In my Cisco academy class, the teacher once said (and I shit you now), "Port 80, what's that for?" Some dipshit in the back said, "The Internet." To which the teacher responded, "Yep, that's right!"
I AM MR DARL MCBRIDE CURRENTLY SERVING AS THE PRESIDENT AND CHIEF EXECUTIVE OFFICER OF THE SCO GROUP, FORMERLY KNOWN AS CALDERA SYSTEMS INTERNATIONAL, IN LINDON, UTAH, UNITED STATES OF AMERICA. I KNOW THIS LETTER MIGHT SURPRISE YOU BECAUSE WE HAVE HAD NO PREVIOUS COMMUNICATIONS OR BUSINESS DEALINGS BEFORE NOW.
MY ASSOCIATES HAVE RECENTLY MADE CLAIM TO COMPUTER SOFTWARES WORTH AN ESTIMATED $1 BILLION U.S. DOLLARS. I AM WRITING TO YOU IN CONFIDENCE BECAUSE WE URGENTLY REQUIRE YOUR ASSISTANCE TO OBTAIN THESE FUNDS.
IN THE EARLY 1970S THE AMERICAN TELEPHONE AND TELEGRAPH CORPORATION DEVELOPED AT GREAT EXPENSE THE COMPUTER OPERATING SYSTEM SOFTWARE KNOWN AS UNIX. UNFORTUNATELY THE LAWS OF MY COUNTRY PROHIBITED THEM FROM SELLING THESE SOFTWARES AND SO THEIR VALUABLE SOURCE CODES REMAINED PRIVATELY HELD. UNDER A SPECIAL ARRANGEMENT SOME PROGRAMMERS FROM THE CALIFORNIA UNIVERSITY OF BERKELEY DID ADD MORE CODES TO THIS OPERATING SYSTEM, INCREASING ITS VALUE, BUT NOT IN ANY WAY TO DILUTE OR DISPARAGE OUR FULL AND RIGHTFUL OWNERSHIP OF THESE CODES, DESPITE ANY AGREEMENT BETWEEN AMERICAN TELEPHONE AND TELEGRAPH AND THE CALIFORNIA UNIVERSITY OF BERKELEY, WHICH AGREEMENT WE DENY AND DISAVOW.
IN THE YEAR 1984 A CHANGE OF REGIME IN MY COUNTRY ALLOWED THE AMERICAN TELEPHONE AND TELEGRAPH CORPORATION TO MAKE PROFITS FROM THESE SOFTWARES. IN THE YEAR 1990 OWNERSHIP OF THESE SOFTWARES WAS TRANSFERRED TO THE CORPORATION UNIX SYSTEM LABORATORIES. IN THE YEAR 1993 THIS CORPORATION WAS SOLD TO THE CORPORATION NOVELL. IN THE YEAR 1994 SOME EMPLOYEES OF NOVELL FORMED THE CORPORATION CALDERA SYSTEMS INTERNATIONAL, WHICH BEGAN TO DISTRIBUTE AN UPSTART OPERATING SYSTEM KNOWN AS LINUX. IN THE YEAR 1995 NOVELL SOLD THE UNIX SOFTWARE CODES TO SCO. IN THE YEAR 2001 OCCURRED A SEPARATION OF SCO, AND THE SCO BRAND NAME AND UNIX CODES WERE ACQUIRED BY THE CALDERA SYSTEMS INTERNATIONAL, AND IN THE FOLLOWING YEAR THE CALDERA SYSTEMS INTERNATIONAL WAS RENAMED SCO GROUP, OF WHICH I CURRENTLY SERVE AS CHIEF EXECUTIVE OFFICER.
MY ASSOCIATES AND I OF THE SCO GROUP ARE THEREFORE THE FULL AND RIGHTFUL OWNERS OF THE OPERATING SYSTEM SOFTWARES KNOWN AS UNIX. OUR ENGINEERS HAVE DISCOVERED THAT NO FEWER THAN SEVENTY (70) LINES OF OUR VALUABLE AND PROPRIETARY SOURCE CODES HAVE APPEARED IN THE UPSTART OPERATING SYSTEM LINUX. AS YOU CAN PLAINLY SEE, THIS GIVES US A CLAIM ON THE MILLIONS OF LINES OF VALUABLE SOFTWARE CODES WHICH COMPRISE THIS LINUX AND WHICH HAS BEEN SOLD AT GREAT PROFIT TO VERY MANY BUSINESS ENTERPRISES. OUR LEGAL EXPERTS HAVE ADVISED US THAT OUR CONTRIBUTION TO THESE CODES IS WORTH AN ESTIMATED ONE (1) BILLION U.S. DOLLARS.
UNFORTUNATELY WE ARE HAVING DIFFICULTY EXTRACTING OUR FUNDS FROM THESE COMPUTER SOFTWARES. TO THIS EFFECT I HAVE BEEN GIVEN THE MANDATE BY MY COLLEAGUES TO CONTACT YOU AND ASK FOR YOUR ASSISTANCE. WE ARE PREPARED TO SELL YOU A SHARE IN THIS ENTERPRISE, WHICH WILL SOON BE VERY PROFITABLE, THAT WILL GRANT YOU THE RIGHTS TO USE THESE VALUABLE SOFTWARES IN YOUR BUSINESS ENTERPRIS E. UNFORTUNATELY WE ARE NOT ABLE AT THIS TIME TO SET A PRICE ON THESE RIGHTS. THEREFORE IT IS OUR RESPECTFUL SUGGESTION, THATYOU MAY BE IMMEDIATELY A PARTY TO THIS ENTERPRISE,BEFORE OTHERS ACCEPT THESE LUCRATIVE TERMS, THAT YOU SEND US THE NUMBER OF A BANKING ACCOUNT WHERE WE CAN WITHDRAW FUNDS OF A SUITABLE AMOUNT TO GUARANTEE YOUR PARTICIPATION IN THIS ENTERPRISE. AS AN ALTERNATIVE YOU MAY SEND US THE NUMBER AND EXPIRATION DATE OF YOUR MAJOR CREDIT CARD, OR YOU MAY SEND TO US A SIGNED CHECK FROM YOUR BANKING ACCOUNT PAYABLE TO "SCO GROUP" AND WITH THE AMOUNT LEFT BLANK FOR US TO CONVENIENTLY SUPPLY.
KINDLY TREAT THIS REQUEST AS VERY IMPORTANT AND STRICTLY CONFIDENTIAL. I HONESTLY ASSURE YOU THAT THIS TRANSACTION IS 100% LEGAL AND RISK-FREE.
More top stories at the top of the hour. Now back to NEXT@CNN.
Star Wars, Galaxies, Sims Online, Everquest, they're all called massively multiplayer on-line role-playing games -- that's a mouth full. And believe it or not, hundreds of thousands of people are playing them, but not everyone wants to play nice. Technology correspondent Daniel Sieberg is here to talk about a darker side to the online gaming -- Daniel.
DANIEL SIEBERG, CNN TECHNOLOGY CORRESPONDENT: Thanks, Fredericka. It's called griefing. Some online game players out there are jumping into these virtual worlds with the single purpose in mind: to harrass, bully, and cause grief for other players in the game.
Don't assume for a moment that just because these role games -- role playing games are about creating a utopia where you can meet and chat with new friends online, this is not just what it is about. With such huge numbers involved, these virual worlds have become like a pietry dish of functional and disfunctional social behavior.
Right now our own Scott Thomas is playing one of these games. You're playing the Sims Online, Scott, we're not going to call you disfunctional, but it's not all about rainbows and lollypops, there are some battles that go on this game.
SCOTT THOMAS, ONLINE GAMER, CNN CORRESPONDENT: Correct, there's been an aspect of the game invented by the players who are interacting in the game. It's almost mafia style because they do hits on each other. They can hire a hit man on each other, and they just do different things that would allow them to enter into combat, such as blocking your screen or not allowing you to join a house.
SIEBERG: Making life miserable, basically, for somebody else who is the game.
THOMAS: Correct.
SIEBERG: A big part of it is interaction and chat and trying to meet new friends in the game, but right now, where are you? What are you doing right now?
THOMAS: What I'm trying to do is to join a house that will allow me to interact with people. It's full at the time. The game has become very popular since the beta release.
SIEBERG: About how many people are in the game at any one time?
THOMAS: It's really hard to say. All of these properties are populated from what I can see.
SIEBERG: And those are actual people. We should point out that all the little characters you are seeing, the people you are interacting with, those are real people that are playing all those characters just like you, right?
THOMAS: Correct. None of these are computer simulated at all.
SIEBERG: So there are some real problems. You have to keep you character alive. Try to keep him happey.
THOMAS: Correct you have to keep the fed, and bathed, and everything you do in real life.
SIEBERG: And let them go to the bathroom as well.
THOMAS: Correct.
SIEBERG: All right. Well we are going to bring in our guests, our first guests. They are Jennifer and Piers Matheson and they are in Las Vegas. They are joining us live. And Jennifer and Piers are essentially victims of thise phenomenon of griefing. Do you agree with that, first of all? Let's start off, what is grief, being griefed mean?
JENNIFER MATHIESON, ONLINE GAMER: What does griefing mean?
SIEBERG: Yes. Do you feel like you are a victim of some of this activity?
MATHIESON: Well, griefing in particular, has an awful lot to do with just coming at someone and harrassing them nonstop. It's very difficult to deal with and it can really disrupt your game.
SIEBERG: All right. Well, let's start, you both had a very popular character in the Sims Online and then you say that you essentially harrassed, you were picked on. Why do you think that was? What exactly what happened to you?
PIERS MATHIESON, ONLINE GAMER: All right. Let me break it down to you like this, there is two different forms of griefing, ok. There's the fun play, because you just want to mess
Which hacked code? And which preferred to hack away at victims' corpses instead?
(Looks like slash won't support the original Cyrillic)
You get lots and lots of cool results.
A lot of good suggestions.
#n apnic and arin blocks CIDR format
#http://www.okean.com/cidr.txt
#send comments, corrections, and additions to: contrib@okean.com
#last updated 11.28.03 2240 PST (GMT -8)
61.32.0.0/13, 61.40.0.0/14, 61.72.0.0/13, 61.80.0.0/13, 61.96.0.0/12, 61.248.0.0/13, 128.134.0.0/16, 129.254.0.0/16, 134.75.0.0/16, 137.68.0.0/16, 141.223.0.0/16, 143.248.0.0/16, 147.6.0.0/16, 147.43.0.0/16, 147.46.0.0/15, 150.150.0.0/16,
150.183.0.0/16, 150.197.0.0/16, 152.99.0.0/16, 152.149.0.0/16, 154.10.0.0/16, 155.230.0.0/16, 156.147.0.0/16, 57.197.0.0/16, 158.44.0.0/16, 161.122.0.0/16, 163.152.0.0/16, 163.180.0.0/16, 163.239.0.0/16, 164.124.0.0/15, 165.132.0.0/15, 165.141.0.0/16, 165.186.0.0/16, 165.194.0.0/16, 165.213.0.0/16, 165.229.0.0/16, 165.243.0.0/16,
165.244.0.0/16, 165.246.0.0/16, 166.79.0.0/16, 166.103.0.0/16, 166.104.0.0/16, 166.125.0.0/16, 168.78.0.0/16,
168.115.0.0/16, 168.126.0.0/16, 168.131.0.0/16, 168.154.0.0/16, 168.188.0.0/16, 168.219.0.0/16, 168.248.0.0/15,
169.140.0.0/16, 192.5.90.0/24, 192.100.2.0/24, 192.104.15.0/24, 192.132.15.0/24, 192.132.247.0/24, 192.132.248.0/22,
192.195.39.0/24, 192.195.40.0/24, 192.203.138.0/23, 192.203.140.0/22, 192.203.144.0/23, 192.203.146.0/24, 192.245.249.0/24, 192.245.250.0/23, 192.249.16.0/20, 198.178.187.0/24, 202.6.95.0/24, 202.14.103.0/24, 202.14.165.0/24,
202.20.82.0/23, 202.20.84.0/23, 202.20.86.0/24, 202.20.99.0/24, 202.20.119.0/24, 202.20.128.0/17, 202.21.0.0/21,
202.30.0.0/15, 202.189.128.0/18, 203.224.0.0/11, 210.80.96.0/19, 210.90.0.0/15, 210.92.0.0/14, 210.96.0.0/11, 210.178.0.0/15, 210.180.0.0/14, 210.204.0.0/14, 210.216.0.0/13, 211.32.0.0/11, 211.104.0.0/13, 211.112.0.0/13,
211.168.0.0/13, 211.176.0.0/12, 211.192.0.0/10, 218.36.0.0/14, 218.48.0.0/13, 218.144.0.0/12, 218.232.0.0/13, 219.240.0.0/15, 219.248.0.0/13, 220.64.0.0/13, 220.72.0.0/13, 220.80.0.0/13, 220.88.0.0/14, 220.92.0.0/14, 220.116.0.0/14 220.120.0.0/13, 221.138.0.0/15, 221.140.0.0/14, 221.144.0.0/12, 221.160.0.0/13, 221.168.0.0/16, 221.168.0.0/16, 222.96.0.0/12, 222.112.0.0/13, 222.120.0.0/15, 222.122.0.0/16
It just shows that you can make 666 with anything!
Imagine one or more of the following shit-uations:
- designed the popular Blowfish encryption algorithm
- his Twofish was a finalist for the new Federal Advanced Encryption Standard (AES))
(I heard him talk about a year and a half ago)My bad...
In my Cisco academy class, the teacher once said (and I shit you now), "Port 80, what's that for?" Some dipshit in the back said, "The Internet." To which the teacher responded, "Yep, that's right!"
Good gawd....
DEAR SIR/MADAM:
I AM MR DARL MCBRIDE CURRENTLY SERVING AS THE PRESIDENT AND CHIEF EXECUTIVE OFFICER OF THE SCO GROUP, FORMERLY KNOWN AS CALDERA SYSTEMS INTERNATIONAL, IN LINDON, UTAH, UNITED STATES OF AMERICA. I KNOW THIS LETTER MIGHT SURPRISE YOU BECAUSE WE HAVE HAD NO PREVIOUS COMMUNICATIONS OR BUSINESS DEALINGS BEFORE NOW.
MY ASSOCIATES HAVE RECENTLY MADE CLAIM TO COMPUTER SOFTWARES WORTH AN ESTIMATED $1 BILLION U.S. DOLLARS. I AM WRITING TO YOU IN CONFIDENCE BECAUSE WE URGENTLY REQUIRE YOUR ASSISTANCE TO OBTAIN THESE FUNDS.
IN THE EARLY 1970S THE AMERICAN TELEPHONE AND TELEGRAPH CORPORATION DEVELOPED AT GREAT EXPENSE THE COMPUTER OPERATING SYSTEM SOFTWARE KNOWN AS UNIX. UNFORTUNATELY THE LAWS OF MY COUNTRY PROHIBITED THEM FROM SELLING THESE SOFTWARES AND SO THEIR VALUABLE SOURCE CODES REMAINED PRIVATELY HELD. UNDER A SPECIAL ARRANGEMENT SOME PROGRAMMERS FROM THE CALIFORNIA UNIVERSITY OF BERKELEY DID ADD MORE CODES TO THIS OPERATING SYSTEM, INCREASING ITS VALUE, BUT NOT IN ANY WAY TO DILUTE OR DISPARAGE OUR FULL AND RIGHTFUL OWNERSHIP OF THESE CODES, DESPITE ANY AGREEMENT BETWEEN AMERICAN TELEPHONE AND TELEGRAPH AND THE CALIFORNIA UNIVERSITY OF BERKELEY, WHICH AGREEMENT WE DENY AND DISAVOW.
IN THE YEAR 1984 A CHANGE OF REGIME IN MY COUNTRY ALLOWED THE AMERICAN TELEPHONE AND TELEGRAPH CORPORATION TO MAKE PROFITS FROM THESE SOFTWARES. IN THE YEAR 1990 OWNERSHIP OF THESE SOFTWARES WAS TRANSFERRED TO THE CORPORATION UNIX SYSTEM LABORATORIES. IN THE YEAR 1993 THIS CORPORATION WAS SOLD TO THE CORPORATION NOVELL. IN THE YEAR 1994 SOME EMPLOYEES OF NOVELL FORMED THE CORPORATION CALDERA SYSTEMS INTERNATIONAL, WHICH BEGAN TO DISTRIBUTE AN UPSTART OPERATING SYSTEM KNOWN AS LINUX. IN THE YEAR 1995 NOVELL SOLD THE UNIX SOFTWARE CODES TO SCO. IN THE YEAR 2001 OCCURRED A SEPARATION OF SCO, AND THE SCO BRAND NAME AND UNIX CODES WERE ACQUIRED BY THE CALDERA SYSTEMS INTERNATIONAL, AND IN THE FOLLOWING YEAR THE CALDERA SYSTEMS INTERNATIONAL WAS RENAMED SCO GROUP, OF WHICH I CURRENTLY SERVE AS CHIEF EXECUTIVE OFFICER.
MY ASSOCIATES AND I OF THE SCO GROUP ARE THEREFORE THE FULL AND RIGHTFUL OWNERS OF THE OPERATING SYSTEM SOFTWARES KNOWN AS UNIX. OUR ENGINEERS HAVE DISCOVERED THAT NO FEWER THAN SEVENTY (70) LINES OF OUR VALUABLE AND PROPRIETARY SOURCE CODES HAVE APPEARED IN THE UPSTART OPERATING SYSTEM LINUX. AS YOU CAN PLAINLY SEE, THIS GIVES US A CLAIM ON THE MILLIONS OF LINES OF VALUABLE SOFTWARE CODES WHICH COMPRISE THIS LINUX AND WHICH HAS BEEN SOLD AT GREAT PROFIT TO VERY MANY BUSINESS ENTERPRISES. OUR LEGAL EXPERTS HAVE ADVISED US THAT OUR CONTRIBUTION TO THESE CODES IS WORTH AN ESTIMATED ONE (1) BILLION U.S. DOLLARS.
UNFORTUNATELY WE ARE HAVING DIFFICULTY EXTRACTING OUR FUNDS FROM THESE COMPUTER SOFTWARES. TO THIS EFFECT I HAVE BEEN GIVEN THE MANDATE BY MY COLLEAGUES TO CONTACT YOU AND ASK FOR YOUR ASSISTANCE. WE ARE PREPARED TO SELL YOU A SHARE IN THIS ENTERPRISE, WHICH WILL SOON BE VERY PROFITABLE, THAT WILL GRANT YOU THE RIGHTS TO USE THESE VALUABLE SOFTWARES IN YOUR BUSINESS ENTERPRIS
E. UNFORTUNATELY WE ARE NOT ABLE AT THIS TIME TO SET A PRICE ON THESE RIGHTS. THEREFORE IT IS OUR RESPECTFUL SUGGESTION, THATYOU MAY BE IMMEDIATELY A PARTY TO THIS ENTERPRISE,BEFORE OTHERS ACCEPT THESE LUCRATIVE TERMS, THAT YOU SEND US THE NUMBER OF A BANKING ACCOUNT WHERE WE CAN WITHDRAW FUNDS OF A SUITABLE AMOUNT TO GUARANTEE YOUR PARTICIPATION IN THIS ENTERPRISE. AS AN ALTERNATIVE YOU MAY SEND US THE NUMBER AND EXPIRATION DATE OF YOUR MAJOR CREDIT CARD, OR YOU MAY SEND TO US A SIGNED CHECK FROM YOUR BANKING ACCOUNT PAYABLE TO "SCO GROUP" AND WITH THE AMOUNT LEFT BLANK FOR US TO CONVENIENTLY SUPPLY.
KINDLY TREAT THIS REQUEST AS VERY IMPORTANT AND STRICTLY CONFIDENTIAL. I HONESTLY ASSURE YOU THAT THIS TRANSACTION IS 100% LEGAL AND RISK-FREE.
What ver are you using?
What about the game Go? While mathematics is key to winning, I'm not sure it *all* be reduced to that?
HERE:
More top stories at the top of the hour. Now back to NEXT@CNN.
Star Wars, Galaxies, Sims Online, Everquest, they're all called massively multiplayer on-line role-playing games -- that's a mouth full. And believe it or not, hundreds of thousands of people are playing them, but not everyone wants to play nice. Technology correspondent Daniel Sieberg is here to talk about a darker side to the online gaming -- Daniel.
DANIEL SIEBERG, CNN TECHNOLOGY CORRESPONDENT: Thanks, Fredericka. It's called griefing. Some online game players out there are jumping into these virtual worlds with the single purpose in mind: to harrass, bully, and cause grief for other players in the game.
Don't assume for a moment that just because these role games -- role playing games are about creating a utopia where you can meet and chat with new friends online, this is not just what it is about. With such huge numbers involved, these virual worlds have become like a pietry dish of functional and disfunctional social behavior.
Right now our own Scott Thomas is playing one of these games. You're playing the Sims Online, Scott, we're not going to call you disfunctional, but it's not all about rainbows and lollypops, there are some battles that go on this game.
SCOTT THOMAS, ONLINE GAMER, CNN CORRESPONDENT: Correct, there's been an aspect of the game invented by the players who are interacting in the game. It's almost mafia style because they do hits on each other. They can hire a hit man on each other, and they just do different things that would allow them to enter into combat, such as blocking your screen or not allowing you to join a house.
SIEBERG: Making life miserable, basically, for somebody else who is the game.
THOMAS: Correct.
SIEBERG: A big part of it is interaction and chat and trying to meet new friends in the game, but right now, where are you? What are you doing right now?
THOMAS: What I'm trying to do is to join a house that will allow me to interact with people. It's full at the time. The game has become very popular since the beta release.
SIEBERG: About how many people are in the game at any one time?
THOMAS: It's really hard to say. All of these properties are populated from what I can see.
SIEBERG: And those are actual people. We should point out that all the little characters you are seeing, the people you are interacting with, those are real people that are playing all those characters just like you, right?
THOMAS: Correct. None of these are computer simulated at all.
SIEBERG: So there are some real problems. You have to keep you character alive. Try to keep him happey.
THOMAS: Correct you have to keep the fed, and bathed, and everything you do in real life.
SIEBERG: And let them go to the bathroom as well.
THOMAS: Correct.
SIEBERG: All right. Well we are going to bring in our guests, our first guests. They are Jennifer and Piers Matheson and they are in Las Vegas. They are joining us live. And Jennifer and Piers are essentially victims of thise phenomenon of griefing. Do you agree with that, first of all? Let's start off, what is grief, being griefed mean?
JENNIFER MATHIESON, ONLINE GAMER: What does griefing mean?
SIEBERG: Yes. Do you feel like you are a victim of some of this activity?
MATHIESON: Well, griefing in particular, has an awful lot to do with just coming at someone and harrassing them nonstop. It's very difficult to deal with and it can really disrupt your game.
SIEBERG: All right. Well, let's start, you both had a very popular character in the Sims Online and then you say that you essentially harrassed, you were picked on. Why do you think that was? What exactly what happened to you?
PIERS MATHIESON, ONLINE GAMER: All right. Let me break it down to you like this, there is two different forms of griefing, ok. There's the fun play, because you just want to mess