Domain: avault.com
Stories and comments across the archive that link to avault.com.
Stories · 51
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Great Gamers Not Always the Best Reviewers
An editorial posted on The Adrenaline Vault posits that talented gamers are not always the best reviewers because of the necessity for those with elite skills to care as much as they do about their performance. The best reviewers, on the other hand, are generally somewhat detached from the subject material. From the article: "Spending 50 hours playing an offering when you are focused exclusively on trying to win certainly would yield very different insights than spending the same 50 hours trying to evaluate the title's strengths and weaknesses to help inform the general public about purchasing decisions." Kyle Orland's Video Game Ombudsman has further analysis on this subject. -
Do Trade Shows Benefit Gamers?
Thanks to The Adrenaline Vault for its article discussing the actual significance of videogame trade shows, now that "e-mail, Internet press releases, cell phones, faxes, personal digital assistants and the like make communication and transmission of information virtually instantaneous among developers and vendors." The piece makes the suggestion, with regard to "trade shows like Comdex, CES and E3", that: "In earlier days, people were attracted to attend the national conventions because of all the novelty present. Now, new software and hardware products seem more evolutionary than revolutionary, with a lot of copycat items that differ from what is already out there just through cosmetic differentiation." Do shows like E3 matter as much as they used to? -
Derek Smart Lusting Rights To Freespace?
WMCoolmon writes "Derek Smart (of Battlecruiser 3000 AD PC space-sim fame) has started a thread on the Adrenaline Vault forums stating that he is looking into buying the Freespace rights from Interplay and building his own Freespace 3. (For those of you who have not heard of Freespace, it is a space shooter developed by Volition Inc. and Interplay in 1998, which has received almost univeral acclaim.) Discussion has turned particularly ugly following Derek Smart's post on the main Freespace 2 fan site. In addition, he has threatened to shut down the Ferrium Project (an open-source project meant to replace the aging engine of Freespace 2) if he gets the license. To quote Derek: 'I have FULL intentions of getting this license. If I DO get it, you and your teenny leetle friends on your Ferrous Oxide project, are effectively, shutdown because I don't piss around when it comes to IP properties'." -
Derek Smart Lusting Rights To Freespace?
WMCoolmon writes "Derek Smart (of Battlecruiser 3000 AD PC space-sim fame) has started a thread on the Adrenaline Vault forums stating that he is looking into buying the Freespace rights from Interplay and building his own Freespace 3. (For those of you who have not heard of Freespace, it is a space shooter developed by Volition Inc. and Interplay in 1998, which has received almost univeral acclaim.) Discussion has turned particularly ugly following Derek Smart's post on the main Freespace 2 fan site. In addition, he has threatened to shut down the Ferrium Project (an open-source project meant to replace the aging engine of Freespace 2) if he gets the license. To quote Derek: 'I have FULL intentions of getting this license. If I DO get it, you and your teenny leetle friends on your Ferrous Oxide project, are effectively, shutdown because I don't piss around when it comes to IP properties'." -
Alternative Distribution Schemes For The MMO?
Thanks to The Adrenaline Vault for its editorial discussing ways the MMO and online gaming industry can evolve beyond its current saturation levels. The author argues: "The structure of MMOGs all but requires consumers to choose one title to the exclusion of all others... so, how can game makers continue to use this business model without collectively suffocating?" Therefore, a solution is suggested: "Scale projects back and use episodic content instead. Under the drip feed model, users pay for gameplay in small chunks rather than a periodic access fee. For example, Resident Evil: Outbreak would have translated perfectly into this type of game because its scenarios are encapsulated and self-sufficient... This approach... requires much less in the way of maintenance costs and initial investment [and] provides entertainment in digestible bursts... which means more room in the marketplace for everyone to sell their wares." -
What Happened To PC Gaming Audio?
Thanks to The Adrenaline Vault for its feature discussing why computer audio has become a critically undervalued part of a PC purchase. The author indicates the worry that "computer audio is taken for granted, and that other components make the difference between high- and low-end systems", and voices concern that "most new [PC] computer games - including major releases - don't take advantage in any significant way of the capabilities of the latest generation of audio cards." He ends with the heartfelt wish: "I'm waiting for the day when I hear someone say, 'That game sounds so great, I have to buy it!' I hope people become more educated about audio so they can talk about it with the same enthusiasm that they discuss 3D video hardware acceleration or high definition plasma screens." -
Planet Moon Blazes Trail Onto PSP For Smaller Developers?
Thanks to GameSpot for its interview with Aaron Loeb of developers Planet Moon Studios, the quirky developer that "was founded in 1997 by the Shiny Entertainment team that created MDK", has gone on to make console/PC titles Giants: Citizen Kabuto and Armed & Dangerous, and is now "devoting itself to the [Sony] PSP exclusively." Loeb justifies this arguably risky move to the "unproven terrain of PSP development" by suggesting: "The PSP will enable a developer like us to make cutting edge games quickly, alleviating the challenge all small developers currently face", and argues the kind of games that will be successful on the PSP are "Games that focus on opportunity game play. Games that are really fun to play right away. You get them immediately, they're cool, you play them for 15 minutes and you've got a very satisfying experience." -
A Plea To Game Makers To Act Responsibly?
Thanks to AVault for its editorial discussing the responsibility videogame makers have to use their powers for 'good'. The author expresses concern about games' influence on the young: "My love of digital maiming is tempered by the fact that, at this stage of my life, I can tell right from wrong. I have a fully developed set of ethics. I wouldn't say my nine-year-old nephew has quite had the time to develop these tools." The article ends with the exhortation: "Developers and publishers, hear my plea: start injecting a strong sense of right and wrong into your stories. I don't want you to pull back on the gibs, I don't want anything more than a stronger sense of ethics and perhaps a small dose of moral fiber. Take into account the fact that kids are playing, no matter that they shouldn't be." -
Hardware Manufacturers Making PC Gaming Too Elite?
Thanks to AVault for its editorial discussing whether PC hardware/graphics card manufacturers are fragmenting PC gaming too much with constant hardware upgrades, thereby "making it a sport for only the serious few." The author argues: "With the impending release of Valve's Half-Life 2 and id's Doom 3, we're looking at the first required hardware upgrade in gaming history... the reported minimum requirements for these two heavy hitting titles include fully DirectX9 compatible video cards. This demand excludes all low-end and many medium-level computers out there today." He discusses the "partnership" of "hardware manufacturers turning over reference equipment that won't see the retail market for some time to software developers to use in the creation of their games", and queries the "expensive process of habitual upgrades" by suggesting: "If everybody turns to an Xbox or a PlayStation for entertainment, who's going to need new PC equipment?" -
On The Mysteries Of PC Computer Game Pricing
Thanks to The Adrenaline Vault for its editorial discussing the recent, seemingly strange retail pricing of PC videogames. The author explains that he has "reviewed a series of recent PC titles with an initial retail price of either $19.99 or, at most, $29.99... This is occurring even as console versions of the same games are selling for around $49.99." He concludes: "From a consumer standpoint, this new pricing pattern is heaven. You can buy more hours of quality virtual interactive entertainment for a lower fee than ever before... The one downside is the ability to get titles released more than six months ago, as small profit margins have led to diminishing shelf space in ever-contracting retail stores." But is there indeed a danger that "smaller [PC-developing] companies often can't handle the loss of revenues from lowered prices, so too dramatic a drop might jeopardize their existence"? -
Infinium Finds Itself In, Out Of Court Again
Dachannien writes "Adrenaline Vault reports that Infinium Labs is being sued by Terry Nagy for fraud and breach of contract. Infinium used his reputation and expertise in the gaming industry to generate attention for Infinium's Phantom Game Console (and $15M in venture capital), promising him payment in stock. Nagy claims that when Infinium was later bought by a shell company and went public, he had received nothing while Timothy Roberts and Robert Shambro (also named in the suit) got millions of shares of stock." However, GamePro is now reporting the lawsuit is being settled out of court, and that "both parties are working together to resolve the claims." -
Can Games Address Serious Social Issues?
Thanks to AVault.com for its editorial ruminating on whether games can or should reference the more serious social issues of today. The piece starts by noting: "Only a very few computer offerings have anything resembling any form of probing social critique... In contrast, other entertainment media - including movies, music and books - all address these issues on a regular basis without raising eyebrows." The author concludes by suggesting it's "conceivable that games would reap greater societal acceptance and more legitimacy as a medium for presenting important concerns of our times", although mentioning the worry that "increasing the respectability of gaming might reduce the pleasure of the pastime" if done in the wrong way. -
FreeSpace 2 Gets Reissue As Limited Edition
Rastor writes "The PC space combat sim FreeSpace 2 is being re-released as a special Limited Edition via the Interplay Store! According to Volition Watch: 'There will be 2000 copies available, and only through the Interplay store. They will be numbered copies and will be selling for $49.95.' Why should Slashdotters care? Besides being a highly-rated game when released in 1999, the source has been released and a Linux port is available." VolitionWatch also notes "all the extra add-on campaigns and MODs available... literally hundreds of hours of gameplay time" - a limited-edition re-release is an interesting move in a world where games normally go from full-price to budget to bargain bin, and rarely return. -
Rockstar Republishes Wild Metal For Free
Thanks to several readers for pointing to the download section on the official Rockstar Games site, where they've just released full PC title Wild Metal (also sometimes known as Wild Metal Country) for free download. The page explains: "Another vintage title from Rockstar North, then known as DMA Design, Wild Metal (1999) is a 3D strategic vehicular combat game." The game originally debuted on the Sega Dreamcast, with the PC version getting a limited release, and a C+VG review mentions "this is a good [LAN-specific?] multiplayer game... lots of tanks, lots of ammo, lots of big explosions." The original, top-down view Grand Theft Auto is also available for download on the site. -
Rockstar Investigated Over GTA - Vice City
Jubii writes "Seems the State of Florida is about to investigate Grand Theft Auto: Vice City for possibly violating state hate crime laws. This comes right after Rockstar and Take-Two issued an apology and a promise to remove offensive dialog found in the game. This could cause significant changes for 'mature' games in the future." Since Rockstar has already apologized and pledged to update the game, is it just me, or is the state of Florida only looking to line its pockets with some best-selling game profits? Update: 12/12 00:19 GMT by S : Haitian community leaders aren't satisfied either, saying "the manufacturer's pledge to change future editions did not solve the problem with games on store shelves now." -
Best Shareware Games Of 2003 Explored
Thanks to AVault for their feature discussing the best shareware PC titles for 2003, as the writer points out: "As software stores stock fewer new computer games, shareware titles and Internet releases offer an alternative for those who want to play on their PCs. Most of my favorite recreational offerings from the past year never made it into retail outlets." Picks include Chain Reaction ("Remember the old Dynamix game The Incredible Machine? Even though the company is defunct, its creators have developed a new 3D version"), Ultraball ("combines the fun of a Breakout game with all the action and excitement of a pinball game"), and Dr.Blob's Organism ("...a fast-paced shooter in which you blast gelatinous one-celled organisms as they try to escape from a Petri dish.") -
Mass Media Coverage Of Gaming Discussed
Thanks to Adrenaline Vault for their editorial discussing the increased coverage of computer gaming in the mainstream press, and the "major distortions" that have subsequently evolved. Among the charges leveled are that "...the mass media generally assumes all good players are teenagers and oldsters are klutzes... In reality, those who play computer games - and are adept at them - are getting on in years." The writer also suggests that "...critics in the mass media... almost always equate visual excellence with photorealism", before ending on the hypothesis that: "If you can't spot any difference between pieces by dedicated game reviewers and mass media entertainment writers, then those of us who fall in the first category are doing something very wrong." -
UK Autumn Game Awards Announced
Thanks to Eurogamer.net for their 'Muffies' Autumn Game Awards 2003, which tries to differ from the official ECTS awards in "only [allowing] games for which actual real-time code was available", and basing their conclusions on serious time spent with each game at the ECTS and Playstation Experience shows. Stand-out winners include Best PC Game for the so far low-profile Ground Control 2, which "...looks set to be a true strategy classic", and Best Surprise to Rogue Ops, which they describe as "...Metal Gear Solid and then some." Finally, the overall Game Of Show award went to the Euro-centric Pro Evolution Soccer 3 from Konami. -
Final Fantasy XI For PC Explored
Thanks to Adrenaline Vault for their hands-on preview of Final Fantasy XI for PC. This cross-platform MMORPG is due for PC this October in the U.S., several months ahead of the PlayStation 2 version, and features many features to excite the average Final Fantasy fan: "Each player is granted their own Mog house complete with a yellow cherubic Moogle servant... To travel great distances quickly... [a] favorite method of transportation is at near hand: the many splendored horse/chicken hybrid, the Chocobo." Another hands-on preview at Frictionless Insight brings up the interesting problem of control methods that work for both PS2 and PC: "What won't be familiar to PC gamers is the user interface. The system of menus... ties in with the need to be accessible to gamepad-type controllers. With a moderately button-intensive gamepad in hand, PC gamers will zip through menus with a flutter of finger twitching and d-pad action." -
Starscape Revives 2D Space Shooter
ViperG writes "A small development team known as Moonpod has developed and self-published Starscape, a top-down 2d scrolling PC space action game. You can download the full game for a modest fee of $25, or just try the demo out for free. I haven't played a game this fun since the good old DOS days. If you don't want to take my word for it, read Avault's review." Other readers also point to positive reviews from StaticGamer and from NetJak for another worthy indie game. -
Halo Sells 3 Million, Gets New Machinima
Thanks to an anonymous reader for pointing to the Xbox.com press release announcing "that Halo: Combat Evolved has sold more than three million copies worldwide" , by far the largest-selling software title on Microsoft's console. The press release also plugs the forthcoming PC version of Halo, which, according to Avault, will have a $30,000 team tournament devoted to it at the CPL's Winter 2003 Tournament in Dallas this December. Finally, Bungie.org has news of a great-looking new Halo trick video, called 'Winning Isn't Everything' - thanks to GameTab for providing a BitTorrent mirror for this super-skilful, stunt and exploit-filled romp. -
Mosquito Game Stocked In Japanese Drug Stores
Thanks to an anonymous reader for pointing to a Reuters/Yahoo story indicating that Sony is teaming up with an insect bite anti-itching product to offer a mosquito-themed videogame at your local Japanese pharmacist. According to the article, "The software, titled, 'Ka (mosquito) 2,' will be available at Kokumin Co. drugstores, marking the first time for video game software to be sold at drugstores, SCE officials said." This game is the sequel to the odd Mister Mosquito for Playstation 2, published in the West by Fresh Games, where the player controls a mosquito as it buzzes around a room and attempts to bite people. -
Michael Michael On PomPom Shmups
Thanks to an anonymous reader for pointing to an Adrenaline Vault interview with Michael Michael, one of the two developers at indie game outfit PomPom. They've just had their two good-looking PC shoot-em-up ('shmup') titles, the Robotron-inspired Mutant Storm and the Defender-inspired Space Tripper picked up by indie publisher GarageGames, and talk a little about the idea of "..more single stop online portals for quality independent developers, so that customers who buy a PomPom game and like it can return to the same site for similar titles by other developers, rather than hunting throughout the Internet" - definitely a good idea. -
Sega's Legacy Online MMO Rated
Thanks to an anonymous reader for pointing to a Stratics.com review discussing Sega's PC MMO strategy title, Legacy Online. This recently launched title is an intriguing online city-based business sim, with futuristic urban visuals reminiscent of the recent Sim City games, and the reviewer recommends the title, formerly known as Star Peace, as good "..for any hard-core competitor who thinks it's cool to engage in cut-throat business dealings, and who is tired of the rudimentary hack-and-slash that most massively multiplayer titles base their businesses on." -
Nintendo Wins Lik Sang Piracy Case
Thanks to an anonymous reader for pointing to an Adrenaline Vault article indicating Nintendo has won substantial damages against GameBoy 'backup' device vendor Lik Sang. According to the original Reuters story, "Nintendo Co Ltd said on Thursday it has won one of its 'most significant anti-piracy judgments ever' against a Hong Kong firm that sold devices capable of copying its games and putting them on the Internet for limitless downloading." Nintendo has been awarded an interim amount of HK$5 million (US$641,000) in damages, and they say Nintendo software publishers as a whole lost US$650 million in sales last year due to piracy. -
Game Originality: Any Left?
Kamalot writes "In a world where 85% of games are solved with a gun, where are the original and innovative ideas? Adrenaline Vault has a telling editorial about the state of creativity in the game industry, the constant re-hashing of sequels, and a look into the future when technical achievements are no longer the driving force. What happens when every game follows a tried and true formula? Where do the new ideas go if we can't have games like Viewtiful Joe, Shenmue, and Jet Grind Radio? Did innovative, rather than mainstream, games send the Dreamcast to an early grave rather than the PS2's more bland, yet conforming, lineup of titles?" -
Does Gaming Reduce Productivity?
Scott Taulbee writes "Bob Mandel of AVault has given us his interesting views on why playing games does not reduce productivity, but rather is a stimulating alternative to 'snoozing, daydreaming, overconsuming food and beverages, or sitting like a mindless slug waiting for time to pass.' He suggest that '..compared to other forms of recreational activity that could be enjoyed during work breaks, computer gaming has the greatest chance to hone skills useful for productivity in the workplace.' Should we all take this article to our bosses with requests for installing a GameCube on every desk?" -
The Future of Game Dev (Except in St. Louis)
ksquire writes "Ben Sawyer, of Digitalmill, has published an interesting article at Avault.com about the past, present, and future of game development. Sawyer argues that the game industry is going more and more toward 3rd party development tools and '4th party' publishing -- meaning that game developers are essentially tool developers for game enthusiasts to create mods (also using tools like Alienbrain or Discreet's GMAX). I'm really curious as to whether the Slashdot community thinks we'll see a future era of standardized game tools and developers courting modders, or if we'll continue to see more specialized game engines. Maybe a greater PC / Console split?" Meanwhile, over in St. Louis, the Free Expression Policy Project has filed an amici curiae brief by 33 media scholars saying that "Most studies and experiments on video games containing violent content have not found adverse effects." They're trying to stop the county from banning violent games -- Wired has the story. ksquire points out that "Sawyer also wrote an article, Serious Games: Improving Public Policy through Game-Based Learning and Simulation, which was discussed on slashdot."netphilter and TCPALaw get credit for the Wired link. Previous Slashdot stories on violent gaming include this one and this one.
TCPALaw's full comment was (minus a dangling modifier): "Wired has a nice story on the St. Louis ban on violent video games. If the ban sticks (it was upheld by Judge Limbaugh against a constitutional challenge... Rush Limbaugh's uncle ... the same judge who struck down the federal ban on junk faxes as an abridgment of free speech - go figure) it could be extended to MP games available to play over the Internet."
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Nintendo Embedding Classic Games on Trading Cards
bacontaco writes "Here's a quick article over at Adrenaline Vault about Nintendo's plan to put out old-school Nintendo games with the use of a e-Reader that plugs into the Game Boy Advance and trading cards that can be swiped with the device. The article flips back and forth on which console's games will be supported, saying either NES or SNES games will be used with the cards. It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card." -
GeForce 3 Review on Adrenaline Vault
JWhiton writes: "The lucky folks at the Adrenaline Vault have managed to get their hands on a reference GeForce 3 board and have run it through the standard gamut of tests. Looks like it really performs well at very high res with 32-bit color due to its efficient new rendering techinques. However, it lags behind the GeForce2 in a few areas. You can find the article here." We've already run a few things about the GeForce 3, but the more the merrier. -
GeForce 3 Review on Adrenaline Vault
JWhiton writes: "The lucky folks at the Adrenaline Vault have managed to get their hands on a reference GeForce 3 board and have run it through the standard gamut of tests. Looks like it really performs well at very high res with 32-bit color due to its efficient new rendering techinques. However, it lags behind the GeForce2 in a few areas. You can find the article here." We've already run a few things about the GeForce 3, but the more the merrier. -
EULA In Games
kakibesar writes "AVault has kicked up an article that takes a look on that lovely little screen that you see when you typically install a game, the End-User License Agreement. Basically it details why companies use EULA in games, as well as what you're giving up when you click on the 'I Agree' button." -
EULA In Games
kakibesar writes "AVault has kicked up an article that takes a look on that lovely little screen that you see when you typically install a game, the End-User License Agreement. Basically it details why companies use EULA in games, as well as what you're giving up when you click on the 'I Agree' button." -
3dfx Drops Video Card Division
Uglor writes: "3dfx is getting out of the video card market. After two years of shrinking revenue, stock price and market share, they are going back to a chips-only company. Will this let them reclaim the top spot on the 3d market? Or could this just make nVidia work twice as hard to beat them?" So it doesn't mean that you won't be able to buy a card whose guts are made by the 3dfx folks, only that the box will probably have someone else's name a whole lot bigger. And ewhac points to an Adrenaline Vault story, which "suggests that 3Dfx is going to move away from the PC hardware arena and refocus toward licensing their technology for use in visual simulation and training systems. If true, this would basically leave NVidia and ATI as the remaining major 3D graphics players. (Now if NVidia would just crack open their docs so we can support their chips...)" -
Demos, Screenshots Of Cyan's Next Projects
Stop Making Sense! writes: "First, an overview: To put it simply, Cyan has been a very busy little adventure game company lately. So busy, in fact, that it has left the job of a third Myst sequel, Myst III:Exile, to the notorious Presto Studios. With the impending release of realMyst, a realtime 3D version of Myst, and the accompanying Demo and Trailer, quite a few revelations about Cyan's long-term project have been woefully missed by most. A word about this project, before we get to the sweetness: It is codenamed MUDPIE." (Read on for more.) [updated by timothy] Due to a defective brain node, certain sentences were posted redundantly in this story. The node has been cauterized, and the sentences too."It is going to be an organic, realtime multiplayer game running on the same 'Headspin' 3D engine (which Cyan bought from the now-defunct Headspin Technologies along with a bunch of Headspin's programming staff)as realMyst and is going to take place in the Myst/Riven universe.
In the blizzard of Myst information, the sweetest snippet of all has basically gotten lost in the shuffle: a Screenshot of MUDPIE. People think at first it's a small chamber until the realize that the blob front and center is a person.
The engine is very pretty and relatively low on bugs, if a bit slow. Some people think the edges of the front pillars aren't soft enough, but they look fine to me :). For more info and clarification, see [this info page on Cyan's site]."
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Banning Arcades in Malaysia?
Amon CMB was the first of several to submit a story from The Adrenaline Vault where they talk about arcades banned in Malaysia. The story is pretty scary, one of the reasons for the ban is that children were willing to steal from their parents to get cash for the games. Think about that next time you get worked up about the government censoring the amount of blood in a game. Seems kinda insignificant relative to some places. -
Will Legalities Choke Off Online Volunteerism?
friartux writes: "Adrenaline Vault reports on a clash between volunteers and AOL. The story details how volunteers who receive perks may make the company subject to minimum wage laws. So how might this affect open source projects, where a company offers hardware in exchange for drivers?" It's quite a long article, and the AOL-vs.-volunteers angle is only one aspect of the story, as friartux points out. Perhaps relevant to many Slashdot readers is that scrutiny of payment-in-kind could affect online gaming participants who trade their time and skill for free access to servers and other resources. -
Will Legalities Choke Off Online Volunteerism?
friartux writes: "Adrenaline Vault reports on a clash between volunteers and AOL. The story details how volunteers who receive perks may make the company subject to minimum wage laws. So how might this affect open source projects, where a company offers hardware in exchange for drivers?" It's quite a long article, and the AOL-vs.-volunteers angle is only one aspect of the story, as friartux points out. Perhaps relevant to many Slashdot readers is that scrutiny of payment-in-kind could affect online gaming participants who trade their time and skill for free access to servers and other resources. -
Terminus Demo Released
Geert-Jan writes: "The Linux version of the Terminus demo is now available at Maximum Linux. I also have a mirror up at A Talent For War. The Windows and Mac versions should be out later today at the Adrenaline Vault and Inside Mac Games, respectively." -
Angelina Jolie Is Lara Croft
MwBay writes, "The Oscar winning actress has been cast as Lara Croft, bringing to an end months of speculation about who would fill Lara's shoes (and other garments) when the game makes the transition to the big screen. Read about it here." This is finally official from Eidos, after reading countless rumors in the submission bin. Good luck, Angelina! Oh, and if you Eidos guys are looking for extras, I'm interested. Update: 04/07 12:47 by CT : I remember when Angelina and I shared an issue of Rolling Stone... *grin* -
Jagged Alliance 2 for Linux
Vesper writes "Sir-Tech Canada announced that there will be a Linux port of the popular turn-based strategy game, Jagged Alliance 2, ported by Tribsoft. Saw a blurb on this over at AVault. The game will be bundled with the expansion, "Unfinished Business", and available in Spring 2000. The rate at which publishers are announcing games for Linux seems to be increasing. " -
Jagged Alliance 2 for Linux
Vesper writes "Sir-Tech Canada announced that there will be a Linux port of the popular turn-based strategy game, Jagged Alliance 2, ported by Tribsoft. Saw a blurb on this over at AVault. The game will be bundled with the expansion, "Unfinished Business", and available in Spring 2000. The rate at which publishers are announcing games for Linux seems to be increasing. " -
Intel Snags PC Mhz Crown Back From AMD
textral writes "The Adrenaline Vault is running an article about Intel announcing the new jewel in its crown, the 800mhz PC, again foisting the 'fastest processor on the market' belt away from AMD's 750mhz Athlon. " Its fun watching the big boys do battle over silly little things like megahertz. Every time they up the ante, my poor P2 feels slower and slower. Jerks. -
Intel Snags PC Mhz Crown Back From AMD
textral writes "The Adrenaline Vault is running an article about Intel announcing the new jewel in its crown, the 800mhz PC, again foisting the 'fastest processor on the market' belt away from AMD's 750mhz Athlon. " Its fun watching the big boys do battle over silly little things like megahertz. Every time they up the ante, my poor P2 feels slower and slower. Jerks. -
Creative & Corel To Team For More Linux Audio/Video
Dark Paladin writes "The Adrenaline Vault is reporting that Creative Labs and Corel are joining forces to create more Linux audio/visual options. Future items include webcameras and the Creative Nomad, a .mp3 player, to have drivers available for Linux. " -
Creative & Corel To Team For More Linux Audio/Video
Dark Paladin writes "The Adrenaline Vault is reporting that Creative Labs and Corel are joining forces to create more Linux audio/visual options. Future items include webcameras and the Creative Nomad, a .mp3 player, to have drivers available for Linux. " -
Doom Causes Kid to Kill
Today's idiotic lawsuit...parents are suing Hollywood and some porn websites because some kid shot a bunch of his classmates. Here is an exceptionally choice quote: "The lawsuit claims that confessed shooter Michael Carneal, a 14-year-old freshman at Heath High School at the time of the Dec. 1, 1997, shootings, was influenced by the violence in ``The Basketball Diaries'' and by several violent computer games such as ``Doom,'' ``Quake,'' and ``Mortal Combat.''" The Mortal Combat techno track does make me want to kill whoever produced it, and I've never been fond of DiCaprio, but wow. What a great country we live in. Update: 04/13 02:11 by CT : several people sent us this story which says that 14 game companies will be sued. Guess who is among them? -
Ultima Online Character Auctioned for $500
Splatta writes "Someone bought an RPG character for $521 on eBay. The character was from Ultima Online. " Does this strike anyone besides me as being strange? -
Thursday Quickee Spree
Psarchasm wrote in to note that NetStat has recieved a makeover, no MCI, but 15 other spots are generating good net traffic reports. Mike Evans wrote in to send us a link to RFC2441, A tribute to Jon Postel by Danny Cohen. An anonymous reader wrote in to send us an article where you can read about a biochemist who is now in legal trouble for distributing genetically altered seeds that grow Oranges containing THC. He designed them because cops confiscated his car 15 years earlier. Bill Bumgarner wrote in to say that A Sherlock Plugin for searching Slashdot is now available. Bob McCown sent us a link to an interesting Pen Based Computer. Another anonymous reader wrote in to send us a link to an excellent Linux Introduction Series over at Avault on Penguin Games. Nick sent in an oldy but goodie, a link to the Unix Haters Handbook. It comes with its own Unix Barf Bag. -
John Romero Killed and Resurected
Approximately 8 million people wrote in last night to tell us that John Romero of former id fame was shot in the head and died. These 8 million story submissions were mixed in with another 4 million story submissions saying that this was completely untrue. The funniest part is the terriblely fake picture that was apparently confusing people.