Domain: gimp.org
Stories and comments across the archive that link to gimp.org.
Stories · 117
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GIMP Developers Outline Plan For 2019 (gimp.org)
The GIMP developers on Wednesday published a blog post in which they look back at the year 2018 (release of GIMP 2.10) and outline the things that they intend to get around this year. From the post: We expect to be shipping 2.10.x updates throughout 2019, starting with the version 2.10.10 currently expected in January/February. This version will feature faster layer groups rendering, smart colorization with the Bucket Fill tool, and various usability improvements. We are also planning the first unstable release of GIMP that will have version 2.99.2, eventually leading up to version 3.0. The prerequisite for releasing that version will be the completion of the space invasion. ZeMarmot project (which can be supported on Patreon or Tipeee) is also planning to focus a bit more on better canvas interactions, as well as animation support improvements, starting from merging existing work. On the GEGL and babl front, we expect to continue working towards better CMYK support and performance. -
After New GIMP Release, Core Developer Discusses Future of GIMP and GEGL (girinstud.io)
GIMP 2.9.4 was released earlier this month, featuring "symmetry painting" and the ability to remove holes when selecting a region, as well as improvements to many of its other graphics-editing tools. But today core developer Jehan Pages discussed the vision for GIMP's future, writing that the Generic Graphics (GEGL) programming library "is a hell of a cool project and I think it could be the future of Free and Open Source image processing": I want to imagine a future where most big graphics programs integrate GEGL, where Blender for instance would have GEGL as the new implementation of nodes, with image processing graphs which can be exchanged between programs, where darktable would share buffers with GIMP so that images can be edited in one program and updated in real time in the other, and so on. Well of course the short/mid-term improvements will be non-destructive editing with live preview on high bit depth images, and that's already awesomely cool right...?
[C]ontributing to Free Software is not just adding any random feature, that's also about discussing, discovering others' workflow, comparing, sometimes even compromising or realizing that our ideas are not always perfect. This is part of the process and actually a pretty good mental builder. In any case we will work hard for a better GIMP -
20 Years of GIMP (gimp.org)
jones_supa writes: Back in 1995, University of California students Peter Mattis and Kimball Spencer were members of the eXperimental Computing Facility, a Berkeley campus organization. In June of that year, the two hinted at their intentions to write a free graphical image manipulation program as a means of giving back to the free software community. On November 21st, 20 years ago today, Peter Mattis announced the availability of the "General Image Manipulation Program" on Usenet (later "GNU Image Manipulation Program"). Over the years, GIMP amassed a huge amount of new features designed for all kinds of users and practical applications: general image editing, retouching and color grading, digital painting, graphic design, science imaging, and so on. To celebrate the 20th anniversary, there is an update of the current stable branch of GIMP. The newly released version 2.8.16 features support for layer groups in OpenRaster files, fixes for layer groups support in PSD, various user interface improvements, OSX build system fixes, translation updates, and more. -
SourceForge and GIMP [Updated]
New submitter tresf writes: In response to a Google+ post from the Gimp project claiming that "[Sourceforge] is now distributing an ads-enabled installer of GIMP," Sourceforge had this response: "In cases where a project is no longer actively being maintained, SourceForge has in some cases established a mirror of releases that are hosted elsewhere. This was done for GIMP-Win.
Submitter's note: Gimp is actively being maintained and the definition of "mirror" is quite misleading here as a modified binary is no longer a verbatim copy. Download statistics for Gimp on Windows show SourceForge as offering over 1,000 downloads per day of the Gimp software.
In an official response to this incident, the official Gimp project team reminds users to use official download methods. Slashdotters may remember the last time news like this surfaced (2013) when the Gimp team decided to move downloads from SourceForge to their own FTP service. "Therefore, we remind you again that GIMP only provides builds for Windows via its official Downloads page." Note: SourceForge and Slashdot share a corporate parent. Editor's note: I just got back from a busy weekend to see that a bunch of people are freaking out that we're "burying" this story, so here it is. Go hog wild. Sorry it took so long. (And for future reference, user submissions are easily found in the firehose, listed in the order they appear, newest first.)
Update: 06/01 22:37 GMT by T : The SourceForge blog has a welcome update; SourceForge, it says, has effective today "stopped presenting third party offers for unmaintained SourceForge projects. ... At this time, we present third party offers only with a few projects where it is explicitly approved by the project developer, or if the project is already bundling third party offers." -
Ask Slashdot: Professionally Packaged Tools For Teaching Kids To Program?
Binestar writes: I've been doing IT consulting for years, but I'm not a programmer beyond bash scripting, perl scripts to make administration easier, and batch files to make Windows easier. I recently found an online course for modding Minecraft that my 9-year-old daughter is really enjoying (she built a custom sword that shoots lightning). Does anyone have any recommendations on online courses that would be age appropriate and worth the investment? It's been easy to get her interested in the Minecraft modding course because, as any parent with young children knows, Minecraft is kinda popular...
The course she's taking now is teaching her Eclipse and Gimp, and I'm sure there are other tools installed that they haven't had her open yet. What other vendors have stuff worth introducing her to? I've also started looking at things like the Kano and Learn to Mod, but as a non-programmer, I'm not really sure which are most useful for introduction and which are accomplishing what they claim vs. being a waste of money/time.
Anyone have experience or suggestions to help sort this out? -
GIMP, Citing Ad Policies, Moves to FTP Rather Than SourceForge Downloads
Dangerous_Minds writes "GIMP, a free and open source alternative to image manipulation software like Photoshop, recently announced that it will no longer be distributing their program through SourceForge. Citing some of the ads as reasons, they say that the tipping point was 'the introduction of their own SourceForge Installer software, which bundles third-party offers with Free Software packages. We do not want to support this kind of behavior, and have thus decided to abandon SourceForge.' The policy changes were reported back in August by Gluster. GIMP is now distributing their software via their own FTP page instead." Note: SourceForge and Slashdot share a corporate parent. -
GIMP, Citing Ad Policies, Moves to FTP Rather Than SourceForge Downloads
Dangerous_Minds writes "GIMP, a free and open source alternative to image manipulation software like Photoshop, recently announced that it will no longer be distributing their program through SourceForge. Citing some of the ads as reasons, they say that the tipping point was 'the introduction of their own SourceForge Installer software, which bundles third-party offers with Free Software packages. We do not want to support this kind of behavior, and have thus decided to abandon SourceForge.' The policy changes were reported back in August by Gluster. GIMP is now distributing their software via their own FTP page instead." Note: SourceForge and Slashdot share a corporate parent. -
The Book of GIMP
Michael Ross writes "Web designers, graphics artists, and others who create and edit digital images, have a number of commercial image-manipulation packages from which they can choose — such as Adobe Photoshop and Adobe Fireworks (originally developed by Macromedia). Yet there are also many alternatives in the open-source world, the most well-known being GNU Image Manipulation Program. GIMP is available for all major operating systems, and supports all commonly-used image formats. This powerful application is loaded with features, including plug-ins and scripting. Yet detractors criticize it as being complicated (as if Photoshop is intuitively obvious). Admittedly, anyone hoping to learn it could benefit from a comprehensive guide, such as The Book of GIMP." Keep reading for the rest of Michael's review. The Book of GIMP: A Complete Guide to Nearly Everything author Olivier Lecarme and Karine Delvare pages 676 pages publisher No Starch Press rating 9/10 reviewer Michael J. Ross ISBN 978-1593273835 summary A comprehensive tutorial and reference to GIMP 2.8. Authored by Olivier Lecarme and Karine Delvare, The Book of GIMP: A Complete Guide to Nearly Everything was published by No Starch Press on 22 January 2013, with the ISBN 978-1593273835. The publisher's page offers minimal information on the book and its authors, as well as a skimpy table of contents, and a free sample chapter (the fifth one, on composite photography). Lecarme has a companion website where visitors will find additional resources, including bonus filters, a forum (albeit almost empty), and a selection of the example images used in the book.
This title's 676 pages are organized into 22 chapters and six appendices. The first eight chapters compose "Part I — Learning GIMP"; the remaining chapters compose "Part II — Reference"; and the appendices compose the third part. In a brief but pleasant introduction, the authors encourage readers to follow along by installing GIMP on a local machine. Installation instructions can be found in Appendix E (which arguably should be the first appendix, to get readers started with a local installation). The book is based upon the most recent stable version of GIMP, namely 2.8, which reportedly introduced significant improvements over earlier versions.
As one might expect, the first chapter introduces the basics of the GIMP user interface, explaining how to find and open images, use the menu system in the main image dock, and perform basic editing operations, such as resizing and cropping. It also presents some essential concepts in GIMP — filters, layers, and drawing tools — and then discusses the use of a tablet in conjunction with GIMP. The next six chapters each focus on a major category of image work: photo retouching, drawing and illustration, logos and textures, composite photography, animation, and image preprocessing. The last chapter in the group covers utilizing GIMP for crafting the visual design of a website. The only problem I found in the narrative is the inconsistency in terminology, primarily the references to something as a "dock" on some occasions, and other times as a "window"; also, the "multi-dialog window" (page 4) is later called the "multi-docks window" (page 18). Nonetheless, the prose is straightforward and concise; there is a lot of information contained in each section. Consequently, anyone reading these tutorial chapters should take them at a modest pace, and frequently compare the authors' narrative and one's understanding of it with the screenshots and/or one's own results if following along (a practice I strongly recommend for this particular book, so one will better internalize the broad ideas as well as the details).
Each chapter concludes with a set of exercises, whose questions tend to be much more open-ended and difficult than those normally found in technical books. In fact, readers may be frustrated how some of the exercises challenge one to perform task completely unmentioned in the corresponding chapter. For instance, the very first one in the book, Exercise 1.1 (page 24), asks the reader to build a new dock with dialogs, even though at no point in the chapter was the reader told how to do anything remotely like this. Appendix B contains tips for a minority of the exercises.
The bulk of the book, "Part II — Reference," offers almost 400 pages of details on every aspect of GIMP: the user interface, its displays, layers, colors, selections, masks, drawing tools, transformation tools, filters, animation tools, scanning and printing images, image formats, scripts and plug-ins, and other methods of customizing the application — with each chapter starting with the basics. All of the information is terrific, but the thoughtful reader may wonder why the book begins with advanced topics — such as photo retouching, composite photography, animation, and website design — and later presents the detailed explanations of all the aforementioned aspects of using GIMP. It seems to me that it would have been better to present the Part II chapters first, and then present the advanced topics currently in Part I, except for what is now Chapter 1 ("Getting Started"), which would still be a fine way to begin the explication.
The third and final part contains half a dozen appendices, the first of which is a fascinating exploration of the science of human vision and the three main models of digital color representation. As noted earlier, the second appendix contains tips and hints for some of the chapter exercises. The third appendix is brief, but contains a wealth of online resources for anyone who would like to learn more about GIMP and its community. The next appendix contains a list of frequently asked questions and their answers, and is well worth reading. The fifth chapter explains how to install GIMP on computers running GNU/Linux, Unix, various Linux distros, Windows, and Mac OS X. The final appendix addresses batch processing of images, including the use of ImageMagick.
The production quality of this book is excellent (judging by the print copy kindly provided to me by No Starch Press for review). It was a smart choice on the part of the authors to request full-color images on every page, and the publisher's decision to do so, given the book's visual subject — even though it resulted in a heavier product (3.4 pounds).
Naturally, as a book discussing an image editor, this one makes extensive use of example photos and other images, which are extremely helpful to the reader. Only a few problems were evident; for instance, Figures 1.24 and 1.25 are so small that the cropping pointers are almost invisible. In some cases the descriptions or screenshots do not match what I saw when following along; for instance, on page 3, the author states that the three startup windows (Toolbox, Image, and multi-dialog) by default occupy the full width of the screen, which contradicts the screenshot in Figure 1.1, which shows the Image window at partial width.
The writing is generally clear and easy to follow, even though some of the phrasing is odd (e.g., "source text" to mean "source code"), perhaps because both authors are French. That could also account for the errata — for instance, "on [the] left" (page 15) and "its there" (page 22) — of which there were remarkably few for a book of this length.
If any reader is looking for a free and full-featured image-editing program, then by all means consider GIMP, as well as this outstanding tutorial and reference book.
Michael J. Ross is a freelance web developer and writer.
You can purchase The Book of GIMP: A Complete Guide to Nearly Everything from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Gimp 2.8 Finally Released
Cryophallion writes "After many years of development, GIMP 2.8 is finally released. Among its features: the oft-desired single-window mode, layer groups, and many other massive improvements, including some of the GIMP UI team's work. This might be the release that helps make The GIMP a much more user friendly experience for newcomers, and has features that are rivaling those of certain exceptionally expensive commercial programs. While the porting of GEGL is still ongoing (and recently reported to have made massive advances made), this is a major step forward for one of the premier open source projects." Here are the official release notes. -
The GIMP Now Has a Working Single-Window Mode
An anonymous reader writes "Phoronix is reporting that The GIMP now has a working single-window mode, a long desired feature by the open-source graphics community to be more competitive with Adobe Photoshop. There's also a number of other user highlights in the new GIMP 2.7.3 release. The GPLv3 graphics software can be downloaded at GIMP.org." -
Book Review: Scribus Beginners Guide
JR0cket writes "Scribus is an open source desktop publishing tool that helps you create professionally laid out documents, from simple documents to full blown magazines, corporate brochures or even books. Desktop publishing tools are not a replacement for word processors, instead they give you the freedom to create uniquely designed documents and help you manage large sets of text and graphic content. Scribus is similar to Adobe InDesign or Quark Xpress and gives you a wide range of tools to layout content in either print or digital media form. Scribus is pretty easy to get to grips with and has good documentation on the project website. The Scribus 1.3.5 beginners guide is a really handy guide through the workflow of desktop publishing and helps you clearly understand how to create professional looking results." Read below for the rest of JR0ket's review. Scribus 1.3.5 beginners guide author Cedric Gemy pages 348 publisher Packt Publishing rating 9/10 reviewer John Stevenson ISBN 978-1-84951-300-5 summary Create optimum page layouts for your documents using productive tools of Scribus. The book includes a simple comparison between Scribus and other desktop publsihing tools such as InDesign, Quark Express and Microsoft publisher, setting expectations clearly as to what you can get from Scribus and the kind of interoperability between desktop publishing tools (its a little limited, but the Scribus project is trying and is the most open).
The book begins by covering some theory behind desktop publishing, using the metaphor — What you see is what you mean — to get you thinking about the overal design that would appeal to your audience, whilst also considering the resource and media constraints you have. As with developing software, knowing the needs of your audience is an important factor in the layout of your documents. Knowing the limitations of what you can print out effectively or deliver as other media is an important set of constraints to consider.
An important concept to understand is the "graphic workflow" for desktop publishing. The first chapter therefore covers the use of Inkscape, Gimp and LibreOffice (open office) to create and manage your content (text and images) and then using Scribus to pull that content together in an appealing and productive layout. Also covered is the idea of using Inkscape as a tool for mock-up designs. I see Scribus as kind of the the big brother to Inkscape (review) in that Inkscape works with a single page document, whereas Scribus can manage content across a multiple page document. You can assemble some very intricate documents using Scribus that would take a lot of time and effort to do using Inkscape and word processors such as Libre office and Microsoft office.
Next is the overview of the Scribus workspace, including details of the menus and tool bars for which there are many. This overview is very easy to understand, especially for someone who has little or no experience. The coverage of the text, graphics and page layout options are very detailed and nicey sprinkled with mini-tutorials to help you get to grips with Scribus quickly. The first tutorial guides you through the creation of a simple business card, so you get a nice gentle start whilst still being practical.
Due to the good layout and extensive use of screenshots its easy for an advanced user to skip through to the parts of the workspace you want to learn about.
Once the Scribus workstation is covered, the book goes on to detail how to create your own layouts for desktop publishing using all the features of Scribus. Again you are guided step-by-step through the various options for choosing a document layout and managing the structure of your documents, using frames for importing and managing text and graphics, changing colours and styles, stacking and layers to manage the presentation, distorting shapes using resizing, rotating / scaling frames, alignment and distribution of objects. There are a lot of layout options in Scribus and the book does a good job of introducing each aspect. Again this is done using a step by step tutorial style and the odd pop-quiz that helps you quickly gain confidence with the tool.
There is good coverage of the how Scribus handles advanced colour features. Using shading, gradient fills, pattern fills and transparency of images and the use of layers, its shown how to create eye-catching effects to enhance your documents. Support for CMYK and colour profiles is covered when talking about profiling with the Argyll plugin for Scribus.
As printing documents is full of pitfalls, in part due to the wide range of printing hardware out there, there is a whole chapter on this topic. Scribus has a pre-flight verifier to check the quality of your document output and can give you a lot of information and highlight any errors in PDF generation. Using the print preview you can see examples of colour separation and ink coverage, all very important for print media. There is also some very useful information for book production, marks and bleeds, security for pdf's and all the various standards for pdf documents.
Overall the book gives a complete coverage of all the typical layout techniques you will need for your desktop publishing efforts the book. By the time you reach the end of the book you will know how to produce an Adobe portable document file (pdf) that is suitable for your print or online distribution.
Please note: Scribus has recently moved to a new file format its documents and the book referes to the Scribus version which uses this new file format. Documents created with older versions of Scribus are supported in all newer versions, but document created in 1.3.5 onwards are not backwards compatible. On Debian based system, both the older version of Scribus and newer version Scribus-NG can be run side by side.
The Scribus beginers guide book has a well presented layout with content nicely spaced through the books 348 pages, making it comfortable to read both in book and ebook form. Althought there is plenty of information online, the book is a great way to get started and give you confidence in your approach and use of Scribus, so you can make use of the reference materials online.
There are several books available for Scribus, however the Scribus 1.3.5 beginners guide is the most up to date, covering all the latest features of this evolving tool. This book makes a nice addition to the online reference documentation and the community resources available for Scribus.
John coaches Lean Agile practices, organises London technical communities and is an OSS advocate. @JR0cket
You can purchase Scribus 1.3.5: Beginner's Guide from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
GIMP 2.6 Released
Enselic writes "The GIMP developers are proud to announce the release of GIMP 2.6. The release notes start with: 'GIMP 2.6 is an important release from a development point of view. It features changes to the user interface addressing some often received complaints, and a tentative integration of GEGL, the graph based image processing library that will eventually bring high bit-depth and non-destructive editing to GIMP.' The notes go on to say the toolbox menubar has been removed, the toolbox and docks now are utility windows, it's now possible to pan beyond the image border, the freehand select tool has been enhanced to support polygonal selections, and much more." -
GIMP 2.6 Released
Enselic writes "The GIMP developers are proud to announce the release of GIMP 2.6. The release notes start with: 'GIMP 2.6 is an important release from a development point of view. It features changes to the user interface addressing some often received complaints, and a tentative integration of GEGL, the graph based image processing library that will eventually bring high bit-depth and non-destructive editing to GIMP.' The notes go on to say the toolbox menubar has been removed, the toolbox and docks now are utility windows, it's now possible to pan beyond the image border, the freehand select tool has been enhanced to support polygonal selections, and much more." -
GIMP 2.4 Released
Enselic writes "After almost three years since the release of GIMP 2.2, the GIMP developers have just announced the release of GIMP 2.4. The release notes speak of scalable bitmap brushes, redesigned rectangle/ellipse selection tools, redesigned crop tool, a new foreground selection tool, a new align tool, reorganized menu layouts, improved zoomed in/zoomed out image display quality, improved printing and color management support and a new perspective clone tool." -
GIMP 2.4 Released
Enselic writes "After almost three years since the release of GIMP 2.2, the GIMP developers have just announced the release of GIMP 2.4. The release notes speak of scalable bitmap brushes, redesigned rectangle/ellipse selection tools, redesigned crop tool, a new foreground selection tool, a new align tool, reorganized menu layouts, improved zoomed in/zoomed out image display quality, improved printing and color management support and a new perspective clone tool." -
The GIMP UI Redesign
sekra writes "The GIMP UI Redesign Team has created a blog to collect ideas for a new design of the most popular image manipulation program. Everyone is free to submit suggestions to be published in the blog. Will a new GUI finally get more users to choose The GIMP as their program of choice?" -
GIMP 10th Anniversary Splash Contest Winner Announced
ghost_crab writes "Following up on this story, the winner for the 10th Anniversary GIMP Splash Contest has been announced. Concurrently, a birthday edition has been released to the mirrors. Many happy returns, Wilbur!" -
GIMP 10th Anniversary Splash Contest Winner Announced
ghost_crab writes "Following up on this story, the winner for the 10th Anniversary GIMP Splash Contest has been announced. Concurrently, a birthday edition has been released to the mirrors. Many happy returns, Wilbur!" -
GIMP's 10th Anniversary Splash Contest
Lalakis writes "Barely in time for GIMP's tenth birthday is the 10th Anniversary GIMP Splash Contest. This new contest requires a tutorial with the submissions, so get out your favorite text editor and show us all of the beautiful things you can make your GIMP do. Submit those entries and wait to see if there is a gimp-2.2.10 with your entry as the very special release splash. Here are all the current submissions. The contest will be open until Sunday the 27th of November, at which point the winner will be announced and committed to CVS. Happy Birthday GIMP!" -
GIMP's 10th Anniversary Splash Contest
Lalakis writes "Barely in time for GIMP's tenth birthday is the 10th Anniversary GIMP Splash Contest. This new contest requires a tutorial with the submissions, so get out your favorite text editor and show us all of the beautiful things you can make your GIMP do. Submit those entries and wait to see if there is a gimp-2.2.10 with your entry as the very special release splash. Here are all the current submissions. The contest will be open until Sunday the 27th of November, at which point the winner will be announced and committed to CVS. Happy Birthday GIMP!" -
GIMP's 10th Anniversary Splash Contest
Lalakis writes "Barely in time for GIMP's tenth birthday is the 10th Anniversary GIMP Splash Contest. This new contest requires a tutorial with the submissions, so get out your favorite text editor and show us all of the beautiful things you can make your GIMP do. Submit those entries and wait to see if there is a gimp-2.2.10 with your entry as the very special release splash. Here are all the current submissions. The contest will be open until Sunday the 27th of November, at which point the winner will be announced and committed to CVS. Happy Birthday GIMP!" -
GIMP's 10th Anniversary Splash Contest
Lalakis writes "Barely in time for GIMP's tenth birthday is the 10th Anniversary GIMP Splash Contest. This new contest requires a tutorial with the submissions, so get out your favorite text editor and show us all of the beautiful things you can make your GIMP do. Submit those entries and wait to see if there is a gimp-2.2.10 with your entry as the very special release splash. Here are all the current submissions. The contest will be open until Sunday the 27th of November, at which point the winner will be announced and committed to CVS. Happy Birthday GIMP!" -
Pepping Up Windows
PhairOh writes "Toms Hardware has an article about improving Windows with free and Open Source Software. It features everything from the obvious like Gimp and OpenOffice and also some interesting choices like Virtuawin. From the article: 'The average Windows user tends to be less than satisfied with Windows. And that's no surprise, either, given the rather woeful state of its default applications.'" -
TheOpenCD turns 3.0!
moquist writes "TheOpenCD is back, and now you can evangelize FOSS like never before. This version includes the latest stable updates of all the old favorites for Windows (including OpenOffice, Firefox, and the GIMP) and, for the first time, an Ubuntu LiveCD so that people can see the same applications running in Linux. TheOpenCD 3.0 will be the official 2005 Software Freedom Day disc." -
Hack turns GIMP into Photoshop Look-alike
Mr_Silver writes "One of the many complaints about the GIMP is that of its user interface and how it should be more like Photoshop. If you feel that this is true then Scott Moschella has hacked together GimpShop which turns GIMP's user interface into something more akin to Photoshop for OSX. However, if you're not running that operating system, fret not, because there is a version for Linux too." -
Gnome 2.10 Released
Mad_Rain writes "The new version of Gnome (you know, the desktop of many Linux users?) has just been released. You can even try it out with a LiveCD (bittorrent link). There is a video player and CD-ripping utility included, and the all-important new splash screen!" -
GIMP 2.2 Released
wongn writes "Several weeks since the splash screen contest was first announced, the latest milestone release for GIMP has come about - GIMP 2.2.0 has just been officially released. Only the linux binaries and source have yet appeared. From the website: 'The GIMP developers are proud to announce the availability of version 2.2.0 of the GNU Image Manipulation Program. About nine months after version 2.0 hit the road, we have completed another development cycle and can bring a new stable GIMP to our users' desktops.'" -
New Open-Source Tabletop RPG
ClintonRNixon writes "A new open-source tabletop RPG has been released, The Shadow of Yesterday. People have been putting RPGs online for free for years, and Wizards of the Coast has their Open Game License, but this is the first time a game has been written and published using only open-source tools, and is published under a Creative Commons license. To make the online version, vi and Python Docutils were used; the published game was laid out using Scribus, The Gimp, and OpenOffice." -
GIMP 2.2 Splash Screen Contest Revisited
As reported here earlier, the GIMP team asked artists to submit their artwork to be used as the official splash screen for GIMP 2.2. The reaction was overwhelming. More than 666 splash screens have been submitted. You can look at the submissions in the gallery or download the movies, grab some popcorn and enjoy... Once you've seen all splashes, you may want to help the judges to pick the best splash by voting for your favorites. -
GIMP 2.2 Splash Screen Contest Revisited
As reported here earlier, the GIMP team asked artists to submit their artwork to be used as the official splash screen for GIMP 2.2. The reaction was overwhelming. More than 666 splash screens have been submitted. You can look at the submissions in the gallery or download the movies, grab some popcorn and enjoy... Once you've seen all splashes, you may want to help the judges to pick the best splash by voting for your favorites. -
The GIMP Gets Ready for 2.2
An anonymous contributor writes "As promised, this time it didn't take another 3 years for a new stable GIMP version to be released. 8 months after GIMP 2.0 hit the road, GIMP 2.2 is almost done. The GIMP developers released 2.2-pre2 today and unless any major problems show up, the GIMP 2.2.0 release is going to follow later this month. The GIMP Wiki has a comprehensive list of new features in GIMP 2.2 and here are some screenshots of the development version." -
The GIMP Gets Ready for 2.2
An anonymous contributor writes "As promised, this time it didn't take another 3 years for a new stable GIMP version to be released. 8 months after GIMP 2.0 hit the road, GIMP 2.2 is almost done. The GIMP developers released 2.2-pre2 today and unless any major problems show up, the GIMP 2.2.0 release is going to follow later this month. The GIMP Wiki has a comprehensive list of new features in GIMP 2.2 and here are some screenshots of the development version." -
The GIMP Gets Ready for 2.2
An anonymous contributor writes "As promised, this time it didn't take another 3 years for a new stable GIMP version to be released. 8 months after GIMP 2.0 hit the road, GIMP 2.2 is almost done. The GIMP developers released 2.2-pre2 today and unless any major problems show up, the GIMP 2.2.0 release is going to follow later this month. The GIMP Wiki has a comprehensive list of new features in GIMP 2.2 and here are some screenshots of the development version." -
Scribus Cracks the Big Leagues in Print
An anonymous reader writes "In an interview on O'Reilly, The Scribus Team, who recently released Scribus 1.2 , reveal the first commercial adoptions of Scribus, GIMP, Inkscape, and Linux by commercial newspapers. Who said Linux could not make it in the print world ?" -
SIGGraph and Open Source
SeanCier writes "The SIGGraph 2004 conference showed off a lot of trends: high-dynamic-range (HDR) displays and video, suddenly ubiquitous general-purpose GPU programmability (it's not just for polygon shading anymore), 3D and high-colour displays, ever-more-refined fluid dynamics, crowd animation, and point-based graphics, to name just a few. But there was an unspoken undercurrent, a trend that's waiting to happen in the visual effects community, and happen in a big way: Open Source." Read on for more.There are plenty of examples of open source and the graphics community getting along grandly: Gimp and CinePaint (aka FilmGimp), ILM's OpenEXR, and projects like Open Scene Graph. Linux, in particular, has made spectacular inroads: nearly everybody uses it for rendering, and many (most?) use it as their desktop OS of choice. In the RenderMan user's group (I'll get into RenderMan more in a minute), for example, somebody asked how many people used Linux as their main OS. Plenty of hands, and some approving chuckles all around. Mac OS X? A few hands, and woots. Windows? No hands at all -- and moreover, an handful of boos, followed by everybody cracking up as they realized the whole community was abandoning Microsoft wholesale.
But then there's the other side. All the major visual effects and animation studios -- ILM, Pixar, Dreamworks, Digital Domain, Blue Sky, Disney, and so on -- have a team of programmers in-house. Five, ten, two dozen, or more. They're the ones that'll write the software that does special rendering algorithms for Shrek 2, or an animation control system for Mr. Incredible, or produce massive crowd simulators for Lord of the Rings. Things that commercial software doesn't quite do -- or that nobody else has tried to do, or even thought of. Things they need to do just so. Things they need to do now.
Everybody has a ton of custom software written -- often good software, with flexible frameworks and clever hacks. Moreover, they don't want to rely any more than necessary on commercial software, because if ILM finds a bug in Maya that holds them up or slows them down, they best they can do is pay Alias to fix it fast (i.e. weeks) and then have hundreds of animators waste thousands of hours time working around it for weeks. And worse, if Digital Domain buys Alias and decides they'll keep new versions of Maya to themselves, ILM is simply screwed, in a big way. If they want to get a particular feature in Maya, and a plugin won't cut it? Well, that's even harder -- and involves more money and more time.
So ILM writes their own stuff whenever they have to, and whenever they can. And Digital Domain writes their own stuff. And Dreamworks writes their own stuff. And Disney writes their own stuff.
And most of it is all the same stuff. Fluid dynamics? Hair? Subsurface scattering? Muscle-and-skin systems? Crowd control? Dozens of topics -- and every studio pretty much has pretty similar, rather redundant code to do 'em all.
These studios aren't in the business of writing software, they're in the business of making movies. So why are they spending their time and money writing software? Because they have to; it's a Necessary Evil.
So, what if they all worked on Open Source stuff instead? Look at what I just wrote. Every word is a reason to go Open Source. No drawbacks, all upside: no lock-in, you can fix stuff, you can add stuff, you don't have to wait on anybody else, and plus, you can do all this while also using what others have written.
The knee-jerk reaction that may be some executives' first objection: our code is a strategic advantage, giving it away would be throwing away money. If we can do hair and our competitors can't, we'll make better films then they can (and, if it's a visual effects studio, we'll win contracts based on that unique ability).
Bull honkus. If your competitors need hair, they'll write hair software, no problem. Another quote from the Pixar RenderMan user's group, this one by a RenderMan developer (paraphrased): "this is based on the subsurface scattering papers from a couple years ago. Everybody does this, based on those papers." Nope, I don't see strategic advantage there: I see waste.
It is, as they say, a win-win scenario; the studios contribute their code to Open Source projects, and everybody helps make that code better. ILM started it in a small way, with OpenEXR, and it worked: OpenEXR is *the* format for high-dynamic-range images, no questions asked. Did it benefit ILM? You betcha: major packages everywhere (Photoshop, RenderMan, etc) either import/export OpenEXR now, or will soon. Pixar even contributed new compression code.
So, a great scenario, and proof that it works. Why hasn't it happened in a bigger way yet? Fear of the unknown. But listen close, and you'll hear a flood coming that could change the landscape -- and it's hard to divert a flood.
That leaves only one question: how will it start? Well, it could begin with open source projects becoming valuable to studios, as started happening with Gimp (though here I'm talking more about advanced 3D animation, simulation, and rendering; Blender's great for what it does, but medium-to-large studios aren't its intended audience; it's not going to displace Maya any time soon, because it doesn't offer anything that Maya lacks as far as the studios are concerned). Or it could start with a studio making a bunch of their custom in-house software Open Source (like ILM did with OpenEXR). Either way, it's up to us as a community -- either to write the software or to sell the concept.
I'd suggest that a great place for all this to start would be with Pixar's PRMan (PhotoRealistic RenderMan, these days often called just RenderMan). And note I say this as a shareholder. Selling RenderMan and related software accounts for less than 5% of Pixar's revenue; the real reason -- the *only* business reason -- they still develop it is for the other 95% of the company to use. If open-sourcing it would bring in collaboration and improvements that would make them just 5% more efficient in generating movie revenue, doesn't that justify the decision right there? And of course that's not counting those who would still pay for service contracts, or the reduction in development costs that could come from the rest of the community helping with their R&D (the budget for which, BTW, surpasses their software revenue). RenderMan has always been a product ahead of its time, and that's why -- despite Pixar's belligerent and hostile use of patents and close-held IP -- it's still the golden standard in this industry. The RenderMan protocol and API was intended fifteen years ago to be a renderer-independent standard, the PostScript of the 3D world. That dream died because of Pixar's unwillingness to release IP: it became difficult or impossible for others to implement that standard officially, or at all, because Pixar grasped the it so tightly (case in point, ExLuna: their lawyers summarily killed what was the best chance in years of having a RenderMan-compliant renderer with new and different functionality, complementary to PRMan). But the renderer -- PRMan -- doesn't have to die through the same mistake, even in the face of an ever-shrinking market share and competitors with the advanced global illumination algorithms PRMan lacks.
But that's not to say Pixar is the only -- or even the best or most likely -- option here. They most certainly don't hold all the cards. So, don't sit back and wait for Pixar or another studio to start the ball rolling: we need to give it a push.
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The Gimp from the Eyes of a Photoshop User
Eugenia writes "Many in the F/OSS community are raving about the Gimp, however pros who have actually used Photoshop think differently: This Mac professional designer goes through the steps of getting Gimp 2.0 up and running on his Mac, only to get baffled by the chaotic interface in general and its non-standard UI compared to other Mac apps, its slowness to open large files and to apply filters, the unintuitive tools that accompany it and its very visible bad quality of text and lines/shapes. That designer even bought a 'supported' version of MacGimp by an OSS-Mac company, Archei, but he never heard back for his support requests (free Gimp for Macs here). I think that's one of the best-written articles I've ever read about the reality of most open-source geek-driven projects vs their equivelant professional/proprietary ones. Personally, before I get persuaded to use Gimp again for my photography projects, I would need --in addition to the author's peeves -- full 16-bit per channel support, high-quality scanning/printing drivers with integrated GUI (a'la SilverFast), and a 'crop and rotate' feature (as seen in PS/PSE). Besides, both Paint Shop Pro and Photoshop Elements cost bellow $100 (with PS Elements getting bundled with most scanners/printers/digital cameras, albeit without the much needed 16bit support either)." -
The Gimp from the Eyes of a Photoshop User
Eugenia writes "Many in the F/OSS community are raving about the Gimp, however pros who have actually used Photoshop think differently: This Mac professional designer goes through the steps of getting Gimp 2.0 up and running on his Mac, only to get baffled by the chaotic interface in general and its non-standard UI compared to other Mac apps, its slowness to open large files and to apply filters, the unintuitive tools that accompany it and its very visible bad quality of text and lines/shapes. That designer even bought a 'supported' version of MacGimp by an OSS-Mac company, Archei, but he never heard back for his support requests (free Gimp for Macs here). I think that's one of the best-written articles I've ever read about the reality of most open-source geek-driven projects vs their equivelant professional/proprietary ones. Personally, before I get persuaded to use Gimp again for my photography projects, I would need --in addition to the author's peeves -- full 16-bit per channel support, high-quality scanning/printing drivers with integrated GUI (a'la SilverFast), and a 'crop and rotate' feature (as seen in PS/PSE). Besides, both Paint Shop Pro and Photoshop Elements cost bellow $100 (with PS Elements getting bundled with most scanners/printers/digital cameras, albeit without the much needed 16bit support either)." -
Demonstration Against Software Patents in Europe
bram.be writes "On April 14, FFII is organising a walking demonstration in Brussels against the legalisation of software patents in Europe, as well as a legislation benchmarking conference. Like in August last year, these events will be accompanied by an online demonstration whereby webmasters are asked to close their websites in protest. The reason for the renewed protest is that after the European Parliament voted for a great directive, it is now the Council of Minister's turn, whose working party proposes as 'compromise' to simply discard all good amendments and on top of that to even make program publication an infringement. Already more then 1300 sites participate in the online demonstration. Among them are some big sites like KDE, the GNU Project and the Gimp. Also, on April 15 the European Greens/EFA group is organising a Euro-LUG party inside the European Parliament, 'with a view to enhance the networking among the free software community in Europe [...], to inform the EP about what free software is, how it works and which ideas lie behind.' Speakers will include Gwen Hinze (EFF), Jon Lech Johansen (DeCSS), Georg Greve (FSF Europe and Alan Cox. Prior registration is mandatory for this event." -
Gimp Hits 2.0
jf writes "Gimp 2.0 released! From gimp.org: "This release is a major event, marking the end of a three year development cycle by a group of volunteers and enthusiasts who have made this the most professional release of the GIMP ever. It is the first stable release that is officially supported not only on Unix-based operating systems, but also on Microsoft Windows and Macintosh OS X." Get it from ftp.gimp.org or from the mirror sites." -
Gimp Hits 2.0
jf writes "Gimp 2.0 released! From gimp.org: "This release is a major event, marking the end of a three year development cycle by a group of volunteers and enthusiasts who have made this the most professional release of the GIMP ever. It is the first stable release that is officially supported not only on Unix-based operating systems, but also on Microsoft Windows and Macintosh OS X." Get it from ftp.gimp.org or from the mirror sites." -
Gimp Hits 2.0
jf writes "Gimp 2.0 released! From gimp.org: "This release is a major event, marking the end of a three year development cycle by a group of volunteers and enthusiasts who have made this the most professional release of the GIMP ever. It is the first stable release that is officially supported not only on Unix-based operating systems, but also on Microsoft Windows and Macintosh OS X." Get it from ftp.gimp.org or from the mirror sites." -
Gimp 2.0 Pre 2 Released
Paul Kucher writes "A second preview of GIMP 2.0 has been released. From gimp.org: "Lots of bugs have been fixed since the last release and you are encouraged to try the new pre-release. It is now available from ftp.gimp.org or from one of the mirrors. Plug-in authors, please consider to port your GIMP plug-in to the 2.0 API. Now is a good time to do that." I have posted some screenshots here." -
Gimp 2.0 Pre 2 Released
Paul Kucher writes "A second preview of GIMP 2.0 has been released. From gimp.org: "Lots of bugs have been fixed since the last release and you are encouraged to try the new pre-release. It is now available from ftp.gimp.org or from one of the mirrors. Plug-in authors, please consider to port your GIMP plug-in to the 2.0 API. Now is a good time to do that." I have posted some screenshots here." -
Gimp 2.0 Pre 2 Released
Paul Kucher writes "A second preview of GIMP 2.0 has been released. From gimp.org: "Lots of bugs have been fixed since the last release and you are encouraged to try the new pre-release. It is now available from ftp.gimp.org or from one of the mirrors. Plug-in authors, please consider to port your GIMP plug-in to the 2.0 API. Now is a good time to do that." I have posted some screenshots here." -
Gimp 2.0 Pre 2 Released
Paul Kucher writes "A second preview of GIMP 2.0 has been released. From gimp.org: "Lots of bugs have been fixed since the last release and you are encouraged to try the new pre-release. It is now available from ftp.gimp.org or from one of the mirrors. Plug-in authors, please consider to port your GIMP plug-in to the 2.0 API. Now is a good time to do that." I have posted some screenshots here." -
First Preview of GIMP 2.0 Ready for Testing
molnarcs writes "The first preview of GIMP-2.0 is available. It can be installed side-by-side with GIMP 1.2 - so there is no need to uninstall 1.2 to test it. According to this README, some parts (gimp-perl and GAP) were removed from the main package, and will be released as separate modules. Use the mirrors listed on the homepage to download the source code. (Also available for FreeBSD via ports)." Apparently the GIMP is finally adding CYMK support, for those of you working in the print world. -
First Preview of GIMP 2.0 Ready for Testing
molnarcs writes "The first preview of GIMP-2.0 is available. It can be installed side-by-side with GIMP 1.2 - so there is no need to uninstall 1.2 to test it. According to this README, some parts (gimp-perl and GAP) were removed from the main package, and will be released as separate modules. Use the mirrors listed on the homepage to download the source code. (Also available for FreeBSD via ports)." Apparently the GIMP is finally adding CYMK support, for those of you working in the print world. -
The State Of The GTK+ File Selector
Anonymous BillyGoat writes "The next stable release of GTK+ (from the 2.4x series) will have a new file selector, and of recent, a lot of activity has been going on around that. One of the GNOME artmasters, Tigert, has released a mockup of the new file selector and the GTK developers are busy working towards that. Meanwhile the people from OSNews have some other ideas, while an OSNews reader has made even better mockups." -
The State Of The GTK+ File Selector
Anonymous BillyGoat writes "The next stable release of GTK+ (from the 2.4x series) will have a new file selector, and of recent, a lot of activity has been going on around that. One of the GNOME artmasters, Tigert, has released a mockup of the new file selector and the GTK developers are busy working towards that. Meanwhile the people from OSNews have some other ideas, while an OSNews reader has made even better mockups." -
Winners of O'Reilly's COMDEX Contest Anounced
Alexander Limi writes: "The winners of the O'Reilly "Open Source Goes to COMDEX" Contest have been announced. The lucky ones are: GNOME, KDE, OpenOffice, Zope, GIMP and our own project, Plone. Congratulations to all the deserving projects! Check out the announcement here."