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Microsoft's Big Bet on Online Gaming

Carl Bialik from the WSJ writes "The Wall Street Journal Online analyzes the prospects of the Xbox's online-gaming component. Analysts say Microsoft has spent hundreds of millions on Xbox Live, with little guarantees of returns. 'It is not clear that companies like Microsoft and Sony will be able to lure large numbers of players -- each has attracted a small fraction of users to online play with their previous consoles,' WSJ Online writes. 'The companies also must be careful about new business models for distributing games -- such as games-on-demand -- so as not to alienate game publishers, who still rely heavily on in-store sales. And games designed for multiple players have a mixed record of attracting customers.' Says analyst Michael Pachter, 'At the end of the day, we don't play games for social interaction ... We play games to escape.' Microsoft's strategy is 'absolutely flawed,' he added.""

351 comments

  1. Um by Asakusa · · Score: 2, Interesting

    I don't play games to escape anything. It's like saying "You build model boats to escape from society". That's utter bullshit. Hell, I'll go to a local computer gaming place to kick the crap out of all the people there in Counter Strike as a social interaction.

    Next time someone wants to tell me why I'm playing video games, tell it to my face.

    --
    The prisoner of hope is sustained and encouraged by his hope, even as he is confined by it.
    1. Re:Um by Alex+P+Keaton+in+da · · Score: 4, Interesting

      There was an interesting interview in this month's Maxim with the head game designer at Nintendo (I think that is his title, he is the guy that invented Mario Bros etc.)
      He said the big challenge is that games have become so complex, that there are no casual gamers. That the world has been divided into two types of people: those who play games, and those who don't play games.
      I see his point- I haven't played a video game in years, aside from ones that can be learned in 5 minutes. I just don't have the time to spend hours every day attaining levels and learning complex controls and commands.

      --
      And All I Ask is a Tall Ship And a Star to Steer Her By
    2. Re:Um by Anonymous Coward · · Score: 3, Funny

      Hell, I'll go to a local computer gaming place to kick the crap out of all the people there in Counter Strike as a social interaction.

      Yes, you sound like you're very well adjusted socially.

    3. Re:Um by johneee · · Score: 2, Interesting

      Well, you have to look at who said that: Michael Pachter, an analyst with Wedbush Morgan Securities

      What the heck does a Securities analyst know about gaming? Looking at his comments, I'd say not a whole heck of a lot.

      --
      - ------- There are ten kinds of people in the world. Those who understand binary, and those who... Huh?
    4. Re:Um by ZakuSage · · Score: 1

      Different people play video games for different reasons. It was wrong for TFA author to generalize, but I for one do play games to escape.

    5. Re:Um by nine-times · · Score: 4, Interesting
      Why do you think anyone builds model boats? Because model boats are so useful?

      Most hobbies are an advanced (and not necessarily bad) form of procrastination. It's a purposeful 'doing what you don't have to do' so that you don't have to think about anything that you do have to do. It's an escape. An escape from your life and your responsibilities. Playing online isn't real social interaction, even if playing multiplayer games in the same room can be.

      Sorry, this is as close to "to your face" as I can get.

    6. Re:Um by 7macaw · · Score: 1

      Hmm, games do become more sophisticated but, on the other hand, if you played Quake 10 years ago, then you won't have trouble with Doom 3. Same controls, same idea, same, shall we say, MO (blast their heads off ;)). This allows me to casually buy new games and start playing right away, whenever I have some spare time.

    7. Re:Um by __dtrance · · Score: 1

      It's interesting that many people don't "get" it. My girlfriend, and ex-wife didn't understand that while I was playing MMO's, I was being social. It may not have been face-to-face, but I was still interacting with hundreds, if not thousands of people throughout the world.

    8. Re:Um by Asakusa · · Score: 3, Insightful

      I don't know. I would build model boats because it's interesting. It's the same reason I play guitar, because it's easy to pick up and fun. And I do it after I have done my 18 hours of work that day, so it's not procrastination or putting off of responsibility. I enjoy it. Just like I enjoy gaming. Not because of some psychobabble "I am hiding from life by having a hobby". Not that you are saying that, but this article is.

      --
      The prisoner of hope is sustained and encouraged by his hope, even as he is confined by it.
    9. Re:Um by voice_of_all_reason · · Score: 1

      Don't start now, then :)

      In online games, you can actually lose "levels" if you play poorer that day than your average.

    10. Re:Um by shy · · Score: 3, Insightful

      I see your point regarding procrastination, but I disagree with playing online not being real social interaction. There would have to be some set definition of what real social interaction is, for this to be true. Does real social interaction require physical presence in the same area? If so, then talking to your friend on the phone isn't social interaction, and that's just untrue.

      --
      ---- keep it simple.
    11. Re:Um by Anonymous Coward · · Score: 0

      Wow isn't that a bit of an over reaction? All this guy is trying to say is that the majority of people enjoy sinking into a game to get away from reality. You also just stated that you play multiplayer games so this guy is also trying to say that your opinion of multiplayer games is in the minority.

    12. Re:Um by Anonymous Coward · · Score: 2, Insightful

      Doom 3 still takes time to get into. You cannot really have a quick, fun 10 minute game of Doom in your coffee break. Hell it takes more than 10 minutes to get to a point where you can shoot stuff at the start of the game. Most games today take a time investment that most people aren't willing to make.

    13. Re:Um by LionKimbro · · Score: 1

      Most hobbies are an advanced (and not necessarily bad) form of procrastination. It's a purposeful 'doing what you don't have to do' so that you don't have to think about anything that you do have to do. It's an escape. An escape from your life and your responsibilities.

      Whaaa-?

      What about people who live lives of leisure, without responsibilities, without having to do anything? When they're practicing their hobby, is it something totally different than people who do have some responsibilities?

      Man, I feel sorry for you; You must lead a sad life.

      Are you a survivalist, perchance? Is your responsibility, when you have no responsibility, merely to ensure survival against a prioritized list of most likely threats to sustained existance? Is everyone else just neglecting their responsibilities?

    14. Re:Um by d34thm0nk3y · · Score: 1

      I haven't played a video game in years, aside from ones that can be learned in 5 minutes. I just don't have the time to spend hours every day attaining levels and learning complex controls and commands.

      Pick up one of the Katamari games or Rez if you have a ps2. Both are very original (which is lacking in a lot of games these days), simple, and fun.

    15. Re:Um by Anonymous Coward · · Score: 0

      You are a sad, little man.

    16. Re:Um by toad3k · · Score: 2, Insightful

      You assume that nothing is gained from a hobby. Imagine if all you ever did was work day in and day out. Most jobs cannot fulfill a person mentally, physically, and socially in a way that will make you into a better person. So you need to supplement it.

      Playing is just another word for training. We are wired to train when we don't have pressing concerns. The only thing is that in this day and age we've replaced a ball and stick with a controller and a mouse in some cases.

      This is just the way I think about it.

    17. Re:Um by grub · · Score: 1


      Interesting observation. I thought about the time spent on hobbies or gaming when I could do something else more constructive (ie.: I was wanting to install a few wall sconce lights in the basement this week as I have it off. And it's now Friday, sconces still in the boxes.)

      That said, a bit of recreation time isn't a bad thing. No one can tear me away from the Thief series of games. :)

      --
      Trolling is a art,
    18. Re:Um by nine-times · · Score: 1
      Everyone has responsibilities. Not all responsibilities can be taken care of with money. Not even the most important ones.

      To spend some portion of the day avoiding thoughts of these responsibilities isn't the same as neglecting them. That would be like claiming that you've neglected your work because you've spent some time resting. However, it wouldn't be unreasonable to claim that rest is the thing you do when avoiding activity/work, or that leisure is what you do when avoiding responsibility.

      And by "procrastination", I mean just that-- a putting-off of those things for which you're responsibile, for no real reason besides to put them off. Not partaking in procrastination is unhealthy in much the same way as refusing to sleep would be.

    19. Re:Um by Anonymous Coward · · Score: 0

      I guess what we can take away from this is that Michael Pachter is a complete moron.

    20. Re:Um by Anonymous Coward · · Score: 0

      "Next time someone wants to tell me why I'm playing video games, tell it to my face."

      Caring father - My sweet little Jimmy, playing GTA as usual.. Is homework done? Playing to escape work?
      Sweet Little Jimmy - TELL ME THAT IN MY FACE! Then I will beat you! Like the whores!

    21. Re:Um by DrMrLordX · · Score: 1

      Sadly, being social with hundreds of people throughout the world often falls below being social with one's girlfriend, wife, significant other, etc. Or, at least, it does in their eyes.

    22. Re:Um by Ectospheno · · Score: 3, Insightful

      I'll have to respectfully disagree with your assertion that gaming is about social interaction. I have a college degree, a job, a wife, and two small children. I don't get much gaming time but the time I do get is most definitely an escape. Don't get me wrong, I like my job and I love my family. But for an hour or so a night (usually after the kids bedtime) I get to escape.

      Sometimes (okay, a lot of the time) my escape is Burnout and I get to drive like a maniac while slamming into other cars. Other times my escape is Mercenaries and I get to run around in a tank and blow shit up. Other times my escape is an RPG where I save the world from (insert bad guy here). I do online game occasionally but that is a rare occurance. My hour is mine and a single player game is the best escape there is.

      I get my "social gaming" in once or twice a month when some friends from work get together and hook up the game systems to a wall projector. And that's fun because we can sit around, chat, and drink beer. We tried the "gathering" online once and it flopped.

      I'd be very, very surprised if I'm alone in this view. I believe you'll find that you are the minority and the XBox live numbers (or lack thereof) back that up.

    23. Re:Um by nine-times · · Score: 1

      I would say talking on the phone is a minor form of social interaction, and is no substitute for being in-person in the same room. However, at least then the activity takes the specific form of direct interaction with another person (as in, there is no purpose other than to converse). However, online game-playing has neither the virtue of real interaction (in person) nor direct interaction (where there is no interveining purpose). The only social need it fulfills is game-playing (in the broad sense, that even in conversations, people play games), and in most games, even this is only fulfilled in a superficial way.

    24. Re:Um by __dtrance · · Score: 1

      I wasn't meaning to imply that I wasn't being social with the SO, only that it's rare when they understand that I'm being social with other friends.

    25. Re:Um by nine-times · · Score: 1
      Everyone is assuming that I meant to say that gaming was bad because I used the word "procrastination". Procrastination can be bad, but it need not be. Anything can be bad if you over-do it.

      In fact, it would be extremely harmful to be consumed with worries and responsibilities all day long. One must, at times, put-off and ignore responsibilities and worries. Some level of procrastination is necessary in order to be functional and healthy.

    26. Re:Um by BruceCage · · Score: 3, Funny

      How about you say that to his face!? Huh!

      --
      Perfect is the enemy of done.
    27. Re:Um by MustardMan · · Score: 1

      This is the reason I own a gamecube. Games like pikmin are great to just jump in and goof around, and the controls are simple and fun. I doubt they will ever dominate the market again, but nintendo has a neat approach, and are willing to keep making the goofy, fun, easy to get started type of games.

    28. Re:Um by LionKimbro · · Score: 2, Insightful

      Proof by contradiction:

      1. Anything people enjoy is actually an escape from responsibility.

      2. Responsibilities are things people do to live.

      3. People live to enjoy life. (Beloved people, beloved works, beloved ideals, sensual & mentally sensual pleasures.)

      4. So the purpose of responsibility is to help you enjoy life.

      5. But there are no joys in life, merely a series of escapes from responsibility.

      Thus responsibility can never fulfill it's purpose.

      What's bogus here is line 1.

      There is joy outside of "escape."

      People actually, really, bona fida, enjoy the things that they're doing. It's not made entirely of "negative value."

      If your problem is with line 3, then I mean to tell you: You live a very sad life.

      Joy isn't a "0 sum" thing. Look at any kid; They just enjoy doing what they're doing, even though they don't really have to do anything.

    29. Re:Um by (A)*(B)!0_- · · Score: 1
      Why is that sad? Your social interactions in a MMORPG may be enjoyable but do you really think they are more important than having a healthy relationship with your wife or girlfriend? I'm not saying that all MMORPG use is bad but if the time spent on the activity is hurting your real life relationships, there is a problem.

      So why is it sad that people want to have a significant other who is actually involved in the relationship?

    30. Re:Um by XaXXon · · Score: 1

      Amen, brother! Mod this guy all the way up.

      While I was reading this, I was thinking "Who's this 'we' you speak of?" when you say "We play games to escape."

      Tell it to my face, buddy. Preferably after I cap yo' ass with my gat (in a multiplayer game).

    31. Re:Um by drinkypoo · · Score: 2, Informative

      I see his point- I haven't played a video game in years, aside from ones that can be learned in 5 minutes.

      But that invalidates his point. The fact that there ARE simple, quick games is what makes it possible for people to be casual gamers. There are literally hundreds of thousands if not millions of casual gamers. They play the occasional game on their cellphone while they're waiting in line, and they play sol.exe or bejeweled or alchemy or some other web game periodically.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    32. Re:Um by Anonymous Coward · · Score: 0

      I see social interaction as being too broad.

      There is social interaction that is needed because of your responsibilities or intrinsic desires that essentially forces you into social interactions that you wouldn't want to do (intrinsic desires that you don't really NEED to do, but you really really want to do it so it becomes an essential need, for example, attaining a degree may be something you want to do and the job market essentially forces you to do so if you want a high paying job. Attaining a degree comes with tons of social interaction that you wouldn't want to do if you didn't have to and essentially adds stress to your life) and social interaction to actually escape from the realities of the world or in other words, "stress relief". Both of these forms of social interaction are necessary for survival. There are people who have a problem with their desire to win though, so while they're main goal might be stress relief, it doesn't do much for them.

      Humans had to work together to hunt for food way back when, but we also had a big feast sometimes to celebrate.

    33. Re:Um by Khoa · · Score: 1

      I don't play games to escape anything.

      I play games to have fun. Try that.

    34. Re:Um by ndrw · · Score: 1
      Playing is just another word for training.


      That's one of the smartest things I've seen on slashdot for a while. If you look at children, they play constantly, and learn physical, mental, emotional, and social skills while doing so. I suspect many of us in IT owe some (large) measure of our skills with computers to "playing" with video and computer games at an early age (I know that a large amount of my skills were learned just trying to get some games to work!).


      Social game playing like star wars galaxies (my addiction) or world of warcraft include a large component of social contact! The moronic quote from Michael Pachter aside, the main reason I play those games is social, I play, my friends play, and hopefully, we get to play together.


      What about instant messaging? Is that social? Obviously, yes. Well, most online games have instant messaging, which usually is a lot more fun than the instant messaging with text only (especially when you get some kind of emotes on your avatar!).

    35. Re:Um by nine-times · · Score: 1
      If your problem is with line 3, then I mean to tell you: You live a very sad life.

      If you really think things are so simple, then I feel compelled to respond in kind: you live, at best, a very vapid life.

      Does this help things? Why must we insult strangers on the internet by criticizing aspects of their lives which we can't possibly know anything about? I'd prefer to believe that you aren't vapid at all, but that you merely overestimate your rhetorical abilities.

    36. Re:Um by The+Conductor · · Score: 1

      But those people are not buying $300 game consoles, $49 games every month, $X per year online gaming subscriptions, and so on. So sure there are casual gamers, but no significant casual gaming market. At least not until someone figures out a long tail strategy to make 10 cents off each of a billion people.

    37. Re:Um by Rimbo · · Score: 1

      You and I both know that MMO's are as much glorified chat rooms as they are games. And you and I both know that games (ALL kinds) have always been more fun when played with friends than played alone. Ever try to play D&D alone? Ever been in a D&D group that had someone you didn't know in it that you DIDN'T get to know well after being in the gang for a while? What about fucking Monopoly?

      I guess if your only exposure to gaming is Solitaire and Bejeweled...which seems to be this tool's point of view.

      It wouldn't be the first time a so-called "Analyst" was speaking out of his ass without knowing what he was talking about.

    38. Re:Um by pnice · · Score: 1, Interesting

      That's what makes the new Xbox live pretty cool. We've downloaded a few easy to pick up and play games like Geometry Wars and, of all things, Spades. It does seem bad having this brand new system to play something like Spades on but it balances out between that and Call of Duty 2...plus DOA4 will help out as well.

    39. Re:Um by LionKimbro · · Score: 1

      Very well, then- Tell me: why do you live?

      You apparently live to carry out your responsibilities.

      What are your responsibilities for? What's their purpose?

    40. Re:Um by Thuktun · · Score: 1

      He said the big challenge is that games have become so complex, that there are no casual gamers. That the world has been divided into two types of people: those who play games, and those who don't play games.

      This only works if you restrict your definition of "game" to omit games that fit casual users. Tetris, Bejeweled, TextTwist, and so on easily support casual gamers.

      Further, is playing multi-player Halo online for an hour or so every couple of days considered casual? It's certainly causal by comparison with some of the hardcore players.

    41. Re:Um by Anonymous Coward · · Score: 0

      Escape from reality ??
      Am I the only one who use online games to try and pick up chics ?
      OK I admit I am not very successfull at all ......

      Damn I need another plan ...First the IRC and now online games are not usefull enough for meeting people! Does this mean I have to practice the long forgoten art of "talking with people" face-to-face ?

      -Confused from my moms basement

    42. Re:Um by cayenne8 · · Score: 3, Interesting
      "...those who play games, and those who don't play games..."

      Depends on the game too. I actually mis-read the title of the article at first, thinking it said something about MS using the Xbox for online gambling...which really did catch my eye.

      If there were some way to do gambling online through a video game...man, THERE would sure be a huge revenue stream there. A virtual casio would be pretty cool...a Sims type world, where you can really win/lose money.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    43. Re:Um by nine-times · · Score: 1
      Tell me this first: does an ant live for the sake of joy? Does a fern? An amoeba? My life may be different now, but there was a time when I was barely more complex than an amoeba, and I lived then. I suspect that the reason I live now is not so different than why I lived then, which might be no more than because "a living thing" is what I am and "living" is what living things do.

      You say "joy"? I say "rationalization". Why do you need that one-word answer to "why do you live?" You say that my life is sad? I say you think life, itself, is sad, and that's why you need that rationalization. I'm not in any terrific need of rationalization, so what do you think that says about the quality of my life?

      Responsibilities are not tools, and therefore need no human purpose. And yet they are. You have responsibilities. In your life, you must carry out your resposibilities as they're thrust upon you, or you must live with the consequences of shirking those responsibilities. Luckily, there will be both joy and sadness along the way, but none of these things are the answer to "why do you live?"

      Is this the conversation you want to be having?

    44. Re:Um by cayenne8 · · Score: 1
      "Everyone had responsibilities. Not all responsibilities can be taken care of with money."

      Can you give examples? I gotta tell ya...if I won the lottery tomorrow...for enough millions of dollars to cover my expenses for the rest of my life....what responsibilities would I have?

      I don't think that waking up each day and partying would really be defined as a responsibility....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    45. Re:Um by nine-times · · Score: 1

      hmmm... maybe you want to try Usenet groups? I keep posting in the Brittany Spears group, and even though she hasn't responded yet, she can't ignore me forever!

    46. Re:Um by Anonymous Coward · · Score: 0

      You argue for the sake of arguing, or you're clinically depressed, or both. I suggest you get that fixed in any case - spewing it at interent denizens isn't healthy.

    47. Re:Um by cayenne8 · · Score: 2, Insightful
      "...does an ant live for the sake of joy?"

      Well, I think most of us here are a couple of steps above the ant on the evolutionary scale. I'm not entirely sure why ants are here...

      But, as for me? I live for nothing else but satisfying my pleasures. I DO live for the sake of joy. I only work because it enables me to have money to buy things and go places I enjoy. If I didn't have to work, I can ensure you that I would not....I'd spend my hours doing nothing but stuff that was fun for me.

      I have responsibilities only because I have to work to earn money to sustain or increase my ability to create joy for myself. If I didn't have to work, I would have no responsibilities really...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    48. Re:Um by nine-times · · Score: 1
      Are you doing to have family? Friends? Are you going to interact with strangers? Are you going to live in a society? Be part of the human race? Even besides your responsibilities to all sorts of people, you have responsibilities to yourself. A more religious man than I might say you have responsibilities to God, too.

      Sure, winning the lottery will ease your financial responsibilities, and enough money even diminishes what the law will hold you responsibile for. However, you'll still have to make choices, and even if you're a miserly hermit, you'll be responsible for being a miserly hermit, and you'll suffer whatever consequences come along with those choices.

      Sheesh, everyones replies are so strange today. Is it because the kids are home from school?

    49. Re:Um by value_added · · Score: 1

      However, online game-playing has neither the virtue of real interaction (in person) nor direct interaction (where there is no intervening purpose).

      Put another way, on-line gaming is the social equivalent of watching television or staring out the window on a first date.

      Of course gaming is an escape! No doubt it can be fun for some in the same way that mutual masturbation can be fun. But to the extent such things are a shared experience, they work best when you're with someone with whom you already have a *real* relationship.

      Superficial pleasures have their place. Just don't tell my girlfriend I said so.

    50. Re:Um by cayenne8 · · Score: 1
      "Are you doing to have family?"

      If you meant to ask if I'm going to have kids and family...the answer is emphatically NO.

      I'm past the age for settling down and having kids...right now, they'd be an anchor on my life I have no time for. Looking back, I thank God that I didn't get stuck with any kids, nor the almost marriages....As it is now, I can come and go as I please, I've got plenty of money to do as I wish. I don't have to be tied down to one woman...so, basically...with the exception of still having to work to make money...I have no responsibilities, and I quite like it.

      I have lots of friends...but, not sure what responsiblities I have for them. I guess maybe myself and other are not understanding what you mean by responsibilities. Most people have them, because they have others in their life...specifically kids and dependant spouses...that they have to support. Not everyone chooses to be stuck with that. And even if people did have those...if they struck gold, and could pay for the kids to be taken care of, etc...then even they would have little to no responsiblities in life...IMHO. Simplistic of course....but, hey, this is Slashdot...not a philosophy class.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    51. Re:Um by nine-times · · Score: 1
      Well, I think most of us here are a couple of steps above the ant on the evolutionary scale. I'm not entirely sure why ants are here...

      And yet they are here. They do live. They go around, doing things that ants do. And you go around doing things that people do. You too, once, a long time ago, lived a life where you were less able to experience joy than an ant, and you continued living. What are all those life forms doing? How can the purpose of life be "joy" unless all living things are capable of feeling joy, and choose joy at every turn?

      Are you claiming that you've never made a choice that wasn't joyful? What of the circumstances when no choice brings joy, or all choices bring joy-- are there no other considerations? If there are no other considerations, then how do you make joy-neutral decisions? If there are other considerations, couldn't those considerations, at some point, conspire to outweigh joy?

      If you didn't have to work, it's possible you might be more joyful, true enough. However, how does money invalidate your responsibilities to your fellow man?

    52. Re:Um by Anonymous Coward · · Score: 0

      Playing online isn't real social interaction, even if playing multiplayer games in the same room can be.

      You have a pretty flawed idea of what the word "social" means if you think people have to be in the same room for something to correctly be described as such. Multiplayer games are social games in every definition of the word. If your neo-luddite preconceptions don't square with that, I'm sorry, but it's the truth.

    53. Re:Um by cayenne8 · · Score: 1
      "However, how does money invalidate your responsibilities to your fellow man?"

      I don't get you. What responsibilities do I have towards my fellow man?

      Sure, I do some things out of the goodness of my heart for others. But, I don't feel that I have any responsibility for anyone else but myself inately (sp?). I'm only responsible for myself...my 'joy' in life as you put it. If I never did anything else the rest of my life for anyone else other than myself...I've done nothing wrong. I don't feel that I was born to be my brother's keeper. Don't get me wrong...I like to be nice, it makes me feel good. But, it isn't a responsibility I had by birthright...

      "You...were less able to experience joy than an ant..."

      And no...I can't think of a time in my life where I was not able to experience joy greater than an ant.

      Life's been good so far.....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    54. I think you're missing the point.

      We do "other things" for relaxation. Part of relaxation may include some type of "escape", the "from what" part of that will vary from person to person, but it's generally "whatever bullshit I have to deal with all the time and can't stand anymore".

      But note that I said "other things". Not "play video games", not anything at all specific, but "other things". Each person has their own "other thing" they like to do for fun. Why do some of us pick video games, and not something else? Probably has to do with the fact that we like video games. What's likeable about video games is a broad enough topic that it's safe to say that it encompasses, but also goes beyond, "escaping" from [whatever].

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    55. Re:Um by Xofer+D · · Score: 0

      Multiplayer gaming has been around since before the internet; it goes back at least as far as Space War. The attraction is simple: Like an old ad I saw for an online service (Prodigy, I think) said, "A computer is programmed to be challenging. A human opponent wants to rip your lungs out". At the very least, humans are better intelligences to oppose you. Most humans, anyhow. The extension of that is that competitive types like to know about the person they are about to smack down; it makes it feel more real to them. Less competitive types like to feel the cameraderie of a shared challenge. I think you should be prepared to be very, very surprised. Online gaming is a tremendously massive industry. I know exactly two people who prefer to game alone, and that's just because they haven't found a game that they enjoy where they feel competent enough to play with others. Please don't be so quick to generalise your personal experiences with a small gaming group to the much larger community where hundreds of people play together on each of hundreds or thousands of servers for each of hundreds of games all over the net. It turns out that people differ from each other.

      --
      The Signal/Noise ratio can be improved in two ways. Remaining silent is the OTHER way.
    56. Re:Um by LionKimbro · · Score: 1

      I'm a rationalist? Oh really? Sounds to me like words from someone undergoing their own, personal conversion, and projecting it out to others.

      Let's see who's consumed by rationalism here.

      Let's ask ourselves: Just who was it that spoke: "[Hobbies are] a purposeful 'doing what you don't have to do' so that you don't have to think about anything that you do have to do. It's an escape.

      Who was it that told us, in so few words, what the essential purpose of a hobby is? And balked at the concept that, perhaps, people like hobbies just because they like whatever it is that the hobby entails?

      Like little kids, playing paint, and making buildings out of blocks. No doubt, the little rugrats are taking delight in shirking their responsibilities. Or perhaps you can spin it your way, and saying that they are instead, dutifully following their responsibility. My daughter would be surprised.

    57. Re:Um by badasscat · · Score: 1

      Next time someone wants to tell me why I'm playing video games, tell it to my face.

      Perhaps you should play games as escape, because you clearly need it.

      But I suppose you expect every analyst and/or journalist to come to your house and personally clear all of their opinions with you before printing them?

      Anyway, the article's points are completely valid. MS likes to tout how they have 2 million XBL subscribers and what a success that is. But that's out of 24 million Xboxes sold. Presumably included within those account numbers are people like me, who signed up for a year to see what it was like and then ended up never using the service... I finally cancelled when my year was up. I wonder how many of those 2 million are even active users. But in any case, the highest percentage of Xbox owners that use XBL would still be under 10%.

      Now, you can say this is just a starting point, that they'll do better the next time around, etc. but there's no logic behind that. Online gaming is not new, and there was no big barrier to entry in the last generation. The Xbox came with a network adapter built in and all you needed to do was go to your local game store (same place you buy your games) and buy a kit that included a year of service. Some games even came with cards that gave you 3 free months.

      Given that, you just have to keep coming back to that percentage - 10%. Do you really think the other 90% of Xbox users didn't know about Xbox Live and didn't know how to get it? What about PS2 users? The online rate was similar - the PS2 actually had more total online users than the Xbox but that's because it has a greater installed base. The cost of entry was about the same ($40 for the online adapter) and there was no ongoing monthly fee. Yet still that percentage of online users was about the same - 10%.

      What if we throw the PC into the mix? Now, I would argue first that PC gamers are cut of a slightly different mold than console gamers - there's a lot of overlap, but PC gamers are definitely often either a bit more hardcore almost out of necessity or they're far more casual. PC gamers are older, they've been around longer, and they use their computers for other things too.

      But let's look at a popular online PC game, such as World of Warcraft. WoW has what, around 5 million users worldwide? That's a lot - more than the total number of XBL subscribers - but then there are also literally billions of computers in use in the world. Even if you narrow down the number of computers to exclude users with more than one system, to exclude office computers, and to then only include users who actually play games on their systems, I'd guarantee you're still looking at more than 100 million "PC gamers" worldwide. (Remember, "games" can include everything from Half Life 2 to Baseball Mogul to Bejeweled.) So even if you put all of the top online PC games together, my guess is you'd still come out with about the same percentage of total online gamers - around 10%.

      I don't see any reason why that percentage is going to suddenly spike upwards with the current generation of consoles. Some people want to play online - around 10% of us, apparently - but most don't. And by focusing so very heavily on online gaming, MS is appealing directly to the hardest of the hardcore - something they have said repeatedly that they don't want to do anymore. They're trying to expand the market, to broaden their base.

      Well, this isn't the way to do it. Hardcore online gamers know they want to play online, and the rest of us have apparently made up our minds that we don't. We're just not looking for that kind of experience. Online gaming has its place, and there should be games to appeal to that audience, but it is just not the mainstream audience some people seem to think it is. It's almost a genre unto itself. And MS, by marketing this feature so heavily, I'm convinced is actually intimidating more casual users away from buying the Xbox 360 in the same way t

    58. Re:Um by Asakusa · · Score: 1

      a) You don't really know me that well, so telling me I need an escape because "I clearly need it" is really a statement based on no information. Otherwise known as stupidity. b) My point wasn't regarding whether x-box live or any of those points are valid, just against the statement that "Video games are an escape" is, at least partially, incorrect. You can just read the forum responses to confirm that.

      --
      The prisoner of hope is sustained and encouraged by his hope, even as he is confined by it.
    59. Re:Um by drn8 · · Score: 0

      Most games I purchase are for pc and are purchased with online multiplayer use in mind. Over half the games I play regularly don't even have a single player mode. I am very adept at long range deagle headshots and humiliating close-up knifings. I'm also quite sure I pwn KC on a regular basis.

      I have played my ps2 online, but I ain't giving ms one red cent, my gaming rig has better graphics then the 360, and I'd rather use k+m for fps. I'm as of yet undecided on other "next-gen" consoles, only time will tell if I pony up the dough and get one.

    60. Re:Um by Anonymous Coward · · Score: 0
      Please look at this comment:here.


      And then get out a book on Sociology as related to play. Play, including hobbies, is not just procrastination but involves training, practice, mental stimulation, socialisation etc. It is an evolutionarily conserved trait amongst many "higher order" animals. It is not all about procrastination. (Heck, the studies showing that surgeons that play video games are better than those who don't should tell you that!).

    61. Re:Um by rascally+ashley · · Score: 1

      i think online gambling would only fuel people's addictions to it, and underage gambling would become a problem I'm sure. Too many hack out there to REALLY be sure if their over 18

    62. Re:Um by thevoice99 · · Score: 1

      I fail to see any validity in what you're saying. I spend a good amount of time online gaming and working online. I'm in a clan of about 15 guys and we talk daily. I can easily say I know more about them and they know more about me than any of our friends from high school. I just don't see going to the mall and hanging out as having any, as you say, social virtue. I also work online with contractors from around the world. I get to hear about their life experiences and how they view the world from where they are. I couldn't get that from my neighbor.

    63. Re:Um by kesuki · · Score: 1

      Las vegas has done better than that... when was the last time you saw a slot machine or table game that was 'too hard' to leanr how to play in 5 minutes or less?

      so, by simply making the games simple, they attract a wider audience to wager and (mostly) loose money to the casinos...

    64. Re:Um by hurfy · · Score: 1

      Here's one for ya...

      Why is installing the lights in the basement more constructive? Is it dangerously dark there? What is the basement used for that it needs those?

      Just a thought

    65. Re:Um by C0rinthian · · Score: 1

      Microsoft is trying to tap into this with their Live! Arcade titles. A friend of mine got a 360, and I swear the first thing I want to play on it is Geometry Wars. Popcap was smart to offer stuff on there too. (Zuma anyone?)

      The biggest flaw with their attempt to reach this market is that the hardware is so damn expensive. A casual gamer isn't going to purchase a $400 console to play Bejeweled.

    66. Re:Um by MorderVonAllem · · Score: 2, Insightful

      i'm sorry, but you're not interacting with 100's or 1000's, you're interacting with 1's at most maybe 20 people. When you go walking down the street or in a mall do you interact with everybody there? no. just a select few, and most of them will be selling you something. Social interaction on the internet isn't very feasable as you're too anonymous

    67. Re:Um by grub · · Score: 1


      For the home theatre setup, which could be called a waste of time as well. :) The current lights are recessed fluorescent: harsh as hell. These new ones are incandecent so are dimmable.

      --
      Trolling is a art,
    68. Re:Um by HybridJeff · · Score: 1

      "But to the extent such things are a shared experience, they work best when you're with someone with whom you already have a *real* relationship."

      I hate to beak it too you but most people I know who play videogames do have "real" relationships with those they play with. Be it playing WoW with friends or relatives who live out of town while talking to them over a headset, or sitting on the couch drinking while playing some Tiger Woods with friends.

    69. Re:Um by Hosiah · · Score: 1
      An escape from your life and your responsibilities.

      I await with bated breath your decription of the reasons that you post on Slashdot.

    70. Re:Um by jimi+the+hippie · · Score: 1

      Anyone who can walk up to a game of craps and know what they're doing in 5 minutes has to be several steps ahead of me.

    71. Re:Um by Geoffreyerffoeg · · Score: 1

      Now you know what would be interesting? A patch for KOTOR that gave it Xbox Live - so you could play Pazaak against other people for real money.

      Which makes me think - why stop at traditional gambling? Why not a betting system for any Xbox game, especially with TrueSkill? Double or nothing that your rank raises x within one week, where x is a function of how much you bet. This way you're playing against the house..er..computer, not against other people directly.

    72. Re:Um by ClamIAm · · Score: 1

      Really. Would you mind giving some links? I've heard of none of these games, and I follow the online game "scene" a bit more than most. Also, if you're referencing MMORPGs, none of the most popular do this.

    73. Re:Um by ClamIAm · · Score: 1
      But for an hour or so a night (usually after the kids bedtime) I get to escape.

      For some people, gaming is both escape and social interaction. Look at D&D and massive online games.

      Nearly all articles I see about Massive games that have interviews with players ask them why they keep playing the game. A large portion of them say it's because they enjoy the interaction with other people and the feeling of being on a "team". It seems much the same as people who play (physical) sports. I know that's why I played sports in high school.

      I'm not the greatest Halo player, but being a college student, it's a lot of fun to get a LAN game going and trash talk for an hour or two with some buddies. Sure, the game is "escape", as its subject and gameplay is something that isn't exactly realistic, but it's also very much about interacting with your teammates and opponents.

    74. Re:Um by maxpublic · · Score: 1

      That's utter bullshit.

      So is your statement. You seem to think that all gamers just yearn to play against other people, which is so far off the mark it isn't even funny. The vast majority of game sales are in SINGLE PLAYER games - one person against the computer. These folks, which include me, have no interest whatsoever in dick-measuring against some kid who brags about his "leet skillz" in Half-Life deathmatches, or whatever the hell is "the shitz" these days.

      Most gamers don't give a shit about multiplay. It's right there in the sales figures.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    75. Re:Um by a_ghostwheel · · Score: 1

      -1 for ignoring the obvious.

      Parent had "levels" in quotes - meant ratings or, e.g., your position in ladder system.

    76. Re:Um by voice_of_all_reason · · Score: 1

      Well, I was sorta speaking out of my ass. But I figure that most FPSs keep a tally of your kills and deaths. Logging in for a day of Halo stoned and getting your ass handed to you all afternoon would be noticeable to other on your profile, correct?

      As for MMORPGs, the mud I used to play took 1/3 of your experience and 1/10 of your stats if maxxed (as well as all your equipment). I imagine there are some that have equally strong arguements on both, but I'd always thought it was about 50/50 for "harmless death" versus "you need to be taught a lesson for playing badly"

    77. Re:Um by drsquare · · Score: 1

      The number of people who buy $300 consoles, games every month and spend money on online subscriptions aren't that big either.

      Most of the biggest all-time selling games are casual games, not hardcore RPGs.

    78. Re:Um by drsquare · · Score: 1

      If playing on the Internet counts as proper social interaction, then why do geeks have such poor social skills compared to people who have regular real-world social interaction?

    79. Re:Um by vux984 · · Score: 1

      Uh... you follow the mmorpg crowd better than most, and yet aren't aware of, oh... what's it called... Evercrack...er Evercamp...

      Everquest

      IF you haven't heard of Everquest (EQ) you don't follow the mmorpg scene, period. And yes, its a MMORPG where you can easily de-level on a bad day, and its been like that since inception in 99.

      Over the years they've made recovering lost XP much easier and more accessible, but even today its still quite easy to lose your level on a bad day.

      Death in Dark Ages of Camelot (DAoC also costs you xp. You can't actually de-level, but you *can* end up behind where you started within the level on a given day.

      Admittedly EQ is no longer the most popular mmorpg by a long shot, but until recently it was the 900lb gorilla of mmorpgs...at least in the western world. And DAoC is also pretty mainstream...these are not 'fringe' titles.

    80. Re:Um by ClamIAm · · Score: 1

      You might try re-reading the GP. He was saying that you can de-level if you play "worse than your average". This isn't (completely) true. Sure, you might lose XP if you have a bad day, but playing 1% worse than you normally do isn't going to cost you levels.

    81. Re:Um by Jace+of+Fuse! · · Score: 1

      But that invalidates his point.

      No. Not at all. He probably knows exactly what he's talking about. One of the points he was trying to make is that there IS a place for the casual gamer, but that the market doesn't really cater to this type of person. There is a huge push in the industry to make games so complex they isolate the vast majority of people who would play more games if more games were playable by people other than the hard core.

      He's so sure of this (as are other key 3rd party developers) that they (Nintendo) have gambled their entire next generation system on the idea.

      The Nitendo DS is selling amazingly well because the touch screen caters to this type of person, and with the Revolution we'll see if Miyamoto once again proves to be the genius that he's often cited as being.

      Considering the number of people logged into Mario Kart DS (hardcore and not-so hardcore gamers) and Animal Crossing (definately not the hardcore) it's no wonder the DS is stomping all over the PSP. Sony has literally been fed their own rectum.

      There is a market for that gamer that isn't hardcore, and Nintendo wants their money.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    82. Re:Um by bigman2003 · · Score: 1

      One of the two top-rated games on the Xbox 360 is Project Gotham Racing 3.

      Controls:

      Gas: right trigger
      Brake: left trigger
      E-brake: 'A'

      That's it, that is about all you need to know. And playing on 'novice' or 'easy' can be picked up immediately. But, if someone wants to go further, there is a lot more to the game.

      And also, the Xbox Live Arcade games are designed to be picked up quickly. I've logged dozens of hours in Hexic and Geometry Wars. Neither of them is difficult to understand. Now Geometry Wars is difficult to play, but simple to understand...

      In fact, the thing most peopl say when they first see the game is, "So the entire thing is just in that little box? Do you ever get to leave the box?"

      --
      No reason to lie.
    83. Re:Um by NetRAVEN5000 · · Score: 1
      I'm willing to bet that most people who play CS play online rather than with friends. Yes, they may play with friends sometimes, but most of the time they play online to "kick the crap out of all the people" rather than as a social thing.

      Playing games together is something that happens more often when you can have many players on one system - same Xbox or PS2, but everyone has their own controller - or a bunch of people on one Xbox that's system-linked to another, or something like that. If everyone had to have their own box, it'd probably happen less often. And while this sort of gaming together may happen more frequently, it's still likely that most of the time gamers play alone in campaign mode.

    84. Re:Um by vux984 · · Score: 1

      That would depend entirely on how good "your average" is, now wouldn't it. ;) I agree for most players being 1% off is probably going to just slow your progress slightly that day. Then again, if you're doing something challenging, it just takes one bonehead error, or even just a touch of bad luck to wipe out several hours worth of progress. If your grouped or raiding, it doesn't even have to be YOU. One person having a bad day in a 30 person raid guild can blow it for everyone. This makes it hard for casuals to group or raid outside of dull tedious boring easy content. The 'hard core players' don't want them along as they may be 'liabilities', and if you throw 30 casuals for a raid, or even 6 for a group together the odds that you'll end up with a total screwup next to you is pretty high.

    85. Re:Um by kesuki · · Score: 1

      well i learned how to play craps in 5 minutes.

      maybe that's not normal... i dunno my iq is 1-2 points below what they call a 'genius' ah well. it's a pretty simple betting field, with the payouts in proportion to the odds (with a house edge of course) not all that complex at all.. you just pick how you think the pips will show up next, and roll the dice..

    86. Re:Um by ClamIAm · · Score: 1

      Yeah I agree with what you're saying...I just think we're kind of talking about different things. I guess what I should've said is that your character doesn't usually become weak if you stop playing, or start playing in a different way (like learning crafting or something).

    87. Re:Um by Bobsledboy · · Score: 1

      You know, that's why they have this thing called a "save game". The things they think of these days...

    88. Re:Um by WeatherMatt · · Score: 1

      Boy, I feel bad for you for working 18 hours a day.

    89. Re:Um by Anonymous Coward · · Score: 0

      Craps takes about 30 seconds to learn. Want to learn?

      First roll, 7 or 11 you win, 2, 3, 12 you lose.
      Additional rolls, if you get the same number you rolled the first time before you roll a 7, you win.

      You can bet for or against the roller and on the outcome of specific rolls.

  2. This guy missed the point of online gaming . . . by mmell · · Score: 5, Insightful
    Machines and 'bots can only go so far to provide a challenging fun gaming experience - witness the number of Quake servers on the 'net at any given time.

    Online gaming is about gaming getting back to it's roots - "me vs. you". Playing against a console is essentially a souped-up version of solitaire. Fun, distracting, but nothing like the rush of defeating an opponent with the same chance of victory as defeat.

  3. Uh, yea? by Anonymous Coward · · Score: 0

    Yea, people play games to avoid other people and "escape." That's why so many people enjoy playing games with their friends, online or sitting at home with their console. The article's conclusion is "absolutely flawed."

  4. We don't play games for social interaction ... by Anonymous Coward · · Score: 2, Insightful

    What a load. I guess he never played Battlefield 2. The social interaction against real humans vs bots is crystal clear to me. This seems just another MS slam article where something obviously not true becomes true becuase it is associated with MS. Yet another proud achievement of the Slashdot editorial stance.

    1. Re:We don't play games for social interaction ... by CDPatten · · Score: 1

      Beginning of article:
      "More than two million users of the original Xbox have subscribed to Xbox Live, or about 10% of the customer base. Adoption has been "much faster than expected," said Aaron Greenberg, Microsoft's group marketing manager for Xbox Live, who declined to say whether the service is profitable. With the Xbox 360, Microsoft hopes to persuade 50% of users to hook up to the Internet, he said."

      End of article:
      "More than 30 million of the consoles have been sold in the U.S. alone, about double the number of Xboxes sold."

      According to Microsoft they signed up a little over 3 million Xbox Live customers not 2 million. The (silly) article sounds a little bit better with 2 million, but those numbers haven' been accurate for a long time. MS has also sold more then 15 million consoles in the US... another reason to suggest the numbers are old.

      Microsoft signed up over 3 million subscribers for the first Xbox Live. Do that math, 3,000,000 times $50 = $150,000,000. EACH YEAR! There is no question that MS will sign up millions more with the Xbox 360 version, but let's say they didn't (an absurd notation to say the least). Using his quoted numbers (they spent $150mil to $1 billion) Microsoft will start making a profit somewhere between year 2 and the end of year 6. I think all of us could agree Microsoft will sign up at least 10 million subscribers with the Xbox 360 generating them revenue of over $500 million a year. That doesn't sound like a big flop to me.

      The fundamental understanding that this guy lacks is that nobody wants to have a bunch of different accounts and bills for each game/ publisher. $50 a year is allot better then $15 a month per game/publisher. For many people the Live Marketplace is a very nice plus, and like Zonk detailed in an earlier Slashdot post it offers some fun games for cheap money. Many of these games will appeal to the adults who stopped playing when things got more complicated then Mario Brothers.

      Regardless of whether you like MS or not, most who have used LIVE concede it's a pretty nice service. This guy is trying to troll to get readers. I think what is most informative about this article is how the journalistic standards at the WSJ are starting to drop. This guy is simply trying to come of age by bashing MS, and like most who try to come of age that way, he ended up looking quite ignorant. Online Gaming is BIG business and is set to grow by leaps and bounds.

  5. Tell this to Blizzard by Anonymous Coward · · Score: 4, Insightful

    3.5 million customers x $15/month is nothing to sneeze at.

    1. Re:Tell this to Blizzard by dc29A · · Score: 1

      You mean 5 million?

    2. Re:Tell this to Blizzard by YU+Nicks+NE+Way · · Score: 1

      Hell, tell it to Microsoft or Sony, for heaven's sake! There's this thing called "Everquest"...some kind of MMORPG...which I hear is almost breaking even for Sony, for instance. This reads like a "trash the competition" press release from traditional single player vendors.

    3. Re:Tell this to Blizzard by Bellum+Aeternus · · Score: 2, Interesting
      You mean 5 million?

      http://www.blizzard.com/press/051219.shtml

      In truth, that's only a drop in the bucket. There are 6 billion people in the world, (pulling numbers out of a hat here) 1/4 who could afford $15/month and about half of them are 'eligable' gamers. That means 750 million people are possible, future online gamers. 5 million is a drop in the bucket.

      Microsoft is defately going where the money is.

      --
      - I voted for Nintendo and against Bush
    4. Re:Tell this to Blizzard by earthbound+kid · · Score: 1

      If there are 750 million potential online gamers, but only 5 or 10 million people are online gamers, then what's the problem? Are these people refraining because they aren't able, because they don't know, or because they don't care? If the Xbox 360 generates a buzz, it may be able to reach a few more people who don't care and convert them and word of mouth may convince more people to try, but given that online gaming has been around in one form or another for more than 5 years, isn't it possible that a lot of people honestly don't care, and unless something new and different comes out, that won't change?

      In my own case, I used to play Quake I online, but I haven't really tried any of the modern FPSes online in part because my computer probably isn't fast enough, and I'm not really interested in the hassle. On the other hand, I have played Mario Kart DS online a little lately, mostly because it's free and relatively easy to do. I don't think I'd be willing to pay for the privilege though.

    5. Re:Tell this to Blizzard by ClamIAm · · Score: 1

      I didn't realize Blizzard was a console manufacturer selling a service that allows game publishers and gamers access to a centralized online game "community" (as they call it). Seriously, their business models are quite different.

    6. Re:Tell this to Blizzard by Anonymous Coward · · Score: 0

      You're approaching that from the wrong direction. Rather than looking at the world population, look instead at the console-buying population. Worldwide sales for this generation of consoles topped out at around 100 million PS2s, 23 million Xboxes, and 17 million Gamecubes. Even if you assume each sale went to a one-system-only house, that's only 140 million customers, max. *Then* start paring it down based on who has broadband and who can afford a monthly gaming subscription on top of it.

      That'll give you a more reasonable number for this upcoming generation of console systems.

      Alternately, add up all worldwide subscription numbers of the current top ten MMORPGs to the current subscription numbers for Xbox Live for an *exact* estimate of who's willing to pay for online gaming *right now*.

  6. Little Guarantees of Return? by Anonymous Coward · · Score: 0, Flamebait

    Live is the most important aspect for the xbox 360 ... look at battle.net for example, it's practically destroyed most korean youth. If it's as easy as fun as that service then MS will kill everything even is ps3 looks twice as nice.

  7. Costs by wombatmobile · · Score: 1

    The company has spent hundreds of millions of dollars on its online service, Xbox Live, analysts say.

    I'm not sure how they spent such a large budget, considering what they have built. Skype and Flickr for example were each built for a small fraction of that.

    1. Re:Costs by Alex+P+Keaton+in+da · · Score: 1

      It says hundreds of millions for its online service- not just the network. I imagine they include marketing expenses etc in that...

      --
      And All I Ask is a Tall Ship And a Star to Steer Her By
    2. Re:Costs by MustardMan · · Score: 1

      VOIP can tolerate a bit of lag, a bit of latency - for online gaming you want an incredibly efficient network which will let your reflexes be the limitation in game pace, not the network. For flickr it's a non-issue. Xbox live also has to support a more complicated environment - game rentals, voice chat, a TOS abuse warning system, many games, game matching systems, etc etc etc. When they built skype, they only had to do one thing - make voice work.

      Plus, on launch day xbox live needs to be damn well tested and ready to go - you can't sell a couple thousand xbox 360's for a limited beta and slowly build up - you have that long line at launch day and you are hit hard.

      Not to say they weren't incredibly wasteful and probably spent 3/5 of that budget on advertising, but it's certainly a more expensive setup to build than skype.

    3. Re:Costs by jcnnghm · · Score: 1

      Money spent on advertising is never a waste. You can have the best super gaming network in the world but if nobody knows about it, it doesn't exist.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
  8. online games make up for a poor story/game by Anonymous Coward · · Score: 0


    why have a good story and specific game objectives when you can just ditch all your AI and let the users figure it out for themselves

    what is the obsession with "online gaming" ? it seems to be a trend for bad games, as if sticking it online will make it any better
    anyway the less my equipment talks to microsoft and their spyware data collection servers the better

  9. Gaming is often a social act by MikeD03C · · Score: 5, Insightful

    I would have to completely disagree with the idea that people play games to escape. Gaming, especially for younger people, is a hugely social thing. Walk around a college campus in the dorms and you'd be hard pressed to not find a multiplayer Halo game going on. While some may use games to escape, I think the trend is towards social gaming.

    1. Re:Gaming is often a social act by JasonY1982 · · Score: 3, Insightful

      I agree completely...you go around a college campus and you will plenty of students playing multiplayer games (primarily Halo). Last year at times I would see cabling going from a window on a 3rd floor in a window on the 2nd of an apartment building in order link up xbox's so 8 people could play halo.

      Playing single player versions of games are fun and a good way to learn the game and storyline. However, it can only take you so far once you complete the game. Not to mention after playing the game for a period of time you will learn different things to outsmart the AI of your enemies making the game easier and less fun. It is at this point where online gaming increases the longevity of the game. People who enjoy the game will want more of a challenge and can only get that playing against other people. You have new strategies against real people, can work together to attack a base or defeat a boss - it adds a completely new dimension to the game. Thus, online gaming is a huge part of a successful business model.

      Sure very good single player games will make money in the market, but if you think back on your best gaming experiences or moments - chances are they were against your friends or against other people. Online capibility can make certain types of games even better.

    2. Re:Gaming is often a social act by Anonymous Coward · · Score: 2, Insightful

      At all ages, at all walks of life, gaming suits different needs for different people; and can suit different needs for the same person.

      Look at it this way:

      Single player gaming is like reading a book. The experience is entirely your own and no one else messes with it; if you want to be the 'death dealing priest' no one yells at you "heal me you nub!" because it is your world (and your rules).

      Local Multiplayer is like watching TV (in particular a sporting event) with a group of close friends; you share the experiance with people you enjoy being around.

      Online Multiplayer is like going to a movie or to a sporting event; except for a select few people, you're in no control of who you deal with. This is an environment which can offer massive benefits because you can take up a group mentality (for example laughing at unfunny jokes in a movie, cheering like crazy for your team), but comes with problems (like the moron who is drunk and swearing like crazy).

      What it comes down to is that some people would rather read a book, others are happy watching TV with friends and family and some people like going to Movies/sporting events; most people like all 3 depending on the situation.

  10. Online gaming is getting bigger and bigger... by HerculesMO · · Score: 1

    Though I don't see XBox being the centre of that phenomena, nor will it lead the pack. If anything, the future will only encourage users into purchasing a PC for use in gaming -- not an XBox. Granted, the XBox is an impressive piece of hardware, but when you start playing World of Warcraft and realize why the keyboard and mouse are great -- then you will realize the flawed idea of a controller and a virtual world that will bring you only so far, but not all the way with regard to the online gaming experience.

    And in a sense, the comment made about escaping reality is true. However, my escape from reality includes kicking the shit out of people online which in real life, I would only hope to do. So unfortunately his theory of playing games to escape holds little water. If I want to escape and be alone... I'll masturbate.

    --
    The price is always right if someone else is paying.
    1. Re:Online gaming is getting bigger and bigger... by a+gash · · Score: 1

      That would work, or the game developers could just include keyboard and mouse support for their xbox games. They will eventually, just wait till a crop of badass online RTS and MMORPGS pops up for the 360.
      MS should pull that on Halo 3, that would probably convince alot of the online fps'ers to pick it up.

      I'm curious to see if someone tries to pull down a subscription fee for a game on top of the xbox live subscription. Those games make a ton of money, I'm sure the distribs would love to tap the console installed base.

  11. Online games risky? by shinma · · Score: 2, Insightful

    And how many people play World of Warcraft, again?

    Right. No money to be made in the online gaming market.

    --
    Shinma
    1. Re:Online games risky? by ShibaInu · · Score: 1

      I think it is important to read this realizing that the point of view is from an investment analyst. Online gaming may have a very dedicated following, but it may be a saturated market. If Microsoft paid hundreds of millions to build an integrated online system that only five million people will ever use, it will hurt their bottom line (a tiny bit).

  12. I play games for social interaction. by shy · · Score: 5, Insightful

    The only game I play that isn't about playing with other people is Civilization IV. Otherwise, every game I enjoy has some element of either a) competition, b) cooperation, or c) both. Counter-strike, WoW, etc, would be the most prominent examples for me.

    If people don't play games for social interaction, why is the chat screen constantly rolling on most multiplayer games? Why do people join clans/guilds/etc? How do you organize a 40 person raid on an imaginary dungeon? I can't get 40 people together in real life, but I can in a game. And that's not about social interaction?

    --
    ---- keep it simple.
    1. Re:I play games for social interaction. by evilneko · · Score: 2, Insightful

      Just gotta poke fun ;)

      If people don't play games for social interaction, why is the chat screen constantly rolling on most multiplayer games?
      People like to talk trash, clearleh.

      How do you organize a 40 person raid on an imaginary dungeon? I can't get 40 people together in real life, but I can in a game. And that's not about social interaction?
      It's all about the phat lewtz!

      --
      Slashdot - where to disagree, is to be a troll
    2. Re:I play games for social interaction. by shy · · Score: 1

      Heh, true and true.

      On the other hand, do you have ANY IDEA hw much phat lewt I could get with 40 homies in real life? :)

      --
      ---- keep it simple.
    3. Re:I play games for social interaction. by steveo777 · · Score: 1
      How do you organize a 40 person raid on an imaginary dungeon?

      They're called "Protests."

      Just find a bunch of people who don't agree with a different bunch of people that have their own building. Sure, no swords, but that's all we're going to get in a day and age where we can't log out to avoid the consequences...

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:I play games for social interaction. by Stradenko · · Score: 1

      "Protests..." don't be a Negative Nelly.

      Think Charity events (runs, walks, etc), religious functions, social clubs...
      The words "guild" and "clan" were in use long before video games...and it's way better (yes, this is a moral/ethical judgement and is very subjective...sue me) to be for something than against.

    5. Re:I play games for social interaction. by Hatta · · Score: 1

      The only game I play that isn't about playing with other people is Civilization IV.

      Civ IV doesn't have a multiplayer mode?

      --
      Give me Classic Slashdot or give me death!
    6. Re:I play games for social interaction. by Junior+J.+Junior+III · · Score: 1

      Well, it could be that the thing you are escaping from is not social interaction, per se, but social interaction in a particular context. On the internet gaming social interaction, no one knows you're a dog. In real-world social internaction, they know it all too well.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    7. Re:I play games for social interaction. by Salis · · Score: 1

      It does. But the game is turn-based (you take your time to move, press enter, let your opponent move, repeat). So it's not exactly as thrilling as jumping off a high pedestal, turning 180 degrees, and (midair) firing a rocket at your soon-to-be-dead opponent. It's certainly less twitch.

      I like CivIV though and it's a great game. By its never nature, though, it's not a fantastic action packed multiplayer game...unless you like to play chess on the internet. Yes, it feels like playing chess on the internet.

      --
      Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
    8. Re:I play games for social interaction. by shy · · Score: 1

      Yeah, it does, but I don't play it. :)

      --
      ---- keep it simple.
    9. Re:I play games for social interaction. by Anonymous Coward · · Score: 0

      Actually Civ 4 in pitboss mode is great, not at all like Chess. Much more social like a game of Risk. Risk is a braindead simple game, but is incredibly complex when you include the social interaction and posturing required. The game is really about convicing other players that it's not in their best interest to attack you. Civ 4 is a complicated game, but it also has the same social elements. So there's a constant back and forth diplomacy every turn. After all, you KNOW your ally will have to turn on you eventually because only one of you can win. How long can you convince them that you aren't in danger of pulling away from the pack and building your spaceship?

    10. Re:I play games for social interaction. by HalAtWork · · Score: 1

      If people don't play games for social interaction, why is the chat screen constantly rolling on most multiplayer games? Because it doesn't exist on single player games. Seriously, there's nothing wrong with single player games, and a lot of them are fun and about honing your skill at that game (Katamari Damacy) or completing a narrative (Final Fantasy) or exploration (Castlevania Symphony of the Night). These are all very popular and very single player... I urge you to re-think the idea that gaming is a social th ing.

  13. Re:This guy missed the point of online gaming . . by Skidge · · Score: 4, Insightful

    I agree. After I kicked my Everquest habit a few years back, playing single-player games seems to be lacking something. Even playing solo, an online game adds an extra dimension with the random encounters with other players and the background chatter. A single-player game now seems to me to be very quiet and isolated. Sometimes that's a good thing, but being online with other players can add more depth to a player's experience.

  14. Microsoft Wallet by Generic+Guy · · Score: 2, Insightful

    I've said before, I'm concerned about Microsoft's huge push into "online" with the new 360 console. Its way too soon, and they seem to be trying to tie everything about Xbox into the "Live" service. If it isn't already obvious, this is Microsoft's attempted way of extracting monthly revenue out of their customers. You can see it in the way they are now re-attempting to push web services like Office Live and .NET.

    Microsoft wants that monthly charge, from everybody. But they are pushing way too hard with this generation of console, especially since they never garnered more than 10% or so of original Xbox players. We should rename Live to MS Wallet, or more specifically MS Hand In Your Wallet.

    --
    { - Generic Guy - }
    1. Re:Microsoft Wallet by kjart · · Score: 1
      I've said before, I'm concerned about Microsoft's huge push into "online" with the new 360 console. Its way too soon, and they seem to be trying to tie everything about Xbox into the "Live" service. If it isn't already obvious, this is Microsoft's attempted way of extracting monthly revenue out of their customers. You can see it in the way they are now re-attempting to push web services like Office Live and .NET.

      When was the last time that a PC game was released without any kind of online experience (and yes, they exist, but these games get critically slammed for not having such a component)? Microsoft (and other console makers) are trying to catch up with where the PC has been for years. Extracting money out of their customers? Charging "money" for a "service" is a new idea?

    2. Re:Microsoft Wallet by honeypotslash · · Score: 0

      Prince of Persia: not an online game, but still was succesful.
      --
      Free PlayStation 3

    3. Re:Microsoft Wallet by Neopoleon · · Score: 1

      "If it isn't already obvious, this is Microsoft's attempted way of extracting monthly revenue out of their customers."

      Oh. dear. I had no idea.

      How awful.

      I quit... Do you hear me, Gates? I QUIT!!!

      Taking money from customers - what will we think of next?

      "You can see it in the way they are now re-attempting to push web services like Office Live and .NET."

      Uh... .NET isn't a web service. If you're going to slam our stuff, you could at least get your story straight.

      "...they are pushing way too hard with this generation of console, especially since they never garnered more than 10% or so of original Xbox players."

      First off, that "10% or so of original Xbox players" is impressive. It's easy to say that it was "only" a tenth of the potential, but how many people own original Xbox systems? 10% of *that* number isn't too shabby (you *did* read the article, right?).

      Also, the live story with the 360 is totally different. While it builds on the existing system, the overall experience has changed greatly, and hopefully it won't take gamers much effort to realize it.

      I work for the company, and I didn't care about Xbox Live for the first console. It didn't have a "feel" that attracted me. After getting my 360, though, that changed, and I've been spending every night getting my ass kicked in PGR3 by ten year olds from Alabama - and I'm quite enjoying it.

      Seriously, yo - a lot of good people put a lot of work into the Xbox, the 360, and Xbox Live. There's nothing wrong with slamming a technology, or a company, or whatever, but you could at least do so from an informed point of view.

      --
      - Rory [Microsoft Employee] | Free dirt: neopoleon.com
    4. Re:Microsoft Wallet by andylei · · Score: 1

      i don't see why this is unique to microsoft. it seems like any, and probably all, sane companies want to take your money. potato chips also happen to be Lay's way of extracting (monthly) revenue out of their customers. why doesn't anybody complain about them?

    5. Re:Microsoft Wallet by Jearil · · Score: 1

      Prince of Persia: not an online game, but still was succesful.

      Which was also released on console first.

    6. Re:Microsoft Wallet by Swamii · · Score: 1

      Well said, Rory.

      Hey, keep those blog posts & comics coming. Your explanation of 720p vs 1080i was the best tech manual I've ever read. :-)

      --
      Tech, life, family, faith: Give me a visit
    7. Re:Microsoft Wallet by Generic+Guy · · Score: 0, Flamebait

      I failed to articulate my points, so I suppose I deserve the vitriol.

      Taking money from customers - what will we think of next?

      As your greed becomes so obvious, don't be surprised when your victims (or sorry, ex-customers) dump you like old laundry.

      Everything about the 'new' live is designed for extra-cost after the initial purchase. Marketplace is set up to push extra-cost content at people (I'm sure you brilliant folks at MS would use a term like "Value Added"). Things which should be free cost ridiculous amounts, like the "Skins". Why is it that you can't remove creditcard information once it is entered? How long until missing levels from $60 games start showing up as purchasable content? Extra cars or characters for extra-cost purchase to complete otherwise unattainable portions of a game?
      I'm sure someone like you will call it a "Good Idea", where the folks who have already dropped $60 on a title will feel fleeced. Sorry, I'm not biting.

      Uh... .NET isn't a web service. If you're going to slam our stuff, you could at least get your story straight.

      As if you guys at Microsoft could explain .NET to begin with.

      .NET (aside from a unification API) is a platform to move applications "online", and guess who wants to be the tollbooth in the middle? Oh yeah, Microsoft! The console Live service is obviously a big market test towards that end.

      First off, that "10% or so of original Xbox players" is impressive. It's easy to say that it was "only" a tenth of the potential, but how many people own original Xbox systems? 10% of *that* number isn't too shabby (you *did* read the article, right?).
      The article stated you Microsoft guys want 50% of 360 customers on Live. Yes, I'm afraid it is ridiculous, especially when you are moving to the cell-phone model of charging extra for everything.
      Seriously, yo - a lot of good people put a lot of work into the Xbox, the 360, and Xbox Live. There's nothing wrong with slamming a technology, or a company, or whatever, but you could at least do so from an informed point of view.

      I'm hardly slamming the machine itself. But the greedy, extra-charge everything on Live coupled with your company's insane idea that 50% of owners will go online makes it seem you are driking too much of the Kool-Aid.

      --
      { - Generic Guy - }
    8. Re:Microsoft Wallet by PixelScuba · · Score: 1

      Funny, I recall that Microsft gives every 360 owner a FREE silver membership to LIVE so that they can download patches, upgrades, and anything else that doesn't directly involve playing others online. If you want to play online you pay a service fee to use the Microsoft provided feature. Sounds like Extortion to me!

    9. Re:Microsoft Wallet by vandon · · Score: 1
      Prince of Persia: not an online game, but still was succesful.
      Which was also released on console first.


      I seem to recall my copy of the first Prince of Persia having requirements for such as:
      8086/8 4Mhz, DOS 3.0, 384K, CGA (or Hercules with a CGA emulator prog), and Joystick(optional).

      After the original release for the Apple II computer and IBM PC, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, NES, Game Boy, SNES and Sega Genesis.
    10. Re:Microsoft Wallet by Neopoleon · · Score: 1

      Thanks, Swamii :)

      --
      - Rory [Microsoft Employee] | Free dirt: neopoleon.com
    11. Re:Microsoft Wallet by Neopoleon · · Score: 1

      I'm going to reply even though your comment has been marked as "Flamebait." While that ranking might apply to the tone, something tells me that you're just angry and showing it, rather than looking to have a pointless argument.

      So...

      "As your greed becomes so obvious, don't be surprised when your victims (or sorry, ex-customers) dump you like old laundry."

      I'm not sure where this is coming from. Every company on the planet that has a product to sell has some unhappy customers. This is very normal, and I think most of us inside Microsoft are realistic enough not to expect everyone to be happy with what we offer. Some things just can't be helped.

      "Everything about the 'new' live is designed for extra-cost after the initial purchase."

      That is just simply incorrect. Users are given (for free) a "Silver" account that gives them access to email, voicemail, chat, and special content. There is also the "Gold" account, which costs right around four dollars a month (if you buy a year at a time), which has more perks, but it's entirely optional.

      "Things which should be free cost ridiculous amounts, like the 'Skins'."

      We provide the marketplace - other people (companies *and* independents) use it to sell their wares. What they want to charge isn't something we control. If one company wants to charge twenty-five cents (is that a "ridiculous amount" of money?), while another wants to charge fifty, that's their business.

      Most of the content on the marketplace is actually *extremely* cheap. The most expensive items right now are the downloadable games, and even they hardly cost anything. I don't know what the exact dollar amount is, but I think you can get a game for less than five bucks (again, is that "ridiculous"?).

      "Why is it that you can't remove creditcard information once it is entered?"

      I'm not aware of this being a problem. Do you have a link you could provide so that I could read up on it? TIA.

      "How long until missing levels from $60 games start showing up as purchasable content?"

      I have no idea. I imagine someone would have to start producing and selling incomplete games first, so it might never happen.

      "Extra cars or characters for extra-cost purchase to complete otherwise unattainable portions of a game?"

      Which games in particular are you talking about? I'm not aware of any games that are out for the console which can't be beaten without "[e]xtra cars or characters." If this really is an issue, then let me know, and I'll let the right people know internally.

      "As if you guys at Microsoft could explain .NET to begin with."

      OK - there's been some bad communication on the subject :)

      ".NET (aside from a unification API) is a platform to move applications 'online', and guess who wants to be the tollbooth in the middle? Oh yeah, Microsoft! The console Live service is obviously a big market test towards that end."

      Interesting.

      So, when I was playing LineWars over the modem over ten years ago, was it an attempt on behalf of the developers to "test" the ability to deliver and charge for services?

      I think you're making some rather unfounded accusations here.

      Xbox Live isn't a "test" for anything. If it is, then it certainly has been going on for a long while - people have been paying for the service since it began.

      "The article stated you Microsoft guys want 50% of 360 customers on Live. Yes, I'm afraid it is ridiculous, especially when you are moving to the cell-phone model of charging extra for everything."

      Good point. I wish somebody on the team would have considered how few people use cell phones before moving to this model ;)

      "I'm hardly slamming the machine itself."

      So you like it! Oh, good.

      "But the greedy, extra-charge everything on Live"

      Again, there is a lot of free content on Live - and free services. You're just flat out wrong here.

      "...coupled with your company's insane idea t

      --
      - Rory [Microsoft Employee] | Free dirt: neopoleon.com
  15. Social gaming... by chill · · Score: 4, Insightful

    I've got three teenage kids who will sit for hours, if I let them, on XBox Live and chat with friends while playing Halo 2, America's Army and other "team" games.

    When not on live, they also browse MySpace and usually are chatting with IM clients. Yes, they get outside plenty. When you live up north (northern hemisphere) and it gets dark less than an hour after school gets out, going outside to play isn't an attractive option.

    Instead of having to have multiple phone lines, or even cell phones for the kids, they all chat with friends -- local and long distance -- via XBox Live & IM.

    Microsoft is spot on and when looking at new consoles next year, the question will be does the PS3 and Revolution have a good online community and voice chat? If not, XBox 360 it will be.

      -Charles

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Social gaming... by wombatmobile · · Score: 0, Redundant

      How much max would you be prepared to pay for that service per month for your household?

    2. Re:Social gaming... by chill · · Score: 2, Interesting

      How much max would you be prepared to pay for that service per month for your household?

      $100 per month if it includes the broadband ISP charges. $200 if it also included telephone and cable TV w/DVR capabilities.

      That's about what I'm paying now for cable TV, cable internet, 3 x X-Box Live accounts and VoIP thru Packet8.

      I'm investigating running my own TeamSpeak server and possibly dropping the X-Box Live accounts. America's Army is better on PC (Linux!) than X-Box. Call of Duty 2 is excellent on PC (Windows), and I'm not willing to shell out for an X-Box 360 when I already have the game on a PC.

        -Charles

      --
      Learning HOW to think is more important than learning WHAT to think.
    3. Re:Social gaming... by the_gaming_addict · · Score: 3, Insightful

      Charles, I believe you are correct on all counts. I think if people look past anti-m$ sentiment for a second and examine some facts, the "analyst" who wrote this article could not be more dead wrong. Here are some facts:

      No one really knows how many people were on xbox live with the original console. And anything as far as information gathered on it was little more than speculation, as Microsoft (like many others) did not release subscription numbers as far as I can remember.

      Secondly, the "big push" is indeed toward online gaming. Xbox Live (at least on the 360) is one of the best facilitations for online console gaming than has ever been created. I have never used something that was so easy to hook up with friends and play games online. I wish I had the percentage in front of me, but Gamespot had done an article a while back that was basically explaining how the entire gaming market is going online, and most people ARE playing games for more social interaction than real life usually allows. Do people play them to escape as well? Absolutely.

      But I do think the video gaming world is going to be in for quite a shock in the next few months. Sony scrapped plans for an online service with the PS3. With Xbox Live, unless you're playing some kind of MMO, you have one flat subscription fee for ALL your online games. PS3 left it up to developers to make their own multiplayer servers and components... This is going to lead (like it did on PS2) to seperate subscriptions for seperate games, a marketing tactic that rarely works outside of the PC world.

      Is Microsoft on the right track pushing console gaming into such ease of online access? Absolutely. While it is at times satisfying knowing you got a record "hi score" in a game and can share it with some of your friends, being able to share achievments with the rest of the online gaming world is another animal all entirely.

      This is the way of the video-gaming future... you can put stock in that ;)

    4. Re:Social gaming... by Gyorg_Lavode · · Score: 1
      I think the revolution will not need the network as much. It is designed more for casual gamers to get away and relax or social gamers to play with friends physically present. I don't think that a lack of online focus will hurt it the same way it doesn't really detract from the gamecube.

      The PS3 though will likely live or die based on 2 things, it's online capability and it's game catalog. If they get a huge game catalog heavy on RPGs not available on other systems, they can survive w/o the online in some fasion. But in the US and Europe at least, I see online game play and media capabilities defining what console people buy within the next 4 or 5 years. If the PS3 doesn't have online capability, in the US and Europe it'll be a console people will only buy to play a specific game or 2. And that won't be enough to make it profitable.

      --
      I do security
    5. Re:Social gaming... by Keeper · · Score: 1

      Microsoft hasn't released exact numbers of xbox live subscribers, but every now and then they issue a press release when they hit a milestone. I believe the last one was 2 million subscribers back in January, though I'm not incredibly certain about the date.

    6. Re:Social gaming... by Anonymous Coward · · Score: 0

      You must live a lot farther sourth if the lack of light is the only thing preventing kids from playing outside. I think subzero temperatures (C or F take your pick) are pretty good reason to stay inside.

  16. Some of us don't care for online gaming by SpecialAgentXXX · · Score: 1, Insightful

    I never understood the popularity of online gaming. MMORPG, which cost $XX/game + $YY/month, isn't worth it to me. The only times I've played online was against my friend in an RTS. Halo was a lot of fun playing multiplayer, but we all played on the same console. It was a lot more fun sitting next to your friend as you blast him and talk smack instead of sitting alone in your room playing against strangers.

    I guess that's just me. I like to escape from the Real World (TM) when I play a game and get immersed in it. I don't have much time to play games anyways, so my "skillz" aren't that great and I don't care to spend hours playing against high school kids to improve them.

    1. Re:Some of us don't care for online gaming by incompetent_bitch · · Score: 1

      Agreed - as I'm starting to get older, I have less and less time to play (27 and getting married in 6 months). So my ability to compete against 13-18 yeard olds who play incesantly just isn't there. I've always preferred to pick up a controler, play for a 20 minutes, and then be on with my day. I'm slowly but surely working my way through Resident Evil 4 (on the GC) like that right now.
      Personally, online games just don't cut it for me. And I think that holds true for a large percentage of the "older" gaming community. We want to pick something up for 20 minutes, work through it, then be done with it.
      And I get plenty of social interaction at both work and home so I don't feel like I need that social aspect of online gaming.

    2. Re:Some of us don't care for online gaming by pappy97 · · Score: 1

      "It was a lot more fun sitting next to your friend as you blast him and talk smack instead of sitting alone in your room playing against strangers."

      Yes, this is very true. I got into FPS's with Goldeneye for N64, playing with 3 other friends.

      The problem is that you can't always find time to get everyone over to one physical location to play a game, even if all of your friends can play at the same time. Online gaming solves this problem as you get to play with your friends (and perhaps new friends), without leaving your house. The HUGE plus (and I guess you don't get this), is that by playing your friends online, in say Halo 2 (or any FPS), you get your own FULL screen, not split screen garbage. With games using snipers and improving graphics, it helps to have your own full screen to see things.

      Plus you don't have to worry about that one friend who blatantly looks at other people's screens, and you also don't have to worry about that one friend who doesn't mean to look, but can't help it.

    3. Re:Some of us don't care for online gaming by idsofmarch · · Score: 1

      I actually like playing with the kids, while they're idiots, mouthy, and rediculously good, I'm smart, patient, and more attentive to details. I play a couple of rounds for 20 minutes and then turn the box off and go bother my wife. Online gaming can be fun, but only if you accept its certain limitations.

      --
      Anyone who whines about being modded down should be.
    4. Re:Some of us don't care for online gaming by SpecialAgentXXX · · Score: 1
      The HUGE plus (and I guess you don't get this), is that by playing your friends online, in say Halo 2 (or any FPS), you get your own FULL screen, not split screen garbage. With games using snipers and improving graphics, it helps to have your own full screen to see things.
      I'm aware of a full screen, but in my priorities, being physically next to my friends > having a full screen. Yeah, the sniper part is fun. We'd stare at each other's quadrant of the screen to find out where they are and try to zap them!

      It must be a generation thing. I like face-to-face human contact with my friends. I've always viewed technology, when used the "wrong" way, as a way to further distance us from our social interactions.
    5. Re:Some of us don't care for online gaming by Anonymous Coward · · Score: 0

      I play online games with my local close friends, we pop on voice chat and talk while we play either mmporgs or online fps or rts's. Its the best of both worlds, we get to hear/talk/drink/smoke together (be it at our own houses :) plus get the luxery of nice full screen pc games. Not to mention we don't al live close to each other so we are able to pop on for short spurts. Not to mention, splitting any screen in half for multiplayer sucks, especialluy since there's 3-5 of us that'll play. Play online with friends not with strangers and you'll enjoy it a lot more :)

      Plus u can't knock mmporpgs til u try em :) There's a reason why millions of people get addicted to them. (They are also much more enjoyable when played with real life friends :)

    6. Re:Some of us don't care for online gaming by swilver · · Score: 1
      The popularity of MMORPG's in particular has to do with character development, the interaction with so many other people and meeting people of all walks of life, from all countries and with similar interests to yours. The game world is active 24 hours a day, and doesn't stop when you leave, giving you a feeling you missed out when you weren't there.

      In the beginning, you are just playing and doing whatever you want. Then you start levelling your character to get more powerful, killing monsters, do some quests. Then you'll find that there's stuff that you can only do with a group which leads to more interesting gear for your character or some other reward that would be hard to attain by yourself. You'll make friends, and after a while you'll come to know people online and they'll know you and know that they can trust you and you can trust them. They'll even miss you when you are absent at your usual play time or when you stopped playing for a week. After a night of gaming you make plans for the next time you meet, and you'll be expected to show up.

      Then, once you are really getting addicted, you'll notice stuff that even your group of friends isn't enough to help you with. You join a guild, and go on huge 30+ player raids on some zone or monster for a chance at a reward way better than you ever had before. These things are planned in advance, and often cannot be held at all if specific character classes are absent or not present in enough numbers. Not showing up could spoil it for everybody.

      Guilds offer an almost instant set of new friends, people you can do things with and willing to help you on your quests (especially if you offer your help for their quests whenever possible). The people in your guild often are very willing to help you because they see it as an advance of the guild as a whole if your character improves meaning the guild as a whole can take on more difficult challenges.

      Anyway, the reason these games are so popular is because they have a very good ability to keep the game interesting (read: get you addicted). This often has nothing to do with content, gameplay or graphics, but more with the social aspect of it. It's not that a huge number of people play such games, but the people that do play them tend to stick with the game for years (there aren't many "single player" games I'd play every day, 8 hours a day and in the weekends for years in a row). Quitting is hard, because you feel like you lose a lot time invested in your character and you'll lose all your online friends (without the game as a mutual interest, you will soon lose touch with them).

      Anyway, the advice I always give when people ask me about such games is, don't try them. You'll get addicted. I've stopped playing for 2 years now, but still find it tempting to start again. I've seen it happen often enough, people just trying WoW for the fun, now playing it every day whenever they can. I even joked about someone sharing his WoW account with his girlfriend that they would soon buy another PC and account. A month later they had... and still playing.

    7. Re:Some of us don't care for online gaming by misfit815 · · Score: 1

      Ok, so there's two camps - those who play and those who don't - or perhaps those who escape and those who socialize. Well, I play all of two games. One's an RPG that came out in 2001. It's got a multi-player component, but I'm not interested in that. The other's a FPS that's also a couple years old. I *do* enjoy the multi-player aspect of that game, both competitive and cooperative. In both cases, though, I bought them off the bargain shelf for probably $20 each (with the obligatory expansion packs, etc, included). And in no way will I ever shell out a monthly subscription for an online game (the FPS is free online). What I'm saying is that there really are two camps - those who *pay* and those who don't. And we all know who M$ and the others are targeting. It's the same thing that happened to a lot of other pop culture institutions. Remember when MTV played videos? Then you're old enough to be out of their target audience. Much like MTV targets teens (or pre-teens, rather) with lots of disposable income, the gaming industry targets people who are willing to pay monthly fees for MMORPG's. Some of those people are 'escapist' gamers, and some are social gamers. At times, I've fallen into either camp, but I don't count because I don't pay to play.

      --
      Jesus told him, "I am the way, the truth, and the life. No one can come to the Father except through me. - John 14:6 NLT
    8. Re:Some of us don't care for online gaming by the_gaming_addict · · Score: 1

      I agree with you on this. I had a reply up top that was basically stating that sure, there are people that love gaming by themselves or when they have people over. Thats definitely cool and hey, we're all here to enjoy the games. Basically though, the trend is heading towards easy online access for people to play together, whether its friends who used to play N64 on a couch vs each other who are now 100s of miles apart, or complete strangers, gaming itself is becoming naturally more social.

      Does this mean single player gamers will be weeded out? Of course not! And developers will always be catering to both crowds. I think the major flaw in this article is that the analyst assumes that most of the gaming world are gamers who stray from online games and gaming, but its becoming pretty clear that online gaming itself has become really popular with people of many age groups.

      There's definitely 2 camps on the issue, and each enjoy their gaming as much as the other, but go about it in different approaches. The more developers and companies like m$oft cater to both, the more money they rack in by appeasing both crowds.

      As I said before, this is going to be a very, very interesting year for gaming.

  17. Analyst on drugs by demachina · · Score: 2, Insightful

    "Says analyst Michael Pachter, 'At the end of the day, we don't play games for social interaction ... We play games to escape.' Microsoft's strategy is 'absolutely flawed,' he added.""

    Wow, this "analyst" just shredded his credibility with that whopper. He is obviously extrapolating HIS gaming experience to EVERYONE. Blanket generalizations are almost always wrong. He should probably buy a copy of WOW, Battlefield etc, install a copy of vent and come to grips with the fact that millions of people are playing games precisely FOR THE SOCIAL INTERACTION.

    Its a simple fact of life that AI's in games are still generally weak and playing against a computer quickly gets old. There is way more satisfaction of beating other human beings than in beating a mediocre AI.

    The sweet deal about games like WOW are they are a constant revenue stream of people paying monthly subscriptions versus the boom or bust cycle of sell a box in the store, get a bunch of revenue and then go dry for years while you develop the next one. This is the dream revenue model for companies like Microsoft because it pleases Wall Street to have consistent revenue streams... if your game doesn't suck.

    --
    @de_machina
    1. Re:Analyst on drugs by Anonymous Coward · · Score: 3, Funny
      Blanket generalizations are almost always wrong.

      No they're not.

    2. Re:Analyst on drugs by killmenow · · Score: 1

      I am posting because I don't have mod points right now. I don't usually even mod anonymous posts at all anyway...but, damn, that was funny.

      Good show, you anonymous coward you.

    3. Re:Analyst on drugs by Neopoleon · · Score: 1

      "Blanket generalizations are almost always wrong."

      Yours is an exception, I suppose :)

      "Wow, this 'analyst' just shredded his credibility with that whopper."

      Agreed. The thing that I don't understand from TFA is just how it is that he's supposed to know anything about what gamers want. In other words, how is he an authority? If there was a bio, I missed it.

      I'd also be interested in seeing the data he consulted to arrive at that opinion. It sounds a bit more like armchair psychology to me than an informed, numbers-driven position.

      While I sometimes play games to escape, I've also been learning to play for social interaction, so from a personal point of view, I just don't see what he's getting at.

      When saying that Microsoft's strategy is "Absolutely flawed," he really ought to have provided further explanation. And, perhaps he did - in a case like this, the journalist might have been going for sensation rather than substance. I'd like to see the quotes that *weren't* inserted in the article.

      --
      - Rory [Microsoft Employee] | Free dirt: neopoleon.com
    4. Re:Analyst on drugs by dgiaimo · · Score: 1

      It wasn't a blanket generalization. Notice the word "almost".

    5. Re:Analyst on drugs by AndreiK · · Score: 1

      Blanket generalizations are almost always wrong.

      No they're not.


      Yes, they are almost always wrong - Every single blanket statement will have at least one person try to contradict it.

    6. Re:Analyst on drugs by GauteL · · Score: 1

      You are pretty much doing the same thing. You are extrapolating the Slashdot community's and your own friends way of gaming to the rest of the population.

      WoW is THE most popular multiplayer roleplaying game online afaik. How many users do WoW have compared to the full gaming market? Probably extremely few.

      Five million users sounds massive, but the world gaming market is probably several hundred million people.

      I disagree with the analyst, I think online gaming is already quite big and will grow further, but I doubt WoW is the best example. Online RPGs are a geeky activity that will probably never be big enough to fund something like XBox live. Sport games, racing games, fighting games, etc. probably will.

  18. I see what he is saying by tacokill · · Score: 2, Interesting

    I think I see what he is saying by the last sentence in the summary. I, too, have noticed a focus on "social interaction" stuff lately. Chat, messages, etc. While these are valuable for strategerizing and chatting with friends in the game, I don't go online to dink around and "chat" with strangers. Not to say that I don't talk to strangers -- I do. But I don't look to make new friends or anything and it seems like a lot of these services are aimed at linking people in a social way. As in -- meeting new people and making new friends.

    The difference is subtle but there. When I game, the chatting, etc is pertinent only for the game. If I want to meet new ppl or find a date, I go elsewhere. Taking my online gaming and trying to make it a "social interaction" *IS* the wrong approach.

    And I think that is what he is talking about here.

    1. Re:I see what he is saying by Aladrin · · Score: 1

      What he says, as he said it, is wrong. People don't play games ONLY for the social interaction. They play them online because they are fun (or entertaining, depending on your definitions) AND for the social interaction.

      I love MMOs that have good social interaction and are entertaining, too. If either aspect is missing, I don't find it fun. Obviously, there are those that only seek 1 or the other, but I believe the mainstream gamer seeks both, whether he/she knows it or not.

      Take a browse around some XBox Live enabled forums at GameFAQs. You'll find a LOT of people (not some miniscule precent) have their XBL tag in their sig. Sounds to me like XBL is working a lot better than the article suggests.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:I see what he is saying by Neopoleon · · Score: 1

      "Taking my online gaming and trying to make it a 'social interaction' *IS* the wrong approach."

      That's a pretty heavy statement, and I haven't seen a convincing argument in favor of it (certainly not from the article).

      While the social interaction might not appeal to *you*, it clearly appeals to others. I've been spending a couple hours each night on Xbox Live, and I'm amazed at the number of people who just want to start conversations while racing around in PGR3. It's odd, to be sure, when you meet up with someone and try to get to know them over a two or three minute period, but it happens, and people seem to like it.

      There are even patterns that emerge - little de-facto social protocols. While in the lobby, waiting for a game, the most common way to start a conversation is for someone to put on his best "tough voice" and say, "Whassssssuuuuup." Then other people start to chime in, the faux toughness is dropped, and a real interaction ensues.

      I found it odd at first, but now I think it's pretty cool. I've started to encounter a lot of the same people each night, and it's actually pretty fun getting to know them through these very short interactions. It's almost like speed dating for friends.

      The fact is, the kids who grow up with this generation of gaming aren't going to look at it the way previous generations did. Growing up, I was happy to play adventure games by myself in a basement, but kids now want to be connected, and Microsoft is providing the tools with which to do it.

      --
      - Rory [Microsoft Employee] | Free dirt: neopoleon.com
    3. Re:I see what he is saying by Braino420 · · Score: 1

      I'd have to agree with you. I play online multiplayer games for the added difficulty in a human opponent, the chat and stuff is an added plus. But that's no reason to not add new chat features and the like. Awhile ago when I played StarCraft 24/7 I loved to get into clans and become friends with the people I was playing with. Now, this wasn't the reason I ever started playing on bnet, but their chat rooms added that extra aspect in the game.

      Even more recently I played Tribes 2. You can tell by the name this game is clan-oriented. The clan feature was built into the game via an in-game browser, email, IRC, and official invites to the clan (the clan tags were also built into the game). I thought that was great idea, and I played that game for years because of the social interaction.

      So I guess my point is, games get old and boring, but a gaming community will extend its time.

      --
      They call me the wookie man, I guess that's what I am
    4. Re:I see what he is saying by pigbat · · Score: 1

      I couldn't agree more. I stepped into Live when it was launched for the original box and got way more than I expected. After a couple years of playing with the same groups of people you get to know them, their kids and what's going on in their lives. It's a social experience and I find anymore I get online to "hang out" with a group of friends more than play a game.

  19. I love it. Test your assumptions with games. by neo · · Score: 2, Interesting

    This is the exact system that Microsoft wants to use for it's other applications. They want you to buy Word monthly, or yearly. They want you to pay for a service rather than "own" the program. Briliantly they are testing the idea in their lackluster gaming system before moving it over to their applications.

    Next you're going to see an application "Office 360" that replaces your computer desktop and only allows you to do your desktop job... one ap at a time.

    Brilliant.

  20. An interesting question by ShooterNeo · · Score: 4, Interesting

    This article really sheds light on a fundamental dichotomy : hardcore gamers versus the rest of the public. As I'm sure most slashdotters will post here in a second, online gaming CAN be and generally is far more engrossing and much, much harder than any single player game. Online is also much more technically complex which is the real reason why it's only recently come to consoles : you need a voice chat or keyboard, and to get the kind of smooth gameplay console players are used to you need broadband. So to hardcore gamers like us, there's not even a second's thought : the vast majority of the games in the xbox lineup will be more fun online, if the game is written well enough technically to support it. (for instance, games like Gears of War will probably be a lot of fun Co-op if that game supports it smoothly)

    Further, WoW/other MMORPGs and the Battlefield series I think offer some of THE most intense gaming available in any form, anywhere. No console solo or online game or PC game can really touch the intensity and complexity of these games. (and the difficulty level, especially in Battlefield. Even n00bs shoot me down and gun me down every 5-10 kills I get, which is a far harder game that most solo ones)

    But the regular public, the joes on the streets who buy game consoles by the millions and make up the "average", fat, T.V. watching, braindead gameplay game playing, Geography ignorant, stereotyping and racially biased, Americans? Who the hell knows what sort of trash they'll really buy. Unfortunatly for us, they make up the real market that Microsoft needs to make money from, and it seems that Microsoft, composed mostly of top C.S. graduates, thinks more like we do.

    1. Re:An interesting question by ShooterNeo · · Score: 1

      Oh yeah, Forgot to add : Britney Spears listening AND buying. I mean even I couldn't help but notice that the music executives had picked a pretty hot, underage at the time, blond girl from a hick town to be their poster star, and had underdressed her and put her in some pretty suggestive songs. But I'm not among those MILLIONS of fools who paid at least 15 bucks for a whole cd of this! Some did it more than one time.

      Course, *cough*, I have blown a lot more than 15 bucks on graphics cards I didn't really need that were less than 1/3 the price once games came out that needed it...

    2. Re:An interesting question by king-manic · · Score: 1

      Oh yeah, Forgot to add : Britney Spears listening AND buying. I mean even I couldn't help but notice that the music executives had picked a pretty hot, underage at the time, blond girl from a hick town to be their poster star, and had underdressed her and put her in some pretty suggestive songs. But I'm not among those MILLIONS of fools who paid at least 15 bucks for a whole cd of this! Some did it more than one time.

      Err.. she's kinda homely. I mean her body is okay but her face is nothing to write home about. Kevin Federline is slumming, he could do better. she has bad skin, a really funny noise, eyes that seem a bit off and she's the living embodiment of slut.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:An interesting question by ShooterNeo · · Score: 1

      Uh...yeah...you forgot to mention she's a multi-millionaire. You know you'd trade your left nut to be in Kevin's place (heh, with a girl that fertile you only need one anyway...). I would.

    4. Re:An interesting question by MBGMorden · · Score: 1

      Oh Lord. It's the "let's be different" crowd again.

      Basic conversational topic:

      1. Take that is great/popular/whatever, and degrade it.
      2. Take that is woefully unpopular for whatever reason, and proclaim it's the best thing since sliced bread (of course the "be different" crowd probably will proclaim that the bread was much better before they started slicing it).

      Item can be coffee, tv shows, electronic devices, movies, music, or in this case a girl.

      No, I'm not a huge fan of her music, and I haven't really paid enough attention to know how she acts, but as to plain appearances, Britney Spears is in the top 1-2% of girls I've ever seen (and that is the reason why the industry made her into their poster-girl: because her look alone would sell records).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    5. Re:An interesting question by king-manic · · Score: 1

      Oh Lord. It's the "let's be different" crowd again.

      Basic conversational topic:

      1. Take that is great/popular/whatever, and degrade it.
      2. Take that is woefully unpopular for whatever reason, and proclaim it's the best thing since sliced bread (of course the "be different" crowd probably will proclaim that the bread was much better before they started slicing it).

      Item can be coffee, tv shows, electronic devices, movies, music, or in this case a girl.

      No, I'm not a huge fan of her music, and I haven't really paid enough attention to know how she acts, but as to plain appearances, Britney Spears is in the top 1-2% of girls I've ever seen (and that is the reason why the industry made her into their poster-girl: because her look alone would sell records).


      I've dated girls prettier and know many more beautiful. Although none as rich. She's is pretty average. Ever see her without make up? That counts for a lot. You can do many tricks to make someone average look good but without make up she is homely. I think Jennifer lopez is very good looking, jessica/ashley simpson are very attractive, even christina aguilara is beautiful but Britany is not. I say this objectively.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:An interesting question by HalAtWork · · Score: 1

      online gaming CAN be and generally is far more engrossing Not really. I've been playing Dragon Quest 8 and am deep into this game like no other. I really dislike multiplayer games, so I'm biased that way, but there are many others like me. Single and multiplayer are just different facets of gaming, but multiplayer doesn't work for every gameplay style, whereas almost everything else in gaming evolved from the single player side of things.

    7. Re:An interesting question by ShooterNeo · · Score: 1

      My argument works from the "let's be different" viewpoint because I picked popular things that are INCREDIBLY dumb. Listening to her average singing voice or watching her music video does NOT in any way give you a chance at a girl like that. Only dumbass reasoning would cause you to buy a cd simply because the girl on the front is hot. You should be buying protein powder and Organic Chemistry textbooks instead. (since medical school (money) and muscles are MUCH MUCH more likely to give you a chance at a girl like that)

  21. Escaping? by Rapter09 · · Score: 1
    At the end of the day, we don't play games for social interaction ... We play games to escape.' Microsoft's strategy is 'absolutely flawed,' he added."
    That's such a broad overreaching statement, and Microsoft or not, calling their strategy absolutely flawed is absolutely flawed in itself. People play games to both escape and to be social. In a warped and disconnected sense people playing online games are more or less more social than others who don't (though, that could be refuted). Playing on a 32-player Counter-Strike server, or a 64-player Battlefield 2 server, there's all of that possibility for social interaction with other humans. The quality of which I'm sure could be disputed, but it's interaction simple enough. Just think of all the 60s sitting in Orgrimmar because there's not enough people for an UBRS run. Hah.
  22. Re:This guy missed the point of online gaming . . by Dachannien · · Score: 1

    Yeah, plus it's just not satisfying saying "HAHA PWNED!!!!11``oneone" to your Xbox.

  23. Re:This guy missed the point of online gaming . . by hawridger · · Score: 1

    I agree. Part of the attraction of gaming is the social aspect. It can be an escape - from the real world, but the fact that your playing against someone else makes it more real in your gaming world, thus more intense. I'll rarely shell out $50 for a game anymore if it isn't online compatible. Although I like a good RPG when I've got time to devote to it, there's nothing like sitting down for an hour for a few rounds of Halo 2 or PGR with other human opponents on Live. I picked the Xbox over the PS2 for 2 reasons; the Halo franchise and the Live integration. I disagree that MS has missed the mark. The online integration may not hit big in this generation of consoles, but it's coming. Think of Live integration in Xbox 1 as a kind of beta test. It worked. The updates on 360's Live bring more promise to the business model, including as the author pokes at, on-demand gaming. A recent interview with J. Allard pointed out things to come just like this. I think MS's business model is right on track and I hope Sony rolls out something similar to Live for the PS3 in order to create a more competitive market for us consumers to choose from.

  24. Michael Pachter is wrong by BadassJesus · · Score: 2, Interesting

    "'At the end of the day, we don't play games for social interaction ..."

    I personally play ONLY games against/with real people like Counter-Strike multiplayer,
    single-player is not for me, playing against "bots" is a dead-end play, I never play single player games.
    Online gamming is the next logical step. Microsoft is on the right track.

  25. MOD UP by Ignignot · · Score: 1

    That's exactly what I was going to say. The WSJ is completely wrong to think that just because online games on consoles haven't been big in the past, they won't be big in the future.

    --
    I submitted this story last night, and it didn't get posted.
  26. PC vs. Console by everphilski · · Score: 1

    You have two very different types of gamer demographics: MMO players and console gamers. MMO players tend to dedicate massive amounts of time to their game (tend to... there are a few exceptions). Console gamers... while some do play a lot many are casual or play in bursts. Consoles let you do that. You can save your game, turn off the console and walk away. Also bear in mind until just recently consoles did not allow for networked play, much less internet play.

    I think microsoft will be successful but they do realize they are hitting up a different demographic then the typical PC gamer.

    1. Re:PC vs. Console by aredubya74 · · Score: 2, Insightful

      Consoles and PCs are entirely different media setups, and generally encourage different types of gaming.

      In my experience, the vast majority of consoles in family homes are hooked up to the biggest TV set in the household, be it in the living room or family room/den. These are generally shared, communal spaces, with competition for screen time an issue (whether it be for watching cable TV, a Tivo'ed program, or console playing). The joysticks are the input devices that games are built around, which allow for local one-on-one play alongside networked play.

      The PC, on the other hand, is often in a bedroom or office, tucked away in a more private location. The monitor is far smaller, lending itself to more intimate experiences (no, not pr0n...well, not all the time :) ). The single keyboard and mouse set are the primary input devices, used by a single user at a time, no extras. The games they encourage revolve around longer play sessions, with more private communication.

      In short, Microsoft's attempts to bring the intimacy of the PC setting, and the monthly fees intimate games can bring (MMOs and gambling games, for example) to the console setting is a prima facie failure. You simply cannot reliably get enough eyes to sit in front of the (shared) TV to play an online game and make it worthwhile.

      --

      RW

    2. Re:PC vs. Console by Babbster · · Score: 1

      What the hell are you talking about? You keep using the term "intimate" as if it actually means something important to online gaming - indeed, that it's somehow self-evidently vital to online gaming - but where is this information coming from? Have you done some sort of study where the word "intimate" was used by many subjects?

      Consoles can continue to be locally social while expanding to the online realm. I know that when I played Mechassault online I was almost always playing in games where there were at least two people gathered around one Xbox connected to other people online, and those people (if their vocal stylings are any evidence) were enjoying themselves quite a lot. Imagine World of Warcraft on Xbox 360 or PS3 in a multiple-player household where two or more gamers could gather around the same television and play online (the high resolution and widescreen abilities of HDTV would even make this as visually appealing as a computer monitor).

      I honestly believe that those who dismiss console online gaming as a failure either haven't experienced it properly or just don't have any imagination. My opinion (uneducated as it might be) is that the surface has barely been scratched and that playing online with consoles will not only be a success but will, over time, marginalize even further the already smaller PC gaming market. On what would I base this? On the fact that console games sell lots more units than PC games; therefore, if online gaming is "a good thing" then consoles will, quite naturally, end up dominating that market.

  27. Re:This guy missed the point of online gaming . . by voice_of_all_reason · · Score: 1

    Very true. I'd be an instant convert to online gaming if:

    A) There were no monthly costs, just the purchase fee
    B) You could still play the game in single-player mode (with the same character) if the company pulls the plug.

  28. They make money on the need to compete by Wallstreetfighter.co · · Score: 2, Insightful

    In the old days we would compete in sports, in activities outside involving endurance and training. Microsoft realizes just because people don't get out as much, they still have the desire to compete. They are providing an arena to bring people together to challenge each other and see who is better. Yes it is a social situation, but do you really ever know somebody named PIMPN8EZ? The more exciting you make it, the more games they sell. We are all addicted to anything that makes the heart go faster. How the games are distributed is not as important as that they continue to come out with as many titles as possible that are well made and exciting.

  29. Re:This guy missed the point of online gaming . . by DogDude · · Score: 1

    I don't know about you, but I don't consider a "fun gaming experience" to play against a lot of spoiled 10 year olds who want to do nothing but cheat. Every time I've tried to play *any* game online, I've been sorely disappointed. I'm perfectly happy to play against the computer, where I have at least a *chance* of winning, and I don't have to deal with lots of spoiled little ADD shits.

    --
    I don't respond to AC's.
  30. Social Interaction vs Gaming by kid-noodle · · Score: 2, Insightful

    Few things here - first off, men generally don't game with the intent of social interaction - they do however tend to play online because human opponents offer a different challenge to bots and scripted encounters.

    Second, the terrifying success of WoW, Everquest, CoH, etc. would suggest that games with some basis in social interaction are actually mind bogglingly popular.
    Also, as a vapid generalisation, you tend to see women playing games with some degree of focus on social interaction. (I was going to use the Sims as an example here, but a moment's thought reminded me that the Sims is actually just an extension of the doll principle, having nothing whatsoever to do with social interaction.)

    --
    fortune -o
    1. Re:Social Interaction vs Gaming by pappy97 · · Score: 1

      "I was going to use the Sims as an example here, but a moment's thought reminded me that the Sims is actually just an extension of the doll principle, having nothing whatsoever to do with social interaction"

      Exactly, and The Sims: Online was a horrid failure because of the "doll principle."

  31. MMO's by everphilski · · Score: 1

    I play Everquest... at $100 a year (bulk subscription rate) it is cheaper than buying 3 new console games a year (they go for what, like, $50 a pop new?), not to mention the console. I work 40 hours a week and am trucking through grad school but I try and play a few hours a week, its a good way to get rid of stress, and a lot of fun. A lot of people whine about the monthly subscription rate but again, I'm pretty sure if you are buying relatively new console games, I am paying less for my gaming experiance than you are...

    -everphilski-

    1. Re:MMO's by MBGMorden · · Score: 1

      Except that you're playing the same tired old game. If you're enjoying that then all's well, but personally I like a change up every one and a while. Over the course of 2 years I could have played 4 brand new games while you were only playing 1. Of course, I rarely buy a game when it's brand new, and instead wait till it's around $20 or so. So over a 2 year period I've gotten 10 games compared to just one.

      I also like to be able to finish a game. Most MMORPG's can't be beaten; you just play. The other thing I like about single player games is that they can do a great job at maintaining an atmosphere. A pre-scripted character never comes online typing "yo mama" jokes or other annoying crap.

      IMHO, a game can do whatever it wants to for multiplayer mode, but if it has no solid single player mode then I leave it sitting on the shelf (incidentaly, the last 3 games that I've played were made by Bioware, and I'm very much looking forward to Mass Effect)

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  32. Isn't that the point of games? by nremorse · · Score: 1

    The sole purpose of a game is competition... whether it's from the computer or other player. This article belongs to a crappy site like theregister.

  33. The future of entertainment by Anonymous Coward · · Score: 0

    The sort of interaction that happens in MMORPGs is the future of entertainment IMHO. MS have plenty of cash and taking a punt on this sounds pretty smart

  34. Multiplayer by king-manic · · Score: 1

    This forum has a fairly skewed opinion since we are all mostly tech geeks. We like to play multiplayer games. Unfortunately the "VAST" majority of gamers do not. only about 10% of Xbox owners ever redeem their free live subscription. The other 90% either can't or don't care for playing online. the pattern is similiar for the number of warcraft III players online ect... People just don't want to play other people that often.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:Multiplayer by Prophet+of+Nixon · · Score: 1

      There's a lot more to this than online versus offline, especially since we're discussing consoles.

      Personally, I love multiplayer games where everyone can be in the same room. Anything split-screen or same-screen, or even small 6-8 person LAN games. I hate games with random online morons though (I prefer the morons I know). With a few exceptions for hotseat PC games (Worms, SMAC), consoles have been the only reliable source of small-scale multiplayer without gathering up a LAN. I'm really hoping that MS/Sony/whoever keep that in mind as they move into the next console generation, and don't hurt the small-scale side of things in favor of pandering to the large-scale market who would be better off with a PC anyway.

      Just for a dumb example, compare Halo to Halo 2... Halo 2 added some nice new game mechanics and some nice new weapons, but it was more or less ruined for small-scale multiplayer due to its awful maps, which with a few exceptions were far too large. And the maps didn't really seem to have as good of a flow to them, either. I don't understand why they couldn't have just left the Halo maps in there too especially Damnation and Hang Em High. Granted I haven't bothered to renew my Live subscription and grab the map pack, there may be some good stuff there. It just bugs me that they threw out so much that was right about Halo, and re-tooled the whole thing for Live.

      I've moved on to to Timesplitters: Future Perfect for a multiplayer FPS, which is a tremendously good split-screen game. For single player FPS games, I tend to prefer strange ones anyway, like Breakdown, Maken X, or Oddworld Stranger's Wrath... most of them just aren't too interesting anymore, especially on the PC.

      Some other really good multiplayer games, in no particular order:
      Gradius V
      Mobile Light Force 2 (Castle Shikigami) / Castle Shikigami 2
      Neo Contra
      Hunter the Reckoning: Redeemer
      Soul Calibur 2
      Dead or Alive 2: Ultimate
      Gauntlet: Dark Legacy
      Champions of Norrath 2
      Stubbs the Zombie
      Propeller Arena
      Culdcept
      Gladius

    2. Re:Multiplayer by superpulpsicle · · Score: 1

      I have some very young relatives who have a PS2 and want to play online. If I do not physically go to their house and reroute their network properly they would have never played online. The comcast technicians setup everything, they do not care or know what TCP/IP is.

      Until you can call Sony or M$ and ask them for instructions to reroute your network and such, they are just sales guy.

    3. Re:Multiplayer by MikeWasHere05 · · Score: 1

      "only about 10% of Xbox owners ever redeem their free live subscription." That can be a skewed fact. I have purchased about 3 or 4 Live enabled video games. Each comes with a free 2 month live trial. I, however, have already purchased the 12 month subscription so I don't need to use these trial accounts.

    4. Re:Multiplayer by king-manic · · Score: 1

      I refer only to the one that comes with the xbox. It's onyl redeemed 10% of the time. not the games.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  35. You need to find a better gaming server . . . by mmell · · Score: 1

    or perhaps stand up your own gaming server, and ban cheats! It's already been done.

    1. Re:You need to find a better gaming server . . . by DogDude · · Score: 1

      That's great if I was already an online gamer, but for somebody like me who just wants to play, and doesn't want the hassle of seting up and configuring a server, finding people to play with, etc., it's just too much of a PITA. If I could just plug my PS2 in and play with other grown-ups, that'd be great. Heck, I don't even know what most of these games are like online, and I end up losing my patience too quickly to get into them. Until the game companies figure some way that grown-ups could plug in and play, I know that I'm certainly not doing it.

      --
      I don't respond to AC's.
    2. Re:You need to find a better gaming server . . . by _Sprocket_ · · Score: 1

      Pity. I have the same general outlook as you do. However, unlike you, in each online game I play I spend the time to look for like-minded people.

      It depends on your environment. In environments with community-run servers, you can find the servers where admins don't put up with the shennanigans you described. In company-run environments, there are clans / guilds who demand civil behavior from their members (unfortunately, that means there's still a good amount of idiots in the general population you have to ignore - but then, that's life).

      It doesn't take long. But it DOES require at least some effort on your part.

      One side note - Blizzard did something interesting with WoW to cut down on the effort you have to spend. They've created PvE, PvP, RP, and RPPvP servers that seem to cater to almost every play style / mentality. That's not to say you won't find a certain population of idiots on any given server. But I've found that RPPvP servers tend to cut down on the Kool Dude population while still providing some good PvP interaction.

  36. Not Necessarily by everphilski · · Score: 1

    Second, the terrifying success of WoW, Everquest, CoH, etc. would suggest that games with some basis in social interaction are actually mind bogglingly popular.

    Not Necessarily. Especially when you take into consideration the PvP focus of WoW (and EQ, if you are playing on the PVP servers). Havent played CoH so I can't comment on it. I'm a highly antisocial gamer, I play all my MMO's prettymuch solo save for any real-life friends that I know are playing. MMO's are about dominance especially now with WoW and their PvP rank system. Get powerful, get your skill set, and dominate. Most of the "social interactions" I have result in someone respawning at their bind point...

    -everphilski-

    1. Re:Not Necessarily by kid-noodle · · Score: 1

      CoH, WoW both encourage team based play - to the best of my knowledge, anyway. Personally I can't stand online gaming. (Connect instantly with thousands of fucktards and watch them spouting agrammatical racist bullshit! Gain zero satisfaction because unlike you they play all the goddamn time, spent a fortune on hardware and some sort of terrifying uber-connection with negative ping, and are far, far better than you.)

      --
      fortune -o
  37. Yes! by acvh · · Score: 1

    "'At the end of the day, we don't play games for social interaction ... We play games to escape.'"

    at last, a validation of my dislike for online gaming. i'm inherently antisocial, and absolutely game to escape.

    1. Re:Yes! by geekoid · · Score: 1

      Umm, you absolutly are an example of the opposite of his point.
      He claims online games aren't social. You claim you are antisocial and don't like online games.

      BTW, they absolutly are social. But that doesn't mean we don't escape as well.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  38. Riiiight by Sheik+Yerbouti · · Score: 1

    From the article "At the end of the day, we don't play games for social interaction ... We play games to escape." Microsoft's strategy is "absolutely flawed," he said



    Tell that to Parker Brothers or any kid whos ever played a sandlot pickup ball game.



    Ok so I will give him the benefit of the doubt that he meant to say video games. It still does not hold water. Games are at their most fundamental level. A conflict between agents making decisions and taking actions to defeat one another. True many will choose an artificial agent to play against. But for many only when there are no other options available. One could argue and I will that games at their roots are social. They are a way to explore conflict in a safe way. Without the risks associated with real world conflict.

  39. Re:This guy missed the point of online gaming . . by Stradenko · · Score: 2, Informative

    Many people have found Guild Wars to be the answer to your A ... As for B...Probably not likely (but a neat idea).

  40. XBL by hostingreviews · · Score: 2, Funny

    I feel that XBox Live is for very young children and just-made-it-to-teenager's. Every time they use the talk function they sound prepubescent or 5 years old. My roommate plays a lot of Halo 2 on Live, but he's nowhere near as good as those 5 year olds. I think it's awesome that preteens have a safe place to go to kill eachother for a modest monthly fee. WTG MS!

    1. Re:XBL by Anonymous Coward · · Score: 0

      Generalize much?

    2. Re:XBL by hostingreviews · · Score: 1

      I didn't unfairly generalize. I don't meet too many 24 year old girls on XBL.

  41. It's all about the Multiplayer by Marc_Hawke · · Score: 1

    Michael Pachter is absolutely flawed. I don't even buy single player games anymore. I've done nothing but multiplayer gaming since 1997. (QW: Team Fortress)

    Sure console players are a little behind the curve, but they always are. Now that Xbox live has given them a taste of the good life, single-player console games will start to rapidly lose their draw.

    --
    --Welcome to the Realm of the Hawke--
  42. Re:This guy missed the point of online gaming . . by Anonymous Coward · · Score: 0

    If you are into RPGs Guild Wars is a game that you might like. It costs $50 but there are no monthly fees (atleast yet, hopefully never). I don't think there is a single player version, but you can play with friends, PvP, or even group up with NPCs to complete your quests. It has some of the similarities of games such as EverQuest or WoW, while not having some of the annoyances. Of course Guild Wars has its own drawbacks, but what game doesn't?

  43. Time by wombatmobile · · Score: 1

    I just don't have the time to spend hours every day attaining levels and learning complex controls and commands.

    Didn't you used to do that?

    What has changed with your priorities that now you "don't have time"?

    1. Re:Time by oscarmv · · Score: 3, Insightful

      Life happens. Getting married, having kids, or just having an actual full-time job substract from the hours the young'uns used to spend playing.

      I used to clock at least 15 hours a week in videogames a few years back. Now that I'm married, college done and I have a full time job, I rarely put more than 5. And even though I can navigate my way through most of the hardcore stuff of today, I'm beginning to appreciate more games where the learning curve is well integrated in them and don't take forever to finish.

    2. Re:Time by EnderWiggnz · · Score: 1

      there's this thing called a "wife" and a "baby" that seem to detract from the amount of time that i can stay glued in front of the console (or whatever).

      besides, my 1 year old is far more interesting, and challenging... i mean... i can play with blocks again!

      --
      ... hi bingo ...
    3. Re:Time by EnderWiggnz · · Score: 2, Interesting

      may i suggest "we love katamari" as a good title for you to try... simple to learn, and the longest time commitment is 20 minutes.

      none of these required sidequests where you have to go crossbreed giant racing chickens for months just to advance the game.

      --
      ... hi bingo ...
    4. Re:Time by Jim_Maryland · · Score: 1

      Just don't let your gaming skills get too rusty. The 1 year old will eventually turn into a competitive game player themselves. My son was pretty good at some games around 7 or 8 years and now that he's 12, he can beat me at some of them (Tony Hawk being one of them). My daughter (9 years old) on the other hand still requires that I hold back on most of the games except some of the Mario Party mini-games.

      Ah, the good old days of playing blocks.

    5. Re:Time by EnderWiggnz · · Score: 1

      i keep in practice... but there are just other things that i'd rather be doing right now.

      and... right now, it seems that my son and i are doing some great teamwork with the blocks...

      i build them, and he knocks them down.

      i do love being able to tell people that i stayed home from work to play with blocks.....

      --
      ... hi bingo ...
    6. Re:Time by Jim_Maryland · · Score: 1

      My son and I enjoyed where we each built up a block fort and would place the plastic soldiers on the fort. We would then take one of the extra blocks and slide it across the floor (no throwing) into the forts to see who could knock down all the enemy soldiers first. Of course this wasn't when he was 1, but that could give you something to look forward to.

    7. Re:Time by edbarrett · · Score: 1

      Thank you for reminding me of Crossbows & Catapults. I hadn't thought of that game in *years*. I loved that thing! Geez, between that and stumbling across a M.U.S.C.L.E. link the other day, I'm not going to get anything done at work!

    8. Re:Time by goodenoughnickname · · Score: 1

      This sounds like a great plot to a horror movie.

  44. Online play is doomed, dooooomed, I say by ChaosDiscord · · Score: 1
    'At the end of the day, we don't play games for social interaction ... We play games to escape.' Microsoft's strategy is 'absolutely flawed,' he added.""

    Yeah, if you focus on online play you'll only end up with an itty-bitty niche market. An online game might have to struggle with a measely 5 million players. Truly online gaming is doomed.

    One can make many reasonable arguments against Microsofts investment. I do agree that single player games will continue to be a major force. But online play can create new an interesting ideas. While I don't like playing online with random people because there are too many asshats, I'm looking forward to more cooperative games.

  45. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  46. Yeah. Sure. by Brothernone · · Score: 1

    Online gamming is almost infinately more fun and intense than fighting against those ever tiresome bots. There is never such a great satisfaction as capping the shit out ten guys with a shotgun. Counter-strike, Day of Defeat, Battlefield, WoW.. They all have interaction. You cannot go online with theese games and not have at least some basic form of interaction. Granted it may not be a large driving force on WHY we play, but it is certainly an important part. Everyone knows that without team communication your squad is gunna die. Sometimes i'll talk to folks i've been playing with for years, or clan/guild mates.. but Social interaction is not WHY I play. It does seem to be a growing trend for kids/teens to use IM/VoiceChat to hang out and shoot the shit, bur for most of us it's the thrill of strugle between players.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
  47. Quite true by Sycraft-fu · · Score: 2, Insightful

    All skill level concerns aside, there's just something more fun about knowing you beat another human being. Often the humans I play online are inferior in skill to the bots in the game but I still have more fun at it.

    Also, for many people social interaction is not an insignificant part of online gaming. I left a guild in World of Warcraft because it became in essence a big support group. Not what I was after, but there were plenty of people who liked it that way.

    All I have to say to this idiot author is "Blizzard, bitch." Five million people paying them about $15 per month, for the privledge of playing just one game online (on top of their ISP fees). Know what? I'm going to say that there's something to the whole online gameing thing, to the tune of a billion dollars a year in Blizzard's case.

  48. Missing the point... by BishopSRQ · · Score: 1

    >>> We play games to escape.' Microsoft's strategy is 'absolutely flawed,' he added.""
    This is absolutely, positively, 100% off the mark. Seems insightful, but ultimately isn't.

    Microsoft can drop hundreds of millions of dollars into the live component, and they don't care for the XBox 360 if there is a return on investment. For Microsoft, the return on investment comes about when there is no PS4. They are buying future market share, plain and simple.

  49. Social Interaction does not equal ONLINE by killmenow · · Score: 1

    How hugely successful was Animal Crossing? How about the Tekken and Soul Caliber fighters? What about the craploads of racing, sports, etc., multi-player games that are not online games?

    Gaming is very much social. I, for one, can barely stand playing single player games. And I don't play online at all unless it's free. I WILL NOT pay $$/month just to play video games. There are lots of multi-player experiences to be had without subscriptions to online games.

    And a lot of people play them.

  50. Re:This guy missed the point of online gaming . . by C0deM0nkey · · Score: 1
    Wishing I had mod-points right now.

    This was nearly the same thought that occurred to me when I read the OP. There is very little that I find alluring, at all, about online gaming primarily *because* of the people who play online games. I realize that I am generalizing, to some extent, but to say that online gaming is a level playing field where all participants have the same chance of victory is just wishful thinking. Cheats, cheats, cheats and sore losers who drop connection before end-game.

  51. Lay off the MS bashing by cerelib · · Score: 1

    Haven't people been yelling at Microsoft to become more service oriented? Maybe everybody will be happy when Microsoft decides to do and sell everything for free. Everyone except the stockholders. Will the Microsoft haters of /. please decide what they, reasonably, expect from Microsoft, because I am really getting tired of the automatic bashing.

  52. Online gaming? by Enlarged+to+Show+Tex · · Score: 1

    Why is it that when I read this article, I think of Microsoft trying to go up against the freak parade that is GoldenPalace.com, or any of the multitude of sports books or online poker sites scattered all over the internet?

  53. Clueless by DaveCBio · · Score: 1

    Why do mainstream publications keep going to Michael Pachter for information. I don't think the guy has ever been right in his industry predictions. He is one of the many completely clueless analysts that just don't understand the industry and the people that make and play games.

  54. Offline gaming is to online gaming as... by ExampleUserAccount · · Score: 1

    Offline gaming is to online gaming as CDROM is to Web. How many of us are still using that dusty old Encarta install to look up info on the Soviet Union? I don't know anyone still using CDROMs for information. Everyone goes online to the web to do research.

    I don't know how long it will take, but the same thing will happen with gaming. Online gaming will annihilate offline console gaming.

    Humans are social creatures, we are wired to enjoy interaction with other people. Playing with or *around* other people is more exciting. Playing FPS games like Battlefield and Halo feel offline feels like running around a ghost town compared to playing online.

    And all interaction doesn't have to be intense, fast paced competition. There are plenty of non-competitive online casual games that let players just hang out together. Pogo.com is a good example of that type. You can chat with other players, see their status and you see alerts when they win big jackpots.

    It remains to be seen if they can provide a rich enough experience, but Microsoft is on the right track with online gaming. Offline consoles are a dead end.

    1. Re:Offline gaming is to online gaming as... by prockcore · · Score: 1

      Online gaming will annihilate offline console gaming.

      That's not true at all. Way too many games don't work online. Imagine a multiplayer version of Silent Hill.

      Story-driven games, puzzle games, horror games, none of them work online.

    2. Re:Offline gaming is to online gaming as... by ExampleUserAccount · · Score: 1

      Even when a game requires solitary play, the complete game experience will benefit from online integration.
      - Updated in-game content like maps, modules, puzzles, soundtracks, etc.
      - Before/after game chat lounge
      - High score boards
      - Tips and hints
      - Player generated content
      - ???

      It's limited only by the imagination

  55. s/article/headline by Enlarged+to+Show+Tex · · Score: 1

    IFI

  56. Occam's (Multiplayer) Razor by amrust · · Score: 1

    1. People who like multiplayer games play for social interaction.
    2. People who like single player games play for escape.

    It's not much more complicated than that, is it?

    --
    VOTE!
  57. It's about a new market by melonman · · Score: 1

    The people who currently play online games don't need convincing to play online games, are relatively few in number (compared with computer users who don't play online games) and the market is crowed. What MS and everyone else wants is to snare the people who don't currently play online games, and it's a fairly good bet that continuing to offer the same sort of games that have failed to interest them so far is not going to suddenly start to interest them in the near future. Increased social interaction is one obvious way to go, and is pretty likely to work IMO. I mean, enough people spend hours chatting whilst playing minesweeper or Yahoo Billiards, how hard can it be to improve on that game-playing experience while maintaining the social component?

    Also, social interaction is cheaper than scripted content, because the users provide it for you (although of course you need to keep some kind of control on exactly what content they provide...)

    --
    Virtually serving coffee
  58. I think I have a new sig by daves · · Score: 1

    Blanket generalizations are almost always wrong

    --
    People who disagree with you are not automatically evil, greedy, or stupid.
  59. gaming family? by Heembo · · Score: 1

    My father and stepmother are complete and utter technophobes. Their computer is spyware ridden, I wipe it every 6 months, you know the drill. BUT they have an xbox, they play xbox live, and chat on the headset with players they compete against. To me, this is vastly unnatural (parents playing xbox, including xbox live, and set it all up by themselves). Their PC is still F'ed, but they were able to get "right to the gaming" with XBOX. I applaud MS for this. They are doing something right. And my grandma will frag the crap out of your grandma.

    --
    Horns are really just a broken halo.
    1. Re:gaming family? by facerr · · Score: 1

      That's exactly the market that MS is shooting for. Analysts that don't see this are either living in the past, or don't know anything about the industry.

  60. Animal what now? by Caspian · · Score: 1

    I've heard of Tekken and Soul Calibur (and briefly played the latter), but WTF is/was Animal Crossing?

    --
    With spending like this, exactly what are "conservatives" conserving?
    1. Re:Animal what now? by dogbowl · · Score: 1

      Its kiddie crack. seriously.

      I ordered in early in Dec and it took weeks to get to me. (apparently its sold out everywhere and selling for 2X retail on ebay.) I've now been playing it for about two weeks and am horribly addicted.

      I've actively considered bringig it into work with me so I could sneak off and get a few minutes playtime in.

      --

      These pretzels are making me thirsty.
  61. Re:I love it. Test your assumptions with games. by Kinsbane · · Score: 1

    So, how much do you pay yearly to use your tinfoil hat? Honestly, I've been a member of Xbox Live since it's beta days, when I was unemployed and that's all I had. The cross-game friends list is awesome, being able to send cross-game messages is even more awesome. Then the latest Live flavor came along with the 360. Even more cool. Voice chat? Check. HD trailers? Check. Free game demos? Check. Being able to sign onto Live without playing a game? Check. You know what's great? I pay $50/yr to use these features. All very much worth it. I buy the games once. Then I play them all I want to. It's intriguing that you know so much about Microsoft and it's plans. Got a link for proof?

  62. Re:This guy missed the point of online gaming . . by daviddennis · · Score: 1

    This seems like a great point, until you note that all this service appears to do is match players together. If you have a Quake server (and Quake is the game you want to play), you don't need them.

    I don't have any examples available because I'm not actually a gamer (it's the social interaction aspects of this story that interest me), but aren't there a lot of free web sites that promise to bring gamers together? Why pay $50 a year for this?

    D

  63. Flawed? by katorga · · Score: 1

    I get so tired of MS bias tainting stories. Exactly how is MS's bet on online gaming flawed? Simply because it MS and not Google?

    Blizzard has 5 million customers paying $15 per month for a very minimal development cost.

    SOE had 500K to 1 million players paying $12 for EQ for a very minimal investment. SOE also had 6-7 expansions during that period at $20-40 per.

    Project Entropia is merging online and real world economies into a solid revenue stream of in-game virtual product for real dollars.

    IGN and many other "gold sellers" are making millions selling in game virtual currency for real dollars. The Game companies will sure follow with the ability to buy loot from in game vendors and simply charge it to your credit card.

    Online persistent gaming is the only medium that will replace passive viewing of content because players driven content is easier and cheaper to deploy than centrally developed content.

    1. Re:Flawed? by Anonymous Coward · · Score: 0

      Your information is both right and falwed.

      Blizzard was not a minimal development cost. Estimates range from 20 million to 45 million. The amount of manpower and time needed to develop an MMO absolutely dwarfs that of a single player game.

      SOE *did* have a rather minimal investment in EQ1 - the same is not true for EQ2. Again estimates are around 25 million

      Project Entropia is a good example as is Second Life: 'free game' with paid additions

      IGN does not sell gold or any other in-game currency. Yes millions are being made by big vendors, but of the big game companies only Sony is doing it (and in a sort of test phase). Eventually Sony et all will also progress to directly selling. (UO's char selling does not count).

      The online gaming market is huge. But you also have to temper numbers - Blizzard's 5 million are *worldwide*. So factor in the cost of the game to the Chinese/third world countries, factor in that a lot of people are not paying $15 a month, and their profits are not *as* big (but still ginormous).

    2. Re:Flawed? by TheBogie · · Score: 1
      I get so tired of MS bias tainting stories.

      This is exactly what I thought after reading this article.

      The guy blabbers on about what a big mistake MS is making for 95% of the article, and then at the end he quickly mentions about how Sony and Nintendo will be doing the same exact damn thing when their consoles come out. Aren't they making a big mistake too?

    3. Re:Flawed? by FinestLittleSpace · · Score: 1

      "Blizzard was not a minimal development cost. Estimates range from 20 million to 45 million. The amount of manpower and time needed to develop an MMO absolutely dwarfs that of a single player game."

      Doesn't 5 Million x $15 = $75 Million? Therefore, the first signup MONTH paid for development for the entire game, 2-3 times over, plus they got quite a bit from sales of the game in the first place, plus most people will at least have played for 3 months. They are raking quite a bit in, I'm sure.

  64. Clearly full of it by sterno · · Score: 1

    Yeah this comment cracks me up:

    At the end of the day, we don't play games for social interaction ... We play games to escape.'

    Ummmm, no, actually, at the end of the day, I play the game I play because of the social interaction. There's a group of friends I play with and that's how I socialize with them and frankly, the only reason I stick with this game and keep paying a monthly fee is because it's how I hang out with these friends.

    They don't know a damn thing about video games.

    --
    This sig has been temporarily disconnected or is no longer in service
  65. WoW by Anonymous Coward · · Score: 0

    All that has to be done is to look at the success of games like World of Warcraft. There's online gaming at its best. Or even something as vile and addicting as Counter Strike. If that game cost money...

  66. wow by Anonymous Coward · · Score: 0

    you obvioulsy havn't played world of warcraft

  67. HERE HERE! by DRAGONWEEZEL · · Score: 1

    Can you Say Unreal Tournament 2k4?

    Single player was o.k. but bots started to become "predictable" Then, then it got easy. All it takes is time. Soon your thinking your a god, start playing Onslaught, and get WASTED by 1000 people calling you some form of New guy or somethin....

    --
    How much is your data worth? Back it up now.
  68. Re:This guy missed the point of online gaming . . by Urusai · · Score: 1

    Depth? You mean power-levellers, spoilers, ragers, OOC people, haxx0rs? Yeah, that's a layer of depth.

    I play on-line shooters like ET and BF2 because real people do indeed add tactical depth (plus the smack-talk is more satisfying), but for RPGS, I'm solo only because 1) no monthly fees, 2) "emergent" online play is used as an excuse by the developers to avoid having story and content, 3) online RPGs have all converged to the same thing, and 4) I play when I feel like it, I don't want to wait around for a party or try to schedule playing times. Hmm, some of these also apply to sex...ahem, I mean, uh, I'm having lunch with the GF shortly, GTG.

  69. Re:I love it. Test your assumptions with games. by Neopoleon · · Score: 1

    "Briliantly they are testing the idea in their lackluster gaming system before moving it over to their applications."

    If you had any idea what you were talking about, you might have a different attitude.

    Spend some time on Xbox Live before you slam it. Users have access to a lot of resources for *free* that are pretty nifty. Like being able to download 720p movie trailers, new content for games, game demos, and more.

    I *work* for the company, and I was a skeptic before the 360, but the new system made me a convert. I didn't see the value in Xbox Live for the original console, but it's a very different, much more integrated system now, and I don't *have* to pay to take advantage of it.

    That said, I did wind up paying so that I could have the privilege of losing online races to children who are ten million times better at gaming than I am, but payment isn't a requirement, and this isn't a "test" for online services. The Xbox team has about as much to do with the Office team as Google does with Yahoo - they aren't sitting around, coordinating their strategies, or their wardrobes, or whatever. Much of the industry is moving toward services in one way or another, and this is the Xbox team's approach.

    And there's nothing wrong with it. The Xbox team, through Live, is providing a service that otherwise wouldn't be available (being able to download updates to the Xbox emulator, for example, is something that would be a pain in the ass without Live).

    What's great is that people *do* have a choice. You can rail all you want against Microsoft, but remember that it's *customers* who *want* these services who are paying for them - nobody is being forced.

    --
    - Rory [Microsoft Employee] | Free dirt: neopoleon.com
  70. I'm sure Microsoft has thought of that. by mmell · · Score: 1
    I'll wager that the X-360 will (at least initially) have some kind of limiting check in place which will ensure that it uses M$-sanctified servers.

    I may be quite wrong about that, of course; still, it seems a logical assumption.

  71. Re:This guy missed the point of online gaming . . by nb+caffeine · · Score: 1

    http://www.prairiegames.com/games.html

    An indie mmorpg, where people can host their own servers and create their own content. Im not affiliated with pararie games, just a fan!

    --

    "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
  72. Very shortsighted by Neopoleon · · Score: 2, Insightful

    What many people seem to be forgetting is that current generations of kids are interacting in a way that's totally different from what many of us experienced growing up.

    If you had told me when I was a kid that I should be chatting with friends through VOIP while playing Space Quest, I don't think I would have given you the time of day. In fact, I'd probably try to urinate on you or something. It just wasn't part of my world.

    Now, though, kids spent a *lot* of time getting together online - through IM, myspace, games, and other technologies. It's a fact of life for them, and it's only going to grow for the coming generations.

    To say that the strategy is "Absolutely flawed" is to look at one segment of the gaming population without considering where *everything* is trending, and that's toward online activity.

    I've seen a lot of arguments here of the "Well, I don't like the idea, so it must suck dog balls" variety, but you have to remember that there is a universe outside your own - there are plenty of people who *do* live huge chunks of their social lives through online interactions.

    --
    - Rory [Microsoft Employee] | Free dirt: neopoleon.com
    1. Re:Very shortsighted by DogDude · · Score: 1

      there are plenty of people who *do* live huge chunks of their social lives through online interactions.

      Those people won't live long enough to breed. (Or at least I hope).

      --
      I don't respond to AC's.
    2. Re:Very shortsighted by Neopoleon · · Score: 1

      "Those people won't live long enough to breed. (Or at least I hope)."

      While pulmonary embolism *is* a risk that people who sit for long periods must face, I'm quite certain that most gamers are being smart and taking yoga breaks every forty-five minutes.

      Also, as long as you aren't playing forty-hour long sessions in dark, cramped, smoky Korean cyber cafes, then you're probably all right :)

      --
      - Rory [Microsoft Employee] | Free dirt: neopoleon.com
    3. Re:Very shortsighted by Anonymous Coward · · Score: 0
      If you had told me when I was a kid that I should be chatting with friends through VOIP while playing Space Quest, I don't think I would have given you the time of day. In fact, I'd probably try to urinate on you or something. It just wasn't part of my world.

      Understandable. But PISSING ON PEOPLE FOR PLEASURE was part of your "world"?

    4. Re:Very shortsighted by JFMulder · · Score: 1
  73. Lay off the MS bashing by DRAGONWEEZEL · · Score: 1

    TY especially if you are posting from within a MSIE browser!

    A business exists to provide a service at a value so as to also make money for it's shareholders.

    OSS is not a business, but a movement. MS can't be and shouldn't be Open. I don't especially enjoy some of the things Micro$oft has done. But I love the fact that they are pushing software into the right direction. WinXP is robust. WinXP serves it's purpose. M$ office is also robust. If you don't like a feature, you can use VBA to create a new one. Granted they do need to screen their code better, but hey, who here produces flawless documents on a budget, and a deadline? Who here solves every helpdesk ticket w/in 60 minutes? (really small companies exclueded.)

    How many M$ bashers have taken a basic ECON class?

    You as a consumer "CAN'T*" make a purchase that is extremely un-economical

    A business "CAN'T*" profit from selling something that sucks if there is a viable cheap and better alternative.

    Speaking of alternatives. OSS can't Scale with the necessary support without standardization.

    I am Pro OSS
    I am Pro M$
    Think Yin & Yang OSS wouldn't even be a big deal these days if it weren't for M$.

    * "CAN'T" doesn't mean that one individule can't if they wanted to, it means that as a whole, the trend will never ever go that way

    --
    How much is your data worth? Back it up now.
  74. I'm inherently horny! Online games get me laid. by Anonymous Coward · · Score: 0

    I play online games to meet chicks. I hooked up in town with someone I met while playing Enemy Territory last nite. We had mad wild kinky animal like sex all nite long and shared a cigarette and a laugh as the sun rose through my bedroom window. I found out later she was a he, but that's besides the point...

  75. Microsoft's real gamble by GFLPraxis · · Score: 5, Insightful

    Something that isn't even mentioned in the article is this. We know that Microsoft sells the XBox for a big loss- I recall hearing that the number was around $75 per system, initially at launch. I have come to believe that the original plan was to make that money back on XBox Live subscriptions. Think about this- if every XBox user bought Live and paid for four years, Microsoft makes $200 per user just off Live. Heck, if less than half of XBox users paid for a Live subscription and kept it for four years it would pay off the losses incurred from the system. At the same time they could sell a more powerful system for the same price as some of the competition (PS2 and XBox are the same price to this day- interestingly, the GameCube is at a lower price yet is more powerful than the PS2 and sold at a profit).

    Unfortunately, the percentage of users on XBox Live is much smaller (the numbers I hear are 10-20%). Microsoft took a big loss on the XBox. And now they are doing it again, but this time they are trying to make Live much more appealing- with the Arcade and demos and trailers, they want people to be willing to get Live even if they don't want to play any games online. If they can get the majority of XBox users to pay for Live, they can keep selling more powerful systems for losses to keep ahead on the competition.

    Also unfortunately, it seems the competition have other ideas. Sony is gambling that by putting a Blu-ray player in every home, they'll make a fortune off of Blu-ray, so they're willing to sell the PS3 for an even higher loss than Microsoft ever did methinks- even if they take an overall loss on their games division, they'll take the loss and gain total control over the movie market. And Nintendo has the right idea- they said, "You know what, it's stupid to throw away money and sell for a massive loss and lose profitableness for bragging points on who has the most powerful system. We're out of this race- we'll sell a lower priced system with free online play, hundreds of downloadable classic games and a controller that gives you new ways of play. Having slightly better graphics than your competitor isn't so important anymore."



    And to the above poster:
    There was an interesting interview in this month's Maxim with the head game designer at Nintendo (I think that is his title, he is the guy that invented Mario Bros etc.)
    He said the big challenge is that games have become so complex, that there are no casual gamers. That the world has been divided into two types of people: those who play games, and those who don't play games.
    I see his point- I haven't played a video game in years, aside from ones that can be learned in 5 minutes. I just don't have the time to spend hours every day attaining levels and learning complex controls and commands.


    That would be Shigeru Miyamoto. Yeah. He also said in the interview that Nintendo wanted to change all that with the Revolution controller being so intuitive and easy.
    I've noticed that tendency. Games are becoming staggeringly complicated; on some Adventure games and RPG's I'll get halfway through the game before I realize what some of the items I have can be used for. There aren't many games that can be learned in five minutes, except maybe Burnout 3 (that button is accelerate, that one is brake, that on is boost, try to run into other cars, game learned!).

    1. Re:Microsoft's real gamble by GFLPraxis · · Score: 1

      Yes, there is maintenence required, but look at how 90% of PC games have free online play similar to Live in most respects.

      Comparing World of Warcraft to Live is a joke. Live is what, 32 people per server (on my PC Star Wars Battlefront goes to 64)? World of Warcraft is servers with THOUSANDS OF PEOPLE per server. It's a HUGE difference.

      If you're betting Microsoft would give Live away for free if they could, you'd lose that bet, since Nintendo IS giving it out for free- Nintendo Wi-Fi Connection on the Revolution will be a centralized online service like Live, and free. The Nintendo DS one is also centralized (though lower cost due to it being a handheld- no voice chat because the system couldn't handle that on top of the game, low bandwidth due to the 2 mbps cap on the WiFi) and free. GameSpy is giving it out free on PCs for every game (they charge for a premium, advertisement-free version with the caps removed so you can have more contacts).

      Microsoft could easily allow a free version of XBox Live (perhaps with some features capped to give incentives for the higher version, like GameSpy does), but they choose not to.

    2. Re:Microsoft's real gamble by C0rinthian · · Score: 1

      MMO's are hosted by the game developers. Live! games are hosted by the Xbox itself. I would imagine an MMO with it's massive database server requrements is much more expensive to run than Live! which just serves as a way to get Xboxes connected to each other.

    3. Re:Microsoft's real gamble by jimi+the+hippie · · Score: 1

      Isn't that exactly what they did?

    4. Re:Microsoft's real gamble by Keeper · · Score: 1

      Game sessions are p2p, but that isn't the only thing live does.

      Read through this:
      * http://engadget.com/2005/12/12/touring-the-microso ft-xbox-facilities/

      Note that you're looking at their TEST RIG in these pictures.

    5. Re:Microsoft's real gamble by GFLPraxis · · Score: 2, Informative

      No, it's not. XBox Live Silver does not support online play in any way shape or form, except on special events. It allows you only to spectate on the people actually playing IIRC, and access to downloads.

    6. Re:Microsoft's real gamble by Kirth+Gersen · · Score: 1

      I think one reason why Microsoft are prepared to lose money on the gaming boxes if necessary is to protect their core product -- Windows.

      For one thing, games designed to run on the Xbox can easily be converted to the PC.

      But more importantly, an internet-connected game machine is a *platform*, just like the browser was(is), and it has just the same potential to take over the role of an operating system.

      Just keeping the game market fragmented is probably a big payoff from MS's viewpoint.

    7. Re:Microsoft's real gamble by Anonymous Coward · · Score: 0

      Unfortunately, the percentage of users on XBox Live is much smaller (the numbers I hear are 10-20%).

      Actually the number is less than 10% In Europe it is less than 5%. People using the original XBox online are a triviality. Just like online game has been since 1996 and every year afterwards when it has benn declared the next big thing of gaming.

      Someday in the future, maybe soon, online gaming will take off but at the moment, anyone who thinks playing online == what most people do are totally deluded.

    8. Re:Microsoft's real gamble by NetRAVEN5000 · · Score: 1

      That might not be ALL live does, but it's mostly what it's for.

    9. Re:Microsoft's real gamble by NetRAVEN5000 · · Score: 1
      IIRC it doesn't even let you spectate - it's just for downloading updates and new levels and stuff.

      Could be wrong though.

  76. Risk? Not really. by llthomps · · Score: 2, Interesting

    Microsoft has never really been a company to take risks. They pump the totality into a market into they win. I guess you could say the Xbox & Xbox live was a risk if:

    A) The gaming market had not been established for almost 30 years beforehand.
    B) Microsoft wasn't 2nd in the market right now.

    To me the question isn't "who will win the gaming console battle" or "will Xbox live succeed". To me the question is really "whose vision will prevail in the home-computer-electronics-content merger" -- the players there being Sony, Microsoft, Apple, and the cable companies. Each having an upper hand in one area, but trying actively to get into the others.

  77. I think the guy's right by melted · · Score: 1

    It costs A HECK OF A LOT to run online gaming datacenter. Things get even worse if you run it on Windows (this is ex-Microsoftie speaking :-). Even if they get, say, 2-3 million users there (remember, churn is significant when you put cheapskates on a monthly fee) it will be barely enough to cover the costs. Their belief, you see, is that online gaming is crucial and neither Sony nor Nintendo can offer. The problem with this reasoning is that neither Sony nor Nintendo _want_ to step into this pile of shit, for profitability and just pure common sense reasons. Myself, I'm just NOT going to pay hundreds of dollars every year for a dubious privilege of connecting to Microsoft servers. Especially considering that there's technically NOTHING preventing multiplayer games from being P2P.

    1. Re:I think the guy's right by DaveCBio · · Score: 1

      You just showed how clueless you really are about this topic. First, it's not "hundreds of dollars per year". It's $59.99CA which is about $50US. Secondly, both Sony and Nintendo do have online strategies for their next gen systems. We just don't know how they are going to work yet. I love Live. One central system for all my online playing with an excellent minimum level of functionality across the board. Last gen Sony was a joke. Every game had it's own system and there was no consistency at all.

    2. Re:I think the guy's right by damsa · · Score: 1

      I'm no MS fanboy, but I think what MS want's to do is do more than just providing multiplayer games. Eventually, with connection speeds fast enough, you can download games, music, movies, share pictures, etc with this system. MS is trying to become another America online of old, an insulated online experience. Their own private internet if you will.

    3. Re:I think the guy's right by melted · · Score: 1

      The key word here is "eventually". Considering that most Internet users are still (!!!) using dial up, I don't see this "eventually" happening in XBOX360 lifetime.

    4. Re:I think the guy's right by damsa · · Score: 1

      Not too sure, Verizon DSL is now cheaper than Verizon Dial up service. Nothing says, MS won't partner up with Verizon, free Xbox Live Gold with Verizon DSL service. Of course it wouldn't be really free as, Verizon will have to pay MS a little kick back.

  78. Okay, I understand. by mmell · · Score: 1
    If you wanted it badly enough, you could (for example) have a LAN party at your house.

    Or you could set up an online web games server and bump the cheats. Again, more than you want to do.

    I suspect with the game consoles, you'll have little choice but to pay a fee (as I doubt that the console/game manufacturers will tell you their proprietary protocols). At that point, you'll only be able to vote with your wallet, hoping to find an internet portal that bans cheats.

    Personally, it's not worth it to me either. That's why I play cribbage using real cards in meatspace. Ditto for pool (except with balls, not cards). Likewise for darts (substitute game appropriate equipment here). The list goes on - I'm actually quite a gamester, truth to tell.

  79. Re:This guy missed the point of online gaming . . by Saige · · Score: 2, Interesting

    Having a good friends list on Xbox Live goes a LONG way toward taking care of this problem. I can spend a couple hours playing Perfct Dark Zero with a group of friends, enjoy the joking around and such that comes from talking to friends, all without having to deal with obnoxious little brats and cheaters. If I hadn't been able to put together a good friends list rather quickly, I suspect I would have let my 2 month Live trial expire and stopped playing on live. Instead, I've made a bunch of friends and can't imagine not gaming with them.

    And games that do it right - like Halo 2 - let you take a group of your friends into a game so you can take other groups of people. Even the annoying little brats aren't as bad when you're playing against them with a team full of friends - and beating the snot out of them.

    --
    "You know your god is man-made when he hates all the same people you do."
  80. Critics never learn by Stan+Vassilev · · Score: 1

    Imagine the picture.

    A pack of critics barking at company X "It SUCKS, it'll FAIL, it's WRONG, it's ABSURD", while said company sells in the millions and the huge majority enjoys their products just fine.

    And this again until the next product line-up. Well at least makes for an interesting newspaper filler material.

    I agree Nintendo has a good going there with casual gaming, but damn, this is 2005 (2006?) and it's not as if there's only 4 geeks in the world capable of playing the mightily complex Half Life 2 for starters.

  81. Re:This guy missed the point of online gaming . . by Saige · · Score: 1

    Xbox Live does a LOT more than just match players together.

    It maintains a friends list, one that lets you see which friends of yours are online, and what they're doing at the time.

    You can voice chat with any friend at any time - even when in different games, or when one of you is watching a movie.

    It - if implemented in the game - tracks stats for your play across games. It also keeps a ranking for you in the game, a ranking that is used to match you up with players of similar skill levels to make the game as fun and interesting as possible. Oh, and there are leaderboards for all games too, so you can see how you rate against other people.

    Xbox Live isn't just a service to match up players. I've played a number of online games on the PC over the years, and I can say that Live does more, and does it more seamlessly, then any PC game. Heck, Halo 2's matchmaking/ranking/playlist system is significantly better than any other online setup I've seen for any game on any system. They essentially made the idea of "browsing" for a server to be an obsolete concept.

    --
    "You know your god is man-made when he hates all the same people you do."
  82. Hmm by nnnneedles · · Score: 1

    This analyst sounds a bit like early Beatles critics saying that this new-fangled thing is no good.

    --
    Will code a sig generator for food
  83. MMORPG are for sub-humans! by Itninja · · Score: 1
    Wearing a McDonalds drive-thru style headset while sputtering out sentence fragments to someone you can neither see or even know, all the while pretending to digitally shoot them in the face, is NOT social interaction.

    That type of entertainment is primarily for the feeble minded, the angery loner, and the unemployable. If you have spent more than a few hours playing these type of games, you probably fit into one of those three groups.

    Mike

    1337-haxor21 - Wow
    ITninja21 - Everquest
    IronGiant - FF Online
    IronMale - CoH (lvl 17)
    DrDoome - CoV (lvl 8)
    Swordy-McCutalot - Maplestory

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:MMORPG are for sub-humans! by Anonymous Coward · · Score: 0

      You, my friend, are obviously a woman. Attacking each other IS social interaction for men. Go ahead and hang out with your fairies and elves and trolls, talking about how to decorate your clan house, and we'll keep dropping a slug into our buddy's brainpan while laughing uproariously.

      And if your six different characters are any indication, you're a feeble-minded loner calling the feeble-minded loner feeble.

    2. Re:MMORPG are for sub-humans! by Anonymous Coward · · Score: 0

      Oooh... a woman named Mike!

  84. Re:This guy missed the point of online gaming . . by Total_Wimp · · Score: 2, Insightful
    Online gaming is about gaming getting back to it's roots - "me vs. you". Playing against a console is essentially a souped-up version of solitaire. Fun, distracting, but nothing like the rush of defeating an opponent with the same chance of victory as defeat.

    The problem lies in the skill level of "me" and "you". Battlefield2 not only had a steep learning curve for the game itself, but I got on a couple of months after launch and I was faced with guys that were very difficult to beat. I got creamed left and right.

    Now I love a challenge, so I kept playing, but I know a lot of people who would've given up after they got killed a couple of dozen times without killing hardly any of the enemy in return. You'd never consider pitting little leaguers against an MLB team, or even a minor league team, but it happens all the time on BF2 servers. In order for online gaming to take off, there's going to have to be the equivilent of different leagues or divisions where newbies can start off playing other newbies then advance to moderate play and then on to expert. Until this happens, many people will be too embarrased, afraid, or bored (respawn again!?!?!) to play online.

    In addition to pitting the propper players against each other, you also need to let them get to know each other. Here again, BF2 falls short. When waiting between maps in Counter Strike, it was easy to keep up a conversation about the good, bad and ugly of the last round. In BF2, all communication ceases. Isn't online play supposed to be a social activity?

    And here's the most important reason why online play is superior to single-player play (at least for me): I love playing against other people. People do increadibly smart and increadibly stupid things. People will laugh with you when you do something funny and laugh at you when you do something stupid. If you come around a corner alone only to face 7 guys on the other team, everyone is gonna laugh their ass off while they blow you away. You'll laugh too. In a single player game, you're just going to load the last save. No one cares if you blast 500 bad guys in five minutes in Serious Sam, but if you shoot your best friend in the back while he's ever so slowly trying to sneak up on his girlfriend, well, you might just get a kiss on the cheek and a sock on the shoulder the next time you see them. That's far more what life is all about.

    TW
  85. It's not the escape, it's the escape key. by jbum · · Score: 1

    > At the end of the day, we don't play games for social interaction ... We play games to escape.

    I think Pachter is right that Microsoft's strategy is flawed, but for the wrong reasons. It's not
    that online multiplayer gaming is a limited market, it's that consoles are a terrible platform
    (as compared to desktop computers equipped with keyboards) for online multiplayer gaming.

    I typically use my console sitting on the floor with a game controller in both hands. This is a
    terrible interface for chatting with other players, and chat is an essential component of most
    multiplayer games.

    You need a keyboard, and your computer already has a good one.

    1. Re:It's not the escape, it's the escape key. by Anonymous Coward · · Score: 0

      That is why you have a headset... so you can chat to other players without using a keyboard.

    2. Re:It's not the escape, it's the escape key. by Tidal+Flame · · Score: 1

      Keyboard > microphone (purely in terms of chatting; for control)?

      I'd beg to differ. The only genre I can think of where a keyboard is more desirable for chatting would be MMOs, and those are already more or less PC-only.

    3. Re:It's not the escape, it's the escape key. by Tidal+Flame · · Score: 1

      Meant to say "purely in terms of chatting, not for control." That's what I get for not hitting the preview button.

  86. Take a hint from Valve by Braino420 · · Score: 1

    The companies also must be careful about new business models for distributing games -- such as games-on-demand -- so as not to alienate game publishers, who still rely heavily on in-store sales

    Hrm, I always thought it was the publisher's duty to distribute the game. Not only that but uh, isn't Microsoft a major game publisher? If other publishing companies want to stick with in-store sales, then let them. I don't see why they wouldn't get added revenue from online distribution. Maybe I'm missing something.

    But I think online distribution will be great for developers. They don't have to sell out to a major publisher for their game to hit store shelves, now they can distribute their game over the net(don't have to pay for a box or shipping either).

    I don't get this games-on-demand thing either. This isn't cable tv. I personally like how Valve will be getting a constant revenue. They're simply going to release a part in a series of games over Steam, for about 20 bucks. Then in a month or so you buy the next part in the series. I think the first game they're going to be doing is Sin, if any of you remember that game.

    --
    They call me the wookie man, I guess that's what I am
  87. No social interaction? by thaerin · · Score: 1

    'At the end of the day, we don't play games for social interaction ... We play games to escape.'
    Apparently this is somebody who's never logged in to or heard of the tales that come from the roleplaying realm of servers where cybersex is common (http://www.discordguild.org/forums/viewforum.php? f=4/ - click on "Roleplaying Realms Rule" is common thread). I guess you could debate which catergory cybersex actually falls under - to me it's a combination of both social interaction and escapism. With massive populations like those found in WoW, it's about impossible to not have some moments of interaction with other players.

    --
    If big boobed women work at Hooters do one legged women work at IHOP?
  88. Yeah, yeah . . . by mmell · · Score: 1
    so nothing's perfect.

    Also, one size doesn't fit all.

    Try playing in meatspace - also not perfect, but it does address most of your complaints pretty well.

  89. After paying $60 for a game by melted · · Score: 1

    After paying $60 for a game I don't see why I need to even pay this much. And $50 is BAD for Microsoft. This pretty much means they're not even breaking even with all this shit. They've already burned BILLIONS on XBox and yet the execs continue approving ridiculous bullshit like that. Unbelievable.

  90. Re:This guy missed the point of online gaming . . by Gyorg_Lavode · · Score: 1
    I really don't think that real people add tactical depth unless forced to. Over the holiday I talked with a friend who plays BF2, (I play AA:Ops). Basically he indicated that BF2 was more people running around shooting eachother rather than working toward any common goal. AA:Ops gives very little progress for kills and large amounts for goals. It rewards people who accomplish goals and those who work together.

    Anyone who played Everquest knows the complexity of some of the fights. They all became easy as people became experienced in the encounter, but many of them required specific people doing specific things at specific times. And the experience in EQ of walking through Qeynos and it's Aquaducts to the first time you came to Kelethin to sneaking around the plane of Hate made the player truely feel that they were in another world to a depth otherwise impossible. And as MMoRPGs grow with encounters such as those in World of Warcraft, the depth of strategy improves.

    The problem of course is that the encounters, however complex, don't change. I think to get out of the 'do' loop of developing new encounters, new content, and new rewards at the high end, MMoRPG designers are going to have to program their encounters to 'learn' from the strategies used against them and develop counter strategies so that all encounters are continuiously changing.

    --
    I do security
  91. It's hard to build an online game portal right by Old+Man+Kensey · · Score: 1
    The nature of the online game environment is such that if I tell you "My company spent $100 million on our new game portal", you have no way of knowing if we built the world's greatest game site for half what it would have cost anyone else, or a crappy game site like EA.com that will die a lingering death.

    I'm not just picking on EA -- I worked there the entire time EA.com (the game service, remember, ca. late 1999 - late 2000) was being built, and saw firsthand what a festering pile of crap it was turning into. The plan was good (the plan was a product of my previous employer, Kesmai Corporation, who were bought by EA so EA could get their hands on our plan for The Mother of All Online Gaming Destinations), but various bad decisions and compromises were made -- like outsourcing the support website implementation to Accenture, who decided to give us the dumbest database consultants I ever heard someone explain databases to, who further decided to use a brand-new product called Octane 2000 that, it turned out, they had never touched before.

    Oh, guess what the main EA.com revenue source was going to be? Banner ads. Yeah.

    When the service finally "launched" after an interminable open beta period, it was posting something like 10% of usage projections. It was a debacle of such magnitude that EA finally bought Pogo.com and (as far as I know) dropped EA.com in the corporate dustbin. Now www.ea.com is back to being the plain old EA corporate website. (They have an annoying Flash intro now with no Skip option, which to me sums up the EA corporate mentality toward online gaming very well.)

    What most companies fundamentally don't get is, online games are not box games. If you're an online game developer, I want you to repeat that out loud. ONLINE GAMES ARE NOT BOX GAMES. EA tried to think of EA.com in terms of moving box game units, and I'm sure if that's what EA.com had been for it would have done well. But selling someone an online gaming account is not the same as selling them a CD (Kesmai's game service, GameStorm, didn't even require a CD install to download the games, though it was recommended to save time downloading a hundred megs of Air Warrior at 28.8K; the only thing the user ever had to go to the trouble of installing manually was the GS downloader, and the web interface did the rest).

    The other massive obstacle besides shifting your paradigm is integration. Navigating around a game portal should not feel like browsing some kind of crappy online-games webring -- the forums, support, chat, games, and all the rest of it have to be integrated into a SINGLE SEAMLESS SITE. In the ideal case I can read a forum post, IM the poster by clicking on his name, and start a game right from the IM interface so we can mix it up online in whatever game we're both fans of. EA.com never achieved nearly that, and I don't know offhand what modern services might come close.

    The interesting thing is that one of EA's goals for EA.com was to capture the "casual gamer" market. I see the casual gamer remains as difficult as ever to get money from...

    --
    -- Old Man Kensey
  92. Why buy into a closed proprietary system? by Johannes+Rexx · · Score: 0, Troll

    Don't people learn from history? IBM tried to lock people into their computers. Now Microsoft is there with windows and trying the same shzt again with gaming?

    Hello! Wake up people! Open is good. Closed and proprietary is bad.

    In my case I don't want a lock-in solution that requires me to buy a proprietary gaming box with a proprietary online gaming solution behind it. I want it open. I want it to run on my Mac or on Linux, and I want choices in my online gaming solution provider.

    And I sure as shzt won't buy any solution from Microsoft because of their business ethics, and it sure disappoints me that so many folks don't seem to care about that.

    Wait! This is the same country that voted Dubya in for a second term. I see. Ethics does not matter. Got it!

    --
    Linux Rules, Macintosh Rocks, what's Wintel?
  93. Social?? by eulalie · · Score: 1

    I'd have to say I do play games for the social interaction. Games like DDR and Gran Turismo and even Soul Calibur are all better with a friend!! I mean HELLO.. MMORPG's are HUGE! I spend like every free moment in Final Fantasy XI! I even take my lunch breaks and log in JUST to talk to people!

  94. The Female of the species by Gyorg_Lavode · · Score: 1

    Another thing to remember is the female component. What I know of the females that play is they crave the social interaction afforded them by games. Considering the article I saw here, (or another news agregator, I forget which), the other day that females outnumber males online, I think there is high insentive to facilitate and reward robust social networks. (How many girls do you know that use slashdot compared to the number that use myspace.)

    --
    I do security
  95. Re:This guy missed the point of online gaming . . by _Sprocket_ · · Score: 2, Interesting
    After I kicked my Everquest habit a few years back, playing single-player games seems to be lacking something.

    It was sometime in the early 80's when I played two games regularly - Ultima III and Quest for Sorcery. Ultima III is easy enough to understand / look up. Quest for Sorcery was a multi-player text adventure ran on Major BBS systems (the system I played on had 8 lines). Quest had no stats - your ability to interact within the world (and even combat other players) was entirely based on your knowledge of how to use various objects and utter the right commands. Combat was not common but there was a competition to solve all the puzzles in the game.

    One day, after playing Quest for a good part of the week, I loaded up Ultima... and it was... flat. It had lost its magic. It just wasn't fun any more. And I suddenly realized why. The night before, I had been playing Quest and was working on one of the puzzles when the following text appeard on my screen:

    A strong gust of wind whips through the room.

    Simple. But the implications were very important. Someone in the game had just figured out how to do something new. And that was the catch - a world where other people affected your environment was somehow much more... interesting than the static world of single-player games.

    A side note to all this... I met Richard Garriot at a science fair that year. I noted to him how Ultima just wasn't as fun despite all its content and graphics. That a (relatively) simple text game had trumped it due to one very important aspect - muti-player environment. And, by the way, wouldn't it be cool if Ultima could be like that? Richard seemed to like the idea and invited me to call him at a later time... but I never did manage to get ahold of him again. Years later, and more likely due to natural progression rather than anything I said, Ultima Online made its debut.
  96. really by rabbot · · Score: 1

    I couldn't care less if XBox Live type gaming is the future, as long as developers don't forget about those of us who don't care to interact with the leet kiddies that plague online gaming currently.

    I enjoy "social" games don't get me wrong. I play quake 3 and FFXI every day on my PC, but everything that is unique about console gaming is set to be lost. It will be very sad if that happens. Especially for those of us who grew up in the NES, SNES, Sega Genesis eras, and can still appreciate those types of games.

  97. Here's a great example.. by x.Draino.x · · Score: 2, Insightful

    How well did Doom 3 do this year compared to Half-life 2/Counterstrike Source? Doom 3 did not fair very well. Sure, everyone was excited about Doom 3 and it's singe player mode was fun, but once you beat it - the game was quite boring. The multiplayer aspect was well below par. Quake 4 was supposed to change that, but it doesn't seem to have taken off either. Multiplayer > Single player. period.

    1. Re:Here's a great example.. by Anonymous Coward · · Score: 0

      How well did Doom 3 do this year compared to Half-life 2

      Half-Life 2 did not have multiplayer...

  98. I don't get it by bob2cam · · Score: 1

    I don't get the analysts point... Didn't I just read somewhere that WOW now has 5 million players?

  99. online gambling? by Fishstick · · Score: 1

    Anyone else read that as

    Microsoft's Big Bet on Online Gambling

    ??

    --

    There is much cruelty in the universe, John.
    Yeah, we seem to have the tour map.

  100. Different generations? by furnk · · Score: 1
    I know there are plenty of 20- or 30-somethings who do not fit this trend, but I'm in Bialik's camp of those who jump on the console to escape. I tried an online game once and spent the rest of the week embarassed about being yelled at by an 8-year-old kid who was screaming about how much I sucked.

    That said, it sure seems to me that there's room for both camps. Isn't that why we're drawn to video games in the first place, because it's customizable entertainment?

  101. i agree... by araczynski · · Score: 0

    i play ONLY to escape, nothing else. If i want competition, i'll save my energy for the workplace where my efforts will acquire me something tangible. this doesn't make sense to kids yet, which is probably why they love the live crap. they think their competitions achieve something, and they do, higher profits for 'the man'.

    --
    sigs suck
  102. eh, don't make so much out of it... by YesIAmAScript · · Score: 2, Interesting

    Honestly, there's just no way to make a machine as complex as a console anymore without being able to issue updates. Heck, even the launch GAMES are buggy as crap (PGR3 awarded me -250,000CR for winning a series just last night). So you're going to have to have online capability for the consoles. And you're going to have to be able to send out code over it.

    The stuff they did is just an extension of that. Once you can download code and content, why not put some stuff up for free publicity? Once you already sell "track packs" (see PGR2 on Xbox), why not sell entire micro games?

    You're gonna want to update the "BIOS" on the machine to thwart modchips anyway...

    All this came more by necessity than anything else, and so I fully expect you'll see similar stuff from Sony, who isn't otherwise known for being keen on online. Heck, they'll have to send out patches to fix their BluRay video player ability, since it's going to be just about the first one of its kind and complex as heck (it uses Java!).

    We also expect Nintendo is going to do this too, since they said the "Revolution will be infinitely backwards-compatible". They meant that it will play NES, SNES and N64 games. Well, it doesn't have 3 cartridge slots on it, so where will the game ROM images come from? Answer, they'll sell them to you again over the internet.

    It's just business in today's world. MS isn't really striking out much or taking much of a gamble.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:eh, don't make so much out of it... by GauteL · · Score: 1

      "They meant that it will play NES, SNES and N64 games. Well, it doesn't have 3 cartridge slots on it, so where will the game ROM images come from? Answer, they'll sell them to you again over the internet."

      They aren't really backwards compatible if you can't use the games you have already bought without buying them again, are they?

      They could easily sell external USB (or another interface) cartridge-readers for the Revolution though.

  103. Online vs. same room by Anonymous Coward · · Score: 0

    What makes me angry about my current xbox is that there has been such a push for online games that companies are ignoring offline multiplayer. I don't like Xbox live because I usually run into too many 13 year olds that are desperately trying to explore new ways of using the word gay. I also only have one xbox so when I want to play a game with my girlfriend we can't connect to live. Why is it that so many companies won't put decent multiplayer options offline. It is much more fun to compete against friends in the same room (trash talking is better when you know you won't come off as a jackass to someone). Online can be fun but I would rather have a 10 person Saturn Bomberman battle, than spend most of my time turning the ignore onto people on xbox live.

  104. I sure hope online gaming doesn't take over... by 7Prime · · Score: 1

    I'm TOTALLY with this guy on the fact that gaming is escapism. I play games to get AWAY from having to interact with people all the time. I think there are two very very different cultures of gamers: one of group gamers, and one of solitary gamers. For me, gaming is almost wholely a solitary enterprise. Sure, I do get together and Smash with friends from time to time, but I end up getting suckered into it.

    For one thing, I'm beginning to see a pretty disturbing trend in some people today that do so much social gaming that, pretty much, their entire social life revolves around playing games. Now, I'm great friends with a lot of solitary gamers, and we'll get together and talk about RPGs we're playing, analyze systems and discuss the philosophy behind different entertainment media (a few of my friends and I took a college class on this, revolving around film, and we spent hours sitting around applying it to gaming); but in all of this, we weren't actually gaming, we were enjoying the conversation, which just happened to be about gaming, sort of like a group of avid book readers sitting around and discussing their latest novel. But, unfortunately, I see a lot of guys who don't want to talk or really interact with eachother, they become either bored or anxious without a mutual activity. I have one longtime, close friend, for instance, that the first thing he asks when we get together, is, "So, what'chya wanna do?"

    Anyway, I like my escapism, and I feel more and more, these days, that unless you play games socially, you're some kind of pittiful, wierdo, sissy boy. I really like becoming extremely emmersed in the atmosphere created by a game, and I can't really do that easilly if I'm having to interact with anyone. I don't read books or listen to music as a form of social interaction, hell, TV/Movies are only about 50/50, why should gaming?

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  105. I play WoW for teamwork. by Anonymous Coward · · Score: 0

    I greatly enjoy the teamwork aspect.

    I can get social interaction easily enough outside the game, but many of my friends don't share my interest in WoW so I managed to slip into a guild that is full of skilled players and we progress together through the more difficult challenges.

    This is even more exciting in the PVP aspect of the game as you really have to rely on your teammates to win.

  106. To everyone bashing this guy by Pluvius · · Score: 1

    You might play games for social interaction instead of to escape, but your anecdotal evidence doesn't do anything to disprove Pachter's thesis for the vast majority of gamers. For most people, escapism is definitely the largest part of what makes a game fun. People play GTA because they disallow themselves from committing crimes and behaving amorally in real life. People play Knights of the Old Republic because they can't be Jedi and hang around with Wookiees in real life. And so on. Do you guys seriously think that most people would want to screw this up by going online and dealing with the same teamkilling fucktards that they have to deal with at work? Sorry, guys, you're in the minority.

    As for those of you who cite playing games like Halo and Super Smash Bros. with friends, I would say that that has very little to do with social interaction in and of itself. You're still escaping from real life; it's just that you're doing it with your friends, who are probably not teamkilling fucktards. Most people who really want to interact socially with their friends do it in reality, at a bar or some other place designed for that sort of thing. Or they play poker or some other game where they actually interact directly with each other, instead of doing it through the medium of a game console.

    Lastly, to those who note the fact that online games don't necessarily involve social interaction... well, you're absolutely right. That's the fundamental point that Pachter is missing. Most people don't play online games to interact with strangers, but to beat the living hell out of another human being. Metaphorically, of course. I still think most people only want online gaming as a bonus, and won't pay for it exclusively, but there is definitely a market there, especially if you can dupe people into paying monthly for it.

    Rob

    1. Re:To everyone bashing this guy by pigbat · · Score: 2, Insightful

      This is the intent and the beauty of Xbox Live. The idea is to build a friends list of people you enjoy playing with. I can power up and see how many "friends" I have online at any given time. Buildning that list can be painful for the first month but once its built online gaming becomes a social experience.

  107. HU? by vandenh · · Score: 1

    "'At the end of the day, we don't play games for social interaction ... We play games to escape.' Microsoft's strategy is 'absolutely flawed,' he added."" "

    Err??? 2M Live users... 5M WoW players.... nuff said.

  108. Virtual Casio by DorkusMasterus · · Score: 1

    A virtual casio would be pretty cool...

    Yeah, you could play all sorts of crappy synth music, and then there's that demo song... ^-^

  109. Ladies and Gentleman Rollup Rollup by Nik+Picker · · Score: 1

    And watch the spectacle of the Slashdot audience actually admitting that Microsoft got something totally and utterly right.

    A single and unified multiplayer gaming environment ensured to work with all mutliplayer titles with one fee and easy access no matter what your gaming level.

    lets face it ladies and gentleman. Ive said it before and I will say it again .. Microsoft always get it right in the entertainment division [1] because they can lock down the delivery and sell only the sizzle.

    [1] okay your going to flame me on costs of xboxen .. loss of profits blah blah blah ... but lets face it ... no other gaming platform makes multiplayer gaming so easy over the net as XBox live.

    --
    And thats why Firecrackers and kittens don't mix.
    1. Re:Ladies and Gentleman Rollup Rollup by pigbat · · Score: 1

      As a Unix Admin and anti-MS guy I have to agree with you on this one. It pained me dearly when I first got hooked on the Xbox with Live but they got it right.

  110. Analyst Michael Pachter is Ignorant by Gallech · · Score: 1
    According to the article, Michael Pachter believes that people play games to escape. Yes, that's true. But he has the other part of his statement totally wrong, and it shows his deep ignorance of the entire modern gaming world. He says that we don't play games for social interaction...I guess the 10 million or so players of subscription Massively Multi-player Games out there don't exist?

    A lot of people who play socially-based games play them to escape a world in which they, perhaps, have difficulty socializing. They can be a radically different "person" in the virtual world, and can interact in ways that might not be comfortable for them in real life.

    Is Microsoft making the right bet by investing in on line games? I think so, especially when you realize that you can completely discount the social aspect of gaming and *still* have a solid business model via electronic distribution, player rankings, and other interactive elements.

    Will Microsoft make the right choices to capitalize on this on line opportunity? I think they will lose a ton of money, but eventually find the right combination of features to grab a significant share of the market and achieve some profit. But really, time will tell.

    One thing I can say for sure: any financial analyst focussing on the computer and console game market who thinks online gaming is pointless and misguided is incredibly ignorant.

  111. and now this from our comercial sponsors by DRAGONWEEZEL · · Score: 1

    There will be no comercials, we don't want your money, keep it!
    oh, but we don't want to sell anything either, so no more:

    Potatoe chips
    chevron gas
    ice cold mountain dew (that one hurts eh?)
    Budwiser (O.k. so one positive.....)
    Dodge Ram Pickups
    Toyota Prius
    Levi Jeans
    Downy softener
    Pepsi/Taco-Bell/Pizza-Hut/Fried Chicken/
    etc..

    --
    How much is your data worth? Back it up now.
  112. ObLink: freeciv by RedLaggedTeut · · Score: 1

    In http://www.freeciv.org/'s multiplayer mode, players move simultaneously.

    This makes the game more fast-paced, but is a bit troublesome when results depend on who moves first, or when you get a double move in because turn ends. The game still takes longer than for example a game of Age of Empires would, about 4 times longer.

    There have been lots of adjustments for multiplayer playing, since one point of recreating an old game is to be able to add "new" features like multiplayer.

    Battle Isle 1 had an interesting turn-based two-player mode: On player would move, the other fire.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  113. escapism vs social interaction by namekuseijin · · Score: 1

    gaming *is* escapism.

    Final Fantasy, Metal Gear, Metroid, Super Mario, Doom, Castlevania, The Legend of Zelda, Resident Evil... great single-player gaming experiences for those who enjoy going on a quest for self-fulfillment...

    gaming *is* social interaction.

    Tekken, Quake, Daytona Racing, Super Mario Kart, Ultima Online, World of Warcraft... great multiplayer games where the fun is competing against other people in a straightforward game with a few simple rules...

    --
    I don't feel like it...
    1. Re:escapism vs social interaction by Anonymous Coward · · Score: 0

      You included UO but not Asheron's Call? Darktide all the way.

  114. If it's in WSJ, it's a marketing trigger word. by bergeron76 · · Score: 2, Funny

    It means, BUY BUY BUY.

    It's kind of like how Real Estate agents describe shitty houses: Clean Home, Great Schools!

    There's ton's of codewords out there folks. The fun thing, is outing them!

    --
    Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
  115. Re:This guy missed the point of online gaming . . by captaincucumber · · Score: 0, Troll
    I met Richard Garriot at a science fair that year. I noted to him how Ultima just wasn't as fun despite all its content and graphics. That a (relatively) simple text game had trumped it due to one very important aspect - muti-player environment. And, by the way, wouldn't it be cool if Ultima could be like that? Richard seemed to like the idea and invited me to call him at a later time... but I never did manage to get ahold of him again. Years later, and more likely due to natural progression rather than anything I said, Ultima Online made its debut.

    That reminds me of a conversation I had with Thomas Jefferson. Tom, I said, wouldn't it be cool if there was a country where people elected their leaders and had basic rights like no unreasonable search and seizure, right to face their accusors, right to own guns, etc?

    Some years later I had an interesting conversation with Henry Ford. Henry, I said, it takes too long to build cars, maybe someone should build them the way meat is slaughtered, little bits cut off by each person in the line. Wouldn't that be an improvement?

    Maybe later I'll tell you about conversations I had with Bill Gates and Steve Jobs.

  116. Wrong by Kawahee · · Score: 1

    I play Halo 2 for social interaction all the time. Somebody asks me to be their team mate on MSN and I'll come online to play them. Somebody talks shit to me online and they have Halo 2, I go and beat them.

    People use online games for social interaction *and* to escape. Let's not forget how much more infinitely fun or rewarding it is to beat an opponent who think's he's clever by hiding somewhere waiting for you. Case in point:

    Kawahee: I'll brb
    Zeeman: No problem, you're not going to find me because I am the ultimate hider
    * 2 seconds *
    Zeeman beat down by Kawahee

    --
    I'll subscribe to Slashdot when I see a month without a dupe, a typo, or an article the "editors" didn't read.
  117. Verification, Interfaces, Features by RedLaggedTeut · · Score: 1

    I'd say they spent a lot on verifying that it works, if it doesn't they'd receive more bad press than other companies.

    Then they will want to provide interfaces and documentation to allow others to work with it, it is not just for a single of their own games.

    Then of course they will have plentiful programmers and architects who will invent more features, which ill become requirements soon.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  118. xboxconnect by Anonymous Coward · · Score: 0

    There are plenty of free alternatives to paying for xbox live. They're legal and the single biggest threat to microsoft making piles of cash by selling online gaming.

  119. How come by nfogh · · Score: 0

    That articles regarding games and such get almost exclusively posts that are modded Interresting or Insightful, whereas breakthroughs in physics articles and such gets nothing but +5, Funny posts?

    --
    !rotinom siht ni kcuts mI ,em pleh esaelP
  120. Re:This guy missed the point of online gaming . . by _Sprocket_ · · Score: 1

    Except - my conversation actually happened. Yours are obviously figments of your jaded imagionation. FYI - Garriot was a big suporter of the Houston Science Fair and was there as a judge (with quite a compliment of games as a prize for one of the winners).

    Cute dig, though.

  121. flawed? by krunk4ever · · Score: 1
    We play games to escape.' Microsoft's strategy is 'absolutely flawed,' he added.

    hmmm, that's why MMORPGs are losing a lot of money, don't have much audience, and people aren't dropping out of college because of MMORPG addictions. It's so clear now.
  122. Most online players are too good by tentimestwenty · · Score: 1

    I remember as far back as playing Warcraft against my friends and people I didn't know. The learning curve was astronomical compared to the techniques you'd learn against the computer. Most of these people were just too good to learn to beat. Beyond that, a lot of them used hacks or cheats. 5 minutes into the game you wouldn't know what hit you and then it would be over. I don't need to get beat in real life and then come home and get beat way worse in a game!

  123. Re:This guy missed the point of online gaming . . by Kjella · · Score: 1

    Online gaming is about gaming getting back to it's roots - "me vs. you". Playing against a console is essentially a souped-up version of solitaire. Fun, distracting, but nothing like the rush of defeating an opponent with the same chance of victory as defeat.

    Well, that depends if you define "same chance of victory as defeat" with me being a casual gamer and they being a teenage brat spending all night on the game. Most MMORPGs are no fun because the addicts have all the best items. RTS is no fun playing against someone that has finetuned their strategy and will pound you for trying to find a good one on your own. Even in FPS people who know all the maps, spawns and so on will frag your ass because they come at you fully armed and armored while you're still stnading around with the peashooter.

    My favorite for the time being is Guild Wars. Cooperation is what makes it fun, it's not very item-intensive and your party have their own private game world, no dealing with various assholes (well except people who quit your party right before the big battle, curse on them). Items are assigned and there's no fighting for the spoils, you get your share.

    Then again, if I had decent broadband when I was 15 I'd probably be on WoW. I seem to remember playing a lot of lamer games than that...

    --
    Live today, because you never know what tomorrow brings
  124. Free MONTH of silver by SuperKendall · · Score: 1

    Yes you get Silver Free - for a month. Then you fork over the dough.

    What really got me though was that you have to pay 800 "points" (forget the tem they used) to change your screen name! I think it was something like $15 to buy around that many points.

    I think what Microsoft is doing with Live is kind of cool, and I really liked the small games they had to download. But I have to say I'm not sure the analyst is totaly wrong and that the number of people who really want to game online is above some kind of (as yet undetermined) ceiling. Playing with other humans can be cool, but (especially with voice chat) is can be also most UNcool as well, which I think is what imposes more of a ceiling than there might be otherwise. And I personally am trying to eliminate all recurring fees (obviously not internet cause, hey, but yes that includes cable) so even Microsoft's very reasonable Live fee leaves me a bit cold on the idea.

    As far as multiplayer goes, I think Sony may actually have a better strategy with eight controller and dual monitor support. Local LAN with people you know and like and can throw napkins at? Now THAT is multiplayer!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Free MONTH of silver by Anonymous Coward · · Score: 0

      No, Silver is always free. The one month free trial is of Gold.

      And 800 points is equivalent to $10, not $15. Slightly better than it was on the original Xbox Live (where it was impossible to change your gamertag). Still, it's hard to justify charging that much for the procedure.

      Lastly, as far as is known, the PS3 will max out at 7 controllors due to technical limitations of Bluetooth.

  125. Re:This guy missed the point of online gaming . . by drsquare · · Score: 1

    A) There were no monthly costs, just the purchase fee

    The problem with that is that it attracts a playerbase of whining kids. Most of them don't have credit cards so a subscription fee means they can't play.

  126. Re:This guy missed the point of online gaming . . by drsquare · · Score: 1

    Now I love a challenge, so I kept playing, but I know a lot of people who would've given up after they got killed a couple of dozen times without killing hardly any of the enemy in return.

    That's the attitude of a loser.

    You'd never consider pitting little leaguers against an MLB team, or even a minor league team

    Ever heard of the FA Cup?

  127. Roots by Anonymous Coward · · Score: 0

    Online gaming is about gaming getting back to it's roots - "me vs. you".

    What about single player games? Running obstacle courses, solving puzzles, living out an experience from start to finish, completing the narrative, polishing your reflexes so you can shave seconds off or get a higher score, or simply just mastering the gameplay of a certain style game. These are the roots of gaming.

    If you want to talk about the roots of multiplayer games on the other hand, isn't it about sitting on the couch with your friends in front of the TV trash talking each other and giving each other punches on the arm, sharing a pizza and soda or beer? Online is far from that...

  128. Paying? No thanks. by NetRAVEN5000 · · Score: 1
    I think a big detractor to "pay-to-play" online gaming services is that first you have to buy the game (usually at least $50/game) and then - ON TOP OF THAT - you have to pay for a high-speed 'Net connection which is $20-50/month depending on what kind you get. And then ON TOP OF ALL THAT you've gotta pay another $5-10/month to pay online? No, thanks, I'll stick to my fave FREE online games like all the Half-Life mods (DOD and NS are sweet!).

    Sorry, guys - I think Nintendo got it right in this aspect.

  129. Interaction or Escape? by Kwirl · · Score: 1

    I've been an online gamer since the early 90's, originally playing MUD's such as Medievia, TorilMud or Duris. Saying that I played those games as an escape would be only partially true, but to say that I have played online games as a form of social interaction is absolutely true. I have made friends around the world that to this day I still call on, game related and otherwise. In my home I have 5 high-end computers and a massive library of games that my friends come over to enjoy. We don't play escape, and about 90% of the time we are all playing the same games, together. Battlefield 2, World of Warcraft, Counter Strike:Source, Unreal Tournament 2004, Civilization 4...We have a blast playing these games, and when we don't play with each other, we are playing with friends we have made online.

    To say that social interaction is not a primary function of online gaming shows a seriously skewed perspective from the point of the 'analyst' quoted in the article. Perhaps he does play for the sake of escapism, but to assume that his personal experience accurately reflects the entire gaming demographic is just silly. Online gaming has evolved into a subculture of our generation, and one that is not a private obsession. 15 years ago, I might have kept my gemstone addiction to myself, but I've got no problems talking with clients and if it comes up, admitting candidly that on occasion, I too will join the other 5 million people in the world who play WoW.

    It is a little bit silly to me that people still think gaming online is a social stigmata. X-box live is something that almost every user in the collegiate town I live in makes use of. We enjoy looking for friends, hopping into a ranked game of Halo 2, and talking trash to similar groups of young adults, children, and older gamers around the world. The online gaming world is evolving and changing, and I believe that microsoft will ultimately prevail by gambling on connecting their console to cyberia. The main thing I'm waiting on is more games that make use of this platform. (side note: please make the next elder scrolls game online, lol!)
  130. Pachter has made erroneous comments before by MikeD03C · · Score: 1

    It would appear Mr. Pachter has made some erroneous comments about technology before. Look here to see that he had some colorful things to say about Netflix's business model:
    Netflix is a worthless piece of crap with really nice people running it. I don't mean that they're doing anything wrong. They have a wonderful idea, but it's not a sustainable business. I wish they would make it -- they deserve to make it. But in the Internet, all the success stories tend to be multiple channels, [offer] multiple products, or have a brick-and-mortar component. At the end of the day, there's only one line of business going on at Netflix.

  131. cartridge readers.. by YesIAmAScript · · Score: 1

    They totally could use USB cartridge readers. I already have one for the Gamecube that reads GBA games.

    But really, I think you have to look at the profit motive here. They'd rather sell you (again) 5 old games at $5 each with very little actual cost to them than sell you a card reader for $25.

    I was just thinking, there's no HD in Revolution. So they either store games in flash or have to use card readers. I wonder which they'll do.

    I can't wait to get a Revolution, at the very least because it'll take up a lot less space than Gamecube.

    --
    http://lkml.org/lkml/2005/8/20/95
  132. Different styles by BenjyD · · Score: 1

    I would think a potential problem is that people will play Counterstrike or Battlefield 2 for hundreds of hours, while many single player games are around 25 hours. I've found since I stopped online gaming a while back, I game for the same amount of total time, it's just with more games.

  133. Profit by Sv-Manowar · · Score: 1

    Microsoft knows that online gaming can make them recurring revenue and it is a way to keep the user always updated with the latest software and the easiest way to upsell them new stuff, granted that not everyone wants to play online but that is why Microsoft are pushing it so hard, if they can get enough people to do it, it will be very profitable.

  134. Casual Gamers have the arcade games by wayoutwest · · Score: 1

    The arcade section is LOTS of fun. I'm a Zuma addict! And more are being added all the time. They games are priced at $5-10 and post your score on the leaderboards.

    ===========
    Great Giggles - check out this auction:

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  135. Re:This guy missed the point of online gaming . . by Senobyzal · · Score: 1
    Nice post. I would add, however, that a lot of the skills in genre games do carry over into new releases. I got into BF2 about two months after release, and I was able to quickly get into the top 3 on many servers, because 90% of my skills at Call of Duty and BF1942 carried over to the new game. I do agree that complete n00bs have a somewhat tougher time... but at least you can practice against the bots to develop some basic skills before hopping into the meat grinder. And a few servers actively welcome new players, although there's more than a few veterans who troll those hunting for easy kills as well.

    I'll also point out that BF2 has another important innovation, integrated VOIP, which greatly helps facilitate the interaction you cited in your post. I hope more games incorporate this feature.