are in for a bumpy ride.
It's such a great idea, I'm sure it will be even more popular than the first Microsoft Bob! /sarcasm
"My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)
After discussing the implementation of Virtual Reality systems with many, many non-programmers, I have come to the conclusion that the fastest way to truly grok the difference between a million and a billion is to watch a computer try to render something complicated. Because we've been living in a 2D world, and 2D graphics performance has been making steady gains over everyone's computer-using lifetime, just don't understand how problems can scale or fail to scale. Put another way, the advances in 2D have tracked with Moore's Law, but 3D is a completely different exponent. Until you really give a computer a problem that scales faster than 2D, many people just assume computers will handle any level of complexity. Watching a computer choke on something their own mind comprehends easily is the humbling moment.
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I think everyone is missing the point. People like to see virtual simulations of places they can't afford/find time to go. Just like 3-d versions of the super bowl stadium, olympic stadium, tourist locations, etc. The point is, build these virtual communities of say Rodeo Drive and when people visit to just look around, hit them with some marketing from the stores. Whether they shop that way, decide to go look at the stores website, or actually visit the place it is just a marketing scheme. Not a way to replace what we already have.
"I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
The answer is "42"
You make a good point, compared to 90's efforts like @mart (an offshoot of Alpha World) which crashed and burned. However, I question whether Photosynth will scale to the massive extent needed. Just consider what you said: "take a gazillion frames from lots of angles of view". The shopkeeper will have to scan the store, the shelves, and maybe each individual item on each shelf to create a compelling experience. I don't think a 'google street view' equivalent of the inside of a store is going to cut it. Unless we're talking about an art gallery with two or three pieces on pedestals, I think this amounts to hours of effort and many TBs of data. Will Photosynth really be able to chew on all that data and create a massively complex 3D model? Could it possibly be cost effective to do so?
RETURN without GOSUB in line 1050
So THAT'S what those Microsoft ads with Gates and Jerry Seinfeld were about; A Show about Nothing in a Simulation of Everything...
No wonder they made no sense...
Politics will sooner or later make fools of everybody... - Dick Armey
Ok, so let's use ALL of this info together, wire it into a finite-element MATRIX (ignore that word) and simulate the entire ecosystem. See which changes effect what. End the debate, engineer any solution that actually could WORK.
:-D And yes, I quoted Rush constantly.
This concept was the basis "A Farewell To Kings", my manuscript for the Turner Tomorrow Award Contest in 1991. In an obligatory Rush allusion, the massive computer network (pre-www./pre-google) was called Synergistic Resource for Information Exchange -- SYRINX
--
"Time after time we lose sight of the way
Our causes can't see their effects"
Does the simulation include a simulation of itself somewhere?
sounds just like this.
I'm sorry, but Mr Ballmer can't see you now - he's on an intergalactic cruise in his office.
Strange, I'd always thought that Microsoft were more Sirius Cybernetics Corporation to Apple/Google/Wikipedia's Megadodo Publications...
I suppose the Vogons have taken over by now.
In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
1. The chances that a species at our current level of development can avoid going extinct before becoming technologically mature is negligibly small
2. Almost no technologically mature civilisations are interested in running computer simulations of minds like ours
3. You are almost certainly in a simulation.
If they succeed, you can strike option 1 & 2. Good thing it's Microsoft, though :-)
Hello? William Gibson? Neuromancer? *Cyberspace*? Do any of you actually have working synapses? Can you not see this is a logical next step to that?
*grumbles*
Wait, they are planning a simulation using "perhaps even user-generated content". Doesn't that sound a lot like a really expensive version of...reality?
When I have a kid, I want to put him in one of those strollers for twins and then run around the mall looking frantic.
I think the summary is missing much of the point of the article, and so are some of the readers. There's actually quite a number of products like furniture and automobiles that benefit from examining on site, at least to me, and it seems to me the "photo-reality" being described is a lot closer to the experience of walking into a furniture store than browsing overstock.
Mebbe they'll start simulating software that works properly.
The answer to Life, the Universe, and Everything is ....
wait for it ...
42. Google confirms: http://www.google.com/search?hl=en&q=the+answer+to+life+the+universe+and+everything+&btnG=Google+Search&aq=f&oq=
I also want a full scale map of Hong Kong.
... VR could work but IMHO we don't really have the horsepower nor the user interfaces to do anything that good with it yet. Also lets consider it takes a few generations of children raised in a technological society before everyone becomes comfortable and literate in technology which is still quite a ways away.
So how long will it take for this VR world to fill up with flying penises, casinos, and porno like Second Life? 8-) And furries. Don't forget the furries.
The start of the Metaverse much?
Including the simulator? I feel dizzy.
This is stupid. I've played with Playstation Home, and it's ridiculously stupid. And that's essentially what the whole "Virtual Store" is.
What I'd rather see is augmented reality, where I can stand on a street corner, and the buildings and shops have descriptions, ratings, comments from customers, and so on. I'd like to be able to look at an historic building and find out why it's historic. I'd like to have my GPS show directions overlaying the actual streets. I'd like to be able to find a decent damned Thai restaurant in Cleveland within walking distance, and have the path outlined for me so I don't get lost (not that I've ever been lost; I have been a fearsome confused for a while).
And so on.
I can already "browse" a virtual store. It's called a web page. It has the products, is searchable, and fairly easy to navigate, even for a large selection of products.
Microsoft is to software what Budweiser is to beer.
He gave an example of a shopkeeper creating 3D models of his store's interior and goods with Photosynth and then uploading the results into a large 3D model of local shopping district. Customers could 'visit' the area, browse products, and order them for real-world delivery.
And have their IPs banned for taking screen captures of prices?
Stores like physical stores because they restrain the customer into seeing only their prices. If the stores are virtual, the customer could be browsing multiple stores and do price comparisons. Even the stores that price-match don't like to do it and will find any excuse not to.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
Okay, first things first: we have *got* to come up with a better name than "Spatial Web". That's got to be the worst product name I've heard since "Pumpkin" for a calendar component...
(Mark, is that you?)
*** *** You're just jealous 'cause the voices talk to me... ***
It will work, although i don't agree with this model, we are visual at the core, and a 3d shop will work more then a webpage...fact is proven when you add a simulated interactive virtual shopkeeper
usually trying to decipher what gender to use based on past history from your browser, they will show the hot little mama shop keeper, and have her suggest things as you go... the mere thought that you are interacting with a great looking individual, even a virtual one, makes you want to buy more.
Thank God for adblock plus...I cannot stand seeing that ridiculous gates image anymore.
For people who missed it: http://www.youtube.com/watch?v=yX8yrOAjfKM
Windows?
My name is Inigo Montoya. You killed my Father! Prepare to die!
I have actually worked for a company that tried to do this (different technology and budget of course :-) with the predictable results.
It has a huge cool factor that make it seems like a great idea, but there are huge barriers against this becoming practical any time soon.
First and foremost, there is the content creation issue. Any idiot can pour text into a page. Adding a digital photo of your product next to it is just as easy these days. Slurping a list of items from a DB and dumping it as a list on a "storefront" page is again trivial.
In comparison, creating a 3D model of your item is a PITA (except if all you are selling is cereal boxes and soup cans but in that case, lets face it, what is the point?). Placing these 3D models in a virtual 3D store is again a PITA, since extending a shelf to contain a few more items will just embed it in your virtual wall.
And a store is the *easy* case, because we have actual 3D stores to build on. Think about a Blog, or a news site, or a social network site... we have precious little actual 3D real world basis to start with. Unless you consider that newspapers and post-it notes and ads stapled to a tree are all 2D for some obscure reason :-)
The second huge issue is navigation. Think about the zillion ways that Amazon links between different product pages, search results, lists etc. Now try to think about a 3D virtual store that gives you the same functionality.
Again stores are the *easy* case, because they have turned the art of product placement on shelves to a science you could build on. How would you even begin to arrange a blog or a social network site?
There might ways to achieve all this in a 3D simulated world. World of Warcraft and Second Life and similar projects are giving us valuable insights on these issues, and it may be that some day we'll hit on a good solution that will actually be practical. So as a research project, this is cool and all power to people who want to do that - be it a university or a company (even Microsoft :-)
But as something with real world impact, forget it. It is in the "will be viable in 10-20 years" phase and we all know how well these translate to the real world.
Teh Lunix FOSSie Reserch n Devlopmnt ben wrkin on dis long time. Teh MiKKKr0$$$l0th jus b rippin dem off!!!
Yes, but does it actually work that way? All attempts so far to make a computer have the aspect of real world, only ended up introducing more limitations and no advantages. And didn't really ease up anyone's anxiety either.
All the way back to MS Bob, which was already mentioned.
All the metaphors and interfaces that actually worked are actually the abstract ones. E.g., the mouse. It's the most useful and easily comprehended way to use a computer (I even got my 80 year old grandma using one pretty quickly), but it has no RL equivalent. E.g., the menus. They look nothing like a restaurant's menus or anything RL, but it's the one way to give commands to a computer that worked best so far.
Heck, don't even look at just the computer. Cars use a steering wheels and pedals, _not_ trying to simulate the experience of an old horse- or ox-drawn cart. Nobody had a problem adjusting to that. Radios had knobs, not trying to simulate paying the local minstrel to sing something for you. Modern telephones don't try to simulate the disk dial of old ones, nor the asking an operator to connect you to John Doe in Smallville.
If an interface is good for the device at hand, there is no need to gimp it by imitating some RL equivalent badly.
What does imitating RL bring there anyway? Let's say Amazon was organized like a book store and I wanted to find a SF book. How many books do they carry? Tens of thousands? Do you want me to walk _miles_ in a virtual store, reading the spines, until I find the one I want? What if it's larger goods, like, say, their electronics section. They take more space individually. Let's say... a mile worth of TV aisles alone?
The whole point of virtual stores is that they can carry a lot more choices -- including the stuff they don't actually have in stock at the moment, but can order for you -- than a local bricks-and-mortar store. Whereas a local bookstore would have some thousands of books, and a local computer shop might have dozens of mainboards, a virtual one can easily carry 10 to 100 times more. It's not like they pay rent by the square ft for it. Arrange that in 3D in a replica of a real shop, and you now have whole squares of kilometres for that person to virtually walk through. Why? How does it make it less intimidating to suddenly be lost in a store the size of Washington DC?
What if I don't know where their SF aisles are? Do I have to hunt down a virtual employee and ask him for directions? Then actually walk according to those directions? Or will he just beam me there, and now I'm lost and don't know which way to the cashier? What happened to just clicking on a menu?
It seems to me that the secret of Amazon was precisely that it _didn't_ try to copy RL. They tried to make it as easy and quick as possible to blow your money on something. They'll even offer some (hare brained) recommendations, so you can just click them and buy them quickly. You know, so you don't even have to do the 2-3 clicks to the section where those normally are.
Trying to make the user navigate a virtual maze of aisles seems to be a step in the exact opposite direction.
A polar bear is a cartesian bear after a coordinate transform.
Aren't there at least a few movies, books,etc. about what's wrong with a realistic simulation of everything?
If they can't even get Combat Flight Simulator 3 to be remotely accurate how the hell do they expect to do an accurate PLANET?!
CFS3's flight model sucks ass, especially compared to IL2/Pacific Fighters. I want a REAL SIMULATOR, not an arcade game.
in his office.
"It doesn't cost enough, and it makes too much sense."
check the "matrix on windows" film on youtube.com that's VR from microsoft :P
What people keep forgetting is the shoppers really don't want a _store_. They want a _product_ and which store they buy from is secondary.
For example I wanted a Blu-ray disc. The worst user interface I could image would have be go to a few stores and visually hunt for what I wanted. Not I want to search for the product and have the search engine give me back a list of stores that offer it. Going from store to store is backwards.
But this would be very nice way to look at a product. Manufactures could use this. Some one who builds cars or boats could show off their product with a good quality VR. Used House Salesmen (aka "realestate agents) would use this too. But NOT retail stores
Linden Labs has been touting there isn't a recession going on in second life. Someone over at M$ got the bright idea to get in on that action. Of course, M$ will fail because they won't let people run around with gigantic phalluses trying to hump anything that isn't nailed down (so to speak).
Will the avatars of this virtual universe be equally as spherical as their users are likely to become?
As in, its "virtually" as good as a Mac.
It's "virtually" better than XP.
It's "virtually" more secure.
I want to delete my account but Slashdot doesn't allow it.
In order to get Life and the Universe, you need to get "Simulation of Everything Pro, 64-bit edition".
See it's the web, right?! So we have 'Web', naturally. Then it's like next-gen stuff, so we go from 2.0 to 3.0. Now, since this is a 3D environment, we replace the decimal point with a D for marketing pizazz.
So we get Web 3D0. Wait. That's a recipe for disaster, isn't it?
And they'll call it... Everything2!
Bow-ties are cool.
Harsh Realm....
I'm thinking this virtual storefront idea would work even BETTER if they bring back the CueCat reader in a virtual form. Let people pull one out of their "inventory", swipe it across the bar-code of a virtual good they're interested in (using a mouse gesture), and let it take them to a relevant web page!
I'd love to see them simulate a resource efficient Vista install.
Maybe they could sim a bug-free, secure OS just to sample the experience.
Who needs this when we have "THE LAST ONE" - the last software ever to be needed? :)
http://thedailywtf.com/Articles/What-the-Ad--Big-Promises.aspx
http://www.tebbo.com/presshere/html/pw8102.htm
I'd prefer a standard 3d-modelling platform (some kind of combo evolution of vrml and sketchup) that's easy to use and importantly, with a defined scale. That way you could browse online stores as you do now but if you want to see how that coffee table will look in your lounge you'd just click the "3d model" link and have it open in your easy cheesy 3d editor, which you already built your house in because, er, you're a geek or something.
Even if you weren't geeky enough to model your house you'd still be able to grab 2/3 items from various online stores and pull up a pint glass, for example, for scale - this'd be handy for visual laptop and netbook size comparison, for example.
If you don't risk failure you don't risk success.
sex & porn drive technology;-)