Remember back in the good 'ol 1950s, when cop shows were like Dragnet, and criminals and druggies and whatnot never showed up unless they were cartoonish, blue-faced mockeries? Now that's the kind of television the Bush executive wants to see more of!
Dragnet, huh? Would they approve of the movie, in which a TV evangelist is the bad guy?
Maybe we can re-design the human race (tranhumanist future) so that we can engineer out all the aggressive/competitive/religious crap, things would be better and we would have no wars and no 911 etc, by believers agains non-believers.
Why would that be necessary? People can live in peace, as long as they're civilized. And that's not biology, it's a cultural matter. It'd be easier to reengineer our mindsets through education to reach a non-agressive state. Converting believers into disbelief sure would help. In the long run, bombing every madrassa out there would be better than destroying Al Qaeda's facilities.
I'd guess their estimates are more like: if over-hyped stupid action flick with tons of special effects cost $150 million, expect box office of $400 million. When it flops, blame the pirates, rather than the suckiness of the flick.
Which means nothing if the game itself is terrible! The platforming levels were nothing special, compared to the first one; the isometric shmup levels were boring; and the bouncing puppies' levels were a chore.
George Broussard, you're fired!
I can guess it's an ADC to DVI connector cable.
If you like that game, you should check this comparison.
I'd choose Camino over Safari. The interface is a bit worse, but it's more stable.
There's a comic strip in Brazil called Overman , a parody of the super hero genre.
GLtron
Both free, for Windows/MacOSX/Linux.
* 1,500,000 polygons per second, flat-shaded
* 500,000 polygons per second, textured
Playstation, reality:
* 360,000 polygons per second, flat-shaded
* 180,000 polygons per second, textured
Playstation 2, promised:
* 66,000,000 polygons per second
Playstation 2, reality:
* 7,000,000 polygons per second
Meanwhile, those who are honest and try not to overpromise get screwed up the pooper:
Dreamcast, promised:
* 3,000,000 polygons per second
Dreamcast, reality:
* 5,000,000 polygons per second
Don't waste your time tinkering your PC to play games. Buy a game console and waste your time actually playing games!
And why do I do it? Because I'm the creator of the Propeller Arena Fan Site . Worth checking if you're a Dreamcast fan!
Valve came up with this "PowerPlay" technology, which promised the same thing... but in the end it was as fake as Infinium's Phantom.
Fair use does not exist... or at least that's what Jack Valenti thinks.
"Fly, Plaything, fly... you're not ready!" >:D
"Raises", not "raies"!
I'd guess their estimates are more like: if over-hyped stupid action flick with tons of special effects cost $150 million, expect box office of $400 million. When it flops, blame the pirates, rather than the suckiness of the flick.
Which means nothing if the game itself is terrible! The platforming levels were nothing special, compared to the first one; the isometric shmup levels were boring; and the bouncing puppies' levels were a chore.
There was the occasional use of a sniper view, but MDK was definitely a 3D platformer, not an FPS.
[[ insert obligatory Duke Nukem Forever joke here ]]
David Lightman, is that you?