> why would somebody buy the right to play an MP3-like on a shitty phone loudspeaker
Because mobile phones and portable mp3 players are rapidly converging. When I went back to london at christmas there was a lot of adverts for new mobiles that played music, and are intended to replace your walkman. Now that phones have digital connections, processing power, memory, a headphone socket, and a billing system, it all becomes a bit inevitable really.
> The vector processors of the emotion engine are top secret, and so ist the graphics processor.
No they're not, they're fully documented. The only undocumented area is the IOP, which controls all external IO. Even fully licensed developers only get library docs for that sucker.
I highly reccomend you move out of the country for a few months, check out other countries televisual output, then re-assess the BBC in value-for-money terms.
I'd pay five times the license fee to get the BBC in the USA.
...err, and in what way does that article refute the 'myth' that the NT TCP/IP stack is derived from the BSD stack? It admits that certain chunks of code are definately the same, that most of the related utilities are the same, and that the author can't state how much code has changed.
Yeah, people who collect, seal, and archive back issues of men-in-tights, won't get anything out of this. However, those of us who actually buy comics to read them will certainly appreciate the the opportunity to catch up on older, otherwise out of print titles.
OK, OK, so I do lust after a complete collection of the Incal, but I would settle for at least being able to read all of it.
Similarly Akira, the reissue of which appears to have stalled. AGAIN!
Microsoft didn't originally develop Visio, it bought it. Word's a knock off of Word Perfect. Illustrator's Adobe's, and is in turn, Mac Draw, or Autocad depending on how you look at it. Access is Foxpro, which was also bought in. Excel, 123, Visicalc... I could go on for ever.
Sure there are examples of every class of app available under Windows, but that doesn't mean that they originated there, and certainly none of them were initiated by Microsoft.
> some combinations of rotations cannot be represented by a single rotation about an axis.
That's a false assumption. All combinations of rotations can be described as a single rotation around an arbitrary axis.
In your example the rotation is 120 deg around an axis at 45 deg lat and long (assuming your equatorial rotation axis is at 0 deg).
I reccomend you try this one with a six sided dice. After two 90 deg rotations around adjacent faces, you should be able to return to your original orientation by rotating around two points.
For conversion from an abitrary rotation matrix to a quaternion check Ken Shoemake's article in 1987 SIGGRAPH course notes article "Quaternion Calculus and Fast Animation".
What kept Apple developers adhering to the guidelines, was the user interface guidlines, and the extremely strong advice that you should stick to them if you wanted your app to sell. Mac users can be very particular (almost facistic) about these things. Hence the uproar viz the UI changes in MacOS X.
Windows never really had user interface guidelines, at least not until 95, and most of those were cribbed from Apple.
Z undo, X copy, C cut, V paste, A all, P print, Q quit, W close window, F find, S save, O open.
Unix is the do-it-yourself kit car, assembled by anything from the enthusiast in his garage, to the formula one team. High performance, no frills, enthusiasts only.
Mac's are yer luxury european cars. A nice audi, or a sporty beemer. Quality, but at a price.
Windows, is a detroit piece of shit. A million pointless accessories that break off if you touch them.
If you ask me, the world needs a cheap reliable japanese car^H^H^HOS.
Re:If you can't beat them, Join them
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Sony vs Modchips
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· Score: 1
...actually they do, just not to Joe Public.
Registered developers can purchase TEST units that play all region PS2 games, and DVD-R's & CDR's burnt with the right software. Unfortunately they don't play PS1 games or DVDs, and I think they're a bit more than $500.
You could play SEGA Master System games on the Megadrive / Genesis with an adapter. You can also play Gameboy & Gameboy Colour games on a Gameboy Advance.
The japanese release comes with digital copies of the same hardware & library documentation professional developers get.
Why does everyone seem to think they're going to cripple the graphics side of this release?
It's not like they could, even if they wanted too...
...incidentally, developers can't burn discs that boot in normal PS2's either. We have to buy special units for that, you can tell them because they have TEST written in the PS2 font on the top. No region lock out on them either...
The US HDD is indeed internal. The ethernet & modem unit sticks out about half an inch from the back of the PS2. Any shots with and external HDD unit are early japanese PS2s, or TOOLs (not certain about that last one, as I'm still waiting for my HDD).
I believe that break-even has been reached on PS2. There was some news reports about PS3 needing to be moved forwards, and this was why PS2 hadn't dropped in price, as they needed to pay of the R&D costs faster than they did with PS1.
There is indeed a separate 2MB of sound RAM for the PS2's sound chip, SPU2 (literally, 2 SPU cores (original PSX sound chip) on the same bit of silicon).
32MB attached to EE
4MB embedded in the GS
2MB attached to SPU2
2MB attached to the IOP
2x4KB embedded in VU0 (seperate program and data banks)
2x16KB embedded in VU1 (ditto)
Additionally the VU/GS registers, and the whole of VU memory are mapped into the EEs address space. This is primarily for debugging though, as you use really should be using DMA controller to move data around efficiently.
Sounds complex, but it's not much worse than previous consoles, especially since the debugging support is pretty reliable now.
Personally I found MGS2 a bit of a letdown. 10 hrs of game, most of which was cutscenes. Amazingly polished, incredible production values, not enough gameplay, and an anticlimactic ending.
Well AFAIA the japanese kit came with the same hardware docs they give us developers, and everything's accessible through the memory map, so I don't think you'll be having any problems with the graphics.
CD/DVD access now, well that might be a problem, or it might not. We'll see...
What 5.1 encoder? There is no hardware 5.1 encoder on the PS2.
> why would somebody buy the right to play an MP3-like on a shitty phone loudspeaker
Because mobile phones and portable mp3 players are rapidly converging. When I went back to london at christmas there was a lot of adverts for new mobiles that played music, and are intended to replace your walkman. Now that phones have digital connections, processing power, memory, a headphone socket, and a billing system, it all becomes a bit inevitable really.
> The vector processors of the emotion engine are top secret, and so ist the graphics processor.
No they're not, they're fully documented. The only undocumented area is the IOP, which controls all external IO. Even fully licensed developers only get library docs for that sucker.
I highly reccomend you move out of the country for a few months, check out other countries televisual output, then re-assess the BBC in value-for-money terms.
I'd pay five times the license fee to get the BBC in the USA.
Possibly more.
...err, and in what way does that article refute the 'myth' that the NT TCP/IP stack is derived from the BSD stack? It admits that certain chunks of code are definately the same, that most of the related utilities are the same, and that the author can't state how much code has changed.
Pretty thorough debunking eh?
Yeah, people who collect, seal, and archive back issues of men-in-tights, won't get anything out of this. However, those of us who actually buy comics to read them will certainly appreciate the the opportunity to catch up on older, otherwise out of print titles.
OK, OK, so I do lust after a complete collection of the Incal, but I would settle for at least being able to read all of it.
Similarly Akira, the reissue of which appears to have stalled. AGAIN!
$400 for 5GB in a pack of cards or 20GB in a house brick. Tough one indeed...
Microsoft didn't originally develop Visio, it bought it. Word's a knock off of Word Perfect. Illustrator's Adobe's, and is in turn, Mac Draw, or Autocad depending on how you look at it. Access is Foxpro, which was also bought in. Excel, 123, Visicalc... I could go on for ever.
Sure there are examples of every class of app available under Windows, but that doesn't mean that they originated there, and certainly none of them were initiated by Microsoft.
Most musicians are just getting on with making music. Which, for most, is the reason they're in the business in the first place.
This used to be the case with the Saturn, the PSX, and the N64. Then all the Saturn ports got cancelled, and the Saturn got remaindered.
Only weaklings use SDKs. Real programmers write to the metal, and have intimate knowledge of their platform at the transistor level.
;)
> some combinations of rotations cannot be represented by a single rotation about an axis.
That's a false assumption. All combinations of rotations can be described as a single rotation around an arbitrary axis.
In your example the rotation is 120 deg around an axis at 45 deg lat and long (assuming your equatorial rotation axis is at 0 deg).
I reccomend you try this one with a six sided dice. After two 90 deg rotations around adjacent faces, you should be able to return to your original orientation by rotating around two points.
For conversion from an abitrary rotation matrix to a quaternion check Ken Shoemake's article in 1987 SIGGRAPH course notes article "Quaternion Calculus and Fast Animation".
What kept Apple developers adhering to the guidelines, was the user interface guidlines, and the extremely strong advice that you should stick to them if you wanted your app to sell. Mac users can be very particular (almost facistic) about these things. Hence the uproar viz the UI changes in MacOS X.
Windows never really had user interface guidelines, at least not until 95, and most of those were cribbed from Apple.
Z undo, X copy, C cut, V paste, A all, P print, Q quit, W close window, F find, S save, O open.
Unix is the do-it-yourself kit car, assembled by anything from the enthusiast in his garage, to the formula one team. High performance, no frills, enthusiasts only.
Mac's are yer luxury european cars. A nice audi, or a sporty beemer. Quality, but at a price.
Windows, is a detroit piece of shit. A million pointless accessories that break off if you touch them.
If you ask me, the world needs a cheap reliable japanese car^H^H^HOS.
...actually they do, just not to Joe Public.
Registered developers can purchase TEST units that play all region PS2 games, and DVD-R's & CDR's burnt with the right software. Unfortunately they don't play PS1 games or DVDs, and I think they're a bit more than $500.
You could play SEGA Master System games on the Megadrive / Genesis with an adapter. You can also play Gameboy & Gameboy Colour games on a Gameboy Advance.
Nah, we're the street chemists.
Marketing's the pusher.
The japanese release comes with digital copies of the same hardware & library documentation professional developers get.
Why does everyone seem to think they're going to cripple the graphics side of this release?
It's not like they could, even if they wanted too...
...incidentally, developers can't burn discs that boot in normal PS2's either. We have to buy special units for that, you can tell them because they have TEST written in the PS2 font on the top. No region lock out on them either...
The US HDD is indeed internal. The ethernet & modem unit sticks out about half an inch from the back of the PS2. Any shots with and external HDD unit are early japanese PS2s, or TOOLs (not certain about that last one, as I'm still waiting for my HDD).
I believe that break-even has been reached on PS2. There was some news reports about PS3 needing to be moved forwards, and this was why PS2 hadn't dropped in price, as they needed to pay of the R&D costs faster than they did with PS1.
Strange that ebworld has X-Box's available, but not GameCubes...
There is indeed a separate 2MB of sound RAM for the PS2's sound chip, SPU2 (literally, 2 SPU cores (original PSX sound chip) on the same bit of silicon).
32MB attached to EE
4MB embedded in the GS
2MB attached to SPU2
2MB attached to the IOP
2x4KB embedded in VU0 (seperate program and data banks)
2x16KB embedded in VU1 (ditto)
Additionally the VU/GS registers, and the whole of VU memory are mapped into the EEs address space. This is primarily for debugging though, as you use really should be using DMA controller to move data around efficiently.
Sounds complex, but it's not much worse than previous consoles, especially since the debugging support is pretty reliable now.
Same deal with the PS2. FYI the tall black thing under his desk is a PS2 devkit AKA TOOL.
Personally I found MGS2 a bit of a letdown. 10 hrs of game, most of which was cutscenes. Amazingly polished, incredible production values, not enough gameplay, and an anticlimactic ending.
Well AFAIA the japanese kit came with the same hardware docs they give us developers, and everything's accessible through the memory map, so I don't think you'll be having any problems with the graphics.
CD/DVD access now, well that might be a problem, or it might not. We'll see...