I have never tried this layout, so perhaps someone can answer this question. How does Dvorak handle keyboard shortcuts, particularly copy/cut/paste? They are extra accessible with one hand on QWERTY, but look less so in Dvorak. Anyone have any first hand experience in terms of a solution?
Uh, wtf dude. The DS is not just a new version of a GB.
Second, from everything that I have been reading, Nintendogs is not just a gimmick.
And third, even if you think it is, that is no reason to discard it. Tetris was just a gimmick, even more than Nintendogs stands to be. Hell, even Pac-Man can be considered a gimmick.
That is what games are based around. Something fun, something catchy, something gimmicky. If you look deep enough, every game has a gimmick that it is holding on to.
But you do not finish the picture with the online play comment. Did they avoid it this time around? Yes, absolutely. But in the new consoles, they are going online...wireless...AND COMPLETELY FREE.
So, at the time when PS2/Xbox/GC came out, do you think a deciding factor for most people was online? Nope, because at the time, 50% of Americans had broadband. Now that the majority is in the market where online gaming is feasible, Nintendo is hitting it full force. So why shouldn't they do the same thing again with HD, and ignore a minority market, especially if that market isn't going to be a majority unti about the same time that the PS4/Xbox 720/Revolution 2 is coming out? Why waste their - and my - money now on a technology that is 2-3 years from actually being commonplace?
This is the feature that will make the Revolution sell to current non-Gamers. For instance, my wife, someone who is decidedly not a gamer, said we are definitely getting a Revolution as soon as I told her about being able to play all the old school Nintendo games.
Uh....right to travel, sure. But the airlines are not owned or operated by you. They are businesses, and they have the right to restrict access to their property any way they want to. If you have to fly across country, then get a pilot's license, buy a plane, and fly yourself. I am sure you can take as many knives, guns, and toenail clippers as you want, BECAUSE IT'S YOUR PLANE. As long as the planes belong to someone other than you, then you have no rights to those planes.
I mean, we have the right to bear arms, but that doesn't mean I can walk up to a gun manufacturer and demand they give me a gun. If you want to use their service, you have to be prepared to pay for it, and suffer through any restrictsion they see fit to demand. Otherwise, WALK.
I wasn't responding to the article, I was responding to you. Nintendo is doing everything that you are asking for. Try it on sometime, you might like it.
Sounds like you might be a closet Nintendo fan, as they have put out those types of games for years. And they seem to be setting up to do something amazing for the next generation.
Running home-brewed code is one thing that might not seem that amazing. But what it does is let smaller development shops enter the market fairly easily. This has some seriously huge implications, and from interviews with Nintendo execs, it seems like enticing the small fish as well as the big is exactly what they want to do.
It can't be that hard. Nintendo is making the Revolution compatible with their entire catalog of games going back to the NES days.
I'll say it again: THEIR ENTIRE CATALOG OF GAMES
And yet, the Revolution is the smallest console shown at E3, and Nintendo is hoping to make it even smaller before launch.
Microsoft cares not for the gaming community, only how to make money off of them. Why let you play Halo and Halo 2 on the 360 for free, when you can pay to buy those games again?
I think the conference was only underwhelming because they didn't show the key to the Revolution - the controller. I think that everyone is missing this point.
The Revolution looks pretty cool, but so does the PS3. The Revolution is out powered - in technical terms - by the other two. But the other two are doing to their controller what they are doing to their boxes - just stepping them up in terms of looks. Sure, they went wireless. But the Cube has had wireless for an additional $30 for a long time now.
So, once the controller hits the streets, I think the Revolution is going to have the impact all of us Nintendo fans were hoping for yesterday. And I think they are smart for keeping that component close to the vest.
Let people develop games for the other boxes with their slightly upgraded controllers. Then, when those boxes are officially locked in to those controllers, bring out the Revolution controller. No need to worry about any last minute changes by the other boxes to steal their design, and they completely blow away everyone with an awesome new way to play games.
I would love to make the switch, but I am not sure I could justify it. I know it is all subjective, but what is a good reason to switch away from WinXP? Looking for real reasons to switch, not trolls or flames.
For reference, I don't have problems with virii, my system never crashes, and all of my main programs (mainly design programs from Adobe and Macromedia) run very nicely. So what would I gain from switching?
Fireworks isn't toast. Fireworks will replace ImageReady as a companion to Photoshop. Web design needs a light-weight vector program that can also deal with and output nicely to raster. Photoshop is definitely geared towards raster, but its vector support is practially non-existant and poorly implimented. Illustrator is vector, but it is too bulky for web design, and raster is weak. Fireworks has always been the best of both worlds. Its speed in masking and gradient control blows away Adobe, it is wickedly integrated with Dreamweaver and Flash, and its raster output is pretty much unbeatable. Adobe would be insane to drop it completely. It needs it as a bridge between its too other products.
Right now, most of the rumors point to the controllers for the Revolution being the thing that will make it so amazing. And in that field, you have to give Nintendo all kinds of credit. From the NES controller to the N64 controller, Nintendo has always been ahead of the game. And since controllers are relatively easy to rip off, I can understand their reluctance to show them.
By the way, in case you were wondering, the rumors for the controllers are as follows. I doubt all of these will be in one controller, but these are the ideas that floating around... - Wireless - Built-in mic - Gyroscopic movement - Squeezable grips - Replacing analog sticks with touch "stick." - The entire face being touch, and the game and/or user can add/remove/place buttons anyway they see fit.
If it is lower quality, then why did they have to lower the polygon count on the PS2 port of Resident Evil 4? Maybe because it doesn't matter how much information you can cram on the disc; it only matters what the system can handle.
I wouldn't call Photoshop and Fireworks as competition. Fireworks has always been geared towards vector graphics, which some vauge image manipulation thrown on. Photoshop is geared towards raster, with some terrible vector manipulation thrown on.
Idealy, either they need to merge these into one kick ass raster/vector program, or keep them separate, and deliniate them more.
"I've been playing computer games from a young age, and I've never had the urge to actually take out a gun and shoot someone."
It's obvious, then, that you have never had to sit in traffic.
"(On a slightly more serious note, what the heck is HDTV supposed to do for gaming?)"
More prerenders cutscenes, less actual playing.
I have never tried this layout, so perhaps someone can answer this question. How does Dvorak handle keyboard shortcuts, particularly copy/cut/paste? They are extra accessible with one hand on QWERTY, but look less so in Dvorak. Anyone have any first hand experience in terms of a solution?
Uh, wtf dude. The DS is not just a new version of a GB.
Second, from everything that I have been reading, Nintendogs is not just a gimmick.
And third, even if you think it is, that is no reason to discard it. Tetris was just a gimmick, even more than Nintendogs stands to be. Hell, even Pac-Man can be considered a gimmick.
That is what games are based around. Something fun, something catchy, something gimmicky. If you look deep enough, every game has a gimmick that it is holding on to.
Best. Post. Ever.
Though #5 should be "Never count your money when you're sitting at the table, because there will be time enough for counting when the dealing's done."
But you do not finish the picture with the online play comment. Did they avoid it this time around? Yes, absolutely. But in the new consoles, they are going online...wireless...AND COMPLETELY FREE.
So, at the time when PS2/Xbox/GC came out, do you think a deciding factor for most people was online? Nope, because at the time, 50% of Americans had broadband. Now that the majority is in the market where online gaming is feasible, Nintendo is hitting it full force. So why shouldn't they do the same thing again with HD, and ignore a minority market, especially if that market isn't going to be a majority unti about the same time that the PS4/Xbox 720/Revolution 2 is coming out? Why waste their - and my - money now on a technology that is 2-3 years from actually being commonplace?
This is the feature that will make the Revolution sell to current non-Gamers. For instance, my wife, someone who is decidedly not a gamer, said we are definitely getting a Revolution as soon as I told her about being able to play all the old school Nintendo games.
Uh....right to travel, sure. But the airlines are not owned or operated by you. They are businesses, and they have the right to restrict access to their property any way they want to. If you have to fly across country, then get a pilot's license, buy a plane, and fly yourself. I am sure you can take as many knives, guns, and toenail clippers as you want, BECAUSE IT'S YOUR PLANE. As long as the planes belong to someone other than you, then you have no rights to those planes.
I mean, we have the right to bear arms, but that doesn't mean I can walk up to a gun manufacturer and demand they give me a gun. If you want to use their service, you have to be prepared to pay for it, and suffer through any restrictsion they see fit to demand. Otherwise, WALK.
I wasn't responding to the article, I was responding to you. Nintendo is doing everything that you are asking for. Try it on sometime, you might like it.
Sounds like you might be a closet Nintendo fan, as they have put out those types of games for years. And they seem to be setting up to do something amazing for the next generation.
Well, they only have about a year to get it going, before Nintendo does it first with the Revolution.
Running home-brewed code is one thing that might not seem that amazing. But what it does is let smaller development shops enter the market fairly easily. This has some seriously huge implications, and from interviews with Nintendo execs, it seems like enticing the small fish as well as the big is exactly what they want to do.
You mean, sort of like what Nintendo has already announced they are going to do with the Revolution?
It can't be that hard. Nintendo is making the Revolution compatible with their entire catalog of games going back to the NES days.
I'll say it again: THEIR ENTIRE CATALOG OF GAMES
And yet, the Revolution is the smallest console shown at E3, and Nintendo is hoping to make it even smaller before launch.
Microsoft cares not for the gaming community, only how to make money off of them. Why let you play Halo and Halo 2 on the 360 for free, when you can pay to buy those games again?
I think the conference was only underwhelming because they didn't show the key to the Revolution - the controller. I think that everyone is missing this point.
The Revolution looks pretty cool, but so does the PS3. The Revolution is out powered - in technical terms - by the other two. But the other two are doing to their controller what they are doing to their boxes - just stepping them up in terms of looks. Sure, they went wireless. But the Cube has had wireless for an additional $30 for a long time now.
So, once the controller hits the streets, I think the Revolution is going to have the impact all of us Nintendo fans were hoping for yesterday. And I think they are smart for keeping that component close to the vest.
Let people develop games for the other boxes with their slightly upgraded controllers. Then, when those boxes are officially locked in to those controllers, bring out the Revolution controller. No need to worry about any last minute changes by the other boxes to steal their design, and they completely blow away everyone with an awesome new way to play games.
At least, that is my theory.
Can I have your UserID?
I would love to make the switch, but I am not sure I could justify it. I know it is all subjective, but what is a good reason to switch away from WinXP? Looking for real reasons to switch, not trolls or flames.
For reference, I don't have problems with virii, my system never crashes, and all of my main programs (mainly design programs from Adobe and Macromedia) run very nicely. So what would I gain from switching?
Actually, no it isn't. The moron kid's friend is the father, so its his DNA.
I am running one right now, which is why I got first post!
Fireworks isn't toast. Fireworks will replace ImageReady as a companion to Photoshop. Web design needs a light-weight vector program that can also deal with and output nicely to raster. Photoshop is definitely geared towards raster, but its vector support is practially non-existant and poorly implimented. Illustrator is vector, but it is too bulky for web design, and raster is weak. Fireworks has always been the best of both worlds. Its speed in masking and gradient control blows away Adobe, it is wickedly integrated with Dreamweaver and Flash, and its raster output is pretty much unbeatable. Adobe would be insane to drop it completely. It needs it as a bridge between its too other products.
Right now, most of the rumors point to the controllers for the Revolution being the thing that will make it so amazing. And in that field, you have to give Nintendo all kinds of credit. From the NES controller to the N64 controller, Nintendo has always been ahead of the game. And since controllers are relatively easy to rip off, I can understand their reluctance to show them.
By the way, in case you were wondering, the rumors for the controllers are as follows. I doubt all of these will be in one controller, but these are the ideas that floating around...
- Wireless
- Built-in mic
- Gyroscopic movement
- Squeezable grips
- Replacing analog sticks with touch "stick."
- The entire face being touch, and the game and/or user can add/remove/place buttons anyway they see fit.
Everyone is talking controllers, and specifically the Wavebird, but I have to put in a plug for the Donkey Konga controller. That thing is crazy fun.
"...They provide lower quality..."
If it is lower quality, then why did they have to lower the polygon count on the PS2 port of Resident Evil 4? Maybe because it doesn't matter how much information you can cram on the disc; it only matters what the system can handle.
Or just go to Options > Web Features > Advanced and uncheck the appropriate box.
I wouldn't call Photoshop and Fireworks as competition. Fireworks has always been geared towards vector graphics, which some vauge image manipulation thrown on. Photoshop is geared towards raster, with some terrible vector manipulation thrown on.
Idealy, either they need to merge these into one kick ass raster/vector program, or keep them separate, and deliniate them more.