Pirates Finding It Harder To Crack New PC Games (engadget.com)
schnell writes: Engadget reports that a few recent top-tier video game releases using updated DRM technology have gone uncracked for more than a month and left DRM hackers stymied thus far. The games FIFA 16 and Just Cause 3, using an updated DRM system called Denuvo, have thus far frustrated experienced Chinese crackers' best efforts far longer than the usual 1-2 weeks it takes for most games to be cracked. Although the article is light on technical details about what makes the new DRM system harder to defeat, it does note that "Based on the current pace of encryption tech, 'in two years time I'm afraid there will be no free games to play in the world,' said one forlorn pirate."
They are only gaining some critical time at launch
My other signature is a car
Thieves deserve jail time. Not free games.
Security by obscurity, you mean. The client necessarily exposes the algorithm and any decryption keys, and it's always a matter of undetectably analysing them. This isn't cryptanalysis.
Once the new scheme is figured out, it will be off to the races again.
... because then the studios won't have a boogie man to blame when their crappy game doesn't sell.
Studio Exec: Oh noes, our awesome game isn't selling because people are pirating it instead.
Random Underling: Sir, no one has cracked our DRM yet....
Studio Exec: Oh shit, hurry up and leak a crack before the shareholders notice our 80 million dollar game sucks
Metal Gear Solid V.
Took forever to get a crack out, and when a crack did come out by 3DM it took a few more days for a version 2 to be playable. Only when you set your timezone to a chinese one were you able to play. Sometimes on a specific set of hardware you needed a new crack made. You had to skip certain chapters of the game because they crashed.
And after 5 days or so? Music started playing. Shifty crack, even in the pirate world, never fully working scene release even to this day.
As a pirate, I can only salute the guys who made Denuvo.
OMG, The Horror of expecting to be paid for putting blood, sweat, and tears into creating a product the market wants.
I, for one, won't touch the stuff ... greedy, selfish, irresponsible and abusive corporate suits are just thieves producing a lot of over-priced and under-supported crap. These corporations couldn't compete in a free market, so they have to corrupt and control their way to domination. Thank goodness for open source and what's left of democracy ...
http://www.aaideas.com/wp-cont...
Piracy is not theft. It's Piracy.
Related concepts? Maybe... but you're an idiot if you think they are the same thing.
the new piracy is grey market keys - I've gotten most of the new titles, even pre releases at a fraction of the cost via steam/origin/ect through these sites, I think they buy games in other markets where they don't cost just a high price for retail box then sell that key in the US
This has absolutely nothing to do with encryption, DRM has been doing it for decades and the simple solution is to have the original executable perform decryption, pause execution and dump the decrypted binary. It's just a matter of time to find the decryption routine and a nice breakpoint.
Even custom DRM isn't hard to crack, the difficulty lies in uncertainty of having found all DRM hooks. In most cases you'll have to play through half or most of the game to find them all, making the cracking process tedious.
The real cause are launch time patches and "updates". The vast majority of software nowadays are released with a myriad of problems that magically passed QA (read: forced by publisher) and crackers simply wait a few weeks in order to obtain a stable version so they don't have to bother cracking the same thing two or three times.
IAAC (I am a cracker)
Unless you like driving away paying customers. If you hack, you hack. If you pirate, you pirate. We can all feel high on our moral superiority all we want about not paying vs. paying, while we do pay to bomb children all over the world with nary a raised eyebrow. Fuck it all.
'in two years time I'm afraid there will be no free games to play in the world,'
There are tons of free games.
Many games studios open up there engines to be used by indy game makers and you can find make great games to play tho not cutting edge on the graphics.
Tremulous - tremulous.net
Renegade X - renegade-x.com
Stream has a ton of free to play games just check out there website (Team Fortress 2, Dota 2, Warframe)
Play real free games if you don't want to buy not cracked games.
typical leftist BS; there are endless free games to play, just not the brand-new ones that people just finished spending money to make.
This is the same old "I want it, therefore I deserve it for free" logic.
You can program your own work-alike of the game playable on PC. In some cases, that's still copying.
Requires the stolen object to be missing.
Pirating is copyright infringement. Why does the government even protect copyright?
Many people would rather live in a world without copyright.
In that sense I think anarchy would be great. Those who want copyright can live in a city where those monopolies are protected.
Thank you, Bradley Manning, Edward Snowden and so many others, for courageously defending humanity, my freedom and more!
The Somali Pirates can easily crack it.
Once they capture game developers, they just ask or the keys (and ransom).
If that doesn't work, just shoot the game ( and developer ) and throw them in the sea, as Pirates don't actually play many games.
maybe nobody is cracking them because they suck?
Cracked games were a thing back at the schoolyard, when we could barely afford the blank floppies to copy the 12 discs of "Another world" or so, Fiddling with cracks and P2P to download stuff isn't simply worth the time anymore when after a few weeks, you can get the game at a decent discount at Steam.
bickerdyke
Look I don't play sports games much (or more like at all) but a friend does and was complaining about how they are all the FIFA's are the bloody same. Slightly better graphics and an updated player list is all that the new release really brings to the (ahem) field. Just Cause 3 I bought shortly after it came out and it's good fun, someone I know who does not have any spare cash to hand (at least not for a game I suppose) was also complaining about there being no pirate version out as yet, just the usual douchebag fake torrent with a password.
There are three kinds of falsehood: the first is a 'fib,' the second is a downright lie, and the third is statistics.
Justify it any way that helps you sleep at night.
I think there is a metric-ass-ton-load of copyright injustice going on in the world today as much as the next guy but you can't tell me that one person buying a game (or movie, etc.) and making a copy for the whole rest of the world is just.
That article sounds suspiciously like an advertisement for Denuvo. Low content, high keywords, no research...
I raise you a blog post by the head of an actual game development company: http://www.lar.net/2012/01/02/...
Donate free food here
If companies want to glorify pirates, then let's all pirate Sid Meier's Pirates, Pirates of the Caribbean, Jake and the Never Land Pirates, and One Piece.
Just wait for the sales and you can get that $60 game for $14 (or less). Unless you play on a console, in which case you don't care because your parents are paying for the games anyway.
Steam, GOG and others have made gaming reasonable enough for anyone.
You are welcome on my lawn.
I can go to a brick-and-mortar store and play the demo (maybe).
I can play a friend's copy (maybe).
I can borrow a copy from a public library (maybe).
I can play an official free demo (maybe).
I those options are gone, there are 2 real options left:
I can "steal" a copy and buy it if I like it.
I can do without.
There is one more option but it's not gonna happen for anything more than a few bucks: I can buy it and risk getting screwed.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
I believe that everyone should pay for the content that is consumed be it a game, video, music, digital book, etc.
Then who should pay when works are forced on me, such as a roommate blaring the TV or a store playing popular music? And who should pay when William Shakespeare's plays are performed?
and they prevent creations from becoming part of the public domain when abandoned
Copyright term extension does a fine job of that by itself, thank you very much.
don't count abandonware / people who don't re buy software (in our eye you are a Thieve for not re buying the game that comes with dosbox) when you use your old cdrom and dosbox.
Pirating is copyright infringement. Why does the government even protect copyright?
The reason we have copyright (and patents) is because of the free rider problem. If you have a way to deal with that problem more effectively then maybe we can do away with copyright. But so far nobody has come up with a better solution. The free rider problem has huge and measurable economic costs. It results in Pareto Inefficiency which I recommend you study.
Many people would rather live in a world without copyright.
Many people want all kinds of crazy things. Doesn't make it a good idea.
In that sense I think anarchy would be great.
So go live someplace like Somalia where anarchy is basically the de-facto system of government. I think you'll find it isn't so pleasant as you imagine.
What on earth has "harder to crack" have to do with "encryption tech"?
I'd understand "encryption" talk in the context of PS4/Xbone, but we are talking about PC games here.
Kids with money buy EA's shit right off the shelf anyway. No difference. Kids without money who used to wait for the torrent and learn to use computers to maybe become avid paying gamers later are basically just shoo'd away. In the short term game makers win or lose nothing, in the long term they may lose a significant slice of the next generation to other kinds of entertainment. Nerds will buy a franchise they love anyway, even if they have spent hundreds of hours on a pirated copy beforehand. I could have easily gotten the next Mass Effect or Witcher from KT, but liked the previous titles enough to buy all of their games now. If however a new Witcher kind of thing comes along and I can't try it out via pirating, I'm not going to pay 50 € for a pig in a bag either. So for Blizzard, EA or CD Projekt Red, pay for DRM to make no difference, for an up-and-coming game dev: pay for DRM so you could remain in obscurity. New books, movies, games and apps pop up every day, the amount of free time people have is ever declining. DRM certainly has a cost and it looks like it may benefit no-one but the maker of the DRM software. It's the same as with Hollywood anti-piracy guys who think I'd pay 12 $ to see John Wick if only TPB didn't exist.
It could also be that these aren't exactly A-list games (regardless of how much they might want to hype up "Just Case 3"), so there are less people working on a crack.
Learn how to spell thief, moron.
How much more money they made VS other games that have been cracked right away?
How much worse is this DRM for my computer when compared to other DRM methods?
Piracy getting harder? That's not a problem.
Videogame abundance and the mass-move towards indie-development makes pirating obsolete anyway.
I get all my Games for 10 Euros or less out of the bargain bin. The occasional totally DRM-free 15 Euro download for Shadowrun Hong Kong (Kickstarter Project / Indie Game) adds to that. I'm OK giving 15 Euros for a very neat DRM-free game to an indie studio. It's still dirt-cheap.
Currently I'm playing Deus Ex:Human Revolution for XBox 360. Cost me 9.99 for an original mint copy of the directory cut special edition. Awesome game, pricepoint is a steal.
No one needs piracy or the triple-a publishers in a time where Gamedevs are going indie left, right and center (Hideo Kojima anyone?) and games drop hard off the 60 dollar benchmark as soon as they're published on non-current gen platforms or mobile or the novelty effect has worn off.
We suffer more in our imagination than in reality. - Seneca
Realistically you only need to buy 1 or 2 games per year, and they are all released by paradox.
So yeah, I'm not really worried about what fifa and just cause are doing.
Anyone play, cracks, or even looks at that?
There are 10 billion 9.99 eur indie games that are more interesting than the AAA stuff.
Doesn't the Street Performer Protocol, as implemented by services such as Kickstarter, solve free rider? No pledges, no game.
Go fuck yourself and actually buy the stuff you use.
Tell me a site where U.S. residents can buy lawfully made DVD copies of the film Song of the South, the film Pinocchio and the Emperor of the Night, and the TV series Spartakus and the Sun Beneath the Sea, and I'll do my best to stop pirating.
Every now and then a new DRM tech gets launched that is hard for the crackers to break.
Securom was one I remember when that hit it took more than a couple of weeks to be broken properly.
Sure this one currently is tricky but its not actually DRM, I took this from their website:
"Denuvo Anti-Tamper technology prevents the debugging, reverse engineering and changing of executable files to strengthen the security of games. It is not a DRM solution, but rather, Denuvo Anti-tamper protects DRM solutions"
So basically it is resisting debugging / reverse engineering. But as any Virus researcher will tell you this is something that is constantly happening and there are way's around it. I doubt that this system will remain uncrackable. And while this means piracy it also means that virus's and trojans can be debugged as well. If an unbreakable tech existed it will be used by the good and the bad guys and then we would all suffer.
The local Microsoft store generously donated an XBox 360 to our school's charity raffle, probably 6 months after the XBox One was released.
We didn't own any gaming system at all, and my son immediately griped that there would be "no games because its old". The day after we got the console, we went to a local pawn shop and bought 5 games for $30, all of which played just fine. I think we might be up to about 15 games now, and I'd doubt that even with the 2 games my son has bought new, we're out more than $150 on games.
I think with consoles, this is the way to do it -- there are so many used games for the previous model that if you stay just slightly behind whatever's current, you have an endless supply of cheap games.
Maybe this is a problem for someone who's really into gaming, wants the latest and greatest, but honestly, for an 11 year old boy (and a 49 year old man...) I have a hard time understanding what you're missing on a brand new console for the extra money.
Seriously, with Steam making things so quick and easy, is game pirating even that pervasive these days to warrant such extreme DRM measures? I'm thinking the only people willing to risk installing some shady Chinese executable from a torrent site is likely too poor to buy the game in the first place. I think the big game studios are interpreting shifts in the gaming market as "everybody's pirating".
Not sure about FIFA, I can imagine that at this point no one cares about the same game with the name changed from 15 to 16, however I can assure you that JC3 has been cracked even if its not yet public.
If you think it hasn't been cracked, you just haven't looked.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
I wonder why video game developers haven't resorted to traitor tracing by distributed copies of the program with the subroutines and variables in different orders for each copy. In early 2010, I did a little experiment on a homebrew NES game I made called Concentration Room. I added a preprocessor that would randomize the order of variable declarations between lines and subroutine definitions within a file. Even with an executable on the order of 16 KiB, I was able to theoretically generate more unique, identically functioning copies than the number of atoms in the universe. Squared.
>I think there is a metric-ass-ton-load of copyright injustice going on in the world today as much as the next guy but you can't tell me that one person buying a game (or movie, etc.) and making a copy for the whole rest of the world is just.
Can you explain why it is wrong without involving the myth of the lost profit, or the schoolyard reasoning of "He made me feel sad and I cried"?
Some crimes are easy to explain why they are wrong, for example, murder. Only the mentally ill or severely handicapped wish death upon themselves. Stealing is also easy to explain as wrong, nobody wants to risk their stuff disappearing when they get home.
However, copyright infringement is very tough to try to explain as wrong. After all, we have huge groups of people who try to give their knowledge away willingly, and we consider this laudable. The only arguments I ever hear are "It makes the author sad", which is a worthless argument (There's a lady who feels sad when she is near pickles, should we make pickling a crime?). And I hear the argument of the lost profit. That ever piracy case is a lost sale. That argument died when the RIAA demanded the GDP of a small country from a grandmother because she would have somehow had that money to allow the RIAA to profit from it.
So... what's left? I have heard of arguments that suggest piracy slows development and progress. But then, how is China doing so well and progressing so rapidly? Why is Linux flourishing when the entire concept of GPL thumbs its nose at copyright?
You can't just sit there and assume people agree with you that piracy is wrong. Defend your position. I'll provide a few pro-piracy arguments: Piracy allows those with no money access to goods they need to improve, or at least tolerate their lives at no cost to the producer of them. Piracy allows everyone equal footing to the world's intellect. Piracy provides consumers with a mechanism to acquire something that the author prices outside of what it is worth, thereby keeping prices in line with value without any cost to the producer. Piracy allows humanity to access the knowledge long after the DRM keys are gone.
All the AAA games are just a platform for micro-transactions anyway. You cant progress in these games until you pay EA for the privilege.
I dont even consider them games anymore. Why on earth would i pirate that?
http://theoatmeal.com/comics/g...
SJW n. One who posts facts.
thanks, a lot of truth in that... (Doesn't apply to video games though, does it..)
I was going to say there will always be free Solitaire, but I guess Microsoft took that away too didn't they.
Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
Part of the issue is that we've had a games industry for several decades now, so a gamer has hundreds of good-to-fantastic games to choose from before they need to resort to buying an expensive triple-A title that might turn out to be terrible. For my part, at least, I have a bunch of awesome late-90s RPGs that I still want to play before I look at more recent offerings.
Maybe noone cares about cracking the 100th re-release of the same old shit?
lawfully made DVD copies
http://classicmoviereel.com/so...
[...]
http://8store.8thman.com/belle...
There are lots of bootlegs floating around. What evidence do you have that that DVD is lawfully made?
site where U.S. residents can buy
http://www.amazon.co.uk/Pinocc...
"Sorry, this Seller doesn’t deliver to the United States"
"Region: Region 2 (This DVD may not be viewable outside Europe. Read more about DVD formats.)"
Ever since game devs started using Denuvo, I've refused to buy anything that uses it on the grounds that it unfairly punishes the paying end-user. The devteam behind Lords of the Fallen, which was one of the first games to use Denuvo, admitted that they were sacrificing large amounts of performance (as much as 10 to 15 percent framerate) in order to use it. There were also a lot of concerns from SSD users, because Denuvo uses up a ton of read/write operations due to constantly encrypting and decrypting files, putting far more stress on an SSD than a non-Denuvo game does.
If game developers are going to sacrifice performance and the potential for mod support to use the most draconian DRM they can find, I'm not going to be buying it.
Sure we do. At least in the long run, if anyone is going to use DRM for their games...I'll want to be able to play the game I payed for for the next decades, long after they've shutdown their online services supporting the DRM. I'm still playing games from 20-30+ years ago...I fear I won't be able to say that 20-30+ years from now.
Let's say you create software.
500,000 people use it. Cost $20 per license.
Only 100,000 pay for it. The rest are pirated.
You get $2M. You should have gotten $10M but the other $8M was stolen from you. That money was removed from your possession because YOU NEVER GOT IT WHEN YOU WERE SUPPOSED TO.
It is exactly like when an employer stiffs you on your paycheck.
Theft does not require me to take something you already have. Theft can require me to take something you are entitled to but you haven't received it yet.
Using your argument, if I take your paycheck sitting in your mailbox because you're at work now, it is not theft since you haven't taken possession of it yet.
Or if you earned $1,000 but I cheated you out of $800 by giving you a $200 check and running, that's not theft since you haven't taken possession of it yet.
And if you only traitor-trace online copies, then the pirates will get an offline copy from a physical shop and just distribute that instead.
Then include only the installer and non-executable portions on the disc, and push the actual game out as a day one patch.
https://www.humblebundle.com/. That's the way to go. Pay $1 or $5 or whatever for a whole bunch of games... And a good chuck of your money goes to charity. (I like donating to the EFF when you can choose.)
I wouldn't touch the current weekly HB. It's Uplay. Google past slashdot stories about Uplay. Frigging toxic.
But most HumbleBundles are Steam, or DRM-free straight downloads. I've got a few hundred games right now on my Steam account. (And Steam lets me share them with my kids. They loved Goat Simulator for some reason...)
Definitely the way to go! Games for under $1 apiece. Often very nice games, like Kerbal Space, Reassembly, etc.
Companies also do some funny things to pirates:
http://www.cracked.com/article...
A while back, I was reading about a game that if you pirate it, you turn into a pirate in the game, but I didn't see the game in a Google search.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Comment removed based on user account deletion
If the DRM is so onerous that a crack is not feasible, why would I ever purchase a legal copy and allow it to infect my system?
I've read stories of DRM irreversibly fucking up the system's ability to read discs in the optical drive. Windows operating systems don't respond well when DRM gets its tendrils deep into the system.
My friend Wobbler has copies of all of them already. And PDFs of the manuals.
Although "worth" can be objective (Nails are worth a lot because they hold my house together.), many uses of worth are subjective. Your claim leads to the demand "I find the author's work to be worthless, therefor he must allow me to copy it for no charge."
Just as a person owns the product of his physical labor and has the legally protected right to keep or trade that product, so he has the ownership right to the product of his mind and (within certain limits) that right is legally protected. The BASIS of intellectual property is the individual, not societal utility. You don't have a right to what I created, except on my terms, and I don't have a right to what is yours.
Contribute to civilization: ari.aynrand.org/donate
As a content creator, if there's no right for me to profit off of my work, I would give second thoughts of spending the time and effort to create it in the first place. I have to eat, I need a place to live. If I am to spend any significant amount of time creating something (and plenty of games have significant development cycles), I need money simply to live in order to do that. Therefore my creation has value, insofar as my cost of living while creating it. I need to recoup that cost somehow.
Yes, many people create content for fun and give it away for free, and that's certainly their right. Hell FOSS thrives under this model and I'm incredibly grateful for it (and hence give back in my own contributions). Most developers, even FOSS ones that aren't in school any longer, usually work for dev shops that produces some content of value that is sold or licensed. They make their living in that fashion so they can give other works away for free.
As a content creator, it should be up to me what the value of my content contributions are, and if I feel they warrant a price I should be able to set that and have the free market determine if others think it valuable.
Note I'm speaking in the general sense of piracy and copyright, not in the edge cases mentioned in various threads here like DRM preventing you playing an old game that doesn't work on a modern OS. Those are different scenarios entirely.
Fully licensed blockchain psychiatrist
If a Steam game says it requires 3rd party DRM I do not buy it no matter how popular or good the title may be. Yes that means I've been boycotting Battlenet, Origin, and UbiPlay with zero regrets. Even MMORPGs on Steam like RIFT I once use to enjoy made the boycott list after they created their own mandatory buggy hassle of a DRM platform Glyph. Lost customers send a clear message to studios/publishers and I've proudly converted a few hundred friends over to Steam since this decade along with the friends they've brought as well. Viva la Gaben!!!!
Story has an provocative propaganda payload.
https://www.youtube.com/c/BrendaEM
I'd rather they invested the money in making the game actually worth paying for instead.
If you want to play a game, pay for it.
Copyright infringement is NOT theft. Read the legal definition of theft.
The geek has been fighting this war of words for as long as long as I can remember. He never wins.
18 U.S. Code Chapter 113 - STOLEN PROPERTY
2319. Criminal infringement of a copyright
2319A. Unauthorized fixation of and trafficking in sound recordings and music videos of live musical performances
2319B. Unauthorized recording of Motion pictures in a Motion picture exhibition facility
U.S. Code > Title 18 > Part I > Chapter 113 - STOLEN PROPERTY
In popular usage, the notion that the pirating of copyrighted works was theft was current while the Black Flag still flew over the Caribbean.
The geek thinks he is being clever when he names his site The Pirate Bay [and settles in somewhere 10,000 distant miles distant from the U.S.,] but all he has really accomplished is to bind file sharing and theft even more strongly in the public mind.
'in two years time I'm afraid there will be no free games to play in the world,'
That's absurd. First, there will always be DRM-free games. People like me will not buy them. I don't care if I have to wait 5 years before I play a game, selling my soul, privacy, control of my computer, and all the other hassles of DRM is not worth it. Eventually software companies will realize that they're losing out on people like me and our money, and eventually they'll come around.
Secondly, aside from DRM-free, closed-source, non-free commercial software, there are numerous free software games out there of varying quality.
You just have to be willing to pass on new releases
But not so long that the publisher turns off its matchmaking servers. This goes double for things like FIFA, where the vast majority of players have moved to this year's edition with this year's rosters.
It did when a video game was still in arcades. Now it does when a game is in a "timed exclusive" on some console, or not released in your country...
The Oatmeal doesn't appear to give dates of first publication of its comics. The "Exposure" strip might have applied before the Street Performer Protocol was widely implemented. Nowadays I guess exposure pays when the developer's next project reaches its Kickstarter goal with room to spare. So, saying exposure is worthless is like saying education is worthless, just because it doesn't pay for life's necessities over a week's term.
From "The pirate in me":
That sounds disturbingly like the present trend of microtransactions. Further:
Except that's how it ended up going. PlayStation bought up both Gaikai and OnLive.
Who said it was talking about videos or music? If you want the game to run, it has to be loaded into memory in a running state. If you have control over your hardware, operating system, drivers, etc. it's just a matter of time and expertise before the game is cracked.
The only exception I'm aware of is where there is non-trivial game content on a remote server.
Since I can't see PC games restricted to FIPS 140-2 Level 3 vid cards
All that means is that certain major-studio games will remain console exclusive, such as all but a handful of games by Nintendo and any game by the division of Sony that didn't become Daybreak.
Perhaps [online multiplayer and other services provided through PSN are] the reason why there's yet to be a break on the PS4 [...] I mean, seriously, the good games that are multiplayer are good because of the other players. That means you can play 10+ year old multiplayer games, become really good from all that play time, and really have little reason to move to "New PC games".
Ten years of online multiplayer on PlayStation? I must have missed some change over the past decade, because when I bought games for my PlayStation 2, I would take the disc out of the shrink wrap, put it in my PS2, and be greeted with a DNAS error saying the publisher had permanently shut down the matchmaking server.
I know this might come as a shock to you but, yes. I go outside and I even "play" outside.
I'l let a headline answer that: Mom lets kid play outside, faces jail. "Stranger danger" hysteria has taken over.
Calling it piracy is wrong as well since it doesn't involve ships at sea.
If everyone would call it "illegal copying" or something accurate instead of calling it theft or piracy, things would be much better.
This post is longer than the article. Given enough time it always ends up cracked. Because one group in the world hasnt cracked it doesnt mean that it is uncrackable. The bigger the challenge the more interest it gains.
Also, why are you wearing a dress
Why do the Chipmunks wear "dresses"? Why does John from Peter Pan wear a "dress"? Why do many men in the Middle East wear "dresses"? Why did Jesus wear a "dress"? (source)
and gloves
To prevent blisters.
It's silly not to [make a work available to all markets] but it is your right.
In what way does this right to act like the dog in the manger "promote the Progress of Science and useful Arts"?
you're now not only taking away the rights of the rights holder in two ways instead of one
If I don't pirate, the publisher is leaving money on the table. If I do pirate, the publisher is leaving exactly the same amount of money on the table. It shows that the publisher doesn't believe in a "potential market for or value of the copyrighted work."
Clearly he hasn't heard of tux racer and xbill!
They change the rosters. Online opponents are unlikely to be willing to settle for outdated rosters, even if the publisher chooses to keep running the matchmaking servers for versions with outdated rosters.
Remember as a kid, you were told that if you didn't copy that floppy, that game prices would go down?
Well, back then, I'd pay $50 for a game.
"Don't Copy That Floppy" was in 1992. The Bureau of Labor Statistics inflation calculator estimates that $50.00 in 1992 had the same buying power at $84.58 last year (2015). Moreover, the play-through time of a modern game is far longer than that of a typical NES game.
Maybe one idea is to have a clearinghouse by each country to handle it, where part of people's taxes go to fund said clearinghouse, and people get a royalty to how often their content is downloaded or seen.
I think that's what collecting societies such as BMI, ASCAP, and Harry Fox were supposed to be for. But unfortunately, not enough kinds of work have collecting societies.
The game drops to 15FPS on consoles
Star Fox drops to 15 FPS on consoles yet still sold. What makes Just Cause 3 materially different from Star Fox in this respect?
Answering your likely next thought-terminating cliché: What makes oranges materially different from apples?
There are at least two games I like to play that were only ever released in Japan, as they are a licensed property of a company over there, there is no way a PC or SNES game from 1993 is going to be made available on the WIi U there or here. So my only option is to play a pirate copy in a SNES or PC emulator because these games were never officially localized.
Now I'm waiting for KGIII to pipe up and call you an entitled whiner. As KGIII explained in a reply to one of my own comments to this story, you have the option to do without the game, and in fact, doing without is the only legal option.
How does it promote it? It encourages people to produce stuff
Except often, someone who produces stuff gets sued by someone who produced older stuff, claiming that the new stuff is too similar to the older stuff.
The price is not one concern - it's their rights that you're infringing on.
Despite its name, copyright is not a right but a privilege. Again, how does the grant of the privilege to withdraw a work from availability "promote the Progress"?
The Constitution doesn't give you rights, it enumerates rights you already have (or should have).
Copyright is not listed as an enumerated right of the people. It is listed there as an enumerated power of the Congress, one that it may choose to exercise or not to exercise. And unlike several other enumerated powers, it has its purpose ("To promote the Progress of Science and useful Arts") written directly in the Constitution, ostensibly to give the people a way to measure whether the Congress is doing its job.
"We hold these truths to be self evident..."
Sorry, wrong document. This appears in the Declaration, not the Constitution.
cp is steal. cp is steal. stop stealing. stop copying, because copying is stealing. steal steal steal. pirate pirate pirate. infringe infringe infringe. MOO.
The system mentioned is not a drm, it's a code obfuscation system that makes sure that the steam (or whatever) drm stays in and cannot be just easily removed.
I have over 400 games on Steam, but sometimes I play the cracked version of them to avoid annoying DRM. I've always enjoyed the option to play cracked versions of the games I own.
No, creative people don't deserve to get paid. If there were not multi-billion dollar market for each of movies, games, books, the world would keep spinning. Civilization would not collapse. We would even still have some books, movies and games. Whether we want to maintain these markets is a fair question, but it's not a moral issue.
Play Command HQ online
Just give it time; Ubisoft's online DRM also took a long time to crack (over a month if I recall) but it happened. DRM is completely useless by nature and no scheme will ever be unbeatable.
The one guy who goes outside more than once a week decided to respond to my post, and he's from the 1960's. Big surprise.