firstly, i can't imagine (true) 3d interfaces being used for "general" use - that is any kind of text-based work, including the majority of internet browsing - i think that while 3d navigation might be useful for some situations (very large quantities of information might benefit), for the most part 2d will be the easiest, and importantly quickest to use (a 3d slashdot would not be a success..)
Of course there could be uses for 3d - the equivilent of flash at present (although i suspect a system designed for low-bandwidth will not continue for too much longer) or games, not to mention 3d modelling software and similar.
Again, while it could be useful for a lot of circumstances, i think the majority of users would get annoyed pretty quickly with their 3d navigation system, and long for their 2d mouse system - the actual process of finding stuff in a 3d world can be slow ("walking", turning, selecting an object over another), especially when compared to a 2d system.
So i personally don't believe we will be using 3d navigation in every-day computing. I can see it being very useful for specific applications - some desk-top but more around the home, where the emphasis is on "coolness" and the navigation/options a lot simpler.
As for the control system, (at last) i think the final-fantasy movie managed to deal with the issue quite well! The idea of having a holographic spherical control unit (hovering in front of you and controlled with both hands) would offer very accurate/detailed control and could be adapted for many navigation/gaming/creative situations based around the same system - you can twist, stretch, rotate, squash etc. If it was possible, of course. Presumably the projection system would not allow you to "stick your hands in" without ruining the projection, and how you could tell when you were touching something are problems.. A physical desk-mounted system along the same lines (both hands, "3d" movement) might work..
As for keyboard systems, i liked the idea that the control panel could adapt to the current situation, but again i suspect a physical keyboard would be the best solution (well it seems to have worked fine for this!)
So having spewed my mind and read it back, i agree, i have no idea and we need some ideas;)
bear in mind that i know absolutly nothing about this:
wouldn't an object hitting the earth have a much larger effect than one exploding above the surface?
when you say time slows down, presumably it "stays the same" if you are the one being consumed, right? you wouldn't be able to tell?
so who would it be visibly slowing down for?
aah my brain!
Would i be right in assuming that the rats tested are normal, i.e. have not been "working out"?
If muscles are enlarged by 100%, would the same happen to a already muscle-bound rat (or human)
is it going to make a difference to naturally highly developed muscles? - are we going to end up with athletes like balloons?
but i would much rather have a good quality, balanced, finished game that is a little old than something cobbled together and banged out that's full of bugs and glitches.
Having said that, FABLE! FABLE! PLEASE!
i for one can't wait for china (and any other nations seperate from the USA) to get going with space exploration.
hopefully they will encourage development on either side as we experienced with the first space race - a little rivalry never hurt anyone.
Personally, and i am aware this may sound a little paranoid, but the sooner we establish independant off-earth colonies the better, and i think we are more likely to push this if someone else is trying to do the same thing.
I can't think of a better way to learn about how something happened than to actually live through it (well, play through it..) Put a bit more emphasis on the tactical and planning side and it's a good teaching aid.
Of course these materials would have to be specifically designed for schools/kids etc. and be accurate, but it would make me interested in history.
For example, the BBC is currently running a program where a team commands a battle (usually romans vs. someone) within a computer game. I think their opponent is controlled by a human, but even using game engines as a way of re-enacting battles in a non-interactive (or semi-interactive) way might be useful, certainly better that film (view from any angle, zoom in/out, follow one cohort etc)
i don't know how much "battle history" there is in school at the moment, but it would have certainly made history more interesting for me. (maybe it would sway me to choose to study it at 16 rather than map colouring, which was the other option)
The comparisons with surfing end with the general shape -
the whole point of surfing is the wave - the act of surfing is controlled falling down the wave - not fighting against it but working with it, sliding down. the feeling you get surfing comes from this.
a motorised version on flat water will be constantly pushing itself through the water, same as a boat or jetski does - the feel of this is totally different.
The wave also has other parts to play in surfing - working your way "out back", through the waves, the fear when you get dragged under and the difficulty of making your way along an ever-changing slope all add to the satisfaction and joy when you get it right - the "spirit" of surfing is totally lost with this machine.
It is basically a re-shaped jetski, resulting in a worse design - jetskis can already turn very sharply, etc. and this looks more cumbersome and harder to control.
I can't imagine this is going to be bought and used by more than a few rich holiday makers who will try it once then never again.
If you really want to try surfing where there are no waves, i would suggest snowboarding or longboarding (really long skateboard) - both require hills (a wave is just a rolling hill) and the same feeling of floating-falling-freeness can be achieved on them (snowboarding on deep powder snow is very similar), as well as using the same balancing and turning skills.
if i've been playing a rally game for the past 4 hours, and i have to drive somewhere i do feel tempted to drive like i have been. i definitly drive faster than i would nomally, and i have a desire to powerslide round corners.
I don't know how to powerslide, and i don't drive faster than i can control (at least i haven't yet..) - i don't _actually_ drive like a rally game, but i want to.
so i could understand if these kids had nicked a car and driven the wrong way through traffic, - they're quite young and probably bored. this is the kind of thing that happens all the time (although i wouldn't think it's normally influenced by games.. but they can't help.)
Shooting someone however is not the same. for one thing, i can't see it as being very fun, whereas joyriding almost certainly would be (i'm not endorsing it, but yes, i think it would be fun til you crashed at least)
there is no way anyone could make the mistake of thinking indiscriminate killing would be a fun thing to do unless there is something seriously wrong with them, no matter how long they spend playing unsuitable video games. it is (or usually is) made clear from an early age from parents, school and media that murderers are bad and dealt with harshly. i don't think a few hours (or weeks) of GTA could erase these.
there is also the fact about the rubbishness of the shooting system in GTA, which does not make it fun or exciting at all.
all in all blame the parents, but more importantly blame the psycho kids.
yes private sector space flight is great, but i think you underestimate how important space exploration will be in the (not to distant) future, what with the way the planet is currently going. (pollution, global nuclear disaster, running out of unrenewable resources)
the sooner we have colonies seperate from earth the better. Who knows what could happen to it.
also, i think your defence budget probably has a lot more to do with the tough economic times than nasa.
i think it will be a long time before your government shifts money away from _that_ cause.
hmm
the thing is it's a lot easier to make your 3d model, then "unwrap" it and fit your texture -pictures to this 2d image of your model than to try and fit your unwrapped model to a 2d texture.
and a front and side view is all you really need to get flat (i.e. undistorted) images which you can then bodge onto your unwrapped image.
with this 3d-scanning (or rather cylindrical scanning) thing your reference points are not going to be in the same place.
Now using a digital camera and 2 viewpoints you can easily skin your own face to UT2k3 and other games.
this still has the problem of dust sticking with static, how you clean the brush, and scratching the plastic with grit..
would it be possible to set them into "violent shaking mode" to solve this?
More useful, and what appears to have been implimented, would be a system where they can easily upload fixes/patches when un-expected errors appear.
view's going to be good though.
firstly, i can't imagine (true) 3d interfaces being used for "general" use - that is any kind of text-based work, including the majority of internet browsing - i think that while 3d navigation might be useful for some situations (very large quantities of information might benefit), for the most part 2d will be the easiest, and importantly quickest to use (a 3d slashdot would not be a success..)
;)
Of course there could be uses for 3d - the equivilent of flash at present (although i suspect a system designed for low-bandwidth will not continue for too much longer) or games, not to mention 3d modelling software and similar.
Again, while it could be useful for a lot of circumstances, i think the majority of users would get annoyed pretty quickly with their 3d navigation system, and long for their 2d mouse system - the actual process of finding stuff in a 3d world can be slow ("walking", turning, selecting an object over another), especially when compared to a 2d system.
So i personally don't believe we will be using 3d navigation in every-day computing. I can see it being very useful for specific applications - some desk-top but more around the home, where the emphasis is on "coolness" and the navigation/options a lot simpler.
As for the control system, (at last) i think the final-fantasy movie managed to deal with the issue quite well!
The idea of having a holographic spherical control unit (hovering in front of you and controlled with both hands) would offer very accurate/detailed control and could be adapted for many navigation/gaming/creative situations based around the same system - you can twist, stretch, rotate, squash etc.
If it was possible, of course. Presumably the projection system would not allow you to "stick your hands in" without ruining the projection, and how you could tell when you were touching something are problems.. A physical desk-mounted system along the same lines (both hands, "3d" movement) might work..
As for keyboard systems, i liked the idea that the control panel could adapt to the current situation, but again i suspect a physical keyboard would be the best solution (well it seems to have worked fine for this!)
So having spewed my mind and read it back, i agree, i have no idea and we need some ideas
bear in mind that i know absolutly nothing about this: wouldn't an object hitting the earth have a much larger effect than one exploding above the surface?
well, his first one anyway..
when you say time slows down, presumably it "stays the same" if you are the one being consumed, right? you wouldn't be able to tell? so who would it be visibly slowing down for? aah my brain!
the most important thing is which links are displayed on the first page of results, and how relevant they are.
i think i'll leave you to analyse these..
Would i be right in assuming that the rats tested are normal, i.e. have not been "working out"? If muscles are enlarged by 100%, would the same happen to a already muscle-bound rat (or human) is it going to make a difference to naturally highly developed muscles? - are we going to end up with athletes like balloons?
but i would much rather have a good quality, balanced, finished game that is a little old than something cobbled together and banged out that's full of bugs and glitches. Having said that, FABLE! FABLE! PLEASE!
you get what you are persuaded to pay for..
those bastard little kids stealing all our precious space helium.
i woyuld guess your site gets such a high percentage of mozilla users because it is advertised on every slashdot post you make..
but don't let the article put you off.
hopefully they will encourage development on either side as we experienced with the first space race - a little rivalry never hurt anyone.
Personally, and i am aware this may sound a little paranoid, but the sooner we establish independant off-earth colonies the better, and i think we are more likely to push this if someone else is trying to do the same thing.
the result is vigorous fizzing, and a curious skin develops on the surface.
the drink tastes vile, and is flat. i recommend this to no-one.
I can't think of a better way to learn about how something happened than to actually live through it (well, play through it..) Put a bit more emphasis on the tactical and planning side and it's a good teaching aid.
Of course these materials would have to be specifically designed for schools/kids etc. and be accurate, but it would make me interested in history.
For example, the BBC is currently running a program where a team commands a battle (usually romans vs. someone) within a computer game. I think their opponent is controlled by a human, but even using game engines as a way of re-enacting battles in a non-interactive (or semi-interactive) way might be useful, certainly better that film (view from any angle, zoom in/out, follow one cohort etc)
i don't know how much "battle history" there is in school at the moment, but it would have certainly made history more interesting for me. (maybe it would sway me to choose to study it at 16 rather than map colouring, which was the other option)
The comparisons with surfing end with the general shape - the whole point of surfing is the wave - the act of surfing is controlled falling down the wave - not fighting against it but working with it, sliding down. the feeling you get surfing comes from this. a motorised version on flat water will be constantly pushing itself through the water, same as a boat or jetski does - the feel of this is totally different. The wave also has other parts to play in surfing - working your way "out back", through the waves, the fear when you get dragged under and the difficulty of making your way along an ever-changing slope all add to the satisfaction and joy when you get it right - the "spirit" of surfing is totally lost with this machine. It is basically a re-shaped jetski, resulting in a worse design - jetskis can already turn very sharply, etc. and this looks more cumbersome and harder to control. I can't imagine this is going to be bought and used by more than a few rich holiday makers who will try it once then never again. If you really want to try surfing where there are no waves, i would suggest snowboarding or longboarding (really long skateboard) - both require hills (a wave is just a rolling hill) and the same feeling of floating-falling-freeness can be achieved on them (snowboarding on deep powder snow is very similar), as well as using the same balancing and turning skills.
if i've been playing a rally game for the past 4 hours, and i have to drive somewhere i do feel tempted to drive like i have been. i definitly drive faster than i would nomally, and i have a desire to powerslide round corners. I don't know how to powerslide, and i don't drive faster than i can control (at least i haven't yet..) - i don't _actually_ drive like a rally game, but i want to. so i could understand if these kids had nicked a car and driven the wrong way through traffic, - they're quite young and probably bored. this is the kind of thing that happens all the time (although i wouldn't think it's normally influenced by games.. but they can't help.) Shooting someone however is not the same. for one thing, i can't see it as being very fun, whereas joyriding almost certainly would be (i'm not endorsing it, but yes, i think it would be fun til you crashed at least) there is no way anyone could make the mistake of thinking indiscriminate killing would be a fun thing to do unless there is something seriously wrong with them, no matter how long they spend playing unsuitable video games. it is (or usually is) made clear from an early age from parents, school and media that murderers are bad and dealt with harshly. i don't think a few hours (or weeks) of GTA could erase these. there is also the fact about the rubbishness of the shooting system in GTA, which does not make it fun or exciting at all. all in all blame the parents, but more importantly blame the psycho kids.
bull
yes private sector space flight is great, but i think you underestimate how important space exploration will be in the (not to distant) future, what with the way the planet is currently going. (pollution, global nuclear disaster, running out of unrenewable resources) the sooner we have colonies seperate from earth the better. Who knows what could happen to it. also, i think your defence budget probably has a lot more to do with the tough economic times than nasa. i think it will be a long time before your government shifts money away from _that_ cause.
how do you hold a variable sword? surely it will cut straight through (with no effort) whatever hand/handle is holding it?
what the fuck man. you truly are a cock, just like your fat american friends.
hmm the thing is it's a lot easier to make your 3d model, then "unwrap" it and fit your texture -pictures to this 2d image of your model than to try and fit your unwrapped model to a 2d texture. and a front and side view is all you really need to get flat (i.e. undistorted) images which you can then bodge onto your unwrapped image. with this 3d-scanning (or rather cylindrical scanning) thing your reference points are not going to be in the same place. Now using a digital camera and 2 viewpoints you can easily skin your own face to UT2k3 and other games.