Domain: alcyone.com
Stories and comments across the archive that link to alcyone.com.
Comments · 47
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Re:It's just an Armada Head Straight for Us
"A Dyson sphere, much less a partial Dyson sphere with sporadic orbit makes no sense."
A whole Dyson sphere or Niven ring don't make sense, that much is for sure since they wouldn't be able to maintain a stable orbit around the star. -
Re:Omega?
Wasn't there a game called Omega? I recall that from the late 80's
Omega 0.80 was probably the last version, and it's still available. Damn, I killed a lot of hours in that world. I should go back there, I probably still have some old save files floating around somewhere...
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Re:Flawed assumptions.
But they would still be stable even if they were solid.
No they wouldn't. The geometry in 2d doesn't cancel out the way it does in 3d.
I mean each narrow individual ring, not the whole disk of rings (that would not be stable since the inner rings would rotate faster than the outer rings).
This is not a problem. Ever seen a record player?
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Hack old code
I get a tarball for some old project and get it to compile without warnings with g++. The task can take hours as I have to deal with old C programmers' hatred for const correctness, uberclever macros, use of variables called "class" and "new", reinvented containers, and general disregard for maintainer sanity. Approached with the right mindset this can become as entertaining as a video game, with frequent exclamations of "what kind of a moron would do this?!?"
I highly recommend Omega roguelike game for this purpose. In addition to all of the above mentioned qualities, it's got tons of entertaining content, being probably the best roguelike out there. It is relatively challenging to convert to an event-driven model suitable for a modern UI approach. And heck, it is just plain darn fun and easy to debug.
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Re:Naked Event Horizon
I was going to reply that Larry Niven's rings are unstable (pointed out by MIT students) and that therefore shells should be as well, but
... came across this instead: http://www.alcyone.com/max/writing/essays/why-niven-rings-are-unstable.html (Dyson spheres aren't dynamically unstable, rings are.) -
Re:Congrats MPAA...Shouldn't quote that without providing a link to The Devil's Dictionary. It's a masterpiece of satire. Other gems:
ABRIDGE, v.t.
To shorten.
When in the course of human events it becomes necessary for
people to abridge their king, a decent respect for the opinions of
mankind requires that they should declare the causes which impel
them to the separation.
Oliver CromwellAUCTIONEER, n.
The man who proclaims with a hammer that he has picked a pocket with his tongue.
PATRIOTISM, n.
Combustible rubbish read to the torch of any one ambitious to illuminate his name.
In Dr. Johnson's famous dictionary patriotism is defined as the last resort of a scoundrel. With all due respect to an enlightened but inferior lexicographer I beg to submit that it is the first. -
Re:Law?Moore's Law has roughly the same significance as Bode's Law http://www.alcyone.com/max/physics/laws/b.html The form of Bode's law (that is, a roughly geometric series) is not surprising, considering our theories on the formation of solar systems, but its particular formulation is thought of as coincidental.
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Science Fact
Why science fiction, why not science fact? How about a book like "One, Two, Three... Infinity" by George Gamow? Or anything written by Martin Gardner? How about Innumeracy by John Allen Paulos? Or Max Born wrote a book, "Einstein's Theory of Relativity", which explains relativity in great detail with nothing more than pre-algebra. Or for the computer nerds, the obligatory recommendation is "Godel Escher Bach, an Eternal Golden Braid" by Douglas Hofstadter.
I have never understood the point of fiction, except as pure entertainment. Non-fiction is where the good stuff is. If it really has to be fiction, try Flatland by Edwin Abbott. -
"Sphere or Square" reference...
In case you haven't read it, Flatland (The first non-wiki link in google) is the tale of a square named (conveniently) A. Square living in his comfortable home in a two dimensional world, who is eventually visited by a sphere from a *third* dimension and is both vexed and eventually exhilarated (and then vexed again) by what he learns in terms of geometric and social implications.
It's a wonderful bit of British satire and more written by Edwin A. Abbott around 1884. Check it out - it's a wonderful short story, and a very nice example of the treasures that lie within the public domain.
Ryan Fenton -
Re:1.4 million complaints about DirectTV!?
Indeed. As Ambrose Bierce said:
CORPORATION, n.
An ingenious device for obtaining individual profit without individual responsibility. -
Before there were geeks
E. Abbot's Flatland
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Re:Don't forget...
Don't forget about Sexy Losers (DNSFW)
Sorry, I'll always think of it as "The Thin H Line". But I agree, one of the best out there. Oddly, I consider the total NSFW-ness of it almost irrelevant to the humor, but not gratuitous fan-service (Hmm, that sounds like a contradiction, but I stand by it).
But since this seems to have devolved into a "my favorite webcomics" listing, I might as well plug my personal favorite...
Unicorn Jelly, by Jennifer Diane Reitz (You might recognize the name from the credits (design) of a number of EA, Epyx, Interplay, and other old-school games). The story has sadly finished, and you should only read this one from the beginning, but well worth a few hours of your life.
Initially about a rebellious young witch (think " LeGuin's Disposessed applied to Wicca" rather than Wendy or Sabrina), it evolves into a tale of rationality applied to a superstitious world facing an unavoidable cataclysm... With a hint of Abbott's "Flatland" thrown in for spice. One of its most fascinating points (to me, anyway) - Although you need suspension of disbelief to allow the strip's universe to exist in the first place, once you accept that, you won't find many points to nitpick about. The strip's world has distinctly different physical rules than our world, yet remains internally consistent to the point that the author has worked out actual laws of physics and entire ecosystems suited to those laws. -
Re:ObTime Cube
You damned Spacelanders--always trying to tell us there's more than 2 dimensions!
http://www.alcyone.com/max/lit/flatland/ -
Re:3D was Downfall?
There are only so many ways that an enemy can attack you in 2 dimensions. This effectively -limits- gameplay and -limits- creativity. It also breaks the metaphor for games trying to provide an immersive experience- why the hell didnt Shinobi, being the elite ninja that he is, ever take two steps to his left and avoid dying?
Why must all games be character- and combat-based? Have you ever played Liquid War? How about WarioWare? Maybe an Infocom text adventure?
How can a good book be more immersive than a mediocre movie? The plot portrayal certainly isn't as realistic to the senses as it can be in audiovisual format.
By definition, without rules, you don't have a game. The implicit rules in Shinobi prevented your character from sidestepping enemy fire, just like the rules in Tomb Raider prevent you from invoking diplomacy or dialog with your enemies before you fill them full o' holes. Hell, if we're talking rules vs. realism, why in the world can't I drive around the city in Need for Speed Underground?
It probably depends on your creative thought process, but I would argue that the more restrictive the implementation environment, the more creative game designers have to be to come up with a game that pushes the potential of that environment. It's like writing a haiku; you have a message you want to express and a tight structure in which you can express it, and it's up to you to figure out how to manipulate the English language to make one fit into the other while preserving your meaning.
I don't think a 2D FPS would look very interesting (read FlatLand if you haven't already). But where you make the argument that there are things you can do in 3D that can't be done in 2D, I would argue that the reverse is equally true (without substantially changing the essence of the game). It strikes me as pretty difficult to capture the essence of, say, the Pac-Man or Sqix gameplay in a 3D environment.
Anyhow, just some food for thought. Personally, I like both types of games, and I'm saddened to see that nobody that I know of is really paying any attention to 2D action games in the PC world anymore.
lime -
Other Software.It took me an excessively long time to figure this out, but I found this:
BOTEC is a simple astrophysical and orbital mechanics calculator, including a database of all named Solar System objects. BOTEC is intended as a simple but useful calculator to assist with making astrophysical, orbital mechanics, and space navigation calculations. As the origin of the acronym applies, BOTEC is more of a "back-of-the-envelope calculator" rather than an industrial-strength calculator, although this may change in the future.
Partly because there is also this site which is styled Alcyone Software the site above is Alcyone Systems (thus the origins of my confusion) and which has astronomical software. I know one of the authors of one of the programs on alcoyne.de, he is a brilliant guy and the software is quite good. It provides lots of information about planetary orbits, but I do not think that it makes the orbital mechanics calculations.BOTEC is primarily intended for people familiar with physics and Python, and as such is unlikely to be useful to the average enduser. BOTEC really consists of two parts: The BOTEC software, which knows what to do with the data, and the Solar System data itself, which is represented in a large data file (a Python pickle, actually). This is deliberately modularized so that the Solar System data BOTEC uses can be updated independently of software, and also that alternative data files (e.g., hypothetical stellar systems for fictional purposes) can be supported. All values are strictly in SI units.
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Flatland
Flatland (complete text) by Edwin A. Abbott
It's a work of fiction written in 1884 about a 3-dimensional being's visit to a 2-dimensional world. It blew my mind when I first read it in high school. -
Re:Since you're reading this....
A couple of things. The reason that energy is not released when a virtual pair recombine is because that energy was already "borrowed" from the universe in order to create the pair. This is why they are called "virtual" -- they don't exist in a form that allows us to extract energy from them. The length of time a virtual pair can exist is controlled by the uncertainly principle and is thus inversely proportional to the energy of the pair:
Energy x Time = h /(2 pi)
Theoretically, if you can break the laws of physics as your device does then an infinite amount of energy would become available. The limit should be set by some physical limitation of your device. If you want to know more about background fluctuations google around for "casimir effect".
The idea of your device only allowing one sort of matter to be created might be very unappealing to physicists because you are breaking all sorts of conservation laws that are dear to their hearts. A more appealing device might be some sort of a trap for anti-matter. Remember that current atomic bombs don't destroy atoms, they just convert neutrons and protons from one grouping to another. The energy released is the difference in binding energy of the groupings. You would get much more bang for you buck if you were able to achieve total annihilation using anti-matter. But alas, this idea seems worn and hackneyed. Although there might be some interesting ideas to explore in the trap itself that holds the anti-matter.
If you really want to harness the vacuum fluctuations then I suggest using some sort of sub-sub-atomic mirrors that harness the casimir effect. The mirrors exist for a VERY short period of time, but they are so flat and so perfectly reflecting that they slam together at high speed due to the casimir effect. The mirrors should probably be made up out of strings in some configuration that is not found in nature. If fact, you would probably want to use 'branes instead of strings. This idea is probably just as ridiculous as the first but the details can be swept under a larger and perhaps more appealing rug.
The rules for creating black holes is most simply expressed in terms of escape velocity. A black hole is achieved when the escape velocity is greater than the speed of light.
1/2 mv^2 = GMm/r
v^2 = 2GM/r
On earth the escape velocity is about 11 km/s. The speed of light is roughly 300,000 km/s. So something with the mass of the earth would need to be roughly (300,000/11)^2 times smaller than the earth to form a black hole, roughly 1 cm across.
For evaporation, the follow page contains the simple formulas it sounds like you are looking for:
http://www.alcyone.com/max/writing/essays/black-ho le-evaporation.html -
Re:3D? Great!
That reminded me of Flatland
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Re:Someone enlighten me....
That would be Edwin Abbot's Flatland.
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Re:Someone enlighten me....
For enlightenment, please read Flatland by Edwin A. Abbott. A very interesting way to conceptualize life in one, two and four-dimensional worlds.
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Re:What's wrong with missile command?
Nothing - provided you live in Flatland...
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Re:Blackholes and Time Travel
Note: IANAP(hysicist)
From a thought experiment point of view, a teeny-tiny black hole would have an event horizon (the point of no return so to speak) with a vanishingly small radius, as subatomic particles come into contact with it, it eats those, then it eats more and more of them until it's eating atoms, then...and so on.
It is worth noting that black holes, being 0-dimensional points, have infinite density and would (absent an electromagnetic field of some kind) fall straight into the earth's core, and in our little thought experiment, eventually eat the earth from the inside out. However:
A bit of googling turns up the following link:
http://www.alcyone.com/max/writing/essays/black- ho le-evaporation.html
which shows that a black hole evaporates over an amount of time proportional to it's mass cubed. Let's assume they make a black hole that weighs 1kg, then
tau=c^2/(3*(3.563*10^32)) * (1kg)^3
tau=8.4198*10^(-17) seconds
which is not long enough to worry about by any means =) -
Re:And the cleaning lady's a hologram...
Considering pretty much everybody's head is 3D (4D, too, if you think about it), I would be way more impressed if the company were run by a 2D head.
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I see where they're going, they won't get there.
Let's suspend our disbelief for a second and forget that the limitation at the speed of light is due to energetic constraints and not simply to the appearance of shockwaves, as occurs at the speed of sound.
They say that Mach Number is analogous to Warp Factor. Mach 5 being like Warp 5 and therefore half of the Enterprise's rated limit of Warp 10.
Presumably they're studying the standing shockwave pattern around the vessel, looking at where the crests and valleys attach to the hull, nacelles, etc., to see if that causes improper loads (supersonic aircraft designers have to "tune" the positions of edges and control surfaces so that the standing shockwaves don't amplify drag, eliminate lift, induce vibrational feedback, etc). Which is a reasonable thing to do; they're checking whether the fictional vessel could be said to have been properly designed to handle the shockwaves encountered if light produces shockwaves (which it does when particles enter media with lower speed of light than the medium they came from; see http://www.google.com/search?hl=en&lr=&ie=UTF-8&oe =UTF-8&safe=off&q=cerenkov+radiation&btnG=Google+S earch).
The only problem is, the Mach number is a simple multiple of the local speed of sound, while the Warp Factor is the square root of a multiple of the speed of light. So to find out what happens at Warp 5 they would have to study the analogous Mach 25 to get the correct results.
(removes pointy latex ears) -
Re:ads
>No! They are not even close to being in the same galaxy as "more >correct". Within the context of the computer world,
>1K = 1024 or 2^10
>1M = 1048576 or 2^20
>1G = 1073741824 or 2^30
>1T = 1099511627776 or 2^40
Where have you been?
1KB = 1000 bytes
1MB = 1000000 bytes
1GB = 1000000000 bytes
1TB = 1000000000000 bytes
1KiB = 1024 bytes
1MiB = 1048576 bytes
1GiB = 1073741824 bytes
1TiB = 1099511627776 bytes
This "new" standard is from December 1998 (when it was adopted by the IEC).
Check here or here for reference.
Google for "SI binary prefix" for many more references if you care to.
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Head to the hills, mama!I don't know about you but this creeps me right out! I've just been reading this book (guy at work tells me its a transcript of a radio news bulletin) and I'm kinda scared right now.
Got the wife and kids in a truck, and we're gonna head to the hills for a while. Got meself a shotgun... just in case those Martians come for ME!
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Re:Eddington limitThe Eddington limit is achieved when the radiation pressure from the surface of a star is sufficient to balance the gravitational attraction of infalling matter. As more matter falls on a star, it becomes more luminous, increasing the radiation pressure and reducing the rate of accretion. As long as there is more matter available, this process continues until the Eddington limit is reached. The resulting equilibrium is stable. (Probably.)
The problem is that the radiation pressure from a black hole decreases (and decreases rapidly) with mass. So, as more mass accretes, less radiation pressure exists and the rate of accretion accelerates. In principle, it might be possible to create a highly unstable equilibrium with a very low-mass black hole--but I suspect that such a system would tip over into either complete evaporation or rapid growth very, very quickly.
Here's a neat derivation relating evaporation time to mass. Radiation pressure varies as roughly 1/m^4. It's not gonna be stable--and you need a very small black hole (ie much less than a solar mass) to see any appreciable radiation at all.
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Re:non-GUI games
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Other translations
There are many other translations of Beowulf available on the Web; see for instance here.
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Re:whoa
Larry Niven, author of the Ringworld books, among others is hardly obscure. He also coined the term flash crowd. Google, as always, turns up a wealth of information.
On a related note, due to the inherent instabilities of a ringworld, I would suggest looking for signs of jets (or other methods of in-space propulsion) around the peripherary of the disk. That should provide significant evidence as to whether it's really a ringworld, or "just" a belt of dust, as the article indicates. -
Re:It is difficult, but...For example if youwere a 2 dimensional being..., growing into a circle and then again into a point
Wrong. If you were a 2D being and a sphere assed through your plane you'd see a dot grow into a long "wall" or "line", disappearing into a dot again.
The book Flatland (available online in its entirity) covers all the nuances of the 2D lifestyle.
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Re:Purdy...
... too bad I don't really have a clue what it means. *sigh* I guess this is why I'm not majoring in Math
;-)
You should read Flatland. It's a fun beginners guide to other deminsions. It's a great story too.
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Links related to "Powers of Ten"Here are a few links related to "Powers of Ten".
Powers of Ten
Powersof10.com and Eames Office - Powers of Ten
Quarks to Quasars
`Powers of Ten' scales (additional links)
The book at Amazon, Barnes & Nobel.Cosmic View: The Universe in 40 Jumps, by Kees Boeke (1957)
Cosmic View
Cosmic View (another version)A Powers of Ten variant (my own)
How Big Are Things? (comments encouraged)
Scaling the universe to your desktop
Other PoT presentations of length
Length
Orders of magnitude - Distance
Scales of Measurement (ASCII version) from Niel Brandt's Timelines and Scales of Measurement Page
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Re:The big deal about Nethack?
There are at least 2 games called Omega.
Here Omega is also the first roguelike game that
has a wilderness and several dungeons and not
a single dungeon.
Omega official distribution page
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Re:My comment..
Does anyone remember a game called Omega as well?
Omega, the roguelike, is still floating around. Old versions can be had from the official distribution page. The game is still under on-again, off-again development by William Tanksley (the third person to helm its development). More recent builds of his work can be found over at Sourceforge.
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No, but....
Imagine reading Beowulf while listening to the hum from a cluster of these....
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Re:Encryption Key
does this even have a word?
weel try this one:
http://www.alcyone.com/max/reference/physics/prefi xes.html
wouldn't that be exallion values?
But i think a better look at encryption will prove that more bytes is not better securty above a vertain point. (For DES i know this) -
Re:Not according to my dictionary.For those not in the know The Devil's Dictionary
The print edition of this is one of my most treasured stymying weapons in drunken debate.
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Nethack links
Hi,
I'm going to unabashedly karma whore for a second because Nethack is my favourite game ever. I can't tell you the number of hours I wasted playing this (or other rogue-like games, such as rogue, larn, adom, or omega).
Here are some links to get you all started:
Nethack.org
One of the first and best Nethack pages, from the legenday Boudewijn Waijers
another Nethack homepage
A newer Nethack page
QT Nethack
An impressive graphical Nethack
The google Roguelike directory entry
the classic rec.games.roguelike.nethack
Happy hacking! -
Re:Wrong SolutionMethanol is consumed, plant a new tree, or use more deadwood, and you've got a very nice renewable energy cycle that is indirectly powered by the sun. As long as plants grow and the sun shines, you're fine.
Yeah, tell me this in a few billion years, when the sun dies, then I'll believe it's a renewable resource. ;) -
Re:3d vs. 2d
No, not 3d; 2 and a half, perhaps. If i saw in 3d, i'd be able to see the back of something at the same time as the front.
Ehh? WTF? I think that'd be more akin to x-ray vision...or disconnected eyeballs.
3D translates to 3 Dimensional. The dimension in question are:
1. Length
2. Width
3. Depth
If you see 1D, you'd only see lines. 2D would be able to give you shapes, but no idea how deep the shape was. 3D gives you all of it. Check out Flatland for help...which you obviously need. -
Re:Whitepaper hints at 64-bit addressing
Actually, that's only 8.0 zebibytes, which is the SI binary prefix for 2**70.
9.4 Zettabytes is correct. Zetta is the decimal prefix. -
Re:Bad news: everything is arbitrary
*Beeep* Wrong.
There's something called "Planck units", which are not arbitrary at all.
For further reference, Take a look here, or try Google. -
Pictoral messages vs. mathematical messages
Such pictoral messages are unlikely to be very effective, if ever encountered by an alien intelligence; they are too human-centric and require way too many assumptions about visual acuity and pattern recognition and the ability to understand letters. Even people used to some languages on Earth would have great difficulty understand it. What's more, the actual transmission that was actually sent had typos in it! Nice job.
Raw transmissions such as Lincos like languages are largely mathematical, have no required geometrical interpretation to be understood, and are much more straightforward to decipher.
For an example of a Lincos-like language that was easily deciphered by amateurs, see The Contact Project. For an example of what Lincos "looks like" (it is actually a radio transmission, see Excerpts from Lincos. For more information on extraterrestrial intelligence and contact, see my Extraterrestrial intelligence links.
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Why you can't have a Beowulf Cluster of potatoesBeowulf is set in 6th-Century Scandinavia. Potatoes originated in the Andes and were brought to the new world from Peru by the Spanish conquistatdores in the 1500s/1600s. So Beowulf would have been dead about a thousand years before he could get a potato, and probably a while longer before he could get any French Fries...
Dan Quayle probably couldn't spell Beowulf either...
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Re:Linux version of Rogue
I've been meaning, for a long time, to sit down, disembowel Omega, and write a bug-free clone. Care to help?
Actually, Omega is now under the maintainership of William Tanksley. Unfortunately, William hasn't released a stable version yet, and he doesn't have a permanent Omega web site yet.
You can visit the official Omega site, though. Or check the rec.games.roguelike.misc newsgroup.
I know that William sometimes reads
/., so maybe he can give us some updates.... -
Re:[Anti] Weapon DevelopmentFrom The Devil's Dictionary:
PEACE, n. In international affairs, a period of cheating between two periods of fighting.
One point consistently missed by the people who keep banging on the ABM treaty is that this isn't a two-superpower world any more. The USSR is gone, the Russians have no stomach for imperialism in Europe (they have their hands full with their own former SSR's), and our threats now include ideological (China, N. Korea), religious (Iran, maybe someday Pakistan) and personality-cult (Libya, Iraq) nation-states. It's never been easier to go nuclear, and we can't go on pretending that the only credible threat is HQed in Moscow.
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