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Blizzard Hints At New StarCraft, Launches Burning Crusade

Game Developer Blizzard Entertainment's long-anticipated expansion to World of Warcraft has gone live. Initial impressions are ... not available, since all 8 million players are currently in the Outlands. I'll take that to mean the servers for the most part have not melted yet. At a Burning Crusade launch party, a Blizzard exec revealed we may see a new StarCraft game very soon. But today is all about WoW. If you're not playing, and want to live vicariously, check out WarCry's extensive preview of the expansion. You could read designer Jeff Kaplan's comments on new features at FiringSquad, or Shane Dibiri's talk of inspiration at Next Generation. One new expansion a year, eh? Some folks are already looking to the future, where we probably won't see WoW on consoles, but may see it with security dongles. 0.1% of the Earth's population can't all be wrong.

319 comments

  1. Starcraft 2? No kidding. WOW is stable. by Anonymous Coward · · Score: 0

    I know Blizzard is working on Starcraft 2, but it's nice to see it finally documented, thanks.

  2. I'd have gotten first post... by SNR+monkey · · Score: 5, Funny

    ..but I was busy playing WoW

    1. Re:I'd have gotten first post... by Slaimus · · Score: 1
  3. Tag line from the theatrical trialer: by Lethyos · · Score: 5, Informative

    Your servers are not prepared!!

    Serious aside: once you get your copy, there is no need to run the installer from the discs. All you need is the key to upgrade your account using the provided key—you already have all the content as of the 2.0 patch series. If you run the installer, it rolls your local copy back to 2.0.3, and once you start the game, you would go through two patch cycles back to 2.0.5. Save yourself some time and just upgrade your account directly at https://upgrade.worldofwarcraft.com/expansion/.

    --
    Why bother.
    1. Re:Tag line from the theatrical trialer: by B0red+At+W0rk · · Score: 1, Informative

      The 4 CDs contain a lot of content which was not distributed in any patches. All the patches since 2.0.x sum up to approximately 600 Mb.

    2. Re:Tag line from the theatrical trialer: by Lord_Slepnir · · Score: 1

      I got mine at a midnight launch. Aside from some sky high latency issues, the servers held up. Much better than the regular launch. Now if you'll excuse me, I have to go convince my boss I suddenly caught the flu. out of no where. For only a couple of days.

    3. Re:Tag line from the theatrical trialer: by XMunkki · · Score: 4, Informative

      Actually there IS a need to install the CDs, as not all TBC content came with the patches (I suspect mainly the Outland regions). Don't know how it is in the US, but it's like this in the europe. It is true it will re-run a few patches after installing though.

      And yes, you can play the non-TBC regions with a normal unupgraded client even if you have activated TBC.

    4. Re:Tag line from the theatrical trialer: by Anonymous Coward · · Score: 0

      You have to upgrade the installation if you plan to visit Outland (and possibly the Blood Elf/Draenei zones, not sure about these). The TBC-only content is not present in current client. It contains some TBC content, but only that part which can be seen by player without TBC.

    5. Re:Tag line from the theatrical trialer: by tapo · · Score: 1

      This is not true, you need to have Burning Crusade installed as well as having your account upgraded. Installation of BC adds 2.2 gigs of content onto a vanilla WoW 2.0 install.

      --
      "Joy is contagious," he said, peering into the microscope.
    6. Re:Tag line from the theatrical trialer: by Tony+Hoyle · · Score: 4, Informative

      The European servers died at ten past midnight (the portal opened at midnight). After a server reboot they died *again* about 15 minutes later.

      Oh and blizz sent out a load of duff CDs (many people can't read CD4) and they sent out the wrong keys with the collectors edition so you can't get the 'exclusive' content unless you take a pair of scissors to your box and send bits of it to an address in France...

    7. Re:Tag line from the theatrical trialer: by Spacezilla · · Score: 2, Informative

      No, they didn't, I went through the portal at midnight and played all night on EU Jaedenar, not a single server crash.

    8. Re:Tag line from the theatrical trialer: by JeremyALogan · · Score: 0

      I'm sorry, but what is "CD4"? I asked Wikipedia and Google and all they had to say about it was a bunch of stuff about T-Cells and surface receptors/markers.

    9. Re:Tag line from the theatrical trialer: by The+Relentless · · Score: 3, Informative

      From the official forums and WoW:TBC FAQ: Will I need to install from the CD? Why? It will be necessary to have a Burning Crusade CD and a Burning Crusade authentication key in order to play The Burning Crusade expansion. There is content on the Burning Crusade CD that will need to be installed that was not included in the patches we recently released. Each account (in the event multiple are played by one person) will need its own copy of The Burning Crusade expansion to install the additional content, and be upgraded with the included authentication key.

    10. Re:Tag line from the theatrical trialer: by oc255 · · Score: 1

      CD4 = The 4th compact disc.

      It also means DVD install discs, ha, even bluray aren't data discs in practice. Of course there will be exceptions, but video didn't kill the radio star. Maybe maimed.

    11. Re:Tag line from the theatrical trialer: by Impy+the+Impiuos+Imp · · Score: 1

      > It also means DVD install discs, ha, even bluray aren't
      > data discs in practice. Of course there will be exceptions,
      > but video didn't kill the radio star. Maybe maimed.

      Thanks, Towlie. Get back to your doobie.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    12. Re:Tag line from the theatrical trialer: by NetNinja · · Score: 1

      hmm Nope.
      Once you finish going to your nifty link and try amd log in,what happens is you get a nice error that says.

      "Your account is authorized for an expansion that is newer than the installed version of World of Warcraft. Please download the required data here www.worldofwarcraft.com

      Ok where to now?

    13. Re:Tag line from the theatrical trialer: by Macgrrl · · Score: 1

      There is not much on the TBC install CD's, well only >1Gb of terrain data for the new zones, so nothing much worth worrying about...

      Yes, you will need to install the CDs. Yes you need to upgrade your account status with a TBC licence key (one per account you want to access the new content with). You can upgrade the account from within the installer while the install is happening. Was surprisingly smooth and quick process. Then it will do two patches 2.0.0 -> 2.0.3 (from the file oyu have already downloaded) and then 2.0.3 -> 2.0.5 from a new file it will download which is less than 3Mb.

      Body is at work, mind is in outlands.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    14. Re:Tag line from the theatrical trialer: by oc255 · · Score: 1

      What's a towlie?

      My point was, if DVDs had taken off completely, there'd be no CDROMs distributed. But if you think about it, everyone packages a CD set and/or a DVD bonus. Heck, you have to order a DVD data disc as a 'special' item. Because DVDs didn't kill the CDROM, publishers have to publish to the lowest common denominator.

      My point is, bluray will work the same way. We'll all burn to bluray, hd-dvd or both and we'll be inserting CD#238 in the year 2042.

      Sorry to jump ahead and not explain myself, I was too busy getting back to my "doobie". Whatever.

  4. Outlands fun? Think again. by BelDion · · Score: 4, Informative

    Outlands is a gankfest right now and pretty much every quest mob is being camped...

    Plan B: grind in Winterspring.

    --

    I am BelDion's .Sig; Who the hell is Jack?
    1. Re:Outlands fun? Think again. by Anonymous Coward · · Score: 4, Informative

      yeah i got my first kill->gather quest done right outside thrallmar last night. Outlands is teh awesome so far, I wouldn't waste much time in winterspring, no phat lewtz, plus I was getting 1000-1100 XP per mob for the lvl 60-61 mobs... The green drops are awesome, time to head back to Orgrimmar and put stuff on the AH for those who aren't level 60 or don't have the xpac yet... mwuhaha!

    2. Re:Outlands fun? Think again. by Daddy_was_a_donkey · · Score: 0, Troll

      Gibberish, just gibberish

      --
      The left one? Please don't tell me you took the left one.
    3. Re:Outlands fun? Think again. by LordSnooty · · Score: 5, Insightful

      Oooh, I wish I knew what all that meant.

    4. Re:Outlands fun? Think again. by FlopEJoe · · Score: 5, Funny

      Dude! You should have killed 65,340,285 boars in the forest to level up!

    5. Re:Outlands fun? Think again. by plalonde2 · · Score: 2, Funny

      And I wish I didn't know what that meant ;-)

    6. Re:Outlands fun? Think again. by The+Raven · · Score: 3, Informative

      They are being camped... but they're respawning so fast it's not an issue. So I had to wait 2 minutes to kill a bossman to finish a quest... oh no. It's obvious that Blizzard tweaked the respawn rates far higher than you'd normally see; whether this is a permanent feature of the Outlands, or a temporary measure, I don't know. It can be disconcerting to kill a big bad bossman... and 30 seconds later he's respawned behind me, beating me in the back. Of course, within a few seconds another group of players has attacked him and pulled him off because they need him.

      So yes, it's crazy... but it's not frustrating. And some of it is truly spectacular... the bombing runs are some of the most (solo) fun I've had in WoW in ages. :-)

      The Raven

      --
      "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    7. Re:Outlands fun? Think again. by Moonshadow · · Score: 1

      If the initial bombing runs are fun, you're going to have an utter blast once you get to Halaa.

      Absolutely phenomenal fun, provided they fixed the evading guard bug.

    8. Re:Outlands fun? Think again. by MBGMorden · · Score: 1

      For the next few weeks (until the good grinding spots start to become available) I'm just gonna be focusing mostly on the new 5-man instances. Good XP, no worry about stuff being camped, and I could use some shiny new drops anyways.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    9. Re:Outlands fun? Think again. by Anonymous Coward · · Score: 0

      > Outlands is a gankfest right now and pretty much every quest
      > mob is being camped...
      >
      > Plan B: grind in Winterspring.

      WoW, that game sure sounds like lots of fun!

    10. Re:Outlands fun? Think again. by Anonymous Coward · · Score: 1, Funny

      It means you have a life.

    11. Re:Outlands fun? Think again. by Anonymous Coward · · Score: 0
      Outlands is a gankfest right now and pretty much every quest mob is being camped... Plan B: grind in Winterspring.
      Outlands: Place where all the really cool items are now
      gankfest: Everybody gangs up on them
      quest mob: Monster you have to kill to complete a quest
      mob is being camped: You sit in the same place you killed the last mob so you can wait for it respawn to kill it again
      grind: Continuously killing the same monsters over and over in the hope they drop something good, or for experience
      Winterspring: Popular winter playland except the monsters play with you.. in the bad way..
    12. Re:Outlands fun? Think again. by murdocj · · Score: 1
      Outlands is a gankfest right now and pretty much every quest mob is being camped...

      Yeah, if you insist in hanging around the very first zone (Hellfire Penninsula) than it's crowded. Try moving out a little.

    13. Re:Outlands fun? Think again. by tehcyder · · Score: 1
      Outlands is a gankfest right now and pretty much every quest mob is being camped...

      I have no idea what that sentence means, but it sounds like some sort of weird porn fan science fiction.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  5. Grammar lobe broken. by Lethyos · · Score: 4, Funny

    All you need is the key to upgrade your account using the provided key...

    Brain not working. Late night last. Up, leveling new Blood Elf. Damned if they are not the gayest video game characters ever.

    Scrunchie? Scrunchie? Scrunchie!?

    --
    Why bother.
  6. Sweet, sweet freedom! by airhed13 · · Score: 5, Insightful

    You have no idea how glad I am that I finally don't care about this story. I uninstalled the game last weekend, and I've moved the CDs to my "never gonna play that game again" spindle in the back of my closet.

    That's one addiction that I'll never regret kicking.

    1. Re:Sweet, sweet freedom! by Cstryon · · Score: 1

      Good for you Airhed! Just erks me that you let everyone know that you can beat an addiction, and I only see +2 Insightful! If I had Points, you'd be getting my vote.

      --
      Indoctrinate : to instruct especially in fundamentals or rudiments Educate : to develop mentally, morally, or aestheti
    2. Re:Sweet, sweet freedom! by Requiem · · Score: 1

      Word. I kicked my FFXI addiction a couple of months ago. I miss it, but I don't miss my newfound free time.

    3. Re:Sweet, sweet freedom! by Nazlfrag · · Score: 2, Interesting

      Yep, they certainly can suck you in. I still play FFXI and others in small doses, though I kicked the habit for months first. I was taking these games FAR too seriously. Sucks all the fun out of it really, like alcohol addiction.

    4. Re:Sweet, sweet freedom! by Mr.Scamp · · Score: 3, Interesting

      And yet you have carefully stored the disks. Rather like an alcoholic saying he's sober because he moved the liquor into a back closet.

    5. Re:Sweet, sweet freedom! by diamondsw · · Score: 2, Informative

      And of course, that is exactly why Blizz generously doesn't delete your account info - so you can come back in six months when you need your fix.

      --
      I don't know what kind of crack I was on, but I suspect it was decaf.
    6. Re:Sweet, sweet freedom! by airhed13 · · Score: 2, Interesting

      I wouldn't be too concerned about that. That's the spindle that has Master of Orion 3, Heroes of Might and Magic 4, and the original (unpatched) Black & White. It's my object lesson spindle, and I use it to remind myself of some of the difficult lessons that I've learned over the years.

    7. Re:Sweet, sweet freedom! by andrewd18 · · Score: 1

      Congrats; I too am enjoying my extra life.

    8. Re:Sweet, sweet freedom! by nem75 · · Score: 0

      I'm curious: If you are never going to play it again, why do you keep it at all?

    9. Re:Sweet, sweet freedom! by PingSpike · · Score: 1

      I'd imagine the small amount of disk space used on the servers is well worth the extra temptation it places on former addicts. Diskspace is cheap, I bet a one month backslide would cover the costs and then some.

    10. Re:Sweet, sweet freedom! by airhed13 · · Score: 1

      Two reasons:

      1. I don't like throwing away CDs. Any CDs. They're small, easy to store, and goshdarnit I spent a lot of money on them! I keep the boxes too, for some bizarre reason. I still have a copy of Borland C++ Builder 3 floating around.
      2. I mentioned this earlier. Certain software, such as WoW, Black and White, and Master of Orion 3, serves as a useful object lesson/reminder to me. From MoO3 and HoMM4 I learned, "Franchise names do not imply quality games. Wait for the reviews." From Black & White I learned, "Don't buy into the hype machine." From WoW I learned, "Don't pay someone for the privilege of letting them control your sense of accomplishment."

      If I ever do experience a weak point and feel like picking one of those games up again (Which, by the way, has never yet happened), I'll notice the others on the spindle and that reflexive cringe will remind me of the reason I put games on that spindle in the first place. It's all a mind-game, sure, but that's what learning is.

    11. Re:Sweet, sweet freedom! by niconorsk · · Score: 5, Funny

      Congrats; I too am enjoying my extra life. Have you been eating green mushrooms again?
      --
      Nothing is impossible. We just haven't quite worked out how to do it yet.
    12. Re:Sweet, sweet freedom! by Enrique1218 · · Score: 1

      That is why I won't even get started. I don't want to get lost in a world that won't provide me with food, shelter, clothing or sex. I will never play a MMORPG but stick to the one I living now. I may not understand the rules but at least the rewards are tangible when they come.

      --
      You don't have to be smart to use a Mac, you just have to be smart enough to buy one
    13. Re:Sweet, sweet freedom! by Johnny+Mnemonic · · Score: 1

      I've played a few times for several months at a throw. Every time I quit, I'm not sorry. The only reason I go back is because all the press makes me start wondering if I'm missing something, so I give it another whirl. But eventually I get tired of the kill/collect quests, which are really no different from each other except that they're scaled to the level. OTOH, if Blizzard allowed player building, I'd probably be hooked for life.

      --

      --
      $tar -xvf .sig.tar
    14. Re:Sweet, sweet freedom! by guaigean · · Score: 1

      It's only been a week. He hasn't beaten the addiction yet :)

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    15. Re:Sweet, sweet freedom! by guaigean · · Score: 2, Funny

      I don't want to get lost in a world that won't provide me with food, shelter, clothing or sex.

      Wait, you are reading slashdot right?

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    16. Re:Sweet, sweet freedom! by stevesliva · · Score: 1
      And of course, that is exactly why Blizz generously doesn't delete your account info - so you can come back in six months when you need your fix.
      Six months? I'm pretty sure that I could ressurect my Gemstone III character from 1998... anyone want a text-only half-elven Level 20 Ranger?
      --
      Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    17. Re:Sweet, sweet freedom! by Anonymous Coward · · Score: 0

      How can you play FFXI in small doses? How? FFXI requires at least 2 hours to start doing anything, and sessions less than several HOURS are basically not worth it. WoW allows casual players to exist, FFXI cuts them out completely. If you can't set aside at least six hours to play FFXI, you might as well not bother. That's not a "small dose". Saying you've given up WoW and still play FFXI is like saying you've given up alcohol and started with heroin instead: alcohol (WoW) is fine if you don't abuse it, heroin (FFXI) is simply bad for you, period. The only flaw with the analogy is that heroin is addictive, while FFXI actively works to annoy people. It's the only game I've ever played that crashes if I receive new email or someone messages me.

    18. Re:Sweet, sweet freedom! by micsaund · · Score: 1

      Congrats airhed. I also kicked the habit a couple of months ago and even uninstalled the game on all machines without backup-up anything (keys/etc.) I just feel *no* desire to fire-up WoW again and waste more time grinding a second job, unlike when I quit EQ years ago and always felt the desire to return (and did several times for brief stints). I did the "grind main up to 60" thing and tried the guild raid thing also, but got tired of repeatedly hitting MC hoping to be one of the 10 people of my class to get one of the 10 item drops. People say it shouldn't be about the items. Yeah right - that's why you run MC dozens of times over and over and over, because it's fun?

      Anyway, like you, I still have the discs but at this point, I see dumping them in the trash at some point in the near future. WoW just didn't have the same atmosphere and "lost in the world" that EQ gave me which kept me playing for years.

      --
      Pinball, arcade video, tech and more: www.micsaund.com
    19. Re:Sweet, sweet freedom! by Enrique1218 · · Score: 1

      Yeah, I stop playing video games, using Linux, and got sick of watching Star Trek. Low and behold, I had more dates. Go figure ;)

      --
      You don't have to be smart to use a Mac, you just have to be smart enough to buy one
    20. Re:Sweet, sweet freedom! by Anonymous Coward · · Score: 0

      I have a shoebox for that sort of thing for music. It has Kenny G in it.

      Put the WoW CD on the bottom of the spindle for maximum effect.

    21. Re:Sweet, sweet freedom! by Yakman · · Score: 1
      Congrats; I too am enjoying my extra life.

      Would you say your extra life is more of a.. you know.. second life? ;)
    22. Re:Sweet, sweet freedom! by Impy+the+Impiuos+Imp · · Score: 1

      Ahh, grasshopper, you have learned.

      Yes, you thinking they'll delete your chars is to their advantage to get you to keep paying, especially single engineer types with cash hemmorhaging from their pockets. But a character deleted is an account that'll never be reactivated. And the company is willing to pony up a few cents per account, in perpetuity, on the chance you might reactivate at some time in the future.

      EQ, SWG, WoW, CoH, and UO have all had me reactivate my accounts at least once, and I have cancelled them again, too. Only CoH still exists (or will, as of tonight after I cancel WoW for the 2nd time.)

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    23. Re:Sweet, sweet freedom! by Impy+the+Impiuos+Imp · · Score: 1

      In fact, building in a mechanism to even archive old chars (and un-archive "within a few minutes" upon reactivation) might cost more than just building one honkin' database that they archive from time to time, never bothering to delete inactive accounts whatsoever. If a clogged db is not a problem, no reason to spend money unclogging it. Just run the whole system out of it, end of story. They have to back it up frequently anyway lest a crash cause them to lose active customer data.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    24. Re:Sweet, sweet freedom! by Impy+the+Impiuos+Imp · · Score: 1

      I'm sure Dub Dub, my level 20 Ogre warrior from the original EQ, is still standing there on the shores of Oasis of Mar, in his suit of banded armor and dual wielding Minotaur axes. Those of you who played EQ since day one realize how damned long ago that must have been.

      Well, he would be, if my son hadn't logged him in a year later without telling me, gotten him killed, then failed to find the body because he had no clue how to get back to wherever he didn't even know where he was, from Oggrok. Interestingly I didn't even find this out until a year later when I logged him in for the hell of it on an account reactivation (I had much higher characters, but this was my first non-throwaway.)

      So the triply ephemeral stuff (long outdated items in a virtual world on a deactivated account) now achieve true transcendence as they evaporated on a brief resurrection.

      And that char was missing one of the banded wrist guards, too -- the smith didn't have enough to make one and was gonna get me one later. I never did see him again. To put it in perspective, this was before inflation and I traded a full suit of store bought chain and 60p for that almost-complete suit of banded armor.

      I recall seeing a high level ogre as part of a group running buy in bronze armor and thinking, geeze, that guy must have just gotten back from fighting the gods. (Which didn't exist at that point.)

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    25. Re:Sweet, sweet freedom! by Impy+the+Impiuos+Imp · · Score: 1

      The blue ones increase your happiness, and therefore mana, not the green ones idiot!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    26. Re:Sweet, sweet freedom! by Impy+the+Impiuos+Imp · · Score: 1

      I've still got the boot floppy you need to get the Mac/Mack 512/Mac + to talk to my buddy's Corvair 10 MB HDD, the size of a small bread box that sounds like a jet engine when running. With so much damned space, my buddy didn't know what to do with all it, so he partitioned the 10 MB into 6 partitions.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    27. Re:Sweet, sweet freedom! by Impy+the+Impiuos+Imp · · Score: 1

      Ok, giving up on Star Trek is just going too damned far. >:(

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    28. Re:Sweet, sweet freedom! by Anonymous Coward · · Score: 0

      dude they're called GHOST mushrooms. you can farm them in hinterlands.

  7. Starcraft? Dongles? by timeOday · · Score: 0, Offtopic
    Dongles aren't needed since piracy isn't much of an issue with an online game, and any other game they release is unlikely to be equally or more successful than WoW.

    It seems to me that Blizzard's life couldn't possibly get any better than it already is, why mess with it? Sit back, release an expansion once per year, and enjoy the torrent of cash.

  8. One New Expansion per Year?? by messiuh · · Score: 2, Informative

    Uh... they barely gave enough time for the "hardcore" guilds to get through the newest content (Naxx)... nevermind the casual players that had -no- chance of ever seeing the majority of end-game content that was out for 2 years.

    Now they are promising 1x expansion every year?

    Well, I guess that ensures everyone that they won't have a life for years to come.

    1. Re:One New Expansion per Year?? by megaditto · · Score: 1

      Uh... Blame Blizzard and their expansions for taking away your life "for years to come."

      --
      Obama likes poor people so much, he wants to make more of them.
    2. Re:One New Expansion per Year?? by B0red+At+W0rk · · Score: 0

      That's the point. After hitting level 70, a lot more casual players will be able to finish instances that only hardcore players had the patience and organization necessary to do.

    3. Re:One New Expansion per Year?? by JohnnyBigodes · · Score: 1

      Well, that's the plan isn't it? Keep them addicted for life, all while paying the monthly fee :)

    4. Re:One New Expansion per Year?? by mgiuca · · Score: 1

      See, that's just the problem. As a casual (or, ex-casual) WoW player, I had fun... I had a lot of fun, but then I realised that there's basically as much content in this game as there is in any other game, just stretched excruciably thin over waves and waves of similar quests. The bottom line is, I can't get to any high end content.

      This bothers me for two reasons. Firstly, I really feel like I get more out of a game when I play all of it. Not when I play for three months and experience 1/24th of the content. Secondly, I feel pretty cheated since I'm paying every month for continual high-end content (not to mention the expansion which I gather is mostly high-end content), which I'll never ever see.

      I'll stick with Warcraft III Battle.net. The greatest game ever made.

      As for StarCraft II - well I hope to hell that is real. Now that'll be the greatest game ever made, if they can overcome the WoW mentality and get back to their roots.

    5. Re:One New Expansion per Year?? by Dalroth · · Score: 1

      How is a bad thing? They are providing new content to the community. In fact, they just provided a whole ton of new content for new players as well should they choose to use it. Where's the problem here?

      Bryan

    6. Re:One New Expansion per Year?? by Archimonde · · Score: 1

      This is utter BS. After ppl hit lvl 70 nobody will be going to lvl 60 instances because at lvl 70 you get much better gear then you get at lvl 60. Another thing is that newer raid instances like AQ and Naxx require tons and tons of coordination and practice that casuals will never manage. So yeah, they will never see final bosses there. After reading your comment uninformed reader could think: "Why I don't gather 39 more lvl 70 people and lets down Kel'Thuzad (last boss in Naxx)?" This is quite impossible. First they *all* have to know flawlessly all the tactics for numerous bosses and hard trash mobs, and even if they somehow (impossible IMO) get to Sapphiron, they all need a lot of special crafted frost-resistant armor which can't be bought outright, they need materials which are farmed by farming Naxx up until Sapphiron. Even if they miraculously kill Kel'thuzad, what are they going to do afterward? Nothing, that was as futile as farming Maraudon (lvl 50 instance) at lvl 60.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    7. Re:One New Expansion per Year?? by oneils · · Score: 1

      do yourself a favour, save up about 5 bucks. Then go to the nearest corner, and get a blowjob.

    8. Re:One New Expansion per Year?? by Anonymous Coward · · Score: 0

      Ah thank you. Hearing all that just reminded me why I canceled my account. It was fun in low to mid levels, but that level 60 was looming on me and how much I just didn't want to have to deal with that sort of thing.

    9. Re:One New Expansion per Year?? by Simon+Garlick · · Score: 1

      I'll stick with Warcraft III Battle.net. The greatest game ever made.

      Amen brother.

      Who's up for DOTA?

    10. Re:One New Expansion per Year?? by Anonymous Coward · · Score: 0

      Wrong in your statement. Players will be able to configure the difficulty level of the instance/dungeon for level 70, so you can get a group to roll through Naxx and get the same loots as a level 70 instance...at least that's what has been said by the devs. Though I'm not sure why anyone would want to run MC or BWL after farming it for months.

    11. Re:One New Expansion per Year?? by Archimonde · · Score: 1

      I didn't state anything wrong, or I just wrote my answer with poor readability. I'm not quite familiar if players could play Naxx at more difficult setting (I thought those new lvl60+ dungeons could be configured that way) but it only agrees with my point. And my point was loosely this: Casuals won't ever see much (ie most of the bosses and/or final bosses) of the hardest instances for lvl60 (ie AQ40 or Naxx, and they are almost a year old btw) because they are, I presume, still too difficult for them at lvl 70 to get there. That was my point in telling GP that AQ40 and Naxx will never "friendly" to casual players Well, I could be wrong if somehow Blizzard "nerfs" severely those dungeons, but that is another point.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    12. Re:One New Expansion per Year?? by holdenholden · · Score: 1

      I think GP wanted to say that you need to do something other than play WoW. I don't play it myself so I am not completely sure what you are saying, but I got the gist of it. That is not the point, the point is that it is still a game, and there is a whole "real life" thingy out there.

    13. Re:One New Expansion per Year?? by Archimonde · · Score: 1

      I was kinda lost in the thread. I meant parent, not grand parent. I was replying in the http://slashdot.org/comments.pl?sid=217138&cid=176 28702 post, and I repeated that I don't think casuals will ever (as things are now) see hardcore content (and the only real content added through last year) that only few selected people farm/grind/see/enjoy/hate for the last year.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    14. Re:One New Expansion per Year?? by mgiuca · · Score: 1

      DOTA? Pfft! DOTA's Warcraft III without the armies, base building and strategies, and stretched out to an unbearably long game!

      Melee all the way!

    15. Re:One New Expansion per Year?? by shibs · · Score: 1

      Naxx has been out for 6 months, if you haven't at LEAST been to the four horsemen yet, you're not exactly a hardcore guild. If you HAVE been to the four horsemen, with tier 3 gear not being replaced until lvl ~68ish, you clear enough of the content that any smart guild is going to farm Naxx during the leveling process anyway to get more suppliment gear (perhaps sans LOLatheb just because of the consumable requirements - and even he would be worth it if you've cleared everything else and still want to give Sapph a try)

      Gear you get during the leveling grind is made for leveling anyway, not raiding...i.e. tanking and regen healing gear aren't itemized between 60 and 70...you'll be wearing your lvl 60 dreadnaught to medihv's tower to tank in.

      I hardly see why people still make this arguement. Naxx is the best instance pre BC implemented in the game, and the people who have spent the time and money on it SHOULD be rewarded for being in the heart of end game. Their reward is gear they will keep to 70. For those that didn't make it there, the time involved learning the coordination isn't worth it as there are viable replacements while leveling. Raid gear helps raiding, people who raided Naxx will continue to raid in BC.

      To everyone complaining about new content overshadowing a dungeon made 6 months ago...welcome to MMO's, get used to it.

    16. Re:One New Expansion per Year?? by Bjarke+Roune · · Score: 1

      Why would the jump to level 70 not enable a raid of casual players to go through instances that were hard at level 60? As far as I remember from my days of playing World of Warcraft, there was a large gap betweeen a level 50 player and a level 60 player. On top of that, from what I have read, the gear easily available to a level 70 player is better than the very best gear present in the game without the Burning Crusade expansion. So my thinking is that the casual players could screw up alot of the precision techniques and still handle the hard level 60 instances because they are so much more powerful than level 60.

    17. Re:One New Expansion per Year?? by Archimonde · · Score: 1

      I quite understand what you mean and I agree on some of your points. But I still think that some of the newer bosses require very intricate strategy and it doesn't matter if you you are level 70 or 60 if you get hit by twice or thrice the hit points you got or you are swarmed by adds. Those new bosses (in AQ and Naxx) don't have tank-nuke-heal tactic like the all bosses/mobs before. They require special tactics, somewhat complex positioning, excellent timing, superb knowledge of boss fight phases, which pretty much all of the casuals don't have.

      But, it doesn't matter what we are writing here, we'll see by ourselves anyway what will happen anyway=)

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
  9. Got out, and thank heaven by Excelcia · · Score: 1

    Anyone who thinks that the delay wasn't on purpose is on warcrack. By "on purpose", I mean specifically "delayed to keep people paying monthly fees longer, simply because we know they will hang on for the expansion". Everything about the game is intended to keep you addicted longer. I got out, along with my kids, and we're all happier for it. Yes, 0.1% of the population can be wrong.

    1. Re:Got out, and thank heaven by jayhawk88 · · Score: 1

      Yes because Blizzard has never had a history of delaying their games past announced release dates before.

    2. Re:Got out, and thank heaven by Atheose · · Score: 3, Insightful

      Warcraft II was delayed, Warcraft III was delayed 4 years (original release date was Q4 1999, was pushed back to September 2003 to change the game engine to 3D), Diablo II and its eventual expansion were both also delayed, as well as the Brood War expansion for Starcraft.

      None of those had monthly fees; Blizzard has a history of delaying games in order to ensure that their customers get the best product available. Don't be so quick to assume the delay of Burning Crusade is just a conspiracy to milk more money out of subscribers.

    3. Re:Got out, and thank heaven by GearheadX · · Score: 1

      After having encountered the Beta personally, I can assure you that the delay in release was a necessity. The game was NOT ready in November.

    4. Re:Got out, and thank heaven by Anonymous Coward · · Score: 0

      Blizzard never announced a release date for Burning Crusade until they announced the January 16th one. You're flaming them for dates that retailers put out but were never official.

    5. Re:Got out, and thank heaven by Moonshadow · · Score: 1

      Seconded. What they had was solid, but it wasn't complete in November.

      I'm glad they waited a bit longer to polish it up. It absolutely shines.

    6. Re:Got out, and thank heaven by Joel+from+Sydney · · Score: 1

      I disagree with you as well, simply because the delay had the opposite effect on my guild. Rather than people "hanging on" for the expansion, quite a lot of people left after the delay was announced simply because they couldn't stomach another 2 months of same-old, same-old grinding.

  10. Sorry but... by lordsilence · · Score: 0, Troll

    World of Warcraft is simply a pretty world where all players are pampered all along the way...
    If you're looking for a real challange, try out EVE Online at http://www.eve-online.com/ .
    You can also visit my eve-related blog at http://www.eve-pirate.com/ :)

    1. Re:Sorry but... by Hubbell · · Score: 1

      Darkfall is another game that will be all about player skill, using UO style skill raising instead of leveling ala traditional RPG's, and will be open PVP with full drop on death.

    2. Re:Sorry but... by Jedi+Alec · · Score: 2, Informative

      World of Warcraft is simply a pretty world where all players are pampered all along the way...
      If you're looking for a real challange, try out EVE Online at http://www.eve-online.com/ [eve-online.com] .
      You can also visit my eve-related blog at http://www.eve-pirate.com/ [eve-pirate.com] :)


      I would, but I'm reading this thread while waiting for today's extended downtime to be over...thanks so much for actually pointing that out to me :P

      --

      People replying to my sig annoy me. That's why I change it all the time.
    3. Re:Sorry but... by Binestar · · Score: 1

      I'm not particularly looking for a challenge. I'm looking to have fun and relax.

      --
      Do you Gentoo!?
    4. Re:Sorry but... by Anonymous Coward · · Score: 0

      Oh dear, do I sense a geek brawl coming? Oh the humanity!

    5. Re:Sorry but... by Nunzionuk · · Score: 1

      I 100% agree with you! I gave up wow after 11 months of boring questing and instant running with my guild. Eve-Online has so much more depth to it! And i also read your blog already!! its amazing :)

    6. Re:Sorry but... by Jzor · · Score: 1

      You can do that too. EVE doesn't have to be challenging if you don't want it to be.

      You can go mining and relax alone or in a group in some asteroid belt somewhere. The only challenge you'll face there is an occasional wave of a few pirates spawning and attacking you.
      You can run trade routes between systems or regions and enjoy the beautiful scenery the universe provides.
      There are many things you can do that are easy and not very challenging in EVE. And there are just as many, if not more that are challenging. Try out the 14-day trial, you might enjoy it.

    7. Re:Sorry but... by Anonymous Coward · · Score: 0

      Playing Eve is like watching a screen saver.

    8. Re:Sorry but... by Tony+Hoyle · · Score: 1

      Eve is as boring as hell. They claim x thousand people playing it but I played it for a month and met *nobody* except a few bots. Plus the quests are lame - all take X to planet Y and speak to Z.

    9. Re:Sorry but... by Palshife · · Score: 1

      One thing really bothers me about EVE; it actually TIMES your skill upgrades. You start a stopwatch and actual, wall-clock time must elapse before it's ready. Sometimes it's days. If ever there was a device to make players want to keep their accounts active, this is it.

      --
      Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    10. Re:Sorry but... by Skidge · · Score: 1
      Plus the quests are lame - all take X to planet Y and speak to Z.


      Sounds like WoW. :) Except sometimes they throw in: Go kill X and bring me N of their body_part, though only very few of them actually have said body_part.
    11. Re:Sorry but... by Anonymous Coward · · Score: 0

      And oddly enough, a lot of the people who play Eve actually go out and have real lives, instead of being forced to sit in front of their computers for 12 hours a day grinding just to get up to a level they can compete at.

    12. Re:Sorry but... by Anonymous Coward · · Score: 0

      The skill keeps training even when the account is inactive, so no, it doesn't force you to keep your account active. Furthermore, players can pay for their accounts using in-game cash, so keeping an account open doesn't need to cost you anything in real world money.

    13. Re:Sorry but... by Jzor · · Score: 1

      I run into many people every day. There are at least 20 people in the systems I frequent every day.

      You must have been doing the wrong missions. Command and Security agents are mostly kill missions. Command I think is upwards of 95% kill missions. These can vary from some simple drone infestations to defending against blockades. "The Blockade" mission is very intense and far from boring. You'll still get the occasional courier mission, but they are few and far between for me.

  11. Gender observation. by Lethyos · · Score: 5, Funny

    For the first time ever, World of Warcraft players meet in public. In real life. This allowed us to collect some interesting data about the demographics. Out of nearly 50 people standing around the EB Games where I picked up my copy, I think four were girls. Just saying. Something to think about next time you /flirt.

    --
    Why bother.
    1. Re:Gender observation. by mfender9 · · Score: 5, Funny
      Out of nearly 50 people standing around the EB Games where I picked up my copy, I think four were girls.

      If you only think they were girls, then I'm not terribly excited about them.

    2. Re:Gender observation. by Attrition_cp · · Score: 1

      Thats not entirely true, some were girls who look deceptively like guys.

      --
      Touched By His Noodley Appendage.
    3. Re:Gender observation. by Anonymous Coward · · Score: 0

      ha! This is so true it's not funny. I was standing there, pondering what ratio of horde vs alliance we had outside our gamestop. I swear I saw 'the guy' from south park there too... lawlz

    4. Re:Gender observation. by Anonymous Coward · · Score: 0

      Most women online are men in disguise. What's new?

    5. Re:Gender observation. by Xugumad · · Score: 2, Insightful

      It's just a thought, but maybe a lot of the female players didn't care enough to queue for it, or pre-ordered online (which is what I did, got it when I woke up this morning, means I missed the first 8 hours of the expansion being live, like, the pain, how will I cope)...

    6. Re:Gender observation. by Anonymous Coward · · Score: 0

      Probably there were more than four girls, but the rest looked indistinguishable from the unwashed long-hair guys next to them.

    7. Re:Gender observation. by Seng · · Score: 5, Funny

      I decided, just for fun, to run down to the local retailer to grab my copy (hell, they shut the servers down for the update just in time for me to get there at midnight!).

      I was a little surprised... Or maybe I shouldn't have been.

      The people standing behind me were SO obviously methheads (gaunt face, bleeding gums, rotting out teeth). There was one kid that was about 12 in there with his mother picking up a copy (wtf? On a school night? I hope to hell when my daughter's 12 I never lose my intelligence and find myself buying a game at 12 midnight with her on a school night!)

      The rest of the people were semi-normal - but about half of those looked like they could've used some personal hygiene lessons *grin*.

      I'm thinking it was the horde release location...

    8. Re:Gender observation. by cecille · · Score: 1

      My boyfriend is going to get this afternoon. Then, when I get home, everything will be installed and ready. That's the way to do it.

      Seriously, though, I actually don't know too many people who play, but of the group of us that do, about half are girls. It's been a long time since I've seen that split. Clearly that

      --
      ...no two people are not on fire.
    9. Re:Gender observation. by cecille · · Score: 1

      Whoops, sorry...don't know how half the text got misplaced, but I was going to say that clearly that's not a representative split (I'm a computer engineer, so I know a lot more gamers who are women), but still it's been a long time since I've seen so many females who not just play but like it enough to actually ADMIT it and talk about it in front of other people.

      --
      ...no two people are not on fire.
    10. Re:Gender observation. by Negatyfus · · Score: 1

      Personally, I /flirt to role-play my latent homosexual desires. /flirts with Lethyos

    11. Re:Gender observation. by Stu+Charlton · · Score: 1

      Outside of Best Buy last night in downtown Toronto, there were probably around 300 people, and I'd say 35-40% were women. Lots of couples, noteably, though some were in groups of friends. Mostly people in their 20's, with some in their 30's or up. The teenagers weren't likely to be hanging around downtown Toronto at midnight.

      --
      -Stu
    12. Re:Gender observation. by Anonymous Coward · · Score: 0

      Fallacy of insufficient statistics has been committed in this post.
      Just saying.

    13. Re:Gender observation. by bannerman · · Score: 1

      1 in 5 in my line were girls. You lose! We had over 100 people, too!

      --
      I keep forgetting my place. Jesus is for losers. Why do I still play to the crowd?
    14. Re:Gender observation. by blincoln · · Score: 1

      Yeah. I don't play online games, but of the five people I know who play WoW, two are women. Also, the biggest MUD freak evar that I knew of back in the olden days was too. Is it maybe closer to a balance gender-wise than other games because of the social aspect?

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    15. Re:Gender observation. by sqrt(2) · · Score: 1

      We call them traps on /b/

      --
      If you build it, nerds will come. Soylentnews.org
    16. Re:Gender observation. by TrashGUY · · Score: 0

      Some 12 year old kid said he was going to pwn me. I felt scared and confused!

    17. Re:Gender observation. by Malakusen · · Score: 1

      I use Ventrilo with my guild. Between my wife, my buddy's wife, and other women in the guild, there's at least a couple dozen in my guild.

      Course, with a pretty much unlimited number of characters, half my chars are male and half my chars are females, and my wife has about the same split. In my case, it's because I like having something pretty to look at, and I prefer the female models for a couple of the races. As a result, I assume female chars are probably men, but possibly women. Most night elves females are played by men, but most dwarf females are played by women.

      --
      Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
    18. Re:Gender observation. by psiphre · · Score: 1

      rule #1 is: you do not talk about /b/.

    19. Re:Gender observation. by orclevegam · · Score: 1

      How many 12 year olds were there? If not that many, probably Horde, as in my experience most Alliance players are around 12. At my location we seemed to have mostly males as well, although most of us, like me had girlfriends or wives at home that just didn't care to come out and pickup the expansion. As for ages, I didn't see anyone that seemed particularly young, and quite a few people who had to be into their 30s. The average age was probably somewhere around 25. As for distribution of Horde vs. Alliance, it seemed to be about 2/3 Horde, although that number is hard to guage as we only really got to talk to the 30 or so people closest to us out of the 60 or so that were waiting.

      --
      Curiosity was framed, Ignorance killed the cat.
    20. Re:Gender observation. by hymie3 · · Score: 1

      You have to be drunk or twelve to enjoy WoW.

      The drunkards are horde.
      Twelve-year olds pretending to be 25 are alliance.
      Simple.

      (It's a *little* more complicated than that. The still-in-the-closet 25ish crowd play night-elf hunters (pretending, of course, to be sixteen-year old girls) and the 43ish creepy pedo-wannabes are playing night-elf druids (hoping, of course, to meet a hunter) Shh. Don't tell them. It would spoil their fun. (Captain Crunch, of course, plays a night-elf druid, but he thinks the hunters are all sixteen-year old boys. Shh. Don't tell him. It would spoil his fun.)).

    21. Re:Gender observation. by Jorgandar · · Score: 1

      That's why i play. I love it when straight guys flirt with me. :)

    22. Re:Gender observation. by Spikeles · · Score: 1
      In my case, it's because I like having something pretty to look at, and I prefer the female models for a couple of the races
      If i'm going to be looking at a pixelated ass 8hrs a day it might as well be a pixelated female ass.
      --
      I don't need to test my programs.. I have an error correcting modem.
    23. Re:Gender observation. by Anonymous Coward · · Score: 0

      I think it's related to the social aspect and the co-operative nature of the game. Unlike most other popular games (Counter-Strike, Battlefield, C&C, Starcraft etc) WoW is about working together as a group to kill AI monsters, not other players (and hence you're not being killed by other players either).

  12. Re:Starcraft? Dongles? by EvilRyry · · Score: 2, Insightful

    You'd think they'd make the game free since theres no single player action. Even if they lose $50 because they let you download it, they'll make up for it with your lifetime addiction.

  13. Other platforms. by Lethyos · · Score: 1

    Mac OS X client?

    --
    Why bother.
    1. Re:Other platforms. by JD-1027 · · Score: 1

      I would give about anything to be able to wipe my arse with an iPhone about right now.

    2. Re:Other platforms. by plalonde2 · · Score: 1
      yes.

      I've been playing on my MBP and loving it

    3. Re:Other platforms. by necro2607 · · Score: 1

      heh! Windows on a MacBook != Mac OS X

    4. Re:Other platforms. by plalonde2 · · Score: 1

      I've been running WoW under OS X on my MBP. Used to run it on my G4 powerBook. It's well supported.

    5. Re:Other platforms. by necro2607 · · Score: 1

      Oh, no, see, the guy was asking about an EVE Online client for OS X... ;)

    6. Re:Other platforms. by plalonde2 · · Score: 1

      Egg-on-my-face, colour me illiterate.

    7. Re:Other platforms. by C0rinthian · · Score: 1

      Kettle? This is Pot. You are black. Repeat: You are black. Over.

  14. Re:Starcraft? Dongles? by Microlith · · Score: 4, Insightful

    Congratulations, you missed the point.

    The idea isn't to prevent piracy, but to provide some means of more secure authentication because people are getting their accounts "hacked" where "hacked" means they had an easily guessed username and password, or their machine is riddled with trojans and someone captured their password.

  15. I guess they don't want a "challenge" by Shivetya · · Score: 2, Insightful

    sorry but a PvP environment in any MMORPG doesn't hold a candle to the standard FPS environment. Any game where your skill can be overriden by someones accumulation of stuff by simply being in game longer isn't good PvP.

    I could never understand the fascination with PvP in MMORPGs, let alone "white servers" where people go PvP on a whim, till I realized they don't want a challenge, they want to win. "Real challenge" - sheesh, if they wanted one they wouldn't be doing PvP in a MMORPG!

    As far as Eve goes, yeah its great if you been in there forever, but new players aren't going to be much more than cannon fodder.

    Obviously more people prefer WOW than Eve, so where's the desire for a "real challenge"?

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:I guess they don't want a "challenge" by PinkFluid · · Score: 1

      Guild Wars certainly gives you the adrenaline rush a FPS game, although it is closer to a MMORPG than to a FPS. And no, you don't need to accumulate stuff, you just create a PvP char, unlock skills and you're ready to jump into action...

    2. Re:I guess they don't want a "challenge" by Anonymous Coward · · Score: 0
      As far as Eve goes, yeah its great if you been in there forever, but new players aren't going to be much more than cannon fodder.


      Tell that to Goonswarm. 98% of the Alliance is less than a year old and they just wiped out three other Alliances.
    3. Re:I guess they don't want a "challenge" by lordsilence · · Score: 2, Insightful

      Uhm... New players can compete with old players by specialization. What's great about eve is that you dont need to "accumulate" lots of stuff to compete. The more items and more expensive stuff you bring, only means that you'll lose more when you get shot down. It's all about risk vs reward in EVE. WoW has more users cause they have bigger marketing teams, spell Diablo, Warcraft etc.. It's also the game where all is really about leveling, more leveling, then accumulating the best gear which you never risk losing. It's not a game of minds like EVE is, it's a game of who can spend the most time online to grind in dungeons. As my first post said... Want a challange? Try Eve online. It's not an easy game, but it's well worth it if you get into it.

    4. Re:I guess they don't want a "challenge" by mmalove · · Score: 2, Insightful

      I can say I gave EVE a try, and still play WOW. To me the whole risk vs reward thing was, well, a bit too harsh. When you have 3 kids that could at any point demand you leave the computer, or the random internet glitch/ power outage/ real life happens, and the result is you lose month of gameplay in the form of ship loss, implant loss, or straight up sp loss if your clone's out of date - that's just not the game that fits my lifestyle. Those massive 0.0 fortresses require constant vigil to defend, meaning your "guild" has to span different time zones, and not making it for a "raid" could mean months of set back too.

      Don't get me wrong - I love the concept of EVE - I'd play it in a heartbeat if I was single with no kids and few responsibilities, but that kind of risk requires complete dedication to the game while you play. I've just grown to a point where I desire a game I can step into, play on my schedule, and step out of - and if I'm disconnected from VR unexpectedly it doesn't cost me everything I invested over the last month.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    5. Re:I guess they don't want a "challenge" by crabpeople · · Score: 1
      "Obviously more people prefer WOW than Eve..."

      No thats false. More people PLAY wow than eve. Its like saying more people prefer their honda civics to a bently. As in most people don't know the joy of a bently, or have it to compare, its a false choice. Eve is crazy good. You should read http://00experiment.blogspot.com/ from the beginning. Your experience will probably differ greatly, but its so very much better than grinding for trinkets, or completely walled off pvp.

      --
      I'll just use my special getting high powers one more time...
    6. Re:I guess they don't want a "challenge" by Damvan · · Score: 1

      "Any game where your skill can be overriden by someones accumulation of stuff by simply being in game longer isn't good PvP."

      Doesn't this apply to Battlefield 2 with the ranks and all?

    7. Re:I guess they don't want a "challenge" by Anonymous Coward · · Score: 0

      He said standard FPS, not EA crapfest FPS...

    8. Re:I guess they don't want a "challenge" by brkello · · Score: 1

      I am not anti-FPS...quite the opposite as I was quite competitive in FPS's a few years back. But I think you have PvP wrong in MMORPGs. Good gear makes a difference, this is true. But skill does play a huge factor in PvP. Say you don't have good gear, that just ups the challenge. You could turn this around on FPSs even. FPSs are not a good environment for PvP because it all depends on your system specs and how you tweak your configuration. If you really want to be competitive you need to turn off all the pretty to make your foes as visible as possible.

      The OP talks about Eve being harder and more complicated. I have played both for awhile and that just isn't the case. PvP in WoW is fast paced with little loss. PvP in Eve is slow but with the loss being much greater (depending on how you fit your ship). Eve is only more complicated because its UI sucks and people in that game equate something that takes a lot of clicks as "skill". Eve IS interesting since it is basically a space MMO sandbox. But ultimately, compared to WoW it is just really boring to play (with little bits of excitement when you get to war).

      In any case, you come off as a bit of a FPS snob. I agree that FPSs are nice because you start out on an even or balanced playing field. I think WoW will implement something here soon that will make everyone have standard equipment for certain PvP instances. But really, skill makes a huge diffence and is on par with a good FPS experience.

      --
      Support a great indie game: http://www.abaddon360.com
  16. Finally.. by zyl0x · · Score: 5, Interesting

    ..a new StarCraft game. It's been a while since I've seen anything that isn't WarCraft-related come out of that company. I know I'm not the only one that's eagerly awaiting more SC news.

    --
    Blerg.
    1. Re:Finally.. by airhed13 · · Score: 1

      I hope it's more innovative than yet another RTS. I'm getting awfully bored with micromanage/clickfest games from Blizzard.

    2. Re:Finally.. by ztransform · · Score: 1

      Starcraft was one of the last games I truly enjoyed playing a lot. I would really welcome a new one.

    3. Re:Finally.. by Puff+of+Logic · · Score: 1

      I hope it's more innovative than yet another RTS. I'm getting awfully bored with micromanage/clickfest games from Blizzard. Agreed. However, I was thinking about this earlier and concluded that I'd actually be satisfied with a remake of Starcraft, but with Company of Heroes resolution. Normally I'm the first guy to raise my fist in the air and cry for substance over graphics, but CoH really knocked me on my ass as an example of just how awesome an RTS can be. Imagining Starcraft looking as detailed (and with the UI advancements we've made through the years) is a happy thought indeed. So sure, I'd love to see an innovative new Starcraft title released, but at this point I'd be overjoyed with just an update!
      --
      P.P.S. I'm doing Science and I'm still alive.
    4. Re:Finally.. by Atheose · · Score: 2, Interesting

      Starcraft is the one game that I still play a few times a month, even after it's been out this long. Considering I paid ~$80 for over 9 years of entertainment, I would say it's the greatest game I've ever bought.

    5. Re:Finally.. by Pxtl · · Score: 1

      Yeah, that's gonna be a hard decision. On the one hand, StarCraft is the seminal classic - they _still_ have a substantial playerbase for it. On the other hand, StarCraft perfected traditional RTS gameplay, which exposed how completely flawed the original RTS gameplay concepts were. So much of StarCraft was about memorized build-orders, hyperfast usage of labour-intensive spellcasting, little expansion in the open territory, etc. Later RTS games have dropped that play-style like a bad habit.

    6. Re:Finally.. by misleb · · Score: 1
      I hope it's more innovative than yet another RTS. I'm getting awfully bored with micromanage/clickfest games from Blizzard.


      One thing in particular that always annoyed me was that you have to remember to go trhough your buildings and click "upgrade" periodically. It is like they ran out of ideas for keeping the player engaged and decide to add a bunch of extra unit upgrades that you have to remember to keep up on.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    7. Re:Finally.. by airhed13 · · Score: 1

      That's how Blizzard measures "skill" in all their games (WoW included. I played a priest.). The person who can click faster and more accurately is more skilled. Strategy doesn't really enter the picture--- if your clicks aren't pure spinal reflex, you're too slow.

    8. Re:Finally.. by Borg453b · · Score: 1

      My brother and I have each gotten the COH and Dawn of war double pack. I cannot say have been a proper rts buff, but I've played a lot of them (Dune2, Warcraft1-3, the C&C series up to generals, Age of Empires 2, KKND, StarCraft and more I cannot remember at the present time). I have to say that COH is the best thing to come out in the genre. This weekend I played some 3-4 games with 2 other guys, facing various people in 3on3 matches online. We got our asses kicked most of the time, but one lengthy annihilation game lasted 2hours and 50 minutes. Despite our eventual loss, we had one hell of a time. My own base got crushed twice, but I was still able to get back into the fight and aid the others, by micromanaging squads and producing infantry from a forwards barracks. The basic concepts; forced offensive play, cover, visible fronts through zones, "cuttable" supply lines, directional fire arcs, experience, doctrines, a fully destructible environment and balanced, near-realistic units (eg. Directional damage and modular damage for vehicles) makes for one awesome game. The fact that it just is the best looking RTS ever to come out, is just topping on the cake. The singleplayer campaign is great as well, despite the lack of axis missions - but foremost, it's the basic game dynamics that make for an utterly superior RTS. Dawn of war had some of the things, and because of it, ive now fallen in love with the warhammer 40k universe.. ive beaten the campaign and like the orcs, chaosunits and spacemarines, but they say it doesn't play as well, in MP. COH has just blown me away. Want a short game? Go for victory points.. want a lengthy game - try annihilation. COH is about offense, but you havent tried setting up a proper defense and true flanking til you've tried COH :D (that being said, I havent tried "close combat").

      --

      - Mad, ingenous - they've both left you puzzled -
    9. Re:Finally.. by pissedoffamerican · · Score: 1

      A straight up copy of StarCraft/Brood War with better graphics is all I really need, but I'll take new content or a little innovation gladly.

    10. Re:Finally.. by DarkJC · · Score: 1

      Yeah, I can't wait for World of Starcraft either!

  17. Best line from the review: by guysmilee · · Score: 3, Insightful

    "All in all, this is more of the same ... "

    I have to tell you all that I absolutely hate this game. It is annoying and tedious ... and no I don't wanna join your bloody guild!

    1. Re:Best line from the review: by oftencloudy · · Score: 1
      This is exactly why it seems many people (myself included) realized it was time to get out. No you cannot have my money blizzard, no i won't shell out for a new expansion just to sit in queues, and no I won't be wasting any more time grinding through the exact same slog again and again.

      By the second time I got to 60 I was tired and it was no longer fun. Speaking of which, anyone looking to buy an account?

      --
      But whatever the object, you must keep him praying to it. To the thing he has made, not to the person that has made him.
  18. Starcraft 2 by Daveznet · · Score: 1

    There are a lot of rumblings around the Starcraft gaming community about Starcraft 2. ahref=http://sc.gosugamers.net/news.php?id=5522/re l=url2html-31115http://sc.gosugamers.net/news.php? id=5522/> There is also an audio file of a top Counter strike tournament director speaking about Starcraft 2. ahref=http://zanno.oddwebsite.com/cevofull.mp3/rel =url2html-31115http://zanno.oddwebsite.com/cevoful l.mp3/> (Around 7:30 into the file). IMHO I wouldn't want Starcraft 2 to come out as I still play Starcraft Broodwar actively and I think it is perfect in every way.

    --
    GL HF!
    1. Re:Starcraft 2 by philj · · Score: 1

      Would a World Of Starcraft work?

    2. Re:Starcraft 2 by Living+WTF · · Score: 1

      Would a World Of Starcraft work?

      If they just change the models / textures / quests but the overall gameplay stays the same I don't think this will work. There would probably some WoW users switching to WoS, but I don't think their overall player base would grow much.

      If they have new ideas and some of those are any good, it could work. I'd give it a different name though, "StarCraft Universe" for example.

      --
      I don't suffer from insanity, I enjoy every minute of it.
    3. Re:Starcraft 2 by UnknowingFool · · Score: 1

      Well, unlike Warcraft, the structure of the factions is different. There will be more than 2 factions but there are however fewer races. There may be more politics and intrigue as each race may team up with another for certain goals as they did in Starcraft and Brood Wars. There are only 3 factions so far. The Xel N'aga may or may not make it into the game.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:Starcraft 2 by orkysoft · · Score: 1

      Well, if you don't like Starcraft 2, you can just continue to play Starcraft 1, right?

      Personally, I've moved on to Dawn of War. The orks can't shoot very well, though.

      --

      I suffer from attention surplus disorder.
    5. Re:Starcraft 2 by andersa · · Score: 1

      I hear you! I main display is a 15" CRT and I like it that way!

    6. Re:Starcraft 2 by Anonymous Coward · · Score: 0

      I don't know that I'd say it's "perfect in every way", but I wouldn't necessarily need/want Starcraft 2 if they'd fix a few things in the current game:

      - allow more than 8 players. We often play LAN games with 5 people. 5 humans vs 3 computers takes about 10 minutes before we've won. No fun. 2 humans + 1-2 computers vs 3 humans doesn't work very well either. We'd like to play 5 humans vs 6-10 computers.
      - add an easy way to locate idle units
      - make the Terran Battle Cruisers fly as fast (or at least almost as fast) as a Protoss Carrier

      I'm not complaining -- I think Blizzard has done a pretty good job of providing free fixes and updates (including adding a Mac OS X version). Who else is still providing (for free) not only bug fixes, but also enhancements for a game that came out 8 years ago?

    7. Re:STARCRAFT 2 by indigo78 · · Score: 1

      World of Starcraft? You silly n00b, that's Universe of Starcraft :)

      --
      I'm fat, you're ugly. I can get slimmer, and you?
    8. Re:STARCRAFT 2 by Anonymous Coward · · Score: 0

      PLEASE, _do not_ say "World of Starcraft".

      The last thing Starcraft fans need are a boring game that, in order to advance as little as possible, you have to give up your spare time. And oh, if you don't play it every single fucking day, you get behind, so you have to be feeding Blizzard.

      I for one, can't fucking stand any more "Massive Idiotic Online Boring Games".

  19. Notice the Griping by skorch · · Score: 1

    I noticed that most of the posts in this are griping about how much they hate WoW or how glad they are to have kicked the habit. I have a feeling that's because everyone else is playing Wow.

  20. .1% of earth? by Anonymous Coward · · Score: 0

    Its more like .001%....

    8 million players vs 6 billion people... not .1%

    1. Re:.1% of earth? by richdun · · Score: 5, Insightful

      No, he had it right - 8,000,000/6,000,000,000 = 0.0013333... or about 0.1%

    2. Re:.1% of earth? by grimJester · · Score: 1

      Those are metric millions.

    3. Re:.1% of earth? by Anonymous Coward · · Score: 0

      You can't really be that dumb...

      6000000000 - 100
      8000000 - x

      x = 8000000 * 100 / 6000000000 = 0,1(3)%

  21. Blizzard owns you by usmdesigner · · Score: 1

    23 comments of people saying they hate this game and will never play it. 23 people that are working towards lvl 61

    1. Re:Blizzard owns you by MaximvsG · · Score: 2, Insightful

      The second I get home from work, I'll be working on Leveling to 60. Just thinking of all the XP I could have had at 60 running instances, at least now we'll get XP for them.. My rest bar better be blue all the way to 61.

  22. 'Security Dongles' by Aladrin · · Score: 3, Interesting

    (Slashdot won't show me the reply links on replies now... So I'm starting a new post. Firefox2/Linux, btw.)

    So, is this the first time in the history of dongles that the 'security' provided by the dongle is for the USER and not the company? -boggle-

    I actually think this is a great idea, IF it's optional. Example:

    You buy New-RPG. You install New-RPG and plug in the dongle. At that point, you have the option to create a username and password, or use the dongle as your authentication mechanism. Later, if you want to change, you simply insert the dongle and go to the config and change it. (Needed to enable AND disable, for obvious reasons.)

    If (huge IF) I ever write an online game, I'm going to seriously consider this. I tend towards 'free' games, so I'd probably make it write the authentication to a USB drive.

    Thoughts: Lost/broken USB drive? Any backup means I can think of is another backdoor for a 'hacker'. (I use that term loosely.)
    Copied auth data? Use the hardware ID of the USB drive as part of the auth?
    Hacked executable to send any auth data they wish? Troublesome.

    At any rate, I'm astonished at the thought of a dongle actually protecting the user instead of the company.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:'Security Dongles' by Dog-Cow · · Score: 1

      That's a really stupid way to do things. The whole point of adding the dongle is to create a two-factor authentication mechanism. Making the dongle optional invalidates the entire point. And in your scheme, if you lose the dongle, you are screwed if you were using it instead of username/password.

    2. Re:'Security Dongles' by arkanes · · Score: 1

      It's not new by any means. Businesses have been using RSA tokens for VPN access, and dial-up before that, for years. In (at least some parts of) Europe, online banking uses tokens. I think what's throwing you here is that they're calling them dongles and not tokens. A game using it is something new, though, and I respect Blizzard for looking at ways to try to mitigate the growing account hacking problem.

    3. Re:'Security Dongles' by Cheesey · · Score: 2

      You buy New-RPG. You install New-RPG and plug in the dongle. At that point, you have the option to create a username and password, or use the dongle as your authentication mechanism. Later, if you want to change, you simply insert the dongle and go to the config and change it. (Needed to enable AND disable, for obvious reasons.)

      Yes, this is a great idea. +5, Fantastic.

      I do not have a Warcrack account but my partner does. I am terrified that her machine will get a keylogger on it and some "gold farmer" will steal her password and all her stuff. I am even considering forcing her to move her web browsing and instant messaging inside a virtual machine, but that would be inconvenient for her, and she'd still be vulnerable to exploits that could escape the VM. A physical security device like this proposed dongle would be transparent to her, and fantastic peace of mind for me.

      The only reason she is not also petrified of keyloggers is that she feels safe. She doesn't understand that there is always a risk. There is no way to be completely safe from malware if you're using a network. No, not even on Linux.

      --
      >north
      You're an immobile computer, remember?
    4. Re:'Security Dongles' by Aladrin · · Score: 1

      "And in your scheme, if you lose the dongle, you are screwed if you were using it instead of username/password."

      Yes, that's why I added "Thoughts: Lost/broken USB drive? Any backup means I can think of is another backdoor for a 'hacker'. (I use that term loosely.)" to the post. Name ANY dongle scheme that does not have this problem.

      The whole 'point' of the dongle if to increase security. If that security is at the expense of usability, a good many people won't want it. It's their right to be insecure. You're thinking about the company's security again, instead of the consumer's. Let me be clear:

      I AM ONLY THINKING OF THE CONSUMER'S SECURITY.

      If the consumer chooses not to use the dongle, it's no skin off my back. Their account is just less secure for them. It doesn't cause a security breach on my side. But for those consumers that are worried about security, the dongle will appeal to them and they'll use it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:'Security Dongles' by Aladrin · · Score: 1

      Good deal. I was wondering how many others might also see this as a good thing, instead of an annoyance. (There was a time that I would have been in the 'annoyance' class.)

      I'm still worried about the customer service nightmares (lost/stolen dongle) but I'm sure they could be worked out. I suppose the standard 'personal questions' approach would do the job.

      I used to hoard my ideas in the thought that I would eventually use them in a game and make a bajillion dollars. Then I realized that it'll never happen, and I spread the ideas and hope someone can make them happen.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:'Security Dongles' by physicsnick · · Score: 1

      (Slashdot won't show me the reply links on replies now... So I'm starting a new post. Firefox2/Linux, btw.)

      You're doing it wrong. Firefox2/Kubuntu here, and Slashdot works great. Slashdot is owned by the OSTG; you're basically running their target platform.

      Back up your bookmarks and try nuking ~/.mozilla, or if that doesn't work try aptitude purge firefox (or whatever the equivalent is on your distro).

    7. Re:'Security Dongles' by Aladrin · · Score: 1

      I'm on the experimental interface for Slashdot. It changes quite a lot and some days won't show posts, sometimes other things... The last few days, Slashdot is only showing me reply buttons on posts with high enough score to be shown fully automatically.

      I love the new interface, so I put up with the little quirks that pop up once or twice a week and they eventually get fixed.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    8. Re:'Security Dongles' by Mike1024 · · Score: 1

      If (huge IF) I ever write an online game, I'm going to seriously consider this. I tend towards 'free' games, so I'd probably make it write the authentication to a USB drive.

      I'm not exactly sure how hardware 2-factor is supposed to help. I mean, if you're hacked enough that someone can install a key logger, you're hacked enough that someone can access your hardware dongle.

      A dongle where you type in whatever code it displays seems more secure (or, of course, a dongle you plug in to authenticate then unplug immediately after).

      Michael

      --
      "Goodness me, how unlike the FBI to abuse the trust of the American public." -- The Onion
    9. Re:'Security Dongles' by xenocide2 · · Score: 1

      Hardly. This is still about protecting the company. Blizzard, for a variety of reasons, does not condone real money trading. Not for gold, not for items, not for accounts. This last one sounds amenable to a dongle situation. Its much harder to sell accounts if you need to move a dongle for every transation.

      Of course, it's also much harder to scam a transaction like that. My roommate recalled a tale from a dorm friend he had, that got tired of WoW, sold his account for 200, and someone apparently paid 500 for it, but failed to change the password for a month or so. Someone got screwed big time here, but that would be rather hard if you had to surrender your privledge to log in. But somehow, I don't think Blizzard cares whether this works or not.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    10. Re:'Security Dongles' by xenocide2 · · Score: 1

      The worry is that your password can be stolen and used later, not nessecarily while your computer is even on. That dongle isn't going to be easily cracked, even if you have Admin access to the computer. It's likely to use some sort of challenge response system, where you issue a challenge, and the answer contains both the correct answer and whatever additional information you'd like to forward on protected, which can also be encrypted based on the challenge. If I were to try making my own, I'm sure the NSA could hack it, but your average keylogger author might have a challenge outside his grasp. And at Blizzard's level, they could just hire RSA Corp to do it or evaluate or whatever. At which point the keylogger is almost certainly foiled, and even the NSA has a run for their money.

      Seems sufficiently safe for what is, in the end, still just a video game.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  23. Fixed those links for you by Anonymous Coward · · Score: 1
  24. Re:Starcraft? Dongles? by Lord+Bitman · · Score: 1

    The exact reason why I've no bought it: I need to pay for the box, /and/ it's useless unless I pay a monthly fee. That math doesnt fly, even with a "free trial" month.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  25. Re:Stop that by kitsunewarlock · · Score: 3, Informative

    Never mind, I was wrong: World of Warcraft's Subscriber Definition World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.

    --
    Ginga no Rekshiya Mata Each page.
  26. Stupid WoW.. by Anonymous Coward · · Score: 0

    0.1% of the Earth's population can't all be wrong.

    Yes they can. Final Fantasy XI > WoW and you all know it.

    1. Re:Stupid WoW.. by Anonymous Coward · · Score: 0

      I'm shocked you haven't gotten flamed for this yet. I myself recently quit a diablo2 clone mmo, and moved to FFXI. I could not stand the "cartoony" look of WoW, and being a fan of past FF games, it was a no brainer for me.

    2. Re:Stupid WoW.. by Anonymous Coward · · Score: 0

      Yeah, that'd explain why Square-Enix has halted all active development of FFXI, has no plans to release any more expansion packs, and is expected to phase it out over the next several years.

      The fact that the newer PS2s can't play the game also effects this decision, of course. The speculation is that Square-Enix is working on a new MMORPG that with XBox360/PS3/PC versions (sorta like FFXI).

      Of course, we all know how well EverQuest II turned out for Sony, so I expect that FFXI-2 will be almost as spectacular a failure.

      But, hey, if you enjoy playing an MMORPG that's in its death-throes, more power to you.

    3. Re:Stupid WoW.. by ganiman · · Score: 1

      Yeah, that'd explain why Square-Enix has halted all active development of FFXI, has no plans to release any more expansion packs, and is expected to phase it out over the next several years.

      The fact that the newer PS2s can't play the game also effects this decision, of course. The speculation is that Square-Enix is working on a new MMORPG that with XBox360/PS3/PC versions (sorta like FFXI).

      Of course, we all know how well EverQuest II turned out for Sony, so I expect that FFXI-2 will be almost as spectacular a failure.

      But, hey, if you enjoy playing an MMORPG that's in its death-throes, more power to you.


      Umm... you're an idiot. FFXI has already mentioned their next expansion pack. I don't know what more to say than you are a complete idiot.

      --
      geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
    4. Re:Stupid WoW.. by Anonymous Coward · · Score: 0

      Really? What's it called, "Final Fantasy XI: Please Pretend We're Still Relevant?"

      That's funny, because there's no mention of a new expansion pack on the FFXI website. There's no mention of it in Wikipedia's FFXI article. However, the Wikipedia DOES mention the replacement MMORPG. The producer of FFXI has moved on to something else, that's a known.

      FFXI doesn't run on the new PS2s and it also doesn't run on Windows Vista. FFXI is dead. Its original platform no longer supports it. The PC platform no longer supports it. If Square-Enix isn't working on a new MMORPG, they're sunk - soon, the only platform left to play it will be the XBox 360, and given the way Square-Enix managed to totally screw up their XBox Live integration, no one in their right mind would put up with that platform either.

  27. it's amazing by Mowie_X · · Score: 1

    The number of people still playing Starcraft. It's still played quite often at Lan parties I go to.

    1. Re:it's amazing by Skythe · · Score: 1

      A younger version of me remembers the fun of multiplayer Diablo II. I read somewhere that Blizz were meant to have "multiple titles" in the works and that they will be announcing a new game in 2007

      I'm glad they axed/hiatus'd Starcraft Ghost, because that game had no appeal to me whatsoever (and that this would also mean a later date for SC2). I also read that Ghost was meant to be a stepping stone to SC2 (yes i know, unsubstantiated again but i lost the links). Regardless, i would have to say this is the most anticipated game for me.

      It does not look like we will see a warcraft 4, at least not for many years, for that would likely shrink the money sink that is WoW; which is a shame for us non-MMORPG players.

  28. Burning Crusade flu? by galfridus73 · · Score: 5, Funny
    Gotta love it...

    I have two employees, both WoW players, who are out today with "the flu" (of course they both picked up their copies of BC at midnight and didn't come down with their illness until 4 or 5am...). ;)

    Anyone else have a similar situation?

    1. Re:Burning Crusade flu? by Anonymous Coward · · Score: 0

      Yea but at 5am I logged out and went to work. Not that calling in sick did not cross my mind.

    2. Re:Burning Crusade flu? by johnashby · · Score: 1

      If they're good, productive employees: let them have their fun. If they're borderline: write them up. It's obvious why they stayed out, you're no idiot. The next thing to watch for is Monday...if they don't make it in Monday, you have problems.

    3. Re:Burning Crusade flu? by galfridus73 · · Score: 1
      Trust me - I'm familiar with it. One of them is a returning WoW player, the other is a diehard one who, between Christmas and New Year's Day, didn't go to sleep before 6am every day.

      They are decent employees, yes. But I love how they aren't honest about it (and how they can't just ask for the day off like I've told them to do before). ;)

    4. Re:Burning Crusade flu? by Dirk+the+Daring · · Score: 1

      I'm in an even better situation.

      I'm a WoW player, and everyone at work knows it... And knows about Burning Crusade.

      I'm feeling sick today, but I don't dare take the day off because of what it would look like...

    5. Re:Burning Crusade flu? by Macgrrl · · Score: 1

      I was throwing up this morning before I left for work. The only reason I came in was there was no way my WoW playing boss would belive I actually WAS sick today. Planning to head home early to beat the traffic, explor a little , throw up some more and go to bed.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    6. Re:Burning Crusade flu? by Tsagadai · · Score: 1

      My workplace is alot more casual with hours and such, I've got the rest of the week off.

    7. Re:Burning Crusade flu? by tehcyder · · Score: 1
      Gotta love it...

      I have two employees, both WoW players, who are out today with "the flu" (of course they both picked up their copies of BC at midnight and didn't come down with their illness until 4 or 5am...). ;)

      Anyone else have a similar situation?

      I suggest you threaten to sack them unless they get some therapy. If you're the caring sharing type of employer, you could even pay for it.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    8. Re:Burning Crusade flu? by Anonymous Coward · · Score: 0

      I'm sitting at work with a combination Migraine and possibly Strep Throat. My boss plays WoW and would NEVER believe I was actually sick... And now that I'm here, he's not, so I'm stuck here all day.

      Gotta LOVE IT!

  29. Re:Starcraft? Dongles? by Anonymous Coward · · Score: 2, Funny

    It seems to me that Blizzard's life couldn't possibly get any better than it already is, why mess with it? Sit back, release an expansion once per year, and enjoy the torrent of cash.


    Damn Blizz leeches. Seed damnit Seed!
  30. If your characters still exist... by StoatBringer · · Score: 5, Funny

    ...can I have all your gold?

    --
    Cress, cress, lovely lovely cress
    1. Re:If your characters still exist... by Anonymous Coward · · Score: 0

      lmao

  31. Somehow, I just don't care by RzUpAnmsCwrds · · Score: 1, Redundant

    I have nothing against WOW players, current or past. I have, in fact, played WOW more than any other video game, ever - more than 500 hours, which puts me in the "semi-serious" category.

    But Burning Crusade doesn't really interest me at all.

    I've done PvP, I've done raid instances (cleared MC a bunch of times and some BWL and AQ20), and I've explored pretty much everything that there is in the game.

    We got PvP, battlegrounds, and countless minor and major functionality changes in patches 1.1-2.0. Most of the high-end instances in the game (ZG, BWL, AQ20, AQ40) were added after release, too.

    So, what makes BC worth $30? We get jewelcrafting, socketed items, and flying mounts (only in the outlands). Not bad for a content patch (or even two), but an expansion that's been in the works for 2 years and that we have to pay for? That's downright weak.

    There's only so much WoW you can play before the game just gets boring. Adding new content doesn't fix that - you haven't really changed the game at all. It's like adding new tracks or courses to a racing game: nice, but, at the end of the day, I'm still going to go play something else.

    1. Re:Somehow, I just don't care by dosle · · Score: 1

      Can you run me through RFC?

    2. Re:Somehow, I just don't care by johnashby · · Score: 5, Informative

      Actually, you get: 7 new outland zones and 4 new Azerothian zones. Something like 15-20 new dungeons for everything from 5-man parties to 25-man raids 2 new races, complete with the final merger of the class differences between the factions Team arena PvP combat An entire new profession(Jewelcrafting) is not something to scoff at...it's a fairly major addition Now, 500 hours is not an insignificant amount of time, but consider that it takes 250 hours to get the average character to 60. Since you say you raided MC, I assume that was your only character since the other 250 hours were spent there, no doubt. The game's flavor changes significantly even when you do simple things like play a new class. This expansion is quite large...but I sympathize with your viewpoint. Given that we've paid $15 a month for 2 years, I'd think the disc should cost $20, or if it's $40 it should include a free month of playtime.

    3. Re:Somehow, I just don't care by Anonymous Coward · · Score: 0

      There's only so much WoW you can play before the game just gets boring.

      For me it was by the time I was done the newbie area.

      Sometimes I felt like I was the only one that noticed the "quests" were all of the same basic formula - go there and kill x number of y type of monsters or collect n number of m type of objects....ad nauseam.

    4. Re:Somehow, I just don't care by JavaLord · · Score: 1

      I have nothing against WOW players, current or past. I have, in fact, played WOW more than any other video game, ever - more than 500 hours, which puts me in the "semi-serious" category.

      That is like 20 days played, nobody thinks you are serious until you've got 75-100 days played. :)

    5. Re:Somehow, I just don't care by RocketScientist · · Score: 1

      My main character has over 100 days /played

      I have 4 level 60's. Some with just 10-12 played, one with like 30.

      You are not prepared.

    6. Re:Somehow, I just don't care by 15Bit · · Score: 1

      Shit, and i thought i played a bit too much X3.

    7. Re:Somehow, I just don't care by dcw3 · · Score: 1

      ...but consider that it takes 250 hours to get the average character to 60.

      Ok, I've played since open beta, and am working on my sixth main toon (and yes, they're all 60s). I know you can get to 60 in 250 hrs. However, the average is easily more double that. It's really only the powerlevelers, and those who are on a mission that get to 60 in under twenty days (480 hrs) of played time. I've been in some of the top guilds on several servers, and usually take just under 20 days, but then I'm trying to actually enjoy the game content rather than zoom by it all.

      --
      Just another day in Paradise
    8. Re:Somehow, I just don't care by misleb · · Score: 1
      There's only so much WoW you can play before the game just gets boring. Adding new content doesn't fix that - you haven't really changed the game at all. It's like adding new tracks or courses to a racing game: nice, but, at the end of the day, I'm still going to go play something else.


      This idea that WoW gets boring (never played it myself) intrigues me. On one hand you have people are have only barely broken an addiction to the game. And on the other people who complain that it gets boring. It seems like what you're really asking for is a game that make true addicts out of just about every player. Is that what you really want?

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    9. Re:Somehow, I just don't care by VGPowerlord · · Score: 1

      You forgot to mention that you can now get up to level 70, and that between 60 and 70, there are bunch of new spells/abilities for each class.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Somehow, I just don't care by Anonymous Coward · · Score: 0

      Well your obviously still addicted. Not that theres anything wrong with that, but they basically gave you new coloured sprites and shiny things. People would simply leave the game if they didnt do this every once and a while. My /played was over 100 days from the day it went retail. I have also played numerous other games where they did this exact thing (im looking at you UO 3rd dawn...). Once they start releasing gay holiday bells at easter, and collectable "rares", thats when you know it has decended into the race for the shiney. I liked wow alot, but once they starved you with MC set pieces only to be gimpped by greens that will totally rank those purples, well wtf you know?

    11. Re:Somehow, I just don't care by johnashby · · Score: 1

      My confession: I have played a lot, but not quite "hardcore" the way a lot of people are. Real life makes it that way...I prefer to spend time with my wife when I can. But after she goes to bed, I play.

      I play 2-3 hours a night on weekdays, 3-5 on weekends, staying up late. I have 6 level 60 characters...virtually every major class is represented. Of those 2 have end-game gear from the 20-man instances (Zul'Gurub and Ahn'Qiraj). And no character has ever taken more than 12 days to get to 60.

      So yeah, I have about 2,500 hours on the game in 2 years. I cannot for the life of me see how it takes 480 played hours to hit 60. I never avoid content, I go everywhere, and I don't grind. My fastest character to 60 was my mage in just under 9 days...teleport FTW! My warlock did it in just over 9. Warrior even did it at 10 flat, and he was protection specced a lot of the time.

    12. Re:Somehow, I just don't care by Sardak · · Score: 1
      This idea that WoW gets boring (never played it myself) intrigues me. On one hand you have people are have only barely broken an addiction to the game. And on the other people who complain that it gets boring. It seems like what you're really asking for is a game that make true addicts out of just about every player. Is that what you really want?

      Here's my take on it, as a former player.

      It's not so much boring as monotonous and repetitive. Those, of course, are boring in themselves, which lead to the ultimate conclusion of boredom. The entire game consists basically of about 4 different quests that are replicated and changed slightly. The problem is that there's so little to do in the game. You can kill monsters, you can go to an instance to kill bigger monsters, you can take quests to kill certain kinds of monsters, and you can gather materials to make the one or two useful items for each profession.

      For as long as I played, people kept recommending leveling up a different class, as that supposedly relieved the boredom. It didn't, for me at least. Even with a different class, you're still doing essentially the same quests in the same areas killing the same monsters. The only real difference is what spells and abilities are tied to those two or three buttons you're pressing.

      Player vs. player (PvP) wise, this game is horrible. It basically comes down to who has the better equipment. There's little to no skill involved, and even if you're "good" at it, someone with good enough equipment will still win against you.

      The end game is raiding. Guess what that means? Going into an instance and killing bigger monsters with a few more people than the non-raid instances.

      Anyway, that's what I got from the game. I played from a few months after release up until about 6 months ago. I had quit a few times already out of boredom, but I came back to help a couple my friends from work who play with some things a couple of times.
    13. Re:Somehow, I just don't care by JavaLord · · Score: 1

      I think I was most disapointed with no hero classes and no new classes. The PvP arena's are cool though.

    14. Re:Somehow, I just don't care by tprime · · Score: 1

      Why would Bliz drop the price or give you a free month??? You paid the expansion fee and are still paying the monthly fee. If they released an upgrade tomorrow, you would probably pay whatever they asked. Their model is working, why would they change it?

      --
      http://www.tomandemily.com
    15. Re:Somehow, I just don't care by Anonymous Coward · · Score: 0

      Sorry you are wrong. I got my first character to 60 in 12 days played, or 288 hours, and that was with lots of time re-running instances and quests to help out friends. I got my second character to 60 in 9 days played, or 216 hours, and that was running straight through without repeating content. Again with plenty of time to enjoy the game.

      The only way you are taking 20 days played per character is if you sit for 5 days of played time not doing anything. A serious raiding guild expects that re-rolls on a new server expects to be raiding again in a calendar month. That includes time to farm resistance gear and get the level 60 blue gear you need.

    16. Re:Somehow, I just don't care by bishiraver · · Score: 1

      It's still an amusement park game. They've added a few more rides, and some neat things to look at. But you're still hopping on a roller coaster - and no matter how much you like roller coasters, after you ride the same 15 roller coasters 800 times each, they get a bit bland.

      I long for the day when an MMO comes out that has a truly dynamic world.

  32. Yup, my wife too... by everphilski · · Score: 1

    My wife kicked her habit too, sold her WoW account right before new years.

    Now, unfortunately, every friend I know still plays WoW so I have to hear about it all the time, but the house for the moment is WoW free :P

    1. Re:Yup, my wife too... by fitten · · Score: 3, Insightful

      Every time it's brought up, just start asking them how the grind is going. WoW, a great single player game with about 350 hours of play in it (only takes 13 days played to get to level 60... I did it several times) but after that, it's nothing but grind.

      Ask them how many crypt thing legs they've gotten on the way to the 1200 (gotten ~20 per trip into an instance) to get the 30 tokens needed to buy the stuff from the faction person *AFTER* you've killed the 1000s of mobs to get the faction to actually buy it.

      Or, how Blizzard nerfs the amount of honor you get from PvP because people are "earning it too fast".

      Or, ask them how many times they've done Molten core (Onyxia/BWL/ZG/etc) in the past month and how was it different every time.

      Pretty soon, they'll shut up and/or stop coming over.

    2. Re:Yup, my wife too... by Pxtl · · Score: 1

      I have a similar problem - it seems that my old gamer friends have split into two categories:
      1) those who don't game anymore
      2) those who only play WoW, to the exclusion of other games

      WoW has eaten the lunch of a big chunk of the games industry. For somebody who just wants to dive-in-and-play other games, that kinda sucks.

    3. Re:Yup, my wife too... by Theaetetus · · Score: 1

      WoW, a great single player game with about 350 hours of play in it (only takes 13 days played to get to level 60... I did it several times)

      Um, 350/24 = 14.58 days. Your calculation leaves something to be desired.

    4. Re:Yup, my wife too... by Lost+Engineer · · Score: 1

      Or he feels there is a limited amount of worthwhile gameplay after level 60.

    5. Re:Yup, my wife too... by fitten · · Score: 1

      You nailed it.

    6. Re:Yup, my wife too... by Impy+the+Impiuos+Imp · · Score: 1

      Yes, there is some overlap, i.e. duplication in his explorations of the world, so he includes that time in the time to get to 60, but not in the time to explore the whole world. For a deeper understanding, see also, "kill 61 million boars..."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:Yup, my wife too... by Impy+the+Impiuos+Imp · · Score: 1

      It's interesting that I'm cancelling WoW for the second time today, just as the expansion pack comes out. (I prefer the high speed, 3D travel, and feelings of being powerful, of City of Heroes.)

      And no, you cannot have my gold, anymore than you can have the gold equivalents of my cancelled EQ, Horizons, DaoC, SWG, or MxO accounts. I will, however, make a quick login with each to pilfer all the returned items from failed auctions and store them in the backpack/bank to prevent their perma-evaporation.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  33. Won't be enough ... by everphilski · · Score: 1

    Guilds will catch up. Remember, WoW was missing several endgame instances that were SUPPOSED to be there from day-1 (along with honor, battlegrounds, etc) and implemented later so guilds didn't have time to conquor them, as they were added later in time.

    Everquest put out 2 expansions a year, roughly, after the first couple. And the raiding guilds keep up with it.

  34. diablo 3 ! by polar+red · · Score: 1, Interesting

    how much longer ????

    --
    Yes, I'm left. You have a problem with that?
    1. Re:diablo 3 ! by polar+red · · Score: 2, Insightful

      offtopic ? maybe, maybe not. working on starcraft means less chance they will announce diablo3 any time soon, seeing that blizzard keeps only 1 game in the center of attention.

      --
      Yes, I'm left. You have a problem with that?
    2. Re:diablo 3 ! by necro2607 · · Score: 1

      I wonder the same... screw happy-go-lucky games like SC and WoW, I want to see some darkness and mayhem in the form of the next Diablo game!! Woot for demons, dead bodies, swords and magic and all that good stuff! :D

    3. Re:diablo 3 ! by justinlee37 · · Score: 1

      demons, dead bodies, swords and magic and all that good stuff!

      Actually, WoW has all of that.

    4. Re:diablo 3 ! by Omestes · · Score: 1

      To nit-pick its generally two. But then again much as changed, with Bliz North hemorrhaging, and the continual work in progress that is WoW on their plate.

      Speaking towards the GP, Diablo 3 is probably not going to happen because of the aforementioned Bliz North hemorrhage, unless they delegate it to a completely new team, which I think is doubtful, since Bliz has traditionally had 2 teams, North and Main. Main is currently doing WoW content, and the remains of North (somewhat rebuilt) apparently have SC2 in the works, leaving Bliz full. I might be wrong, perhaps the people doing Ghost got redistributed to SC2, and North was completely scrapped. Who knows?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    5. Re:diablo 3 ! by Anonymous Coward · · Score: 0

      WoW doesn't have the dark gritty style of diablo. When you kill a screenfull of monsters in Diablo the floor was covered in gore, in WoW they just fall down and you almost never see blood unless a warrior puts rend on you. WoW is fun, but the style of Diablo was more to my liking.

  35. Eve is different by Lonewolf666 · · Score: 1

    Eve is different by being more like a strategy game where you control one of many ships. Think multiplayer Homeworld where your corp (guild) makes up the pilots of the fleet. Also, it is like paper-scissors-stone in the choice of equipment. Know your enemy, bring the right stuff and you might be able to wipe the floor with the opposition.

    --
    C - the footgun of programming languages
  36. beginning of the end? by freedom_surfer · · Score: 1

    Everquest had paid expansions to no end...it got to the point that users felt cheated as most added content was beyond a casual players reach, but the expansion was needed because of UI and other in game improvements. If you didn't upgrade, soon you were a bane to other players because you didn't have this guild UI feature or that map. In addition, the sheer number of expansions put a financial barrier up to new blood. The number of new players dropped dramatically and the need to squeeze more from revenue of expansions increased. Also, the world became so big, that you had trouble finding people in large expanses of the game. It was a viscious cycle that resulted in my wife and myself leaving the game for good.

    I understand they need to fund the creation of new content...however, I also understand that WoW is one of the largest revenue generating games in history. They have the money to pay for new content. Period.

    1. Re:beginning of the end? by VGPowerlord · · Score: 1
      If you didn't upgrade, soon you were a bane to other players because you didn't have this guild UI feature or that map.

      WoW doesn't appear to be going down that road, thankfully.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:beginning of the end? by Moonshadow · · Score: 1

      For the most part, I wouldn't worry about that.

      With the Burning Crusade, Blizzard has taken the approach that effectively all the new features are available to everyone, with the exception of the actual expansion content - the new zones, and the stuff found in them. The game mechanics, UI changes, class changes, talent changes - all of it is consistent between expansion and non-expansion owners.

      Having BC means that you can level further and get better gear in zones and instances that non-BC folks don't have access to, but really, that's not terribly unexpected from an expansion.

      Blizzard has also explicitly stated that their expansions are going to be major content injections; if BC is any indicator, they're serious about that. They're providing patches to everyone that do the "minor" and common updates, and are saving the big content upgrades for expansions. Makes plenty of sense to me.

    3. Re:beginning of the end? by Anonymous Coward · · Score: 0

      The game has been out for over two years and just had the first expansion released. It is a bit early to call them as going down the same path as EQ.

  37. Re:Starcraft? Dongles? by Xugumad · · Score: 2, Insightful

    > Sit back, release an expansion once per year, and enjoy the torrent of cash.

    For the next 3-4 years, sure. WoW is probably enjoying its popularity peak around now. You remember Everquest, and how it looked like nothing would ever topple it, and how much money Sony was making off each expansion? Look at the mess Sony's in now; Everquest 2 did fairly poorly (compared to the original), Planetside was a near-disaster in MMO terms and SWG keeps getting redesigned in an attempt to appeal to people more.

    MMOs don't last forever. They're going to need a sequel, and given the development lead time, had better be well into the design/possibly into actually implementing that sequel.

  38. Hacked Account - Who's Fault? by dmcooper · · Score: 1

    I still haven't reclaimed my account. Someone got a hold of it, charged it with playing cards and power leveled a bunch of characters until getting my account perma-banned for using '3rd party hacks.'

    This was after I left the account dormant for a month or so. Another member of my guild had the same thing happen, and his characters were deleted as well. No account-sharing going on, and my password was not one that would be guessed, and as I don't visit any of the WoW fan-sites or things like Allahkazzam or whatever I didn't pick up any trojans. I'm thinking Blizzard has a vulnerability on their end, and the dongle would simply not solve the issue of stolen accounts.

    I had WoW uninstalled, and was using a new computer so had not logged in for a bit - nor had anything on my computer to indicate that I was a WoW player when my account was hacked.

    --
    "To work for libertarianism -- to oppose the growth of government and aid the liberation of the individual -- used to be
    1. Re:Hacked Account - Who's Fault? by Anonymous Coward · · Score: 0

      What makes you think that the account wasn't hacked and put on a list somewhere, waiting to be purchased? It is possible for nefarious types to sell account information just as easily as normal players. This would make your situation possible without Blizzard's account security being called into question. It is just an idea, but one should be open to other possibilities instead of just jumping right on the other party.

    2. Re:Hacked Account - Who's Fault? by Anonymous Coward · · Score: 0

      "and power leveled a bunch of characters?"

      If someone's hacked your account, and you don't have any decent farming characters on a server they want to bot for gold on, then maybe they'd power-level a single character.. but a 'bunch' ? It seems like a particularly un-productive thing for any account-hacker to waste their time on.
      I'd be careful tossing around this explanation, because on the surface it sounds a LOT like you've bought some power levelling services, got caught, and are now trying to leverage some of the 'plausible deniability' you've tried to put in place by switching to game cards.

      (I assume your use of the term "a bunch of characters" is simply an off-the-cuff exaggeration you've used to emphasise what happened, just wanted to mention how 'suss' it sounds from here!)

    3. Re:Hacked Account - Who's Fault? by dmcooper · · Score: 1

      Let me be clear:

      • Yes I am exaggerating when I said "lots of characters" because I was only informed of a single character (I didn't create) being banned for using 3rd Party Hacks
      • I would not use a power-leveling service. I play 2 hours or so in the afternoons and at the time my account was 'hacked' it had been dormant because I had gotten married and never renewed. I have no illusions about getting to a certain level, I just play because I enjoy it - not to get certain levels or equipment.
      • I had a single character on a single server. I use the same name for any MMO I play, and I play a single character constantly. I don't run alts, I don't try to speed through the game. I do 2 or 3 quests per night and go to bed. I also don't stay subscribed. I play for 2 months, then a few months later go back. I am an irregular player who doesn't have the time to religiously run towards the high levels. I also am not dedicated to WoW and have no desire to miss most of the game to skip to 'end game' content because from everything I have heard it gets boring at that point. I play a few levels while I'm interested, and come back when I want to play more. The highest I leveled was 36.
      • I rarely visit 3rd party sites like Allakazam - I generally just bumble my way around. My account was compromised after I had uninstalled WoW and formatted my computer when I got married last July, then purchased and built another computer 2 months later, then started receiving emails from Blizzard tech support. I thought they were responding to bug reports I had made in June/July. Not long after I got an email saying my account was banned (on a server I had never played on, for using a character I had never heard of). I reset my password and contacted Blizzard who agreed that it wasn't me on the account and offered to reinstate it pending faxed information. I declined reclaiming it because I felt insecure with their security system considering another member of the guild I was in had the exact same thing happen.

      How someone can get my username/password from a computer which didn't have WoW installed, and had been formatted, is behind a router, and has no spyware (I do not allow scriptable support in my browser without going to a trusted website) perplexes me, and the multiple 'hacked accounts' reports during the timeframe (from a Google search) tell me that something was going on besides random compromised users.

      --
      "To work for libertarianism -- to oppose the growth of government and aid the liberation of the individual -- used to be
  39. Re:Starcraft? Dongles? by timeOday · · Score: 1

    Blizzard's authentication problems are no different from any other service on the web, from online banking to myspace.

  40. Where's my by jimbobborg · · Score: 1

    Starcraft Ghost? Blizzard said they weren't doing Starcraft 2 as they were working on Ghost. So what's the deal?

    1. Re:Where's my by anakin876 · · Score: 1

      Starcraft:Ghost has been "indefinitely postponed." This was announced last year - or are you still hoping that it will still come out of indefinite postponement?

    2. Re:Where's my by jimbobborg · · Score: 1

      yes, I am.

  41. GIRLs by Anonymous Coward · · Score: 0

    If you run across a female character in WoW, most likely the person at the keyboard is a GIRL and not a girl.

    GIRL = Guy In Real Life.

  42. I have crossed through by spoonboy42 · · Score: 2, Interesting

    I preordered my copy of the Burning Crusade, and showed up at the store at about 10:30 (I was the 5th person there). I spoke to the fine people of Taverncast, chatted with other gamers about raid strategies, and shuffled around as we formed Alliance and Horde cliques (not really on that last one). After I got my copy at 12:01 (it payed to show up early. There were about ~200 people behind me in line) I rushed home and installed.

    I must say, the process was amazingly smooth. I had no delay upgrading my account, and although the client required a patch out of the box, the patch files were already downloaded. Last weekend, my guild transferred over to the new Sisters of Elune server, and it's held up incredibly well. I played from midnight to 6 AM, and there were no crashes or lag spikes.

    As for the content, my guildies and I ran through the dark portal and started questing around Hellfire peninsula. Immediately, we were greeted with the beautiful, surreal vista of Hellfire peninsula, where a massive battle is being waged between Alliance and Horde forces in uneasy truce against the Burning Legion (with hordes of demons and giant mechs called Fel Reavers). This conflict feels very dynamic and intense (partly because the front has just opened), but the scale of warfare on Hellfire peninsula really puts all the ongoing "battles" in Azeroth to shame. Within the first hour or two, you'll have the opportunity to sabotage the Legion war machine and fly an armored Gryphon (or I assume a Wyvern if you're Horde) on a bombing run (which is extremely fun). Obviously, I haven't had a chance to try out new raids or venture beyond Hellfire peninsula, but so far, Burning Crusade is gorgeous, massive, and intense. Good job, Blizzard!

    --
    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    Andy Grove: "Not Much."
  43. WoW Stand-alone Hardware? Why not? by neo · · Score: 2, Interesting

    Some folks are already looking to the future where we probably won't see WoW on consoles, but may see it with security dongles. 0.1% of the Earth's population can't all be wrong.

    Why doesn't Blizzard just make their own hardware? The ultimate dongle is a single game console. Cheap enough to capture an entirely new market, and since it's really the per month payments they want they can cut the price. Plug in your ethernet and a USB keyboard/mouse/joystick and away you go.

    I know Blizzard isn't a hardware company, but this seems like an obvious "Apple"-esc move.

  44. World of Starcraft?! by OverDrive33 · · Score: 1

    I'd play that in a second! And with the gobs and gobs of cash WoW is bringing in, I wouldn't be surprised to see Blizzard pumping money into yet another MMORPG. If one MMORPG hooks 8 million players, two should be able to hook 16 million, right?

    1. Re:World of Starcraft?! by DurendalMac · · Score: 1

      But why split their market? They've already got 8 million players in WoW. Most of those would be the type to play WoS, and would probably wind up abandoning one or the other to play a single MMO full time. If there is a World of Starcraft, it wont show up for several years. Blizzard will wait for WoW to get played out first.

    2. Re:World of Starcraft?! by Josiwe · · Score: 1

      Mod parent up for delicately crafted sarcasm.

      --
      Yvan Eht Nioj!
    3. Re:World of Starcraft?! by Anonymous Coward · · Score: 0

      depends how many Koreans there are.

  45. A new Starcraft? Great, I guess... by GodBlessTexas · · Score: 3, Interesting

    I guess that would be great if I were still interested. I got over Starcraft 6 years ago, and while I think it was the perfect RTS and had a very compelling story, I don't understand why they feel the need to come back to it now, after 10 years, for a sequel to a game with such a rabid following? I think it's impossible that it could be a better playing experience than the original or Brood War for multiplayer. Why is it that Blizzard can only seem to develop one game at a time when they certainly have the resources to do more? They have three solid gold game franchises, and two of them have languished for the better part of a decade: Starcraft for 9 years, and Diablo for 6. I can understand their commitment to quality, but it's not as if there aren't enough good developers, project managers, and producers out there to make a quality game.

    --
    Remember the Alamo, and God Bless Texas...
  46. Sampling. by Lethyos · · Score: 1

    Assuming that group was even a remotely representive sample, then it does not matter. When I signed onto the game shortly after picking it up, roughly (if not more than) 50% of the Blood Elf characters I saw were female (which were obviously just rolled).

    Not saying there is anything wrong with this, just find it funny. :)

    --
    Why bother.
    1. Re:Sampling. by Xugumad · · Score: 1

      This, just to check, is the same Blood Elves who people complained looked too feminine, right? And so Blizzard made the male model more masculine, apparently.

      I give up...

    2. Re:Sampling. by Anonymous Coward · · Score: 0

      Would you rather stare at an animated female ass for 400+ hours, or an animated male ass for 400+ hours?

  47. classic strategy by paltemalte · · Score: 1

    I REALLY hope the Starcraft 2 will be a classic strategy game. Not some freaking MMOG that you can only enjoy if you are willing to spend all your spare time playing it online with a bunch of other people equally willing to waste their lives away.

    So take note Blizzard, here is one customer that will NOT buy starcraft 2 unless it stays true to its roots and is a real strategy game!

    --
    Sam has one liberty, which he sacrifices for one security. Can you tell me what Sam has now?
    1. Re:classic strategy by dorix · · Score: 1

      Releasing another MMOG would be extremely foolish at this point in time; it would compete directly with World of Warcraft, and would do little more than take some subscribers away from a Blizzard game that they're already paying for. That's not to say there will never be a Starcraft or Diablo MMOG, but they would be wise to delay that until WoW is in decline and can't be saved by another expansion.

    2. Re:classic strategy by misleb · · Score: 1
      I REALLY hope the Starcraft 2 will be a classic strategy game. Not some freaking MMOG that you can only enjoy if you are willing to spend all your spare time playing it online with a bunch of other people equally willing to waste their lives away.


      Indeed, RTS games are good because they have relatively short lived sessions with clear breaks to prompt one to actually getting up an do something else. That isn't to say that you couldn't just sit down and play one match after another... but at least there are breaks.

      That said, I found that I can't get into highly competative online games simply because I don't spend all my spare time playing. When I do go to play such a game, I get my ass kicked by people who've perfected every strategy and counter-strategy known to man. I've gone back to playing single player games. I just can't take the online pressure anymore.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    3. Re:classic strategy by paltemalte · · Score: 1

      haha, you know, that sounds JUST like my own reasoning there. For the same reasons, I don't play online either any longer. I think it would be nice if online games were tiered somehow, so you could choose to play with people who (verifiably) has spent about as much time as yourself playing that particular game online.

      --
      Sam has one liberty, which he sacrifices for one security. Can you tell me what Sam has now?
  48. Re:A new Starcraft? Great, I guess... by Anonymous Coward · · Score: 1, Insightful

    I think you understimate the software quality, the hardware requirements and the support needed to get 8 million players correctly and smoothly playing a game like WOW.

    I'm an active developer and I just can't help amazing at how well WOW works and the amount of work that must be involved from development to support.

  49. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  50. I think I made the right choice by Malakusen · · Score: 0, Redundant

    I'm moving in March, I shut my internet off this month and cancelled my WoW account. I'll get back into it in June or July once I'm settled in and once the BC initial release insanity has cooled down a bit. My raiding guild misses me, but I was straight up burned out.

    --
    Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
  51. Re:Starcraft? Dongles? by shawnce · · Score: 1

    Ah so you agree about using a dongle.... since both my bank and broker use dongles to control access to my online accounts.

  52. Masters of Orion 2 by DarthVain · · Score: 3, Insightful

    Starcraft? I can't stop playing Masters of Orion 2! God I need sleep.

    1. Re:Masters of Orion 2 by Anonymous Coward · · Score: 0

      yep, moo2 is ftw when wow servers are down... after few years of moo2 i think i have it down to science now. obviously i have no life so no need to reply about that. i like it this way.

    2. Re:Masters of Orion 2 by meringuoid · · Score: 1
      Starcraft? I can't stop playing Masters of Orion 2! God I need sleep.

      Phasing Cloak. Time Warp Facilitator. You're now invincible. Get some sleep.

      --
      Real Daleks don't climb stairs - they level the building.
  53. wine install by Clever7Devil · · Score: 1

    I thought I would write an informative post about running games in Linux...

    Then I realized I just wanted to brag. :-D Install went perfectly in wine at 12:30am this morning. It even created a desktop shortcut pointing to "wine worldofwarcraft.exe". I'm so happy.

    Ubuntu Edgy
    Dell Inspiron 610m

    --
    "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
  54. Re:Starcraft? Dongles? by timeOday · · Score: 1

    I think it's a good idea for banks and brokerages. Video games I'm not so sure.

  55. Re:Starcraft? Dongles? by Machtyn · · Score: 1

    The only reason Everquest did poorly is because they were messing with the cash cow. That and Blizzard has a MUCH bigger following in the PC gaming world than SOE did/does. Having released Warcraft 2 & 3, Starcraft, and Diablo 1 & 2, World of Warcraft basically followed on the heals of successful launch after successful launch... particularly with Warcraft 3. Also, people were waiting to see which game played better. I don't remember specifics of the time, but I believe WoW gained the advantage with better gameplay and graphics that knocked your socks off. Of course, Everquest 2 had excellent graphics, but the gameplay wasn't as appealing (for whatever reason) and people were starting to get fed up with SOEs treatment of players (sounds somewhat familiar of the current WoW complaints).

  56. 2008 if they rushed every aspect by Paralizer · · Score: 4, Insightful
    FTA:
    "As a Starcraft player I can tell you that I hope it wouldn't go a decade - we launched Starcraft in '98 - I hope it wouldn't go a decade before we stand here and celebrate the next Starcraft together," Itzik Ben Bassat told crowds gathered at World of Warcraft expansion The Burning Crusade's official launch event in London last night.
    Unless they've already done significant work on it, how are they even considering the possibility of shipping it by 2008? I think a development cycle for a blockbuster game takes years, 3 maybe 4, and this guy is talking 1-2?
    1. Re:2008 if they rushed every aspect by phoenix.bam! · · Score: 1

      wc3 engine perhaps? That would provide an massive shortcut.

    2. Re:2008 if they rushed every aspect by Anonymous Coward · · Score: 0

      Half life 2 was released about a year and half after they officially announced it, and that's about as big as it gets. Blizzard tends to work on games for a while before they announce it, so I wouldn't be suprised to see starcraft 2 released in time for holiday season 2008.

    3. Re:2008 if they rushed every aspect by NickeZ · · Score: 1

      why wouldn't they have been developing the game? I think they've had a team developing starcraft all the time. Although it's good they keep it quiet.. otherwise it could end up like duke nukem forever =)

  57. My life for Ayre! by UttBuggly · · Score: 1

    Geez, I'd love to see a new StarCraft release.

    I've played thousands of games of SC and still do.

    Almost always play Protoss, but occasionally play Terran as Marines and Tanks are just flat fun. Never did get proficient with the Zerg; don't like bugs, I guess.

    It would be excellent to play at a screen resolution higher than 800x600 as well!

    As for WoW...my son started playing recently and we set up a TeamSpeak server for his play group last weekend. I watched them play for a while and decided I can live without WoW.

    We did Diablo I and II to DEATH so I'm at the point where hacking and slashing and trying to get to level 50, 60, 1 zillion, is mostly boring.

    --
    I am my own gestalt.
    1. Re:My life for Ayre! by Anonymous Coward · · Score: 0

      Heh. Starcraft Nazi:

      It's spelled "Aiur". :)

      D.

    2. Re:My life for Ayre! by Spikeles · · Score: 1
      It would be excellent to play at a screen resolution higher than 800x600 as well!
      Oh MY god.. i would SOOOO pay for a patch that did that.. Re-release a "Starcraft Collectors Edition" with only that change and i would be heaven...
      --
      I don't need to test my programs.. I have an error correcting modem.
  58. Re:Starcraft? Dongles? by linders · · Score: 1

    Why in earth would they want to do that, lets say they make 20 USD per unit sold. 8 million x 20 = 160 million USD!, thats a huge stack of money. Sure thats if everyone buys it, but I'm sure almost everyone will.

  59. Re:Starcraft? Dongles? by toxicity69 · · Score: 1

    The thing is, Planetside at least had HUGE potential; they just totally mismanaged it. They brought its one and only expansion out 1 month after release; the max amount of devs to ever work for the game was 5 IIRC; and they have never marketed it. Yet of all their MMOs, it was definitly the most fun, and so I say it had the most potential.....its just a shame they had to waste it.

    Just think about it for a second. Wouldn't you like to play an FPS game with hundreds of players? Yup. I think everyone would want to give it a try. However it was never marketed, so if you ask the average person, "Have you heard of Planetside" they will say no, but if you mention Everquest its like "Oh yeah that was cool!".....

  60. Re:A new Starcraft? Great, I guess... by The+Raven · · Score: 2, Insightful

    Gee... Blizzard, a big company, makes extremely good, genre defining games. But for some bizarre reason, they choose to only work on one game at a time, focusing on that one game to make it really good.

    Crazy.

    You know, and this is just a wild stab in the dark... maybe the quality of their games is because they only... no... no, that's crazy talk. I mean, EA develops tons of games at once, and their quality is...

    Hmm.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
  61. BE male gayness. by Lethyos · · Score: 3, Funny

    On a scale from average metrosexual to Richard Simmons, I would say Blood Elf males are somewhere around Tom Cruise, bordering on 80s Depeche Mode.

    --
    Why bother.
  62. Re:Starcraft? Dongles? by Xugumad · · Score: 1

    I think they also had a fundamental problem that they were competing with the subscriptionless Battlefield 1942, and the extra players/giant game world apparently just weren't enough to keep people. Hoping we'll see something similar later on, as bandwidth gets cheaper. In the meantime, Battlefield 2142 anyone?

  63. Re:A new Starcraft? Great, I guess... by moochfish · · Score: 2, Insightful

    Your description makes me think of EA. I don't know how others view EA, but I think that company tends to make games with great potential, but then they round off the details at the end, cut a few corners, and ship it to save costs and time. My point is, when your company is focusing its energy in many directions, your visions can get dilluted, and your desire grows to ship now rather than later in an attempt to get paid now.

    Sort of like: why strive for one 10/10, when you can ship two 9/10's?

  64. Re:WoW Stand-alone Hardware? Why not? by Anonymous Coward · · Score: 0

    You're an idiot. Take a business class.

  65. Oh God No... by Omestes · · Score: 1

    Why does everything have to be a damn MMO... I'd rather have a nice, large, game world to enjoy on my own, or with a few select friends. I like my games as an escape from the mundane world of morons, and immature wankers, not to be another chance to have to put of with the most idiotic aspects of society. Granted I did make some friends through WoW, and did have some good times (been 6 months WoW-Sober), but the most part it was a tedious experience, both in the continual post-60 content, and the continual grinding to get there (the mere term STV still gives me nightmares), and then having to put up with idiot guilds and their politics, and doing the nightly large raid to the same 3-4 places over and over and over, with the same people, doing the same things, at the same times. The post-50 loss of character creativity ("ur a drood, HEEL!"), and ensuing clickfest. This was much worse on in PVP servers, but even sticking with RP (CC) got painful.

    It got to the point where it wasn't even a game, it became a damn job. Meaning not fun.

    Give me a good RTS, please. Something I can do in my free time, and actually enjoy. Hell give me a Diablo-like game, like nethack with pretty graphics, where my interactions with random wankers is optional, and my engagement in the game world is up to my schedule, and not some raiding guilds.

    I'm an antisocial gamer, and PROUD! Seriously, Morrowind was more enjoyable on the whole than WoW. Sadly I can't play Oblivion, but i'm sure I would enjoy it more than WoW. It has the breadth and scope of a MMO, just without the idiots and grinding.

    Give me StarCraft that is pretty much like Warcraft3, pretty, story driven, and most of all fun. Sadly I can't go install SC right now, damn mactel's lacking Classic support.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  66. Starcraft 2 - will it even matter? by dbug78 · · Score: 2, Interesting

    Let me start by saying that Starcraft 2 will undoubtedly be wildly popular and successful and that I'm not disputing that. My real question is whether it will be any good. A number of the developers of the original left to form ArenaNet and made Guild Wars. Warcraft 3 completely lost the dynamics of Starcraft, instead becoming a contest of who-outnumbers-who. Is there anyone left at Blizzard who can make a worthy successor to Starcraft? I fear there isn't.

    1. Re:Starcraft 2 - will it even matter? by DarkJC · · Score: 1

      "Warcraft 3 completely lost the dynamics of Starcraft, instead becoming a contest of who-outnumbers-who"
      That was the complete opposite of Warcraft 3 IMO. With the population limit the game was much more about level your hero and micromanage the hell out of your guys than anything else. Starcraft was much more of a who-outnumbers-who.

    2. Re:Starcraft 2 - will it even matter? by dbug78 · · Score: 1

      While the overall numbers were smaller in WC3, most of the units were functionally the same. You had the choice of building:

      • a guy with a sword that hits things
      • a bigger guy with a sword that hits things
      • a bigger guy with 2 hammers that hits things
      • a really big guy with a really big hammer that hits things really hard
      • a flier

      The powers and abilities in WC3 were too all-purpose. There was no reason not to use them as much as possible. You are right about the micromanaging... I spent most of my time in WC3 staring at the status bar instead of watching the battles.

      Many players, especially new players, would simply swarm in Starcraft. Against other new players, it would degenerate into nothing more than a battle of numbers. An experienced player could easily defeat a less-experienced player with a numbers advantage by using his specialized units wisely. I was one of the best players in my group of 30 or so people exactly because of that. I rarely outproduced my opponents, but I won anyway and I did it as a Zerg player; the race who would normally rely on a numbers advantage the most.

  67. Not entirely true by Mustang+Matt · · Score: 1

    It certainly can be unfair at times going against an entire team that is completely outgearing you. However, a lot of players have skill and when working as a team can easily roll teams with better gear.

    There's also great fun in forcing paladins to bubble hearth. Soon the alliance will get to experience this fun.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  68. Re:Starcraft? Dongles? by C0rinthian · · Score: 1

    IMO EverQuest 2 had better graphics

    But World of Warcraft had better art direction.

    All the shiny in the world doesn't matter if the art itself is bland. While simpler, WoW had a much stronger visual impact.

  69. Dongles are still an annoying hassle by dbIII · · Score: 1

    Dongles will repeat the stupid problems of the past. We are always going to have real parallel ports aren't we (conveters have a different memory address) and macrovision are going to update their software to handle dongles more frequently than once every eight years aren't they?

  70. They'll use the WC3 engine by Prien715 · · Score: 1

    There's already starcraft models in WC3. Update the graphics and I see nothing wrong with the engine itself persay as a starting point. Anyone who's programmed in it knows it only binds them to some relatively basic mechanics, which were themselves unchanged since starcraft. (Some annoying things to fix: update # of units selectable, etc)

    I played WC3 yesterday and I must say, I really miss Blizzard's RTSs.

    --
    -- Political fascism requires a Fuhrer.
  71. Re:Starcraft? Dongles? by Skuld-Chan · · Score: 1

    Everquest and a lot of the mmo's never lasted a week on my hdd - however I really like to play WoW. I think the reason is that WoW is actually pretty well designed. I've really only ever run into one or two bugs - neither of which affected me.

    Plus I've never had to mob camp - which is (from people I've talked to on WoW) the biggest problem with Everquest. You could sit there and wait 2-3 days to kill a single mob.

    With more and more content the game really becomes less linear - which I think is a good thing.

  72. about time! by sentientbrendan · · Score: 1

    lately, blizzard hasn't seemed to have *anything* in the pipeline aside from WOW upgrades. That's somewhat understandable seeing as WOW is such a huge cash cow for them... but seriously, they should at least spin off another company to make new games if that's what needs to be done.

  73. Fuck Blizzard, I'm not buying any of their games. by pecosdave · · Score: 1

    I've got several problems with Blizzard, mostly with their public relations.

    Once upon a time, battle.net SUCKED, bad, you couldn't get on to play StarCraft half the time, or you go booted, had laggy servers if you did. Someone makes BNetD, gets a nudge nudge wink wink okay from Blizzard. They didn't have a problem with it and allows the program to exsist for quite some time. Oops! it doesn't verify authanticity and some bean counter got pissed. Sue the developers! Cease and desist! Drag the geeks to court. A friend of mine is actually an expert witness in this trial. The trials still not settled and has been dragging on for years. Every now and then he gets called back into the court room to repeat that no Blizzard code was used and that the protocol was reverse engineered.

    Some fans liked StarCraft so much, they made UT Mods to make it possible to more or less play a sort-of game of StarCraft from the perspective of just one of the units. Blizzard again gave a nudge nudge wink wink without ever giving a certified okay you can do this. Let the development of this mod go on for a couple of years, then they liked the idea so much they developed StarCraft Ghost. Well, now that we're making ours, you can't make yours, same shit they pulled on BNetD.

    What do they have against Linux? They can port something to Mac, which is BSD, even on Intel now. Sucessfully porting something to OSX, especially on Intel hardware should make porting over to Linux trivial. Do they have a vendetta against Linux? Atari doesn't have a problem porting most games, neither does Bioware.

    I hate to admit it, but I loved playing Blizzard games. I have fond memories of hours and hours of local IPX StarCraft play after hours at work, and I also enjoyed playing both Diablo games with my old roommates. Recently I dumped my StarCraft strategy guides into the share a book bin at the coffee shop and I got rid of the actual disk years ago. I will not buy another Blizzard game until they improve their PR, and release the games on something I can play it on. As it stands, if they released StarCraft Ghost on the Gamecube tomorrow, which is technicaly something I could play it on, I wouldn't give a dime for it no matter how good it was. Since they scratched the game all together that wont happen, but others should join me and send them a message instead of just buying more copies of World of Warcraft.

    --
    The preceding post was not a Slashvertisement.
  74. It's not perfect by foreverdisillusioned · · Score: 1

    Disclaimer: I am/was a RABID Starcraft/BW fan.

    What Blizzard got right with Starcraft was BALANCE. Nearly all RTSes released before (and since, even) have had factions with generally the same units, a few faction-specific units, and a few faction-specific powers/traits. The Starcraft races were designed from the ground up to be DIFFERENT. For example:

    Hit point regeneration? Terrans could repair using SCVs. (If using multiple SCVs, a unit could be brought to full health VERY quickly.) Their biological units were SOL until Brood War came out, which gave medics a healing power.
    Zerg slowly regenerated HP over time until they reached full health.
    Protoss had shields that regenerated quickly (and could be recharged via a special structure), but no way to repair mechanical units or heal biologicals (unless they managed to cast mind control on a Terran medic.)

    Stealth? A few Terran units had the option to cloak for a limited time (it drained energy.)
    Zerg (ground) units had the ability to burrow indefinitely, though only one had the ability to attack while burrowed and none had the ability to move while burrowed.
    A few Protoss units were cloaked, and the arbiter automatically cloaked any nearby Protoss unit. Protoss cloaking was always free, permanent (unless an arbiter is destroyed), and did not affect movement or attack abilities.

    Peons? Terrans had SCVs. They were the quickest resource gatherers and the best fighters. It took time for them to build structures.
    Protoss had probes. They could build structures like crazy (summoning took time, but the probe only required a fraction of a second to start the process.)
    Zerg had drones. They were physically transformed into structures, destroying them in the process.

    Uber-attack unit? Terran had battle cruisers (flying). Good overall performance; able to respond to threats quickly (including scourge), special Yamatto cannon to take out powerful units or structures from afar. Slow movement.
    Zerg had the Ultralisk and (to a lesser extent) the guardian (flying.) The Ultralisk was the strongest, toughest ground unit in the game, but couldn't attack air units. The guardian had great range, but was similarly limited to ground targets.
    Protoss had the carrier (flying). FANTASTIC damage potential, but they were very slow to build and (unlike battle cruisers) could not respond to threats (like the scourge) quickly.

    You get the idea. The point is, there was not a SINGLE unit that the three factions shared in common--not even a single unit or power that was truly similar (reaver vs. a siege tank, for instance--superficially similar, but there are SO many differences that their strategies are fundamentally different.) Yet, the three sides are (more or less) balanced. THAT was Blizzard's gift to the RTS world, and what a wondrous gift it was (from what I saw, Warcraft 3 pulled off the same magical balancing act--I just never really got into it. FYI, the RPG hero system was NOT revolutionary--the Warlords: Battlecry series did it three years earlier--arguably, they did it better.)

    BUT... balance is not everything. Sadly, VERY sadly, the *craft series have always lagged far behind when it came to unit control. I am SO damn sick of having a unit run off on its own to take on an entire army by itself. What's the alternative? Why, you tell the unit to "hold position", which means it will stand perfectly still and do nothing while its buddies are slaughtered. In most other RTSes, it's as simple as putting a unit in "defensive" mode and your units will never do either of these idiotic behaviors. Formations aren't quite as important, but they're still pretty handy. There's also a behavior in Warcraft 3 that I found completely unacceptable--computer-controlled units would automatically target the units that had the least hit points, but YOUR units would have to be manually told to attack a certain unit. This I regard as "cheating", because it was completely impossible to keep up t

  75. Not all 8 million players are in Outlands by wilgibson · · Score: 1

    I for one am passing this expansion up for the moment. $40 seems a bit pricey for what is currently going to be grind, gank, get ganked, repeat just in new areas and dungeons I probably won't see unless I devote every extra bit of time I have to a raiding guild. Don't get me wrong I'll pick this up eventually, but only after the storm clouds have cleared and the price comes down.

    For now RL > WoW...!

  76. Why pay for online games? by Anxarcule · · Score: 1

    The funny thing is that there are plenty of free, independently-owned, player-run mass multiplayer games with no advertising... too bad all these MMORPG kids don't realize they can get a very similar online experience (with a much more stable community) without paying for expansions and monthly fees.

  77. Forced to buy retail boxes?! by losethisurl · · Score: 1

    My wife and I both play WoW and we eagerly marched into the local game hut and picked up a copy. The game is of course as awesome as we have come to expect from blizzard. Unfortunately, we only purchased one copy. As I'm sure most of you know, Blizzard is requiring you purchase a retail box in order to get an account key. This leaves those of us who have more than one account purchasing a second (or sometimes third) retail box in order for all of us to be able to play the expansion. In our case that means 2 boxes, 8 cd's, etc... Why didn't Blizzard simply allow us to purchase one retail box and apropriate keys via the internet? They have been able to do it since I've been playing the original. It just seems to me that this is simply a wastefull practice. We should be able to buy only one box and additional keys, and limit the amount of extra garbage we introduce to the environment.

    --
    Seriously, is it supposed to look like that?
  78. Re:Starcraft? Dongles? by brkello · · Score: 1

    Maybe they should never have a sequel, just keep releasing expansion packs. Upgrade the graphics, keep upping the level cap. It's hard to see people stopping if content like this continues to be added.

    --
    Support a great indie game: http://www.abaddon360.com
  79. Re:Starcraft? Dongles? by bishiraver · · Score: 1

    If a trojan can capture a password, what keeps it from accessing the dongle and capturing its hash?

  80. Please by ajdowntown · · Score: 1

    I am behind a content filter, can someone please post the article about starcraft on here?

    Thanks!