Domain: gametab.com
Stories and comments across the archive that link to gametab.com.
Stories · 236
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Ion Storm Austin Studio Under 'Transition'?
madhatter256 writes "According to Shacknews, around 20-25 more employees, allegedly including noted designer Warren Spector, have left the Eidos-owned Ion Storm studio in Austin." There's an official Eidos response at GameSpot, where a spokesperson "denied Spector had exited the organization", but IGN has further official Eidos reports confirming "Both Ion games have been completed and those who were hires specifically for those titles are now finished", and noting that Spector himself, though he could theoretically be exiting by other means, "certainly has not been laid off." This news comes in the context of earlier personnel turmoil, Thief III's fairly well-received release (there's now a playable PC demo available), and a mixed reception for Deus Ex: Invisible War. -
La Pucelle Rated, Disgaea Guided, Phantom Brave Announced
Thanks to IGN PS2 for its review of PlayStation 2 SRPG La Pucelle Tactics, commenting on the "spiritual prequel to Disgaea", as they suggest the Mastiff-published title, previously mentioned for censorship issues, is "very much a powerful gaming experience and serves as a terrific companion piece to Hour of Darkness." Elsewhere, Double Jump Books has released a PDF version of their official Disgaea strategy guide for free (registration/checkout required), and GamerFeed discusses the announcement of Phantom Brave from Disgaea/La Pucelle developer Nippon Ichi and publisher Atlus, which "continues the intriguing game play of Disgaea while adding an immense number of new graphical and game play features." -
Chris Taylor Talks Dungeon Siege II Details
Thanks to GameSpy for its overview of the changes and interview with Gas Powered Games boss Chris Taylor regarding PC action RPG sequel Dungeon Siege II, due out via Microsoft later in 2004. Taylor, lead designer of the classic RTS Total Annihilation, discusses the original Dungeon Siege ("Overall the response was very positive, and most criticism was offered as a call for features in a sequel"), and reveals features for the sequel including (Phantasy Star Online mag-like?) "exotic pets", of which he explains: "You can buy these and develop them by feeding them different items you find in the world." -
La Pucelle Tactics Publisher Explains Alleged U.S. Censorship
Thanks to 1UP for its interview with La Pucelle: Tactics publisher Bill Swartz regarding alleged censorship to the PlayStation 2 SRPG from the developers of Disgaea, after an eToychest interview with the game's Japanese producer revealed: "We did take out a very few things we felt would cause problems in North America." Following sustained noises of discontent on the GameFAQs messageboards, it's explained: "Alloute wore cross earrings a few times and we took them out. We also removed a few other cross accessories and changed a handful of devices that looked like crosses (unless you looked carefully) to devices that looked a little less like crosses." Swartz laments: "There are well organized forces that work hard to punish software makers and sellers for what they consider religious transgressions", and clarifies the changes were "...not things that either carried meaning to the game's original audience or were in any way part of the substance of the game." -
On Gamers Whining About Cheese
Thanks to GameSpot for its editorial discussing the fine art of 'cheesing', and the annoyance of those who complain about it. The write explains of 'cheesers': "These gamers (either intentionally or unintentionally) use the same moves or tactics over and over again [in games such as Soul Calibur II or Top Spin] to defeat opponents and, as a result, are often treated as the redheaded stepchildren in gaming circles." However, he argues: "Repetitive moves and tactics can become annoying, but what irritates me more are the people that whine about them", and concludes by suggesting: "The challenge then, for those who prefer to take the high road, is to find ways to beat them... Don't get mad. Get better." But is whining actually a good, natural part of videogaming? -
On Gamers Whining About Cheese
Thanks to GameSpot for its editorial discussing the fine art of 'cheesing', and the annoyance of those who complain about it. The write explains of 'cheesers': "These gamers (either intentionally or unintentionally) use the same moves or tactics over and over again [in games such as Soul Calibur II or Top Spin] to defeat opponents and, as a result, are often treated as the redheaded stepchildren in gaming circles." However, he argues: "Repetitive moves and tactics can become annoying, but what irritates me more are the people that whine about them", and concludes by suggesting: "The challenge then, for those who prefer to take the high road, is to find ways to beat them... Don't get mad. Get better." But is whining actually a good, natural part of videogaming? -
Metroid Prime 2 - Echoes Shows Multiplayer Action For GameCube
Thanks to Nintendo.com for its new info page officially revealing Metroid Prime 2: Echoes for GameCube, showing several impressive screenshots of "this highly anticipated sequel to Metroid Prime", as the first hints of setting are discussed: "Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet." The previously rumored multiplayer mode is also confirmed: "Up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes." -
Midway Arcade Treasures 2 Line-up Confirmed
Thanks to GameSpot for its news story confirming the final line-up for multi-platform retro compilation Midway Arcade Treasures 2. According to the piece: "the compilation will feature 21 ports from the venerable publisher's arcade catalog on a single disc, including A.P.B., Arch Rivals, Championship Sprint, Cyberball 2072, Gauntlet 2, Hard Drivin', Mortal Kombat, Mortal Kombat II, Mortal Kombat III, NARC, Pit Fighter, Primal Rage, Rampage World Tour, Spy Hunter 2, Steel Talons, STUN Runner, Timber, Total Carnage, Wizard of Wor, Xenophobe, Xybots." The compilation, a follow-up to last year's first Treasures compilation, is "priced at $19.99... [and] is scheduled for a fall 2004 release on the Xbox, PlayStation 2, and GameCube." -
SNK Adds PS2 Metal Slug, KOF Compilations To Xbox Ports
Thanks to GameSpot for its article revealing SNK NeoGeo's announcement of exclusive PlayStation 2 compilations, featuring 2-pack conversions of "SNK's 2D fighting games" King Of Fighters 2002 and 2003 (for Winter 2004), and "old-school side-scrolling-shooter action" titles Metal Slug 4 and 5 (for Spring 2005), for "an MSRP of $39.99." This follows the recent release of King Of Fighters 2000 and 2001 for PS2. Elsewhere, NeoGeo For Life has a picture of the box cover for the Xbox-exclusive Metal Slug 3 conversion, due out next month, which is also sporting "Xbox Live [stats] Leaderboards." -
Ninja Gaiden Censored For European Release
Thanks to GamesIndustry.Biz for its article confirming that Tecmo's Xbox title Ninja Gaiden has been censored for European release, seemingly "to remove certain violent aspects such as decapitations." According to the piece, these changes "have been removed apparently at the request of European censors, and the final PAL code for the game has been granted a 16 rating by pan-European ratings body PEGI, which rates games for a wide range of European countries (including the notoriously censorious German market)." However, it seems "the actual impact of the change to the game is minor... and does little to detract from the well-received game - which was the best selling single-platform title in the USA last month." Update: 04/22 14:42 GMT by S : Simon Vivien explains what commenters also mention: "Germany still uses USK, which is another rating board dedicated to their market. The rest of Europe indeeds use PEGI. A 16+ PEGI rating doesn't especially mean a 16+ USK rating - as was witnessed in our latest shooter, Painkiller, who received a 16+ PEGI rating but was banned in Germany." -
Ratchet Gets Multiplayer, Jak Trilogy Wrapped Up
Thanks to GameSpot for its preview of Insomniac's PS2 title Ratchet And Clank: Up Your Arsenal and a similar hands-on look at Naughty Dog's PS2 game Jak 3, as Sony's big platform-action titles for Xmas 2004 get shown in detail for the first time. Notable changes for Ratchet And Clank 3 include "a fully loaded multiplayer game as well, for online or offline play. The broadband-only mode will support up to eight players, with voice support via the PlayStation 2's USB headset" - the preview calls it "a nice bit of addictive madness that had some surprising echoes of Battlefield 1942." Contrastingly, Jak 3 apparently "does a lot of what Jak II did in terms of gameplay, in that it takes the bulk of its predecessor's mechanics and builds out" although we're assured the title "is being tweaked to address player concerns with Jak II's gameplay." -
Factor 5 Moves Away From GameCube Development
Thanks to IGN Cube for its article discussing Star Wars: Rebel Strike developer Factor 5's official confirmation that they won't develop any more GameCube titles - apparently, "The studio is currently creating software for other platforms", and, although formerly having very close ties to Nintendo, "at the Game Developers Conference 2004 [Factor 5 president Julian] Eggebrecht was spotlighted as one of the studio heads very keen on Sony PSP development." -
Silicon Knights, Nintendo Cease Exclusivity Deal
Divine Shadow writes "IGN Cube is reporting that Silicon Knights (developer of Eternal Darkness and Metal Gear Solid: The Twin Snakes) is no longer an exclusive second-party developer for Nintendo. This is really surprising given that interviews with Nintendo and Denis Dyack (SK's leader) always seemed to suggest a bond and shared philosophy between the companies. Have to admit too, that this makes me less excited about Ninty's E3 lineup." Elsewhere in the article, Denis Dyack claims: "It's possible that we may do another game with Nintendo, actually. It just means that we've decided to break our exclusivity with Nintendo." -
Silicon Knights, Nintendo Cease Exclusivity Deal
Divine Shadow writes "IGN Cube is reporting that Silicon Knights (developer of Eternal Darkness and Metal Gear Solid: The Twin Snakes) is no longer an exclusive second-party developer for Nintendo. This is really surprising given that interviews with Nintendo and Denis Dyack (SK's leader) always seemed to suggest a bond and shared philosophy between the companies. Have to admit too, that this makes me less excited about Ninty's E3 lineup." Elsewhere in the article, Denis Dyack claims: "It's possible that we may do another game with Nintendo, actually. It just means that we've decided to break our exclusivity with Nintendo." -
Smith, Smith Signal Shifts At Ion Storm
Thanks to GameSpy for its interview with Ion Storm's Harvey Smith, announcing his departure from the Deus Ex developer. Smith was "project director of Deus Ex: Invisible War and lead designer on the award winning Deus Ex", and says of his departure: "I am super excited about the possibility of creating a new studio. I've wanted to do this for years. I need a change of pace." The interview also confirms a story relayed yesterday via Blue's News, that the (unrelated) Randy Smith "is no longer the lead designer on Thief: Deadly Shadows, Ion Storm's upcoming installment in the stealthy series", somewhat surprising considering the proximity of the release date, set for mid-May. -
UbiSoft Takes Myst IV In-House, Uru Secrets Show Myst Library
Thanks to 1UP for its story discussing UbiSoft's announcement of Myst IV Revelation, revealing the "...fourth single-player installment in the series... in development at its Montreal studio." UbiSoft has "very little to say about the game as yet", but it seems developers of Prince Of Persia: The Sands Of Time are bringing their expertise to the franchise, most recently faltering a little with series creator Cyan's Uru: Ages Beyond Myst. Elsewhere, fansite URU Obsession has discovered hidden linking panels in Uru, possibly not intended for use in the game, but including a picture of the library from the first Myst game (though posters note "some differences from the original Myst library".) -
How Should Games Be Remade For A New Market?
Thanks to GamerDad for its editorial discussing some of the problems of videogame remakes. The author, having recently played Metal Gear Solid: The Twin Snakes for GameCube ahead of playing the original, comments "I never really came to grips with that game either until I played the VR missions in [the original Metal Gear Solid" He goes on to point out: "Never assume that the audience for your remake is the same as the audience for the original. Hollywood has been remaking a lot of old movies and TV shows in the last few years but they're certainly not expecting audiences to know those plots inside and out to the point of leaving out crucial bits. That's kind of the situation I think Silicon Knights and Konami got in with leaving out the VR missions (or something similar) in Twin Snakes." But he concludes by arguing that 'what makes a remake most worthwhile is when time is spent reworking the game to make things 'different'." So exactly how reverent should a remake be? -
Videogame Strategy Guides On DVD - A Good Idea?
Thanks to Nintendojo for its review of the GameXplain series of DVD-based game strategy guides, in this case oriented around Mario Kart: Double Dash!! for the GameCube. The reviewer seems to approve, arguing: "Why bother struggling through conventional strategy guides by reading vague text and squinting at tiny images when you can actually see in motion exactly how you're supposed to solve that puzzle, defeat that annoying boss, or shave 15 seconds off your best lap around the track?" He also notes: "When the video arrives at the critical part of the strategy the video will pause, cued by a camera clicking sound effect, and everything unimportant will gray, leaving only the important information in color." The official GameXplain site also mentions forthcoming guides to Legend of Zelda: Ocarina of Time, and Legend of Zelda: Majora's Mask. -
Harmonix Co-Founder Talks Rhythm Games
Thanks to GameCritics for its interview with Alex Rigopulos of Harmonix Music Systems, discussing how the company "is breaking new ground by putting a uniquely North American spin on the music game genre", including titles such as Frequency, Amplitude, and Karaoke Revolution. He explains of their games: "People didn't want to learn a bunch of new skills, so we decided to use [the gaming skills] that people already had and repurpose them onto the task of making music", but reveals there may not be a sequel to Amplitude, lamenting that "...in order for that to happen, we need to sell, at a minimum, hundreds of thousands of units of each title, which is not a sales level we achieved with those games." -
Harmonix Co-Founder Talks Rhythm Games
Thanks to GameCritics for its interview with Alex Rigopulos of Harmonix Music Systems, discussing how the company "is breaking new ground by putting a uniquely North American spin on the music game genre", including titles such as Frequency, Amplitude, and Karaoke Revolution. He explains of their games: "People didn't want to learn a bunch of new skills, so we decided to use [the gaming skills] that people already had and repurpose them onto the task of making music", but reveals there may not be a sequel to Amplitude, lamenting that "...in order for that to happen, we need to sell, at a minimum, hundreds of thousands of units of each title, which is not a sales level we achieved with those games." -
Mizuguchi On Life After Sega, Rez Pseudo-Sequels
Thanks to GameSpot for its interview with Space Channel 5 and Rez creator Tetsuya Mizuguchi, held on the final day of last week's GDC show. As for his future projects, he seems in no hurry to reveal anything, mentioning: "Well, it's been about six months since I left Sega... I think we'll be able to make an announcement [about new projects] at E3 or maybe next year." But he does indicate: "I think my next game will be for the PSP or Nintendo DS", and when asked if it would be a sequel to Rez, suggests: "In my mind, yes. But I won't use the Rez name because that belongs to Sega." -
Oddworld Ditches Money Hat, Seeks Stranger Route
Thanks to 1UP for its article mentioning that developer Oddworld Inhabitants is seeking a new publisher for the next title in its Oddworld game series, after the allegedly lucrative Xbox-exclusive deal for the slightly disappointing Munch's Oddysee seems not to have been continued - apparently the new, "Western-vibed Xbox shooter... [formerly called Steef's Oddysee] has nothing to do with Microsoft anymore." The Depths Of Oddworld fansite has the most recent CG screens from the next Oddworld title, whose name is uncertain, though "Oddworld's website simply refers to the new project as 'Stranger'", and 1UP notes: "Oddworld Inhabitants representatives didn't specify any companies that may be interested in the game, although they said they were 'in talks with several'." -
On Champions Of Norrath, Forgiving Game Reviewers?
Thanks to Curmudgeon Gamer for its article discussing technical problems with PS2 title Champions of Norrath: Realms of Everquest, and why official reviews of the game didn't seem to mention those problems. According to the writer, who had been "experiencing frustrating lock-ups and hangs which have caused the loss some of my progress through the game", it turns out that "two of the reviewers did see the game hang and didn't mention it in their reviews." However, he argues: "That's a judgment call, really, and since each saw the problem precisely once I can understand leaving it out of the review", and ends by suggesting that "the real burden rests not on the shoulders of the reviewers but on the creators of the game and, potentially, the console itself." -
HK-47, Puzzle Pirates - Big Hits at GDC Awards
Thanks to Frictionless Insight for its article recounting the proceedings of the 2004 Game Developers Choice and Independent Games Festival Awards, which were held last night in San Jose. Multiple GDC Award winners included Call Of Duty and Prince Of Persia: The Sands Of Time, and Savage: The Battle for Newerth won the IGF independent game award, with Oasis triumphing in the Web/downloadable category. Among the highlights: "When the Yohoho! Puzzle Pirates team moved to the stage to accept the [IGF Web/Downloadable Audience Choice] award, dressed as buccaneers, they basked in the most thunderous applause of the night", and the piece also notes that "...the audience was [almost equally] vocal when HK-47 (from Star Wars: Knights of the Old Republic) took the award for [GDC] Original Game Character of the Year." There's further coverage of the events over at GameSpy. -
HK-47, Puzzle Pirates - Big Hits at GDC Awards
Thanks to Frictionless Insight for its article recounting the proceedings of the 2004 Game Developers Choice and Independent Games Festival Awards, which were held last night in San Jose. Multiple GDC Award winners included Call Of Duty and Prince Of Persia: The Sands Of Time, and Savage: The Battle for Newerth won the IGF independent game award, with Oasis triumphing in the Web/downloadable category. Among the highlights: "When the Yohoho! Puzzle Pirates team moved to the stage to accept the [IGF Web/Downloadable Audience Choice] award, dressed as buccaneers, they basked in the most thunderous applause of the night", and the piece also notes that "...the audience was [almost equally] vocal when HK-47 (from Star Wars: Knights of the Old Republic) took the award for [GDC] Original Game Character of the Year." There's further coverage of the events over at GameSpy. -
HK-47, Puzzle Pirates - Big Hits at GDC Awards
Thanks to Frictionless Insight for its article recounting the proceedings of the 2004 Game Developers Choice and Independent Games Festival Awards, which were held last night in San Jose. Multiple GDC Award winners included Call Of Duty and Prince Of Persia: The Sands Of Time, and Savage: The Battle for Newerth won the IGF independent game award, with Oasis triumphing in the Web/downloadable category. Among the highlights: "When the Yohoho! Puzzle Pirates team moved to the stage to accept the [IGF Web/Downloadable Audience Choice] award, dressed as buccaneers, they basked in the most thunderous applause of the night", and the piece also notes that "...the audience was [almost equally] vocal when HK-47 (from Star Wars: Knights of the Old Republic) took the award for [GDC] Original Game Character of the Year." There's further coverage of the events over at GameSpy. -
Counter-Strike - Condition Zero Finally Released
daitengu writes "After almost a year and a half of 'It'll be out soon', Valve Software has finally released Counter-Strike: Condition Zero. It is available on Steam for the low-low price of $29.95 or, rumor has it, you'll be able to buy it in stores today or tomorrow. Counter-Strike is the world's most popular online First Person shooter, and Condition Zero brings updated maps, skins, and graphics to the game, as well as a single-player mode. It also brings what some reviews have claimed as one of the best AI they've seen." The submitter continues: "If this game was released 9 months to a year ago like Valve was promising, I may have invested the $30 or $40 to buy it. Now, however, It's just not worth it to me." Does CS:CZ pique your interest at all? -
Metal Gear Twin Snakes Adapter Talks Future
Thanks to Game Informer for its interview with Silicon Knights' founder Denis Dyack, following this week's release of fairly well-received GameCube Metal Gear Solid remake, MGS: The Twin Snakes. Dyack says of the game: "I think we've met the watermark and I think gamers are going to be happy and looking at the responses so far... we think people are fairly pleased", and looks forward to the next Silicon Knights project, suggesting wistfully: "We'd really love to make a hardcore dark Zelda, but at the end of the day, that's something that needs to be discussed with Mr. Miyamoto and his group and that's his baby." -
Sony's PS2 Online Lays Claim To TV Generation
Thanks to Yahoo for reprinting a Sony press release in which they claim online gaming using the PlayStation 2 is taking away viewers from the TV, noting that "...the audience for online gaming with the PlayStation 2 computer entertainment system grew to 2.6 million this month" - though that figure seems to be the number of PS2 systems with online adapters, not the amount actually online. Elsewhere, Sony notes that online play is "...up 239 percent when compared to February of last year, with 67,708 new gamers registering during the 29 day month", and that some games have extremely committed players: "SOCOM II: U.S. Navy SEALs players spend an average of 4.2 hours a day playing the game online." This comes shortly after news that 25 million PS2s have been sold in North America, a figure "contributing to overall worldwide shipments of more than 70 million units" - meanwhile, GI.Biz notes that Xbox Live "has been celebrating having 750,000 Xbox Live users [in the States], with a target of a million by June." -
Konami's Lifeline Goes Voice All The Way
Mechanik writes "A new CNN article details Konami's new PlayStation 2 game LifeLine, which has a very interesting twist on control schemes. The piece explains: 'Unlike some other games, voice commands in 'LifeLine' are not optional -- they're the only way to control the action. With the help of a USB headset... you talk to characters and they respond by following your commands and/or answering your questions.' Apparently, the developers know just how we gamer geeks think too... 'Of course, if you have a virtual hottie like Rio at the center of an action game, some players will try to command her to do more than just run and shoot. 'I love you,' 'Take your clothes off,' 'What's your sign?' We have responses for most of those,' [the developer] says'." This title has only had a couple of reviews thus far, although they seem to paint it as a flawed experiment. -
Midway's Controversial NARC Update Ups Drug Intake
Thanks to IGN PS2 for its hands-on preview of Midway's PS2/Xbox action title NARC, an update of the classic '80s anti-drug arcade title of the same name. This game, which Game Informer notes has been "built on VIS Entertainment's State of Emergency engine", takes the "good cop/bad cop" gameplay concept to an extreme, as GameSpot explains: "You'll actually be able to use the illegal drugs you confiscate throughout the game. In fact, they'll actually give you short-term benefits." The drugs include "pot, speed, LSD, crack, and the newly invented Liquid Soul", and effects vary - for example, IGN notes: "Smoking marijuana in NARC slows time down and makes the screen blur, but also gives incredible focus", and GameSpot mentions: "Dropping acid fills the screen with crazy colors, but it also gives innocent citizens large jester heads while giving criminals large devil heads, for easy identification." But GI also cautions: "By taking one of the addictive drugs... the controller vibrations will get longer and longer until the player will literally have to fight to keep the shakes at bay." -
Sony Announces New Ratchet, Jak, Sly Cooper
Thanks to Yahoo for reprinting a press release revealing third versions of the Jak & Daxter and Ratchet & Clank series for PlayStation 2 are due out Fall 2004. The press release notes the "upcoming sequels will continue to push the boundaries as both teams incorporate revolutionary gameplay elements", although with only 12 months between iterations, either fast work or simultaneous development teams seem needed to really push the envelope. Elsewhere, a sneak peek at the next Official PlayStation Magazine reveals a follow-up to another Sony-published title, in the form of Sly Cooper 2: Band of Thieves, the sequel to the underselling, but critically acclaimed late 2002 PS2 platformer. -
Sony Europe's Exclusive Game Deals Raise Ire
An anonymous reader writes "Eurogamer has an editorial up about Sony Europe's recent practice of paying for PS2-exclusive titles from Namco, Ubisoft, Rockstar and others for European release. The author doesn't seem to mind short-term platform exclusives too much, as long as there's a PC version around at the same time, but complains loudly about Kill.Switch and I-Ninja, which were both released on other formats in the USA but are permanently exclusive to the PS2 in Europe." What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one? -
Sony Europe's Exclusive Game Deals Raise Ire
An anonymous reader writes "Eurogamer has an editorial up about Sony Europe's recent practice of paying for PS2-exclusive titles from Namco, Ubisoft, Rockstar and others for European release. The author doesn't seem to mind short-term platform exclusives too much, as long as there's a PC version around at the same time, but complains loudly about Kill.Switch and I-Ninja, which were both released on other formats in the USA but are permanently exclusive to the PS2 in Europe." What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one? -
Whiplash Causes UK Controversy On Animal Testing
Thanks to Video-Fenky for pointing out a UK Telegraph article discussing controversy over the content of Eidos-produced platform game Whiplash, which is "being criticized as 'irresponsible' by police and MPs" in England, because it "depicts animals being abused in a laboratory, including one experiment in which a hamster is fired from a cannon." Labor MP Ian Gibson said he "feared that children would gain a distorted view of animal experimentation", and a spokesperson against animal cruelty "claimed that the game made light of animal suffering, which was offensive." Whiplash is not yet out in the UK, and was released before Christmas in the States to little fanfare, though it garnered some critical adulation. -
Painkiller PC Demo Debuts
Thanks to Blue's News for their story noting a single-player PC demo of DreamCatcher's FPS Painkiller is now available, with the 228MB trial version BitTorrent-able via GameTab and at AixGaming. According to the publisher: "The demo contains 3 Single Player levels including the never-before-seen Oriental Castle, the medieval town level and the Thor level where players will get 'hammered' with one of the biggest, meanest and downright scariest bosses of all time, Saphathoraél." There's a recent hands-on look at the title at C+VG which explains its style, suggesting: "Painkiller is usually likened to Doom or Serious Sam, and that's more or less spot-on, although this is Doom and Serious Sam utilising next-generation technology." -
Nominations For AIAS Gaming Awards Announced
yakobusan writes "The Academy of Interactive Arts & Sciences (AIAS) just announced the finalists for the 7th Annual Interactive Achievement Awards, to be given out on March 4th in Las Vegas - there's a full list of nominees over on the AIAS site." It's noted that "Electronic Arts led the finalist count with 29, followed closely by Ubisoft and Sony Computer Entertainment of America (SCEA) with 23 and 21 finalists respectively" - highlights include Metal Arms: Glitch in the System's nomination for "Best Console Action / Adventure", and Snoop Dogg's appearance in the "Best Character Performance - Male" finalists for True Crime: Streets of LA. -
Nominations For AIAS Gaming Awards Announced
yakobusan writes "The Academy of Interactive Arts & Sciences (AIAS) just announced the finalists for the 7th Annual Interactive Achievement Awards, to be given out on March 4th in Las Vegas - there's a full list of nominees over on the AIAS site." It's noted that "Electronic Arts led the finalist count with 29, followed closely by Ubisoft and Sony Computer Entertainment of America (SCEA) with 23 and 21 finalists respectively" - highlights include Metal Arms: Glitch in the System's nomination for "Best Console Action / Adventure", and Snoop Dogg's appearance in the "Best Character Performance - Male" finalists for True Crime: Streets of LA. -
Unreal Tournament 2004 Demo Released
JSDopefish writes "The demo for the PC game Unreal Tournament has been released, and Blue's News has a full list of mirrors [including BitTorrent links from GameTab and AIXGaming] for downloading the 209mb Win32 client. If you like classic Deathmatch, it's a great game - I still love one on one deathmatch. The site explains: 'The Unreal Tournament 2004 official demo includes five playable game modes, and offers fans their first taste of Unreal Tournament 2004's two new game modes: the introduction of the hyper-charged Onslaught mode and the return of the fan-favorite Assault mode, which last appeared in the original Unreal Tournament. The demo also features established gametypes like Deathmatch, Capture the Flag and Bombing Run'." -
Desert Combat Mod Developers Sign Commercial Deal
Ianing writes "Continuing the trend of developers supporting/hiring mod teams, Battlefield 1942 developer Digital Illusions has signed Trauma Studios, creators of the non-commercial Desert Combat mod for BF1942, to collaborate on Digital Illusions' series of Battlefield games." Blue's News adds that "The game involved is not mentioned, though Battlefield Vietnam comes to mind when reading that: 'This new collaboration is for one of Digital Illusions' previously announced projects'." -
Desert Combat Mod Developers Sign Commercial Deal
Ianing writes "Continuing the trend of developers supporting/hiring mod teams, Battlefield 1942 developer Digital Illusions has signed Trauma Studios, creators of the non-commercial Desert Combat mod for BF1942, to collaborate on Digital Illusions' series of Battlefield games." Blue's News adds that "The game involved is not mentioned, though Battlefield Vietnam comes to mind when reading that: 'This new collaboration is for one of Digital Illusions' previously announced projects'." -
Uru Live Cancelled, Expansion Packs Promised
Datasage writes "Announced today on the UbiSoft community boards. Uru Live, the online part of Cyan's PC title Uru: Ages Beyond Myst, will be closing down. They were not able to get enough subscribers (even within the free Beta) to sustain the world. Instead Cyan has refocused its efforts, and will be putting out expansion packs for Uru, the first of which, due out a couple months, will be freely downloadable." Andrew Plotkin has written an informative FAQ regarding Uru Live, explaining the now defunct collaborative online part of this single-player PC game from the Myst creators. -
Beyond Good, Evil, Sales, As UbiSoft Ponders Popularity
Thanks to GameSpot for reprinting news of UbiSoft's improved financials, but disappointing specifics, as the company noted in particular: "In a very competitive year-end market, sales of new brands such as Beyond Good and Evil and XIII, products which had been heavily marketed, were lower than the early-December forecasts... this had an impact of 10 million euros ($12.5 million)." Coincidentally, GameSpy has an editorial discussing the allegedly disappointing sales of UbiSoft titles, and notes: "Many of my peers felt that BG&E's style was too eccentric and didn't convey what type of game it was." Although Prince of Persia: The Sands of Time has "sold 2 million units worldwide", UbiSoft's welcome announcement of a Prince Of Persia sequel with reference to "improved marketing positioning" implies some dissatisfaction with the initial sales, and GameSpy argue "the [U.S.] advertisements for both [BG&E and PoP] were horrendous", but overall, this didn't stop UbiSoft becoming "the second largest publisher in France, the third largest in Germany, and the sixth largest in the UK" over the holiday period. -
Beyond Good, Evil, Sales, As UbiSoft Ponders Popularity
Thanks to GameSpot for reprinting news of UbiSoft's improved financials, but disappointing specifics, as the company noted in particular: "In a very competitive year-end market, sales of new brands such as Beyond Good and Evil and XIII, products which had been heavily marketed, were lower than the early-December forecasts... this had an impact of 10 million euros ($12.5 million)." Coincidentally, GameSpy has an editorial discussing the allegedly disappointing sales of UbiSoft titles, and notes: "Many of my peers felt that BG&E's style was too eccentric and didn't convey what type of game it was." Although Prince of Persia: The Sands of Time has "sold 2 million units worldwide", UbiSoft's welcome announcement of a Prince Of Persia sequel with reference to "improved marketing positioning" implies some dissatisfaction with the initial sales, and GameSpy argue "the [U.S.] advertisements for both [BG&E and PoP] were horrendous", but overall, this didn't stop UbiSoft becoming "the second largest publisher in France, the third largest in Germany, and the sixth largest in the UK" over the holiday period. -
Beyond Good, Evil, Sales, As UbiSoft Ponders Popularity
Thanks to GameSpot for reprinting news of UbiSoft's improved financials, but disappointing specifics, as the company noted in particular: "In a very competitive year-end market, sales of new brands such as Beyond Good and Evil and XIII, products which had been heavily marketed, were lower than the early-December forecasts... this had an impact of 10 million euros ($12.5 million)." Coincidentally, GameSpy has an editorial discussing the allegedly disappointing sales of UbiSoft titles, and notes: "Many of my peers felt that BG&E's style was too eccentric and didn't convey what type of game it was." Although Prince of Persia: The Sands of Time has "sold 2 million units worldwide", UbiSoft's welcome announcement of a Prince Of Persia sequel with reference to "improved marketing positioning" implies some dissatisfaction with the initial sales, and GameSpy argue "the [U.S.] advertisements for both [BG&E and PoP] were horrendous", but overall, this didn't stop UbiSoft becoming "the second largest publisher in France, the third largest in Germany, and the sixth largest in the UK" over the holiday period. -
Arcade Show Report Shows Coin-Op Endurance
Thanks to GamesRadar for its report from the recent London-based ATEI arcade game show. The article, following quickly on the heels of a recent Slashdot Games post about new arcade games, points out: "When you can play an online version of Project Gotham Racing 2 from the comfort of your very own living room, the concept of heading to a grungy arcade emporium to play the latest coin-ops seems, to say the least, quaint", but still finds arcade-only highlights, including Out Run 2 ("...retains its predecessor's sheer speed-fuelled thrills while adding a decidedly 21st century feel") Ollie King ("a rarity among skateboard games in that it's a checkpoint-based racer"), and even the bizarre Flamin' Finger ("...an odd little LED maze game in which you have to trace a route out with the tip of your finger within the harshest of time limits.") -
On Integrating Voice Commands Into Videogames
Thanks to GameSpot for its 'GameSpotting' editorial discussing ways future videogames can use the player's voice more creatively. The writer notes of Rainbow Six 3 on Xbox: "It's the headset that really roped me into this one. While it's often easier to key in your commands from the controller, that's just a lot less fun", and goes on to suggest: "I'd like to be able to have my own macros of my own entry patterns. Heck, it might be cool if they laughed at a joke I cracked. I want a game where I can get in a shouting match with a character in the game - real Gene Hackman or Al Pacino business is what I'm talking about here." How would you like to see voice control in videogames evolve, going forward? -
Videogame Graphic Advances - Not What They Used To Be?
Thanks to GamesRadar for its PC Gamer-reprinted article discussing why graphics alone aren't enough to sell a game anymore. The author explains: "During the final days of Steam, I found myself playing the original Half-Life. And, frankly, it looked perfectly acceptable. While it clearly lacks the fine polish of modern first-person shooters, the world it presented me with was entirely comparable with anything around. And, being a great game in the first place, it was more enjoyable than - say - Unreal II." He continues: "However, if you went back to 1998 when Valve's masterpiece was released, and attempted to play a game five years older than that, it would be a very different experience. To go back and play System Shock, Doom or Wolfenstein requires a whole re-arrangement of your thought processes to accept the difference in graphics quality." Do you agree that "...the days when graphics ruled videogames are rapidly drawing to a close"? -
Videogames Make Traditional Super Bowl Predictions
Thanks to Reuters for its article discussing videogame-based predictions for this weekend's Super Bowl. The piece explains: "Days before the real football championship is contested, Carolina Panthers wide receiver Steve Smith has beaten the New England Patriots' wide-out Troy Brown 29-21 in a head-to-head video game matchup." The match was played on Sony's NFL GameDay 2004, and it's noted: "In the first eight years of the event, the winner of the electronic showdown went on to hoist the Vince Lombardi Trophy as the Super Bowl champion." Elsewhere, 1UP has done its own Super Bowl predictions on four different football videogames, and the final results also favor the Panthers. -
EA Hot On PSP, Not Yet On DS As Results Released
Thanks to GameSpot for its news that Electronic Arts is backing the Sony PSP portable and reserving judgment on Nintendo's DS, as a conference call following the company's Q4 financial results revealed "the publisher has eight to 12 titles in development for Sony's upcoming handheld console, the PSP." However, EA "haven't made any decisions" regarding support of Nintendo's recently revealed dual-screen DS. Yahoo/Reuters also has EA's software/hardware predictions for 2004, with the company expecting "price cuts to $129 from $179 in the United States on the PS2 and the Xbox by this spring, and no later than Labor Day." Elsewhere, 1UP are reporting that EA's first Xbox Live title could be on the way, as they relay an as yet unconfirmed rumor that "three different Battlefield titles are in the works, one each for the PlayStation 2, Xbox, and PC", each online-enabled and "built around a modern warfare setting instead of the historical settings of Battlefield 1942 and Battlefield Vietnam."