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Copying Trumps Creating For FarmVille Creator Zynga

theodp writes "The good news for Zynga is that it scored the cover of SF Weekly. The bad news is that the FarmVillains cover story starts out by describing the secret to the toast-of-Silicon-Valley company's success thusly: 'Steal someone else's game. Change its name. Make millions. Repeat.' SF Weekly says interviews conducted with several former Zynga workers indicate that the practice of stealing other companies' game ideas — and then using Zynga's market clout to crowd out the games' originators — was business as usual. 'I don't ****ing want innovation,' one ex-employee recalled Pincus saying. 'You're not smarter than your competitor. Just copy what they do and do it until you get their numbers.' Another quipped that 'Zynga's motto is "Do Evil."' Valleywag piles on with an item on the existence of Zynga's underground 'Platinum Purchase Program,' reportedly geared towards making players known as 'whales' part with a minimum of $500 at a time for imaginary credits."

319 comments

  1. Bastards by Anonymous Coward · · Score: 0

    What nice people they turned out to be.

    1. Re:Bastards by sarysa · · Score: 1

      What I don't get is how this didn't hit the mainstream sooner. You need only play both games for five minutes to realize that Mafia Wars stole from Mob Wars practically verbatim, that FarmVille stole from Farm Town, etc. I plan to read TFAs later for their insights, but the fact that Zynga has been a household name for months, have been stealing for over a year, yet their activities get ignored until now -- THAT is the root of the problem.

      --
      Charisma is the measure of someone's ability to lie with a straight face.
  2. It's not stealing by Anonymous Coward · · Score: 4, Funny

    But... but... it's not stealing. It's copyright violation. You can't steal from somebody if they still have the original copy. (close captioning for the sarcasm impaired, that was sarcasm.).

    1. Re:It's not stealing by Conception · · Score: 4, Informative

      Actually, it's not even copyright violation. You can't copyright a game, only it's art/text/etc. See Monopoly/Scrabble.

    2. Re:It's not stealing by Mike+Buddha · · Score: 4, Informative

      You can patent a game, or get a design patent for the distinctive board design. That's why free Scrabble games don't have a board layout identical to the original game.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    3. Re:It's not stealing by Penguinisto · · Score: 2, Informative

      ...and make sure the name is nowhere close to the original's name. See also The game formerly known as Scrabulous

      So far, Zynga has been smart enough to avoid that particular trap, but the odds of coming a bit too close may be enough to gut them financially (not from the small operators, mind, but from one of the big boys, e.g. Mattel and the like).

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    4. Re:It's not stealing by MaerD · · Score: 3, Funny

      It all makes sense now, Scrabble stole all of it's ideas from Monopoly! That's why you build hotels on the triple word score tiles!

      On a serious note, not being able to copyright "game concepts" or "rules" won't stop you from being sued. Scrabble has sued several "play alikes", and so have the owners of Tetris.

      --
      I put on my robe and wizard hat..
    5. Re:It's not stealing by Anonymous Coward · · Score: 0

      Indeed, it is copyright violation and not stealing. What idiots like you who mock this argument never seem to realize is that recognizing the distinction does not somehow imply approval of copyright infringement. "Copyright infringement is not theft" != "Copyright infringement is always okay".

    6. Re:It's not stealing by dgatwood · · Score: 1

      You can patent a game, or get a design patent for the distinctive board design. That's why free Scrabble games don't have a board layout identical to the original game.

      If anything is protecting Scrabble's board design, it would have to be copyright law. A design patent would have expired almost half a century ago....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    7. Re:It's not stealing by Maxo-Texas · · Score: 1

      Words with Friends has the same layout.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    8. Re:It's not stealing by nacturation · · Score: 1

      ...and make sure the name is nowhere close to the original's name. See also The game formerly known as Scrabulous

      So far, Zynga has been smart enough to avoid that particular trap...

      Have they? Mafia Wars copied Mob Wars. FarmVille copied Farm Town. Those are pretty damned closed to the original name, certainly enough to argue before a judge that it causes confusion in the marketplace.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    9. Re:It's not stealing by JasterBobaMereel · · Score: 1

      Monopoly was "Invented" by Charles Darrow and sold to Parker Games and netted him and them a large amount of money ....he copied it in it's entirety from a game derived from "The Landlords Game" by Lizzie Phillips

      Seems this has been going on for a while now ....

      --
      Puteulanus fenestra mortis
  3. duh by Anonymous Coward · · Score: 0

    Captain Obvious to the Obviousmobile!

  4. Farm Town by Anonymous Coward · · Score: 3, Interesting

    From what I remember, Farm Town had better features than FarmVille (you could actually chat with other players, you could go to other farms, see people there and help harvest their fields). But it was a flakier game, more prone to crashing.

  5. So let me be the 1st to say by Anonymous Coward · · Score: 5, Insightful

    Screw Zynga. People need to immediately stop playing these money-draining pavlovian flash games

    1. Re:So let me be the 1st to say by Anonymous Coward · · Score: 0

      I have a retarded* friend who absolutely loves Farmville. Probably 'nuff said right there, but it does pose something of an ethical question: is it right for the Farmvillains to entertain the mentally feeble like this?

      *clinically

    2. Re:So let me be the 1st to say by mark72005 · · Score: 3, Insightful

      Actually, based on what I know of the people who are playing FarmVille, I'd prefer they were mindlessly pecking away within their houses at an imaginary farm than contaminating the rest of society.

    3. Re:So let me be the 1st to say by Anonymous Coward · · Score: 1, Interesting

      Yeah, go playing Kingdom of Loathing, a FREE pavlovian html game

    4. Re:So let me be the 1st to say by Bing+Tsher+E · · Score: 1

      They should give them a chance at a rare new breed of sheep if they are voluntarily sterilized.

    5. Re:So let me be the 1st to say by davidbrit2 · · Score: 1

      I'd argue it's more Skinner than Pavlov, but my sentiments about them are basically the same.

    6. Re:So let me be the 1st to say by gorzek · · Score: 1

      Indeed, the entire concept of an MMO is basically a big "Skinner box."

    7. Re:So let me be the 1st to say by mabhatter654 · · Score: 1

      it's like World of WarCrack for normal people! At least WoW keeps those people securely in Mom's basement...

    8. Re:So let me be the 1st to say by mattack2 · · Score: 2, Insightful

      Umm, aren't all of these (Zynga) games free? Just because people _can_ pay for items, can't they play entirely for free?

    9. Re:So let me be the 1st to say by Anonymous Coward · · Score: 0

      Technically it's a Skinner Box

    10. Re:So let me be the 1st to say by JasterBobaMereel · · Score: 1

      Yes ...But it gets more and more difficult,and annoying to play without paying...

      --
      Puteulanus fenestra mortis
  6. And this is a surprise to who? by powerlord · · Score: 4, Insightful

    Okay, I'm sad to say I've given more of my time then I'd like to Facebook games. I'm also happy to say that I've managed to reform myself. Finally broke myself free (and am in the process of "de-friending" people who I friended just for the player boost).

    This shouldn't be a huge surprise to anyone. Lots of games in arcades ripped off competitors. The only difference with Zynga is that its much more visible to people.

    Heck, between the limited game mechanics available, they actually only have one or two games, with LOTS of reskinning between different flavors of them. Hopefully this will encourage more innovation but the sad fact is, that it will only discourage innovation, since if you DO come up with something fun and innovative, there is the concern that someone like Zynga will come along and just rip it off lock/stock/barrel, so why bother?

    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    1. Re:And this is a surprise to who? by blair1q · · Score: 2, Funny

      1. Make up a new game for facebook.
      2. Wait for Zynga to rip it off.
      3. ???
      4. Profit!

    2. Re:And this is a surprise to who? by Anonymous Coward · · Score: 2, Funny

      One glance at his userid tells me you just insulted a mighty ancient powerlord.

    3. Re:And this is a surprise to who? by Darkness404 · · Score: 2, Insightful

      But Zynga doesn't -care- about their games and won't move past a certain threshold of "fun". All Zynga cares about is getting hits to its page and getting people to purchase crap. A good version of, say, FarmVille that was basically like Harvest Moon and let you -do- stuff rather than point click, wait an hour, return. Could completely eat up FarmVille's marketshare.

      But it seems like so far no one has really done that. They all just want to try to compete with Zynga by doing the exact same thing they copy.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:And this is a surprise to who? by powerlord · · Score: 1

      One glance at his userid tells me you just insulted a mighty ancient powerlord.

      Nah. Actually it was the second best laugh I had all day.

      Your response was the best laugh.

      $#!T I'm getting old ...

      Lyrics Link:
      http://www.stevemacdonald.org/lyrics/wiwab.html

      YouTube Link:
      http://www.youtube.com/watch?v=TnUFfy9ZhoE (non-professional)
      http://www.youtube.com/watch?v=p1fBd7UbQPA (live filk version ... some "botched" words :) )

      When I Was A Boy
      Copyright © 1997 by Frank Hayes, Firebird Arts & Music (BMI)

      When I was a boy our Nintendo
      Was carved from an old Apple tree
      And we used garden hose to connect it
      To our steam-powered color tv.

      But it still beat that ancient Atari
      'Cuz I almost went blind, don'tcha know,
      Playing Breakout and Pong on a video game
      Hooked up to the radio.

      And we walked twenty miles to the schoolhouse
      Barefoot, uphill both ways,
      Through blizzards in summer and winter
      Back in the good old days.
      Back when Fortran was not even Three-tran
      And the PC was only a toy
      And we did our computing by gaslight
      When I was a boy.

      When I was a boy all our networks
      Were for hauling in fish from the sea--
      Our bawd rate was eight bits an hour (and she was worth it!),
      And our IP address was just 3.

      And you kids who complain that the World Wide Web
      Is too slow oughtta cut out your bitchin',
      'Cuz when I was a boy every packet
      Was delivered by carrier pigeon

      And we walked twenty miles to the schoolhouse
      Barefoot, uphill both ways,
      Through blizzards in summer and winter
      Back in the good old days.
      Back when Fortran was not even Two-tran
      And the mainframe was only a toy
      And we did our computing by torchlight
      When I was a boy.

      When I was a boy our IS shop
      Built relational tables from wood,
      And we wrappered our data in oilcloth
      To preserve it the best that we could.

      And we carried our bits in a bucket,
      And our mainframe weighed 900 tons,
      And we programmed in ones and in zeros
      And sometimes we ran out of ones.

      And we walked twenty miles to the schoolhouse
      Barefoot, uphill both ways,
      Through blizzards in summer and winter
      Back in the good old days.
      Back when Fortran was not even One-tran
      And the abacus? Only a toy!
      And we did our computing in primordial darkness
      When I was a boy.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    5. Re:And this is a surprise to who? by s73v3r · · Score: 1

      Except its way too late for a lot of that now. A lot of the players have a lot invested in their "farms", be it gold from farming, or lots of custom decor. Give up all that just to go to a new game, one where I have to start from scratch, and one where my friends aren't playing?

    6. Re:And this is a surprise to who? by SydShamino · · Score: 1

      1. Make up a truly unique game with original gameplay and mechanics.
      2. Submit a patent application for your gameplay, and wait 10 years for approval, while hoping your money lasts.
      3. Hope Zynga rips off your game in the mean time, and that it becomes very popular and makes them a lot of money, while they don't realize you have a patent pending.
      4. Sue Zynga, hoping your money lasts.
      5. ??? (Juries can be arbitrary)
      6. Profit! Or Loss! (depending on the Jury and how much you've bled over the last 15 years)

      --
      It doesn't hurt to be nice.
    7. Re:And this is a surprise to who? by subanark · · Score: 1

      Ah, but for those that haven't invested lots of money in the game, a new one offers the chance to "start over" and get a lead on your friends. If you can't win on your friends terms, maybe its time to win on your (other) terms. I play WoW on a regular basis, when another MMO comes out a slew of players say that they think its great and will move over and start playing it. 2 months later they are back to WoW saying that it sucked in one way or another (usually lack of late game content). If you can make a better game, and advertise it well, you will get all those angry farmville players who dislike the "unfair" advantages other players get.

    8. Re:And this is a surprise to who? by cowscows · · Score: 4, Informative

      You can't patent/copyright/etc gameplay mechanics. There were news stories a year or so back about legal action against a popular scrabble rip-off that was popular on facebook. The issue was basically resolved by the devs changing the visuals to not exactly match scrabble, and change their game's name to something that didn't resemble scrabble.

      Basically, you can't steal their art or their name, but your game can play exactly the same way.

      --

      One time I threw a brick at a duck.

    9. Re:And this is a surprise to who? by Anonymous Coward · · Score: 0

      1. Make up a new game for facebook.
      2. Wait for Zynga to rip it off.
      3. ???
      4. Profit- for Zynga!

      Fixed that for you.

  7. good by Lord+Ender · · Score: 1

    It's refreshing to hear some honesty in business. Don't pretend your product is revolutionary. Don't try to change the world. Just make money using proven methods. That's good, honest business right there.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:good by IndustrialComplex · · Score: 5, Interesting

      It does lead to an interesting debate regarding what we (the net) consider to be right and acceptable.

      Here we have a story of someone seeing someone else doing something and basically saying, "I can do that." Do we get upset when a new pizza restaurant opens up? Or perhaps another excavation company? What makes this worse than some company saying "Hey, I can do that cheaper."

      I realize there are issues with respect to intellectual property, but this IS an important point of discussion. When is the line crossed?

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    2. Re:good by Anonymous Coward · · Score: 4, Interesting

      Let's not forget all the FOSS clones of proprietary software too.

    3. Re:good by jedidiah · · Score: 3, Insightful

      > Let's not forget all the FOSS clones of proprietary software too.

      Nearly all of those proprietary apps are themselves clones.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:good by brian0918 · · Score: 1

      Nearly all of those proprietary apps are themselves clones.

      Two wrongs don't make a right.

    5. Re:good by ect5150 · · Score: 3, Insightful

      It does lead to an interesting debate regarding what we (the net) consider to be right and acceptable.

      Here we have a story of someone seeing someone else doing something and basically saying, "I can do that." Do we get upset when a new pizza restaurant opens up? Or perhaps another excavation company? What makes this worse than some company saying "Hey, I can do that cheaper."

      I realize there are issues with respect to intellectual property, but this IS an important point of discussion. When is the line crossed?

      I don't see people complaining when the "I can do that cheaper" turns into lower prices for those pizzas, or cars, or processors, or RAM, etc... I thought people liked having AMD to keep Intel's prices in check.

      --
      I have never let my schooling interfere with my education.
    6. Re:good by Penguinisto · · Score: 1

      Nearly all of those proprietary apps are themselves clones.

      ...often of what was originally FOSS software. How's that for a vicious circle?

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    7. Re:good by Culture20 · · Score: 5, Funny

      Nearly all of those proprietary apps are themselves clones.

      Two wrongs don't make a right.

      But three copylefts do.

    8. Re:good by kharchenko · · Score: 1

      There's nothing honest about this. The quoted narrative is internal to the company - they'll never go on record saying that they've 'borrowed' from their competitors. The software industry is a world of ideas - taking ideas from others and using 'business acumen' to leave the original inventors in the dust is as dishonest as it gets. This is why software companies are forced to spend enormous amounts of money on patents and litigation. And at that point the winners are determined by the quality/price of the lawyers and not by the value of the created software.

    9. Re:good by RyuuzakiTetsuya · · Score: 1

      it's a service in exchange for money.

      When I read the phrase "whales" I was reminded of the movie Boiler Room, about a fraudulent brokerage firm that tried to pump up the value of stock and sell them to suckers and the crossroads of stupid and rich were named, "Whales."

      Is it immoral? Who knows. Is it illegal? that's for the courts to decide. am I going to spend my money there? Hell no.

      --
      Non impediti ratione cogitationus.
    10. Re:good by Hognoxious · · Score: 2, Insightful

      Not the point at all. If A claims B ripped him off and sues him - and loses - that sets a precedent that can be used when B sues C, C sues D etc.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    11. Re:good by Anonymous Coward · · Score: 0

      ...often of what was originally FOSS software. How's that for a vicious circle?

      Then you wouldn't mind providing examples, right?

    12. Re:good by spikenerd · · Score: 2, Insightful

      Nearly all of those proprietary apps are themselves clones.

      ...often of what was originally FOSS software. How's that for a vicious circle?

      Further, they often even derived from the same source code ...until the GPL became a popular way to prevent that.

    13. Re:good by sjpadbury · · Score: 1

      > Let's not forget all the FOSS clones of proprietary software too.

      Nearly all of those proprietary apps are themselves clones.

      So 2 wrongs makes a right?
      Heck, even if you're just copying a copy, it's still a copy of whomever had the original idea somewhere back up the chain.

      (Note: I'm not saying reusing an idea is right or wrong, I'm just pointing out the hole in this particular argument)

      --
      We're all full up on Crazy here...
    14. Re:good by Scrameustache · · Score: 1

      It's refreshing to hear some honesty in business.

      How the flying fuck do you get 'honesty' from "SF Weekly says interviews conducted with several former Zynga workers indicate that the practice of stealing other companies' game ideas — and then using Zynga's market clout to crowd out the games' originators — was business as usual."?

      Former employees revealing a company's theft of IP != honesty in business.

      --

      You can't take the sky from me...

    15. Re:good by bcmm · · Score: 1

      Do we get upset when a new pizza restaurant opens up?

      You might if it copied a smaller restaurant's signature dish and used a massive advertising campaign to become much better known.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    16. Re:good by Anonymous Coward · · Score: 0

      Commercial products may be derivatives, but most aren't clones. They actually do evolve and add new features and rework old ideas. A clone is something that copies something else, perhaps not in completeness, but without creating its own set of differences. It adds features recently released in its commercial alternative. A great deal of open source projects are, in fact, clones. And there's nothing wrong with those projects.

    17. Re:good by jedidiah · · Score: 1

      >> Nearly all of those proprietary apps are themselves clones.
      >
      > Two wrongs don't make a right.

      Who said there's anything wrong?

      I am not some Lemming that drones on about "freedom to innovate" and tries to credit Microsoft or Apple with things they didn't really invent.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    18. Re:good by Anonymous Coward · · Score: 0

      That's totally hearsay. They weren't under oath, or otherwise legally compelled to tell the truth.

          I worked for Microsoft in the 1950's, and they killed people for their ideas. At least for the ones we couldn't steal. Then the pods came down, and we replaced all of the worlds leaders with our clones.

          I won't say if Zynga is or isn't stealing games. It's the level of trust that I have in a few anonymous cowards. :)

    19. Re:good by Anonymous Coward · · Score: 2, Interesting

      I don't see people complaining when the "I can do that cheaper" turns into lower prices for those pizzas, or cars, or processors, or RAM, etc... I thought people liked having AMD to keep Intel's prices in check.

      The problem comes when someone says "I can do that" and "I can do that cheaper", but not "I can do that better", and certainly not "I have any obligation to keep doing that cheaper after I've used the first two statements to drive my competitors out of business without so much as a tip of my hat to them". Add in "I can't do that better, but I can use my marketing clout to make everyone ignore my better and/or cheaper competitors", and you wind up with stifled innovation. Smaller pizza shops don't want to bother with the risk of innovation when the larger shop can just yoink whatever ideas they had, not even bother to give them credit*, and run them out of business.

      *: I know there are open source/CC licenses which would specifically force the larger company to give credit where credit is due at the very least, which is quite noble and good, but the smaller company would still be forced into a costly, protracted, and not-at-all-painful-to-the-larger-company legal battle to make that happen if the larger company truly is as dishonest as Zynga.

    20. Re:good by Anonymous Coward · · Score: 0

      How exactly is a post that contains no evidence for its claims "insightful"?

    21. Re:good by Penguinisto · · Score: 1

      A short top-o-the-head list:

      • J#
      • C#
      • Oh, hell... let's just say most of .NET and be done with it. Continuing...
      • IE 7 (after they began cloning all the elements that were originally in FOSS browsers, e.g. Firefox, Konqueror, etc)
      • SharePoint
      • much of ForeFront
      •   etc etc... and remember that Apple, Novell (pre-Linux), et al share a lot of the guilt.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    22. Re:good by JustinOpinion · · Score: 1

      It does lead to an interesting debate regarding what we (the net) consider to be right and acceptable.

      And, to me, this brings up once again the subtlety between things that are "nice and right and proper" and things that are legal/illegal.

      Too often in debate, there is an implicit "right==legal" and ""wrong==illegal" assumption. If something sounds wrong/immoral, people think it should be illegal (and regulated, etc.), or if something is legal, they assume it is totally acceptable to do it... I think things are subtler than that, because I believe laws are a tool for society to pull out only when actions are egregiously harmful or unfair. In all other cases, we should rely upon people's inherent decency, or when that fails (which is often enough), rely upon social pressures of various sorts.

      In this case, for instance, it seems like what they've done is entirely legal. And I think it should remain legal. I don't think ideas should be owned. So it should be entirely legal for someone to say "I can make pizzas better and cheaper than those guys" and by so doing dominate the market. No one should own the idea for "having a pizza place near a university campus". Similarly if Zynga can clone a particular game (without directly copying any of the code or artwork) and can dominate the market, then they should be free to do so. (I do think some ways to dominate a market should be illegal: anti-trust behavior, fraudulent advertising, etc.).

      But that doesn't mean I think their actions are "right and proper". It's a pretty shameful thing to build upon the work of others without giving them any credit. As such, I think the public should decry their actions, publicize their scummy tactics, and boycott their products. Therein lies the subtlety that many people don't appreciate: just because we disapprove of their actions doesn't mean we need new laws to forcefully prevent those actions. Instead, I think that society should put pressure on them to behave "nicely" (and, yes, I'm well-aware this often won't lead to any reformation of behavior).

    23. Re:good by Penguinisto · · Score: 1

      Here - I'll provide a bit of his evidence for you: Merry Christmas (just remember that it's not on a silver platter - you're going to have to know how to use strings, and do some research yourself).

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    24. Re:good by Mongoose+Disciple · · Score: 1

      Probably, good examples would include explaining what you thought they were clones of; that would provide the opportunity to counter-point you intelligently.

      Otherwise you're practically begging someone to argue against a straw man.

    25. Re:good by Lunix+Nutcase · · Score: 2, Interesting

      J#
      C#
      Oh, hell... let's just say most of .NET and be done with it. Continuing..

      Except that Java wasn't open source at the time and thus none of those are clones of FOSS software? Oh is this ignoring the fact that Java 6 and 7 have blatantly copied features out of C# and .NET?

      The rest of what you quote is pretty lame. If that's the best you can do for your claims that proprietary software is "often" a clone of a FOSS product your claims are even more laughable now then they originally looked.

    26. Re:good by Lunix+Nutcase · · Score: 2, Interesting

      The first 3 are probably jabs at being clones of Java but ignoring the fact that Java wasn't open source at the time they were created. The IE7 thing is probably him trying to claim that IE7 ripped off Firefox despite the fact that the features he is going to claim that were ripped off from Firefox were actually first implemented in the proprietary Opera browser. With Sharepoint and ForeFront he is probably going to claim that some FOSS project that 3 people have ever heard of may have implemented similar features and thus this is "M$" cloning them.

    27. Re:good by KingAlanI · · Score: 1

      i figure he meant being honest about the fact that they're corrupt.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    28. Re:good by Lunix+Nutcase · · Score: 1

      Wow, that's even lamer than your other post. That's quite a feat.

    29. Re:good by Anonymous Coward · · Score: 0

      The same term ("whales") is used in Vegas to describe the customers who gamble large quantities of money. These are the ones who are given free suites, meals, etc. because the casino more than makes up for it on the gambling losses for the "whale".

    30. Re:good by TheKidWho · · Score: 1

      That's like... everything man!

    31. Re:good by Surt · · Score: 1

      IANAL, but even I know that's not how precedent works.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    32. Re:good by Bing+Tsher+E · · Score: 1

      What is Norton Commander (Midnight Commander) a clone of?

      I know those old DOS shells, my favorite was DirMagic which came on a free floppy from ZD.

      But Midnight Commander is just a direct clone of Norton Commander.

      The whole GNU toolchain is nothing more than replication with a few extra features pasted on. Which is fine, though usually not as good as the BSD variant.

    33. Re:good by Disgruntled+Goats · · Score: 1

      Wow you people are still whining about Microsoft using BSD code in a completely legal and consistent way to the spirit of the license? Oh noes!!!

    34. Re:good by westlake · · Score: 1

      How exactly is a post that contains no evidence for its claims "insightful"?

      Consider it the cheap-shot Microsoft bashing of the day mod.

    35. Re:good by RyuuzakiTetsuya · · Score: 1

      I mean, that's my point. They're getting actual services in exchange for money; it's not a complete freaking scam.

      Whether or not those services are worth a damn or not, that's up to the consumer, but, it's not like Zygna's running a pump and dump scheme.

      --
      Non impediti ratione cogitationus.
    36. Re:good by AshtangiMan · · Score: 1

      Of course he did. But that is not honesty in business . . . the subtle difference being if Zynga issued a corporate statement with this information it would be honesty in business. Former employees issuing the statement is not. See the difference?

    37. Re:good by dhammond · · Score: 1

      I'm not sure where the line is exactly, but when employees joke about their company motto being "Do Evil", they've probably crossed it.

    38. Re:good by cowscows · · Score: 1

      True enough, although there's something just kind of crappy about a big company with deep pockets basically stomping out a new guy, especially if they do it by using their big bank account to compete via marketing and/or pricing, instead of competing by making a better product.

      It's not illegal, and nobody ever said the world was fair, but still, it's just kind of a shame sometimes.

      --

      One time I threw a brick at a duck.

    39. Re:good by Anonymous Coward · · Score: 0

      With respect to opening up a pizza joint or an excavation company, the business plan is pretty much well laid out...just like creating a company to make video games. But that is where the similarity ends. The engine behind video game development is creativity, much like the related industries music and movies. Where is the creativity in an excavation company or the pizza place? There is RISK that your efforts may fail in the marketplace, but if you're successful, you will be rewarded. You may have to take several risks before that happens and you may lose quite a bit of $$$ in the process. Compare this to the clone maker who has eliminated the risk by concentrating and copying only successful games/movies/music. To pour salt on the wound, to have the clone maker make money off of your idea, which didn't exist before.

      As for open source software, I have no problem with them cloning proprietary software because:

      1) Spreadsheets, word processors and the like existed in the pre-pc epoc. (Think accounting books and typewriters). No creativity here. These are PRIOR-ART FROM WAY BACK. Where do you think the proprietary guys got their ideas from?

      2) FOSS is not motivated by PROFIT.

      3) FOSS GIVES AWAY their source code.

      Zynga fails all 3 tests, obviously since it is a for-profit company. But even as a company, they didn't even wait for the ink on the copyright paperwork to dry before cloning their competitor's game.

    40. Re:good by Scrameustache · · Score: 1

      i figure he meant being honest about the fact that they're corrupt.

      Of course that's what the fool meant, but it's someone else denouncing them.

      --

      You can't take the sky from me...

    41. Re:good by KingAlanI · · Score: 1

      yeah, sometimes the sarcasm and other miscommunications around here are laid on thick.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    42. Re:good by mattack2 · · Score: 1

      When I read the phrase "whales" I was reminded of the movie Boiler Room, about a fraudulent brokerage firm that tried to pump up the value of stock and sell them to suckers and the crossroads of stupid and rich were named, "Whales."

      I am not sure whether this sort of usage of the term started in gambling, but I suspect it did. (That is, I have known the term in a gambling context for a long time, and am only providing this wikipedia entry for information, not as citation that it's the only use of whale in this sort of context: http://en.wikipedia.org/wiki/High_roller)

    43. Re:good by JasterBobaMereel · · Score: 1

      MacOS - An operating system derived from the ideas of Xerox PARC and NLS, Based partly on FOSS code

      Windows - An operating system derived from the ideas of Xerox PARC and NLS, Based partly on FOSS code

      Linux OS - An operating system derived from the ideas of Xerox PARC and NLS, Based wholly on FOSS code

      --
      Puteulanus fenestra mortis
    44. Re:good by JasterBobaMereel · · Score: 1

      J#/C# are based on C and C++ - which are free and open ...but so are all language specs (the compilers are not always) .NET is based on various technologies some of which are FOSS (most were not)

      IE7 was Microsoft's attempt at catching up with the *standards*, and with features on *many* other browsers

      Sharepoint is an integrated system most of the parts of which were originally FOSS ideas, but the point of Sharepoint is the integration not the parts ...

      --
      Puteulanus fenestra mortis
    45. Re:good by Lunix+Nutcase · · Score: 1

      J#/C# are based on C and C++ - which are free and open ...

      No, J# is based directly on Java and was created specifically to try to get Java developers to jump to .NET by having a very similar syntax. Secondly, the implication made by the person I was responding to is the usual claims that C# and .NET are just ripoffs of Java (despite the fact that Java is derivative itself and isn't really novel).

      .NET is based on various technologies some of which are FOSS (most were not)

      And what were those FOSS technologies?

      IE7 was Microsoft's attempt at catching up with the *standards*, and with features on *many* other browsers

      Which is not the same as "cloning" a piece of FOSS like the GP had claimed. The implication of bringing up IE7 was their attempt to claim that IE7 ripped off Firefox and yet all of Firefox's features were implemented in the proprietary Opera browser first. So that again is a fail.

      Sharepoint is an integrated system most of the parts of which were originally FOSS ideas,

      But that's not the same claim. The GP claimed that Sharepoint was a "clone" of a piece of FOSS software. Care to name what these amorphous "FOSS ideas" were? Oh and it has to be from a piece of software that was actually widely known.

    46. Re:good by PCM2 · · Score: 1

      The problem comes when someone says "I can do that" and "I can do that cheaper", but not "I can do that better"

      Care to explain why this is a problem? It sounds like basic economics to me -- consumer wins, no qualitative judgment required.

      --
      Breakfast served all day!
    47. Re:good by Anonymous Coward · · Score: 0

      The line is one that people don't like to admit because it's a weak place to argue from. Despite this it is in fact totally legitimate. Many people who know about Zynga get at minimum an unsettling feeling toward how they treat their employees or customers. They seem like, and are in fact, a sleazy sort of company. The playing field is not equal and a sleazy caustic company will get more flack then a friendly inspiring company even if in every other way they are the same.

      It's unfortunate that this difference isn't always admitted to because it means that many of us try to give jerks the same benefit of the doubt as we do cool people. If there was more of a backlash then it might also give the weirdos, who actually celebrate this type of company for being ruthless, pause. Instead the issue seems more confusing then it is and more deep then it is.

  8. Cash discount.. not really groundbreaking by Orga · · Score: 2, Insightful

    I understand them not wanting to go through the hassle of wire transfers for everyone, that's where the ease of credit cards come in. I think it's good of them to offer this fee avoiding method to big time users. They're obviously passing the savings back onto the user in the form of bonus. As for the complaints about wasting money... how much do you pay for cable tv every month? At least these games are social and interactive. I don't play any zynga games myself but do play some free MMO's and pay-to-play MMO's as well and have no problem spending money on things I enjoy. And no.. I do not pay for cable tv, and only use my tv set for netflix and console.

    1. Re:Cash discount.. not really groundbreaking by Anonymous Coward · · Score: 3, Insightful

      ABA wire transfer fees are comparable to so-called credit card discount rates at this size of transaction. They're only doing it because it can't be charged back once somebody receiving the bill wises up to the scam.

    2. Re:Cash discount.. not really groundbreaking by Anonymous Coward · · Score: 1, Insightful

      The main problem with these games is that they are specifically designed to be addictive because the game play/design is so poor. What is even worse is that not only is the player like a drug addict, but also like a drug dealer due to to the constant status updates and incentives to recruit your friends.

  9. Obviously evil. by Dyinobal · · Score: 2, Funny

    Zynga sounds like an evil name to me. Darth Zynga, Lord Zynga, Master Zynga all sound like good villain names to me.

    1. Re:Obviously evil. by blair1q · · Score: 1

      Hello Zynga, Winnie the Zynga, My Little Zynga, Jiminy Zynga, Mary Kate and Ashley Zynga.

      That stuff works both ways.

    2. Re:Obviously evil. by RKThoadan · · Score: 1

      Master Zynga sounds more like the quirky martial arts mentor. The rest are definitely evil FarmVillains.

    3. Re:Obviously evil. by jbezorg · · Score: 1

      Dr. Zynga of the Gizmonic Institute

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    4. Re:Obviously evil. by Anonymous Coward · · Score: 0

      Oh yea - well so do YOU!

      zing!

    5. Re:Obviously evil. by Anonymous Coward · · Score: 0

      No, those still sound evil. Every last one of them - getting more evil as you go down the list.

    6. Re:Obviously evil. by Anonymous Coward · · Score: 0

      Hello Zynga - Evil Cat brings bad luck as it crosses your path
      Winnie the Zynga - Eats Tar
      My Little Zynga - Pulls a Chariot to Hell
      Jiminy Zynga - Chirps will make your ears bleed
      Mary Kate & Ashley Zynga - Terrible Twosome that will make you cry and gnash your teeth

      Yea, Still Evil.

    7. Re:Obviously evil. by mdielmann · · Score: 2, Funny

      Or a quirky geeky word: Ba-Zynga!

      --
      Sure I'm paranoid, but am I paranoid enough?
    8. Re:Obviously evil. by Dishevel · · Score: 1

      Mary Kate & Ashley Zynga - Terrible Twosome that will make you cry and gnash your teeth

      That one works even better as Olsen.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    9. Re:Obviously evil. by Surt · · Score: 1

      Yep, all evil.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    10. Re:Obviously evil. by Anonymous Coward · · Score: 0

      No it doesn't. Winnie the Zynga sounds like Pooh's evil arch-nemesis.

    11. Re:Obviously evil. by orthancstone · · Score: 1

      Is that Jeff Zynga's brother?

    12. Re:Obviously evil. by Anonymous Coward · · Score: 0

      It is so obvious now that you point it out:

      Z - Evil
      y - Evil
      n - Evil
      g - Evil
      a - Evil

      I wonder why I did not see it before.

    13. Re:Obviously evil. by Anonymous Coward · · Score: 0

      It sounds like a medication for genital herpes

    14. Re:Obviously evil. by rahvin112 · · Score: 1

      No kidding, Winnie the Zynga sounds like some mass murdering pedophile, Jiminy Zynga sounds like a pipe wielding Russian mobster, and Mary Kate and Ashley Zynga sound like and pair of assassins.

      All Evil. Be Evil, Do Evil and Inspire Evil.

    15. Re:Obviously evil. by Anonymous Coward · · Score: 0

      Ba-Zynga

    16. Re:Obviously evil. by Anonymous Coward · · Score: 0

      Darth Zynga

      That is so going to be the name of my first sith charcter on Star Wars: The Old Republic.

    17. Re:Obviously evil. by vermox · · Score: 1

      What about Baz Zynga?

      --
      --- /dev/null
  10. like the people that buy NY lotto tickets? by alen · · Score: 4, Insightful

    my wife used to buy the scratch off tickets and once in a while i used to take the winning ones to the store to cash them out. i noticed that they scan the bar code to verify a winning ticket. and most of the people i see buying them scratch them off with hope and dreams.

    farmville is not that different than most RPGs except its freemium. most RPG's the game play is very repetitive with minor rewards along the way. farmville is free to start and you pay if you want the rewards faster.

    I think this idea started with Napoleon and his practice of giving soldiers ribbons for bravery in battle. people would risk their lives for a colored piece of cloth

    1. Re:like the people that buy NY lotto tickets? by Dyinobal · · Score: 1

      You're confusing RPG with MMO or the variant of MMORPG

    2. Re:like the people that buy NY lotto tickets? by Anonymous Coward · · Score: 0

      If I read what you're saying correctly, then I am working 8-10 hours a day for meaningless pieces of paper.

      Fuck, I think you just might be right.

      What the hell is wrong with us?

    3. Re:like the people that buy NY lotto tickets? by bluefoxlucid · · Score: 1

      RPGs are analogous to books though. In Final Fantasy 9, you had to deal with Queen Brahne and Kuja and the Ilifa Tree and Garland and the mist and another world and everything, with a whole opera played out on this. In Final Fantasy 8, the story was completely different, around military tactics and a really weird piece of magic. In Tales of Symphonia we had to deal with parallel worlds and a sociopathic immortal and some other political shit. The stories are all different.

    4. Re:like the people that buy NY lotto tickets? by stimpleton · · Score: 1

      Interesting comment re pieces of cloth, and I have another example.

      When I was young(13-16 years) I was involved in Judo. It was difficult, highly formalized, and via tournaments I worked upto a yellow belt. It was as hard as any sport and required a lot of training.

      About the same time JuJutsu franchises sprang up which some of my friends were attracted to. It soon became obvious on their mode of operation - issuing belt colors like rewards rather than acievement. Obtaining a yellow belt could be achieved in weeks. Further colors came frequently, and one friend obtained a blue rank in 2 years. This person was barely yellow belt Judo standard.

      It was telling, that I had 1 other school friend in Judo, yet about 80 attended JuJutsu. Those colored belts were a strong marketing tool. It was a disgrace.

      *Disclaimer: Martial arts qualifications are very different from country to country, region to region. Your mileage may vary.

      --

      In post Patriot Act America, the library books scan you.
    5. Re:like the people that buy NY lotto tickets? by Belial6 · · Score: 1, Interesting

      The first time I saw a quickie mart employee scan the back of a scratcher to see if it was a winner, it became clear that the California Lottory wasn't even trying to look legit anymore. I assume that a good portion of the tickets sold are pre scanned by employees and store owners.

    6. Re:like the people that buy NY lotto tickets? by KingAlanI · · Score: 1

      what about the scratch-offs sold out of vending machines rather than a manually-operating open plastic rack?

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    7. Re:like the people that buy NY lotto tickets? by hesiod · · Score: 1

      I would think that the device tracks what it scans and if it scans a hundred tickets in rapid succession, all of the same type, in sequential order, it will look quite suspicious.

    8. Re:like the people that buy NY lotto tickets? by whoop · · Score: 1

      Why not just buy, scan, and toss them all at once? Skip scratching altogether. That's $20 in tickets, you win $5, goodbye.

    9. Re:like the people that buy NY lotto tickets? by Anonymous Coward · · Score: 0

      You're confusing RPG with MMO or the variant of MMORPG

      Thanks for the clarification...as a long time fan of CRPGs, it's been frustrating to see the former classification scheme (western and Japanese RPGs) get even further watered down by the inclusion of MMOs, which are about as RPG-esque as Call of Duty: Modern Warfare and its like.

    10. Re:like the people that buy NY lotto tickets? by alen · · Score: 1

      i've played starcraft, the total war series and others. it's the same game mechanics with small modifications getting later into the game. mine, buy and fight. same with diablo.

      zynga's games are also balanced just as good as Blizzard's. only difference is they are balanced to make you progress slowly unless you send them cash

    11. Re:like the people that buy NY lotto tickets? by Belial6 · · Score: 1

      Why? There are lots of people that buy tickets in bunches. You could also just scan 5 or 10 every few hours.

    12. Re:like the people that buy NY lotto tickets? by hesiod · · Score: 0, Offtopic

      You can do that if you want, and I've seen it. Maybe some people scratch them off for the slight bit of suspense (and of course the ensuing let down) or maybe they don't realize they can just scan them.

      But really, I was only saying that I don't think the CA lotto has no way to check for potential fraud from the people selling tickets. I wasn't really addressing the futility in the revelation of the result via scratched-off latex gum. All in all, it might as well be a piece of paper with a bar code printed on it. Actually, not even that is necessary...

      At this point you don't even need the printer and reader. Just a box with a screen and a slot to feed in the money, and it tells you you've lost without even printing anything. If it takes credit card, just stick the card in and keep pressing a button until you win. And networked with lottery HQ, it would be more secure. It would be even more horrific than casinos, rows upon rows of slack-jawed, pasty, old people jamming quarters into slot machines.

      Hmm... I think I'd prefer it kept as-is, actually.

    13. Re:like the people that buy NY lotto tickets? by hesiod · · Score: 2, Insightful

      And then later, when it is seen that a whole bunch of tickets were scanned days apart from each other (most people I've seen don't scratch off the tickets at the store), something looks fishy. If the same person was working the register all those times, the game is up, and lotto fraud is a big-time no-no.

    14. Re:like the people that buy NY lotto tickets? by hesiod · · Score: 1

      And then later, when it is seen that a whole bunch of tickets were scanned days apart from each other

      To fix/clarify, I meant a whole bunch of tickets all scanned twice, but days apart.

    15. Re:like the people that buy NY lotto tickets? by Anonymous Coward · · Score: 3, Informative

      I don't know if it works differently in California from my state, but I worked (briefly) at a gas station and for all lotto tickets we used a separate scanner connected to a modem or network connection or something to validate tickets. Re-scanning a previously scanned winning ticket would just tell you it had already been redeemed.

    16. Re:like the people that buy NY lotto tickets? by Anonymous Coward · · Score: 0

      The first time I saw a quickie mart employee scan the back of a scratcher to see if it was a winner, it became clear that the California Lottory wasn't even trying to look legit anymore. I assume that a good portion of the tickets sold are pre scanned by employees and store owners.

      I know here in Washington state, they scan the back of the ticket to see if it wins. However, there is a number sequence that has to be scratched off and put in as well. So, you can't just determine winners without scratching.

    17. Re:like the people that buy NY lotto tickets? by cowscows · · Score: 4, Insightful

      I would expect that scanning a ticket to check if it won would involve a check back to the lottery people's network/mainframe/whatever. I would think that if that's the case, any scanned ticket is marked purchased and used, and that being the case, the store is responsible for paying the lottery for it. And since the store's odds aren't any better than anybody else's odds, they should end up losing money.

      --

      One time I threw a brick at a duck.

    18. Re:like the people that buy NY lotto tickets? by Xveers · · Score: 3, Informative

      I can't say how it is down in the States, but I know in Canada the way that scratch tickets work is that they have a bar code on the back, and a serial number hidden under the scratch portion. In order to validate the ticket, the retailer scans the bar code, and then looks for the serial number. The bar code is just a digital representation of the serial number, EXCEPT for the last three digits. The retailer plugs in the last three digits, and then the validator talks to the lotto central server and spits back a result of "Legit win", "Already redeemed" or "Not a Winner".

      If Canada does it this way, I'd be surprised if a lot of the US lotto organizations don't either.

    19. Re:like the people that buy NY lotto tickets? by Anonymous Coward · · Score: 0

      That's ridiculous. Of course that's not how the system works.

    20. Re:like the people that buy NY lotto tickets? by RedWizzard · · Score: 1

      You're confusing RPG with MMO or the variant of MMORPG

      Diablo has the same sort of mechanisms and it's considered an RPG, right? I don't think the MMO part has much relevance.

    21. Re:like the people that buy NY lotto tickets? by Anonymous Coward · · Score: 0

      Over here, the bit they scan to check for a winner is under the scratch surface. (ie you'd notice if they sold you a ticket with that bit already scratched) The barcode is just a product code.

    22. Re:like the people that buy NY lotto tickets? by Anonymous Coward · · Score: 0

      Then the server would also notice a spike at that location of instances where non-winning tickets were being scanned. Normal people don't get their losing tickets scanned... so it would be obvious that something wrong is going on there.

    23. Re:like the people that buy NY lotto tickets? by Belial6 · · Score: 1

      Of course that isn't going to happen. The people that the non-winning tickets are sold to are going scratch them off, see that they are losers, and throw them away. The only tell would be if an unusually large number of non-winners were to be scanned, and if the lotto actually tracks that.

  11. Just ask Gameloft Studios by Drakkenmensch · · Score: 1

    It sure works for them!

    1. Re:Just ask Gameloft Studios by Anonymous Coward · · Score: 0

      Hey! I paid $4.99 for Dungeon Hunter and find it to be a "just good enough" Diablo clone to leave me salivating for more!

      (seriously though, Diablo on my Palm Pre would cause me much slacking at the office :)

  12. okay by Anonymous Coward · · Score: 0

    So they are like Blizzard?

    1. Re:okay by JoshuaZ · · Score: 2, Interesting

      Blizzard has certainly had some games that were derivative. Warcraft was in some ways derivative of Dune. And Diablo was essentially just a standard rogue-like game but with better graphics and slightly more options. And there wasn't much that was innovative to WoW. However, some things Blizzard has done have been very noteworthy. Starcraft for example was the first real time strategy game that had very different tech trees and units for each side but was still balanced. And they did that with not just two, but three sides. Warcraft III then did the same thing with even more variation and four sides. And Blizzard has done a fantastic job at pushing the boundaries when it comes to graphics. The comparison beween Blizzard and these people doesn't hold at all.

    2. Re:okay by Anonymous Coward · · Score: 0

      No, they are like Apple. Copy someone elses OS (BSD), copy someone elses MP3 player (everyone before them), copy someone elses tablet (Windows/Android) and then use marketing clout to sell them (Pc vs Mac (while grossly lying about the compition, its why they call them PC and not Windows because PC means nothing legally, the new Brand X), ect)....

    3. Re:okay by powerlord · · Score: 2, Interesting

      Balanced is fun when you are playing for a challenge or with friends/people.
      On the other hand, I liked one of the Real-Time strat games (forget which one since I'm not at home in front of my library), where they made the stats file a simple .INI style file.

      Great idea, and very useful to give me a "leg up" over the computer. Who needs a cheat code or trainer if you can modify the game's rules to let you create an army of unstoppable tanks for relatively little money? :D

      Yeah, it wasn't "fair", but it WAS FUN!

      Then when I was done I could change the universe rules again and play as the bad guys and trounce the good guys with unstoppable air ships! ;)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    4. Re:okay by Mike+Buddha · · Score: 1

      So, because Blizzard has made games that you like, they're above reproach?

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    5. Re:okay by powerlord · · Score: 1

      Dug a little (thank you Google). It was "Dark Reign". Fun game! Going to have to dig it out and see how it runs on my XP VM image. :)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    6. Re:okay by JoshuaZ · · Score: 1

      So, because Blizzard has made games that you like, they're above reproach?

      The claim being responded to is whether Blizzard is original in their games. The comparison being made was between Blizzard and Zynga where Zynga gets pretty much all of its products by copying what competitors have done. The point is that Blizzard has been very creative. That doesn't say anything about Blizzard being "beyond reproach."

    7. Re:okay by Jedi+Alec · · Score: 1

      Dune 2 had an .ini file for the level layout etc. as well.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    8. Re:okay by alen · · Score: 1

      diablo was an almost exact copy of a 1980's arcade game called Gauntlet. it had 4 controllers so 4 people could play together and keep putting quarters in

    9. Re:okay by Mongoose+Disciple · · Score: 1

      diablo was an almost exact copy of a 1980's arcade game called Gauntlet

      I love Gauntlet and spent way too much (time and quarterwise) one summer playing it with three friends, but that's not true at all. Other than both being top-down multiplayer fantasy-themed games they almost couldn't be more different.

    10. Re:okay by Lehk228 · · Score: 1

      i've played gauntlet before, diablo wasn't the same thing any more than sonic the hedgehog was the same as super mario brothers

      --
      Snowden and Manning are heroes.
  13. funny farm by Anonymous Coward · · Score: 0

    if you're parting with $500 for game 'credits', you most certainly deserve to be put out to pasture.

  14. Whales? by brian0918 · · Score: 3, Insightful

    Zynga's underground 'Platinum Purchase Program,' reportedly geared towards making players known as 'whales' part with a minimum of $500 at a time for imaginary credits.

    They sound more like cows to me - prime for the milking.

    1. Re:Whales? by to_kallon · · Score: 1

      They sound more like cows to me - prime for the milking.

      Not to split hairs but strictly speaking I believe that one could in fact also milk a whale, being mammals.

      --


      The only way to get rid of a temptation is to yield to it.
      -Oscar Wilde
    2. Re:Whales? by CannonballHead · · Score: 1

      Cows are much more famous in the game world, too: You fight like a dairy farmer!

    3. Re:Whales? by Anonymous Coward · · Score: 4, Informative

      Whales as slang is a term referring to high rollers at casinos. You know, those people who are willing to part with large quantities of money in one sitting. I imagine that's why they use it to describe their customers.

    4. Re:Whales? by iamhassi · · Score: 0

      it's stolen from the movie Boiler Room about young stockbrokers lying to clients about worthless stocks in the late 90s.

      "Guy's probably a whale . See what he's playing with. Truth is it doesn't matter these days. With the DOW where it is now, everyone wants a piece of the market. I can close anyone at any time anywhere in the country. Just give me a phone number. "

      Zynga really does steal everything, but it's ironic that they chose that movie because at the end they're all busted by the FBI. Are you trying to tell us something Zynga?

      --
      my karma will be here long after I'm gone
    5. Re:Whales? by Jeng · · Score: 4, Informative

      Casino's refer to high-rollers as whales, I believe that is where the term comes from.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    6. Re:Whales? by corbettw · · Score: 2, Informative

      The screenwriter(s) of Boiler Room didn't invent that bit of slang. It's been used by bookies, casino operators, and stock brokers for years to describe someone with more money than sense.

      --
      God invented whiskey so the Irish would not rule the world.
    7. Re:Whales? by amicusNYCL · · Score: 1

      Boiler Room? From 2000? No, that term has been used by casinos far longer than that. It was in the movie Casino, from 1995, for instance.

      The town will never be the same. After the Tangiers, the big corporations took it all over. Today it looks like Disneyland. And while the kids play cardboard pirates, Mommy and Daddy drop the house payments and Junior's college money on the poker slots. In the old days, dealers knew your name, what you drank, what you played. Today, it's like checkin' into an airport. And if you order room service, you're lucky if you get it by Thursday. Today, it's all gone. You get a whale show up with four million in a suitcase, and some twenty-five-year-old hotel school kid is gonna want his Social Security Number.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    8. Re:Whales? by bluefoxlucid · · Score: 1

      How appropriate; you fight like a cow.

    9. Re:Whales? by blair1q · · Score: 1

      Everyone playing in the stock market or casino ipso facto has more money than sense.

      A whale is someone who has more money than the other suckers, sometimes enough to make the other suckers all but superfluous.

    10. Re:Whales? by CannonballHead · · Score: 1

      I hope you have a boat ready for a quick escape!

    11. Re:Whales? by curtix7 · · Score: 1

      You can milk whales.
      You can milk anything with nipples.

    12. Re:Whales? by iamhassi · · Score: 1

      of course they didn't invent the term, but it's used several times in that movie so that's where most people probably heard it.

      Very few of us have ever worked as casino operators, stock brokers or bookies, and even if you have worked in one of those industries a whale is still a rare expression since it's not used for a guy that drops $500 at a casino, you'd have to spend at least tens of thousands of dollars before being considered a whale so it's unlikely you'll even hear someone called a whale.

      Also I can't find any online evidence that stock brokers refer to clients as whales except for in that movie.

      --
      my karma will be here long after I'm gone
    13. Re:Whales? by iamhassi · · Score: 1

      And that's the only time it's said in that entire movie, in that huge paragraph. It's emphasized at least 3 times in Boiler Room.

      I'm sure it's been used in casinos since the dawn of time but Boiler Room brought the term to the masses.

      --
      my karma will be here long after I'm gone
    14. Re:Whales? by amicusNYCL · · Score: 1

      And that's the only time it's said in that entire movie

      Well.. it's the only time it's listed on IMDB as a quote.

      I'm sure it's been used in casinos since the dawn of time but Boiler Room brought the term to the masses.

      Then how do I know the term without having ever seen Boiler Room? What you meant to say was that Boiler Room brought the term to you, and you're equating your experiences with "the masses".

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    15. Re:Whales? by brian0918 · · Score: 1

      Hell, you can get milk out of things without nipples - soy, coconut, your mom.

    16. Re:Whales? by Treeluvinhippy · · Score: 4, Funny

      Casinos call high rollers whales.

      I know that others have posted the same thing, but they all got modded up so I'm karma whoring in the same way Zynga steals game ideas.
      Since copying others seems to work so well, I wanted to give it a try.

      --
      >
    17. Re:Whales? by Whyte+Panther · · Score: 1

      Why? Did you want to borrow one?

    18. Re:Whales? by sohp · · Score: 2, Insightful

      Makes total sense, as Zynga's 'games' are far more like casino slots and other sorts of gambling than real skill- or puzzle-based games.

    19. Re:Whales? by Anonymous Coward · · Score: 0

      pics or it's unpossible...

    20. Re:Whales? by sohp · · Score: 3, Informative
    21. Re:Whales? by Anonymous Coward · · Score: 0

      Nothing compared to the 'camgirl' market where some guys pay literally 6 figures over a year on these $8/minute webcam shows.

    22. Re:Whales? by HornWumpus · · Score: 1

      I'm guessing you were in your early teens in 2000 and watching every movie in rotation on cable.

      Just because you learned something in a B movie (that most people never saw) is no reason to think everybody else did.

      I've personally worked with sales types that use the term (well before 2000).

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    23. Re:Whales? by Xveers · · Score: 1

      Why, did you want to borrow one?

    24. Re:Whales? by nacturation · · Score: 1

      And that's the only time it's said in that entire movie, in that huge paragraph. It's emphasized at least 3 times in Boiler Room.

      About the only thing you can argue is that Boiler Room made more of a focus on the term "whale" than Casino did since Boiler Room's story was all about going after whales, whereas in Casino going after the whale was only mentioned in the opening of the film. That aside, don't argue about how many times a movie uses a word. That's a stupid argument:

      Casino uses "whale" three times in the voiceover: http://sfy.ru/?script=casino_1995
      Boiler Room uses "whale" four times in conversation: http://sfy.ru/?script=boiler_room

      It means nothing. You open your argument up to whether or not Martin Scorsese is more capable of bringing "the term to the masses" than some unknown called Ben Younger. Judging by the box office success of each film, I would have to conclude that more people heard the term "whale" from Casino than they did from Boiler Room even despite the latter film's heavier emphasis within the story.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    25. Re:Whales? by Anonymous Coward · · Score: 0

      You can milk anything with nipples.

      Such as men?

  15. I worked at FreeLoader... by Anonymous Coward · · Score: 0

    He seemed like a nice guy back then.

  16. "Imaginary Credits" by InfiniteWisdom · · Score: 4, Insightful

    I don't understand the people railing against Facebook-based or other games because of the so-called issue of paying real money for in-game credits. People put in real quarters to play a video games at the arcade, they subscribe to World of Warcraft and other MMORGs.

    You're not paying for credits, you're paying for entertainment provided by the game.

    1. Re:"Imaginary Credits" by Anonymous Coward · · Score: 1, Interesting

      Actually with these games you are paying the ability to have more entertainment in less time. These "games" are not what I would consider actual games, most could be replaced with progress quest with a "speed-up for $1/minute" button.

    2. Re:"Imaginary Credits" by InfiniteWisdom · · Score: 1

      These "games" are not what I would consider actual games,

      Not everybody likes every game. The fact is millions of people play them.

    3. Re:"Imaginary Credits" by Anonymous Coward · · Score: 0

      I hate smoking and would like to see it banned everywhere including homes, but I have to see a parallel here. I too think these games are complete crap, not worthy of being called games in the first place, but the fact remains that people like wasting their time on them. Therefore, as I do with the smokers, and as long as they don't bother me with their activities, I will stay the fuck out of their business.

    4. Re:"Imaginary Credits" by moogaloonie · · Score: 1

      Then you haven't thought it about it enough. Arcade games are generally winnable, and the value of your initial fee increases with skill. Those high scores on games like Donkey Kong and Pac-Man are achieved on a single credit. You aren't buying the entertainment, but rather an opportunity to be entertained. No amount of money will guarantee you get to the second board of Donkey Kong, yet one quarter is all it takes to play through the entire game. The only goal of Farmville is to increase your credits through a repetitive mechanic so that you can buy items that either serve little more than a decorative function or temporarily speed up/eliminate some aspect of the repetitive play (so you may earn money for the useless items in less time). People spend real money because the game is not actually fun to play, yet having a colorful personalized farm others can visit holds some strange appeal to them. You don't pay to play Farmville, you pay to avoid having to play it.

    5. Re:"Imaginary Credits" by davidbrit2 · · Score: 1

      I think most people have an issue with "friends" forking out time and/or money to play these crappy games all day and subsequently posting all kinds of nonsense about them and suddenly you have to block a torrent of useless shit from the news feed to get Facebook close to being back to the communication medium the rest of us intended it to be.

      I don't care if you need more knights, or you have too many turnips, or you want to trade for an orange starfish. Facebook was so, so much more pleasant to use before they opened up that stupid developer API.

    6. Re:"Imaginary Credits" by Anonymous Coward · · Score: 0

      I hate smoking and would like to see it banned everywhere including homes

      God forbid people be allowed to decide what to put in their own bodies. You busybody scumbag.

    7. Re:"Imaginary Credits" by Anonymous Coward · · Score: 0

      It's not really a decision. You're no different from the drugged lab-rat that exerts itself until exhaustion. You're reacting to artificial impulses in the mind. Though to correct the GP, banning cigarettes can't happen; it's regulation and the manufacturing stoppage that can take place.

    8. Re:"Imaginary Credits" by Anonymous Coward · · Score: 0

      It's not really a decision. You're no different from the drugged lab-rat that exerts itself until exhaustion. You're reacting to artificial impulses in the mind.

      You're a liar. To begin smoking (or not)is a decision. To continue smoking (or quit) is a decision. To resume smoking (or not) is a decision. Hundreds of millions of people make those decisions on a daily basis. Each and every time they do so, they prove beyond all possible doubt that you're lying.

    9. Re:"Imaginary Credits" by Anonymous Coward · · Score: 0

      The action they would choose is mostly decided before ever it occurred to them. Fallibility of the mind convincing itself of its own self-control. You think you struggle with the decision, when you invent an answered dilemma to feel comfort in a difficult and deliberate choice.

    10. Re:"Imaginary Credits" by Anonymous Coward · · Score: 0

      The action they would choose is mostly decided before ever it occurred to them. Fallibility of the mind convincing itself of its own self-control. You think you struggle with the decision, when you invent an answered dilemma to feel comfort in a difficult and deliberate choice.

      The only possible reason you provided no evidence of this assertion is because you know that it is a lie. You're just trying (unsuccessfully) to convince yourself that you believe the lie by making these feeble attempts to promote it. You do this because you know that you need a justification for wanting to control the lives of other people, but that you are too stupid to come up with one that you can substantiate honestly.

  17. Yeah, so ? by The+Living+Fractal · · Score: 0, Troll

    So let's see if I understand the situation. They are ruthless competitors who make highly popular games and use their strength to push out competitors. Nothing they are doing is illegal, but of course people are whining about it anyway.

    Sounds like the system is working as intended.

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Yeah, so ? by Sprouticus · · Score: 1

      Arguably their behavior may involve elements of anti-trust activity if they have a stranglehold on the market. Not knowing the status of the market for FB game (I believe they have at least one large competitor), I dont know if this is the case. But if they do qualify as a monopoly (or even a duopoly) their may be consequences to such behavior.

      And lets not even get into the illegal vs unethical discussion.

      Lastly, it may be important enough for some users to stop playing their games. Some people DO actually vote with their wallets.

    2. Re:Yeah, so ? by SlippyToad · · Score: 1

      Except that they ripped off the "FarmTown" game, which existed LONG before it. I'm not sure how it isn't a total copyright violation, but I'm sure that by the time the litigation got through the works, it would probably be too late for whoever ACTUALLY did all the hard work of coming up with that game to recoup their losses.

      Zynga are nothing more than a bunch of thieves. Whether their theft is legalized or not is probably up for debate, but it's theft nonetheless.

      --
      One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
    3. Re:Yeah, so ? by bennomatic · · Score: 0, Flamebait

      ...their may be consequences to such behavior.

      And lets not even get into the illegal vs unethical discussion

      Can we get we get into the contraction vs. possessive discussion?

      --
      The CB App. What's your 20?
    4. Re:Yeah, so ? by Mike+Buddha · · Score: 2, Insightful

      So it's unethical to copy a decent unpatented idea that's been ineptly marketed and turn it into a titan of the industry? I disagree. If they were so concerned, they could have applied for a design patent or a trademark. Problem is: there are already farming games out there in the world. FarmTown is just as derivative as Farmville, just marketed and developed poorly. Simply moving the farming game paradigm to a social network hardly counts as innovation worthy of protection, IMO.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    5. Re:Yeah, so ? by kyrio · · Score: 1

      It's unfortunate that FarmTown sucked balls compared to Farmville back then and probably still does, otherwise they may have actually made a "good" Facebook "game" after getting some people to actually play it. Whoever does it better wins, there's nothing more to it.

    6. Re:Yeah, so ? by Colonel+Korn · · Score: 1

      So let's see if I understand the situation. They are ruthless competitors who make highly popular games and use their strength to push out competitors. Nothing they are doing is illegal, but of course people are whining about it anyway.

      Sounds like the system is working as intended.

      Remember that it was revealed a few months back that Zynga reused graphics (of buildings) from Age of Empires in its games. That's rather blatant copyright violation for profit. I think Ars did a story about it.

      --
      "I zero-index my hamsters" - Willtor (147206)
    7. Re:Yeah, so ? by The+Living+Fractal · · Score: 1

      Exactly my point, and yet I was modded Troll. Go figure.

      --
      I do not respond to cowards. Especially anonymous ones.
    8. Re:Yeah, so ? by The+Living+Fractal · · Score: 1

      Supposing they did (I can't find this article you're talking about, but I saw something related to Evony) then they should be punished in proportion to the crime. But if all anyone has on them is that they 'reused building graphics' from a single game... That's pretty thin.

      --
      I do not respond to cowards. Especially anonymous ones.
  18. Re:F Commander Taco! by DevConcepts · · Score: 1

    Robot chickens don't defecate, so you wouldn't have gotten any $hit.

  19. MBA's vs the guys in the garage by alen · · Score: 3, Insightful

    this goes back years. Microsoft used to do the same thing. they would visit a company, see a product, decline to buy it and then it would come up in the next version of WIndows. lately i see that Windows has a lot of third party licensed software. Apple is buying up small companies and last week there was news how Apple stopped doing business with a design firm that showed off an ipad lookalike. apple pays others to design products or parts of them.

    big companies with herds of MBA's take years to do anything and then it's so bad no one wants to use it. a few guys in a garage always innovate. look at YouTube, Facebook and all the current big names. AOL had a video service years ago and they used the actor from married with children to advertise it on TV. shockingly it died.

    1. Re:MBA's vs the guys in the garage by Anonymous Coward · · Score: 1, Informative

      Apple's break-up with the design firm over the tablet design they were showing off isn't over idea-stealing, but because they felt that their "partner" was cheating on them with other OEMs.

    2. Re:MBA's vs the guys in the garage by alen · · Score: 1

      point is that two guys in a garage will take a risk and create something revolutionary like youtube or facebook or a personal computer. their risk is their time and a little money they might lose.

      large companies will have Oracle Financials and other software to model risk and there will be endless meetings about a new product, evolving feature sets, etc. Sony had some cool stuff in the 1990's in the labs except the media guys would cry piracy and the top management killed or crippled every single potential product that seemed cool. Microsoft, Apple and Google didn't invent any of the ideas in their top products. they weren't even the first ones to make a product. they copied from someone else and got it right. or they buy them out. Apple didn't make up multi-touch, they bought a company in 2005. i heard Google bought the companies that made up google voice and android

    3. Re:MBA's vs the guys in the garage by isaac · · Score: 2, Interesting

      this goes back years. Microsoft used to do the same thing. they would visit a company, see a product, decline to buy it and then it would come up in the next version of WIndows. lately i see that Windows has a lot of third party licensed software.

      Two reasons why you see a lot of licensed code in Microsoft products:

      1. Other companies got wise and treated Microsoft with the appropriate degree of paranoia.
      2. Microsoft realized it was often cheaper to write a check than get burned See http://en.wikipedia.org/wiki/Stac_Electronics

      Of course, Microsoft was often just as sharp at negotiating those licensing deals. See http://en.wikipedia.org/wiki/Spyglass,_Inc.#Browser_wars which goes back to the importance of point 1.

      --
      I am not a lawyer, and this is not legal advice. For Entertainment Purposes Only.
  20. Zygna is the worst by jandrese · · Score: 4, Insightful

    Zygna's business model, as the article says, is to just copy a game and then add a whole lot of "spam your friends" features. Unfortunatly, like AOL disks before them, this works and they've got the largest base of gamers on Facebook. The absolute worst part is that other companies saw the success of the "spam like hell and don't worry about the consequences" business model and immediately followed suit, so that all games on Facebook feel the need to post 4 or 5 messages a day to your wall/friends wall/friends messages/email/sms/friends email/etc...

    Even big names like EA got into the game. They bought up Playfish earlier and immediately started adding as many "spam your friends" features as they could think of to all of the PF games. Worse, as Facebook adds features to block (automatically or manually) said spam messages, the companies work as fast as possible to get around the blocks. Right now I have half a dozen posts from some damn fugly animal breeding game or something that make it through because they're posted as pictures in the account or something.

    Also, if you want to see what unbridled evil look like, pull up any of those games and check out the "free cash offers", which look like an inbox without a spam filter. "Sign up for an UzbeckBank Credit Card and get 100 fake "real money" coins!". Fill out this fake survey with tons of personal information for 10 coins. etc...

    --

    I read the internet for the articles.
    1. Re:Zygna is the worst by Mike+Buddha · · Score: 1

      People may learn about these games because of their inherent social networking hooks, but they're playing them and spending money on them because they're fun. No amount of advertising is going to make a boring game fun.

      There may be more fun games out there, but if their designers fail to get the word out, then they screwed up. There's nothing stopping the originators from taking a page right out of Zynga's book and adding the social network hooks to their "original" games. They don't, and Zynga drinks their milkshake. They screwed up. No tears here.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    2. Re:Zygna is the worst by Mongoose+Disciple · · Score: 3, Insightful

      There's nothing stopping the originators from taking a page right out of Zynga's book and adding the social network hooks to their "original" games.

      You're misunderstanding the situation.

      These are social network games that Zynga's ripping off. FarmVille, for example, is almost (or was at launch) the exact same game as FarmTown. Both were on Facebook etc. Both had very similar social hooks.

      What's different is that Zynga at this point has inertia. When FarmVille launched, people who played any of their games were deluged with advertising and promos encouraging them to try out FarmVille for a month or more.

    3. Re:Zygna is the worst by jandrese · · Score: 2, Informative

      I dare you to play Mafia Wars and then call it fun. About the most you can say about the gameplay is "it's addictive". In fact try that with any Zygna game, or really almost every game on Facebook. There are some standouts that at least try to be fun. Crazy Planets for instance is a worms clone that does alright, although it's directly in EA's crosshairs to be ruined next. Family Feud is a quick diversion and sometimes humorous (mostly with the "answer detection" anomalies). Most games are "click to spam your friends, then click a zillion times, then come back 4 hours later to repeat".

      --

      I read the internet for the articles.
    4. Re:Zygna is the worst by whoop · · Score: 1

      I signed up for Facebook to see what all the hype was about these Facebook Games. I had a relative that loved Mafia Wars. Ok, I enjoy me some mafia-style video games, let's see. I get there and it's all these "come back in X hours to collect your loot" buttons. Fighting someone sounds neat, then you click and get a randomly generated "you did X points damage, you win" message. Whoopee. Not even a simple cartoon shootout video or something. This is what people spend hours and hours every day doing?? I can't understand it.

    5. Re:Zygna is the worst by alen · · Score: 1

      they aren't fun, they are repetative with gradual rewards

    6. Re:Zygna is the worst by xenapan · · Score: 0

      try mobile weapons: battlestations
      they have flash animated battle sequences!

      the game play consists of press to explore, press battle, repair, repeat! wooo...... yea.. mindless stupid games. you are now level 160! and people pay for stuff like extra AP (Action points.. to do more of the above), weapons (different animations with bigger numbers!). Sure they have clan wars. but its the same.

      --
      insert funny sig here
    7. Re:Zygna is the worst by Mike+Buddha · · Score: 1

      So, these games aren't fun, they're digital crack? Is that what you're trying to assert? Well, let's get the FDA involved, then. We need legislation to protect people from being forced to play games that aren't fun and are making a ton of cash for Zynga!

      So many people have chimed in to say that the games aren't fun, but their longevity and population completely refutes such spurious assertions. The games are fun and that's why people play them, not because of the games mesmerizing effect on people, and not because of Zynga's constant and annoying advertisements. The games are considered fun by a lot of people (obviously not those who responded to my first post, though).

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    8. Re:Zygna is the worst by GrumblyStuff · · Score: 1

      The absolute worst part is that other companies saw the success of the "spam like hell and don't worry about the consequences" business model and immediately followed suit, so that all games on Facebook feel the need to post 4 or 5 messages a day to your wall/friends wall/friends messages/email/sms/friends email/etc...

      It's great, isn't it?

      Anything that devalues Facebook is good.

    9. Re:Zygna is the worst by drinkypoo · · Score: 1

      Zygna's business model, as the article says, is to just copy a game and then add a whole lot of "spam your friends" features.

      that is a bunch of shit. Well, no, it's partly shit. When Zynga copies a game they do it better. The game still blows, of course. But it's prettier, the interface is usually no slower (flash is always fail) and it usually works more reliably too. I admit (standing up) that I played farmville for a while, I got better though. They were too slow to add more collaborative features and the game was too slow on Linux's flash, even 64 bit. But before that I was playing a different, inferior farming game which was probably the main inspiration for farmville. So to say that all they do is copy games is nonsense. They also improve them. Anyone who's ever played a Sequel can appreciate that.

      It would be nice if they would invent their own games instead of just improving on the games of others, but those others also have the option to improve.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Zygna is the worst by DragonWriter · · Score: 1

      they aren't fun, they are repetative with gradual rewards

      Lots of people like gradual rewards.

      Lots of people like not having to learn too much new.

      So, "repetitive with gradual rewards" is fun for lots of people.

      Maybe not fun for you, but that's not really the issue.

  21. I'm not surprised by hellfire · · Score: 4, Interesting

    And I know nothing about Zynga, I just saw this pattern on similar "farming" games on the iPhone.

    This is just the natural growth from Mafia wars and Farmville. These games are simplistic games based on a simple mathematical progression formula, and they are designed to make you want to get into the game as often as you can until you can't stand it any more and move on. Then you end up moving onto another game which is similar but then ends up being the exact same game.

    When the iPhone came out, two major companies basically had a formula where they created mafia wars clones, then they decided to clone their own games! They made games based on ninjas, racing, spacefaring, transformers ripoffs, westerns, superheroes, etc, but the game was EXACTLY the same, just different names for the weapons, properties and missions. The business model was simple, offer the games for free, get as many people onto the games, offer them free "points" if they spent money on the game, then have them use those points to make themselves ultra powerful faster than us mere mortals who simply wanted to progress with the game normally. Eventually, script kiddies and low level hackers basically tried to get those points for free, because there was a high incentive to do so and the code was relatively simplistic to hack, and you get major hackers running around in the game killing every honest person and making their life hell so all those people move onto a new game... which was just a version of the old game in a new wrapper. Eventually the rich kiddies would come to dominate that game because they had the money, and the script kiddies would come to "0wn" that game too and ruin it and make everyone move on again.

    Lather, rinse, repeat.

    These types of games are stupid, and are designed to get large payouts from a few stupid rich people who wipe their asses with $100. The games are not meant to be complex, and are meant to be easily copied by the creators, so it's easy for someone else to copy them as well. So it becomes a mad dash for the next shiny means of distracting people and saying "hey if you want to be L337 maybe you should give me $500 for some power pills!" And in order to keep ahead of script kiddies you have to basically perform a refresh of the business model by releasing a new game every now and then that's exactly like the old game but just looks different. So all of this is entirely unsurprising. No one is trying to inject any quality here or distinguish themselves. Doing so would cost more money and this isn't about investment, it's about quick very short term profits. The spammers have branched out and are happy that placed like Facebook and the iPhone have made it so easy to develop and distribute stupid simple games.

    Far be it from me to stop these evil people from stealing from the rich, but for the rest of us, to paraphrase WOPR, the only way to win these games is by not playing.

    --

    "All great wisdom is contained in .signature files"

    1. Re:I'm not surprised by Anonymous Coward · · Score: 0

      The iPhone games you're talking about were created by ex-Zynga employees (and at the beginning it looks like they lifted a bunch of code from Zynga as 'payback')

  22. Settlers get rich. by LWATCDR · · Score: 4, Insightful

    Pioneers get killed.
    Univac, IMSA, MITS, Digital Research, Visicorp, DEC, Control Data.....

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Settlers get rich. by Phrogman · · Score: 1

      I think the pioneers die off a lot yes, because they had the vision to create something new, but not the business savvy^H^H^H Ruthlessness to pursue it in the business world. Microsoft can stand as the poster child for business ruthlessness of course, but they are not alone. Its the companies that are willing to do ANYTHING to beat their competition into the ground, often by violating the law, using threats, blackmail etc, that get ahead, not the companies that produce something new and innovative. There are lots of exceptions of course, but lots who are only there because they were nastier than their competition. Capitalism is more or less the antithesis of morality in this regard, IMHO.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    2. Re:Settlers get rich. by Anonymous Coward · · Score: 0

      Silicon Graphics?

    3. Re:Settlers get rich. by KingAlanI · · Score: 1

      Xerox PARC is another prime example of not converting the research into business success.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    4. Re:Settlers get rich. by alen · · Score: 1

      Microsoft in the mobile space

      most times a pioneer will create something new and cool but it will need a few changes for really mass adoption. the pioneer refuses to change because he/she is stubborn. someone else rakes in the cash

    5. Re:Settlers get rich. by Anonymous Coward · · Score: 0

      I challenge your addition of Control Data on the list of dead Pioneers. CDC dissolved into Cray Super Computers, Seagate Technologies, Citigroup, and BT Group. Yes there were some mergers and buyouts along the way, but these are the companies that Control Data's different divisions ended up becoming.

    6. Re:Settlers get rich. by EkriirkE · · Score: 2, Informative

      You Have Died of Dysentery.

      --
      from 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      to 45 2F 6E 40 3C DF 10 71 4E 41 DF AA 25 7D 31 3F
    7. Re:Settlers get rich. by LWATCDR · · Score: 1

      Cray was formed when Cray left CDC so I wouldn't count that.
      Other than that being chopped into pieces and sold off bit by bit kind of is the definition of dead.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  23. sounds like these Zynga guys by commodoresloat · · Score: 1

    have been playing too much Mafia Wars

  24. Follow by NetNed · · Score: 0

    Doesn't it sound pretty close to following the Microsoft business techniques?

  25. This isn't new or exclusive to Zynga... by ArcadeNut · · Score: 1

    This has been happening every since Video Games were invented.

    Just take a look at the number of copies of popular games. Pac Man is probably THE most copied game in existence.

    Bootleg games in the Arcade Industry was this exact model, except they went a little further and tried to make the copy of the game as close to the original as possible.

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    1. Re:This isn't new or exclusive to Zynga... by Anonymous Coward · · Score: 0

      Nope. try space invaders

    2. Re:This isn't new or exclusive to Zynga... by neo-mkrey · · Score: 1

      Try again --> Tetris.

  26. Good artists copy, great artists steal -Picasso by Scrameustache · · Score: 2, Insightful

    You know there is nothing original in Star Wars, or in Avatar? It's all recycled material lifted from earlier, less rich&famous sources.

    It's the same for inventions, the guy who ends up with the patent isn't necessarily the guy who innovated.

    --

    You can't take the sky from me...

    1. Re:Good artists copy, great artists steal -Picasso by blair1q · · Score: 4, Insightful

      What has been will be again, what has been done will be done again; there is nothing new under the sun.
      -Ecclesiastes 1:9

      You think there's nothing new since that was written?

      The only thing that never really changes is that people think like that.

    2. Re:Good artists copy, great artists steal -Picasso by GodfatherofSoul · · Score: 1

      Only in the broadest, generic sense of plot and character type. There wasn't a Millennium Falcon or TIE Interceptor.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    3. Re:Good artists copy, great artists steal -Picasso by kevinNCSU · · Score: 1

      It take a bit of a leap involving original content creation to take Flash Gordon and a movie set in feudal japan about two farmers and a general getting the princess her crown back and end up with the entire universe that is Star Wars. You could have given 500 people the same task with that same "original content" and none of em would come up with anything close to resembling what Lucas made. And if you start down that path what token size do you choose? Are all engineers since the invention of the pulley, inclined plane, wheel and screw just recycling material from past engineers with no "original" content?

    4. Re:Good artists copy, great artists steal -Picasso by KingAlanI · · Score: 1

      I did actually watch The Hidden Fortress, and I did see the clear similarities to Star Wars, but also clear differences that went beyond the medieval Japan/space difference in setting.

      It's clear that the Star Wars script was rewritten several times. Perhaps one reason Lucas did that was to dial down the Kurosawa copying a bit.

      Guess what? Both are highly enjoyable films.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    5. Re:Good artists copy, great artists steal -Picasso by alen · · Score: 1

      almost all UFO's in the 50's and 60's were round

    6. Re:Good artists copy, great artists steal -Picasso by Cro+Magnon · · Score: 1

      You know there is nothing original in Star Wars

      Not true. I'm sure nobody ever did JarJar before Lucas.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    7. Re:Good artists copy, great artists steal -Picasso by glittermage · · Score: 1

      There was a Century Hawk and Knot Interceptor from that story a long time ago. Those generic vessels have engines, shields, laser guns, flashy buttons, cargo bays, hidden spaces, radios, FTL drives, and lounging areas.

      Yes, Millennium Falcon and TIE Interceptors are so unique.

    8. Re:Good artists copy, great artists steal -Picasso by Anonymous Coward · · Score: 0

      To put it another way, there are entire types of stories that are "new" in that they can be traced through some kind of evolutionary path to an original idea - an original idea that came AFTER people were saying "nothing is new", naturally.

      For example, though Star Wars itself isn't entirely original, the entire space opera genre is fairly new, and its larger sense of scale allows stories that couldn't be told the same way in a more geographically limited setting.

      I can come up with other such things in science fiction. Robots are relatively new. Computers are, of course, relatively new. The concept of a large technological post-scarcity civilization is new (and not only enables, but *requires* a different kind of story to be told). Time travel stories are relatively new, especially anything involving going backwards (some folklore had the "go to sleep, wake up a century later" thing earlier), which means stories that are forced to address different theories about timelines and paradoxes. Science fiction *itself* is relatively new. If you don't see new things in sci fi, then you're reading the wrong kind of sci fi :(

      We can do this with fantasy, too. The concept of teleportation is relatively new in fantasy - you didn't see it in, say, Tolkien's stuff, but it's all over the place now. (At the very least, it's been part of Dungeons and Dragons since the 70s). Zombies survival stories are modern.

      Mystery stories have had to change multiple times due to technology. Fingerprints were a big deal, of course, and later DNA. Forensics in general. The complexity that fast communication and transportation allows. Entire motives and psychological conditions that previously weren't known or accepted as existing. (That's actually a big deal in general: even if you argue all stories are about the human condition, we've changed/broadened the definition of the human condition a lot over the past century).

    9. Re:Good artists copy, great artists steal -Picasso by Scrameustache · · Score: 1

      It take a bit of a leap involving original content creation to take Flash Gordon and a movie set in feudal japan about two farmers and a general getting the princess her crown back and end up with the entire universe that is Star Wars.

      If those are the only two things you know he ripped off, you're severely lacking in sci-fi culture.

      --

      You can't take the sky from me...

    10. Re:Good artists copy, great artists steal -Picasso by Scrameustache · · Score: 1

      Only in the broadest, generic sense of plot and character type.

      If I talk about the feared ruler of a desert planet who feeds people to a giant worm as punishment, and I tell you that character has the body of a worm with a humanoid torso/head up top... I'm describing Leto II, god-emperor of Dune. Or Jabba the hut, whichever.

      And a galactic empire's capital planet, covered by a world-wide city, is that place named Coruscant or Trantor?

      etc.

      Everything in SW was borrowed, recycled, and then claimed as Lucas' own. That's what made him great (a billionaire) where others remained obscure: Taking from the greats, and passing it off as his own.

      --

      You can't take the sky from me...

    11. Re:Good artists copy, great artists steal -Picasso by Rennt · · Score: 1

      The best bit is Ecclesiastes ripped the idea off from The Book of Pythia:: All this has happened before. All this will happen again.

      It's turtles all the way down!

    12. Re:Good artists copy, great artists steal -Picasso by ImprovOmega · · Score: 1

      What has been will be again, what has been done will be done again; there is nothing new under the sun. -Ecclesiastes 1:9

      You think there's nothing new since that was written?

      The only thing that never really changes is that people think like that.

      There isn't anything new. People live and die, get greedy, hurt each other, fall in love, get jealous, eat and breathe. Fundamentally nothing has changed in all of recorded history. Just because we now do it with a computer or a cell phone doesn't somehow make it new. Someone should inform the patent office.

    13. Re:Good artists copy, great artists steal -Picasso by blair1q · · Score: 1

      Just because we now do it with a computer or a cell phone doesn't somehow make it new

      Well, yeah, it does, and the fact that you and I are communicating at all is proof of that. Our circle of observation and influence has increased by a couple of orders of magnitude for this.

      We also don't have to keep one hand hidden under our robes because it's the one we wipe our asses with. I know the Saudis still do that sort of thing, but they're barely a full generation removed from having never seen a piece of paper, much less toilet paper.

      And we have countries whose laws are not based on religion. It's hard to tell in some cases, but when it comes down to the final decision, it's the truth.

      Things change, and not in basic, subtle ways.

  27. Zynga Helped Me Quit Facebook by czehp · · Score: 2, Interesting

    Zynga was actually the tipping point for me closing my Facebook account. The privacy issues didn't harm me since I didn't put in any information you couldn't find in a phonebook, but the endless stream of "Alice reamed Bob's mafia in AssWars!" messages killed it for me.

    1. Re:Zynga Helped Me Quit Facebook by Mongoose+Disciple · · Score: 2, Insightful

      FWIW, it's pretty easy to block all messages from a single app (or user) forever.

    2. Re:Zynga Helped Me Quit Facebook by vlm · · Score: 1

      FWIW, it's pretty easy to block all messages from a single app (or user) forever.

      I tried that, and by the time I deleted or blocked all the games, psuedo-spammers (I'm going to the bar tonight, look at me world!) I really had nothing valuable left vs the immense time investment required to keep up. Zap, account deleted.

      Most people use facebook like they (used to?) use TV, as a way to fill empty time. If you do a cost-benefit analysis, you rapidly get rid of both.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    3. Re:Zynga Helped Me Quit Facebook by British · · Score: 1

      That just leaves all the similar-named me too Farmville & Mafia Wars clones that seem to pop up. Then you have to hide THOSE as well.

      Then comes the event invites from people who are way too into Mafia Wars, where you get invites like "FREE AK47S GLITCH IN MAFIA WARS!".

      The best way is to just defriend them.

    4. Re:Zynga Helped Me Quit Facebook by KingAlanI · · Score: 1

      yeah, that was enough of a solution for me. other messages I'm not interested in at least stay in the metaphorical background.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  28. Patents expire. by tepples · · Score: 2, Interesting

    You can patent a game, or get a design patent for the distinctive board design.

    Unlike copyright, you have to apply for patent before the infringement. Unlike copyright registration, which costs about $40, patent registration costs a non-trivial sum of money. And unlike copyright, a patent will expire.

    1. Re:Patents expire. by Darkness404 · · Score: 1

      Exactly, and copyrights don't really even have to be registered.

      I really don't see how this is a big issue. If the other companies innovated there wouldn't be this problem, the problem is -all- companies try to do is make the exact same thing as Zynga and don't innovate past that, so of course Zynga is going to win. Its just like every other video game trend, Space Invaders popular? Make a game and call it Space Intruders or something. Pac-Man popular? Change up the art and the maze designs a bit. Super Mario Bros popular? Just take a generic character and put it in a platforming game. Doom popular? Change the skin and call it a new game. Etc.

      People act like this is something revolutionary, does no one remember street-fighter clones of the 90s? Doom clones? All the pac-man, space invaders, asteroids, etc. rip offs?

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Patents expire. by binarylarry · · Score: 2, Interesting

      There's a difference between making a game influenced by another game and purposely ripping off a popular game in detail just to make money off it's success.

      In short: Fuck Zynga.

      --
      Mod me down, my New Earth Global Warmingist friends!
    3. Re:Patents expire. by Darkness404 · · Score: 4, Interesting

      You should really read this article: http://www.1up.com/do/feature?cId=3147544

      The -entire- early gaming industry was based off of clones. And yes, clones a million times more similar than FarmVille is to FarmTown. Of course, we don't really remember them too much because we have biases towards the originals.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Patents expire. by aynoknman · · Score: 1

      "And unlike copyright, a patent will expire." Totally untrue, with future extensions I fully expect the copyright on Mickey Mouse to expire by the year 2800. As Abraham Lincoln would have said if he'd been our contemporary: "Government of the people, by the people's representatives, for those represented by the lobbyists, shall not perish from the earth."

      --
      We need a "+1 -- nice sig" moderation.
    5. Re:Patents expire. by Haffner · · Score: 1

      This seems to be more an example of Zynga taking advantage of economies of scale, and entering new game genres to eliminate competition. Which is a monopoly.

      --
      "Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
    6. Re:Patents expire. by Mike+Buddha · · Score: 1

      By that logic, Fuck Ford for making the compact Focus and copying the Civic. They just ripped off a more popular car in detail in order to make money off its success. The Civic shouldn't have to compete in the marketplace because they were there first.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    7. Re:Patents expire. by Mike+Buddha · · Score: 1

      And the gaming industry still does. How many FPS's are there? They all copied Doom. How many RTS's? They all copied Dune 2. How many fighters? They all copied Karate Champ. People hate on Zynga because they're honest about what they do and they spend more money and effort on marketing.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    8. Re:Patents expire. by Grendel70 · · Score: 2, Informative

      How many FPS's are there? They all copied Castle Wolfenstein.

      Fixed that for ya.

      --
      Perhaps you mean a different thing than I do when you say "science."
    9. Re:Patents expire. by turbidostato · · Score: 1

      "This seems to be more an example of Zynga taking advantage of economies of scale, and entering new game genres to eliminate competition. Which is a monopoly."

      I think you should reestudy the definition of "monopoly".

      No, being big is not "monopoly".

    10. Re:Patents expire. by QuantumLeaper · · Score: 1

      Don't you mean Wolfenstein 3D? Castle Wolfenstein is an Apple 2 by Muse Software that was later ported to the Atari, C64 and DOS. Castle Wolfenstein wasn't a 3D shooter but a side scrolling game, with a stealth element.

    11. Re:Patents expire. by Grendel70 · · Score: 1

      You're right. I stand corrected. My point obviously being that Wolfenstein 3D was really the first FPS. (At least that I am aware of.)

      --
      Perhaps you mean a different thing than I do when you say "science."
    12. Re:Patents expire. by Anonymous Coward · · Score: 0

      Of course Wolfenstein 3D and Doom were both made by the same software developers working for the same company. Is a rip-off of your own software a copyvio or even a patent violation?

      Most modern FPS games are indeed copied off of the model made popular by Doom, rather than Commander Keen.

      Of course Carmack and company copied the idea of a 1st person perspective from other 3-D software algorithms that were popular for some time prior to Wolfenstein 3D and indeed "BattleZone" is arguably the original first-person shooter video game.

    13. Re:Patents expire. by eyrieowl · · Score: 1

      fortunately, the law doesn't rely on existence of a pure monopoly before it determines that illegal anti-competitive behaviour has taken place. although since the courts seem to have their heads up their bottoms when it comes to software and the software industry, i rather doubt we'll see anything happen the way it should.

    14. Re:Patents expire. by MWoody · · Score: 1

      Did you read your own link? That article lists clones, yes, but it hardly proves that the industry was "based off of clones." The only seminal game mentioned that was itself an absolute, blatant copy of another is Pong, and they paid out a $700k settlement to Magnavox for their duplication. The rest are either off-brand copyright theft or examples that clearly fall under "inspiration." No major work comes close to Zynga's bald-faced appropriations.

    15. Re:Patents expire. by JustSomeProgrammer · · Score: 1

      As to this argument does that mean all board games rip off chess? I disagree that all first person shooter games are EXACTLY like Castle Wolfenstein so much that they all rip it off. They did get inspiration from it, but the concept has been used in drastically different ways so that it isn't even the same game anymore. (Distinct lack of health packs for example) Imagine what gaming landscape would be like if there was only one RPG because all games other than that one are just clones. One first person shooter because all other games are just clones. One platformer, One board game, One card game etc. I less think the games that followed are clones but are more innovations on a theme.

    16. Re:Patents expire. by turbidostato · · Score: 1

      "fortunately, the law doesn't rely on existence of a pure monopoly before it determines that illegal anti-competitive behaviour has taken place."

      This doesn't hit the mark either.

      It was said "This seems to be more an example of Zynga taking advantage of economies of scale, and entering new game genres to eliminate competition. Which is a monopoly."

      Since what he says is obviously not a monopoly I'll assume "which is an abuse of monopoly position" instead. But it doesn't hold water this way neither.

      Abusing monopoly has nothing to do about economies of scale but about the fact that you use your position in one market to wipe out competition in a different one. Zynga doesn't abuse it's position (i.e. by reaching under-the-table deals with third parties so it gets exclusivity in new markets); it "abuses" its money and brand recognition, which is completly different and, by itself, perfectly legal (I don't mean that Zynga couldn't be doing something illegal but that taking advantage of its money and popularity is not one of those things).

  29. Harvest Moon by tepples · · Score: 1

    Except that they ripped off the "FarmTown" game

    As if FarmTown didn't copy Harvest Moon in the first place.

    I'm not sure how it isn't a total copyright violation

    From US Copyright Office publication FL108: "Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form."

  30. More power to them! by Anonymous Coward · · Score: 0

    I'm all for abolishing the copyright, and this isn't even violating the copyright.

    If your idea is good, it should be adopted and spread. You shouldn't get money or even recognition for the idea, just the satisfaction that the world is a slightly better place because of your contribution.

  31. Re:Game Balance and Sportsmanship by Phrogman · · Score: 4, Insightful

    There is a difference between:

    • Paying a subscription fee to play a game like an MMO - that is paying for entertainment. Everyone has to pay the same fee, and its remarkably good value for money if you enjoy playing the game
    • Paying money to get something that lets you win the game more effectively. That is unbalancing and ensures those with more money to blow get ahead of those who are unable/unwilling/not stupid enough to pay extra money to get the edge on their competition.

    To use an example from a more standard game (which I don't play at all mind you), how much fun would poker be if you got dealt 5 cards, but if you wanted to pay $15 more you could get a 6th card that other players didn't have? It would unbalance the game, and everyone who wanted to compete would be forced to also buy extra cards to keep the balance up. Only the rich would play and the real winner would be the house, selling off the extra cards. That is the model many MMO game companies want us to accept. Sadly there are a lot of players who see the fact that they have cash on hand as justification for their lack of sportsmanship and willingness to get ahead of other players who are better, by buying the edge required.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  32. What's "social" about these games? by msobkow · · Score: 4, Insightful

    Hundreds of thousands of people hunched in front of glowing monitors, clicking their mice and banging their keyboards. Not one of them actually talking to each other, just posting game-generated messages about game progress, wishlists, and canned in-game requests.

    Where is the "social" aspect of such games? Even FPS games with voice headsets are more "social" because they allow/encourage the players to yell at each other!

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:What's "social" about these games? by kaffiene · · Score: 1

      Quite. My America's Army clan is more about talking to people than it is shooting them (although that helps!)

      These Facebook games seem quite creepy to me.

  33. Second movers by sjbe · · Score: 2, Informative

    Doesn't it sound pretty close to following the Microsoft business techniques?

    It should. It's called being a second mover. Being first to market with something sometimes provides a market advantage but often being second is more valuable because you can learn from the mistakes of the other guy. Furthermore you don't have the risk and expense of discovering or establishing a marketplace for the product. It's basically a part of the free rider problem. Being a second mover carries risks (you might not be able to follow fast or well enough) but it is a time tested and successful business strategy.

  34. Re:Game Balance and Sportsmanship by Trepidity · · Score: 1

    I agree that this is a weird/annoying feature, but it's existed in other games too, and doesn't seem to offend people (including me) as much there. For example, Magic: The Gathering has exactly that property where you can spend money to buy better cards. Is it that they've balanced it better, so the proportional effect of card-buying is less (you can't purely buy yourself victory)? I do think they've moved in that direction with the current set of rules, which is probably a good thing, but back in the days I played (mid-90s, mostly Revised/3rd Ed), there was a quite big effect to be had from buying a handful of powerful/rare/expensive cards, and people didn't seem to think that ruined the game.

  35. Re:Game Balance and Sportsmanship by AusIV · · Score: 1

    But the games I've seen that use this model aren't particularly competitive games. Someone having different crops or larger fields in Farmville doesn't do much to inhibit someone else's enjoyment of the game. There isn't really a concept of winning or losing, just progress, and one person's progress in mostly unaffected by the progress of others.

    There may be some games that use this monetization model with a win/lose paradigm, but I imagine they'd have a hard time keeping people who are unwilling to put up real money.

  36. Re:Game Balance and Sportsmanship by Mongoose+Disciple · · Score: 1

    Of course, Magic as written (if not necessarily as actually played) had the ante mechanic to balance that out -- so, sure, your deck of awesome expensive cards could probably beat my bargain basement deck most of the time, but when you won, you won one of my worthless cards, whereas when I won, I won a valuable card.

  37. Re:Game Balance and Sportsmanship by Logical+Zebra · · Score: 2, Interesting

    But there is no competition in Farmville... Buying credits gives you no "leg up" on your friends.

    --
    I have a bad feeling about this...
  38. "Whales"? Sounds like Boiler Room talk by wagadog · · Score: 1

    Wait, that would make a good game!

    Zynga's already playing it in real life.

    http://www.imdb.com/title/tt0181984/

    Ever speculate that "Zynga" and "RICO" would make for some snappy headlines together...?

  39. in Civilization II by KingAlanI · · Score: 1

    Civilization II has its core rules as a clearly-formatted plaintext file. Might be able to monkey with that to achieve similar results. (So far, about all I've done is 'skin' it with different names and tweak AI leader personalities, but I'm going to try more-extensive changes eventually.)

    Their savegame files require a hex editor; I've never tried that.

    Different from applying cheatcodes in-game I suppose.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  40. Re:Game Balance and Sportsmanship by Anonymous Coward · · Score: 0

    Lots of games go through this balancing process, and most settle on something that lets you save time through purchases, without conferring an unfair advantage in competition. Offering level 80 characters for purchase advantages no one. Offering the +9000 Vorpal Sword to paying users is the kind of unfairness you're talking about. And few games do the latter anymore, because there is a long list of games that died out in response to this practice.

  41. Thank you ... by Anonymous Coward · · Score: 0

    ... for the reassurance that I am not missing a bloody thing by NOT being on Facebook.

  42. Act like cattle. . . by Fantastic+Lad · · Score: 1

    It is entirely possible for people to cynically copy and use high production standards to create something flashy. But it is impossible to replicate that exciting quantity which only comes when a creator is truly jazzed about the work. Of course, creators working with old ideas, if there is genuine creative excitement involved, will inflate those copied ideas so that they become their own fresh entities. But that doesn't happen very often, which is why so often polished media is boring and lackluster.

    Being able to tell the difference is variously called, "Having Taste", or "Snobbery". I also like to call it, "Not wanting to be seen as merely a consumer to be manipulated into buying something."

    I want to share in the experience of genuine creative acts! When that energy isn't present, all you have is a bit of polished, flashy media with no soul. Yawn.

    Souls recognize souls.

    -FL

  43. right on by KingAlanI · · Score: 1

    you beat me to it.
    Anyway, the second mover can often come in with variations that happen to be seen as an improvement, and the first mover has to follow up. Think business Darwinism here?

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  44. Didn't I see this same article on TechCrunch? by Alexander · · Score: 1

    irony.

    --
    "oohhh... I didn't know Schopenhauer was a philosopher!" ..."uhhh yeah, he's the one that begins with
  45. Quadrapassel by tepples · · Score: 1

    There's a difference between making a game influenced by another game and purposely ripping off a popular game in detail just to make money off it's success.

    In short: Fuck Zynga.

    So are you for or against the inclusion of Quadrapassel in GNOME?

  46. It's so sad by DrXym · · Score: 1

    You'd think if people were going to waste money on a game, they'd at least pick a good game, and one which capped how much they could spend. Or at least pick a gambling game where there was *some* chance of a return on their money. Zynga really is an evil company and for the life of me I do not understand why Google or anybody else would have anything to do with them. Zynga are not the only provider of these godawful titles, and even if they were, social networking sites would probably be better off without these parasites.

  47. I learned to avoid them (the hard way) by KingAlanI · · Score: 1

    Played a few browser-based MMOs obsessively for years and had finally had enough of that, so I walked out after the end of the round of one of them. I disengaged gradually from that one, but at least I knew not to start with new rounds and/or new games.

    And then I almost immediately find a new habit. aargh!

    That reminds me, some copiers are better than others, because of the amount of originality they mix in, and combining multiple influences. Zynga fails in that department, it seems.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  48. adblock: ||facebook.com^ by Torvac · · Score: 1

    worked for me

  49. Re:Martial Arts belts? by Jainith · · Score: 4, Interesting

    You'll notice similar trends in other "Americanized" martial arts diciplins.

    Typically "Americanized" systems will have

    10 Belts...Black ... 5 Ranks of Black

    Whereas more traditional systems will have.

    5 Belts...Black ... 10 Ranks of Black

    This makes comparing belt colors kind of usless between systems (individual teachers are very different in some systems making them even harder to compare)

    Many Dojo's treat Martial Arts as a business, and they realize that

            -People like things where they are more frequently rewarded
            -Kids are your big profit center

    and adapt their training methods to suit.

  50. High-stakes casino games by JSBiff · · Score: 1

    I have no inclination to play games where having a lot of cash can buy you substantial benefits that other players can't. However, I understand that there are some people out there, to whom $500 is like $1 to me. If Zynga can convince them to drop that kind of cash on their games, I say more power to 'em. If someone is dropping $500 and they don't really *have* the money, that person needs some help, in much the same way that anyone else with an addiction and possible other psychological problems, needs help.

    Mostly, I view such games the same way I view high-stakes games of poker or other casino games - I simply can't afford to play, so I won't. For those who can afford to play, it might be a foolish way to lose their money, but hey, it's their money to lose, and I bet that whoever gets the money (the house/Zynga) will likely spend that money more responsibly. Or, you can look at it like a Rolex or luxury yacht. Some rich businessman or celebrity spends big money on a luxury good. You might think, well that money could have fed and clothed a lot of people. Well, even when people spend a lot of money on 'stupid' things, the money they spend provides jobs (often a lot of well-paid jobs) to a lot of other people, so they *are* feeding and clothing lots of people even as they 'waste' their money.

    When someone buys a $30 Million yacht, for example, they provide jobs to the skilled craftsmen (and unskilled assembly workers) who work on building the boat, the engineers who designed the boat, the accountants and marketers and salesmen and managers who work for the boat company, plus the boat company buys materials, parts, services, advertising from *other* companies, so that money provides further jobs at the 'upstream' providers that the boat companies pays. Also, it will typically cause the person buying the luxury item to pay a large amount of tax (although, sometimes they find creative ways to avoid taxes), plus the taxes paid by the boat company, employees of the boat companies, any suppliers for the boat company and their employees, etc).

    So, in the end, if Zynga can convince some fool to part with $500 on their 'free-to-play' games, I have no problem with that - as long as there's no fraud going on (e.g. charging players who weren't expecting/didn't agree to charges, etc). Although, if other players are unaware that such a program exists which might be advantaging the people paying $500 against the people not paying, and not aware that the program exists, then that does seem a little shady - if people knowingly get into that situation, I don't blame Zynga, but if Zynga hides these deals, it's a bit like rigging a sporting event for bribes. If everyone *knows* the rigging is going on, but they still enjoy the game, well then, that's up to them.

    1. Re:High-stakes casino games by seebs · · Score: 2, Interesting

      You're forgetting about opportunity cost. Had they put the same amount of money into something useful, it would have provided at least as much employment, plus something useful.

      --
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  51. Re:Game Balance and Sportsmanship by Anonymous Coward · · Score: 0

    So all that time I spent playing with my NES Advantage controller with the joystick and turbo buttons was actually me demonstrating my lack of sportsmanship? I feel like such a cad.

    How is that different from an athlete buying better (or any!) shoes or better golf clubs etc.?

  52. Re:Game Balance and Sportsmanship by xenapan · · Score: 0

    There was also a 4 of a kind rule to limit how many of those cards you could put into your deck. Sure you could own 5000 copies but you can only put 4 in to play with. And even with the minimum amount of 60 cards thats 1/15. Plus the cards are balanced so there is no instant win. If you actually look at more recent sets, the rares are now BIGGER in terms of power difference compared to older cards. Most people playing tournaments in MTG tend to be able to afford 4ofs whatever they need anyways. Its not a pay to win situation as there are very strict limits as to the cards.

    Zynga is totally different. its directly proportional to how much money you spend. MTG once you get 4 of every card, its pointless buying more. You could buy the MINIMUM $500 package from zynga a couple times and you could still buy more.

    --
    insert funny sig here
  53. Re:Game Balance and Sportsmanship by cowscows · · Score: 1

    The solution to this is to design the game so that it's possible for other players to cause mr. moneybags over there to lose his investment. EvE Online is a great example of this, because while there are sanctioned ways for you to turn real money into in-game money and then use that to buy a superpowerful ship, it is entirely possible for other players to go and blow up your fancy ship. Advantage over, all you're left with is an embarrassing killmail.

    Not only does the game company get to make some extra money, but there is a huge potential for laughs when some kid borrows his parents' credit card, spends a hundred bucks on a big ship, and loses it twenty minutes later.

    --

    One time I threw a brick at a duck.

  54. A$$h0les by sohp · · Score: 1

    What is it that determines whether a jerk sticks around long enough to succeed and become someone at the top that others excuse and follow or is fired with a "do not rehire" mark on his HR record?

    "Sometimes people don't understand the responsibilities that CEOs have, so sometimes they'll take that as, 'Why is he being such an asshole?'" Wolff did allow that Pincus sometimes uses language devoid of "soothing qualities," and could be challenging to work for, depending on how you adapted to his management style. "He's moving at 100 miles per hour. You've either got to get on the bus, or you're not on the bus," he says. "Most people have a buffer. ... Mark's not like that. He thinks it, and he says it."

    Perhaps the gameplay of FarmVille offers a lesson: you'll put up with shit if you get a little candy now and then, with a promise of a big payout later. Guys like Pincus have a knack for showing just enough promising results (cash profit) to whet the appetite while exploiting the "compulsion loop" of the people they work with. Nice work, if you can stand yourself.

  55. Re:Martial Arts belts? by Anonymous Coward · · Score: 0

    A similar disparity has happened with USFA ratings (fencing you insensitive clod). You get rating for winning tournaments, with the size of the tournament and the value of others' ratings in the tourney determining what rating you get. On the east coast, where fencing is more popular and there are more tournaments, it's easier to get a rating because, well, everyone has a rating. In the midwest, if I want a 'C' rating, I'll pretty much have to beat out David Bell, the ex-marine who is my nemesis. Nice guy though. Only guy I've met who dodges up. Literally, vertically upwards.

  56. Re:Hmmm by sheph · · Score: 0, Insightful

    Ewwww

    --
    I don't believe in karma, I just call it like I see it.
  57. Kaboom! by dniq · · Score: 1

    "Do no evil" + "Do evil" = kaboom? Scary...

  58. Re:Martial Arts belts? by Alef · · Score: 3, Interesting

    I'm not sure how you define a traditional system, but out of the five Japanese martial arts disciplines that I have practiced none that I can recall had 5 kyu (colored blets). I would say 6 kyu is the most common, but 10 kyu systems also exist. But you could be right about american dojos treating martial arts as a business rather than an art. In Europe, and as far as I know, Japan, trainers are almost always teaching without any compensation at all. And this includes even the most proficient masters. You teach because it means doing a service to the art -- some even travel to other countries for a few years to establish dojos and try to spread the art. Such efforts are often considered, apart from mental and physical skill, when handing out the higher ranked black belts.

  59. OSS software clones other software all the time by bonch · · Score: 2, Insightful

    Open source software clones other software constantly. You even have the classic taskbar, start menu, "File Edit View Window Help" menus, and more. Why is it wrong for Zynga to do this?

  60. Re:Game Balance and Sportsmanship by shadowrat · · Score: 1

    To be honest, that might be an interesting variant of poker. People could buy a more cards, but the money goes into the pot. I'd hope i was dealt a good hand in my original 5 and watch those suckers chasing flushes and straights as they franticly bought more cards. In fact that sounds a lot like texas hold-em. Either way it comes down to a battle of wills. Blackjack is a more common game that allows you to pay more to get more cards. You can play multiple hands if you want, though that really doesn't increase your odds, just the payout potential, or you can double down.

    as far as the only winner being the house goes, that's exactly the way it is. You have a chance to win, but you probably won't. The house, however, stands to come out ahead every day. People still like gambling, and they aren't even getting anything at all. not even the images of a fake little farm.

    Farmville isn't really a zero sum competition either. The funds of the loser aren't given to the winner (unless you see the users as the losers and zynga as the winner). I don't think you can steal someone's farm. It's more of a pissing contenst as far as i can tell. people want a big farm like people want to hop up their cars. Both seem like a silly thing to spend a lot of money on, but people do. Why begrudge them the chance to pursue their goals (lame as they may be)?

  61. Re:Game Balance and Sportsmanship by Anonymous Coward · · Score: 0

    You've never doubled down on blackjack I take it?
    "pay more if you think it will be towards your advantage" is pretty standard.

  62. Re:Game Balance and Sportsmanship by nEoN+nOoDlE · · Score: 1

    Your analogy isn't the same because poker is a game you're playing against other players, whereas most of the free-to-play games like farmville and over MMORPGs don't require you to compete directly with others for enjoyment in the game. Even so, pretty much every game has a system where you could buy better stuff to get ahead of the competition. With basketball, you couple spend a couple hundred bucks on shoes to gain some advantage. In paintball, billiards, golf, tennis, bowling, skateboarding, etc, you could spend hundreds or thousands of dollars on premium equipment that is a lot better than the stuff you rent if you're just a weekend player instead of having a serious hobby or playing professionally. Same goes with farmville. If you want to just play for fun, go for it... if you want to take it seriously (although I don't know why you would), you could pay a bit more money.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  63. Re:Martial Arts belts? by edxwelch · · Score: 1

    I know for karate origonally there were only two belts, white, for learner and black for master. The master had a black belt because it was unlucky to wash your belt and by the time you got to be master it was black from dirt.

  64. Sometimes you CAN copyright a game by Zero__Kelvin · · Score: 1

    If it is a software game that software can be copyrighted.

    --
    Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
  65. Re:Game Balance and Sportsmanship by rsborg · · Score: 1

    For example, Magic: The Gathering has exactly that property where you can spend money to buy better cards. Is it that they've balanced it better, so the proportional effect of card-buying is less (you can't purely buy yourself victory)?

    I used to be an M:tG addict a few years ago (12 to be specific), and I think on the tournament scene, the best most competitive and interesting games weren't the ones you played with pre-built decks (unless there were ceiling rules like say, only uncommon and common cards) but the games that involved everyone buying a set of packs and either: making a deck from those (which, while fun did involve more luck) or doing a booster draft competition.

    Even more fun is getting together with some of your friends or the in-store gang and doing a "pass the trash" tourney (similar to booster draft) which re-used the spare cards that no one really needed anymore but were still fun to play with.

    Money was always an issue, but compared to other activities like skiing, skateboarding, etc, this was not that expensive if you didn't get sucked into the whole trading aspect. Plus you could sell off your unused/unwanted cards... they were still physical items.

    --
    Make sure everyone's vote counts: Verified Voting
  66. I see a lot more originality outside of FOSS by judeancodersfront · · Score: 1

    Sorry but FOSS games are almost all direct rip-offs of NES games. How many FOSS games go on to achieve mainstream popularity? It seems to go the other way where mainstream popularity inspires a FOSS clone.

  67. Let's not forget the Warhammer influence by judeancodersfront · · Score: 1

    but they also added a lot of new components to their gameplay. Just look at how many Diablo clones there are.

  68. Taxing facebook users is a moral good by judeancodersfront · · Score: 1

    ripping off indy developers is not.

    I fning hate facebook users. I really hate the recent trend where people assume that everyone is on facebook and expect you to find out about important dates by visiting their god awful mess of pictures and comments. People often think I am screwing with them when I say that I program for a living and don't use facebook or myspace. They think I am joking or don't want to give them access.

  69. Re:Martial Arts belts? by Anonymous Coward · · Score: 1, Interesting

    I dunno about where you're from in the US, but in Hawaii, Oregon and Washington it's always been 10 kyu 10 dan. If you don't understand the basics about the kyu system and you can't make the recognition that an orange belt in one dojo and a yellow belt with a stripe are both 7 kyu... well, the one with the problem might be you, not the martial arts.

    I don't know where you got this "5 ranks of black" thing because most martial arts, even americanized ones, still go through the organization in their home country. For example, Taekwondo, wherever I've gone in the US, has sent their black belt application to the Kukkiwon federation in South Korea for review. It's how you get your certification as a black belt, and it comes with a license card.

    Maybe you think there's 5 ranks of black because your instructor or your kid's instructor was a 6th degree black belt and couldn't promote any of his students higher than that? Like I said, Washington/Oregon/Hawaii, the places I've lived in the US, all have GREAT martial arts (I've trained in taekwondo, goju-ryu karate, muay thai, wing chun, jujitsu, judo, aikido, and traditional boxing over the past 16 years, in different places in America and abroad--I'm currently at a K1 gym in South Korea). Who knows, though, I could have just got really lucky. But pretty much everyone sticks to the 10 kyu 10 dan system because their reputation among the other schools will be shit if they don't, and reputation means a lot when your business is based on parents enrolling their children in your class.

    At the end of the day, who gives a fuck about the belts, though. I teach little kids taekwondo when I travel back to Hawaii for extended periods of time and it's more about the confidence and discipline my school imparts to them than it is their belt color. Give a kid a black belt, for all I care, if it helps him become a successful, confident young man or woman. Teach them how to stand straight, look people in the eye, punch hard, kick to the chest and not to start fights, but be able to end them in one way or another, and yeah, I'd give that kid a black belt. It makes him happy and gives him a sense of accomplishment and encourages him to work hard towards his goals.

    If he's not the best fighter, who cares? Some people complain that it gives kids a false sense of confidence, but one of the core parts of the martial arts is to respect other people, and that includes their ability to win against you in a fight, regardless of belt color or training or anything. If they disregard that teaching, well, they might learn the lesson I tried to teach them by getting their ass kicked. If they're that type of kid, I probably won't promote them--but if they're that type of kid, they would have been in that situation with or without a belt.

    Hard-working, intelligent, nice young kids, though? I'll give them a black belt any day if they work for it. It's not like people have a great impression of classical arts anyway. I'm not gonna deny a kid that worked hard and has a strong mind a black belt because he can't beat someone in a fight. But they WILL work hard for it. Believe that.

  70. Re:Martial Arts belts? by Kittenman · · Score: 1

    -People like things where they are more frequently rewarded

    Good observation. I play NTW and have recently been awarded the Conquistador's medal within STEAM. Don't know why, something with doing something I hadn't done before. Do I care? No.

    --
    "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
  71. Re:Game Balance and Sportsmanship by Anonymous Coward · · Score: 0

    Regardless of the detailed mechanism, the end result is the same: entertainment.

    While you're at it, why not chastise people for spending money at Baskin & Robbins? After all, ice cream is not as nutritious as fresh fruit.

  72. Faceball by tepples · · Score: 1

    Before there was Wolf3D, before there were even textures on the walls, there was MIDI-Maze, possibly the first LAN FPS.

  73. John Fogerty by tepples · · Score: 1

    Is a rip-off of your own software a copyvio or even a patent violation?

    Depending on the publishing terms, it might be a contract violation or a copyvio. It has happened to John Fogerty.

  74. Re:Game Balance and Sportsmanship by wknoxwalker · · Score: 1

    Poker isn't a game designed for that extra card to be in play. A lot of newer MMOs are. I'm not saying you are wrong here, but you're pushing the kind of agenda that clogs the forums of many games I play - people whining because they want everything cheap - be that cheap in time or cheap in money.

  75. Re:Martial Arts belts? by cyclomedia · · Score: 1

    Pinball works much the same way, might as well just tape two or three extra zeros to the right of the scoreboard for all the good it does. So does software version numbering: it's meaningless, there's no international standard for "martial arts beltification" and you shouldn't worry about it.

    --
    If you don't risk failure you don't risk success.
  76. Re:Game Balance and Sportsmanship by cyclomedia · · Score: 1

    Arcade games do this, though not all of them obviously, one of my favourite cabs that somehow I suddenly can't remember the name of was a two/4 player sit down racing game set in monaco and you could pay £1 to play, selecting your cars, or pay £2 and get to choose the super duper car.

    --
    If you don't risk failure you don't risk success.
  77. Re:Martial Arts belts? by js_sebastian · · Score: 1

    You'll notice similar trends in other "Americanized" martial arts diciplins.

    Typically "Americanized" systems will have

    10 Belts...Black ... 5 Ranks of Black

    Whereas more traditional systems will have.

    5 Belts...Black ... 10 Ranks of Black

    This makes comparing belt colors kind of usless between systems (individual teachers are very different in some systems making them even harder to compare)

    Many Dojo's treat Martial Arts as a business, and they realize that

    -People like things where they are more frequently rewarded -Kids are your big profit center

    and adapt their training methods to suit.

    Actually, a Kung-Fu school that I was in for a while had 2 belts. White, and then black. Yes, there were intermediate ranks, but it was always funny when friends heard i was doing martial arts and asked what belt I had, and the answer was always white.

  78. Re:Martial Arts belts? by hey! · · Score: 1

    It's that Japanese mania for grading and evaluating. None of that stuff existed in the old days in Okinawa. Nor did it exist in China, where some of the roots of Karate originated. Which is not to say the ranking system is bad.

    I see it as part of the cultural genius of Japan to study and systematize. I've read a fair amount of Japanese literature (in translation), and you can see it in their poetry which becomes crystalized with convention over the centuries, then shoots off new creative buds.

    Having studied in a no-rankings Chinese kwoon for many years, I can see advantages and disadvantages to the Japanese belt system. The greatest advantage is that it ensures consistent training, that everyone gets the full curriculum and the senior students continue to work on the basic curriculum. The biggest drawback is that people read too much into the ranking system, particularly the black belt rank, which becomes a goal in itself. That's good and bad. Black belt level should really the beginning of serious study, but it is often the point where people stop learning and drop out.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  79. Re:Game Balance and Sportsmanship by Anonymous Coward · · Score: 0

    True, but you pay for arcade games for the chance to play through the entire game. You pay for farmville to finish the game quicker, that's like putting 4x more coins in a machine so you can play a condensed version of the game or start with invulnerability

  80. Harvest Moon by Anonymous Coward · · Score: 1, Interesting

    Since no one ever seems to mention it...

    FarmVille seems to (I've never played, just watched) rip off of Harvest Moon rather heavily. The main difference is that FarmVille is goal-oriented while Harvest Moon is more Sims-like with little to no pre-defined goals.

  81. Re:Game Balance and Sportsmanship by Anonymous Coward · · Score: 0

    Farmville really can't be compared to poker. In poker you play against other players. In Farmville you are really just playing aginst yourself. There are some elements that say "You have surpassed so and so" but the outcome is that you get to share an egg or bee or whatever is being collected with everyone else. So the more everyone surpasses each other the better for everyone.

    It can actually be good. I have a friend in Europe that was in a depression for years and just couldn't get it together. Started playing Farmville and has started working on his website again. Really likes checking to see who is on even it he doesn't actually talk to them. Differ3ent time zones and all.

    The problem lies in that it is slow. I call it click and wait, click and wait. It should only take about 15 minutes to do everything on your farm but in reality takes about 45 minutes to an hour. And you multiply that time by the number of farms a person has. Yes there are those that have multiple farms.

  82. Re:Game Balance and Sportsmanship by Anonymous Coward · · Score: 0

    At least you get a choice. It's actually very democratic. You can pay or not pay. If you want all the "special" things and get your rewards immediately then you pay. If you don't want the "special" items and don't mind waiting for your rewards then you don't pay.

  83. Re:Martial Arts belts? by Alef · · Score: 1

    Yes, the contrast between the systematic, sometimes almost mechanical, way of seeing things in Japanese budo tradition as opposed to the more organic and paradigm based Chinese approach is quite interesting, and very obvious if you ever come into contact with both cultures. Not only in the ranking system (or lack thereof).

    Where a Chinese would perhaps tell you to, let's say, move your arm like a serpent, a Japanese instructor would deconstruct the motion into steps and tell you the how many degrees you should bend you elbow at certain points.