Looking at a commercial grade project is probably a pretty bad starting point for someone who wants to build an FPS. The amount of code is overwhelming to say the least and since they don't usually provide you with their design docs you basically have to figure the whole thing out on your own, which is no small task. If you're only getting into the area I would suggest building the engine from scratch as the constituents of a 3d engine are pretty well known. Of course, your project won't have all the bells and whistles but you'll probably have a much better grip on the whole thing by the end.
Yes yes yes, it's huge in Korea...that's always thrown at us, Korea. Every man, woman and child in Korea playes MMORPG's since the day they're born blah blah blah. I get that. But Korea doesn't have any other game to play there? I mean, are they forced to play this or something?
In just about every episode I've seen of the original, and I must have seen at least 30 or so because of the Spike TV special that was airing on Labour Day week, there's a murder, this murder necessarily gets solved in the span of an hour (sometimes two or three murders get solved in that time), and the perpetrator is one of 3 or so secondary roles that look like they didn't do it at first. When the plot twist becomes expectable the story ceases to be any fun.
That said, I was really into it for a few shows.
(I can't remember where I saw it (and if anyone can find it, that would be great) - but one of these military voting surveys had 75% of the military who had been to Iraq approving of Bush's handling of it.)
But don't let the facts stand in the way of a good argument. By all means, trot out the dead marines if it makes you feel good about your position.
They believe in what they're doing over there. Why don't you?
Of course they do. He gave them a war to fight in, and guess what, their job is fighting in wars.
They overcharge for a lot of stuff, most noticeably ps2 games. You see 2 year old games there retailing for $70. They also provide no retailer warranty.
LOS ANGELES (October 18, 2004) Vivendi Universal Games (VU Games) today announced that Half-Life® 2, the sequel to one of the most critically acclaimed PC titles in gaming history, will ship to retail outlets around the world in November. The Company confirmed that Half-Life 2, developed by Valve Software, has gone gold with a planned retail street date of November 16, 2004. The countdown to the highly anticipated retail street date has begun around the world, as VU Games completes plans to ship localized versions of Half-Life 2 simultaneously in English, French, Spanish, Italian, German, Traditional and Simplified Chinese, Korean, Thai and Japanese.
"Half-Life 2 has surpassed our expectations in every sense - its high-quality graphics, ground-breaking physics and immersive first-person shooter gameplay set a new standard for PC action games," said Bruce Hack, CEO of VU Games. "Half-Life 2 will go down as one of the best-selling PC titles, and we are thrilled to deliver this ground-breaking title to the worldwide gaming community this fall."
What you say might be the case at this point in time but it doesn't mean that this is the way it will and should always be. This is really largely caused by the fact that the software industry is young and programming has not entirely left the realm of hacking. Consider other areas of engineering (the so-called real engineering) and you will see that in these fields the engineers rarely get to lay brick, so to speak. There's nothing that requires an engineer to be a coder in the long run. In fact I think that it might be beneficial for an engineer to not be a coder because it will force them to stay away from programming hacks and rely solely on first principles and actual developed science in solving their problems.
Lets see, I enter a store, pick up some product or merchendice, pay for it and leave the shop. Do I own what I just bought? Yup! Typically regulated through sale or consumer sale laws in most countries. Why you would think sale laws doesn't apply to computer games is beyoned me.
Have you ever read an EULA on software you buy? While you might own the media itself (in some cases you are said to not even own the discs) you do not own the software. For the money you pay you are issued a license to use it. A license that can be easily revoked if you break the EULA you agree to upon installation. It's basically the same as renting. If you enter a Blockbuster and rent a movie or a playstation there you certainly don't own what you come out with. You were only issued a right to use it for a period of time.
some convoluted color-space anti-aliasing technique. Since the signal is unchanged from the original source no new information can possibly be conveyed through adding cyan and yellow to RGB. Afterall, the data on the DVD is discrete and so any yellow they get is obtainable as a linear combination of the red and green, and any cyan is a linear combination of the blue and green. As far as I understand anything that does not change the sampling frequency of the colors cannot affect the number of colors portrayed and thus is just an anti-aliasing hack.
CZ has been the biggest ripoff ever up until now. For $40 we got some updated models (which got given away for free to regular CS owners), some single player "missions" (including such gems as making you kill a bot with a knife), and some other single player missions that were so good they got the company that made them fired off the project.
Yes, what you learn in any CS program is going to be behind the times of whats out there on the cutting edge. But how do you get to cutting edge knowledge? You have to start somewhere, and I truly believe that if you want to really understand the founding principles of computing that a good CS program is the place to go. Once you've gotten that solid foundation, you can get out to the bleeding edge, by either going out into the right place in the industry or by pursuing a masters.
Some folks do as little work as possible going through a CS program, and those who skate through retain very little knowledge. But I know that doesn't reflect on 100% of people with CS degrees because I happen to have one.
My main conjecture was that if you do indeed love programming your time would probably be much better spent pursuing knowledge of the subject on your own rather than bound by largely arbitrary requirements of a CS program. Personally I love all things computer and I knew several programming languages prior to university but I entered a CS program specifically for obtaining the piece of paper that comes with it rather than the knowledge because in most courses you're essentially left on your own in terms of the learning anyways.
Secondly, you have an agent?
The company I work for being a huge beuraucratic FI machine that it is has some sort of rules against dealing straight with contractors. For that reason I was forced to work through an agent, who, for the mountainous task of depositing my check into my account twice a month, takes about 20% of my salary.
Noone gets a degree in CS because they are a true geek and they love programming. Just about any CS degree is about 10 years behind current technology most of the time. A person who is genuinely interested in technology and programming and the like would be much better off pursuing their interests on their own rather than paying sizeable sums of money to largely ESL teaching staff for learning Prolog and how to convert to the Disjunctive Normal Form (pretty much on their own anyway).
I think it's pretty clear that CS undergrad degrees are out there to improve one's income. They are generic, marginally useful, and are basically an exchange of a piece of paper for time and money. Having a CS degree tells nothing of a person's ability with computers. There were countless people who went to school with me and by their time of graduation knew less about computers than some english and history majors I knew.
I do find it very disappointing though that the promise of a payoff isn't in fact paying off. Just last week I contacted my agent to try to negotiate a better rate with my current employer and one of the reasons was that I am graduating in two weeks with a Math and Comp. Sci. degree. She basically told me that it isn't worth a cent in terms of my rate of pay!
You sound like you just turned 16.
...your skinny white jewish ass might be quite the commodity there.
Looking at a commercial grade project is probably a pretty bad starting point for someone who wants to build an FPS. The amount of code is overwhelming to say the least and since they don't usually provide you with their design docs you basically have to figure the whole thing out on your own, which is no small task. If you're only getting into the area I would suggest building the engine from scratch as the constituents of a 3d engine are pretty well known. Of course, your project won't have all the bells and whistles but you'll probably have a much better grip on the whole thing by the end.
When a government ends up with BSODs on 60000 computers, it can't be good for Microsoft.
Yea, I can just see them going bankrupt over this. Their coffin was half closed before, but now they're bound to be pennystock.
They're proud of their Korean Lineage.
Isn't that the only one that really matters? Not if you can't actually play the game because your video card gives you a steady 10 frames per second.
In just about every episode I've seen of the original, and I must have seen at least 30 or so because of the Spike TV special that was airing on Labour Day week, there's a murder, this murder necessarily gets solved in the span of an hour (sometimes two or three murders get solved in that time), and the perpetrator is one of 3 or so secondary roles that look like they didn't do it at first. When the plot twist becomes expectable the story ceases to be any fun. That said, I was really into it for a few shows.
Of course they do. He gave them a war to fight in, and guess what, their job is fighting in wars.
...and the visions of goatse set in
I also know that SOE has had some pretty rough launches in the past.
On the other hand, I know that every game that Blizzard has made in the last ten years has been excellent and beyond.
I also know that battle.net is rock solid and can handle the stress.
Bottom line, if I buy one MMO game this year it will be WoW.
If I was an MMO player beforehand though, I would most likely end up buying both games.
They overcharge for a lot of stuff, most noticeably ps2 games. You see 2 year old games there retailing for $70. They also provide no retailer warranty.
I'd expect no less from makers of the Wal-hack.
It means the leak is at most a week away.
"Half-Life 2 has surpassed our expectations in every sense - its high-quality graphics, ground-breaking physics and immersive first-person shooter gameplay set a new standard for PC action games," said Bruce Hack, CEO of VU Games. "Half-Life 2 will go down as one of the best-selling PC titles, and we are thrilled to deliver this ground-breaking title to the worldwide gaming community this fall."
What you say might be the case at this point in time but it doesn't mean that this is the way it will and should always be. This is really largely caused by the fact that the software industry is young and programming has not entirely left the realm of hacking. Consider other areas of engineering (the so-called real engineering) and you will see that in these fields the engineers rarely get to lay brick, so to speak. There's nothing that requires an engineer to be a coder in the long run. In fact I think that it might be beneficial for an engineer to not be a coder because it will force them to stay away from programming hacks and rely solely on first principles and actual developed science in solving their problems.
Open meaning anyone who wants to can sign up and get an account and closed meaning blizzard chooses who gets an account.
Since both were made by Michelangelo neither can really be called a life's work.
Or maybe you can't play half-life on linux.
Lets see, I enter a store, pick up some product or merchendice, pay for it and leave the shop. Do I own what I just bought? Yup! Typically regulated through sale or consumer sale laws in most countries. Why you would think sale laws doesn't apply to computer games is beyoned me. Have you ever read an EULA on software you buy? While you might own the media itself (in some cases you are said to not even own the discs) you do not own the software. For the money you pay you are issued a license to use it. A license that can be easily revoked if you break the EULA you agree to upon installation. It's basically the same as renting. If you enter a Blockbuster and rent a movie or a playstation there you certainly don't own what you come out with. You were only issued a right to use it for a period of time.
some convoluted color-space anti-aliasing technique. Since the signal is unchanged from the original source no new information can possibly be conveyed through adding cyan and yellow to RGB. Afterall, the data on the DVD is discrete and so any yellow they get is obtainable as a linear combination of the red and green, and any cyan is a linear combination of the blue and green. As far as I understand anything that does not change the sampling frequency of the colors cannot affect the number of colors portrayed and thus is just an anti-aliasing hack.
CZ has been the biggest ripoff ever up until now. For $40 we got some updated models (which got given away for free to regular CS owners), some single player "missions" (including such gems as making you kill a bot with a knife), and some other single player missions that were so good they got the company that made them fired off the project.
Some folks do as little work as possible going through a CS program, and those who skate through retain very little knowledge. But I know that doesn't reflect on 100% of people with CS degrees because I happen to have one.
My main conjecture was that if you do indeed love programming your time would probably be much better spent pursuing knowledge of the subject on your own rather than bound by largely arbitrary requirements of a CS program. Personally I love all things computer and I knew several programming languages prior to university but I entered a CS program specifically for obtaining the piece of paper that comes with it rather than the knowledge because in most courses you're essentially left on your own in terms of the learning anyways.
Secondly, you have an agent?
The company I work for being a huge beuraucratic FI machine that it is has some sort of rules against dealing straight with contractors. For that reason I was forced to work through an agent, who, for the mountainous task of depositing my check into my account twice a month, takes about 20% of my salary.
I think it's pretty clear that CS undergrad degrees are out there to improve one's income. They are generic, marginally useful, and are basically an exchange of a piece of paper for time and money. Having a CS degree tells nothing of a person's ability with computers. There were countless people who went to school with me and by their time of graduation knew less about computers than some english and history majors I knew.
I do find it very disappointing though that the promise of a payoff isn't in fact paying off. Just last week I contacted my agent to try to negotiate a better rate with my current employer and one of the reasons was that I am graduating in two weeks with a Math and Comp. Sci. degree. She basically told me that it isn't worth a cent in terms of my rate of pay!
Or at worst like Fallout, KOTOR, Baldur's Gate, and Icewind Dale.
The rating system is voluntary not enforced!