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Steam For Linux Will Launch In 2012

An anonymous reader writes "Gabe Newell has responded to an email asking if Steam for Linux will be released this year with the simple answer 'Yes.' That means at some point in the next 7 months anyone running Linux will be able to download Steam and start playing a number of games, including at least one Valve title (most likely Left 4 Dead 2). After that the emphasis will be on game developers to start porting their Steam games over to Linux. 2012 could be a great year for gaming on Linux. The news follows the revelation in April that Valve was indeed working on a Linux port of its digital games service. At the time though, and as with all Valve software, we had no idea when it would get released."

234 of 299 comments (clear)

  1. 2012 the year of the Linux desktop by Anonymous Coward · · Score: 3, Funny

    ...

    1. Re:2012 the year of the Linux desktop by HyperQuantum · · Score: 3, Interesting

      Maybe this will indeed be the 'tipping point' for Linux. With those games coming to Linux, a gaming machine will become a lot cheaper. And they'll run faster too! (no antivirus or trialware running in the background)

      --
      I am not really here right now.
    2. Re:2012 the year of the Linux desktop by TigerTime · · Score: 4, Insightful

      Games...and the fact that Windows 8 Tile interface without a typical menu system looks like an abomination. Windows users are going to be looking around. Apple will likely pick up most of them, but Linux needs to be in position to pick some up. Steam will help immensely.

    3. Re:2012 the year of the Linux desktop by Anonymous Coward · · Score: 1

      Games...and the fact that Windows 8 Tile interface without a typical menu system looks like an obamanation.

      ftfy

    4. Re:2012 the year of the Linux desktop by hendridm · · Score: 5, Insightful

      Nearly all people don't give a rip about Slashdot pundits. They buy a PC at Best Buy or Dell.com's "For Home" section and it comes with Windows. Done deal.

      I'm a Linux advocate, but come on! To suggest that Uncle Larry will switch to Linux because she doesn't like the tile interface is absurd!

    5. Re:2012 the year of the Linux desktop by KiloByte · · Score: 1

      Don't worry, Gnome 3 does what it can to stop potential refugees from Windows. And even worse, so many distributions provide Gnome 3 as the default desktop environment.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    6. Re:2012 the year of the Linux desktop by nschubach · · Score: 4, Informative

      To suggest that Uncle Larry will switch to Linux because she doesn't like the tile interface is absurd!

      They'll just do what my Dad does and run Windows XP on the 900Mhz machine with 256MB RAM I'm not allowed to upgrade because "it works the way he wants it to, even if it's a bit slow" while the new machine I transferred all his data to collects dust.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    7. Re:2012 the year of the Linux desktop by parkmw · · Score: 1

      This is truly the end of the world....

      --
      "I didn't do it."
    8. Re:2012 the year of the Linux desktop by Baloroth · · Score: 3, Informative

      I know a lot of not-terribly computer savvy people who avoided Vista and stuck with XP because of the bad press it got, so yes, people can and will avoid the current version of Windows if it gets bad press (from the nerds). As far as switching to Linux go: again, I know a lot of less-than-nerdy types who have strongly considered and/or used Linux (generally Ubuntu). Linux really has progressed a great deal in public image. No where near Windows-level of adaptation, yet, but it is progressing, which is all you can really ask for.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    9. Re:2012 the year of the Linux desktop by Alarash · · Score: 2
      Don't be an all fart. Don't fear change. Window-styled interface never really made sense and were created so people didn't need as much abstraction to understand what's going on. At first I didn't like Metro, but now I think it's brilliant.On the other hand, games are the only reason I'm sticking to Windows (well that and Visual Studio, but it can run just fine in a VM). I just find Linux' design more elegant and practical for the practical user.

      Here's to hoping Steam will help get Linux more mainsteam. Two caveats though: will the games I bought for Windows, and are now converted to support Linux, will be available to me under Linux at no extra cost? Given Steam's past I think the answer is 'yes', but an official confirmation would be good.

      Second point, to the OP who said Linux 'runs faster because it doesn't have anti-virus', just you wait. When Linux will have a considerable desktop use market-share, it will be attacked and you will need an anti-virus as well. This is exactly what happened to Apple, and they are now years behind Microsoft with regards to patching 0-days because they lack the experience.

    10. Re:2012 the year of the Linux desktop by Anonymous Coward · · Score: 1

      So which one is it, Uncle Larry or Aunt Larry?

    11. Re:2012 the year of the Linux desktop by Tyr07 · · Score: 1, Insightful

      Really? You don't think Joe computer would use linux because he doesn't like how the other one looks?

      Hello, have you seen mac users?

      Apple made a teal case that was partially see through so it was cool and 'future' so it made people feel self important. Thus the mac user was born.
      Now that I've teased the mac users out there, yes I know there's a lot of things macs are good at and more power to you if they work for you.
      But like religion, keep thy mac to thy self.

      Do not underestimate what trival thing people will switch because of. I work on IT. You know how choked people get if they have to two one extra button
      to do something?

    12. Re:2012 the year of the Linux desktop by lister+king+of+smeg · · Score: 1, Flamebait

      i think unity is scaring more. Ubuntu had been a decent OS that people used to like the look of and were interested in then came the monstrosity that is unity it looks like a tablet but i cant touch it so that is useless. it is Linux but i cant customise it one of Linux's main selling point. granted gnome three is bad but the biggest mind-share Linux to the average joes is unity and it looks like a fisher price toy

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    13. Re:2012 the year of the Linux desktop by Githaron · · Score: 2

      I'm a Linux advocate, but come on! To suggest that Uncle Larry will switch to Linux because she doesn't like the tile interface is absurd!

      PC gamers tend to be tech savvy enough to consider it if their games ran on Linux. Unfortunately, most game publishers will probably not bother porting their games to Linux even after Steam adds support.

    14. Re:2012 the year of the Linux desktop by jawtheshark · · Score: 1

      I thought that too... In 12.04 it's decend and my fears that my mom (who ran Ubuntu 10.04 LTS, up until last month) wouldn't be able to adapt were unfounded. Not a single question....

      Basically, Unity doesn't deserve the rap it gets... It eats too much resources, if there is anything I can say about it.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    15. Re:2012 the year of the Linux desktop by interkin3tic · · Score: 3, Funny

      That must be why internet explorer is still the dominant browser.

    16. Re:2012 the year of the Linux desktop by the_Bionic_lemming · · Score: 1

      Maybe this will indeed be the 'tipping point' for Linux. With those games coming to Linux, a gaming machine will become a lot cheaper. And they'll run faster too! (no antivirus or trialware running in the background)

      As soon as gaming arrives in a major way to Linux, I will say goodbye to windows. The lack of games kept me away from Mac and Linux.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    17. Re:2012 the year of the Linux desktop by sound+vision · · Score: 3, Insightful

      "Avoiding Vista" is worlds away from "Actively seeking out Linux." The mantra last time around was "Stick with XP", this time around it'll just be "Stick with 7". (Or, in 10-15%, still stick with XP...) You say Linux has been progressing, and I'd like to know how you're measuring that progress. (No, I don't want to hear about Android. People don't know it's Linux-derived, plus we're talking about x86 desktops, not ARM smartphones.)

      I, even being a techie, have actually moved farther away from Linux. There was a point around 2005-2006 where I actually used Gentoo as my primary desktop OS - Then Elder Scrolls 4 came out and I didn't want to reboot and switch operating systems all the time. These days, with Win 7, the experience of using Windows has improved to a point where I don't even think about Linux anymore unless I'm doing server stuff. The stability, ease of use, vastly improved GUI (both functionally and aesthetically) - are all so much better than they were at the low point of the XP/early-Vista days.

      As far as the games go.. OK, we're getting L4D2 and the Steam client on Linux, that's great. Way to go, Valve. But will I be able to play Max Payne 3? No. Skyrim? No. Dragon Age 3? No. Grand Theft Auto? No. Civilization 5? No. Linux still isn't going to cut it for gamers. Windows is the gamer's OS because of it's huge library. One, two, or even a dozen games isn't going to change that.

      Really, we've got a hard time getting developers to even do proper Windows ports these days... Seems like the games that do end up on Windows still tell you to move the left analog stick while holding the B-button...

    18. Re:2012 the year of the Linux desktop by DarwinSurvivor · · Score: 1

      It *used* to deserve it, but it is MUCH better now. Remember all the crap KDE got until they stabalized 4.x? Now nobody even mentions it anymore, it's once again "just another DE" like all the others. Unity (in my eyes) is now stable and ready for the masses. I personally stick with gnome3 (I just like the layout better) and dwm (for my laptop), but I still highly recommend it to newbies.

    19. Re:2012 the year of the Linux desktop by GrandCow · · Score: 1

      That must be why internet explorer is still the dominant browser.

      By dominant you mean "barely a few percentage points ahead of Chrome and Firefox, and dropping every single month." Even then, it's in the mid-30%'s, not like it has an actual majority.

      http://en.wikipedia.org/wiki/Usage_share_of_web_browsers

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    20. Re:2012 the year of the Linux desktop by jawtheshark · · Score: 1

      Yes, it used to deserve it. I tried the different versions over time (was it starting with 11.04?), and I hated every waking second of it. Only with 12.04, it started to behave as something I could use. They did a pretty good job. Sure, left and right there can be some improvements, but it's quite fine now. I use it mainly because I eat my own dogfood, meaning I use this as an "install and forget distro" for newbies. However if there are problems, I need to know where what is, and that's why I use it myself.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    21. Re:2012 the year of the Linux desktop by flytripper · · Score: 1

      Actually most of those no's are yes's with a bit of a tweek. http://www.steamgamesonlinux.com/

    22. Re:2012 the year of the Linux desktop by Blackfoot17 · · Score: 1

      The Linux users who are hackers will likely see the attention of (more) evil coders as a challenge. And of course Linux isn't completely immune, there is always the Naive-User exploit. But aside from that I don't see how malware could take hold, assuming proper precautions are taken. (Mandatory Access Control software/patchset, not running as root 24/7, keeping your system up-to-date, etc)

    23. Re:2012 the year of the Linux desktop by Vaseline+Hero · · Score: 1

      The new desktop interface is usable. It's just not very good. I fully advocate giving it a try, but I'm warning you that it runs into the same problems that Ubuntu's Unity had: A keyboard/mouse combo is different enough from a touchscreen that a mixture of the two is pretty much impossible.

  2. Developers, developers, developers by Anonymous Coward · · Score: 5, Insightful

    The bigger question is, will it motivate developers to port to Linux?

    1. Re:Developers, developers, developers by The+MAZZTer · · Score: 4, Informative

      Thanks to efforts like the Humble Indie Bundle, there are already a bunch of games on Steam that have Linux ports, in addition to whatever Valve ports.

    2. Re:Developers, developers, developers by buanzo · · Score: 5, Insightful

      Yes. Steam already has the market. I'm pretty sure they are making this move with good pre-analysis. Gamers that only boot Windows to play games will definitely support it, to say the least.

      --
      Buanzo Consulting - 15 Years of GNU/Linux experience, for you.
    3. Re:Developers, developers, developers by Deorus · · Score: 1

      Considering how tiny the Mac library is, I doubt it. Porting from Mac to Linux is relatively easy compared to porting from Windows to anything else, but when you speak of Linux you speak of a number of distributions that do not agree about a number of different things, drivers that lack proper support or adherence to established norms, etc.

      Can Canonical make a difference with free software where Apple with its tight control over their platform is failing? I don't think so, BUT don't lose hope yet, the Linux client may just as well be part of a bigger plan: the rumored Valve console with PC hardware and peripherals...

    4. Re:Developers, developers, developers by dark12222000 · · Score: 3, Insightful
      That's just not true. A lot of people use Linux on the desktop - yes, currently, a majority of these people are programmers, but in the past year alone, I've installed Linux as the main OS for 12 non-techie people, all of whom still use it today.

      In addition, Linux isn't just a "Server OS" (though, it is a great one!). It's also a mobile OS (android), a router firmware, it powers things like the Boxee box, and so on. It certainly is NOT just a "Server OS".

    5. Re:Developers, developers, developers by Patch86 · · Score: 2

      Obvious troll is obvious.

      Linux won't become a major force on the desktop until it gets the full package down- which includes usability, hardware compatibility, software, and in particular games. Gaming on Linux has historically always been poor- making it better can only be a good thing for Linux. The complete "Linux just works" package is closer today than ever, and gaming is one of the major holes that still needs patching.

      And if you want more Microsoft screw-ups, Windows 8 is lining itself up nicely. Unless you really think that Apple (with their single-vendor, premium price-tag approach) is going to be the only one that benefits from a Microsoft market-share slip, you're not thinking straight.

    6. Re:Developers, developers, developers by Anonymous Coward · · Score: 1

      Get back to me when non-tech people replace Windows with Linux, without the urging, or help, of tech people.

    7. Re:Developers, developers, developers by h4rr4r · · Score: 5, Interesting

      I would bet on your last point above all. Valve wants their own console, they are afraid of windows 8 for good reason. Making a linux steam client paves the way for their own steam box.

    8. Re:Developers, developers, developers by royallthefourth · · Score: 2

      Apparently you haven't downloaded many of them!

    9. Re:Developers, developers, developers by DragonTHC · · Score: 4, Informative

      I have stuck with windows for the past 10 years for specifically this reason. I'm a Linux admin by trade. I see no reason after steam games are stable on Linux to stick around. (except the crap feast which is origin.)

      --
      They're using their grammar skills there.
    10. Re:Developers, developers, developers by h4rr4r · · Score: 4, Informative

      bzzt wrong.

      Very few of them are using any form of wine. Many were ported by icculus.

    11. Re:Developers, developers, developers by Zemran · · Score: 1

      I install Linux on the desktop of anyone I like. I do not want to spend every visit fixing their computer so I prefer them to run something that does not break. I spend my time with my friends chatting and having fun. I install windows on the computers of people that pay me. When I installed Linux on my mum's computer it ran for 3 years before anyone had to look at it and then she bought a nice shiny iMac because she liked the ones she used at uni. Linux is on as many desktops as it is on servers but it is more famous on servers because windows is soooooo bad on servers.

      --
      I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    12. Re:Developers, developers, developers by CanHasDIY · · Score: 2

      Get back to me when non-tech people replace Windows with Linux, without the urging, or help, of tech people.

      How many "non-tech people" do you know who actually installed Windows from disk? Something tells me that if you were to ask most of these folks when they installed their OS, the response would be akin to "Uh, it was on there when I bought it."

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    13. Re:Developers, developers, developers by Bengie · · Score: 1

      Hell yeah. With Steam on Linux, it's the beginning of the end of me having to boot Windows. I hope it plays well with BSD. I've been Windows only for years(would have Linux if I had more than 1 computer). Finally.

    14. Re:Developers, developers, developers by yincrash · · Score: 2

      Wouldn't mind a Linux Netflix player as well.

    15. Re:Developers, developers, developers by Anonymous Coward · · Score: 2, Funny

      Would be great for all... looks like Win8 games will just be ports of cell phone games.

    16. Re:Developers, developers, developers by Bonobo_Unknown · · Score: 4, Informative

      Except that most of the games on steam won't be available on Linux (as they aren't on os x either).

      --
      We don't believe in radical loony monotheistic religions from the middle east -- we're Christians.
    17. Re:Developers, developers, developers by DrXym · · Score: 1

      Considering how tiny the Mac library is, I doubt it. Porting from Mac to Linux is relatively easy compared to porting from Windows to anything else, but when you speak of Linux you speak of a number of distributions that do not agree about a number of different things, drivers that lack proper support or adherence to established norms, etc.

      Most Mac titles are just Windows titles recompiled using Transgaming's Cider environment which is basically a commercial WINE derivative for OS X. It seems likely to me that Steam for Linux will operate along similar lines or perhaps Steam might even pack a version of Cedega or native WINE under its hood. So it won't be so much as porting games as testing and running them against WINE. There may be a smattering of genuinely native games but I expect most will be appear through this route.

    18. Re:Developers, developers, developers by kelemvor4 · · Score: 1

      No. Linux is a Server OS. Not a desktop OS.

      Linux had a chance to become a premiere desktop OS last decade with Microsoft Screwup on top of Screwup. However, it seemed that Apple Took the Gold and Linux Lagged

      Never overestimate Microsoft. They seem to be on course for another major debacle with windows 8 and windows RT.

      That doesn't change the fact that until the software people want to run are easily available on Linux, Linux isn't going "mainstream". Even supported software (like VMWare for example) is a relative PITA to install on Ubuntu (widely touted as being "easy mode" Linux) vs installing VMWare on a windows box. Linux as a community has a LONG way to go in the user friendliness area before it will be a serious contender for the desktop of an "average" user. I don't hate Linux, and I'm sure the Linux fans here will mod me down, but sometimes the truth hurts a little.

    19. Re:Developers, developers, developers by h4rr4r · · Score: 1

      How is vmware hard to install?
      It is in the fancy store, can't get much easier.

    20. Re:Developers, developers, developers by Bengie · · Score: 1

      Linux has a fairly well-funded user-base and a low entry point being a free OS. While I do agree that many of the current games may never get ported, I can see an up-swing in Linux only or multi-platform games in the future. I would be willing to repurchase many indie games if they made a new Linux version.

    21. Re:Developers, developers, developers by kelemvor4 · · Score: 2

      I would bet on your last point above all. Valve wants their own console, they are afraid of windows 8 for good reason. Making a linux steam client paves the way for their own steam box.

      Wish I had a mod point for you. I hadn't thought of that, but you've probably hit the nail right on the head. +1 insightful. Most valve games run on relatively low end hardware (compared to pretty much any other game), so it would make the valve console super easy to create.

    22. Re:Developers, developers, developers by jedidiah · · Score: 2

      Apple "took the gold"? What gold? It's still an "also ran" just like Linux. It is in exactly the same position with it's user base getting equally excited at the prospect of an Indie game or a Steam port.

      When the "app store" gets as robust or as comprehensive as yum or apt-get, then you can start talking.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    23. Re:Developers, developers, developers by jedidiah · · Score: 1

      > Get back to me when non-tech people replace Windows with Linux, without the urging, or help, of tech people.

      Macs are no different.

      Windows being entrenched is the problem. 30 years of FUD and "legacy" apps have been quite effective at making people believe there aren't any other options out there.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    24. Re:Developers, developers, developers by LateArthurDent · · Score: 1, Insightful

      Yes. Steam already has the market.

      I hope not. I'm hoping Linux users are more anti-DRM than that, and that Steam crashes and burns.

    25. Re:Developers, developers, developers by Vintermann · · Score: 2

      Whoa, that reminds me! I actually bought that one when I saw that it had Psychonauts, but never got around to playing it.

      Yeah, the HIB ought to put to rest the notion that Linux users won't pay for software (at least not software of an artistic character). We're on average paying more than both Apple and MS users.

      I think it's owed to the success of Android and desktop Apple (but NOT iOS, due to its oppressive restrictions on programmers). Portability has become a big selling point for middleware, and once you're supporting three platforms, it's not so hard to add support to the fourth (which is similar to the second and third anyway).

      --
      xkcd is not in the sudoers file. This incident will be reported.
    26. Re:Developers, developers, developers by Vintermann · · Score: 2

      Multi-platform yes. Linux only, what on earth would be the point of that? It's hardly an ideal gaming system - my Nvidia drivers crash on me every week - but if you're supporting Android and OSX already, why not offer it too?

      I notice that multiplatform games have done much better on Kickstarter. Probably a lot of gamers are pro-Linux in principle, but will buy the Windows/OSX version anyway if that's all that exists - and the companies know that. That logic does not apply for Kickstarter funding, though - there buyers' enthusiasm is absolutely crucial.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    27. Re:Developers, developers, developers by Svartalf · · Score: 4, Interesting

      You apparently haven't bought any of them, then.

      At least Cortex Command (which is about to get another update by the by...) is Native Code. Why do I know this? Because I'm the gent that actually made the 32 and 64-bit X86 binaries and installers for the HIB #2. Depends on the game, really- some of them are Flash based. Some of them are native.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    28. Re:Developers, developers, developers by Svartalf · · Score: 3, Insightful

      And some were native out of the box by the studio and some were ported by myself.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    29. Re:Developers, developers, developers by Svartalf · · Score: 1

      Which is fine, so long as they encourage Linux games for outside of the "Steam Box".

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    30. Re:Developers, developers, developers by Vintermann · · Score: 1

      > you speak of a number of distributions that do not agree about a number of different things

      Fuddy fuddy fuddy. I suggest finding a Humble Indie Bundle game that won't run on the 50 most popular distros out of the box.

      Binary compatibility, man. Linux distros have it. As long as developers are willing to statically link in libraries - that's not the Linux way, but it's done all the time on Windows anyway - they can offer binaries to all Linux distros with equal ease.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    31. Re:Developers, developers, developers by Svartalf · · Score: 3, Interesting

      Heh... Steam's native. The games they're currently porting are native.

      I could tell you more, but I'd have to kill you... >:-D

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    32. Re:Developers, developers, developers by Gadget_Guy · · Score: 1

      Yeah, the HIB ought to put to rest the notion that Linux users won't pay for software (at least not software of an artistic character). We're on average paying more than both Apple and MS users.

      Linux users will pay more just to reward those developers who support Linux. As a Windows gamer, I do a similar thing and pay more for bundles that donate to charity. I find that I pay 3 times more when there is a charity involved.

      Also, it is far more likely that Windows owners would already own at least one of the titles on offer. In the current bundle, I already owned all but one of the games. I bought the bundle just for the soundtracks (I'm listening to Bastion right now), but I only paid about half of what I would usual pay.

    33. Re:Developers, developers, developers by VGPowerlord · · Score: 4, Informative

      As long as developers are willing to statically link in libraries - that's not the Linux way, but it's done all the time on Windows anyway

      No, actually what's done all the time on Windows is far stupider than that.

      Developers dynamically link, then include a private copy of the DLLs they linked against with their program that no other program on the system uses.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    34. Re:Developers, developers, developers by thetoadwarrior · · Score: 1

      My concern is we'll see a rush of games "ported" in some wine-like wrapper like some Windows games are done for Mac. Yes the game works but like running games in wine they're usually more buggy than when run in Windows.

    35. Re:Developers, developers, developers by h4rr4r · · Score: 1

      I did not mean to snub anyone, I was just pointing out the most famous of the folks to do this work.

    36. Re:Developers, developers, developers by Baloroth · · Score: 2

      Yes. Steam already has the market.

      I hope not. I'm hoping Linux users are more anti-DRM than that, and that Steam crashes and burns.

      So, what, indie developers can go back to being forced to add far, far worse DRM onto their games and sign deals with Ubisoft/EA/Activision to get their games published at all, and have zero games on Linux at all? Because that is the alternative to Steam, you know. You may not have thought this through.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    37. Re:Developers, developers, developers by Dan667 · · Score: 1

      after watching how ea treats their Customers for years and years on a sucker buys games on origin.

    38. Re:Developers, developers, developers by Tyr07 · · Score: 1

      Less licensing costs, more freedom of development?
      That's just a guess, I could be wrong / having a linux illusion but I would think they could do more with less cost.

      That's the only thing that holds me back from all linux all the time, is strictly that a lot of my newer games don't run as well. I like my zero lag and that's the only
      reason I use windows. If enough of my games ran on linux, I'd just not buy the game if it was windows only kind of thing.

    39. Re:Developers, developers, developers by gumpish · · Score: 3, Interesting

      Sadly it'll never happen as long as the CEO is also on the board of directors for Microsoft.

    40. Re:Developers, developers, developers by jones_supa · · Score: 1

      That doesn't change the fact that until the software people want to run are easily available on Linux, Linux isn't going "mainstream". Even supported software (like VMWare for example) is a relative PITA to install on Ubuntu (widely touted as being "easy mode" Linux) vs installing VMWare on a windows box.

      I also have a recent experience of VirtualBox being harder to install on openSUSE than Windows 7. Not anything that bad really, just a bit of manual hacking setting permissions and stuff. But yes, there is some rough edges. It's good to take a close inspection at these cases as part of basic quality assurance. For some Joe Sixpack that kind of obstacles can be insurmountable or at least very frustrating.

    41. Re:Developers, developers, developers by Cruciform · · Score: 1

      I've got that game and haven't really messed with it yet. Looked neat though. Just have a huge backlog of games I haven't played due to the bundles and the holiday sales.
      Will the update be reflected in the HB download page?

    42. Re:Developers, developers, developers by Vanderhoth · · Score: 2

      I have to admit I did have trouble running Bastion under Linux Mint and wasn't able to find any helpful information from Google. I e-mailed the publisher and HB support, both responded within a day, but I had fixed the issue by changing my display driver by then. I did notice Bastion runs extremely slow at points, possibility do to the memory leak discussed by the AC above.

      I also had issues running Psychonauts, I was able to play through for a while, but the game crashes at points that I expect a video is loaded. After changing my display driver to get Bastion working Psychonauts doesn't play at all. I'm sure there will be a patch for it soon.

      Overall while I agree for the most part with the ACs comments, I think they're a little harsh. I found the Humble Bundle support to be adequate and I would rate this bundle as 3.5 on a 1-5 scale.

      Bastion was awesome (5 out of 5) once I got it working. I've already started playing though it again
      Psychonauts was quite a bit of fun to play (4 out of 5) until I couldn't get any further
      LIMBO was kind of neat (4 out of 5)
      I don't like horror games so Amnesia was kind of wasted on me (Abstain from rating, someone who likes the genera should rate it)
      I didn't much care for Sword & Sworcery. I didn't really like the graphics or controls and, at least at the beginning of the game, it kind of lacked a story. I might give it another chance some time, but as it stands (1 out of 5).

      The AC brings up a good point though, if I as a Linux user spend $50 on the bundle and most of the games don't work or are extremely buggy, I'm much less likely to recommend it or buy the next bundle. While I appreciate the challenges the HB team has to deal with, Linux and Mac make up at least a third of the purchases, and on average both donate significantly more than Windows users.

      I think a really big reason Linux and Mac purchases aren't making up at least half of the purchases is because of buggy bundles. I didn't purchase HB 4 because of the issues I had with HB 3. I only bought HB 5 because I really wanted to try out Bastion and because Bastion was so good I'll probably buy HB 6. That being said, I'm normally an early adopter, but with the issues from this bundle I'll probably wait until the last day of the HB 6 offering before buying to see what issues others are having and determine what a fair price will be in contrast to the amount of time it'll take me to get the games working.

      In terms of games Windows users have a much larger selection, as such there's a much lower demand for them, which in turn brings down what windows users willing to pay. If you want to improve revenue cater to Linux and Mac, they're there and willing to pay for good entertainment, but not if you're just going to take their money and give them an inferior product.

    43. Re:Developers, developers, developers by LateArthurDent · · Score: 1

      Yes. Steam already has the market.

      I hope not. I'm hoping Linux users are more anti-DRM than that, and that Steam crashes and burns.

      So, what, indie developers can go back to being forced to add far, far worse DRM onto their games and sign deals with Ubisoft/EA/Activision to get their games published at all, and have zero games on Linux at all? Because that is the alternative to Steam, you know. You may not have thought this through.

      I'd rather have no software than DRMed software, yes. The vast amounts of DRM-free software available, including games (such as the ones on the Humble Bundle), indicate that I don't have to worry about that, though.

    44. Re:Developers, developers, developers by X0563511 · · Score: 1

      Amnesia wasn't a port. That studio has been coding cross-platform for a while (penumbra series)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    45. Re:Developers, developers, developers by Baloroth · · Score: 1

      So you'd rather have no options than have the option, but just not buy it? You wouldn't have many of those Humble Bundle games if Steam hadn't enabled them to make tens of thousands of sales before they did the bundle (where they usually make relatively little money, between the fact it is split 5+ ways and the charity donations and the hosting costs). Some of those games wouldn't even exist, had it not been for Steam allowing them easy distribution and a massive audience.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    46. Re:Developers, developers, developers by Belial6 · · Score: 3, Insightful

      The people that have a problem with games being ported via Wine are really shooting themselves in the foot. Modern software is loaded with layer after layer of abstraction. Wine is just one more layer. If the game is tested and works, there is no good reason to care how it was coded. The standard "It doesn't run as good as if it was written native" has two answers. 1) Ported via Wine certainly runs better than not written at all native. 2) No. It doesn't. Fewer abstraction layers will sometimes bring faster code, but 'native' does not mean fewer abstraction layers. We are way past the point of developers eeking out every last bit of performance from the hardware. We are well into the age when developers use abstraction layers to ease development. And that is all Wine is in this case.

    47. Re:Developers, developers, developers by X0563511 · · Score: 1

      Really good soundtrack. Some love went into that.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    48. Re:Developers, developers, developers by DrXym · · Score: 1
      I have no issue with games using WINE so long as they work. I'm just pointing out that WINE is the most likely way games will appear. If most developers cannot be arsed to port to the Mac from scratch and just use Cider then I don't see the situation for Linux being hugely different. Maybe we'll see a smattering of native games but I think the only chance of seeing games from the likes of EA, Ubisoft etc. is running against WINE as a runtime or compiled and linked against it.

      Of course maybe Steam / Valve are about to launch cloud gaming and render the target platform irrelevant. Given how many other cloud gaming platforms are launching I wouldn't be surprised by this either but that really is cheating since the game isn't running on the client machine at all.

    49. Re:Developers, developers, developers by Luyseyal · · Score: 1

      Yeah, you just reboot into the game with a known O/S build and no b.s. Hello, childhood, I want my boot-to-game floppies back! :)

      -l

      /not really

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      Help cure AIDS, cancer, and more. Donate your unused computer time to worldcommunitygrid.org. Join Team Slashdot!
    50. Re:Developers, developers, developers by sourcerror · · Score: 1

      And how is that stupid? That's how you avoid the dll hell.

    51. Re:Developers, developers, developers by lister+king+of+smeg · · Score: 1

      no all it needs is one distro or closely related family distros (ubuntu debian mint) to have equal market share to apple pc's then there would be no reason not to port it other than hated of users and that is not a good thing is business and the ceo would get kicked out on the curb, business always want to make money ignoring money is a bad way to do that. you may say that they are not going after Linux now and there is money there but they would not make enough money to recoup there costs of developing a secure drm and video delivery system for linux which has to be honest a negligible market share and work around to get netflix streaming anyway (virtual machine, multi-boot, multiple boxes {most Linux users being computer junkies who commonly have multiple computers} android sdk emulator, multiply mobile devices, {ipad iphones, android tablets, android phones,} and streaming tv dvds and bluray players playstations xboxs wii and devoted streaming boxs, or the holy grail of apple tv and google tv. so netflix linux desktop not untill we are in eqaul numbers to the other two os's. i love using linux but i don't look for it coming for a while maybe after windows 8 rage has set in and Redmond is razed and burned and the ground salted and balmers been executed for crimes against humanity.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    52. Re:Developers, developers, developers by Githaron · · Score: 1

      While I don't like DRM, Steam is a good compromise. Steam is not that intrusive and it allows me to make a local backup of the game files, re-download the game files, automatically install most games, and chat with friends without leaving the game. Combine all that with awesome game sales and I am perfectly willing to buy from Steam. All the games that do not have non-Steam DRM added on top of Steam's DRM only require a single online start before they can be played offline. That said, I only buy Steam games when they are on sale. It is unlikely that I would pay $60 for a single game on Steam. I can't sell the game. Why should I pay full price?

    53. Re:Developers, developers, developers by Githaron · · Score: 1

      How many "non-tech people" do you know who actually installed Windows from disk? Something tells me that if you were to ask most of these folks when they installed their OS, the response would be akin to "Uh, it was on there when I bought it."

      I doubt most people don't even know what a OS is.

    54. Re:Developers, developers, developers by VGPowerlord · · Score: 2

      And how is that stupid? That's how you avoid the dll hell.

      You avoid static linking by... including a specific version of a shared library that only your app uses.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    55. Re:Developers, developers, developers by spire3661 · · Score: 1

      I agree, to an extent. I do think it is a pre-emptive move against Microsoft's gaming pillar. At the very worst, it gives Valve a HUGE bargaining chip over M$ (fuck it, it applies here). Best case scenario, Valve rolls out their own hardware spec, the Steambox reference design, running Valve Linux. A lot of people are lining up to fuck M$ in the ass, and its starting to become really obvious.

      --
      Good-bye
    56. Re:Developers, developers, developers by westlake · · Score: 1

      Thanks to efforts like the Humble Indie Bundle, there are already a bunch of games on Steam that have Linux ports.

      The Humble Bundle is a reality check:

      The average Windows user is paying $7.26 for games which have been widely sold and frequently discounted for Windows sales elsewhere,

      The average Linux user paying $12.24 "for the ports."

      But in total payments by platform Linux delivers a bare 1/8 of the total. The Humble Bundle V

      The Humble Bundle works very well both as a charitable promotion and a sampling of Indie gaming. But it sends a mixed message about Linux as a platform for commercial development and retail sales.

    57. Re:Developers, developers, developers by CanHasDIY · · Score: 1

      How many "non-tech people" do you know who actually installed Windows from disk? Something tells me that if you were to ask most of these folks when they installed their OS, the response would be akin to "Uh, it was on there when I bought it."

      I doubt most people don't even know what a OS is.

      Double negatives, they burnzes us!!! hissssssss!!!!

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    58. Re:Developers, developers, developers by someSnarkyBastard · · Score: 1

      I am a fanatical Linux user but I am OK with Steam's DRM (at least as it is handled on Windows) Steam's prices and policies regarding re-downloading and re-installing games is pretty reasonable and doesn't get in the way of my gaming experience. If I can get my Dungeons of Dredmore (Linux native binaries are already available) fix without the headache of installing through Wine then so much the better.

      And before anyone starts, yes I know there is already a Steam-like game distribution platform for Linux called Desura. I do not have a Desura account, I do not want to go through the effort of setting up a Desura account for the sake of one game when I already have the game available on Steam.

      Hell, Steam might turn out to be the killer app to force some sort of cross-distro uniformity on desktop Linux, which can only be a good thing in terms of market acceptance.

    59. Re:Developers, developers, developers by someSnarkyBastard · · Score: 1

      My armchair solution is as follows: Someone (likely Canonical and Red Hat) actually gets the Linux Standard Base package to be worth a damn across different distributions and build Steam against that. That is the entire point of the LSB project, to allow 3rd party developers a single release path for multiple distros without lots of re-factoring/tuning/naming/packaging for each and every one of them. In an ideal world if you can install your distro's LSB package then you can install Steam, no further dependencies required.

    60. Re:Developers, developers, developers by Githaron · · Score: 1

      Sorry. I think I changed how I was going to write the sentence in mid-sentence.

    61. Re:Developers, developers, developers by sourcerror · · Score: 1

      Often you don't get a static library just dll. Anyway, is there a performance penalty, or what?

    62. Re:Developers, developers, developers by CanHasDIY · · Score: 1

      Sorry. I think I changed how I was going to write the sentence in mid-sentence.

      It happens, kudos for being a big enough person to own it.

      Regarding what you meant to say, outside of "Windows" you're probably right, although one would hope even the most technically inept among us would be able to tell the obvious difference between XP and 7 just at a glance (but maybe not Vista - 7).

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    63. Re:Developers, developers, developers by shutdown+-p+now · · Score: 1

      If they release Steam client on desktop Linux (which is the central point of TFA), I don't see what else they'd need to do, really. If Steambox will run Linux, then naturally the games written for it would be readily portable to desktop Linux - after all, the multimedia APIs are the same on both.

    64. Re:Developers, developers, developers by shutdown+-p+now · · Score: 2

      There are some advantages to dynamically linking a private copy of a DLL instead of linking statically. For one, it makes the game easier to patch. For another, a DLL can be loaded dynamically as and when needed, and unloaded when no longer needed, saving memory.

    65. Re:Developers, developers, developers by smash · · Score: 1

      Alternatively, you just write for FreeBSD base. :)

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    66. Re:Developers, developers, developers by westyvw · · Score: 3, Insightful

      Thank you for that. I use Linux, I buy the bundles. I will pay for Linux gaming. Thank you again.

    67. Re:Developers, developers, developers by DarwinSurvivor · · Score: 1

      Not only does it have a large userbase, but with the way steam works it means users don't have to RE-BUY all their games if/when they switch to Linux. Contrast this with other systems where switching between PC/Mac/PS/Xbox means buying the same game over and over again.

  3. Humble Indie Bundle by De+Lemming · · Score: 4, Informative

    Great!
    Remember that all games from the current and previous Humble Indie Bundles (overview of all games) have a Linux version, and most of them are on Steam too. So that's already a nice range of games to start.

    1. Re:Humble Indie Bundle by Jerry+Atrick · · Score: 2

      True but for non techie users just working which of the various Linux install packages to download will stop them dead. Steam should remove that roadstop and maybe we'll stop needing to hack configurations or guess which dependencies the installer didn't deal with.

      I gave up trying to install games for my wife under Kununtu, it's been easier running many under Wine than getting native builds to work.

    2. Re:Humble Indie Bundle by h4rr4r · · Score: 1

      Desura handles this very well. Not sure the recent bundles have keys for it, but it is very steam like and runs on linux.

    3. Re:Humble Indie Bundle by Svartalf · · Score: 1

      Being a Steam based install, it'd probably work well for Caster or Cortex Command. If not, I'd adjust the install to work well in that context.

      I can't vouch for titles I've no control over, but I strongly suspect that what you're talking to is a non-problem. Steam would have ONE executable for your current platform. In the case of 32 or 64-bits, you'd have an installer that'd work for that system. It already pours straight onto a single user install out of box. The games would need a bit of tweaking to make them work the "right" way for a multiuser system- but it's not beyond the realm of possibility.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    4. Re:Humble Indie Bundle by Mitreya · · Score: 1

      Humble Indie Bundles ... have a Linux version

      According to the discussion of the last Humble Bundle release, a couple of the "Linux" versions are Wine wrappers that do not necessarily work, because Wine just doesn't always help. Just because it says "Linux" doesn't mean it is "ported to Linux".

  4. This is great news! by hort_wort · · Score: 5, Funny

    DRM in Linux is practically nonexistent, and I'm glad to see this gap filled! I was starting to feel lonely without being groped by a lawyer.

    1. Re:This is great news! by Anonymous Coward · · Score: 5, Interesting

      Steam is a lesson in how DRM should be done. Ever used it? It's really nice, could storage of saves by default, all your games accessible wherever you are with your steam password. It actually makes your life *easier* than piracy which is practically unheard of for DRM. Valve seem to understand that money, like water, follows the path of least resistance.

    2. Re:This is great news! by jellomizer · · Score: 1

      Well take your pick, either you get the games with DRM, or you don't get your games. You still have that choice now, you don't like the DRM, then dont get Steam For Linux.

      Remember these are just Games, Entertainment, They are really not a big deal in the grand scheme of life, heck they probably distract you from having a lot of life's great moments.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:This is great news! by 91degrees · · Score: 1

      Actually there are quite a few commercial apps for Linux that require authentication over a network. Most Linux users don't know about it because most Linux users find the free apps that come with a good distro more than adequate for their purposes.

    4. Re:This is great news! by hort_wort · · Score: 1

      Remember these are just Games, Entertainment, They are really not a big deal in the grand scheme of life, heck they probably distract you from having a lot of life's great moments.

      Stop undermining my rage!!! You and your logic....

    5. Re:This is great news! by Deorus · · Score: 4, Informative

      They lock my games to a single account and that's about it. In exchange, they backup my saves, backup my games, allow me to install my games wherever I wish, provide me with free voice chat services that I would otherwise have to host or pay for, provide me with awesome deals, etc.

      Thanks to Steam promotions alone, my game library there has 273 games that cost me an average of $6 each, so I don't know about you, but $6 per game in addition to all the other advantages is quite a bargain in exchange for their "DRM" that is more permissive than what you can usually find in the retail versions of the same games.

    6. Re:This is great news! by Terrasque · · Score: 4, Informative

      Actually, it does store your save games in the cloud, for the games that support it.

      Either that, or my desktop and laptop have some weird data quantum entanglement going on.

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    7. Re:This is great news! by Anonymous Coward · · Score: 3, Informative

      Evidently you haven't used Steam in quite a while. Files are stored locally (because not doing that is a dumb idea), but they're also synced across Steam's servers. I uninstalled HL2 a while back to save room, then reinstalled it the other day on my new computer, and all my old saves came with it.

    8. Re:This is great news! by hort_wort · · Score: 1

      Thanks to Steam promotions alone, my game library there has 273 games that cost me an average of $6 each, so I don't know about you, but $6 per game in addition to all the other advantages is quite a bargain in exchange for their "DRM" that is more permissive than what you can usually find in the retail versions of the same games.

      Yep, when the prices get that low I usually snatch them up too. They do some good stuff. I'm just *very* hesitant to buy a game full price because it feels like such a commitment. It took a couple friends to talk me into getting Skyrim, which I considered to be worth every penny but didn't know it until afterwards. A lot of people who got Diablo 3, I believe, didn't fare so well.

    9. Re:This is great news! by Charliemopps · · Score: 1

      Agreed. I don't pirate games now... solely because of steam. Steam makes paying for the game easier than pirating it. Steam also solves all sorts of general issues that have plauged gaming for decades. Centralized billing... losing CD keys, storage of media, losing your saved games, centralized password, REAL bans for hackers (their account is linked to their steam account) I wish Valve would issue an IPO so that I could invest.

    10. Re:This is great news! by VGPowerlord · · Score: 1

      Actually, it doesn't store your save games in the cloud, just look in C:/Users/$username/My documents?/, somewhere there. The only thing it saves (source based games atleast) are your key configs.

      It depends on the game. Valve-made single-player games, such as Half-Life 2 and Portal 2, do indeed save your games in the Steam Cloud.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:This is great news! by Canazza · · Score: 1

      Same with Torchlight, I was pleasantly surprised, when I loaded it up to show some workmates, that I had my character and progress saved online.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    12. Re:This is great news! by Gaygirlie · · Score: 1

      This is more-or-less the same thing I've been saying all along: Steam DRM itself is really benign, but in exchange for the DRM you simply get so many advantages that it is worth it. My favorite features are that all my games are accessible from anywhere as long as I have Internet so I don't have to bother with physical discs, or keeping the damn CD-keys safe, and that all my games are kept up-to-date without me having to do anything about it. My collection of games is something a bit over 100 games at the moment and if Valve doesn't screw thing up my collection will keep on growing.

    13. Re:This is great news! by Lehk228 · · Score: 1

      some do save games, check for a little cloud logo in the games list

      --
      Snowden and Manning are heroes.
    14. Re:This is great news! by Anonymous Coward · · Score: 1

      Wrong. This is Slashdot. The only acceptable DRM is one that doesn't exist, makes all your games and movies free forever, maintains backups so you don't have to makes your computer faster, cleans your house, comes with a free terabit internet connection, makes you grilled cheese sandwiches on demand, and is a girl who loves Tolkien, Pratchett, Star Trek, Star Wars, and suffixing the word "free" with "as in beer" or "as in speech" by involuntary reflex.

      And it gives you a pony.

    15. Re:This is great news! by ifrag · · Score: 1

      It took a couple friends to talk me into getting Skyrim, which I considered to be worth every penny but didn't know it until afterwards. A lot of people who got Diablo 3, I believe, didn't fare so well.

      At least when the Diablo 3 servers are running (which is gradually increasing) the game runs better, crashes less, and has much less game play glitches than Skyrim, if any at all. Up to ~140ms latency the responsiveness feels nearly as good as an offline title, although it still does spike unpleasantly some. It's great that you can play Skyrim offline, but the game is also rather far from a perfect experience.

      --
      Fear is the mind killer.
    16. Re:This is great news! by Bengie · · Score: 2

      "And it gives you a pony." I almost didn't believe you until I saw a pony was mentioned.

    17. Re:This is great news! by Baloroth · · Score: 5, Insightful

      I wish Valve would issue an IPO so that I could invest.

      No, you don't, because then Valve would be forced to answer to investors, which means a focus on quarterly-earnings, which means rushed games and restrictive DRM and bullshit like that. Look at what happened to Ubisoft, EA, and Activision-Blizzard. Valve manages to be better than most of the other publishers in large part because they are a privately owned company who can afford to mess around if they want (and because of their unique management structure, i.e. they don't have one). Also means their employees are extremely well paid, which pays off in the long run with talented employees sticking around.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    18. Re:This is great news! by Gadget_Guy · · Score: 1

      I cannot stand games that save their files into "My documents". Their config files are not documents of mine! Stick 'em in %APPDATA% (or %LOCALAPPDATA%) where they should be so it doesn't clutter up all my real documents that I want to see.

      It is especially bad when you play demos and they leave empty folders around the place.

      As for Steam DRM, it is not without its problems, especially if you play games on a laptop. Offline mode works most of the time, but there are occasions where it will refuse to launch Steam because it saw there was an update to install the last time that it was online. I know now to turn on Offline mode and then immediately restart Steam to test whether it will really launch the next time around.

      Finally, Steam locks games to a particular account, so you can't resell them or lend them to friends. Because I that, I never spend more than $5 on a game. If they prevent me from buying a 2nd hand copy, then I will only ever pay 2nd hand prices.

    19. Re:This is great news! by slimjim8094 · · Score: 1

      Well, the problem with a lend/resale type thing for electronic distribution is that there's no value to a new copy. You'd get the same game the original buyer purchased. It's not like a used disc that might have broken or smudgy covers or broken holding tabs or scratched disks or missing booklets or something. If that possibility doesn't bother you, used CDs/DVDs/console games are for you. I buy used music CDs that I have little physical interest in, other than to rip them, but if I care about the artwork or liner notes or something I buy it new.

      There's no concept of "usage" with electronic media, so there's no possibility of degradation of the product. So what's the incentive for a online distribution system to allow it? They could take a cut, which would piss people off, or restrict the number of times a game can be moved between accounts (so that each time it's worth less to the new owner; a game that can be sold 5 times is worth more than a game that can only be sold 1 more time). But that would piss people off too.

      Frankly, though, Valve does a masterful job of setting their prices, so I don't feel like I need to "make back" what I spend. I haven't paid more than $10 for a game since Portal 2 came out last year (which I preordered), and the Orange Box before that. That includes buying some AAA titles like Bioshock, Left 4 Dead 2, GTA, Brink, etc.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    20. Re:This is great news! by slimjim8094 · · Score: 1

      Exactly. Steam is the only DRM I've ever seen that's not simply a screw-you. It actually provides advantages that you can't get with non-DRM'd physical media. Most of the DRM (that Valve makes use of, anyway) is actually a side-effect; anybody can download the game files for any game by nature of the service, and your account just needs a key in order to use it. Yeah, it's DRM, but without it they'd just be free games. It's more like access control than a "we think the user has too many rights" thing.

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    21. Re:This is great news! by gl4ss · · Score: 1

      there's no reason why a company can't do an IPO which states the money will be used on pixie dust and that they will never give any share of profits to anyone and that the shares they sell will never have any decision power at all, dividends will never be paid and that the company doesn't even need any investment but hey, mo' money never hurt.

      though - given that if valve did ipo with those terms who the fuck would want to buy it? same suckers who bought fb?

      --
      world was created 5 seconds before this post as it is.
    22. Re:This is great news! by Mitreya · · Score: 1

      It's really nice, could storage of saves by default, all your games accessible wherever you are with your steam password. It actually makes your life *easier* than piracy

      I have never used Steam. Can I re-sell/give away games by transferring my license? Because no-DRM should mean that too.

    23. Re:This is great news! by DudemanX · · Score: 1

      Sounds like FUD from someone who has no clue what they are talking about.

      I know this account is false because Steam account security is excellent. Every time you change your Steam password or login from a new device Steam sends a code to your email address that you have to type in to verify who you are.

    24. Re:This is great news! by Anonymous Coward · · Score: 1

      Bullshit. Talk to someone who actually HAS dealt with people trying to hack their Steam account - it's VERY hard to do (with confirmations to a fixed email address) and on the amazing occasions in which it does happen, some simple verification (CC data for last game purchased) will get you the account back from Valve.

    25. Re:This is great news! by smash · · Score: 1

      In other news, discs get stolen in home invasions, get lost, etc.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    26. Re:This is great news! by DMUTPeregrine · · Score: 1

      One of my favorite things about Steam is how easy it is to reinstall games if I change computers. Just install steam, log in, click on the game and hit install. The downloads are fast (saturating my downstream connection, so just as fast as torrents) and all my settings and saved games get restored automatically. Steam may be DRM, but it's actually a better experience than pirating. That's why I'm willing to buy games on Steam but avoid Origin and such.

      --
      Not a sentence!
    27. Re:This is great news! by jaak · · Score: 1

      Steam is a lesson in how DRM should be done.

      So you're saying DRM shouldn't allow you to sell your games or lend them to friends?

    28. Re:This is great news! by humanrev · · Score: 1

      Steam is a lesson in how DRM should be done.

      Steam is one of the worst forms of DRM out there, and yet it's still widely accepted for some reason. Having access to all of your games tied to a single account seems extremely risky to me - all of your eggs in one basket as it were. If your account is compromised/disabled for any reason, Valve servers/database have issues, a multitude of potential what-ifs resulting from trusting a single vendor for the keys for all your gaming just doesn't sit well with me, and believe me I've tried living Steam for YEARS, but the nagging feeling of not being able to have direct (executable) access to my games just hasn't disappeared and instead actually got worse.

      I'm now a big fan of GOG since they have full installers you can download and backup to an external HDD in my case, so that the control remains entirely within your hands and nothing that happens with Valve or even your GOG account will prevent you from playing said games now or in the future. Plus they have many more extras such as soundtracks, avatars, wallpapers and art for a lot of games which often cost more to obtain in Steam if it's even available anyway. It's even got newish games like Alan Wake, so the "Good Old Games" title is gone for a reason.

      My biggest worry is that if Steam in Linux is successful, we'll have more games come to Linux but are tied exclusively to Steam. There are too many Windows games which require Steam now as it's assumed anyone who games on the PC doesn't have a problem with it. For people like me who are brain damaged and cannot shake the issue of network-authenticated DRM, it's just going to get worse. It's also rather hard to have an opinion of which you're in the minority. Maybe I should just give up gaming entirely and find a healthier hobby.

      --
      Most people on Slashdot are fucking idiots.
  5. Steam under Wine by Anonymous Coward · · Score: 1

    Steam itself runs fine under wine.

    1. Re:Steam under Wine by nilsding · · Score: 1

      It does, but some games won't if you don't have installed the correct libraries required to run games (DirectX, for example)

  6. Gabe, I'm thinking of becoming gay, just for you by G3ckoG33k · · Score: 2, Funny

    Nope, just kidding. Still, excellent news!

  7. Mac Ports of Source Games by Anonymous Coward · · Score: 4, Interesting

    Seeing as just about all of the Valve games on the Source engine have been ported to Mac, would I be correct in thinking that it is a vastly reduced job to then bring them to Linux?

    Anyway, this is great news.

    2012 - Year of the Linux Desktop!!

    1. Re:Mac Ports of Source Games by gman003 · · Score: 1

      Actually, the games were probably a pretty easy port. The server logic has been ported for years - there have been Linux dedicated servers pretty much since HL2 came out. All that was really needed was input handling, and a renderer. The Mac port handled the renderer, and at least made sure the input system was able to be ported to a new system easily, not heavily DirectX-dependent.

      Most of the difficulty was probably making it run *well*, not making it *run*. As well as porting Steam itself - I know that it does some weird filesystem things that may have been tricky.

      I do have to say though, that I probably won't even install Steam on my Linux partition. Judging by my experience with Mac Steam, it's not worth it when I have a Windows partition. Outside Valve itself and the various indie games I have, there were only a handful of Mac-capable games (Assassin's Creed 2, Civilization 5, Psychonauts, Duke Nukem Forever, and the two Penny Arcade games), and half of those would not run on my specific system. And those that did run, tended to run better on Windows, on the same hardware.

      This is still a very good piece of news, don't get me wrong, but it's no Half-Life 3 announcement.

    2. Re:Mac Ports of Source Games by jo_ham · · Score: 1, Insightful

      It's a shame that the Mac Steam client is the way that it is - you'd expect it to perform well, but it's a resource hog (especially CPU) on lower-end systems. The internal html engine is Webkit, yet the steam store inside the client (with the videos, sliding graphics etc) is pretty sluggish, but the same content viewed in Chrome or Safari on the same machine is perfectly fine.

      Not sure what it is that Steam is doing wrong there, but it's annoying.

      Mac-native games, however, are excellent. I also like that I can have a library of games in there that covers both Mac and Windows, so even the games with no native port are still kept there (with achievements and community participation with my friends etc) - I have to dual boot to play them, of course, but it's a start.

      Fix the issues with the performance of the client itself and it would be ideal. I run it in Small Mode when playing games to cut the RAM and CPU use and it works ok, but I'd prefer they fixed the underlying issue.

    3. Re:Mac Ports of Source Games by Aggrajag · · Score: 1

      There was already an article about L4D2 running on Linux.

      http://www.phoronix.com/scan.php?page=article&item=valve_linux_dampfnudeln&num=2

    4. Re:Mac Ports of Source Games by HaZardman27 · · Score: 1

      Given that the OpenGL bindings are already there for the Mac port, I believe the primary difficulty in porting to Linux at that point is getting it to use X (however I am not a professional game programmer).

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    5. Re:Mac Ports of Source Games by shutdown+-p+now · · Score: 1

      Steam is sluggish on Windows as well. Yes, especially the browser (which is also WebKit there). At first I thought they hired iTunes developers to make the UI, but now that you say that it's just as bad on OS X, I'll have to come up with some other theory explaining these observations.

  8. 2012 Valve Time? by Anonymous Coward · · Score: 2, Informative

    https://developer.valvesoftware.com/wiki/Valve_Time

  9. Windows 8 by CMcQueeny · · Score: 1

    Rumour has it that the decision to finally port Steam to Linux was in part motivated by Microsoft's bold and exciting decision to release Windows Phone as a desktop operating system. With mainstream games being one of the last things keeping me from running Linux full-time, this may be the Year of the Linux Desktop... at least for me, and I'm guessing there are others like me.

    This may not be a popular idea on Slashdot, but Windows 8's secure boot requirement may also help Linux: by making it a little more difficult to produce a functioning distro, it could have the effect of culling the distribution to a smaller number, with more developers focused on each. Choice is great and all, but I think the sheer variety in Linux can be a bit dizzying to newcomers.

    1. Re:Windows 8 by darthdavid · · Score: 1

      Actually secure boot doesn't make it any harder to create a linux distro, it just makes it slightly harder to install one (because you have to disable it before you can do so unless your distro and hardware of choice have the right keys).

    2. Re:Windows 8 by bigstrat2003 · · Score: 4, Insightful

      this may be the Year of the Linux Desktop... at least for me, and I'm guessing there are others like me.

      Very few people will switch to Linux because Windows 8 is a mess. They will simply keep using Windows 7.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    3. Re:Windows 8 by HaZardman27 · · Score: 1

      In my personal opinion, Valve and game developers should focus on compatibility with maybe 2 distros at most (Ubuntu obviously and maybe one more common distro). Doing so would expose a large amount of Linux gamers to Steam and a greater Linux game selection on their primary OS, and users of other distros would most likely be more willing to dual boot with one of the chosen Linux distros rather than dual boot with Windows to get their gaming fix. This would also eliminate some of Valve and game developers' needs for fixing bugs and getting games to work properly on Linux, and would also lessen the load on driver vendors in getting solid gaming-quality performance from hardware.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    4. Re:Windows 8 by Mashiki · · Score: 1

      True. Though this does give viable options for those that want it. What really needs to happen though is for developers to dump DirectX and go back to OGL.

      --
      Om, nomnomnom...
    5. Re:Windows 8 by bigstrat2003 · · Score: 1

      I wouldn't call this a viable option, exactly. The vast majority of games will still be Windows-only, and you will still need a Windows install unless you're happy with the subset of games that run on Linux. Look at OS X. Steam has been available there for some time, but most games still don't support OS X.

      Mind you, I think it's good that Steam will be on Linux. People just need to control their expectations, is all. This does not herald a Windows-free gaming utopia.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    6. Re:Windows 8 by CMcQueeny · · Score: 1

      Actually secure boot doesn't make it any harder to create a linux distro, it just makes it slightly harder to install one (because you have to disable it before you can do so unless your distro and hardware of choice have the right keys).

      With secure boot enabled by default on most/all new desktops, distros will either need to have you disable it (difficult for novices, and some may be reluctant to do it), or have the appropriate software and keys. I'm not saying it's a huge thing, but I do think it makes viable mainstream distros slightly harder to produce. If not, why the uproar about the change?

    7. Re:Windows 8 by CMcQueeny · · Score: 1

      Very few people will switch to Linux because Windows 8 is a mess.

      Correct. But some will, and the availability of mainstream games (obviously all of this is assuming Steam brings some games with it) will make it more attractive. At least for me. And I have a hard time believing there aren't others. That's all I was trying to say.

    8. Re:Windows 8 by smash · · Score: 1

      The only real compatibility issues between distributions are graphics and sound support. Code for OpenGL and OpenAL, statically link STEAM and all the games, job done.

      Include a basic OpenGL/OpenAL diagnostic tool - if those two components don't work, it is a distribution issue, point user towards tech support for the distribution.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  10. Have some WINE? by kiehlster · · Score: 1

    It'd be awesome if they can integrate WINE into this. If so, maybe some of the good Windows titles will work regardless of Linux ports.

    1. Re:Have some WINE? by 3vi1 · · Score: 1

      No, this will be great if they can keep it as far away from WINE as possible.

      You can *already* install WINE today, use it to install Steam and Windows games, and the vast majority work with very little hassle (I own dozens of Steam games that I play exclusively on Linux via WINE).

      *This* will be better, because you won't have to suffer through any problems with bugs in the abstraction layer the next time Valve patches their game clients. Things will just work, without those occasional hiccups that only the hardcore can workaround.

      There's absolutely no reason for WINE to be involved with this at all, and if it were it would put us back to right were we already are. WINE is a *great* project, and indispensable to most people switching to Linux - but its function should be to fill the gaps when a native solution isn't available - not to slow or dissuade native Linux development.

      This could be the start of much better video driver support, and improvements all around for platform agnostic APIs.

    2. Re:Have some WINE? by Tubal-Cain · · Score: 1

      Native Linux ports would be greate, but not everyone is going to create a Linux port. Stardock doesn't plan on it (I asked about an hour ago).
      I don't want two Steam clients; I'd appreciate it if the client is smart enough to download and run the Windows version if a port isn't available.

  11. that sucking sound by Phoenix666 · · Score: 5, Insightful

    That sucking sound is all my productivity flying out the window when this goes live. The last few years since the dvd drive on the family Wii console died I have gotten so much done. After all, on linux we all know the fun is in the coding and productivity tools (albeit a rarified kind of fun that you gotta immerse yourself in). If steam goes live with good games, well, I could see the 15 minute break I take when stumped by a coding challenge stretching into a week...

    --
    Do what you can, with what you have, where you are.
    1. Re:that sucking sound by miknix · · Score: 1

      You damn right about that. There were only a very few games (curiously Valve produced) that after all these years actually made me install Windows to play them. If more games start showing up in my Linux boxen at a distance of a few clicks and dollars, I might very well just drop my time from random opensource projects and game on a little.

    2. Re:that sucking sound by miknix · · Score: 2

      By the way, this might not be the year of Linux on the desktop after all since we will see a mass slowdown on kernel.org development cause everybody will be playing HL2 EP3 on Linux :P /joking

    3. Re:that sucking sound by TheSpoom · · Score: 1

      You know you can attach a USB hard drive to the Wii and load games from it, right? :^P

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    4. Re:that sucking sound by DaKong · · Score: 1

      I didn't know that. Now I don't know whether to shake your hand or smack you. :-)

      --
      If not us, who? If not now, when?
  12. Re:Bootysnap! by Talderas · · Score: 1

    I might be burning some karma here on this advertising post....

    The first seven posts weren't that bad. I wasn't sure what to expect with post until I hit paragraph 8. Based on the article in question I wasn't sure if this post was going to try blaming Steam and I was greatly looking forward to the plot twist. Paragraph 8 ruined my expectations. This story could have been twisted into an anti-steam rant but alas the potential was not realized. I believe others can properly conclude the story.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  13. Tin foil hat, full engage,.... by AbRASiON · · Score: 3, Interesting

    Considering the direction Microsoft is taking with the desktop (Windows 8) and rumours I've heard about Gabes opinion on Microsofts decisions with 8 (apparently extremely unhappy / disapointed) I suspect Valve is looking towards a future where linux is on significantly more desktops than it is now.

    Admitedly, it's highly unlikely but you never know, Microsoft really are making a mess with Windows 8

    1. Re:Tin foil hat, full engage,.... by miknix · · Score: 4, Interesting

      Not only that but if you think on it, Valve can actually create a dedicated gaming platform using Linux (with dedicated hardware or not). Steam on Linux might just be the entry point for it.

    2. Re:Tin foil hat, full engage,.... by hendridm · · Score: 1

      Admitedly, it's highly unlikely but you never know, Microsoft really are making a mess with Windows 8

      Microsoft has been doing just fine after Vista. This will be no different.

    3. Re:Tin foil hat, full engage,.... by shutdown+-p+now · · Score: 1

      I don't see how Win8 has any effect on Steam, to be honest - for games themselves, Metro makes no difference since they have all the same stuff they did before (DirectX etc).

  14. No probably not by Sycraft-fu · · Score: 1

    Please remember Steam is a distribution platform, nothing more. So all it does it make it easier to get games. It doesn't bring any new games over, it isn't a system for porting or emulating games. So it will only have games already available for Linux, with the exception of any Valve games they port.

    You can see this on the Mac version now. If you look at the games for Windows and games for Mac you find that there are major differences. Some titles are listed as "Steam Play" meaning they run on both, however far more titles are Windows only and will not run on a Mac, Steam doesn't help there.

    So unless your problem has been the inability to find and buy games for Linux, it isn't going to change anything for you.

    In the long run it isn't likely to make much difference in game availability either. I doubt developers have said "Man we'd so port this game to Linux if only Steam was available." More likely to make a different is Kickstarter, and more in particular how things go in the long run with the games from there. A number of games announced Linux versions due to requests from the community. How the response is (like how many people use it, how happy the community is, how helpful they are, etc) will probably determine if they keep it up with future titles, or decide not to bother.

    1. Re:No probably not by Anonymous Coward · · Score: 1

      it isn't a system for porting or emulating games.

      Not strictly, but it is a system for making it easier to do so. Just like it solved dll-hell on windows by installing 50 different copies of directx (it seems it installs directx again every time I install a game) it can automatically install whatever libraries the programmer wants for their app.

      I am curious how they're doing DRM though. To me, it seems that the easiest way to implement application DRM would be to write a custom version of ld-linux.so (ld-steam.so?) that speaks to steam to decrypt executable files.

    2. Re:No probably not by jedidiah · · Score: 3, Informative

      ...so it acts like apt-get for games.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:No probably not by shutdown+-p+now · · Score: 1

      So unless your problem has been the inability to find and buy games for Linux, it isn't going to change anything for you.

      The other piece of the puzzle that you gloss over is iOS. A lot of older games are being ported there - just look at GTA. Once you've ported the game to iOS, it's not all that hard to port it to OS X and Linux, since your graphics is already OpenGL. And it makes some sense to port to Linux when there's a well established released channel in place there - it won't net you much money, but some is better than none when the port is essentially free.

      Of course, it doesn't mean that everyone will port everything right away. But even the availability of Half-Life series, Left 4 Dead, Portal; and, of third party games, say, GTA and Civ5, would already be a big difference relative to the current state of affairs (which is HIB, and the various ports of decade-old games like Q3).

    4. Re:No probably not by Tubal-Cain · · Score: 1

      Close enough that I've explained the Linux repository model to my gaming friends as "All your software on Steam"

    5. Re:No probably not by smash · · Score: 1

      On the other hand, having a distribution platform that developers can publish games to without having to go to the effort of shipping retail boxes and ensuring inventory levels are correct will lower the barrier to entry into the Linux market.

      Ship physical boxes, and fuck up your numbers and it is a big issue. Upload some content to steam other than the sunk porting time (which if you've already ported to mac, shouldn't be massive) there's no risk. The sales required to cover that will be a lot less.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    6. Re:No probably not by smash · · Score: 1

      Except with commercial support, a revenue stream for the developer, etc.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  15. How about no? by Robert+Zenz · · Score: 3, Insightful

    Wait, so Phoronix has a screenshot from *someone* which shows an e-mail from Newell...and this is "evidence"?! What the hell is wrong with the Internet?!

    1. Re:How about no? by Robert+Zenz · · Score: 1

      Hello there. Thanks for answering and just to make sure, I did not mean to insult you, but rather those people jumping at every picture they find somewhere around the internet. I sure hope this is true, but hell, we're on the internet...

  16. Re:obligatory by HyperQuantum · · Score: 1

    Apparently, also obligatory for some people to mod down all posts saying that this is good news for Linux.

    --
    I am not really here right now.
  17. Re:Sorry by h4rr4r · · Score: 1

    I think the incentive is money.
    Besides most devs will never port it, they will hire that work out to someone like icculus. That is what gets games ported to linux.

  18. Productivity by Lord+Lode · · Score: 1

    Oh no! If that happens, my productivity will go down! I'll be playing games suddenly!

  19. No technical commentary? by vlm · · Score: 1

    No technical commentary at all? Come on /. try harder.

    I'm curious how they'll integrate with the numerous distros and numerous desktop environments, or sadly, more likely not integrate at all.

    I've often thought an interesting add on for apt-get and friends would be the limited support required to set up a "for pay/for donation" app store. Anything other than a really ugly hack would require lots of work.

    Several puzzles to solve. Proper place in the file system hierarchy? Assuming its some place in /opt, modifying the path? Icons for popular desktops (or just some?) Integration with the universal menu system? Dependency management?

    Of the eleven supported archs seen on debian.org/ports, and twenty three supported plus unsupported archs, which will steam support? Sadly I'm guessing i386 only, not even amd64.

    I speak from experience that its much more work to be on Debian but not in Debian, than it is to be on Debian and in Debian.

    A funny way to implement this would be to do it all by virtualization. Your host can be redhat or whatever, but you're going to be running a virtualized hypercustomized ubuntu image.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:No technical commentary? by MickyTheIdiot · · Score: 1

      Ubuntu can and does sell some software through their software manager, so you're interest in the "apt-get donation" has sort of been addressed, though not directly as an apt-get add on.

    2. Re:No technical commentary? by jedidiah · · Score: 1

      > I'm curious how they'll integrate with the numerous distros
      > and numerous desktop environments, or sadly, more likely
      > not integrate at all.

      What exactly do you need to "integrate with numerous desktop environments". Try to be precise and not just engage in vague mindless FUD.

      It could probably just operate as an alternate package manager and ignore the underlying distribution for the most part. This would annoy a vanishingly small (but noisy) number of "purists" but would likely be very effective.

      It's probably a lot easier when you aren't trying to fail.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:No technical commentary? by vlm · · Score: 1

      What exactly do you need to "integrate with numerous desktop environments". Try to be precise and not just engage in vague mindless FUD.

      FUD would imply I want it to fail. One thing I'm thinking specifically of is use GTK widgets or KDE widgets. It should be possible via extremely poor design to write something that can only run under KDE.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    4. Re:No technical commentary? by jones_supa · · Score: 1

      And that's only the Steam itself. What graphics, sound and input APIs the games should use is also problematic.

      Valve probably has already cooked solutions for some of the problems, interesting to see how this turns out.

    5. Re:No technical commentary? by someSnarkyBastard · · Score: 1

      I have probably harped on this a few times now but what the hey right?

      There already is a solution to cross-distro compatibility

    6. Re:No technical commentary? by shutdown+-p+now · · Score: 1

      Proper place in the file system hierarchy? Assuming its some place in /opt, modifying the path?

      Well, on Windows they install all games under %ProgramFiles%\Steam\steamapps. On Linux, the equivalent would be /usr/share/steam.

      There's no need to modify the path, so long as icons / menu items reference the binaries using full path. If the user wants it, they can always add the game to the path themselves. If they really wanted to make this work, they can create /usr/steam/bin, update /env so that this is in PATH (or ask user to update themselves), then symlink game binaries there.

      Icons for popular desktops (or just some?) Integration with the universal menu system?

      We have standards for that for several years now. KDE and Gnome both support it; IIRC, so does Unity and XFCE. Fluxbox users probably don't care in the first place.

      Of the eleven supported archs seen on debian.org/ports, and twenty three supported plus unsupported archs, which will steam support? Sadly I'm guessing i386 only, not even amd64.

      They'll probably support any architecture that runs x86 binaries - meaning i386, or amd64 with i386 compat. Which in practice is 99% of Linux desktops out there.

  20. I'll believe it when I see it. by VGPowerlord · · Score: 3, Insightful

    While Steam on Linux isn't a bad thing, a screenshot of someone's gmail window is hardly evidence of anything, due to how easy it is to fake. Hell, even if it is a real GMail window, Firebug makes it trivial to add new output directly to a live page.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    1. Re:I'll believe it when I see it. by Tea23 · · Score: 2

      The email is mine. I sent it to Mike Larabel and I did not expect him to use the screenshot. I also told him I'd provide further evidence that the email was genuine; nope. The next morning I find this article. I already addressed some concerns over the email's validity over at reddit in this thread, my username is thejoe: http://www.reddit.com/r/linux/comments/ujwx3/valves_gabe_says_yes_to_steam_linux_this_year/ Additionally, someone posted an exchange he had with Gabe here: http://www.gamingonlinux.com/index.php?threads/steam-really-is-coming-for-linux.890/ Short of letting you log in to my gmail account, I don't know what else I can supply. You could email Gabe yourself and ask him if you're really tenacious. I didn't intend for this explosion of interest, I didn't want the screenshot to be so widely circulated. I actually think I've annoyed Gabe by sharing emails like this. I'm also never sharing anything with Phoronix again.

    2. Re:I'll believe it when I see it. by smash · · Score: 1

      I saw an article somewhere recently, interview with Gabe, they had screenshots of Steam running on Linux.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  21. Good News by interval1066 · · Score: 1

    YAY!

    --
    Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
  22. Why developers don't use OpenGL 3? by goruka · · Score: 1

    Even though it's lacking a little in some areas (like accessing resources from different threads), OpenGL 3.3 and OpenCL are more than enough for running the most hardware stressing games currently coming out for the PC and consoles, and nowadays driver support for it is excellent in both AMD and NVidia.
    Given that Macs now support OpenGL 3 with Lion, and that mobile world is almost exclusively OpenGL ES 2.0 (which is mostly forward compatible to OpenGL 3), I'm still puzzled that PC developers almost exclusively use DirectX any more.
    I can understand the need to develop lower end titles for DirectX9 because it's the only API that works on the Intel GMAs (shipped in most of the low end notebooks), but Steam hardware survely clearly shows that most of their users have DirectX10 / OpenGL 3 compatible hardware installed.

    1. Re:Why developers don't use OpenGL 3? by jedidiah · · Score: 1

      On either alternate platform, and even on Windows the big problem will be what particular hardware you have. Will it be new enough? Will it be powerful enough? Will the particular GPU vendor even be supported at all?

      This is a problem with Macs and PCs already. Some kit just isn't cut out for gaming. You're going to be "ignored like a Linux user" even if you're running XP or Win7.

      Indie games tend to be a lot less problematic in that regard across the board.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Why developers don't use OpenGL 3? by shutdown+-p+now · · Score: 1

      There's no OpenGL on Xbox.

      You might have noticed that many recent PC titles are Xbox ports (and those which aren't usually appear on Xbox shortly anyway).

    3. Re:Why developers don't use OpenGL 3? by smash · · Score: 1

      Conversely, there is no DirectX on Linux, OS X, iOS, Playstation3, Wii, PSP, PS Vita, Android, etc. ALL of those platforms, plus Windows have OpenGL available.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    4. Re:Why developers don't use OpenGL 3? by smash · · Score: 1

      The mobile market will change this. There is no DirectX on Android or iOS, and both are a massive gaming market right now, and where all the interesting stuff is happening. They're also markets where a single programmer without a multi million dollar budget can make something relatively simple and make some money. Learning OpenGL ES there will give familiarity for programming OpenGL on the desktop.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    5. Re:Why developers don't use OpenGL 3? by shutdown+-p+now · · Score: 1

      Of those titles that you mentioned, most developers likely mostly care about iOS, PS3 and Wii. And Wii and iOS are a market of their own - few games that work well there make sense to port directly to a PC or a "hardcore gaming" console like Xbox or PS3.

      So it boils down to PS3 vs Xbox+PC. Which probably explains why the latter gets more games.

    6. Re:Why developers don't use OpenGL 3? by smash · · Score: 1

      Point being: you can use openGL and cover ALL machines, or you can use DirectX and cut off most of the devices on the market. id got it. a few other developers get it. the rest will come around.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    7. Re:Why developers don't use OpenGL 3? by shutdown+-p+now · · Score: 1

      Point being: you can use openGL and cover ALL machines

      No, since you can't cover Xbox with OpenGL, and that's a major chunk of the market.

      (we kinda seem to be going in circles here)

    8. Re:Why developers don't use OpenGL 3? by smash · · Score: 1

      OK, so Xbox is out. That leaves several million iOS devices per month, all Windows PCs, Macs with decent 3d video, Linux, PS3, etc, etc.

      In terms of market share, i'd hazard a guess that while the Xbox has a chunk of the console market, in terms of total number of potential gaming devices it is way less than 10 percent.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  23. well by MickyTheIdiot · · Score: 1

    Just a new way to get Sudoku games?

    I am not a gamer, but here is to the hope that it provides "real" games. It's good for all of us that use Linux as our everyday OS. It encourages support in other areas as well...

  24. Costs... by Bert64 · · Score: 1

    If games are linked to your steam account, will that mean someone who bought a title for windows will automatically be able to run that same title on linux or mac if its available?
    I would certainly hope so, i hate the idea of having to pay again for a game i already bought...

    This would greatly benefit those who dual boot for the purposes of gaming, depending on the games they play this could eliminate or greatly reduce the amount of time they spend booted into windows... On the other hand, if they have to buy the games again most people won't... Also this would create fragmentation with some of their game library on linux and some on windows, and discourage use of linux for gaming as it will undoubtedly have a smaller library.

    Incidentally, dual booting can actually be beneficial... Plenty of people use windows for gaming (and only gaming), and use linux for everything else... It means that their windows install doesn't get bloated up with random applications that might interfere with their games.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    1. Re:Costs... by VGPowerlord · · Score: 1

      f games are linked to your steam account, will that mean someone who bought a title for windows will automatically be able to run that same title on linux or mac if its available?
      I would certainly hope so, i hate the idea of having to pay again for a game i already bought...

      Any titles marked SteamPlay are purchased just once for all the PC OSes they support. For instance, I own Portal 2 for both Windows and Mac because I purchased it from Steam, but not for Xbox 360 or PS3.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  25. 3D accel by Bengie · · Score: 1

    Whomever gets the first well supported opensource drivers for their mid-grade GPU first, stands to win the affections of the Linux community. AMD vs nVidia. Intel could possibly be a contender if they had a mid-grade GPU to offer.

    1. Re:3D accel by jedidiah · · Score: 1

      ppppfffttt

      I can already play interesting 3D games with the current blob driver from nvidia. Cheaper cards do well enough. I don't really need "ideological purity". It doesn't really make sense anyway if my objective is to successfully run yet another proprietary blob.

      You're seeking to "contaminate" the system regardless.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:3D accel by Bengie · · Score: 1

      Not as much for "ideological purity" as for compatibility. Linux is currently growing in the 3D support area and will have much more growing pains if drivers are closed. An example of that is Wayland. A new way of communication between the GPU and kernel needs opensource drivers to test. I'm not sdaying this is happening now or will happen really soon, but it will happen eventually. As tech progresses, APIs need to change. The GPU API is getting old and new exciting GPU tech is coming out soon(tm).

    3. Re:3D accel by smash · · Score: 1

      Intel may well make it. The HD3000 performance is not terrible. Sure, it will never win any high end high detail benchmarks at ultra high resolution, but it is capable of playing pretty much any game out there in low detail at the moment. HD4000 and its successors may be the tipping point where it is "good enough" for most.

      Hell, if they can make HDx000 work out of the box (and stay working through kernel upgrades, etc) with full 3d support on most distributions that would be a huge start.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  26. Re:GREAT! by royallthefourth · · Score: 1

    Sorry dude! Looks like you'll have to get a real computer with mouse buttons and upgradeable parts and such.

  27. Debian is 250 % more effective than MyCleanPC by G3ckoG33k · · Score: 5, Funny

    Debian is 250 % more effective than MyCleanPC, already the first millisecond. Debian then just goes on and on, beyond the pathetic performance of MyCleanPC.

    Check out www.debian.org.

    Debian makes MyCleanPC look like a virus.

    Debian wipes the floor with MyCleanPC.

    Check out www.debian.org.

    Debian has about 30,000 apps for free.

    There is no need to use MyCleanPC.

    Debian makes MyCleanPC look really bad.

    Check out www.debian.org.

  28. which distros? by JC61990 · · Score: 1

    does anyone know which distro's primarily will get steam? from what ive been reading and hearing it looks like its mostly going to be ubuntu. im am not the biggest ubuntu fan ever, i mainly use Arch and Fedora and im sure in time they will get ported to those distro's as well. but right now is it mainly ubuntu?

    1. Re:which distros? by Vintermann · · Score: 1

      All Linux distros are binary compatible. Games get around compatibility issues by not trying to integrate themselves too deeply into the distro, and they typically use static linking. You can fire up old Loki games just fine in recent Ubuntu - yeah, even in 64-bit Ubuntu, for 32-bit games. It may take a little effort to get the sound to work, since the old OSS system has been deprecated for so long now, but there are no insurmountable obstacles.

      --
      xkcd is not in the sudoers file. This incident will be reported.
  29. Re:Sorry by jedidiah · · Score: 1

    Fortunately, real game developers don't seem to be dominated by the sort of people that post anonymously on Slashdot.

    So what "you would never do" is probably pretty damn meaningless.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  30. Only One Reason by zero0ne · · Score: 5, Interesting

    There is only one reason STEAM is doing this, and it's pretty simple.

    When they decide to release their own console (oh and they will), they want to make sure their platform will work on it, and that game developers have already started thinking about porting them over to *nix. Why pay a licensing fee for some OS to put on a console (or a licensing fee to XBOX or Sony to get STEAM on their platform), when they can instead make sure their platform works flawlessly on *nix, and then create a console using *nix.

    the desktop *nix community will be like a beta test for their console, without all the demands of "I want a fix yesterday" that you would get from the Windows community.

    Long term, they will end up taking a significant chunk of the current consoles market share.

    1. Re:Only One Reason by Stolly · · Score: 1

      I think you may have hit the nail on the head there.

      --
      Lest we forget http://www.stolly.org.uk/ETO
  31. Re:obligatory by Vanderhoth · · Score: 1

    We're equal opportunity OS haters here on /.

    If it's popular then anyone that likes it is a fanboy, they all deserve to be modded down.

    ^was a joke by the way. <wisper> Go Linux!! wooott!! </wisper>

    I switched from Windows Vista to Ubuntu three years ago and since then have switched to Linux Mint. I might go back to Ubuntu once they get they cards in order, but I'll never go back to Windows on my personal computer as long as I can possibly avoid it.

  32. It's hard for Apple to use these by Cajun+Hell · · Score: 5, Interesting

    Apple will likely pick up most of them..

    Apple opposes you buying and using their OS if your computer isn't a Mac.

    If you buy a computer and it has Windows 8 preloaded and you hate it, Mac OS may be available to you as a pirate, but Apple's position is that your computer is a doorstop, not a ludicrously overpowered computer which can be salvaged by installing decent software. They aren't going to try to directly use that machine to increase their OS market share.

    They don't hope to get you as a customer until n years later when that machine is finally obsolete (and I think n is getting to be a pretty big number), and they're counting on you remembering how unhappy you were with your previous purchase being non-Apple hardware.

    Except that when that day comes, you may have been running Mint for n years and probably don't actually have negative feelings about your hardware purchase. Turns out, the non-Apple hardware was fucking awesome (probably; most of today's shittiest garbage computers are just incredible, or at least in my experience). It's the preload you have bad feelings about.

    There are a few angles; maybe you will keep Windows on the machine despite your unhappiness, so the bitterness will last longer. Maybe your otherwise useful machine has something weird for which drivers are hard to get or don't work well (e.g. realtek wifi), so you can't ever upgrade the OS. Maybe you'll recommend Macs to your friends and family, so someone else might get a Mac due to your purchase of a Windows-preloaded box.

    There are opportunities for Apple, but most of them seem pretty fringe.

    --
    "Believe me!" -- Donald Trump
    1. Re:It's hard for Apple to use these by Cajun+Hell · · Score: 2

      That's just another example of how Apple's opportunities in this situation are on the fringes. Sure, some people will forget the computer they just bought and go buy yet another one. But don't tell me that's not a selection disadvantage for the one OS maker whose OS product requires the expensive dongle. Not an automatically-losing disadvantage but a clear disadvantage nonetheless.

      --
      "Believe me!" -- Donald Trump
    2. Re:It's hard for Apple to use these by TheSpoom · · Score: 1

      Feel I should point out that Linux can often use Windows drivers, like in the case you Realtek Wi-fi card you mentioned (although I think that now has native drivers). In recent memory the only thing I couldn't completely get working with Linux was my laptop's fingerprint reader. YMMV.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    3. Re:It's hard for Apple to use these by smash · · Score: 1

      Fingerprint readers don't work very well under windows either.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    4. Re:It's hard for Apple to use these by Evil+Pete · · Score: 1

      I'm not sure about typical users who go to Apple but my experience has been less than wonderful. I bought a Macbook Pro. Nice hardware. But coming from a Linux/Windows background I find the Apple experience claustrophobic. I have finally decided I don't like Macs. iPad? They look pretty cool, but I don't need one. My next laptop will be a linux box with a vm image of Windows.

      --
      Bitter and proud of it.
  33. FreeBSD by moderators_are_w*nke · · Score: 1

    I'm probably going to regret posting this, but I hope it works on FreeBSD as too.

    --
    "XML is like violence. If it doesn't solve your problem, use more." - Anonymous Coward
    1. Re:FreeBSD by smash · · Score: 1

      It will probably run faster under the linux emulation, as usual :D

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  34. Re:Sorry by tibman · · Score: 1

    Stop writing a new rendering engine for each game!

    --
    http://soylentnews.org/~tibman
  35. Did anyone ever read the Steam-EULA? by Anonymous Coward · · Score: 1

    I once returned CIV V after reading the Steam EULA.
    Who would want to agree to that?
    Since then I carefully avoid any Steam games.

    1. Re:Did anyone ever read the Steam-EULA? by shutdown+-p+now · · Score: 2

      You don't read EULAs. You fetch your cat and make it walk on the keyboard until Enter is hit.

  36. Valve Time by DeeEff · · Score: 1

    By the end of 2012? Knowing Gabe, this likely means we won't see it until Christmas 2013, at which point he'll release Half-Life 3 alongside it and the world will end.

    If Duke Nukem was the rapture, then Steam on Linux is the Armageddon. And when it comes to timeliness, I never trust Valve. Quality, sure, but meeting or setting deadlines? Not a chance in frozen hell.

  37. Install, hell. How about maintain? by Dr.+Manhattan · · Score: 1

    How many "non-tech people" do you know who actually installed Windows from disk?

    How many "non-tech people" do you know who actually maintain their Windows box? No, they have their kid or their cousin or their neighbor who's "good with computers" do it. My wife had to get me a t-shirt that says "No, I will not fix your computer." for me to wear to family reunions.

    From a "non-tech user" perspective, Linux is actually easier to maintain than Windows, since there's a centralized updata service for basically all the software on the system.

    --
    PHEM - party like it's 1997-2003!
    1. Re:Install, hell. How about maintain? by CanHasDIY · · Score: 1

      From a "non-tech user" perspective, Linux is actually easier to maintain than Windows, since there's a centralized updata service for basically all the software on the system.

      Indeed, and so long as they don't go mucking about in the terminal (which isn't a worry, since most of the non-technical people I know are too scared of the command prompt to even open it, let alone mess around with commands they don't understand), it's damn hard* to accidentally bring down a modern distro to the point it has to be reinstalled.


      * There is the occasional hardware issue, like the problem I'm having on my Dell lappy with Mint suddenly forgetting how to connect to a wifi network (I blame Broadcom), but that stuff happens with Windows, too.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
  38. Re:Linux is a kernel by paskie · · Score: 1

    X11/Linux? ;-)

    --
    It's not the fall that kills you. It's the sudden stop at the end. -Douglas Adams
  39. Re:Gabe, I'm thinking of becoming gay, just for yo by HaZardman27 · · Score: 1

    I don't think any such stories have ever come from Mr. Newell himself, however.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  40. What games coming to steam anyway? by Vince6791 · · Score: 1

    Doesn't GPL force closed-source commercial applications to open up their source code for anybody who request it? Isn't the GPL the major reason why no developer want's to write for linux. It seems GPL gives freedom to the user(access to code and make modifications) and Windows gives freedom to the developer(making money off of closed source not forced to open). If i owned a game developing company I wouldn't even consider developing games for the Linux, I need to pay for the company building, utilities, employee salaries, Lawyers, etc... Even as a individual game developer I would like to make money off of my products to make a living especially during this shitty recession.

    1. Re:What games coming to steam anyway? by someSnarkyBastard · · Score: 2

      You can still release closed-source programs on Linux, there is no barrier to stop that (examples include games from Introversion Studios and Cisco Packet Tracer). The real issue, as I understand, is supporting multiple distributions. Each distro use its own naming and packaging conventions to install the same library which turns application support into an unholy nightmare.

  41. Re:Just in time for the post-PC era. by tibman · · Score: 1

    You must be lost. Have you ever seen what runs over 90% of the world's super computers?

    --
    http://soylentnews.org/~tibman
  42. Who cares about Linux by SilverJets · · Score: 1

    When is Left 4 Dead 3 coming out?!?!?!?!?!?

    1. Re:Who cares about Linux by jaak · · Score: 1

      Left 4 Dead 3??? Surely you meant Half Life 3!!

  43. Re:Just in time for the post-PC era. by shutdown+-p+now · · Score: 1

    While there may be variants of *nix in Android, iOS (and arguably Windows Mobile), pure Linux has failed to catch on both the desktop and now all mobile platforms.

    What exactly is "pure Linux"?

    Android is not "some variant of *nix". It's Linux. Enough so that you can run Ubuntu in chroot under it.

    WinMo, on the other hand, is not and never was a Unix variant.

  44. all the elements are there already by smash · · Score: 2

    Given that games are being ported to the mac now (library is still small, but) - which is using OpenGL, OpenAL and OpenCL, then porting to linux if a mac port is already done should be relatively trivial - all those libraries are cross platform.

    Don't expect DirectX ports any time soon though, the mac doesn't appear to get them either. But, its a start. Also, the beauty about Steam is that if the game is available on Linux as well as Windows, you can deinstall Windows, install Linux and not have to re-purchase. This works on the Mac at least.

    The "barrier to entry" of having to re-purchase all of your software is lessened somewhat.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  45. Re:Just in time for the post-PC era. by smash · · Score: 2

    The problem is that we have too many distributions that attempt to package everything on the internet.

    Pick a set of core packages, keep them up to date, anything else can be installed from source / pre-compiled binary under /usr/local.

    However, doing that would require some sort of direction and choice to be made by someone and the community appears to be averse to that - much spin is given to the fact that you're free to customize everything in an unlimited way.

    This is great, but it means there's no real base platform guaranteed to be in place and is guaranteed to not break when package foo is installed. Trying to audit and fix dependencies on 10,000 packages or more is a big problem, and I'm sure most users only have a very tiny subset of those packages installed on all of their machines.

    Maybe statically link any "add on" applications to eliminate dependency hell? Disk (and memory) is extremely cheap now.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  46. Re:So, should we build linux gaming boxes? Or no? by smash · · Score: 1

    It depends. If your card is brand new, good luck. If you upgrade to a new kernel before the driver/sub has been updated, good luck (Linux has no driver ABI). But if you have a supported card and get the drivers working, performance isn't bad, and in most cases is comparable to Windows.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  47. Re:Linux is a kernel by smash · · Score: 1

    I suspect x86/x64 only. I would wager that the number of ARM desktop linux users would be below 1% of the linux market, and that is the extreme fringe of an already fringe market.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  48. Re:Sorry by smash · · Score: 1

    OpenGL, OpenAL for audio. These are both what you use for mobile development, they both also work on Windows. Adapt, or die.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  49. Re:Bootysnap! by Inda · · Score: 1

    No story about your wife this time? C'mon, we need to know more about your soap opera.

    I've alway found that water is good for cleaning my PC.

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  50. Which Linux Platform: Desktop or Android? by wild_berry · · Score: 1

    May I add my contribution to the many elucidatory and finely-expressed commentary as is usual here at Slashdot?

    I've not seen anyone ask which Linux platform Steam is going to arrive on. There's desktop Linux, which may make a fine foundation for a 'Punk' or 'Boiler' Steam box*, or there's Android, which will help Steam sell to casual, mobile and hand-held users. Steam games on either would be quite welcome.

    *: Steam Punk variety has ornamental gears and intricate woodwork (I'm sure you could see that one coming).