EVE Bans Exploiters; Dropping 2% of Users Cuts Average CPU Usage 30%
Earthquake Retrofit writes "Ars has a story about EVE Online banning thousands of accounts for real-world trading of in-game money for profit. From the article: 'Those who buy and sell ISK, the game's currency, are not only exploiting the game, but unbalancing play. That's why the company decided to go drastic: a program they called "Unholy Rage." For weeks they studied the behavior and effects these real-money traders had on the game, and then they struck. During scheduled maintenance, over 6,000 accounts were banned. [Einar Hreiðarsson, EVE's lead GM,] assures us that the methods were sound, and the bannings went off with surgical precision. ... While the number of accounts banned in the opening phase of the operation constituted around 2 percent of the total active registered accounts, the CPU per user usage was cut by a good 30 percent.' Looks like they got the right 6,000.' Further information and more graphs are available from the EVE dev blog."
They shouldn't pat themselves on the back too hard over this. The playerbase has been pushing for it for years.
I'm sure their user agreement spells out that they can ban you for any reason at any time and owe you nothing. But that was before they started selling imaginary property outside the game. THis legitimizes the ingame value of the stuff they just "took" from you without compensation. I bet there are a few in that 6000 that will sue. Might set an interesting precedent if it's not all settled out of court.
Some drink at the fountain of knowledge. Others just gargle.
Banning 2% players to decrease CPU usage by 30% is not obvious.
Banning 2% players to decrease CPU usage by 30% is not obvious.
By this time in the game's development, though, it should be obvious which players use the most CPU time, and for that matter any other system resource.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Unless you are a CCP developer, it is not obvious for you as a reader of Slashdot summary.
Stop being so stubborn, you don't have a point at all. A Slashdot reader cannot predict the exact value, but a Slashdot reader knows that a CCP developer has access to enough information to make the estimation. Hence, it's obvious.
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Slashdot promoting exploiting..
EVE themselves allow players to buy gold with real money. You can buy 60-day GTCs (game time codes) which allow you to purchase 2 months of game time. EVEs own website allows you to exchange these GTCs for in-game currency. So if you want, you can buy as many GTCs as you like, sell them via EVE, and buy yourself the ship of your dreams.
With a large percentage of the gold farmers killed off, anybody wanting to buy gold will have to do it through EVE. The net result is that many more GTCs are sold, generating lots of extra revenue for EVE
I find it kind of funny (ironic, Alanis?) that using software to 'game the system' and create money out of thin air is dealt with swiftly and with 'surgical precision', and when Goldman Sachs does the same thing with the stock markets, they are dealt with by being provided protection from the SEC and FBI.
A) your comparison between real life execution and losing your account in a video game made me throw up a little bit.
B) You want to add an interesting new "fugitive" mechanic to the game, which requires players to abuse the game to experience? And you think this will *reduce* game abuse? You have a lot to learn about MMOs, my friend.
The people banned in the unholy rage were ISK (in game currency) framers. They farmed ISK and sold it for real money. One of the reasons for CCP kicked them out without a second thought was because they expect a lot of that currency purchase to shift to their PLEX (Pilot License Extension) system. They allow you to buy PLEXs for real money and either use them to extend your game time by 30 days or more likely sell them, in game to players who have more ISK then they know what to do with. In this way players who make huge contributions to the player driven in game economy end up playing for free, and players who don't mind paying some extra cash get rich quick.
Also it seams that a lot of these ISK framers were using stolen credit cards and CCP never saw their subscription payments any ways.
Don't tell me most account ids were variants of 'Goldman Sachs'
Whenever I've left an MMO or even uninstalled certain software, I've been presented with a short survey asking me why I left. Let's say my answer was "rampant cheating" or "inability to get ahead because of gold farmers and buyers." If the survey data show that people are leaving at rate r for that reason, CCP has a basis for knowing when those 2% become more trouble than they are worth.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
So the CEO says that the merthods were sound and the purge went with "surgical precision".
Just how precise is surgery, anyway? An oncologist tries to be precise, but they know that they will be cutting away good tissue in order to make sure they get the entire tumor.
EVE clearly succeeded in getting rid of their most CPU intensive players. Given the change in implant prices, they may be right in assuming that this directly correlates to the people engaged in real money trading (RMT). But even so, what distinguishes a legitimate player or group of players who are very very good at earning money from an RMT trader? In other words, how does Mr. HreiÃarsson know that all the people who were banned were actually involved in RMT? Or does that matter? If a banned player was engaging in CPU intensive, ISK-gathering play, but was not selling their ISK, can they appeal the ban?
Go back to twitter.
...so no, they don't get protected and bailed out.
Yes, but they also eliminated the costs to them of that 30% of CPU time. It actually might have boosted their bottom line. I do not have the means to do a cost analysis but loosing 2% of their users might be outweigh the costs of keeping those 2%.
I assume users who engaged in anti-social or rule-breaking rules had enough warning (by the publication of the rules forbidding ISK trading) and plenty of opportunity to defend themselves.
As we move more and more of our social interaction into virtual spaces (and not only immersive environments, but places like Slashdot or Hacker News) the need to pay attention to the institution of justice increases.
I have no sympathy for transgressors who live off transgression, but I have no sympathy either with this notion of justice (from this to the censorship on Apple's bulletin boards to erasure of comments on TechCrunch) I see repeatedly being practiced.
http://www.dieblinkenlights.com
Let me state at the outset that I am a big fan of just about everything Eve.
Disclaimer out of the way, the dirty secret in Eve is that it's real tough to make money as a "glamorous combat pilot." Hi-Sec miner, hi-sec industrialist -- you're swimming in cash. But that's not the glamorous, exciting game one sees in the promos that attracts the curious to play the game. THAT game, the "pew pew" of lasers, the mighty racket of autocannons blazing, the squeal of the drones as they shred your enemies' armor -- exciting as all hell, but costly. The profit margin just ain't there, unless you're really, really good. If you're part of a large null-sec Corp that can replace your ships when they (inevitably) are wiped out when you are jumped by a much larger force, you'll get by, but if you're some lone wolf sociopathic space pirate, you'll be holding your ship together with duct tape and using hurled rocks as ammo in no time.
These are the guys who are the ISK farmers' clients. These guys, who comprise most of the lo-sec game (as opposed to hi-sec and null-sec) are the players affected by the farmer clamp-down. What will be the fall-out when they can't run to their real-world "suppliers" to re-tool? Will these guys leave the game? Join a more established Corp? Switch careers? Grow up? It'll be interesting to watch...
I wonder if this has freed up any chunks of low-sec space. I've heard rumors of vast tracts of isk farmer territory where automated mining operations go on 'round the clock. And if that's how they were making all their isk, creating new accounts won't help much if they've lost the defenses that made maintaining that space viable in the first place.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Except the damn idiots they banned were fraudulent accounts. In other words they didn't buy them fair and square nor did CCP get paid for them. So where is the hypocrisy or are you another of those people who think the world owes you a living?
Mod me up/Mod me down: I wont frown as I've no crown
Do you honestly believe that the powers that are in "this" universe wouldn't just snap you out cold if they could? The only reason you can possibly go down with blazing guns here is that it's hard to simply execute you with a click on the admin console. That's all.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Bad press? Where? I've seen nothing but cheers from those affected, the players.
If you create a game that has an open, player driven economy you do of course end up with one that can also be exploited by the very same players. That's just natural. If you create a free, open and unfettered market, you end up with one that will be gamed and exploited. The alternative in both cases is to give people only very limited freedom in the business they want to take up. Is that better?
Personally, I prefer a free market with lots of freedom to earn a living, a set of rules that should allow a playing field as level as possible and an executive with teeth that keeps these rules enforced.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Comment removed based on user account deletion
Banned IP address? Get a proxy / Tor.
Banned CC's? Get a prepaid gift card.
New Economic Perspectives
http://science.slashdot.org/article.pl?sid=08/08/13/1957200
New Economic Perspectives
CCP specifically developed the PLEX system to cripple RMT and goldfarming.
There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
Here's where virtual and real world don't match, because there is no "more real" world around our real world, unlike the real world surrounding the virutal one of EvE. And that's the catch here. They are not only using virtual means, they also steal accounts to harvest ISK and use stolen credit cards to pay for their accounts. They abuse bugs and loopholes in the game to harvest more ISK than they should be able to.
But that's besides the point. I wonder what's your problem with the use of the most logical, easiest solution? Why bother doing something the "hard" way? What hard way, anyway? They could just as well spawn a million of Concord (police) ships onto the offender, is that more of an "in system" solution? As any P&P roleplayer will tell you, you can't cheat the GM if he doesn't let you, he always has the power to annihilate your character. With pure in-game means. He doesn't have to reach across the table and shred your char sheet, he just sends an army of red dragons after your superspecialawesome maxed-out warrior and he's toast, and another if he should somehow survive.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I found Eve to be long and boring. Then I discovered I could buy ISK!
Finally I could get some decent ships and play without the ridiculous grind. Then one day I logged in and my accounts had been debited for the amount of ISK I had purchased. Even with my near gear it would take an intolerable amount of grinding to catch up.
Grinding (Mining) in Eve is more annoying than in any other game I've played. It's at a pace where you can't just do something else, but it's slow enough where you keep on trying.
Running player created missions will get you killed because they're designed to send you somewhere where you can be ganked by them
Doing anything solo in any sector is either a waste of time or a death sentence.
So you have to be a slave to some group to make any progress. Wheeee. After a day of slaving for a real company, you go home and be a slave to a virtual one. This game is not for the Han Solo types out there.
Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
As someone noted in a post above, the people doing this for real world money are typically the ones that bot and cheat. The challenge of the game itself is replaced with the challenge of maximizing your intake by whatever means necessary.
Some games aren't bothered by this type of behavior too greatly. I remember WoW having a large number of gold sellers, but up until WotLK (at which point I unsubscribed) I don't ever remember inflation, cheating, botting, etc. ruining my experience.
The main post of my post - is that this is not always the case. RMT (real money trading) ruined Final Fantasy XI. Thousands of people quit when rampant inflation ruined the economy. Thousands of people quit when end game consisted of camping a spawn against people using bots and hacks. It spiraled way out of control, and Square did nothing to combat it.
FFXI is a good example of why Eve dropped 2% of its customer base - because the unchecked alternative can ruin a game.
No the story talks about people abusing the game system, breaking the casino rules and commercialize game play.
It is not about regular players and regular 5% never quitting players. I am not into space game thing (don't have x86 mac anyway) but let me say...
You achieve something by 6 hours of hard game play, it gives you satisfaction and "winning" feelings. Some idiot basically pays for same thing and gets it in 1 sec.
The game I play is not so popular (World War 2 online) and I guess I must thank for it, if some guy hired his game play to traditionally mid-aged rich people and killed 3-6 guys each time, the entire game world would be broken. I mean the entire concept of the game which sometimes runs 2 months on same campaign. It would result in massive unsubscriptions and game would die in matter of months.
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Slashdot promoting exploiting..
Your link to that gold-seller site is now an error page, thanks to their EVE accounts being banned. I left EVE months ago because I was tired of playing on an uneven field out in nullsec space. Now there's a reason to go back to the game.
"*giggle* Good news... I figured out what the thing you just incinerated did..."
What an awesome turkey shoot that would be in low-sec. Unattended bot miners, I get happy just thinking about that.
snig
I bet you're a hoot at parties.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
I can remember when all that existed in real life.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."