Warren Spector on Licensing
An anonymous reader writes about an "interview with Warren Spector about his thoughts on licensing movies for games. From the article: 'At these Hollywood meetings, the same thing has happened to me more than once, with multiple people...I describe the game I want to do. I tell them I can deliver you a triple-A title for this cost...Spector names a high figure; no one has ever yet written a check that big...They think it over. Then they say...What could you do with twice as much money?'"
Hollywood is going through a transition and struggling to find its next niche. It's evident the gaming industry experiencing a virtual explosion (with games like WoW posting users at 3.5 mil) so I'm not surprised they're considering this move... advertisers have already jumped on the bandwagon, displaying their logo's throughout the installation process for many games.
"Simplify, simplify, simplify!" Thoreau
What exactly is a "triple A" title? Is that marketing speak for all those shitty movie-themed games released at the same time as movies? The ones that places like GameSpot and GameFAQs overhype just because they're being paid to provide such hype?
Cyric Zndovzny at your service.
yea, non interactive media just isnt that fun anymore. Sure you get a few good movies/shows, but the rest is just turid crap.
I love to slaughter the english language.
So you plan a great game, ask for the money. Get it twice then release yet another awful platformer (or side scrolling beat 'em up)..
How the hell does that work?
I like muppets.
Man, I hope web pages like these are not the future, or my broadband costs are going to rocket.
Does anyone write 25kb html pages any more?
Open Source Drum Kit, LPLC deve board - mjhdesigns.com
I've played that Triple-A game before. It's boring as hell.
You drive around all day, helping stranded motorists. Talk about repetition.
I'm a big tall mofo.
Finance my own game later. #ifdef the sex scenes in the game. Rape the industry for all it's worth. Buy Paul Allens "old" yacht.
Platform advocacy is like choosing a favorite severely developmentally disabled child.
Spector is sitting here telling us that Hollywood is bending over backwards to give him lucrative big budget liscensed projects. He's telling developers not to shy away from them and that they provide "cool sandboxes to play in" and that they working within the boundaries of a liscense is a rewarding experience. And yet...
Warren Spector has never once made a liscensed game.
Good Lord, that article made my eyes hurt. Obviously the article's content mattered less than ensuring the cool background graphics were aligned with a specific font size. The result is that one can't punch up the font size without the text overlapping.
Attention web designers of Slashdot: one of you probably knows the individuals who developed this site. If you do, it is now your professional and moral obligation to smack some sense into them. That is all.
Your courageous and selfless spelling corrections have made me a better person.
I'm not gonna read it, because the layout of the page it's on causes pain to my eyes. My screen resolution is not 800x600, so why should I stick with this ultratiny iframe-ish piece of crap?
If there's enough screen-real-estate to use, use it, ffs!
:%s/Open Source/Free Software/g
YTARY!
I assume you missed the "next" button at the bottom right?
FTA: [Greg Kostikyan says] "[There's] nothing wrong with sequels and licensed products - in moderation. The problem [...] is that they're beginning to overwhelm original work. Here we are, like Balboa, shocked with wild surmise as we face a vast unknown Pacific of enormous creative possibility - and all we can do is licensed drivel?"
The movie industry is try to overcome a lack of diversity in content with a diversity of delivery mechanisms.
Although, this could be a step towards immersive interactive movies.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
"The biggest names in Hollywood want to get into games"
Halo 3, starring Brad Pitt.
My first powerpoint article. Or was I the only one sat there, hung over, wondering why my scroll wheen was broken?
-- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
A. Twice as many hookers and twice as much blow
isnt that guy on trial for shooting a B-movie actress in the head while getting a BJ?
There's a PDF download. That should allow you and your enormous amounts of screen-real-estate to roam free.
This is like the 5th article from Escapist that Slashdot has linked to since the magazine started its publication. So far, just about every article is of interest to the Slashdot gaming crowd. So, just read the magazine already! It's free and stuff!
http://www.escapistmagazine.com/
Keep your friends close.
Keep your enemies in a little jar on your desk.
... looks like the movie studios are falling into the same trap like the dotcomers in the late 90s: drop more money into it and it'll be bigger/better/shinier/etc... I've run software development projects before and the lessons I've learned is that there is a certain 'sweet spot' - no matter WHAT you do - may it be developing a J2EE app, a PS2 game, an Indie movie, or a TV show (I've been on both sides of the spectrum): if you throw too much money at it people tend to become too complacent and whatever you build will be bloated and will have no soul. Maybe too many opinions and/or opportunities when there's too much money available. I really think that human beings are at their best when they're under pressure AND when they're inspired at the same time. It's a strange phenomenon and I could probably write a long posting about that but I'm sure most of you know what I mean. Come on - what was that killer P2P app you were working on in your dorm? ;-) The stuff you're doing now might be corporate crap compared with that - I'm personally guilty of the very same.
Anyway, these studios probably COULD help make great games and bring in capabilities that would enhance the experience, but they should only throw in as much money as is necessary. I know many of you will start bitching about how Hollywood is all evil and that they only produce crap - well, there were always periods where good movies came out and periods (like today) when only crap was released. Most of the time it were outsiders that forced Hollywood to release good stuff - experiments that paid off. If you leave it up to those money grabbing suits you get the usual canned recepy crap that we've had to endure this summer. Hey, maybe the game industry is going to wind up buying the entertainment industry - it happened with AOL/TW ;-)
Did anyone else catch the bit in the rust-colored box about a movie producer who has the "film rights to Deus Ex"?
I just hope Denton doesn't spend all his time in the movie hacking bank terminals.
The Internet is full. Go away.
Again I have been tricked into reading a terrible Escapist article! This will be the last time I swear.
/. posts anyway?
Now why didn't Warren Spector just write the damn thing? Close to 75% of it is just quotes directly from him.
Ffor fun go and count how many times the author uses the words "said" and, "says".
Why is this terrible rag still getting
Look at the movies that were out the same year as Casablanca (And that's just the ones beginning with "C"!)
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Indeed. A game like Goldeneye is truly a masterpiece. It drew from the best of both the gaming and movie worlds. You get the rock-solid story of the 007 movie, and combine it with the fantastically original and playable Goldeneye gaming engine.
Cyric Zndovzny at your service.
They think it over. Then they say...What could you do with twice as much money?
Let me get this straight, this is the same Hollywood who the MPAA claim are losing thousands of jobs and hundreds of millions of dollars a year from piracy, right? Yeah, they sound really strapped for cash alright...poor bastards.
Seven puppies were harmed during the making of this post.
http://www.mobygames.com/developer/sheet/view/deve loperId,127/
:P
Shows he worked on
Backyard Wrestling: Don't Try This at Home
Which as you can see says it was a licensed title.
Technology, the cause of and solution to all of life's problems.
Maybe after Hollywood's sustained saturation bombing campaign of ``Meet the Fockers: The Game'' and ``Deuce Bigolo in Thailand Happy Ending'', game publishers will be begging for independent game developers to take them back, along with this thing they call "original ideas".
Why do people still listen to this guy?
This is the guy who ruined Deus Ex, his own franchise. Why on earth should we want to hear what he has to say about what to do with other franchises?
I'll stop being cynical when the world allows
So then they give you 60% of the original amount of money discussed (after all, noone had ever cut a cheque that big before), and they hold you to delivering on the "2x as big a budget" pie-in-the-sky dreaming version. This, after all is how the state of the art is advanced -- stretch goals.
Cheers,
Richard
Do not allow such design styles in websites to become popular. Please! I'll do anything! PLEASE!
like an endif, maybe?
hope you don't forget to drop anchor before you go to sleep aboard his old yacht, matey.
I'd be happy if the biggest problem with licensed games was lack of innovation. The major problem is that most of them suck. If the industry is finally getting away from the "we don't need to make it good, we got a license" mentality, that is a good thing.
We are beginning to see real quality in license-based games (the Riddick game comes to mind), but most of them still clearly have that "rushed to make the movie release date" feel. If the game is to be a product on its own, and not just a marketing gimmick for the movie, then it should be just fine if the game comes out along with the movie DVD, or even the release to cable.
Its not video games, piracy, sequels, or crappy movies which are killing them, its DVD and home movie theatres. Why the hell would I want to see a movie in a theatre when I have a system at home with better audio, better video, no screaming idiots, no cell phones, and yay, the floor isn't sticky!
The ONLY reason I go see a movie these days if its at the IMAX, which is well worth the money IMO, the resolution, screen, and audio are the best, they all have standard theatre seating, and its so fracking loud people talking and eating snacks doesn't matter. I saw Batman Begins 2 days ago.
To save the box office they need to 1) upgrade theaters and 2) raise, yes raise ticket prices.
You mean paper-real-estate. PDFs are not really useful except for printing.
We keep hearing how the movies are getting worse. Would that be worse than John Wayne westerns, worse than John Wayne WWII movies, worse than Clint Eastwood shoot'em ups or maybe worse than your average Gary Cooper movie. Or are we talking worse than a Fred Astaire musical? By all mean, show me a time in history when we've had a greater variety of movies out there. Because movies like Casablanca are one in a million, not the norm for the old days. Classics are classics because they were rare jewels amongst so much broken glass. Which is part of this is hard for people to understand?
The history of Hollywood and gaming has really been a mixed blessing. We have Lucasfilm Games Ltd, which came out with such imaginative, original games as Sam & Max, Monkey Island (the first 2 anyhow), then even branched into cross-licensing an Indiana Jones adventure-RPG game that was very decent for its time, and even a few early Star Wars games that were entertaining.
With exception to those few rare early gems, I find that most games that stem from a movie just plain, well, suck. This seems to be related my desire to find a game that is both creative AND fun, and the majority of the time they lack the former, and its a 30/70 shot if they get anywhere near the later. Rather, most games of this genre stick with a tried and tested formula in order to try and cash in maximum revenue from the accompying movie franchise. Is it possible for some great games to come from movie franchises? You bet - but as long as Hollywood keeps sticking with the cookie-cutter mentality with their movies (i.e. more special effects! more horror movies this year, then comedies next!), why should we expect anything better from their influence on games?
Warren adds the interesting perspective of having been a member of a number of studios that were once successful, and eventually ended up closing. The days of Lord British and Chuckles sitting around and making Autoduel together are no more, and eventually grew into Roberts Williams, husband Ken, and a few artists bringing us some wonderful games at a small company called Sierra. This then grew into a small team including a few programmers, a few graphics artists, a seperate sound tech, and maybe a director of development at a company called Lucasfilm, Access Software, or you name it. Then a producer came in, special 3d effects artist, etc. and Lucasfilm became LucasArts, Sierra was bought out, etc. etc. The money to compete in the game market these days may only be available from Hollywood studios (unless you sign your soul to EA).
I've recently been to a theater after not going for a long time, I guess I needed a reminder why I never go. This is what happened...
1. 30 minutes of commercials.
2. Talking idiots
3. Cell phones ringing every 5 minutes.
4. Air conditioning set at "cryogenic"
So screw em, I'll stay home and if I want to see a movie, I'll goto the library and checkout the DVD for free.
That all the movies are now remakes/ripoffs of movies from 20 years ago doesn't help either.
- Adam L. Beberg - The Cosm Project - http://www.mithral.com/
Did the linked article render as poorly for other readers? After the first page the left margin was out of the border of the window so the text was cut off.
Try changing X's resolution changing shortcut ('ctl'-'alt'-'keypad+').
I agree, this layout sucks, and my normal zooming in firefox only butchers the page.
With movie prices high and nairdowells pirating dvd's via the internet it's no wonder they like the gaming option- best if it can be turned into a subscription service whose economic model cannot be subverted.
Cogito Ergo Sum
This is very true. I always hear people complaining during the ads before the movie starts. Regal Cinemas even has what they call "The Twenty" which is about twenty minutes of crap and ads. The last movie I went to we walked in just as "The Twenty" was finishing and it says something like "Did you catch all of The Twenty? If not, be sure to arrive a little earlier next time." In a normal voice that wouldn't carry more than a few rows I said "Cool, we managed to completely miss `The Twenty'!" The people who heard started laughing pretty hard. Then there was a ripple effect as people asked what was so funny. People hate it so much that it got an overblown reaction. The part that was funny to me was that I wasn't trying to be funny. It was my honest reaction.
Am I the only one who missed seeing the tiny little NEXT button on the bottom right and spent 5 mins trying to figure out how to read the article and thinking that /. was linking to a article you had to purchase on paper to read?
PDFs are becoming the de facto archive and deliverable format of choice for a lot of engineering firms and state DOTs. Everybody can read them, you can protect them (though it seems lots of people don't really like this), they print out the same everywhere. And the new addition of 3d modelling and viewing that adobe has just added make quick correspondence and checks to complex issues available to everyone.
Tonights forecast: Dark. Continued dark throughout most of the evening, with some widely-scattered light towards morning
Blogs, independent review sites, aggregators (Rotten Tomatoe), and other sources are giving moviegoers more information up front about what movies are really worth seeing, and which ones are over-hyped and over-priced.
This as opposed to what we had just a few years ago, when the newspaper and TV reviewers gushed and drooled over every latest "blockbuster" release. Still do in fact, but now we have better sources.
I really don't think Hollywood is producing that many more bad movies... it just seems like it because we've been warned beforehand.
Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
In some circles, this is called "development hell".
I used to sell software to Hollywood companies. It's amusing. Projects in development have trouble coming up with a valid credit card number. Projects in production want new features yesterday.
Don't let anyone fool you. It's all about money. It's not about better gameplay and better releases. Spector even said that the licensed games were the "safer" bets, and that they were more of a garauntee of profit. In practically the same breath, he says that the unlicensed games (Vice City, Diablo) were the ones that were truly groundbreaking; the ones that everyone wanted to have. The games that made top 20. And really, consumers only wanted the top 20's anyways.
A blessing in disguise? I don't think so. Hollywood, by all means, stick to the theatres, and out of my console.
Game maker: We make sequals too, we have a special company for that called "EA games" with a motto "challenge everything" which was originally in the brainstorm session "sequal everything". So if you want a sequal to your movie in game style, I am you man.
My wife's sketchblog Blob[p]: Gastrono-me
The Escapist web site is for the web what Wired was to print media. It is completely over-designed to the point that it defeats its purpose - miserably. To its credit, Wired calmed down after a bit- let's hope that the Escapist has the same epiphany.
Almost all video game conversions of movies (and TV shows) fucking suck, just like all movie versions of video games fucking suck.
Looking at the Metacritic list of PS2 games in score order, the best movie game ever is Lord of the Rings: Return of the King, at 85%--but that puts it at #183 on the chart. So basically, there are hundreds of games better than the very best video game ever based on a movie.
Now look at the bottom of the chart. By my count, 15 of the 40 worst PS2 games ever are movie/TV games.
Personally, I find it amazing that people are still willing to throw money at developing video game tie-ins for movies and TV, and even more amazing that suckers are willing to buy them.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
Wow look at that. It's like I paused my stream of conciousness.
Whoa extra emphasis on the fact that I'm changing the paragraph.
If only someone would be kind enough to show you then maybe you wouldn't make my brain hurt so much. Yeah thats it. Nobody loved you, I get it. Her ya go man, if you type br enclosed in less than and greater than symbols that will cause a new line. If you type p also enclosed that will cause a new paragraph.
Its pretty easy you can even copy paste em from the bottom of the form where it says Allowed Html.
OSGGFG - Open Source Gamers Guide to Free Games
It's really easy to talk loudly out your ass when you haven't even experienced what you're talking loudly about. I am of course referring to Spector's comments on licensed games.
He is being naive and idealistic. It is so easy to look at the flaws in licensed games and think "I would have done X Y and Z differently", when you were not behind the scenes and do not know the reasons why X Y and Z are so flawed.
Imagine for example that you are the developer and you have some GREAT ideas for a licensed game. Publisher takes those ideas and talks with the movie Licensing Department A**holes (LDA from hereon). The LDAs say "no, you can't to X with our character" and "You can do Y but only if you do it this way...". And then those things in turn affect part Z.
What do you do? Well first you argue with the publisher. But they are just the messenger. You might be lucky and some members of the development company will get to attend one of these meetings with the LDA along with the publisher, but that goes nowhere either. Why? Because the LDA aren't game players. They aren't even movie-makers. They are LICENSING people. Suits for the most part. Not a creative bone in their body. They don't understand artistic license, games, and especially not what makes a game great. They just want to hear "it's like Grand Theft Auto". That makes them drool. Then they go and give you a list of 20 things you can't do.
And the publisher, who is supposed to "go to bat" for the developer on these issues can;t do anything because they are faced with contracts and risk of losing the license if they don't bow down to the LDA gods.
Warren Spector hasn't experienced this. He will learn the hard way. Just watch.
The emperor has no clothes.
What they don't realize, and the record industry too, is that we don't need them. We want them. We WANT them to produce good movies, we really really do. But I don't need to put up with all the crap to see them. I can wait until it comes out on DVD. And even if there is a movie I want to see, but am not willing to risk seeing it in the theater, and for some reason I don't rent it when it comes out on DVD, I am still OK.
See, they have tried to create this idea that we HAVE TO SEE THIS MOVIE!!! Even though it hasn't been released yet, all these people are quoted as saying it is "the best movie this year". It's a blockbuster, a movie event, a must see, something I can't afford to miss. You know what - they are full of shit. All it takes is seeing one over-hyped shitty movie for me to take notice. Look around, at TV, radio, etc. Everything is over-hyped. That "hit new series" on TV, that "television event", that "critically acclaimed" whatever - it is all BS. Nothing is genuine. It's all about getting money in the first two weekends. Pump and dump. Some Disney commercial for one of their pathetic animated movies said something to the effect that "if you have only seen this movie once, you haven't seen anything!" Oh, so now we have to watch it more than once in the theater?
Was in Blockbuster the other day. There was a rack that was 1/2 full of some "new release" that was a knockoff, straight-to-video movie. The title, cover, and premise was similar to some popular movie. It was obvious that the company had simply purchased the space on the rack. There was NO WAY that they needed 40 copies of that movie. But sure enough, some dope walked up and said "this looks good" and took one. It's all about catering to those who are distracted by shiny, pretty objects.
The thing is, people will hopefully eventually wake up. It happened with the record industry. Stuff they are releasing and pushing follows the formula to the letter - and people are sick of it. Back in the late 90s, when digital music was taking off, they had a real opportunity to tap into a known solid market by offering music digitally. People were screaming for it, and that screaming took the voice of Napster. Here we are 6 or 7 years later, and they are still fighting the digital music format. They create this aura of "you HAVE to have this!" Now now now! Get it before it is gone... Well, you created this culture of "gotta have it now", so why are you surprised that we aren't going to sit on our asses and wait for 10 or 15 years for you to figure out how to offer music digitally? The movie industry lives on hype, so they shall die by it. You'll push and push, even though people don't want a half hour of advertising before movies, you'll cram it down our throats anyway, won't you? You'll buy good movie reviews. You'll spend a big chunk of your budget on advertising and marketing, then wonder why people won't see your latest rehashed tripe. As soon as you hit on something that works, you will turn it into a formula and start force-feeding it. Then question why people aren't going to the theater as much?
Reap what you sow, motherfuckers.
My beliefs do not require that you agree with them.
So now Taco is posting the weekly Escapist ad. How clever of him not to mention the magazine name in the write-up. Still, I have the feeling that tomorrow Zonk's going to either dupe this or post something else to pimp the new issue.
PS: I forgot to add: How are game designers supposed to turn C grade crap (movies) into AAA gold (video games)?
First, I'm not "in the biz" so this may all be talking out my a**.
Developing compelling interesting gameplay with licensed characters is great and all, until the owners of said property have to sign off on what you've done. Stretch the gameplay into uncharted territory just a bit and they're likely to pull you back to generic first person shooter land.
-----
Yeah, that website was awful! Blech.
- Jasen.
Ticket sales are down nearly 8% compared with 2004. With movie revenue quickly shrinking (due to lackluster movies, overpriced tickets and dvd's), this seems like a logical transition for Hollywood studios.
No, it's due to pirating. Haven't you seen the little "Rated I" placards at the ticket booth and the commercials full of pleas from starving moviemakers?
I'm being sarcastic of course - I agree with the parent poster. The scary thing is that it sounds like they think they can try the same tactics in the game's industry, and we all know that that's just going to make it sink like the movie industry is now.
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
Yes, I could show up for a movie 20 minutes after the start. Last movie I went to I did just that an caught the matinee on a Saturday afternoon while it was 105 degrees outside, so it only cost me $4.25. Also, I rarely buy food in a theatre. Sometimes popcorn, but that's harder to smuggle in.
Thing is all of these workarounds are a hassle. Now not only do I have to go to the movie, I have to go to the store, figure out when to get to the movie 20 minutes late, pay $9.00, sit in the front row because all of the seats are taken and still have to deal with noisy people. Way easier to put it on my Netflix list.
Find coupons in Greeley
As someone who has worked in the Audio & Video production industry for the better part of a decade, I can tell you the problem inherant in the whole movie making system: GREED. Although there are some exceptions to the rule movie making has been getting cheaper not more exspensive. They take less time to make, methods of production are easier and the digital revolution has made the mediums on which a movie is created much less exspensive. What studios could start doing (aside from avoiding sequals and crappy remakes of crappy 80's TV shows) is looking for cheaper talent...these maybe should be getting a piece of the pie (i.e. revenues) but not as large of a slice as they are currently. For every big name actor demanding 30 mil for a part, there are thousands of very talented up and coming actors & actress who could do it (and would do it) for less. Less exspensive movie productions can contribute directly to cheaper movie tickets. And stop making these mammoth F'ing multi-plexes!! Hell the sound is better in a smaller room anyway.
Don't ya hate it when the correct spelling of your favorite screen name is taken?
most sensible "poor" people buy $30 shoes and don't go in for sports-logo jackets.
You make it sound as if he cares if they are liberal or conservative. It makes sense to me that he just doesn't like uninvited people hanging around his property.
The "We're #1" party line is a quickie-mart reduction that completely and utterly fails to address the risks Americans have assumed with the trade deficit.
As our dollars fly out of the country to other nations, the nationals holding the currency need some place to *spend* it. For example, China's Oil company wanted to buy the big American Oil company not too many weeks ago. Well, they couldn't for whatever reason.
Now what *exactly* will China do with all the american currency piling up in the country? Ideally, they spend it on American goods, thereby "balancing" trade. If they can't spend it then what is it worth? Nothing. And then the devaluation spiral begins.
Will there be a large adjustment to the value of the dollar? Maybe. Maybe not. When? No one knows.
This concludes today's lesson on the benefits of balanced trade.
http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
there will be full employment. It's not completely clear which scenario will bear out.
The majority of movies I've seen this year have been been decent to good. None have really been downright bad (ok, I'll admit that I didn't really like HHGTG in comparison to the book... some things are better in print):
Batman begins
War of the worlds
Fantastic Four
Wedding Crashers
Chocolate Factory
There are plenty of others as well... maybe I'm just better at avoiding sucky movies lately but I haven't felt cheated nearly so badly as I didn seeing some of the trash that came out the previous few years.
My wife was a card carrying SAG actor and she gave me some insight into the business. Most of which is common sense.
1. NEVER believe what the studios tell you about grosses and profit. It's arguing about angels dancing on the head of a pin. Unions are strong in entertainment and one of the reasons is there's plenty of money to pay everyone.
2. Those weekend box office reports don't count. They don't make money at the theaters. Merchandising, DVD's and Broadcast rights is where the profits are.
3. The entire industry has very convoluted accounting and royalty structures. It's not clear to most people even inside the studios what's successful and that's the preferred order of business. For example, today's box-office lemon becomes a television movie staple for 10 years. Guess what? Huge revenues.
4. Hollywood is busting at the seams with money. Have you noticed how the budget-busting productions DON'T send a studio into bankruptcy? They don't spend their own money on making movies anymore. They get investors to fund production because everyone with too much money finds the risk/reward and "glamour" too tempting to pass up.
http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
The problem with ushers keeping people quiet is that theater employees (managers included) don't seem to care about their jobs. I held every job possible in movie theaters over several years, and none of them are terribly difficult. Employees make minimum wage and managers don't make much more, so there is no motivation to speed up the lines or keep an especially clean or quiet theater. They know that most people won't complain and they'll come back next week anyway, so why work harder?
One of the best things that we did when I was an employee was have contests with tangible prizes. For example, in concessions whoever had the most dollar revenue or number of combo specials sold won Six Flags passes or a gift card or something similar (and the theater got these for free by trading passes - no actual cost). This kept everyone moving the lines quickly and the competition was fun (or at least a distraction from the boring job) for the employees, so most were in a good mood. All I get now when I go to a concession counter is a blank stare until I initiate the conversation. They get paid by the hour, not by the customer, and no one will reprimand them anymore for bad service, so I can't really blame them.
I'm sure that was the EPIII game - you had to really want to like it, then it did have some redeeming qualities (like the alternate ending to EPIII).
However a far more fun game, that both of you can/should play together is Lego Star Wars. That's a huge amount of fun because it takes some liberties with the licence and is just a really fun game to play, for any age.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
The Iraqi citizens are in a "war of defence" against the American and British invaders.
It sure is odd then they keep blowing up Iraqis to fight this war "against the invaders", like Iraqi police. How is that a war of defense again?
Polls of real Iraqis instead of the Saudis you seem to think are Iraqis say they want us out but support our being there until it's time to go.
Egregiously bad mistake: dancing around the truth of how Warren Specter butt-fscked Thief: Deady Shadows.
Number 3! Number 3! I haven't had much problem with the first two (though commercials do piss me off in the theater), but the third is exactly what I've been thinking for a while. There's something very strange about the price of a movie. At $6.50, I'll go to pretty much any crap for something to do when I've got time on my hands. Back at that price, I'd often go to the local 30-plex without even having a specific movie in mind. For $2.50 more, though, I think I watch one, maybe two movies in the theater a year. For some reason, there's a subconsious threshold between $6.50 and $9 that makes me actually want to get my money's worth. It's probably just that i'm uncommon, but it's possible that a $2 reduction in ticket prices would reverse this glut instantly. I don't mind watching loud, flashy crap sometimes if we all agree it's loud, flashy crap. Just don't give me loud, flashy crap and tell me it's high-quality filmmaking with a high-quality filmmaking price.
It might be valid, but it still fucking sucks to read, doesn;t work if your screen isn't big enough, and is incredibly poorly thought out.
From the article:
What's the last movie you went to see?
Stealth. Laura Ziskin, who produced it, optioned the film rights to Deus Ex and she let me read the Stealth script like three years ago, so I had to see the finished film!
I'm scared about the Deus Ex movie now (and I bet Warren is freaking panicking).
(Dunno or care about the parent poster's intentions, applies anyhow)
uhh, Paul Krugman, NYT editorialist, is professor of economics at Princeton University. So id lay a fair wager he counts as a competent economist. Or perhaps you simply define competent economists as those who agree with you.
I'll put my bets against this one, and wait to hear from someone not blessed with a degree from the Ivy League (as well as all equivalents- East, West, and Flyover Country) - so far they've given themselves a black eye for at least 15 years. Whether it be using "globalism", and the concept of "impractical freedom"**, I'll wait for someone who has gone to somewhere with open admissions and doesnt play the "MIT Tuition Game"* to speak about economics.
* - The practice of using high tuition and free ride scholarships to exclude 90%+ of the population, leaving room for allowing Ivy League Idiots to buy their way in if they did not make the numbers. This is not exclusive to MIT, but applies to ignoble places such as Princeton, Yale, Harvard, Stanford, and others.
** - Impractical freedom is the concept of using economics and exclusionism to generate force to get around safeguards protecting freedom.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
Well I am glad to read Mr Spector is flying first class at someone else's expense. But one thing he has to understand is that so far it is all talk. And there is a big distance between that and a deal. Dealing with the higher end of Hollywood is actually very pleasant, based on my experience. However, even representing a "named" product doesn't guarentee a deal. There are so many hurdles, issues, and people to resolve when you are talking with the name studios, producers, and agents. For example, dont know about right now, but when I briefly was dealing in that enviorment, there were many large firms that would not pursue a deal unless it could gross so much for them. And then there is the issue of copyright, and believe me, that will apply to games. Just remember the lines from the movie the Maltese Falcon, "$10000? We were talking about a lot more money" "Yes we were, sir. But that was just talk. This is genuine coin of the realm. With a dollar of this you can buy $10 of talk".