Far from showing weakness, this study seems to demonstrate a creatively brilliant algorithm. These are very, very strong results. I am deeply impressed.
Text recognition in white noise can be fixed with virtual saccades.
Aside from adding "human" sensibilities (do we only want it to only recognize objects in real, photo-realistic settings, and not drawings / art?), I would say it's good to go.
No need for a Lego body when you can download Bugbrain, the single best teaching software (AI or otherwise) I have ever encountered. It's worth digging up a 32 bit machine to run it if you have the time. I tried contacting the creator once, it really should be converted to Flash so everyone can play it, but I got no response.
I completed the game (I'm no expert, but the software is so good it also means I know a little), and I came away unconvinced that neurons are completely understood yet. I think there's more at work than just sigmoidal backpropagation.
This is not an ad. Early VR projects are interesting, and this post (even though it could be used for publicity) belongs here.
Yes, you can technically make 360 degree 3D. You can even make it work even when the viewer tilts their head, if you have a ball of cameras and the right software to correctly adjust the view for each eye in real time according to head position. Jaunt's camera is not a ball. It's a disk. Yes, it could still be accurate 3D as long as you don't tilt your head. They say it's 3D, but it's not very high quality or convincing. In fact I wasn't able to tell if it was really 3D or just seeing the same view through both my eyes.
That being said, they do not need to have it in 3D at all. VR is already *very* convincing without 3D and the effect of parallax disappears at 20 feet or so. I didn't feel it was required at all for the demo videos they showed me.
I built my own 2x4K VR camera, specifically designed for accurate 3D, and demoed alongside Jaunt in Boston. It's got 90x170 degrees FOV, which is more than enough to cover the DK2 horizontal FOV, and almost enough to cover its 100 degree vertical FOV. For one of my demo videos, I put peanut butter under the camera and recorded my dog licking it. Everyone responded the same, putting their arms up in front of them to wave him away. There were some squeals of delight. That's the point of 3D VR, in my opinion - accuracy and proximity, to make you really feel like something is there in front of you. Otherwise you might as well just go 360 and not sweat parallax accuracy, like Jaunt did.
I was getting ready to sell my cameras, make movies, and work with other people improving the rig design, but honestly I thought there'd be more talent and interest to work with. Boston really isn't anywhere close to being a Silicon Valley of the East. And I say that being an MIT graduate myself.
I'm still probably on Mount Stupid on this subject, but when I first discovered zero divisor algebra it changed the way I thought about zero, and numbers. Feynman said that the fundamental of physical law is conservation, but I feel it's deeper than that. Conservation assumes consistency, which is a plain way of not-quite saying 'formal system' - any one of which that is possible, by definition, can be described completely with mathematics... so suddenly it looked to me that Zero and Nothing were not synonymous at all, that maybe our idea of Nothing was nonsensical at a very fundamental level. I expected the idea to be obvious - if it had any merit at all - to those who wade through that stuff for a living.
Unfortunately I haven't had the opportunity since then to talk with someone learned enough in physics to disabuse me of the notion.
Maybe I'll eat my words if the game play is an improvement over TF, but this reeks of design-by-committee. I thought Dialbo III might have just suffered from putting the WoW team on it, but now it really does look like Blizzard has jumped the shark.
No it doesn't. Don't use Java.
Far from showing weakness, this study seems to demonstrate a creatively brilliant algorithm. These are very, very strong results. I am deeply impressed.
Text recognition in white noise can be fixed with virtual saccades.
Aside from adding "human" sensibilities (do we only want it to only recognize objects in real, photo-realistic settings, and not drawings / art?), I would say it's good to go.
Because prosecutors have a conflict of interest.
Many would ruin their careers or lose their jobs by doing this.
Just discovered this yesterday - the real lyric is: "Kýrie, eléison, down the road that I must travel".
What the hell does Kýrie, eléison mean? It's, "Lord, have mercy" in Greek.
And all these years, I liked the song because it had a frickin' laser in it.
We need more songs with lasers.
I reserve the right to use 'he' as a neuter pronoun when code is involved.
...
OK, you got me. I posted before seeing the very bottom of the article, and I'm totally sexist for assuming it was a dude.
Hey at least I read it.
The verticle walls were drawn with strips using the cell engine
It’s a somewhat depressing evolutionary outcome, but it makes intuitive sense
"Intuitive sense" sounds awfully wishy-washy considering they just pulled the models out of their asses.
Title should read "Game Theory Analysis Shows How Evolution Can Favor Cooperation's Collapse".
Max Von Sydow: It's not ready.
Harrison Ford: (looking old and resigned) It's ready enough.
(plays the lamest trailer, ever)
could someone please explain to me then why reviews like these aren't a major scandal all by themselves?
you should read a little about how grand juries work.
Just read the first few pages. Trust me, it's worth a few minutes of your time.
on how various sectors of the US work force did and did not protect itself from stuff like this.
Simply put the US population (or at least the portion that politicians pay attention to) seem unwilling to fund being first.
The US population has no meaningful control or oversight over trillions in military funding.
You can bet your ass that the US is first in quantum computing.
For those who cannot afford to purchase a video game console but still want to play games, a computer or a mobile device is usually sufficient.
Wow.
... so that won't fly here in the for-profit US.
and modes of organization. Just like tact, it's not so much what you do, as what you don't.
You don't need to be a "rock star" to wield this idea effectively.
Holy self-reference, Batman!
No need for a Lego body when you can download Bugbrain, the single best teaching software (AI or otherwise) I have ever encountered. It's worth digging up a 32 bit machine to run it if you have the time. I tried contacting the creator once, it really should be converted to Flash so everyone can play it, but I got no response.
I completed the game (I'm no expert, but the software is so good it also means I know a little), and I came away unconvinced that neurons are completely understood yet. I think there's more at work than just sigmoidal backpropagation.
This is not an ad. Early VR projects are interesting, and this post (even though it could be used for publicity) belongs here.
Yes, you can technically make 360 degree 3D. You can even make it work even when the viewer tilts their head, if you have a ball of cameras and the right software to correctly adjust the view for each eye in real time according to head position. Jaunt's camera is not a ball. It's a disk. Yes, it could still be accurate 3D as long as you don't tilt your head. They say it's 3D, but it's not very high quality or convincing. In fact I wasn't able to tell if it was really 3D or just seeing the same view through both my eyes.
That being said, they do not need to have it in 3D at all. VR is already *very* convincing without 3D and the effect of parallax disappears at 20 feet or so. I didn't feel it was required at all for the demo videos they showed me.
I built my own 2x4K VR camera, specifically designed for accurate 3D, and demoed alongside Jaunt in Boston. It's got 90x170 degrees FOV, which is more than enough to cover the DK2 horizontal FOV, and almost enough to cover its 100 degree vertical FOV. For one of my demo videos, I put peanut butter under the camera and recorded my dog licking it. Everyone responded the same, putting their arms up in front of them to wave him away. There were some squeals of delight. That's the point of 3D VR, in my opinion - accuracy and proximity, to make you really feel like something is there in front of you. Otherwise you might as well just go 360 and not sweat parallax accuracy, like Jaunt did.
I was getting ready to sell my cameras, make movies, and work with other people improving the rig design, but honestly I thought there'd be more talent and interest to work with. Boston really isn't anywhere close to being a Silicon Valley of the East. And I say that being an MIT graduate myself.
hipsters... it's a derangement problem.
PC gaming is generally such an afterthought already (can you say, 'bare bones port?'), I don't know why anyone would expect anything at all for Linux.
GUIs are overrated.
I'm still probably on Mount Stupid on this subject, but when I first discovered zero divisor algebra it changed the way I thought about zero, and numbers. Feynman said that the fundamental of physical law is conservation, but I feel it's deeper than that. Conservation assumes consistency, which is a plain way of not-quite saying 'formal system' - any one of which that is possible, by definition, can be described completely with mathematics... so suddenly it looked to me that Zero and Nothing were not synonymous at all, that maybe our idea of Nothing was nonsensical at a very fundamental level. I expected the idea to be obvious - if it had any merit at all - to those who wade through that stuff for a living.
Unfortunately I haven't had the opportunity since then to talk with someone learned enough in physics to disabuse me of the notion.
The mathematical model is not the physics.
Not yet, but this is what we're after. That's the endgame.
Maybe I'll eat my words if the game play is an improvement over TF, but this reeks of design-by-committee. I thought Dialbo III might have just suffered from putting the WoW team on it, but now it really does look like Blizzard has jumped the shark.
OMG... maybe it worked!