Domain: gamesindustry.biz
Stories and comments across the archive that link to gamesindustry.biz.
Stories · 377
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Atari Founder Proclaims the End of Gaming Piracy
OMGZombies writes "Speaking on a conference held yesterday in New York, the Atari founder Nolan Bushnell said that a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'. The chip is apparently being embedded on most of the new computer motherboards and is said to be 'uncrackable by people on the internet and by giving away passwords' though it won't stop movie or music piracy, since 'if you can watch it and you can hear it, you can copy it.'" -
Age of Conan's "Kinda" Launch and Massive Pre-Orders
While some are already enjoying the joys of Age of Conan via the early launch, many more will soon be enjoying the fruits of Funcom's labor. An amazing 700,000 copies of the game are being shipped to retailers for day one sales and in some locations pre-orders will not be filled due to server limitations. Between this and the new Warhammer game on the way, should Blizzard be worried, or will Wrath of the Lich King continue to hold their competitive edge? -
Family Group Releases Annual Games Report Card
The National Institute on Media and the Family has released their annual 'report card' for the videogames industry. Brian Crecente has some great commentary on the release, which he refers to as 'increasingly out-dated and unnecessary, something that probably explains the desperate tone of this year's report'. "What's interesting is that the summary cites very specific examples for the positive, such as Target removing Manhunt 2 from shelves after finding AO content was viewable with a hack, or that GameStop has started firing people for selling M-rated games to minors, but doesn't really do the same for the negative. Instead [NIMF's David Walsh] writes that 'Complacency, especially on the part of retailers and parents, appears to have caused a backslide in ratings awareness and enforcement.'" The ESRB was quick to point out the flaws in the group's assertions, while a UK study indicates that some 75% of parents are worried about the games their kids play. -
Sony Opens PSP Store on the PC
GamesIndustry.biz is reporting that Sony has opened up a new downloads store for the PlayStation Portable. Store.playstation.com interfaces with your existing PSN network id, and will allow purchase and download of games, trailers, and demos to your Sony handheld. The company is already clarifying that this 'won't kill the UMD format', and that this is just an alternative method to obtain content. Darren Carins, head of online marketing for SCEE, was quoted as saying "The UMD business is still good for us and our publishers. It's still a burgeoning market, and we're still selling a large number of PSPs on a weekly basis, so there are a large number of new people coming into the market. I don't think that this would give us any cause for concern over UMD, I think they sit very well together. When you talk about the more casual games, pick-up-and-play games, you would definitely want to put them through the Store rather than have disc production, in to retail, and so on." -
Sony Opens PSP Store on the PC
GamesIndustry.biz is reporting that Sony has opened up a new downloads store for the PlayStation Portable. Store.playstation.com interfaces with your existing PSN network id, and will allow purchase and download of games, trailers, and demos to your Sony handheld. The company is already clarifying that this 'won't kill the UMD format', and that this is just an alternative method to obtain content. Darren Carins, head of online marketing for SCEE, was quoted as saying "The UMD business is still good for us and our publishers. It's still a burgeoning market, and we're still selling a large number of PSPs on a weekly basis, so there are a large number of new people coming into the market. I don't think that this would give us any cause for concern over UMD, I think they sit very well together. When you talk about the more casual games, pick-up-and-play games, you would definitely want to put them through the Store rather than have disc production, in to retail, and so on." -
EVE Online's First Quarterly Economics Report Published
The first quarterly report from EVE Online's very own economist has been released at the game's official site. GamesIndustry.biz has some comments from Dr. Guðmundsson on this first batch of numbers, exploring a bit of his methodology and the joys of working in EVE's closed environment: "Since life in Eve evolves at a faster pace than real life, we must use a so-called 'chained price index' rather than a representative basket. In real life, representative baskets are always used and in many cases the surveys for these baskets are done with very long time intervals. By looking at our results it is obvious how the fixed basket approach can overestimate the impact of price changes, just as predicted by theory. With consumer preferences changing faster now in real life than ever before (consumer electronics is a good example), this might be a lesson that could help us understand better changes in price levels and how we measure that outside virtual worlds." -
Hackers Uncensor Manhunt 2
Less than 24 hours after the release of Manhunt 2, you can already play the full and uncensored version thanks to some enterprising hackers. The news for Rockstar is just ... bad: "The game has been censored in the US in order for it to receive an M rating - and therefore a release - rather than the original AO rating it was given by the ESRB. The illegal exploit of the original PSP code indicates that the scenes that were cut in order to secure an M rating were not removed from the full game, rather disabled, much like the Hot Coffee mini-games in Rockstar's Grand Theft Auto: San Andreas." This is also exactly what prompted the re-rating of Oblivion and Halo 2 for the PC. We should expect to see an ESRB response to this very soon, then. -
PlayStation 2 Celebrates Seven Years in the US
GamesIndustry.biz notes that today marks the seventh anniversary of the PlayStation 2's US launch. Stats for the console's lifetime include more than 120 million hardware units sold, and more than a billion units of software sold, with 30 million of those sold this year alone. The article notes that Sony is committed to keeping the console alive for at least another three years, with another 160 titles due out for the system through March 2008. Here's the console's top sellers list: "Grand Theft Auto: Vice City (13 million), Grand Theft Auto: San Andreas (12 million), Grand Theft Auto III (11 million), Gran Turismo 3: A-Spec (11 million), Gran Turismo 4 (8.79 million), Metal Gear Solid 2: Sons of Liberty (7 million), Kingdom Hearts (5.6 million) Final Fantasy X (5 million), Metal Gear Solid 3: Snake Eater (3.7 million), Final Fantasy XII (3.68 million)." -
Toshiba Denies 360 With Built-in HD DVD
A few days ago we discussed the possibility of Toshiba working on an Xbox 360 with a built-in HD DVD component and HD tuners. Today, GamesIndustry.biz has word from Toshiba denying that they're working on that unit. "'It's got nothing to do with us,' said a spokesperson to gadget site Stuff. 'But we know Microsoft doesn't want to include the HD DVD so as not to limit the user's experience.' Microsoft currently sells the HD DVD player as a separate peripheral for the Xbox 360, and offers various deals for users who want to upgrade their console to a hi-definition movie player." -
40GB PS3 Coming to the States
Sony Computer Entertainment of America has finally confirmed that the 40GB PlayStation 3 sku will be released in the US. This release will coincide with a price drop on the 80GB sku, from $600 to $500. "The 40-gigabyte model has already made its debut in Europe and Japan, and was widely expected to come to the United States ahead of the crucial year-end shopping season that accounts for the largest single chunk of annual video game software and hardware sales." (Via GI.biz) -
Jericho Won't Be Edited For Germany
Despite the loss they'll be taking in German game sales, Codemasters has made the decision not to make substantial changes to their title Jericho after the PS3 and Xbox 360 versions were banned from commercial release in Germany. "'Following a review by the USK ratings board, which declined to give an official rating, Codemasters has decided not to change the artistic vision of the renowned author and film-maker Clive Barker though cuts and extensive changes,' said the company in a statement sent to GamesIndustry.biz." For a sense of what the fuss is about Rock, Paper, Shotgun has an analysis of the demo. -
Sony's Tokyo Games Show Keynote Highlights
There was lots of little announcements over the course of Sony's TGS keynote ... but nothing earth shattering. For example, the only time a price drop was mentioned was to say there wouldn't be one soon. They're going to be expanding on the remote play capabilities of the PS3, something they've discussed previously. They did confirm the rumble controller, something the blogs were carrying yesterday. They're also going to delay the rollout of Home until next year, to give it a nice long Beta test period. You could say the 'big news' from their keynote was that they plan to work more closely with developers. Woo. "Hirai pointed to Crisis Core, a Square Enix collaboration on the PSP, as a recent example. 'Some of these collaborative endeavors are going on behind the scenes already,' Hirai said, 'largely in terms of development assistance courtesy of Sony Worldwide Studios. Sony is also listening to the opinions of developers whose games are already out.'" Of course, 'work more closely' may be a euphemism for 'buy out third parties'; the company just announced they've acquired the developer of MotorStorm . For further details, both 1up and Kotaku have liveblogs of the event. -
Sony's Tokyo Games Show Keynote Highlights
There was lots of little announcements over the course of Sony's TGS keynote ... but nothing earth shattering. For example, the only time a price drop was mentioned was to say there wouldn't be one soon. They're going to be expanding on the remote play capabilities of the PS3, something they've discussed previously. They did confirm the rumble controller, something the blogs were carrying yesterday. They're also going to delay the rollout of Home until next year, to give it a nice long Beta test period. You could say the 'big news' from their keynote was that they plan to work more closely with developers. Woo. "Hirai pointed to Crisis Core, a Square Enix collaboration on the PSP, as a recent example. 'Some of these collaborative endeavors are going on behind the scenes already,' Hirai said, 'largely in terms of development assistance courtesy of Sony Worldwide Studios. Sony is also listening to the opinions of developers whose games are already out.'" Of course, 'work more closely' may be a euphemism for 'buy out third parties'; the company just announced they've acquired the developer of MotorStorm . For further details, both 1up and Kotaku have liveblogs of the event. -
Sony's Tokyo Games Show Keynote Highlights
There was lots of little announcements over the course of Sony's TGS keynote ... but nothing earth shattering. For example, the only time a price drop was mentioned was to say there wouldn't be one soon. They're going to be expanding on the remote play capabilities of the PS3, something they've discussed previously. They did confirm the rumble controller, something the blogs were carrying yesterday. They're also going to delay the rollout of Home until next year, to give it a nice long Beta test period. You could say the 'big news' from their keynote was that they plan to work more closely with developers. Woo. "Hirai pointed to Crisis Core, a Square Enix collaboration on the PSP, as a recent example. 'Some of these collaborative endeavors are going on behind the scenes already,' Hirai said, 'largely in terms of development assistance courtesy of Sony Worldwide Studios. Sony is also listening to the opinions of developers whose games are already out.'" Of course, 'work more closely' may be a euphemism for 'buy out third parties'; the company just announced they've acquired the developer of MotorStorm . For further details, both 1up and Kotaku have liveblogs of the event. -
XFire Hits 8 Million Users, Releases Bevy of Stats
GamesIndustry.biz notes that the popular PC communication service XFire has reached the startling mass of 8 million users. XFire users don't pay a fee to use the service, of course, but with some 40% of those gamers coming from North America that represents about 3.2 million players here in the states. They also let fly with some interesting statistics, gathered from their teeming masses: "According to the details based on activity across the month of August, taken almost entirely from PC game-playing data, World of Warcraft logged over 440,000 hours of gameplay on average per day. This was followed by Call of Duty 2 Multiplayer and Counter-Strike: Source, on 173,355 and 158,714 average hours respectively. The second most popular MMO was Guild Wars, logging 59,199 average hours per day, while Eve Online was sixth most popular MMO, and Lord of the Rings Online came 8th." -
Games Had Nothing To Do With V. Tech Shooting
GamesIndustry.biz is reporting that an inquiry into the Virginia Tech shooting in April of this year has revealed no connection whatsoever to videogames. The shooter's lack of interest in violent gaming was widely reported among game news sites at that time in the year, despite the exploration of the idea on cable television news. The official report, filed with the governor of the state, lays that 'motive' to rest. From the article: "The report, which includes a mental health history of the shooter, Seung Hui Cho, notes that during his childhood he had 'played videogames like Sonic the Hedgehog,' yet 'none of the videogames were war games or had violent themes.' This flies in the face of statements made on Fox TV news by Jack Thompson in the immediate aftermath of the tragedy, which laid the blame for the incident firmly at the door of videogames." -
Major Publishers Avoid E For All Expo
Though Electronic Arts and Nintendo are planning to attend the first consumer-oriented 'E for All' Expo this October, neither Sony or Microsoft have plans to show games at the event. Other smaller publishers like Capcom, Sega, Midway, and Sony Online Entertainment have also stated they won't be attending. "While not making any official statements, at least one publisher indicated to GamesIndustry.biz that it questioned the return on investment based on the number of attendees and the cost. There were also some concerns with the proximity of the event to the TGS. IDG [E For All's Parent] could not be reached for comment. " -
Carmack Shows Off the id Tech 5 Engine
MojoKid writes "id's keynote address from this past week's Quakecon featured John Carmack revealing details of the id tech 5 engine. For more on the subject, GamesIndustry.biz has an interview with id developer Steve Nix about the project. 'I know that when we started working with Splash Damage on Enemy Territory they wanted large, detailed outdoor terrains, and they had some ideas on how to dynamically load the textures and everything, and John [Carmack] said, 'Why don't we try this new approach and make the entire terrain one massive texture, and then just load blocks of texture in dynamically that you can see at any one given time?' So John did the initial work on it, got it up and running, and it just so happened that that work was the basis for what we have in id Tech 5.'" -
Sony Crows About Blu-ray, Upcoming PS3 DVR Functionality
Eurogamer/GamesIndustry.biz reports on Sony's pleased statements about the PlayStation 3. The company has made a point to note that Blu-ray was totally worth it after recent comments by some developers who had problems fitting their titles onto a DVD. The interview with the site promises 'big things' for the format in the future. The future of the PS3 itself seems to have changes coming too: a television tuner and DVR functionality looks to be in the offing for the console. Microsoft announced similar plans earlier this year, but there are no firm dates for either company's use of the console. -
Richard Garriot Argues Against Stagnant MMOG Design
The creator of Ultima Online and Tabula Rasa and well-known designer Richard Garriot spoke at the Develop Conference in Brighton, England on the subjects of stagnating MMOG design and the NCSoft deal with Sony. His commentary on Massive game design is fairly direct: "If you look at the vast majority of MMOs that has come out since Ultima Online and Everquest, you can look at the features and they are almost exactly the same. Even though the graphics have got better and the interface is much slicker, fundamentally the gameplay is unchanged. Worse yet, there are many things that have become standard that I look at and even though they are powerful enough to encourage the behavior of people obsessed with playing these games, I don't think they are the right way of building the future." -
Nielsen's First PlayMetrics Results Announced
June was the first month that Nielsen's new approach to tracking game play was fully implemented, and the statistics from last month are now out. Some sample numbers: "The company determined that 68.1 million individuals used a videogame console in June, playing an average of 7.5 days during the month. The PlayStation 2 was the most-played console, accounting for 42 per cent of the total console usage ... The Xbox 360 accounted for eight per cent of console playing time. Its users logged in an average of 2.2 sessions per day, with an average session length of 61 minutes. The PS3 accounted for 1.5 per cent of console usage. Its users logged in an average of 1.9 sessions per day with an average session length of 83 minutes-the longest playing session of all consoles studied. The Wii, by comparison, accounted for four per cent of overall console playing time. Its users logged in an average of 1.78 sessions per day with an average session length of 57 minutes." GameDaily has further demographics from the results. -
The ESRB, Earmarks, and Manhunt 2 in Game Politics
GamePolitics has a number of interesting posts up this week on developing stories. The ESRB has fired off a warning to 3D Realms over some out-of-date labeling on the Duke Nukem portion of their website. The organization says it's standard procedure, but 3D Realms co-founder Scott Miller views it as a 'sucker punch'. Meanwhile, Senators discussing earmarks for the year are in a row over videogames. Sen. Tom Coburn (R-OK) is resisting a $7.5 Million appropriation for an advanced computer system, which he 'compared ... to videogames.' Sen. Ben Nelson (D-NE) countered by noting that Coburn authorized spending that resulted in the creation of an actual videogame, the Full Spectrum Warrior title released by THQ. Finally, Rockstar has fired back at GamesIndustry.biz. The respected European news site wrote a blistering editorial when the Manhunt 2 kerfuffle first started, saying that Rockstar was being 'juvenile, shameful, and irresponsible'. They've now responded: "What about games make them deserve special treatment from the authorities? According to industry groups, the average games player is in his or her 30s, yet you support the widely held view that games are somehow a less sophisticated medium than cinema, only suitable for immature audiences. In other words, although gamers can negotiate the boundaries between reality and fiction in other media, you believe we are incapable of navigating the same boundaries in videogames ... We believe in a well-run ratings system. With the best rating system in history and the future of the industry and medium at stake, we don't understand why it is necessary to effectively ban all games intended for players 18 and older." -
60GB PS3 Price Cut Not Just a 'Fire Sale'
Heffenfeffer writes "Those excited about the $100 price cut that the 60 GB PS3 recently received should act quickly — according to an interview from SCEE president David Reeves: 'All they're doing is taking their stock in trade that they've got at the moment of the 60GB model, marking the price down and it will all be gone by the end of July.' When asked if the 60GB PS3 would be no more after the fire sale, he confirmed, 'In America, yes ... what the US are offering from the 1st of August is a USD $599 version with one game.'" Meanwhile, the EU won't be getting the 80GB system at all. Instead, they'll be getting a new starter pack bundle pack with two games and an extra controller for the same cost as the current system on its own (£425, or $862). Update: 07/13 17:17 GMT by Z : Okay ... it's really challenging to understand what's going on when Sony as an entity is saying two different things. Despite the above coming from a Sony executive, it looks like this is completely untrue. Says a Sony of America spokesperson: "SCEA has reacted with puzzlement to the European perspective, suggesting that there may have been an incorrect interpretation. The spokesperson said, 'Those quotes from David Reeves are not accurate.'" -
Microsoft's Conference AfterParty and Call of Duty 4
In the wake of yesterday's Microsoft conference, there are further details and updates on what was discussed. Moore dropped the statistic that there are 7 million users on Xbox Live, and mentioned an August 24th release date for the Elite SKU in Canada and Europe. Call of Duty 4 seemed to be the most popular game of the event, with the single-player demo going over very well and news of a multiplayer Beta coming soon raising the eyebrows of FPS gamers. There was, of course, a party afterwards; Dean Takahashi gives us a sense of the event, while Kotaku has some beer-fueled comments from Peter Moore and Shane Kim. N'Gai Croal has the final word, with a point-by-point breakdown of the event. -
Microsoft's Conference AfterParty and Call of Duty 4
In the wake of yesterday's Microsoft conference, there are further details and updates on what was discussed. Moore dropped the statistic that there are 7 million users on Xbox Live, and mentioned an August 24th release date for the Elite SKU in Canada and Europe. Call of Duty 4 seemed to be the most popular game of the event, with the single-player demo going over very well and news of a multiplayer Beta coming soon raising the eyebrows of FPS gamers. There was, of course, a party afterwards; Dean Takahashi gives us a sense of the event, while Kotaku has some beer-fueled comments from Peter Moore and Shane Kim. N'Gai Croal has the final word, with a point-by-point breakdown of the event. -
In-Game Advertising To Top $800 Million By 2012
GamesIndustry.biz reports on comments from analyst firm Parks Associates on the bright future for game advertisements. General advertising for games is expected to skyrocket in the next few years, reaching some $2 billion by the year 2012. Additionally in-game advertising, which ran about $55 million last year, is expected to reach $800 Million in the same year. "'Advertising in electronic games had an average monthly household expenditure of less than 50 cents in 2006, while broadcast TV was at $37, meaning advertisers are not using the gaming medium to its full potential,' said Yuanzhe Cai, Parks Associates' director of broadband and gaming. 'If executed correctly, game advertising can provide a win-win solution for advertisers, developers and publishers, console manufacturers, game portals, and gamers.'" -
PopCap Distressed Over 'CopyCat' Games
GamesIndustry.biz, in an interview with PopCap Games chief creative officer Jason Kapalka, reports that the company is apparently a bit miffed at 'imitation games'. Puzzle games being what they are, Kapalka finds the number of Bejewel-like titles on the market frustrating. "Very few games are developed without reference to past games. There's always going to be titles that build on a previous mechanic or game. But there's a fine line between that and very bold-faced rip-offs that aren't adding anything to the game and are just trying to make a quick buck." Over at 1up, editor Ray Barnholt points out that PopCap is a funny company to be making that claim. Several of that group's most popular games are in turn tweaks or imitations of little-known Japanese puzzle titles from the 90s. -
Manhunt 2 Ban Fallout, Game Rated AO By ESRB
In the wake of yesterday's announcement of a UK ban on Manhunt 2 , Rockstar has registered its disappointment at the BBFC's decision. The company simply stated that they 'respect those who have different opinions about the horror genre and videogames as a whole, but we hope they will also consider the opinions of the adult gamers for whom this product is intended.' Meanwhile, here in the US, the ESRB has given the game the dreaded AO rating, for adults only. If you're unfamiliar with this seldom-seen designation, it's essentially the 'kiss of death' for a title at retail; a number of popular videogame outlets refuse to carry titles with that rating. MTV's Stephen Totilo has a lengthy and considered discussion of these proceedings. "For 'Manhunt 2,' signs pointed to the title being both less and more extreme than the first. Gone from press previews were mentions of snuff films and Directors. Instead, a more traditionally violent video game premise: one man's struggle to stay alive in an insane asylum gone mad." -
Telltale Bags $6 Million in Funding
Telltale Games, makers of the recent Sam and Max episodic series of adventure games, has announced that they've gotten ahold of $6 million in funding. GamesIndustry.biz references the press release, which states that a San Francisco-based venture capitalist firm took the plunge ... apparently based on the power of the digital distribution methodology. Telltale's CEO and co-founder Dan Connors said, "This funding will allow us to stay on the cutting edge of innovation by building out our team and our tools, and by taking on new licenses for the episodic treatment ... Telltale has it all-a great group of people who are changing an industry while doing what they love," said Granite Ventures managing director Chris Hollenback, who has now joined Telltale's board of directors." Considering that a year ago no one was sure if the Sam and Max games would work in this format, I think this is telling about the future of games and digital distribution. -
Square Steps Back from 'No FF on 360' Remark
GamesIndustry.biz is reporting that Square/Enix has stepped away from a comment made by Executive Producer Shinji Hashimoto. Wednesday we discussed his comment, which would seem to indicate that Final Fantasy titles won't be coming to the 360. Square took pains today to specify that he was only referring to current plans. "A spokesperson for Square Enix told GamesIndustry.biz, 'Hashimoto-san was talking about the current situation' - which would suggest his comments shouldn't be interpreted as forward-looking. Wedbush Morgan analyst Michael Pachter said he expects the next Final Fantasy to appear on PlayStation 3 exclusively - but observed that Square Enix will face a tough decision. 'The series has always been single console and given the Xbox 360 sell through in Japan, it would be hard to put the next Final Fantasy installment on the 360 only. Square Enix faces a dilemma: put the next game on the 360 only and alienate Japanese fans, depart with tradition and make it multi-platform, or go with PS3 as an exclusive and deal with the backlash from the west. I view Square Enix as a tradition-bound company, and expect the last alternative to be chosen.'" -
Microsoft Aims to Boost the 360's Family Appeal
Bloomberg is reporting on Microsoft's efforts to be more inclusive to 'family' game players. Essentially, Micrsoft admits they're looking to Nintendo as the generation leader this time around, with low cost and family appeal driving their sales numbers ever higher. To that end, Microsoft is looking at a possible price cut and shift in strategies to appeal to a broader audience. This dovetails with comments made by Bill Gates at the AllThingsDigital event regarding motion controls in the future of the console. "Microsoft Chief Executive Officer Steve Ballmer wants to avoid the fate of the first Xbox. The console appealed mainly to hard-core gamers, generally males between 15 and 29 years old, and trailed Sony Corp.'s PlayStation 2 in sales by a 5-to-1 margin ... Microsoft's initial attempts to target children didn't live up to the company's expectations. A November game called Viva Piñata, in which kids build a garden and raise animals that look like piñatas brought to life, didn't make it into the top 20, even with a Saturday morning cartoon created to promote the game." It might not have sold, but VP was an awesome game. -
Sony Claims One Million PS3s Sold in EU / AU
GamesIndustry.biz reports that one million PlayStation 3s have been sold in the European and Australian markets. This breaks the record for Sony console sales in those sectors, as they've reached that number in only nine and half weeks. "Although released in Japan in November last year, the console has so far sold just under a million in the region, with 910,737 units sold, according to data from Media Create. The last hardware sales figures released by NPD in April showed that PS3 sales had reached over 1.3 million units in North America. According to Sony, Resistance: Fall of Man has sold 600,000 units in Europe, with MotorStorm reaching just over 500,000 sales." -
id Software Working on New Title
id Software has announced that, powered by the 'magic' of a new Carmack-crafted engine, an entirely new franchise is on the way. GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game. Without ties to Doom or Quake, the company hopes to begin moving in some new and interesting directions. "Id's last major internally developed title was 2004's Doom 3, which utilized new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves. 'Our first task at id is as a single studio developer,' [Todd] Hollenshead continued. 'That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises. The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet.'" -
Wii's Longevity, Competition Questioned
Gamasutra reports that, despite the Wii's breakaway sales success, some analysts are skeptical of the Wii's staying power. Other analysts are, of course, pointing out that many of the 'hardcore' titles are expected later this year. "[They] not[ed] that 31% of Wii owners surveyed in March said they expected to play the Wii more often a year from now, compared to 21% of Xbox 360 owners." At the same time, Nintendo of America's George Harrison is questioning the staying power of Sony and Microsoft. According to Harrison, the two larger companies 'lack the DNA' to move with the industry, and keep with the the demand for casual, more family-friendly titles. "'They're really good at reaching a certain customer, and have a real difficulty understanding how we succeed with the customers that we have,' said the senior vice president of marketing and communications. With the sales of Wii and DS hardware crushing the competition in the US, Harrison is confident that Nintendo could take up to as much as 50 per cent of the market for this latest 'next-gen' cycle." -
Valve Has No Plans to Charge For Downloadables
In an interview with Eurogamer about the upcoming Team Fortress 2, Valve's Robin Walker discusses Valve's philosophy when it comes to downloadable content. In short, when you buy a game from them you buy 'all of it', even the downloadable maps that will be released after the game launches. "'[In multiplayer games] the content you're playing is being created by the players you're playing against, so the more people that get into the game, the more content you're going to have,' Valve's Charlie Brown concurred. Valve's strategy is roughly in line with the traditional PC model, but in recent years services like Xbox Live Marketplace have popularised microtransactions as a means of continuing to extract development capital from completed games." Relatedly, the company annouced last week that there will be no Black Box release for Half-Life 2, Episode 2. The original plan was to have a retail release of just the three new games (Episode 2, Portal, and TF2); now only the orange box with the complete HL2 experience will be available on store shelves. Gamers can still purchase the new content separately from the Steam service. -
Sony Announces 34 PS3 Games At Gamer's Day
destinyland writes "Sony just announced a whopping 34 titles that are upcoming for the PlayStation 3. Despite record losses for the game group, their stock shot to a five-year high and they promised to eliminate 80% of their operating loss within one year. Analysts think that Sony's plan for that might include eventually lowering prices for the PS3." The 'Gamers Day' event featured a great deal of new information about Sony products and services, including the new PSP Store. Joystiq had some hands-on time with highly anticipated titles like LittleBigPlanet and Heavenly Sword. -
Xbox 360 To Profit Next Year, Says Bach
An anonymous reader writes "Robbie Bach, president of Microsoft's entertainment and devices division, has stated he expects the company's console business to finally break even some time in 2008. After years of losses from the games division, this would be a significant breakthrough for Microsoft's efforts in the games industry. '"Xbox is the hardest piece of consumer electronics hardware to produce in the world, no debate," he said, admitting that "costs are a little higher than we'd like." Microsoft doesn't expect to make a profit on hardware alone, but "we'll probably be gross margin neutral on that over the life cycle of the product, and try to break even on that."'" -
250,000 PS3s Folding@Home
GamesIndustry.biz reports that over 250,000 users have signed up for the Folding@Home project on the PlayStation 3. The sheer number of users has resulted in '700 teraflops in a single moment', most of which is provided by PS3 users. "'The PS3 turnout has been amazing, greatly exceeding our expectations and allowing us to push our work dramatically forward,' said Vijay Pande, associate professor of Chemistry at Stanford University and Folding@home program lead. 'Thanks to PS3, we have performed simulations in the first few weeks that would normally take us more than a year to calculate. We are now gearing up for new simulations that will continue our current studies of Alzheimer's and other diseases.'" The article notes the software has a new update with some refined functionality and faster processing. -
PSP Price Drop Official
GamesIndustry.biz reports that Sony has officially dropped the PSP price here in the US. Other markets will have to wait and see about a reduction in cost, but stores are already selling the portable console for $169.99, down from $199.99. "When asked if Sony has any plans to cut the price in Europe the spokesperson replied, 'We have no announcements to make about the PSP in the European market at this time.' The PSP competes in the handheld market with the Nintendo DS Lite, which has a lower price point of USD 129.99 / GBP 99.99. Last month Nintendo announced that more than 3 million DS units have now been sold in the UK, securing Nintendo a 68 per cent share of the market. " -
Eidos May Have Set Bad PS3 Precedent
Ars Technica opines on Eidos' decision to hold off on PS3 games until 2008. Though they make a point of mentioning all of the great steps forward Sony and the PS3 have taken in the last month or so (LittleBigPlanet, Home, the EU launch), they feel this decision may have ramifications for the console. "Though Eidos isn't the most prominent European developer--noteworthy releases for 2006 included the surprisingly decent Just Cause, Tomb Raider: Legend and Hitman: Blood Money--this may set a dangerous precedent for other developers. If Sony doesn't step up to become more proactive at keeping the flow of good games steady, the installed base may not continue to grow quickly enough and developers may begin to pull support, creating a lack of games. This vicious cycle is hard to escape, as Sony has previously learned with the PSP's port problem." -
Nintendo Refutes Wii Shortage
Nintendo has responded to accusations leveled against it earlier this week by GameStop, saying that Wii shortages are due to demand. Nintendo's George Harrison told Next-Gen.biz in a phone interview that "That's not at all the case. We have worldwide territories that are all competing over the available production. The Japan and European markets are doing extremely well with the Wii. People in Japan at NCL [Nintendo Co. Ltd.] are making the best decisions that they can about which products get shipped to which market and when." An EU marketing director is also quoted at GamesIndustry.biz responding to criticism about the lack of new Wii titles, as well as the supply shortage. Nintendo's Laurent Fischer asserts that the company has a 'release it when it's ready' attitude, and that they'll release products when they meet the company's standards. -
Elite Won't Replace Premium or Core Skus
As the day has progressed, more information about the 'Elite' has become available. GamesIndustry.biz is reporting that the other two 360 skus will still be available. The Elite is not replacing either of them. Interestingly, there's no word on a price drop for them either. Major Nelson's most recent podcast has several interviews and details about the new offering, which you may find informative. There's more analysis available, if you find that interesting: CVG wonders aloud who is going to buy this thing, while a Wedbush Morgan analyst mentioned to GamesIndustry.biz that he thinks this validates the PS3 strategy. "'It appears to me that Microsoft sees the writing on the wall - Blu-ray is going to win the format wars ... Ultimately, Microsoft will likely offer a Blu-ray drive with the 360 Elite, and I think consumers will be able to select based solely upon other drivers.' Pachter also believes that although the Xbox 360 Elite will register with early adopters of hi-def content, the current 20GB model will still be sufficient for many consumers." -
Elite Won't Replace Premium or Core Skus
As the day has progressed, more information about the 'Elite' has become available. GamesIndustry.biz is reporting that the other two 360 skus will still be available. The Elite is not replacing either of them. Interestingly, there's no word on a price drop for them either. Major Nelson's most recent podcast has several interviews and details about the new offering, which you may find informative. There's more analysis available, if you find that interesting: CVG wonders aloud who is going to buy this thing, while a Wedbush Morgan analyst mentioned to GamesIndustry.biz that he thinks this validates the PS3 strategy. "'It appears to me that Microsoft sees the writing on the wall - Blu-ray is going to win the format wars ... Ultimately, Microsoft will likely offer a Blu-ray drive with the 360 Elite, and I think consumers will be able to select based solely upon other drivers.' Pachter also believes that although the Xbox 360 Elite will register with early adopters of hi-def content, the current 20GB model will still be sufficient for many consumers." -
Designer Warren Spector Has Two Games in the Works
Eurogamer had the chance to speak with well known game designer Warren Spector (Deus Ex, Thief) about current plans for his new studio, Junction Point. In a detailed interview, Spector discusses the studio's current slate of two titles. He also makes some bold proclamations about his future in the industry: "He now wants to shake a bit of life back into the world of games, a market he believes is still too niche and enclosed, by delivering something new and original rather than a rehash of old experiences. He'd rather 'fail spectacularly' than create another sports game or driving simulation. 'I think that most of what passes for a game, even now, just sucks. It's hard for me not to talk, but I've seen the dangers of doing that. I'm hoping that in the next couple of months we'll have something to say.'" -
Any Truth To PSP Revision Rumours ?
Team Purple writes "Kotaku seems to be convinced a new revision of Sony's PlayStation Portable will be hitting by the end of the year. Yesterday, they posted a rumor that the system would arrive sometime this year, and would feature, among other things, faster load times, 8 GB of built-in flash memory, and the possibility of a touch screen and a built in camera. Today, GamesIndustry.biz has a story highlighting a speech by SCE UK bigwig Ray Maguire, saying that a new 'smaller, lighter' PSP was in the works. Ars Technica's Opposable Thumbs seems less than convinced, and CVG reports other Sony officials say Maguire's comments were blown out of proportion." For whatever it's worth, at the Sony blogger event last week the PSP folks onhand were adamant that there wouldn't be a hardware revision any time soon. -
Valve Questions Microsoft's PC Gaming Commitment
GamesIndustry.biz is reporting on comments from an interview they conducted with Doug Lombardi, marketing manager at Valve Studios. Lombardi criticized Microsoft's recent commitment to PC gaming in the form of the 'Games for Windows' initiative, which we've previously discussed here on the site. In Lombardi's view, this new push for games on the PC platform is nothing more than an extended advertising scheme to sell the Vista OS. "'Sony and Microsoft both have armies of PR people whose job it is to cram that information down the throats of press and analysts every day ... All those people do is say the PC's dying, the console's winning, and nobody on the PC side is championing that platform. And sales data tracks retail, and there's no doubt about it, PC sales at retail are declining ... World of Warcraft is making a whole lot of money outside of the retail channel, we're making a decent bit of cash off Steam, all the casual guys are not tracked - the PopCap games, Bejewelled, all that stuff doesn't show up.'" -
Gears of War Sweeps AIAS Awards
GamesIndustry.biz reports on a very successful night for Epic Games, which garnered no less than eight awards for their 360 console shooter Gears of War. In addition to awards like 'Best Console Game' and 'Game of the Year', feathers in Epic's cap include 'Outstanding Character Performance Male' for John DiMaggio's Marcus Fenix and 'Sports Best Online Game Play'. Epic's CliffyB and Michael Capps were onhand to accept the awards, and were elated by their success: "The thing is ... being on the outside of this industry looking in as a kid, and wanting to be part of it, and then being able to be here and get an award from all of these talented people who've been in the business for so long, finally to be a part of it, to be recognized like this is absolutely unbelievable. We could not be honoured more." Other impressive winners for the night included Elder Scrolls IV: Oblivion, Fight Night, Rainbow Six, and the Wii. The full list of awards winners is available on the article. -
DICE '07 Underway in Las Vegas
The annual AIAS DICE summit is underway in Las Vegas, with games industry movers and shakers congregating to exchange ideas, network, and play a little golf. The event kicked off with a keynote from Sony executive Yair Landau, Doug Lowenstein's final address to the games industry, and a Q&A session with Sony's Phil Harrison. In and amongst the speeches there was a small droplet of news: Sony Online Entertainment's next MMOG will be a spy caper. Code named 'Vista' (because they pushed it back a year, har), the title will put players in 'tuxedos instead of tunics' fighting over secretive information in the modern era. -
Gates Pegs Nintendo, Not Sony, as Toughest Competition
njkid1 writes "Microsoft's Bill Gates thinks that because of the 'impressive strength' of the company and its new Wii console Nintendo is now Microsoft's biggest competition when it comes to videogames. This is somewhat understandable, given Nintendo's new projections for this year. The Japanese game maker plans to sell an impressive 100 Million DS games this year, along with 21 Million Wii games and some six million consoles. This may seem to be just more flack, to go along with Peter Moore's dismissive comments towards Sony at CES this week, but news of the Halo DS game that almost was puts credence to Microsoft's new priorities." -
Sony, Nintendo, id Lauded With Emmys
Nintendo, Sony, and id Software have all been given Emmy awards for technology-related contributions to gaming and entertainment. Nintendo's Wiimote, obviously, garnered an Emmy for Peripheral Development and Technoogical Impact of Video Game Controllers, while id collectively received two awards. John Carmack was given The Pioneering Development Work in 3D Game Engines award, and id as a whole received an accolade for Quake's rendering technology. As reader NexusTw1n points out, though, there was something odd about Sony's award. "On Monday, Sony claimed their revolutionary SIXAXIS controller had been honoured with an Emmy , leaving many wondering why the Wiimote had been ignored. Yesterday, that press release was clarified, with a statement making it clear the award was actually for the PS2 Dual Shock controller, rather than the new PS3 model."