Hey man, I don't hate single player. I enjoyed the Ultima series, Planescape Torment, Fallout 1 & 2, Penumbra, Deus Ex (the first), Zork, Exile, Nosforatu: Wrath of Malakai, and Cthulhu: Dark Corners of the Earth, just to name a few. I enjoyed GOOD singleplayer games with GOOD story. I just haven't seen one of those for about 10 years (save for Penumbra). You should reread my post and see the part where I say that I say that a lack of good story is the problem, but that multiplayer isn't what I believe to be the cause. Before you accuse me of blind hate, please note that my opinion can be slightly more complicated than what you understand it to be.
Ooh, or System Shock 2 (assuming you could keep it from crashing). Multiplayer actually got harder by virtue of needing to spread out the finite resources between more players.
I don't think so. Deus Ex:HR was shit, and it was singleplayer. Prototype was shit, and it was single player. FEAR was shit and it was single player.
I think it's actually the opposite of the phenomenom you describe: People flock to online multiplayer because they EXPECT the singleplayer to be such shit that they want to make sure they have a game with some redeeming worth. I know that's what I do. I also want games I can play with my friends. I think the cancer killing videogames is the lack of story, not the multiplayer. You can do both at the same time. Consider Baldur's Gate or NWN. Consider Secret of Mana.
Well, regardless of how it turns out, I certainly agree with your last statement. This sounds far from perfect, but costs were getting out of hand with the old system. I suppose all we can do is wait and see if this does what it's supposed to.
If you give subsidies to those who cannot afford insurance, then you're giving money, from the government, to people who are probably not actually paying that much in income tax. At that point, aren't you then still just getting 'taxed' after all, only this time it's coming out of your taxes rather than your medical bills?
Granted, there could be something to it if the government can do it more efficiently, but for some reason, I have my doubts and fears about that.
This would not get upmodded enough if it went to 11.
Quick everyone! Hyperventolate! Panic! THE HORROR! OH GNOWES!
reliable and green shipping, whether or not you buy Apple products.
But not necessarily green packaging if you buy Apple.
Touche.
That was a very lengthy way to type "I'm incapible of performing research on products before buying them."
Did you also buy a coupe expecting to be able to fit your kids in the backseat?
"Well... I mean... it's a car! It SHOULD have a backseat, right? Someone should do something to protect me from this! DERP!"
You both are full of crap.
utter supposition and conjecture. "Rich people don't like to go slow"? "...is probably a felony"? "the rich will just get new laws passed"?
Pull yourself away from your Starbucks latte and at least put some effort into it.
+1 Depressing.
Hey man, I don't hate single player. I enjoyed the Ultima series, Planescape Torment, Fallout 1 & 2, Penumbra, Deus Ex (the first), Zork, Exile, Nosforatu: Wrath of Malakai, and Cthulhu: Dark Corners of the Earth, just to name a few. I enjoyed GOOD singleplayer games with GOOD story. I just haven't seen one of those for about 10 years (save for Penumbra). You should reread my post and see the part where I say that I say that a lack of good story is the problem, but that multiplayer isn't what I believe to be the cause. Before you accuse me of blind hate, please note that my opinion can be slightly more complicated than what you understand it to be.
I would consider getting one just to defile it.
http://www.theonion.com/articles/area-man-constantly-mentioning-he-doesnt-own-a-tel,429/
Sadly, as an American, I gotta agree with this.
Okay, I'll admit that maybe the first one wasn't actually TERRIBLE. The second one was just god-awful though.
Ooh, or System Shock 2 (assuming you could keep it from crashing). Multiplayer actually got harder by virtue of needing to spread out the finite resources between more players.
I don't think so. Deus Ex:HR was shit, and it was singleplayer. Prototype was shit, and it was single player. FEAR was shit and it was single player.
I think it's actually the opposite of the phenomenom you describe: People flock to online multiplayer because they EXPECT the singleplayer to be such shit that they want to make sure they have a game with some redeeming worth. I know that's what I do. I also want games I can play with my friends. I think the cancer killing videogames is the lack of story, not the multiplayer. You can do both at the same time. Consider Baldur's Gate or NWN. Consider Secret of Mana.
Probably felonious.
I'm still not sure that helps.
I agree. We should allow some sort of limited monopoly on ALL genres! Each genre gets 7 books, first to file wins.
Yeah, THAT'LL encourage creativity and new ideas...
Why would effort toward resolving both problems at the same time not possible? (at least, for some definitions of "resolving")
I'm trapped. I can't decide if that's a stroke of genius, or bat-shit crazy.
+1, unintentionally funny.
This could not get upmodded enough if we stood atop buildings with megaphones screaming it.
Well, regardless of how it turns out, I certainly agree with your last statement. This sounds far from perfect, but costs were getting out of hand with the old system. I suppose all we can do is wait and see if this does what it's supposed to.
If you give subsidies to those who cannot afford insurance, then you're giving money, from the government, to people who are probably not actually paying that much in income tax. At that point, aren't you then still just getting 'taxed' after all, only this time it's coming out of your taxes rather than your medical bills?
Granted, there could be something to it if the government can do it more efficiently, but for some reason, I have my doubts and fears about that.
What about the people who want insurance but cannot afford it?
...which is money that comes from OTHER taxpayers, right? This really doesn't fix anything.