Domain: gametab.com
Stories and comments across the archive that link to gametab.com.
Stories · 236
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MMOG Market Mutterings
In the past few days there have been several new developments in the Massive Gaming market. Jessica Mulligan's departure from Turbine now has an end destination, with the announcement that she'll be the executive producer for Nevrax's Saga of Ryzom. In a swashbuckling tie-in, Disney announced they'll be adding to their Massive Gaming portfolio, with a Pirates of the Carribean MMOG joining Toontown Online sometime next year. The always excellent CNN Money column Game Over has word that Sony Online is planning a new Action MMOG, a possible strategy title, and some new non-mmog titles. From the article: "Though the numbers for massively multiplayer games aren't bad, they remain a niche in the gaming industry. To expand SOE's potential audience, the company will soon announce smaller puzzle games for two and four players. While those games won't be massively multiplayer or have any sort of persistent world, it's not out of the question for the long term." Finally, there are many stories over on Gametab discussing the "I'm cancelling because of the WoW Honor System" thread on the official World of Warcraft boards. They were likely sparked by this Kotaku post about the thread. I just want to put in my two cents and state that this isn't news. Forums are not an accurate way to get a picture of a game's user base. Doom may be coming to Blizzard's game, but the subscriber charts are the only real way to know for sure. -
PSP Launch Coverage
Sony's handheld console has launched with great fanfare, and already there are plenty of places to get opinions and reviews. Shacknews has a nice hands on with the player itself, Gamespy has reviews of the launch titles, and Gamespot has coverage of just about everything on its PSP Launch Center page. From the Shacknews hands-on: "Technically speaking, the PSP is a far superior machine to the Game Boy Advance or Nintendo DS. It's a powerhouse device, capable of displaying modern graphics, playing robust sound, and can even replace a portable DVD player. However, many of its launch titles are just watered-down versions of PS2 games and Sony has no experience in portable gaming. Nintendo has been doing it right for a decade and half, why should we think the PSP can just waltz onto the scene and take over? Can it even be done?" -
Sims University Ships in March
Gamespot is reporting that EA has pinned the launch date for the first Sims 2 expansion at March 1st, with the game being in stores on the 3rd. Gamespot also has an interview with the producer discussing new gameplay options, and the first official trailer. From the interview: "We expect the college experience for a single sim to last about double the length of the teen life span. But a single sim won't necessarily be able to experience all that college has to offer, so we anticipate that players will bring multiple sims to college and play them in very different ways." -
Prince of Persia 2 On Store Shelves
The second game in the revival of the Prince of Persia series has made it to store shelves. Gamespot has a review available on the recently released hack and slash puzzle game. From the article: "while Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time." -
World of Warcraft Trial Period Extended
EvilAvatar has details on the recent World of Warcraft server issues. This despite the addition of over 88 servers in the last week. Total game population is already in the 200,000 subscriber neighborhood and rising. As a result of the lag, the free month included in the box is being extended for an indetermined amount of time. From the article: "We sincerely apologize for any inconvenience and are dedicated to providing World of Warcraft players with the best play experience possible. Therefore we'll be adding a small trial-period extension for players who created accounts before or during the downtime. In the days ahead, we'll provide additional details on how the trial-period extension will be determined." -
Half-Life 2 Finally Activated
Thomas Scovell writes "After over half a decade of development, stolen source code debacle, a promised deadline that was missed by a year, and a feud between the developer and the publisher that is still in court, Half-Life 2 has finally started to activate for those who have purchased online via Steam online or who grabbed the boxed version at the retailers that let it slip early. Go play!" Reviews are available via Gamespot, Gamespy, HomeLAN Fed, and IGN. -
Halloween Massive Gaming News
Holidays are always interesting times in the Massive Gaming market and this weekend is no exception. Spooks, trick or treating, interviews, anniversaries, and conferences are just some of the Halloween weekend news to share. Read on for the details.City of Heroes is running a Trick or Treat and Zombie invasion event this weekend. Folks in Europe looking to get their cape on can look forward to participating sometime next year.
Anarchy Online is celebrating the season with a holiday ball and costume contest, as well as nanotech transformations and monster sightings.
Final Fantasy Online players and developers have a lot to be happy about this weekend. Today is the one-year anniversary of the North American launch, and they're throwing a party to celebrate. In-game, the annual trick or treating, costuming, and spookery is going on. This year they're also throwing around some glamours to let players take the part of monsters for a while. Square-Enix revised upwards it's earning estimates this week, giving even executives reason to smile.
In non-holiday news, Richard Garriot was interviewed by HomeLAN about the upcoming Tabula Rasa game, and MMORPG.com has some new info on Dungeons and Dragons Online from the lead designer.
Finally, the Second Annual State of Play conference is this weekend, drawing Virtual World academics from all over to celebrate Halloween by lecturing. Nerd on, guys.
Update: 10/28 18:50 GMT by Z : There's a press release going around stating that City of Villians playtesters will be drawn from the ranks of veteran CoH players.
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Scarface Videogame Gets First Screens, Details
Thanks to Reuters/Hollywood Reporter for its brief story mentioning the "violent 1983 gangland saga" Scarface is being turned into a videogame, courtesy Vivendi Universal. Apparently, "The third-person shooter, developed by [Simpsons Hit & Run developers] Radical Games with a storyline from David McKenna ('Get Carter [remake],' 'S.W.A.T.'), is scheduled to ship in fall 2005." In addition, 1UP/EGM has a sneak peek at screenshots, revealing a visual style not a million miles removed from a big-selling franchise already significantly inspired by Scarface. -
Japanese Game Publishers Show Mixed Results
Thanks to GameScience for its round-up of financial results for Japanese videogame publishers for fiscal Q1 2004. The piece muses on "disappointing figures for Konami and Sega with a lack of big titles for the period, and with two cancelled titles, Namco also suffered heavy losses. Sony's game division also suffered, while Capcom and Square-Enix had a comparatively good period." The article also notes Nintendo's "large-scale gains", pointing out: "the Gameboy Advance SP continues to enjoy good sales while software such as 'Mario vs Donkey Kong', 'Kirby' and 'Famicom Mini Series 2' was a great success [both series together have sold over 2.7 million copies]", whereas "the bulk of the losses" in Sony's game division can "be attributed to lower hardware sales than usual", as the PlayStation 2 nears the end of its lifecycle. -
On The History Of Dead Or Alive
Thanks to IGN Xbox for its article documenting the history of Tecmo's Dead Or Alive fighting game franchise. The piece discusses the "series that brought [Ninja Gaiden developer] Tecmo from an underrated developer to one of the most popular companies in the industry", focusing on titles including Dead Or Alive 2 ("...introduced many concepts that have yet to be fully utilized in other fighting games") and the forthcoming Dead Or Alive Ultimate ("All the buzz is around the online play at this moment, and whether or not Team Ninja will be able to pull it off successfully.") TeamXbox also has an interview with Tecmo's delightfully deranged Tomonobu Itagaki, who declares: "To be thrown off of a cliff by an ugly opponent might make you feel bad even if the fight was fair, but to be thrown off by a beautiful woman... that should make you feel good about losing." -
Manhunt Violence Story Sees Updates, Threats
Thanks to Blue's News for covering the latest developments in a UK videogame violence story, in which the Rockstar North-created game Manhunt was very allegedly implicated in "a grisly murder" - it's revealed: "The game was present in the victim's home, not the killer's... This may present a problem for those looking to turn this case to their own ends." Nonetheless, previously mentioned attorney Jack Thompson is jumping straight on the case, even from an continent away, according to GameDaily, as he rages: "We are going to destroy Rockstar, you can count on that... [ESA head] Doug Lowenstein makes Saddam Hussein look like a post-reformed Pinocchio." Finally, Gamesindustry.biz injects a thoughtful note into the mayhem, arguing: "Rockstar do not emerge from this affair smelling of roses... game makers could help the case a lot by trying to push the boundaries in terms of gameplay, rather than gore." -
Nintendo Reveals More DS Games, Publishers
StrikerObi writes "Over at Planet GameCube, we've posted an expanded list of Japanese-announced Nintendo DS titles currently in development for their new dual-screened handheld system. Highlights include a new 'Mana' game from Square-Enix and a new RPG from Game Arts, the makers of the Grandia series." GameSpot's Japanese correspondent provides the full list of games, including the games "previously announced at E3", and also comments: "Among the more interesting developments, Konami Japan will release a Boktai game, while Konami Tokyo will release a Castlevania game for the DS." -
G-Phoria Awards Showcase Psychonauts Deal, Anna Nicole
Thanks to GameSpot for its article discussing G4TechTV's recently filmed 'G-Phoria' videogame awards show, due to be shown on August 6th, in which, according to the reporter, "Carmen Electra... and her rocker-husband Dave Navarro played it up as hosts of the second annual awards show, but in reality, the event was overshadowed by the first appearance of the final version of Doom 3 at the postshow party." IGN PS2 has more information on the winners, including "Ryu Hayabusa of Ninja Gaiden fame (Favorite Character), Tony Hawk's Underground (Alt Sports Award), Tom Clancy's Splinter Cell: Pandora Tomorrow (Best Innovation), and Viewtiful Joe (Best New Franchise). The ultimate award, Game of the Year, went to Star Wars: Knights of the Old Republic." GameSpot's article also reveals that "sources [at the awards] let on that Majesco had picked up Tim Schafer's Psychonauts and will publish the game in early 2005", and elsewhere, Anna Nicole Smith's cosplay attempts (Ivy from Soul Calibur II, Farah from Prince Of Persia) were another 'highlight'. -
G-Phoria Awards Showcase Psychonauts Deal, Anna Nicole
Thanks to GameSpot for its article discussing G4TechTV's recently filmed 'G-Phoria' videogame awards show, due to be shown on August 6th, in which, according to the reporter, "Carmen Electra... and her rocker-husband Dave Navarro played it up as hosts of the second annual awards show, but in reality, the event was overshadowed by the first appearance of the final version of Doom 3 at the postshow party." IGN PS2 has more information on the winners, including "Ryu Hayabusa of Ninja Gaiden fame (Favorite Character), Tony Hawk's Underground (Alt Sports Award), Tom Clancy's Splinter Cell: Pandora Tomorrow (Best Innovation), and Viewtiful Joe (Best New Franchise). The ultimate award, Game of the Year, went to Star Wars: Knights of the Old Republic." GameSpot's article also reveals that "sources [at the awards] let on that Majesco had picked up Tim Schafer's Psychonauts and will publish the game in early 2005", and elsewhere, Anna Nicole Smith's cosplay attempts (Ivy from Soul Calibur II, Farah from Prince Of Persia) were another 'highlight'. -
G-Phoria Awards Showcase Psychonauts Deal, Anna Nicole
Thanks to GameSpot for its article discussing G4TechTV's recently filmed 'G-Phoria' videogame awards show, due to be shown on August 6th, in which, according to the reporter, "Carmen Electra... and her rocker-husband Dave Navarro played it up as hosts of the second annual awards show, but in reality, the event was overshadowed by the first appearance of the final version of Doom 3 at the postshow party." IGN PS2 has more information on the winners, including "Ryu Hayabusa of Ninja Gaiden fame (Favorite Character), Tony Hawk's Underground (Alt Sports Award), Tom Clancy's Splinter Cell: Pandora Tomorrow (Best Innovation), and Viewtiful Joe (Best New Franchise). The ultimate award, Game of the Year, went to Star Wars: Knights of the Old Republic." GameSpot's article also reveals that "sources [at the awards] let on that Majesco had picked up Tim Schafer's Psychonauts and will publish the game in early 2005", and elsewhere, Anna Nicole Smith's cosplay attempts (Ivy from Soul Calibur II, Farah from Prince Of Persia) were another 'highlight'. -
G-Phoria Awards Showcase Psychonauts Deal, Anna Nicole
Thanks to GameSpot for its article discussing G4TechTV's recently filmed 'G-Phoria' videogame awards show, due to be shown on August 6th, in which, according to the reporter, "Carmen Electra... and her rocker-husband Dave Navarro played it up as hosts of the second annual awards show, but in reality, the event was overshadowed by the first appearance of the final version of Doom 3 at the postshow party." IGN PS2 has more information on the winners, including "Ryu Hayabusa of Ninja Gaiden fame (Favorite Character), Tony Hawk's Underground (Alt Sports Award), Tom Clancy's Splinter Cell: Pandora Tomorrow (Best Innovation), and Viewtiful Joe (Best New Franchise). The ultimate award, Game of the Year, went to Star Wars: Knights of the Old Republic." GameSpot's article also reveals that "sources [at the awards] let on that Majesco had picked up Tim Schafer's Psychonauts and will publish the game in early 2005", and elsewhere, Anna Nicole Smith's cosplay attempts (Ivy from Soul Calibur II, Farah from Prince Of Persia) were another 'highlight'. -
G-Phoria Awards Showcase Psychonauts Deal, Anna Nicole
Thanks to GameSpot for its article discussing G4TechTV's recently filmed 'G-Phoria' videogame awards show, due to be shown on August 6th, in which, according to the reporter, "Carmen Electra... and her rocker-husband Dave Navarro played it up as hosts of the second annual awards show, but in reality, the event was overshadowed by the first appearance of the final version of Doom 3 at the postshow party." IGN PS2 has more information on the winners, including "Ryu Hayabusa of Ninja Gaiden fame (Favorite Character), Tony Hawk's Underground (Alt Sports Award), Tom Clancy's Splinter Cell: Pandora Tomorrow (Best Innovation), and Viewtiful Joe (Best New Franchise). The ultimate award, Game of the Year, went to Star Wars: Knights of the Old Republic." GameSpot's article also reveals that "sources [at the awards] let on that Majesco had picked up Tim Schafer's Psychonauts and will publish the game in early 2005", and elsewhere, Anna Nicole Smith's cosplay attempts (Ivy from Soul Calibur II, Farah from Prince Of Persia) were another 'highlight'. -
Atari and THQ Show Mixed Financials, Game Details
An anonymous reader writes "GameMethod reports that for the fiscal 2004 first quarter, Atari announced that net revenues and income were down from last fiscal year, but still positive. Strong sales of [the somewhat controversial] Driv3r for both PlayStation 2 and Xbox are being cited as the main success, but the dip in comparative figures is being attributed to last year's release of Enter the Matrix, Atari's commercially successful (over 5 million units sold), yet critically jeered game. [Atari's Bruno Bonnell commented on the loss of the Unreal license that Epic's proposed deal was 'not acceptable from a profit point of view for our strategy.'] On the flip side, despite a net loss of $3.9 million for the fiscal first quarter of 2005, THQ announced a positive outlook for the remainder of the fiscal year. Full Spectrum Warrior for Xbox drove sales for the quarter, ranking as the top selling Xbox game and the second best selling title for the month of June." -
Atari and THQ Show Mixed Financials, Game Details
An anonymous reader writes "GameMethod reports that for the fiscal 2004 first quarter, Atari announced that net revenues and income were down from last fiscal year, but still positive. Strong sales of [the somewhat controversial] Driv3r for both PlayStation 2 and Xbox are being cited as the main success, but the dip in comparative figures is being attributed to last year's release of Enter the Matrix, Atari's commercially successful (over 5 million units sold), yet critically jeered game. [Atari's Bruno Bonnell commented on the loss of the Unreal license that Epic's proposed deal was 'not acceptable from a profit point of view for our strategy.'] On the flip side, despite a net loss of $3.9 million for the fiscal first quarter of 2005, THQ announced a positive outlook for the remainder of the fiscal year. Full Spectrum Warrior for Xbox drove sales for the quarter, ranking as the top selling Xbox game and the second best selling title for the month of June." -
Midway - New Unreal Publisher, Inching Toward Profit?
Thanks to Yahoo for reprinting the press release revealing Midway has announced a multi-product agreement with Epic to publish three new Unreal franchise games. The deal is "including Unreal Championship 2 [originally to be published by Microsoft], an Xbox exclusive title scheduled to ship in 2005, and two future installments of Unreal Tournament [previous versions published by Atari] on PC and upcoming next generation consoles." In related news, Midway announced financial results for Q2 2004, with some slightly positive news (the company "expects to have shipped over one million units of NBA Ballers through 2004 Q3"), but disappointment in a "loss [of] $9.0 million", and news that Midway "has moved one of its major releases, Area 51, from 2004 into 2005." -
RPG Maker XP Gets Advanced With 2D RPG Creation
Thanks to Insert Credit for its brief news that Enterbrain's "RPG Maker XP has been released [for Japanese PC users]. Lots of features added, lots taken away. You can download the [Japanese-language] demo, or check what's new on Zepy's page, since he went into a bit of detail about it." An in-game screenshot and several example pages show a complex 2D RPG creation utilty, and Zepy elaborates: "This time you can finally have high resolution/full colour graphics! And Ogg sound! No limit to character and map chip sizes! You can directly program your own scripts... with the triple map layers, you can have cloud or fog overlays!" Although the console RPG Maker series has been released in the West by Agetec, the PC version has yet to be officially translated and released. -
ESPN NFL 2K5 Rushes Into Bug Issues
Thanks to GameSpot for its article discussing issues with the online modes of Sega's PS2/Xbox title ESPN NFL 2005, as "a server update will be released on Friday 'to address the login and roster problems some of you are experiencing.' The problems affect both the PlayStation and Xbox versions of the game." Amidst messageboard rumblings of "AI issues", the high-rated, budget-priced title also seems to have a separate problem with the Xbox Live version, as it's advised if you're "having difficulties getting another user to accept your challenge or if you are not receiving challenges once you've created a match, [to] power down your Xbox and restart" - the developers, apparently wrestling with the previously mentioned Xbox Live "LSP (Live Server Protocol)", are planning to fix this problem by August 6th. -
Majesco Goes To Bargain Bin For Videogame Profits
Thanks to Fortune.com for its article exploring the apparent success of often 'budget' publisher Majesco, which allegedly "scores extra points (and stays alive) by going where other publishers won't: the discount bin." The article explains: "Because the average value game costs a mere $250,000 to produce, Majesco needs to sell only 15,000 to 50,000 copies to break even, vs. anywhere from 200,000 to one million for more expensive titles." It also points to other, bigger-budget Majesco titles such as Bloodrayne and the forthcoming Advent Rising, noting: "While big publishers have the deep pockets to ride out a flop, virtually every one of Majesco's major titles - which can cost $5 million to $10 million each - had to hit big", though these larger development costs are somewhat offset by the value titles, of which it's suggested: "Those cheap games may not have flashy, big-budget effects, but parents are often more than willing to snatch one up for their kids on an impulse." -
Dunst Demands Asset Reduction For Spider-Man 2 Videogame
Thanks to IOL.ie for its article discussing actress Kirsten Dunst's issues in approving her videogame likeness for Activision's Spider-Man 2 game. According to the lengthy news story, "The actress was asked to give her approval for the sequel's new merchandise and had to chastise the game's saucy creators." Although the Treyarch-developed Xbox/PS2/GameCube game has been well-received, certain dimensional inaccuracies were less appreciated by Ms.Dunst, as she explains, regarding her character Mary Jane Watson: "I got to approve the video game, the way she looks. They made her boobs gigantic. I was like, 'Tone down the boobs, please!' It was a little ridiculous." -
On The Secret Life Of Videogame Voice Actors
Thanks to GameSpot for its 'Spot On' feature discussing the world of the videogame voice actor, as the article notes by way of introduction: "Their contributions are never seen, but their work can make or break the spell a game casts upon the gamer." The piece continues: "Brilliant performances, like those in Mafia and Freedom Force, help totally immerse players in another reality, while on the opposite end of the spectrum, Magic the Gathering: Battlegrounds and some Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles", before ending by pointing out: "A good voice actor can earn between $850 and $1,000 for a four-hour recording session. Well-known celebrities command tens of thousands of dollars for a single session." What are your favorite voice-acting performances in recent games? -
On The Secret Life Of Videogame Voice Actors
Thanks to GameSpot for its 'Spot On' feature discussing the world of the videogame voice actor, as the article notes by way of introduction: "Their contributions are never seen, but their work can make or break the spell a game casts upon the gamer." The piece continues: "Brilliant performances, like those in Mafia and Freedom Force, help totally immerse players in another reality, while on the opposite end of the spectrum, Magic the Gathering: Battlegrounds and some Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles", before ending by pointing out: "A good voice actor can earn between $850 and $1,000 for a four-hour recording session. Well-known celebrities command tens of thousands of dollars for a single session." What are your favorite voice-acting performances in recent games? -
On The Secret Life Of Videogame Voice Actors
Thanks to GameSpot for its 'Spot On' feature discussing the world of the videogame voice actor, as the article notes by way of introduction: "Their contributions are never seen, but their work can make or break the spell a game casts upon the gamer." The piece continues: "Brilliant performances, like those in Mafia and Freedom Force, help totally immerse players in another reality, while on the opposite end of the spectrum, Magic the Gathering: Battlegrounds and some Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles", before ending by pointing out: "A good voice actor can earn between $850 and $1,000 for a four-hour recording session. Well-known celebrities command tens of thousands of dollars for a single session." What are your favorite voice-acting performances in recent games? -
Hide and Go Sneak - The Rise Of Stealth Gaming
Thanks to Slate for its article discussing why stealth elements are now integrated into some of the most interesting new videogames. The author argues: "10 years after Doom, the rampant weapon-play can start to seem tedious. Kill your enemies, reload, kill some more, reload - man, what a drag. You become a pacifist for the weirdest possible reason: not because the virtual violence seems so awful but because it's so bloody repetitive", before suggesting that, although "many of these games do, in the end, require you to resort to at least some violence", an "unexpected benefit" of stealth titles such as Thief: Deadly Shadows is that "Your aesthetic experience becomes much better. Most lightning-fast 'twitch' shooter games are so fast-paced you barely have time to notice how wonderfully detailed the 3-D world is... Stealth turns gamers into tourists." -
Swingin' Ape Takes Over StarCraft Ghost Development
Thanks to IGN PS2 for its news story discussing Blizzard's appointment of developer Swingin' Ape Studios, creators of Metal Arms: Glitch In The System, who will "henceforth develop StarCraft: Ghost, the oft delayed third-person action / adventure adaptation of Blizzard's acclaimed RTS franchise." The story notes: "Just two weeks earlier it was announced that Nihilistic, Ghost's former developer, would no longer be at the helm of the project. Nihilistic's departure was said to be the result of timing issues", and furthermore reveals: "Swingin' Ape will in the future collaboratively develop multi-platform titles with Blizzard based off Blizzard licenses." -
Nintendo's Boss On Western Partnerships, Online
Matt writes "It seems Nintendo President Satoru Iwata has once again spoken out, in a talk to the Japan Economic Foundation, and GameCube Advanced has the highlights. Iwata downplays online gaming, citing the example of a PS2 golf sim which outsold its online counterpart [is this Minna No Golf Online, aka Hot Shots Golf Fore!, versus its prequel?] Also, Iwata speaks about Nintendo working with other non-Japanese companies (saying 'We are now holding negotiations with major Western game developers and will be able to conclude a deal by the end of the year if things go smoothly'), and about takeover speculation regarding Bandai [vague talk of 'a closer relationship'.] In addition, he warned again that the status quo in videogames is in jeopardy... 'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said." -
Ico Spawns Japanese Novel
Thanks to Tokyopia for pointing out the Japanese debut of a novel based on cult PlayStation 2 title ICO, as created by "Japan noir" author Miyuki Miyabe. There's discussion of the book's contents over on GameFAQs, with a reader explaining the plot as involving "the village Ico comes from, their rituals and beliefs, and the birth of Ico... [and then includes] the game part... then an epilogue about what happens to the two [after the game]", and noting "It sounds like [Miyabe] asked for permission to write the novel", as opposed to vice versa. The discussion also warns the book shouldn't be confused with an Italian-language non-fiction analysis of ICO from Ben Mottershead, due out in September. -
Midway's Slugfest, Ballers Inappropriate For Kids?
Thanks to ABC News for its article discussing controversy over the content of Midway's officially licensed baseball and basketball videogames, as the story explains: "Nine-year-old Stephane Safar likes to play MLB Slugfest, a video game rated 'E', that is, for everyone 6 years old and older... But then he played it in front of his mother Amy, and what she saw went well beyond real-life baseball, as players punched and kicked each other during the course of the game." Amy explains: "Does he know that that's not really how Barry Bonds acts out on the field? Does he know that Nomar [Garciaparra] can't punch somebody?" Midway's NBA Ballers also comes in for criticism, with Kimberly Thompson of the Harvard School of Public Health complaining: "I think the message that kids take away from NBA Ballers is, it's all about money... Women are objects in this game." -
Midway's Slugfest, Ballers Inappropriate For Kids?
Thanks to ABC News for its article discussing controversy over the content of Midway's officially licensed baseball and basketball videogames, as the story explains: "Nine-year-old Stephane Safar likes to play MLB Slugfest, a video game rated 'E', that is, for everyone 6 years old and older... But then he played it in front of his mother Amy, and what she saw went well beyond real-life baseball, as players punched and kicked each other during the course of the game." Amy explains: "Does he know that that's not really how Barry Bonds acts out on the field? Does he know that Nomar [Garciaparra] can't punch somebody?" Midway's NBA Ballers also comes in for criticism, with Kimberly Thompson of the Harvard School of Public Health complaining: "I think the message that kids take away from NBA Ballers is, it's all about money... Women are objects in this game." -
Capturing Gaming Feel Not All About Complexity?
Thanks to GameSpot for its 'GameSpotting' column discussing the largely indefinable 'feel' of a videogame, suggesting: " I'd much rather play a very simple game with a great feel to it than a highly complex, sweeping game consisting of a huge variety of different elements, none of which are terribly good in and of themselves." The writes goes on to compare the "polar-opposite types of game design philosophies" displayed in Ikaruga ("I think of [the game] essentially a flawless masterpiece") versus Morrowind ("I think of [it] as being great mostly through the sum of its many parts"), before concluding: "Games shouldn't take on extra features for the sake of it... Quality of gameplay is ultimately what matters most to people who avidly play games, and high-quality gameplay comes from having the right feel, rather than the other way around." -
Capturing Gaming Feel Not All About Complexity?
Thanks to GameSpot for its 'GameSpotting' column discussing the largely indefinable 'feel' of a videogame, suggesting: " I'd much rather play a very simple game with a great feel to it than a highly complex, sweeping game consisting of a huge variety of different elements, none of which are terribly good in and of themselves." The writes goes on to compare the "polar-opposite types of game design philosophies" displayed in Ikaruga ("I think of [the game] essentially a flawless masterpiece") versus Morrowind ("I think of [it] as being great mostly through the sum of its many parts"), before concluding: "Games shouldn't take on extra features for the sake of it... Quality of gameplay is ultimately what matters most to people who avidly play games, and high-quality gameplay comes from having the right feel, rather than the other way around." -
VU Games Gives Away Ground Control, Soundtracks
Thanks to an anonymous reader for pointing to the free download page for PC RTS title Ground Control over at FilePlanet, "released for free" to help promote newly released Ground Control II, in a similar move to the recent free availability of VU Games' Tribes I and Tribes II. VU Games has also released the soundtrack to The Chronicles of Riddick: Escape From Butcher Bay for free download, as composed by Gustaf 'Lizardking' Grefberg, and previous free MP3 soundtracks have included Metal Arms: Glitch In The System and The Hobbit. -
Driv3r Ships 2.5 Million, Reviews Not So Sunny
Thanks to Yahoo! for reprinting a press release revealing Atari has shipped 2.5 million copies of long-awaited PS2/Xbox title Driv3r, with Atari CEO Bruno Bonnell reassuring: "The global Driver fan base is as robust and passionate as ever, as indicated by retail reaction in the U.S., the U.K., Germany, France, and other key territories." However, some of the initial reviews are decidedly mixed, in a similar vein to Atari's big 2003 title Enter The Matrix, with GameSpot lamenting of the third Driver title: "Driver 3 is full of the sorts of glitches and problems that final retail products shouldn't have", and IGN complaining that the game "...plays like a bigger, prettier version of Driver 2 with band-aids, but no real solutions to the problems that riddled it." Most of all, Eurogamer were previously skeptical about a late preview version, and are even more scathing regarding what they see as a "class-A disaster" final product. Fair, or not so fair? -
Driv3r Ships 2.5 Million, Reviews Not So Sunny
Thanks to Yahoo! for reprinting a press release revealing Atari has shipped 2.5 million copies of long-awaited PS2/Xbox title Driv3r, with Atari CEO Bruno Bonnell reassuring: "The global Driver fan base is as robust and passionate as ever, as indicated by retail reaction in the U.S., the U.K., Germany, France, and other key territories." However, some of the initial reviews are decidedly mixed, in a similar vein to Atari's big 2003 title Enter The Matrix, with GameSpot lamenting of the third Driver title: "Driver 3 is full of the sorts of glitches and problems that final retail products shouldn't have", and IGN complaining that the game "...plays like a bigger, prettier version of Driver 2 with band-aids, but no real solutions to the problems that riddled it." Most of all, Eurogamer were previously skeptical about a late preview version, and are even more scathing regarding what they see as a "class-A disaster" final product. Fair, or not so fair? -
Tecmo Upgrades Ninja Gaiden Via Xbox Live
joinder writes "IGN is reporting at that Tecmo will be releasing an freely downloadable upgrade of Ninja Gaiden via Xbox Live, including 'improved AI' and 'full 360 degree control of the [in-game] camera', as well as new enemies, bosses, and weapons. As far as I know, this is the first time such wholesale gameplay and content changes have been made on a console title - fortunately, the Ninja Gaiden upgrade is free if you have Xbox Live. Could this be a symbol of a positive trend to come, or a negative one that would equate to the bugfix/patch crazy world of the PC gaming world?" -
Alternative Distribution Schemes For The MMO?
Thanks to The Adrenaline Vault for its editorial discussing ways the MMO and online gaming industry can evolve beyond its current saturation levels. The author argues: "The structure of MMOGs all but requires consumers to choose one title to the exclusion of all others... so, how can game makers continue to use this business model without collectively suffocating?" Therefore, a solution is suggested: "Scale projects back and use episodic content instead. Under the drip feed model, users pay for gameplay in small chunks rather than a periodic access fee. For example, Resident Evil: Outbreak would have translated perfectly into this type of game because its scenarios are encapsulated and self-sufficient... This approach... requires much less in the way of maintenance costs and initial investment [and] provides entertainment in digestible bursts... which means more room in the marketplace for everyone to sell their wares." -
Gaming, Red Vs Blue Gets IMAX Treatment
An anonymous reader writes "The Tech Museum of Innovation in San Jose, California will host its third annual Maxgames videogame tournament on Friday, July 23. Finalists on several of the games will duke it out for the championship on the museum's Giant Dome Screen [82 feet in diameter, and covering 12,000 square feet] and its 13,000 watt, 44 speaker sound system. The tournament will also feature two of the creators of the well-known Red vs. Blue machinima series, who will talk about the series during the day, and then show episodes on the Giant Dome Screen during the evening. Bungie will also provide a hi-res version of their nine-minute trailer for the upcoming Halo 2." Plus, any tournament which has a Super Monkey Ball 2 Monkey Target competition is a friend of ours. -
Movie-Based Videogames - Not Actually That Bad?
Moryath writes "The fine folks at Glide Underground look like they've started a new weekly column - and for their opening run, they tackled the question of whether movie-licensed games are in fact cursed or not. Apparently it was in honor of too many reviewers picking up the new Chronicles of Riddick title, and proclaiming boldly that the game broke some curse - 'movie video games suck, it doesn't suck but it's a movie game, ergo curse broken.' Quite an interesting read, going back all the way to the days of Atari 2600 to examine the history of movie-licensed games." -
Chronicling Riddick - Making A Decent Movie-Licensed Game?
Thanks to Eurogamer for its two-part feature discussing developer Starbreeze's path to making a high-quality licensed videogame in Xbox FPS Chronicles Of Riddick, as the author asks of movie licenses: "Should they mimic the structure of the film and allow players to relive key events? Should they act as a supplement to the main picture, fleshing out secondary characters and back-stories whilst adhering to the tenets of genre?", before analyzing the development of the well-received title, which has drawn impressive scoring from GameSpot, who rated it "one of the most-impressive games on the Xbox and seems destined to be remembered as the most inspiring collaboration between Hollywood and the gaming industry yet." The Eurogamer article concurs with this, praising the "very cohesive first-person game blending elements of stealth, all-out action and storytelling." What did Starbreeze do right? -
Is The Xbox The Cause Of The PC Gamer's Downfall?
Thanks to GamerDad for its editorial discussing whether the Xbox has grabbed much of the development effort and talent from the PC gaming scene, with the author arguing: "From what I've been able to gather, there just isn't much interest in PC games unless as an afterthought to a console release. Deus Ex 2 and Thief III are superb examples of this mindset." He continues of the Xbox: "Its introduction has clearly robbed a lot of the resources that used to be dedicated to making PC entertainment. This is fine if you're willing to buy an Xbox and support Microsoft directly that way. It's not fine if you're a PC gamer that wants what the PC can offer specifically, and not some watered down version of what you've come to expect from a company." Do you agree? -
Is The Xbox The Cause Of The PC Gamer's Downfall?
Thanks to GamerDad for its editorial discussing whether the Xbox has grabbed much of the development effort and talent from the PC gaming scene, with the author arguing: "From what I've been able to gather, there just isn't much interest in PC games unless as an afterthought to a console release. Deus Ex 2 and Thief III are superb examples of this mindset." He continues of the Xbox: "Its introduction has clearly robbed a lot of the resources that used to be dedicated to making PC entertainment. This is fine if you're willing to buy an Xbox and support Microsoft directly that way. It's not fine if you're a PC gamer that wants what the PC can offer specifically, and not some watered down version of what you've come to expect from a company." Do you agree? -
XSN Sports - It Coulda Been A Contender?
Thanks to Gamers With Jobs for its article discussing the apparent problems inherent in Microsoft's XSN Sports titles for Xbox Live. The article points out: "The XSN Sports brand was intended to provide a unifying structure for the ultimate online sports gaming experience." The author then goes on to argue that "the games upon which [XSN is] based do not compete in market share with the competition, at least for the most popular sports", also pointing out the alleged clunkiness of Rallisport Challenge 2's XSN Sports event settings, which has you "manually entering the name of the competition [and a number of other selections] into the Xbox using the controller." What would you like to see from XSN Sports, after its break for 2004 ends? -
Comcast Tries Online Game Subscription Route
WebGangsta writes "Comcast announced a new gaming service available to anyone: for a monthly fee of $14.95, subscribers will have unlimited access to more than 60 PC-based games, from mainstream titles to educational software. New titles will be added each month. Games referenced in the press release included Atari's Dead Man's Hand [plus other largely Atari titles from the recently launched, similar Atari On Demand, including Neverwinter Nights and Civilization III: Conquests]. Is this one of the revenue streams Comcast was thinking about developing when they combined G4 with TechTV? Is there really a market for pay-service video games, and was there a lesson to be learned from Sega's attempt at this market (which was priced $2 less just nine years ago)?" Update: 06/02 17:06 GMT by S : Commenters point out Yahoo! is offering a similar service, currently with a greater variety of games. -
Comcast Tries Online Game Subscription Route
WebGangsta writes "Comcast announced a new gaming service available to anyone: for a monthly fee of $14.95, subscribers will have unlimited access to more than 60 PC-based games, from mainstream titles to educational software. New titles will be added each month. Games referenced in the press release included Atari's Dead Man's Hand [plus other largely Atari titles from the recently launched, similar Atari On Demand, including Neverwinter Nights and Civilization III: Conquests]. Is this one of the revenue streams Comcast was thinking about developing when they combined G4 with TechTV? Is there really a market for pay-service video games, and was there a lesson to be learned from Sega's attempt at this market (which was priced $2 less just nine years ago)?" Update: 06/02 17:06 GMT by S : Commenters point out Yahoo! is offering a similar service, currently with a greater variety of games. -
Comcast Tries Online Game Subscription Route
WebGangsta writes "Comcast announced a new gaming service available to anyone: for a monthly fee of $14.95, subscribers will have unlimited access to more than 60 PC-based games, from mainstream titles to educational software. New titles will be added each month. Games referenced in the press release included Atari's Dead Man's Hand [plus other largely Atari titles from the recently launched, similar Atari On Demand, including Neverwinter Nights and Civilization III: Conquests]. Is this one of the revenue streams Comcast was thinking about developing when they combined G4 with TechTV? Is there really a market for pay-service video games, and was there a lesson to be learned from Sega's attempt at this market (which was priced $2 less just nine years ago)?" Update: 06/02 17:06 GMT by S : Commenters point out Yahoo! is offering a similar service, currently with a greater variety of games. -
Evil Dead Game Sequel Confirmed By Bruce Campbell
An anonymous reader writes "Bruce Campbell mentions a new Evil Dead videogame due out in spring 2005 in a recent interview over at AICN. Asked whether there's going to be an Evil Dead 4 movie or not, he concludes 'So, I don't know. I mean, no one's gonna weep if there isn't... I mean, look! We've got these Evil Dead games coming out left and right. The new one's coming out next year, next Spring. I did the voice for it for Cranky Pants.' Looks like Cranky Pants Games are internal developers for THQ, working on an 'unannounced third-person action game shipping on the PlayStation 2 and Xbox consoles in early 2005', probably the Evil Dead game - I hope they do a better job than developers Vis Entertainment did on Evil Dead: Fistful of Boomstick!" THQ's first Evil Dead title, Evil Dead: Hail To The King, wasn't rated too positively either, so hopefully this new game should be an improvement.