Domain: gamesindustry.biz
Stories and comments across the archive that link to gamesindustry.biz.
Stories · 377
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Sony, IBM Announce Cell Workstation For PS3 Dev
Thanks to GamesIndustry.biz for its article discussing the little-heralded Sony announcement of a Sony and IBM co-developed, Cell-based workstation for PlayStation 3 (and other) content creation. The article explains: "The workstation, which will ship before the end of the year, will feature an architecture based on the parallel processing Cell chip [also to be used in the PlayStation 3], and will be designed to power digital content creation for movies, television and videogames." GI.Biz also quotes an un-named industry figure as suggesting: "Microsoft should be really worried by this... They've been touting Xbox 2 to their partners and talking about the kind of content they want to see created on the platform - more polygons, higher resolutions, more effects - and our response has been that the tools to create this stuff for games don't really exist yet. Now Sony has effectively created those tools." -
Interplay On Verge Of Bankruptcy?
EvilDonut writes "According to Gamesindustry.biz, long-time publisher Interplay is facing possible bankruptcy. Apparently, the company is three months behind in rent, owes almost $280,000 in a mix of outstanding payroll taxes and non-payment penalties for those taxes, and failed to meet its payroll obligations in the middle of this month. Heavy stuff." The piece also notes that, following "the asset-stripping antics of parent company Titus", the company has "lost the rights to publish Baldur's Gate 3 and other future D&D properties, and it may lose the right to continue publishing its Baldur's Gate: Dark Alliance titles if it cannot settle a lawsuit from Atari which accuses it of failing to pay royalties on the D&D license." We've previously covered Black Isle's de facto demise, another key part of Interplay's woes. -
Xbox 2 Architecture Documented, Almost 2004-Launched?
An anonymous reader writes "Over at Xbit Labs, they seem to have new information on the Xbox 2 hardware specs, evidently originating from China, although the date and veracity of the document can't be confirmed. Noteworthy is the inclusion of (3) 3.5GHz CPUs [some say a 3-core CPU?], only 10 MB of dedicated graphics memory, and the undecided comments on whether the hard drive is 'built in'. The high speed bus to the GPU and the small amount of video memory point directly at Microsoft's upcoming DirectX Next, which will supposedly feature virtual graphics memory." Elsewhere, Gamaroo writes "Gamesindustry.biz is reporting that Microsoft originally wanted to release Xbox 2 for Christmas 2004. However, the new system has since slipped from schedule, but the piece claims Microsoft hopes to release the new console in mid-2005, to get ' a full year's head-start on Sony's PS3, and possibly even more'." -
Bungie Co-Founder Tries New Approach, Licenses Halo Engine
Thanks to GamesIndustry.biz for its article discussing Bungie co-founder Alexander Seropian's forming of Wideload Games, a development studio "which has started work on a new PC/Xbox title based on the Halo engine technology." The studio's development philosophy is an attempt to break with the past by using "a very small number of core staff, and hiring independent staffers to actually bring the game through to completion", and Seropian comments of current large-scale development methodologies: "It's kind of broken... it's kind of antiquated - it's how they were making films in the '30s." -
Ninja Gaiden Censored For European Release
Thanks to GamesIndustry.Biz for its article confirming that Tecmo's Xbox title Ninja Gaiden has been censored for European release, seemingly "to remove certain violent aspects such as decapitations." According to the piece, these changes "have been removed apparently at the request of European censors, and the final PAL code for the game has been granted a 16 rating by pan-European ratings body PEGI, which rates games for a wide range of European countries (including the notoriously censorious German market)." However, it seems "the actual impact of the change to the game is minor... and does little to detract from the well-received game - which was the best selling single-platform title in the USA last month." Update: 04/22 14:42 GMT by S : Simon Vivien explains what commenters also mention: "Germany still uses USK, which is another rating board dedicated to their market. The rest of Europe indeeds use PEGI. A 16+ PEGI rating doesn't especially mean a 16+ USK rating - as was witnessed in our latest shooter, Painkiller, who received a 16+ PEGI rating but was banned in Germany." -
Xbox Price Drop Doubles Sales, Sony To Follow?
Thanks to GamesIndustry.biz for its story mentioning Microsoft's indication that dropping Xbox's price to $149 has caused sales to double for the week immediately following the announcement. However, the piece muses: "The question, however, is just how long the sales boost will last - with some analysts suggesting that the 'bounce' isn't sustainable. Certainly, there are many factors which suggest that Microsoft will cut the Xbox price again before Christmas 2004." In addition to this, there's speculation about competition: "All eyes are now on rival Sony, with sources close to the Japanese giant suggesting that it plans to drop the US PS2 price point to $149 later this month - and will add two games (as yet unnamed) to the bundle as well, bringing the effective price of the hardware below the Xbox." -
Nintendo To Get DS Renamed, Paper Mario Sequel
Thanks to CNN Money for its column interviewing a Nintendo spokesperson on the company's possible strategy for the rest of 2004. Although not giving much away, the article notes official word that: "Though the company has publicly referred to [their new handheld] system as the DS since announcing it on Jan. 20, the plan was never to use that name at retail", renewing "Internet rumors [that] have suggested that system will be called 'Nitro'." The piece also mentions the company is "already planning a second wave of classic [NES] games for the GBA, with a possible launch date of the 2004 holiday season", and elsewhere, GamerFeed confirm Nintendo has announced a GameCube sequel to Paper Mario, an N64 title which was "an RPG-like game that was based on a unique combination of 2D graphics set against a 3D background." Update: 04/02 16:02 GMT by S : GI.Biz has the U.S. Nintendo release schedule for the rest of the 2004, "with Geist, Mario Tennis, Metroid Prime 2, Paper Mario 2 and Star Fox 2 all down for release between October and December." -
N-Gage 2 Announced
Team Rocket Elite writes "According to Gamesindustry.biz Nokia's at it again. They plan to make it more like a normal phone and to fix the issues with changing games and using it as a phone. From the article: 'Nokia is planning a major press event on April 14, which will probably feature the first look at the new device.'" -
N-Gage 2 Announced
Team Rocket Elite writes "According to Gamesindustry.biz Nokia's at it again. They plan to make it more like a normal phone and to fix the issues with changing games and using it as a phone. From the article: 'Nokia is planning a major press event on April 14, which will probably feature the first look at the new device.'" -
Key Publishers Scaling Back GameCube Titles, Zelda Sequel Hints
Thanks to Gamesindustry.biz for its article discussing the list of specific games and publishers going without GameCube support, mentioning: "Joining the swelling ranks of publishers without any Cube titles in their portfolios (which already includes the likes of Acclaim and Eidos) is Lucasarts, which currently has no titles for the platform on its internal schedules." It goes on to note: "While support from Japanese publishers remains strong... Western third-party support for the Cube is facing a serious decline this year." Elsewhere, 1UP reports that a Game Developer's Conference lecture by Nintendo's Eiji Aonuma had oblique news on a GameCube Zelda sequel, since he "showed in his presentation a slide reading 'Wind Waker 2: 2XXX,' so we can expect to play the game within the next 996 years." Aonuma also "strongly hinted at the prospect of a new Legend of Zelda or Zelda-related game for the DS." -
How Important Are Mature Videogames To The Industry?
Thanks to GamesIndustry.biz for its editorial discussing whether the market for 'Mature'-rated videogames is really that significant, following "EA CFO Warren Jenson's announcement last week that the company is working on a videogame based on Francis Ford Coppola's classic mafia movie The Godfather. The resulting game is expected to be EA's first foray into publishing M-rated... titles for several years." But the editorial argues: "Mature games, although certainly a popular theme with the stock market, are still basically a hot topic because of one franchise - namely Rockstar North's Grand Theft Auto titles." It goes on to point out: "M-rated games accounted for only 11.9 per cent of videogame sales in the USA last year in total... despite this, publishers are rushing headlong into making mature games, believing that emulating the success of Grand Theft Auto is just a splash of blood and a bucketful of swearwords away." -
How Important Are Mature Videogames To The Industry?
Thanks to GamesIndustry.biz for its editorial discussing whether the market for 'Mature'-rated videogames is really that significant, following "EA CFO Warren Jenson's announcement last week that the company is working on a videogame based on Francis Ford Coppola's classic mafia movie The Godfather. The resulting game is expected to be EA's first foray into publishing M-rated... titles for several years." But the editorial argues: "Mature games, although certainly a popular theme with the stock market, are still basically a hot topic because of one franchise - namely Rockstar North's Grand Theft Auto titles." It goes on to point out: "M-rated games accounted for only 11.9 per cent of videogame sales in the USA last year in total... despite this, publishers are rushing headlong into making mature games, believing that emulating the success of Grand Theft Auto is just a splash of blood and a bucketful of swearwords away." -
Nintendo DS Full Specs Allegedly Leaked
sarcastodon writes "Various sources such as GI.Biz are suggesting that detailed specifications of the upcoming Nintendo DS have been leaked. Surprising capabilities contained in the allegedly leaked Japanese-language document for the dual-screen handheld include 3D hardware acceleration, 802.11 wireless support, and the inclusion of a touch screen." However, GI.Biz notes: "Of course, a single leaked screenshot of a Japanese document doesn't constitute hard proof of any description, and this document should be taken with a pinch of salt - but if it is a forgery, it's a rather good one." -
Xbox 2 Sneak Peek May Not Involve Hardware?
Thanks to GamesIndustry.biz for its article discussing the possible unveiling of the Xbox 2 at Game Developer's Conference in San Jose later this month. According to the piece, a Microsoft Japan staffer suggested that "the console's actual hardware will probably not be unveiled at GDC, and that a decision had not yet been taken to as to when the technical specifications of the system should be released." Although some basic technical details have allegedly been leaked, the piece argues: "Some commentators have suggested that Microsoft is holding back from a final decision on the RAM, and possibly on the inclusion of a hard drive, until it finds out what Sony is planning to do with the PS3." -
Sony's PS2 Online Lays Claim To TV Generation
Thanks to Yahoo for reprinting a Sony press release in which they claim online gaming using the PlayStation 2 is taking away viewers from the TV, noting that "...the audience for online gaming with the PlayStation 2 computer entertainment system grew to 2.6 million this month" - though that figure seems to be the number of PS2 systems with online adapters, not the amount actually online. Elsewhere, Sony notes that online play is "...up 239 percent when compared to February of last year, with 67,708 new gamers registering during the 29 day month", and that some games have extremely committed players: "SOCOM II: U.S. Navy SEALs players spend an average of 4.2 hours a day playing the game online." This comes shortly after news that 25 million PS2s have been sold in North America, a figure "contributing to overall worldwide shipments of more than 70 million units" - meanwhile, GI.Biz notes that Xbox Live "has been celebrating having 750,000 Xbox Live users [in the States], with a target of a million by June." -
Where Did the Games Go?
Gamaroo writes "EuroGamer.net has up an interesting editorial by Kristan Reed in regards to the lack of hits that result from so many game releases near the Christmas shopping season, and the resulting post-Xmas lull. As Reed stated, 'Note to publishers; we can't afford to buy 20 games in the run up to Christmas. Even 10 would be a struggle, and the truth is gamers are forced to play safe and go for the games they know are going to be good.' He goes on to state that, 'Of the eight or so games that Microsoft put out exclusively on Xbox, just one of them (Project Gotham Racing 2) actually sold in decent numbers. Of Sony's extensive line up, literally all of them flopped; leaving its summer hit Eye Toy: Play to fly the flag for its first party strategy.'" It's worth noting that the editorial refers to the UK charts/sales figures, so Xmas release dates differed somewhat from the States. -
PSP To Have PS2 Connectivity, No Shovelware Conversions?
Thanks to GamesIndustry.biz for its article discussing Sony's confirmation that its forthcoming PSP portable will feature connectivity with the PS2 home console. According to remarks from Sony's Fumiya Takeno: "This feature would allow games to be played on the home systems, with save games being moved to the PSP so that play could be continued on the handheld system - exploiting the fact that the PSP's hardware is broadly similar in specification to the PS2." Although "...it is known that porting code from the PS2 to the PSP is extremely easy", it's also been confirmed that Sony "..is placing a heavy emphasis on the development of new titles for the PSP, rather than the porting of existing PS2 software", meaning the company is likely to be harsh in the approval process regarding 'shovelware' PS2 conversions. -
Sony Demonstrates PS2 Video Conferencing
Thanks to GamesIndustry.biz for its article discussing Sony 's demonstration of a PlayStation 2 using a USB webcam to run a video-conference across the Internet, as showcased at the IPv6 Business Summit 2004 in Japan earlier this week. GI.biz points out that, although this conference was "about the IPv6 [Internet] protocol", according to their sources, "Sony has been encouraging developers to use the EyeToy webcam peripheral to add video communications to their online PS2 games - over the plain old IPv4 Internet - and it's expected that the first games to use the functionality could arrive before the end of the year." The article concludes that this move "would give Sony a technological lead over Microsoft", but is also "likely to raise a number of contentious issues - such as the possibility for abuse of the service." -
EA Returns To Desert Strike Series, Not Syndicate?
An anonymous reader writes "Plenty of Brit sites have been reporting on new games which Electronic Arts is working on, some resurrecting some of the old legacy franchises. In particular, Spong.com is claiming that a Syndicate remake and a Desert Strike follow-up are in the works. Well, the other sites seem to be steering clear of the Syndicate story, with one claiming Spong 'got their wires crossed'. However, GamesIndustry.biz has a very good article clarifying the Strike game, mentioning that EA Northwest are developing it, as well as revealing that Scot team Visual Science is working on the recently discussed GoldenEye, so both of those games now seem to be a definite. What do Slashdot readers think of returning to old titles like these - especially from a company like EA, whose quality of output is sometimes a bit questionable?" -
EA Working On New GoldenEye Videogame?
Trevelyan writes "GamesIndustry.biz has a story which claims that Electronic Arts is going to return to the 1995 movie GoldenEye for its next James Bond 007 game - presumably hoping that some of the high regard for Rare's brilliant GoldenEye game on the N64 will rub off on the series. However, according to the story, EA won't be getting the original GoldenEye team (who left Rare and are now known as Free Radical Design, creators of the Timesplitters series) to work on the game, even though it has a publishing deal with them... The prospect of a new GoldenEye could be mouth-watering for action fans, but not giving the license back to the people who made the original game seems like a completely wasted opportunity..." Oddly enough, we referenced the original N64 GoldenEye title just yesterday. -
GameCube Successor For E3 2005?
Yorrike writes "An article over at GamesIndustry.biz states that, contrary to previously debunked rumors, Nintendo is preparing its next-generation console for public view at E3 2005, which is only 15 months away. From the article: 'Minagawa went further than that, however, giving a bit of insight into the company's thinking on the next-generation N5 platform: 'Like our Nintendo DS portable game machine, our home game machine must offer an experience that can be enjoyed by adults, children, or women,' he commented, and then revealed that 'we would like to show this at E3 next spring.''." -
GameCube Successor For E3 2005?
Yorrike writes "An article over at GamesIndustry.biz states that, contrary to previously debunked rumors, Nintendo is preparing its next-generation console for public view at E3 2005, which is only 15 months away. From the article: 'Minagawa went further than that, however, giving a bit of insight into the company's thinking on the next-generation N5 platform: 'Like our Nintendo DS portable game machine, our home game machine must offer an experience that can be enjoyed by adults, children, or women,' he commented, and then revealed that 'we would like to show this at E3 next spring.''." -
Xbox Live Expands Into New Asian Territories
Thanks to Gamesindustry.biz for its story discussing Microsoft's further expansion of their Xbox Live online service into Asia. The piece notes "plans to launch the... service in Taiwan, Hong Kong and Singapore this April... following last October's launch in South Korea", and points out: "These regions are among some of the most broadband-enabled in the world, and online gaming on the PC is already a hugely popular pastime, a fact which Microsoft hopes will play to its advantage and give it an edge over Sony's PS2 in the territories." It goes on to mention that "the launch of Xbox Live in South Korea... has not been the massive sales catalyst that Microsoft might have hoped for", and ends by reporting that Xbox managers intend to "work with game development studios in Korea and Taiwan who are creating content that is more relevant to their local markets." -
EyeToy PS2 Camera To Use Digimask For 3D Faces
Thanks to Gamesindustry.biz for its article indicating that Sony has teamed up with Digimask to allow full 3D models of gamers' faces to be used in PS2 titles, providing the player has an EyeToy USB camera. The Digimask technology "allows gamers to take a couple of snaps of their own head with EyeToy and have them magically remodelled into a fully animated 3D head", and a number of unannounced games are in development using this technology, which might allow "...players to put their own face onto a player in a football game, or to [theoretically] fight against digital reproductions of their friends in online games of SOCOM." GI.Biz does, however, note: "Of course, there is the eternal concern that mischievous gamers will take pictures of, well, other body parts, giving the 'Personal Head Creation' technology a bad name." -
Tomb Raider Company Founders Regroup In Circle
Thanks to Gamesindustry.biz for its article discussing the formation of a new game developer called Circle Studio, set up by Jeremy Heath Smith and his brother Adrian Smith, the founders of Tomb Raider developers Core Design. The piece explains that "the problems surrounding last year's critically derided Tomb Raider: Angel Of Darkness led to [Jeremy] Heath-Smith's resignation from the Eidos board, and the franchise being dramatically handed over to US developer Crystal Dynamics", and so the UK-based duo "have hired 35 former Core Design employees to work on two prototype titles." The article goes on to explore Core's history, pointing out that, while "[the company's] achievements during an amazing four year period between 1996 and 2000 were breathtaking, with five annual Tomb Raider incarnations all global multi-million sellers", problems with the franchise started early, when "the game's original creator Toby Gard left Core Design after the release of the first (and some would say the best) Tomb Raider to set up Confounding Factor." -
Marvel Focuses On Games, Trails New Titles
Thanks to Gamesindustry.biz for its article discussing Marvel's renewed focus on videogames based on their properties, with the announcement of "a new division [that] will oversee the creation of all games based on Marvel licenses", ensuring quality control. These products will still be licensed out to external developers/publishers, however, and the announcement press release lists previous and future titles, including Spider-Man II, X-Men Legends, Fantastic Four, and Iron Man from Activision, The Punisher from THQ, and The Hulk II from Vivendi. The GI.biz article also notes: "One of the most exciting products in the pipeline for the company... [is another] Vivendi title - a massively multiplayer game featuring a wide range of different elements from the 'Marvel Universe', which encompasses the entire spectrum of the company's franchises" - this MMO title will doubtless be compared to Cryptic/NCSoft's unlicensed, currently Beta-testing City Of Heroes. What as yet unused Marvel property do you think would make the best videogame? -
More ApeXtreme Info
Hack Jandy writes "AnandTech has some pretty interesting follow up information to last week's sneak peek and discussion concerning VIA's attempt to penetrate the console market. By the looks of it, the S3 DeltaChrome GPU is horribly incapable of making VIA/Apex a formidable gaming console." More on vaporware at CES: Bob Gortician points to this "interesting, if terse, piece on the Phantom game console's debut..." -
Sony PSP - Pricing Hints Emerge?
Thanks to MCV for their interview with Sony Europe boss Chris Deering, in which it's mentioned again that Sony's PSP handheld "will be launched across the world in the final quarter of 2004." But Deering also talks price, suggesting that the PSP would launch at "closer to 200UKP [369USD] than 300UKP [554USD]" in England. Meanwhile, a Gamesindustry.biz article takes note of "information from Japanese retail sources earlier this week, who told us that a price point around 50,000 Yen [448USD], was being bandied about in Tokyo." Recent exchange-rate changes complicate U.S. launch pricing estimates, though - the PSP will likely launch at less than those raw dollar conversion rates Stateside, but is not intended to be a hardware loss-leader for Sony, with Deering suggesting: "The feeling is that this product should generate profit on hardware alone. We want to make it affordable for publishers to produce a wide range of entertainment and so [Sony-payable] royalties [on software produced for the PSP] will be lower down in the mix this time round." -
UK Shows Record Game Sales, Xmas Hardware Decline
Thanks to Reuters for their story indicating that the UK videogame software market swelled to a new high of 1.26 billion UKP (2.29 billion USD) in 2003. The piece points out the increasing success of publisher Electronic Arts, "which notched up five of the top 10 selling titles, and the top four overall", and the original ELSPA press release notes that soccer title "FIFA 2004 was the overall [sales] winner." However, Gamesindustry.biz weighs in by revealing that "total [console hardware] units sold over the crucial Christmas period were down by over 10 per cent year on year", and pointing out that "the overall picture clearly indicates that hardware sales have peaked a year earlier than some analysts predicted - meaning the next two Christmases will be even more challenging for retailers, with discounted software likely to be rife as they battle for market share." The dominance of the PlayStation 2 at UK retail is supreme, though, as: "Over the crucial last four weeks, the PS2 outsold the Xbox by 2.69 to one, and the sixty-pounds-cheaper Cube by 4.81 to one." -
Panasonic Stops Production Of GameCube-Based Q
cdneng2 writes "Gamesindustry.biz has the scoop that Matsushita (Panasonic) has stopped production of the Nintendo Q system. For those of you who weren't aware, the Q system was an integrated Gamecube and DVD player. Too bad it wasn't offered in the United States at all." IGN Gear had a review of the Panasonic Q when it first launched in early 2002, and now that "Matsushita intends to cease manufacture of the device immediately", the device's collectible status seems assured. -
PS3 Chip Trials Set To Begin
Thanks to GamePro for their news story regarding Toshiba and Sony's imminent trial production of semiconductor chips that will be the precursor to the Cell chip that's expected to be used in the PlayStation 3. According to the article, "...the trial production of sample chips using the 65-nanometer (one nanometer is a billionth of a meter) technology will begin in 2004... [but] commercial production is not expected to begin until the first half of Toshiba's 2005 fiscal year, which is from April to 2005." Gamesindustry.biz notes that this is "...just about in time to supply components for Sony's PlayStation 3 launch at the end of 2005, if that is indeed the plan." -
Sammy Buys Shares, Angling For Sega Takeover
cdneng2 writes "Following failed merger talks earlier this year, it seems like game developer/pachinko giant Sammy has made a bid to acquire 22.4% of Sega shares. Sega's former parent company CSK sold its shares to Sammy, Japan's largest pachinko machine maker, who also has a game development subsidiary. The article mentions: 'Sega managed to rebuff its most enthusiastic suitors [including Namco, possibly EA, Microsoft] in a determined effort to remain independent', but it seems their efforts may be failing. The piece also notes: 'Sega officials are believed to have been particularly unhappy about a merger with Sammy due to the shady image of the pachinko industry in Japan'." -
Nintendo Resumes Production Of GameCube
Thanks to Gamesindustry.biz for their article revealing that GameCube consoles are rolling off the production lines in Japan once again, as revitalized demand for the system "finally outstrips the backlog of units which had built up at Nintendo's warehouses", following the suspension of GameCube manufacturing earlier this year. The article points out that "Recent price-drops combined with the roll-out of key software titles [including the Zelda bundle] for the machine in all three major markets have given the Cube new life in the run up to Christmas", as Nintendo VP George Harrison "...told the Wall Street Journal that he expects to sell two million Cubes in the US market this Christmas." -
Can Independent Game Developers Survive?
Thanks to Gamesindustry.biz for their editorial asking whether independent videogame developers can make it in the increasingly cut-throat games business. The article comes after the recent closure of respected UK developers Mucky Foot ('Startopia'), the latest in a long line of recent developer failures, and the author asks: "What's going wrong? Some of these casualties have been victims of mismanagement or poor quality control, but many were properly managed, fiscally sensible and extremely talented companies." The editorial continues: "Companies like EA, Microsoft and Sony don't really need [smaller developers] any more, as large publishers increasingly focus on internal development and suck much of the best talent into themselves. Smaller publishers aren't in a position to take risks on the kind of innovative games that small developers do best." Is the situation really as bleak as this implies? -
Can Independent Game Developers Survive?
Thanks to Gamesindustry.biz for their editorial asking whether independent videogame developers can make it in the increasingly cut-throat games business. The article comes after the recent closure of respected UK developers Mucky Foot ('Startopia'), the latest in a long line of recent developer failures, and the author asks: "What's going wrong? Some of these casualties have been victims of mismanagement or poor quality control, but many were properly managed, fiscally sensible and extremely talented companies." The editorial continues: "Companies like EA, Microsoft and Sony don't really need [smaller developers] any more, as large publishers increasingly focus on internal development and suck much of the best talent into themselves. Smaller publishers aren't in a position to take risks on the kind of innovative games that small developers do best." Is the situation really as bleak as this implies? -
GameCube - Doubles U.S Share, UK Status, Zelda Bundle
nakedxray writes "Yahoo posted a Nintendo press release earlier this morning claiming that the GameCube has almost doubled its marketshare in the U.S, rising from 19 percent to 37 percent. The $99 price point seems to be paying off. Now, how about those online games?" Nintendo are again lagging in UK sales, however, as "the Xbox is now outselling Nintendo's machine by over two to one", according to GI.biz, although a UK variant, including Mario Kart:Double Dash, of the allegedly forthcoming U.S. Zelda bundle may help revitalize Nintendo's hardware in that market. Update: 11/04 20:59 GMT by S : The U.S. GameCube Zelda bundle is no longer 'alleged', since it's due on Nov.17th for $99, and the Zelda disc is available separately "by [consumers] registering their Nintendo GameCube system and two... hot holiday titles... [or] by subscribing to or renewing their subscription to Nintendo Power magazine." -
GameCube - Doubles U.S Share, UK Status, Zelda Bundle
nakedxray writes "Yahoo posted a Nintendo press release earlier this morning claiming that the GameCube has almost doubled its marketshare in the U.S, rising from 19 percent to 37 percent. The $99 price point seems to be paying off. Now, how about those online games?" Nintendo are again lagging in UK sales, however, as "the Xbox is now outselling Nintendo's machine by over two to one", according to GI.biz, although a UK variant, including Mario Kart:Double Dash, of the allegedly forthcoming U.S. Zelda bundle may help revitalize Nintendo's hardware in that market. Update: 11/04 20:59 GMT by S : The U.S. GameCube Zelda bundle is no longer 'alleged', since it's due on Nov.17th for $99, and the Zelda disc is available separately "by [consumers] registering their Nintendo GameCube system and two... hot holiday titles... [or] by subscribing to or renewing their subscription to Nintendo Power magazine." -
Xbox Gets Japanese Dress-Up, Rumored Price Cut, Giveaway
Thanks to 1UP for their article showing off special new case artwork for the Xbox in Japan, as "a few lucky winners will be able to snag these art pieces by signing up on Microsoft's Japanese webpage" - hip artists enlisted include T-shirt designer Nigo and Moshino Katsura. Elsewhere, GI.biz recently relayed unconfirmed rumors of an Xbox price drop in Japan, claiming "a new Xbox bundle for Project Gotham Racing 2 which will feature a console, a DVD playback kit, two months free on Xbox Live and copies of PGR2 and Halo for 19,800 Yen [$181]." Finally, GamePro have noted that Microsoft are giving away their Xbox Music Mixer karaoke/mixing software, "most likely... as a cover-mounted CD", in the January 2004 issue of popular Japanese magazine, Famitsu, further showing the company is "aggressively vying for a solid foothold against the PS2, which has been dominating the console market in Japan." -
Sony Sued By University Over PS2 Chip
Mike Hawk writes "Cry me a river! Sony is being sued over the creation of its 'Emotion Engine' PlayStation 2 chip. The University of Wisconsin (Madison) has filed the suit claiming the "EE Core" violates a 16 year old U-Dub patent. And you guys have been gaming with 16 year old technology the whole time - those PS2 jaggies make perfect sense now..." Since this story broke on Friday, a CNET News article has added a little more information, quoting a University spokesman as saying the patent involves "advanced chipmaking technologies and has been licensed by a number of technology companies", but not Sony or the chip's co-creator, Toshiba. -
GP32 Gets European Setback, Future Rocky?
Thanks to Gamesindustry.biz for their report that the Mitsui-backed European release of the cult GP32 handheld has been cancelled. The article explains that the GP32 "had already achieved a significant niche following thanks to its ability to emulate older systems and play back video as well as running original games", but a news report at Lik-Sang has Mitsui's spokesman referring to "[original Korean creator] Gamepark's unstable financial situation and to 'insecurity of the intellectual property rights' as the reasons for the cancellation." As Lik-Sang point out, "This step might affect international availability of the units, as the GP32 just lost its big hope", but it's hoped that support will continue and another distributor for Europe or even the U.S. might be found. -
Strong N-Gage Launch Claimed, Figures Disagree
Khyl'Dran writes "According to Gamesindustry.biz, "The first official statement from Finnish mobile phone giant Nokia on the launch of its N-Gage game deck has claimed that the device is sold out at many retailers following a 'very positive' consumer response." However, 1UP have posted US sales figures which reveal "...less than 5,000 units of Nokia N-Gage hardware were sold in the United States in the system's first week of release", after reported sales of 500 units in the UK following launch, and 1UP argue a "...rough comparison [point] would be to the Game Boy Advance, which sold 540,000 units in its first week of availability in the United States." -
Alternative GameCube GBA Adapter Launched
An anonymous reader writes "GamesIndustry.biz has the scoop that Datel will be launching an alternative GameBoy Advance player for the GameCube, an unofficial third-party device that plugs into the memory slot of the GameCube. The Advance Game Port will be smaller than the official GameBoy Player, and play GBA games only, but is cheaper (30 GBP) then the Nintendo version (40 GBP)." No word on US release, but it's interesting to speculate/dream that Datel could theoretically make devices to adapt other Nintendo systems to GameCube. -
UK Retailers Report Disappointing N-Gage Sales
Thanks to GamesIndustry.biz for their article indicating that UK videogame retailers are showing extremely low sell-through of Nokia's new N-Gage game deck in its launch week. Although US sales figures are still pending, "fewer than 500 units [were] sold by the 6,000 [UK] game stores polled by Chart-Track." GI.Biz note that, though "these figures don't include sales from mobile phone stores, which might well be expected to shift a few units of the N-Gage, they still spell out something of a setback for Nokia's ambitions in the console space", since "Nintendo's Game Boy Advance hardware outsold the N-Gage by a ratio of almost 30:1." -
Korea Gets MMORPG Success, Xbox Antipathy
Thanks to GameSpot for their story revealing Korean MMORPG Lineage II has racked up significant amounts of initial subscribers in its native country. According to the article about the Unreal-engine PC sequel, "in the game's first five days in release, publisher NCsoft has tallied more than 130,000 paid users." However, SirBruce's subscription page points out that many subscribers to the initial, 4-million subscriber Lineage: The Blood Pledge "play in 'PC baangs', Internet cybercafes in [South] Korea that buy Lineage access from the company and then sell it at hourly rates to customers", making subscriber comparisons with games like Star Wars Galaxies more difficult. Elsewhere, GI.Biz reveals the PlayStation 2 is the most popular console in Korea, although only 600,000 strong, with 92.5 percent preferring it over the 60,000-selling Xbox, as "...players cited the lack of Korean language software and poor customer service as their key problems with the Xbox." -
GameCube Outsells PS2, Xbox After Price Cut
Thanks to Gamesindustry.biz for their story that the GameCube outsold the PlayStation 2 by 20 per cent in the U.S. last week, as well as "racking up more than twice the sales of the Xbox - with a 145 per cent lead over Microsoft's console", following the GameCube price cut to $99 of a couple of weeks back. The piece suggests "we'd expect to see the console slip behind the PS2 in the rankings next week", but also argues that "...unless Microsoft reacts to the recent price-cuts, it could be outsold by the Cube this Christmas in the USA, as Nintendo rolls out one of its strongest ever ranges of first and third party titles." -
NBC Merger Leaves VU Games, Blizzard, Sierra In Cold
Thanks to Reuters for their report that Vivendi Universal Games has still not found a buyer, with indication that, despite much confusion, "The video game unit is not a part of the newly-created NBC Universal, and Vivendi has signaled its intention to hold on to the division." VU Games is also the parent company of both Sierra and Blizzard, but although "...industry insiders have questioned why Vivendi would want to retain ownership considering its divestiture of other entertainment assets", VU Games will stay as it is for now, since "...sources in the banking and games-publishing industries have said the sale bogged down over price, with Vivendi asking on the order of $800 million." -
Atari Drops GameCube Support For Two Titles
dade writes "Atari has dumped on Nintendo, making it the third company to do so in recent weeks. However, because the GameCube is a vehicle for first-party games, Nintendo's bottom line isn't affected. This article at switchbox asks if such a situation can last." Some good points are raised. While Nintendo is ostensibly content to hide in its niche market, it would seem to make sense that it would want to corner more of the gaming market if possible, especially given their history. -
Xbox - Borrowing Nintendo's First-Party Model?
Thanks to Gamesindustry.biz for their interview with Xbox VP for game publishing, Ed Fries, in which Microsoft's attitude to first-party game development is discussed. It's revealed that "Microsoft is internally... developing between 35 and 40 Xbox titles", and Fries comments on taking creative risks: "In the beginning, you had people like Seamus [Blackley] and me talking about artistry in game design and so on, but some of that collides with the realities of the games industry." The piece suggests, that with "almost every key third party title available on all three consoles" it's up to Microsoft themselves "...to provide the [internal-developed game] innovation and take some of the creative risks which change a good console into a great one", and ventures that, although Xbox has more third-party support, the "parallels with Nintendo's model are startling." -
EyeToy - Sony's Next Big Thing?
Thanks to CNN Money for their article tipping Sony's EyeToy USB camera and games as "a sure-fire contender" for this Xmas's must-have holiday toy. It's argued this intriguing motion-capture party game is "...the sort of thing that could get parents (or others who otherwise might not care about video games) off the couch and playing games with their kids", and consumer response looks good in the UK, where it's already racked up 5 weeks atop the charts. It's even audaciously suggested that the game/camera combo, which is due on November 4th for $49, "could take the family audience away from Nintendo." -
Hands-On With The Nokia N-Gage
CokoBWare writes "Finally! Gamesindustry.biz has done a hands-on review of the Nokia N-Gage cellphone/games machine. The results don't impress the judges much, but I suppose the consumer will ultimately be the judge."