You know, when you can buy a low end color laser printer for around 600 dollars, whose toner lasts much longer than the inks in inkjet printers, it's a wonder people aren't looking for alternatives. Laser is faster, and soon to be cheaper!
Still, why not buy the ink carts that are meant to be refilled? They are easy to find for all major printer brands, although they do allegedly void your warranty. I wonder why somebody doesn't sell their own refillable ink carts with their printers. You get both benefits: a warranty, and cheaper ink.
I agree 100%. Not all children like or are adept at playing video games. Integrating them as part of a carriculum, even if well intentioned, could back fire. Not everybody can grasp video games so this could alienate children even more from a subject they do not like. Further more, video games are GAMES. Even educational games are more fun to play the 'game' portion of it rather than the 'learning portion'. Most of the games I recall playing (math blaster, number muncher, etc) had fun gameplay elements that made me play. I could care less about what they were trying to teach me.
I'm involved in Speedrunning, and I really dislike the way timeattacks get lumped in with them. They are not similar AT ALL, and I do feel that time attacks are decieving.
I don't nessesarily have an objection to timeattacks in general, but they are presented decievingly. Increasingly they are played at 6% speed using thousands, if not hundreds of thousands of re-records. However, it is presented to you as a continuous video, which it is not. This is deception.
Furthermore, many of the movies create glithes in the game because they are not humanly possible to accomplish, therefore the game designers had no way whatsoever to know that it was possible to hit up+down at the same time on the exact frame, or perform ridiculous acts of precision.
Even though they make it clear the runs are being played with emulators, many people don't know what "tool assisted" means, or why they don't see somebody loading a savestate. They assume it was a continuous run, simply played on an emulator since the fellow didn't have the original cart or system.
Don;t get me completely wrong: there are some tool assisted runs that I enjoy watching. But speedruns always have that element of skill, and more importantly improvisation. The timeattacks are so precicely done, they are on the verge of mechanical.
First of all, the writing is less than stellar. Second, all of it is opinion based without any sort of facts to back it up, or in depth explanation of his point.
And then there's this:
Lets be fair and honest about this. Here is a company that single handedly created the market for Personal Computers, brought computing to ordinary folks like you and me, made it affordable by encouraging mass acceptance and constantly strives to provide us ease of use in every sphere it touche
Gee, I remember something called the Apple II doing this long before microsoft was the force it was. What a maroon.
That solution is unacceptable to many of us who do not own a Windows PC. The DexDrive does not have macintosh support, so I am out of luck.
It's also terribly inconvinient to force your customers to jump through hoops like that just to play old saved games. This is exactly what I didn;t want to see, and that's partial support for backward compatability. It's all or nothing, and if you don;t have it all, it's not worth doing.
Can we not desing the spacecraft and the spacesuits to block radiation? Such things exist here on Earth. Is cosmic radiation different than radiation here on earth?
All in all, I don't think a game not designed for the console's native control scheme is going to be much of a 'killer app'. After all, it's the mods that made the HL series truely great, and I don't see MS supporting the community...
Clearly, the game WILL be designed for a console control scheme, if it's going to be made for a console. I'm not sure if you've played a game called Halo, but it's available for both the PC and the xbox, and both control flawlessly. It's not that hard.
I really am sick and tired of that argument. I am able to play both the xbox and Mac versions of halo quite well. I've done several speedruns (check http://highspeedhalo.org/) for it, so I'm not just some joe shmoe who doesn't know left click from right. Granted, the xbox version controls just as well, if not better in some circumstances than the mac version. (And yes, I have a multibutton mouse for my mac.)
I think you have a point about the mods though, as PCs now have the edge in that regard. Still, if it's supposed to be the media box it's cracked up to be, there's the possibility that you could downlaod content.
You obviously havn't used shake or motion. Motion doesn't exactly require a multibutton mouse, but it's practically a nessesity. An shake? It REQUIRES a 3 button mouse.
Is this indirrectly arguing that free will doesn't exist? Let's say I go back in time and WANT to kill my father. What exactly would it feel like to not be able to?
Downloading a copyrighted mp3 isn't stealing. Stealing necessitates depriving someone else of property. Downloading a copyrighted mp3 is copyright infringement.
You get a haircut and don't pay the barber, you've stolen from him. You get your house painted and don't pay? You've stolen. Stealing is taking something, a physical object OR A SERVICE or anythign else of value without paying for it. Taking things without paying for them is stealing, therefore, downloading an Mp3 that would otherwise cost money to buy, IS STEALING.
The movie wasn't exactly worth the download. It's too short, doesn't show much in terms of real gameplay, has no titles, and abruptly ends. Dial up users may want to skip this one.
An artist has the right to distribute works how they please. What if a rip put up on bittorent was too dark, too contrasty, or has the wrong gamma? The cinematographer ALWAYS works with the telecine artist, the guy who tranfers from film to video, so he knows when shown on television it can look as good as it can.
Regardless if you paid for it, you are violating the artists intent. This would be no different than copying a photo negative, and making prints yourself to show your friends. If you're a bad printer, the photographs will look like crap.
If a driver is updated, you already have the card installed.
A nice convinenece would be to just install the driver and get on with your day, but I fail to see how having to wait a minute to restart ruins a good day. This feature is hardly worth discussion.
Good DOES come out of it. What sense is there having a law if it's not going to be enforced? I highly doubt those convicted are going to download illegal files with bittorrent again.
Friends and family would get the message as well. It's certainly happening here at RIT, one of the subpoenaed schools. Even though only 25 were given subpoena letters, many many more have stopped downloading.
I can understand requiring backdoors to VoIP telephones, but to the internet and instant messaging clients too? Pretty soon good old fasioned postal service will be the only way to truly privately communicate. They can't open personal letters, can they?
For those of you complaining about the cost, Bungie stated ALL the maps will eventually be made available for free. By the end of the summer, all of them will become free downloads.
Agreed. Even 16mm film has a better resolution than HD TV. HDTV, 1080 horizontal lines interlaced. 16mm, 2000 horizontal lines. 35mm, 4000+ horizontal lines.
Unless they are projecting the film scanned at 4K resolution in cineon format, which is 10 MB PER FRAME, it will never be as good looking.
Digital projectors do however, have some nice advantages. Film sometimes jitters in the gate of the projector, and it's noticable in most theatres. It's unavoidable. A digital projectior has no film, no gate, and therefore the image should be prefectly stable on the screen.
Why not simply place a photo ON the credit card? This seems like an easy way to prevent unauthorized card usage. Even if it's stole, you will not match the picture.
How many PC users have pirated software? I'd say a LOT more than 1 in 5. That's actually pretty low, and encouraging for console game manufacturers.
More people stole Halo PC than bought it, and a lot of coppies were sold. That's >50% piracy rate. Compared to this, console gamers are comparatively well behaved.
iTunes encodes faster on a dual processor mac. Photoshop is faster. FCP is faster. Compressor is faster. Most of those apps I use every day, and are DEFINATELY ouside of the server arena.
As far as games go, they certainly CAN take advantage or multiprocessor machines. Giants, Citizen Kabuto for OS X speeds up around 80% on a dual processor mac. The game wasn't even designed with SMP in mind of the PC side. If they can do it, why can't future games?
It doesn't take much imagination to think of even more examples where SMP speeds things up. Of course, things on the mac side may be a little different, as apple's DP machines "forced" the switch. The same will be done eventually in x86 land.
Perhaps it's because both the porn industry and the video game industry are dominated, and run mostly by males?
You know, when you can buy a low end color laser printer for around 600 dollars, whose toner lasts much longer than the inks in inkjet printers, it's a wonder people aren't looking for alternatives. Laser is faster, and soon to be cheaper!
Still, why not buy the ink carts that are meant to be refilled? They are easy to find for all major printer brands, although they do allegedly void your warranty. I wonder why somebody doesn't sell their own refillable ink carts with their printers. You get both benefits: a warranty, and cheaper ink.
I agree 100%. Not all children like or are adept at playing video games. Integrating them as part of a carriculum, even if well intentioned, could back fire. Not everybody can grasp video games so this could alienate children even more from a subject they do not like. Further more, video games are GAMES. Even educational games are more fun to play the 'game' portion of it rather than the 'learning portion'. Most of the games I recall playing (math blaster, number muncher, etc) had fun gameplay elements that made me play. I could care less about what they were trying to teach me.
I'm involved in Speedrunning, and I really dislike the way timeattacks get lumped in with them. They are not similar AT ALL, and I do feel that time attacks are decieving.
I don't nessesarily have an objection to timeattacks in general, but they are presented decievingly. Increasingly they are played at 6% speed using thousands, if not hundreds of thousands of re-records. However, it is presented to you as a continuous video, which it is not. This is deception.
Furthermore, many of the movies create glithes in the game because they are not humanly possible to accomplish, therefore the game designers had no way whatsoever to know that it was possible to hit up+down at the same time on the exact frame, or perform ridiculous acts of precision.
Even though they make it clear the runs are being played with emulators, many people don't know what "tool assisted" means, or why they don't see somebody loading a savestate. They assume it was a continuous run, simply played on an emulator since the fellow didn't have the original cart or system.
Don;t get me completely wrong: there are some tool assisted runs that I enjoy watching. But speedruns always have that element of skill, and more importantly improvisation. The timeattacks are so precicely done, they are on the verge of mechanical.
First of all, the writing is less than stellar. Second, all of it is opinion based without any sort of facts to back it up, or in depth explanation of his point.
And then there's this: Lets be fair and honest about this. Here is a company that single handedly created the market for Personal Computers, brought computing to ordinary folks like you and me, made it affordable by encouraging mass acceptance and constantly strives to provide us ease of use in every sphere it touche
Gee, I remember something called the Apple II doing this long before microsoft was the force it was. What a maroon.
That solution is unacceptable to many of us who do not own a Windows PC. The DexDrive does not have macintosh support, so I am out of luck.
It's also terribly inconvinient to force your customers to jump through hoops like that just to play old saved games. This is exactly what I didn;t want to see, and that's partial support for backward compatability. It's all or nothing, and if you don;t have it all, it's not worth doing.
Can we not desing the spacecraft and the spacesuits to block radiation? Such things exist here on Earth. Is cosmic radiation different than radiation here on earth?
All in all, I don't think a game not designed for the console's native control scheme is going to be much of a 'killer app'. After all, it's the mods that made the HL series truely great, and I don't see MS supporting the community...
Clearly, the game WILL be designed for a console control scheme, if it's going to be made for a console. I'm not sure if you've played a game called Halo, but it's available for both the PC and the xbox, and both control flawlessly. It's not that hard.
I really am sick and tired of that argument. I am able to play both the xbox and Mac versions of halo quite well. I've done several speedruns (check http://highspeedhalo.org/) for it, so I'm not just some joe shmoe who doesn't know left click from right. Granted, the xbox version controls just as well, if not better in some circumstances than the mac version. (And yes, I have a multibutton mouse for my mac.)
I think you have a point about the mods though, as PCs now have the edge in that regard. Still, if it's supposed to be the media box it's cracked up to be, there's the possibility that you could downlaod content.
You obviously havn't used shake or motion. Motion doesn't exactly require a multibutton mouse, but it's practically a nessesity. An shake? It REQUIRES a 3 button mouse.
Is this indirrectly arguing that free will doesn't exist? Let's say I go back in time and WANT to kill my father. What exactly would it feel like to not be able to?
Downloading a copyrighted mp3 isn't stealing. Stealing necessitates depriving someone else of property. Downloading a copyrighted mp3 is copyright infringement.
You get a haircut and don't pay the barber, you've stolen from him. You get your house painted and don't pay? You've stolen. Stealing is taking something, a physical object OR A SERVICE or anythign else of value without paying for it. Taking things without paying for them is stealing, therefore, downloading an Mp3 that would otherwise cost money to buy, IS STEALING.
The movie wasn't exactly worth the download. It's too short, doesn't show much in terms of real gameplay, has no titles, and abruptly ends. Dial up users may want to skip this one.
An artist has the right to distribute works how they please. What if a rip put up on bittorent was too dark, too contrasty, or has the wrong gamma? The cinematographer ALWAYS works with the telecine artist, the guy who tranfers from film to video, so he knows when shown on television it can look as good as it can. Regardless if you paid for it, you are violating the artists intent. This would be no different than copying a photo negative, and making prints yourself to show your friends. If you're a bad printer, the photographs will look like crap.
Not exactly. Plot is nice, but it's GAMEPLAY that matters. How do you think Doom got so popular?
If a driver is updated, you already have the card installed. A nice convinenece would be to just install the driver and get on with your day, but I fail to see how having to wait a minute to restart ruins a good day. This feature is hardly worth discussion.
Good DOES come out of it. What sense is there having a law if it's not going to be enforced? I highly doubt those convicted are going to download illegal files with bittorrent again. Friends and family would get the message as well. It's certainly happening here at RIT, one of the subpoenaed schools. Even though only 25 were given subpoena letters, many many more have stopped downloading.
Based on the article, it would seem that it woud use the same 3D technology Lucas plans to use to show Star Wars in 3D.
I can understand requiring backdoors to VoIP telephones, but to the internet and instant messaging clients too? Pretty soon good old fasioned postal service will be the only way to truly privately communicate. They can't open personal letters, can they?
For those of you complaining about the cost, Bungie stated ALL the maps will eventually be made available for free. By the end of the summer, all of them will become free downloads.
Agreed. Even 16mm film has a better resolution than HD TV. HDTV, 1080 horizontal lines interlaced. 16mm, 2000 horizontal lines. 35mm, 4000+ horizontal lines.
Unless they are projecting the film scanned at 4K resolution in cineon format, which is 10 MB PER FRAME, it will never be as good looking.
Digital projectors do however, have some nice advantages. Film sometimes jitters in the gate of the projector, and it's noticable in most theatres. It's unavoidable. A digital projectior has no film, no gate, and therefore the image should be prefectly stable on the screen.
Why not simply place a photo ON the credit card? This seems like an easy way to prevent unauthorized card usage. Even if it's stole, you will not match the picture.
How many PC users have pirated software? I'd say a LOT more than 1 in 5. That's actually pretty low, and encouraging for console game manufacturers. More people stole Halo PC than bought it, and a lot of coppies were sold. That's >50% piracy rate. Compared to this, console gamers are comparatively well behaved.
How Mortal Kombat Deception managed to get "Best fighting game", over Soul Calibur II is BEYOND ME.
iTunes encodes faster on a dual processor mac. Photoshop is faster. FCP is faster. Compressor is faster. Most of those apps I use every day, and are DEFINATELY ouside of the server arena.
As far as games go, they certainly CAN take advantage or multiprocessor machines. Giants, Citizen Kabuto for OS X speeds up around 80% on a dual processor mac. The game wasn't even designed with SMP in mind of the PC side. If they can do it, why can't future games?
It doesn't take much imagination to think of even more examples where SMP speeds things up. Of course, things on the mac side may be a little different, as apple's DP machines "forced" the switch. The same will be done eventually in x86 land.
Or could be that Halo 2 was one of the biggest selling video games ever?