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User: Jesterboy

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Comments · 168

  1. Re:Yes on Game Industry Folks Siding With the Wii · · Score: 1

    Or better yet, why not get the best of both worlds with a consulate?

  2. Re:Yeah on PS3 Linux Now Installable · · Score: 1

    I guess we have to get something geekier now that Linux has become mainstream.

    "Yeah, but does it run BSD?"; a new Slashdot meme is born!

  3. Re:32x didnt work on The 10 Lamest Game Consoles Ever · · Score: 1

    I had one of these; you had to plug the 32X into the Genesis slot and then connect the output of Genesis into the 32X, and plug the 32X into the TV.

    Pretty worthless console, although Shadow Squadron and Metal Head weren't half bad. It was great for one thing: Virtua Fighter. It was sold as a bundle with the console, and I remember picking mine up for $30 at Toys R Us. Saved me at least that much in quarters. ^_^

    Although, my friend was kind of pissed when I got my 32X; he had originally paid $160 for his, and it didn't even include Virtua Fighter.

  4. Don't mean to be sour, but... on Next Gen Console Winner Is IBM · · Score: 1, Offtopic

    I knew this already.

    Gee, maybe I should start a blog or something...? ^_^

  5. Better than Sweet 16... on The Web Is 16 Today · · Score: 1

    Call me when she's 21.

    Then we'll have a par-tay, let me tell you!

  6. Re:Wrong? on History To Repeat Itself With PS3? · · Score: 2, Insightful

    I think the main thing you're missing is the 360 has Gears of War and Dead Rising right now, whereas FF13 and MGS4 don't even have release dates. At those time scales, we're talking about Halo 3 for the 360 which, love it or hate it, is a big deal.

    I have to say, I love me some MGS/FF, but I'll probably get a 360 well before I get a PS3 since it has good games now instead of potential, future good games.

  7. Re:I Don't Understand on Guitar Hero Is Big Hit With Bands · · Score: 1

    You're missing the point: these bands need the practice.

    *ba-da-bump, psssh!*

    Thank you, thank you! I'll be here all day!

  8. Re:fax-spam violates what? on Anti Videogame Judge Seeks Re-election In Missouri · · Score: 1

    tl;dr

    Plus, I think you have a little too much time on your hands if you're critiquing what is obviously a stream of conciousness from some random dude on the internet.

  9. Re:some personal favourites of mine on Some of the Best Game Levels of All Time · · Score: 1
    FEAR (for 360, at least) ... had some of the most poorly designed and unrealistic levels I've ever played. They feel like they were designed for a game and couldn't possibly exist in real life.


    Right, because when I'm playing a game filled with ghosts, and fighting a massive army of telepathically controlled clones with slow-mo, the most unrealistic thing has got to be the levels!
  10. Re:Silent Cartographer on Some of the Best Game Levels of All Time · · Score: 1

    I don't think there's a joke to be made here. I highly enjoyed the Silent Cartographer level; it was basically a showcase of Halo's gameplay. You fight just about everything on this island, and transition between large, exapansive areas with vehicle combat to small, tight corridors. It's also one of the few Halo levels that don't repeat essentially the same area over and over again. Now, if he'd said something like Assault on the Control Room, or The Library, then it would definitely be a joke. ^_^

    Silent Cartographer eventually got slightly modified into one of the PC only multiplayer levels, and was quite spiffy there as well.

  11. Re:Help me Sam and Max, you're my only hope... on Sam and Max - Culture Shock Review · · Score: 1

    Except that Grim Fandango is just shy of being a decade old, thus the "haven't seen a decent 'poke the object' game for years". Although, I have to say, Grim Fandango is probably the pinacle of Adventure games. It's unique setting, casual parody of early American films, and witty sense of humor really can't be beat.

  12. Large Increase in Microsoft Webservers on The Internet Now has Over 100 Million Web Sites · · Score: 1

    FTA, it seems that Apache still rules the web, but I really have to wonder, what happened in May 2006 to cause Microsoft's share to jump so much? Did they release a new product during this time or something? It seems to be a pretty good sized jump.

  13. Re:Supercharged! on The Wii's Brain Exposed · · Score: 1

    Man, the plain old Turing machine is ancient school.

    I only use the non-deterministic Turing Machine. Who cares if P=NP? Not me; my non-deterministic Turing Machine automatically chooses the most optimal path at each transition. Take that, Traveling Salesman!

  14. Re:Not fair comparison on PS3 8x More Power Hungry Than PS2 · · Score: 2, Informative

    Care to read what you post when you use the Google? You might realize that you are essentially comparing apples and oranges.

    The first paper is about adapting LIN/LAPACK to the cell processor. If you read carefully, they are running single precision for that "amazing" ~100 GFlops a second; double precision drops off quite considerably, roughly around 10 GFlops, although the scale of their graph makes it difficult to determine accurately (page 13). It should also be noted that they are tuning all of this in low level assembly for the cell processor.

    For the second paper, you might start to wonder, why are the processors still considerably slower? Could it be that they are running MULTIPLE instances of LAPACK on the processors in the second paper? I think so! If you cared to read the discussion on page 6 instead of just looking at the "pretty pictures", perhaps you would've realized this. They are also comparing high level libraries; I wonder if the Xeon/Opteron might function slightly better if they were written in assembly like the Cell case, and not running an OS? Something tells me they might.

    Hmm, it seems to me that those systems are rougly equivalent if you actually try to compare them on (roughly) the same test: LINPACK, double precision, single instance produces ~10 gigaflops in the Cell, ~12 gigaflops or so on the Opteron. Perhaps next time you will care to read the papers you're posting instead of just looking for pretty pictures.

  15. Re:Fear the F.E.A.R. on Games and Fear · · Score: 1

    I think the main problem with F.E.A.R. in the middle point is that damn office level that lasts forever. Go up the office building, go down the office building, through cubicles that all look the same.

    Maybe they were going for some high brow horror by evoking all that "scary" symmetry and uniformity, but they should have at least added some computer programmer ghosts into the cubicles or something.

    "Ooooooooh, I'll be using Windows 3.1 FOREEEEEEVVVVEEEEERRR!!!"

    "We do all our accounting software in COBOL!!!!"

    THAT would've been scary.

  16. Re:"do! Game, do! Choice, do! Xbox 360"? on The State of Gaming in Japan · · Score: 1

    Actually, after browsing around their website, apparently they put the "do! do! do!" in English. The whole part listed on that page is "do! do! do! shiyou ze!", the last part being roughly translated as "let's do together!", with the "ze" particle emphasizing masculinity. They probably should have at least used "yarou ze!", since yaru, a more active "do" in Japanese, is the verb usually used for "play" as in "play video games".

    Although, the latter point is pretty easy to explain away with Sony's much forgotten development platform for homebrew games, the Net Yaroze.

    Little bit of Japanese perspective I guess. ^_^

  17. Re:Nethack is a great game on The Many Ways To Die in Nethack · · Score: 1
    I had the "OMG! Multiplayer Nethack would be so awesome!" bug like ten years ago. I've given it lots of thought. It just wouldn't work well.

    While you do raise some valid points, I think you're jumping the gun in saying it "wouldn't work well", especially if you haven't checked out Dwarf Fortress, which does run in a pretty much "real time" during Fortress Mode. Of course, since your job is to plan out and design a fortress, you go through the usual pause/plan/unpause cycle you mentioned, but I think that's because you're controlling several dwarves instead of a single one. Perhaps saying "Rogue-like MMORPG" is overstating it on my part since, as you point out, the Rogue style of gameplay would need to be modified to accomodate situations like you mentioned.

    What really got me thinking that it could work is Dwarf Fortress. In fortress mode, you watch all these dwarves, animals, and monsters which you have limited control over run around doing their jobs, eating, sleeping, and drinking in a cycle that reminds me of an NPC in an RPG. Perhaps I should modify my claim to say that we will see a Dwarf Fortress-like MMORPG. I would never have thought a ASCII FMV sequence would work either, but DF also manages to do this quite well.
  18. Re:Nethack is a great game on The Many Ways To Die in Nethack · · Score: 1

    Actually, I think the real state of the art ASCII game is Dwarf Fortress; it's even in alpha! All kidding aside, Dwarf Fortress keeps true ASCII graphics, and has quite a few unique features, such as it's massive, uniquely generated, persistent world. Or a sort of "Sim Fortress" in which you command a legion of ASCII dwarves carving a fortress into a mountain. In my opinion, this portion trumps the rogue-like aspect of it, but that play mode is enjoyable as well. Want to go visit the fortress you've abandoned? Go right ahead.

    I think the next evolution of Rogue-like games is the MMORPG. You can quote me on this: we will see a Rogue-like MMORPG before the decade is done. Not a MUD, mind you, a real Rogue/NetHack-ish MMORPG, possibly with PvP. Take that, WoW!

  19. Re:And your point is? on IE7 Blocking Google Image Search? · · Score: 1

    Yeah, and they mostly reside over there, at that (warning; NSFW or your sanity) discussion board thing.

  20. Re:WoW Machinima on Red vs. Blue Makes Green · · Score: 1

    Sorry, this is slightly OT. The videos are pretty good, but the best part is getting around XFire's login requirement: I can't believe they put "loginrequired=1" in a simple GET request! On such a high profile site, that's just horrible.

  21. Re:Dumbest line ever on Hot Coffee's Effects On The GTA Mod Scene · · Score: 1

    This statement really is out there. Modders afraid of controversy? I see it entirely the opposite way, like a modder somewhere going "zOMG, GTA has nekkid skinz! i should pwn teh g4m3 by making all m0delz nekkid, all teh t1m3!" or something to that effect.

    I don't personally have the PC version of San Andreas, so I'm oblivious to whether or not there actually is a mod like that. I would imagine if there isn't one yet, it's already in development.

  22. Re:More like "thank god we didn't get them" on Consoles M.I.A. · · Score: 1
    I wouldn't say they were bad, especially about the Wonderswan. The black and white one was a total piece of crap, but the engineering and design of the Wonderswan Color impressed me much more than the GBA. It ran for ~20 hours on a single AA battery, and while it also didn't have backlighting, the builtin contrast adjustment made it infinitely more playable. In addition, its graphics were on par with the GBA in my opinion.

    Of course, it failed for
    • lackluster library of titles: Final Fantasy remakes and Guilty Gear Petite were the only things really worth playing, and you had to be a pretty hardcore Guilty Gear fan to enjoy the latter. Other than that, it was mostly crappy Gundam games. It was made by Bandai, afterall.
    • one of the weakest sound systems ever put in a console: there was such a limited number of sound channels that certain games which actually lose musical notes when sound effects were played.

    Despite that, I still enjoy it for Final Fantasy II and Guilty Gear Petite, as well as a dating sim called With You that has the catchiest opening song in the world. ^_^
  23. Old PC Games on Civilization Comes to Steam · · Score: 5, Interesting

    This is all well and good, but what I'd really like to see on Steam is the "ancient school" games that used to run on Win95/DOS running under Windows XP and available $5-$10 a pop. It seems like an ideal situation for Valve; small download sizes, minimal work, and I would think a high demand. As for the gamers, we could get games like the original System Shock running no hassle under WinXP, with possibly some minor graphical improvements (i.e., unlocking higher res video modes in this example).

    I know games such as these are widely available on abandonware sites, but I would gladly pay for true support. Referring to System Shock again, I managed to get it to run fine on my old laptop with Windows XP, but my current system is unable to play it reliably, despite trying to use Dos Box, VDM Sound, etc. I would gladly pay for these games if I could easily run them, and would like to support the developers who made them. We could have Lucasarts Adventures, classic DOS games, and older FPSes at our fingertips without delving into a legal quagmire such as abandonware. Is this just a pipe dream?

  24. Re:Gonna Miss the Vibration on PS3 Has No Achievements, Replaceable Controllers · · Score: 2, Funny

    I for one welcome our masturbating with video game controller overlords.

  25. Re:I'd call this a smart move. on Fox And Universal Say Goodbye To Halo Movie · · Score: 1

    What, you have a problem with Michael Keaton?