Life happens. Getting married, having kids, or just having an actual full-time job substract from the hours the young'uns used to spend playing.
I used to clock at least 15 hours a week in videogames a few years back. Now that I'm married, college done and I have a full time job, I rarely put more than 5. And even though I can navigate my way through most of the hardcore stuff of today, I'm beginning to appreciate more games where the learning curve is well integrated in them and don't take forever to finish.
Aim for an EDTV set. Improved quality for existing shows, and won't have many issues when HD content comes (downscaling is easier done than upscaling).
Myself I do have a 30" 720p LCD, but I use it as a glorified PC monitor or for the Gamecube (with component cable for 480p goodness).
I'd have a hard time going back to normal after watching a NFL game at any resolution. Two hours of burly, sweaty men continuously clashing against each other...
Your statement that the Revolution won't have 802.11g is correct but misleading. It will have 802.11b which, frankly, should be far more than enough for its needs (both for downloading content for the virtual console and for internet/LAN play).
No offense intended, just wanted to clear things up.
Sorry I don't remember where I read it, but Nintendo has already stated they'll be supporting EDTV (widescreen 480p) with all games with the Nintendo Revolution.
Re:A Neat Pixar/Disney Story
on
Pixar For Sale?
·
· Score: 3, Insightful
Ah, but notice it was the _Creative People_ at Disney that helped, those who for a while managed to produce great animated movies (i.e. Aladdin, Lion King, Mulan...).
The ones that messed things up are the ones that eventually messed Disney animation up: the middle management that knows better.
Re:am I the only one who does not get it?
on
Video iPod Oct 12?
·
· Score: 1
Yes you can (compressed as.wav,.mp3,.aac and possibly a few more).
Not to mention that you can plug regular Gamecube controllers on the Revolution, making the whole point moot (especially if you already had the GC controllers around).
You probably can find other third party titles that, while not being so outrageously innovative as those you mention, still are fun and innovative games on their own right.
Off the top of my mind: Meteos, Osu! Tatakae! Ouendan! (only in Japan so far), Another Code...
Well, technically you buy the computer, where first sale applies fully, and it just so happens that it comes with a license of OSX for it, with all the caveats etc.
As for standalone OSX, it's not sold but licensed. Happens with all commercial software, really.
Obviously, that doesn't mean that the whole situation doesn't suck:(
If you have a mac laying around try out Obj-C and the Cocoa libraries. They are not that far from what Smalltalk can do, mixes perfectly with your existing C (and C++) code, and get the stuff done fast and in the Good Way(TM)
10.3 and up, the command-tab in OS X leaves the Windows XP one on the dust. Try it out next time you get near a mac.
Also as nifty tricks:
- When the overlay is being displayed (while you have the command key down) you can just select the app with the mouse. - For the currently selected app in the overlay you can press H (for hiding) or Q (for quitting). - You can use the arrow keys to navigate the overlay.
Except they don't have to take the cruftiness and I doubt they will. The only old thing in the macs-with-intels will in all likelyhood be the x86 Instruction set. They'll probably dump as much of the rest of the legacy stuff (BIOS, older ports etc.) as they can.
Kids anime (the kind that becomes mainstream in the US) tends to be lower quality. Adults anime (i.e. stuff like Cowboy Bebop, Samurai Champloo etc.) tends to be higher quality. Those series are broadcast in prime time in Japan and it shows.
If you're looking for FFVI orchestrated music, here's what you can find:
- There's a couple tracks in the 20022002 concert, including, obviously, Tina's theme.
- If you can find the Final Fantasy VI: Grand Finale CD you'll probably wet your pants (good luck finding a non-bootleg one. I do treasure my original one even though it's quite battered by now). You might be able to find it at amazon.co.jp and specialized importers (hmmm... www.gamemusic.com?).
- You can also find the WHOLE opera (a 21 minute track IIRC) in one of the (out of print, out of sight, impossible to find legally) "Orchestral Game Concert" CDs. The 4th IIRC. I personally suggest your favorite file-sharing program for that as there's no way you're finding the actual CD out of a honest-to-goodness 2nd hand CD Japanese shop, and even then.
Apple's config files use an extremely simple DTD for their XML (which even I understand, and I'm next to clueless about XML) so we're not at risk of not being able to script the hell out of them.
Besides as others have noted Apple deliver a number of (open source) utilities for manipulating them. And from code you can also manipulate them using a number of (open sourced) functions.
The 1280x544 Batman one worked fine in my 15" 1GH Titanium Powerbook (maybe lost a frame here and there but it was barely noticeable). I have 1GB RAM on it but I doubt that makes much of a difference.
So in this case recommended is really recommended rather than minimal (a la Windows requirements;o)
What I think no one has stated loudly enough is that in the US mobile gaming is a kids-only affair. Japan is a land of long train commutes and small living quarters that lends itself nicely to a concept like the PSP with its adults-only price tag. In the US the car culture and the "Everything is Big in America" don't lend themselves well to adult portable gaming. They lend themselves to huge-ass TVs to plug consoles on (which helps explain why it's the country where the X-Box has seen the greatest success).
So the PSP won't be a dismal failure, but Nintendo will most likely end up selling more machines in the US thanks to its more kiddy-friendly price tag and image (so that stereotype might be useful for them in the end...).
I know for a fact non-heavy mobile users get the short end of the stick in the US. I went from spending 10 a month in a prepaid mobile in Spain to spending $35 a month in the cheapest cell plan available for 10 times as much time as I need in calls.
Life happens. Getting married, having kids, or just having an actual full-time job substract from the hours the young'uns used to spend playing.
I used to clock at least 15 hours a week in videogames a few years back. Now that I'm married, college done and I have a full time job, I rarely put more than 5. And even though I can navigate my way through most of the hardcore stuff of today, I'm beginning to appreciate more games where the learning curve is well integrated in them and don't take forever to finish.
Try looking up Ashley's skirt in Resident Evil 4.
I swear when I did it it was accidentally. Serious!
Aim for an EDTV set. Improved quality for existing shows, and won't have many issues when HD content comes (downscaling is easier done than upscaling).
Myself I do have a 30" 720p LCD, but I use it as a glorified PC monitor or for the Gamecube (with component cable for 480p goodness).
I'd have a hard time going back to normal after watching a NFL game at any resolution. Two hours of burly, sweaty men continuously clashing against each other...
Your statement that the Revolution won't have 802.11g is correct but misleading. It will have 802.11b which, frankly, should be far more than enough for its needs (both for downloading content for the virtual console and for internet/LAN play).
No offense intended, just wanted to clear things up.
Sorry I don't remember where I read it, but Nintendo has already stated they'll be supporting EDTV (widescreen 480p) with all games with the Nintendo Revolution.
Ah, but notice it was the _Creative People_ at Disney that helped, those who for a while managed to produce great animated movies (i.e. Aladdin, Lion King, Mulan...).
The ones that messed things up are the ones that eventually messed Disney animation up: the middle management that knows better.
Yes you can (compressed as .wav, .mp3, .aac and possibly a few more).
Not to mention that you can plug regular Gamecube controllers on the Revolution, making the whole point moot (especially if you already had the GC controllers around).
You probably can find other third party titles that, while not being so outrageously innovative as those you mention, still are fun and innovative games on their own right.
Off the top of my mind: Meteos, Osu! Tatakae! Ouendan! (only in Japan so far), Another Code...
But I seriously doubt they use MySQL as a database back end. Oracle would be a safer bet.
Sir, I see you don't get the point.
Go back to playing Counterstrike.
Well, technically you buy the computer, where first sale applies fully, and it just so happens that it comes with a license of OSX for it, with all the caveats etc.
:(
As for standalone OSX, it's not sold but licensed. Happens with all commercial software, really.
Obviously, that doesn't mean that the whole situation doesn't suck
If you have a mac laying around try out Obj-C and the Cocoa libraries. They are not that far from what Smalltalk can do, mixes perfectly with your existing C (and C++) code, and get the stuff done fast and in the Good Way(TM)
Most compilers will optimize off a dynamic_cast if it's known at compile time that it's going to work.
For whatever that is worth.
10.3 and up, the command-tab in OS X leaves the Windows XP one on the dust. Try it out next time you get near a mac.
Also as nifty tricks:
- When the overlay is being displayed (while you have the command key down) you can just select the app with the mouse.
- For the currently selected app in the overlay you can press H (for hiding) or Q (for quitting).
- You can use the arrow keys to navigate the overlay.
Except they don't have to take the cruftiness and I doubt they will. The only old thing in the macs-with-intels will in all likelyhood be the x86 Instruction set. They'll probably dump as much of the rest of the legacy stuff (BIOS, older ports etc.) as they can.
That integration already exists between iCal, Mail and the Address Book.
Also there's FileMaker if you want a database. It should be added too that MS Office for the mac doesn't include (and has never included) a database.
Kids anime (the kind that becomes mainstream in the US) tends to be lower quality. Adults anime (i.e. stuff like Cowboy Bebop, Samurai Champloo etc.) tends to be higher quality. Those series are broadcast in prime time in Japan and it shows.
If you're looking for FFVI orchestrated music, here's what you can find:
- There's a couple tracks in the 20022002 concert, including, obviously, Tina's theme.
- If you can find the Final Fantasy VI: Grand Finale CD you'll probably wet your pants (good luck finding a non-bootleg one. I do treasure my original one even though it's quite battered by now). You might be able to find it at amazon.co.jp and specialized importers (hmmm... www.gamemusic.com?).
- You can also find the WHOLE opera (a 21 minute track IIRC) in one of the (out of print, out of sight, impossible to find legally) "Orchestral Game Concert" CDs. The 4th IIRC. I personally suggest your favorite file-sharing program for that as there's no way you're finding the actual CD out of a honest-to-goodness 2nd hand CD Japanese shop, and even then.
Hope that helps.
Apple's config files use an extremely simple DTD for their XML (which even I understand, and I'm next to clueless about XML) so we're not at risk of not being able to script the hell out of them.
Besides as others have noted Apple deliver a number of (open source) utilities for manipulating them. And from code you can also manipulate them using a number of (open sourced) functions.
Hope that helps.
The 1280x544 Batman one worked fine in my 15" 1GH Titanium Powerbook (maybe lost a frame here and there but it was barely noticeable). I have 1GB RAM on it but I doubt that makes much of a difference.
;o)
So in this case recommended is really recommended rather than minimal (a la Windows requirements
What I think no one has stated loudly enough is that in the US mobile gaming is a kids-only affair. Japan is a land of long train commutes and small living quarters that lends itself nicely to a concept like the PSP with its adults-only price tag. In the US the car culture and the "Everything is Big in America" don't lend themselves well to adult portable gaming. They lend themselves to huge-ass TVs to plug consoles on (which helps explain why it's the country where the X-Box has seen the greatest success).
So the PSP won't be a dismal failure, but Nintendo will most likely end up selling more machines in the US thanks to its more kiddy-friendly price tag and image (so that stereotype might be useful for them in the end...).
I thought Chrysler merged with Mercedes to survive...
Not for free. You paid for the plan.
I know for a fact non-heavy mobile users get the short end of the stick in the US. I went from spending 10 a month in a prepaid mobile in Spain to spending $35 a month in the cheapest cell plan available for 10 times as much time as I need in calls.