Why Sony Cannot Stop PS3 Pirates
Sam writes "A former Ubisoft exec believes that Sony will not be able to combat piracy on the PlayStation 3, which was recently hacked. Martin Walfisz, former CEO of Ubisoft subsidiary Ubisoft Massive, was a key player in developing Ubisoft's new DRM technologies. Since playing pirated games doesn't require a modchip, his argument is that Sony won't be able to easily detect hacked consoles. Sony's only possible solution is to revise the PS3 hardware itself, which would be a very costly process. Changing the hardware could possibly work for new console sales, though there would be the problem of backwards compatibility with the already-released games. Furthermore, current users would still be able to run pirated copies on current hardware."
An anonymous reader adds commentary from PS3 hacker Mathieu Hervais about Sony's legal posturing.
I must say, it does feel like having an Ubisoft exec comment on the chances of Sony being successful in combating piracy feels a bit like having Sauron publish an article on Voldemort's chances of taking over the world.
He's probably right, of course. A software-only hack is very bad news indeed for Sony. It's worse news than such a hack would be for Microsoft. Why? As TFA notes, Sony probably will be able to catch and ban people with custom firmware who connect to the Playstation Network, just as MS can with users on Xbox Live. However, as an owner of both consoles (who has no strong overall preference for either), I can fairly confidently say that Xbox Live is a much more central part of the whole "360 experience" than the PSN is to the PS3. It's not that Sony haven't put a lot of time and effort into improving the PSN - it is certainly far better than it used to be - but it still feels like something that sits off to the side a bit from the PS3's main functionality, while a 360 without Xbox Live feels fundamentally incomplete.
As for a new PS3 hardware iteration to solve this - I just don't see how, short of sending some kind of self-destruct signal to every existing PS3 out there (and I don't think even Sony would go that far) they could plausibly make that one work.
If Sony has one sliver of hope left, it's that the extremely large size of many of the big-name PS3 games (and hence the time and bandwidth needed to download them), combined with the relatively high price of writable blu-ray media, will still act as something of a deterrent. Of course, lots of big-name cross-platform releases like the Call of Duty games are basically identical to the 360 versions and could probably fit on a DVD.
this metldr Key :
erk: C0 CE FE 84 C2 27 F7 5B D0 7A 7E B8 46 50 9F 93 B2 38 E7 70 DA CB 9F F4 A3 88 F8 12 48 2B E2 1B
riv: 47 EE 74 54 E4 77 4C C9 B8 96 0C 7B 59 F4 C1 4D
pub: C2 D4 AA F3 19 35 50 19 AF 99 D4 4E 2B 58 CA 29 25 2C 89 12 3D 11 D6 21 8F 40 B1 38 CA B2 9B 71 01 F3 AE B7 2A 97 50 19
R: 80 6E 07 8F A1 52 97 90 CE 1A AE 02 BA DD 6F AA A6 AF 74 17
n: E1 3A 7E BC 3A CC EB 1C B5 6C C8 60 FC AB DB 6A 04 8C 55 E1
K: BA 90 55 91 68 61 B9 77 ED CB ED 92 00 50 92 F6 6C 7A 3D 8D
Da: C5 B2 BF A1 A4 13 DD 16 F2 6D 31 C0 F2 ED 47 20 DC FB 06 70
is static and it is not revocable and even if they change everything that is revocable, someone can start using this key to get the ones after and so on.
Sony's only possible solution is to revise the PS3 hardware itself, which would be a very costly process.
Maybe. Cell has IBM's eFUSE system. It may be possible for Sony to issue a system update which changes the behaviour of all existing PS3s in some way to detect pirated games.
I want my OtherOS back. I made a point of not formatting the drive when applying the update that originally killed it, so it *should* still be there.
I've just been biding my time, waiting for someone smarter than me to make it possible.
The homebrew jailbreak is so easy to install anyone can do it. But I still haven't run into an OtherOS bootloader. Are they out there yet?
Platforms like the PC, Amiga, C64 and others thrived because of piracy... People (mostly kids) would trade games with their friends and keep copies, most of the people i knew bought as many games as they could afford and then pirated others. Without piracy, those people would just have had less games, they simply didn't have the money to buy more. I still have a stack of original games from publishers who i would never have heard about had i not pirated their games from friends.
All DRM schemes, including those on consoles do is hurt legitimate consumers...
Lost/damaged media (especially when kids are involved)
Inconvenience of having to have the media instead of playing a game from HD
False positives from DRM schemes preventing paying customers from playing
Actual organised pirates don't care about any of this, they actually have a superior product for a cheaper price..
So what they should do is tollerate casual piracy (eg kids sharing games with friends), stop wasting their time/money/public image on implementing draconian drm schemes and ensure that legitimate customers actually get a better product than the pirates do.
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regardless of how deep you shove that stick in the sand, the tide will eventually wash it away.
But Sony won't be able to stop people from running pirated game copies as long as the machines are not hooked up online.
Isn't that a problem for the 360 and (to a slightly lesser extent) the PC too?
From what I currently gather, most of the install hacks require changing the hex string in the game to make it run from /dev/hdd0 instead of /dev/brd0*, so what's to stop a developer simply encrypting this string?
Personally I'll continue to buy my games. Granted, most of them I'll get from trade-ins, which, sadly, will be the next thing to go. I see that Mass Effect 2 will be available for download from the PSN meaning that once you've bought it you're stuck with it. And this trend will only continue.
* I'm guessing at the device names
Summation 2
So the most obvious thing would be for Sony to seed firmware and games with audits (some obvious, some not so obvious) and then ban the shit out of anyone stupid enough to sign onto PSN with modded firmware. That in itself would be a huge deterrent because it would shut the door on all multiplayer, DLC, patches etc.
There are other things they could do such as padding out game data on disk to bloat out the size of downloads, causing games to bug out midway through if they fail checks, cease & desist notices etc. Maybe nothing that would stop ALL piracy, but stuff that would scare most people to avoid it, keep the problem manageable and minimize the impact as much as possible on legit revenues.
walfisz is not entirely correct about sony's abilities to combat piracy... Technically speaking if a console user chooses to *only* use their PS3 offline and not access PSN or any online content then yes it will be difficult to impossible for sony to employ countermeasuers. The problem is that most users *do* use PSN and do use their console online and this opens up some avenues for sony. The most likely countermeasure will be to run code snippets that detect changes to memory in the console. This will be done in conjunction to PSN access (e.g. to be authenticated for access to the PSN network, your console must run a piece of code that calculates an authenticfication hash of your consoles serial number and contents of memory.) if any memory is changed then the code will return an incorrect result and you will not be permitted to access the network or worse they will ban you from PSN. hackers will then introduce code that will "cloak" the changed areas to reflect proper results from an unmodified console and sony will then attempt to detect those changes as well. In the end it becomes a cat-and-mouse game that goes on and on which is exactly what happened for years in the SAT tv industry. The big difference is that sony will eventually be forced to start banning users from PSN simply for having hacked consoles and this will make console modification undesirable for many users. As far as the lawsuit being baseless these guys need to read up on the DMCA... its a lousy law that was poorly written but it *is* on the books and unfortunately liability is determined based on whether there is substantial non-infringing uses... since the reality is that most people have been and will be modding their consoles to play copied games, they will find anyone involved liable... The only realy question is whether sony is going to detect and go after end users with the $2-5K demand letters/lawsuits as the RIIAA/MPAA have done...
Real evil is children being massacred in tribal wars, real evil is people being tortured in prison cells. Real evil is NOT a company trying to protect its profits no matter how much you dislike it.
A PS3 is hardly a critical item to 21st century life. If you didn't like the way SOny played ball you shouldn't have bought one - vote with your wallet. I get tired of kids whining about how unfair it is that they can't do [some hacker thing] with [insert name of expensive consumer kit here]. Life is unfair - deal. That doesn't make it evil.
just a thought - we were supposed to be seeing a very long period of time for this generation of consoles.... im wondering if this might push sony ( and therefore microsoft ) to bring forward the release of the next generation of consoles? i mean, so far sales havent been stellar for the PS move?
What's all this talk about piracy? As far as I understood it, people were cracking the PS3 so that they could install Linux and run homebrew...
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From TFA:
the fact that maybe some hackers got code running ages ago but didn’t want to publish their work.
"the fact that maybe" something happened?
Wow.
That proves beyond a shadow of a doubt that the person who wrote that is in fact maybe an utter retard.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
I bet most of the effort to hack the PS3 would go away if users were able to run Linux again on the device.
The people cracking security are not the same as people running copied game on the console. The one who want to play with copied games rely on hackers to break the security model.
Considering ubisofts DRM was cracked 24 hours after it was released, they shouldn't be giving anybody DRM advice.
The biggest problem I see is that people could patch games to enable cheating on PSN which can be a huge problem on any online gaming platform. I believe that is one of the main reasons Microsoft bans modified consoles from Live, because once a platform become riddled with cheaters then people will avoid it. That would hurt more than lost game sales due to piracy.
There will be people that pirate games, but I believe that the majority of people are honest and will purchase what they play. If that wasn't the case, then how did iTunes just sell their 10 BILLIONTH song last year? Most of what is on their store would be available for free if you were so inclined to search for it. The average user will continue to buy games, while the more tech savvy ones may get them through other means. Look at the Nintendo DS, cracked wide open for years yet I saw games for it flying off the shelf last holiday season. Ditto the Wii, which can be softmodded.
"I've just read Sony's legal document, it's full of crap and the guy who wrote that doesn't know shit about how the PS3 works. Any judge acknowledging those court documents is a moron."
"Btw apparently you can violate the PSN user agreement without having a PSN account or agreeing to those in the first place... At least that's according to the crap SCE lawyers wrote in their legal paperwork. I think they fail just as much as their security team."
Defendant denies the allegations of paragraph 53.
"Until a few days ago, the efforts of these hackers were largely thwarted by the TPMs that secure the various levels of the PS3 System." < == yeah right, they seem to forget about the memory glitch, the libusb bug, or the fact that maybe some hackers got code running ages ago but didn't want to publish their work..."
Defendant denies the allegations of paragraphs 31-36.
"Why does no one speak of how Sony is violating a large number of anti-trust laws worldwide while preventing their consoles interoperability? Perhaps if they led us run our code on consoles we purchased, those would never have been hacked. They should just suck it up, face the truth and tell their licensees how they screwed up their console's security implementation. Oh! And they should hire decent security engineers (like hackers) rather than suing them, at least that'd have some form of effectiveness."
So are you filing a counter-claim under the anti-trust act?
After all the crap Ubisoft and others have pulled with DRM, and after all the evil doings of RIAA and MPAA, I have a very hard time feeling negative connotations about piracy. I am almost not even conflicted, my moral compass is swinging in the direction of "pirates=good guys". This doesn't refer to high seas pirates which are, of course, murderers and thieves. But in this context, pirates are... good or bad? I don't feel anymore they're really the bad guys. I'm trying to feel that way, but Ubisoft et al. just killed it.
"The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
The thing is, with the security architecture of the PS3, it is plainly impossible for a game (runlevel 2+) or application to test directly the characteristics of runlevel 0.
You could compare the situation to using VMware: the OS inside a virtual machine comprises runlevel 1+, but the real OS running VMware is runlevel 0. VMware isolates anything inside a virtual machine from the rest of the machine, and from any other running virtual machine. In fact, the client OS is like a brain in a jar: it is prevented from even knowing it is not running directly on hardware.
For more details, see this excellent article on Ars Technica
You're not old until regret takes the place of your dreams.
Sony/MS/Nintendo should just give the games away for free but charge a higher amount for online play, some of which they give to the developers, since that's the only thing they can truly control. Until then, this will keep happening because there will ALWAYS be a way to crack the DRM.
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Ever the idiots, Sony have again dropped the ball with this. All they need to do is hold their hands up, congratulate the hackers on their work and release some sort of API allowing software to be loaded on GameOS. Allow Other OS to be reinstalled as well and 80% of the people interested in this will run away and make proper homebrew software rather than concentrate on piracy.
the mass unwashed just don't care
I know that graph doesn't show owners under 18, but i'm sure it's still climbing. With each generation of console we move away from being able to pay $50 to some dude in his momma's basement to solder a few wires for us. They've (Microsoft, Sony, Nintendo) made it hard enough, and it'll get harder. And the 14 year olds who need their fix'll JUST BUY THE GAME.
Goldman Sachs, Monsanto, BP, and many others thank you for your strict limitation on what "real" evil is.
After all, they're just companies trying to protect their profits.
I admit I hurt sony probably more than the average pirate out there. The reason, I do not own a sony console nor did I ever buy a single game from them.
This is potential losses of thousands of dollars since 1995!!!
For all the talk I have not seen any "pirate breakthroughs" or a ps3 pirate scene with regards to running backups. It has been a few weeks now and if it is so fatally flawed, you'd expect the piracy to be skyrocketing now because no hardware mod required, unless I am missing something?
I realise the people that hacked it are hardcore, in the true hacker sense of hackerdom. Surely there are equally intelligent people who just want "games for free, Dud3". There is at the end of the day a very big financial incentive.
Surely if there was a working 'sploit to enable backups etc you'd expect to see it on "the bay" etc
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I could give a crap about pirating games and whatnot. What I want is a $200 Cell-based Power Linux box with full access to all the SPEs, GPU and HDMI out. I just want to run BOINC to earn download credits at Easynews! Imagine if you are into downloading binfiles? Get your bins off usenet and while you're not playing games, reboot into Linux and crank through some World Community Grid chunks. Burn your credits on more downloads, wash, rinse, repeat.
The PS3 most likely by now is no longer a loss at sale (someone might want to look into this). Which means that every PS3 now sold to people who wouldn't get one because they couldn't play copies adds revenue. Since everyone who would buy one with the intention to buy games too already has one, and will most likely continue to buy games instead of copying them (and even if, it won't be widespread copying, rather it's backyard lend-a-friend copying that's to be expected from these people), now being able to sell to "those pesky pirates" would only add revenue. They might not buy games, granted, but if the console already makes a profit, why should Sony worry?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Other OS was just a tax dodge so they can call it a computer and not a game system.
Why Sony Cannot Stop PS3 Game Pirates
FTFY. I highly doubt that there have been or will be many instances of people swashbuckling their way out of Walmart with a brand new PS3 in tow.
PS:4
I'll meet you at the intersection of "Should be" and "Reality"
I see so many people, claiming the end of the platform just because "perhaps" now we can pirate games. Oh God, Sony will be loosing money (it won't actually, since the console building costs is lower than the selling costs and has been for quite a while now), the game devs will be loosing money, it's a dead end.
People, wake up. Every PC game is pirated. That didn't end up PC market, neither did it end up the development of PC games. Some people will pirate, some people will continue to buy the games. After all, if you wait a couple of months, you can buy a recent title for about €20, that's about the same you pay for 3 lunches out during work days ... just cook at home, buy the game and have no hassle, downloading it, burning it on a BR disc or installing the ISO in the PS3 and patching it and fear Sony will know it, or if you are for it, just go ahead and have the lunch out and take a bit more time and trouble to have the cracked game. Either way, there will always be some pople buying it and some people pirating it.
In the end, pehaps this will be best for all of us and the prices will come a bit down.
remember the $150 usb hacks? It had nothing to do with OtherOS and in fact crackers had been unsuccessfully trying to break out of the hypervisor through Linux.
Problem is no company can condone piracy even if it helps them. I think they should just turn a blind eye and let it help them while making the occasional "hey piracy is bad mmkay?" statement but doing nothign about it. Checking out figures, most piracy helps garner attention and in turn sales that would have never occured in the first place.
to make more rope.
So if Hollywood can lower their prices to match what the market can pay for, then why can't the video game industry do the same?
Because you haven't voted against excessive taxation. Brazil, for example, charges import duty plus VAT plus interstate commerce tax, and it adds up to a 160% sales tax on consumer electronics.
"self-destruct signal to every existing PS3"
DirectTV did something like that in 2001 to combat DirecTV card piracy:
http://www.securityfocus.com/news/143
I'm in Argentina. Import taxes are roughly 50%.
How much are your national VAT and local sales tax on top of that?
I'm not in a position to "vote" against taxes either. These taxes have been there before I was even born.
Are you in a position to run for office on a tax reform platform?
And don't forget: Import taxes are charged for the COST, not Final price.
I don't know about Argentina, but Brazil charges VAT on cost + import duty (yes, a tax on paying tax), and it charges IPI (Industrial Products Impost) on cost + import duty + VAT (a tax on tax on tax).
So if they revise the hardware, the only way for an honest gamer to play games would be to become a pirate. LOL
And worst case, people used to leave their computers downloading overnight (gasp)
Modern broadband plans for people who don't live in a cable or DSL serviced area include transfer caps to prevent just that. Think 200 MB per day on satellite, 5 GB per month on 3G, etc.
and there is no need to ask for reposts of expired disks.
Once a torrent has 0 seeds and no downloader in the swarm has the piece you want ("less than one distributed copy"), you must ask for reseed. Or if a torrent has entered the long tail of popularity, the number of downloaders will trail off. After this point, you won't be able to get your ratio back up to 100%, and you may have to pay the tracker operator for more ratio credit or you won't be able to download anything else.
Posting this here is nothing more then flamebait.
For those who don't know, Ubisoft decided that all (of their) games MUST have a CONSTANT internet connection. Even, you know, single-player games. If you lose a connection for a split second, it kicks you out without saving. Hell, this is 1000x worse then WoW, and WoW is an MMO. Not that I was particularily fond of Ubisoft to begin with, but now if I even think of buying an Ubisoft game, I'll spend hours online looking into it's DRM... and probably lose interest all the while.
Hell, it didn't work with CD's.
If you create and publish a work critical of another work, expect the copyright owner of the other work to sue you. Sure, such suits are winnable, but only for people who have beaucoup bucks for a good lawyer.
Not really, this just does not happen.
It has happened. See SunTrust v. Houghton Mifflin over The Wind Done Gone .
If it did any such action is almost certainly going to be thrown out on the first motion
Good luck getting to that first motion on an indie budget, and good luck defending the appeals of the throwing out.
(assuming US jurisdiction - in Brittan your fucked)
So how do I prevent copies of my work from being sold in Great Britain and Northern Ireland so as not to attract British jurisdiction? How should I know in advance which jurisdictions are least friendly to criticism of a copyrighted work?
If the DMCA's anti-circumvention clauses gets removed
And there's another issue: accidental copying. George Harrison accidentally copied part of a Ronald Mack song into his own "My Sweet Lord" and lost a lawsuit (Bright Tunes Music v. Harrisongs Music). What was Harrison supposed to have done first in order not to get sued by Mack's publisher?
At next Sony meeting: "When can we release the PS4, with a new key or better anti-piracy measures?"
we will get a PS4 that's not compatible with previous version of games. way to go "hackers".
The Kruger Dunning explains most post on
like an idiot all over again. I bought a PS3 instead of an XBox due to the never-ending complains regarding the RROD issue. Should have taken the risk instead.
Reading about GeoHot getting sued just goes to show how much of a dick Sony is. I have a job that affords me to buy games that I want without having to resort to piracy. But at the end of the day, the PS3 is mine and Sony should not have the right to dictate how I use it. I'm interested in the homebrew community since there's a possibility that someone might write a better XMB for me to play my MKV files without the need for prior format conversion.
I knew I shouldn't have trusted Sony ever since the rootkit fiasco but I thought to myself, different departments, different policies. Nope, they proved me wrong time and time again.
The PS3 will be my last purchase from Sony ever. None of their TVs, eReaders or any of goods whatsoever.
Sony, if you are having trouble with pirates petition your government to have the Japanese navy escort your shipping vessels. Or hire mercenaries to stand guard on your ships. Ship to ship armed robbery is much less likely against a ship that is armed. Most pirates are cowards. Shoot back and they're likely to leave you alone.
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You then have a problem with caps, not speed. It's a real issue, but a different one.
The cap implies a sustained speed, as opposed to the burst speed that carriers advertise. For example, a 5 GB/mo cap is just over the sustained speed of a mid-1990s dial-up modem (5000000 KB/month * 8 bits/byte / 30 days/month / 86400 s/day = 15.4 kbps). The 7.5 GB/mo cap of WildBlue satellite isn't much more than that.
Torrents don't have ratios.
If share ratios don exits, then I'm confused.
(Unless you are using one of those private illegal sites)
(See article topic)