EA Building Microtransactions Into All of Its Future Games
An anonymous reader writes "Develop reports on comments from Blake Jorgensen, Electronic Arts' Chief Financial Officer, speaking at the Morgan Stanley Technology, Media, and Telecom Conference. As you may have guessed from the name of the conference, the business aspect of EA was the topic. Jorgensen said, 'The next and much bigger piece [of the business] is microtransactions within games. ... We're building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.' This is particularly distressing given EA's recent implementation of microtransations in Dead Space 3, where you can spend money to improve your weaponry."
They will soon be building microtransactions into their microtransactions, so you can pay money while you're paying money.
Any time you can buy your way to victory is a quick way to lose any hardcore fan base, and most likely the audience that will keep playing your game after release-hype
All their games will be free now right?
Alas, poor EA! we knew thee well
$5 to unlock the start menu
This is replacing cheat codes in every game. Paid cheat codes. And eliminating the old market for "selling your character" on E-Bay by cutting out the middleman and directly funding the game company.
Pretty soon you will be able to tell if a person is rich by the gun they have in a game. The poor will walk around with pistole's the rich will drive tanks.
As long you you didn't pay for the "retail" version (a.k.a. DVD / Blueray delivered ones), I don't see a problem. The developers has to be paid somehow, and if some people wants to pay for their games this way, no problem.
But if I pay the full retail price, I expect to be able to enjoy the game in full experience. Paying twice for the privilege of playing an already paid game is not an option for me. It shouldn't even be allowed, at first place.
Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
If you like big budget titles? Activision's just going to do the same thing you know. Heck, Blizzard already does. I remember watching the 40k players complain about the massive price increases from the last year, but they kept right on buying...
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
Fine. Charge me micropayments I consent to. Concatenate them monthly or quarterly based on volume. >$15, then bill. Less than that defer to the next cycle or let me opt to prepay with a credit balance. I don't want transaction charges to approximate actual revenues.
JJ
If this is the future of gaming I'll probably retire. I tried Tapped Out (a Simpsons city building type of game) for the Android, and to have a "complete" building set you'd have to spend something like $100 for what's very simplistic gameplay.
You must be a Battlefield 3 Premium Player to see this comment.
'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
Consumers might be "tolerating" it, and many of them might be suckers who're going to buy this stuff, but I doubt there are really many gamers "enjoying and embracing" it.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Cheat codes? Or you went and downloaded a "trainer"? Seriously, what the hell is this crap where I don't own the game I bought? You want to run a freemium game? Great! I'll happily support the developers for that business model. I will not however buy "half" of a game.
I refuse to play games with microtrasactions. Erased my favorite game that I had paid for from my phone when the develop implemented them. This will make decisions in the future easier, EA logo = Bad.
I personally like how ps2 does this. Weapons can be purchased or cert points can be used. Most default guns are great with some certs put into them, but the other guns are more situational sidegrades. I played a month before spending a dime and didnt feel abused, now I subscribe because I decided I enjoy the game and decided I want to support it. The developers are highly accessible yet firm on decisions. I have seen a few plqyer ideas directly impact the development course of action.
Now, microtransactions in a full retail game? Fuck that. I wont buy it even to give it a chance.
"Moving forward we will balance and tune all our releases towards deliberately-engineered artificial resource scarcity. This will in turn incentivise you opening your wallet to get your game back towards a playable state.
"Please form an orderly queue at the money pit."
I often feel stupid when I hear about the dumb things people sell and my initial reaction is "that has got to be so stupid no one would buy it". Yet over and over again I am proven wrong. Pet rocks are nearly the ultimate of this, along with the green painted ones that were Kryptonite. That was until carbon offset cards were first sold and I was trying to figure out what you were buying with them. As bad of an idea as this is, I already know it will work like gangbusters even when I don't participate.
One day I too will come up with something so stupid and easy to make that everyone will rush out to buy. The only problem is I will think its so dumb I won't bother doing it.
Congratulations EA.
EA Effectively Discouraging Me from Playing All of Its Future Games
I sure hope not. EA has had a bad trot lately and to go the way of Gameloft and Zynga is going to leave me with a road rash I will long to forget.
The good 'ol days.
RIP EA
So many games turned to total crap after they touch it...
Warhammer aor is a good example...
started this a LONG time ago with SimPoints. There is a good bit of fun to be had in the base version of the game. However, if you want a laundry basket in your bathroom you have to pay for it!
... something every gaming company desperately wants but has difficulty pulling off after initial release.
P.S. I have an alternate suggestion for EA: Season passes. For the Sims3, sell me a season pass for $25/year. You will probably get the same total amount of money out of me over time with this method vs. selling each expansions/stuff packs individually. However, you will have a continuous revenue stream from a flagship game
... and this is my favorite in-app purchase on the Citadel.
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
It takes a good game developer to make a micro transaction model work for a single particular game.
It takes an EA exec to force that model upon every game a publisher makes.
Five years ago I was researching in game purchases by opening a browser within the game. I saw it as a way to make purchases within a game. Personally I see micro purchases as a major negative if you need those purchases are needed to actually complete a game. If where we are headed is needing to spend even more money to complete the game I just bought I will stop buying games. Enhancements are one thing but I see greed driving the sales and the in game purchases being a part of the game.
There's no such thing as MICRO in EA's micro-transactions. They are always in the dollars (plural) range. Micro would mean, at least to me, less than $1. But no just go compare prices. Probably 95% minimum of their digital stuff sells for more than a dollar, and I've seen plenty of "items" that would buy you an ENTIRE GAME on Steam or GoG for the same price, and I don't always mean during their 75% off sales either where games are $5 or less.
The idiots out there can keep supporting this BS, but I won't. Not ever. And you really need to stop calling them micro transactions when they're anything but micro.
captcha: reproach
Because we all love getting our asses kicked by the fourteen year old with the trust fund.
Hasn't EA reported nothing but millions in losses and declining revenue the last few quarters? It would seem not enough people are enjoying their new revenue models.
The game industry is mirroring Hollywood in more ways than budgets. We have 90% of the content being released by just a few very large studios, who seem averse to anything that isn't a sequel or a remake. What really sucks is that we spent the last 20 years trying to improve the gaming experience enough to really get players immersed in the game, only to have the whole concept of immersion take a back seat to shareholder earnings.
In hindsight, it's no wonder the gaming industry has been so paranoid about piracy; I think they've purposefully been using the Hollywood model for inspiration.
"PopCap is pleased to announce that, in a strategic partnership between EA and Monsanto Corp., all of our future releases will contain virtual genetic use restrictor technology. We're confident that gamers will love purchasing new and interesting plants between levels at reasonable prices. We're also adding an auction house, exciting multiplayer and hats. Please note that, due to the multiplayer features, a constant connection to the internet is required. Pre-order at GameStop for the sunny day bundle, Best Buy for the pea pack or Amazon for the potato sack and get exclusive plants you won't find anywhere else! Season passes will be available and we'll be announcing the announcement of the contents of the Digital Deluxe version at E3!"
And to think I might actually have been willing to PAY for whatever comes next in the C&C franchise if it was as good as previous titles (the abomination that is Tiberian Twilight not withstanding)
Will be interesting to see how they put micro transactions in the EA sports titles... Will people have to pay real world money to get a full set of clubs in EA Sports Golf? Or worse, real world money every time they loose a golf ball and need a new one?
I'm really sick and tired of this kind of crap.
I don't want things like Facebook and Twitter integration. I don't want things like micro-transactions and always-online "DRM" (which, in fact, isn't DRM at all- all the game logic runs server side in SimCity and Diablo 3, what you've got on your computer is just a dumb client- this kind of thing is a design decision, not a DRM system tacked on after the fact).
Is it too much to ask for a nice local offline only experience these days? I just want to enjoy the universe the developer has spent so much time and effort on creating, without being constantly reminded that I don't own the full product ("Oh sorry you clicked on that button by mistake did you? That'll be $5 please to unlock this functionality") or that I should sign into some lame online account for the benefit of someone other then me. The only thing any of this stuff serves to do is remind me that I shouldn't buy anymore games in the future because I'm tired of being repeatedly let down by lacklustre entertainment compacted by the forced inclusion of DLC and micro-transactions.
I'm sure most companies would tell me I'm being anti-social by saying this and that I should embrace their newfound principals for disrespecting my offline privacy, but frankly, fuck them. I'll happily vote with my wallet as I've been doing so for the past 6 months when I passed up the numerous chances to buy several games I'd previously been eyeing up.
If we took any of the modern day games we've got today and stuffed them in a time machine and sent it back to 1996, I have no doubt that the games would pop right back out again in the future with a hand-written note (given that people still remembered how to write back then) that says "No thanks, we're good". Nobody in their right mind would ever put up with this sort of thing, and I'm kind of surprised that I feel like the only person who remembers a time when this sort of behaviour would have been considered evil and unthinkable.
... since I don't play games anymore ... but this isn't an online game where people expect a level playing field, is it? Oh wait.
now we need to go OSS in diesel cars
I don't think that microtransactions are an inherently bad thing, but in this case - well, it's EA, so it can ONLY be bad.
Take a look at Need For Speed World for some indication of the future.. the worst-implemented and maintained MMO that I'm aware of [noting that I know I'm not an expert on MMOs, but NFSW is truly shite].
The game is ostensibly "free to play" and centred on multiplaying racing.. but:
* As with most EA fare, the game is run almost entirely by the marketing department [I actually feel sorry for the devs, as it's evident that they're effectively bound & gagged by the marketing department]
* the devs and marketing people actually stated, "You can't buy victory," despite the fact that the best of everything are available only for real money, and the best of everything totally affect gameplay and shift all advantages easily and quickly to any fool with a credit card
* There's effectively no matchmaking most of the time, so the chances of being able to enter a public event with even remote chances of winning a round depend mostly on how much you've put into real-money-only cars that make up nearly all of the top performers
* there's no chat system for users to communicate publicly; they had to disable it >1 year ago because the devs aren't competent enough to make anything even remotely robust or secure, script-kiddies would constantly cause the game to crash for other players with simple buffer overflows
* EA obviously don't get what the "micro" in "microtransaction" is supposed to mean: all transactions are in dollars or greater; if you were to compare NFSW to any other NFS title and try to get the same gameplay out of it, it would cost thousands of dollars of your real money to even get close [and there are players who've put in thousands, insanely]
* "Exclusives" cost up to $50-75CAD for things that are only special because of a repaint by the art department [exclusive monacle, anyone?]
I could go on and on.. yeah, it's only a game, but compared to their off-the-shelf titles this "free to play" game is effectively several orders of magnitude more expensive.. which make little sense given that the real multiplayer aspects of the game are either disabled, broken, or simply not present. The game is basically, at this point, not really a multiplayer game.
This is the future of gaming, going by EA's ethics-free "screw the customer" business plan: make the client free, but bleed players dry hundreds if not thousands of times over if they want to "achieve" the same things they can by buying last year's single-player+muliplayer title down-to-$10 at any brick&mortar store.
I feel sorry for the smallish studios that EA keep buying up - the devs lose all freedom to determine the direction they want their games to go, and live under corporate policies that amount to "leave the customer completely in the dark while charging them as much as possible." The future of gaming, indeed.
I was lucky enough to be around for the early days of PC gaming. I remember when the manual actually told you to make a backup of the floppy. (for you young viewers, manuals were small booklets that used to come with games giving you tips, backstory, art..)
I guess it's good that I am nearing 40 and don't get into gaming as nearly as I used to. This stuff is just turning me off completely.
Considering the typical audience here, there are probably not a lot of you that play EA's NHL (yearly susbscription game). They have already been testing the waters for this from at least 2011 when they indroduced a mode of play called "hockey ultimate team". In this mode you build a team by using "cards". The cards actually come in foil packs that you can buy (all virtual of course). They offer a way to pay for the packs with earned in-game points or real-world money. My son plays the NHL13 version of this game and it is obvious that the system is entirely designed to get you to need to buy more packs of cards to continue paying.
As expected the good hockey players are "rares" (and i mean really rare), and you continually need to feed contract cards and injury repair cards to keep playing. The amount of points required to get the medium and larger packs are so high it is difficult if not impossible for a weaker player to ever purchase with earned points. I'm a software engineer, I see the patterns and thresholds and how they are clearly designed to maximize the need for more "cards". it is completely obvious to me; my son however is too naive to see this....as are probably many other people under the age of 20 or 30. And that is why these microtransactions are "popuar". Mom drops $20 into the kids account and he blows it on virtual garbage. (I refuse to allow my son to buy with real money)
F**k EA. F**k the industry for....well...becoming an industry with the corporate greed that comes with it.
\end-rant
I haven't felt good about buying EA games for a while now, but now the greed has gone too far, and they need to go out of business.
Because hit titles like Dragon Age 2 and Dead Space 3 are just what I w- oh no wait I don't care.
Still, I'm SURE this will do it. Yes EA, this will save your continuous quarterly disappointments. Just like every game you make having multiplayer, or desperately chasing such growing franchises as Call of Duty (declining year over year for two years straight) or companies like Zynga (desperately cutting studios and employees to remain in business).
Yes EA, your recent history of brilliant strategies will save you this time. "Let's make people who seem uninterested in paying in first place for games like Warfighter, PAY MORE FOR THEM!"
I'm struggling to see why people are having a problem with this? So long as these microtransactions are 100% optional, who cares? Nobody's forcing you do buy them, and in the case of Dead Space 3 and Mass Effect 3, they're attainable with in-game currency.
The Amarri pray for god, the Caldari pray for profit. the Gallente pray for peace, but the Minmatar pray their ships hol
... first it was yes, we'll develop for the Wii U .... it will save the industry .... then it was, no no ... Wii U isn't where we are at ... quick, look over thee .. it's a PS4 ... we'll build for that ....now it is .... see investors we have micro transactions.
All this is complete EA bullcrap that they are feeding to investors. I don't even have to look to suspect that over the past year their stock has been sinking. Am I right?!
"Buy it and pay-even-more-to-win"
Uh-oh, I've become unstuck in time. Well, at least people can enjoy this comment on EA from 2004:
What's going on indeed... by jayhawk88 (160512)
"The past is never dead. It's not even past." -- William Faulkner, Requiem for a Nun
"MIT betrayed all of its basic principles."
...how they've tried to treat a primarily single-player FPS like it's primarily multiplayer. I ran through DS 1 and 2 and never got much exposure to weapons because of the slow upgrade rate speed. it was like they assumed you'd play it 4-5 times through. My favorite single players I run through *maybe* 2 times. They need to scale everything back to the 1-2 runs most players will actually spend.
I imagine that they're giong to crank up the difficulty so you have to buy stuff to finish the game.
I swear to God...I swear to God! That is NOT how you treat your human!
I hate EA I haven't bought any of their games and never will especially after they start this crap. People who support this are nuts, let them drown, stop buying their games!
You just described how people can pay to overcome crappy game design. Letting people pay to skip part of your game is openly acknowledging that your game is so crappy that people will literally pay to not play it. Even if that is just part of your game, that isn't a good thing.
I don't care what they plan to build into their games, they are on downward spiral. They false advertise and fail to honor the deals. EA customer support is horrible, and attitude towards customers degrading. Good luck EA, good luck!
EA ripped off the Weapon Blueprint system from Dead Island and then made it so you could create your own custom blueprints.
That was a good thing.
Then EA decided that they couldn't "give away the farm", so made it so you could not give other players special parts only available as DLC, which NO ONE PAYS MONEY FOR -- they use Ration Seals, which are found in-game.
They also decided that any Blueprint you make that references advanced parts found in-game or DLC parts CAN NOT BE SHARED with other players, regardless of whether or not they have the part themselves.
In this greedy, short-sighted bone head move, EA crippled a much touted feature, this so called "Blue Print Sharing" to be totally useless for anyone who has spent more than a couple days playikng, because as son as you're more than half way through the game, you're building guns that use special parts -- so this feature no longer works, with no explanation to why other than a unhelpful screen that says "THIS BLUEPRINT CAN NO BE SHARED!"
I have never seen a company so blatantly throw their core product (gameplay) out the window in what can only be seen as a short-sighted cash grab.
The irony of it is that no one in their right mind would pay CASH for this DLC when you can spend a few ration seals (hell, I have over 1,000 ration seals and can't spend them fast enough) so they aren't making any more money by pulling this shit.
For what it's worth, I wrote in a request through support channels that they either uncripple this feature or remove it entirely. I doubt they wil change anything and I am rather certain they will cripple other gameplay features in future games with this BS, so I've resolved myself to never buy another EA title until I hear that they have stoppe pulling this crap.
I'm not against them making money, I'm not against micropayments. I am against crippled gameplay features for obvious and petty reasons.
As such, I no longer see EA as a game company, they are profit hounds who seek to disguise vending machines as games.
Gameplay should be first and foremost for any game company. If the game is good and the game play is not broken, I will happily buy DLC expansions to add to my enjoyment.
Considering the cheesy shit publishers have done to increase profits from sales with on-disc DLC, preorder bonuses, multiplayer passes and the like, none of which EA has any qualms about implementing into their games, I find it odd that it took this long for EA to come to this decision. Brings me back to when Activision's CEO Bobby Kotick openly fantasized about making every game subscription based.
Honestly though, I don't mind that EA is trying this. Publishers don't exist to bring us quality games, that's what developers try to do (some, anyway.) Publishers exist to squeeze every last penny out of IP laws that they can, and tack whatever contrived bullshit onto their games that they think they can get away with. Remember these? Publishers are more often than not just like loan sharks, only where the mafia tries to hide from the scrutiny of the DoJ, corporations can just pay them for even more invasive copyright laws. And if you dare oppose it, you're an un-American anti-capitalist who hates successful people and heartlessly steals from the efforts of hardworking programmers who pour their hearts into their work. They've practically got a free ride at this point.
No, what bothers me are the people who buy into this abusive relationship with people who sell intellectual property. Or lease, I should say, since apparently you don't even own software that you purchase. As long as there's a market that will kowtow to this sort of behavior, IP owners will keep pulling goofy shit like this. And they'll come out winning.
Back in the day...
Arcade games were designed to make money, and some games were notorious as "quarter munchers" with overly difficult levels designed to keep the quarters flowing. Those games, while fun, never really had any staying power after the initial thrill.You could tell the experience was broken because of the incredibly high difficulty and cheap hits.
Same story with micropayments. Hot new games come out, doing anything remotely fun or creative requires spending even more money, and people pass on them once they realized the games are shipped crippled and adding money is the only way to make them enjoyable.
Dead Space 3 is a good example of a game that was "made broken" and playing it without micropayments is tedious.
As others have said there's little sense of accomplishment for most people by buying your victory. Just like in the arcades, you can shovel $10 worth of quarters into a quarter-muncher game, but it's not that fun and is a waste of money. There will always be money in micropayments, but I'd like to think most gamers will pass on it and the industry might see it's a product-killing feature that only has short term financial benefit.
I'm fine with microtransactions as long as they are for in-game vanity items or bank/character expansions. When you start using microtransactions for items that give a player an edge, that's when things get a little gray.
This way, there will be a wimp mode for those that have to pay to win (considered pathetic by all true gamers) and a normal mode for all those that have at least some skill. For example, I am playing Dead Space 3 on normal at the moment with the plasma cutter only, and there is absolutely no need to pay for anything. I do use the the $2.99 packs you can also buy with in-game currency collected by gathering robots, but even those do not make that much of a difference and I could well do without them. The "normal" mode is still pretty easy without paying for anything besides the basic game. If EA messes this up even more and makes games to hard or not fun without paying extra, I will just stop buying from them completely. There are enough other entertainment sources.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
Taxes?
Mit der Dummheit kämpfen Götter selbst vergebens
It's fine if you buy the game and then want to go buy the the new gun for $20, as long as that same gun can be earned by someone playing the game for free.
Is it also fine if the choice is between $20 and years of grinding? Because that's what one of the My Little Pony games requires.
I'm guessing in Australia we will have to pay much more for the same items than Americans. I will only pay if pricing is balanced.
That is all.
As long as it is not required (or not unreasonably hard to continue the game without buying), I don't care. I went through all of Dead Space 3 without any urge to purchase anything, and finished the game. As long as I can keep doing that, I am happy. If not, however, there will be hell to pay.
I look at this and look at my entertainment budget and just sigh. I'm trying to get the most value for my dollar out of games, and this... ain' it.
And for multi-player games, there's another factor to consider. If you can buy better weapons/gear/skills/etc., then the game's going to be dominated by the professional players, the ones who're literally making a living playing the game. I've dealt with that kind of situation, and all I can say is I don't need the hassle. Especially if there's any sort of PvP component to the game. Being forced to spend my hard-earned money to stay on even footing with them... not my idea of a fun way to spend an evening. Frankly I'd rather wrestle with a nasty graph-theory problem involving logistics and determining optimal routes, and that's the kind of thing that gives most non-certifiably-insane people migraines. When that's more fun than the idea behind a game mechanic...
..and keep paying nerds, lear jets ain't cheap!
I played Diablo 1 and D2 and thoroughly enjoyed them. D3 came out and in the beginning I enjoyed it. Then I realized that to get better gear I had to visit the Gold Auction house.. so I would put my stuff up for auction and try to buy new/better stuff. 99% of the time I couldn't move my old stuff b/c there was always something better in the auction house....
Which would be great if I had tons of gold... so how do you get more gold?
1. Grind grind grind... kill the same dungeons over and over again. Pickup the gold, and whatever trash you find, sell it to the merchant for more gold. Grind grind grind.
2. Win the lottery. Something drops that actually worth something in the gold auction house.
3. Buy gold with real money.
The problem here is that gold in itself in D3 is basically worthless. I can recall when certain items were 10million gold. Then a few weeks later those same items were 40million gold. Are they more rare? Nope. There's just more gold available in game. So let's say you sold that item for 10million because you couldn't use it (wrong class). And you go on vacation for a few weeks. An equivalent item for your class would now be 40million gold. So now how do you get 30 million more gold?
Grind grind grind or hope something drops for you or say f-ck it and pay Blizzard a few bucks to get 40 million gold. Knowing that in a month's time that instead of you paying $5 to get the item, you'd need to pay $10 because you'd need 2x as much gold.
This is why I stopped playing D3. I realized in order to continue to advance I was playing to get gold for the auction house.
I uninstalled back in October and haven't gone back since.
It can be said with confidence that the vast majority of PC publishers looking to do microtransactions in paid for single player games INTEND the dedicated gamer to do just fine without paying extra money. This is one time where I would agree the 'intentions' start from a good place. The idea is to soak the casual or lazy gamer, and this is seen as a deserved punishment by developers with a PC background.
Sadly, this logic is horribly flawed. The first publisher that DARES to demand further cash from any gamer seeking a proper experience from the game they bought, and gets it without damaging sales, will set a model every other publisher will follow. This is what we really mean by a 'slippery slope'. Sure, everyone 'knows' the slope is slippery, and takes caution to compensate and maintain grip, but sooner or later everyone inevitably ends up sliding to the bottom.
This is why a recovered 'drunk' never takes that first drink. One drink won't make you drunk, but one drink accepts the idea that you are drinking again.
Microtransactions for bought games turn the publishers into 'whores', and once you are a 'whore' you might as well maximise that business model.
So what will happen? Weapons you can only own if you buy ingame. Levels you can only play for more cash. Extra playable characters if you pay again. All these and more already happen in a game like 'Borderlands 2', disguised as DLC, or a subscription called a 'season pass'. Of course, in this case, the DLC cleverly lies outside the main game, but all the new elements provided by the DLC can also be used in the original game as well. 'Borderlands 2' does not offend because the original game is massive, and already well stocked with variety. The DLC just lays down a future principle that can be abused in a micro-transaction system.
As I said at the top, no big publisher currently plans to abuse the gamer- not least because they would expect such acts to back-fire bigtime. But people are very inventive. DLC is now accepted, so the trick is to integrate the DLC more visibly as a paid for option in the original game. 'Dead Space 3' had 'co-op only' doors. What if they had been pay-walled with the excuse that your two dollar fee paid for the matchmaking service that found you an online 'friend' to play with you when you passed through the door?
A game like GTA 5 could hold 'live concerts' ingame that players could attend for a fee. Indeed, given that EVERY major game of import will be open-world once the new consoles are released at the end of this year, I think everyone here could invent excuses for micro-transactions that would seem reasonable in an endlessly open environment.
Of course, at the end of the day, gamers have finite resources to spend each month. The reality of micro-transactions at the highest level is simply funds moved from TV or the cinema to games. The cash is really coming from the same pot, so it's just a matter of how the distribution goes. We could all imagine how a totally compelling open-world game with new content each month could easily aspire to the same monthly fees as cable TV. But if honest games services were already earning high monthly subs, would micro-transactions sit well on top- I doubt it. If this were the case, micro-transactions would be a big part of the pay TV biz, and they're not.
What's the difference between videogames with micropayments and drug dealers that sale the first dose at a discounted price ?
Re: Get a better bank.
.
Or consider banking with a local financial cooperative such as a Credit Union. I just set up my account in December and there are few to no fees for the basics like simple checknig accounts and savings accounts. There is a requirement to keep a $5 share minimum in one account, but considering the minimums required at BoA [constrictor, Bank o' America squeezes all of the money out of you!] or other banking institutions, the $5 is almost nothing.
The article said you could either grind your way to credits, or buy them. And then with the credits buy what you want.
It seems all comments this far are saying it can't work, but it does work in Eve online, and has worked for quite many years...
Dear EA,
I can tell you this right now: I'll never agree to an in-game purchase. No matter what your TOS says, I'll never agree to it.
And to make sure that never happens, I'll go spend my money with another publisher if you try to require me to have a credit card on file with you to play your games, because I don't want to have to spend my time worrying that I'll accidentally spend $0.000001 if I click something shiny.
In conclusion: You should reconsider this decision if you want any of my money, because I view this as a completely black-and-white issue. You get some of my money without micropayments, or you get none of it with micropayments. You choose.
Signed,
an Anonymous Coward
If you've played any of EA's free games, you'll find they are almost all "Pay to Win".
Guess they'll be bringing that to pay games now.
Be seeing you...
People play for different reasons. I guess it's safe to say we all play for enjoyment.
Much of my enjoyment comes from the "I did it!" feeling at the end. I saved the world. I beat that boss. It took me long hours, it almost made me throw that controller against the wall in frustration, but finally, finally, FINALLY, I did it. Or after long hours of playing finally the epic item that I wanted so much is finally mine. And while I'm not much into bragging usually, it gives me a little bit of satisfaction to tell myself that I did something that probably not many actually have accomplished. How many didn't make it past that half-time boss that was so hard? How many didn't have the stamina to sit through all those hordes and didn't have the patience to wait for the right time for the ambush?
When I now can get the same by forking over some cash, I don't want it anymore. First of all, it's not mine. What did I do for it? Spent a minute at work? Erh... yeah, that's great. Woo-hoo me. I now have the awesome sword of slaying because I convinced a customer that his backup plan is flawed. The whole work-reward relationship is destroyed. And this in turn doesn't give me satisfaction.
On the other hand, because I can already hear those replies, "but you needn't buy it", on your fingertips: No, but not buying it would be incredibly inefficient. It would bother me that I spend 5 hours to reach a goal when I could have gotten the same for 5 bucks.
Well, that's me, and who am I to tell an EA exec what the people playing his games want, I'm sure he has done some really deep market research to come up with that conclusion. And if he really believes it himself, I have a very nice bridge with a good view of San Francisco for sale.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Of course, now people are in, they have invested a lot of time and effort in this and are less likely to leave when microtransactions are put in.
You also described the very method which would prettymuch force people to make those micropayments: by inserting tedious, good-for-nothing and not the slightest bit amusing, hours (if not days or weeks) costing time-sinks.
So in the future what you refer to as "crappy game design" will than be "a corporate strategy", nothing more than "an incentive" to pay up, and used liberally thru-out the game ...
Oh well, more power to the people who make "trainers" and the like. Maybe the name "hacker" or "pirate" will one day evolve into something like "game cleaner". :-)
I've already sworn off installing EA games on my PC, (Spore's DRM), which just left me with the PS3 for them to play with. Other bullshit has pretty much limited me to Bioware games on that one. This might causes me to abandon EA altogether.
Please ensure that you review the base game, without all the free DLC that will be gifted to you.
If you were blocking sigs, you wouldn't have to read this.
The whole story and commentary reminded me of this fine parody game: http://goingloudstudios.com/games/dlc-quest/
Microtransactions inside games are great, as long as they are for those who actually want to skip playing the game by paying, or for those who want to buy different color pants or a monocle for their chars. If the game requires microtransactions to play or to win the game can burn in hell. DO NOT WANT! I'm never ever going to play a game that milks me for pennies during the game. Oh.. almost forgot, EA sucks donkey balls anyway, so I just don't give a rats ass what that particular company does, thay can ask for the first born children of they customers for all I care.
It's sad to see how consumers have been lulled into an accepting stupor. Back when they planned on having weapon DLC for the Bad Company games some years ago, shit hit the fan. Now they get away with releasing a Dead Space game with a bunch of DLC options and I suspect that Battlefield 4 will take it to new level.
This is the future of gaming, going by EA's ethics-free "screw the customer" business plan: make the client free, but bleed players dry hundreds if not thousands of times over if they want to "achieve" the same things they can by buying last year's single-player+muliplayer title down-to-$10 at any brick&mortar store.
I feel sorry for the smallish studios that EA keep buying up - the devs lose all freedom to determine the direction they want their games to go, and live under corporate policies that amount to "leave the customer completely in the dark while charging them as much as possible." The future of gaming, indeed.
If that's the future of gaming I won't be a part of it, plain and simple. I'll find some other things to do with my time and money.
The thing I don't get is why would anyone sell out to EA. I mean, yeah, you'll get money. But all the good games are done by some people who wanted to make a good game and had enough freedom to do so. Games designed by committees, executives, and marketing all suck. Luckily the indie studios are getting bigger all the time, meaning they can add more costly things to their next games ( better sound, graphics ) and keep making great and interesting games. At some point they will get ruined by some idiot exec that thinks now is the time to make more profits! But there are others.
and consumers are enjoying and embracing that way of the business Nope! By the way, the magic rule of in-game stores is cosmetic and convenience only. You let someone level twice as fast or buy a better weapon than you that you can't get in game naturally and you're going to have some very angry customer. Just kidding, they won't have any customers.
...when you let Finance and Marketing run your company.
The downfall of true gaming has finally killed gaming..
It was bad enough when you brought out 'Origin' but now THIS!!
I for one will NEVER buy or play a game with microtransactions, IF EA go ahead with this hair brained idea it makes my future game purchases a little bit easier, EA logo = NO buy!!
EA: "We are making all our future games worse."
Alas, poor EA! we knew thee well
Screw them. Rot In Hell(RIH) EA, you suck and we hate you!
Booooooooooooooooooooooo! I'm starting a boycott.
At least on Android : https://play.google.com/store/apps/collection/topgrossing
Most apps are "free". Which means their income results from in-app purchase.
its cause i can i dunno , upgrade the desktop when i want , ya know like graphics cards vs ten year old xbox 360 and ram and ...well ya but see ms is going to make this not able to be done see with winstupid 8 you get a tablet operating system and its the END for microsfot ona dekstop ....
i told the place i bought a new pc if it comes with win 8 forget it
that i can play tons a of games i could not before with my 6 year old pc and have a top end graphics card and 32 gb of ram for 3d development and animation means nothng ...dazzed is cool and cheap enough for me and i can make my ships and other stuff ...suddenly those numb nuts at EA got actual competion in hobby gamers ...well there ya go.....then yo uhave trek online that actually makes it so that if you really dont want ot pay you have a way albeit very slow you can save up and get anyhitng in the game .....THAT made me support it cause its cool to have a system like that BUT see there online games ...what happens if i move to my elderly dads and only can get 3 megabit wireless net? WELL im done fo rgaming of any kind online and this system of screw home users by nickel and dimin g us is going ot stop .....slowly but surely the dummies are dying off.
and like path to evil which is how diablo 3 shoudl have been
I think gambling laws should be expanded to include this kind of thing.
I see gambling as pay-as-you-go entertainment. Yes you could win, but people just gamble the winnings to extend their play time.
Check.
Not a chance on this green earth I will spend $60 on a game to "buy" it and then have to spend even more money on it to get better items to be able to finish the game. $60 is already too much money, in my opinion, to pay for a game. I realize programmers, voice actors, 3D artists, etc all need to make a living but really???
any EA game, ever again. As if we needed any more reasons. EA games were fun, once. We need to remember that with fondness and respect, as we scatter the ashes of its burned corpse so it can never infect us again.
It worked out fine for them in Mass Effect 3 multiplayer. You can spent in-game money or real money for packs of stuff to use in the game. I never spent a cent, but because someone else did, there were 5 large DLCs.